// Hacker Evolution language and localization file, q# `0 \& O) M9 f5 w5 J
//
6 w5 ^& U) }/ }# s8 r// The syntax of the file is simple and straightforward. All languages are defined in the first part of the file9 {$ c& d. G( U: ]& M6 m
// in the [LANGUAGES] section. Then, all strings are defined in all defined languages, in the same order in which" u4 ~ h5 q' ~- _$ X
// the languages were defined, enclosed between [STRING][/STRING] tags.) E( }$ I* C; p5 M6 I4 w: \
//
9 j' a7 B8 h- p5 }. L// If you wish to add support for a new language, just define the new language code, and translate each phrase.. ^" x" Z4 H# k& f/ H2 v
// In case there are errors (missing translations, etc), the game will use the default language string, which is the+ J) _% H( j( }' b
// first language defined. Any errors or warnings can be found in the "language.log" file, in the game folder.
* I) x: K9 h7 i% @/ e' B; s// You can check that file to make sure your translation is correct, and that there are no errors.* A8 A2 H/ u! ~) ?" V, G& ?1 l- L
//! ]% Q. w4 `' ^7 V; F. X
// Any new language you add, is automatically recognized by the game, and can be selected in the options menu.
; s5 c5 O; C- n. j1 Y6 l# T// Please make sure that english is always left as the first language.9 A7 v/ ~8 I2 Q/ n, V2 ?! L
//: E' w2 J2 P5 ~( r" M
// If you need any help, or if you wish to contribute with a new translation, just send an email to: [email protected]( K# `/ {- V0 y! K8 I
//4 J- \7 a" H3 c- K1 _0 z
// Note: You can add comments anywhere in this file, but DO NOT add comment or empty lines, between the tags.9 i( x- v! E7 r& C: }$ f+ b
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// Leave this one untranslated. It's needed inside the game to identify languages; o2 r; @+ t. `( O5 y
// Below this is the actual translation displayed in the game |