本帖最后由 城步堂龙一 于 2020-4-11 01:07 编辑 6 d( k# ?3 D, e$ o# l0 J( k7 n7 b
l( O# T! X) A+ ?# W) c9 P5 \DAY 4
4 P! r/ {: _9 J/ \ Z& V0 h' F- L' _! k0 J
I spoke to one who smelled of death,
" h, ~, x6 x: d! w( \6 Vhe game to me his ears.2 \3 M" l/ s2 {; |
And crosses that were marked,2 B' Q: v2 C8 d2 F8 V/ b
were made into a veil of tears...5 ?" X% {' G2 q# y
21st of June, 19937 }* W8 t4 d$ Y A
0 H- _0 _+ O, N+ Q% T' Q→ 4.1 Station & Napoleon's [119-125 Pts]
; A% s+ A2 N1 k3 K: U, v3 ~, ]After waking up from a hot and steamy night with Gette, Gracie gets all indignant about it.
* \% o$ d( p. D7 vSt. George's Book Store! N! f# @6 o+ S5 T8 h
121 / 362 - Gracie begins to talk to you after your coffee, telling you about what the Research on the Pattern uncovered. Turns out there was a series of murders in 1810 with the same pattern! Suspicious indeed. Just like the guy staring at you through the window of the Book Store.
# h9 N, B+ @. N4 ]; u122 / 362 - Read the Newspaper for Day 4. You discover that they have closed the case on the Voodoo Murders! Also reveals the Sam Springleton, Master Jewler at the Napoleon's House location.3 z, N3 ~; ]/ G8 n" ]
125 / 362 - Talk to Gracie, ask for your Messages. Your Granda called and wants you to stop by. Get the second Message from Gracie, another from Wolfgang Ritter (from Germany). Ask Gracie for his phone number. Exit the conversation to receive the phone number.% g* t* B$ \3 r' R
Let's find out why the Voodoo Murders case has been closed by paying Mosely a visit at the Police Station.
z' C: ]% S, ?" x% ^* MPolice Station( N8 |% b1 p7 s4 w: r3 [
Enter Mosely's Office.
5 W+ C, ~5 `$ _* _" N( kTalk to Mosely, ask him to Reopen the Case. You need to prove to Mosely legitimate voodoo cult in New Orleans & get him a lead on the cult.
/ T/ a( A2 P) K0 pLeave the Police Station. Time to pay Grandma a vist.' m) s0 I( c5 R/ K
Travel to Greater New Orleans > Grandma's House.
% L0 j+ V \; E! g/ ]4 M8 E→ 4.2 Grandma's House [125-142 Points]
: E0 I: E3 f& M/ c z. lGrandma's House
_% L0 H+ @& q9 M, w$ ^$ O127 / 362 - Talk to Grandma, ask her about the Knight Family. Go through the family tree, there are multiple conversations at each. Grandma will suggest you should visit the family tomb at the Cemetary since he is so interested in family history.
3 w7 u v% X7 y- S% S+ D: RContinue to Talk to Grandma and explore all the converstations (till only 'Chat' remains). On listening to all the "compliment her" options it will trigger the achievement: Grandma's Boy.
; j" P* W [1 a: f( s2 C- BGo upstairs to the Attic, you will find a most interesting clock (you can move the symbols & hands) and a big Trunk.
- t1 c+ s/ n4 s. D$ ^& f5 z128 / 362 - Open the Trunk. You can move items around by using them. Towards the bottom is a Cross & Picture of a Castle. Move both of these out of the way to reveal a Key.. D3 h- w, b& S
Now this is a tricky bit, we already know from our Journal that Hans Ritter is Harrison Knight, your Grandfather, but in order to talk to Grandma about it you first need to solve the Clock puzzle in the attic. This had me stumped for a long time.
# P7 U, }3 M* I3 N- K7 uThere are clues within Gabriel's Dream (The number of Snakes), likewise the same number in the Painting on the Store wall. There is a German poem in the Hans Ritter book on your Bookshelf in the Store as well. Not too helpful to those not speaking German since the German-English dictionary in the Bookshelf as well gives little assistance. The poems reads:. }% Y: u G* J
"Drei Drachen kriechen in meinen Schlaf& A/ i, J: G+ P( R) j7 |9 a
die Seele wo'lln sie lebendig zum Frass) `6 t+ g. Y4 t7 W
feurigen Atems, gespatener Zunge
( G8 ?% T3 ?! B! G# ]geniessen sie jedes Mahl."% L* l# `+ Q8 S6 T
Translates to:. I6 V5 u A' M8 [# H |5 S$ [
"Three dragons creep in my sleep
, L6 H3 s! Y$ ?7 q( K% c$ athe soul it wants alive to obliterate
+ Y0 _- Y8 a5 Y- u, [with breath of fire, tongue split
, L7 k* c+ P% Henjoy it with every meal."( \ ?6 d# k H5 ], e
We can deduct from this the common element of 3, and also Dragons. Would your Grandfather hidden the clock code in such an obscure way?
h3 u9 K$ P2 H1 m2 {& O133 / 362 - Use the Clock, Use the Key in the keyhole on the side. Use your mouse to move the clock to 3 (Big hand North, Little hand East). Move the Symbols on the outer edge to display the Dragon at the top (above Big hand). This should unlock the Clock drawer.
r3 h* R, J; d2 C. D9 nThis will trigger the achievement: Three Dragons.7 v# s4 {# T6 A# k
138 / 362 - Pickup the Photo & Letter.
" u7 c) i6 _' v m6 v139 / 362 - Look at the Photo & Letter.
3 T- H& ^9 L( F$ P141 / 362 - Go downstairs and Talk to Grandma again. Ask her about Heinz Ritter.2 ?. j: i$ }& p& X
142 / 362 - Ask Grandma if she knows Wolfgang Ritter.
: j L; r4 I' nAsk Grandma about Schattenjäger. This will now widely be availble in conversations with others.8 A0 [: V: M$ x9 b
Say Goodbye to Grandma (big kiss!), and Travel to the Cemetery.
7 w& z$ L0 u; Q+ k; `→ 4.3 Cemetery & Drug Store [142-148 Pt]8 a, H+ y) p+ }5 _6 j) M
St. Louis Cemetery$ K8 C2 Z' V' L
Head to the left to the family tomb.
6 M+ p1 L, ]4 L) gWhen you are in front of the tomb you will see 6 plaques on the tomb, Talk to each one. When this is done, you should have a Squirell run past and knock over the mysterious vase.* ^' }( F) f& _- R0 B; R2 q/ [( g
144 / 362 - Pickup the $20 bill.! E& b% V4 g5 k
Get back on your Bike and Travel back to the St. George's Book Store.
5 N" X2 h4 W9 d: {: x# N' aSt. George's Book Store
5 G9 _2 `$ K& P0 ]! RAfter all the travelling around this morning you return to the Store to a customer by the name of Bruno. Bruno will ask to buy the Painting on the wall.6 \# u$ f6 m; @6 C7 y
146 / 362 - Ask Bruno how much he will offer for the Painting. Accept the $100 offer (bargin!).$ P% i5 _- G1 u3 v& o j
You now have $120 .. just the right amount to purchase the Animal Mask from Dixieland Drug Store.9 }, L( `2 C* r0 r+ p" O
Travel to Dixieland Drug Store.
1 ]1 n7 Y! @# @( x: \Dixieland Drug Store& l$ S3 ~. J- N' Y
148 / 362 - Equip the $120 from your Inventory. Give the Money to Will for the Animal Mask (Willy Jnr.). He will also give you some Voodoo Oil (Master Gamblin' Oil).2 R' \9 F0 a8 g& m$ e
This will trigger the achievement: What a Croc !8 A9 t; D- d- O @
Exit the Drug Store & Travel to Napoleon's House.) k; X2 d! N, K( U/ R
→ 4.4 Napoleon & Lookout [148-157 Pts]
+ s* J4 P# s$ _+ l4 K# m; I _/ N% r: V/ xNapoleon's House) ]" ]7 ~; a+ \1 H4 n
149 / 362 - Talk to the Bartender, explore the conversations finish by asking him about Voodoo and then Sam & Voodoo.
' k, z* U, D) f2 ~+ M7 J150 / 362 - Give Sam the Voodoo Oil (Master Gamblin' Oil).! Z6 ~ {) `# T& b: ^. }2 b
He will pause his Chess game and follow you to the bar. Tell Sam that it is what Markus uses, and is why he wins all the time. Tell him its powerful voodoo oil and then that it could make a NUN get lucky!
& @( b" S- y8 `. L+ q, ~152 / 362 - Sam is convinced! He uses the Voodoo Oil & time lapses to him winning the game. He offer to do you a favor for helping him out. This will also trigger the achievement: Checkmate!3 p# W* W- P; F# x& \5 N
*153 / 362 - Time to cash in that favor with Sam straight away. Equip the Clay Mold of the Bracelet you made and Give it to Sam. Sam is honored to help out and said to check back with him later today.
! N7 R4 m: Y# i, q* n' XExit Napoleon's House, lets kill some time while Sam gets to work.# ?7 G' Q# U4 D# t) i
Important Note: There have been several reports in the comments, that sometimes the points around these steps do not trigger if you do not follow things in the right order. If this happens you may need to restart the chapter (or earlier) and try again. Please double check your points before proceeding.
8 d8 x+ a% J8 {' u/ WSome explaination below:7 D" |' M4 O, C8 e5 o! X9 Q, i0 M
引用自 Alexvn:
1 S% ~% f% k5 [4 t) Z1 QGetting the same problem with 152 / 154 that was mentioned here already. Giving a mold to Sam gets me from 152 to 153 instead of 154 (I've tried multiple times with saving and loading). If I go to Jackson Square Lookout immediately after that, using the binoculars gets me to 156 so it catches up.
6 m' H6 B% _& x% k: `$ I+ b" gNow if you are like me and not following this guide to the letter, you may have visited Jackson Square Lookout before going to Napoleon's House and the catching up thing never happens. This is how you can miss one point.7 Q8 ~' {, t! T2 p: `0 q; _: r
I am not sure what is causing it. Also, missing a point if you have visited Jackson Square Lookout and used binoculars before giving a mold to Sam - looks like a bug to me.
; G& o- E5 h$ X2 m! H. ETravel to Jackson Square Lookout.# u z) o/ n/ ]$ a4 v# e' I/ g
Jackson Square Lookout% n' y6 j$ A E0 w" z
156 / 362 - Use the Binoculars on the far right hand side. This will reveal Crash (the suspect Mosely had earlier) talking to the Drummer in Jackson Square. Interesting... lets check this out quickly.
5 i- |, ~0 s* c+ c& i4 H; j! NTravel down to Jackson Square, Drummer will still not talk to you so keep heading North to the Cathederal. Here you will find Crash. He doesn't look well and doesn't trust you to talk about the voodoo.5 Y3 M) o- F) T% b5 [( [* ?6 M+ M
Travel back to Napoleon's House1 c5 m* Z! `( M' G
Napoleon's House8 R& N/ _1 K" F6 K/ S- w- _$ S$ z3 \1 U
157 / 362 - Sam will have returned with the Bracelet, and promptly give it to you. Maybe this will convince Crash to trust you?
! A' U- s$ T. q+ W8 Q& ]; ^: q! h) LTravel back to the Cathederal.7 ~. Q7 N9 i* z7 D+ ?4 ?1 M3 P6 P5 |
→ 4.5 Cathederal [157-167 Points]
. b- F! ^0 u( V+ zCathederal
5 T' B! R, O" ]3 D! v3 w158 / 362 - Show Crash your Snake Bracelet. He will talk to you now.
" M4 s! x8 F) P# h. X160 / 362 - Ask Crash about the Drummer. This will reveal some more secrets.
! Y: Y% _# Q: {+ IAsk Crash about the other topics, leaving Voodoo HounFour till last.
- r. ^& u, W7 M1 y+ F" m161 / 362 - Ask about the Voodoo Hounfour. Crash dies, tormented by the voodoo snake eyes.% K$ \$ P+ p1 k D- x T
This will trigger the achievement: Eye of the Snake.' x* |0 F: g" J5 S! p
163 / 362 - Look closer at Crash. Lift up his Shirt. Equip your Sketchbook and make a copy of the Tattoo.
6 N5 p% ]3 F* H9 {Ok lets not hang around. Exit the Cathederal.9 C; f f. }" _
Travel back to St. George's Book Store.
7 h, U" X( _- B$ iSt. George's Book Store2 L# K- v4 U8 ]
*** Important Update: There has been reports post the latest patch that calling Ritter before requesting the research from Gracie will not trigger the research request. If it doesn't work for you, please reload and complete step 167 before 166. ***
4 O( J* y. ~; f% O2 e" B' n1 m166 / 362 - Go to the Bedroom and Use the phone. We can now call Wolfgang Ritter.3 c) c% A9 i+ Y
Dial (011) 490-9324-3333# @% [" D z& L
He will tell you to come to Germany, Gabriel refuses so Wolfgang says he will send a Journal for Gabriel, that is very important.
# p+ `: n+ E5 S) ]2 p, ]167 / 362 - Talk to Gracie, request Research on Rada Drums.
+ c/ Z" ]$ z$ I1 AThat will conclude Day 4 and trigger the achievement: Frantic Day Four.
) Z* T0 @1 H3 j8 OEnd of Day 4. |