本帖最后由 shane007 于 2023-8-26 17:10 编辑 # O9 ~" W* Z$ z2 z! J; @1 S
2 M/ D# U! M, J: O# O8 L2 w# V
这个游戏的主要修改点在\player\BuildingBlocks目录下的Adventure.dll中。
1 Y% I7 \, _8 R0 U$ A) D# T用API monitor对本DLL的CreateFontA函数进行跟踪,发现确实有调用, 参数如下。
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- # Type Name Pre-Call Value Post-Call Value* _! ?" G& R# ^6 L# C# N
- 1 int nHeight 0xfffffff0 0xfffffff0* `8 n+ V' E" p/ O: X: X" k
- 2 int nWidth 0x00000000 0x00000000
3 \0 P! k( r' z+ T2 y - 3 int nEscapement 0x00000000 0x00000000# f- k1 [) e5 U' [+ e1 {& X$ h1 q
- 4 int nOrientation 0x00000000 0x00000000# {! d: q& T4 U0 j* q
- 5 int fnWeight FW_NORMAL FW_NORMAL
4 D; f; C& g7 Y# p. j5 k, r9 ^ - 6 DWORD fdwItalic 0x00000000 0x000000006 f% D3 t7 q' P
- 7 DWORD fdwUnderline 0x00000000 0x00000000
6 @# {; i' Q7 F1 x# T4 j7 b - 8 DWORD fdwStrikeOut 0x00000000 0x000000004 R' z! l0 ~3 K3 ]4 {5 k1 y0 G
- 9 DWORD fdwCharSet DEFAULT_CHARSET DEFAULT_CHARSET
0 t6 p4 T. N+ w% `) d9 [0 n - 10 DWORD fdwOutputPrecision OUT_TT_ONLY_PRECIS OUT_TT_ONLY_PRECIS
% m8 [% h. L' G; o8 M! r - 11 DWORD fdwClipPrecision CLIP_DEFAULT_PRECIS CLIP_DEFAULT_PRECIS3 D* W9 U8 g8 E Q! d0 W& U
- 12 DWORD fdwQuality PROOF_QUALITY PROOF_QUALITY
" O4 @+ r- m# U- N9 A - 13 DWORD fdwPitchAndFamily FF_DONTCARE | DEFAULT_PITCH FF_DONTCARE | DEFAULT_PITCH
0 O9 B; E. t9 r3 i - 14 LPCTSTR lpszFace 0x09148a58 "Arial" 0x09148a58 "Arial"
* {' v9 Q3 {6 I" i B
复制代码 3 M- g8 V# n! p
; \" o6 F# e; g9 V用ida pro找到调用CreateFontA的源头函数如下。0 Y* G' J2 K/ F/ ?
从函数的参数可以看出,这应该就是字幕显示函数了。
5 F' O+ i* c$ u0 T! `关于后续修改,先修改CreateFontA函数的fdwCharSet,lpszFace这2个参数,也许就能出中文。1 @' g+ |$ f8 K( a* K+ \; F& n
还不行的话,就自己写一个显示函数。以下函数中lpMultiByteStr就是指向字幕的指针。
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- bool __thiscall sub_10058A00(void *this, int a2, int a3, int a4, int nNumber, int a6, DWORD a7, int a8, int xRight, int yBottom, LPCSTR lpMultiByteStr)4 ~& B" B" P& r
- {8 F; |1 K( f. a: a6 O
- void *v11; // edi
: a7 s% ^: E0 }% \, `7 ^* W - int v12; // eax& H% v8 I& {8 c+ T/ z
- int v14; // ecx
9 F2 r, s) h% g: s/ d6 o9 p - int v15; // eax
, l+ {" H' J& ^% ? - char *v16; // eax) Y& \+ k5 V2 Y% E$ |& V
- int v17; // eax; U: v3 z$ t% D% e: {5 p& s
- HDC v18; // ebp" ^8 e# e9 A4 W+ O
- int v19; // eax' t0 ]4 m% j! l y/ w$ G9 \
- int v20; // eax
4 o% }; T; g P: ` - int v21; // esi" n- ]# b! ^+ R9 H3 Z
- char *v22; // eax
8 B% l* X0 W( T+ q' ? - int v23; // esi3 h2 C# f" I P
- int v24; // ecx4 S6 Q _9 e, d o3 K$ c0 z
- HBRUSH v25; // eax
0 I# A8 P. ^9 t - signed int v26; // ebx9 U. Z8 G2 _! l; e& C' e
- WCHAR *v27; // eax( F! J% `" w+ a5 t
- int v28; // esi
, M; j8 p7 V0 D, i0 J6 ~5 s - int v29; // ecx
1 n& l; g5 }' ~* u* ]0 L' B6 J. w - int v30; // eax3 ?. |! `, v! k' X1 f8 u" x! e3 V0 ^
- int v31; // ST28_49 n5 @1 ^9 C3 R$ F0 \/ F% G5 D
- bool v32; // sf
" T. E7 Q; i4 z( I# v5 X - unsigned __int8 v33; // of
# V! m) a2 v* c4 H, O m - unsigned __int8 *v34; // ebx/ t( `2 u; U9 Y. T
- int v35; // ecx/ D! {: N( c, x, }$ {
- int v36; // esi/ b% e' i9 ^% T8 E8 a6 d
- int v37; // edx
4 N- Z& c8 _9 }! N2 U+ \ - int v38; // eax
; b: s6 w. G4 N' w c4 Z8 R - unsigned __int8 *v39; // ecx
# M( O7 P( ~5 a - int v40; // [esp+40h] [ebp-2098h]
: d8 W- a1 V& R1 _7 z; q6 W - signed int v41; // [esp+44h] [ebp-2094h]7 h$ f ?" B- Z* [4 x" i
- WCHAR *v42; // [esp+48h] [ebp-2090h]" w& Q, I& E8 c+ [. b
- LPCSTR v43; // [esp+4Ch] [ebp-208Ch]
* i. x9 I9 G6 z" e A/ C - int v44; // [esp+50h] [ebp-2088h]
+ s# T0 H" ?, X4 V; W# s! p - HGDIOBJ v45; // [esp+54h] [ebp-2084h]
& [& B0 i6 K3 w0 k! Z/ [ - HGDIOBJ v46; // [esp+58h] [ebp-2080h]
* Y/ z) e1 p" O3 x" _9 i - HGDIOBJ v47; // [esp+60h] [ebp-2078h]( q: z4 O' f/ |$ |" D6 B
- HFONT v48; // [esp+64h] [ebp-2074h]
$ G% D/ e% y& v F- `% T - float v49; // [esp+68h] [ebp-2070h]6 E+ j# G- W$ ]: b n0 l6 T5 n
- float v50; // [esp+6Ch] [ebp-206Ch]+ ?0 o! S) z# U; L! f/ a
- char v51; // [esp+70h] [ebp-2068h]
& [" i! I8 X+ r/ P1 d - int v52; // [esp+74h] [ebp-2064h]& x+ V. u K1 ~8 u4 h* B! t z
- int v53; // [esp+78h] [ebp-2060h]
: [7 o. h+ `1 Y2 v, J8 F( \ - int v54; // [esp+7Ch] [ebp-205Ch]
5 S3 W0 k/ F8 l' j }% T' G3 U% B - int v55; // [esp+84h] [ebp-2054h] J# S7 r& g8 g
- struct tagSIZE v56; // [esp+88h] [ebp-2050h]& X* g/ d9 Q+ J9 r
- struct tagRECT rc; // [esp+90h] [ebp-2048h]
, E" j7 L& [0 \0 U! f" p3 \ - int v58; // [esp+A0h] [ebp-2038h]
0 [, _! K6 F- Q6 v4 o( `( Z: [5 | - char v59; // [esp+A4h] [ebp-2034h]
, P. y8 e- l i! f - WCHAR WideCharStr[4096]; // [esp+D4h] [ebp-2004h]0 b( T6 F" ^( ^0 A
- + ~: p! F5 A) g! |; w7 z" J* X7 G
- v11 = this;
. S8 _% h' y5 s8 f& B: a - v58 = 52;& N1 z- i) M- x$ U
- memset(&v59, 0, 0x30u);. L5 x& j: t5 p. Y+ m0 r+ _/ n
- if ( *lpMultiByteStr )
: ~4 O% L) z% Z! J/ f+ s - {
( i+ o, y9 K E3 s - v12 = MultiByteToWideChar(0xFDE9u, 0, lpMultiByteStr, -1, WideCharStr, 4096);0 q: N8 W E0 ]7 H M
- *((_DWORD *)v11 + 4) = v12;4 [( r5 d! R+ T
- if ( v12 <= 1 )
0 M8 K/ i* J' P! o$ v+ p. b% M; p - return 0;
% _0 c( ]) H9 Y3 U, C - *((_DWORD *)v11 + 4) = v12 - 1;0 ?1 I S. X3 H; [
- qsort(WideCharStr, v12 - 1, 2u, sub_10057A40);
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- else- u- e7 ?$ g$ h" F( h
- {
0 ^9 z" O3 f7 [! ]+ B9 g$ s - *((_DWORD *)v11 + 4) = 352;
4 c1 ^% ]3 F2 i$ V - v14 = *((_DWORD *)v11 + 4);* E3 L# P- `8 l' Y0 E2 {8 x f
- v15 = 0;
0 x( X5 \2 n1 D0 z - do
& ]) L9 _6 k2 t- k2 H0 p6 I - {% _2 L0 q/ y# z$ |1 f
- WideCharStr[v15] = v15 + 32;
0 g7 ^' ]8 q# A. ?, q - ++v15;$ {6 E7 A4 I0 o; T A4 ]
- }" L6 A$ X6 P/ Z! c& h: a! t' s
- while ( v15 < v14 );/ V: p5 K0 p; k" Z
- }
" x. e0 y4 U* X) w: B' v - v16 = *(char **)v11;
6 y. N/ [/ r8 Q" W# |) B, q0 R - if ( !*(_DWORD *)v11 )2 G. U$ w& Q, `. h _& p( a1 S3 _8 }
- v16 = byte_100B2D6E;
2 P2 C( ^! m- C- z. F - v17 = CKContext::CreateObject(a2, 31, v16, 0, 0);3 e3 I7 U5 l- I4 ~/ _6 W1 R! m8 i
- *((_DWORD *)v11 + 6) = v17;
" }' I+ a/ e2 b+ E% _% t - if ( !(*(int (__thiscall **)(int, int, int, signed int, _DWORD))(*(_DWORD *)v17 + 84))(v17, xRight, yBottom, 32, 0) )- g. Q% F0 f M
- return 0;4 a2 ?7 a$ r' o" U4 R
- (*(void (__stdcall **)(int *))(**((_DWORD **)v11 + 6) + 136))(&v58);
& l% ?5 s2 X+ p) a& i7 L - v18 = CreateCompatibleDC(0);
, J# L6 V7 w) B& N - v45 = VxCreateBitmap((const struct VxImageDescEx *)&v58);
6 G% e+ j& {. i$ Y. l! K+ B) D - v47 = SelectObject(v18, v45);
2 G; _# A' U8 Q& W - XString::operator=(v11, a3);
$ B2 a, Z( [8 r' o" \, X( ~ _ - *((_DWORD *)v11 + 2) = nNumber;+ d" D9 H2 T: x+ G3 x& e
- v19 = GetDeviceCaps(v18, 90);' u2 i/ B7 l. d; z1 f( y) g( M
- v20 = MulDiv(nNumber, v19, 72);+ x' i @% ^+ ~' T3 W
- v48 = CreateFontA(-v20, 0, 0, 0, a6, a8 & 1, ((unsigned int)a8 >> 1) & 1, 0, 1u, 7u, 0, a7, 0, (LPCSTR)a4);
M0 ^% t/ t G6 l* I - v46 = SelectObject(v18, v48);
' X1 `- Y) Q& V - GetTextExtentPointA(v18, "A", 1, &v56);
/ W) t1 V! L0 c( w* B - v21 = *((_DWORD *)v11 + 4);
( m+ y, Z9 F$ e+ d+ x - *((_DWORD *)v11 + 3) = v56.cy;
* H5 ]2 O) _7 Q2 j& I! i g - v22 = (char *)operator new(32 * v21);
0 ?- T2 x+ d$ Q" t9 k4 \- A - if ( v22 )& F& A2 ^' j: w' }7 k
- {
3 g9 t* S9 F+ _8 m - v23 = v21 - 1;& n& d1 C% S& Z$ J; K( c
- if ( v23 >= 0 )
) l4 g' u/ i! B } - {
1 ?( y" ~/ E- ` - v24 = (int)(v22 + 12);
" w/ h, V- u) S8 h# L - do0 E' a; A& f3 Q
- {% p4 V, v% O3 Z2 N/ m
- *(float *)(v24 - 4) = 0.0;
3 p) o* \& b" e; D4 | - v24 += 32;' }% b' d& C9 h' V
- --v23;
1 f5 l# v- a5 z" M( L$ y, Z - *(float *)(v24 - 32) = 0.0;& G d5 R1 k3 u- C" o/ D" f0 M
- *(float *)(v24 - 44) = 0.0;
/ l/ W5 a; A V9 M. v9 t/ {1 c' M - *(float *)(v24 - 40) = 0.0;2 T" ^4 q! Y T/ ^7 `5 J* |# c
- *(float *)(v24 - 36) = 0.0;' _( l- w5 |0 }
- *(float *)(v24 - 32) = 0.0;
7 c4 m/ [; H: {* I - }% F5 v7 d9 B( s" A+ l$ j
- while ( v23 >= 0 );
: S* f7 X! n2 Y2 j0 Q& Z - }
* p6 B$ `# G6 ?/ x% ?- q! y - }2 X/ D4 l) e; r0 B6 `4 U% B: j
- else. r8 p8 d0 m Q$ {
- {% T( B5 \( _- b' |0 M3 ^* ~
- v22 = 0;! M' ?, B; I ~ L$ A9 \ U
- }
, ^- P9 L* a3 _# O n9 ?& A - *((_DWORD *)v11 + 5) = v22; c D5 k) G" v3 o) `
- SetRect(&rc, 0, 0, xRight, yBottom); G( X. Q5 A4 Y3 w) `2 Q5 n9 ^2 D
- v25 = (HBRUSH)GetStockObject(4);
% n S1 z4 t; w) u6 Y3 v - FillRect(v18, &rc, v25);* H2 e G B/ v4 N) O
- SetBkColor(v18, 0);$ H1 B* C& k# |* R1 a q
- SetTextColor(v18, 0xFFFFFFu);
+ @* _. ]4 S, k8 r1 y - SetBkMode(v18, 1);
. J6 J, ~; w, z& K0 @ - v26 = 1;
9 @+ i9 G/ O: B) {0 {: M - v41 = 1;
3 X0 f( [* U/ c- U% l - v40 = 0;! d4 M2 _+ n, a6 e) k
- v43 = 0;% T3 G K2 W; J- _" a
- if ( *((_DWORD *)v11 + 4) > 0 )- } P/ V) ^' f! h4 ]
- {5 v Z, f. q, Q: ]0 |4 l. ^% c8 L
- v27 = WideCharStr;
5 o: j# h) G' v5 H - v44 = 0;: k% T+ H' F @" I: `
- v42 = WideCharStr;% d% l. ]: _: j
- v49 = (double)xRight;$ C; P5 Q4 N4 c2 X4 }( f: @& T- X, o
- v50 = (double)yBottom;& Z; G& X$ q8 p8 v4 Y
- while ( 1 )6 ^( F0 }5 y* F9 t# `5 h9 V
- {% w1 Q7 d f, d6 L8 ~
- v28 = v44 + *((_DWORD *)v11 + 5);: @( {3 S0 h3 n k J! p
- *(_WORD *)(v28 + 16) = *v27;
* P+ i# `2 G8 l7 ` - GetCharABCWidthsW(v18, *v27, *v27, (LPABC)(v28 + 20));$ v/ f5 v: v6 X# w. O7 z
- if ( *v42 >= 0x20u ) ] z1 G4 n. F0 Q* Q5 n5 R
- {
/ T* ^: C9 j( F - --*(_DWORD *)(v28 + 20);# A5 Z) b+ R- K7 A/ R8 T" m
- *(_DWORD *)(v28 + 24) += 2;
% _4 ?" B G: L. S8 o - --*(_DWORD *)(v28 + 28);0 F# U: Y5 X/ g
- }
& o' E4 d8 v; Z, y8 q - else
. A; n: m! u# g* A. ^* ^ - {
+ p7 E! Y7 z* J - *(_DWORD *)(v28 + 20) = 0;5 O0 n, \+ }7 x1 P0 {& k. r \
- *(_DWORD *)(v28 + 28) = 0;
6 p6 ?3 w9 Q8 D1 p - }+ F# X$ i$ H% {& W5 v( O8 M8 @
- v29 = *(_DWORD *)(v28 + 24);
O7 H- t5 [8 F3 y& A - v30 = v40;+ K0 h. V* b1 d9 n
- if ( v29 + v26 + 1 >= (unsigned int)xRight )
0 ^0 C: E" R3 R( V - {
& U, }: k+ [! ?2 J3 A - v26 = 1;
* Q% Y5 h6 ~' r! P& v D: c - v30 = v40 + *((_DWORD *)v11 + 3) + 1;: n0 d6 N; r$ e* D+ A
- v41 = 1;
- [8 ^! B) h2 f( N9 y+ i - v40 += *((_DWORD *)v11 + 3) + 1;
" m! _* A/ ~( {$ [ - }
. @8 ?+ M% S% Q - *(float *)v28 = (double)v41 / v49;- C4 P* F+ T, w/ A7 y i; c7 a0 q
- *(float *)(v28 + 4) = (double)v40 / v50;
& [% x2 m4 x$ K \ - *(float *)(v28 + 8) = (double)(unsigned int)(v26 + v29) / v49;
& x, D, z" p$ l7 B9 |5 L - v31 = v26 - *(_DWORD *)(v28 + 20);0 i* L0 V$ e' q( J
- *(float *)(v28 + 12) = (double)(v30 + *((_DWORD *)v11 + 3)) / v50;7 {( N* @9 A9 Z0 F& w
- TextOutW(v18, v31, v30, v42, 1);& p1 u6 Y7 Z; R# j
- v44 += 32;
% Y8 M U4 i5 [! G& v - ++v42;$ M- A; ~; f. b' _' x- b3 z
- v33 = __OFSUB__(v43 + 1, *((_DWORD *)v11 + 4));. L& ?4 a+ P! d
- v32 = (signed int)&v43[-*((_DWORD *)v11 + 4) + 1] < 0;' @2 ]! G: R" U7 h, X+ k9 B7 P
- v26 += *(_DWORD *)(v28 + 24) + 1;
/ B) q) J1 y% Q' X, R. @' ` - v41 = v26;
/ z/ U, ^4 L9 b - ++v43;
% A9 G |6 n# |6 c3 b3 o - if ( !(v32 ^ v33) )
8 g% r- N- C" ^6 D" x5 W - break;0 h8 w; H! {" {' c, L7 }
- v27 = v42;
0 C0 O$ T/ a% a) Z; }8 s - }, i- T! C+ X, B2 B; C a9 \9 j6 N
- }
* m2 A9 p& s9 T7 u8 f' y# q - v34 = CKBitmapData::LockSurfacePtr((CKBitmapData *)(*((_DWORD *)v11 + 6) + 56), -1);
& t( {5 b- N1 B$ | - if ( v34 )/ d! X) P$ B7 P% t
- {
" a. }, R Z/ H8 E5 m8 x - GetObjectA(v45, 24, &v51);
% E: ]! @& g- Y1 Q ? - v35 = v53;, h2 S9 M8 ]/ K5 M1 M) F
- v36 = v55 + v54 * (v53 - 1);
* n( |! ^' K$ k) m, Z) c+ G1 ^ - v40 = 0;
) t% A/ a4 y# ?; ?9 ^8 f9 \ - if ( v53 > 0 )
' W/ i: w+ W5 V1 R3 \- x - {
# f( h0 Y% T# u1 }0 [ - v37 = v52;# H8 P* {0 w" v5 S G
- do, V- w. E! h# W0 L, |2 A
- {
3 l! S% Y* W* B9 L" j5 k9 p - v38 = 0;+ i, K8 r" H C1 L
- if ( v37 > 0 )3 A q) ^: w/ m; o- X4 C2 P
- {& U3 ?5 w! k# v" T
- v39 = (unsigned __int8 *)v36;
9 E6 @/ p1 |9 M& L- F5 o1 m - do
/ T8 w* H3 R! j" t - {
4 J! e9 _( X5 ] - *(_DWORD *)&v34[4 * v38] = (*v39 << 24) | 0xFFFFFF;% M! H, e( ^8 a1 R# X7 v
- v37 = v52;
1 M+ O4 |/ t s7 I8 W$ \ - ++v38;
0 {$ x a* q4 j( e( M - v39 += 3;6 l; }$ `) ~& j& j5 U
- }
2 U: f( _7 a7 l7 R1 s Y o+ ~ - while ( v38 < v52 ); E& ~8 U+ f3 _0 R
- v35 = v53;
. ~& w% k2 u. z- ]8 K - }3 i7 |. Z# |/ V7 G( t( Z5 Y6 C
- v36 -= v54;
+ v- g2 Y0 y% Z* x4 o5 ~ - v33 = __OFSUB__(v40 + 1, v35);2 [, E6 q1 @8 e1 O
- v32 = v40 + 1 - v35 < 0;- _: ~0 T, {: Q# b
- v34 += 4 * v37;
0 }' E" A) F! t6 r6 n - ++v40;
" L( t& b% d, }4 j& q - }
o$ J2 Q& _3 Z, M+ \ l8 S- @ - while ( v32 ^ v33 );4 H; S$ |; a! d% _
- }
% ?; o- w7 C3 V7 a - }
h# }) Z4 l* g" a- Z* T( N - CKBitmapData::ReleaseSurfacePtr((CKBitmapData *)(*((_DWORD *)v11 + 6) + 56), -1);* s9 k9 @4 V; v- u- l! \1 J
- SelectObject(v18, v46);9 G6 q2 a8 ~9 t }- h
- VxDeleteFont(v48);
7 w+ m4 R) g* Z! G4 B& D7 X - SelectObject(v18, v47);
! @# K9 A( D/ Q4 l6 V0 K - VxDeleteBitmap(v45);
5 _2 u& U9 r' X2 z3 p1 g7 _; D: P - DeleteDC(v18);* o+ l- Q! L1 `+ l0 t
- CKObject::SetName(*((CKObject **)v11 + 6), (char *)a3, 0);
- I$ [* I: x' j4 B0 ]. H - CKBitmapData::SetDesiredVideoFormat(*((_DWORD *)v11 + 6) + 56, 1);1 q# C! D2 V& z2 \- O- T2 R
- (*(void (__stdcall **)(_DWORD))(**((_DWORD **)v11 + 6) + 120))(0);& l. J: ]( G6 H" Q3 f" S( s
- return v40 + *((_DWORD *)v11 + 3) < yBottom;# F9 X; \* }+ n) E: s
- }
" U* [. @! U$ e" i$ r: Z
复制代码 ' x$ B: K$ h. s" R* j( s
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