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AlternativA/Walkthrough/Objective 5
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Construction Site, Gates; C& b5 t5 v V" @" `
" I' J0 r5 v( Q g" G/ d; LThe gates are guarded by an android. And there is at least one more android behind the fence, he is standing by the manager's trailer.
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Before taking any actions, Richard must scout the area.
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/ t3 n; s2 l, U. h9 t7 I7 \* RMove close to the building on the right.* f7 O6 k) {! F; e
( T1 x8 ` O$ F$ yConstruction Site, Stairs
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There are some stairs leading down into the basement of the building adjacent to the construction site. Richard decides to see what's down there.
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( k3 H: p% v; e; G# dGo down the stairs.1 I; `% U! [: d3 R
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Construction Site, Basement
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( V/ S- s! @ X5 YThere is a Door in the basement. It's locked./ a- U# w. @" _
* u/ D. r- y/ u1 dSearch around the Debris to the left of the door to find an Old Key.
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Use the Old Key on the Door. It fits perfectly but Richard can't seem to either turn it or take it out now. It's completely stuck.
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( ]0 U7 z( h) Q; p2 OClue: Richard needs something to clean the keyhole and, apparently, he doesn't have the right item for the job on him. But there is something around the area which can be used, no doubt. Some kind of stick would be perfect for the job. It doesn't look like there is a stick around the basement, it means there are only two locations left to search.
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Construction Site, Stairs l* ]( T% Z3 G- w& u7 u% \
* F6 S: Z, L/ [4 q& nNotice a Shrubbery growing by the fence.5 N( ?8 a) q1 Q& |: x; Y/ V
7 ^ ?4 u \6 j9 @: WBreak a Twig off the Shrubbery. This will be the perfect tool to clean the keyhole.7 A/ _/ ?( ^% t5 ^ J* A# O
6 E k3 v" I, g& ?' ]' V2 cConstruction Site, Basement% L# f+ g, P- f
1 s" t) D- y! C* ~4 X' ?# I/ ZUse Twig on Door to clean the keyhole. Richard should be able to move the key now. b6 x h W5 s/ G- p! V
' K8 I5 ?) D5 WTry to open the Door again. Richard will try rotating the key, but it will only move slightly. It's hard to turn it with bare hands.$ N0 g# ^: }: o; P7 t
( h& p G; e9 o0 [. V5 M+ TUse Pliers on the Door. Using the pliers Richard finally unlocks the door and proceeds through it.
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Construction Site, Other Side of the Fence, b: r! r& C' l( w# c8 S" L
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Richard made his way to the other side of the fence, but the mission is only half-complete. Getting inside the trailer is the main objective.+ H7 g$ [2 Y( i
& _# L# L* |* r2 t& N( iMove to the trailer.) g% T+ T; \: q- P% K# l: P; E
1 I, h9 _( p" \ r! o5 aConstruction Site, Behind the Trailer6 F& i* U& m8 F5 Z5 b3 O# L" Y* x
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Sadly, Richard is unable to open the trailer window, it could have been the perfect way inside...2 }% S+ a5 l# }2 o
! _# a8 [# q5 G! ]4 @) z7 m% D# Y* CGo around the trailer.
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. ^) X. K( Q) y) w# T6 {: KConstruction Site, Trailer Entrance
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There is not one (like it appeared from the other side of the fence) but two androids standing guard by the trailer entrance. With two androids in the picture the EMP Gun is out of the question. There must be some other way.; z! Y) r% |4 A3 [" l2 e
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Richard must distract the androids somehow in order to get into the trailer.
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What stood out in the area was a Police Car parked in front of the gates.7 A7 C- h P T2 j( e. O. E
4 B% e8 L( i! i2 A; B9 z# tConstruction Site, Gates$ [8 f) n5 g3 W; y+ n, e
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Upon examination of the Police Car, Richard remembers how, when he was a kid, he was able to set off the roof-mounted lightbar with an electrical discharge. This information might prove useful.. Y% a1 Z, }0 F5 z# O3 X# w' ?; g
1 B1 s6 }1 D0 l! }6 D4 b9 z4 AUse EMP Gun on the Police Car.4 p7 m9 F7 x; ^6 F' p# |
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The car alarm goes off and Richard moves away from the scene before he is found. The alarm gets the androids' attention, they move to the car. One of the still remains standing by the trailer, but he shouldn't be a problem.
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Construction Site, Trailer Entrance
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Use EMP Gun on Android to knock him out. Richard makes way inside the trailer." p' g( G6 W7 w, }4 i. H
- A8 ~6 f' Y$ _/ M# _# X+ T5 ^7 S' x# {Construction Site, Inside the Trailer" n( x: v% a+ d% d& P
- G- |0 N. G* n* `4 z5 `% ~) Q0 pExamine the File Cabinet located by the window, near the left wall (in-game: Files). It's the place where all the documents are stored. There are plenty of drawers, but only one labeled "Endora". r, a4 B5 O5 H1 ^# v6 W
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Get the Documents from the File Cabinet (Files). Richard got everything he needed and can disappear from the scene now.
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- |" ]1 m3 s* a) f0 ]- @0 H8 w4 GUnfortunately, Richard can't use the same way he used to enter as Androids have returned to their posts by now.; Q8 ]! J2 j, I3 C7 r" `: N
- e8 T) G: P' x) b' t% HExamine the Windows. Richard decides to leave using a window. He finds a Window which should open. Sadly, there is no handle on that window.
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5 T- h0 U4 Q7 H; s# O' `Examine the Window closely. Richard notices that there is a space between the window and the frame. Maybe he can use something to pull in the latch keeping the window closed.
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: z- Q* {& @$ ^Use Pliers on the Window to unlock it. Richard gets out of the trailer and leaves the construction site altogether. He goes straight to Andrea's.
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Andrea's Apartment
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# W$ n4 N4 x' S, u. M( d& iRichard tells of his adventures in short and hands the documents he expropriated to Andrea. She takes some time to go through them.
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2 H0 f L. w5 R8 k1 q! kAndrea was able to find out something interesting. The construction site Richard was employed at was merely an excavation used to search for a precious element, radium. It's a very precious element as the world reserves have been nearly exhausted. Radium was used in the early androids' logic control units. It proved to be dangerous to people who were in contact with these droids, so another type of logic control units were developed. Radium mines, almost exhausted, were shut down. According to the documents, one of the radium reserves still remains in Prague. Germans hid it here before the end of World War II. Endora tried to keep the excavation in secret but, thanks to Richard, it's now blown open. You need to mine several tons of uraninite or other minerals to obtain a single gram of radium, hard to keep that low profile, that's why the construction site cover was created. What Andrea still can't figure out is why Endora would want radium now that it's not used in android production anymore, but it must be related to the new technology Petrenko was working on.
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. j% Y- w2 [0 q% `Note: Interesting fact is that the only operating uranium mine in Europe is located in Czech Republic. Not too close to Prague though but 55 kilometers northwest of Brno.
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Andrea thinks they must get their hands on a radium sample and find out more information on Endora plans for using it. The radium is currently held in the Endora laboratory in a town not far east of Prague called Kolin. Richard will have to make that trip. Andrea hands Richard his new personal card and sends him off on the new mission. One of the people with the Resistance will take Richard to Kolin and, when is done, back to Prague.
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Endora Laboratory, Gate
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0 @4 m ~9 I& ^: U% PRichard is standing outside the Endora laboratory. There is a locked gate door which prevents Richard from entering the lab territory. There is a Bell at the side of the gate.- }0 t' \4 M, f6 X! U W2 j
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Use the Bell. A guard will address Richard through an intercom. The guard will assume that Richard is the new janitor and will request an employee number from him. Without the number Richard can't enter the laboratory premises.2 X0 a1 l9 O# k; c& ?
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Examine the gate Door. Richard will notice a key inside the keyhole on the other side of the gate door. Richard thinks of using the well-known trick which involves pushing out the key onto some kind of sheet slid under the door.
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+ {' Z" s7 W) q+ w& [, T8 Y8 FRichard doesn't have anything which could be used to slide under the door in order to catch the key when it falls out of the keyhole. It's worth looking around then as there is plenty of junk outside the fence.: X5 z0 D r# m8 E7 _
2 B8 M7 f" a5 u x6 B6 m' ^% K# WFind and take a Metal Plate from a heap of Old Junk to the left of the gate door.
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$ Z0 `3 R( }8 s, S' a8 ISlid the Metal Plate under the Door.+ ]! \7 s' v; H
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Richard still needs something to push the key through the keyhole. None of the objects in his current possession could do the trick. He will need to look though the junk again.+ F# }" ~4 I% y) D+ @) N
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Go through and take a Metal Rod from a pile of Old Junk to the right of the gate door.7 x' I8 `. k3 x# J6 ]8 D2 A
6 F" ]+ z& f' \3 }$ HUse Metal Rod on the Door to push through the key. The key is stuck. [I am amazed at how he even managed to fit that metal rod inside the keyhole, and why wouldn't Pliers or the Knife do...]
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. q U3 X+ M' s3 _. x* N- @Use the Metal Rod on the Door one more time. Richard gets pissed off and, in the midst of anger, kicks the gate door. The old door just falls off and the way is clear just like that.0 S" Q0 N& a6 S
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Endora Laboratory, Courtyard+ t \6 O9 c" r8 h
2 g) H1 ?/ D7 A- MBefore Richard goes inside the laboratory, he needs to think of something to say to the guard he spoke on the intercom. The guy will ask for the employer number again no doubt.
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Richard looks around and spots an Employee Card lying on the ground near a pile of jump to the right of the entrance.- `- w4 i( S5 B( r3 q
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Note: This is a great example of how lazy and/or unimaginative the game writers are - an employee ID lying just outside the building which has a tight security and will require that card... If all adventure games were like this, the genre would have died much-much earlier. That infamous article on why the point-and-click adventure genre died, it used puzzle issues of Gabriel Knight 3 as an example for why the genre went sour. Well, GK3 with all its puzzles is a work of genius compared to this piece of adventure. s* V. r! D( X- |$ N, x3 E9 E
. f- H! M( {3 @" S2 R7 YPick up the Employee Card of a Janitor. Richard points out that whoever asks to see the card will check the personal number and will most probably notice that the photo is not of Richard. Clearly, the card must be tampered with before Richard can show it to anyone.
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Inventory:5 d8 L- a+ x+ u9 S6 H s
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Examine the Employee Card of a Janitor: ! N% v/ ] V5 y) Z: M" ?6 v8 N- H
Examine ID Number. Richard notices that the number is glued to the card.0 _6 o2 X! U# Y0 S2 F
Use Knife on ID Number. Richard will scratch part of the first number, "8", to make it look like "9".
$ U: u8 Q6 `2 j, l! v+ PUse Knife on Photo to take it off.0 U; l* g- i6 j) H7 F' Y" W
Enter the laboratory.
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; k. `& u1 }& }) n# D& pEndora Laboratory, Lobby- |; d( q. }% v( b( m W- D
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As soon as Richard enters the lobby, the guard by the reception calls him over. The guard seems to be surprised that Richard was able to get inside, but he calms down as soon as Richard tells he is the new janitor. The guy asks for the employee card and Richard readily hands the card he just found outside over.. r. e0 Z# d( q p) i9 @9 Z8 p
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After Richard's identity is established, it's possible to have a chit-chat with the guard. Richard, for example, realizes that the guy before him looks familiar. Apparently, the guard has an older brother who works in Prague, and whom Richard met not so long ago. It was the guy who worked at the Work Assignement Office, the one with the criminal son whose ass Richard saved.0 R# G4 n1 D4 g, A8 n7 A
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Aside the unimportant chit-chat, Richard will want to know what kind of things are done at the lab. The guard is eager to mention that they receive some secret materials for temporary storage from time to time. Also, that inspection always come to check on those materials.
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4 O/ r, H0 G9 j xUpon learning about the inspection of secret materials, Richard will try pretending he is one of the inspectors on a job. The guard says Richard needs authorization to access the secret materials which are stored on the 15th floor. To go up there it's necessary to use a special remote electronic key.
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Richard seems really desperate to do his job with the material inspection and the guard makes him a deal. If Richard replaces the camera hanging by the laboratory main entrance for the new one, in return he will lend the key for the 15th floor. The new cameras can be found in the warehouse on the 7th floor.7 X- ?# S% \/ q) s6 L
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Sub-objective: Get access to the 15th floor
$ w2 L. T+ [+ b3 ?- aEnter the Elevator and try going up to the 7th floor. Nothing happens.
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Return to the Guard (Civil Servant) and mention that the lift is not working. Richard thinks the lift might be broken, but the guard explains that it's a part of a security precaution. If you need to go anywhere, you tell that to the guard. He makes the floor you need, and that floor alone, accessible. When on that floor you are only able to get down to the lobby, nowhere else.3 F, ~2 z6 _% _7 _) ?. p T
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The guard makes the 7th floor accessible now.
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Note: This appears really stupid. To get to the 15th floor you need to use the special key which the guard hands out with the special permit. To get to any other floor you need to talk to the guard first, so he will made the elevator go up to the specific floor only. To me it looks like the same thing. In both cases there is a key - it's the guard who prevents everyone from going to any of the floors without his clearance first. Writers did put a lot of thought into this elevator bit. Also, why would the janitor, or even a maintenance man, inspect secret materials? Brilliant!
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Go inside the Elevator again and up to the 7th floor.
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) y5 `. F* Z: @Endora Laboratory, 7th Floor5 t, F) r, v( j: w9 k
8 E# X' u; W& o( f3 IThere is an android here. He halts Richard right away. As Richard isn't in the database, he is not recognized by the android and is not allowed to warehouse. Richard has nothing else to do but leave and return to the reception desk.
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. w4 }. v" L. _0 F) \( p4 k( eTalk to the Guard/Civil Servant again. Richard tells of the android problem he ran on the 7th floor. The guard tells of a way to get past the android. If a (fire) alarm sets off in a room, the elevator will lock itself there and the security guard will move to the security corridor. The corridor isn't normally accessible, but what's important is that you can't see anything from in there. J& v. [0 M: e
0 p/ I; J, n4 d% z' f' tNote: The last two sentences are direct quotations and they don't make complete sense to me. What is the security corridor? Why would the guards move to that corridor if there is a danger of fire? Is this a perfect place to die if an actual fire breaks out? Last time I checked, people vacate the building in case of fire.
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- p1 s, W, Q# d, q( ZAfter the alarm is set off and the android leaves for the security corridor, the guard at the reception will unlock the elevator for Richard to go to the 7th floor. In order to set off the alarm Richard will have to go up the 8th floor, into the Machinery Room.# Q6 D, L3 ~, N/ \9 h
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Use the elevator to get to the Machinery Room on the 8th floor.
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Endora Laboratory, 8th Floor
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9 t4 v- D3 R3 F! yExamine Control Panel to the right. Richard notices that the panel in the middle controls the fire alarm.6 _2 v4 x* p9 Q9 }8 A/ h3 Q
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Control Panel close-up: There is a Switch Cover which prevents access to the switches, Richard can't remove it without a screwdriver. [Once again, why wouldn't a Knife do?]
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8 T: r) k( C/ X! k4 mRichard doesn't have a screwdriver on him and there isn't one lying around so he decides to ask for help once again.
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Endora Laboratory, Lobby% d7 M+ j$ w! x% [3 d* `
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Talk to the Guard/Civil Sergeant and ask him for a screwdriver. Receive a Screwdriver.
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Return to the Machinery Room.& q/ ~- n, J" H% J. O0 X9 Z6 X/ R
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Endora Laboratory, 8th Floor
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7 N; a2 g: H' c$ V3 wControl Panel:( ^/ N% M+ b4 P+ F
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Use Screwdriver to unscrew two screws, one at the top, one at the bottom, holding the panel closed.0 u1 @. R3 S1 k, X& r, v
Open the panel.
4 i6 Z' J8 @+ [' X! cActivate the warehouse alarm.
$ W. T+ [4 G6 }+ j4 T. B: ^# sThe Warehouse should be empty now.1 _8 A H8 k2 z1 o+ k
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First, travel downstairs and then, after a brief conversation with a guard, up to the 7th floor.
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Endora Laboratory, 7th Floor4 h8 Y5 l( j% Y3 O5 K, n
" U9 w6 Y& C3 _The replacement camera can be found on the bottom shelf, the one closest to the elevator and to the left.
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Clue: In order to get the camera, Richard will first have to examine the correct Shelf. Only upon second examination he spots the box with a camera.* E8 F9 J! `0 e
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Take Security Camera out of the box on the Shelf.' d3 _# K* K" L0 b( ~$ O
( T: j% V7 R2 I5 h4 i7 H1 WNow Richard should replace the camera outside.
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( m' F8 h, k8 v0 X* pEndora Laboratory, Courtyard
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( n; d" g: c1 j( o9 c& v& L7 \Richard replaces the camera.2 Q, o7 |) U8 ]: Z: R; T8 X1 p6 u/ _
/ A: m" A% @1 {: S8 A! ZEndora Laboratory, Lobby
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# i1 t$ ?. E+ e# d* I6 BThe Guard/Civil Servant keeps his end of the deal and grants Richard the Remote Key.
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Go inside the Elevator and use the Remote Key on Button with a Cover (it's at the very bottom of the panel). The cover is now open and Richard can press the 15th floor button.& J" m" T5 i- |5 k7 n* j7 ]
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Endora Laboratory, 15th Floor
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# b. J1 ?% @0 tTake a Box with Radium from a set of shelves to the right of the elevator door.
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Take a TVD Disc from a shelf closest to the elevator and to the left.8 o) M R- n! t/ U2 ?8 x
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Now Richard has everything he needs, time for him to disappear.
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Andrea's Apartment
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: W/ K' |5 t0 \) QRichard reports back to Andrea. It looks like she was worried about Richard as it took a longer time for him to come back than she anticipated.
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3 N' k% n2 K: bRichard hands the TVD Disc to Andrea, explaining that he gave the radium case to the man who drove him to Kolin and back. Andre says it's ok, that radium will be safear at the Resistance headquarters.
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Andrea tries accessing the TVD Disc but finds out it's encrypted. She says that breaking the encryption will require time she doesn't have. Having a password would help a lot. Richard assures her there wasn't the password to be found anywhere around the place he took the disc at. Andre seems to be sure that password can be found in the first part of the construction documents, the ones Richard handed to NoName.4 t7 X' f6 ~4 a: F
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Richard has to go get the documents back. They should be back at NoName's warehouse office. According to Andrea, there is no danger going back to the warehouse as she received reports of NoName's disappearance.
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Objective: Get the Documents from NoName's Warehouse Office9 ?7 N# {' C2 L4 w) E/ h
: F( T3 ^/ {3 w& XRICHARD'S APARTMENT AREA, WAREHOUSE ENTRANCE
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Warehouse gates are closed shut. It seems Andrea's reports on NoName were correct.5 O6 ^( i/ I2 X+ _/ m
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Richard has to find a different way inside the warehouse.5 A4 X2 U- Z, }7 Y
+ T$ I* X8 z8 K/ o, c; g% URichard notices a Drain cover. Maybe he can access the warehouse though the sewers?# v! `" C4 N9 R) p/ G$ e8 c
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Use Crowbar to lift the Drain cover.! o! T& ]! f. i3 B& {7 F
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Enter the Sewers." y/ i F+ f( G$ F. U+ w+ a
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RICHARD'S APARTMENT AREA, THE SEWERS
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" S- B! x% l, U0 u0 U5 zIt's pitch dark in the Sewers. Richard can't proceed further in this darkness.) x T2 ~% S9 x
; ]3 o8 G( H1 V1 T2 |; [The only thing Richard is able to make out is the Switches.
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Examine the Switches. Richard assumes he can turn on the light with these switches, he also notices some instructions by those switches. Instructions might help operate the switches.- x4 H) M/ i) n2 l$ f6 e/ Y
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Take the Instruction Manual which is located by the Switches (to take it the Switches should be examined first). [It's freaknig amazing, isn't it? You can feel the amazing creativeness of the game writers - switches to turn on the light in the sewers, a manual by the switches to learn how to operate them.]
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It's too dark to read the Instruction Manual in here, so better to go outside./ _4 G2 w! d9 ~/ z t" X T1 ]4 H# T
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RICHARD'S APARTMENT AREA, WAREHOUSE ENTRANCE
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Inventory: Examine the Instruction Manual. Richard now understands how to operate the switches in the sewers.
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0 V; w0 K! T$ [& cRICHARD'S APARTMENT AREA, THE SEWERS: _8 h3 ?/ p- L D% t/ t' t, q
( y4 ]+ q* ?, u6 R3 M' g* P2 [Use the Switches to turn on the lights.! H S/ q- N4 C7 s
# @( E* U' }9 j3 m. LProceed into the doorway at the end of the sewer tunnel.
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RICHARD'S APARTMENT AREA, OLD WAREHOUSE4 a: ^$ @7 d: h0 {. p
0 [$ [, `- Q* I% nRichard climbs out of the sewers inside the warehouse.
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Go upstairs to NoName's office.: {. C4 R! i3 o: w1 ^3 s0 i/ u
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RICHARD'S APARTMENT AREA, OLD WAREHOUSE, NONAME'S OFFICE; I" n) }0 g: {+ r' N6 I
1 c: v& M7 ?, s* y7 R0 V6 lExamine a Locker [it's actually called "Case" in-game, just like the wardrobe back at Richard's apartment; up-close the same object is called "Locked Cabinet". It's clearly not only a case of lost in translation].
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Locker close-up: There is a Padlock on the locker. Locker close-up: Use Crowbar to break off the Padlock. The Locker is now open. Locker (opened) close-up: Take Documents from the top shelf.
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7 d" B, [( p6 c% BNot only Richard manages to get back the documents, he also finds a TVD Disc.
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0 O8 q, j- a) ]( d% }( ~ANDREA'S APARTMENT
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, }$ r8 L! y% {- iRichard reports on yet another successfull mission. He also mentions that he grabbed a TVD Disc in addition to the documents.
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& T- n6 H) X o) H. FAndrea finds a password in no time. She tells Richard to get some sleep, saying she will tell him about what she learned from the decrypted disc in the morning.3 }/ O4 h: O# g( G' F4 Q' N( A
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Richard falls asleep, but his sleep is uneasy. He sees a scene from his childhood in his dreams.
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RICHARD'S DREAM( n9 \2 X( _) r+ u8 W* s
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Little Richard and his little brother, Peter, are in their room, sleeping, when their mother storms in. The woman looks distressed. She tells her children to pack things up as they are leaving immediately. When Richard tries to find what's going on, his mother just shouts at him.
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The boys' mother leaves the room.
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! G$ h: c a! o( P# X. }Talk to Peter. Richard tells his brother to start packing, but mother shouting scared him to death, he is mortified.0 I' W; M1 [. b* @9 \. W8 _
' l" ~1 R, ?$ N8 ]Richard needs to calm his brother down before starting to pack. Maybe giving him a toy will do the job.
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! Y* A2 v3 `- o, cRichard looks around and notices Peter's Teddy Bear on the bed.: u/ I8 t& o8 g9 [. ]* W" H
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Pick up Teddy Bear from the bed.4 t3 r3 [* j; c0 [9 ~2 x5 D
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Give Teddy Bear to Peter. Richard's little brother gets out of stupor now, he says he needs his socks. Richard will have to look for those.8 x9 W$ m; ^2 e( k
- d. J# c! y/ Y& Q- |7 i* D0 HOne of the socks is sticking out of the drawer of the writing desk by the window. Take it.
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The other sock can't be seen anywhere. Where do those socks usually end up? It's not a bad idea to check under the bed, socks do love to crawl under there.
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2 g8 I$ N0 J/ D$ B: _Examine the Bed. Richard takes a peek under the bed and spots the second lost sock.# Z7 ]4 q% Q/ Q M
|9 ?3 W+ X4 l. r2 a: ]Richard tries grabbing the second sock but his hand alone isn't long enough to reach it. V; d! H G; p( ?; l
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There must be something around to be used to reach for the sock." r" C0 I/ D- `% |
6 ^1 N& K+ k% @6 h ^Richard notices a ruler on the writing desk by the door.
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Grab the Ruler from the Desk.
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4 x! u5 _6 b* f I7 }Note: It's not possible to target the Ruler. Action has to be used on the Desk.
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Use Ruler on Bed to finally fetch the second Sock. Now Richard has both Socks.# d- H: c' O% t; [2 ~# k/ b
9 |0 [! w. i# o, J! G6 GGive Socks to Peter.0 \4 T' y" z/ r0 D7 U0 v9 x$ Y
; c" z4 q- i! I* f! fMother enters the room again. She looks even worse than before. She tells Richard to run away on his own, that Peter is too weak and she will take care of him herself. Once again, the woman won't answer any of her son's questions, she just tells him to go to uncle Tom and tell him "it has happened at last".
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Richard is left alone in the room. He has to get away from the house.
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Richard tries opening the Balcony door, but there is no handle." [; s( e; ~: B, k
, {6 Y$ }" H4 ^. x$ PNote: If Richard doesn't get away fast, some guy will enter the room and kill Richard, apparently. Even though it's only a dream and Richard was not killed in the childhood, obviously, the player will have to take another go and make sure little Richard makes out of the house in one piece.
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2 a! f! t" l1 LA door is a good place to look for a handle, and there is only one other door in the room. t- |0 n. i' |
- L, c) V' s. mTake a Handle from the room door.
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; P& z) U. F% R3 L3 }2 W% [) ~Note: Mother taking off a handle off the balcony door so her children won't go outside seems pretty logical. Having a totally unscrewed door handle on one of the doors in the house looks completely unplausable. That's just lazy puzzle design again.! l4 p( R. p# Q$ x
2 f+ l) a( B% ^) B& L7 P0 P1 |4 nUse the Handle on the Balcony Door. Richard runs out and the very same moment a man enters. We get to see only his feet.2 Y: f( S6 G2 z
4 p$ u# a! |1 |: hNote: Earlier, if you try to put Richard back to bed, he will notice that something is going on downstairs. The children room must be on the second floor then, at least. Jumping from a second floor could be very traumatic. The game writers threw in an unnecessary detail about the room not being on the ground floor and then failed to explain how the kid made it down to the ground.( O6 u2 m" Y5 z1 a6 n" Y
! b. o4 }5 V h! oAndrea's Apartment
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Richard wakes up.3 q$ @1 R0 P; g. |' A, d8 t8 R4 g6 t
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It looks like Andrea stumbled onto something interesting. The orders came directly from Endora world headquarters, proving that the whole deal is pretty damn important and could pose danger to everyone. That explains why NoName was so interested in the radium, it appears as Endora found a way to to overthrow the State. It's not yet clear how exactly Endora is planning on doing that though.- o" U8 M, k+ `4 }9 ~
) Y( Z u( g+ F. Z7 XAndrea tells Richard that both of them must travel to Carajas, Brazil. Richard must arrange the airplane fight to Brazil for them. Andre says getting their names on the passanger list of a flight to Brazil will be enough. This can be arranged at the Flight Office in the Government District.
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Richard takes a taxi to the Flight Office.
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. q2 X" p7 h! |' MObjective: Book flight tickets for Andrea and Richard
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K# s5 Q. F2 c$ G3 Q: jFlight Office Building, Main Entrance
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Note: The Flight Office building is actually named "Air & Space Hall", it says so on the building itself.
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There is an adroid guarding the building entrance. In order to get in, Richard has to distract the guard somehow.
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Cleaning Robot.
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4 p$ G* V5 g" p0 H& D$ ZLock 2, Lock 3 - Lock 2, Lock 3- Lock 1. TVD Slot opens.
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Take TVD Disc from the TVD Slot.3 f& Y6 ~- Z8 u7 P% W
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Inventory:4 c( R: Q6 ~3 m" B
B' u. R( y) M, W$ ]) uInsert TVD Disc into PDA.$ k6 A" y% F$ q6 n. B
Modify Cleaning Robot program settings: $ |' K9 l( R- z$ d% {5 b
From manual change to automatic detection. This way the robot will start clearning when it detects a mess.3 z4 M/ H8 }/ u6 O( ]1 N
Insert the modified PDA Disc into the TVD Slot of the Cleaning Robot.! d7 q" V+ D1 v0 ?6 g: O
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The robot won't do a thing as it's too clean around. Richard has to orginize a mess.4 u: g! s- \' t* y, }1 Q
, ~+ u* R% \0 G% F1 HTake A Bunch of Grass from below one of the trees in front of the building.6 x7 ~* e; x* ^3 `4 W
/ \. @ W6 M. r$ T6 YPut A Bunch of Grass on the zebra Crossing. Richard creates a tiny mess and steps back. The cleaing robot detects the mess and moves onto the zebra crossing. The robot's actions catch the attention of the android guard. The android approaches the robot and Richard, using the opportunity, moves inside the office building.8 |/ m! w% p! c7 f9 [
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Objective: Access the employee database" V* r) |2 e: Y1 s# [+ Q
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Flight Office Building, Hallway3 {& o2 V* r2 x( U0 R3 s3 F6 }
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Richard thinks he should locate the employee database.
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$ G% B! d1 q, }' c9 r1 d% _Note: Andrea told Richard to book two airplane tickets. It's not clear how Richard went from that to deciding to access the employee database.! c# D! S- z' u: t
2 ^% U1 o2 _- C1 P7 c: m6 D; @1 W5 ERichard will be able to find an office at the right side of the building, it's the most right door.
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Flight Office Building, Office
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There are several workplaces here, but the one which has been used recently, the messy one, is of interest to Richard.
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: g5 U; O G4 x- }/ OExamine the Workplace.
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8 J& y+ u$ t7 k+ l2 }6 LWorkplace close-up:# [: A6 C/ A- V; b
) q4 a& v4 A# P1 p4 TTake a look at the Monitor. To access the system Richard will need a login and password combination. This is Richard's primary objective at this place now - accessing the system and the employee database.
0 h: e O4 Q5 h( uExamine a plastic food container on the table. Richard notices the name Martin on the container cover.3 l+ j3 d* y9 h9 G% g0 |
Juding by the condition of the workplace, the guy working here, Martin, must be somewhere close by.+ ~% K* a4 _. M: `+ w
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Return to the hallway and enter the men toilet, it's also at the right side of the building.- h F- Z& m$ ^, L% Z' F7 h
* D& ]0 F6 U i& k# YFlight Office Building, Men Toilet
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There is a guy sitting in one of the stalls. This must be Martin.
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, n3 u( G- m) ]Talk to Martin. Richard addresses the guy by his name and Martin decides he is speaking with one of his co-workers, David. Martin complains that he has stomach problems again as he forgot to take the pills. He asks for his pills which can be found on his table.# p+ w: t J1 v3 A) Z
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Note: One more idiotic puzzle from the game writers. Check this situation out. Martin was working at his desk and felt an urge to go to the bathroom. He knows he has a stomach problem, still, he runs to the bathroom without taking his pills which are right here on the table, by the keyboard... Some people are indeed absentminded, but this not the case of absent-mindness, this is idiotism. The writers made practically every character in the game appear as an idiot who doesn't know why he does or doesn't do something in a particular situation.9 k+ n+ S* N0 y, N1 B
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If Richard didn't take the pills the first time he was by Martin's desk, it's a good time to do so now.
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Flight Office Building, Office% \4 k$ ^% ^: ], {* L
0 L6 _9 i& x5 HExamine the Workplace.5 N- i) Z# S6 y% w M/ ?* e
% Q9 y9 l; ^" w7 b- n9 p. X. x. @Workplace close-up:
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% e9 N% i2 N$ BPick up a Box with Pills.2 o% F8 d8 j- g& T; X
Return to Martin.
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Flight Office Building, Men Toilet! i0 h0 ?3 A6 E, I+ W6 x# @6 R7 E
0 }! }$ l! I1 V9 UGive the Box with Pills to Martin.
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Martin will come out of his stall shortly. If Richard remains standing in front of the stall, Martin will notice him and call the guards. This will result in "game over".
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Richard has to hide behind the stall before Martin walks out.
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First thing Martin is going to do after leaving the stall is wash his hands in the bathroom sink. He will have his back turned to Richard and it's a perfect oportunity to knock him out. If only Richard had something to knock the guy out with...1 j* n! P4 N8 E+ d% A7 [
( c$ m8 }: t! D1 C4 Q- vThe right tool for the job can be found in the hallway.
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Looking by the airplane memorial is a good idea.
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Flight Office Building, Airplane Memorial$ O0 M0 O4 }: B5 v4 e5 J* |
3 V/ U- y" J4 {: ZThere are pieces of scaffold lying on the floor close to the memorial.
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. s1 r. F3 Q; t& p7 V% pTake a Metal Pipe from a pile of Pipes on the floor. This pipe should be used to take care of Martin.
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. D+ k2 u) Y/ Z, R( kFlight Office Building, Men's Toilet
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. L3 Y- i6 m' i0 v2 p5 V5 f+ |When Martin has his back turned to Richard, use the Metal Pipe on the poor fellow. Martin goes down like a sack of potatoes.$ D. m% R; T0 ~! n: ^
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Objective: Now Richard has to log into Martin's computer and book a flight for Andrea and himself. l9 c, F* [: G9 I, }8 U. l
. ~; d* B, w1 M+ h5 k) mSearch Martin's body.1 G9 I4 ^2 j" W
. i, \) m% E5 N) yRichard finds and takes a Small Key and a Flight Office Pass. From the pass Richard learns Martin's full name is Martin Kuruc, and that he works at the passengers register.
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Richard still doesn't have a clue to what Martin's password could be. Maybe the password can be found in the place unlocked by the key he just found?
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1 K2 ~9 `, n+ ~$ A' L3 SRichard walks back into the hallway and tries to find if there are any other rooms of interest.: ^+ Z9 s$ ^; j2 M, a" S
' Y$ e6 @! u5 Z1 `8 g' JThere is a door leading into a locker room on the left side of the hallway.
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Flight Office Building, Locker Room
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Examine the Lockers by the window.7 z% f1 Y" k: |7 T9 d B
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Lockers close-up:( ?8 x9 L o' ~; z& g F
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Richard finds Martin's last name on the locker: Kuruc.: z, o; ^$ J4 S
Use the Small Key on the Kuruc locker to open it.$ o4 ]5 d; Q7 h" _/ C5 x
There is little of interest inside the locker itself, but there is an Inscription made on the inner side of the locker door: "7AMIS".
9 P$ l4 s2 y5 l8 h+ IFlight Office Building, Office
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Examine the Workplace.
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Workplace close-up:
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Examine the Monitor: 8 e4 I3 Q2 d8 B
Richard should know the correctt login and password by now, they are: "kuruc" and "7amis"./ F- l; ] P! Z% J5 I
Richard assigneg himself and Andrea as stewards on the flight to Brazil, he is damn sure Andrea should be happy to hear that.2 D0 d+ g5 N% y/ r
! ]8 Y& E4 }; L1 Y, ]5 bAndrea's Apartment/ ?, c) K l5 E( ]8 q `5 D% }
/ s" H; ^4 n9 y2 ~; ~) n/ _0 TAndrea is not as excited to hear about flying as a steward as Richard anticipated. She points out that it would be impossible to board the plane as personnel without an employee card. Andrea tells Richard to go to the airport and get employee cards for the two of them. She uploads their photos and personal card numbers onto Richard's PDA.
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( l+ ]$ H, Y2 l' \. T7 DObjective: Get airport personnel passes4 Y* ^" J b$ J: K" E
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Flight Office Building, Main Entrance9 |) z1 g- ?- @
& Z5 I. g' O7 S) e& k, yFrom here Richard can travel to the Prague Airport - the way to the right of the building leads there.5 ?. |7 J- K. r, f
: K% `& g/ N3 o, H! _& QAirport, Outside, R& C4 L! d" s! {3 g
) C3 r6 M& e! t. {( y# |Richard notices a Wanted Poser hanging on the airport wall. It's Richard himself who is wanted. It seems as NoName took drastic steps in order to get to Richard.
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7 w1 y3 ~3 N$ S+ z. E2 tFor safety reason, it would be best to remove the poster.. o: G& K9 t% m
% |8 u7 a6 T+ ~& |. Z7 z% W+ ^8 iTake the Wanted Poster off the wall. Richard won't receive the poster in his inventory but only a Pin which was holding the poster.' L7 t6 U" |" l- @* [) u) f5 s
& Z$ }- o1 X1 V/ z! w* \Note: The game writers must live in a derranged world of their own. I would like to see how someone would be able to pin a poster on a concrete wall...
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+ K [3 g4 }$ K* |( n8 hEnter the building.3 {* H3 X# `" s/ O2 |/ W) V. S
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Airport, Hallway, m4 n% D$ K$ K# D5 Q2 T7 k9 q
, H3 s0 \1 s5 v P, V. x7 H! B! ]Most of the doors in the hallway are locked and require an employee pass to enter. But Richard is able to find one door which is not locked in any way. It's in the middle of the hallway, room "03A".
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6 m) V6 L! C6 S( W9 SAirport, Basement
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5 p$ _+ H H& T5 |( P% uIt's dark in here.
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Richard notices a switch and tries flicking in. Nothing happens. Then he notices a Lightbulb just above the switch.
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Screw in the Bulb. Richard screws the bulb a little tighter and it works. The room lightens up but only if Richard is pushing the bulb in place. As soon as he lets it go, the room falls to darkness.
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There is a Box on the table.
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4 H) g" ~$ x& i; c/ M" \Tear off a Piece of Cardboard off the Box.
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Use the Pice of Cardboard on the Lightbulb to fix it in place.7 ~& Q4 G% { l6 k, b( N
& c' U3 x7 {! K- ^Note: I would really like to see the game writers repeating the stunt Richard just pulled.
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Examine a Door.
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* q! ^6 W9 k2 b1 ^# D" R6 W& LDoor close-up:
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0 k, `" R' v$ c) v6 ~# B" VThere is a padlock with a 3-digit combination on the door.
, V5 j+ V4 h! g ^7 {No need going around looking for the right combination, it can be found close than anyone could expect.7 k$ `/ Y4 A& L3 C' \: Y
Lift the Padlock. Richard will find the combination scratched on the base of the padlock: "845".
0 B0 P# C" G( y! WRichard tries enter the right code but has trouble turning the top dial. It's stuck and doesn't rotate all the way.4 v% S/ G7 `' {) ]) x6 t
Use Pin on the stuck Dial to clean out the dirt. You might have to repeat that more than once.
, |- g( x# y7 c' b7 K; G( gFinally, enter the code.) y& W5 Z6 p X/ U
Note: This game just doesn't have any good moment and gets only worse towards the end. Combination scratches on the lock which requires that same combination? This is the laziest puzzle I have ever seen.9 e5 r W7 w) N s
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[3 v' K) ] R P; e0 VThe door is now open. Richard enters through it.; ?1 N2 ?" y- d( Y/ s0 I0 T' Q
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Airport, Storage Room7 c1 Z3 Q! C+ f2 ?/ r
1 @, x0 x. O9 F. `0 r4 _3 SIt's dark in here as well. Richard flicks a switch by the door and the light fills the storage room. There is plenty of things lying around here.( M/ w! |* {2 a7 J6 V0 {' ~
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There is a Printer on the table. It is used to print access cards. This model is not used anymore, but the cards it prints should still be valid, as far as Richard knows. k( `1 K4 M, \2 K9 [) t
4 x# a0 I$ N1 Q9 JExamine the Printer closer.9 u/ `( @) ?: U7 \9 o
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Printer close-up:
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The printer is not turned on so it can't be used.) m% F v$ ~2 T+ b. u7 J
Richard takes a look around the room and notices a Socket by the entrance door. There is a cord on the floor by it.) Q, f+ o+ U: t R3 O
0 Q3 H* K0 \2 h( \" _( a, ]Use Socket to plug in the printer.* T9 D. g" I! Z7 q: t
: I. F4 ]4 z( ^* [9 j% {4 Y. RExamine the Printer once more.. W8 {- A* s* ?6 H, N
2 W6 V3 b4 c: q% J3 wPrinter close-up:
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6 \, w1 ~" W) P q% r$ lIt says "no paper" on the printer display. Richard should find some paper then.5 \7 r/ D( M7 f6 A& I0 v# X+ Q' @
Richard takes another look around the room. It's sure is messy in here...
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There is a Broken Printer lying on its side on the floor. Maybe there is some paper left in it.% Y( z" c6 A9 P w+ K! j
0 O, [3 Z+ S+ ?! {Examine the Broken Printer. Richard notices that it's the same kind of printer as the one on the table.
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Take a Paper Tray from the Broken Printer.
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5 k2 D Z4 x5 p) H+ M$ TReturn to the Printer on the table./ C# x+ |7 L. |3 _5 p; R
0 {0 c5 ^! V9 tPrinter close-up:
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Put the Paper Tray into a Paper Slot on the printer.
. `* g' ]6 _1 c7 Q1 lNow the printer says "no data source". Richard has all the necessary information on his PDA, but there is no way to connect PDA to the printer directly. Instead, the printer can read TVD discs.1 ]* |" M4 Y) l* @1 u0 U5 o/ c* `
Clue: As it happened, Richard doesn't have a TVD disc he could use on him, but he had one in his possession, if only for a short while, just recently. The same disc he used might prove useful once again./ E: c6 ~0 x3 e9 i( }8 k
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Clue: Think back to the previous objective. s+ ^3 x/ ~9 |" r
& w! p; X- e' b$ k I! GClue: Richard used the cleaning robot TVD disc in order to play around with the robot's program settings. The disc was back inside the robot, and the robot is right where he always was.
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8 S& m4 b# p5 u. q+ yFlight Office Building, Outside0 W) d {( O/ r g# D
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Examine the Cleaning Robot.7 J! e2 ~4 k% x
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Cleaning Robot close-up:. i- Z, C8 {4 U
! d G I4 X0 xRemove the TVD Disc from the TVD Slot.8 K: y6 k" U2 C; t1 e8 X$ z9 Q
Inventory:
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1 G( s, ]: {" L. Z- v7 OPut the TVD Disc into PDA.. o3 w% X7 ?/ n4 `! I% B
Format the disc.
* O8 `8 p. ~7 vCopy files to the disc.- [+ N- d B5 G1 }
Airport, Storage Room, }8 @6 _5 X; z% X
J0 E2 w( U$ G- U5 qPrinter close-up:& `6 o$ ?6 r6 f& Y: l+ U8 k
. k( {9 n w) c( _, ^: tPut the newly recorded TVD Disc into the TVD Disc Slot.
7 v2 ~7 l% e7 _& t4 Z( N8 B# W# _3 iPress a button to start printing. Richard prints both cards.
% h& k: U) }/ L( a4 ^: S* Y Y9 nRichard receive Airport Cards.
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* J( Z& D' f& X; i* ?- d- PNote: The game writers surely overdid it with all the different cards in the game. "These cards are similar to a regular personal card... and they contain the same information," - says Richard upong receiving the cards. As I already mentioned before, right at the start of the game the player is made believe that the personal card is the document used for many purposes: it's a bank card, it's an identification document and it contains information on your current job. When Richard loses his job, his personal card is taken from him (the same information is mentioned later, by the work assignement office, when Richard talks about the guy who is going to be laid off the next day - his personal card will also be removed). A personal card is defined as a working card as well. That is until we see different employee cards appearing out of the blue. First it was Petrenko's card, then the janitor's. But now it's even more crazy. At this point the writers are telling us that not only there is an employee card in addition to a personal card, but that both cards contain the same information.
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( ]7 ~" n$ {+ HRichard decides to return to Andrea's and get some sleep. It's going to be a long day tomorrow. |