哎 早料到有天这种帖子会出现的
) o! _9 y: Z2 j: g嘛 我是传统AVG的爱好者 因为ND和syberia系列而到CAVG来的 以前的话找物之类的看都懒得看 最近也开始玩一些做的比较好的 想跟damahu童鞋交流的观点如下:' Z/ [6 Q4 o2 [
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1. 这个论坛的核心成员基本都是传统AVG的爱好者,尤其是年头比较久的。我们对AVG的热爱肯定不输给你,也不比你更不明白何谓AVG。XYZ花了这么多年来建设这里,包括当年非常艰难的时候,没有对AVG痴迷的爱是绝对不可能做到的。& l! y' l4 o5 K! x0 |6 o* V
+ x3 K1 w! A' k2. 休闲找物是否属于AVG? 你指责XYZ武断的分类判断,但是反过来其他人也同样可以对你加以同样的指责。不能说你指责人家就是正确,人家说你就是武断。, P) z' w) V9 L
2 Y+ c( s/ j$ p# t( C5 W8 M+ h2 y找权威的话,看下wiki的说法:
: @# V3 H6 c7 `2 p; x! G7 G3 R& E/ ?The term "Adventure game" originates from the 1970s computer game Adventure,[5][6] which pioneered a style of gameplay that was widely imitated and became a genre in its own right. The video game genre is therefore defined by its gameplay, unlike the literary genre, which is defined by the subject it addresses, the activity of adventure.[1]
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Essential elements of the genre include storytelling, exploration, and puzzle solving.[1] Adventure games have been described as puzzles embedded in a narrative framework,[7] where games involve "narrative content that a player unlocks piece by piece over time".[12] While the puzzles that players encounter through the story can be arbitrary, those that do not draw the player out of the narrative are considered examples of good design.[13]3 K) R) A0 q. K# V8 Q7 m+ {* ?
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Components of an adventure game:
' _2 k4 j' S# D- \( S( d( M# mPuzzle solving, or problem solving. 7 S2 c, M# E. v" h! ~' z3 H
Narrative, or interactive story. F) F$ k+ Z( p6 |
Exploration. 8 V0 e! g9 z+ g7 X9 m* F: j
Player assumes the role of a character/hero.
9 D: X( E5 G9 a m1 w# DCollection or manipulation of objects. ; b9 y7 P: g( C7 W7 e
/ C! q1 f' n! M& v" q. i$ hRelationship to other genres
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2 S- \. D! {6 F3 r6 J B" ZCombat and action challenges are limited or absent in adventure games,[1] thus distinguishing them from action games.[7] In the book Andrew Rollings and Ernest Adams on Game Design, the authors state that "this [reduced emphasis on combat] doesn't mean that there is no conflict in adventure games ... only that combat is not the primary activity."[5] Some adventure games will include a minigame from another video game genre, which are not always appreciated by adventure game purists.[1] Of course, there are some games that blend action and adventure throughout the game experience.[14] These hybrid action-adventure games involve more physical challenges than pure adventure games, as well as a faster pace. This definition is hard to apply, however, with some debate among designers about which games are action games and which involve enough non-physical challenges to be considered action-adventures.[1]% h% m. w+ }+ _' l
7 ?. V' z, ]3 D4 Z, KAdventure games are also distinct from role-playing video games that involve action, team-building, and points management.[7] Adventure games lack the numeric rules or relationships seen in role-playing games, and seldom have an internal economy.[1] These games lack any skill system, combat, or "an opponent to be defeated through strategy and tactics."[5] However, some hybrid games exist here, where role-playing games with strong narrative and puzzle elements are considered RPG-adventures.[15] Finally, adventure games are classified separately from puzzle games.[7] Although an adventure game may involve puzzle-solving, they typically involve a player-controlled avatar in an interactive story.[1]0 f7 h$ z4 C+ P7 }
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那么要素有五点:1.解谜;2. 叙述体或者交互性故事;3. 探索;4.玩家扮演角色;5.收集复数的物品。
4 V$ s) T# i; {& ^- G: t跟动作游戏的区别主要在于“动作”是不是游戏的最重要要素。(从这一点来说我十分想提议说寂静岭应该被归纳在AVG里,因为动作要素比解密要素低太多了),跟puzzle的主要区别在于有没有一个“可以控制的角色”和一个“互动性的故事”。那么不管找物的探索是如何弱到令你不屑,总不能说它没有。所以将其归入AVG名下再加个casual的定语,无论如何不应视为不能接受。+ W% y/ x# Q7 C4 ]" t& U! F: b5 o
6 ~* x, A2 u8 B6 ~. Z% K/ J3. 几年前论坛也没有这些内容的,但论坛在开始加入找物休闲类的汉化之后(这种游戏相对汉化时间短,受众广),我能明显感觉到人气的增加。哪怕VC是乱分类的,仍然给这种游戏类型带来了很多的新玩家。前几年那种核心fans向但是人气低迷的情况也改善多了。会喜欢休闲avg的玩家相对会对AVG这种类型有更多的兴趣,引导他们去爱上大型AVG是可取之路。
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0 a0 C- H& t! w# Q4. 我可以支持damahu童鞋的是支持在论坛放上一个置顶帖对AVG进行介绍。包括传统AVG和casual AVG的特点,著名的AVG系列和不同平台上的代表作。算是对新来的fans进行普及。 游戏发布版块已经写明了“热门传统AVG讨论区”,所以说清楚什么叫“传统AVG”的确也有必要。 |