// Hacker Evolution language and localization file- o/ ?+ J- i+ S8 @' X
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// The syntax of the file is simple and straightforward. All languages are defined in the first part of the file9 Q* k' g0 U; g2 H7 I2 m% n3 m
// in the [LANGUAGES] section. Then, all strings are defined in all defined languages, in the same order in which
* u% L6 c" [( x( Q, _// the languages were defined, enclosed between [STRING][/STRING] tags.* k' p6 ]" I9 c# C2 I; i1 Z/ M
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// If you wish to add support for a new language, just define the new language code, and translate each phrase.
. A6 f2 \9 K% Q7 i0 I/ Q" j4 N// In case there are errors (missing translations, etc), the game will use the default language string, which is the# z& k! ~! w: s$ C' Y
// first language defined. Any errors or warnings can be found in the "language.log" file, in the game folder.1 b1 G$ i, u4 t- U& c* ~0 z
// You can check that file to make sure your translation is correct, and that there are no errors.* y4 V* C1 u. v2 Y i- _
// w4 k+ z- M% O7 K' {6 p$ J
// Any new language you add, is automatically recognized by the game, and can be selected in the options menu.
, M) Q/ }) r, I9 F// Please make sure that english is always left as the first language.
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// If you need any help, or if you wish to contribute with a new translation, just send an email to: [email protected]& }7 a( ?9 d7 x# R
//
1 c) Z, w' t$ e5 [% M8 M// Note: You can add comments anywhere in this file, but DO NOT add comment or empty lines, between the tags.: g) k! }& ^* m( c0 |+ q
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// Leave this one untranslated. It's needed inside the game to identify languages9 d( z5 J5 T1 ?& \( B2 B) L+ w
// Below this is the actual translation displayed in the game |