狗尾续貂一下:. I1 Y+ W1 H2 |) }( n4 q
巫婆的配方: 线索就是桌上小黑板左侧的纸片,每行都是一个谜语,根据左边的描述找右边对应的物体对象:& W) `' m4 a. P2 W7 a; }- Y
Any creature on earth(creature通常指生物,起码是有生命的东西,因此可以排除带"dew"的项)
9 e" m4 ?% O8 T# p& \( c' aGive back the cane of memories - The first rune is already written
$ w# R4 v5 F+ ?+ w5 X& B8 _To the (swamp owner) at dawn - king frog1 _; [6 t& t2 q: N D% O7 G
That (six eyed) monster guards - spider5 K2 j3 h& H: O) T
Where the (unborn laborers) dwell - ant eggs(蚂蚁总爱被比喻为辛勤的劳动者,看来中外都一样)
2 [# ^+ g) o+ R$ o1 ?5 I4 C6 {Bring her the (boar's treats) barefooted - acorn (秋天野猪喜欢吃橡树的果实,treats应解为食物) l6 H4 Y, n- [ b
That grew on the wise-man in the (green cape) of (eternity) - Hundred year old moss
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hooke家阁楼的鸽子谜题: z; e3 a9 S& [1 U3 z. h
线索来自从hooke大衣搜出的纸片,每行都是一句隐语,共8句,用来指示每次按下鸽子的位置:
0 H, H) Z. x- B4 b* ^, oFirst - was the twenty third, but not in order. (23,但不是指排列顺序. --- 总共才21只鸽子,因此可以解作第二排第三个)
" h1 F5 o% p0 {: g1 K9 t# wSecond - flew higher than anyone else. (比所有的飞得都高.---第一排第一只鸽子的位置最高)
, h. D5 ^9 J, F( M# {8 V* o+ NThird - was the center of attraction. (关注的中心.---第二排第四只鸽子的位置最中心)
1 _5 x% [$ `; }$ vFourth - moved as a "knight" and became second but was not first. (按"马步"走可变到"第二"而不是"第一"(的位置). --- "第二"指第二次按下鸽子的位置,即第一排第一只鸽子,按国象的马步可走到第三排第二,或第二排第三(恰好是第一次按下鸽子的位置),根据规则排除掉"第一",只能选第三排第二)5 n3 ?1 T+ z7 K9 o' b, j" w+ f$ Z
Fifth - was the most unlucky one. (最不走运的那位.--- 13是西方最忌讳的倒霉数字,按顺序数就是第二排第6只鸽子)
8 @8 ~$ D7 t8 d( G& B9 A( iSixth - was offended. (生气的那位.----只有一只鸽子是背过身去的,第三排最后一只)
- V, x2 R4 f' E4 Z! jSeventh - was himself. (7就是7. ---按顺序数第7只就是第一排最后的鸽子)% z& h% E; \- x) ?+ s0 c
Eight - was blind. Tell him where the others sit and in return receive a prize. (瞎子.告诉他其他人的位置就会得到回报.---第二排第一只鸽子的眼睛是黑色的,跟其他的不一样)
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& [! g. ^# V+ x2 B" P' C0 |另外我曾经碰到游戏的BUG,没有把配方交给巫婆,游戏也进行下去了,但在第一条电鱼死掉,需要触发到海滩找小孩情节时卡住,只好调存档重玩. |