------------------------------------------------------------------------------
m. A% e! ?; d$ M6 ^7 a5 W7 Y7 XFace Off [FH.04.20]) a O# }" a- ?( u7 {$ f/ S8 f* H
------------------------------------------------------------------------------, Z: c% y" V% L6 y2 r7 D7 O
" U/ C6 @5 `! G' o# G
Playable Characters: Lucas, Carla
- x! ?+ U9 T( X. |8 z5 d tBonus Points: None
9 b. y+ A* w9 V! A! ELocation: Naser & Jones Bank0 ? h7 e% `( c" ~) w
Points: Find pen (Carla) +5 Carla
( [ }4 L R4 Z# k9 n1 c Find Shakespeare book (Carla) +5 Carla: S* U4 A' \1 l' c1 z
Bugs from above (Lucas) -10 Lucas2 d) c" k: X1 e! w. N+ x
Big bug in room (Lucas) -20 Lucas9 F5 j6 Y& [) g
Another big bun in the room (Lucas) -20 Lucas
" |) @) K, m% KExtra: N/A( H2 [7 ^1 e9 |6 C3 Y
/ Z9 W% c# q! Q/ l' |4 fLucas is working, but has a vision of Carla stepping into the room. He needs
3 W0 w+ n' B( \( R/ c# gto hide some stuff, and fast. Pick up the form next to you (step out of your: h! }; X' \1 f8 F- t! C2 F
chair first, obviously), and hide it. Also hide the Shakespeare book. That's- G; y. H! |! [. F# S M* v$ {
all you can do for now.
3 ~+ _$ Z: J( B/ w1 S" P3 y* D/ z; f4 ]6 z% D1 S2 B5 \
Carla will enter, and ask some questions. Lucas will do some very weird stuff
# g6 J4 u# b, k, Obecause he's seeing things again, and after a while he'll ask if he can go to
( [3 W. B1 u+ f: Pthe toilet real quick. J0 ]$ O! } N7 `# ^, E4 T: E
b; g8 X2 `6 S8 O. P" g! e( H8 R- }) E
You'll switch to Carla. Let her pick up the pen on the desk, and the
8 u( q- g: j/ N/ Y- m: mShakespeare book (in a drawer). This is enough for her. Wait till Lucas
5 @8 C @! d S, q( d- Z, Rreturn, and she'll leave.( J6 M9 C. Q9 U6 [$ {
) |$ H0 _+ J1 M+ B. t6 o
------------------------------------------------------------------------------
* N4 z3 H7 P8 ^! [1 z4 g7 i. mBack to Agatha [FH.04.21]
( @/ p. ^9 |; l$ X0 u+ L$ o& z& F------------------------------------------------------------------------------# [) j" W' p, i, P6 @# E7 T) H
T! Y/ ~2 b x! ]1 P2 g: |Playable Characters: Lucas
9 X7 A: ?4 ~' eBonus Points: None+ b0 C" h9 G4 |; s
Location: Agatha's House, A4 |) V4 u: y
Points: Thinking of how it'll turn out +20
1 m2 g; e4 X; d4 l Looking at the dead body of Agatha -30
6 ^/ r3 S" Y4 u1 Y, t4 \Extra: N/A
( k" T j$ z, W0 M
5 m. K2 N1 i3 ~1 ?Enter the house, and enter the living room. Agatha is dead, and someone called$ ~0 h/ t" G9 c& s& c
the cops. Leave through the window, so they won't find you. The police will
, ^6 p6 s# D" \' s3 U' B% _3 k0 Farrive, and find Agatha.* a" Z: o& o1 l6 L. G4 D
* `3 k4 q# d3 g0 KNote you can find a key in the drawer where you found the bird seed, you can
( q0 Q+ `0 g9 l' N+ vuse it to open one of the cages, and get a piece of old newspaper. You can3 `& B: R# ^# n! {2 t, \
also use a knife from the kitchen to open the cage.6 _! j9 G; m, ?
4 R0 C/ \7 H E8 Y) l1 Z3 r
------------------------------------------------------------------------------
, m/ q0 p; T P7 k, k& f4 UHappy Anniversary! [FH.04.22]
7 K& B) y3 b, @! f- q------------------------------------------------------------------------------
4 @, U# Y, f" W) o `% c+ ~5 X7 B" z" H2 y; s; G
Playable Characters: Tyler, Carla. y, w7 b3 E+ t% p
Bonus Points: None: p' ?6 | T% ^/ @8 n" K$ l
Location: Tyler's Apartment
, y: e8 y/ ^' _3 vPoints: Dance (Tyler) +30 Tyler
6 a% Y% X* Y1 q. K, o Use yoyo (Carla) +5 Carla1 A) L$ N9 s2 I0 H4 T$ l; N
Find a link (Carla) +10 Carla
3 ]4 h+ g L1 \) ~! y; Y Conclusion (Carla) +20 Carla) C, o2 S# J. U% o1 @
Tired (Carla) -20 Carla5 i1 u& f* s; N9 [
Leave (Tyler) -20 Tyler( G8 E0 d @" A0 _8 L- a
Extra: N/A
! e: v$ o( z+ }# L9 ^8 m8 Y9 j. U$ u1 `- O5 C
Tyler will get home, and Sam will tell him to turn on the oven, and put+ o) k! H I1 _) m- c6 r4 O! }
champagne in glasses. You can find the champagne in the fridge. When you did6 a3 I5 Y9 p8 ]4 J j& e! p/ |! o
both, Sam will walk in, in a black dress.- C. Q0 r) f* M! }
3 T8 s4 G+ V3 I) [( I! ETwo years ago, Tyler met Sam, and Sam would like to dance. Turn the music on
8 n( s9 }" n. `6 q(spin that shit, DJ), and dance with her.
, G' C/ R- z# G
0 p: E1 Z: v" \- o5 L% x: R( [: wCarla is working, while Tyler is about to get laid. Sometimes life is unfair,
9 ]6 T+ t/ N! B' y! m8 O9 Z& C$ X% Oisn't it? You need to link different objects with each other. Depending on
5 g4 j! l" u7 c I0 i2 Mwhat you did in the game previously, some things may or may not work. These
. s% z Y, W( g% ashould always work, however;4 ^% I3 R D4 ~; Q* P/ |
8 }& g3 ?5 ^9 s8 v; v* d1 ]9 x* Link the pen you found in the bank with the list of fingerprints.
4 Y r0 P$ E! p: z5 K* Link the two Shakespeare books with each other.& |7 N- M! _: n* o Q) }
& k7 B5 A" J. p; q3 {2 G* WCarla will be sure that she found the killer now. Give Tyler a call. Let) E% J/ f+ e5 Z- C4 ^0 K
Tyler pick up the phone, and leave the house. Sam isn't happy, but she
2 s/ n9 s/ f1 i2 n0 M3 Hshould stop whining.% B* ~* Z0 r; W' R- t
1 B9 K0 F7 l* [! k F4 ]. r" U' o
------------------------------------------------------------------------------
8 O- @7 u; ^( X( y6 qBloody Washing [FH.04.23]
" i7 U7 _6 E8 Y- `% [# Y. A------------------------------------------------------------------------------! }# A/ |6 g3 Q5 K
1 h/ _ W4 i. iPlayable Characters: None4 Z j& J; U/ W1 f$ a- G, O
Bonus Points: None% q+ ^/ G. B: P
Location: Agatha's House/ j+ C. N+ R* K& E- ^( j
Points: None
) D! _; T" W# i, ^, R: H" H3 qExtra: N/A: T; J& Y0 H9 w% n' {6 g9 j, G
; J/ F3 Z, m; N; k1 S
Just watch the small movie. Lucas will have a vision about a murder in a. |5 D# C" i5 b2 i. N# ^
laundromat.7 E5 S. W1 s1 u" }& Y
# N6 y/ G. o- O1 \# J* L1 b1 B K------------------------------------------------------------------------------- A* a- V3 O5 C3 S/ _3 c
Confrontation [FH.04.24]
, g ?2 n8 K6 ^7 T. B* {* I \------------------------------------------------------------------------------3 o+ _! i0 @ m4 ~; p0 U
. o b, y$ I! A, Y. c
Playable Characters: Carla, Lucas4 _. j6 ?; C1 I4 ^3 j
Bonus Points: None2 u6 m5 d/ }! G# i
Location: Lucas' Apartment4 _" G- F3 z/ Z
Points: Idea of arresting Lucas (Carla) +30 Carla
# f7 A' A/ Y; T2 X- ]. F7 o Lucas isn't around (Carla) -20 Carla. r/ _1 n2 W6 ]$ R
Extra: N/A' h, N& W: @( ~6 g$ V! P
2 M( ]1 J. g0 m- h2 _6 HCarla and Tyler are going to frame Lucas. Or so they think. Let Carla open/ W0 V' ?& e) ]) o
the door to the apartment. Now that looks nice, blood, candles... must have
2 ^ {" u% x4 v- y! Q; P& r/ _been a wild party. Let Carla open both doors (to the bedroom and bathroom),* l5 h5 Q; C: m+ f$ y) X9 w
and they'll find out that Lucas isn't around.1 W4 ^/ F. m6 D3 S, e) q
% I- ~8 N6 E. L& N- S% a3 y+ _5 uLucas will just get home, but the cops will try to arrest him. It's time for
; ]9 n) X* c( {! B d* x8 va pretty lengthy action scene, where you kick the asses of several cops, fly
, t+ f8 Z" l) t1 N8 Q+ f2 A' \. o; C7 Uwith a copter and escape.0 w& ?! W- s# X$ C6 G( B
! w8 J: M: c1 _# G------------------------------------------------------------------------------. P9 ?5 r/ N1 P, h
Captain Jones is Really Upset [FH.04.25]9 A/ N) M4 {9 N/ O& j5 j
------------------------------------------------------------------------------
0 k+ C) ^; ~/ y, A% b$ y
$ g! k r/ P' _3 @5 cPlayable Characters: Carla, Tyler/ V* e: ?/ V# C' h: w2 t$ U; ~" A- n
Bonus Points: None6 A* g. d9 ] f- b, }
Location: Police Station/ ? {( W4 X! B% g. \4 ?
Points: Explain (Both) -5
; r' C, b7 f: y" }Extra: N/A
' A- ^+ g+ Q( M# ?- n, F* I
8 _0 `4 ?2 E8 [% S1 oCaptain Jones is mad at you. Just let both do a bit of talking, so they don't
' `( u( E9 h q+ [1 r# l5 alost too many points.3 _2 [# o$ e/ {$ x A
) d. V1 ~5 E7 [
------------------------------------------------------------------------------6 z Y$ J4 M5 `
Fallen Angels [FH.04.26]
$ `0 N ~# |& z0 B* u) W) n$ U------------------------------------------------------------------------------4 M: m% p' e) M* r8 L5 H; ?2 B
4 ?0 S( C) r t2 c4 H- SPlayable Characters: Lucas6 S! y# A& {: o4 u6 K
Bonus Points: None
" K" B5 S& z: W" `7 ], \) PLocation: Saint's Paul Church6 u y" x7 K$ Z: I& f
Points: None' @8 a8 |/ ?. G3 h
Extra: Quite a hard battle.* n6 A0 m! D$ \
- c, I# z; l4 t; E c+ z2 \, g
When you wake up, you'll notice Agatha in front of you. Talk to her, and ' z4 h4 a2 H& ]" h5 u9 r( z
she'll explain some things. However, soon enough you'll be attacked by# v$ q# Y$ v0 M
statues. This is quite a hard battle (well, harder than the other, at least),
) R [! @% [1 N% Qso be prepared.# i( L$ H: |( l* t5 \. B7 i
& I. H2 ~, Z1 G* w
Once this is over, Markus will wake you up. Explain him some things. He - K% c4 i/ i* ]
thinks you're really berserk now, and Lucas is sure he is fine himself. What
- n C) v* ]& g. Ja family :'D
1 f7 O8 y% ]' e K2 K: Z- Y S
1 Q. ^% d! S% x% g------------------------------------------------------------------------------
3 f) V7 O1 S( [Soap, Blood & Clues [FH.04.27]6 S6 h, l/ R/ w# \
------------------------------------------------------------------------------
2 ~ [: j/ I! k% L& r/ Q$ ^ C" n& j" u/ V9 z
Playable Characters: Carla, Tyler; @) Y, ~/ T2 j( O
Bonus Points: 10
% x6 O |+ t: X3 QLocation: The Laundromat6 |. _2 f% D! t6 ?, A
Points: Look at wrist man (Carla) +5 Carla( ~# C1 F# f. f8 G
Look at blood in corner (Carla) +5 Carla
0 K8 Y4 V I3 I: h- J$ i After doing both listed above (Carla) +5 Carla6 X: a; a1 z* s& f! a1 z! a
Look at body man (Tyler) +5 Tyler
/ t# ?9 a8 X4 b4 g% } Look at body woman (Tyler) +5 Tyler: o/ w A, P6 L* N+ |9 g! G
Look at telephone (Tyler) +5 Tyler" P e) R# K% p D
Extra: N/A5 g& v" M1 X. m3 Q: o( X) ~
# Z [) F' A+ K4 s! Y" `$ _3 C+ u; PCarla and Tyler arrive by car. Step outside, and walk towards the laundry.. H5 _7 `4 K( p
Carla will tell Tyler to go in. Walk a bit forward, and Carla will talk with
& B" A6 m) h% h9 R* X: V5 @; vthe police. Ask what you want, and go inside. . S$ ~! p; O: {$ L+ O/ Z" j. G
* w! e5 J' z3 N, n
Let Carla look at the man, and at the blood in the corner (near a case). Be0 ^4 v, D& i; A; c9 Q* `
sure to pick up the 10 bonus points. Let Tyler look at the man, woman and
! j9 L o! U9 D% Q! m) W _" gtelephone. When this is done, you can leave.
/ ]. k' o& p/ n: r8 {: B. w. N& g: q3 m" T3 h
------------------------------------------------------------------------------ N7 d' T9 c* S0 j Y
The Fugitive [FH.04.28] Z% S, |' q5 g' g% h0 W
------------------------------------------------------------------------------: k z% J+ K0 E* E$ r6 l! o1 r: u
" s- O1 l* G. x) K6 N4 EPlayable Characters: Lucas
' q a/ N! E& qBonus Points: None3 \3 x' S. l) h0 K3 S' G; Q
Location: Tiffany's Apartment6 x3 S" [6 \- ~9 l; w
Points: Lay down on bed +107 Y/ I* A" M) u+ X& M( W2 o; R
Eat food (possible twice, but different pieces) +5) j' D' a- I( g
Drink +5
$ t* w, y! X% J3 w& t- H TV +5, Y; c( M" X) w! L
Not found by Tyler +10
1 f* d$ U8 z Y( `# B0 H) X7 p! z; s& c Looking at homeless guy -5
- i+ m/ o9 w1 {5 u& Q# R7 j! a& l) W Looking at raven -5) s. m5 |4 r6 J7 {: l. q
Fall down off pipe -10
* m( S2 e4 h) [' o4 [0 `" V Listening to messages on phone -20# ^. h% ]* V% w# l
Extra: N/A% c- e. ?/ A! K* R ~, ~3 \+ w& h. Y8 H
! X3 W* m) H6 Y) c) D6 u- B
Walk around the corner on the right, and straight ahead. Lucas will have a$ Y- M" i n d- `8 d: f
vision about cops, and decided it's better to take the other way; the way$ v1 s0 v0 Z7 G" B
of sneaking and climbing.
) F8 C; O p' Y7 T. j# v
. p( v( T4 n$ u0 {0 Y3 h* nFind a fence nearby, and climb over it. Also climb over the next one. There% C. W+ `3 u! h2 P5 x# t
are police standing around here. Watch them in your upper right corner of* E. |4 d( E s. ]% ?3 W
the screen, and wait till they aren't looking your way. When this happens,
% u1 E T" Z' q' o6 `( ftry your luck by running to the other side.' h& y4 }3 [2 ?/ z, L6 m
$ o- k" y. l7 I5 L
You need to climb the pipe here. Once up, walk over the small path. From time
0 v$ @" r6 @& \" _+ a1 B( Fto time you'll need to do a little button-pushing. Once you reached the other! {* c4 P! n& h+ Z+ J) m) ?. t& {
side, climb down the pipe.% m4 X; z& R, T, ~0 R8 x' y6 n
7 s6 i6 N$ h$ s* |% C
The window to Tiffany's bedroom is closed, so find the brick, and open it that
$ v3 g+ G! s0 bway. Enter the apartment. If you feel less violent, you can also force it8 u; s& m$ k$ A! W! S+ I1 G2 o
open. It doesn't matter all that much.
, q' w4 J0 G; D) u
$ I3 i! }2 i* [4 O1 s* {Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll( I6 q$ P+ s l4 X" L
be able to get a vision of Tyler looking under the bed with some button
% Q% ?3 P0 }' d9 y; L& @! H0 T( zpressing at the right time. Might as well go for it, right? ;p In the
" ]: @) W" L: Q- l5 J4 Kkitchen is food (fridge and cupboard) and a drink. Watch some TV, and then0 s- O' R5 v7 R
walk to her bathroom. You can find an extra life here by walking around. The0 K' O; N& i; a; f. Z1 O
problem is you can't see it. Well not a real problem, but you know what I. E( K2 z3 R- o. t* B
mean.
: ]0 w3 g6 N _; q- F7 ?% n( s2 e: {. v0 C' N
Sooner or later Tiffany will come home. Talk with her, and explain what's, e+ a' C0 a$ f! p# H" H7 f
going on. The police will ring, and you need to hide. Hide in the closet in O- [; p R. [2 r, ~/ Z
the living room. You need to press buttons again in order to keep Tyler off% q6 y" T8 n8 h4 F. B9 u
your back. Nothing hard, really.
6 T. s R) N" w9 z4 t7 e- q4 G( z* v0 ~' Z( ?
------------------------------------------------------------------------------' b8 V7 J4 h5 n& T2 D1 f& I0 v
Janos [FH.04.29]" H6 g6 v. J; p% r) C" z3 E
------------------------------------------------------------------------------% g6 `% n, Y0 w" A& w5 _4 u$ T5 e
$ f' T. D0 L/ x8 [. C3 SPlayable Characters: Carla
0 H. i0 G) e3 j" VBonus Points: None! I% y/ J d3 b+ `* _6 [3 i1 S
Location: Bellevue Asylum. f$ Y& u. Y& \ ?% ]& {5 g6 n
Points: Once you are inside +10# f* g3 ?) }" J! y( _$ Y
Telling Janos he's not sick +10; i1 X& B0 D3 L' C! N
Cells open -209 ?: a' v3 x; u! H# ~( ~
Extra: Oh boy, the breathing-thing again..., ^5 z5 H/ t6 Y+ }
) n0 i! S& t/ v6 u4 \6 C: WBarney will tell you you can visit Janos. Aren't you looking forward to it?
# O$ Q! c& M! t/ p& wFind the guy who'll show you his cell. Once inside, talk with Janos a bit to/ w% p5 G" w+ K, k
get more information about the whole deal of murderers. Once you are done,# ~' F3 y2 I- x! n
look at the walls for fun, and then talk with the assistant outside. , q% L7 |: n7 a7 R: q' E- V" t) ~& M
+ D4 G( L) P. Q" |* V5 A9 B" p' O9 w
He wants to show you back, but the power gets cut off, and he gets killed# v! @2 Q2 J* p4 ^# c; q6 i
by some maniac. What you need to do is move when you get the opportunity.
$ o6 D. x% @5 `Don't stop walking, and find your way back to Barney. You also need to be
9 y9 i. J* {3 ^. u+ hsure you breath is under control. When Carla says there is someone near, stop/ b$ V5 }) Z, V9 E! x( M8 c
walking (she'll also stop breathing) until she says it's safe.
) o/ ]8 B5 ~/ R( }- U3 W7 _1 T7 d( h4 H! B: R( {" T3 [, O# p$ t/ N
At the end, she'll be surrounded my maniacs. Run to the big glass door, and* Y" B. Z' F! I! g" V
you'll be saved.
H. s: T% ]1 }# e8 V; ?( R! h& a3 ~* U* P, l' z3 Z) s* U0 l8 {
------------------------------------------------------------------------------
" l9 |2 N+ R. j o( M* u* V7 eMeeting Kuriakin [FH.04.30]/ X3 b" K. j1 z1 }
------------------------------------------------------------------------------
7 {- j8 s$ B: I: a g5 u+ _1 C6 _7 a9 z8 T
Playable Characters: Lucas
6 R5 b. u& L8 Z* G U6 NBonus Points: 5
b9 k9 t4 @& F' W: ?8 `: yLocation: Museum0 E( p4 y3 t% @ x2 p# }( X
Points: None
! p$ x! s* d- t; b) Y$ wExtra: N/A
& A) b$ D* ^. z2 e1 W" d
6 b9 S" s. Z! s6 B9 p0 jYou are a journalist now, who has an appointment with the prof. Before you
, @0 ?4 R$ Q5 T! r+ s- w. r8 }* T& T4 ?talk to him, find the bonus points in a corner somewhere. You can also look
. c# C0 g o4 a5 t# H2 y# ~& T% Eat the various things, but it has no real use.) P+ I6 u5 U. i
) n7 W* |* O# q$ K/ a( {# }, V; pTalk with the prof, and he'll ask for what paper you write. Tell him you
. H. D3 i# F% H+ cwrite for the NY Times, and he'll accept that as an answer. Ask him some 9 ?2 s x9 ` s- `2 B
things you like, so you get to know about the dark things that are behind
) J6 B& {6 F/ P+ tyour behaviour. The prof will ask you who you really are. Tell what you want.
: k; p$ m- F- V1 c( EHe knows you are the guy they seek, and tells you to escape through the 0 F7 z- `8 U1 y/ r0 ]
employee exit. Do so.$ H" t" ]7 R5 u, @- K
$ r" t P2 W1 z' Q. ]8 @* Q) Z
When you arrive at the parking lot, a few cars will try to hit you. It's
1 I5 V6 H8 l) z- h( U2 Ntime for some good old button smashing./ z6 N9 x$ S; C* x, J
" x: l! e' o: W0 U j; n' ]1 O- w
------------------------------------------------------------------------------) K" ^$ |; v( r8 j4 R; n+ I
Myan Secrets [FH.04.31]
( I; y" J# E5 x4 G' p' j------------------------------------------------------------------------------2 l8 T/ ^5 ^' |. ^
& ]* u% Y3 V: h8 |5 F
Playable Characters: Lucas. P3 A! Z3 N; s
Bonus Points: None) Y9 z- j) b: A% d7 D
Location: Unknown Place7 Y" ]. `- c/ l" U7 p
Points: None
2 M2 J8 J, x$ s3 d- P6 c, T# T: rExtra: N/A: [8 g3 Z; M; J/ u3 l
4 ]" [1 b7 Q# d1 HThe Myan guy will tell you it's time to die and explain some things here and
P& t' Q2 L9 z6 p: r; nthere. Notice how he tells you he'll probably see you in the Other World. 5 r4 C$ v3 U+ g3 k, G/ B) Y3 H
Could this be the evil guy?
- ?& Z! q9 H) m v0 D, W: w8 \4 F% z+ B% z" Z( e9 l. V) B/ D6 i& N$ b
At the end of the conversation, he'll summon some kind of black beast. Play 5 q5 W; q* a8 f- Z* ?) O
the button-pressing game to avoid it. When you trip, he'll suddenly freeze, x E, A j, \" Z
and Agatha will show up. She'll tell you you need to find a pure young girl ; D6 p6 F- A3 g. h3 R: \& U! d
that they want to sacrifice.
0 s7 i; x! N: ]8 s$ w! F3 p& o; ~ Y
------------------------------------------------------------------------------$ V- {9 ~/ S# J4 j1 j b' `
The Clan [FH.04.32]
* D) O- t3 v+ Z( k, j% F# h. t------------------------------------------------------------------------------
% h( C! J% p4 P, o. }! ~6 V$ G) f6 l; t) n# |$ k
Playable Characters: Evil man
/ D, ~5 f. b" kBonus Points: None# d) R0 s, ~3 |+ T" @4 j. n5 c9 k2 Y
Location: Unknown Place1 U1 g# C& I) ^( t4 D$ ^& K1 `& i
Points: None
1 m/ R" x" W) i6 w& f# H4 NExtra: N/A
: X, o$ S7 r9 c. \" L9 d" E! T1 M2 T V- |9 i
Lucas is twisting in bed, while he has another vision. All you need to do is
! ^' N1 [8 p; q+ b2 l q0 _- t' ?play the button-pressing game at a very slow pace. Nothing hard.. O; C2 M$ ?- I& I/ [2 _# N
- T9 p3 b( P0 m6 J; X/ I4 U7 I+ r------------------------------------------------------------------------------
6 \: t j3 D% z# eDanger & Obliquity [FH.04.33]4 n) r( G: w$ C' m- |7 [ |0 a, R3 M
------------------------------------------------------------------------------& X- Z8 s2 G2 H2 C7 T4 v
4 I: O+ n) ^ tPlayable Characters: Lucas, Carla, Markus
6 h$ H% b% ]* ^Bonus Points: None3 B$ V- [) \' H9 o& F/ p
Location: Sleazy Hotel9 H& e: a! T x- i4 M/ k
Points: Walking up stairs (Carla) +30 Carla
! f$ u' H: |7 U Door closed (Markus) +30 Lucas7 U% Q" B5 _: v3 n. _! f9 ?6 n
Clara and Tyler didn't find you +20 Lucas
, f/ K4 r5 W$ I6 t5 G$ Y! L Lucas not found (Carla) -30 Carla
7 T1 a- u5 K( C5 B% ] Waking up (Lucas) -10 Lucas( u: h( s8 \8 V: M+ [
Markus killed (Lucas) -60 Lucas
% O9 G3 V5 i7 n4 [ b/ g Picking up telephone (Lucas) -20 Lucas
: I X' Q- F) L7 X; m7 V, PExtra: Best part of the game, if you ask me./ _ p7 q3 b p" j3 Q. }
8 K+ p" L/ G B! J# ~8 _4 L
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler! J1 O) u6 F0 q1 T# J7 s
walking up the stairs, and go back to Lucas again. This part is very ! M$ d, X5 v+ b6 c h
interesting; you'll see three screens. One for Lucas, one for Clara & Tyler ! N3 B; H* X; I4 P, n7 [% {" i3 ?; R
and one for Markus.# a9 J* { }. _) g8 B
& `" z% k4 \5 i7 c' k9 c9 O' a
Stand up, and walk to the phone. Use it to give Markus a call. You now control5 w, @" f1 Y; O7 i ~ i
Markus. Make him pick up the telephone (the other one will kill him). Run to' e1 P/ l# \9 i4 r9 V1 x2 _, f5 K; @5 V
the door left of Markus, and open it. Inside, pick up the phone. ( M( r" z ^6 ^; T1 A
S# W* ?1 s4 I7 d
Back to Lucas again. Let him tell him there is no time. With Markus, you need9 i6 [: d8 x% P' ^
to lock the door you came from. Lucas will tell Markus to call the cops, and( P1 g3 F4 _8 u4 |
wait. So much for that.4 M/ D9 ]' \# E' L! c' z- d$ ]( p% P
( h6 r, |1 B' R2 [You're now in control of Clara & Tyler. Walk up the Tyler, and open the door9 x7 {2 [) o- U
next to him. Oops, wrong room. If you have the American version, you will0 F$ m) k5 d+ y* }+ f- F
probably see no nude. Viva la Europe ;)9 Z3 j$ x4 }- @5 k
4 h& e. L* R, n6 W2 M( C, F3 h
At the end of the hall is the real room, but Lucas is gone. When they leave,: D: L' Q; Z% C% C" [9 H1 z
he appears again. However he got up there, it sure was a nice trick. Pick up
) w. f$ u) `) i. R$ j- N9 fthe phone to find out Tiffany has been kidnapped.
& P: L: X7 g: `' N; c& } Y' I1 {/ O9 z+ q4 T- b+ I
------------------------------------------------------------------------------7 S' x0 r3 M# ]' e* |
Fate on Russian Hills [FH.04.34]
& m& E+ x. F* I3 l) k- ?------------------------------------------------------------------------------) e( B0 K( m( C4 F. \% K! k* p
' [% G- K7 O! H8 d
Playable Characters: Lucas" M3 E/ a* k3 e3 E' ^1 ^6 t1 G1 z
Bonus Points: None
7 L) C Y' \2 f3 |( T% vLocation: The Fun Fair x$ _3 B" q2 m! V* ]) @, a
Points: Save Tiffany +20
) }/ J, H8 d( j7 Y, s) d! J& } Fall down -75
5 s2 z' c+ N, H, u7 y# jExtra: N/A
( X. V2 m. D3 z: q) A
, T' [2 \! `) i5 Z2 m7 c. X$ eNotice the homeless guy who sits in front of you. Also notice how the black) o: r5 c6 o+ N4 _
raven shows you the way. Follow it, and you'll end up near a rollercoaster.1 o% [5 o. q5 R: h: B( j7 \* Q. J
Enter the cabin, and active the thing. Enter the train, and put the safety- A% K6 W' A4 I+ q$ o6 e
rail down. You'll go up., G) W) L& B% P( f+ d
/ C' J# p: |& T! ^) EStep out, and head towards Tiffany. You need to press left or right, and keep
2 G+ s+ v1 ^! \! k* ALucas in balance. It's a bit like Tony Hawk, really. When you reach the8 a& @" D/ ^. q& w4 p* B! G
other side, free Tiffany. The evil man will show up, and you'll both fall0 S) r. U( e& F& D$ y3 C3 t
down., F& P) n0 D: ?2 v/ r
: r' @8 ?* S7 l------------------------------------------------------------------------------, C/ S9 w, ?* w
Child's Play [FH.04.35]$ g- k2 R K5 E+ M, G2 @. T0 x
------------------------------------------------------------------------------" l& I3 [) P6 c# ]2 l0 L
# @' s( J% k$ k+ ~* l. R% P' APlayable Characters: Lucas (Kid), Markus (Kid)7 q0 F( D! O. t+ ^% W0 u
Bonus Points: None
* V. d" L. p$ Q. tLocation: Unknown Place
- h/ i, s. Q' h/ r# I/ uPoints: None# \; I: M1 {3 B% x
Extra: It doesn't even matter if Markus gets spotted when you control Lucas. C" [0 w& y0 b
Expected a bit more, but well...
3 o- L% I( @1 h# S+ o" @3 w
8 ?; ~9 q( `2 o. r4 {Another one of those sneaking levels. Wake up yourself, and then wake up- u. w) D$ c4 A: s ?: {7 R
Markus. Leave through the window - it's time to go on an adventure.
5 p7 X. ?* M* \, v. o: Q% {
+ m. h) E* W" d- i! n# O. XYou don't need to worry about soldiers really much right here, but stay out
" h; ]* f1 ^4 @- c6 ?of the lights. Follow the path that's on your mini-map. After a short while,. ~! u& \4 U: |: o8 E% E# @
after you passed a car, a soldier will come your way. Go back to the car, and
- f" l0 f; b2 ~) e' ~hide behind it until the soldier is gone.
3 ^& V6 L' k- e# q
7 n. i" D( j3 x) C9 L* _$ u4 ?, eContinue your way, and Lucas and Markus will split up. Let Lucas go back a M' s0 W/ o1 _
bit, until you see an exclamation mark as action. Do this, and the guard will
; n4 C1 i! U8 H& n2 d+ s# N1 t4 nturn around. Let Markus run by, and then let Lucas go. You'll end up at a9 K. n1 V/ ]& _% r' h) ?
place with another guard, and a pole.$ a& a4 q. e T- I
% f% I9 s5 ^( z9 U9 ~9 F0 j
Markus will say he'll go around he back and distract the guards, so you can+ [$ H& A2 a9 r9 ~8 @6 a: w4 J1 I
climb the pole. Let Markus go around, and kick the barrel. Then let Lucas
+ }2 L& q2 ]) vclimb the pole. Go to the other side, but watch out for the lights. When you* X" X& v. j, b, m) L
reached the other side, go down, and walk to the door (look on your mini-map).
# {0 j- W4 [, z) I" `& Q- P& V8 U0 @% G1 e, m
Inside, you'll find something, but you won't know what =p) m' {3 U5 n Y' |6 B$ V: Y! i7 \
6 ^. Y. T' {& j' U------------------------------------------------------------------------------, z# Q* h9 H+ j& T! I
Checkmate! [FH.04.36]- a' M2 r6 E1 W- d! r; x, @
------------------------------------------------------------------------------
# @! I0 K0 U A ~! d+ m3 L: T- B
* q4 _- p }7 P s4 ]: ]: APlayable Characters: None
& j) q Q9 {) N% mBonus Points: None* d, A! ?$ M) J2 ~2 s* o
Location: Unknown Place
' V) E( z# ` N' cPoints: None
! U3 ]8 O- [5 MExtra: N/A0 q" p, I8 n: |5 ]7 W
0 v7 g% u/ ?* a7 G$ Q
Simply press the right buttons at the right time, to hear the short & }- |& i% o$ O% G
conversation between the evil man and the other weird guys. He thinks Lucas
$ S" H) L1 o, d, b: a' Uis dead.5 C: }& K- a/ _1 U
: J: [( n$ I# {& A! w) T* i4 _; K7 W8 i------------------------------------------------------------------------------* B/ w% O- L4 X
The Pact [FH.04.37]
& E( ]- ^( [9 ~& W% i! \$ g& `------------------------------------------------------------------------------" D( I. P+ ^5 T) @- Q( j: {) b: `
5 H0 R3 h& u' I# L, `% c
Playable Characters: Carla
E9 ~2 {0 F- E% V/ lBonus Points: None
& X$ j4 P. ]% ?- sLocation: Cemetery
& a/ H! g' H/ ]' @, `7 V; k5 CPoints: Trust Carla (Lucas) +10 Lucas7 Z( z* [" |6 ]9 s. f
Work together +10 Lucas, +20 Carla0 P- G* b1 k% _1 b: k6 M
Extra: N/A* X. ]( V( z: P+ c' t3 b
6 s' H* {! Z G$ _$ b
Walk to the grave with the flowers with Carla. Look at it, and suddenly; f7 T( ~3 _6 a- s# L" o
Lucas will show up. Let Lucas tell Carla what's going on, and make them work+ ^. e0 o" F! v; O8 r" h; \
together on this case. Easy as that.
6 `2 S8 {, P `4 `& |- L% n( N
0 a# G. m6 J% _/ r------------------------------------------------------------------------------& H+ D, j" t0 @& m& o' O% `
Jade [FH.04.38]$ m3 X9 Z. ?) ]
------------------------------------------------------------------------------# _. U6 m I+ H* @! s5 k' |4 z
% k0 o4 _7 R* W \# k8 g; ~& n- J
Playable Characters: None
: f1 L4 B, c2 o+ \6 |4 ~; mBonus Points: None
- b8 q C/ J$ I& ?, ?- [2 SLocation: Unknown Place; c- J' v0 v$ [( ~
Points: None; N+ M3 l% t1 ^/ P
Extra: N/A
. F2 q ]( z X. E3 W( v9 o1 z' f
2 [9 x& Q' H, \' iNot a long part, at all. Just press the buttons, and you'll find out where
( `: z; x) U% ]the girl is.# z" A4 t# z/ V' ^
5 l' J6 Y& |" `! T' n
------------------------------------------------------------------------------
' ?# W- S H% G/ nFrozen to the Bone [FH.04.39]! T) w1 S" W! t! q. U
------------------------------------------------------------------------------
1 n* e, o% s* a2 A/ q7 L% w
$ f0 x+ I0 l2 A4 I! }0 {Playable Characters: Carla, Tyler* D+ G$ G+ |, p
Bonus Points: None p- B2 o' }. j9 r: O
Location: Police Station% I4 N. o! n& B7 `' r9 S; E2 [9 |
Points: Admit you keep something behind (Carla) +10 Carla
2 `* f4 T7 n. N* _ Stay with the police (Tyler) -85 Tyler; h& f/ F+ x; m: z, @5 L
Leave the police (Tyler) +20! ?. Q: z) ?$ c4 @3 p. b, O
Extra: N/A
( ~9 `% K- k. ?" c, ?: W$ l% ^) E
+ D9 T% y1 d' c" E0 Z: l! ^Carla and Tyler are listening to the radio, but it's the same old, so Tyler9 ^1 o; V( i/ g% B. K* P) B/ z
turns the thing off. He'll ask Carla if she's been keeping something behind.1 ]. p2 k: c( X6 l/ K b
After that, Sam will arrive, and you'll take control of Tyler.( {2 y8 i+ l& d" u m, D H
: s5 ^1 y" V3 V
Walk to her, and she'll ask you to come with her. I don't know if it really
$ P0 u6 P$ G: l b# `8 L" ~matters what you do, really. Either way, make your decision.+ O) G- F' ? Q7 n, i" P. _
) e, _( d9 @( m) M- j/ J, ^. n------------------------------------------------------------------------------2 u1 Z7 I& M' K
Where is Jade? [FH.04.40]
" y' o3 x+ i% F9 \) ?$ d------------------------------------------------------------------------------
" l8 w" y; d+ M. C8 }7 D* e* l$ K9 J" J( n: M4 s0 K
Playable Characters: Lucas
: [; G" M, H) c' bBonus Points: None" f2 ]( j5 u0 w# w3 n
Location: The Orphanage% |; n4 W8 S2 T) Z
Points: Get the girl +10, f5 h$ x# }) h) N# t
Keep girl +101 R( u: O$ f T
Give girl -10- w: z4 N- t/ A4 q; r9 L) W
Extra: N/A9 T* S8 G- P) C' f( D
% H3 p8 v5 z( k) n5 R% D' uCarla will drive Lucas to the orphanage. Step out of the car, and walk inside.
8 Z0 M- L! v$ ~* i0 q7 {0 @5 f9 KYou'll ignore the nun, and enter a hall. At the end of it, take the left door,
5 i5 ^9 C- ?% {2 S) W5 k; i. wand you'll find the girl. Pick her up.
" \6 P3 O. q1 Y3 T s
# l5 Y9 S0 b- ~0 V" KAt the same time, the evil man will walk into the orphanage. Leave the room,
, m: ~ ^, Q# J# `2 ]and run to the fire escape.2 w# I. h X5 y3 `! I0 c/ |
+ N, \5 N: F! {5 j9 Z
You'll end up at the roof. It's time for a fight, so get ready. When you think/ r8 E& Q% u5 i) \
you beat him, there is still stuff to do. You need to run for the police, and
! Z! T0 Z8 M6 L6 I+ N/ qwhen you succeed, you'll hide in a small room.
6 A5 F4 }" T& e$ ^) R5 f! F
" e* q$ t1 c) Z: x; o% J6 U3 [0 }8 rAgatha will be there, but you'll soon enough find out that it's not Agatha,
9 E+ X K* }5 I8 H6 U: ~4 o# yand she has never been Agatha. Don't give the child, and protect yourself from; e1 `8 h4 S. R' W3 }
the attack. You'll run away, and follow a homeless guy, together with Carla.1 A4 I" o8 n. X% n
4 D# e$ w4 u9 ]3 U2 m& w
------------------------------------------------------------------------------
/ x* C% @5 K$ [! t+ Q6 ]2 e$ bBogart [FH.04.41]
1 _3 `% V& Q. ~; M! e1 J D------------------------------------------------------------------------------
, |! y9 a! y- {6 C3 M* @, { y
* o% e$ q! P0 J( v/ `! q4 J$ QPlayable Characters: Lucas, Carla
: l0 n$ n6 D- a, R4 lBonus Points: 20
5 Y) B) z; D C' @, u+ R4 e U0 cLocation: Underground Secret Base& X7 }3 F6 p, C1 q# A3 j+ a
Points: See Markus (Lucas) +10 Lucas
; O8 B; F6 N g& w Have sex +10 Lucas, +20 Carla
0 n1 O; F3 ]! o7 d8 k Use fire (Carla) +10 Carla- N- q7 P: c4 f" l# _7 ^# G, _* x, O
Listen to the radio (Carla) -5 Carla
* n$ C& ^2 P) Z) U( i1 _' dExtra: One life to be found( N( p+ w% y0 R8 v, f
* j) h2 ^% L2 m, M" L4 NFollow the homeless rasta-man, and you'll end up at some kind of secret( R; k- w+ \3 I2 J7 Q
underground base. You'll see Markus, and you'll be a happy man. Then talk to n9 c/ P$ C6 o
the homeless guy who you saw in the beginning of the game, in the alley. He'll3 h& Y9 J2 u8 O6 [$ T: r9 z6 i2 Q4 V
explain things to you.
4 o. g m" V1 B& n8 e# U# u1 a7 G
Lucas will go to sleep, and Carla will be left behind. Stand up, and walk
- {4 A# T, r" J/ dto the radio at the end of the tunnel. You'll need batteries and an attena
+ ^! m* k6 ^! E0 f* l6 Kin order to make it work. Walk into the trains to find a life, and batteries.% p# H# K r+ {' g- \( r4 z4 v9 B( @
Walk back to where you came from (the elevator) to find 20 bonus points. Then7 I' ~2 H+ w: s6 j
walk back up the platform and find the attena. Use both things at the radio
; j0 ~9 I# |) F7 ^6 t, }: p! qand listen to it., d& w6 X1 x8 R" f
+ f) d8 q2 ]* z
Not really cheering you up? Go into the first train, and lay down on bed with1 h7 h( @ K+ I2 L
Lucas. You'll have sex. Woohoo!
, | A& L/ p! }; O+ y P5 j
+ @: }' Z* r; l9 E0 f: W( T------------------------------------------------------------------------------# L+ H5 Z; S# C
Revelation [FH.04.42]
/ ~$ p& P5 H4 a r0 r$ Y------------------------------------------------------------------------------
) g6 Q9 \) I6 a2 t0 A3 p' }2 i( f W2 g3 j
Playable Characters: Lucas (Kid)
5 b" I, p* w$ v& KBonus Points: None
& S) S8 X Z1 D, OLocation: Wishita Military Base
- k3 p# Z; ^2 ~5 LPoints: None3 ~9 ^1 ?! @* E) R! t
Extra: N/A9 p, h1 y8 x! t( `4 j: @! N, u3 m$ E
1 g/ B9 [5 i3 o [Get out of bed, and open the door. Then on the hallway, listen what your4 c: t, U- D: o
parents are talking about. Your mother was near the artifact when you were in5 c! u3 h# X! t4 u% k, a
her womb, and you got some kind of weird radiation. That's why you're able to
9 ]3 D+ L/ _* I# V) yhave all those visions etc. Your father will open the door, and he isn't happy. R6 o3 F* m: J L9 l
about it.% ?+ b, r( H- D
' x; K' s* R- L( n- K2 i) X- [1 R
------------------------------------------------------------------------------8 r3 b( K% F4 @, U- L
Final Countdown [FH.04.43]. z7 _$ `6 \& h2 N
------------------------------------------------------------------------------6 ]" [7 R4 w6 J2 u9 j' h, F( A9 @6 L
4 B" V* A+ i" E8 g. T2 l. H) B/ r; uPlayable Characters: Lucas, Carla (not always, depends on the way you play)
5 y! S) P3 _; K6 Q" _' b x. qBonus Points: None4 H: Q; V) q, {5 {" h
Location: Wishita Military Base
) ~* j* p& N4 q: D; oPoints: None) ~- V2 f! n2 t& d$ ^
Extra: N/A6 ?+ Q1 v% v, Z/ ?
8 @$ L1 f: r* N! S0 J
The final countdown, eh? Lucas and Carla arrive, and after some talking, you
$ Z, }; {/ Z) zcan move Lucas. You just need to hit the buttons and get Lucas to the door.3 D e% \2 _! q$ Q$ ?
Open the door, and head inside. You'll end up in a big room, with the " I, M. G* y8 s ^, R
artifact.
6 v8 B& \6 t+ a0 e( `
4 I L& K* Z; v0 i# ` OEnding 1 (Good):" W2 A K1 n! `, k# P% W
6 d* \0 ^+ U) p2 oThe man of the Orange Clan wants to fight you. Fine then. This battle isn't
8 i$ F( j5 o2 k" w B9 e jhard. You just need to defend yourself against his attacks, and charge your- r+ h' A* O6 o# r, x& e) e
own attack. When your bar is completely filled, you'll attack and the man0 [5 ?1 {7 |* _- m9 a1 G
will fall into the artifact. So much for that.
. B' p/ P3 k- M' ?0 E6 f- M' C; h' T7 F4 a
One of the military guys will shoot you, so be sure to avoid it. After that: N5 Y6 n' }6 B6 k
it's time to battle the Purple Clan. Just defend yourself, and Lucas will do% b8 p' L; }! j2 J$ {- `
the rest. Once this is done, put the girl on the artifact to end it all., J7 R- _ p Z' L% b; l* j
Carla will come in, and everyone is happy.7 Y& L( j, i% Q ]
) f9 C: i3 ^) G& eEnding 2 (Bad): U6 D; f2 T/ f8 M4 ~
+ ?5 ^: F' Q8 ~1 ]1 w k
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
) @7 G. d, B$ thard. You just need to defend yourself against his attacks, and charge your* p, F4 d/ f. C2 c
own attack. When your bar is completely filled, you'll attack and the man5 X' @- M! n" }* r6 }* y' L
will fall into the artifact. So much for that.* S+ R4 k8 l" u: G2 n
2 D( s$ V: n/ R9 Y! Q! AOne of the military guys will shoot you, so be sure to avoid it. After that
; B& [" `9 \) h) T4 Iit's time to battle the Purple Clan. Lose, and that's the end.6 K" N2 k4 n. D( i2 J( p0 V1 f
1 j0 c5 K* y) KEnding 3 (Bad):) F {" X5 |8 ~5 p5 T* Y
6 C# b6 n( v0 ]1 |
The man of the Orange Clan wants to fight you. Lose from him, and you'll9 h$ L5 ^( G2 d4 _% c: l
control Carla. Let Carla fight the Oracle, but fail too.
6 d9 l& ~3 H) Y1 Y, @, l. J- A1 x! P, x4 T. C
------------------------------------------------------------------------------4 r( E# d: t8 K6 ~6 v9 K6 {6 J
Epilogue [FH.04.44]
* ~. U4 A* O9 ^; \- E- [------------------------------------------------------------------------------; n6 u3 S0 j- j/ j
' v( v4 v; \! O* S( q: rPlayable Characters: None
7 b5 N6 v0 g* }4 CBonus Points: 2001 F2 P6 e* q. n/ r
Location: Somewhere on Earth
0 m* n7 O3 p2 zPoints: None* W+ o0 M& u' T0 j
Extra: N/A
4 q5 K0 u) b) B2 [: x H3 B
* x. M! h. {2 X2 g: G2 C( Y( kJust sit back and watch the ending. Good job on beating the game, sir. At the; s7 u; x, ]& c7 }# `# U
end you'll get 200 bonus points.5 r7 n' u/ P& b
" v, H" |1 ^! K$ k; \
==============================================================================1 ^+ h8 S* D1 F8 ^# s2 w& D; T$ U
FAQ [FH.05.01]
/ y" Y7 [3 \ D==============================================================================
$ W+ l4 B% o, y$ v3 ]
' n$ a' B5 L; o- PQ: What's up with the sudden love between Lucas and Carla?; t* h$ d/ x& ], a/ ^
A: In an interview, David Cage said it looked nice on paper, but didn't
6 j& v4 ~* @( Y! V work out that well in the game. Better luck next time.
& Z6 p: f2 I- H( D, K' Q6 s' k! L9 p4 M$ I4 o" @: U# m
Q: How can Carla get pregnant when Lucas is dead?
5 p& }7 [7 F2 W" f# \A: He was resurrected by the Chroma, and it left him with some... abilities.
, R/ B- c8 G" B1 w
P p. o A$ a$ o; S. M2 }Q: Will there be a Fahrenheit 2?% z% I" F2 L/ f1 n/ J
A: The company is working on a new game, but that's all they say about it
2 K+ k: i, Q2 O+ D; F" E, ?1 { for now.
r; `) d x3 l* ?! I- m$ k/ h% l2 P2 E: c& Q
Q: What's up with the raven that follows you everywhere?. i% ?4 s; R a) Y# l6 }
A: The AI follows you through the raven. From the beginning, till the end.
2 ?$ y! W4 u- D+ N) r; S9 y0 t0 c
Q: I keep losing those "press left-and-right-quick sequences", why?2 p! E+ i& R! w0 S+ @2 M
A: Don't start hitting the buttons until the real bar appears. |