0. About this FAQ& `4 W" W7 q0 s; p. q9 W0 `& b
1. Characters...........................................................[CHAR]
" Y; B! H; \, P, f( s2. Controls.............................................................[CTRL]/ k1 L6 V5 q* ~
3. Walkthrough..........................................................[WALK]
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5 {+ U* P0 D2 L/ e1 m 3.1 London.............................................................[LOND]
0 m1 K, h( {8 r& {# g6 O+ W 3.1.01 London, in the loft3 R/ e. C! ?& J l' [
3.1.02 London, The London Eye0 h! x/ Y# ~/ M% ?, Z2 x; B, B
3.1.03 London, the loft (after the deal)
# J. S, Y! g8 ], B2 ]/ p( P 3.1.04 London, McBride's atelier' U$ J' l1 U; ^0 ?6 t9 j* c* w
3.1.05 America, Jack Stern's office9 e" ?* [# ~! O8 D( D
3.1.06 London, airport (with Jack)
u: W! B% Y0 w- _2 s% V 3.1.07 London, foreign office) {7 g: J$ M4 X$ C
3.1.08 London, the London Modern Museum4 x8 R* A% L9 e, d$ g' k3 N
3.1.09 London, the pub
; w3 i) e5 H/ u0 f 3.1.10 London, the loft (after the London Museum inspection)
$ \$ Q7 j4 s* P2 h9 u5 H$ L/ x; T 3.1.11 London, at the Thames beneath the Museum
) s: A$ U* ]" m; u, ~ 3.1.12 London, at the London Modern (Jack Stern)
2 T0 M) Y. D5 |1 S5 Y 3.1.13 London, the loft after the inspecting the Thames entrance! T, i' a; Q% Z1 m7 q4 V/ H" w" I9 S
3.1.14 London, atelier of McBride after planning the heist; o' @# o' g( q" H7 X8 m3 h
3.1.15 London, cellar of the London Modern Museum. l$ ^. @2 T+ C1 m' s7 N D
3.1.16 London, the loft after robbing the London Modern Museum
1 T M* B4 l$ S" b1 x/ K, m: K2 z 3.1.17 London, Jack is back at the London Modern Museum
% Q+ S( X1 @0 `7 G& u" e 3.1.18 London, the loft after Jack found the address
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! v$ B+ M% p' C& S2 v) b 3.2 PARIS..............................................................[PARS]
- }- P; I7 E6 L+ w- } 3.2.01 Paris, at the Musée de Paris, X _" } r5 S, |7 p
3.2.02 Paris, in front of the catacombs
1 f' J x t% g0 C# F7 g 3.2.03 Paris, in front of the Musée de Paris in Jack's van9 E9 ]% n7 n) r
3.2.04 Paris, in front of the "Club Électronique"
7 v, @1 F, ~, X+ |/ n" P. Z' D 3.2.05 Paris, inside the catacombs
: I# i3 T3 @" K. X M% k 3.2.06 Paris, the catacombs in the storage room$ y& {) p G6 _9 I
3.2.07 Paris, catacombs entrance (finding the Museum) * V7 d2 n) n( z! i2 f2 h7 F% K/ @
3.2.08 Paris, in front of the Museum, before the heist
0 J) L/ v7 f" b 3.2.09 Paris, in the storage room preparing the explosives. h+ {/ i R0 ?' w$ \
3.2.10 Paris, inside the Museum cellar
2 q. o0 @) T) ^. T( m! d5 S 3.2.11 London, the loft after the Paris heist
3 u" q" r8 J$ S/ [ 3.2.12 Paris, in the Musée de Paris with Jack after the heist6 F) L/ o0 t* E2 c
3.2.13 London, at Robert's ravaged atelier
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# B7 j& i* K, v7 ]5 Q 3.3 Surinawa, the Caribbean............................................[CRBN]/ A0 c1 G3 c9 e- F
3.3.01 Surinawa, the beach0 V6 g/ z+ `4 Y, Z4 c9 c. l
3.3.02 Surinawa, Eleni's mansion
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# H. A, k: v" M4 A
4 j( Y+ O; @5 f L ~__________________
, ]$ j4 ~% \5 o% W) r, I( M G! A- ]
0. About this FAQ
! o$ f, F" C9 e O__________________
: C2 \/ e) r1 A3 E* X2 j! s
# q' u! `3 K7 j# f15 Days Walkthrough v 1.08 \0 h, }; c7 n l' k
/ l& Z1 {4 M: i6 V! B- i ]This is a walkthrough for the game "15 Days" by "House of Tales". ) K/ ]1 Z# _# y6 p g
This guide is for GameFAQs.com by me, Arminator, and it's my first FAQ.
5 x8 [8 X7 B' T mThis guide is licensed according to Creative Commons as follows:
l [+ ]- m# K, N6 ^- IYou are free to share and remix this walkthrough, under the following
* I2 s) d1 @. S, r4 Jconditions:
8 w9 { x8 W" F7 lAttribution: You must specify me (Arminator) as originator of the guide.- x: r, n3 w0 o7 R4 q& c. [! C( H# x! ~
Noncommercial: You may *not* use this guide commercially& }4 {, _* e0 v
Share Alike: If you alter, transform or build upon this work, it has to % P$ o3 ~2 k, S; N$ v w [) T
be distributed under the same license.
. }) P$ E3 x2 g3 J [See http://creativecommons.org/licenses/by-nc-sa/3.0/ for details.
* \0 E5 {. K' @* M2 q2 R: B) k9 \0 s6 t" D5 i% ^$ ?" v3 \
If you find errors or problems with this guide, you can contact me at
2 R, W9 d' J" r) warminator ("at-sign") gmail ("dot") com1 Q/ B0 `5 ^ j2 A
) D1 R9 Y* t' t2 Z- O
$ V. G1 V. S+ f1 e( n4 }4 R_______________________; E0 {: d4 a0 y1 r6 ?. r8 b: R
4 G; r4 P0 @8 u* U' s[CHAR] 1. Characters9 \. f! U" P4 k3 Y& s4 I
_______________________; M* d5 _% @, m8 E8 P* h; i8 d! k
( m) ^6 n, j" q3 Z' L: q/ ^Cathryn Hope' q6 ?' F" A8 u# n
------------4 _* K9 [- J, A( l5 ~
She is the head of the group. She is charismatic, adveturous and optimistic.
2 r+ C/ o; t6 z0 oBecause of her nerves of steel, and excellent climbing skills, she is the 7 Q$ u; e3 t3 h- `8 d O
strongman (or strongwoman) of the gang. 2 R7 D: R" w- E( \# R4 d* }5 m
She is the one that carries out the thefts for the gang.
( U* E. f- [9 B) y( eCathryn is very idealistic. She doesn't steal from the rich for personal gain,
( P" k* {0 u/ [. i f( V& Q1 Zbut donates the loot to charitable organisations.
: L* J! r3 E7 E! G$ D; g1 Q1 |+ c2 u1 X' L& y6 G0 p) g# U
Bernard Dwaele, [+ ]( z" a) z& x6 S9 v1 R, |. |( j5 n
--------------
; f/ A* C7 q* OBernard is the thinker in the background. Tactics and planning are his + B( G1 f" I9 _. [) ^
speciality. Officially he works as an arts adjuster for a London insurance ) D) |( s; O% c% A; k
company. Earlier, he led a double life as an arts thief on his own. But since3 Z1 t% ?( O; l r& Z
he met Cathryn, he lets her do the burglaring, and concentrates on the , H9 ]' R1 ]3 H( L
planning instead. If the worst comes to the worst, Bernard knows what to do.
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Mike Mensforth
9 a) K) j' t6 c& L4 vMike is the man for everything technical. He is a real computerfreak, who can
- d! g; L7 f$ @. c# U6 vbreak every code and hack into any network. With his self built gadgets he
4 S) C" T! B0 _3 C6 Gmakes the burglaries a lot easier for his friends. He also does all the
' H& q6 y7 |( j; k3 C9 Qresearch for Bernard, so he can plan the next heist. In his everyday life,
0 i/ U6 k* ?; @0 @3 ABernard tends to overestimate himself, which makes living with him not always5 H+ E, q' C7 m( e* P$ W) w% H) w, p
easy.
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Special Agent Jack Stern5 k4 s: \/ |$ m8 b9 F+ q
Jack is a brilliant, but unconventional US-agent, who doesn't give much about
7 L( q, F# `. brules and command chains. A wolf in sheeps clothing, who solely focuses on his. z0 P. i' u) I* C
two fisted investigations. 5 \0 O! m" z6 ?; X# ?$ \4 m
His boss hates him for that, but his success of his methods concedes a point 9 J) g" @% h1 t& d
to him and his boss. $ p# {+ Y" Y I" I7 D4 {$ b
Jack gets sent to London to investigate a strange death. 2 ]6 _# ?% |+ ]! s- a
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+ G& u/ G0 f! r9 U7 H8 h___________________, c0 ?; |1 m6 Y! ]0 l9 V2 u1 {" u$ ~; r
* t9 o# |' C+ ]& c) k, t4 ]
[CTRL] 2. Controls8 x7 ^* q4 V; X T
___________________
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You mainly control the game with your mouse. If you are hovering over a hot 6 _: x3 L; ]/ S0 e j/ I
spot with which you can interact, the cursor will change. 0 P# E' _7 X1 V
To help you find these hotspots, you can press the Space-bar on your keyboard1 H" ?2 B' g& D6 W0 j8 u
and the game will show you everything clickable and possible exits.
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In the lower left corner is a small map. Klicking on it, will show you a map, y9 \' Z& p1 s6 ]
of your current location (normally the whole city your're in, but later in
" U! e$ f. p7 ?( o+ dthe game it will also show you a more "detailed" environment.
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& Q0 a2 n$ v4 k1 zMoving the mouse slightly above the map, a small arrow will "grow" from the & x7 o s% l. f
circle, giving you the main menu, where you can load, save, set options, etc.8 {/ j' L) c) k, h
Moving the mouse to the right of the circle, will roll out your inventory.7 @% E# v$ F0 p2 D0 o: o2 b
3 Z4 T, {7 t8 k5 z
To use an item from the inventory, just hover over the item, and it will z' Q. J. \1 V) Y H8 ?9 E8 U
show some options, what you can do to the item (e.g. cell phones will show
, [3 v5 K! J0 @+ b3 myour possible partners to call).
# n3 Q8 K4 H" n9 N: \* {To use an inventory item *with* another item, just move on the first item,
& ]. W4 ^2 S$ {5 Y2 { Iklick on the "use" icon that pops up, and move the changed mouse cursor to9 v. R8 b9 I- a1 c% P( j
the item on which it should be used on.3 C4 Z7 @# ?, h
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_______________________ O1 f& ^5 K5 O% F* a# z. j
9 Q2 j" j! {8 T, O& Q0 `; g[WALK] 3. Walkthrough:+ G' O1 _- ]* R6 W5 d2 I
_______________________
6 G9 Q7 D5 O) H
# u( A& t; X4 A" u+ f4 tBefore we start: Remember that you can always press the space-bar in the game
3 ~9 e X3 t$ i/ R( T# Yand it will show you the important "hotspots", where you can interact with an
, _. a) l; T+ o3 X( Y! gitem or person, or pick something up.
: B$ f- c0 ` hSo if you can't find an object described in this walkthrough, just press space.
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! d( Z2 @- Y$ L, c8 O/ A[LOND] 3.1 LONDON
! Q0 ]0 i& R/ b4 ?------------------4 Z7 i' f( N6 Y. [- X5 @# ^7 m4 T
2 L: R1 h# a( q# d% U3.1.01 London, in the loft
+ |8 @ Q5 o+ m1 [9 V--------------------------& i5 _4 w2 ?- L; t% _& |- M
After the introductory movie, we find ourselves in the loft, controlling 3 i3 O, ~2 F0 N" ^2 ~+ d' Q: T) P
Cathryn.
# K) ~0 z4 q3 F0 E* s' _: X9 p( e+ F% G( k( J U3 }8 Y
Examine the Newspaper. This way Cathryn learns about the origin of her birthday
* z+ ]8 K4 e# F/ xgift, and the death of congressman James Henston.' j" } `, z, Y
Use the answering machine twice to listen to a message from Cathryns dad and
2 ^0 W3 |5 A# S6 n! A6 T, lher friend Tom.
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Go upstairs and left into Bernard's room. Talk to him, and on your way out, + S, N- z! I3 x, ^- ]0 C
take the magnifying glass from his desk with you. - H5 V( a; h4 y2 v$ q# x
Outside, go to the right, to Mike's room. His door is locked, and he is busy.) U3 L& w4 x Y/ a# l0 ?% A
So go to Cathryn's room further to the left. 9 Z/ h$ G; J9 g6 A3 x5 f8 F# u$ k
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In "your" room, get the compass from the desk, and wait until the guys call, S. D" G2 n; s5 C0 @: q
Cathryn back downstairs. / _, D+ v; a J( U1 w, I
3 R4 H) u5 J1 ?6 \7 F( S! E
They tell you about their new "job", and Mike asks you to fetch a device from
7 _5 m3 N$ N) g" s: Shis room. So go upstairs, and in Mikes room find the "console like" device on
6 v. P% _) h. f) T: b% F+ Fthe right side of the game screen.
# u% h' x/ l; K E5 zBring the device downstairs again. 9 v, z4 ?" `5 q/ e9 n
2 F# T$ ?7 M1 X9 h
After they finished talking, use the phone, and after talking to Tom, join the$ i3 ?! r) H; @' H. p
others outside.
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Use the van's door to drive to...$ R8 X, f( |0 U0 U( \
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7 x" y- Q& }2 q9 W( G7 y' k: ]2 i3.1.02 London, The London Eye
. P' m, R. I; o+ Y( M& @----------------------------
/ D5 _4 X- I4 B( T* Q& \9 O- Y6 JAfter arriving at the London Eye, Cathryn and the new client board the Eye and
* C" H" `5 G1 |. X# O7 \you are in control of Mike.
5 @) _% w( B6 T1 }( q DYour task is, to match the wheel's frequency with your device. ) T1 Y( |! X9 W0 E
You can change the frequency and amplitude of the sine and triangle wave.7 q3 v6 |% T! W! j4 Z1 m N& i
First try to match the frequency of the sine wave, so the wave's highest and 0 V% U! M& v" W, Y- X1 A* U" C9 I' e
lowest points match the wavelength of the upper wave. $ a# j# Z g3 a3 Z$ g+ y0 H
Now adjust the frequency of the triangle wave so the "jittery" part matches as 4 T9 P7 i1 ~1 d0 y+ N
closely as possible to the "jittery" part in the middle. 9 D3 \& G& S7 k0 v+ F
Now try to match the amplitude, so both waves match. 1 ]) Z4 D" E( o$ X! f7 X
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If you can't figure it out yourself: There is a timer running out in the upper
& o8 N7 h4 H$ C% _right. If the time ran out, you can use this button there to solve the puzzle
3 G9 {% J& C7 F+ `for you.9 Z, B! G/ Y6 O
) f7 X7 A0 k' C2 t. w5 o- {; X9 e
You are asked to find a Winston Churchill portrait.
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When you return to the ground, use the van again to return to...
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3.1.03 London, the loft (after the deal) $ k0 s0 R& E; `9 l9 r
---------------------------------------4 V+ v0 B* b8 d+ `9 Z$ S: P
You're controlling Cathryn again. Go into Mike's room and talk to him. He asks ( G/ q, M6 s6 V$ J6 d/ B
you to find his USB drive. Klick on the table to the left, and get the USB 8 q$ _6 e$ U+ Q0 P- O
stick right in the middle (what a lazy bum Mike is).
7 d& b# r, s/ v8 uTalk to him again, to give the stick to him.
S, m8 b% J7 z8 m, q( c7 F; bYou're now using Mikes computer, to find out more about the Winston Churchill
& D/ \" Q2 _% c7 `+ jpicture. & |; C8 ?" b# i# u' p& } w
So start the "IceBear" Browser and search for "Winston Churchill". Follow the % i) ~: B5 Z c) v1 X2 M& K
first link and klick the art database link at the end of the article to find ) \# {* |8 F9 X/ w# W
an image of the portrait. The image is automatically transferred to the USB 0 B* V% i# {& B4 e
drive and you need to exit the PC in the lower left.
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+ r7 r9 E% z6 m Y# U) S: CLeave the loft and try to use the van. Cathryn decides to go on foot to...
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3.1.04 London, McBride's atelier
( z9 {7 }( H1 F' [3 L/ L1 K-------------------------4 f* K$ B5 [4 ~$ K! ? ?
Talk to McBride and use the USB stick with the projector. Talk to McBride again
! t" P" U: T% U6 j: O; A8 qand return to the loft. $ t5 `1 r/ o4 r
After a short cut scene you are now in...6 P3 B( R2 M, |3 g; I: o
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* {7 g5 d1 d: L1 @& C9 M h6 B3.1.05 America, Jack Stern's office
! r; v+ @# g4 x% _3 S----------------------------------
2 ~0 f4 V! O# l4 G- l" U. |+ FYou are now controlling Jack Stern, and are asked to investigate the death of - Y4 T# h1 e, o
Henston. Examine Jack's desk and pick up his police badge. K( s+ n' e- ^
Use the computer and open the ThunderBolt e-mail program. You will recieve a
, k; [3 a4 r6 bmail with a phone number. Open your inventory and use your cellphone to call
/ f$ \# F) \! |1 w- E3 f7 m- h2 }Bellicoe. After the call, check your e-mail again, to get the password for a % b1 ]: q! i6 P Y0 V7 ]5 v- m
van waiting for your arrival in London.
, {4 }8 n E2 _; aWhile on the PC, use the browser to do some research. Look for "James Henston"
/ [- z6 }# J7 s* I- l* |+ Rand also follow the link to the "Rhodes" foundation.
" ^6 x/ h4 T O2 i, S, C- {% JUse your cellphone again to call the airport. After the call, check your mail ! p) |, C( }* T! x. J* o
again to print out your ticket. Get the ticket from the printer and leave the ' C/ v2 H& O- S1 p* S9 s
office to...
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8 `& y& L1 S) X" i% X' b! `7 {
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: [/ ?1 i9 s' T4 O3.1.06 London, airport (with Jack)8 v) {% H- e/ M! T% T% V
---------------------------------# M/ s; @) P3 ~/ f `' @3 I7 y7 Y
Go to the desk in the foreground and ask for the key. Use the elevator to the
2 }+ b* ^4 P9 W' }4 }% v: s2 Lleft to get to your van. Use the key from your inventory with the van to get/ Y6 P. E! g8 G0 w% K
to...
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5 `+ Q1 E) ]1 [6 _$ `& H: i( ?
. q/ B' w+ W0 y4 m- n3.1.07 London, foreign office+ b* v n. O! ^+ w
----------------------------1 a. C% B, b7 _% G( P
Meet Bellicoe and talk to him. Then enter the office. Look around and take the , ^0 y" N% L' h0 P) L! j
calendar from the desk, and (if you didn't already) look at the painting 1 v3 |) O! s( _) `5 I
behind the desk. It shows Cecil Rhodes. Now open up the inventory and examine % r) B+ c( Z @1 Z
the calendar a bit closer. You will find clues about "Nancy Jenkins", "Laureen
C Z6 _7 Z ]: p. YMyers" and a company called "ArtTrans".
$ v/ C O9 k6 l1 |, ~Go back to your van, and use the internet to find out more about these persons ( T+ g( S7 r# [( ?& D
and the company, especcially phone numbers. $ g) B. p9 `) H7 ^: m2 s
Use your phone to call Nancy, then Laureen and then ArtTrans. You will learn, $ \. P, U+ ]' |: I
that the company returned the picture of Cecil Rhodes, and Jack will remember
# V; ]: i: k, o- @7 Z" y9 E& X. X" ksomething about the "G8" summit, so search for "G8" on the van's internet. 3 [# P& G7 Y. E M; _3 X' A! X
Go to the front of the van to drive off.
. U/ `! U R- I% F5 l {. `3 j) F; X7 YYou return to...
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. q& _$ v6 ^/ V: ?2 M2 M8 Y- x3.1.08 London, the London Modern Museum
* J) i/ B5 o) X9 O. n/ O--------------------------------------' R: @: g# g) s' {- A
You are now controlling Bernard. He and Cathryn enter the museum, to scout the
, A% ]- }( y' \4 }; W. l. H. Lsecurity systems. Let Bernard go to the left to examine the fingerprint sensor
& I- k* ~3 p( x" r/ b* u# Lnext to the door. Get the brochure from the desk, which contains a map of the : S5 [; p3 i8 r% }- ]1 e3 F
museum.
^+ h5 S! u ]Use the brochure with the two cameras in this room, to map their location. Go 2 Y r6 z' G( f. T; q! f+ T
to the back stairs into the cellar and also use the brochure on both cameras , I% W5 K( S7 r8 s6 a
(the one in the front and the other one only visible as a red light in the
7 I; ^0 I* s7 U) b" Fdarkness of the background).
- Y. i8 e; [# {6 j: g" n+ yReturn upstairs, and go to the right into the room where Cathryn is with the
. }5 x, ]9 T& W. y; N; Sguard. They will leave the room, so you can map the final four cameras in each
+ [% a. s3 B. I1 ~8 Y8 Y3 W& Xcorner.
. _+ A- f! k* ]+ u) jAfter this is done, you change to Mike. You need to help Mike hacking into a
% u0 A9 y) L9 a4 K( G7 [+ W4 Anetwork. Klick on the Notebook and on the hacking tool on the desktop.5 u! q* i0 f2 i. j/ j
You need to find a route, that has a latency of 24 or less. " [+ ~0 m) }6 J5 N# n
To do this, follow this path:
2 {" b$ z3 G# e9 G9 H$ E; J EYou start at the bottom, and go up (Latency +1)
% Y, C. m" [+ H6 r( fGo up right (Latency +2)3 U# T" T/ v4 _1 V) s0 s& G/ q! o2 ]
Go right (Latency +7)" K4 X: N, E' Y& _9 u, {' N, I
Go down right (Latency +1)
9 v2 j5 V! @) s2 h- c0 G, e- i$ l4 [Up right (Latency +2); \0 K' v# ?9 {: H6 I( @% g" b& W1 v
Up (Latency +1)
+ @, W1 L& P' }0 Q3 ~6 _Left (Latency +2): k4 {, T7 x2 h3 ?1 n& ^8 o( ?6 P0 Y
Up left (Latency +1)2 K- X {/ s$ ~7 H
Left (Latecny +2)- K, W# |5 }3 f) d0 n3 a4 v
Up right (Latency +1)! s5 z# }0 W A
Up (Latency +2)# k* r( v3 o$ g; p2 S" I3 k' v0 R
Left (Latency +1) and finally8 {# ~/ q+ w" t
Up left.
7 X* s' D9 |2 D4 K- _9 n9 G
. i6 g' |8 z# D) ?/ Z8 s$ |Again, if you don't know how to solve it, wait until the timer in the upper
4 l" k6 h1 K5 t4 N. qright runs out, and you will get a solve button. , i: o% P7 Z! G& r
9 g }$ n7 {3 }( Q7 n8 _
The game returns you into the Museum in control of Cathryn, who should go to 4 t) k. A8 F) z: V2 A9 e
the room with the portrait and talk to the guard.
: A6 y( n" t) G( c& k! fGo outside and go to.... V# l3 `1 w- O0 L
6 `( u% Z/ A2 W" _3 G: U
) u) K: f* i0 b) J7 P9 t. D( h3 y) j T, z' u9 @, ]+ `
7 P. ?1 {1 w7 X E" @. S3.1.09 London, the pub& G' l* G$ O# i, N6 `
---------------------2 @: M" o/ t( f8 I' q
Talk a bit to the bartender and you will get a beer to accompany the museum & Z9 d. Y- w+ l+ Z$ m
guard. After talking to him a bit, he will go to the toilet. d4 B, n+ R% @) D" q. |
After he's gone, pick up *your* glass, and exchange it with the guards glass.
& n4 s) N, \8 cKlick the in-game map in the lower left and choose the loft to return to...( [4 ~. X7 E: R& b6 e
3 \) f6 I" W/ f4 y! ^2 A- [, |
3 y/ G/ F$ z5 u2 ~4 c
3 f. N: X5 q3 W$ u1 O* v# ^/ y
, ~4 D3 A5 F0 |: S4 c3.1.10 London, the loft (after the London Museum inspection)
3 D+ m2 q! Q+ {3 F7 _0 Y, Z3 f------------------------------------------------------------+ i% y a/ V, \; E4 N- g$ K
Use the magnifying glass on the museum's blueprints. On the plan there are two
' i0 O3 t: f0 I) Ntubes leading from the river Thames up to a small room. On the right side of
7 m! P, I+ j6 s$ D0 e$ @this room is a door, that separates a corridor to the museum from the flooded * o. N# a0 U; Z: R8 O! m
room. Center the door in the magnifying glass and klick it.
. V5 j- g) p9 r" i q- CYou decide to examine this door, so head out the loft and down to the pier.
2 H2 U7 ~4 d$ F* aYou will arrive at a jetty in...
! V3 ~$ E) F" c6 O4 d7 p" A4 [* [5 z4 Z. U) Q( p( X
- |9 a% |5 y. o) i: h( o2 K0 M! v U5 b3 j0 C! ]
& h+ Q( ~( F, `. D3.1.11 London, at the Thames beneath the Museum
$ U `* Z* {. r4 z& S-----------------------------------------------
- B. o5 b' R# Y5 @& ^Cathryn will dive into the Thames. Swim to the right opening and examine the - p# X: d/ N8 q5 I" q
grating. Use the grate to tie a rope to it and to pull the grating away with
0 H/ `/ O1 Q( Y2 X2 Gthe boat. ! a. f8 ^! F: S7 s. ?
Enter the tunnel to the museum, and go to the door. The door has a lock on the c# j) ]4 |( j& E- ~5 u8 v
right side. Examine it. The writing is too small, so use the magnifying glass
. E+ K2 g3 N, M, |. G8 u7 q) e y6 {with it.
5 C1 \* z2 k& P) }" RMeanwhile Jack Stern will appear and after a cutscene you're in control of him $ K k, ?) n* t) [( T, D& t' Y
and head to...
5 H, B" z3 Y9 s/ o$ |7 W
) p3 i' p0 V3 j7 p# k& y( z
e8 z. T' |! D- ?3 y. L. Y
. I* H- s% e1 v- D; z5 e: f6 q$ _" N; D
3.1.12 London, at the London Modern (Jack Stern)
9 ^( D% n7 D. _ v4 l# s------------------------------------------------2 `' K7 \2 B _! d
In the museum talk to the guard about ArtTrans. Leave the Museum to visit the U) n6 B6 L1 k$ ?0 z9 r: ~
pub. Talk to the bartender and look at the newspaper on the bar. Talk to the
i5 T$ M' s) m! [8 s* q$ \: }+ Tbartender again to learn about London's CCTV system.
4 ?) L( ^! J6 [! dJack wants to call his boss to ask him about it.
" \# `: l2 N+ j, zAfter another cut scene you are in...8 n& X- t; ^: `+ b; `
( ]' j( Y, O4 z- |" O
- @* C; i J6 ^& j2 y, K4 S+ q
5 [: B3 |6 ], Y3 ?( h' P1 A1 z
, r4 X6 G$ |0 ?' ~) {" [
3.1.13 London, the loft after the inspecting the Thames entrance5 u- ~, m# b0 X! Z
----------------------------------------------------------------" F4 V1 k& J- l
You are in control of Mike, who tries to create a duplicate fingerprint. Go up
1 c% z# r. j& T0 K; Hto Mike's room and klick the table to the right of the computer. 6 B* d5 X2 e& r" R- l5 C
Take the silvernitrate and use it on the glass. Turn on the UV lamp and get the 4 u/ m, A' X8 [: v3 B8 Z5 `0 T
fingerprint. Go back to the sink in Mike's room and take the rubber gloves. Use
- N' {' _- Z9 B$ ?. Z' t4 Qthe fingerprint on the gloves to create a fake fingerprint. 9 J/ I5 P4 z7 s I$ e
Go downstairs and talk to Cathryn. ) P0 A/ ?; j) C' ^! j) U6 S
Before discussing the plan, go upstairs into Cathryn's room and get the
, @6 X" O9 h& W3 L/ l. [flashlight from the desk. Go back downstairs and use the projection screen to 0 A+ f7 \/ X! S: L8 J/ P* @: A
start a cut scene. . s% K2 E9 n- S- f) ]3 W3 r W
After that, go outside to the...2 Q- R T$ L; R% j
% N* H7 G4 F+ s8 k( {5 S) U% {; q( B4 Q9 ?
% l/ k" E" D `' r3 Y% C; T- p" m2 f* @9 l2 z2 C; e
3.1.14 London, atelier of McBride after planning the heist B' w; w! x5 q0 \ j3 V
----------------------------------------------------------
: ]1 \$ L% k6 f; x/ v' r" lTalk to Robert and get the copy of the portrait. Return to the loft and at the : |/ ]9 X1 u/ C( n4 O
pier, talk to Bernard.
3 A1 [0 ^3 D" Z6 A' }OK, time to do this. You are automatically brought to... {% U( e8 H' K0 o& E( q
3 U) X4 z8 A+ d+ ~: u ?& b8 C- A; J6 g; |" z2 M
6 u0 T1 V6 U- [ _. W2 m5 P
& l0 f* Q! [, Z4 U4 {3.1.15 London, cellar of the London Modern Museum
0 z6 D8 Z% n: k: ?, l2 T-------------------------------------------------
5 O- b/ X S3 ~Cathryn uses her cellphone to call the museum guard. Use the bumpkey from your
2 d0 [% k& ?/ \; F% Kinventory to open the door. The control switches to Bernard. Use the fake H8 F: p$ h: F) ?
fingerprint on the fingerprint reader. In the control room there is a cupboard
) m4 G3 ^2 G0 F+ x6 Qwith surveillance equipment. Pull the cable from the cupboard to disable the
1 [2 b! K; |% v2 z" h/ x4 _cameras. Cathryn now needs to go to the room with the portrait and exchange # t+ W2 M/ _2 Z O2 c& q7 U! O1 t
the pictures. On the way out, the alarm goes off.
) X$ ]9 s T2 S4 y: _/ SJack Stern is in front of the Museum, talks to the guard, gets mistaken for
( T) e" j& B: h+ z/ gthe thief and arrested. After this cutscene you are back in...
2 A9 A: U- @. R6 p/ c" j
) C% m0 A! Z+ b+ o5 ?. y7 `% O& u( A1 o& Z' v# o6 k) E- G, J# x) Q
* C* Q: l: D: r) }4 {3 J. J" Y
- x3 g4 k C ?3.1.16 London, the loft after robbing the London Modern Museum
6 J+ W _5 d- \: W- O' H! D; a+ o3 j--------------------------------------------------------------" B1 N! [& X$ p. t5 P4 s
Use the Map to get Cathryn to the London Eye. You will get a new job to get a
0 Y/ h/ z* X: i, }# ]portrait of Washington from the Museum in Paris. - ~& j" A7 ?0 J* {; `& m
Get back to the loft and use Mikes computer to research "Washington" (this will 0 R; v: q: ?0 n$ J9 x) X
copy the image to the USB drive again), and also look for "Museum Paris".
2 p; b+ c+ i8 d. j) w0 R& vGo to Robert's atelier again with the lower left map. Talkt to him again and - |# ~: j$ X; X5 | {1 ^
connect the USB drive to the projector again.
% A6 v+ G6 @6 I) f9 tReturn to the loft, talk to Mike go back down and use the telephone to call
+ k% {/ e; z" K- y2 H$ z( mTom. After a cut scene the game returns to...+ Y# N9 o" ]+ \
, e& W- q- ]+ m( r( C5 g3 [& [! {2 O7 D2 P6 G6 u4 Z
3 d8 w+ W1 X% a7 E1 T
; a$ N% ~3 f) k+ ~4 w
3.1.17 London, Jack is back at the London Modern Museum
, W! ~( A6 e6 D7 k-------------------------------------------------------
' t3 w& X9 D+ rUse Jack's cellphone to call your boss. He promises to send some CCTV screens
" l6 X4 x* \- K; f6 R! n& w) t/ ]6 qto your email address. Check your mail to find them. It's a photo with a y, _- l& f4 y
license plate. Call your boss again, to ask for permission to use the license 4 Y1 u: H) w; X! u
plate identification program. Check your mail again for the granted permission # M, @% B8 V! _: g; n* \
and launch the application. 0 o$ y5 T+ }" w) r: f) e1 F% K
Look for letters and numbers that can be easily modified to look like another # Z: ?0 l9 l% [( F
letter. For example, masking the two upper bars of the letter E with yellow
8 t, S# v6 q2 M5 T5 t9 _: Wtape would make the E look like the letter L. G; ]4 w+ L. N" T& x( H h
If you can't figure it out, wait until the timer allows you to solve it for you
2 B0 K2 |# ~7 t* R* ^; Vor use the license plate EPO8 PXW./ I- W; ^# h' m1 @* k E1 V" F# u
This will allow Jack to go to the address of...: I5 s4 u j0 l0 Z: X# s
8 [" q+ Q, _9 l8 L3 D3 { v3 E: R% d4 b5 B
# }4 L. ?2 Z2 n7 M3 f/ V( k* P6 H' D, Q$ b0 h. f( B# N
3.1.18 London, the loft after Jack found the address: c" m# ^! p- X% g/ A
----------------------------------------------------8 d* `6 H6 {& U
Using the police badge in your inventory will produce a bumpkey. Open the loft
* C1 I) }* r3 A" Mfrontdoor with the bumpkey to enter the loft.
V9 ]3 T& D/ G: wGo upstairs and examine all rooms. In Mikes room, Jack will find a business
& }( r0 P& K7 v! Tcard sticking on the computer monitor. Examine the left table (where you let % W! \0 i, V9 Y8 @: W: Q
Cathryn find the USB drive earlier) to find some traveling documents., h5 h! R7 H* d: S {; e! M
Return to the van and use the computer's internet to find out more about the 2 i: d1 P9 E' S' \
"Megabase" company.
1 r4 E1 R: m' l; r; hCall the company to find out Mike's cellphone number. Try to call Mike, but 5 E' k0 `- @+ K, @$ g" _: b. ^( S
he's not available at this moment. So call your boss instead, to find out the # g6 k. i% }* i4 B* s
position of Mike's cellphone. Use your email to find out, that Mike is
/ w6 D# D$ g' ?" L uin...3 m& F- R5 G8 j/ b- F7 k7 O
! `) d, Z. {+ K. g6 Y! ^: }5 y$ c# s% D& f
9 s( K( [- U) I5 G[PARS] 3.2 PARIS: g4 b) L6 [+ N( y9 Z
----------------9 y# a8 C* j. U1 M& ]
% |1 e1 _7 Q5 ?9 S$ R% s% P- m& l
3.2.01 Paris, at the Musée de Paris0 W U- f3 v2 f+ ^$ j2 a
-----------------------------------+ g- w' b9 d" g3 O
Examine the stand with museum brochures. However this time, you don't map the
; k: K2 k4 K$ y- Vsurveillance cameras. You clock them with a stopwatch in your inventory. 8 r M( g! f9 l
So use the stopwatch on the three cameras in the first room. Go right into the , t3 }( h+ c1 ]; O) z. M
cellar of the museum to find another two cameras. Back upstairs, go into the 9 K7 Y1 h: k* H) O* ~
background and to the right into the room with the Washington portrait and the
6 J; i, M# w: L: I) R, Ulast surveillance camera. Examine the portrait and go back. Go further back
. y- E1 P' ?& N9 ointo the museum, and the game switches to Bernard, front of the museum.
4 K" I* ^6 c, v; _2 {# c" r& Q% q- c
Talk to the museum guard in the window on the upper left side of the museum.
% d7 j( H1 [! F7 ~, \% Q2 c3 SYou will find out some interesting information about the museum's security 2 o5 W0 \& _( n3 S" R" m5 o- J$ ]
system. The game switches back to Cathryn.4 X/ n: A" [8 x/ u7 H# z- u8 D
4 e1 s7 h9 v4 c. u, y& R
Cathryn goes further into the museum and talks to the guard and finds out some
$ f, K: V: l5 `9 Y. oinformation about the catacombs. Leave the museum and go into the van. Use the
$ p0 }1 b4 o: Q$ v: K' m2 M9 p& Zlaptop to search for "catacombs". This will lead you to...
$ D$ S! f' v0 r) X% m- B m0 F- f9 c
8 ^0 w7 V3 k( [1 y( M( \7 C; B7 i) I4 Q
" r/ c3 t" ~6 D' |! A+ ], j9 j
8 r3 a2 E7 }( _ b3.2.02 Paris, in front of the catacombs: i- K" i/ R" V1 ?4 B; F
---------------------------------------7 l; M, l1 W- M9 }4 B( S
Go to the small ticket booth and enter the catacombs. You will come to a room 5 f$ f# P4 ~$ x% H' D
with a gate in the background. Looking inside, Cathryn finds it to dark to see, ! c k- L J% x$ T
so turn on the flashlight in your inventory, and you will discover a grafitti ' J- ]! a/ V5 n2 ^" s; [
on the tunnel wall. The grafitti hints you towards a club in Paris, however the
& y2 _; j! @( ?/ l/ wgame first switches to Jack who just arrived in...+ M' [: B0 a0 c" i0 e0 V0 w3 f4 a, Y
\. v$ E' a5 N) C2 n& N7 T& Z' L. \2 x$ h$ F% V
- b, }8 {# g1 O* u& V) }
0 U1 R, X0 L9 w# n ]6 d
3.2.03 Paris, in front of the Musée de Paris in Jack's van
C% k# C* r7 E9 K" L/ u; ~2 q----------------------------------------------------------: X, w: [! ?& B
Call your boss to get an updated location of Mike's cellphone.
( h0 T- R" U% ?! S# I2 g2 i% }( XThe game changes back to the group who just arrived in...
- X9 Y8 _, X- N6 s P
8 n& y) O; I7 e/ |
6 s7 t3 m7 O {' k( w5 |. G+ b7 D* `1 K2 q5 k. R/ U/ d% T; V1 p5 b9 a0 X( N
5 l5 l {9 F: \' P9 N6 D
3.2.04 Paris, in front of the "Club Électronique"( X& N+ v3 [" f& N
-------------------------------------------------
- W- h' m% J, L' ^Try to talk to the bouncer in front of the club. Try again to bribe him. After ]2 Z3 j- j- D
two unsuccessful attempts, go to talk to Cathryn. With a trick, you go back to
9 v v9 z. [/ r; ?the bouncer, who suddenly has important business to do, and you can enter the
" Z' y$ X. f( i$ `( hclub. Inside talk with Francois. After a long conversation about Francois 6 v1 W0 ?* u$ j: ]
difficult youth in Surinawa, he shows you the map to the catacombs. Use Mike's 8 j. X7 J8 L9 C. c6 T3 M
cellphone (running ScummVM by the way, if you examine it) to snap a photo of
4 c6 t% i$ D0 e$ Q& G5 M: ]. F* ]the catacomb map.
7 j" x1 R5 H8 V8 G7 ]# {9 x4 fLeave the club to go back to the catacombs. Before you try being Indiana Jones, 7 g% w" |- L& H7 S3 Y# q
the game lets Jack arrive at the club, too. Ask the bounce about Mike, and the
, j$ s @' \6 k8 G# G+ Pgame cuts back to the group with Cathryn back in...
5 A D5 g5 x4 L5 h$ Z7 V, l8 M
& J* x$ A$ _' B6 K; r
" b" T1 D( ?$ ~, E+ r' V0 |; u# k' i" A/ s
9 n2 I3 k& e, I) @; P8 v3.2.05 Paris, inside the catacombs
+ p- d' w. z. s$ H. _' X. M7 Q1 v1 x9 o----------------------------------
7 ?3 |: P$ W. `1 o$ h" S7 VLet Cathryn use the map of the catacombs with the brochure map, and you can now
0 M, Q# \5 I% T4 [1 N2 Renter the catacombs behind the gate. & s! k: l6 N) M, [
As soon as you see Cathryn in a "sort of top down" view, you can click on the : t* x) ?0 }4 t1 a2 E
map icon in the lower left, and you will get a "detailed" map view of the 4 N. e9 O: K& ^ ~+ A* @
catacombs.
6 P0 `8 p( L! W r+ c$ a2 V8 p) v. F+ h A& A1 j N
You also get a compass in the lower right. If you click and drag the " L4 Q1 \% q" @' t+ k6 D) J
rim of the compass, you can always turn the "North" of the compass to the
. k& \- @$ F- S. t M& q9 c; Aneedle if you have difficulties in which direction you should go now.' T1 Z2 G1 B/ h- N9 S
& U+ x7 z9 |, pBeware, that the camera angle will always shift, and "north" is not always up " T* w* I5 y: a2 v6 B
on the game screen!
6 Y" y. i6 x5 N6 a% U! x% G6 } WKeeping these two things in mind (shifting camera angle and turnable compass), 4 n0 j6 X! y, i( Z
try to find the storage room with these instructions:3 q9 t, \! Q8 T9 Y3 i
$ L3 r% E4 p% {9 g
Go north twice. ; {/ d" x4 }) V# S2 Y
You will arrive at a room with a wagon wheel.
) k* D' p. |: [" f2 k fGo east
% L6 e$ w; U0 W4 ]& h/ KGo north.* [- {8 }+ Q+ e6 R8 z9 a& d8 `7 _
Go east
: k: }) _- ]0 e' C% @6 nGo north.
/ d+ v J) n/ {* f$ c8 ^2 mGo west. 0 b& D& u7 i) w8 {9 a* O
You will arrive at ...
1 n5 T0 C! ^6 X7 L1 D& g! D& k) m) L7 \7 _) v3 Q
1 y2 o$ S) q" G1 ^" h6 u" ^& t- d/ t5 l6 f2 H! Z
3.2.06 Paris, the catacombs in the storage room% S$ [& X$ K7 J; I
-----------------------------------------------
6 ]3 P t/ U9 g1 _! vIn this room turn on the flashlight and find the switch on the right side of
" f7 w( j% |# p. Lthe screen. You have found an old ammunition depot, that Francois warned you
% W3 L3 x: W1 A. g* |# \* U) Tabout. 3 n2 {6 H6 {* V p
Klick on the map in the lower left, and klick on the open door symbol on the
" |' a( F+ X2 x: I* C" A& g5 ^bottom of the map to return again to the 0 ?- l& o* s4 ^3 j
: e4 v% {2 D/ a4 F3 l$ Q% W0 e
7 _2 }7 w+ _8 `; W
( H, r( { E# J) }8 z
- G$ d. u6 I; V4 A/ S3.2.07 Paris, catacombs entrance (finding the Museum) 4 H" y. U I" g1 Z/ S2 ]% H
----------------------------------------------------
! d; u4 K/ t+ wKeeping the hints from before in mind (turning the compass, and that the
/ t/ a2 ~$ E0 p- N! gcamera angle shifts on every screen), follow the following directions:
% I( k- r, C5 Q! I, n6 n
- w" [" O, F6 I# \# g9 a( g [$ PGo north twice. A+ K5 [: c: t: E
Again you are at the room with the wagon wheel.; i: S# Y% k3 l ~
Go west this time.
. e7 i+ I/ p( }+ y3 K6 |( cGo north three times, until you can't go north any further. + w) g% ]+ a7 d7 Y/ r) j
Go west again. 1 B7 \: {7 \+ m+ P/ q4 ^( q5 r
Go north+ P* I1 l; ? J
Go west, and you should arrive at a wall to the museum. 4 L9 m2 d" z2 F) B6 ~! g# r3 W
% d# V) t* S6 F8 y" l, U2 J
After you discovered both rooms, Cathryn will go back outside, and you need to x* W9 ~' F% j4 a0 e
use the van.
C E% d$ C9 \/ @% Y( @# z8 q: j v+ G8 ^# D i" Z; x
A few days later, you will find yourself back in...: h3 I* m0 A8 G1 x$ Q
) N+ V8 @, M3 y$ O; |* ~- f7 l; a) f3 b/ e8 c
1 _# F- i, u+ f: [, }( D5 `! h% _( d' \& V; V4 O
3.2.08 Paris, in front of the Museum, before the heist k0 T$ i# `5 s
------------------------------------------------------2 q' p" {# U- w- V
Bernard informs you, that someone probably was in the loft while they were / ~3 l. t$ n4 P0 E" k* O6 ]8 W
away. But nevertheless, Cathryn ends up at the Museum wall in the catacombs. ) g% a% q, x; X( p/ f+ B! N
Turn on the flashlight and find suitable places to put an explosive.
. S! V! m9 w4 \0 v2 I9 T* |' h: rPress the space bar to find the "hotspots" on the wall. Klick on them, and
+ A9 K; w0 z% s% K3 CCathryn will either tell you the spot is unsuitable, or that it's a good spot.
( i; _6 j! s9 ?( D$ LAfter you found three spots, the game will change to Bernard, who is in.... I7 ]% c J9 {
/ S7 T5 G6 }( V1 |" {8 u
$ [/ m* u! S: ^$ |5 }" w5 U3 o# ?$ {
+ r9 G& q! R6 y! R# Y: s! v' E4 t L
3.2.09 Paris, in the storage room preparing the explosives
0 H+ u* ~; j2 @- o- f----------------------------------------------------------" d7 J2 L9 u4 o
Find a few pipes in the storage room and a crowbar on the workbench. Open the
9 C" v' o+ n2 [crate with grenades on the left. Bernard will automatically take some. ! M6 ?% u! T& Z! W) @/ o
Put the grenade into the bench vise, and use the wrench from your inventory on . ~# |* n' u: `' G8 J6 v
the grenade in the vise. Use the opened grenade with the pipes in your ' I6 c' L; S9 x6 l
inventory.
3 L( s2 \ ~: N! ~5 i. v: ^Meanwhile Cathryn can drill the holes on the places you found earlier. To do & `6 d [+ ?5 Z7 |5 ]% |
this, use the drill from your inventory. After a cutscene Cathryn is now in...
: i# a+ T0 ]( `! u: _, H6 L
& D2 |' l: M: ~! I% h$ g4 P% E" P$ D4 t! H
* k8 v, D( p- Y; ~* J# t5 o
' a; H' D9 H' J' n5 ~3.2.10 Paris, inside the Museum cellar
$ e h0 U) m6 r" ]; a# @1 p* a--------------------------------------4 @% D* ~3 g1 V9 g" P
Go into the room with the Washington portrait. Mike now has to reconfigure the + L3 `2 x2 k9 P( Z7 A7 O
laser barriers with his laptop. So launch the laser barrier configuration tool
' g. G' V0 k& y+ O: J. l$ Eon his laptop and try to find the correct setting, so the beams will flash in " i. r4 j* g1 p8 O! E7 a4 ^7 |' E
a straight line, instead of diagonally. 0 u6 { W4 B# I( L" P' _% l8 L
Also the program won't allow "unsafe" combinations. This means, on each side,
: l( w k! H c7 }there has to be at least one letter from A to D at least once!
. ]5 d6 _, {7 T; y6 e; ?, i& x* ~( c8 Z( X- g
Patching C to C, D to D and A to B and vice versa should do the trick. You'll
D i; k" q, y( d* R+ d+ [7 mhave to use at least one combination twice. It's up to you, but remember that ' _' q0 y! b) T/ E: p- d- T
on each side, *all* letters from A to D have to be present *at least* once.
6 r% x# Q7 m; j \- ?3 i6 L
2 s8 B: O) }. `/ ]. e" ~, F/ bIf you can't figure it out on yourself, wait until the timer in the upper right
2 r8 _/ W$ r( z5 X4 Oruns out again, and let this button solve it for you.
- ?, O+ H/ F- g' \If you got it right, the game turns to Bernard, who should walk under the
- T/ ]6 a% P) q( p% nwindow, where you talked with the guard earlier and light the firecracker with ) ?" g5 K2 q1 o% k
the lighter from your inventory.
7 x* V6 Z! x: |1 D$ E2 o! ^Cathryn then has to exchange the paintings and flee from the catacombs.
% N$ j. J1 h2 W6 RThe team then returns to...
, I2 b- |6 g# f; }& L# d9 d! C4 h7 }, a9 w
+ q) b4 n8 W. l; Q9 {) ]
$ G( Q! T% k: t% z' y) a. J/ j! S d0 S
3.2.11 London, the loft after the Paris heist
. A+ W1 D$ A- K5 Y; K+ C/ m! r---------------------------------------------& p9 ?/ m6 e8 I! ]0 Z
The three discover that the loft was indeed searched, and that Bernard has gone . N; Q) Q# P Y* Z* m M/ |
missing. Go downstairs and call him from the telephone. Talk to Mike, and after
# i$ l6 O9 O- \: {7 P. S+ V6 Ba phonecall from Cathryns father, you leave the loft and use the van to get to
' U' R: B' O, D7 |the London Eye. The game returns you to...
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# h2 j) x0 P: B3.2.12 Paris, in the Musée de Paris with Jack after the heist: J+ ^! `' @4 Z0 N2 M: b/ H; `" O
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After having read the newspaper, you drive to the museum. Enter it, and talk to" `6 O. ^0 R! ~+ B- s) J
the guard. Get back in the van and call your boss. Your boss is not pleased by
0 T; O& c9 Z% `your performance at all, but allows you 24 hours to find a connection to the
3 z6 J4 u t9 `5 ?+ {case. Call Bellicoe, and head to London yourself. 1 X8 o1 X1 h, F/ a3 O: F) U
After a cutscene where the exchange goes wrong, you finally find yourself in...
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3.2.13 London, at Robert's ravaged atelier( O- I5 M `4 x
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Search Jack to get his car key and use it on Jacks van to get to the airport.
; w' S! x' T# k$ i% mThe team will head to the caribbean, where Dictator Eleni reigns over the
2 |. u6 k. D( M6 X, Wrepublic of Surinawa.
# Y1 G+ w6 ^8 G# vCathryn arrives at...
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[CRBN] 3.3 Surinawa, the Caribbean0 \4 X5 E& o% B5 B$ R5 @
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3.3.01 Surinawa, the beach2 c( r; k, a) o9 n6 t
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" |: I/ p; C) C, i! ?9 NCathryn should go to the soldier, and learns, that just being on this island is * F9 O. d, e2 S6 d
asking for trouble. So go to the right into the village, and on the crossing go
6 f' Q: h! @" ~- uleft to the gates of a mansion. Since you can't go any further here either, go " {! F6 `" s+ h4 Y
back to the crossing. Call Mike and give him a status update.
$ m4 ]1 _7 p# y9 _5 I% O- ~( qMeanwhile time passed, and it is evening. Go back to the beach, and talk to the # b" m- R9 n/ c4 ^$ r
fisherman in the foreground on the right. On the way back into the viallge, you : M5 U2 `6 w# r
are being reminded on the curfew laws on this island, and that you will need a
2 k% q) t3 }2 X- ^$ V2 M4 r1 Eplace to sleep. Get back to the beach and talk to the fisherman again. ( x( I6 Y. V7 o$ S5 g( M
Before following him to his home, call Mike on the cellphone again.
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( T l. L3 f0 OThe next morning, go back to the beach, and the soldier will leave his post for
. m. |8 Q& q5 K! Ia patrol round. While the soldier is away, go to the wrecked car, where the
1 W) i6 T x2 P) k) E4 e: K6 K$ Ifisherman was, and get a mine.
& L2 ]- C9 C c8 I7 [8 K& GNext to the guardpost, are some stairs to a guard tower. While the soldier is
; v6 d* O& s: z) `/ F0 n6 [away, go to the tower, and place the mine into the puddle of petrol on the left 5 e# P, @# S$ R8 [
side of the left gas pump. a! E# u9 j7 E$ S- o6 p
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Go back into the village, and you will meet the gentleman from the evening
9 X* v$ x; H8 K8 ^3 I% ^before. He will invite you to...5 C" K4 D% G8 I0 P. r. Q. \# z
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3.3.02 Surinawa, Eleni's mansion' d# s/ N: I4 H F: r8 J
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In the mansion, Eleni offers you to answer your questions. Go around the room,
/ S3 j+ V/ U" g- j- @$ ~7 band you will eventually find a view with a sofa and a small table in the 8 D# D5 ]/ g" U3 k
foreground, a spiral stair to the right and a small map in the left background. ) P1 g: X3 F9 g- f+ }9 B
Notice the small device on the table for later. : o D; |( ]# X; i5 i
Ask Eleni about the spiral stairs, and the map in the background. Then walk
' @' P, m" l6 v7 L4 t/ Q" Yaround the room until you find a curtain to another room. When you try to pull
8 r0 }$ v3 ^+ s& p( ^5 [$ k! F/ Lit back, Eleni tells you to eat first. - d# C! m! s, ?! S* g0 }% |, w
After some eating and a lot of talking, Eleni shows you what is behind this
2 x! p- j3 [* a$ C0 acurtain. After Eleni leaves you, try to open the steel door on the right. Since : l$ [5 h$ N- \; w2 r. k
it is locked, go back to the viewpoint with the small device on the table and
1 `& E, @; @* m8 P# V' Ztake it. It can open the steel door, so go back to the art room and open the 3 _% K% b7 y) e% w4 [+ s
door. , j& U% q k3 R
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Examine the first door, and you will find Robert and Jack being locked up in
6 r" r4 H" t' G- |there. Look at the control board to the right, and open it.
/ K* t4 e1 X$ g! `6 x4 hAfter some explaining during a cutscene go to the map from earlier, and call ' m6 N: ~ ?8 d, p! [, s
Mike on the cellphone, to guide them through the mine belt.
) x0 @2 S6 M2 O% [After the team arrives at the beach, deposit the handy at the fuel pump with
) J9 E3 L$ p6 O4 }" Hthe mine and return to the Villa.
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) I. ~1 f1 ~, _% i* {) CNow sit back and enjoy the show. |