------------------------------------------------------------------------------/ a- o; O& o/ l# h) ?: m! E5 A
Face Off [FH.04.20]
I! Q/ t: z% P( h. {------------------------------------------------------------------------------- [. h/ P4 T3 Z( q
, J% y5 x" C& L! }2 Y
Playable Characters: Lucas, Carla. q. `4 d2 S' {& {
Bonus Points: None' H. V8 Y; f' c5 W, n
Location: Naser & Jones Bank
: m3 a1 z3 k* j3 ?0 Z1 kPoints: Find pen (Carla) +5 Carla) T' Z0 H: c" K2 x
Find Shakespeare book (Carla) +5 Carla/ |0 z5 A% H$ ]/ H u- l
Bugs from above (Lucas) -10 Lucas: b; w- T' A. U' T k' l
Big bug in room (Lucas) -20 Lucas
1 R$ [2 c. c+ L; q$ A5 r Another big bun in the room (Lucas) -20 Lucas
$ j, z2 X! y3 ~1 HExtra: N/A, S' m$ f) E6 t
0 L% y; U* F+ x' S) H* g9 }2 `
Lucas is working, but has a vision of Carla stepping into the room. He needs
0 T( o4 W2 M6 r" Bto hide some stuff, and fast. Pick up the form next to you (step out of your
6 b- K) {# f f9 Q ?chair first, obviously), and hide it. Also hide the Shakespeare book. That's& R, k k" H; _+ B9 Z4 b
all you can do for now.
6 x$ A! m( h/ `7 q( s2 }/ } {; W8 P
Carla will enter, and ask some questions. Lucas will do some very weird stuff
: B5 ? ` c4 U% p. ybecause he's seeing things again, and after a while he'll ask if he can go to
9 [% N" ~4 G! k& J8 ?5 E6 Fthe toilet real quick.$ L) ]5 j6 w6 H% g+ t! X" x
9 i* ~8 i2 r* B, K1 i& \2 `
You'll switch to Carla. Let her pick up the pen on the desk, and the : s% g" [* v7 Q: P, M& X
Shakespeare book (in a drawer). This is enough for her. Wait till Lucas 5 K7 G: }8 Q5 ~
return, and she'll leave.
/ g( w1 S Q' p+ p* O8 Z6 Y0 \; M
$ @$ l& a" g* x------------------------------------------------------------------------------1 `# P8 N+ W% j5 t
Back to Agatha [FH.04.21]
! m1 D" m3 N$ J3 r4 f; q------------------------------------------------------------------------------# R9 w; w {( `/ R, Q
- M* Z0 r9 ~# g* L7 UPlayable Characters: Lucas8 Q0 p9 S: b+ x8 t* J) r. `
Bonus Points: None
" O% e7 F! n- x m0 P. wLocation: Agatha's House
: v: b# I' {! A- d P% s1 rPoints: Thinking of how it'll turn out +20( B2 U( j; K( t" I! U
Looking at the dead body of Agatha -30
+ ?8 n# b' u% L: WExtra: N/A# @) B" c2 w2 ?( t a
! o8 L' t9 c5 D% b& A/ V
Enter the house, and enter the living room. Agatha is dead, and someone called
1 K0 {) D6 l8 u& Z$ ]9 g; q9 Tthe cops. Leave through the window, so they won't find you. The police will
! s' k4 @% m3 G7 h Xarrive, and find Agatha.! a& {+ {1 I5 X; \0 j0 w+ p# [, o; o
, H# H' _8 L( GNote you can find a key in the drawer where you found the bird seed, you can
7 X) V, O9 F+ m) _. O; J- euse it to open one of the cages, and get a piece of old newspaper. You can
; u' ~- P1 U! s' b/ aalso use a knife from the kitchen to open the cage.* R; q8 S/ ~5 A8 d5 e
2 G' P% ^% O# T/ e9 n/ L------------------------------------------------------------------------------
; M1 v+ _5 V. G6 a7 t" p( h. S% @) YHappy Anniversary! [FH.04.22]
7 U. g$ d1 H) C: d7 F------------------------------------------------------------------------------" y# o2 `! i3 s+ M- L
) a) @4 q$ ]& m- f/ [3 C. ]% [
Playable Characters: Tyler, Carla
~# O" l$ s; H; w8 Q( ZBonus Points: None
# W3 U1 M1 C$ J" F* r. I9 ELocation: Tyler's Apartment
, k4 l4 {' C1 B+ rPoints: Dance (Tyler) +30 Tyler
# h% r3 `( l1 G8 W) M Use yoyo (Carla) +5 Carla
$ A8 U+ [% y% V% t Find a link (Carla) +10 Carla
& @( @$ h: A2 `0 \. j# V' t5 H8 W Conclusion (Carla) +20 Carla: i. e0 W( }% y6 j, g2 {: t T
Tired (Carla) -20 Carla
4 G9 z3 B( L- |# [ Leave (Tyler) -20 Tyler2 T0 i v# t2 p
Extra: N/A
. F7 d) b1 i F6 `% |% h2 ?. |- R8 i" @
Tyler will get home, and Sam will tell him to turn on the oven, and put' o3 f" \( @0 \- ^
champagne in glasses. You can find the champagne in the fridge. When you did- A9 c |, u" q: A* x- z
both, Sam will walk in, in a black dress.' i2 m! I7 Z7 n4 l8 z6 W, n+ o# E
1 y1 @/ p, ?' c4 M
Two years ago, Tyler met Sam, and Sam would like to dance. Turn the music on" G. S1 a' r! C
(spin that shit, DJ), and dance with her.
+ g: K, X/ s4 `
/ b+ Z* L/ K$ RCarla is working, while Tyler is about to get laid. Sometimes life is unfair,5 C! m9 S$ r) M1 @
isn't it? You need to link different objects with each other. Depending on- C* o! m* n) m# }* d
what you did in the game previously, some things may or may not work. These' B- m1 v$ j0 m9 q6 M; i
should always work, however;3 d* f- `- b- b$ o% t
. k7 l9 |. Q- f
* Link the pen you found in the bank with the list of fingerprints.1 l. F) j: M* ?; p' C( j! T. K5 y, p
* Link the two Shakespeare books with each other.
9 l" m. a! s& H8 {. E- M% h" Q$ a$ W' q) L) H1 E
Carla will be sure that she found the killer now. Give Tyler a call. Let
- G* P1 }2 e( ^6 sTyler pick up the phone, and leave the house. Sam isn't happy, but she9 r# |( P/ j2 I
should stop whining.* k: c$ ] e$ P" F
" p& B- _, a2 ], m
------------------------------------------------------------------------------
9 z0 {" X* R5 kBloody Washing [FH.04.23]: j6 N3 p! B% \/ X" N
------------------------------------------------------------------------------; d2 h9 P! b5 O4 u) P
8 `( D. Y: ]# k7 [" A8 V8 a2 JPlayable Characters: None
0 F% Y" f3 \$ s6 e# QBonus Points: None
2 j, c' S) i k# H, j8 {% YLocation: Agatha's House; C1 u, t( h3 B/ T0 E
Points: None
) S8 ^/ v# E; Y+ _; a" lExtra: N/A9 X: e- V' B1 K7 Z8 q# n
, A' V, d7 F/ I" H; iJust watch the small movie. Lucas will have a vision about a murder in a) f8 O5 h2 Y$ Z% g8 p! E
laundromat.
6 @. t: w/ g4 p4 F/ G$ F
, l+ A7 ?: \$ E7 N) e------------------------------------------------------------------------------/ L( u6 W5 y" }8 h4 f6 `9 P
Confrontation [FH.04.24]6 X6 j# I% B% M9 {! L
------------------------------------------------------------------------------; Z- t) W, v4 Z: J
_& n; o0 M1 Y+ `/ ^0 g& ?" l; D
Playable Characters: Carla, Lucas
# r8 V/ P1 a/ A$ n i' s4 xBonus Points: None) I1 H! r3 `, \( _# O; W9 s
Location: Lucas' Apartment; V* w* \, e- p% n- y- K& j
Points: Idea of arresting Lucas (Carla) +30 Carla8 J$ w6 r0 ?3 Z9 X2 x" \
Lucas isn't around (Carla) -20 Carla
5 w2 @% b, P5 ^# N! w) j. UExtra: N/A
* D2 z4 u# y4 _
/ Y0 v) H9 D( F7 T! k# T% j4 Y5 @Carla and Tyler are going to frame Lucas. Or so they think. Let Carla open$ l2 k& H9 A3 y
the door to the apartment. Now that looks nice, blood, candles... must have
7 W. g% I6 [( G% |- Q4 G6 C: |been a wild party. Let Carla open both doors (to the bedroom and bathroom),- L9 q: w) [4 n% c/ R8 X
and they'll find out that Lucas isn't around.
. c" k0 |1 U* y p6 a( t, C7 H" \8 s" p& M" U% w8 ]
Lucas will just get home, but the cops will try to arrest him. It's time for
/ x( t2 y3 N( `- H& q2 @+ q* ua pretty lengthy action scene, where you kick the asses of several cops, fly& D" p. [( |1 L7 J4 a* B% ~
with a copter and escape.
; P l, N" ?) ~- W( k0 t- |6 k/ x. ]% J" O! F
------------------------------------------------------------------------------, d8 g3 R4 r1 _
Captain Jones is Really Upset [FH.04.25]
~% I b% c$ i) S8 z" a. d$ U6 |------------------------------------------------------------------------------' ~' p9 ^- } K( k7 P7 h6 s
* M' i7 u& V+ F/ c x; X0 \
Playable Characters: Carla, Tyler
$ ]$ }' l4 `; G9 z1 \Bonus Points: None8 y% M V4 `* s# `+ a4 A
Location: Police Station
1 |$ B! q3 S- G+ ^, xPoints: Explain (Both) -5
0 s! y3 n+ s( E `: BExtra: N/A0 t, V3 a0 j% I$ d
& a: x {& g( VCaptain Jones is mad at you. Just let both do a bit of talking, so they don't, i+ \ e7 K& i7 c& ]- p+ y/ K
lost too many points.7 `; ~ `: s5 {* Z
+ B& J! G* p8 k/ K------------------------------------------------------------------------------
7 ]4 o9 H7 N9 n! I g* k. a/ EFallen Angels [FH.04.26]# z; A. f/ m* V
------------------------------------------------------------------------------
1 p7 \' b* `8 @0 w& d
) [( v* _2 j+ n% W; Y7 w+ Z% |Playable Characters: Lucas6 W9 E6 S( }$ K$ t
Bonus Points: None2 S4 f' L: a# ^
Location: Saint's Paul Church- J' o3 a4 }, G# O' F
Points: None
! c' k( R: y2 NExtra: Quite a hard battle.$ }6 v! E( R( b, h/ e
! [6 h6 n2 d0 l3 i$ {" |
When you wake up, you'll notice Agatha in front of you. Talk to her, and ' t! a9 S* y, \; _. S& v0 n6 I
she'll explain some things. However, soon enough you'll be attacked by
; r6 |5 [7 j$ [statues. This is quite a hard battle (well, harder than the other, at least),
) ^! u9 Q' t$ f% B7 G3 Aso be prepared.. @% G; v% V+ M! K" @# V* ?
& m" \1 _( d* E* dOnce this is over, Markus will wake you up. Explain him some things. He
, ]% {2 G: i3 ]: ] \thinks you're really berserk now, and Lucas is sure he is fine himself. What( r: d4 g( m" t- w0 m9 s
a family :'D
: G. U: }6 X. H* y k- O+ N( t! Z- y y
------------------------------------------------------------------------------
! x* g% P- R; h% E9 U) [9 OSoap, Blood & Clues [FH.04.27]3 [) }0 y2 g B, z8 T
------------------------------------------------------------------------------/ i6 m' p9 L% a7 ^$ G4 ~
2 w& j1 D. `) [8 d2 R: MPlayable Characters: Carla, Tyler v# h8 X1 h6 e9 g9 W7 Z4 ?
Bonus Points: 10
4 @# @ W1 u; J/ V [Location: The Laundromat' l p( P+ R- n% Z/ v/ `$ d/ h; T5 b
Points: Look at wrist man (Carla) +5 Carla
& X; w3 }# X) [" r Look at blood in corner (Carla) +5 Carla
& }7 V8 S: Z. U6 R% Y3 h) | After doing both listed above (Carla) +5 Carla
. w7 Z, `* X8 a* B# I. A s Look at body man (Tyler) +5 Tyler
/ |7 x* w" t2 t( m% e Look at body woman (Tyler) +5 Tyler4 N2 q9 x- d) |: }- }- Q
Look at telephone (Tyler) +5 Tyler
% r: |. s* S- h0 s- s7 MExtra: N/A5 z. d: p3 V6 f8 t
2 a4 F0 U0 v+ j9 X. vCarla and Tyler arrive by car. Step outside, and walk towards the laundry.
. r5 t! X8 r2 d* V8 ICarla will tell Tyler to go in. Walk a bit forward, and Carla will talk with
" }8 J, \* p' c3 J2 A! @the police. Ask what you want, and go inside.
6 `9 c6 i, W- u
) }8 E" N, w1 {7 L' C! JLet Carla look at the man, and at the blood in the corner (near a case). Be
4 M, v, Q0 }# ?5 msure to pick up the 10 bonus points. Let Tyler look at the man, woman and3 @% K+ b/ G: p$ q1 ~8 D; Q) J
telephone. When this is done, you can leave.
+ [0 b+ Y" y6 q x6 i+ E f1 O3 m2 Y8 ^& {
------------------------------------------------------------------------------
& j8 C) v7 ?7 n7 d! i! dThe Fugitive [FH.04.28]
4 A, Z# T9 b- i5 f$ }1 i/ B------------------------------------------------------------------------------
4 e# Q: Z$ i* t9 K: w& l1 n5 Z
( W. P. Q+ { S/ e. w3 iPlayable Characters: Lucas8 j9 {1 y- U3 T3 {2 ~6 S5 q. O5 ]
Bonus Points: None
; v0 w1 p; U) M" k. oLocation: Tiffany's Apartment
" t$ r3 z! Q" Q6 [Points: Lay down on bed +10# ~$ {- D8 A! h( p: Z3 |9 G
Eat food (possible twice, but different pieces) +52 L S' {0 a) b4 A/ J4 _; }
Drink +5$ v1 N6 L% q5 K/ x3 `1 A, J. Q
TV +5
( y& N4 W9 P) h3 |, E% [ Not found by Tyler +10
) t$ v% E! z( w& m Looking at homeless guy -5
! W F% o/ k% v5 y) O+ Z Looking at raven -5# M8 x$ l7 z! w$ T( c
Fall down off pipe -10
, D7 X6 P& E+ h4 c4 z/ s( h Listening to messages on phone -20
; ~7 W$ Z/ [5 i! `( F- `2 FExtra: N/A
" q+ J! \! G( f8 G4 e4 ~" R5 D6 Y% N# w: J) s, X$ X1 `0 d
Walk around the corner on the right, and straight ahead. Lucas will have a. p! u& G. }5 ^1 A/ M; C, k+ d- w5 _/ Y3 ~
vision about cops, and decided it's better to take the other way; the way
3 H. |# `9 d7 ]4 R/ [* N( E2 Q+ o0 Wof sneaking and climbing.
5 o2 H/ L- d. L% G
; K x7 G H! D" K4 K; dFind a fence nearby, and climb over it. Also climb over the next one. There3 y w+ N, @: O9 @8 ^1 t4 I
are police standing around here. Watch them in your upper right corner of
( {* f. x5 l6 sthe screen, and wait till they aren't looking your way. When this happens,& d+ w; ~6 L, p" R' [7 {
try your luck by running to the other side. }( j x) P! M% M
7 ?' n6 {- [& j" ZYou need to climb the pipe here. Once up, walk over the small path. From time
* R8 F7 i% m2 N5 e3 D7 `7 d; o0 W: qto time you'll need to do a little button-pushing. Once you reached the other9 B' x# l, _6 y
side, climb down the pipe.
; k7 Y! k& C* E3 U. c5 t$ ^+ |
- B0 R5 {. V. Q' v* e6 [3 M! YThe window to Tiffany's bedroom is closed, so find the brick, and open it that
- P/ P) r X; R2 L& s. Hway. Enter the apartment. If you feel less violent, you can also force it
. }" u/ \6 |4 ~5 Fopen. It doesn't matter all that much.! O9 I, y5 u0 t1 v
$ ?* N5 w ~: J" e1 D: D% oOnce inside, lay down on bed for a bit. Stand up, and walk inside. You'll
* ?6 E" A: d( y8 ^/ [# T9 o9 Sbe able to get a vision of Tyler looking under the bed with some button
- `& @4 T) t% y% H# h% }pressing at the right time. Might as well go for it, right? ;p In the
* g' M( a: k" c8 x$ bkitchen is food (fridge and cupboard) and a drink. Watch some TV, and then
5 d& y+ m0 e, a* Cwalk to her bathroom. You can find an extra life here by walking around. The5 w% d M& c% G' s. S9 T
problem is you can't see it. Well not a real problem, but you know what I
9 t+ x2 U; j6 }6 ~" j8 dmean.- c J- Q( q9 X% o( y8 ?
/ ~: w, t' R& F+ {9 N; f' t& MSooner or later Tiffany will come home. Talk with her, and explain what's* K) c" P& H+ v& D% K% j% d
going on. The police will ring, and you need to hide. Hide in the closet in* R) V M& R. C5 x6 O
the living room. You need to press buttons again in order to keep Tyler off/ f$ t) v0 U+ O- `, x
your back. Nothing hard, really.% c/ Q: ~5 s- P8 V6 b. W9 X
. Z6 F$ v( j+ b! H- b5 p
------------------------------------------------------------------------------# p9 X& D o+ ~. i+ O
Janos [FH.04.29]8 T& o0 M7 b$ M' b
------------------------------------------------------------------------------
& P4 h$ M" V- z
7 K a5 {. d$ uPlayable Characters: Carla" }) K3 j2 r8 X% d1 t" m5 ~1 i+ e( K
Bonus Points: None
3 w$ i% Y6 E4 HLocation: Bellevue Asylum
" W, N: V8 m5 k+ mPoints: Once you are inside +10
( W" b7 k" Q. |- f$ _0 v Telling Janos he's not sick +10
8 f" k a( E0 Q0 E5 w Cells open -20; R7 C) T# ~7 q4 z% R) H& F' A. W( @
Extra: Oh boy, the breathing-thing again...- N0 D+ |- D" u* N
4 I% J1 x* F6 K6 s6 OBarney will tell you you can visit Janos. Aren't you looking forward to it?
O' J. l4 t/ U7 GFind the guy who'll show you his cell. Once inside, talk with Janos a bit to
* z& k0 F4 B4 I; i! r G0 Rget more information about the whole deal of murderers. Once you are done,/ i" G" ]6 z: }) r2 ?" I
look at the walls for fun, and then talk with the assistant outside.
# v* V9 X) Q: T5 i5 @, R# f, c; o! _" F! |8 M
He wants to show you back, but the power gets cut off, and he gets killed. k# a& T1 J W% X& J' F( S0 I1 o
by some maniac. What you need to do is move when you get the opportunity.
) n0 n0 P9 n8 w1 z; l; x) kDon't stop walking, and find your way back to Barney. You also need to be
5 A9 K8 J9 t! w( Qsure you breath is under control. When Carla says there is someone near, stop
6 x, }) U5 L! J* {; T' ~walking (she'll also stop breathing) until she says it's safe.1 n8 P6 O& H+ O% E6 y
) e( I$ ~+ |. D: Y1 eAt the end, she'll be surrounded my maniacs. Run to the big glass door, and4 j* J) C# a w* Z0 u& ~5 ^
you'll be saved. N% V" a, z+ o( g+ u( x1 V
6 D) H4 o6 g6 l* H. w
------------------------------------------------------------------------------ |0 T8 p7 W7 Z3 J
Meeting Kuriakin [FH.04.30]
# E0 m4 m$ i* V' x: M, O------------------------------------------------------------------------------9 V3 M2 b( l# A" O' j7 S
$ J0 M8 d; j& D8 q! x
Playable Characters: Lucas
% C4 Z7 ~, A% ]* |) u" FBonus Points: 5* \( E2 C/ U1 j' i) Y8 D2 K$ A
Location: Museum
' F3 W$ N. l7 ?6 j& R) qPoints: None
' }9 u3 a3 [7 P5 f. LExtra: N/A1 f2 ]% R. t( ?2 n2 s, u* R3 R7 B3 ?
! f; J; }9 _* L& C' \) `7 fYou are a journalist now, who has an appointment with the prof. Before you
0 J" J8 Q9 L) N, _5 _talk to him, find the bonus points in a corner somewhere. You can also look/ C% g9 D* u0 W! g2 W- H
at the various things, but it has no real use.! b! |3 L" K% a7 q0 S
) C' G! [/ J2 r$ o5 W
Talk with the prof, and he'll ask for what paper you write. Tell him you: M1 {: X1 f8 x" E. [" j; L/ h
write for the NY Times, and he'll accept that as an answer. Ask him some
0 F. C8 P5 c# f3 lthings you like, so you get to know about the dark things that are behind
# K# o: E& v% M( r( Q+ ]your behaviour. The prof will ask you who you really are. Tell what you want.
x: _( t" M- B/ A: vHe knows you are the guy they seek, and tells you to escape through the
2 s& X5 Z7 P8 h4 q4 J% wemployee exit. Do so.
* M/ e. R8 i6 A* |3 ]4 l$ k# x
' G4 Z5 C2 p; P5 |When you arrive at the parking lot, a few cars will try to hit you. It's M9 v8 Y- J. w+ a
time for some good old button smashing.
% d8 R9 K/ G5 G3 v8 w8 G0 i: u, b$ n, W' q
------------------------------------------------------------------------------6 d1 _9 B+ r# v$ C( m
Myan Secrets [FH.04.31]
( e( b) ?! }6 f+ m: D7 _------------------------------------------------------------------------------
3 J/ k* G' s/ J; f+ S! r4 J4 u7 t. b$ }$ g
Playable Characters: Lucas
( R) T" x3 f* M# k3 b; aBonus Points: None2 U' A1 D( f5 ?1 ]
Location: Unknown Place4 F. E' Y% i& F' U% R+ y4 K7 C! w
Points: None: F/ s3 X! R) |; d
Extra: N/A
+ j/ a" S, y; ~: m' t
+ B, \: `- R1 Q% zThe Myan guy will tell you it's time to die and explain some things here and$ e! D6 N5 q# H3 \
there. Notice how he tells you he'll probably see you in the Other World. ' S* A3 g; _8 k1 @
Could this be the evil guy?
! e0 U( n2 V% q; D, d2 L/ _
0 k+ L4 l7 s2 r$ b. {1 x5 e/ cAt the end of the conversation, he'll summon some kind of black beast. Play
- n! J: c0 Q5 `+ Z% wthe button-pressing game to avoid it. When you trip, he'll suddenly freeze
3 m: X2 A, u' x( \and Agatha will show up. She'll tell you you need to find a pure young girl
- s" i7 d# K- O) N' H9 Zthat they want to sacrifice.
& v. @' t7 G8 m" S* v; g7 m
: L5 C7 b/ d' E3 { b------------------------------------------------------------------------------8 e, Z) [( q( Y% \% @5 p) ?/ g
The Clan [FH.04.32]6 d1 i* h0 B$ E. ~: e u R- S
------------------------------------------------------------------------------
$ `1 c( F; W2 c3 _* ~0 J; `! Z H& ]7 ~0 B! X
Playable Characters: Evil man7 m0 {9 Z7 b; N9 Y# M
Bonus Points: None
3 J; W3 D" g. V. f# SLocation: Unknown Place) H+ v V- K8 c3 o' A* ^+ ~
Points: None0 U& J9 P, |( y2 b
Extra: N/A
* J' k# U2 P, m8 c, S( T6 {
9 | h0 p- _$ ~) X) |Lucas is twisting in bed, while he has another vision. All you need to do is
- T) `$ X- C: k5 Z5 ?9 ~play the button-pressing game at a very slow pace. Nothing hard.
. Y9 s( {- i% M9 }( l# c0 ]% i1 q1 F" a2 @3 j: I \; ]/ N
------------------------------------------------------------------------------+ W7 v4 X) C! q* s! I+ Z! z: E/ D6 s
Danger & Obliquity [FH.04.33]& B' O1 o6 ]- f6 P2 T4 o
------------------------------------------------------------------------------
% U; X" \) W. y/ _5 R
( L7 ] F$ ~0 @# y+ S2 W' Z( qPlayable Characters: Lucas, Carla, Markus8 m6 L8 D/ v* `6 E4 u, b6 i
Bonus Points: None) y) b+ Z- K' _) V2 s
Location: Sleazy Hotel w0 @( I" Z0 ]+ Z; O F. g* G
Points: Walking up stairs (Carla) +30 Carla8 E0 K r3 T" x% ~* G
Door closed (Markus) +30 Lucas i5 y: a6 Q" l# Y% A9 ?9 `, n
Clara and Tyler didn't find you +20 Lucas
2 s! x4 b. k( g% | Lucas not found (Carla) -30 Carla/ h" \1 O8 ~) ]- K5 ^1 z
Waking up (Lucas) -10 Lucas
% e! W6 X9 n& Y6 r, [ Markus killed (Lucas) -60 Lucas
+ w1 ^5 d o/ C' y, \" h; l Picking up telephone (Lucas) -20 Lucas
. ~) h: Y6 P* K0 y2 oExtra: Best part of the game, if you ask me. [( u& Q# T ?) R7 {; Q, c/ T
( d$ z, k7 R4 j- I
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler1 Q9 v3 i+ Q) {5 c+ i
walking up the stairs, and go back to Lucas again. This part is very & ]; |; ^* K3 p; \( q
interesting; you'll see three screens. One for Lucas, one for Clara & Tyler
' U$ S4 B& ]5 S! M# a" W% I, iand one for Markus.
. f/ L! O5 N/ e( k, q4 y
0 y, _' G( P* K1 GStand up, and walk to the phone. Use it to give Markus a call. You now control
6 y K+ c% \$ {9 a9 kMarkus. Make him pick up the telephone (the other one will kill him). Run to" w/ [$ ^ ~2 J2 }) i' G, m8 E
the door left of Markus, and open it. Inside, pick up the phone. # S+ m% Q1 V* C: ^
; c7 K5 D6 v8 ]; _! KBack to Lucas again. Let him tell him there is no time. With Markus, you need
( a, T1 R% J5 _9 Hto lock the door you came from. Lucas will tell Markus to call the cops, and1 q# n% |, n$ m2 \
wait. So much for that.; A1 p+ r3 C9 [6 m% s8 x Y$ E
* L$ l* n9 E$ @$ O. t6 sYou're now in control of Clara & Tyler. Walk up the Tyler, and open the door
v: x$ Y$ p6 l; ~' anext to him. Oops, wrong room. If you have the American version, you will
. o% v$ [. e" D! ~$ tprobably see no nude. Viva la Europe ;)
0 A! L. J; A: y3 v% X
7 F" C- @) n0 x5 _At the end of the hall is the real room, but Lucas is gone. When they leave,
' k% h- a" j6 x% e: X! P! |he appears again. However he got up there, it sure was a nice trick. Pick up
. D9 X* `/ x( n1 E$ u T7 kthe phone to find out Tiffany has been kidnapped.
' K' ?* ]( F$ t
; G8 B2 `) w" P7 ?; ?------------------------------------------------------------------------------: b2 J& a3 f3 w+ h
Fate on Russian Hills [FH.04.34]5 t2 H8 i) w% E
------------------------------------------------------------------------------2 W5 ^9 C% ~9 Z7 P' J7 H; |. [
0 G) [$ d( |" L4 s9 t1 N
Playable Characters: Lucas
6 z: M3 b( D( `8 W- eBonus Points: None
" Y7 n* |9 g9 L$ L+ QLocation: The Fun Fair6 @ O# g, t k+ n' _
Points: Save Tiffany +20 m) | U% f2 Q) c$ ]" I1 v
Fall down -750 u. i: e) ]7 G' ~; J( ?
Extra: N/A
+ i' X: F: I' V, y" \) q b- x3 I. a/ M; m6 @! R
Notice the homeless guy who sits in front of you. Also notice how the black
7 B* C) i* ?" ^3 n" {$ Craven shows you the way. Follow it, and you'll end up near a rollercoaster.
, P. n6 Z% o8 h) T7 l! @" U! j- ZEnter the cabin, and active the thing. Enter the train, and put the safety
; ?5 I b+ `3 v/ @! z' H K& ^! rrail down. You'll go up.
% P: {9 y4 ?* j! R* O5 X2 \' E% {( S1 O/ N
Step out, and head towards Tiffany. You need to press left or right, and keep5 X, S3 m4 S0 g1 S: W8 q, F/ V
Lucas in balance. It's a bit like Tony Hawk, really. When you reach the
* D" @) q h/ Jother side, free Tiffany. The evil man will show up, and you'll both fall
9 M G+ ^" z* g! Q' Rdown.
& S& N6 a; Y2 [( V% f9 m5 G) D0 P, W, z. d3 q
------------------------------------------------------------------------------
" `$ Z7 Z6 q/ S% qChild's Play [FH.04.35]
% v$ ^0 E+ p5 l5 N- O0 v6 f6 ^------------------------------------------------------------------------------8 X) p: _$ t* U& E- k
) h7 `& a6 H' u0 B+ E4 G
Playable Characters: Lucas (Kid), Markus (Kid)3 \1 ^: x& l# O; F! X
Bonus Points: None; `6 Q0 U8 H0 l( W6 H9 c z& ?
Location: Unknown Place
3 i4 x6 i8 p- Y1 E; ^, QPoints: None
% M* Z0 c8 {& RExtra: It doesn't even matter if Markus gets spotted when you control Lucas." N% _% M; S0 ? u- [ B2 N
Expected a bit more, but well...8 j0 U/ K9 i p# @. ?$ l. I
9 Z3 a. V+ A V% N/ ~Another one of those sneaking levels. Wake up yourself, and then wake up
5 l. e3 _, R+ O! a0 V% [0 w' O: DMarkus. Leave through the window - it's time to go on an adventure.# v6 i5 O: Q, x
3 `/ j) `. ]2 D, T8 t' ]You don't need to worry about soldiers really much right here, but stay out* c+ r* x* r# n: ^! E9 y
of the lights. Follow the path that's on your mini-map. After a short while,
3 v$ i. Y* d N( d6 h9 s& Fafter you passed a car, a soldier will come your way. Go back to the car, and) v, _; [* ^* m9 \" G
hide behind it until the soldier is gone.
5 @ |) E- U. B1 @+ E
2 L7 ~5 u/ Q+ |( _3 d! mContinue your way, and Lucas and Markus will split up. Let Lucas go back a. O& C6 l2 z; r. g% _
bit, until you see an exclamation mark as action. Do this, and the guard will% Y# P* ]- T/ F- W" ^+ E
turn around. Let Markus run by, and then let Lucas go. You'll end up at a
0 h5 V# i0 H- v; M4 N4 zplace with another guard, and a pole.
( L$ j! P9 I! M' U4 H. `
+ f( J# n: n/ B' kMarkus will say he'll go around he back and distract the guards, so you can% }6 z+ G- x. }# {2 N1 a) {! M, O: F6 i$ f
climb the pole. Let Markus go around, and kick the barrel. Then let Lucas ( g3 [7 j% E% _7 u3 H/ ~* o: s4 ]
climb the pole. Go to the other side, but watch out for the lights. When you. t& Q! ]# I: k
reached the other side, go down, and walk to the door (look on your mini-map).
6 O4 v' w5 h( o6 @- d- T! v/ x# \! s, m
Inside, you'll find something, but you won't know what =p
. T' _3 h) t' m z- t1 ]
- u4 g% ^4 O a4 h+ b. A------------------------------------------------------------------------------7 C" M/ D1 O V# b: {0 C
Checkmate! [FH.04.36] {' O6 O1 N8 ]4 P. k
------------------------------------------------------------------------------
% H R' n- E( x7 _/ [4 D. K9 G i6 Y1 x0 \
Playable Characters: None! E! I' r- N4 q
Bonus Points: None n6 [1 j: e/ C$ T# _5 {6 R6 a
Location: Unknown Place
8 v0 X. [6 X8 GPoints: None' f, W% F: X/ o3 C1 P
Extra: N/A! F& z! r' l* h* }* U3 [
& Z+ |2 ~& E4 \2 @) h7 n8 a
Simply press the right buttons at the right time, to hear the short ) y4 x& \& y& a0 H+ Q
conversation between the evil man and the other weird guys. He thinks Lucas! o: M5 A" G7 L' _5 {2 a- c
is dead.
# r$ o9 x, T6 y7 t: }& h
' j* ^( t# `% i/ y------------------------------------------------------------------------------- V1 v' ~; V! u: ]! Z5 W+ t) r
The Pact [FH.04.37]
5 O. O6 c3 ?. H% x) r' \------------------------------------------------------------------------------
6 K* ?* `% h$ m! I% K! v; n- n* r, _ I, a" c. C: C3 d
Playable Characters: Carla
; i! m6 ~! q) d0 ^Bonus Points: None
3 N; [- }4 H( f2 d+ V- k( {Location: Cemetery
" ]8 P M" f8 T6 M/ WPoints: Trust Carla (Lucas) +10 Lucas
8 n& ~& H- s, Z! F" P( L Work together +10 Lucas, +20 Carla7 E& {% ^8 ~) f F5 v
Extra: N/A0 a' Q7 T3 U6 r% V
" {! M9 y# O. Q' x7 g, c( ~
Walk to the grave with the flowers with Carla. Look at it, and suddenly
- M, e# { L5 F1 P+ ~1 z& E# dLucas will show up. Let Lucas tell Carla what's going on, and make them work2 c. i# g# |1 U9 D1 T; _7 P y
together on this case. Easy as that.4 h7 H# G4 T; s0 ]
: ?) {: r: v y9 V$ K( M" _! }) x
------------------------------------------------------------------------------
, y$ |6 G& D X! c. e O, KJade [FH.04.38]0 `0 f" E, d2 [9 Y
------------------------------------------------------------------------------
6 P" o! [. ?% G8 j! i4 Z! H2 A9 O+ S$ u
" U/ L+ x. j8 X" k5 n) Q$ W0 MPlayable Characters: None( n3 J8 \6 G% h+ d6 t$ \$ r
Bonus Points: None
5 P, C2 W( y/ z4 F+ u$ YLocation: Unknown Place' }" Y1 w% m" a$ W. V2 ?, z1 z
Points: None
# O+ q o! j7 XExtra: N/A! ^2 L {8 }# \9 P1 m. C: B
1 @+ l& {% D/ V; ONot a long part, at all. Just press the buttons, and you'll find out where( A# O/ N& e j/ B
the girl is. \( {1 H0 B2 d' g( r: y( P
! Q4 p3 f; L9 Q# y0 q" X------------------------------------------------------------------------------
- V9 p6 m; q( r# t) o$ j8 EFrozen to the Bone [FH.04.39]- e1 n) [: g2 C/ G1 A* e
------------------------------------------------------------------------------! I( k) w$ J3 t9 ~& n" t, O, ~
0 `; w* P( H5 OPlayable Characters: Carla, Tyler
# B9 W- |: f* ~. A* o! {Bonus Points: None
' @: F0 k8 U. f! P- FLocation: Police Station
) Y2 |) e ~1 ]Points: Admit you keep something behind (Carla) +10 Carla: c( ^. e4 p9 X" X- ~+ f
Stay with the police (Tyler) -85 Tyler
' v* B, e- c: y: P S Leave the police (Tyler) +202 y; u& c0 U9 {3 y$ d' h# _
Extra: N/A7 u" z, ]3 |- f* C! L
& A# L4 _) L) d- u3 h
Carla and Tyler are listening to the radio, but it's the same old, so Tyler
" H) _6 h- C& \% b8 v9 Rturns the thing off. He'll ask Carla if she's been keeping something behind.7 s1 w: h- {$ N
After that, Sam will arrive, and you'll take control of Tyler.
# P: ~$ j- d+ [1 [7 s* Q* {5 V( D" n: S3 ^7 f+ [5 U% e, i5 d
Walk to her, and she'll ask you to come with her. I don't know if it really& ^5 T, c* {# p- ]$ N& ?5 j1 m9 m
matters what you do, really. Either way, make your decision.
% T; x2 _! S8 p1 {& X7 c4 S1 I& k% M
------------------------------------------------------------------------------
0 @- u( c. Q4 ?. d; TWhere is Jade? [FH.04.40]
- Q8 e$ D$ d# p, u3 q9 {" j# ?------------------------------------------------------------------------------
0 q/ ^: s" Q0 L' T) Q7 D; ^5 D- E$ g
Playable Characters: Lucas/ @( W* H* N. X4 Y6 ]
Bonus Points: None
/ m/ p) V h$ B; d* V2 FLocation: The Orphanage. H7 S: V& M" q4 M3 n( }
Points: Get the girl +10
) R! e! s, U/ f% T* I( n Keep girl +10
: o/ x* U$ h% b4 L S Give girl -10
3 L7 S( f2 v P. f' y6 F5 DExtra: N/A
/ l8 M5 H& n8 P, H
5 ]. \+ {( `+ W0 f, XCarla will drive Lucas to the orphanage. Step out of the car, and walk inside.
8 V8 c! Q& f/ NYou'll ignore the nun, and enter a hall. At the end of it, take the left door,0 [, c1 r' N* ~* C, e' J/ c
and you'll find the girl. Pick her up.
( N5 e, R; G/ |" ^/ D
; I f. I8 _1 y4 @8 v# mAt the same time, the evil man will walk into the orphanage. Leave the room,
; ?+ _3 U! c0 N4 i: c$ V$ Nand run to the fire escape.
7 B6 C3 t9 Y2 U5 C1 _4 q# k$ t# Y+ N9 S/ n$ P
You'll end up at the roof. It's time for a fight, so get ready. When you think
9 S5 i* I1 P! ^' n uyou beat him, there is still stuff to do. You need to run for the police, and
: [1 y0 F# a M, ]- ^5 f9 hwhen you succeed, you'll hide in a small room.
0 l O0 g4 x$ | F# s0 x" Y2 L6 X$ b5 O) _) }
Agatha will be there, but you'll soon enough find out that it's not Agatha,( P" {+ F/ k/ Y# w3 D& _9 L8 z
and she has never been Agatha. Don't give the child, and protect yourself from
: d! @9 ^/ [2 }. S6 W jthe attack. You'll run away, and follow a homeless guy, together with Carla.
) W3 [& M9 {( Y
+ D# ?+ b- `% K5 Z# r7 ^------------------------------------------------------------------------------
0 p- v: m( @3 M0 MBogart [FH.04.41]& C7 i' r7 E7 u! A7 y% |% n. c
------------------------------------------------------------------------------
v3 q# M4 Y$ @. O4 U5 f- e0 ~
% Q% h' o3 O0 ~ y% t* n7 ^Playable Characters: Lucas, Carla) \" W3 F4 t& f: |
Bonus Points: 20
. I; J0 N' H; [; CLocation: Underground Secret Base
- k9 E; Q# a# \Points: See Markus (Lucas) +10 Lucas9 l2 _) g. R* E' n! R
Have sex +10 Lucas, +20 Carla2 ~, Z8 x8 Y4 ]1 f
Use fire (Carla) +10 Carla
: s' Y6 i& }" @: ?/ p Listen to the radio (Carla) -5 Carla" O+ [+ k3 ]- o4 T
Extra: One life to be found
j* b7 y! _4 H! P4 X( P8 P8 O% Z4 R
Follow the homeless rasta-man, and you'll end up at some kind of secret4 f, y& N5 e; u. h
underground base. You'll see Markus, and you'll be a happy man. Then talk to) \9 E! @2 v, T# D$ f9 B
the homeless guy who you saw in the beginning of the game, in the alley. He'll
- A& u' a2 E" b9 z( y( Vexplain things to you." D4 `9 ? g0 {$ }, A3 F$ @
+ }5 n5 N3 `5 K& `Lucas will go to sleep, and Carla will be left behind. Stand up, and walk" Y$ c+ _" M% s7 L- r5 k
to the radio at the end of the tunnel. You'll need batteries and an attena
2 w" l! {- n, h7 Uin order to make it work. Walk into the trains to find a life, and batteries.
& u& J X* d/ b" L. M% H5 hWalk back to where you came from (the elevator) to find 20 bonus points. Then
1 G7 @" ^8 r6 X- R+ i% Zwalk back up the platform and find the attena. Use both things at the radio
7 }0 ]5 V2 U! Z4 P ^( T, f; Vand listen to it.1 g* \* `! X/ c. M/ }
. O. F' T3 L! P8 ZNot really cheering you up? Go into the first train, and lay down on bed with
6 j) T0 x3 R) @* |4 KLucas. You'll have sex. Woohoo!% w J! }1 v! r+ c
: \ m2 F, \9 Y3 M; J. S# k8 Z3 v------------------------------------------------------------------------------
0 l! \0 A! \% z$ g3 A3 cRevelation [FH.04.42]4 j% t, g' N% C
------------------------------------------------------------------------------
6 @3 g' Q5 D* A; y) c7 ?( |& r. }0 G a/ o7 w' f. k1 J
Playable Characters: Lucas (Kid)
) X d9 @7 m' Q0 J4 xBonus Points: None
! ?! O/ Y& U7 h PLocation: Wishita Military Base; s' P+ ?- G* ~, C/ v1 F
Points: None0 V" d* L( N5 b; }
Extra: N/A
7 C. l @' {6 b: A; T% x8 c( W0 s% M$ h! u, y* ^- G
Get out of bed, and open the door. Then on the hallway, listen what your
" c" a6 j3 A0 f/ R, K3 mparents are talking about. Your mother was near the artifact when you were in
8 B) G2 W& v2 {0 oher womb, and you got some kind of weird radiation. That's why you're able to* _3 T" C: G! Q
have all those visions etc. Your father will open the door, and he isn't happy
, S8 x+ r# n" U L4 ^; vabout it.3 @7 k. ?; ^; W/ ~2 b3 I0 E
- W3 S% J! p& ]" ^5 Q! H h( H------------------------------------------------------------------------------- |- z6 ]$ o N, z
Final Countdown [FH.04.43]/ N! a8 }, i- K9 z' \6 n3 V9 B
------------------------------------------------------------------------------
5 F& m1 @# T7 X" ], P' Z* p5 O4 d2 k2 Y+ l' _. w
Playable Characters: Lucas, Carla (not always, depends on the way you play)
3 m/ c8 [5 P2 n2 BBonus Points: None4 x6 i2 E. M6 _- ^# ^; y
Location: Wishita Military Base5 C, m5 t- w! f5 o2 @4 C
Points: None: q! @' ~2 T7 `2 b; X. d+ x H
Extra: N/A( u6 A& u4 j2 d! e
" n3 Q# E5 }* E$ B- AThe final countdown, eh? Lucas and Carla arrive, and after some talking, you
8 A0 V* m) k# f- q" E2 r7 j( Wcan move Lucas. You just need to hit the buttons and get Lucas to the door.' C" z) g9 z7 ~; O$ H( [: z
Open the door, and head inside. You'll end up in a big room, with the
5 o% u: j, |# {# x% {- P0 a" ?artifact.
* N! L6 E! h) S1 v% d/ A* a" X6 P* y- |! p4 `, k
Ending 1 (Good):
3 f ?7 f! L6 E; [( T+ ?9 o
, K4 Y: |' J7 S1 a) K/ f4 YThe man of the Orange Clan wants to fight you. Fine then. This battle isn't' l- r- Z5 ?* s' ?/ X2 N) K* Z
hard. You just need to defend yourself against his attacks, and charge your
$ O) {8 N6 l' \4 A3 W# {. Aown attack. When your bar is completely filled, you'll attack and the man% z) x" a0 V! }( ~
will fall into the artifact. So much for that.5 v- d" P/ y/ \
+ t2 s1 Q% A# \6 y! U$ `
One of the military guys will shoot you, so be sure to avoid it. After that& x+ c. S+ N4 K) o: n/ Q' x
it's time to battle the Purple Clan. Just defend yourself, and Lucas will do
( E6 J9 k9 l f- d; \1 ^8 hthe rest. Once this is done, put the girl on the artifact to end it all.3 ~. u. j5 D: z+ e
Carla will come in, and everyone is happy.
1 C3 y% _7 n% d% @* Q3 |" s5 I- ^; l d
Ending 2 (Bad):
& Q5 G/ a% ~. D# |5 _8 B$ j0 I: j/ X7 \ Y/ K2 ^: I
The man of the Orange Clan wants to fight you. Fine then. This battle isn't0 M3 ^$ ^4 N0 d0 A) Y) s, J6 n. n
hard. You just need to defend yourself against his attacks, and charge your
! B: ]4 \7 c9 Q; ?0 [own attack. When your bar is completely filled, you'll attack and the man
1 O3 ?" @, S5 j# |! [" ]' b( Uwill fall into the artifact. So much for that.. N& M# z0 Z& x
9 o2 A4 a& _( v1 UOne of the military guys will shoot you, so be sure to avoid it. After that
$ v- K" H0 q0 Z0 ?3 w S: sit's time to battle the Purple Clan. Lose, and that's the end.
: e7 |/ R2 q E* k# s+ `3 D& V' \ N2 t" }5 g1 x
Ending 3 (Bad):
]4 Z U+ }7 D% {9 T# z7 t9 r/ K. R; X* _
The man of the Orange Clan wants to fight you. Lose from him, and you'll
8 h! Z/ h7 L$ q' B# O3 Qcontrol Carla. Let Carla fight the Oracle, but fail too.6 g# Q* i/ f" x" Y( I W
2 N: _0 v- C1 Z' Y, @4 s$ m------------------------------------------------------------------------------3 _1 \2 V! u3 K' H5 y
Epilogue [FH.04.44]
6 o: M1 x9 D: A- X------------------------------------------------------------------------------
* j1 D1 Z- g4 L! ], t" w+ W% }5 \* t- A" h6 B
Playable Characters: None
7 T( ~2 Z0 W& h. p3 IBonus Points: 200
$ G6 \ I+ \9 J! C- t+ [Location: Somewhere on Earth; I5 ~1 }( t- d) B! M, x
Points: None
! I$ g7 }' J$ _- R. n, ]8 EExtra: N/A1 L+ A$ k( a) `0 R3 Y) \
- ?4 ^: }' T' ~Just sit back and watch the ending. Good job on beating the game, sir. At the
# w: Q" D* T/ ~' d5 X- y0 v% `end you'll get 200 bonus points.% _4 M$ L: c( W" W2 ]$ r
% ~0 I" J# V, |* |$ ~7 H5 q3 b
==============================================================================! }8 [! b! S! b) g
FAQ [FH.05.01]- B A+ v$ S; `4 b
==============================================================================
, n) p( W4 e3 h, z. A) u5 g, p
0 c% L' `# f8 s* x f6 oQ: What's up with the sudden love between Lucas and Carla?9 Y2 O% ~0 i, J5 I+ v
A: In an interview, David Cage said it looked nice on paper, but didn't, }& B8 i _& J8 U) a- K4 F. w8 v
work out that well in the game. Better luck next time.* k: R5 X4 Q1 ?: g3 S
8 ]3 \3 {9 v' Q) i7 DQ: How can Carla get pregnant when Lucas is dead?
0 w: d- {9 `7 h" d; AA: He was resurrected by the Chroma, and it left him with some... abilities.
& w, P L. I# e3 g) Y# e, F
q5 ?4 p. l; a+ P! |4 YQ: Will there be a Fahrenheit 2?. s, @* K4 E( R% O
A: The company is working on a new game, but that's all they say about it
% I3 L0 ^9 \9 }8 v' @ for now.
# X0 U$ \8 A+ \+ _% I: |! j$ Z: K6 v/ O4 m4 I" u2 U- {2 S
Q: What's up with the raven that follows you everywhere?5 q4 l1 e% l K' X, k: a
A: The AI follows you through the raven. From the beginning, till the end.
. e) z/ A( ~) T$ X' o7 v& I8 S% c
Q: I keep losing those "press left-and-right-quick sequences", why?
5 c$ X! c2 _. p" SA: Don't start hitting the buttons until the real bar appears. |