0. About this FAQ& N8 G6 w/ _. W; [
1. Characters...........................................................[CHAR]
5 p7 K q2 H. m$ D# @2. Controls.............................................................[CTRL]* [% u6 _' q% k; m' p# H$ b* q( _7 f
3. Walkthrough..........................................................[WALK]" H$ \0 p5 T* U3 M) Z2 R# A
' L* S+ U5 z# @) \2 r$ h 3.1 London.............................................................[LOND]5 G8 O$ k0 v5 k) {. h* q
3.1.01 London, in the loft
0 F& ], L0 \) L) W5 @ 3.1.02 London, The London Eye0 [* @7 t5 w0 ?3 ]
3.1.03 London, the loft (after the deal)
& p; ] G" w4 W% b9 i 3.1.04 London, McBride's atelier
9 a, @* v, A" ]& P3 ] 3.1.05 America, Jack Stern's office$ {! i* Q! \8 j$ ~3 v+ j: @
3.1.06 London, airport (with Jack)
0 C$ Q# v- Z7 | 3.1.07 London, foreign office
& \" [9 I5 @$ V0 [" o 3.1.08 London, the London Modern Museum$ H* d. j" R( ]$ ]8 t
3.1.09 London, the pub
; j0 P$ L' ?9 U/ u2 T4 D+ ~) h 3.1.10 London, the loft (after the London Museum inspection)
3 ^/ v5 o4 V6 P 3.1.11 London, at the Thames beneath the Museum, f& t' W# h% e% r- d
3.1.12 London, at the London Modern (Jack Stern). d& X# f2 J2 N
3.1.13 London, the loft after the inspecting the Thames entrance5 }7 ]7 x" p6 ?, ^$ m+ g1 q
3.1.14 London, atelier of McBride after planning the heist
& C1 i5 j& A/ o: `. s% V 3.1.15 London, cellar of the London Modern Museum8 M, X- ~" V: @6 W
3.1.16 London, the loft after robbing the London Modern Museum T" c E& q; l3 n! b) R
3.1.17 London, Jack is back at the London Modern Museum7 X( D( L: ~$ X/ q. U
3.1.18 London, the loft after Jack found the address
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8 c0 A; _: V6 ?% a9 j- Q. V 3.2 PARIS..............................................................[PARS]% E$ V8 Y. _/ R, o8 u, |- l. y" `
3.2.01 Paris, at the Musée de Paris
# u1 f, T1 o; v8 S 3.2.02 Paris, in front of the catacombs
& T6 ]5 n8 A% n9 b6 V( b 3.2.03 Paris, in front of the Musée de Paris in Jack's van
: E- l- F& W+ E 3.2.04 Paris, in front of the "Club Électronique"
& Y1 n" {3 H5 I7 S7 x6 C 3.2.05 Paris, inside the catacombs
: i! H; g2 }2 d( R6 I5 B 3.2.06 Paris, the catacombs in the storage room
* h7 T2 z8 r, R* S! S e/ n 3.2.07 Paris, catacombs entrance (finding the Museum) 4 d3 [, ?/ e& \9 c
3.2.08 Paris, in front of the Museum, before the heist6 A5 }! ?* O- s$ W+ S
3.2.09 Paris, in the storage room preparing the explosives
/ J) G( E3 o; q" [/ t6 a 3.2.10 Paris, inside the Museum cellar
4 X) w ~) n$ K 3.2.11 London, the loft after the Paris heist
. w4 ]$ ] N( C6 B, M 3.2.12 Paris, in the Musée de Paris with Jack after the heist8 ^% D2 M" b# B+ K; t
3.2.13 London, at Robert's ravaged atelier+ @5 B# G/ V2 K b; w
2 ^- c2 T% s6 ]' U* W 3.3 Surinawa, the Caribbean............................................[CRBN]
# T# R6 K$ L/ J 3.3.01 Surinawa, the beach% }' L9 h4 O# d+ P6 u! ?; r
3.3.02 Surinawa, Eleni's mansion0 ]5 [$ o' W* l
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0. About this FAQ+ D i' O8 L8 Q) b8 U# L
__________________
+ i$ C k t; \* c* @
( a$ e: n2 D8 q7 O5 l, J9 O15 Days Walkthrough v 1.0$ _ j1 N2 A6 k8 n5 T" I' @
# _! C) g( [/ N1 {4 E/ C
This is a walkthrough for the game "15 Days" by "House of Tales".
5 _; \: ]+ Z) s* ~6 MThis guide is for GameFAQs.com by me, Arminator, and it's my first FAQ.! v8 v$ z5 U& v" s
This guide is licensed according to Creative Commons as follows:
/ U8 ~% S3 H' ?You are free to share and remix this walkthrough, under the following
2 ~- e2 p& O7 h/ V$ d5 F& L% _conditions:6 T3 _9 }% [- v1 r1 n- F3 [
Attribution: You must specify me (Arminator) as originator of the guide.! ^$ {/ d/ T: z
Noncommercial: You may *not* use this guide commercially& ] f1 M7 y( S& A" Z0 I
Share Alike: If you alter, transform or build upon this work, it has to g' ^" c0 d; z; {
be distributed under the same license. ! l5 `1 W- N0 K7 M* C/ v& C' D8 V
See http://creativecommons.org/licenses/by-nc-sa/3.0/ for details.
' s; I. e, X/ z& F
# Y; _2 w8 c1 I3 \, D9 ~: f0 @If you find errors or problems with this guide, you can contact me at
" ]; W+ k* P# r6 y [, f! barminator ("at-sign") gmail ("dot") com0 H- U4 W6 x( Q
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_______________________6 a, B" U$ ^ [
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[CHAR] 1. Characters+ v: v+ T, z+ @+ S. l, `. [4 M0 _
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' ^( v! }! q1 }( m7 j8 k; FCathryn Hope
5 r5 L" p) J( G9 C+ T) ?- Q------------1 G }0 p# C" \: u
She is the head of the group. She is charismatic, adveturous and optimistic.
$ S/ g% x. ~, M7 oBecause of her nerves of steel, and excellent climbing skills, she is the
0 s" u/ F" p) E; F s @! |# [strongman (or strongwoman) of the gang. , h" q5 x8 h; i/ T3 T: f) R
She is the one that carries out the thefts for the gang.
7 s" A! K `- p' g% L- o UCathryn is very idealistic. She doesn't steal from the rich for personal gain,9 D% v6 `) H: e$ O) s: d$ ]
but donates the loot to charitable organisations. 4 n& s% d+ F3 \% Z: `
6 D! r0 m! \; k4 WBernard Dwaele
+ f' e v! K# f _& A# c--------------: k, f( y, w. a* K2 d" ]% R% _+ k# t
Bernard is the thinker in the background. Tactics and planning are his
& J! C7 q1 Z+ W8 gspeciality. Officially he works as an arts adjuster for a London insurance
& h4 c5 I; ]2 t2 I% ^company. Earlier, he led a double life as an arts thief on his own. But since7 t F4 L( F q6 L$ L2 d. c0 u
he met Cathryn, he lets her do the burglaring, and concentrates on the
; g% i) S, U, s. |9 F) x- R/ lplanning instead. If the worst comes to the worst, Bernard knows what to do. * M A4 C" [( Z
; e" ~0 L# V$ S# T" ~" _$ PMike Mensforth( s" d* j& O* ?# M1 B, B9 g
Mike is the man for everything technical. He is a real computerfreak, who can6 d; ?' @7 Z; v0 y' P5 x! L
break every code and hack into any network. With his self built gadgets he
' G8 i0 N( C" V! q: r- V8 @makes the burglaries a lot easier for his friends. He also does all the 4 k6 F' P- E) K
research for Bernard, so he can plan the next heist. In his everyday life,
" y7 g3 d) Q5 Y7 ABernard tends to overestimate himself, which makes living with him not always7 i3 W1 w, J5 v
easy./ L- } ~, a, {8 r, F2 z
V3 j' U$ {5 O3 V# W7 PSpecial Agent Jack Stern* j6 Q1 f* L" b9 ^7 D" I
Jack is a brilliant, but unconventional US-agent, who doesn't give much about
6 A$ ? f; R$ S: o8 Brules and command chains. A wolf in sheeps clothing, who solely focuses on his/ s% R1 a1 M( M Y9 @; N7 s
two fisted investigations. # y# \* B; z- X2 ]6 C; \, n
His boss hates him for that, but his success of his methods concedes a point
% _: j* h! d7 t2 x3 Wto him and his boss. 6 ] J8 G; M6 L
Jack gets sent to London to investigate a strange death. 0 J) \' j1 h! y9 S& X' D7 x
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[CTRL] 2. Controls4 P+ `* L9 [7 ?" |9 Q
___________________3 B) C- X2 o! d+ r" q2 {
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You mainly control the game with your mouse. If you are hovering over a hot ; a7 a/ j5 z0 o+ t6 S) S$ f
spot with which you can interact, the cursor will change. c' I+ O I5 k- q3 d1 w; a% w$ |
To help you find these hotspots, you can press the Space-bar on your keyboard7 l5 m) m& A Y1 \( `" _' L) e: Y: o0 u
and the game will show you everything clickable and possible exits.- e+ }% J; ?# H9 ?1 M1 n) y
. F/ V, a6 ^: f& _; X9 ~- KIn the lower left corner is a small map. Klicking on it, will show you a map3 @" [# v# K# V+ a
of your current location (normally the whole city your're in, but later in
/ y" K% |$ \: c9 U* Y R& X! z' Ethe game it will also show you a more "detailed" environment. f( x8 w4 | b" M7 G8 a. ~4 }6 f6 O
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Moving the mouse slightly above the map, a small arrow will "grow" from the
& U( r6 i) j1 _$ h- U: gcircle, giving you the main menu, where you can load, save, set options, etc.
. t+ w! B3 v& D* E, Q' MMoving the mouse to the right of the circle, will roll out your inventory.
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To use an item from the inventory, just hover over the item, and it will 6 j! M' k6 C5 O5 B2 [* U
show some options, what you can do to the item (e.g. cell phones will show
. \) C2 @' x6 _8 t* ]' `" Jyour possible partners to call).
% Q7 ] r/ X- m( Y0 D4 r$ NTo use an inventory item *with* another item, just move on the first item," T) W+ @1 R# G% h, H! h+ n
klick on the "use" icon that pops up, and move the changed mouse cursor to
4 k* J2 ]9 B! K' `" P% Q1 xthe item on which it should be used on.
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_______________________
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1 {' K; Z. Z: F, H. G, P9 v l% [[WALK] 3. Walkthrough:
, p$ o0 R' T% j w- v# R; q. I7 v_______________________
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9 v0 s2 k/ O* u# `3 f* u6 N& uBefore we start: Remember that you can always press the space-bar in the game
6 y p2 g1 i; y' V( \' B; Eand it will show you the important "hotspots", where you can interact with an
. |7 {, B% {" |; ~, R* Z9 W4 t" Vitem or person, or pick something up.! p) `% o& C# P6 w0 O
So if you can't find an object described in this walkthrough, just press space.% v4 {3 B! d2 o9 y0 r0 ~
* Q8 Q) Y4 H/ {. g2 K
+ C6 [! N8 g7 z% }& r[LOND] 3.1 LONDON
( X3 L4 Y- z& X$ \------------------. Q) |) @2 x) F+ l
% F _0 j: R, W2 Z% @( [3.1.01 London, in the loft
/ e3 a; k t( X+ X( M! g# L--------------------------
3 q/ J4 m- ?5 L; a7 t0 vAfter the introductory movie, we find ourselves in the loft, controlling 1 u& H2 B/ `0 Y3 R% b
Cathryn.
. J4 @' H8 P0 W3 R8 n: Q5 Z+ i" w# ^0 i; O
# e' z3 H+ x9 n d6 [+ L9 VExamine the Newspaper. This way Cathryn learns about the origin of her birthday, o) |# H% m& V. @% V( @8 Q
gift, and the death of congressman James Henston.8 o# v: ~# W# C3 p K2 K( z
Use the answering machine twice to listen to a message from Cathryns dad and 4 N# W& ]! K1 |6 d5 m/ E1 }
her friend Tom.
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* V$ v% Z7 e i9 MGo upstairs and left into Bernard's room. Talk to him, and on your way out, 8 A$ J7 c% s3 |2 n$ J A9 B# S+ \
take the magnifying glass from his desk with you.
1 N n4 W' c$ q, m3 i' ^) aOutside, go to the right, to Mike's room. His door is locked, and he is busy./ t1 V2 ~- {6 j7 g" Q: _7 Z
So go to Cathryn's room further to the left. 9 b2 _' U2 E; j1 ^/ x
: r+ u" o v5 Z5 ?- R. K0 e# `In "your" room, get the compass from the desk, and wait until the guys call
I. ]5 q' `; h7 zCathryn back downstairs.
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They tell you about their new "job", and Mike asks you to fetch a device from 1 [8 O `" [" ~& V6 o
his room. So go upstairs, and in Mikes room find the "console like" device on6 [, F0 t2 f: h/ o2 d
the right side of the game screen.
2 k& N* l2 l7 o& I5 i/ pBring the device downstairs again. ! n# a. A! S6 D! _
; L2 O# ~, A! E( @After they finished talking, use the phone, and after talking to Tom, join the
; _% T* S* P' j0 pothers outside.
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Use the van's door to drive to...
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1 r. a4 I6 L, Z2 S6 z3.1.02 London, The London Eye4 U% S5 g; ]4 m- X
----------------------------% B5 O% g8 L3 k/ P/ ^
After arriving at the London Eye, Cathryn and the new client board the Eye and7 P, I! I1 ^3 F- `+ x
you are in control of Mike. ; m+ O; U8 {9 @" K* T4 q
Your task is, to match the wheel's frequency with your device. 3 m$ \# ~4 `- G1 |- n! Y: S6 w& C
You can change the frequency and amplitude of the sine and triangle wave.8 @# y+ i: f% @8 v( I$ s: I
First try to match the frequency of the sine wave, so the wave's highest and - p2 m3 a) v# I* p$ b4 u' T
lowest points match the wavelength of the upper wave. $ }) T/ o, E3 d* Z/ j8 H. T3 s; F
Now adjust the frequency of the triangle wave so the "jittery" part matches as - I& P( G, T9 {+ f H& \2 N v5 b
closely as possible to the "jittery" part in the middle.
9 S! ^: P+ T/ V) O. w0 n* vNow try to match the amplitude, so both waves match. 2 I5 j4 l% x& m2 _* `+ Q; h
# J" m) \' Y0 y0 a0 M
If you can't figure it out yourself: There is a timer running out in the upper * B6 `' q! O) {/ ~. k* e
right. If the time ran out, you can use this button there to solve the puzzle ( Z- P5 N8 c. h: x
for you.9 V) m; T4 W0 ?5 O3 N
" \3 S2 T; B R9 q2 ?" h7 ?
You are asked to find a Winston Churchill portrait.! E! ^; }& Q* W5 g& O
9 c# A* m) [2 y6 F3 i* t) mWhen you return to the ground, use the van again to return to...
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8 p" o D; q3 R# Q# W3.1.03 London, the loft (after the deal)
$ H; |# ]. j% [---------------------------------------' n% X( p4 j0 y9 L5 t! z, c
You're controlling Cathryn again. Go into Mike's room and talk to him. He asks % D( s2 g0 |& l3 H
you to find his USB drive. Klick on the table to the left, and get the USB
; N5 v1 h7 \, b6 d; q6 Jstick right in the middle (what a lazy bum Mike is).
& x+ Y2 Q+ `1 RTalk to him again, to give the stick to him. 0 K& `4 k% C8 R; m3 i! u- ]6 p8 w p
You're now using Mikes computer, to find out more about the Winston Churchill
/ T: Y+ i6 A3 z0 upicture. . U+ t% r+ A) Y& T! A/ H t% S5 C
So start the "IceBear" Browser and search for "Winston Churchill". Follow the
5 M ]3 u* E% Ffirst link and klick the art database link at the end of the article to find ) l* \" B% x( |. U. H
an image of the portrait. The image is automatically transferred to the USB
7 y- } s* A# Edrive and you need to exit the PC in the lower left. 8 A. M+ _( s9 g9 E' H" t/ |
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Leave the loft and try to use the van. Cathryn decides to go on foot to...( X7 M1 ?4 L3 w6 @# r. B
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$ ~- e4 R# S# ]) i6 B" ^6 M, G" Y3.1.04 London, McBride's atelier
4 A% K! l. E$ s$ m* t0 {, ^* a-------------------------
$ x9 A6 ~* ? [9 p) dTalk to McBride and use the USB stick with the projector. Talk to McBride again
( ^$ T5 l. i! e* W3 land return to the loft.
3 \/ ^* ~2 {' ~+ n' EAfter a short cut scene you are now in...2 i; s! N2 Q4 F/ g( U8 `
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- N' M' i: X; G% S' |3 I3.1.05 America, Jack Stern's office# W; \- r# n b1 P* I1 s( \ p
----------------------------------3 Y8 C( [ F, G% J$ P: M3 S* k+ ~
You are now controlling Jack Stern, and are asked to investigate the death of
( G) }# v9 R C2 a! r7 p; EHenston. Examine Jack's desk and pick up his police badge.
' ?, z! V$ s, i) QUse the computer and open the ThunderBolt e-mail program. You will recieve a
: u8 C+ e- Y: ^mail with a phone number. Open your inventory and use your cellphone to call
: @7 H( j6 `# N* C& Z" ]Bellicoe. After the call, check your e-mail again, to get the password for a
; M) o- K) j4 s+ D* |4 L) t% T9 \van waiting for your arrival in London.
2 u- M0 }- d/ [9 ~7 n4 M1 lWhile on the PC, use the browser to do some research. Look for "James Henston" # S* q$ B/ I2 a+ P2 @2 S- M( S
and also follow the link to the "Rhodes" foundation.' q6 \$ W/ x! `6 `
Use your cellphone again to call the airport. After the call, check your mail + g3 f! M3 A A9 |- Y
again to print out your ticket. Get the ticket from the printer and leave the
( r+ n, C. [4 h, Foffice to...
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/ r0 \7 g) r* R1 g$ o' w6 _. S% v3.1.06 London, airport (with Jack)
) ?& H2 U% Z, \1 B# E1 H7 N2 }8 R---------------------------------
% ^& `& w O8 a' P' wGo to the desk in the foreground and ask for the key. Use the elevator to the 9 A6 a% c- f; T, W' h! P
left to get to your van. Use the key from your inventory with the van to get& ~( e( p5 g# k/ l6 e* V
to...
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3.1.07 London, foreign office
) t, A; l# t0 F, N3 Y/ i+ o----------------------------7 ], j& v5 r3 s$ ~
Meet Bellicoe and talk to him. Then enter the office. Look around and take the
8 H' A* m6 p( @7 Xcalendar from the desk, and (if you didn't already) look at the painting S. v7 w. w) L1 J' V" k
behind the desk. It shows Cecil Rhodes. Now open up the inventory and examine 1 ], E. u% {. W
the calendar a bit closer. You will find clues about "Nancy Jenkins", "Laureen ; z7 _ C8 l2 u! W$ e( p9 r& I
Myers" and a company called "ArtTrans".
! Q5 w' f! z. y4 y9 F- G0 H0 PGo back to your van, and use the internet to find out more about these persons + Y' \6 Q/ H1 K' z1 G# q4 W+ {
and the company, especcially phone numbers. 7 y' ] W! W) Q
Use your phone to call Nancy, then Laureen and then ArtTrans. You will learn,
& O f% W5 j! H% H+ Pthat the company returned the picture of Cecil Rhodes, and Jack will remember
/ t/ d1 E. [! ], ?% a1 Isomething about the "G8" summit, so search for "G8" on the van's internet. / |( ?" m; `3 P5 O6 z3 E
Go to the front of the van to drive off.
, x5 A- }( X3 S7 b! B7 p; |You return to...
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5 D$ M3 X+ c2 B8 V3 E3.1.08 London, the London Modern Museum" ]+ a- t9 E7 U7 C" D/ g
--------------------------------------
& Z3 A9 Z! ^; z" D" J8 dYou are now controlling Bernard. He and Cathryn enter the museum, to scout the
" ` C5 {" k' C- Z% xsecurity systems. Let Bernard go to the left to examine the fingerprint sensor
: Z$ ` ^5 n0 |$ O7 m- ]# l9 Y* j0 _next to the door. Get the brochure from the desk, which contains a map of the . F3 ^8 u% P5 E. X3 b5 V; ^
museum.: e; {% [. f3 |, a6 G
Use the brochure with the two cameras in this room, to map their location. Go
5 k% U' @6 h4 S4 k! uto the back stairs into the cellar and also use the brochure on both cameras
" T8 O- G) b1 w' i' S! |1 C(the one in the front and the other one only visible as a red light in the 0 j+ r# I& B' H, H, K$ ^' \
darkness of the background).
* U; q# t3 P- Q4 I+ hReturn upstairs, and go to the right into the room where Cathryn is with the 4 c0 k/ J* w7 P' f
guard. They will leave the room, so you can map the final four cameras in each
3 b! {* E! p( y# E9 p$ E! |; Kcorner.
( X! |' X1 w5 l. G& E4 w+ B8 fAfter this is done, you change to Mike. You need to help Mike hacking into a 4 S( g' y7 w5 v' B
network. Klick on the Notebook and on the hacking tool on the desktop.
; ]; O1 h \' m" k+ t+ ?( V# d) nYou need to find a route, that has a latency of 24 or less.
% o! \4 P; |1 N2 |9 YTo do this, follow this path:( s, q( t: R3 F
You start at the bottom, and go up (Latency +1)6 |/ c3 A: [2 }4 e* L" b# c) w
Go up right (Latency +2) U8 {1 C, L8 L; g2 H/ h8 ~
Go right (Latency +7): f. {5 ^+ S% x b
Go down right (Latency +1)
! b9 l; m7 ?; Y' z" E/ Q: sUp right (Latency +2). M" H! ^4 q. o( z
Up (Latency +1)8 r: I3 H* @6 T. R! @/ ^ P
Left (Latency +2)
1 ~) H1 `7 g; _& Z6 |+ h1 jUp left (Latency +1)
: t6 T D- E$ w& X8 {5 Q$ D2 eLeft (Latecny +2)! Y/ Z9 ?2 S% q* }" _+ Z% A
Up right (Latency +1)
$ Z+ ?$ O8 P+ x. @/ r8 cUp (Latency +2)7 _! f; v+ q% D3 K8 O% n2 |
Left (Latency +1) and finally2 K( ?1 ^ l) V& r& U& {' W+ x& q
Up left.
& y& u) _' z. `0 w: y* z1 w
, B; C/ Z8 j2 P% F; TAgain, if you don't know how to solve it, wait until the timer in the upper : P% x/ k2 }( h' Y- V6 b
right runs out, and you will get a solve button.
0 V$ U4 E \. k- V3 Y6 S y8 k$ _8 k' k4 Q
The game returns you into the Museum in control of Cathryn, who should go to
% |) Y8 o/ v5 h5 _' ]+ Wthe room with the portrait and talk to the guard.
/ P- B& t, A3 a( hGo outside and go to...3 x' {; p3 k/ V5 j( b4 k
, n' G- K$ M: i
( [( }2 \0 N5 Y2 B9 W
! ~" z6 t( h- U+ |& S; J% r. X# m8 J
3.1.09 London, the pub
. g- L# r* w4 J---------------------" J( t1 h( x ?1 m
Talk a bit to the bartender and you will get a beer to accompany the museum
4 p6 X1 ^. H0 t5 M9 T$ `guard. After talking to him a bit, he will go to the toilet.
9 R' Q _- t5 q8 I5 N+ l9 NAfter he's gone, pick up *your* glass, and exchange it with the guards glass. 0 a( f, v7 s; p( W- C
Klick the in-game map in the lower left and choose the loft to return to...1 ^9 N6 Q) N- G: a9 \; c
3 Y3 ?8 F$ M$ x1 ?4 G% y2 C) L. s, U R
5 }& E7 x/ ?, T; t8 \; B* [* U$ G: ^& R1 S; x& r- B: i: ^+ E
3.1.10 London, the loft (after the London Museum inspection)
; ]! ?/ E' m w3 g" p8 c7 G0 C------------------------------------------------------------
5 S, v" Y0 \$ N+ D, y) f. yUse the magnifying glass on the museum's blueprints. On the plan there are two
6 v! d1 @6 k+ \! n( Etubes leading from the river Thames up to a small room. On the right side of
. @+ u; f/ _9 p) ethis room is a door, that separates a corridor to the museum from the flooded
) ^/ Q" F* Z) v; ]: R% Uroom. Center the door in the magnifying glass and klick it.
7 P' Y, o) P0 M9 q1 ~7 KYou decide to examine this door, so head out the loft and down to the pier.
) G$ }/ H8 O# CYou will arrive at a jetty in...8 F4 [# ~; F2 c9 r/ l, B0 m
: h0 {/ k% h* J$ }! ] v- [8 k0 T% e0 i! n3 K: Y! t' L
; Z- s# [6 y k7 O/ r0 W! ^
- H! z5 I! f( F+ Q! z& |3.1.11 London, at the Thames beneath the Museum
, a6 j) L* t% i( u4 j-----------------------------------------------
* w# A5 A6 a4 F# ~' c8 eCathryn will dive into the Thames. Swim to the right opening and examine the $ t: b/ O0 ]! |7 d2 P
grating. Use the grate to tie a rope to it and to pull the grating away with + g3 _0 g) B- u5 l- g5 T
the boat.
/ d) ~7 k' P. \5 ^9 z+ G9 gEnter the tunnel to the museum, and go to the door. The door has a lock on the
( Z% H( |5 i" M xright side. Examine it. The writing is too small, so use the magnifying glass
% l4 V& q$ @9 v, m/ o8 Qwith it.
/ @2 ^- R! o4 Y( ]& f, Y1 CMeanwhile Jack Stern will appear and after a cutscene you're in control of him
. J- e2 ~7 W0 sand head to...
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+ F: z6 E( g% s) a8 t( g: l M* h
+ e2 [; X: U; j
1 N2 T* r/ s! c4 w K# c3 v# ]4 r( K F, |
3.1.12 London, at the London Modern (Jack Stern)
( u* \# \9 N" R. i' @& q8 _------------------------------------------------
: E. |5 `+ b/ H( iIn the museum talk to the guard about ArtTrans. Leave the Museum to visit the . _6 A# w8 W. I! J7 _$ x' l, t- j
pub. Talk to the bartender and look at the newspaper on the bar. Talk to the ! _2 o+ b3 k: D ~+ |
bartender again to learn about London's CCTV system. 9 H: B Y8 ~+ G9 {0 q; W/ n+ _
Jack wants to call his boss to ask him about it. 7 b2 j% i3 {" w) ?/ k6 V. l
After another cut scene you are in...% P E' @4 y1 P! ?5 {
* v% x0 h h. B1 |% G% f) _
" K Z% N( j# ?- x
$ K! k m# \" k+ k4 Q8 ?+ T
. ^# `7 T7 u- K6 t% \3 F3.1.13 London, the loft after the inspecting the Thames entrance7 `, X v5 g3 N
----------------------------------------------------------------2 w3 F; V( I/ j
You are in control of Mike, who tries to create a duplicate fingerprint. Go up
; q* @9 j, N0 f- r Bto Mike's room and klick the table to the right of the computer. 5 L N, k% ]6 w0 l" b7 N
Take the silvernitrate and use it on the glass. Turn on the UV lamp and get the
. P& y7 h j( u, D6 yfingerprint. Go back to the sink in Mike's room and take the rubber gloves. Use " t( F5 K2 I% O1 @+ m0 R8 }) N6 c
the fingerprint on the gloves to create a fake fingerprint. 0 s! h7 d4 S2 x3 B6 y9 x2 p, j
Go downstairs and talk to Cathryn. {( T/ J, u& E7 R3 V5 w3 g) X
Before discussing the plan, go upstairs into Cathryn's room and get the
: m' w8 b6 b/ R- Y+ Gflashlight from the desk. Go back downstairs and use the projection screen to 4 h. N8 @' O: S8 u0 d
start a cut scene. ) R7 o: y! |# _3 [- s' {% F
After that, go outside to the...
+ z6 `& P& W' M9 g9 ]3 y9 }% T
9 y' V. i& C7 y+ J! }3 x0 u
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1 p5 h7 a5 p0 |! D6 y
3.1.14 London, atelier of McBride after planning the heist7 l' C7 S9 ~" n9 r: {
----------------------------------------------------------
+ m% Y2 J) e+ Y, d' rTalk to Robert and get the copy of the portrait. Return to the loft and at the , J A) {2 D2 y6 R4 h, e
pier, talk to Bernard. 6 c H, {& S5 O' D
OK, time to do this. You are automatically brought to..." j+ S& }# c8 `7 o% l; {- s1 |
3 _! \0 {, M# }# P( W1 I1 V
1 B7 p; `# w9 m$ X# V/ @
' n) `* K! }! |6 z* X/ B) V* f* j: X; f( t% \1 T' p
3.1.15 London, cellar of the London Modern Museum* m- m3 e6 }" G7 m
-------------------------------------------------
2 p% E' H- b: U: F7 f( DCathryn uses her cellphone to call the museum guard. Use the bumpkey from your 7 z. y8 w$ s. ?: T
inventory to open the door. The control switches to Bernard. Use the fake
( w2 m- v5 E2 v0 u: j" i% jfingerprint on the fingerprint reader. In the control room there is a cupboard / |, o3 M7 Q! Q, Y1 w( j
with surveillance equipment. Pull the cable from the cupboard to disable the
]' w X% s6 A& gcameras. Cathryn now needs to go to the room with the portrait and exchange ' k; z- v" k9 f! h3 _
the pictures. On the way out, the alarm goes off.
) [6 c( A L8 l8 S2 bJack Stern is in front of the Museum, talks to the guard, gets mistaken for " ]. l0 z5 e \5 q7 ]% ?# ]# T9 r
the thief and arrested. After this cutscene you are back in...
# X6 \" H* ]/ B7 q
* E. u4 {* s5 a% X3 B6 ~0 X% @2 q; y" q
/ ^/ U! D+ x$ \) }9 D% P
$ m+ I+ H* z( |" c9 S
* x( }. O7 {% S2 c8 I4 H3.1.16 London, the loft after robbing the London Modern Museum
8 {1 J. j* m3 U4 L--------------------------------------------------------------. j* H' f* [0 N% |, Y4 F8 l' H
Use the Map to get Cathryn to the London Eye. You will get a new job to get a
, I3 u* C, [3 K+ jportrait of Washington from the Museum in Paris. 0 G/ _, K `1 i- |9 e1 d
Get back to the loft and use Mikes computer to research "Washington" (this will
! B5 \/ u- [2 h( zcopy the image to the USB drive again), and also look for "Museum Paris". 1 C, f; x N' o* U$ V# N% a
Go to Robert's atelier again with the lower left map. Talkt to him again and 7 [5 T1 q+ I9 D5 |# L
connect the USB drive to the projector again. ' q/ Y8 ] |, y4 C5 `! R" x
Return to the loft, talk to Mike go back down and use the telephone to call 3 @/ R7 N. ^0 f- ]* Q! Q/ `
Tom. After a cut scene the game returns to...
) a2 w% t. n3 q3 M
4 }1 t5 z! g6 ~( r; d: [' \7 N. K, p- {7 |, s, ]2 U1 x
' B6 n8 U; L4 V
4 b5 {" G y B ^6 `# g( b" L3.1.17 London, Jack is back at the London Modern Museum/ D' T+ h1 k8 `" Z
-------------------------------------------------------
$ L0 Q2 e" H" N& [6 K0 `5 |( c6 R5 BUse Jack's cellphone to call your boss. He promises to send some CCTV screens - H' f" O2 n. l
to your email address. Check your mail to find them. It's a photo with a 6 G I+ }1 J. z: |+ H9 L K0 [/ Q
license plate. Call your boss again, to ask for permission to use the license 8 _, b* l4 B' z8 \$ y" v# ~
plate identification program. Check your mail again for the granted permission ( e* x Z1 V2 g
and launch the application.
. Y% j3 q1 q: u. s/ [8 `5 c7 `Look for letters and numbers that can be easily modified to look like another * Y; k. h% ~( X/ Z
letter. For example, masking the two upper bars of the letter E with yellow
* \; r& K: _; u* J( ztape would make the E look like the letter L.
0 x" F5 a. V( S P" E9 sIf you can't figure it out, wait until the timer allows you to solve it for you 6 Y2 z1 Z' Z" f9 ^, T
or use the license plate EPO8 PXW.* n6 N, Q/ T7 |9 y
This will allow Jack to go to the address of...# d; b" P- X4 O* \, H% {
! Z8 Y) S! x9 ^, a Y5 P6 P, |+ a0 `) h% z3 g% s
7 G) V$ h% }: Z4 {0 Z/ ?+ B. N4 K1 |2 P+ @" b6 U( N
3.1.18 London, the loft after Jack found the address
( B3 j; P; N) Z) g! t---------------------------------------------------- B4 s8 l4 w5 m- w7 |' n8 L
Using the police badge in your inventory will produce a bumpkey. Open the loft " g6 q9 D- \" @2 r0 j& H
frontdoor with the bumpkey to enter the loft. k8 A- \8 R9 F- M
Go upstairs and examine all rooms. In Mikes room, Jack will find a business : Y1 D% p8 R: N c: R" t" y3 N
card sticking on the computer monitor. Examine the left table (where you let ( j% I S2 t! T8 E4 J8 V; ^, N7 e
Cathryn find the USB drive earlier) to find some traveling documents.
- } O" _1 X4 m/ DReturn to the van and use the computer's internet to find out more about the , ?* @9 o* q7 A8 I
"Megabase" company.
/ d6 U, w5 ?3 ~Call the company to find out Mike's cellphone number. Try to call Mike, but
% I! ^3 [4 _! ^9 ?2 w: P; _he's not available at this moment. So call your boss instead, to find out the
' R$ ]% Y& W8 ^ O0 c: x/ Kposition of Mike's cellphone. Use your email to find out, that Mike is ! |, w# d5 T9 X9 U8 J
in...
L4 u( p0 P/ x6 s9 s* v
( b; B7 q; F; }* R+ U) q5 |& N
0 T2 L6 Y" q4 M- C+ Y& B3 J: ~" a4 b7 a R4 y9 h
[PARS] 3.2 PARIS
* V' H5 v. R( V----------------* G- R. D: i) } b
( _ ?6 K6 V# V0 j3 n* \
3.2.01 Paris, at the Musée de Paris
- z5 c; O) U+ f! t8 w-----------------------------------1 b1 c7 v* X% [
Examine the stand with museum brochures. However this time, you don't map the
. X3 e- y) n/ s5 q# \ ysurveillance cameras. You clock them with a stopwatch in your inventory. 8 ~) U% O4 ~5 t- |* X
So use the stopwatch on the three cameras in the first room. Go right into the
! x* E. L7 n4 b3 p" I6 g# lcellar of the museum to find another two cameras. Back upstairs, go into the
: R5 m& y8 u. y2 Z" T6 W+ z* ^background and to the right into the room with the Washington portrait and the
" V) T3 q# P7 {1 ~0 glast surveillance camera. Examine the portrait and go back. Go further back
. a8 l8 `. W& `, C& `into the museum, and the game switches to Bernard, front of the museum. s) D( u4 ~! N& o
+ W8 a: ?1 U" ^) k: nTalk to the museum guard in the window on the upper left side of the museum.
" C* H1 x/ h* qYou will find out some interesting information about the museum's security
6 Y1 a$ P9 U: k, esystem. The game switches back to Cathryn.
* q& I' H4 r0 Y5 \3 v
. }; F; D. T8 ?Cathryn goes further into the museum and talks to the guard and finds out some # s% x9 b2 V; z" _6 n2 ]. Z; q
information about the catacombs. Leave the museum and go into the van. Use the
+ _( i! ]8 c3 s0 O! U Elaptop to search for "catacombs". This will lead you to...8 E8 z3 z' x3 f8 W! `; }
: o1 y# e$ m9 e; g
1 \# x9 ?7 m ]4 R) n
: I1 Y0 a! _8 [: d0 K: Q9 q# f
3.2.02 Paris, in front of the catacombs
! Z o6 Z( v z; ]! g2 x---------------------------------------
% H5 b6 D9 j7 x2 w: a/ w$ JGo to the small ticket booth and enter the catacombs. You will come to a room
4 g# E- I# G2 z- _7 `) L/ b. Hwith a gate in the background. Looking inside, Cathryn finds it to dark to see, + y0 ^" l1 V/ q( g' k7 a
so turn on the flashlight in your inventory, and you will discover a grafitti " B' r/ z( P, g: g: k
on the tunnel wall. The grafitti hints you towards a club in Paris, however the 4 K$ J6 L, n- P* }: c
game first switches to Jack who just arrived in...6 ?. d1 d9 X# }5 c! @& w
2 q4 T. h* V# {$ w- C! {( B/ E, m3 U: R) X$ z: i! Z# F( i
3 ?$ r. N2 C4 Y* h$ o
+ V# y1 m: l2 B0 l. _2 S3.2.03 Paris, in front of the Musée de Paris in Jack's van1 j+ [7 d: x: y
---------------------------------------------------------- x/ O- `0 k: D0 I5 s% c" |* m
Call your boss to get an updated location of Mike's cellphone. . ], L* y" x& U1 ?, ^ O/ A7 R
The game changes back to the group who just arrived in...
! {5 u1 r6 J! p5 k/ v; a) A% q: f
* u% H$ z Q3 T7 q/ u; p! ~" `
3 b" A+ Y5 E% p ^' a
9 ^$ T) [* H, w% x! Y2 x$ n! p
3.2.04 Paris, in front of the "Club Électronique"
6 D7 n+ U8 q/ O$ i& v7 }& H3 j6 I-------------------------------------------------+ b: a: y6 Q& h" m* H
Try to talk to the bouncer in front of the club. Try again to bribe him. After " q9 q$ M: B' l9 K( O
two unsuccessful attempts, go to talk to Cathryn. With a trick, you go back to $ {/ w9 h* d% h* f) U! u, L, X
the bouncer, who suddenly has important business to do, and you can enter the
1 Y/ P) f8 M; P) h5 Wclub. Inside talk with Francois. After a long conversation about Francois / n! L" }1 ^: u
difficult youth in Surinawa, he shows you the map to the catacombs. Use Mike's + r& D( ]& j2 D$ T6 P0 D
cellphone (running ScummVM by the way, if you examine it) to snap a photo of
' i4 t, M& ~2 e2 c0 B7 H0 Hthe catacomb map. & f( {9 t5 B# g5 B" [
Leave the club to go back to the catacombs. Before you try being Indiana Jones, 4 E6 o5 C' x4 r1 H% ], c
the game lets Jack arrive at the club, too. Ask the bounce about Mike, and the
7 T: S2 X1 m6 ^$ c* D" `game cuts back to the group with Cathryn back in.... e9 N. \* Y+ Q1 l% Z i
5 W! x1 d, m5 c o4 Q9 o
1 t7 B0 L+ O) Z f2 m3 c" t# S, R: Z+ B
8 d7 ?+ ]+ f/ e1 M5 j4 J
3.2.05 Paris, inside the catacombs" ~+ F2 x2 p3 t6 {6 D
----------------------------------1 K$ g" x5 Q. B4 z0 V' v/ e
Let Cathryn use the map of the catacombs with the brochure map, and you can now
l1 `6 H; _- b' V) O8 ?& Tenter the catacombs behind the gate. ; E7 i, R3 X9 E! s. J0 K
As soon as you see Cathryn in a "sort of top down" view, you can click on the ; r% V8 w# _ b7 v8 c( R
map icon in the lower left, and you will get a "detailed" map view of the
& D% y7 R; a2 J" l s6 hcatacombs.
9 s- I+ m: _2 f/ e; ^2 Y$ Y+ m( z% t$ }* d% Z
You also get a compass in the lower right. If you click and drag the ' w0 k# O8 t% `, y6 ^; P
rim of the compass, you can always turn the "North" of the compass to the
& E3 f9 h/ v: w+ \ c/ J2 |' dneedle if you have difficulties in which direction you should go now.2 L/ }2 t& x6 |. D8 k) d* _
3 E9 d) R% q" A: nBeware, that the camera angle will always shift, and "north" is not always up ' k- x" G/ n" i7 C t, b
on the game screen!
7 y! l- i A b& u. N/ N, QKeeping these two things in mind (shifting camera angle and turnable compass),
$ j! f/ R X: K6 wtry to find the storage room with these instructions:! o) x: e4 X( M" I' n3 P* J6 a
7 t/ m1 P( u6 \ B& HGo north twice.
4 s0 i. _( D* O7 x4 ~You will arrive at a room with a wagon wheel.9 ]2 N; t% d; H7 S
Go east
9 D. L7 ?- I' z' |5 p0 O: aGo north.2 g4 s3 {$ r |1 J
Go east o# t( _! ~* e2 N+ ?
Go north. 1 E: j# s6 d8 k" {8 X0 \
Go west.
3 s1 |! t7 s0 \( Z) x5 Y3 c: d6 kYou will arrive at ...
% @" ^6 \6 L, n8 M+ U5 h2 p7 }0 h0 ?; y9 l2 d
6 }4 {( ?' N5 w8 |9 M2 h
+ k/ Y* @( ~ |$ R' m3.2.06 Paris, the catacombs in the storage room8 Y5 W6 M6 t( ? p0 }2 {
-----------------------------------------------
( V1 t8 j* w( m0 E; e& d, kIn this room turn on the flashlight and find the switch on the right side of
) `, Y" J( I# F* f6 \$ lthe screen. You have found an old ammunition depot, that Francois warned you 6 S* x3 O) G$ N: t7 z
about.
, }" D( o8 V9 E5 h5 fKlick on the map in the lower left, and klick on the open door symbol on the / ?( W9 {( Z1 Q4 E4 c u
bottom of the map to return again to the + J: O' a- }9 N7 j3 n0 Q
: Q; @# [* `4 E
, u4 j& k* q! K5 Y, x/ U" w% K& L* A& U2 ~' U& l T! O" s7 O9 Z) S% B
) p" ]5 w$ s6 U. s0 F! W3.2.07 Paris, catacombs entrance (finding the Museum)
4 B$ y0 [/ j# s% Q2 r9 A" @----------------------------------------------------9 r& E% {/ L7 m. u% P2 D" N) B) X
Keeping the hints from before in mind (turning the compass, and that the
5 R: u) P- c" Q Wcamera angle shifts on every screen), follow the following directions:2 q0 o0 k$ s5 U* y7 A
7 S7 k7 }* U' ^
Go north twice/ \3 S2 c2 T' |8 \& y# u/ s
Again you are at the room with the wagon wheel.& t1 M# N0 O* c+ ^2 t" j% K
Go west this time. 2 `+ R7 i& ^8 e1 l9 Q
Go north three times, until you can't go north any further. , p A4 M8 K; t! ]
Go west again.
. D. w- o$ ` M; P. B. ?Go north) j% N) @ b2 A X0 e* R
Go west, and you should arrive at a wall to the museum. 2 p; y' W3 L# j2 N
# h! u' t8 A* p/ R, z. W+ F* l+ C2 pAfter you discovered both rooms, Cathryn will go back outside, and you need to
q! b8 H0 l1 o# t f: yuse the van. 0 L2 V6 y1 m- G' G5 M! G$ e; R
( ?, o3 L* V8 i0 ZA few days later, you will find yourself back in...) d& I( z# @' s& _
+ G4 p6 C& p- i) W
1 ^ p- g8 ?0 |9 P; o( h% d+ P9 p% e4 Z. b
4 v ?; V* _0 L# U' n/ d9 y3 k6 f
3.2.08 Paris, in front of the Museum, before the heist
* a: f0 p, I! \, l! J+ y5 E5 j------------------------------------------------------
/ s& S8 I( g1 _* `2 j5 HBernard informs you, that someone probably was in the loft while they were " _- s1 k1 m0 ]* Y+ }2 T' k1 a
away. But nevertheless, Cathryn ends up at the Museum wall in the catacombs. / N- |8 J9 {2 D( C
Turn on the flashlight and find suitable places to put an explosive. ' D4 @& X' t4 r' G# l
Press the space bar to find the "hotspots" on the wall. Klick on them, and
S, u. [. e- E. L5 q) ?$ l. _Cathryn will either tell you the spot is unsuitable, or that it's a good spot.
* F* U' i9 P: W; W: x" _ w7 eAfter you found three spots, the game will change to Bernard, who is in...
4 U2 w7 u, ^" F! p
/ L* c' C# L5 ^9 _
9 r) H+ q! G Y, i
: f& R; U2 P0 {6 u8 C
7 I* X, E2 B# S1 Y+ Y. |3.2.09 Paris, in the storage room preparing the explosives
4 k; ^8 h" Q; m- W% K" u2 I----------------------------------------------------------7 @% e( ^3 c) m; t( j% H+ K
Find a few pipes in the storage room and a crowbar on the workbench. Open the 0 h1 _* ]! D- Y9 r1 {
crate with grenades on the left. Bernard will automatically take some. 6 R* f3 E4 `( G3 ~& ]& g; L7 v
Put the grenade into the bench vise, and use the wrench from your inventory on
0 t+ S. G; _) _8 V" P7 _9 Y$ pthe grenade in the vise. Use the opened grenade with the pipes in your 4 l2 d# O9 Y8 E) u- A& _0 N
inventory.
$ u/ f0 u7 Y) m) h/ q* V& g' ?Meanwhile Cathryn can drill the holes on the places you found earlier. To do
5 C/ K& L6 W* l" [( |this, use the drill from your inventory. After a cutscene Cathryn is now in...4 [/ B' i. R7 R5 c# G1 |' p1 Y
* _( A* `& A: Z; ^8 p- E
6 U' _% ^8 I# i, E& f$ O# `9 n8 m5 n/ U8 d& f
& P1 Z& B$ F5 _1 y% A
3.2.10 Paris, inside the Museum cellar
, y* w& X, I K/ |3 ~" r--------------------------------------$ l6 G" J9 _# }# I; u
Go into the room with the Washington portrait. Mike now has to reconfigure the / c: t/ i! Q0 M, V% P. [: B
laser barriers with his laptop. So launch the laser barrier configuration tool
- }) v1 ?5 n5 R# D) _8 gon his laptop and try to find the correct setting, so the beams will flash in
# l) |8 t' _- F! j! L0 a* ~a straight line, instead of diagonally.
% c- n, z7 D6 Y; Q; ^: [9 P2 GAlso the program won't allow "unsafe" combinations. This means, on each side,
. R0 M! y0 }+ j2 f) i4 t W5 Cthere has to be at least one letter from A to D at least once!
* K( f4 o) S5 s& q) t$ q3 C3 V3 X1 m# S! n* e; r0 Y/ M, V
Patching C to C, D to D and A to B and vice versa should do the trick. You'll
: q6 R7 L$ e7 E; Nhave to use at least one combination twice. It's up to you, but remember that / P6 ?9 b; q l) ]2 {
on each side, *all* letters from A to D have to be present *at least* once.8 S% N5 _' T; K
& V1 m! e& ?+ o3 o5 a5 wIf you can't figure it out on yourself, wait until the timer in the upper right
7 Y1 @; r& _7 ^" qruns out again, and let this button solve it for you.
7 d! r0 t5 l g" f) Q. ^4 BIf you got it right, the game turns to Bernard, who should walk under the
5 R0 R* V$ x' O) q+ Wwindow, where you talked with the guard earlier and light the firecracker with
2 `! U" p! U3 G3 r+ Bthe lighter from your inventory.
\; V5 C' l1 Z" ~* [* z0 B/ ~Cathryn then has to exchange the paintings and flee from the catacombs.0 R! C8 a$ m3 x) ]: e! q4 g3 i3 u
The team then returns to...3 ^0 l. W, {8 \' \' Q; G
- t+ e, g B. k# n8 B
6 u8 ^! ]. }+ P# h& c
4 ^8 H9 t3 V3 b5 h4 V+ B. D1 H3 F% C& K# i
3.2.11 London, the loft after the Paris heist
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The three discover that the loft was indeed searched, and that Bernard has gone
; I' G2 z( W0 M2 M5 c+ Omissing. Go downstairs and call him from the telephone. Talk to Mike, and after , L% V( [$ |3 `$ p
a phonecall from Cathryns father, you leave the loft and use the van to get to
$ F6 H3 g. B% h s6 X* f. Kthe London Eye. The game returns you to...: N9 V' P# d" p( S3 e2 X
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. T* ^' Q& W0 a* Y* H# @1 c3.2.12 Paris, in the Musée de Paris with Jack after the heist
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% S7 R+ |* y0 g- UAfter having read the newspaper, you drive to the museum. Enter it, and talk to
& B D) s: N: Q. `- V0 |the guard. Get back in the van and call your boss. Your boss is not pleased by
: V( q- ]; t' a- Syour performance at all, but allows you 24 hours to find a connection to the 0 s0 A% v8 p! b" A
case. Call Bellicoe, and head to London yourself.
2 a; A) o. X% k2 z" l6 G. XAfter a cutscene where the exchange goes wrong, you finally find yourself in...
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3.2.13 London, at Robert's ravaged atelier" Y2 t2 w% z1 L$ Z! u- Y
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; a+ `% }& \0 x4 dSearch Jack to get his car key and use it on Jacks van to get to the airport.
, S8 h y" {- r/ h T$ H- E7 Z) fThe team will head to the caribbean, where Dictator Eleni reigns over the
. Y! g: M- A9 I% w6 _: ]" Nrepublic of Surinawa.
; [9 D4 N/ K1 ?! }$ cCathryn arrives at...8 K/ k( j$ ^0 {; n9 n! a
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( T0 ?; N, Q" V4 h- Q[CRBN] 3.3 Surinawa, the Caribbean$ ?- L5 _1 f: a& s/ T/ \; s
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3.3.01 Surinawa, the beach
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^+ y' U1 I0 h9 r; QCathryn should go to the soldier, and learns, that just being on this island is 2 q: f+ `' o0 L* \% i
asking for trouble. So go to the right into the village, and on the crossing go 2 v1 ]' S: F6 K+ }' I6 X; v9 B
left to the gates of a mansion. Since you can't go any further here either, go
. b- L. L5 n/ O/ pback to the crossing. Call Mike and give him a status update. 5 Y( q+ m$ G) b) W5 s
Meanwhile time passed, and it is evening. Go back to the beach, and talk to the . F K+ G0 q" z) l
fisherman in the foreground on the right. On the way back into the viallge, you 1 b' p. q m. S; k8 o$ A3 }
are being reminded on the curfew laws on this island, and that you will need a 0 J+ M# P* a! d$ e/ M
place to sleep. Get back to the beach and talk to the fisherman again. # d$ H9 p' ~+ K% {0 P% X% H
Before following him to his home, call Mike on the cellphone again. 1 ~8 J3 ~" O! A
* N( H9 P- ^( v7 \The next morning, go back to the beach, and the soldier will leave his post for 4 U8 b n) o5 r, i
a patrol round. While the soldier is away, go to the wrecked car, where the
8 R1 E* {7 V E+ ^fisherman was, and get a mine. - A* H$ N5 s# C; K* R3 A$ o
Next to the guardpost, are some stairs to a guard tower. While the soldier is 0 l- b% O& D5 T) }# k
away, go to the tower, and place the mine into the puddle of petrol on the left
( z4 W) Y/ A7 D2 u. M$ tside of the left gas pump.
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! a$ ?/ K1 \- x. ?Go back into the village, and you will meet the gentleman from the evening ' [* C+ k' J. |0 A
before. He will invite you to...
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; z' ?5 S; b4 N" M G' r+ f4 h3.3.02 Surinawa, Eleni's mansion5 W1 w' T/ `, l3 W% u
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In the mansion, Eleni offers you to answer your questions. Go around the room, 6 i: n- ~/ ~: _7 P) P
and you will eventually find a view with a sofa and a small table in the ' B( J9 x- t9 i- T U5 k7 }4 K
foreground, a spiral stair to the right and a small map in the left background. ; R$ f. [% _3 k( u+ Y
Notice the small device on the table for later. & S+ S K# F P, {8 G& n! _+ B
Ask Eleni about the spiral stairs, and the map in the background. Then walk
, c# S& Q& a. K' N6 [0 x7 @around the room until you find a curtain to another room. When you try to pull 1 P/ e6 ?+ [3 B% G! J3 U1 t
it back, Eleni tells you to eat first. . U" a3 K: P2 R# r0 `8 J" d5 K
After some eating and a lot of talking, Eleni shows you what is behind this
6 N1 E4 X& `4 {- L+ D4 v0 Wcurtain. After Eleni leaves you, try to open the steel door on the right. Since
: j9 q4 {3 {& c$ S9 b$ K; C7 _* Fit is locked, go back to the viewpoint with the small device on the table and
+ p9 K3 f; i! y# s& d! C- Ttake it. It can open the steel door, so go back to the art room and open the
+ P8 k5 n6 T t) g2 b. vdoor.
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Examine the first door, and you will find Robert and Jack being locked up in * B1 ?6 `* v7 z4 v4 p/ K# }
there. Look at the control board to the right, and open it. |. C. Q X# b" k: [2 Y
After some explaining during a cutscene go to the map from earlier, and call : l, O- S5 n5 ^, ?% l
Mike on the cellphone, to guide them through the mine belt.
9 a- N" L# ?. c3 @9 QAfter the team arrives at the beach, deposit the handy at the fuel pump with ( x* t# M1 F. ?! E
the mine and return to the Villa. . s0 K9 _& |. R( V, C p
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Now sit back and enjoy the show. |