Hey everyone, I noticed a lot of people having trouble on Grey Matters. I never done a walkthrough so what I'm going to do is post solutions to the most common places people get stuck.8 c1 V @6 d% h7 V9 @6 e0 \) U# Y* ~
; k' [( V' M6 X$ f" ZI recommend pressing CTRL + F and search a keyword what you're looking. I havent gotten time to format it for easy access.
4 X; I0 b2 x2 H% M, UChapter 1
& n* c5 I8 X( S8 q% e6 G, GChapter 2* u5 ]" }2 o" R: Z1 X
Chapter 38 `3 H* ]& \/ Z
Chapter 4
* N* X+ E6 J. a% VChapter 5/ x7 |5 A9 R7 ^, K, k
Chapter 6
& p- i9 v l% B C: I Z0 oChapter 7: r& q& t3 r, e; M& z
6 F4 c) f% @+ N IChapter1$ B8 I5 { x3 m# B
-Find your rabbit in the plant on the right side of your room.
. E- Y. f* h' u p' J5 ~- i8 R7 _-Find your backpack, then grab a the carrot, the water bottle, your knife, Magic Tricks book and wallet.4 Z( r% M" [* z/ r4 q% |
-Select the water bottle and then click on the water next to the plant on your room, then go to your rabbit's cage and and use the full water bottle.) Z+ e" k! x. r; j/ i+ M
-Select the carrot from your inventory and give it to your rabbit.! ~9 j8 y2 I0 f3 }5 _/ w1 f9 u0 _ Z7 Q
-To trigger the Maid is a bit tricky as nothing that you do downstairs triggers it. It was only when i went upstairs again, looked at all the hotspots "Cabinet, Painting, and David's Room" that she was triggered so I'm led to believe that interacting with David's Room triggers the maid." I O2 H8 E4 H& ~# V2 ]
-Go downstairs and enter the kitchen.
2 O' `$ E9 J5 D( P; j-Ask Mrs Dalton about everything.
n0 u0 s: \( P-Once done, go outside and read the evelop "For the new assistant"
( A7 n) Z w" B$ O* [-Go back into the Kitchen again and talk with Mrs Dalton about the "Cellphone".
2 `; p3 H* Q. M; D; U- d$ Y-Once She gives you the cellphone travel to Oxford Town Center., q6 e# j. a2 A5 ~( T
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Oxford Town Centre9 l6 W% ^: N- Q" g# s8 t* H' H- J
-Once in Carfax, travel to Commarket Street then enter the "Black Wand" store.: [* u/ \ w, M. P6 M, j% U
-Click on the game machine inside, then click on the Daedalus Club logo.
S, i: i/ Z, ~4 M, a-Mephistopheles appears, talk to him once the talking between them is over you can ask him about the Daedalus Club logo. Ask him twice about it, then click on the game machine.9 Y# i7 h- y: h, ^
-You have 2 buttons to press, each time you press one a new card appears. What you need to do is have a 10 and an Ace(Does not matter on which side they both are) so keep clicking until you get an Ace on one side and a 10 on the other side. After getting the "That did it!" click the "Prize" on the right side of the machine.
" Q% r, v" N* V& R* ^7 ?-Talk to Mephistopheles again, once you're done go back to the Carfax. Once there read the Carfax Tower Plaque, then click on the Tower's Door to go to the top of it.
) X9 \9 b2 H, O# s0 ]3 z/ N9 q3 a. g) ~-Once on the top of the tower, click on the door to close it then click on the Red Box." m- ]( S' O+ U5 ? F
-Equip your Daedalus Club Matches and click the bottom of the red box, it should open.
F: Q/ D# d/ E: M6 T, W-Grab the "Coat of Arms" exit the tower and on the Carfax read the Coat of Arms Plaque located at the building at your left.( o. b) a- C. O' m
-Right click the "Coat of Arms" you got and she should say "It's a coat of arms but from where?" then locate the Christ Church college and click it.& ~" o* }8 ^9 n: R4 y. C/ s
-You now have access to Christ Church, travel there.* H" L! m" @$ D+ ?4 F/ |% ]
-On Christ Church there is a pool with a Box in it. Click the box then click the Box Lid to lift it.3 _5 \" `& o, _' E5 S0 E1 l7 T
-Right click on the water to your right then (Without exiting the Box window) equip the water and click the Linen on the box(You need to click twice).* `, {, q0 i' }8 }
-Click the picture that appears and exit the Box screen.Click the box and click the picture in there, it should go off and a piece of the puzzle should appear under it.
3 H4 L) |2 s: Z& ?& x0 J" f" `- Travel to the Christ Church College Gardens at the bottom right of your screen.6 \0 E% |: d, P" r, Y `" ]
-Once there click on the Flower Bed at the bottom of your screen. Then click the middle "Flowers", now you should see "Fresh Dirt", click it until you get the "Beer Coaster"0 g, K; | H4 l: h- J2 Q
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=Go back to Oxford Town Centre, once there go to Queen Street.8 }6 v o2 N2 k7 @1 k- @3 e
-Talk to the 3 students there.% n7 ~$ h* D8 ?- y& {: F- ^
-Once you're done you should have the "Party Flyer" and St Edmunds Hall should be unlocked. Travel there.
- G- {0 ]# _! I4 `-After the cutscene speak with Harvey.
' R4 |( d! Q5 b' Y-After using all dialogue options, you should get "Spare Catridge".. j( O- G; L2 O) y% X
-Click on Lisa to perform a Magic Trick on her.
) K- O' N% h; J4 V, p% C7 |% \*Choose the Up In Smoke trick of your magick book.
. }2 Q" k u; @5 Z; i3 F7 T *Load Spare Catridge on your left sleeve.
3 X9 O& S# ^, K6 ~8 F5 e *Drag Lisa's Catridge on your right hand.- g7 h$ } W1 P3 ?
*Drag the Spare Catridge back to your left hand.& G8 z$ {, x$ H0 E3 F
*Drag Lisa's Catridge to your left hand.9 d7 y/ _ {5 u$ D* [
*Click "Missdirect"6 B5 |! n* I. t( O$ a' _# L- d# u, h/ \
*Move the Spare Catridge to you right hand.9 P- t! W6 R* m' W- Z
*Drag Lisa's Catridge up your sleeve.
0 h6 T6 g( f& L; `* b; v( D8 f% w Now you have successfully recruited Harvey.& p( M: F) O& g( G {
-Talk to Angela Mullholand, go through all the dialogue.* ` F" I* d" A/ F; h0 M+ R. H
-Click on the Payphone next to her.; _0 A! Z- {" r8 k9 u5 t
-Equip your cellphone then click on the "Phone number" on the bottom of the phone.
4 R8 C5 l \/ _( ]' M5 v-Exit the phone, then bring up your cellphone screen. Click Menu, then Options, then on Mute click On (Use the top-right botton "Select" to select something on the cellphone)6 ^# R- G" r" \4 p# _
-Click on Angela Mullholand and Select the Telephone Psychich trick.( |8 {; V$ B4 K9 ?7 {5 l. ]
*Drag your cellphone to your left hand.
- G9 t, N. C' V3 Z" n6 ` * Click Missdirect.
! t6 d4 f* D9 {6 A; b: m0 P9 w% f7 h *Click Manipulate.! u+ e' d# G) ^7 e- ?7 D
*Drag cellphone to your left sleeve.- i% a' L: J: q
You have now recruited Angela.
5 ]; x% H0 o8 b% c4 s8 H+ I9 S! c-Click on Helena.
* c( d) C$ \( x7 t3 E% S6 lAfter going through all the dialogue click on Charles which should be sitting on the bench.
9 ~4 t6 @7 E4 q# K-Go through all the dialogue with Charles.
8 _, c7 c8 E* O3 R- C' H-After that click on the letter and book next to him then speak to him again.3 `+ _5 h0 w7 k a# M
-Go through all the dialogue and after you're done click on him to perform a magic trick on him.7 j) o: n1 `/ K
-Click the Omnious Mailbag trick.5 t9 c$ p( k7 q, v# { A
*Click Missdirect- v4 @2 M4 E% [% a' ?
*Drag the Letter to your left hand% m1 J6 H! ~ e# ~ j; P
*Drag the letter up your left sleeve.
: K7 ^( `: l# Q! O# t-Once you have Charle's Letter travel to Oxford's Town Center.7 U7 ~$ N& }) m' ~1 a9 z8 P/ N
-Equip the letter and click on the "Steam Vent on the street".3 S- H8 E' p, j- R
-Once on the Letter screen, select the back paper, then equip the "For the New Assistant" papers you got earlier in the game (An invitation should be placed inside) exit the letter's screen.: m2 S Q ~, G& E; @, a
-Go back to St Edmunds Hall.0 \5 W+ |" i; ]' O' @
-Click on Charles again to perform the 2nd part of the trick.( s3 x: |- v# J) C+ w3 Q% ~+ r
*Drag the Letter to your right hand- r# G' k' j/ Q: U- x' w6 U
*Click Missdirect) z" e0 ^& ^- _% Q. K
*Drag the Letter to enviroment.) I8 h2 C1 p& h- A# w1 G
-Talk to Helena again.3 k' a( W+ q3 x) [6 l' @" F
-Go through the dialogue, you now recruited both Charles and Helena.' w$ g) U# g. a+ p7 F0 v* _
By now you have the 4 students.
4 Q+ b4 v& q C t-You should receive a call from Mr David.
$ d# T$ r1 M8 {* O6 ]4 }$ W1 ~% ~After getting teleporteed to the house and after the cutscenes and after the talk with Mrs Dalton the next day.2 }- _; P5 w: g3 C8 t8 a
; v! D/ p3 x l4 A6 L7 e3 VChapter 2
1 l, a* c* M2 V6 Q-Read the newspaper on the counter in the kitchen.
8 k! ]. u: W7 T7 V: D-Click on the article and after you're done reading it close it and "Horse Path Track" should be available now. travel there.5 X( J0 ]2 D7 C7 y& a
-Click on Eddie and go through all the dialogue.
6 o& K! N" c2 c' U x1 ?-Travel to Oxford Town Center
" ~2 Q! e% Y+ V0 @ d" S-Go to Queen Street then head to the "Windy Dog" pub.$ A; S- |( q; ^1 y, u0 ]
-Talk to the Bartender and go through all the dialogue.* Q' ^: F0 w0 y. t
-Click on the horn.% E6 j' R& e0 Z5 T6 G# d5 D4 Q
-Once on the Horn screen, click on the horn, then on the Horn Cap.! F7 F, V, W. C, o
-After a barrel of laughs, talk to the bartender about the mouthpiece.
9 p# O3 v3 b2 H-Once you get the mouthpiece equip it and click the horn. Once on the horn screen, click the Horn Cap to attach the Mouthpiece onto the horn cap.
% B- }# H; X$ h, J: e! f-Once you get the postcard travel to Christ Church. Enter the Christ Church Cathedral Nave.+ Q: h$ ?7 J2 T0 S! n- Z
-Once inside talk to the Guide and go through all the dialogue options.
3 P& ^$ n/ D) m2 Q# r-Head to the Christ Church Cathedral Altar at the front of the nave.
; S( D( F; C1 f! X-Once there, click the switch next to the door on the right. Grab the baggie from the water.3 Q3 o& B; B- | t* I$ I* G
-Now you have the 4 pieces of the puzzle, equip the pieces then assemble it.' ~0 g4 D! w4 y1 y, Z* C
-Head to Oxford Town Center then click on the Phone Booth. Once inside click the Phone receiver to pick up the phone.% H* C8 V- E) o- h: {
-Dial J-U-D-A-S or 58327% P; n1 H) O$ F2 W3 S
-Grab your Token and head to Commarket Street.
8 ~9 d, M d7 x4 j-Enter the Black Wand store. Talk to Mephistopheles and go through all the dialogue choices.& V1 J; g$ w5 N, E. t. I9 _) j
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-Click the counter and you will need to buy a "Magnet", "Spirit Gum", "Shredded Noise Maker" and "Fake Thumb" (You need to simply click on them).
# W% y3 f& l% ]-After paying to mephistopheles (by exiting the store) head to St Edmund Hall.
: }6 r. m/ V* _( J2 |- After the cutscene head back to the House and enter the basement.
% j' y e& }1 G1 A3 D+ V) F, t8 Z-Enter the Laboaratory, explore the items in there and click on the Archives. Here you need to archive the folders according to their first Letter.# `' s. W m6 z- v# V4 `( Y) D p% a. \
-After you have done so, go though the archives again by clicking on all drawers, some will open most wont. Here you will find a Receipt, and a list of names with phone numbers, as well as 2 articles.
% V, X0 z* ~" [' X# _9 k-Head to Redcliff Infarmary and enter Susa'ns Office. Talk to Susan and give her the receipt, after that ask her to see Mr Headley. Once you spoken to Mr Headley and went through all the dialogue choices you need to get the "Experiment Plan"., @8 p( R) V: a% e
-Tell Susan Mr Headley asked for coffe, when she leaves try to open the cabinet files( You can't she took the key).6 A1 M3 b. B% r) ?& P
-Click on Susan when she comes back to perform a trick on her, Sam will say you need to set up the fake thum first. Combine the thumb with the Spirit Gum and the blood (Do so by equiping one item and left clicking on another item on your inventory). After that head to the "Employees only door across the hall, click the medkit so Sam can hide it.You will need to perform the Magic Trick, The disappearing item on the cup (Can't remember the name) in order to get the key from Susan.
; a5 Y5 h2 v) J-After that click the Letter Opener to perform the Super Gross Self Healing Thumb trick on Susan. Once you got it correctly and after Susan left the office to get the medkit equip the key and search the Cabinet Files for the Experiment Plan. Once you got it equip it and use the copy machine.
! x8 v) l" F- z$ C9 \$ r4 n-Now you should have the Experiment Plan, read it.1 o$ I6 S. u% C
-Head to the Bodlean Library, you need an ID card to enter. Click on helena, go through all the dialogue options, after she leaves talk to her again to tell her how ugly she looks in the bad ID card and that she looks great on her New ID card. Now you need to perform the Destroyed and Restored Ring.For this trick you will need to set the Shredded Noise maker into the Shredder. Talk to helena after that to perform the magic trick. If performed correctly you should get Helena's ID Ugly ID Card. Once you have the id card, equip it and swipe it. Head to the Computers and read the Articles about Dr. Styles.5 t+ S& U: j3 U9 O' z! c
-After that Click on the Phone list and the Greetings card, Combine them and to find the enemy cross out all the names except Linkweller's.& j9 q7 q ]' M' ]" n- Y
-Don't forget to buy flowers from the Lady selling Wild Flowers at Oxford Town Center.4 P6 o- g: K% ^: y- R
-Add those flowers to the empty vase on the laboratory, take your Parents picture from your bag and put it on the drawer next to your bed.- V& ]6 N, X% P& {
0 N$ f) E/ ~$ h3 ~Chapter 3
3 T, f2 Y( q* g7 l5 z$ T-Investigate your room, and walk down to the kitchen. Talk to Mrs Dalton.6 L: n8 A7 u- L5 W0 P d8 Y5 O
-Head downstairs to the basement. Equip your key and enter your private lab.* M- X( Y0 A' C& \9 f
-The doorbell rings, head to the entrance. Once Mrs Dalton leaves pick the package and head to your private lab again.6 D' |$ D. S1 c
-Cick the lab board and read it.
& n( A) I5 t! ~-Click the work container then click the RGN Codex, after that click Work Counter twice.2 ^8 E& j; t, k3 H" j" I. L( T5 F
-This part is tricky and thanks to Dee2b for giving us the answer.! P; s5 C( ^, s* @; {2 f' o
-Before you do that, when you click on the RGN machine, be sure to click on the brown book sitting on the desk and go through the 3 chapters marked with tabs.
; q1 {2 ^: i1 h-The rgn machine has 30 numbers set numbers 27 - 39 at 00.Next, set the 1 st two numbers to 99 the rest of the numbers 2-26 set to look like a % sign without the line.
. o; Y6 U$ m) s# ]* x2 a8 _-Once you got it correctly it should say something like "That did it and exit that screen". Next click the red button on the right of the machine.
" e; r) @/ X- L' V; j3 A2 j! t2 @-The RGN should be set to blank keys now.
* V" Z9 U/ M% F. p-Click the Tank Controls, you need several items to proceed now. ?' ?3 g n: i2 F; l, ?+ e
-Click your computer and read the files or watch the video logs then click the wine steward." \" F9 m+ d6 H* I
-Here the answers are Red Wine, 1972, Dry Wine and the Loire Region, it should give you 3 wine options.6 f& [* y' F+ T( L
-Head out of your lab. Click the Wine Rack and choose the bottom wine. After the cutscene head upstairs and enter the Parlor. Check the box of pictures and click the Cottage one. A cutscene appears. Head upstairs into your room and enter your closet. Check Laura's dress then check the drawers. Click the bottom drawer and click on the bathrobe. Then pick the blue bathsuit.
- k ]3 U* T% O. {$ C6 j- N-After the cutscene head out and enter your bathroom. Open your counter and grab the purple shampoo. Head downstairs and enter the Dinning Hall.
7 H& a. Z, u" N" H3 u-Click on the Hi-Fi system and click the Sarlet Author CD, after that grab it (its green) at the bottom of the pile of CDs.
2 S, e7 u, N/ M/ u$ B# @/ B-Head to you private lab. Once inside equip the shampoo and clik on the "Tank Controls".
6 Z1 t: K" E7 H. g$ l-Load the Shampoo on the funnel, next click the "CD Button", equip the CD and insert it on the CD player at the bottom.. _ G: `' Z/ E0 R9 z
-Once the Cd is loaded, click "Open the Tank".2 b. R/ k3 h# ^* ?
-Click on the Tank Lid.
+ e5 q$ s2 t+ F! T% J h7 @- ~After the cutscene check the RNG.
7 F1 Q, x% n6 E4 o-After that head upstairs into the Parlor.5 g( [) K2 H1 ?/ [8 m
Check the box of photos and click on the one with the blue tiles (The very last one).) Q% ^. L+ b. P. N9 q
-After you have taken the photo head back to your private lab.
$ @5 \& P* w0 M* \-ONce inside the lab equip the photo and click the scanner, your PC screen should pop up. Click scan on the screen. Then click Edit, change the Colors, contrast and light beam.
4 t( u5 ~8 l" s" x. o-Exit the screen after seeing the new image click the "Tank Controls" click the Open Tank to close it and head into the kitchen.7 R! S8 Q6 }' Y# T8 O
-Once on the kitchen look at the wall with cards. Click on the Oxford police card then head outside and click the phone.+ r2 [8 Z5 p- o( x
-After the converstaion head outside and go to the garage.
) f5 I2 z' Q! ~0 ]- L9 V9 }. z: qOnce on the garage, explore around or click on the motorcycle 3 times.
v w+ Y2 }% S2 W1 `. ^-Head back into the kitchen and talk to Mrs Dalton about that girl and that piece of junk.! P6 U" w9 n8 l
-After that head upstairs to your room and click on the mirror. On the mirror screen click the mirror for David's argument.6 {% ?( c7 G5 r. u0 C
-Be sure to open the other drawers on your closet and to click on all of the clothes inside to hear David's comment.
4 B: S( x* C# N/ [& LThe chapter cutscene should appear.
. H; y2 y( U# Q! x1 z
+ w% ?$ {* t1 `& LChapter 4
, r6 ]2 H) H, _; l6 N8 D7 X-Get out of your room and speak with Dr. David.+ K) `# v/ S I$ ]3 F' A' A
-Once the converstaion is over, go downstairs to the kitchen. After talking with Miss Dalton grab the newspaper and read it.2 ^* S2 X: g! y- a: p D2 M! n5 E
-Head to St Edmund Hall and enter the lobby.' C# @! W4 i3 n7 w$ O% c; n4 g$ g
-Once inside look at the Residents Directory, then equip your ID and speak with the Bulldog., Q; Y4 L. j1 ~# W J# t6 z
-Once you're on the Undergraduate floor click on room 101, Helena's room. There is no answer.
/ n) r7 ?4 H6 I1 E- ]( \8 t-Enter room 106, talk with Jeanie and go through all the dialogue. M4 t/ e+ @1 i L- t
-After going out you'll receive a phone call. Go outside to St Edmunds Hall.0 c( i8 ~( r- z
-After the group conversation go inside and head straight to the pool.
9 S* M! M6 P! o: A-Talk to the pool guy (You need to speak with him several times until all dialogue with him is gone.
' ]" C0 f4 n& P& m- e-After that look at the filters, then there are some pictures on the bench, take them, be sure to look at the clock, the statues and the pool before you leave.) r5 w; V3 g9 ~" h3 ?) L* C
-Get out of the pool and go into the Gym which is right next to it.
; t! }9 t8 Z$ h* r: z, B, D-Once inside the gym be sure to click on the "Hours Sign" "Bench" "Lights" and "Closet Door". Sam will say she needs items from the black wand.) V- f( r, H- I# y# j
-Get out of the gym and head to the black wand." U v: z: B% ^- W: b8 G* o
-ONce on the black wand, speak with Mephistopheles and go through all the dialogue choices.5 g/ O3 [/ O& K! a4 z
-Buy a microphone spy", a "Cry for help" and the "Flashpowder trap". Be sure to look at both shelves.4 S1 l2 _3 D. Q, Y+ g
-Once you bought those items head to St. Edmunds Hall.
, {4 A' p: X# t4 k% p/ T6 r-Get inside the lobby and go up the undergraduate wing./ G5 L, Z1 b, _* }7 B. F
-Once you're there, click on the "Bucket" Sam will use it to climb into Helena's room.
+ u. ^" K" f0 J! s7 X-After you checked the box ask Helena for her camera and exit the room.
4 w+ t* j. q4 v. @: Z" v8 A+ ^-Once you're out be sure to grab the toilet paper sitting on the chair, then head upstairs.1 f# L, W! ~% ?* d1 _" ?/ Z/ v
-On the 2nd floor speak to the proctor.
+ {/ p1 u' L0 b- P-Go through the dialogue choices and when you're done click on him again to perform a magic trick on him.
; c9 w T0 S0 c( \! a-The trick you're looking for is divide and conker.
* L' v" ^- j. I& o6 [ *The game is simple if there is an even number of cards let him go first, if there is an odd number of cards you go first.3 ~) B9 C0 [7 V) u1 ?% @" q
*At the beginning you choose a card, preferably a the card that there are most of, so if there are 2 cards with 6 pick that one to begin.
5 X" m( w) ^% B4 q* p6 Y9 m* G j% U *WHen he picks his 2 cards, be careful not to eliminate your "Prediction Card"' e6 W1 ]7 X0 w7 A" w: H- `
*The same goes for when you need to pick 2 cards, be sure to avoid as much as possible to pick your prediction card.) I. t9 ]) O* h: R0 U, ^
*In the end if there is an even number of cards he will pick the 2 last cards, now you can pick the one that is not your prediction card.+ D! f, |% m6 W7 E* g% a! h
*If there is an odd number of cards in the end you get to pick the last 2 prediction cards, he should pick the one thats not your prediction.
5 P# V1 }* Z3 E4 p, E( i7 u *Don't worry if you fail once, you can still try as many times as you can to get it right.
8 ]+ u2 C4 a( s' D3 d3 B% M" d0 pOnce you beat him 3 times he will unlock door number 204 which is Charle's Room.2 \+ Q; N4 Z+ Q- Q+ R
-Once inside be sure to check everything. Specifically the magazine on his desk and his picture on top of his drawer. ~- M* l, h, ?6 ~2 n; y; f1 G4 i
*Note very important* Be sure to equip your phone number and click on the Phone Number on the portrait where his picture is and take the picture with you too.
" ~' b& w8 f! BOnce you got the picture, the phone number and saw the magazine head out.
4 V( N7 B/ m5 i' p5 _- IIgnore room 202.! ]2 E- j& j6 |& S5 L
-Head to the third floor.
y" U0 ^9 |/ c/ E) S-Once there try to open room 302. Harvey is not home so talk to the Proctor sitting there.
: k- H _1 T5 ?; o-Talk to him twice to get the Magic Trick option." e% h9 t& R% t' C
-The trick you're looking for is "The Locked Room Mystery".
" h& Q9 q7 A+ z-Equip the "Cry for Help" device and combine it with the toilet paper by clicking the toilet paper on your inventory.3 ^, b- ~( u8 n( D7 o2 J
-Once you have it combined click under room 302 to roll the device under it.3 b1 G# J! t8 g8 t* c; K; z4 J3 Y7 R6 C$ L8 K
-Equip the remote control from your inventory and left click it.* q7 w) M1 [. m7 k- J( n
-Once he is inside click room 302, you'll get a view of the lock. Press it so it moves up then exit the screen. (This is done to prevent it from getting locked.4 m/ z" j. D0 d; j
-Once the proctor is gone get inside the room and inspect everything, specifically the Dialogue on his desk.& ^! h Z1 X# k9 I; x; W
-Once you're done get out of the room and head to the first floor and enter Helena's Room (room 101).
+ P h/ h4 N: x$ |8 I+ W. U0 }2 G-Go through all the dialogue options with her and then exit her room and head to the gym.
, u, _; g1 i, y5 q2 k-When you're there equip the metal can in your inventory and combine it with the flash powder. Then equip the combined can with the metal wire to create the flashbang.% }% e6 y9 ^0 M6 ~$ G8 l
-Click under the Closet Door to place the flashbang. Do the same thing for the front door of the gym. Once done go outside.3 m5 s$ f- `9 g/ U# G* z2 f2 Q
- When you're in the lobby travel to the black wang, when you get there click teh game machine and again you need a 10 and an Ace.
( t- F0 H, y0 O) r! F5 k-You will get another riddle. Get out of the black wang and travel to Queen Street then walk into Alice's Shop.% V4 }. T$ m7 ^( Q6 k3 J8 u; G; h U' A
-Once inside look through everything but specifically the Catshire Cat.
; I4 M; f) S/ n-Click on the Catshire Cat and press the Teeth "S-M-I-L-E" it should open and take it's contents.
4 w; H- l0 P! P/ T! R! h, n-Before you leave check the Postcard Rack and buy the map, read the Alice's Long Neck and the Do do birds information.* {! _. Z( |) d; o8 |
=The museum should be now unlocked, travel there.
" d4 N- t4 B' I' K# ?-On the museum click on the Do-do's egg on the left side, take it and then place it in the bench. Sam will now sit on top of it.0 u' Y$ q8 Y- W$ x
-You will get a piece of puzzle as well as a card., N& {+ [) F! y: l' D
-Travel to the library and speak with the librarian about Hogwarts School.
; Q1 \* D3 V) ?$ X5 I* ?& T-After this you should travel to Christ Church and try to enter the Hall, which is now accessible but they're closed. The riddle is solved next chapter.
$ q. ]; s# c* s3 O3 b/ R-As you can't enter the Hall yet, enter to the Nave.0 I( X1 L9 J( ]* K, Y" {' E/ C9 o
-Inside the Nave you'll find Angela, speak with her and go through all the dialogue choices, you will receive a fairy made of paper.# ^ B5 g0 u9 y/ G2 e1 p9 h0 e
-Go back to St Edmuns Hall and into Helena's Room.. A- m' M& P3 c9 h$ Y" e3 } j8 S
-Speak with her about Angela.
! {7 I* |2 v, x" F; K-Once done travel to the Redcliff Infarmary.7 y' \5 A7 M( T: B" `: @+ E' |
-Get inside Susan's Office, once inside Click on "Susan's Phone" Equip your phone and click on the Phone number appearing at the bottom of her phone. Keep in mind extension #11.; C& ]& {" n E: l* o' z
-Get outside, bring up your cell phone and Call "Neur Department". When asked for the extension press 11.% {% u( r0 H2 H8 Q9 D
-Choose any of the 3 options, when he goes out, go into his office. Equip the telephone spy and plant it on his telephone then quickly get out.
6 ~) X" M0 \2 J9 T4 z-Travel back to the House.
) e7 Q# K- h9 y& G( q0 N$ B1 [-Once inside travel to the basement. q8 M) C( j8 J1 M! T1 X
-Talk to Dr. David and go through all dialogue options.$ N2 |/ g) `$ C6 Y- v, P5 z
-Go back to the Redcliff Infarmary and ask Miss Susan about Malik. Go through the dialogue options.
) p. x- }) T5 J-Travel to the house and head to the basement onto the Lab. Talk to Dr Styles about Linkweller. Finish the dialogue.
+ D7 y2 x5 J0 }; j$ ^4 P- a; \-Go back to the pool and be sure to click all items again.
. }# {$ E% d1 f7 j& S-Once you have there was something in the water at 100% go back to Dr Styles at the laboratory and talk to him.
0 l3 t2 _) C! S5 [- h" @2 W+ J-Go through the dialogue with him about the indicents.
9 H9 {8 r5 ?- e J-Once done head to St Edmunds Hall. Your friends are waiting for you.2 i: N" t) q M( n% B- U* C2 K5 M3 ^
-When the conversation is over choose the Fruit Bowl trick to play on them.) u; w+ y2 h, J; n2 Y- ]7 ^7 ?
Congratulations on finishing a very difficult chapter.
4 x% C3 G7 `, G- v7 o7 ^5 A/ [ j1 I$ A: ?+ B% K
Chapter 5
7 b- p8 V% z* c3 N0 P-Go inside your closet and look at Laura's Dress, then head outside.
) A$ \5 M* F( ^( Q4 W-Head downstairs into the kitchen then head downstairs to your private lab.
v* A+ y# w. O% ~1 j-Inside your lab check the White Board and click it to hear the comment.
* A( F3 c1 H7 Z V5 r* I-Check the RNG.
; W% H* I+ A$ V. o-After that check your PC Files and read the Experiment's report., W7 g# U& z+ t5 V7 S, n/ u O
-Now travel to Dr. Rammousini's house. GO through all the dialogue options until Dr. Styles leaves.6 a5 K4 g1 j4 }0 \0 P% l
-Once back in the house go to the Kitchen and speak with Mrs Dalton. Go through all dialogue choices.
; r7 c" G; V, u' Q0 Z3 p-Timmons Park is now available, travel there and enter the park after reading the plaque.
4 N- _$ k& N9 o7 m$ D8 y-Inside the park click on the bench and then on the tree on the right side. A memory will be triggered.
4 `* U5 b6 z: d-Walk to the Timmons Fountain to your right. Be sure to click on the fountain once there then move to the Kids Playground in front of you.
: O% Z# N; G3 R! s% x) R H-On the playground be sure to click on the Activity Modules, on the Statues, on the LIttle girl and specifically with the Icrea Cream Man.1 G: U5 J" R8 T* N
-Buy an orange flavor popsicle. Equip it and left click it to eat it. A memory will be triggered.
0 {0 D2 q9 |$ V4 h" T-Head to the Timmons Park Gardenia on to your right. When you get there, click on the Gardenia. The little girl will take it and run away.
2 V% [% D3 W6 V$ j* Y. K1 f-Go back to the Timmons Playground. ONce there click on the little girl. Then go through all the dialogue choices.
, s- F3 t& J) y! I/ }, V-After that pick the apples next to you then equip them and talk to the little girl again. Pick up the Gardenia from the floor when she leaves.
+ ~: y1 \/ f+ D: y) Z-Smell the gardenia to get another memory.
" S8 X9 V) y9 |7 ?/ q1 L9 d-Get back to the Gardenia Park then head to the Paved Path.- I4 H" T9 n& o6 j) `
-Once on the paved path click on the trees, the river and the bench.
8 T) ?4 R. R$ P. ^; j( j6 d; l-Head to the Boat House on the bottom of the screen.
3 W1 C3 h% I' }6 T-Ask the man to play the song. After that be sure to click the "Price Sign", the "Boats" and the "Lake", W+ @% y$ B2 |3 m- t
-Talk to the man renting the boats and rent one.! s' ^6 _+ B. D# `4 R8 P0 P. @ I
-When thats done, go back home and into your Private Lab.3 Y# s6 j% P. E2 \' q
-Click "David's Appointment Book" then head upstairs to the kitchen. Look at the board with all the cards and click on Dr. Simon Helborn., n; @0 x: Z1 w$ o, u6 {
-Go outside the kitchen and call him. After that head to Dr. Simon's house.8 X# y! Q7 l& A! \1 f
-During the Session the answers go like this.
1 X$ B/ M8 x$ k7 E3 a *Took a shower.7 L' r! b; [) s8 M0 f+ i
*Had breakfast with Headley.
0 F0 }4 T1 M" ?( J9 d *Met at a coffee shop in Oxford.
9 k3 C9 X) o" A2 `7 h' d9 q3 V *Neural Connectivity in Infants.; e; c7 x( r0 i6 r9 d- o9 T
*Office hours
6 r8 P: `5 F. h8 E/ X% r! M, O9 \ *Female
% f0 M3 S' R# y& V6 E% P" C3 E" l Once back home head to the main lab. Head to your computer and click it.
4 v0 n: f" c: H5 p-On your computer click session 1.% A' Y4 ?; v/ J5 ~) ]# h* {
-Once on Session one scrol the clock to 11:30, then click the 45s button. Click any of the heads and hear the comment.: |% V: d# Y2 q) X8 j' G
-Go back and click on Session 2. On there scroll the clock to 11:42 at the 35s button. Click any of the heads for the comment.
2 W( W2 W% g2 [: G7 [ W# V-WHen that's done head back into the kitchen and speak with Mrs Dalton.( V) ~, h. v/ V6 K
-Chapter final cutscene appears.
" n" A- V! }& _ |# LCongratulations on finishing chapter 5
+ e5 b8 x% f- v! m* S7 }3 C: e; Z" k8 o
Chapter 6- j1 D/ G# {0 u7 p9 ?. Z; l
-After the conversation with Dr. David head downstairs to the kitchen, then head outside.
. H: K% d d9 K) e-After the phone call go to the garage.
: k! V1 W, ^& k6 ?9 o/ N8 U-Check your fixed bike then get travel to the black wand.: U$ I& p+ N' A+ a
-After receiving your gift from Mephistopheles buy the "Invisible Ink" on the left shelve.
" Z4 q4 w; @$ G# p. v-Talk to Mephistopheles and go through all the dialogue." _. y$ S$ v% B: _5 X6 x) A9 i) B
-After the cutscene travel to Christ Church.
# \4 U" w `$ ?( x {' P6 q4 [7 f1 f3 v-Enter Christ Church Hall, then look at the paintings. Then walk to the other side of the Hall till you reach a fireplace.! p! c/ t9 F3 V8 x& I2 g2 q/ j
-Read the certificate then click on the firelogs.
7 |! o3 E: |& }, S& t-Click on the firedog Hat, unscrew it and take out the piece of gold.
7 i1 T- r m" R, R-Look at the painting again to enter the painting screen. Click on the Daedalus logo on the bottom right corner. Equip your knife then click on the book in the picture.
) u q8 K1 A: D-Same will cut the picture and get another piece of gold. Put the puzzle pieces together.) v: x' r" e. L& Z7 p
-Get out then head to the Christ Church Gardens.
; ]% W- z2 @) q# t# {-Ignore Charles and walk to the Christ Church Meadows which are now accessible. L4 M) a& ^2 R5 `- N3 r9 d* ^
-The rabbit hole is near the lake, and near the ending of the fence. Between the two fences.0 g: u; A# x. X/ J, c; m+ e `9 P# x( ^4 p
-Get inside the rabbit hole. Type "Lewis Carrol" "53947 2277655" Lewis Carrol is the creator of the Rabbit. This is actually tricky since if you introduce the name of the riddle it will say you need to change it somehow. However if you change it backwards, or change the other it will say you need to change it somehow. Lewis Carroll is never said in the game T_T.4 r! ~; I* M+ T
-Get out of the rabbit hole.5 A% q4 r- A' F: `, ?2 w3 @; o
-Get back to Charles and go through all the dialogue with him.
; i; J: `! @/ d-When you're done head to the library, swipe your ID and talk with Harvey.
/ Z3 X: n; c5 q1 z( l: W-After you talk with harvey talk again with him and choose the trick. The Shredded and Destroyed Newspaper"* S( t; ~5 v4 K. V& [
-Get back to the librarian's desk and grab some plain paper.
9 s: ]3 t: R, Z# [' r *Drag the paper stack to your left sleeve.- O5 ~* j5 v' p0 |) x2 M9 c
*Drag Harvey's Paper to your right hand." ~0 N7 A8 w2 n$ n
*Move the Paper stack to your left hand.7 x' q. p8 N2 ^( r2 u6 z- H
*Move Harvey's Paper to your left hand.
2 o( G9 `# O0 m4 ^ *Click Missdirect d5 ?% t- d, p5 T. u
*Drag the paper stack to your right hand.- Q/ m( @. o/ L: u, X0 o) Q7 j
*Drag Harvey's Article up your left sleeve.
' `8 F0 A1 `2 ^; @ *Click Manipulate.8 n( R( i: }2 p
Once the talk with harvey is done head to Redcliff Infirmary.7 }/ b' _" X2 ~
-Cick on Linkweller's door and go through all the dialogue.
) u, N. }( S" H3 E; J+ U& \$ E4 \Once the conversation is over head to Horsepath Track. D! D2 {. v* r1 ?7 j
-After talking with Eddi and picking up a disc from the Disc Pile head to St Edmuns Hall.
w6 n1 O3 M) o, h. B-Enter the lobby and after your conversation with the bulldog get into Helena's Room, 102.! ?4 B, A. v" s, S& q# W
-Inside pick the Hairpin from her drawer.
' i; `+ Z7 N0 ^: }$ ?-Once you have it, equip it and click on the box under her bedroom. You should be able to open it. Once you got Sam's comment about it look through her drawer, you will get a letter, before you head out dont forget to click on the Purple Magazine.5 E% Q B6 U4 c! D |" K
-Walk to the 3rd floor and pick up the 3 cups and the ball on the floor in front of room 302.2 H+ s, T% S3 B+ U i+ ^
-Click on the fuse box, then click on the Alarm switch. Samm will say she wont do that.0 o1 ~# E4 k0 w
Exit the fuse box screen and click on the electrician to perform a trick on him.
" C3 F' ]3 K/ e' K0 V4 h' {8 k-Select Cup and Ball psychich from your tricks.! M" a! P2 L9 ?) ?; ^/ ^) s
-After the trick click the fuse box, then click on the Alarm Switch. That turned the alarm to the Graduate's wing.+ _. Y, L* [8 I+ N
-After Malik's conversation get into room 322.
g: L& u& h/ w7 T-Go through the conversation with kelly and choose all dialogue options. Sam needs to get kelly out of the room. Click on her again to perform a magic trick on her.
: ?4 ~4 Q! ]8 ~1 P, V% s-You need the "Last Great Dissappeating Ink Trick".
' ~1 u7 s6 Q7 Z" y B4 v-Search Angela's Desk and click on the Magazine a the Student Report.2 \# e$ y0 L8 h+ d7 Q3 [
-After that click on her fathers picture (You can click the other items to explore); a7 g7 ^6 J/ y. H4 ]
-After you looked at her father's photo try to exit the room and Kelly will come in. Talk with her and then exit the room.! n& R$ w! i# b0 u5 q9 ?+ r- R
-Return to the Undergrad's wing and talk with the Electrician./ w G3 {0 h! V8 Q: q9 O
-Go downstairs and head to the gim. Inside click on the Locker's Room, the lights, the weights, the clock and the magazines.(Pretty much all).
m9 i4 t9 N, H-Get out of the gym, equip your cell phone and call Charle's Mom.% |& Y/ u& X) o6 }, b
=After the conversation head to the house and pick up your invitation which is next to the phone.+ L+ B8 D6 s3 Z8 D/ n) I! {
-Equip the invitation then left click the London Map.
- {* ^0 a( q5 p# H" W *Circle the British Museum,
, N5 u9 h6 F4 ]4 H! W- f: o *Circle the Buckinham Palace
2 S4 ~: E! q; k* {6 G2 n *Circle the Houses of Parliament- d2 Z6 N4 a- t$ [3 W
*Circle the St Paul's Cathedral
4 W$ H; K- I$ {! J5 [5 \' o0 iOnce thats done, click the Buckingham Palace and St Pauls Cathdral and the same for the other two. This wil draw lines between them and an X will form.) Y) N5 J6 E5 O8 ~9 m
Now you know the location to the meeting./ H! ?7 Y3 `- R% D0 n% v# U- v
-Head to the basement and after the cutscene get inside the lab. After going through the dialogue with Dr. Styles head upstairs to the kitchen.% I, t( w; i4 I' I# ]$ H# ~
-After the short cutscene talk with Mrs Dalton then head outside to the Back of the house.0 t3 b- x! l+ S7 n) A$ V
-Click the vine and the Window Lege. Click the Door Frame on the tower then click the Statue next to it to pick up the key.' M( ]: g5 |/ h* R3 S6 C' r0 d
-Equip the key and get inside the tower. Inside click the "Path of Dust" then head upstairs.( ^1 r1 ^$ F0 `+ @4 S
-Click the chair then the Window. Click twice on the window then go back to the kitchen. Grab the flour that's in there and talk with Mrs Dalton about the key then head back to the top of the tower. Equip the flour and click the smudge on the glass.
0 P/ T' m* b' h-Once thats done travel to the black wand and talk to mephistopheles, after going through the dialogue travel to St Edmunds Hall.) u+ @! t& T1 c, e
-When you're there bring up your phone and call Helena.
+ H8 x( f7 M8 h: A! P-After the small talk go back to the House, go upstairs and click on all items, the chair, gargoyles, cabinet, monk, picture, david's room and spare room.
6 v S. x3 M! v3 W, C% _( _-Head downstairs then bring up your phone and try dialing charles. Samm will say she needs to talk to the lambs club.
7 X/ y/ N8 ^& c/ n& J: K-Head to St Edmunds Hall.4 F( ^1 Y; e- x+ t
-After the talk you completed chapter 6.2 z8 ^2 ^% s/ c$ P. M
, e4 Z o0 l/ d/ B& ^6 a% rChapter 7 until tomorrow afternoon. * f( d# _. }7 d2 J8 `& V
-Travel to St Edmunds Hall.* g/ Q* }5 x! t6 s
-After the cutscene with the bulldog enter St Edmunds Hall.
; F9 g& |7 D( h( i2 U% @7 R) e-Talk with the Detective and go through all the dialogue choices.
/ ]& c1 o# D: I-Check the Paintings, statues, Wrecked tables and ceiling.
) c& r. D$ T. X/ B-Check the hole on the wall, exit the Hole screen then equip the discus.* `6 p. ^3 B/ |
-With the discus equiped click on the hole again to hear Dr Styles comment.1 H3 ~1 x! Q6 C; @& v" b$ L
-Exit the lobby and after the cutscene go back to the house, go into the kitchen and speak with Mrs Dalton.
3 G" }& N9 y+ F9 [% j+ i- {-After you spoke to her go down to your private lab.) E5 {- E! m% B1 d8 k) d8 i
-Once there check the whiteboard then the RNG (The thing with lots of letters).! o$ m5 j0 l: p7 c
-Check your computer, then go into your Files and click on the Brain Power.
$ B! F* C T6 [5 E4 T& R( m; n; _-When you have it in view, click the print button on the top left corner.# D* K, L5 M7 u! f. d
-Get out of your private lab then go into the main lab.& h J9 [; ^* A) ^, L
-Once in there, go to the back to the main lab. In there equip the Brain Power document, then click on David's Computer., M, l. f9 }* k1 U6 b2 i. F
-Scroll to 11:30, then choose the 30 secs mark. Click Angela's brain, once you have it in view click on the bright red area. h2 f0 |# b) g3 N+ ?, S
-Dr Styles should now put the diagram on top of the red area. After that choose the 45 secs mark
6 N) U( S( J& H5 h* P-Once you heard Dr Styles comment do the same for Session 4, this time scroll to 4:30, 45 secs mark then click on Angela's brain again and repeat the previous process.: ]6 N p! K+ q% z
-Dr Styles should say "Angela has activity on her mass intermedia thats odd..."
3 e% h7 u2 [$ U# W3 [5 p& ~-exit the screen and go back upstairs. o8 s, g: {% \4 k- B
-Once on there, use the telephone.
2 p8 {$ j# R6 l) F-Samantha is not answering her cellphone. Go to Samantha's room upstairs and go inside." j c) T3 k) u/ d e; \- D+ I# ~
-Once inside look at the picture of her parents, then search her back pack. Grab the Foster Care letter. Once you got the letter look through her drawer.: Y3 p, p# @; M( Z( J' W& R
-Once you got her ID, go downstairs and use the phone again.
/ S' V: X4 p* ?1 N6 W: W-After the phone conversation head to St Edmunds and speak with the bulldog.
. W5 o5 P6 |9 e6 G7 X: Z-After the group cutscene and the phone call. Head to Oxford Town Centre.4 L( w* W% i4 W% V) ]
-Click on the Poser located at the window of the Black Wand.
# A, ~& b1 t3 T; A-Take it with you then head to St Edmunds Hall.5 N5 }8 ~, r# D" s7 c, P4 q0 }% j
-Inside the lobby enter St Edmunds Hall and speak with the Detective again. Go through all the dialogue choices./ ~9 @; A9 ]. ~: u9 k
-After the conversation open your map then click on the Daedalus club on your bottom right corner to travel there.2 ~8 _) e. V) P9 Z3 c
-Once there click on the Daedalus Club Bar.
5 X# e ?& @- C8 r! L% M" L" }-After the cutscene with the trickster equip the poster you got from the black wand and speak again with him and tell him you came to see lady byron.: C4 j; O0 R- [& }% c5 O$ t5 T
Congrats on completing chapter 7.
! ^1 B. B1 S9 Y" D
' O6 @5 _( X& K0 m! @8 d* I0 yChapter 8 Last Chapter due tomorrow night. |