------------------------------------------------------------------------------
1 L7 C7 n. o: n z; H; YFace Off [FH.04.20], G" c# t; p. D) A6 f
------------------------------------------------------------------------------
4 n& g5 ~- V9 |( v( ~/ ]% m0 Y. E$ ]" h
Playable Characters: Lucas, Carla
4 t: i& V+ `3 P9 yBonus Points: None! Y) x) e7 }' ]1 m5 ~3 ~, }
Location: Naser & Jones Bank
0 ], r8 y1 c5 e/ CPoints: Find pen (Carla) +5 Carla
" P) Y; f2 U" s' m9 {) n1 [2 o3 ~ Find Shakespeare book (Carla) +5 Carla5 I( \% L E: H$ ?& o( s9 |. l7 R+ } K
Bugs from above (Lucas) -10 Lucas
' u* m4 P4 h- ~/ U. i Big bug in room (Lucas) -20 Lucas! V9 F' D, @) h4 w; K
Another big bun in the room (Lucas) -20 Lucas5 c( s9 `' g: `; X' I
Extra: N/A; |0 f; s' u( Q) x! N& D( m
1 z* u' j$ m& Y! s
Lucas is working, but has a vision of Carla stepping into the room. He needs
1 G& p# C( v6 `( P- zto hide some stuff, and fast. Pick up the form next to you (step out of your
: K! `, U2 F. L3 _chair first, obviously), and hide it. Also hide the Shakespeare book. That's( D) i% {7 z4 s+ E/ Y4 C" c
all you can do for now.8 S1 M v8 ^0 p; z- O4 K0 D
6 @( n& U3 H( l6 g* uCarla will enter, and ask some questions. Lucas will do some very weird stuff: d" D+ j6 F3 b ] y% o8 [
because he's seeing things again, and after a while he'll ask if he can go to9 m: E% U3 S% u; }* u( \5 m. h! w
the toilet real quick.$ Q) ]' q! p. x ?% C" [) a
* j$ Y' C% Q) _) s# R9 t, L
You'll switch to Carla. Let her pick up the pen on the desk, and the
+ j+ X" T4 q4 I' _) H- ?Shakespeare book (in a drawer). This is enough for her. Wait till Lucas
5 T. r. r9 `* O8 X& I1 greturn, and she'll leave.0 y4 l' Q. b1 j! M: D; ]0 N
$ P7 d9 o; Z$ h' O
------------------------------------------------------------------------------& I6 f6 K) t3 X9 j+ d# g
Back to Agatha [FH.04.21]
! Q5 D/ D. }+ D! ]! U, V. `------------------------------------------------------------------------------& M4 x7 A- {% _$ m, o$ g/ s
! z M6 c1 ]* OPlayable Characters: Lucas
6 n! x! z( R* f/ }) }Bonus Points: None
$ l/ W" ?. a- Y* fLocation: Agatha's House
8 N: f) |$ ^ P KPoints: Thinking of how it'll turn out +204 k6 |( U5 o9 G5 W$ T
Looking at the dead body of Agatha -30+ b" g3 m; K+ ]$ ^
Extra: N/A+ j: o! L: J, e2 `) q! o
5 O/ R+ }" W4 p! D) B# o+ t! FEnter the house, and enter the living room. Agatha is dead, and someone called
- |" r/ e* V+ U( |the cops. Leave through the window, so they won't find you. The police will
; g4 r# ^7 S' `4 r- [arrive, and find Agatha.: Z+ c- L* l! F9 T
4 F1 C2 I, o( d3 \1 [
Note you can find a key in the drawer where you found the bird seed, you can, r F0 e( q8 X: q$ G' [
use it to open one of the cages, and get a piece of old newspaper. You can: H* V* r/ b: o9 k; G
also use a knife from the kitchen to open the cage. t' A" ~: U' e" L4 o. [9 ?
C# Q& @- B) m! K) y- r------------------------------------------------------------------------------
3 G7 V5 A5 H: rHappy Anniversary! [FH.04.22]
0 v6 j3 E' d+ ~) `# ^/ v------------------------------------------------------------------------------! G; ]. i6 ?- b7 f# }
: y m9 o# j" [4 B2 K
Playable Characters: Tyler, Carla; M5 B* j9 J, I. x8 P
Bonus Points: None
% V) c# \% M8 E: G4 F- U/ C) vLocation: Tyler's Apartment5 ]# v' G5 I2 W; T- u$ H5 {4 c
Points: Dance (Tyler) +30 Tyler
4 e- c9 c5 o% [6 f, Q. d Use yoyo (Carla) +5 Carla( E+ Y* {& N! [8 t
Find a link (Carla) +10 Carla
6 f" ?, L" e8 M; R. } Conclusion (Carla) +20 Carla
7 ]. Y: s8 K6 L9 M Tired (Carla) -20 Carla7 H# S$ g& X) I1 G1 c4 K- z6 ^
Leave (Tyler) -20 Tyler! r+ t/ o+ S9 {. Y) j. d- j
Extra: N/A
& b& J6 o: r5 }/ e% w5 O
5 i: w; I1 t& u( `3 ITyler will get home, and Sam will tell him to turn on the oven, and put& r0 v4 s$ `9 d. J9 h
champagne in glasses. You can find the champagne in the fridge. When you did
% y- x! c5 ?! z. _1 T: a1 ~both, Sam will walk in, in a black dress.
, a" e; p. k% b$ x5 z5 |+ M) w# T4 ]# ]" b0 A
Two years ago, Tyler met Sam, and Sam would like to dance. Turn the music on0 h7 w8 O$ h4 n8 q3 h0 k5 q
(spin that shit, DJ), and dance with her.$ E4 m6 V* O9 W/ z' e. r
6 I* G& b8 L& E- mCarla is working, while Tyler is about to get laid. Sometimes life is unfair,
4 M1 B5 A2 P% l4 d" i" ]% Hisn't it? You need to link different objects with each other. Depending on
- b6 K- X) r% A0 C2 [2 J" hwhat you did in the game previously, some things may or may not work. These; O# @4 K. q! ^) j
should always work, however; g4 H! @/ u3 g8 k! E1 j s
# X6 |+ S2 L- B% M" P# [# k
* Link the pen you found in the bank with the list of fingerprints.
3 M# \: O: ^3 J$ L! d+ `9 V. O* Link the two Shakespeare books with each other.
: A& z& A; P& R! v) C0 z# p Q5 ~, h" R+ W! ^- b4 z0 E! i+ k
Carla will be sure that she found the killer now. Give Tyler a call. Let# M8 S! d7 [ c& [. g
Tyler pick up the phone, and leave the house. Sam isn't happy, but she( ?& C% Y- b8 Z- h8 R1 [
should stop whining.) v2 i+ s& U4 @, @ ?
; ` ^$ n c+ k# a; }) ^. K------------------------------------------------------------------------------: ]& ^' R) w |% D5 E- J5 ^
Bloody Washing [FH.04.23]( {" `6 V" P: _, `" j
------------------------------------------------------------------------------
0 u9 P) P: b/ X. W0 i4 C
" ]8 T7 D5 ]0 C" TPlayable Characters: None
4 Z# E8 j2 D2 p$ g. x) G jBonus Points: None/ K. v5 w. A$ s$ N* @5 `1 S/ S
Location: Agatha's House: D3 L' B" J1 P( \4 S6 X$ q8 p4 k
Points: None& \! _: i- X, e" i5 @7 P
Extra: N/A6 z+ [/ t% C) l" w ~! U' ~
3 h3 B" E! K" B% ^9 {Just watch the small movie. Lucas will have a vision about a murder in a W# B; h; l/ T& i' r) o/ m
laundromat.
+ V6 E+ ?, C1 r# e' ?$ o4 P$ d& g1 U3 Z' e- Z5 g0 s0 J" @
------------------------------------------------------------------------------
* ~# I2 G `: G; N2 W+ u7 GConfrontation [FH.04.24]
8 x: ~2 r% R& A: Y3 v T------------------------------------------------------------------------------
/ T$ t* ?3 w3 |, c3 Q- U# s
1 C7 l3 M+ x" i7 yPlayable Characters: Carla, Lucas
' }- ^: o9 y3 l& l: o; ]% DBonus Points: None
& V6 R% C" b% C1 bLocation: Lucas' Apartment
; ]) V1 M8 V4 Z$ G) f4 qPoints: Idea of arresting Lucas (Carla) +30 Carla& C- O5 _" R' U) t. \4 ?0 ?+ U! G
Lucas isn't around (Carla) -20 Carla! ~) Z7 K% G. \/ Q7 e" G' s
Extra: N/A- ^2 M- V' w# v q H
1 v+ Z! D) F1 \3 |* L( ^* dCarla and Tyler are going to frame Lucas. Or so they think. Let Carla open/ J# g* Q1 F+ L- M( ^& Y
the door to the apartment. Now that looks nice, blood, candles... must have
0 C( U: g; _/ {been a wild party. Let Carla open both doors (to the bedroom and bathroom),1 ^! N# e o! m' k3 ]
and they'll find out that Lucas isn't around.
. O1 l4 d$ j' k" h7 r; {7 s$ w
4 d% I( M% K2 {; Z" p/ Q$ bLucas will just get home, but the cops will try to arrest him. It's time for* a- [* X9 b" Y& L- t
a pretty lengthy action scene, where you kick the asses of several cops, fly
6 H: h' N* ]( h h" Zwith a copter and escape.
$ C( U7 X' U2 q# U2 f0 ]/ I
; ]1 I2 G4 r" Y+ v9 v5 b------------------------------------------------------------------------------: _6 R" e5 z2 l
Captain Jones is Really Upset [FH.04.25]8 U' h5 [$ [+ W3 A( j0 z
------------------------------------------------------------------------------& T$ g' H6 X7 J4 r! w4 |
" P# x3 e) H2 m/ O' I0 i1 d& xPlayable Characters: Carla, Tyler2 n. S" w' M) A+ W6 `% H/ Q
Bonus Points: None$ l2 D. s+ g) V w1 `9 u
Location: Police Station
3 G* H4 X* ]! V0 r' v1 OPoints: Explain (Both) -5
% q. h! y' b( A5 W7 E; [Extra: N/A3 B. ~3 h5 z- n q
* t! M# Q' Z' n2 m4 _: n$ ~Captain Jones is mad at you. Just let both do a bit of talking, so they don't
1 j1 b0 \, k0 dlost too many points.% q: n8 j9 E* ?& `# V& H
% I" I: V& V9 N* m7 O G9 |/ K------------------------------------------------------------------------------9 B1 g+ ~" d- z i- k/ T
Fallen Angels [FH.04.26]) `7 M5 Y8 T- {& U+ P4 u% a
------------------------------------------------------------------------------
4 X. g: L" l8 r3 ?# U; M0 i
2 ?9 }+ y; @ z/ }7 Q# c/ mPlayable Characters: Lucas
2 W" p- q. _& A5 ]$ t( V* rBonus Points: None5 q3 a+ w8 v: ~
Location: Saint's Paul Church
* D' A9 i% v( {# mPoints: None* _- \( W& o% B7 g7 X! r) h8 r) n+ @: O
Extra: Quite a hard battle.+ _( J+ e' L: s( N5 _3 b9 ^
& E* r1 w& i0 Z) {
When you wake up, you'll notice Agatha in front of you. Talk to her, and ' L, @4 T( k: `6 b3 ^4 A' s
she'll explain some things. However, soon enough you'll be attacked by" f U2 C" ? _' F a! w
statues. This is quite a hard battle (well, harder than the other, at least),6 G5 S9 V; d- [ x
so be prepared.4 a8 @ ?* U6 }$ m% [" _( p
8 Z; R9 e: \& X7 U" \Once this is over, Markus will wake you up. Explain him some things. He
& ] C5 G% e; F6 S7 b2 p6 Ithinks you're really berserk now, and Lucas is sure he is fine himself. What
# j8 f" x: V8 q6 ~; E* W4 C+ M5 q, ha family :'D
$ B2 {- T9 W+ v# j/ y _* A
8 N. u; y; z1 a& U( X' ?------------------------------------------------------------------------------1 U3 R9 ?* V2 a
Soap, Blood & Clues [FH.04.27]
8 Y3 E0 A D5 N4 f------------------------------------------------------------------------------7 G7 r n" \, O. c. M
, R' a5 K$ p$ ?" Q
Playable Characters: Carla, Tyler
+ o+ q6 y9 f& ABonus Points: 10% ~! r( S" r% F( e7 H; J
Location: The Laundromat
' G7 |7 Z) ^# ~3 o6 dPoints: Look at wrist man (Carla) +5 Carla/ }: |* K# [3 H% c( H: a
Look at blood in corner (Carla) +5 Carla
' O2 m* f. k- T' z% Y8 x7 A After doing both listed above (Carla) +5 Carla
8 P3 U2 d/ @) Q& t Look at body man (Tyler) +5 Tyler- e% I' \( h7 O# I0 w
Look at body woman (Tyler) +5 Tyler
+ m; d, g1 F( o7 z5 c; q9 B; l Look at telephone (Tyler) +5 Tyler
. J% I. `+ a8 t5 [' iExtra: N/A. Z0 ~8 }# K* f7 `
0 G& R5 ]' H/ A" g
Carla and Tyler arrive by car. Step outside, and walk towards the laundry.
* R8 T$ F! a2 b7 c. HCarla will tell Tyler to go in. Walk a bit forward, and Carla will talk with# o4 J+ f! }- `8 U
the police. Ask what you want, and go inside.
' |5 b8 a$ O! }% M- l& ~8 B- I- n1 {' B1 L
Let Carla look at the man, and at the blood in the corner (near a case). Be' }1 D" A, V* i3 u5 o6 k: E
sure to pick up the 10 bonus points. Let Tyler look at the man, woman and
% i8 j& z, {4 a, g) D( g- M6 i( |telephone. When this is done, you can leave.4 T7 W6 z4 n- K6 k, T2 s8 ?
$ e [& T# p& [7 S! q------------------------------------------------------------------------------2 b B5 a X% }7 T
The Fugitive [FH.04.28]
# N# q% o, S3 T0 U8 T, k2 t------------------------------------------------------------------------------
8 @7 J A. j) d# a. I( c0 Q9 k* B7 f$ O" g+ |+ r: u4 _9 E7 Z
Playable Characters: Lucas. |7 g; a% {( W6 J9 p
Bonus Points: None
9 a/ g* G/ F% `3 p* V0 s, ELocation: Tiffany's Apartment2 g: r/ g9 U/ R5 h5 s2 s }
Points: Lay down on bed +10
" z4 g# J, |6 X" X; @* ] Eat food (possible twice, but different pieces) +5
$ T* v) J9 N' x& h+ m Drink +5: Y o S/ k; b$ z1 O
TV +5
/ M# E; `$ U: H& U' k7 W Not found by Tyler +10+ P& [8 g+ u3 W a% [4 I0 y. v) R5 n+ y
Looking at homeless guy -5
! O. K8 y; X! [0 o Looking at raven -5" P$ W- `1 ]6 f' t! q/ _+ v
Fall down off pipe -109 Z3 e s/ G) W$ M: Z8 f. L2 f- V
Listening to messages on phone -205 l3 o5 ?# I, p
Extra: N/A
3 c2 ?! w3 e+ ~6 W, L1 K
) t Y; I# o/ O: K: h9 G; xWalk around the corner on the right, and straight ahead. Lucas will have a" H8 q/ g% F+ M1 P8 f1 _
vision about cops, and decided it's better to take the other way; the way
$ [0 L: J% ~' o/ E# W' `4 z Bof sneaking and climbing.
) W1 k2 \- b# I$ _. P! L3 Y$ `; U. D0 v9 I0 r; A
Find a fence nearby, and climb over it. Also climb over the next one. There. \' p1 d/ G/ @0 E; ^6 I. t8 Z
are police standing around here. Watch them in your upper right corner of8 E( p# {- J6 Q; O% b r% m
the screen, and wait till they aren't looking your way. When this happens,
" t/ o+ {$ W8 f- u9 {2 p5 Wtry your luck by running to the other side.( k2 F0 l9 R) `) w- Y0 _' R
/ t; E- i/ [7 D U3 j1 c, rYou need to climb the pipe here. Once up, walk over the small path. From time g: e9 n, k, } h ?
to time you'll need to do a little button-pushing. Once you reached the other8 O" c" S1 x2 q1 o3 Q
side, climb down the pipe.. G& W% S, l/ h2 Q
; E. P5 w% D$ bThe window to Tiffany's bedroom is closed, so find the brick, and open it that
- Q' } W3 h- V# [way. Enter the apartment. If you feel less violent, you can also force it
. Z9 S! \+ q0 p6 Popen. It doesn't matter all that much.
/ {, p5 L2 f W# l6 b! n$ x9 x4 H$ n! u6 Y+ F( H+ I7 J
Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll
( R) S! Q( }6 @ Z# T$ F4 ^be able to get a vision of Tyler looking under the bed with some button% D: @0 e5 N/ V3 o& {
pressing at the right time. Might as well go for it, right? ;p In the1 Z5 ~6 m7 d. t. t
kitchen is food (fridge and cupboard) and a drink. Watch some TV, and then
5 S' o" }6 l% m' E1 T$ ~0 V2 bwalk to her bathroom. You can find an extra life here by walking around. The
. [, w% f1 }6 n, n }6 Eproblem is you can't see it. Well not a real problem, but you know what I f4 E) d, `7 m( _
mean.; [ `( T+ D& l& |
8 L! W9 ]+ L1 Q; y% h B( FSooner or later Tiffany will come home. Talk with her, and explain what's; {8 x7 p8 Z9 T e) W4 L. q
going on. The police will ring, and you need to hide. Hide in the closet in
' ?; N9 K" L5 X( kthe living room. You need to press buttons again in order to keep Tyler off6 X% n5 i) v/ B- _) h: C
your back. Nothing hard, really.8 W" U! y" i, l1 o4 C
/ I+ X* L5 |6 F G* R% j& e! S------------------------------------------------------------------------------$ h. E" d# S; b- H. s* T/ ^
Janos [FH.04.29]& b; d' u& }# `
------------------------------------------------------------------------------
9 L5 k7 g: L. c" {6 E; W l8 u; y( X
Playable Characters: Carla% M5 q7 y& p1 R
Bonus Points: None
! b+ F* b% w: J$ B& [Location: Bellevue Asylum, R9 x! ]8 G+ Y' W. b7 e3 v
Points: Once you are inside +104 t3 V$ R' L' t( n
Telling Janos he's not sick +10. `( z. D- V. M7 X
Cells open -20) x0 W, }. ]1 T& |" `# a% y. X
Extra: Oh boy, the breathing-thing again...
$ ~" E! Q7 S9 W4 ^; M
3 x7 x7 K3 m+ e" U4 CBarney will tell you you can visit Janos. Aren't you looking forward to it?
0 g0 [ a7 I+ x: m1 i& eFind the guy who'll show you his cell. Once inside, talk with Janos a bit to
9 O- ^! ^0 d5 G8 V& D5 [4 W2 \get more information about the whole deal of murderers. Once you are done,
" p5 ?. f1 M; B; hlook at the walls for fun, and then talk with the assistant outside.
, W4 w$ w" M: Z; P; T0 |2 m
. N* h$ S6 }7 |9 f1 M/ `5 C7 M# c/ J9 IHe wants to show you back, but the power gets cut off, and he gets killed# Q4 S! t, u' n' m. d. h: y
by some maniac. What you need to do is move when you get the opportunity.
+ @$ A& e7 g& h# j. ^5 a6 S& D+ XDon't stop walking, and find your way back to Barney. You also need to be3 k: y6 t8 P7 x3 |! @* c. }
sure you breath is under control. When Carla says there is someone near, stop
9 R) [! ]- ~# T% bwalking (she'll also stop breathing) until she says it's safe.
6 r2 `% ]0 p# c* w1 e4 F0 l
+ Q; I! V& r; OAt the end, she'll be surrounded my maniacs. Run to the big glass door, and) Q- {; W: o- V: J* l( n/ ?9 l
you'll be saved.
" @1 V$ Q6 C8 p. x
, }3 f r- M! j$ S( K- m: Y5 d A------------------------------------------------------------------------------
) T/ @5 Y/ R) R# i1 ?+ z* AMeeting Kuriakin [FH.04.30]
/ w+ |6 i4 ]- L9 j9 L1 Q, v: R# a$ Q------------------------------------------------------------------------------
& {2 M' V5 e) \5 L @! e& H: e1 ^ [( \9 _8 q
Playable Characters: Lucas
. r" h% {9 g$ \( }4 JBonus Points: 5* a/ r3 t* D4 ~6 U5 P. k% |
Location: Museum, K' j$ z' w3 n/ `
Points: None
" m) H% R, G6 g$ C) O. ZExtra: N/A
) }4 \- J7 V- m% F" R
9 X! n" U$ | p: l( [5 j; VYou are a journalist now, who has an appointment with the prof. Before you
4 E* t3 C3 P3 L- Y1 z5 f. ftalk to him, find the bonus points in a corner somewhere. You can also look
( v3 X, X: \& l& yat the various things, but it has no real use.
* V0 t/ _% e/ ^
: m/ f( n8 j+ A/ z& B, w( }) NTalk with the prof, and he'll ask for what paper you write. Tell him you& O, s/ }# i! M; U
write for the NY Times, and he'll accept that as an answer. Ask him some
6 e4 z/ |* L" t9 n4 Zthings you like, so you get to know about the dark things that are behind
$ m, \; q* L" J' D! [. vyour behaviour. The prof will ask you who you really are. Tell what you want.
5 R8 H Q' |0 D# t) C [" l* ?He knows you are the guy they seek, and tells you to escape through the
) L/ N# X' U& w$ Q1 W0 n3 [employee exit. Do so.
4 u2 J6 W7 t C. |6 n
, x' P9 u x1 r j& z* LWhen you arrive at the parking lot, a few cars will try to hit you. It's2 j5 m: c5 z$ K- M' F8 v
time for some good old button smashing.
% \' \0 `( s4 r" a9 s* R4 b
, g: K) g, {" T ^/ w& T* g, C------------------------------------------------------------------------------3 \2 p. @& o5 G* x0 `$ E
Myan Secrets [FH.04.31]/ ^& ]- S: K, U A Y' p
------------------------------------------------------------------------------
* C, v; r2 V% P' Y- D
; h: f$ p/ z0 J7 `Playable Characters: Lucas
+ r. ]" \8 c8 ~5 ~ d) YBonus Points: None, s- H$ j9 U/ `3 Z0 _
Location: Unknown Place! W. M" T# K: ~# `# t
Points: None+ p* b: s4 ^# m5 c
Extra: N/A; z; g* u& I% G1 \( u/ k$ ~
, H5 b! {+ z: K' E& K: FThe Myan guy will tell you it's time to die and explain some things here and9 f, {& `: \- w5 y' k8 O+ [/ L
there. Notice how he tells you he'll probably see you in the Other World.
8 K; i! B0 m9 a; z. \3 T; NCould this be the evil guy?
^. x6 b0 L7 e& a" k4 G0 l& F$ P- {. W
At the end of the conversation, he'll summon some kind of black beast. Play
8 L& {: y/ s) g/ L% zthe button-pressing game to avoid it. When you trip, he'll suddenly freeze0 `) l6 Z6 f& u y+ ^
and Agatha will show up. She'll tell you you need to find a pure young girl
- J' Z7 F4 w2 Q. X" u$ Fthat they want to sacrifice.
3 U% m, l; R9 d( ?4 b' M2 K& b. Z# }9 E# P; i" k0 V9 H6 r
------------------------------------------------------------------------------
& F# d7 w& L- H/ l2 tThe Clan [FH.04.32]
. _, U/ F3 x |6 {------------------------------------------------------------------------------
4 ?/ U6 t! i+ p7 Y' R' Y# Q4 @- p+ I
2 A% O/ I+ a( L/ B7 IPlayable Characters: Evil man
% ^& p6 q. ~/ Y( a" {0 c& k( |Bonus Points: None' n8 }1 j+ K s' g
Location: Unknown Place
0 }' Q% \; h3 }% E; k V/ ~Points: None
( P! s4 D% v& `. M5 qExtra: N/A
/ a' O: a9 S. Y/ ]: }, |% `
- j4 ^4 n1 R0 m9 q, PLucas is twisting in bed, while he has another vision. All you need to do is2 p- E4 h& w8 N% @; m' V# [# J- [
play the button-pressing game at a very slow pace. Nothing hard.
7 G2 M, @1 L) P5 E( d1 c6 f
H4 D, ~9 ^6 }2 K------------------------------------------------------------------------------
3 Z4 |& ~) j l! f# u) ?3 zDanger & Obliquity [FH.04.33]1 @. r% o& j( M$ m, r/ ~
------------------------------------------------------------------------------+ k0 h* K7 ^& I+ g# {
9 f& N& W# |6 R( e4 Y2 QPlayable Characters: Lucas, Carla, Markus
; C, K' b% O9 B" w1 O3 D& k& A! zBonus Points: None9 `* {* J: h7 k& B6 _& \0 S% y
Location: Sleazy Hotel
4 |) g6 s4 e; O( |: q( W* B- v# P2 gPoints: Walking up stairs (Carla) +30 Carla
$ j8 p" V% k7 w3 E( ^ Door closed (Markus) +30 Lucas- j3 ?! y9 s# i
Clara and Tyler didn't find you +20 Lucas
" B o- A/ |9 |" H" b5 L Lucas not found (Carla) -30 Carla
$ F" w; q* q9 Z, V* P9 b: W Waking up (Lucas) -10 Lucas7 S4 i- z1 i& y" q! n9 `
Markus killed (Lucas) -60 Lucas
# F' o1 D d" S1 p! U: t Picking up telephone (Lucas) -20 Lucas( p. G0 q/ o* W
Extra: Best part of the game, if you ask me.
! J0 u" k" V7 M; ~1 A% k' |2 ]8 i/ m5 R, `/ V, M* L
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler! q" L0 x9 w1 p$ O
walking up the stairs, and go back to Lucas again. This part is very
* {0 ^* g: G3 I' ^" D; ^interesting; you'll see three screens. One for Lucas, one for Clara & Tyler ; l% s j% c5 U! P6 t9 M" {% y
and one for Markus.0 J. G k; T) L8 L$ x* V
- [+ J9 J' t9 t" [ GStand up, and walk to the phone. Use it to give Markus a call. You now control
: N( L6 O+ _- T5 ^- GMarkus. Make him pick up the telephone (the other one will kill him). Run to
" ]. {5 `) b! H: H% \* B' xthe door left of Markus, and open it. Inside, pick up the phone.
& G Z& ^7 { V7 H8 r" b& ?7 V7 ~8 o" r) E, }) ~, G
Back to Lucas again. Let him tell him there is no time. With Markus, you need: x8 h" h6 k7 m5 S, e4 E' i( o" o/ N
to lock the door you came from. Lucas will tell Markus to call the cops, and; B. }4 I2 A$ J: a
wait. So much for that.
: }' j. @: d L* V2 m9 G k5 K, D' s p9 \, Q
You're now in control of Clara & Tyler. Walk up the Tyler, and open the door
1 e0 p" @$ w' z, {" c& D/ inext to him. Oops, wrong room. If you have the American version, you will: P- C) k/ b+ ^1 x' @
probably see no nude. Viva la Europe ;)% g8 j9 `% N3 q0 ?3 I5 y W
- ~8 L& A3 }; J. A; w) ~: w
At the end of the hall is the real room, but Lucas is gone. When they leave,
, b7 m0 r b3 ]% l9 ^$ r4 vhe appears again. However he got up there, it sure was a nice trick. Pick up
b* h+ V* K( ?2 ^8 g9 G5 I& W$ nthe phone to find out Tiffany has been kidnapped.$ `+ ~2 c5 @3 H. a
4 [- z5 X# a' ^------------------------------------------------------------------------------
6 n$ L) F$ p0 e$ c! n* ]Fate on Russian Hills [FH.04.34]
* A8 O+ U& d' a, W1 ^3 l y$ s------------------------------------------------------------------------------$ u7 t6 Z5 U1 x
2 x F& N) y! h- _0 _* BPlayable Characters: Lucas' W( ^, p! c8 I* J; k. e4 l
Bonus Points: None
, Q9 B, @3 A; W5 A( I& m! WLocation: The Fun Fair
4 B3 n v0 r# R# T: T5 q% QPoints: Save Tiffany +20
3 i5 e, F0 J# Z& u. d Fall down -75& V" C9 V4 a% a) p' C- `
Extra: N/A
4 ~2 p1 b8 |3 b2 P
. O1 C" E& i5 D, VNotice the homeless guy who sits in front of you. Also notice how the black9 @" D7 b: L/ k3 }7 ?" b
raven shows you the way. Follow it, and you'll end up near a rollercoaster.
! r% M- F3 j) b1 A% Z( Z! T" KEnter the cabin, and active the thing. Enter the train, and put the safety3 a6 E8 {4 T! u+ X
rail down. You'll go up.
2 B4 [% O) Z2 b/ ~2 P1 W0 f* x
" o0 W0 @/ h' BStep out, and head towards Tiffany. You need to press left or right, and keep. k% F+ B. O1 s u
Lucas in balance. It's a bit like Tony Hawk, really. When you reach the
) A( ^" M) K" }* ]8 [/ g) ^other side, free Tiffany. The evil man will show up, and you'll both fall
N: z7 F2 o% t5 E; p5 bdown.
: A( I. Y& m' C u7 U0 I4 K# |
: D, p% k6 `; {) D P7 B7 H------------------------------------------------------------------------------
8 c5 T v9 q/ J, Y2 T! KChild's Play [FH.04.35]3 f5 s% {. @% W1 ?+ }6 T) K
------------------------------------------------------------------------------
2 n2 P: v) t6 t* R7 X S- G7 ^
" S. \* } K) S) G8 u+ PPlayable Characters: Lucas (Kid), Markus (Kid)2 r# ?7 i* T: z0 Y- A o8 f
Bonus Points: None
+ X3 }2 |* R+ ` t( T3 ALocation: Unknown Place
8 E6 y5 ^3 q7 W! F* qPoints: None# d2 [% }8 k' ^5 F
Extra: It doesn't even matter if Markus gets spotted when you control Lucas.
2 J6 T" S! b2 t# f N5 F2 B2 g0 c Expected a bit more, but well...
6 ?1 j, f. A) V \( m3 M2 o# Z6 Y% d
Another one of those sneaking levels. Wake up yourself, and then wake up
) }, C# m; E8 JMarkus. Leave through the window - it's time to go on an adventure.3 P2 g- {" C/ P1 U$ R, m) Z
! V% c6 ^3 A( [ t1 b; ^! y4 NYou don't need to worry about soldiers really much right here, but stay out: [+ x9 \& R% d" Z
of the lights. Follow the path that's on your mini-map. After a short while,- c. T. H. Y5 G& x9 }
after you passed a car, a soldier will come your way. Go back to the car, and
" U; x; Z6 P |7 s, H0 V. Jhide behind it until the soldier is gone.3 h' v! c( P( G' i& G
; h: w6 ]8 ^6 y% B8 v2 m5 a
Continue your way, and Lucas and Markus will split up. Let Lucas go back a
- n3 {, G7 e @( k& p/ y/ b0 `# ?% Ebit, until you see an exclamation mark as action. Do this, and the guard will# f( M9 ?! s+ x* e+ r# a" q g4 @
turn around. Let Markus run by, and then let Lucas go. You'll end up at a
/ A @* ^4 u# K. K K- mplace with another guard, and a pole., f6 x# V3 E7 ]6 |4 r/ y: c
* N$ w/ T! N; p) M" \2 VMarkus will say he'll go around he back and distract the guards, so you can1 t% o/ k+ T& L4 o" y6 X2 x6 L# _
climb the pole. Let Markus go around, and kick the barrel. Then let Lucas
$ \- w( E- p0 `) dclimb the pole. Go to the other side, but watch out for the lights. When you; H5 l6 I9 e5 T9 T
reached the other side, go down, and walk to the door (look on your mini-map).
2 O( ^& B3 e8 F* w$ g& D l3 ^( `- X* s! p
Inside, you'll find something, but you won't know what =p0 O( ~- G. |" C6 q( ]* g
( a$ M- W: R6 g# r
------------------------------------------------------------------------------. b/ [9 R3 d3 D, t! F+ N) L3 g7 j
Checkmate! [FH.04.36]
: E G7 z; l, S, }. z8 N------------------------------------------------------------------------------
- ]! b# X8 H* N7 Y: y8 F; X
# K5 K: ?4 ^9 d3 jPlayable Characters: None
) Q) A; [/ d2 d4 ~6 mBonus Points: None
+ e- F# b5 T4 q z5 z! [5 M- i2 d9 ELocation: Unknown Place
4 c2 L6 w; X% q0 [% N F W- yPoints: None, ^8 ?: s) i8 H
Extra: N/A: f7 V1 O1 o2 W" f/ z1 Z4 r3 ?- W' T1 M
$ u" X$ t9 ~$ ]1 l, r. o, tSimply press the right buttons at the right time, to hear the short
# ]& ]1 v2 p# v0 `2 {conversation between the evil man and the other weird guys. He thinks Lucas \+ {- M v8 W
is dead., q2 E3 r6 W: [
4 \& d1 g1 R9 L. A n' x/ e------------------------------------------------------------------------------
$ x9 n1 j7 _+ }! c+ {: Y% \The Pact [FH.04.37]
# l. e( J) @# p) L: S5 L$ w------------------------------------------------------------------------------
. \' z; I9 j* z) l5 O9 m! T: m7 K4 D. P* ^' ^ T
Playable Characters: Carla
: B9 b K. |( K$ {6 a+ i8 m: R& [Bonus Points: None
8 o4 ]2 o6 {2 X8 dLocation: Cemetery# V" @4 @# X- N! Z
Points: Trust Carla (Lucas) +10 Lucas! [# p1 u3 ^0 [
Work together +10 Lucas, +20 Carla
( S: |* C/ Q6 a$ W* v. @6 O0 sExtra: N/A
6 Y9 n6 B8 w4 `+ g3 n8 v9 B8 z: K& V7 ^0 w! p, H
Walk to the grave with the flowers with Carla. Look at it, and suddenly7 ?7 b* A$ j+ q. H& R
Lucas will show up. Let Lucas tell Carla what's going on, and make them work
8 n8 R5 V' W3 a1 wtogether on this case. Easy as that.
( M: [( p$ J4 c% x( k2 y4 Q
+ ?1 h8 n* Y* C8 H3 h, _0 E5 Z- N------------------------------------------------------------------------------
f$ Z' ?7 p; b' f- vJade [FH.04.38]
, g! o0 Z) {2 H6 \4 G; K------------------------------------------------------------------------------
" C1 @2 N4 Z+ W: z8 \8 ?+ N) x+ } a6 J; }+ b5 V7 s7 D
Playable Characters: None
4 b! Y) N. e/ A, l) j$ Q8 m. V# x- ZBonus Points: None
- K6 L! G k2 k" o$ ~2 z/ ~ dLocation: Unknown Place) S" H2 y' X( k* i8 A* J% T9 s
Points: None
0 J( I z, B2 E2 H7 H( W$ L9 nExtra: N/A
/ D% }- y) P7 b" @- `% Y( m7 V6 y) {0 C; G
Not a long part, at all. Just press the buttons, and you'll find out where6 J' _- p0 w) z5 S
the girl is.
% l4 _. J, U- V/ _: ^4 D6 r6 \" c" s2 M( P
------------------------------------------------------------------------------' j+ T1 n! M) }% _! _& A
Frozen to the Bone [FH.04.39]
7 Q2 q" l; D. l4 A------------------------------------------------------------------------------
( @; A- R4 h ?: M( l" ]. Z1 b4 f- E$ k: X
Playable Characters: Carla, Tyler
! M W+ P! F* b% ~0 R" E2 N7 |8 IBonus Points: None6 S0 G4 [5 t' y, D1 G0 q/ a
Location: Police Station
3 f X; m7 Q8 ]. {. @9 APoints: Admit you keep something behind (Carla) +10 Carla. C' |) q; o2 k6 [
Stay with the police (Tyler) -85 Tyler; E- K, L. }2 S5 ^
Leave the police (Tyler) +203 D/ f- T" f8 T
Extra: N/A
# w) X- M* f% W8 V& S
( q1 w& v1 F$ P( v( d* S6 ~2 h0 lCarla and Tyler are listening to the radio, but it's the same old, so Tyler
8 A5 Z% K) g7 j+ U# t) c9 x$ nturns the thing off. He'll ask Carla if she's been keeping something behind.* S& E3 O" N/ [1 e
After that, Sam will arrive, and you'll take control of Tyler.
! V6 @, J2 ]1 O6 W- M" ~! o$ k9 N# ^7 w7 Z( P
Walk to her, and she'll ask you to come with her. I don't know if it really0 W% [/ J0 J/ X
matters what you do, really. Either way, make your decision.- e. y' e& u0 H1 V/ `
/ e7 j4 f! q# `2 H, U/ D
------------------------------------------------------------------------------/ |1 @# q' s+ f" ^' p
Where is Jade? [FH.04.40]
- Z' w# Y" d4 p1 n1 i8 w* l/ J------------------------------------------------------------------------------/ A1 l9 g& N% S. t
. A0 Q2 F+ n4 E2 Z( F; kPlayable Characters: Lucas
a4 V2 F: E( K2 w: A# iBonus Points: None% t! w! t( X& `
Location: The Orphanage
4 \" w/ `6 B: ^% F4 |0 L( @Points: Get the girl +10
5 _' L! p' b+ T: U2 Z Keep girl +10
) A" {5 J& Y1 s% A/ w* v4 ` Give girl -10' H0 a/ y; f" [5 ]5 ]. D
Extra: N/A
+ D4 Z S0 F& N: \, C$ `: c
: | T: ?2 ]! N7 Y& x4 z& BCarla will drive Lucas to the orphanage. Step out of the car, and walk inside.% N- d8 r. X: b
You'll ignore the nun, and enter a hall. At the end of it, take the left door,
: D( m# [+ e0 F9 @: m* m7 Z2 V- wand you'll find the girl. Pick her up.
. k( B N1 r6 `# X3 K$ Y4 A L
" E, Y) w2 Q5 N1 dAt the same time, the evil man will walk into the orphanage. Leave the room,7 o+ n3 c' ~) g: M5 Y
and run to the fire escape.
' K% F2 q9 V; b$ i& H$ ~7 K: M
) E' ~, j. v4 RYou'll end up at the roof. It's time for a fight, so get ready. When you think; K2 i$ c& R2 {
you beat him, there is still stuff to do. You need to run for the police, and
- Y g- _1 o- Q: [! N& Owhen you succeed, you'll hide in a small room.* n* z- ]& L- @6 e/ l+ R# G$ s
3 Q3 w, u# e9 P ]2 ^6 I# F
Agatha will be there, but you'll soon enough find out that it's not Agatha,; i. Y6 C% V3 b* I, K
and she has never been Agatha. Don't give the child, and protect yourself from
4 ]8 w: s9 ?- {4 E6 G4 Jthe attack. You'll run away, and follow a homeless guy, together with Carla.
- D) h) l7 f6 L( h1 h9 C( t. _0 L+ ]) r$ o* ~9 P" k# m. v$ ^
------------------------------------------------------------------------------6 |3 A7 I# R; D' ]/ f
Bogart [FH.04.41]& h" j: Q; v- }- Z) |+ m0 }& n# }! Y
------------------------------------------------------------------------------. d: ^2 B& X5 x$ H5 A# \
% s; U, Y }& ?
Playable Characters: Lucas, Carla0 S7 h# e/ g% ~' l1 J3 ~
Bonus Points: 20/ R; k0 V0 ~7 _/ w; A& I
Location: Underground Secret Base
' ~! M4 J; q9 r, _+ ~Points: See Markus (Lucas) +10 Lucas
7 h# F4 c+ Y$ l Have sex +10 Lucas, +20 Carla+ P" U+ r r5 N* ]
Use fire (Carla) +10 Carla
; t; g7 q _/ ^* t1 s$ u0 F0 V Listen to the radio (Carla) -5 Carla6 R( p" B) e/ s. u0 {% p: q5 z* \
Extra: One life to be found" `/ {: {" k) Y# R# S
! c: @5 u6 F( [ w8 \5 U+ h+ s2 G
Follow the homeless rasta-man, and you'll end up at some kind of secret' k Q- O/ u3 n8 c# L5 G' N
underground base. You'll see Markus, and you'll be a happy man. Then talk to
q9 R0 @& v$ N. M5 U" L: Wthe homeless guy who you saw in the beginning of the game, in the alley. He'll
7 N) F7 @& m c/ J" J/ @explain things to you.
. E; [% L4 Y% M9 H! h5 Z+ N
! M, h0 \7 C: F$ P9 SLucas will go to sleep, and Carla will be left behind. Stand up, and walk8 q4 U4 J) K: Y& P9 O
to the radio at the end of the tunnel. You'll need batteries and an attena
$ W; Z7 l5 i5 rin order to make it work. Walk into the trains to find a life, and batteries.
0 o3 z) P$ [1 Y' b) M; _+ E: {Walk back to where you came from (the elevator) to find 20 bonus points. Then
/ ^3 |5 a4 C2 Q9 s. }0 kwalk back up the platform and find the attena. Use both things at the radio0 |1 {* u' ]# [; F. ^5 C+ e
and listen to it.7 t! i, D0 N& l# H1 N, _+ V8 ~
9 Z% X! N6 `8 I2 MNot really cheering you up? Go into the first train, and lay down on bed with
/ l( m! N( b; I# h$ k6 mLucas. You'll have sex. Woohoo!
' J {( z: a' g; k# d# P2 }) v; N* y/ N- a8 q T6 ~# F7 c: y
------------------------------------------------------------------------------
& g" E4 \3 \5 q" g2 w. x4 ?6 Q* NRevelation [FH.04.42]
( d" E9 s- U; r6 A9 x. [' V& @------------------------------------------------------------------------------
: D6 h# s# V2 i+ F: K2 ~3 d5 o; S& f8 G. D
Playable Characters: Lucas (Kid)
1 A- z/ p, R/ n6 [5 gBonus Points: None) t; x: H, k( L! J
Location: Wishita Military Base
2 A/ Y& f% ^4 E/ e' E' U1 tPoints: None% z/ V; a ?8 V; U3 n: K( M
Extra: N/A
* ^2 ~3 s: [ V- r3 ?
3 S2 D: w; o7 ^' M5 M) V3 b" [; @+ xGet out of bed, and open the door. Then on the hallway, listen what your
# ]; ?) i3 G& u' E& v# q" kparents are talking about. Your mother was near the artifact when you were in
n& m6 y, x. y- H! s! Z o8 Pher womb, and you got some kind of weird radiation. That's why you're able to
_) U3 A7 J( y0 w5 lhave all those visions etc. Your father will open the door, and he isn't happy
) h5 u2 \" i, a6 }about it.: H" [# M! p3 _( o) g" J
$ E7 K1 }, D2 U: q4 o- D+ I
------------------------------------------------------------------------------( e8 u E- S/ r3 Z
Final Countdown [FH.04.43], @( k. Q$ o4 H; r
------------------------------------------------------------------------------
. M* k) p; D0 d7 W: E: ?. W- m. ]0 G4 w7 g2 ]* T& F V1 u: r l
Playable Characters: Lucas, Carla (not always, depends on the way you play), m! l$ g6 S& M6 b
Bonus Points: None0 B8 ]8 e1 D4 @" [) [& e8 f8 m
Location: Wishita Military Base
. \& @9 z, e5 [' @Points: None
% D3 A: n! {' D. v/ y5 `: _Extra: N/A. G( f: @: \3 c! z3 r
! q' x$ P6 G5 p7 Y+ O0 s- H
The final countdown, eh? Lucas and Carla arrive, and after some talking, you+ c4 r) m: z6 P+ \+ ?: `
can move Lucas. You just need to hit the buttons and get Lucas to the door.: k6 I7 ]* s6 G. G; D1 \9 E
Open the door, and head inside. You'll end up in a big room, with the . q0 D7 Y1 D4 _1 }2 I5 _$ r4 H
artifact.' Z- K; @3 L1 t# R$ K
2 H* G1 s) T) V7 Z% w4 ~" v! _! @Ending 1 (Good):
9 c( i" X9 P b/ d8 Q/ r
* f. O2 p. v0 o3 e, i, @The man of the Orange Clan wants to fight you. Fine then. This battle isn't
( Q9 {$ c6 ?+ V$ nhard. You just need to defend yourself against his attacks, and charge your4 M$ a, y( D8 N# E6 L5 C9 _1 a$ F- J
own attack. When your bar is completely filled, you'll attack and the man
* ]5 s" M8 d% s, J* a/ ywill fall into the artifact. So much for that.; T& Z7 e$ V+ l/ e9 B7 g1 s6 f$ ?
+ G, R1 r. r. t! @" `. rOne of the military guys will shoot you, so be sure to avoid it. After that
- E! N! F' N9 K; O+ I4 k3 xit's time to battle the Purple Clan. Just defend yourself, and Lucas will do0 p) j% h M7 H8 {
the rest. Once this is done, put the girl on the artifact to end it all.
0 v; P+ ~7 R/ T c5 V4 h, ECarla will come in, and everyone is happy.
1 W3 j: l. n5 q, P) t1 B3 Q4 D' m, u+ o8 ?1 K/ C9 z$ u
Ending 2 (Bad):; R) g& w$ h" A* t" A4 X7 J
6 W: w1 h! s5 D+ c, O! EThe man of the Orange Clan wants to fight you. Fine then. This battle isn't
5 d$ ^0 L# j/ R! }# y% Ehard. You just need to defend yourself against his attacks, and charge your4 U. S, |9 _/ d2 {; J
own attack. When your bar is completely filled, you'll attack and the man, D4 E1 d- W& c# @0 m, D
will fall into the artifact. So much for that.
3 \: C0 v( j. [, s- }: f
# y- B# ~% H7 P0 I; X, t. y' W& ^One of the military guys will shoot you, so be sure to avoid it. After that
9 z& j ]8 b# k8 K, r/ Iit's time to battle the Purple Clan. Lose, and that's the end.# _% A: j; b0 @+ S
; p( U5 _: L" zEnding 3 (Bad):. ?( Z- b3 ?! x1 Z
- L* q' H2 S, l( e, Z5 YThe man of the Orange Clan wants to fight you. Lose from him, and you'll
2 s% o0 J$ c7 Dcontrol Carla. Let Carla fight the Oracle, but fail too.
% C" @) N \) X- Y0 r+ G& q3 @% h2 C: T3 m' N2 C5 T
------------------------------------------------------------------------------
5 {) M# x8 ^) g" I# L9 ]Epilogue [FH.04.44]
1 T5 j% r" h- A- C& Q. C' ]------------------------------------------------------------------------------
& E$ ~5 W T5 s& O2 a8 b4 m! k2 v5 s7 o6 K! n) e9 l( G
Playable Characters: None$ @/ z: ?9 } t6 S
Bonus Points: 200/ W+ I: f0 U8 ?. e! q. i0 ?$ A
Location: Somewhere on Earth6 a: m8 I7 ?& n: L; a* S7 M
Points: None5 B& v. m6 y* j6 R
Extra: N/A* B9 m2 B2 K: M
0 G. ?% S! p. P: f* d# m1 ^Just sit back and watch the ending. Good job on beating the game, sir. At the' r" t: n8 N4 u8 S5 a" ~3 n- n4 S+ P
end you'll get 200 bonus points.: R( H" P* f& N) G
1 W2 R O* M- M' v5 @) b
==============================================================================
) e) [' C2 r* n0 ~& J9 y: Q. rFAQ [FH.05.01]3 x _: S( z9 t5 E* v" _
==============================================================================0 t( b9 `, D% a1 l) e1 D1 ~
. Z) Y2 E" b& L# y) P5 }, ^Q: What's up with the sudden love between Lucas and Carla?
' v8 N# ~, X+ h5 @+ vA: In an interview, David Cage said it looked nice on paper, but didn't
5 S. Y. M I/ I work out that well in the game. Better luck next time.
. V% X/ m9 X. n; ^' w1 a% P' \* Y5 C; q
Q: How can Carla get pregnant when Lucas is dead?! _! h6 Z2 A1 E6 s- Z
A: He was resurrected by the Chroma, and it left him with some... abilities.6 X8 S+ N1 `9 a# P0 f; U
& [+ `! V; K- L# z! h6 i. X
Q: Will there be a Fahrenheit 2?# d1 e' h+ e5 l ?7 e. [
A: The company is working on a new game, but that's all they say about it
1 L* w- r b' [# R1 X for now.
! @+ e( A+ g7 s: K: B- `/ d2 J- R) T8 ~: Y4 R' Q0 Q
Q: What's up with the raven that follows you everywhere?& W) n/ Q" P$ m' x2 a
A: The AI follows you through the raven. From the beginning, till the end.
+ |: ]4 z( r# C7 d6 ?8 c7 t" c# |0 n
Q: I keep losing those "press left-and-right-quick sequences", why?$ e2 k" b' o! Z R) o7 T3 ~
A: Don't start hitting the buttons until the real bar appears. |