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Fahrenheit 全攻略 [英文]

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Fahrenheit 全攻略 [英文]

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发表于 2005-10-9 22:05 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

Fahrenheit 全攻略 [英文]

------------------------------------------------------------------------------
+ S% Q4 o3 j* s8 z, v( ~# YThe Murder                                                          [FH.04.02]
1 K5 Z+ d6 P7 Q. f------------------------------------------------------------------------------
* g$ W! @* x/ O5 r6 u" N5 d& T5 ]$ N/ r) e6 @- r
Playable Characters: Lucas7 O( W) I$ l5 o2 j& ~" |
Bonus Points: N/A/ W0 g' ]6 m$ m9 `9 k) P1 w$ H
Location: Doc's Dinner! T, f  W" H5 }' b4 \
Points: Removing body +5% ^! U- z. Q9 [! k' q1 P( B
        Sweeping blood +5
2 m- Q' E9 O* V# {3 F( L        Hide knife +5
& y0 F3 b9 `6 m+ U" v) g& d        Remove blood from your body +5
# u& ~- T+ w, i1 f6 Y        Get coin +56 l2 t# k5 ?5 l/ k  M) v3 ]
        Eat +5
9 H/ [, `( c7 G2 `9 Y        Drink +5
+ z  z' Q  M) q4 d2 k5 z1 h        Play jukebox +5 (?): T( t! @' g1 n8 z! C% ^/ l
        Leave dinner when paid +5
$ n7 E7 X! a5 @0 E        Leave with a cab +10
; ?& I0 ^. ]. @6 z        Leave with the subway +10; a9 X; B5 F6 U
        Look out of window in restroom -5
4 i5 }1 ?& ?& n' b( }4 D6 s3 \        Use phone -5$ C/ Y; x. C9 i9 R
        Walk behind counter -5
9 V% j3 X" O$ Y* T        Talk to man with hat -5# f: N5 e# b5 o5 V9 H! s* ]
        Talk to waitress -5
. ]# c$ K/ v  h        Talk to cop -10
6 e6 z# {4 [4 [% M$ M% ]& A5 }. H        Leave without paying -10
( `. k, K+ O4 Z* gExtra: This is the part of the game you'll play during the demo. Just this  ~1 [# D$ V3 i
       chapter.
# }9 E8 U' |7 _$ q9 A+ I0 B  r( f8 D6 J3 D/ P4 |) \3 E) Q/ D
You see a man urinating. He washed his hands, and doesn't notice anything! l5 b9 k' ]) Z4 X2 V. ~# }
strange. However, you are sitting on a toilet, carving symbols in your arms,
( }7 r5 {7 p) P9 r# w: Cand approaching the man. Then you stab him, and kill him. You'll go from
) ~0 @3 S8 y& l2 h$ @. ^# l1 lneutral to depressed, realise what you did, and from that moment on, you can
% s! ^2 y6 n8 j/ i% z1 i5 kcontrol Lucas.$ A, T0 |* F$ d: m. ?$ R: k

! T* ~6 N3 F3 R( d: ~: oYou need to wipe out the traces you left everywhere. First, drag the man into
  h7 g: D5 H: w; la toilet. You need to do the little left-right-left mini-game for this. You ' ]# S; ~/ A4 Y% i- ^
left quite some blood by doing this. Grab the mop, and sweep the floor (to! F# x) {9 E* X0 Y+ F  F
do this, hold both left and right mouse button, and makes a movement up, 180
2 \( Z3 T6 p8 Y, _" r" Bdegrees clockwise, up again etc.).
, b2 H4 j: b8 b- z, [5 N3 P: O+ ]) e( U$ m& N0 G3 o+ m0 P; P/ b/ F
There is a knife on the floor, near the urinoirs. Grab it, to get rid of it.
. `% s! ?' H* U, FThen wash yourself, so the blood is removed. Walk towards the vending machine,
# L2 B9 x' q; G2 K! mand use it to notice it's broken. Do the same thing, and this time hit the' o# I% E: |* y3 C* S8 C* U' ^
machine until it drops a coin. Pick that up. Leave the restroom.$ l1 E0 N& v' v) L

$ S! a4 Y1 a, R# o7 N! wWalk to your table, and sit down. Eat some food, and drink something. Use the
6 C8 `. q4 ^, ~" a. Mcoin to play the jukebox, and then get out of the dinner. Find the entrance  e0 }8 ^: R& v6 k( ]8 O" D* s
to the subway, and leave that way.) h4 u9 C. ?3 t# |" m1 B

  M0 _, S# \9 N------------------------------------------------------------------------------! D7 l' d. Z: ]/ v# J" `
Investigation                                                       [FH.04.03]/ ]/ }' s3 [/ E
------------------------------------------------------------------------------
* q6 u; w; k, T2 s0 `7 E6 S1 _4 B
, \# c: K! X8 b0 W3 n/ p. h# T* {Playable Characters: Carla, Tyler0 N( d  x3 s. S& s" N! \. k1 y4 o
Bonus Points: N/A, z+ A( k% _7 v/ \7 B
Location: Doc's Dinner
2 L1 w/ k7 h$ yPoints: Drink coffee (both) +5 (?)/ ?7 y, {, K" \; z! a$ e
        Talk with the guys at the bar (both) +5 (?)9 B7 K/ t/ I+ t  F* H3 q
        Getting near the cab (Carla) +10(?)" d! S7 e" w# M& L2 s
        Put jukebox on (Tyler) -10 (?)
; Y! h/ z5 g% {& C) }6 g        Talk with homeless guy (both) -10 (?)
* r, I+ _& |4 b5 |        Use urinoir (Tyler) -10 (?)
+ p7 n5 [3 `) u7 p2 @: W  @3 t+ }3 b        Trying to get back in through the back door (both) -10 (?)
1 b! B$ f; [0 V% MExtra: N/A" t7 D$ k) Y9 `, o9 q% C

0 Q6 K. f6 z2 S; NTime for the cops to investigate this place. Both Carla and Tyler have
7 f4 C, W0 c! z9 L# T; Vsomething going on in their mind, so listen to that. After that, enter the' K0 j/ n6 [: y1 I6 p- E8 u/ |% U
dinner.; \7 o/ k+ Z4 @  k, r

9 E  R1 z. Q+ {2 X9 d  ELet Carla talk to the cop, and he'll tell you to take it easy with Kate (the" O/ C, u9 O. P
waitress). Talk with the guys at the bar, and then have a little chat with" w9 p/ E1 [+ L+ t8 H3 L
Kate. Be nice to her, and support her to get to know as much as possible (I
  ~$ y. z2 i. Z5 U6 ]+ Xknow, it's like getting yourself into trouble - but it's needed for the
  P! Z3 i2 U. X9 K- Dstory).+ \7 f, x) L+ m( ?
2 Y/ X! l" ~$ A) r( C$ e/ l
Head behind the counter and drink some coffee (Tyler can do the same), and
. Q- W" D4 [) g/ x" w1 a* n. _then look at the table where Lucas sat. He left a book of Shakespeare
, T7 V$ E2 V7 `4 b! }5 _underneath his seat, so grab that. Also look at his stuff on the table. Let
$ y' h3 i$ z- _8 |8 gTyler look at it too, and let him talk with the guys at the bar as well.
! L3 m/ L5 f, A7 B( s
2 ?. T; G: G7 @Enter the restroom, and let Carla investigate the blood on the floor. Let
) n, B, B5 D9 _# S+ e) }1 E) _Tyler look at the blood in the bathroom Lucas came from. He can also grab in+ ]0 R( U: Q" e: i' @. }9 N) z
the trashcan, but it has no use. The location of the knife is random, and it9 O# A% U' s: Y: d: q: y3 D+ f% }
can be either in the most right toilet (let Tyler flush the toilet) or : ^; i. q0 v( m  ~0 \: A% g
hidden at the window (let Carla look).+ \! _% A$ X* e2 d; E7 r2 ]9 T# F

2 d( x6 f  X% {- `0 t% w# Q6 g7 W( bWhen you found it, talk to the guys at the bar, head back to the car, and call, N' I, f: I& w5 e
it a day. Or night. Whatever.1 S- [6 Y1 ~, m0 r- w9 j

; J& A, o3 G: E7 g% c6 \------------------------------------------------------------------------------3 t4 Y3 w: q. U! g
The Day After                                                       [FH.04.04]
* S. J/ s) }: ?) A: Y! {$ f5 K------------------------------------------------------------------------------6 B& M+ [( ^: h) x
3 e. B* {/ D5 j8 s2 j. _8 O
Playable Characters: Lucas
8 c+ Y2 X6 A  t* X6 C+ H8 [Bonus Points: 5
* v! J: R/ T9 ^% l% H3 _Location: Lucas' Apartment" e) p& W3 R& s2 ?
Points: Using the toilet +5 (?)( S  |' h" e: o' b. {3 \/ y/ S
        Take a shower +5 (?)1 J2 @) E! q  r8 Y
        Putting music on +5 (?)
) q7 \: r1 a- H        Take medicine +10 (?)$ `/ y/ \7 y& Z; b$ [( K5 K: {
        Use bandages +10 (?)
# K: g; X" _7 E$ D0 C6 g        Drink milk +5 (?)' |; R" ~: ]7 y7 {# X" U
        Watching TV -5 (?)
0 p: c7 n1 ~2 [/ f# Q1 D/ ~9 {        Watching at photo at desk -5 (?)& H. J$ z9 u8 M' ?' L% J7 E
Extra: N/A
% \, ?8 j1 K# m0 E# e; R0 ]: X4 w: J: x
You wake up, and realise soon enough it wasn't a dream. Your bed is covered9 `; v. f/ b" l" _/ h/ ~& d: H, Z) p, e  l
in blood. Stand up, and take the medicine on your table to feel a bit better.6 X: \' {/ C- y9 L( q
Look at your bed, and hide the blood under the sheets.
3 B  K) m1 p' N. H. h, x, H  ~: U* K: c1 O) Z  L
You need to call your brother and ask him if he can talk with you. Head
: q$ c% k5 n# {3 \' M: g  Eoutside the room, and use the phone. After that, pick up your shirt, that's
+ P. ~+ z3 k$ x: @& j& L/ Znear the pillar, in front of you. Open the door ahead, and put it in the4 @$ p, p. b: B  a& b
washing machine. So much for that. Open the medicine cabinet, and use the
* P' v. W) X( p  ebandages. When you're done, close the cabinet, and get scared.' W( X- ^+ t$ I, F- d
8 m7 @6 x; t. D
Take a nice shower and use the toilet. Then walk back to your room, and put+ X( {5 h! V+ [& J: Q2 P% v. \
some clothes on. Back into the living room, open a cupboard to find a bonus
5 ~/ Q& [" @8 f1 kcard. Also look in the frig for milk.- ]8 ]% p# \) e* K
  u2 `% |2 M! S$ y6 D2 ^9 v
After a while, a policeman will come knocking on the door. Open up, and he'll: s! P, ^, W  j: Q, E
ask what's going on. Tell him you cut yourself with some glass, and it's no* M& E6 _! |$ \& C; s" c
problem if he takes a look inside. He'll leave soon enough.
2 l+ ~5 e- P5 `( H# ]* n; A6 s" Y. T! x& d4 p  J" M9 c
Get ready, and leave the apartment to meet your brother.
+ U9 l2 `* E( _( c& N- h1 a
( y9 `  B, U, m1 o# _6 I4 g------------------------------------------------------------------------------1 |* F5 s. N. l2 P1 v  C" \
Confession                                                          [FH.04.05]
7 q8 Q# {3 {' x( `4 k0 S------------------------------------------------------------------------------5 e6 j6 f( R# r; k5 N4 l8 S

4 r' g# V  @8 a2 D) y0 Y8 m: @Playable Characters: Lucas( r* n' R7 d& w, j. F8 R4 k% X
Bonus Points: N/A
1 v' N% ], X/ l" w7 W5 SLocation: Park
. i: e" N* X: d' w# P; v2 [: CPoints: N/A$ @/ K/ c: J5 q  P' y, F1 F
Extra: N/A
' Y2 A0 u+ w( W. X% {2 |" w0 r/ U! }6 V% q* W" P
Inside the park, walk straight ahead to find your brother, Markus. Talk with
: n2 e6 ]: ]6 A" @0 \) qhim, and explain what's going on. At the end, he'll offer you a cross. Accept
  v7 n8 |+ U# K% O/ U& }# rit, since it's an extra life.% t+ v  _' T8 z/ J5 j
1 ~3 a: K0 H+ z
Markus will go home, and you're left behind.+ q* w* A) ^  B( P

1 ?% L5 f# }. S5 R  BYou'll see a kid who's going to fall in the water, according to your vision.5 f: ~) r  B- Q2 h/ |. H$ U+ P
A bit later, he will really fall. Run after him, and save him. When he's on- @$ Z& H5 x! {2 r8 K3 B
the ground, try to get him to breath again. You'll save the kid.2 T3 d9 d+ ]3 i3 S$ l, H

( a& K8 L% \6 `, UThe police recognises you, but won't arrest you. Lucky you.
6 v$ [! ~& a) i
- M' U. h' u' x* D. s------------------------------------------------------------------------------" {2 {' G- s; m
Police Work                                                         [FH.04.06]
# D' {1 n7 m5 l( y& m" D( T------------------------------------------------------------------------------
8 ~2 v) y" F0 X# W: d) s7 Q1 `
* K, A' m* }$ y, L5 TPlayable Characters: Carla, Tyler) B# s* A: E: c" l  T0 l- i, \
Bonus Points:109 V! h. K" Q& K) h9 f2 r
Location: Park
9 B/ K4 z/ I/ T% e: L: xPoints: Using the toilet (Tyler) +5 Tyler
/ {6 q2 X6 [0 X. y$ S: h1 o        Take a shower (Tyler) +5 Tyler
4 C0 [+ i8 K: w3 O+ [2 Z8 Y$ K2 ~% l        More will come....
; x8 C% D$ l! L' }3 x2 iExtra: N/A6 R& Z/ P; R# y* {0 v% i, X1 u7 p

6 {( R7 f% M; B. b- d- GClara arrives at the station. Walk straight ahead, up the stairs, and enter4 f& D! l" _9 _4 F0 }9 t& j
one of the double doors. From there, walk to your office (it's in the1 y& T0 _& X; O7 k
upper right corner). People will talk to you when you go there, and it
! x) i+ o) _, w& _& ^6 I. idoesn't make you happy. When you're near your office, a guy will ask you about
4 z% }# X* J$ x) W2 vsome money Tyler is owning him. Not your problem.
" m- S  {' W8 a6 G, s) C: s  D$ k$ [# q) _
Enter the office, and give Tyler a call. Switch to Tyler, and get him out of
2 }! j9 K+ d+ `  z6 u* Q) V* dbed. Walk into the bathroom, where you'll find a bonus card. Let him use the+ |1 y& f* E+ B( m( _* O
toilet and shower, and give the man some clothes.
& c$ y* P, ~/ @8 n( Q4 [2 p% b+ z; u8 ^1 ^
Walk into the living room, and talk with your girlfriend. She's not too# t9 S: k5 O4 G2 A! r
happy about things, so cheer her up. After that, give her a kiss, and go out,
0 R" d$ s1 T, ^. ito the police station.  v8 I2 q! d' n2 R

$ ~- h/ q8 h3 D9 Y' |$ ~Head straight to the room where Carla is. Before you can go in, the guy will+ T. H" x& Y4 j2 u2 d* t. F
ask you about the money. Make him an offer he can't refuse; match of 8 F! i- v9 F/ a+ f6 S! v3 C
basketball, for 200 dollar. He'll accept. Head inside the office now. Hang
1 d. W  }- [+ ?" A6 B; n8 a/ s& dyour coat and do what you need to do.
* n4 n. l: W& x* d4 x
, A- `! [: x9 E/ }* X# d8 m------------------------------------------------------------------------------) ~0 e' \& w, }
Alternate Reality                                                   [FH.04.07]: g3 U$ I! G' a, ~* a
------------------------------------------------------------------------------' ^- \, c- y) m; I6 g* w
: r) d" s/ C" h( {# \  e
Playable Characters: Lucas+ I7 c0 V4 |+ R, v( B) S) L
Bonus Points: N/A
5 A3 G# f( J. d: k1 k1 }+ yLocation: Naser & Jones Bank9 `- D! P# t$ ^4 G) s
Points: None
9 U: E+ C( A; d- m" c9 MExtra: N/A7 g. v/ E+ L* }2 u

4 E* l9 s, J5 q2 I0 `Even though Lucas killed someone, he decides to go to work. Enter your office
1 R- G9 F; d: Z3 Jand go to work. You'll notice you can see visions. After the guy opposite you: g2 s% {0 ^: v& N- O/ r
got a call, head out of the office, and head there.' S8 `& O- D( z  t8 O! |. N. P6 F

+ ^8 C+ q2 \; Y2 zOnce you are working on it, a lot of bugs will enter and try to kill you.
7 B- J' K% r0 s0 z/ ~- B' P  SSave yourself, and at the end, everyone will be wondering what's wrong with: N  v' T$ E  [
you. Lucas will leave.( G( q; u: m/ p& M' N3 K
0 A0 _$ t2 T% l" ~
------------------------------------------------------------------------------
' }* a  f7 e3 f! a, N4 V3 GReconstruction                                                      [FH.04.08]
- u. `" b& T+ L3 Z, ?1 a------------------------------------------------------------------------------
/ h7 O/ b3 U' v4 h! w! O( x7 ?" i; m' X9 F  k
Playable Characters: Carla
5 n" s) Q6 Z# S! l: I! |  YBonus Points: N/A4 m, s7 S. |; j- H) ?" ]
Location: Police Station+ F: n! w1 O: v( E# H2 ~
Points: Doing good +10( R8 H% a4 m4 `$ p7 q
        Doing bad -10; w* C4 h* A1 L
Extra: N/A
3 z# x! n5 q2 r5 w* R& ^
5 G& P5 g2 P9 _2 CJust listen to the story the guy tells you, and press the right buttons to get
4 v/ R$ V; F: }+ {; w9 ]a general idea for Carla of what happened.8 c/ h$ Q9 x8 P4 S$ |

/ J- m! z* U) j* w7 F  o7 A, D------------------------------------------------------------------------------
4 x. W$ G! Y* @% j. b, O1 J' pTyler & Kate                                                        [FH.04.09]
! ^& A  f) d+ _1 S+ |3 h------------------------------------------------------------------------------
- a. p6 w7 {7 J9 M6 e. n, B8 W: O. D* z
Playable Characters: Tyler
; U& ^1 V4 N7 x9 K9 V+ gBonus Points: N/A- b+ j( ^* ?# @1 s+ U3 i) A
Location: Police Station. b) H9 k$ L! ]1 B
Points: None
/ a5 ~# B7 L1 N% k8 g9 a& Q8 DExtra: N/A
  c/ R+ K- F# p1 ]( s. w; c0 A  X% _, K" S4 Q( C
Tyler will ask Kate to make an image of how Lucas looks like. Do your best,7 k% h$ P( k! X6 T2 U! m1 D
but don't worry about it too much. I messed up royally at this point =p
" M( M1 z" H! u9 Q  ]: U+ W1 Z* E$ {+ L( T  d) ^/ g) |' K
------------------------------------------------------------------------------& L( M2 Y+ u& F. S* {
Lost Love                                                           [FH.04.10]
7 M# e  ?; c7 w# z) k: W$ |2 Y- V------------------------------------------------------------------------------
9 E; s: D: g( E( H. V, L; u: i2 I# j. v" y" L3 U, t7 P; D
Playable Characters: Lucas
/ N2 u) o& B' E* M' M; r" D: F, fBonus Points: 5
5 `5 i1 g4 w- [) xLocation: Lucas' Apartment
4 P" r3 b. u; p: J7 A; n( @+ a; `Points: Play guitar good enough +10* E5 x2 W/ |7 W
        Use toilet +5" O6 U' l0 V: A+ Q# ?
        Play music +5, t1 _8 L1 {1 e& s# L0 C" o
        Use medicine +10! O( T5 ~9 h/ B) E) f- f
        Sleep +100 e* x7 u9 K8 J
        Give Tiffany a drink +10
  }4 m) `  f# ~' P5 U4 C" G        Being sincere to Tiffany +55 F: Z* `4 m, f" C8 H8 {! N
        Being sentimental to Tiffany +5* k! p; I' w, P
        Dream with Tiffany +20
" S* `; v# q7 j2 v        Kiss before Tiffany wants it -20
0 b3 M! E- o. R) W        Tiffany leaves when you try to kiss her -30; s" ]8 j: k! G8 l# [/ Z
        Dream without Tiffany -200 s* H# a9 V& i* s" j! G9 ]
Extra: N/A$ u: W) m7 G0 h; I9 l$ U4 B
( }# [6 ~: p% d% L
Lucas will wake up. Remember Tiffany was coming by? Look around in your ( ]' K  q7 t* h# N& q/ ]5 `: x
apartment, and play around. When you're done, go to sleep. Note you can find
7 |3 F, n+ p( u9 V. tfive bonus points in a cupboard in the kitchen.
' d, L. e- c4 C, z0 }' ^; y# J7 w$ c6 G& h
Tiffany will be at the door. Open the door for her. If you want to have sex,
( K! }" g. y9 G$ R0 z9 Etalk with her about the following things/do these things;4 m6 a( w6 D' v4 h; J
! D9 I! E$ E, v& Q% X
* Ask News
, n  H2 G! [9 D, q$ n4 P; x* Ask Drink4 ?, [$ x- p+ L( g9 k
* Give her a drink
" u4 U: R5 F  ^. b$ k* Say Sincere
" M+ K# f( K0 F. c% r0 a* Say Sentimental
4 e8 w# w# f1 i. J* Ask Alone2 \5 h: W( F' d% O* D6 S
* Play the guitar, and don't mess up
+ O  C, t9 I* @4 Q* m* Kiss her
3 P: v0 h' Q7 v* Enjoy, after the dream, tell you're your Fine
; d5 G; `" p6 I4 P( @* s1 A( }* F9 A$ w: z! W6 E" {( A( I# H7 E
------------------------------------------------------------------------------# Y3 t$ T) H) I- H0 `
Hide and Seek                                                       [FH.04.11]
6 V; ~& ]) J9 n" o: ]------------------------------------------------------------------------------
. P* N, }; B8 ]! V" ^5 `: m( K' F! Q& ?. P
Playable Characters: Lucas, Lucas (kid)5 P& e+ Z2 ~0 Y. c
Bonus Points: None
3 h- \0 [7 x% r$ f+ z. z$ jLocation: Cemetery
& M6 @7 |2 y! T3 r$ e" GPoints: After thinking about the past and succeeded (Lucas) +10 Lucas) f( k" j" o& T+ p: w+ O( g
        After thinking about the past and failed (Lucas) -20 Lucas
5 R' m1 K2 V# E; a) U1 i% aExtra: N/A
# U' S% R: }. G$ t2 |( }$ a; u
/ x7 g, G; f7 z: ?0 |+ K0 r; jWalk towards the grave of your mother, and talk to Markus. Lucas will think
4 I; I5 A5 I3 `2 W( @( |; l6 oback of this time as a kid.
6 f/ l1 C/ P4 x5 `1 j+ b& N$ ]& a$ x7 ~
  ]) m" w2 |1 u- s; V; Q3 b% \  kLucas is sitting alone, and Markus and his friends are playing. Markus will. N, G3 y* M1 x1 [& V% Q1 I
bother Lucas, but Lucas isn't interested. After that, Markus and his friends' A) ~6 v9 [1 O  E  \1 z# Q
decide to go to a forbidden area - the hangar.
. f2 z, Q+ t9 i" U7 D  ~0 Y% _, a9 p) X# s" X5 p
After they left, Lucas will have a vision about a fire and decides to rescue2 {  d% b" p+ |7 F0 N
them.
# x. V0 T" v( B6 _8 {8 c3 a( k
% G2 x5 A  \7 |& J: d# h& JWalk to the northeastern part of the map, and climb the fence. After that, + x/ p" ?6 \$ `, R) N! k8 ~1 F
walk straight ahead, into the deeper part of the ground. Walk west, and be
3 ]8 V* y. j1 I. H+ L4 D9 G7 p0 Tsure you're not seen. You'll find a gate in the fence./ T* k' g; f) b6 V* G

2 _9 L8 T" a4 RFrom here, it's a bit harder. Wait till a truck passes by, and walk on the
4 H5 V7 p, ~/ w$ Z7 n7 H- V9 U4 [side of it. Check your map. You'll see two guards standing at the same line;
0 w2 H8 D) i1 r3 ]: ^one near the hangar you need to be, one to the hanger right of it. Walk with
+ o4 R1 A! M* |3 z& xthe truck, till you're between them, and walk straight ahead. You won't been; @6 l9 w9 Z7 D6 F: a% B5 ~9 I+ V
seen. Enter the hangar.' v) Z% t/ [0 c! ?

* \& y0 @3 P! N. z& @Inside, Lucas will tell Markus to go away, and he'll look for the rest. Walk3 |; s3 C, H" }# j
around until you find someone. You can try to save all the kids (one upstairs,
% O, |& F% m+ S6 Z: k( f7 Jone just down the stairs in an airplane and one near some boxes in the other6 ]; E) s) |( s8 z
end of the room), or just fail at that. I don't need to tell you which one5 e' U+ J$ N8 `' C9 Z5 ~" y
will be the best./ c0 L- M+ w" l* i) J) B

; \! c$ Q$ K) l5 @------------------------------------------------------------------------------4 n5 r* d% Y  @8 o- K
Friendly Combat                                                     [FH.04.12]
! A/ ~, Z1 M  l' G4 a------------------------------------------------------------------------------( v% A3 o  r( U3 A
! |9 U+ f, j2 N& A" \8 w
Playable Characters: Carla, Tyler! Q+ s0 a0 ], ?8 h( l1 f
Bonus Points: None% }9 l$ H5 t1 D7 Q3 E1 A
Location: Gymnasium
7 n/ a& T, @: i% |( x6 FPoints: Drink something (both) +5 for both
; n/ H0 v: b% n: l7 \        Warmed up (both) +10 for both2 ]* J' v) L0 Z4 E
        Mess up training several times (both) -5 for both) O; I# X5 d3 L6 S9 L2 v/ h: |
        Winning (Carla) +20 Carla' l9 y8 o' {% d8 z
Extra: N/A  F5 d: ^- N/ M- m* Y$ P1 `  i7 r* S# E

* Z& Y. [$ k7 F7 E/ jTime for some fun. Let Carla drink something, and let her train on two
! ?! o4 R( m; H" u0 d; wdifferent courses. Let Tyler do the same thing. Walk to the side of the ring/ I- ~: E& l2 H1 ^! d7 f
to start the fight.6 U+ E( d" a) r/ h* F

) Z- u, N% z9 `/ @5 \You'll fight as Carla, be sure to win, and you can either continue or stop.
+ g( ~7 _; S) V6 I* i9 ?' |Whatever you like.
7 \+ e9 m$ u8 [- f
- k$ L4 ]+ G- I3 [------------------------------------------------------------------------------: I, M6 ]3 V7 P' X$ ?5 ^6 ^
Debriefing                                                          [FH.04.13]
$ w( ?# O+ E/ s: v% H( f------------------------------------------------------------------------------6 P1 D3 Q" x7 C9 C7 D4 U
$ E. O) N8 W4 S; d
Playable Characters: Carla) U/ `; m4 Q: T
Bonus Points: 5 (?); ]  Q- `8 a3 k. W4 c
Location: Police Station2 V( c% R/ t1 L3 D* N
Points: Find good tape +20: r8 V. O" Z" T8 d) D. M$ U5 @. R
        Scared -10/ P3 U- q2 c( B+ E' O8 f
Extra: Yes, two chapters with the same name - quite confusing." B- E! I! B' l! B9 z$ e: @- A

9 o; R; {5 H' L, H) zCarla doesn't like small spaces, and when they're dark, she'll hate it even
2 p+ Y( ]2 N6 Q8 {0 }( tmore. Find the bonus card, and then walk to the gate. Turn the light on
4 |( u* k' I" Z2 s1 [* P9 `first, and then open the gate.+ n5 R5 e7 K3 m$ j: X

( i% K& [6 f3 C3 }What you need to do now, is control Carla by holding the left and right mouse
$ [) q/ Z/ [3 B! X( o: B+ zbutton, and keep her breath under control by pressing left, right, left etc.
7 l2 E4 f# k& `- B. P- Awhen the thing in the bar moves.
+ v( S8 i6 b+ E8 u3 F* C3 f9 ^4 v
Go straight ahead, and you'll notice that big cases are blocking the path.
. ^  T& T0 D# d1 l1 ^Find the valve, so you can move them. You'll find a terminal, but the power
) r: ?' x8 b5 ?- v. T+ k) Qwill be shut down.9 R% b# ~4 ~3 o: V$ |3 C
7 U8 ~( A8 h# f- D, A
On your left will be the controls for the power, and you can reach it by using  |2 x5 Q3 B3 T
the valves. Puzzle a bit. When the power is back, return to the terminal, and
9 s, b. r5 L; w: g3 S( Ltake the other side of the room.# n9 ]" ~, P( v3 s' \

( l" t9 T$ j6 _- k0 t& ?+ q6 @You need to first open the path to the left side, move the valve at the end,2 ^! x" S- {' ]( [  R* M. q
and then move to the right side of this part of the room. You'll find the0 m; B) O( v1 s/ g: f$ r
tape all the way at the end. Put it in the terminal, to find out there is no
3 Q! ]2 `# h! z! ]; n3 Wdata for it. Carla sure doesn't like that, I think ;p/ x& y* w( q, r/ C) i0 k
1 Y3 B  Y9 L% {9 R2 r9 V: i: L; p
------------------------------------------------------------------------------* u& }7 U& H( f, K
Debriefing                                                          [FH.04.14]
* ?' t2 q7 N. y$ {------------------------------------------------------------------------------, j, m+ l$ K0 Y$ Y9 V6 W& s

5 t' o% G2 M- }" O1 XPlayable Characters: Tyler
4 P! d' F5 l' s3 C8 x- iBonus Points: N/A
, I2 o' i  W; q! c: |% b3 w8 tLocation: Police Station
- j9 c- B- x& ^+ h  I, j; DPoints: Find paper in book +20) f5 r  s+ E" J9 f- }; F4 p
        Give book +10
3 y# ?# t; m8 m: R9 n1 m  EExtra: Yes, two chapters with the same name - quite confusing.
" F  d2 Z0 q' n' w+ ?% \
" r3 O& I$ \% {0 @! LTyler will find himself in a book shop. Walk down, and walk underneath the
8 B* J1 {: N! r; Z. wstairs. Look at the Shakespeare book with the magnifier. On one of the pages,
' Q1 W9 n, E* R! Y6 \6 jsomething is written in the corner. Take the book back, and Tyler will find
5 o" }7 ?; s9 _: F1 Ja piece of paper.* B2 i9 B/ J& b. W9 x0 e' H0 t
8 d4 l1 \  j. E* d  ~
Talk with the Chinese old man. He won't help you unless you help him first., v! f6 J/ W( M5 J
He'll give an example book, and tell you to find a book that looks like it.+ |, g/ n# c% i- k1 \0 c2 D
First look at the book under the magnifier, and you'll see it's written by) L4 Z- q3 u# Q$ Q8 z) I& m
"De Gruttola". Walk up the stairs, and look at the book here. You'll find out
; N6 F" _: z' B0 h3 x1 f# QDe Gruttola has number 1796. Walk back down, and look at the book behind the
- _$ G6 ]3 `9 ~3 i' f1 lman. Book 1796 is on the third level, in the white part of the level. Go
0 N3 M, ~$ d  \) o/ T1 X, Lthere, and find the book.( l$ M: D8 ]- q/ V0 G: D" N

1 R3 n, Z9 i3 S1 ^, GGive the book to the man, and he's still of little to no use. Leave the shop.
$ [0 B- H4 Q) `' x4 G; |# t+ S. D" G% X! W2 m5 {3 o
------------------------------------------------------------------------------3 Q  W* F& l$ I7 s* M" Q
Agatha                                                              [FH.04.15]
$ F! U; M* q4 w9 c2 n; b4 a1 x------------------------------------------------------------------------------/ }# u0 |& ~, G, j: b5 P* s- h

) x  K. j2 v8 _9 s& g: ZPlayable Characters: Lucas; a8 J+ j+ l, K) c
Bonus Points: N/A
: i; V  W# _5 MLocation: Agatha's House
( k, U1 b9 V& Q& E  D) q. IPoints: Done +20$ Y& n% H2 }* N
Extra: N/A
. p4 D5 [: r- D' {! U( x, ]2 ]! S7 N, i7 Q
Lucas will have to find the house of Agatha. It's straight ahead, nothing4 b8 D3 n3 `8 T$ z& h
hard. Knock on the door, and then enter. Walk straight ahead, into the3 H2 L7 c1 x' j8 g. h7 {' @
living room. From there, enter the next room to find Agatha.
) P4 q, f7 R4 M( j2 _' U6 p1 z) T2 i. f9 F- d+ P( L
Agatha is blind, so you need to push her. First enter her bathroom. You can0 E5 H2 \4 c5 E
find something here, but I'm not sure if it's a life or a bonus card. Either
/ @; W9 C0 G6 C5 B4 n) fway, grab it, and push Agatha into the living room.
# m  f* u  N) e: g- S- w! M, E) n
She wants to feed her pets, so head down the hall, and take the left door.
/ D* I' |* k$ C; kPick up the seed from the cabinet, and feed the birdies. Then talk to Agatha,
" ?; B) f  @9 n* j( p7 o' ]! Rand push her into the living room.
0 j$ W& ]  g1 N+ p
1 z  b# t! P& \3 g9 m/ L# K4 CBefore you can start, you need candles and matches. The candles are in a/ M6 S* U; e' h% ?9 \/ A4 L
cupboard in this room. To find the matches, head back to the hall and take
  v4 L' u2 s% T' z$ h7 C5 P/ \the right door. Put three candles on the table, and lit them.7 Y# C% \" Q; L0 Y  ?- L5 n

: z- B3 T- C  |2 R2 W1 w: h+ h. FAgatha will take you back to the moment when you killed the man. Agatha will* ^  n5 g! Q" d2 `( {' x) @
suddenly stop, and tell you to come back tomorrow. Fine.
2 M6 ]9 K/ P; V" X) \: A/ g: z0 x8 u
------------------------------------------------------------------------------
3 D# n: F8 _9 \* o( AQuestions & Bullets                                                 [FH.04.16]$ |$ _) Q9 H1 E) |% K
------------------------------------------------------------------------------3 H5 E+ i$ H- H
* |" M: u6 q, H& m/ H2 n! N7 @
Playable Characters: Carla* }2 O7 U5 |( C6 x
Bonus Points: N/A
2 |% e: A$ G7 `: {0 KLocation: Police University
( _: \' g3 W: A" u' {5 i# }Points: Shooting well +10
+ |, b$ h/ z6 kExtra: N/A
, A# z, _* [: {' L" W
+ n1 S- l! f( ?+ F1 L# ~2 R+ `0 ~Talk with the guy at the end of the lane. You'll have to ask questions, and0 j5 Q$ @  G4 m3 O) k
shoot targets. The target shooting is fun for once, but you need to do it  D  t- N2 z: V1 T4 ~2 {
several times, and I found it to be rather boring (since I didn't miss much).
3 G" u' I$ [$ _/ K& g/ K7 ~/ W8 b! S  P+ T" b) c, u$ _: k8 t* [
------------------------------------------------------------------------------
& {$ Z2 g! B! F4 @( O6 u6 b1 I2 R" M: @Doubles or Quits                                                    [FH.04.17]/ w* r4 C5 J# j- V) ^9 `0 L7 q
------------------------------------------------------------------------------
# ~# }" `0 E  L: a4 q( q- t2 [  M$ G, s; b+ Q1 c! V4 E
Playable Characters: Tyler3 V" ~! F/ b' k  a) K! J
Bonus Points: N/A
0 c8 ]. ^, C( ?( o2 J4 uLocation: Outside Police Station1 C- Z( U6 |$ r1 Q8 m
Points: Make fun +5
# O1 A! k9 G8 L1 {& U- y( N        Win a few points +5 (can happen several times): H& ~+ Z, t: ]: C
        Win the match +20
- l" z# S2 d3 I; xExtra: Fun stuff.
1 X& ?/ b7 s, f# n
% M9 w2 b. V# \+ NThis is just a match between Tyler and the nerdy guy. Win, and life is good.
+ A9 X* ]7 o, X3 I/ ]7 b# ?& v% V7 X/ D# n; @! B
------------------------------------------------------------------------------$ G; R/ B4 o+ L% o
The Storm                                                           [FH.04.18]# u! Q- Q- Q' ^7 g
------------------------------------------------------------------------------
+ v0 U( k% Q7 N* V
8 a& q( ^1 q: ?! t3 j0 A$ c4 j! APlayable Characters: Lucas, Markus# L0 \$ L8 x8 o! @- o4 k
Bonus Points: N/A/ F! M. z  B2 t- |+ l: V$ d
Location: Lucas' Apartment
$ y. N3 X) x+ E5 u" wPoints: Saved (Markus) +10 Lucas5 t6 K$ c/ G! e1 m7 f5 Y2 i8 S
Extra: One of the best action scenes of the game.
  q8 _& ^0 y& R+ m% Y5 G+ @/ g' |3 L" W+ b' W( ]& _
Lucas will enter his home, and things will act really weird. A strong wind  n" p8 j4 J, \! d# [3 w, }5 u
will come in, and you need to avoid stuff, run around etc. You'll end up at: Q5 v) [$ W' G6 t
the balcony, and fall down.# V( y& M. q7 e

9 m& d- w4 m' wYou'll control Markus. Let him ring the bell, and then bust in the door. Run  M% q: x8 w3 E* |# E
to Lucas, and save him.8 S' z" g+ n9 \5 u$ q

+ Q% {8 O# y) y3 e" j------------------------------------------------------------------------------
- K- A* \7 i8 H. L8 Q3 @& I# `Dark Omen                                                           [FH.04.19]
: x4 x9 E  q' K# [& G------------------------------------------------------------------------------0 p% g+ M) [% ^7 D3 p
3 v  Y8 [- R# s1 }
Playable Characters: Carla, Tyler( S, {6 t2 Y& J8 `; I/ n, h
Bonus Points: None
9 N/ ?' k$ I3 ?Location: Carla's Apartment/ {/ I! H8 ]  s0 E. m8 Q3 n: {
Points: Use toilet (Carla) +5 Carla
. Z) i/ S/ w" K0 x        Watch TV (Carla) +5 Carla
; n/ {8 E5 S# R) F, f0 q; I4 r: L        Visit from Tommy (Carla) +5 Carla% {# r7 D( v4 f2 w
        Wine (Carla) +5 Carla
" |7 X. {: X( R: A; y        Talking to Tommy (Carla) +5 Carla+ _: k( ]( @; |8 A! @9 e
        Ask Tommy about bank (Carla) +20 Carla: f  j7 U4 `" \- V4 W/ v
        Finding out about stock piles (Tyler) +10 Tyler
% _3 P7 I  f2 j' }6 @* T) H1 K& k        Fax (Tyler) +5 Tyler
0 T  u5 S6 V$ J$ G1 H1 N        Use basketball (Tyler) +5 Tyler: m" @# E. O0 W4 I
        Find out about watermark (Tyler) +10 (Tyler)
8 F/ X- i! d4 O: w        Tired (Tyler) -20 Tyler
" b7 Q) ^: M+ J        Asking about work (Carla) -5 Carla
4 [4 n# ]' y4 J, W+ s3 l        Asking about Carla (Carla) -5 Carla
  A; q( p2 e) L6 n6 h& T; b        Using the cards (Carla) -30 (total)
5 ~9 w% U; I1 f2 [' ~Extra: N/A
7 n2 f; M& r- v) r$ K6 R( \% a3 {
+ u) g# q/ {5 A* h$ ?( {Carla is at home. Let her do the stuff listed above to make her happy. Give0 Z: y, v( \- z- |
the girl some clothes, and someone will ring the bell. Open the door to find/ A1 f! o( o# c) N
out it's Tommy, your neighbour.
& k( r. H5 D+ d6 k0 z3 X7 }
* E: _7 w# O! e! K6 W( `% ^He brought some wine. Get glasses and get drunk (no, not really). After some+ D5 Y0 J# G0 T& B: T0 J- s- _% E
talking, Tommy will show some tarot cards. However, the ending of this won't4 @/ Y+ D0 C( W8 a
be very good. Actually it's just plain bad, and this doesn't make Carla very
+ e; o: g2 F$ y, ihappy.
: E/ i2 ]" G% o" e+ J' Z9 C/ `/ d
/ E7 [5 Y6 i" X# k. WSwitch to Tyler, and let him use the computer. Check the web, and look at the. _8 Q  Y0 {. g9 Y+ I* O( {' u
"World"-tab. He'll realise the piece of paper is from some stock piles. Call
! n3 h9 M" m3 S0 W+ `& NCarla about this. Carla will answer, and asks you to fax it. Note Tyler can
; G+ X+ E1 S7 @also realise this by looking at the newspaper on his desk.
2 D. _6 x0 _6 N1 L4 y& S* T, O  B
7 b- t% M' q8 }Pick up the piece of paper, and fax it. Switch back to Carla, and look at it.  ^4 B; F7 M: R0 j
Head to Tommy, and ask him about it. He says you can trace the thing by : v% u9 e) d- ]
looking at the watermark. Tell this to Tyler, and let Tyler sit down. Grab
, ?# c- C3 @2 Athe paper and look at it using the lamp. And voila, we found the watermark.
$ ?) `/ `9 U% L2 |Tyler will ask who'll need to go. I don't know who should go, but I just! Y9 o+ B& b0 b2 V
picked Carla.
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 楼主| 发表于 2005-10-9 22:05 | 只看该作者
------------------------------------------------------------------------------
  m. A% e! ?; d$ M6 ^7 a5 W7 Y7 XFace Off                                                            [FH.04.20]) a  O# }" a- ?( u7 {$ f/ S8 f* H
------------------------------------------------------------------------------, Z: c% y" V% L6 y2 r7 D7 O
" U/ C6 @5 `! G' o# G
Playable Characters: Lucas, Carla
- x! ?+ U9 T( X. |8 z5 d  tBonus Points: None
9 b. y+ A* w9 V! A! ELocation: Naser & Jones Bank0 ?  h7 e% `( c" ~) w
Points: Find pen (Carla) +5 Carla
( [  }4 L  R4 Z# k9 n1 c        Find Shakespeare book (Carla) +5 Carla: S* U4 A' \1 l' c1 z
        Bugs from above (Lucas) -10 Lucas2 d) c" k: X1 e! w. N+ x
        Big bug in room (Lucas) -20 Lucas9 F5 j6 Y& [) g
        Another big bun in the room (Lucas) -20 Lucas
" |) @) K, m% KExtra: N/A( H2 [7 ^1 e9 |6 C3 Y

/ Z9 W% c# q! Q/ l' |4 fLucas is working, but has a vision of Carla stepping into the room. He needs
3 W0 w+ n' B( \( R/ c# gto hide some stuff, and fast. Pick up the form next to you (step out of your: h! }; X' \1 f8 F- t! C2 F
chair first, obviously), and hide it. Also hide the Shakespeare book. That's- G; y. H! |! [. F# S  M* v$ {
all you can do for now.
3 ~+ _$ Z: J( B/ w1 S" P3 y* D/ z; f4 ]6 z% D1 S2 B5 \
Carla will enter, and ask some questions. Lucas will do some very weird stuff
# g6 J4 u# b, k, Obecause he's seeing things again, and after a while he'll ask if he can go to
( [3 W. B1 u+ f: Pthe toilet real quick.  J0 ]$ O! }  N7 `# ^, E4 T: E
  b; g8 X2 `6 S8 O. P" g! e( H8 R- }) E
You'll switch to Carla. Let her pick up the pen on the desk, and the
8 u( q- g: j/ N/ Y- m: mShakespeare book (in a drawer). This is enough for her. Wait till Lucas
5 @8 C  @! d  S, q( d- Z, Rreturn, and she'll leave.( J6 M9 C. Q9 U6 [$ {
) |$ H0 _+ J1 M+ B. t6 o
------------------------------------------------------------------------------
* N4 z3 H7 P8 ^! [1 z4 g7 i. mBack to Agatha                                                      [FH.04.21]
( @/ p. ^9 |; l$ X0 u+ L$ o& z& F------------------------------------------------------------------------------# [) j" W' p, i, P6 @# E7 T) H

  T! Y/ ~2 b  x! ]1 P2 g: |Playable Characters: Lucas
9 X7 A: ?4 ~' eBonus Points: None+ b0 C" h9 G4 |; s
Location: Agatha's House, A4 |) V4 u: y
Points: Thinking of how it'll turn out +20
1 m2 g; e4 X; d4 l        Looking at the dead body of Agatha -30
6 ^/ r3 S" Y4 u1 Y, t4 \Extra: N/A
( k" T  j$ z, W0 M
5 m. K2 N1 i3 ~1 ?Enter the house, and enter the living room. Agatha is dead, and someone called$ ~0 h/ t" G9 c& s& c
the cops. Leave through the window, so they won't find you. The police will
, ^6 p6 s# D" \' s3 U' B% _3 k0 Farrive, and find Agatha.* a" Z: o& o1 l6 L. G4 D

* `3 k4 q# d3 g0 KNote you can find a key in the drawer where you found the bird seed, you can
( q0 Q+ `0 g9 l' N+ vuse it to open one of the cages, and get a piece of old newspaper. You can3 `& B: R# ^# n! {2 t, \
also use a knife from the kitchen to open the cage.6 _! j9 G; m, ?
4 R0 C/ \7 H  E8 Y) l1 Z3 r
------------------------------------------------------------------------------
, m/ q0 p; T  P7 k, k& f4 UHappy Anniversary!                                                  [FH.04.22]
7 K& B) y3 b, @! f- q------------------------------------------------------------------------------
4 @, U# Y, f" W) o  `% c+ ~5 X7 B" z" H2 y; s; G
Playable Characters: Tyler, Carla. y, w7 b3 E+ t% p
Bonus Points: None: p' ?6 |  T% ^/ @8 n" K$ l
Location: Tyler's Apartment
, y: e8 y/ ^' _3 vPoints: Dance (Tyler) +30 Tyler
6 a% Y% X* Y1 q. K, o        Use yoyo (Carla) +5 Carla1 A) L$ N9 s2 I0 H4 T$ l; N
        Find a link (Carla) +10 Carla
3 ]4 h+ g  L1 \) ~! y; Y        Conclusion (Carla) +20 Carla) C, o2 S# J. U% o1 @
        Tired (Carla) -20 Carla5 i1 u& f* s; N9 [
        Leave (Tyler) -20 Tyler( G8 E0 d  @" A0 _8 L- a
Extra: N/A
! e: v$ o( z+ }# L9 ^8 m8 Y9 j. U$ u1 `- O5 C
Tyler will get home, and Sam will tell him to turn on the oven, and put+ o) k! H  I1 _) m- c6 r4 O! }
champagne in glasses. You can find the champagne in the fridge. When you did6 a3 I5 Y9 p8 ]4 J  j& e! p/ |! o
both, Sam will walk in, in a black dress.- C. Q0 r) f* M! }

3 T8 s4 G+ V3 I) [( I! ETwo years ago, Tyler met Sam, and Sam would like to dance. Turn the music on
8 n( s9 }" n. `6 q(spin that shit, DJ), and dance with her.
, G' C/ R- z# G
0 p: E1 Z: v" \- o5 L% x: R( [: wCarla is working, while Tyler is about to get laid. Sometimes life is unfair,
9 ]6 T+ t/ N! B' y! m8 O9 Z& C$ X% Oisn't it? You need to link different objects with each other. Depending on
5 g4 j! l" u7 c  I0 i2 Mwhat you did in the game previously, some things may or may not work. These
. s% z  Y, W( g% ashould always work, however;4 ^% I3 R  D4 ~; Q* P/ |

8 }& g3 ?5 ^9 s8 v; v* d1 ]9 x* Link the pen you found in the bank with the list of fingerprints.
4 Y  r0 P$ E! p: z5 K* Link the two Shakespeare books with each other.& |7 N- M! _: n* o  Q) }

& k7 B5 A" J. p; q3 {2 G* WCarla will be sure that she found the killer now. Give Tyler a call. Let) E% J/ f+ e5 Z- C4 ^0 K
Tyler pick up the phone, and leave the house. Sam isn't happy, but she
2 s/ n9 s/ f1 i2 n0 M3 Hshould stop whining.% B* ~* Z0 r; W' R- t
1 B9 K0 F7 l* [! k  F4 ]. r" U' o
------------------------------------------------------------------------------
8 O- @7 u; ^( X( y6 qBloody Washing                                                      [FH.04.23]
" i7 U7 _6 E8 Y- `% [# Y. A------------------------------------------------------------------------------! }# A/ |6 g3 Q5 K

1 h/ _  W4 i. iPlayable Characters: None4 Z  j& J; U/ W1 f$ a- G, O
Bonus Points: None% q+ ^/ G. B: P
Location: Agatha's House/ j+ C. N+ R* K& E- ^( j
Points: None
) D! _; T" W# i, ^, R: H" H3 qExtra: N/A: T; J& Y0 H9 w% n' {6 g9 j, G
; J/ F3 Z, m; N; k1 S
Just watch the small movie. Lucas will have a vision about a murder in a. |5 D# C" i5 b2 i. N# ^
laundromat.7 E5 S. W1 s1 u" }& Y

# N6 y/ G. o- O1 \# J* L1 b1 B  K------------------------------------------------------------------------------- A* a- V3 O5 C3 S/ _3 c
Confrontation                                                       [FH.04.24]
, g  ?2 n8 K6 ^7 T. B* {* I  \------------------------------------------------------------------------------3 o+ _! i0 @  m4 ~; p0 U
. o  b, y$ I! A, Y. c
Playable Characters: Carla, Lucas4 _. j6 ?; C1 I4 ^3 j
Bonus Points: None2 u6 m5 d/ }! G# i
Location: Lucas' Apartment4 _" G- F3 z/ Z
Points: Idea of arresting Lucas (Carla) +30 Carla
# f7 A' A/ Y; T2 X- ]. F7 o        Lucas isn't around (Carla) -20 Carla. r/ _1 n2 W6 ]$ R
Extra: N/A' h, N& W: @( ~6 g$ V! P

2 M( ]1 J. g0 m- h2 _6 HCarla and Tyler are going to frame Lucas. Or so they think. Let Carla open/ W0 V' ?& e) ]) o
the door to the apartment. Now that looks nice, blood, candles... must have
2 ^  {" u% x4 v- y! Q; P& r/ _been a wild party. Let Carla open both doors (to the bedroom and bathroom),* l5 h5 Q; C: m+ f$ y) X9 w
and they'll find out that Lucas isn't around.1 W4 ^/ F. m6 D3 S, e) q

% I- ~8 N6 E. L& N- S% a3 y+ _5 uLucas will just get home, but the cops will try to arrest him. It's time for
; ]9 n) X* c( {! B  d* x8 va pretty lengthy action scene, where you kick the asses of several cops, fly
, t+ f8 Z" l) t1 N8 Q+ f2 A' \. o; C7 Uwith a copter and escape.0 w& ?! W- s# X$ C6 G( B

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Captain Jones is Really Upset                                       [FH.04.25]9 A/ N) M4 {9 N/ O& j5 j
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$ g! k  r/ P' _3 @5 cPlayable Characters: Carla, Tyler/ V* e: ?/ V# C' h: w2 t$ U; ~" A- n
Bonus Points: None6 A* g. d9 ]  f- b, }
Location: Police Station/ ?  {( W4 X! B% g. \4 ?
Points: Explain (Both) -5
; r' C, b7 f: y" }Extra: N/A
' A- ^+ g+ Q( M# ?- n, F* I
8 _0 `4 ?2 E8 [% S1 oCaptain Jones is mad at you. Just let both do a bit of talking, so they don't
' `( u( E9 h  q+ [1 r# l5 alost too many points.3 _2 [# o$ e/ {$ x  A
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Fallen Angels                                                       [FH.04.26]
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4 ?0 S( C) r  t2 c4 H- SPlayable Characters: Lucas6 S! y# A& {: o4 u6 K
Bonus Points: None
" K" B5 S& z: W" `7 ], \) PLocation: Saint's Paul Church6 u  y" x7 K$ Z: I& f
Points: None' @8 a8 |/ ?. G3 h
Extra: Quite a hard battle.* n6 A0 m! D$ \
- c, I# z; l4 t; E  c+ z2 \, g
When you wake up, you'll notice Agatha in front of you. Talk to her, and ' z4 h4 a2 H& ]" h5 u9 r( z
she'll explain some things. However, soon enough you'll be attacked by# v$ q# Y$ v0 M
statues. This is quite a hard battle (well, harder than the other, at least),
) R  [! @% [1 N% Qso be prepared.# i( L$ H: |( l* t5 \. B7 i
& I. H2 ~, Z1 G* w
Once this is over, Markus will wake you up. Explain him some things. He - K% c4 i/ i* ]
thinks you're really berserk now, and Lucas is sure he is fine himself. What
- n  C) v* ]& g. Ja family :'D
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1 Q. ^% d! S% x% g------------------------------------------------------------------------------
3 f) V7 O1 S( [Soap, Blood & Clues                                                 [FH.04.27]6 S6 h, l/ R/ w# \
------------------------------------------------------------------------------
2 ~  [: j/ I! k% L& r/ Q$ ^  C" n& j" u/ V9 z
Playable Characters: Carla, Tyler; @) Y, ~/ T2 j( O
Bonus Points: 10
% x6 O  |+ t: X3 QLocation: The Laundromat6 |. _2 f% D! t6 ?, A
Points: Look at wrist man (Carla) +5 Carla( ~# C1 F# f. f8 G
        Look at blood in corner (Carla) +5 Carla
0 K8 Y4 V  I3 I: h- J$ i        After doing both listed above (Carla) +5 Carla6 X: a; a1 z* s& f! a1 z! a
        Look at body man (Tyler) +5 Tyler
/ t# ?9 a8 X4 b4 g% }        Look at body woman (Tyler) +5 Tyler: o/ w  A, P6 L* N+ |9 g! G
        Look at telephone (Tyler) +5 Tyler" P  e) R# K% p  D
Extra: N/A5 g& v" M1 X. m3 Q: o( X) ~

# Z  [) F' A+ K4 s! Y" `$ _3 C+ u; PCarla and Tyler arrive by car. Step outside, and walk towards the laundry.. H5 _7 `4 K( p
Carla will tell Tyler to go in. Walk a bit forward, and Carla will talk with
& B" A6 m) h% h9 R* X: V5 @; vthe police. Ask what you want, and go inside. . S$ ~! p; O: {$ L+ O/ Z" j. G
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Let Carla look at the man, and at the blood in the corner (near a case). Be0 ^4 v, D& i; A; c9 Q* `
sure to pick up the 10 bonus points. Let Tyler look at the man, woman and
! j9 L  o! U9 D% Q! m) W  _" gtelephone. When this is done, you can leave.
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The Fugitive                                                        [FH.04.28]  Z% S, |' q5 g' g% h0 W
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" s- O1 l* G. x) K6 N4 EPlayable Characters: Lucas
' q  a/ N! E& qBonus Points: None3 \3 x' S. l) h0 K3 S' G; Q
Location: Tiffany's Apartment6 x3 S" [6 \- ~9 l; w
Points: Lay down on bed +107 Y/ I* A" M) u+ X& M( W2 o; R
        Eat food (possible twice, but different pieces) +5) j' D' a- I( g
        Drink +5
$ t* w, y! X% J3 w& t- H        TV +5, Y; c( M" X) w! L
        Not found by Tyler +10
1 f* d$ U8 z  Y( `# B0 H) X7 p! z; s& c        Looking at homeless guy -5
- i+ m/ o9 w1 {5 u& Q# R7 j! a& l) W        Looking at raven -5) s. m5 |4 r6 J7 {: l. q
        Fall down off pipe -10
* m( S2 e4 h) [' o4 [0 `" V        Listening to messages on phone -20# ^. h% ]* V% w# l
Extra: N/A% c- e. ?/ A! K* R  ~, ~3 \+ w& h. Y8 H
! X3 W* m) H6 Y) c) D6 u- B
Walk around the corner on the right, and straight ahead. Lucas will have a$ Y- M" i  n  d- `8 d: f
vision about cops, and decided it's better to take the other way; the way$ v1 s0 v0 Z7 G" B
of sneaking and climbing.
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. p( v( T4 n$ u0 {0 Y3 h* nFind a fence nearby, and climb over it. Also climb over the next one. There% C. W+ `3 u! h2 P5 x# t
are police standing around here. Watch them in your upper right corner of* E. |4 d( E  s. ]% ?3 W
the screen, and wait till they aren't looking your way. When this happens,
% u1 E  T" Z' q' o6 `( ftry your luck by running to the other side.' h& y4 }3 [2 ?/ z, L6 m
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You need to climb the pipe here. Once up, walk over the small path. From time
0 v$ @" r6 @& \" _+ a1 B( Fto time you'll need to do a little button-pushing. Once you reached the other! {* c4 P! n& h+ Z+ J) m) ?. t& {
side, climb down the pipe.% m4 X; z& R, T, ~0 R8 x' y6 n
7 s6 i6 N$ h$ s* |% C
The window to Tiffany's bedroom is closed, so find the brick, and open it that
$ v3 g+ G! s0 bway. Enter the apartment. If you feel less violent, you can also force it8 u; s& m$ k$ A! W! S+ I1 G2 o
open. It doesn't matter all that much.
, q' w4 J0 G; D) u
$ I3 i! }2 i* [4 O1 s* {Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll( I6 q$ P+ s  l4 X" L
be able to get a vision of Tyler looking under the bed with some button
% Q% ?3 P0 }' d9 y; L& @! H0 T( zpressing at the right time. Might as well go for it, right? ;p In the
" ]: @) W" L: Q- l5 J4 Kkitchen is food (fridge and cupboard) and a drink. Watch some TV, and then0 s- O' R5 v7 R
walk to her bathroom. You can find an extra life here by walking around. The0 K' O; N& i; a; f. Z1 O
problem is you can't see it. Well not a real problem, but you know what I. E( K2 z3 R- o. t* B
mean.
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Sooner or later Tiffany will come home. Talk with her, and explain what's, e+ a' C0 a$ f! p# H" H7 f
going on. The police will ring, and you need to hide. Hide in the closet in  O- [; p  R. [2 r, ~/ Z
the living room. You need to press buttons again in order to keep Tyler off% q6 y" T8 n8 h4 F. B9 u
your back. Nothing hard, really.
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Janos                                                               [FH.04.29]" H6 g6 v. J; p% r) C" z3 E
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$ f' T. D0 L/ x8 [. C3 SPlayable Characters: Carla
0 H. i0 G) e3 j" VBonus Points: None! I% y/ J  d3 b+ `* _6 [3 i1 S
Location: Bellevue Asylum. f$ Y& u. Y& \  ?% ]& {5 g6 n
Points: Once you are inside +10# f* g3 ?) }" J! y( _$ Y
        Telling Janos he's not sick +10; i1 X& B0 D3 L' C! N
        Cells open -209 ?: a' v3 x; u! H# ~( ~
Extra: Oh boy, the breathing-thing again..., ^5 z5 H/ t6 Y+ }

) n0 i! S& t/ v6 u4 \6 C: WBarney will tell you you can visit Janos. Aren't you looking forward to it?
# O$ Q! c& M! t/ p& wFind the guy who'll show you his cell. Once inside, talk with Janos a bit to/ w% p5 G" w+ K, k
get more information about the whole deal of murderers. Once you are done,# ~' F3 y2 I- x! n
look at the walls for fun, and then talk with the assistant outside. , q% L7 |: n7 a7 R: q' E- V" t) ~& M
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He wants to show you back, but the power gets cut off, and he gets killed# v! @2 Q2 J* p4 ^# c; q6 i
by some maniac. What you need to do is move when you get the opportunity.
$ o6 D. x% @5 `Don't stop walking, and find your way back to Barney. You also need to be
9 y9 i. J* {3 ^. u+ hsure you breath is under control. When Carla says there is someone near, stop/ b$ V5 }) Z, V9 E! x( M8 c
walking (she'll also stop breathing) until she says it's safe.
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At the end, she'll be surrounded my maniacs. Run to the big glass door, and* Y" B. Z' F! I! g" V
you'll be saved.
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" l9 |2 N+ R. j  o( M* u* V7 eMeeting Kuriakin                                                    [FH.04.30]/ X3 b" K. j1 z1 }
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Playable Characters: Lucas
6 R5 b. u& L8 Z* G  U6 NBonus Points: 5
  b9 k9 t4 @& F' W: ?8 `: yLocation: Museum0 E( p4 y3 t% @  x2 p# }( X
Points: None
! p$ x! s* d- t; b) Y$ wExtra: N/A
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6 b9 S" s. Z! s6 B9 p0 jYou are a journalist now, who has an appointment with the prof. Before you
, @0 ?4 R$ Q5 T! r+ s- w. r8 }* T& T4 ?talk to him, find the bonus points in a corner somewhere. You can also look
. c# C0 g  o4 a5 t# H2 y# ~& T% Eat the various things, but it has no real use.) P+ I6 u5 U. i

) n7 W* |* O# q$ K/ a( {# }, V; pTalk with the prof, and he'll ask for what paper you write. Tell him you
. H. D3 i# F% H+ cwrite for the NY Times, and he'll accept that as an answer. Ask him some 9 ?2 s  x9 `  s- `2 B
things you like, so you get to know about the dark things that are behind
) J6 B& {6 F/ P+ tyour behaviour. The prof will ask you who you really are. Tell what you want.
: k; p$ m- F- V1 c( EHe knows you are the guy they seek, and tells you to escape through the 0 F7 z- `8 U1 y/ r0 ]
employee exit. Do so.$ H" t" ]7 R5 u, @- K
$ r" t  P2 W1 z' Q. ]8 @* Q) Z
When you arrive at the parking lot, a few cars will try to hit you. It's
1 I5 V6 H8 l) z- h( U2 Ntime for some good old button smashing./ z6 N9 x$ S; C* x, J
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Myan Secrets                                                        [FH.04.31]
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Playable Characters: Lucas. P3 A! Z3 N; s
Bonus Points: None) Y9 z- j) b: A% d7 D
Location: Unknown Place7 Y" ]. `- c/ l" U7 p
Points: None
2 M2 J8 J, x$ s3 d- P6 c, T# T: rExtra: N/A: [8 g3 Z; M; J/ u3 l

4 ]" [1 b7 Q# d1 HThe Myan guy will tell you it's time to die and explain some things here and
  P& t' Q2 L9 z6 p: r; nthere. Notice how he tells you he'll probably see you in the Other World. 5 r4 C$ v3 U+ g3 k, G/ B) Y3 H
Could this be the evil guy?
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At the end of the conversation, he'll summon some kind of black beast. Play 5 q5 W; q* a8 f- Z* ?) O
the button-pressing game to avoid it. When you trip, he'll suddenly freeze, x  E, A  j, \" Z
and Agatha will show up. She'll tell you you need to find a pure young girl ; D6 p6 F- A3 g. h3 R: \& U! d
that they want to sacrifice.
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The Clan                                                            [FH.04.32]
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Playable Characters: Evil man
/ D, ~5 f. b" kBonus Points: None# d) R0 s, ~3 |+ T" @4 j. n5 c9 k2 Y
Location: Unknown Place1 U1 g# C& I) ^( t4 D$ ^& K1 `& i
Points: None
1 m/ R" x" W) i6 w& f# H4 NExtra: N/A
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Lucas is twisting in bed, while he has another vision. All you need to do is
! ^' N1 [8 p; q+ b2 l  q0 _- t' ?play the button-pressing game at a very slow pace. Nothing hard.. O; C2 M$ ?- I& I/ [2 _# N

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6 \: t  j3 D% z# eDanger & Obliquity                                                  [FH.04.33]4 n) r( G: w$ C' m- |7 [  |0 a, R3 M
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4 I: O+ n) ^  tPlayable Characters: Lucas, Carla, Markus
6 h$ H% b% ]* ^Bonus Points: None3 B$ V- [) \' H9 o& F/ p
Location: Sleazy Hotel9 H& e: a! T  x- i4 M/ k
Points: Walking up stairs (Carla) +30 Carla
! f$ u' H: |7 U        Door closed (Markus) +30 Lucas7 U% Q" B5 _: v3 n. _! f9 ?6 n
        Clara and Tyler didn't find you +20 Lucas
, f/ K4 r5 W$ I6 t5 G$ Y! L        Lucas not found (Carla) -30 Carla
7 T1 a- u5 K( C5 B% ]        Waking up (Lucas) -10 Lucas( u: h( s8 \8 V: M+ [
        Markus killed (Lucas) -60 Lucas
% O9 G3 V5 i7 n4 [  b/ g        Picking up telephone (Lucas) -20 Lucas
: I  X' Q- F) L7 X; m7 V, PExtra: Best part of the game, if you ask me./ _  p7 q3 b  p" j3 Q. }
8 K+ p" L/ G  B! J# ~8 _4 L
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler! J1 O) u6 F0 q1 T# J7 s
walking up the stairs, and go back to Lucas again. This part is very ! M$ d, X5 v+ b6 c  h
interesting; you'll see three screens. One for Lucas, one for Clara & Tyler ! N3 B; H* X; I4 P, n7 [% {" i3 ?; R
and one for Markus.# a9 J* {  }. _) g8 B
& `" z% k4 \5 i7 c' k9 c9 O' a
Stand up, and walk to the phone. Use it to give Markus a call. You now control5 w, @" f1 Y; O7 i  ~  i
Markus. Make him pick up the telephone (the other one will kill him). Run to' e1 P/ l# \9 i4 r9 V1 x2 _, f5 K; @5 V
the door left of Markus, and open it. Inside, pick up the phone. ( M( r" z  ^6 ^; T1 A
  S# W* ?1 s4 I7 d
Back to Lucas again. Let him tell him there is no time. With Markus, you need9 i6 [: d8 x% P' ^
to lock the door you came from. Lucas will tell Markus to call the cops, and( P1 g3 F4 _8 u4 |
wait. So much for that.4 M/ D9 ]' \# E' L! c' z- d$ ]( p% P

( h6 r, |1 B' R2 [You're now in control of Clara & Tyler. Walk up the Tyler, and open the door9 x7 {2 [) o- U
next to him. Oops, wrong room. If you have the American version, you will0 F$ m) k5 d+ y* }+ f- F
probably see no nude. Viva la Europe ;)9 Z3 j$ x4 }- @5 k
4 h& e. L* R, n6 W2 M( C, F3 h
At the end of the hall is the real room, but Lucas is gone. When they leave,: D: L' Q; Z% C% C" [9 H1 z
he appears again. However he got up there, it sure was a nice trick. Pick up
) w. f$ u) `) i. R$ j- N9 fthe phone to find out Tiffany has been kidnapped.
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Fate on Russian Hills                                               [FH.04.34]
& m& E+ x. F* I3 l) k- ?------------------------------------------------------------------------------) e( B0 K( m( C4 F. \% K! k* p
' [% G- K7 O! H8 d
Playable Characters: Lucas" M3 E/ a* k3 e3 E' ^1 ^6 t1 G1 z
Bonus Points: None
7 L) C  Y' \2 f3 |( T% vLocation: The Fun Fair  x$ _3 B" q2 m! V* ]) @, a
Points: Save Tiffany +20
) }/ J, H8 d( j7 Y, s) d! J& }        Fall down -75
5 s2 z' c+ N, H, u7 y# jExtra: N/A        
( X. V2 m. D3 z: q) A
, T' [2 \! `) i5 Z2 m7 c. X$ eNotice the homeless guy who sits in front of you. Also notice how the black) o: r5 c6 o+ N4 _
raven shows you the way. Follow it, and you'll end up near a rollercoaster.1 o% [5 o. q5 R: h: B( j7 \* Q. J
Enter the cabin, and active the thing. Enter the train, and put the safety- A% K6 W' A4 I+ q$ o6 e
rail down. You'll go up., G) W) L& B% P( f+ d

/ C' J# p: |& T! ^) EStep out, and head towards Tiffany. You need to press left or right, and keep
2 G+ s+ v1 ^! \! k* ALucas in balance. It's a bit like Tony Hawk, really. When you reach the8 a& @" D/ ^. q& w4 p* B! G
other side, free Tiffany. The evil man will show up, and you'll both fall0 S) r. U( e& F& D$ y3 C3 t
down., F& P) n0 D: ?2 v/ r

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Child's Play                                                        [FH.04.35]$ g- k2 R  K5 E+ M, G2 @. T0 x
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# @' s( J% k$ k+ ~* l. R% P' APlayable Characters: Lucas (Kid), Markus (Kid)7 q0 F( D! O. t+ ^% W0 u
Bonus Points: None
* V. d" L. p$ Q. tLocation: Unknown Place
- h/ i, s. Q' h/ r# I/ uPoints: None# \; I: M1 {3 B% x
Extra: It doesn't even matter if Markus gets spotted when you control Lucas.  C" [0 w& y0 b
       Expected a bit more, but well...
3 o- L% I( @1 h# S+ o" @3 w
8 ?; ~9 q( `2 o. r4 {Another one of those sneaking levels. Wake up yourself, and then wake up- u. w) D$ c4 A: s  ?: {7 R
Markus. Leave through the window - it's time to go on an adventure.
5 p7 X. ?* M* \, v. o: Q% {
+ m. h) E* W" d- i! n# O. XYou don't need to worry about soldiers really much right here, but stay out
" h; ]* f1 ^4 @- c6 ?of the lights. Follow the path that's on your mini-map. After a short while,. ~! u& \4 U: |: o8 E% E# @
after you passed a car, a soldier will come your way. Go back to the car, and
- f" l0 f; b2 ~) e' ~hide behind it until the soldier is gone.
3 ^& V6 L' k- e# q
7 n. i" D( j3 x) C9 L* _$ u4 ?, eContinue your way, and Lucas and Markus will split up. Let Lucas go back a  M' s0 W/ o1 _
bit, until you see an exclamation mark as action. Do this, and the guard will
; n4 C1 i! U8 H& n2 d+ s# N1 t4 nturn around. Let Markus run by, and then let Lucas go. You'll end up at a9 K. n1 V/ ]& _% r' h) ?
place with another guard, and a pole.$ a& a4 q. e  T- I
% f% I9 s5 ^( z9 U9 ~9 F0 j
Markus will say he'll go around he back and distract the guards, so you can+ [$ H& A2 a9 r9 ~8 @6 a: w4 J1 I
climb the pole. Let Markus go around, and kick the barrel. Then let Lucas
+ }2 L& q2 ]) vclimb the pole. Go to the other side, but watch out for the lights. When you* X" X& v. j, b, m) L
reached the other side, go down, and walk to the door (look on your mini-map).
# {0 j- W4 [, z) I" `& Q- P& V8 U0 @% G1 e, m
Inside, you'll find something, but you won't know what =p) m' {3 U5 n  Y' |6 B$ V: Y! i7 \

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Checkmate!                                                          [FH.04.36]- a' M2 r6 E1 W- d! r; x, @
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# @! I0 K0 U  A  ~! d+ m3 L: T- B
* q4 _- p  }7 P  s4 ]: ]: APlayable Characters: None
& j) q  Q9 {) N% mBonus Points: None* d, A! ?$ M) J2 ~2 s* o
Location: Unknown Place
' V) E( z# `  N' cPoints: None
! U3 ]8 O- [5 MExtra: N/A0 q" p, I8 n: |5 ]7 W
0 v7 g% u/ ?* a7 G$ Q
Simply press the right buttons at the right time, to hear the short & }- |& i% o$ O% G
conversation between the evil man and the other weird guys. He thinks Lucas
$ S" H) L1 o, d, b: a' Uis dead.5 C: }& K- a/ _1 U

: J: [( n$ I# {& A! w) T* i4 _; K7 W8 i------------------------------------------------------------------------------* B/ w% O- L4 X
The Pact                                                            [FH.04.37]
& E( ]- ^( [9 ~& W% i! \$ g& `------------------------------------------------------------------------------" D( I. P+ ^5 T) @- Q( j: {) b: `
5 H0 R3 h& u' I# L, `% c
Playable Characters: Carla
  E9 ~2 {0 F- E% V/ lBonus Points: None
& X$ j4 P. ]% ?- sLocation: Cemetery
& a/ H! g' H/ ]' @, `7 V; k5 CPoints: Trust Carla (Lucas) +10 Lucas7 Z( z* [" |6 ]9 s. f
        Work together +10 Lucas, +20 Carla0 P- G* b1 k% _1 b: k6 M
Extra: N/A* X. ]( V( z: P+ c' t3 b
6 s' H* {! Z  G$ _$ b
Walk to the grave with the flowers with Carla. Look at it, and suddenly; f7 T( ~3 _6 a- s# L" o
Lucas will show up. Let Lucas tell Carla what's going on, and make them work+ ^. e0 o" F! v; O8 r" h; \
together on this case. Easy as that.
6 `2 S8 {, P  `4 `& |- L% n( N
0 a# G. m6 J% _/ r------------------------------------------------------------------------------& H+ D, j" t0 @& m& o' O% `
Jade                                                                [FH.04.38]$ m3 X9 Z. ?) ]
------------------------------------------------------------------------------# _. U6 m  I+ H* @! s5 k' |4 z
% k0 o4 _7 R* W  \# k8 g; ~& n- J
Playable Characters: None
: f1 L4 B, c2 o+ \6 |4 ~; mBonus Points: None
- b8 q  C/ J$ I& ?, ?- [2 SLocation: Unknown Place; c- J' v0 v$ [( ~
Points: None; N+ M3 l% t1 ^/ P
Extra: N/A
. F2 q  ]( z  X. E3 W( v9 o1 z' f
2 [9 x& Q' H, \' iNot a long part, at all. Just press the buttons, and you'll find out where
( `: z; x) U% ]the girl is.# z" A4 t# z/ V' ^
5 l' J6 Y& |" `! T' n
------------------------------------------------------------------------------
' ?# W- S  H% G/ nFrozen to the Bone                                                  [FH.04.39]! T) w1 S" W! t! q. U
------------------------------------------------------------------------------
1 n* e, o% s* a2 A/ q7 L% w
$ f0 x+ I0 l2 A4 I! }0 {Playable Characters: Carla, Tyler* D+ G$ G+ |, p
Bonus Points: None  p- B2 o' }. j9 r: O
Location: Police Station% I4 N. o! n& B7 `' r9 S; E2 [9 |
Points: Admit you keep something behind (Carla) +10 Carla
2 `* f4 T7 n. N* _        Stay with the police (Tyler) -85 Tyler; h& f/ F+ x; m: z, @5 L
        Leave the police (Tyler) +20! ?. Q: z) ?$ c4 @3 p. b, O
Extra: N/A
( ~9 `% K- k. ?" c, ?: W$ l% ^) E
+ D9 T% y1 d' c" E0 Z: l! ^Carla and Tyler are listening to the radio, but it's the same old, so Tyler9 ^1 o; V( i/ g% B. K* P) B/ z
turns the thing off. He'll ask Carla if she's been keeping something behind.1 ]. p2 k: c( X6 l/ K  b
After that, Sam will arrive, and you'll take control of Tyler.( {2 y8 i+ l& d" u  m, D  H
: s5 ^1 y" V3 V
Walk to her, and she'll ask you to come with her. I don't know if it really
$ P0 u6 P$ G: l  b# `8 L" ~matters what you do, really. Either way, make your decision.+ O) G- F' ?  Q7 n, i" P. _

) e, _( d9 @( m) M- j/ J, ^. n------------------------------------------------------------------------------2 u1 Z7 I& M' K
Where is Jade?                                                      [FH.04.40]
" y' o3 x+ i% F9 \) ?$ d------------------------------------------------------------------------------
" l8 w" y; d+ M. C8 }7 D* e* l$ K9 J" J( n: M4 s0 K
Playable Characters: Lucas
: [; G" M, H) c' bBonus Points: None" f2 ]( j5 u0 w# w3 n
Location: The Orphanage% |; n4 W8 S2 T) Z
Points: Get the girl +10, f5 h$ x# }) h) N# t
        Keep girl +101 R( u: O$ f  T
        Give girl -10- w: z4 N- t/ A4 q; r9 L) W
Extra: N/A9 T* S8 G- P) C' f( D

% H3 p8 v5 z( k) n5 R% D' uCarla will drive Lucas to the orphanage. Step out of the car, and walk inside.
8 Z0 M- L! v$ ~* i0 q7 {0 @5 f9 KYou'll ignore the nun, and enter a hall. At the end of it, take the left door,
5 i5 ^9 C- ?% {2 S) W5 k; i. wand you'll find the girl. Pick her up.
" \6 P3 O. q1 Y3 T  s
# l5 Y9 S0 b- ~0 V" KAt the same time, the evil man will walk into the orphanage. Leave the room,
, m: ~  ^, Q# J# `2 ]and run to the fire escape.2 w# I. h  X5 y3 `! I0 c/ |
+ N, \5 N: F! {5 j9 Z
You'll end up at the roof. It's time for a fight, so get ready. When you think/ r8 E& Q% u5 i) \
you beat him, there is still stuff to do. You need to run for the police, and
! Z! T0 Z8 M6 L6 I+ N/ qwhen you succeed, you'll hide in a small room.
6 A5 F4 }" T& e$ ^) R5 f! F
" e* q$ t1 c) Z: x; o% J6 U3 [0 }8 rAgatha will be there, but you'll soon enough find out that it's not Agatha,
9 E+ X  K* }5 I8 H6 U: ~4 o# yand she has never been Agatha. Don't give the child, and protect yourself from; e1 `8 h4 S. R' W3 }
the attack. You'll run away, and follow a homeless guy, together with Carla.1 A4 I" o8 n. X% n
4 D# e$ w4 u9 ]3 U2 m& w
------------------------------------------------------------------------------
/ x* C% @5 K$ [! t+ Q6 ]2 e$ bBogart                                                              [FH.04.41]
1 _3 `% V& Q. ~; M! e1 J  D------------------------------------------------------------------------------
, |! y9 a! y- {6 C3 M* @, {  y
* o% e$ q! P0 J( v/ `! q4 J$ QPlayable Characters: Lucas, Carla
: l0 n$ n6 D- a, R4 lBonus Points: 20
5 Y) B) z; D  C' @, u+ R4 e  U0 cLocation: Underground Secret Base& X7 }3 F6 p, C1 q# A3 j+ a
Points: See Markus (Lucas) +10 Lucas
; O8 B; F6 N  g& w        Have sex +10 Lucas, +20 Carla
0 n1 O; F3 ]! o7 d8 k        Use fire (Carla) +10 Carla- N- q7 P: c4 f" l# _7 ^# G, _* x, O
        Listen to the radio (Carla) -5 Carla
* n$ C& ^2 P) Z) U( i1 _' dExtra: One life to be found( N( p+ w% y0 R8 v, f

* j) h2 ^% L2 m, M" L4 NFollow the homeless rasta-man, and you'll end up at some kind of secret( R; k- w+ \3 I2 J7 Q
underground base. You'll see Markus, and you'll be a happy man. Then talk to  n9 c/ P$ C6 o
the homeless guy who you saw in the beginning of the game, in the alley. He'll3 h& Y9 J2 u8 O6 [$ T: r9 z6 i2 Q4 V
explain things to you.
4 o. g  m" V1 B& n8 e# U# u1 a7 G
Lucas will go to sleep, and Carla will be left behind. Stand up, and walk
- {4 A# T, r" J/ dto the radio at the end of the tunnel. You'll need batteries and an attena
+ ^! m* k6 ^! E0 f* l6 Kin order to make it work. Walk into the trains to find a life, and batteries.% p# H# K  r+ {' g- \( r4 z4 v9 B( @
Walk back to where you came from (the elevator) to find 20 bonus points. Then7 I' ~2 H+ w: s6 j
walk back up the platform and find the attena. Use both things at the radio
; j0 ~9 I# |) F7 ^6 t, }: p! qand listen to it., d& w6 X1 x8 R" f
+ f) d8 q2 ]* z
Not really cheering you up? Go into the first train, and lay down on bed with1 h7 h( @  K+ I2 L
Lucas. You'll have sex. Woohoo!
, |  A& L/ p! }; O+ y  P5 j
+ @: }' Z* r; l9 E0 f: W( T------------------------------------------------------------------------------# L+ H5 Z; S# C
Revelation                                                          [FH.04.42]
/ ~$ p& P5 H4 a  r0 r$ Y------------------------------------------------------------------------------
) g6 Q9 \) I6 a2 t0 A3 p' }2 i( f  W2 g3 j
Playable Characters: Lucas (Kid)
5 b" I, p* w$ v& KBonus Points: None
& S) S8 X  Z1 D, OLocation: Wishita Military Base
- k3 p# Z; ^2 ~5 LPoints: None3 ~9 ^1 ?! @* E) R! t
Extra: N/A9 p, h1 y8 x! t( `4 j: @! N, u3 m$ E

1 g/ B9 [5 i3 o  [Get out of bed, and open the door. Then on the hallway, listen what your4 c: t, U- D: o
parents are talking about. Your mother was near the artifact when you were in5 c! u3 h# X! t4 u% k, a
her womb, and you got some kind of weird radiation. That's why you're able to
9 ]3 D+ L/ _* I# V) yhave all those visions etc. Your father will open the door, and he isn't happy. R6 o3 F* m: J  L9 l
about it.% ?+ b, r( H- D
' x; K' s* R- L( n- K2 i) X- [1 R
------------------------------------------------------------------------------8 r3 b( K% F4 @, U- L
Final Countdown                                                     [FH.04.43]. z7 _$ `6 \& h2 N
------------------------------------------------------------------------------6 ]" [7 R4 w6 J2 u9 j' h, F( A9 @6 L

4 B" V* A+ i" E8 g. T2 l. H) B/ r; uPlayable Characters: Lucas, Carla (not always, depends on the way you play)
5 y! S) P3 _; K6 Q" _' b  x. qBonus Points: None4 H: Q; V) q, {5 {" h
Location: Wishita Military Base
) ~* j* p& N4 q: D; oPoints: None) ~- V2 f! n2 t& d$ ^
Extra: N/A6 ?+ Q1 v% v, Z/ ?
8 @$ L1 f: r* N! S0 J
The final countdown, eh? Lucas and Carla arrive, and after some talking, you
$ Z, }; {/ Z) zcan move Lucas. You just need to hit the buttons and get Lucas to the door.3 D  e% \2 _! q$ Q$ ?
Open the door, and head inside. You'll end up in a big room, with the " I, M. G* y8 s  ^, R
artifact.
6 v8 B& \6 t+ a0 e( `
4 I  L& K* Z; v0 i# `  OEnding 1 (Good):" W2 A  K1 n! `, k# P% W

6 d* \0 ^+ U) p2 oThe man of the Orange Clan wants to fight you. Fine then. This battle isn't
8 i$ F( j5 o2 k" w  B9 e  jhard. You just need to defend yourself against his attacks, and charge your- r+ h' A* O6 o# r, x& e) e
own attack. When your bar is completely filled, you'll attack and the man0 [5 ?1 {7 |* _- m9 a1 G
will fall into the artifact. So much for that.
. B' p/ P3 k- M' ?0 E6 f- M' C; h' T7 F4 a
One of the military guys will shoot you, so be sure to avoid it. After that: N5 Y6 n' }6 B6 k
it's time to battle the Purple Clan. Just defend yourself, and Lucas will do% b8 p' L; }! j2 J$ {- `
the rest. Once this is done, put the girl on the artifact to end it all., J7 R- _  p  Z' L% b; l* j
Carla will come in, and everyone is happy.7 Y& L( j, i% Q  ]

) f9 C: i3 ^) G& eEnding 2 (Bad):  U6 D; f2 T/ f8 M4 ~
+ ?5 ^: F' Q8 ~1 ]1 w  k
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
) @7 G. d, B$ thard. You just need to defend yourself against his attacks, and charge your* p, F4 d/ f. C2 c
own attack. When your bar is completely filled, you'll attack and the man5 X' @- M! n" }* r6 }* y' L
will fall into the artifact. So much for that.* S+ R4 k8 l" u: G2 n

2 D( s$ V: n/ R9 Y! Q! AOne of the military guys will shoot you, so be sure to avoid it. After that
; B& [" `9 \) h) T4 Iit's time to battle the Purple Clan. Lose, and that's the end.6 K" N2 k4 n. D( i2 J( p0 V1 f

1 j0 c5 K* y) KEnding 3 (Bad):) F  {" X5 |8 ~5 p5 T* Y
6 C# b6 n( v0 ]1 |
The man of the Orange Clan wants to fight you. Lose from him, and you'll9 h$ L5 ^( G2 d4 _% c: l
control Carla. Let Carla fight the Oracle, but fail too.
6 d9 l& ~3 H) Y1 Y, @, l. J- A1 x! P, x4 T. C
------------------------------------------------------------------------------4 r( E# d: t8 K6 ~6 v9 K6 {6 J
Epilogue                                                            [FH.04.44]
* ~. U4 A* O9 ^; \- E- [------------------------------------------------------------------------------; n6 u3 S0 j- j/ j

' v( v4 v; \! O* S( q: rPlayable Characters: None
7 b5 N6 v0 g* }4 CBonus Points: 2001 F2 P6 e* q. n/ r
Location: Somewhere on Earth
0 m* n7 O3 p2 zPoints: None* W+ o0 M& u' T0 j
Extra: N/A
4 q5 K0 u) b) B2 [: x  H3 B
* x. M! h. {2 X2 g: G2 C( Y( kJust sit back and watch the ending. Good job on beating the game, sir. At the; s7 u; x, ]& c7 }# `# U
end you'll get 200 bonus points.5 r7 n' u/ P& b
" v, H" |1 ^! K$ k; \
==============================================================================1 ^+ h8 S* D1 F8 ^# s2 w& D; T$ U
FAQ                                                                 [FH.05.01]
/ y" Y7 [3 \  D==============================================================================
$ W+ l4 B% o, y$ v3 ]
' n$ a' B5 L; o- PQ: What's up with the sudden love between Lucas and Carla?; t* h$ d/ x& ], a/ ^
A: In an interview, David Cage said it looked nice on paper, but didn't
6 j& v4 ~* @( Y! V   work out that well in the game. Better luck next time.
& Z6 p: f2 I- H( D, K' Q6 s' k! L9 p4 M$ I4 o" @: U# m
Q: How can Carla get pregnant when Lucas is dead?
5 p& }7 [7 F2 W" f# \A: He was resurrected by the Chroma, and it left him with some... abilities.
, R/ B- c8 G" B1 w
  P  p. o  A$ a$ o; S. M2 }Q: Will there be a Fahrenheit 2?% z% I" F2 L/ f1 n/ J
A: The company is working on a new game, but that's all they say about it
2 K+ k: i, Q2 O+ D; F" E, ?1 {   for now.
  r; `) d  x3 l* ?! I- m$ k/ h% l2 P2 E: c& Q
Q: What's up with the raven that follows you everywhere?. i% ?4 s; R  a) Y# l6 }
A: The AI follows you through the raven. From the beginning, till the end.
2 ?$ y! W4 u- D+ N) r; S9 y0 t0 c
Q: I keep losing those "press left-and-right-quick sequences", why?2 p! E+ i& R! w0 S+ @2 M
A: Don't start hitting the buttons until the real bar appears.
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一笑至知 该用户已被删除
板凳
发表于 2005-10-9 23:31 | 只看该作者
不错呀, 谢谢了, 在游侠那里已经有一篇中文攻略, 而且比这篇更详细的说.....
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一笑至知 该用户已被删除
地板
发表于 2005-10-9 23:33 | 只看该作者
请问donatino朋友, 这篇攻略转载自哪里的呀? 原作者是谁呢?
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5#
发表于 2005-10-12 20:31 | 只看该作者
He was resurrected by the Chroma, and it left him with some... abilities.
% P1 B' H! Y7 _
5 e  O9 J0 k/ h. ?1 f/ V4 _  w强啊
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一笑至知 该用户已被删除
6#
发表于 2005-10-12 23:52 | 只看该作者
Chromatic Sperm? Huh?
5 A0 y2 R8 O  i
& k  Z0 j( \8 S: U& o; N8 @Maybe a new way we can take adventage in  test-tub-baby in modern Medicine....
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