0. About this FAQ
4 K/ y& z, ]4 ^7 G1 z* C1. Characters...........................................................[CHAR]0 R+ O" O) |( ~* H' m
2. Controls.............................................................[CTRL], f8 V9 C2 W/ ~* b/ J z
3. Walkthrough..........................................................[WALK]
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9 l1 R, O6 x' F 3.1 London.............................................................[LOND]
( e, Y( N2 Q8 J0 z4 ?$ m) f 3.1.01 London, in the loft
9 ~4 i6 V2 ?: `( \+ {4 H$ o6 ~/ D 3.1.02 London, The London Eye% P H; M& r- \/ Z* }
3.1.03 London, the loft (after the deal)
) j8 I. y, b, \: z) `* O+ k 3.1.04 London, McBride's atelier
0 j# t/ B0 `3 ~9 l9 y' w9 N 3.1.05 America, Jack Stern's office" K( V2 h; C% M2 H) r9 J J
3.1.06 London, airport (with Jack)
; p' e; e4 L6 l. Z* \/ S2 _ 3.1.07 London, foreign office
4 M2 u/ Q. F# @ P. v 3.1.08 London, the London Modern Museum
; b( S6 c- N' O0 q9 E) u 3.1.09 London, the pub
& S% S3 h7 }5 X' t 3.1.10 London, the loft (after the London Museum inspection)
% ] ~) ? k: R- P% D! W2 k/ R 3.1.11 London, at the Thames beneath the Museum
0 ^8 |+ r2 w/ F3 q/ ?, c 3.1.12 London, at the London Modern (Jack Stern)0 y3 E( Q& U+ d8 ]& @
3.1.13 London, the loft after the inspecting the Thames entrance
. G7 q3 k% k: ~ {" R$ c+ V 3.1.14 London, atelier of McBride after planning the heist
% y! @+ i& T# m' C. ~. Q1 V 3.1.15 London, cellar of the London Modern Museum
( `7 T3 r) B! Z j+ {2 L 3.1.16 London, the loft after robbing the London Modern Museum* y" L' M6 O. P. Z" g3 m b8 I
3.1.17 London, Jack is back at the London Modern Museum) X8 O/ H( Z1 }
3.1.18 London, the loft after Jack found the address
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3.2 PARIS..............................................................[PARS]
! f/ O0 x4 q! f 3.2.01 Paris, at the Musée de Paris
+ \# v% ?2 ]! C6 m 3.2.02 Paris, in front of the catacombs
1 m4 @; x) Q$ n* u* D9 r9 ~6 i# _ 3.2.03 Paris, in front of the Musée de Paris in Jack's van
; E+ V" s& J6 u( D4 z- B# w' T 3.2.04 Paris, in front of the "Club Électronique"
0 U6 D, X& ]* ^/ y. m- X 3.2.05 Paris, inside the catacombs
8 {. n& T# z* }- I! a 3.2.06 Paris, the catacombs in the storage room
- y# ^* D$ K0 `* g9 t% n 3.2.07 Paris, catacombs entrance (finding the Museum) `6 L! T* E4 U
3.2.08 Paris, in front of the Museum, before the heist
/ U, g m5 W5 R5 p- ^4 Y; a 3.2.09 Paris, in the storage room preparing the explosives
9 Y5 E& b2 `* _ 3.2.10 Paris, inside the Museum cellar+ y- T1 s5 Z* L& n$ F
3.2.11 London, the loft after the Paris heist
, a( Q9 `, a% }, V' s 3.2.12 Paris, in the Musée de Paris with Jack after the heist
, P* g( `: e; f 3.2.13 London, at Robert's ravaged atelier7 s5 x1 I2 V. w3 ~$ I9 K
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3.3 Surinawa, the Caribbean............................................[CRBN]
$ [9 F0 R6 P% r# d, m h$ e9 B 3.3.01 Surinawa, the beach
2 G! d& ?+ h- U3 |& A: j) z 3.3.02 Surinawa, Eleni's mansion
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__________________
[7 f6 W8 q, a( d8 g ]$ I4 d# N( c; \( Y9 i0 B
0. About this FAQ% @9 @- y, [ Y
__________________" }/ v7 D. `$ h6 J& J/ }
# A8 l2 _5 s; s u8 A
15 Days Walkthrough v 1.0+ w* @; }! K2 C8 p
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This is a walkthrough for the game "15 Days" by "House of Tales". ; [: F1 \* F* m$ _7 \! }
This guide is for GameFAQs.com by me, Arminator, and it's my first FAQ.
) u# I- _$ a" a: M! m! P( [This guide is licensed according to Creative Commons as follows:4 O2 k% v$ e* s6 p
You are free to share and remix this walkthrough, under the following : u% O9 T1 ?' G4 |
conditions:- x3 _' e Q3 b
Attribution: You must specify me (Arminator) as originator of the guide.3 E& t3 l$ q* a+ ]
Noncommercial: You may *not* use this guide commercially1 z: G0 p7 D* O) r& { h$ ?
Share Alike: If you alter, transform or build upon this work, it has to
" W/ a+ y0 R4 |; S9 lbe distributed under the same license. ( Y6 F4 m. M9 O' a) m( l) v; i# M
See http://creativecommons.org/licenses/by-nc-sa/3.0/ for details.
( Q _8 _, V1 l* z' V
4 d" S5 @/ I# t, [- r; S% V$ GIf you find errors or problems with this guide, you can contact me at
& y5 M; F" M7 x) qarminator ("at-sign") gmail ("dot") com. L! u6 H1 @. J* t+ f+ C
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_______________________6 F" _/ g" s, ~$ N. }0 m8 l
5 I. P. B" e' u[CHAR] 1. Characters
$ o7 ?% E& C, }' ^$ X7 }7 Z_______________________
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Cathryn Hope
3 Y: p* j9 H( ^1 g' h9 T------------
H: u5 x% a) M* g/ T4 f' ]+ fShe is the head of the group. She is charismatic, adveturous and optimistic.4 Q: o3 \2 w3 g D
Because of her nerves of steel, and excellent climbing skills, she is the , f h. B& X2 V o4 M" |% j( a
strongman (or strongwoman) of the gang. . W0 c, Y# Y: @) H# v
She is the one that carries out the thefts for the gang.
' Q: o0 \; G$ h. k: h8 J1 i7 vCathryn is very idealistic. She doesn't steal from the rich for personal gain, S$ P- G6 V' Z" C
but donates the loot to charitable organisations. , j3 m* N7 ^& d* R
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Bernard Dwaele6 Z/ N5 r) t ^! ]. [$ U. K
--------------
) a9 D* F; r; G: EBernard is the thinker in the background. Tactics and planning are his 5 {% P# j4 t" B& V e$ N9 }( \5 ?
speciality. Officially he works as an arts adjuster for a London insurance
$ i$ Q) o, l/ g7 tcompany. Earlier, he led a double life as an arts thief on his own. But since5 {# ]7 L$ ^4 u8 s( Y" {6 e
he met Cathryn, he lets her do the burglaring, and concentrates on the $ V/ d& W6 {2 `8 Z7 T$ v+ _, \ l
planning instead. If the worst comes to the worst, Bernard knows what to do. * d6 r8 t/ C/ T/ L/ k, }* V+ g: ^
- ?1 S4 x$ }! M+ ^# j6 cMike Mensforth
* n; R+ K& I7 \# J6 qMike is the man for everything technical. He is a real computerfreak, who can$ R* s8 q. V' k6 M, k
break every code and hack into any network. With his self built gadgets he
; q) [% e4 ^" g% Q7 G0 v, c3 Emakes the burglaries a lot easier for his friends. He also does all the
4 V# o* H& F5 T1 d9 }7 P+ Rresearch for Bernard, so he can plan the next heist. In his everyday life,
" M# I9 \8 e: L' |' ?' PBernard tends to overestimate himself, which makes living with him not always& _% K* s% Z0 e) w
easy./ }- C0 c% _# N$ K2 A4 m
+ {& c0 ^) j+ \" _$ i! X. {Special Agent Jack Stern
, s* n2 T6 B3 ^4 Y m! EJack is a brilliant, but unconventional US-agent, who doesn't give much about
4 N8 ~9 J# c5 T0 C% O2 d3 u6 [9 |rules and command chains. A wolf in sheeps clothing, who solely focuses on his4 D$ X7 O5 F! N9 M- o' ^1 _
two fisted investigations.
$ R) M( U X( B4 H0 f0 AHis boss hates him for that, but his success of his methods concedes a point 1 @0 u* s f, I' F3 G& c) p
to him and his boss. 1 |' ?0 f W* ]
Jack gets sent to London to investigate a strange death. " {& o6 ?7 Z7 s! o) q( C, F9 }% j1 H
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___________________) x! F# m5 y* f2 |1 D
4 u* f0 k& e' w[CTRL] 2. Controls
" u' ^1 Q: X2 c% D& Z___________________
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You mainly control the game with your mouse. If you are hovering over a hot W, f8 Q5 U4 j
spot with which you can interact, the cursor will change.
) K# I( u0 Q9 s5 l7 T" u2 O- k# cTo help you find these hotspots, you can press the Space-bar on your keyboard$ p7 z4 d" h. c- P9 S
and the game will show you everything clickable and possible exits.3 j: G5 N! s' |
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In the lower left corner is a small map. Klicking on it, will show you a map$ P. Q8 |1 w6 H( D
of your current location (normally the whole city your're in, but later in . N3 L p% Z) p2 v; Z! ?
the game it will also show you a more "detailed" environment.
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( Z' V* B" R$ Q( \ x6 jMoving the mouse slightly above the map, a small arrow will "grow" from the " G7 h& \& H5 f- U" i5 L5 |5 g( V7 ~0 @
circle, giving you the main menu, where you can load, save, set options, etc.1 d- G( r$ z8 P3 y
Moving the mouse to the right of the circle, will roll out your inventory.
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To use an item from the inventory, just hover over the item, and it will
2 x. _6 Z1 H' ~$ P3 p. S Ishow some options, what you can do to the item (e.g. cell phones will show
9 F6 x, f& d# h! Jyour possible partners to call).4 y3 }# R1 W5 m% T t
To use an inventory item *with* another item, just move on the first item,
0 q. n1 F* B! J7 Sklick on the "use" icon that pops up, and move the changed mouse cursor to z/ p2 z. `+ j3 P) w
the item on which it should be used on.
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" x0 d5 \. y1 w5 e_______________________2 _$ r2 O3 U$ D0 Z3 ~, n( T/ B
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[WALK] 3. Walkthrough:
$ C1 U7 I" C, b- R( A_______________________& x4 R+ H& }0 Y1 j
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Before we start: Remember that you can always press the space-bar in the game L: V' X6 r1 w5 A
and it will show you the important "hotspots", where you can interact with an
% Y5 H9 e, U$ ?- L! v$ aitem or person, or pick something up.
8 ^9 c4 o& T0 ]( G4 LSo if you can't find an object described in this walkthrough, just press space.
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[LOND] 3.1 LONDON. u: G) q/ g, s
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' W$ \% ^5 f3 w9 x: @2 F* E3.1.01 London, in the loft
8 s& [' g7 R0 S% \--------------------------
: O) R6 J" U$ z3 l& Z0 R, Q+ bAfter the introductory movie, we find ourselves in the loft, controlling
6 S* ?. |( E' q- kCathryn.
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Examine the Newspaper. This way Cathryn learns about the origin of her birthday
$ f5 G) N5 m) T( Y9 e% ~gift, and the death of congressman James Henston.% i+ G/ f; q% z v' g
Use the answering machine twice to listen to a message from Cathryns dad and
0 V. T8 C/ h) S* o5 k0 ~her friend Tom. + G$ D' Q: a! n ]" g
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Go upstairs and left into Bernard's room. Talk to him, and on your way out,
+ ?( E9 F3 Q' Ttake the magnifying glass from his desk with you.
9 G0 P# ~7 v- c% a" I ]: p+ oOutside, go to the right, to Mike's room. His door is locked, and he is busy.
- z% E3 n: e( ?- f3 Y8 F! ZSo go to Cathryn's room further to the left. 4 ~% _- C. Y- ^$ ^
9 C+ N- S8 R4 T% Y2 vIn "your" room, get the compass from the desk, and wait until the guys call
# @6 s- J4 B3 b3 ACathryn back downstairs. ! F5 g F' k6 R& c' j2 P
$ Q8 ~* h/ `( p( {# Z' `8 w" B. pThey tell you about their new "job", and Mike asks you to fetch a device from ! Z+ I; j0 z7 X4 o& x
his room. So go upstairs, and in Mikes room find the "console like" device on
. n6 L: t) |+ Q( W% Y7 s# K# Ethe right side of the game screen. " P/ Z# K! P+ O Q/ d
Bring the device downstairs again.
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After they finished talking, use the phone, and after talking to Tom, join the
/ n8 b y2 h. B6 M# p$ S% y' Z+ uothers outside.
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5 h& r3 o1 o+ C- t& D \Use the van's door to drive to...
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3.1.02 London, The London Eye
; B6 w7 }; i/ N; c----------------------------( I! r' ?# q1 v# p
After arriving at the London Eye, Cathryn and the new client board the Eye and
4 n6 ^' Q0 {0 ]# L: R6 Kyou are in control of Mike. ' f6 f3 c n* U; Y+ L( L( c
Your task is, to match the wheel's frequency with your device. - e+ k7 c& p4 q7 C
You can change the frequency and amplitude of the sine and triangle wave.
; K: Z" W f4 ]First try to match the frequency of the sine wave, so the wave's highest and
: K9 N* ^9 _; ^9 Xlowest points match the wavelength of the upper wave.
4 w/ K$ }9 V, xNow adjust the frequency of the triangle wave so the "jittery" part matches as
& v" i9 A% w5 E5 S T- p: S8 W! }closely as possible to the "jittery" part in the middle.
5 g$ H5 ]) m8 N, SNow try to match the amplitude, so both waves match. $ e6 Y. [& a) }; L5 W4 Z
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If you can't figure it out yourself: There is a timer running out in the upper 7 E; L, e6 Y. _& q1 V* V+ ~
right. If the time ran out, you can use this button there to solve the puzzle
7 H- e- {% s. E8 V9 m: ~* |- gfor you.& [7 S; F8 m7 p8 u
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You are asked to find a Winston Churchill portrait.- P5 R: j( }! {$ E" g& D
0 ~% b/ k% Z( Q. p& O) BWhen you return to the ground, use the van again to return to.../ C0 A- a( @+ D
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3.1.03 London, the loft (after the deal)
$ Q4 c! i2 d$ k/ D---------------------------------------0 ~$ \5 V) E( F1 c; y, e
You're controlling Cathryn again. Go into Mike's room and talk to him. He asks
9 `% ]. _- d. p6 u5 r" j. Tyou to find his USB drive. Klick on the table to the left, and get the USB
, N& B+ d; g: J- Z0 O$ Y5 Ostick right in the middle (what a lazy bum Mike is).0 v! y( s+ X, x' [
Talk to him again, to give the stick to him.
4 ]' \; c& D) E yYou're now using Mikes computer, to find out more about the Winston Churchill : j: L9 G$ K4 r3 R
picture. 3 U- s2 n X# [5 ^3 ^ C1 b6 S
So start the "IceBear" Browser and search for "Winston Churchill". Follow the 0 u% V& \. @8 G8 A
first link and klick the art database link at the end of the article to find 5 r7 `( G$ u9 P5 r
an image of the portrait. The image is automatically transferred to the USB
9 H* z6 H( t% @3 _/ T! j7 s3 l+ z3 Tdrive and you need to exit the PC in the lower left. & g3 Y8 ]# r2 }: c0 m& o
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Leave the loft and try to use the van. Cathryn decides to go on foot to.../ e# `1 T Y2 M$ m
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7 Z5 |: C6 \; B+ T3 k9 s" i$ y& O3.1.04 London, McBride's atelier. x! j* S+ f* N" v
-------------------------% g1 x. s x2 `
Talk to McBride and use the USB stick with the projector. Talk to McBride again
& d. x$ _5 k1 Gand return to the loft.
: C: X/ _8 `0 _( I! c5 ~After a short cut scene you are now in...
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* ]3 o3 q1 C' i v" |; V. |) \3.1.05 America, Jack Stern's office2 d% q& S+ g4 K, o N0 D
----------------------------------
8 k% S2 e; }; RYou are now controlling Jack Stern, and are asked to investigate the death of ; o8 T, N. @+ j. l% F2 }2 u! r( V
Henston. Examine Jack's desk and pick up his police badge. ! h8 f0 ]6 |$ K2 Z
Use the computer and open the ThunderBolt e-mail program. You will recieve a ) Q: _- m+ \% C8 U% L
mail with a phone number. Open your inventory and use your cellphone to call ' i. M2 r, k! D2 N9 w
Bellicoe. After the call, check your e-mail again, to get the password for a H6 Z( j! l" n5 E7 Z- v
van waiting for your arrival in London. 7 y# P* |4 P U: P
While on the PC, use the browser to do some research. Look for "James Henston" 2 O7 v1 C. y9 L2 O: _
and also follow the link to the "Rhodes" foundation.& z; v6 D* _: }
Use your cellphone again to call the airport. After the call, check your mail
7 a) C: y! G9 G* F# W4 sagain to print out your ticket. Get the ticket from the printer and leave the
, G: ]$ f% z' J" z* ]3 v1 L0 Qoffice to...% Q% k- m& ?9 ]+ @
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8 d3 v* T; X# l# o3.1.06 London, airport (with Jack). u6 u$ S6 T8 i4 g! f% p
---------------------------------
# Y# Z0 h3 s* ]( x% I3 }& S. B9 eGo to the desk in the foreground and ask for the key. Use the elevator to the ! P/ Q% ^# {; t- F8 h# [: T! H
left to get to your van. Use the key from your inventory with the van to get
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1 Q. `! F# e* ^4 X+ {3.1.07 London, foreign office3 T$ o. f, p2 [- G. D0 a
----------------------------
" H# A( \# A. eMeet Bellicoe and talk to him. Then enter the office. Look around and take the
: K7 n& _! e. C9 Kcalendar from the desk, and (if you didn't already) look at the painting - ?, S5 e. x0 Y
behind the desk. It shows Cecil Rhodes. Now open up the inventory and examine + i% n2 R- v2 L) o* @5 u+ M
the calendar a bit closer. You will find clues about "Nancy Jenkins", "Laureen
) A5 ]9 m+ |3 U1 W/ U- K5 P, TMyers" and a company called "ArtTrans".$ `3 t. W# R3 {5 {( J# c
Go back to your van, and use the internet to find out more about these persons
& c4 Y" a, b/ j/ e( d; S- ^and the company, especcially phone numbers. ( Y8 ]' D9 o" c+ {9 f2 j" ]
Use your phone to call Nancy, then Laureen and then ArtTrans. You will learn,
1 Q0 t: h& c5 D. jthat the company returned the picture of Cecil Rhodes, and Jack will remember $ o3 H: R1 u2 R/ ]
something about the "G8" summit, so search for "G8" on the van's internet.
5 B7 x3 x- K5 m! V1 dGo to the front of the van to drive off.
/ R5 x# E: f" o" _/ @' XYou return to..." v- ^5 A! ~2 o1 ?% w; w' P b
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3.1.08 London, the London Modern Museum2 B( v1 ~/ s0 Y: ~
--------------------------------------
6 \; d$ V4 Z& @( L L, E* dYou are now controlling Bernard. He and Cathryn enter the museum, to scout the
4 G; ]3 c3 F7 e) }6 R% H( esecurity systems. Let Bernard go to the left to examine the fingerprint sensor
! o1 D( o+ k! e, I: O/ v( ynext to the door. Get the brochure from the desk, which contains a map of the
u$ j) Q% l8 G7 Z* `) }: D2 z' Wmuseum.
: m0 y9 T8 `3 Y, D1 ]2 m' JUse the brochure with the two cameras in this room, to map their location. Go # r1 {& t& B4 R( R7 l: u* p' o- L
to the back stairs into the cellar and also use the brochure on both cameras / R7 W6 ~( \" u; N
(the one in the front and the other one only visible as a red light in the
. v1 I0 Y' M4 g% q cdarkness of the background).
, x- U/ V7 {, m9 x9 nReturn upstairs, and go to the right into the room where Cathryn is with the 1 ~% a3 T3 ?8 N8 G% s
guard. They will leave the room, so you can map the final four cameras in each # U) a& ]$ j+ m* I: ~' w% x
corner.9 S9 f* q8 C( {. p
After this is done, you change to Mike. You need to help Mike hacking into a
* v: B: e) d* e: Unetwork. Klick on the Notebook and on the hacking tool on the desktop.8 y5 S+ g6 [6 |' |8 V, W) A
You need to find a route, that has a latency of 24 or less. " s5 G4 Z/ C0 B9 L: F
To do this, follow this path:
& ]& N, r( J9 yYou start at the bottom, and go up (Latency +1)
7 l3 {. f* p' R% j) A1 `% z' FGo up right (Latency +2)5 @: A, O" p9 m' s. h# V8 ^
Go right (Latency +7)
# e/ t! Y1 G; k2 J: `' NGo down right (Latency +1)
2 T% e* J: ]# l3 g `% a& xUp right (Latency +2)
$ u' J3 E+ w! Q6 h vUp (Latency +1)6 b' [7 B* E; N) j8 Z
Left (Latency +2)
8 P1 P: o9 J6 Y1 { A: kUp left (Latency +1)# q. @9 X: G+ q; H- Q! N
Left (Latecny +2). e% g3 B* z5 ^
Up right (Latency +1)
) B2 z& I. p# \$ z7 O: fUp (Latency +2)) Y4 C2 H# k; i& S8 E M) B
Left (Latency +1) and finally. D. A' U' |$ N; S
Up left.4 j0 \. i2 V0 U4 \1 v" ^2 S
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Again, if you don't know how to solve it, wait until the timer in the upper
D4 q% V) h; \' r- s. bright runs out, and you will get a solve button.
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3 O, ?3 O. \4 d; LThe game returns you into the Museum in control of Cathryn, who should go to
3 k8 p8 G: k1 H- @" Vthe room with the portrait and talk to the guard.
: P% ]0 g- `7 X8 S% cGo outside and go to...8 C, `& R. C5 B
, B- m0 ?- s( k8 B4 m6 A ]+ L0 \6 h# x Q) ^7 z
- X. e4 h& T& c4 S' T" m+ K
) y* N l& t+ K3 b" r& z" s3.1.09 London, the pub
) n0 ] x# l4 B) d: P" [---------------------7 z8 z1 L5 T( ~: t( `
Talk a bit to the bartender and you will get a beer to accompany the museum
" `4 t% V* }* C. V* Z oguard. After talking to him a bit, he will go to the toilet. * R9 e* D) K* f6 J0 Q7 |+ Q
After he's gone, pick up *your* glass, and exchange it with the guards glass. ) X+ S) W7 V3 G; W
Klick the in-game map in the lower left and choose the loft to return to...& f" ]# C; j% ~
8 |/ q9 p6 H9 a0 M1 H" j
5 H2 B- |' J! V) p/ o; j7 N, Y& Z# J$ w, B5 W( W
2 A* W+ ^2 i! s
3.1.10 London, the loft (after the London Museum inspection)
+ A+ H2 ^$ D) Z------------------------------------------------------------0 k( U4 C- b( M, H9 ^) I6 Q
Use the magnifying glass on the museum's blueprints. On the plan there are two
' t Q7 G4 _& g/ W2 [8 W1 Ktubes leading from the river Thames up to a small room. On the right side of
- }/ d7 y) O, pthis room is a door, that separates a corridor to the museum from the flooded 2 Z3 L) r3 r7 o& S
room. Center the door in the magnifying glass and klick it.
3 V/ k& l* j. E) DYou decide to examine this door, so head out the loft and down to the pier. , V/ D% I, d* b/ S/ w4 I+ p
You will arrive at a jetty in...
% T3 I6 j/ p6 z0 n+ |% w l: F1 |! Z7 `
+ P' D/ v W2 q! { p% k) T6 i! w* i1 n* i
/ W5 \" R) w7 w: y" M% Q8 q* u
3.1.11 London, at the Thames beneath the Museum! Z. v% q# `) O! Z% { @. j5 H
-----------------------------------------------
! S4 I$ Z. B% v: q2 `) KCathryn will dive into the Thames. Swim to the right opening and examine the 3 _, `) D" C: W {
grating. Use the grate to tie a rope to it and to pull the grating away with
; f. |- L+ T# i6 S/ r8 j' kthe boat.
# w2 b( m& m! j( _& }Enter the tunnel to the museum, and go to the door. The door has a lock on the * O1 e: s9 C: u) b7 x D9 l" S2 H& w
right side. Examine it. The writing is too small, so use the magnifying glass
( [& g7 y7 y2 r6 zwith it.
5 Q3 Z/ w) c+ T3 Y# J" xMeanwhile Jack Stern will appear and after a cutscene you're in control of him
5 D4 G8 P& p/ ] A" Jand head to...! m$ `3 X, ]5 m8 ~! N+ ]" U
* V# F9 x( k- H0 d, K, D) |% n2 |* K# y
9 E7 K0 k3 q+ M
/ _8 E- s7 `+ ?, ?8 v! A9 v# b. V
) H# m) e1 Z! `, y3.1.12 London, at the London Modern (Jack Stern)2 t: k+ ~" f: j% f/ a
------------------------------------------------
F) i b" k6 RIn the museum talk to the guard about ArtTrans. Leave the Museum to visit the ; U# g, Q" w4 H' k& q! U" Q
pub. Talk to the bartender and look at the newspaper on the bar. Talk to the
; {- ]* r' c4 ]bartender again to learn about London's CCTV system.
2 ]& f6 A- w6 v7 j0 v, j9 R; WJack wants to call his boss to ask him about it.
; l# h- Y/ \% a4 v( v2 L% pAfter another cut scene you are in...
* u9 T& q4 z- S+ _& m1 x. C& {, l$ H, d
( x) c" \1 G% k! l# U; I$ `5 T
( ~ s! ]' u, Y/ c" p, X3 L
; x$ o- {" M6 ]" P7 z, C% k9 o3.1.13 London, the loft after the inspecting the Thames entrance8 q1 d& w. a- H$ b
----------------------------------------------------------------
: G! R: M: w4 F# |You are in control of Mike, who tries to create a duplicate fingerprint. Go up 6 m) h" K; h! p8 Q( V
to Mike's room and klick the table to the right of the computer. & a: B/ D1 ]; l5 }
Take the silvernitrate and use it on the glass. Turn on the UV lamp and get the $ |, ^: V3 L+ c& o3 {3 W
fingerprint. Go back to the sink in Mike's room and take the rubber gloves. Use
! z( n6 A$ w( ~5 f. Uthe fingerprint on the gloves to create a fake fingerprint.
6 Q$ W. w: I7 B" hGo downstairs and talk to Cathryn.
: o0 f( Z3 O; p, G& qBefore discussing the plan, go upstairs into Cathryn's room and get the ) d4 L% L& g$ k7 s5 g$ p) C; s
flashlight from the desk. Go back downstairs and use the projection screen to 7 A2 U8 I! ~1 u( Y4 Q5 V
start a cut scene.
# v D7 Y/ Q. A0 g4 ?' DAfter that, go outside to the...+ m+ Q8 o! d+ n
1 ?% ?1 @+ ]$ w2 Z/ [0 a2 h, d) k+ y
2 a# ^ d$ B2 c! D: E! f7 ~
, M' @; k! d" {. ?3 ~1 }" ~% Y3.1.14 London, atelier of McBride after planning the heist
: i- H L* n+ D1 u: i----------------------------------------------------------7 k# d. K9 B) {4 j# x! W2 _" i
Talk to Robert and get the copy of the portrait. Return to the loft and at the
4 y: r+ @5 ` x5 Lpier, talk to Bernard. ) m. x7 ~; Z0 d( Q! d% r, ?4 C
OK, time to do this. You are automatically brought to...5 a: {! R- C% h4 }% S- v, o5 `" Q' |
2 D7 p1 b+ [" F2 P* B v
$ J. c* S& i0 \0 f+ D$ G; I. ~3 S7 Z6 F% |4 ~1 ]4 e( w) F2 u0 ?
, R5 I g4 P% Y& ?1 b) a
3.1.15 London, cellar of the London Modern Museum/ ~" a' y* B8 n+ y- v8 F% \, ]
-------------------------------------------------
7 e9 ]/ j# ^' s2 C( s8 B% P2 P( nCathryn uses her cellphone to call the museum guard. Use the bumpkey from your 5 f O, l O* B- @, i% Z4 b' m* m
inventory to open the door. The control switches to Bernard. Use the fake
4 Y4 B: f! ~( B& @- bfingerprint on the fingerprint reader. In the control room there is a cupboard ]& @7 F: I) W8 ], e% d0 k0 U
with surveillance equipment. Pull the cable from the cupboard to disable the
2 H6 s% w! V+ Z5 }9 Tcameras. Cathryn now needs to go to the room with the portrait and exchange
- U. F* s5 o; ^+ A& n; m2 Y( V3 uthe pictures. On the way out, the alarm goes off.
, D; G9 Y$ u3 A0 X0 WJack Stern is in front of the Museum, talks to the guard, gets mistaken for " t) r: k8 Y/ i; q2 C8 M* v
the thief and arrested. After this cutscene you are back in...0 l, m4 l/ L1 j: W
: b% k# l- @3 h) d, t H7 p& l% y& Q9 d' f. T# Z
3 I0 E: x* l3 ^7 h$ T
0 I6 h) x6 A& L3 i' l
3.1.16 London, the loft after robbing the London Modern Museum
0 Z+ @( e" l0 l7 _0 ]' D6 {8 j1 F--------------------------------------------------------------
* `* C# d! @9 ^8 l2 ~2 ^/ @Use the Map to get Cathryn to the London Eye. You will get a new job to get a
~9 G- K" P3 L8 U+ M( a4 @+ i$ Cportrait of Washington from the Museum in Paris. $ M0 B' Q% [+ {. |6 k& i
Get back to the loft and use Mikes computer to research "Washington" (this will
7 j; f& l9 k) bcopy the image to the USB drive again), and also look for "Museum Paris". . P! h0 c+ x4 o; W2 c, R: H
Go to Robert's atelier again with the lower left map. Talkt to him again and # R M* I3 ^3 [5 r& m+ x% @0 g
connect the USB drive to the projector again. 5 @5 x2 y3 G$ J6 {! B
Return to the loft, talk to Mike go back down and use the telephone to call 4 R, k% _# M8 W
Tom. After a cut scene the game returns to...
7 ?0 m& [* Q$ o. I; Z0 ?4 a2 U3 C' `9 I6 a( {
1 D6 G) {( E% g$ l i. p; t7 x
9 n. ~( ^" E9 e4 Z
& m1 i* q" f" Z* o6 p) s3 l. a3.1.17 London, Jack is back at the London Modern Museum
. `9 o" g3 i1 K. [% K8 o4 n-------------------------------------------------------
0 R. C' g8 O! U) n4 k" g, PUse Jack's cellphone to call your boss. He promises to send some CCTV screens % P2 g3 t6 \& h+ k5 \
to your email address. Check your mail to find them. It's a photo with a 7 A; f" J# ]8 w5 h5 y
license plate. Call your boss again, to ask for permission to use the license $ _1 u% v, m" O/ W9 s0 {
plate identification program. Check your mail again for the granted permission
# Z; d# `; |7 ?$ ]and launch the application.
: c# a3 W. l, K: h- r" s$ `Look for letters and numbers that can be easily modified to look like another
6 n% M6 u( Z3 Y% f- l+ J% }! _letter. For example, masking the two upper bars of the letter E with yellow
$ J, D L6 {9 x% C+ y7 D' Y' qtape would make the E look like the letter L.5 l; _+ a; P$ `2 A
If you can't figure it out, wait until the timer allows you to solve it for you
0 \! Y, H' o: j1 m" m' vor use the license plate EPO8 PXW.2 R9 @/ A" J5 D3 Z( x0 ~: G& f' P1 R
This will allow Jack to go to the address of...
: V) G- [. M1 Z( w4 F8 n! D: C3 {
2 K9 d4 o. K, D$ b" L9 `' O( a6 \' {9 u9 u- U8 p
0 o4 l4 A8 b! z! O, b, Q( K! \/ m
1 S5 H3 I0 K7 S0 @3.1.18 London, the loft after Jack found the address% z1 }- b! O9 G9 i1 d/ B
----------------------------------------------------) y9 `+ e1 X6 ^/ S: M+ D
Using the police badge in your inventory will produce a bumpkey. Open the loft
5 |) u3 n% ^; Hfrontdoor with the bumpkey to enter the loft.
( {" c7 }2 m% ^% \0 E( qGo upstairs and examine all rooms. In Mikes room, Jack will find a business + n3 V3 X! V5 W# Z ]) p
card sticking on the computer monitor. Examine the left table (where you let : I' J* l9 v+ \& I! F; n
Cathryn find the USB drive earlier) to find some traveling documents.7 p7 Y& s! p6 h1 T. N1 t+ o
Return to the van and use the computer's internet to find out more about the 5 t6 Z: D- O. y0 b# u! N* I
"Megabase" company.
! O4 h9 D1 W: Q5 {: c0 ?Call the company to find out Mike's cellphone number. Try to call Mike, but ; L/ y6 y* C$ F6 w, _
he's not available at this moment. So call your boss instead, to find out the 9 L* p6 k `' T8 B* y$ r
position of Mike's cellphone. Use your email to find out, that Mike is : W* N. I# f. o2 c$ a4 ^
in.../ }' V/ ^7 G+ n8 ^
, R# z) [7 f2 h* W. Q
& j9 d6 m; g% l0 Y% G' e
4 n6 c# A3 w; Q+ J5 i# H7 @+ v: Y
[PARS] 3.2 PARIS5 P* A ]4 T* r+ V" N% c& \
----------------9 b$ _/ R; m: o( G! ^! R
9 o6 A; a, i" T7 V0 W6 P3.2.01 Paris, at the Musée de Paris
3 ? J9 l) ?! y/ p" B-----------------------------------2 w1 [' i2 ^" C/ N' q9 T- Y
Examine the stand with museum brochures. However this time, you don't map the " C4 Q9 M( o+ d5 O/ `: }
surveillance cameras. You clock them with a stopwatch in your inventory.
$ `4 j' v4 C' H9 f4 ~; kSo use the stopwatch on the three cameras in the first room. Go right into the . j6 a% H0 W7 u
cellar of the museum to find another two cameras. Back upstairs, go into the
, |: P$ |7 G0 W+ q, S9 E5 U$ m0 R0 _; obackground and to the right into the room with the Washington portrait and the 4 Z# B/ J6 ^6 n) t4 K4 w
last surveillance camera. Examine the portrait and go back. Go further back
( T. A2 M$ @% ~9 ]3 dinto the museum, and the game switches to Bernard, front of the museum. r$ Q) N1 }" t0 t# ^
& w1 r, Z) c* ^3 _: I
Talk to the museum guard in the window on the upper left side of the museum.
% P# e4 _0 I/ ^3 P4 wYou will find out some interesting information about the museum's security " T' g. c0 l, A) e2 @
system. The game switches back to Cathryn.1 g' J B7 j) A+ N% `3 X2 v
" X5 u; n s" b* _* S9 }/ }) v6 KCathryn goes further into the museum and talks to the guard and finds out some
, w# b+ {) v2 Y, hinformation about the catacombs. Leave the museum and go into the van. Use the 5 D9 `; X+ D" ^
laptop to search for "catacombs". This will lead you to...
, f/ f8 W; y$ P( w
+ X& h- d' L. Q+ K7 x8 z5 \% O$ n# n; A6 d$ P$ @ r
- u3 ^ N) U+ d. H- x; l- L7 Z! |/ v3 `, F* l: z+ ]2 {7 r
3.2.02 Paris, in front of the catacombs
. I; i9 j4 O* I---------------------------------------
. M+ ?/ V3 m5 f: A% S. L; @Go to the small ticket booth and enter the catacombs. You will come to a room
5 s, ?" v' M5 Q6 Iwith a gate in the background. Looking inside, Cathryn finds it to dark to see,
& Z) N# H, H, b' Oso turn on the flashlight in your inventory, and you will discover a grafitti
, q4 @' G2 s3 k; J. C' I3 hon the tunnel wall. The grafitti hints you towards a club in Paris, however the , m4 C9 m4 h4 c" a! e6 ~" m
game first switches to Jack who just arrived in...
% A% B* j4 H3 b
1 M* {% ~7 V8 n1 @ U$ @4 X
! \7 q d* N- d/ Y2 L* C" `. c, U- f; K4 q1 k+ R5 p, C+ ^, [+ F
/ `; B- R0 O3 ?9 U3.2.03 Paris, in front of the Musée de Paris in Jack's van' \3 {2 |+ b. T* |2 Z
----------------------------------------------------------2 E8 G+ _3 H- e5 g
Call your boss to get an updated location of Mike's cellphone. 5 \9 l; \& B# c8 T) G
The game changes back to the group who just arrived in...
0 Q" Q: ~1 b4 M6 P
5 {! X5 u1 j8 B9 q' I1 m' ^5 D% L1 O
# G! L! K" Z4 i+ [" ]) u) q& E- W8 P# Q
3.2.04 Paris, in front of the "Club Électronique"% z! F: y7 w; H8 {5 T6 \
-------------------------------------------------) x; d! q$ @5 ]( g
Try to talk to the bouncer in front of the club. Try again to bribe him. After 4 L* [- P5 ]! S/ F9 E( q3 @% p8 a
two unsuccessful attempts, go to talk to Cathryn. With a trick, you go back to
/ a" x. Y0 r0 f3 J& | V/ [& Q) ^: Jthe bouncer, who suddenly has important business to do, and you can enter the # C0 h/ g2 A" ^: N
club. Inside talk with Francois. After a long conversation about Francois 2 I v4 G) |* ]* c2 ~: B1 [
difficult youth in Surinawa, he shows you the map to the catacombs. Use Mike's 2 `8 \2 f* L& ]- w4 P _* k1 w
cellphone (running ScummVM by the way, if you examine it) to snap a photo of # V' D$ t3 [5 k% [
the catacomb map. 8 y& t V& J( f4 M3 W
Leave the club to go back to the catacombs. Before you try being Indiana Jones, 2 j5 h$ d$ q7 t+ v6 K# _/ O
the game lets Jack arrive at the club, too. Ask the bounce about Mike, and the
3 r$ C6 [ L9 [1 cgame cuts back to the group with Cathryn back in...
. t, n) K# q) n3 b( G, b( `- v! T+ {& @. D6 c
( v+ l" s0 m t( w) O5 E) x% a' a
4 _/ Q, z% A' q# h" p2 P: B" ^
" \3 v6 p; O' a! O. h3.2.05 Paris, inside the catacombs
6 r% A/ K( S5 U3 p0 [----------------------------------- x- Z7 I I% ~, ~: E
Let Cathryn use the map of the catacombs with the brochure map, and you can now * ~0 ^& K: k K# Y
enter the catacombs behind the gate.
* g$ J! V$ L( f. d9 ]4 P3 B2 yAs soon as you see Cathryn in a "sort of top down" view, you can click on the 5 \" i2 U' Q7 u: a8 |
map icon in the lower left, and you will get a "detailed" map view of the 2 \5 X9 d4 ~! i2 }5 [$ ?9 K8 |
catacombs.
1 a E7 t% W! ^2 P/ U4 K0 V
# I" W) W' H. w0 f# h. {: E" IYou also get a compass in the lower right. If you click and drag the
8 q$ J& ]$ F6 z! mrim of the compass, you can always turn the "North" of the compass to the
* }" r' Z3 t/ vneedle if you have difficulties in which direction you should go now.
% B5 n3 r/ W9 N8 ?( d7 T* G) O/ W5 c
Beware, that the camera angle will always shift, and "north" is not always up 1 l! _- w+ ^- [" ~- h/ h
on the game screen!
: |5 B- o# i- l4 ^: J3 ?, F$ ^Keeping these two things in mind (shifting camera angle and turnable compass), % q" D$ d6 i2 ]
try to find the storage room with these instructions:( M q1 I6 o: @9 Z
& M, X# \5 l) B! m. sGo north twice.
8 j8 p' L- ^& @5 J2 u$ j$ oYou will arrive at a room with a wagon wheel. j% Q8 j: z* ^& P" u
Go east5 k" x& f# A' `8 e* B, ^4 ^
Go north.
( \8 O" a+ X5 S- ]0 MGo east
( _3 P. _* D: U" _Go north. ; o4 a E9 h z3 h8 W
Go west.
9 V0 a% o: e. D! k4 m( Y0 s6 qYou will arrive at ...
. W/ a4 R7 n/ {4 O% F) b4 I
; x$ ~) a2 L, ] A3 C, ?
7 ?5 w6 }, g5 y7 t8 Y6 h% T3 f/ `4 T" M4 h- _5 }
3.2.06 Paris, the catacombs in the storage room: m' ?: |, |* |" P' A/ |* }
-----------------------------------------------
+ J7 A- P0 ]$ u' d% lIn this room turn on the flashlight and find the switch on the right side of
" K. V$ k( P/ k5 c& o' Sthe screen. You have found an old ammunition depot, that Francois warned you
7 a/ q0 Q* U* l2 w/ ^: U' `about.
9 s* w! P9 S; i9 CKlick on the map in the lower left, and klick on the open door symbol on the + G6 u! Z2 X* h4 W* C) q
bottom of the map to return again to the 1 E) B" c6 U# G
( i6 l$ n6 l& s
/ L6 c: E+ ^* x( A3 l5 w
) _ _2 M4 a2 J k* Q6 P$ I
* J, K5 E, m! v* d- x3.2.07 Paris, catacombs entrance (finding the Museum) ) F: _) u# n0 X# I# U2 l+ Y7 ^
----------------------------------------------------# S* C/ `. ~6 D8 C$ ~# f* E2 J
Keeping the hints from before in mind (turning the compass, and that the
{2 b M3 `. ?camera angle shifts on every screen), follow the following directions:
- s) z+ E; V! s M! W" _7 n2 ^: [- {* M0 Y/ p, u
Go north twice
# R) Q# r: O& ~, {; A$ m. uAgain you are at the room with the wagon wheel.) m& \3 m: ]8 F: s0 R) [& v5 y3 d
Go west this time. 9 D" I. O( l' G' s' l
Go north three times, until you can't go north any further. $ I* w; D5 z$ [+ |. t, ^
Go west again.
5 x0 E8 V7 b' L' u+ ]Go north4 A- ?, u. {, y7 @6 c# A2 z
Go west, and you should arrive at a wall to the museum. 5 `- X3 i: v2 e6 q! n
7 T$ z8 |( u) ?* u$ O* tAfter you discovered both rooms, Cathryn will go back outside, and you need to
+ y% t9 z4 r/ l9 \9 P c% ouse the van.
& E- f8 [5 E3 N1 o! G
2 x+ B- s4 o0 G! C' a \A few days later, you will find yourself back in...
. |) D$ Z8 i1 `5 B5 a$ [
2 n- J5 U4 y# i, m0 K7 p
& [4 V0 \% T, m5 [! v) u0 N6 R3 C( S9 h$ |' u6 O8 w8 g3 [
$ u+ R. x+ H0 q! Y- Q% r! E3.2.08 Paris, in front of the Museum, before the heist
' N( r2 \0 t2 J5 }/ A------------------------------------------------------: r& J. D4 [1 b3 b( O
Bernard informs you, that someone probably was in the loft while they were
5 j5 G; G" i7 v% gaway. But nevertheless, Cathryn ends up at the Museum wall in the catacombs. * f3 e+ t+ f- b7 p* r. N9 ~) b
Turn on the flashlight and find suitable places to put an explosive. ) L) C B9 D* H9 d
Press the space bar to find the "hotspots" on the wall. Klick on them, and
E9 |+ a" n2 Z! ]$ s9 G! HCathryn will either tell you the spot is unsuitable, or that it's a good spot.7 o: m- d' Z! X$ ^
After you found three spots, the game will change to Bernard, who is in...
, @6 N* ?; |% P9 c) H- Z
$ b8 Q q- m: g4 U
5 e/ U+ x# R& t, Q/ Z
1 N) { t1 B# J$ [* m. }$ h( A7 x2 I) y1 J: H7 c. a- |- [ @
3.2.09 Paris, in the storage room preparing the explosives
9 Y: ?1 H1 q+ g& G9 L----------------------------------------------------------
7 a' n& O* S" B2 {! MFind a few pipes in the storage room and a crowbar on the workbench. Open the " C, ]) P6 i8 M1 `) J, j1 c
crate with grenades on the left. Bernard will automatically take some.
# z6 r/ K' R# W5 [+ y5 H% tPut the grenade into the bench vise, and use the wrench from your inventory on ( t2 { s% {4 Y9 ~& m0 O
the grenade in the vise. Use the opened grenade with the pipes in your
5 p% M/ ^ g6 M; q. iinventory., z+ C* N; F( V8 e/ \
Meanwhile Cathryn can drill the holes on the places you found earlier. To do
/ s% e w' s. y4 \this, use the drill from your inventory. After a cutscene Cathryn is now in...- N( y; [7 X/ t, h
/ t8 Z5 {5 f5 z: m; ~, Q8 O
2 i& Q5 z+ h, ^8 z
1 U3 ]; q) l3 R/ Q% n% M- A+ i! l: Z9 j
3 e; U$ s' o; [5 Q# o( J3.2.10 Paris, inside the Museum cellar
! ~; g& _" S: ~3 P) m ~) v--------------------------------------0 _6 M8 b f2 v
Go into the room with the Washington portrait. Mike now has to reconfigure the - D$ s- q7 |4 M
laser barriers with his laptop. So launch the laser barrier configuration tool
S, s- t. E0 R$ m& S0 Eon his laptop and try to find the correct setting, so the beams will flash in
( Z9 G, O# t# p. f5 O! ca straight line, instead of diagonally. * ~8 W9 h+ X7 Y9 Z
Also the program won't allow "unsafe" combinations. This means, on each side,
" F. x" N& C# }1 @" A$ | t: Dthere has to be at least one letter from A to D at least once!8 e! c# u# f8 ]- G9 O
% I& J& E1 c/ y4 v- {- I; ?Patching C to C, D to D and A to B and vice versa should do the trick. You'll+ Q# {; C; i2 h- E6 m8 y
have to use at least one combination twice. It's up to you, but remember that
" N& N8 S+ n' ^- M$ ^/ c* Von each side, *all* letters from A to D have to be present *at least* once.
6 n' W' T, B* W' ^2 f
$ @7 @# _3 W0 v2 F: p& jIf you can't figure it out on yourself, wait until the timer in the upper right 3 @. w+ Q/ r- d/ n- @5 G
runs out again, and let this button solve it for you. ' c5 \" {: j+ E- @
If you got it right, the game turns to Bernard, who should walk under the
! c5 i u9 ~/ p" xwindow, where you talked with the guard earlier and light the firecracker with
1 B# ?7 j3 ^. x2 N5 B3 ]the lighter from your inventory.
; h* h" q3 p3 e% q3 h' fCathryn then has to exchange the paintings and flee from the catacombs.4 s0 Y9 [4 y+ |2 \5 c9 Q
The team then returns to...
7 x: h- h5 w- A
" L% t) d, E/ a$ m
9 j8 K, u/ O# E- G( L; \( L+ F0 }' X: E, G+ x! |
" V) z$ ]' F8 G; A7 Y
3.2.11 London, the loft after the Paris heist2 U/ h3 j& F. D5 M
---------------------------------------------7 h2 i& w! `& L8 o' M$ G
The three discover that the loft was indeed searched, and that Bernard has gone # j- ~, T+ x: `. z$ V8 y
missing. Go downstairs and call him from the telephone. Talk to Mike, and after # |: r; r2 h" h$ m
a phonecall from Cathryns father, you leave the loft and use the van to get to 1 w' @/ I! L2 Q/ z3 G: y. w0 w
the London Eye. The game returns you to...
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$ ~2 ~* s6 @0 _) y4 x/ z3 @1 T2 o3.2.12 Paris, in the Musée de Paris with Jack after the heist
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+ T9 @1 A4 r. v8 a- qAfter having read the newspaper, you drive to the museum. Enter it, and talk to
0 h% V, }5 }4 U; s ethe guard. Get back in the van and call your boss. Your boss is not pleased by
; p/ _' P4 h7 A8 q0 e0 @5 t C" Byour performance at all, but allows you 24 hours to find a connection to the
( G! A/ E) g% @3 Icase. Call Bellicoe, and head to London yourself. ) s% e' U3 g4 L4 `/ F, H
After a cutscene where the exchange goes wrong, you finally find yourself in...
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. o2 `1 t. p! G0 p- A$ k8 R3.2.13 London, at Robert's ravaged atelier
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) _, }( ]1 Z" J0 T2 ~5 ~Search Jack to get his car key and use it on Jacks van to get to the airport.
9 e/ e2 G' ^" Z; P1 }' B, nThe team will head to the caribbean, where Dictator Eleni reigns over the
% g! }/ } z5 M1 \republic of Surinawa. % d7 T* V3 K" O" j4 \2 D) T
Cathryn arrives at...9 H$ ]! M7 `9 U4 ^- q/ [% B! c9 `
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1 h! _$ Z; K \[CRBN] 3.3 Surinawa, the Caribbean5 a' N9 S9 `& ^; Z' D6 p' {4 n
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3.3.01 Surinawa, the beach' K) H# Y0 S. t( \
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8 q6 B9 t- Z: P; cCathryn should go to the soldier, and learns, that just being on this island is 3 P4 ?2 o7 q2 E) C
asking for trouble. So go to the right into the village, and on the crossing go
; P. b9 H3 R( G8 Z3 G. J; Xleft to the gates of a mansion. Since you can't go any further here either, go . Q' p( {; |2 c* z! @" [, U
back to the crossing. Call Mike and give him a status update. + N! Z* w+ l& A3 g
Meanwhile time passed, and it is evening. Go back to the beach, and talk to the ! s2 P' ]$ y5 N v5 G1 R
fisherman in the foreground on the right. On the way back into the viallge, you
- E% H! F' `; care being reminded on the curfew laws on this island, and that you will need a
- y% `1 x& b) t7 Aplace to sleep. Get back to the beach and talk to the fisherman again. . K7 x5 R: o% Z' N0 W
Before following him to his home, call Mike on the cellphone again. 7 b0 `7 c0 l* S! O5 G1 X! u
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The next morning, go back to the beach, and the soldier will leave his post for 2 @) u3 u3 r; y% U2 W- M9 P& I# {
a patrol round. While the soldier is away, go to the wrecked car, where the # U% ?1 M' |# {4 {
fisherman was, and get a mine. 8 b6 ^( D7 i3 ~" f4 |( x
Next to the guardpost, are some stairs to a guard tower. While the soldier is & m, V2 r2 X: J. y& q0 {
away, go to the tower, and place the mine into the puddle of petrol on the left
1 C5 J! G9 q& f# e) wside of the left gas pump. 2 T- w6 {6 O* D+ f2 G
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Go back into the village, and you will meet the gentleman from the evening
$ x& {% N% {( Y9 ybefore. He will invite you to...
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! P3 v* c3 a, m# s! l+ w8 X7 F4 @3.3.02 Surinawa, Eleni's mansion
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9 Y/ w- V/ J9 P. nIn the mansion, Eleni offers you to answer your questions. Go around the room,
: q$ J/ a$ ?" ^+ D( t0 M8 Q; b* {9 }and you will eventually find a view with a sofa and a small table in the 7 W2 X7 F; s8 e" [ N( a, C
foreground, a spiral stair to the right and a small map in the left background.
* x0 @1 h/ Q; j* ]* F, [8 MNotice the small device on the table for later. " \9 p$ E! U! \8 h
Ask Eleni about the spiral stairs, and the map in the background. Then walk # ~! |/ f% s+ }7 Z( h# c
around the room until you find a curtain to another room. When you try to pull + ~) W! h+ Y! r. v
it back, Eleni tells you to eat first.
; n0 F4 G$ k" N NAfter some eating and a lot of talking, Eleni shows you what is behind this
$ ?! G7 }* D+ P2 e- |" D" [/ ^3 a7 qcurtain. After Eleni leaves you, try to open the steel door on the right. Since , q+ k. _6 \6 L2 {8 O" Y
it is locked, go back to the viewpoint with the small device on the table and : W* f. G0 r/ f: ?$ x+ D+ f
take it. It can open the steel door, so go back to the art room and open the + X5 `6 [2 Q3 a: A2 h& n
door.
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Examine the first door, and you will find Robert and Jack being locked up in
9 F7 E R0 n+ J( Z6 G# `4 N3 mthere. Look at the control board to the right, and open it.
% {9 A/ `, _" {0 n* V aAfter some explaining during a cutscene go to the map from earlier, and call
7 k, z+ j- X3 iMike on the cellphone, to guide them through the mine belt. % p1 B; @9 k# n& e" U: U9 @& n
After the team arrives at the beach, deposit the handy at the fuel pump with
# U$ [" P+ |& M; p! wthe mine and return to the Villa. * q' q) F( \" q1 [$ J3 z
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Now sit back and enjoy the show. |