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Fahrenheit 全攻略 [英文]

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Fahrenheit 全攻略 [英文]

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发表于 2005-10-9 22:05 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

Fahrenheit 全攻略 [英文]

------------------------------------------------------------------------------
% v! L+ Z8 D. s, {9 I; D) BThe Murder                                                          [FH.04.02]
/ u$ Q, s" ?$ V( N. F, M2 S------------------------------------------------------------------------------5 @# p  A, q* j$ I
. w/ T% p0 r5 O3 M2 n
Playable Characters: Lucas9 ?6 x9 w1 ^# _2 E0 S6 C" q" o' c
Bonus Points: N/A
" z9 [% ^" ]3 E( Z$ PLocation: Doc's Dinner
( I% D! d+ L3 l+ b4 m" ~$ WPoints: Removing body +5- o, W8 q7 P8 l: C
        Sweeping blood +5
3 E9 ~, H* Q$ U1 S        Hide knife +5; F0 u  J; O) _+ X5 r5 F. J
        Remove blood from your body +5
; i% U1 V5 ^, n        Get coin +5' M& y% e; h6 F( \$ I' h) L
        Eat +5  v* j8 u5 n8 s
        Drink +53 Z/ N8 I: U+ B+ X
        Play jukebox +5 (?)1 L, e0 E# v$ q; {  Q* C( b  K
        Leave dinner when paid +5
" H0 t8 i/ V5 y5 O3 e0 x        Leave with a cab +100 e( W" }- y  g9 E* G
        Leave with the subway +10
7 c# r2 v, D1 n2 q9 K- @+ w& D        Look out of window in restroom -5
3 |& W' X2 ^1 X- L) I0 s        Use phone -5
, i% x" X0 W/ y4 f: e: Q! Y        Walk behind counter -53 y) z3 ^6 w5 u1 f
        Talk to man with hat -5
' L/ s$ o5 g; V% `, \0 _6 h        Talk to waitress -5
& l$ O: E% F3 V2 U' N        Talk to cop -10
( ^! Q) Q% o" @5 K        Leave without paying -10; o, F; m" c; o$ N: g" b
Extra: This is the part of the game you'll play during the demo. Just this
# m) {) z" d* h& f/ ^8 r0 D       chapter.. s) C7 K, J, g2 V& Y
6 j: t# I2 ^. ]6 |3 O: b
You see a man urinating. He washed his hands, and doesn't notice anything: _; @. p* e& P
strange. However, you are sitting on a toilet, carving symbols in your arms,' p% q* r- ~9 d/ q
and approaching the man. Then you stab him, and kill him. You'll go from1 M# A  L) k% p0 O5 P  T  z
neutral to depressed, realise what you did, and from that moment on, you can5 r6 h/ g" H" }! m( C$ b2 O! R
control Lucas.# V  c4 d5 r1 @! K  G2 M9 \, N

8 x1 H9 D1 g* e2 o+ H1 [You need to wipe out the traces you left everywhere. First, drag the man into
  Q* o' [! z( e; T# S9 }, l6 ]a toilet. You need to do the little left-right-left mini-game for this. You % m% v+ }# j' n8 L4 D
left quite some blood by doing this. Grab the mop, and sweep the floor (to. u. r$ |& k% l  U
do this, hold both left and right mouse button, and makes a movement up, 1807 E3 t, y* e1 P+ S+ H
degrees clockwise, up again etc.).
) y- X" n- b. F% J( l% I8 G
; v: p1 W  J2 ]2 gThere is a knife on the floor, near the urinoirs. Grab it, to get rid of it.* c5 n/ d$ Z3 u, n5 S  U1 f* N: K
Then wash yourself, so the blood is removed. Walk towards the vending machine,- g/ l4 Z1 ?- ^$ q) z0 U
and use it to notice it's broken. Do the same thing, and this time hit the
! M9 z5 }3 E3 ~  @- Lmachine until it drops a coin. Pick that up. Leave the restroom.. H0 b; t. ^. C

: m- P  ]$ T. t* v  gWalk to your table, and sit down. Eat some food, and drink something. Use the
4 V! `3 B2 h1 w& Zcoin to play the jukebox, and then get out of the dinner. Find the entrance
- Q/ w& Z% y7 [$ D4 k! D9 O  ato the subway, and leave that way.8 n+ X( K& ]5 k' N/ F

* D, L0 S/ A4 v3 {3 |$ ~------------------------------------------------------------------------------( f6 W- w7 F# L$ P! J+ a4 i
Investigation                                                       [FH.04.03]0 P: o7 j( k; E
------------------------------------------------------------------------------7 D+ A# \. O& D

2 C, Z- Z# q' b1 y" [' s! V% VPlayable Characters: Carla, Tyler- d. m% Y0 R4 t" V) W( ]
Bonus Points: N/A9 J$ q$ S, a$ x0 |% D6 F
Location: Doc's Dinner2 A( O: G. ]& ?3 j3 k* t: C
Points: Drink coffee (both) +5 (?)
/ ^# I* d  ~' V/ ?4 l; B# I        Talk with the guys at the bar (both) +5 (?)
1 r0 e* V) C5 U0 x: }4 f        Getting near the cab (Carla) +10(?)- C5 q6 i6 w' N
        Put jukebox on (Tyler) -10 (?)6 Z) g4 f, [" G) B0 `
        Talk with homeless guy (both) -10 (?)
8 t8 @! h4 H, D- Z' U' v        Use urinoir (Tyler) -10 (?)
; R+ T7 `9 c) x" K! _" j7 o        Trying to get back in through the back door (both) -10 (?)
1 E, z: p$ v  S4 {. S/ }8 QExtra: N/A
5 Z3 n1 {9 [9 m/ n8 V# M0 |$ O2 m; [% Q9 [9 W
Time for the cops to investigate this place. Both Carla and Tyler have
1 I/ o9 V1 P5 N" tsomething going on in their mind, so listen to that. After that, enter the
2 i( t. _% ?( |' ^: L- G- W  `dinner.- ^2 h1 J; a/ }3 [* B  W' H# `

4 }6 O4 o: _/ k7 P0 L7 V+ R# ZLet Carla talk to the cop, and he'll tell you to take it easy with Kate (the
# `% L( D. I( \6 V# ]/ Z1 Swaitress). Talk with the guys at the bar, and then have a little chat with! n; y$ L! m! y1 H6 R
Kate. Be nice to her, and support her to get to know as much as possible (I
! T! V* t; _0 P- T: t2 l. \" R2 B* jknow, it's like getting yourself into trouble - but it's needed for the
; Z4 F) E9 Z! p8 Z( C  zstory).& D' L* M, r2 y& @
5 a) c& @+ u. `* g
Head behind the counter and drink some coffee (Tyler can do the same), and: h! P- x# f5 Y# w5 b
then look at the table where Lucas sat. He left a book of Shakespeare   Z  d# M7 V* J# A: L! ^
underneath his seat, so grab that. Also look at his stuff on the table. Let- K7 h; ?5 z. M4 c; M
Tyler look at it too, and let him talk with the guys at the bar as well.- N7 ]0 t* B# r4 k! h3 _
7 C5 e# N1 Y' {6 g7 k3 V
Enter the restroom, and let Carla investigate the blood on the floor. Let
/ a8 a4 }9 |1 O% xTyler look at the blood in the bathroom Lucas came from. He can also grab in  t$ J, A, I2 X' K0 N+ j3 T
the trashcan, but it has no use. The location of the knife is random, and it
$ k3 c8 a2 ?# N0 t2 h5 ]: f* vcan be either in the most right toilet (let Tyler flush the toilet) or , a  [  m2 R4 P/ G' P, d# j4 [
hidden at the window (let Carla look).1 f. @0 Y- N$ N; O7 a8 {

7 o9 b" K9 m( X  @When you found it, talk to the guys at the bar, head back to the car, and call: g0 ^7 `2 ~6 C' i+ `, W
it a day. Or night. Whatever.
) p% o9 a" w# a" x
' y/ t0 w$ q) Q  q2 m9 J------------------------------------------------------------------------------$ d0 c. q6 U* `( L7 r8 D
The Day After                                                       [FH.04.04]
; [' G5 u$ m% G% c* t$ h! t------------------------------------------------------------------------------
2 w; e0 O' r# M1 K/ v
( i. O2 u* `5 s% ]+ {7 m5 FPlayable Characters: Lucas
# u! {4 i( N% K2 D5 hBonus Points: 55 n! l/ ?! E: {; V0 D
Location: Lucas' Apartment
! A, q" ~. U4 WPoints: Using the toilet +5 (?)
+ b% t5 |, V3 a% H% B        Take a shower +5 (?)
1 C5 J4 d8 `+ s7 g3 m) m# ]        Putting music on +5 (?)
' S* E! E) W$ m- k0 e; y' i        Take medicine +10 (?)1 c. P" Y6 k) q' n5 e
        Use bandages +10 (?)
, c) ^& p3 {. M, p! V& [        Drink milk +5 (?), r' ]( u# ~7 v6 l+ U: {2 h2 P
        Watching TV -5 (?)
4 H+ @6 ?6 g3 V; O2 N5 f' q; R        Watching at photo at desk -5 (?); s4 \$ f! C# E* q- a
Extra: N/A7 g" M7 a2 w3 D- T
3 N: f6 ~3 v5 ]! P8 c
You wake up, and realise soon enough it wasn't a dream. Your bed is covered, J  X; y7 X) j  y0 ?
in blood. Stand up, and take the medicine on your table to feel a bit better.; J5 y! H* e! j& R& F: R: y) q
Look at your bed, and hide the blood under the sheets.6 l" Y: b2 r, S8 W
  q6 H  b- V1 o' v
You need to call your brother and ask him if he can talk with you. Head( _, I& I( L4 u0 r0 }9 P( x
outside the room, and use the phone. After that, pick up your shirt, that's
' E6 g' N1 B( I3 `4 ynear the pillar, in front of you. Open the door ahead, and put it in the  z/ `  J+ k4 J
washing machine. So much for that. Open the medicine cabinet, and use the
( ]- z% V. D2 b5 Pbandages. When you're done, close the cabinet, and get scared.$ K+ u  ^, X6 E5 f% c* ]% y) l

' X) W* o' W/ Q5 yTake a nice shower and use the toilet. Then walk back to your room, and put3 ~1 \3 t( o4 f
some clothes on. Back into the living room, open a cupboard to find a bonus% ^, }5 g) c  P2 J
card. Also look in the frig for milk.
8 Y; [) X/ q: p# ?, Y
" h: y' \  f% z* h( _7 ]1 x# R6 JAfter a while, a policeman will come knocking on the door. Open up, and he'll
4 J8 T, W; u, M$ r+ h3 N! E  Qask what's going on. Tell him you cut yourself with some glass, and it's no! U8 g3 ^) O! V, \
problem if he takes a look inside. He'll leave soon enough.
( t' p7 K  y1 \
0 q& U: a0 f# W6 Q* h2 K8 pGet ready, and leave the apartment to meet your brother.7 b$ ]. `" t, e; L" C

- H% k. J+ S, F! k% B$ ^+ H------------------------------------------------------------------------------
- Z. [5 E) g3 X5 t0 J0 L# t" k& gConfession                                                          [FH.04.05]
: {# V1 _5 L% O3 q2 n------------------------------------------------------------------------------
, |  X- N7 |! g1 L2 R4 `
( o4 T! z) k) s/ DPlayable Characters: Lucas
* g, i+ H; |3 E3 W, f: QBonus Points: N/A9 H  ]) ~! q6 e. `
Location: Park# Y( a, O  ?& k1 o0 L
Points: N/A* r. Z& `  w+ f5 i
Extra: N/A
: ]* O3 y% T! p4 b7 H. Y
! q9 o7 g4 e% b5 \+ b* wInside the park, walk straight ahead to find your brother, Markus. Talk with
7 I, v1 f6 ], zhim, and explain what's going on. At the end, he'll offer you a cross. Accept: R6 k+ r+ x6 S. g+ e
it, since it's an extra life.. V6 P4 b( ~, E: a

' b5 _4 k' T8 q" @1 d& G( p* k9 c6 dMarkus will go home, and you're left behind.
: k$ S0 V! q1 A" r/ X
* V0 M% }8 S% M9 [0 UYou'll see a kid who's going to fall in the water, according to your vision.5 R  g/ I- ?. c! R; [: `1 N
A bit later, he will really fall. Run after him, and save him. When he's on+ w9 A; U' N2 M2 q: \: g
the ground, try to get him to breath again. You'll save the kid.' Q' e& A6 u2 R) O6 l

: u) j7 p, E4 U4 H" W7 H5 NThe police recognises you, but won't arrest you. Lucky you.
, a2 H8 L6 G4 C. @5 B0 s3 h! L; n: g& ^( b/ |% \4 f' `8 f
------------------------------------------------------------------------------
& x3 o5 z$ u0 d. @- a$ j; @Police Work                                                         [FH.04.06]
0 w& C, ~' Q2 o4 c$ ~6 ^------------------------------------------------------------------------------9 ~- k& n* I, f% F/ p. G+ w* r8 H

! s. V4 o2 `7 S3 v4 f2 |& lPlayable Characters: Carla, Tyler% V* f2 y3 F; M: T" ?  {& \  K
Bonus Points:10
2 }( I9 [. t! C+ @' p* I) e) {Location: Park3 g0 L9 i8 |5 U/ Y: k. O' e9 J
Points: Using the toilet (Tyler) +5 Tyler
4 |! ~$ Q( G9 z/ j# Y& v        Take a shower (Tyler) +5 Tyler
" F2 O# G+ I: ~2 H/ _& ^3 G7 a( e" ^' v        More will come....; b' h0 a8 c" L- a
Extra: N/A3 q+ s& s& S5 t7 `
. i2 V( b/ Y  G2 _# o- L7 Y
Clara arrives at the station. Walk straight ahead, up the stairs, and enter
1 z# v4 y' }" ?+ a2 T. Done of the double doors. From there, walk to your office (it's in the4 u) g! Z' D, p8 a4 j9 |  w8 K
upper right corner). People will talk to you when you go there, and it
! Z( S' M  w; }1 C; p* a; Gdoesn't make you happy. When you're near your office, a guy will ask you about( L$ }9 ]0 U# D( L. U+ {& l7 k4 }
some money Tyler is owning him. Not your problem.
( ~. \$ x, c0 J6 U) D# f& F- D# r% R) ]) f) G) y+ Q) T
Enter the office, and give Tyler a call. Switch to Tyler, and get him out of
6 G4 w' Y" D4 |* s; tbed. Walk into the bathroom, where you'll find a bonus card. Let him use the
. R8 r5 q' K2 Y, o( U# {toilet and shower, and give the man some clothes.8 s0 `3 F' L9 M$ }/ {+ l
2 N5 o. K' ^/ Y) s4 n1 C: ~/ L
Walk into the living room, and talk with your girlfriend. She's not too
$ t) w. k0 ?) `% Thappy about things, so cheer her up. After that, give her a kiss, and go out,
  L. H0 x' K$ |- h/ u8 e; O, _  ?/ h* rto the police station.
8 e: E# K& w- r& a/ S( f8 B; f
4 B0 n2 J3 u* G, x5 RHead straight to the room where Carla is. Before you can go in, the guy will
/ d3 w& d, n( e# ~ask you about the money. Make him an offer he can't refuse; match of
7 c/ f' {. ]  e, A0 P- n7 Ibasketball, for 200 dollar. He'll accept. Head inside the office now. Hang
: T2 W4 i5 z0 G" u7 K# U! eyour coat and do what you need to do.
0 x' Y3 O. H+ |: W" w
$ [; \$ ?: H; b8 M! D& N4 a------------------------------------------------------------------------------
' f! I5 d; j$ U9 ]. K1 R  G; a' w( AAlternate Reality                                                   [FH.04.07]5 y" i  d2 [. L/ k; r
------------------------------------------------------------------------------
: m& H, s# H7 M; H1 u0 }" W2 L3 H+ j* V+ G4 v
Playable Characters: Lucas2 V" S9 x  ?9 B- q
Bonus Points: N/A8 w( ~) z8 ?0 r8 i5 ~. @
Location: Naser & Jones Bank' {$ ]+ x% d, q' J/ ^) `- S
Points: None
  j7 [/ Q5 j6 l+ QExtra: N/A
& Y( B9 B2 P: M) `6 d; S/ F' b9 _, ?) ?0 b$ _1 Q
Even though Lucas killed someone, he decides to go to work. Enter your office) |5 d4 D2 B3 K& k
and go to work. You'll notice you can see visions. After the guy opposite you
4 M' h7 P4 r  h2 \6 }5 hgot a call, head out of the office, and head there.% {+ W0 c  c) F" B

& ?  p6 t, \) w' ]6 n+ K% qOnce you are working on it, a lot of bugs will enter and try to kill you.
* z. ^. [7 j; LSave yourself, and at the end, everyone will be wondering what's wrong with
5 ^% V% I% k. r# e  ]- U4 C; f. U) fyou. Lucas will leave.
- ~9 Q4 X3 ], @$ j& d6 l  `5 l0 Y( m: R7 a$ `# s; z
------------------------------------------------------------------------------
2 M/ }+ X3 q4 [* L2 D4 pReconstruction                                                      [FH.04.08]
6 O4 u7 V# k/ s+ s# l------------------------------------------------------------------------------. p! I" }5 f' M+ U6 Z

7 D. s& L! j! tPlayable Characters: Carla0 f+ B4 d' a# B4 \, Y" b, N
Bonus Points: N/A
6 T5 T) T5 _; L4 u% D  b) M+ ALocation: Police Station
( w9 ~' A5 i/ l+ A3 rPoints: Doing good +10
& F3 A7 @  J0 L        Doing bad -103 t6 \7 I. R. Q* d; S
Extra: N/A
  n' |% d; I, u4 _0 e
0 Y  M  Y& e( g: O4 H/ RJust listen to the story the guy tells you, and press the right buttons to get! ?, G2 H. p* J7 v8 Y# a
a general idea for Carla of what happened.
. Z* p; O& a; Y4 C' }$ f
7 C" W  M- e: X$ M( ~------------------------------------------------------------------------------
+ {/ i3 l, o. A4 x3 A1 [% _& P! `Tyler & Kate                                                        [FH.04.09]
6 u0 T# q/ [* x------------------------------------------------------------------------------
* u2 W" m6 U# t) ?
3 v9 A; g: |% L7 W5 cPlayable Characters: Tyler
9 ?1 u/ n$ p  p+ JBonus Points: N/A
% e7 x1 f- i/ V, F$ Z3 S$ ^Location: Police Station
- Q2 z' T6 J. VPoints: None% y8 g9 @+ F1 L  ^/ H
Extra: N/A
! o8 C! d9 d) x" d; P  i7 _
+ d* _2 F. R8 V) R+ ZTyler will ask Kate to make an image of how Lucas looks like. Do your best,1 @, d# I6 F8 G0 H6 n! U1 s
but don't worry about it too much. I messed up royally at this point =p
9 A% }% H) s6 A1 j" e7 D& \& ?, r5 |" r8 |+ ^# x
------------------------------------------------------------------------------( d1 {; \8 o) O; N+ Y; n# A
Lost Love                                                           [FH.04.10]
# g& S2 I, m7 w/ M$ @------------------------------------------------------------------------------
& [% F0 b6 F3 o: o8 V- s  @7 U1 a* g6 ]) B$ G$ D
Playable Characters: Lucas) X2 z- {# s( O7 J
Bonus Points: 54 [+ w- a! W: P% p" w
Location: Lucas' Apartment7 [! o5 G% w0 c* v% |: g" }
Points: Play guitar good enough +10$ v) h" \( U6 f
        Use toilet +5; n* F8 ~+ O! \' V3 A) P, S' y
        Play music +5! A  v  o" z5 M) p$ t0 y. S
        Use medicine +10- a# {! E  i" A9 e" C" ~- t5 e
        Sleep +10
1 ~% v1 t, ^" H! @+ a        Give Tiffany a drink +105 O+ Y- v6 ~1 b
        Being sincere to Tiffany +5. b- S2 S* W( n# x
        Being sentimental to Tiffany +57 I2 d" f7 j. ]( D4 O2 x. [) o6 z
        Dream with Tiffany +20& F% ?3 \3 e' o/ ]
        Kiss before Tiffany wants it -20
! B+ }! l  B/ F" m' u        Tiffany leaves when you try to kiss her -30
  g0 N7 ~# n2 K        Dream without Tiffany -20
  G8 Q3 e- \+ R0 E# `' f/ JExtra: N/A
: {4 b- Y; R: x; {+ w
- N* e' `) e0 A$ bLucas will wake up. Remember Tiffany was coming by? Look around in your
& v3 U- p% V9 {7 n0 A9 Y. mapartment, and play around. When you're done, go to sleep. Note you can find
" {4 r' W* C1 z6 R& I" yfive bonus points in a cupboard in the kitchen.
% j3 |+ D0 @- e# V
! E* P% f: C7 r" W7 m0 gTiffany will be at the door. Open the door for her. If you want to have sex,3 k/ E3 S6 s" ~" j! B# u: j4 |
talk with her about the following things/do these things;0 n7 q) Q0 ?. `& `* |6 q" i! t
; }$ M/ F/ D0 Y! g1 R$ B0 {# k
* Ask News
# o8 v$ }+ }# ]1 p* Ask Drink
" _' l4 ~! k; k+ r! ^0 Q* Give her a drink; D" x5 F+ s4 U0 R6 v/ ~1 R
* Say Sincere
) G9 r( v  @! _! T5 t4 @8 K* n* Say Sentimental
1 P! F, F6 d2 e; @  m* Ask Alone
" [; }- B8 c/ i7 X' k* Play the guitar, and don't mess up9 T2 S6 N1 ~6 h0 b8 v- t* {
* Kiss her. S$ j* f8 ]6 _; \; m+ `
* Enjoy, after the dream, tell you're your Fine
6 |) |, h: r( r9 R
9 |# B% K2 R! e5 \6 N------------------------------------------------------------------------------, C/ `$ L" ~7 g: J  f8 R0 P
Hide and Seek                                                       [FH.04.11]
2 U1 i0 n- X9 ]- C, E; z8 T6 a------------------------------------------------------------------------------
# H4 t: l5 \6 m8 v
: ^; |3 v0 _# cPlayable Characters: Lucas, Lucas (kid)) g1 m. k: a& P, @* T3 _( x) U
Bonus Points: None
6 {3 I) |# h& b/ f0 X( ~9 i; CLocation: Cemetery
; f: s: q* F9 HPoints: After thinking about the past and succeeded (Lucas) +10 Lucas
6 Q4 i% X6 r( y6 j7 l        After thinking about the past and failed (Lucas) -20 Lucas& q+ c1 Z8 t2 {* S2 L
Extra: N/A% U- B  {3 z. u5 H: {7 H% L  U

4 \7 g6 d' T- I' L! Z# B: EWalk towards the grave of your mother, and talk to Markus. Lucas will think
/ V' r; |  Q1 w/ j* Mback of this time as a kid.2 l3 j4 A( h( x% y2 I! y

3 e8 u; l- [5 C' [( r1 JLucas is sitting alone, and Markus and his friends are playing. Markus will' T- m; o+ x5 g
bother Lucas, but Lucas isn't interested. After that, Markus and his friends0 |# k& y8 ]3 G* E; O  H
decide to go to a forbidden area - the hangar.
" B# E  C' Q& }  O
/ N2 }/ x- ]8 a1 nAfter they left, Lucas will have a vision about a fire and decides to rescue# P$ _% g( O3 j5 H+ @
them.+ g5 _* L; A+ v3 n- {2 L8 A
  `- S* p, v( v; R$ d
Walk to the northeastern part of the map, and climb the fence. After that,
0 N9 T8 q7 W& K( `; @2 |walk straight ahead, into the deeper part of the ground. Walk west, and be6 @3 B3 h% G. \: G* s
sure you're not seen. You'll find a gate in the fence.
7 M0 {$ a6 l0 Q* a1 b
6 v6 B, |3 ^3 {9 ~From here, it's a bit harder. Wait till a truck passes by, and walk on the8 }) r6 u' a  `: V
side of it. Check your map. You'll see two guards standing at the same line;: i. B( T( t7 |/ U  ^
one near the hangar you need to be, one to the hanger right of it. Walk with
1 M6 o- ]# v2 d0 p: I) [the truck, till you're between them, and walk straight ahead. You won't been8 ?) C7 v8 {! S4 a+ @$ D2 u
seen. Enter the hangar.: z% Y4 M6 Y2 B4 j

% v1 b6 P0 i5 W/ gInside, Lucas will tell Markus to go away, and he'll look for the rest. Walk9 F. i- i  _/ Z8 ~# B6 C
around until you find someone. You can try to save all the kids (one upstairs,* b8 }" h/ B5 Q5 _  @' X! U
one just down the stairs in an airplane and one near some boxes in the other
, t- x9 Y0 N; Gend of the room), or just fail at that. I don't need to tell you which one
/ v# M4 n) O/ F+ m; S1 t5 Y3 Fwill be the best.
7 ]. ?& h) b8 S5 `' z; U6 s1 Z! `% `, G$ R
------------------------------------------------------------------------------
. ^, C, w: |# E8 J; OFriendly Combat                                                     [FH.04.12]* x/ |; J- ]0 P! E. `* z
------------------------------------------------------------------------------3 N' U( a$ ^4 v4 j: T# \' \

$ k8 t& h! C$ g: u' w- UPlayable Characters: Carla, Tyler
  I; v  \4 C, XBonus Points: None; K0 `$ w, ]+ [. C  s/ E1 j4 x
Location: Gymnasium
* Q! E$ t6 v( C0 WPoints: Drink something (both) +5 for both% _6 k  g$ S9 v4 t3 m3 @) I, k. H
        Warmed up (both) +10 for both+ M$ S9 s# q- S( E% d) j4 ]
        Mess up training several times (both) -5 for both
0 ^! o7 C  D5 S1 Z        Winning (Carla) +20 Carla4 p# n; z% S% i$ b" z( V$ s
Extra: N/A
+ g3 L+ |$ I9 c2 |& X$ ^
3 S$ W8 G$ I( U: k1 f3 T3 e" C$ O$ o3 dTime for some fun. Let Carla drink something, and let her train on two
: n! T. M/ p3 h- N1 I* k1 {different courses. Let Tyler do the same thing. Walk to the side of the ring
- p7 |% U: R: V# w6 Xto start the fight.
& J% P) ^* G$ c* ~  y& W5 k  c8 ?( J* C8 D" t" m8 J2 n" t
You'll fight as Carla, be sure to win, and you can either continue or stop.
2 R7 S; e  x2 HWhatever you like.( G; S5 @  `2 C9 R  W5 I

1 U# d8 m1 e+ e/ `$ }8 y------------------------------------------------------------------------------: o) I- P: p$ \4 ]7 D+ T
Debriefing                                                          [FH.04.13]+ ]0 v2 I6 Z; b" B  C" M
------------------------------------------------------------------------------
# g# S# a1 `3 f2 l9 F. r; X' W
0 T5 j5 W% ]2 ~7 {4 }  IPlayable Characters: Carla  q4 g. J8 H( Y  J+ \' X3 s6 g
Bonus Points: 5 (?)2 Q; {4 H8 O" I3 {8 M
Location: Police Station$ z8 P7 I/ Z3 }5 g' R% m$ j
Points: Find good tape +20
/ [. Q/ X4 f; @        Scared -10) W8 ]5 @$ E# \9 b* i
Extra: Yes, two chapters with the same name - quite confusing.9 A6 J4 W) `, b8 J

6 E. M& `4 ^, [& C2 J& R/ cCarla doesn't like small spaces, and when they're dark, she'll hate it even# m/ c" R" r, x5 r  a# Z+ l
more. Find the bonus card, and then walk to the gate. Turn the light on
$ ~6 M# H4 p; b* Zfirst, and then open the gate.* x7 I. P; T2 S7 L
) r8 o0 T5 ]" s
What you need to do now, is control Carla by holding the left and right mouse
5 P# I4 L, t2 e; fbutton, and keep her breath under control by pressing left, right, left etc.! w" W$ l9 X# Y3 A0 x4 S# N9 T; {
when the thing in the bar moves.
& J8 Y  {& u; i$ i8 \! f' C+ t0 X5 q* C
Go straight ahead, and you'll notice that big cases are blocking the path.
2 q- M4 e, g: h, r+ V( lFind the valve, so you can move them. You'll find a terminal, but the power
: {. w8 J% x3 v5 n, Q6 \8 Xwill be shut down.
+ k* M+ H9 C2 T: A2 V8 m* u
, n. H+ u1 y' X. m& _On your left will be the controls for the power, and you can reach it by using1 w5 w3 v. g( m
the valves. Puzzle a bit. When the power is back, return to the terminal, and, k  s3 J2 A! e( b& o; U# n
take the other side of the room.9 a1 Z2 [$ K! _, F8 ]
5 ]1 p/ H% z& A  E2 a9 ?% Z8 c( q
You need to first open the path to the left side, move the valve at the end,
+ H% t. |; U2 x$ Q1 l7 \and then move to the right side of this part of the room. You'll find the
8 S( J& @- k8 U  w+ |tape all the way at the end. Put it in the terminal, to find out there is no
# J8 E! c+ A: w" udata for it. Carla sure doesn't like that, I think ;p
! ?: s6 d- K' c8 L0 N' c, g' G7 F: z
------------------------------------------------------------------------------/ @0 B  j2 R. l- c6 F8 B+ T
Debriefing                                                          [FH.04.14]
3 b! P3 @' k3 U" _8 k; t------------------------------------------------------------------------------
! A; U, \8 g) A+ M6 l+ m* X8 i" x5 D( L; T7 d% u* f9 U+ }( F
Playable Characters: Tyler
- w- L. G; u2 ^# a( [Bonus Points: N/A3 J3 b; g) D4 q$ L- g: |
Location: Police Station! x; F- W; S& h) s  I( ~. @
Points: Find paper in book +20: d# T) T. w2 n
        Give book +10
# m& e: T8 z" aExtra: Yes, two chapters with the same name - quite confusing.+ c6 c8 f2 Q% T6 s8 @  c
/ x# v. N' E: K+ ^
Tyler will find himself in a book shop. Walk down, and walk underneath the" Q9 Q6 l8 l) v  X
stairs. Look at the Shakespeare book with the magnifier. On one of the pages,0 L- C  ^, Y' p$ P+ h
something is written in the corner. Take the book back, and Tyler will find
; I. T$ H5 _5 ~& x$ U! la piece of paper.
) x! r& Z( }/ h6 a( I
0 A3 R+ T; m  `' ?Talk with the Chinese old man. He won't help you unless you help him first.- F0 |+ i* W2 F+ z# A
He'll give an example book, and tell you to find a book that looks like it.
) A4 X. q3 y+ Z" FFirst look at the book under the magnifier, and you'll see it's written by
& r0 x8 @8 Q3 M% Y0 R( A"De Gruttola". Walk up the stairs, and look at the book here. You'll find out
# H& D  A1 e( M* V  x" @7 ^+ f: [De Gruttola has number 1796. Walk back down, and look at the book behind the, {' B& P5 M1 ^9 m
man. Book 1796 is on the third level, in the white part of the level. Go
( R2 L5 M" @( ]: G" L$ _- `/ `there, and find the book.- d( v, A8 e  |0 j5 r
# T$ Q, t& @5 M' g
Give the book to the man, and he's still of little to no use. Leave the shop.
7 J8 Z6 U  B- W! e3 W3 {! |% B
5 _% T/ |/ J( r+ X; I; U4 |------------------------------------------------------------------------------" @4 t9 M+ q' G1 W' K/ ]+ X/ b
Agatha                                                              [FH.04.15]' i4 o* Z! U2 j! t# p
------------------------------------------------------------------------------
; ^5 g7 {3 U8 m, F) C$ B9 G# q" d5 A- p9 F. R! h
Playable Characters: Lucas4 G9 F) ~: w# \0 Y0 s  {' g. v
Bonus Points: N/A
1 M- M& d0 Z% S# oLocation: Agatha's House
% |8 U/ X# n0 }7 V6 vPoints: Done +205 l8 l6 S; {; z) N' W6 G6 C3 _( `
Extra: N/A, ]  q, J* t& m3 [

$ w3 u: Y  {, s' `5 g/ [Lucas will have to find the house of Agatha. It's straight ahead, nothing
9 H6 d3 x" j* X: D, N' ~" Qhard. Knock on the door, and then enter. Walk straight ahead, into the1 S) |/ i$ |$ I9 c. ^
living room. From there, enter the next room to find Agatha.6 [7 I3 w4 c* f+ e* J/ K) P4 A

. ?6 l$ U0 \" ^! ]* {Agatha is blind, so you need to push her. First enter her bathroom. You can# I( H4 f4 T7 D  I; g, P6 d* d1 m( u
find something here, but I'm not sure if it's a life or a bonus card. Either7 r. G* B3 ?1 s$ y
way, grab it, and push Agatha into the living room.
- h- }1 {9 l. s+ S5 |0 r7 A
, W" n' |1 H+ `She wants to feed her pets, so head down the hall, and take the left door.
5 f* A; M' d$ W! VPick up the seed from the cabinet, and feed the birdies. Then talk to Agatha,+ I& j% m5 _, b' w" A
and push her into the living room.
1 p) Q* D+ G; b5 H1 F, z" Y1 c; \0 l+ ^9 J
Before you can start, you need candles and matches. The candles are in a, ?) |" f6 `  {6 w" X7 k
cupboard in this room. To find the matches, head back to the hall and take" w2 ^: |/ {& W6 H0 W( u$ _
the right door. Put three candles on the table, and lit them.: B# K0 O' x$ M- q. ?
/ d6 D( _) l. V( u" F- Z
Agatha will take you back to the moment when you killed the man. Agatha will& h5 e2 D* H& `9 T' D+ a5 [. X# K" v
suddenly stop, and tell you to come back tomorrow. Fine.# ]) f8 J$ a+ Z& z2 \7 N; [3 v0 w8 u
  _7 R/ b* p) u; c2 Y
------------------------------------------------------------------------------
2 ^3 D$ Q0 E( H% D; kQuestions & Bullets                                                 [FH.04.16]* E' E" Z; T5 r1 k
------------------------------------------------------------------------------, j% C: i0 L$ {7 C% w5 C" x

6 t8 A7 F" h' F5 n' uPlayable Characters: Carla/ W. f( O. X4 Y% f! ~' I
Bonus Points: N/A) b, K& P, ^9 B+ S( c
Location: Police University0 Z- n8 |0 v: |+ ]6 I; ~9 s% v' q
Points: Shooting well +10' C- V/ ]" p1 q  e) W
Extra: N/A. H. C7 }  j1 K& P, e7 d' t9 `8 i5 `
$ S1 W. @" ]* p" }- q% t* l
Talk with the guy at the end of the lane. You'll have to ask questions, and
( L& M& _* U% L4 Y' qshoot targets. The target shooting is fun for once, but you need to do it
! `  p% Y/ f) {8 v% r- X+ Hseveral times, and I found it to be rather boring (since I didn't miss much).
8 n  w& c, u2 k  U' ~' q% Y& h9 m8 B6 j: Q1 W
------------------------------------------------------------------------------7 y/ g! f; ^9 F, Z. Q
Doubles or Quits                                                    [FH.04.17]3 Z  k: I1 y: l, F7 V( S
------------------------------------------------------------------------------
' o" R& z1 K0 k. J
' q! d* H7 N- X" b# j- i$ I# vPlayable Characters: Tyler" r- V8 o5 p0 Y) z; h0 ]0 J) v
Bonus Points: N/A
! I$ @  o  F, K1 {. QLocation: Outside Police Station
& m- k2 ^6 u+ o  [Points: Make fun +5" `2 a+ Q$ O: k
        Win a few points +5 (can happen several times)7 E6 _3 }7 C' t2 @9 J6 Y/ S7 E8 E
        Win the match +205 n% e" b5 h9 a
Extra: Fun stuff.( E/ z4 w9 U8 f( O  ~

" ]1 n, E' b. |- z8 a! FThis is just a match between Tyler and the nerdy guy. Win, and life is good.
- H3 O# J) |$ [- L8 ]8 H
0 p" f% G- }$ X8 v4 i* v------------------------------------------------------------------------------4 q4 H$ X# s2 F  g& s/ Y0 r
The Storm                                                           [FH.04.18]8 C6 ?5 T' t7 v$ j$ h8 C
------------------------------------------------------------------------------- ]4 M6 j6 j% ]- V. K

5 g! ~) K, X  J7 K  w7 D) S+ m  e' B* mPlayable Characters: Lucas, Markus
- o0 _# s0 l5 b+ h$ WBonus Points: N/A
+ @* O. c" E/ k" ~Location: Lucas' Apartment# P8 v, z% j. n: B$ I6 @
Points: Saved (Markus) +10 Lucas
! [; k; a& P  u" EExtra: One of the best action scenes of the game.
, C; I( f1 F0 Z5 u1 @. A9 R- K( M' ~8 d# O' r* z8 ^
Lucas will enter his home, and things will act really weird. A strong wind5 u4 e/ h9 P5 _* a/ P8 ~
will come in, and you need to avoid stuff, run around etc. You'll end up at
% p2 v% z  l* {* l: cthe balcony, and fall down.
/ E8 N2 h$ _" Z% X; k
+ N$ q: i. j- o- C* ~3 a+ EYou'll control Markus. Let him ring the bell, and then bust in the door. Run* F) r6 E) `: z' C) L- i
to Lucas, and save him.3 n+ g- v4 r& Y, u& [

8 m+ x4 H  K6 b8 W5 ^. W# L------------------------------------------------------------------------------, P, u/ b) _% i- o
Dark Omen                                                           [FH.04.19]4 k* K- H8 N; a7 E! Z/ ]8 z
------------------------------------------------------------------------------
/ Y' q% ~8 }' _* j& Y  X% r' L; c+ _7 v8 n* F( M* u
Playable Characters: Carla, Tyler
$ c" r5 K  T: c4 k' o+ WBonus Points: None
  s1 ]  |7 n; A" \( A6 \4 b! xLocation: Carla's Apartment) \0 O5 y: r3 W9 Q( R1 e5 N' p
Points: Use toilet (Carla) +5 Carla
" J" q( ?/ x4 V; ^/ d7 B5 K: I        Watch TV (Carla) +5 Carla; h# F- y/ Y/ f0 B" q5 v
        Visit from Tommy (Carla) +5 Carla6 o6 v3 u. d9 o# z  ?, l; C
        Wine (Carla) +5 Carla
- ~9 A9 L! W; I% F8 P' q        Talking to Tommy (Carla) +5 Carla
$ s% N( B) W8 f( |. ~( c        Ask Tommy about bank (Carla) +20 Carla
2 U2 m& u# |/ w  E# z$ q        Finding out about stock piles (Tyler) +10 Tyler3 |3 c) V* u' O3 T
        Fax (Tyler) +5 Tyler2 Q: N: g/ q7 r
        Use basketball (Tyler) +5 Tyler/ z/ N7 {/ {: R* W; Y* W6 ^
        Find out about watermark (Tyler) +10 (Tyler)/ \3 ^: ]' _/ {# W0 E) s
        Tired (Tyler) -20 Tyler
5 ?8 B. z" D0 l( F+ {& ?6 h        Asking about work (Carla) -5 Carla: Q0 |( l9 a% t& d% l6 k
        Asking about Carla (Carla) -5 Carla
" T4 B* v2 L3 S2 z+ E3 G& ]        Using the cards (Carla) -30 (total)- x, ]( Q: O2 p- ]+ F- k
Extra: N/A
7 A) ?1 o( T( t6 `3 N" Y
1 {  t+ u! Y; C' O: }( s* aCarla is at home. Let her do the stuff listed above to make her happy. Give
4 j, N) e) H$ s7 u% Vthe girl some clothes, and someone will ring the bell. Open the door to find
6 [! D  L# |; m) S7 o) p4 o, xout it's Tommy, your neighbour.
' H% C, {- A, V6 u+ s
) \7 `0 ~" j! ^- F- ~, [) mHe brought some wine. Get glasses and get drunk (no, not really). After some  y/ E" n$ b2 s# k9 U3 h4 }
talking, Tommy will show some tarot cards. However, the ending of this won't
2 E3 }* E; H. ^1 a, Pbe very good. Actually it's just plain bad, and this doesn't make Carla very) v" W% g0 ^8 D7 ]1 F% {
happy.
/ k3 U( j8 `% b# r
6 j6 A( n" M& `% X! H$ ASwitch to Tyler, and let him use the computer. Check the web, and look at the
2 _# n$ y* z- f+ e, w$ H5 j, P"World"-tab. He'll realise the piece of paper is from some stock piles. Call
* l  U. n0 p2 h6 A4 s9 @Carla about this. Carla will answer, and asks you to fax it. Note Tyler can
! W3 y" I; W6 `6 R  S# z3 N/ z& ralso realise this by looking at the newspaper on his desk.* m) I: V( w% c% K
5 u* `- X* p. Q6 y0 M9 o
Pick up the piece of paper, and fax it. Switch back to Carla, and look at it.$ S  _& G! j5 }
Head to Tommy, and ask him about it. He says you can trace the thing by 3 Y6 x; `2 \# u7 e
looking at the watermark. Tell this to Tyler, and let Tyler sit down. Grab2 h$ |# O5 X6 w/ c) p9 [
the paper and look at it using the lamp. And voila, we found the watermark.
1 K* G$ P% ?# J  E- ?9 U8 b$ {: x  \Tyler will ask who'll need to go. I don't know who should go, but I just9 Q2 ?- u. r0 e4 O& B2 Y: @6 K
picked Carla.
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 楼主| 发表于 2005-10-9 22:05 | 只看该作者
------------------------------------------------------------------------------
8 V; a4 c/ j" s# s8 UFace Off                                                            [FH.04.20]
9 }9 o3 G. a! Y. q2 O# h0 K. ?7 Q------------------------------------------------------------------------------
2 L" J0 m1 E2 {8 G2 [# o7 }& O" @! M% m6 J- q
Playable Characters: Lucas, Carla
# G8 x/ `; c/ T' j) R* MBonus Points: None
% w+ ^% Z; J. @! _Location: Naser & Jones Bank5 A; q! i0 b$ X
Points: Find pen (Carla) +5 Carla% a6 M& G8 ]* ]4 R( `! w; Z
        Find Shakespeare book (Carla) +5 Carla
" n! c7 z: h4 N# E        Bugs from above (Lucas) -10 Lucas$ P* X1 T+ {" B0 F9 P
        Big bug in room (Lucas) -20 Lucas
/ m/ P9 H) n$ [/ s) c: X  `  G! |4 f! e        Another big bun in the room (Lucas) -20 Lucas: z3 r* V7 V  g' e. g/ p/ A- F! c
Extra: N/A
, O9 m8 f' w% ?+ t
+ Z! Q& ?+ [- ~# `  c, LLucas is working, but has a vision of Carla stepping into the room. He needs
( g% G: Q5 T' \5 J7 Q& Jto hide some stuff, and fast. Pick up the form next to you (step out of your
4 o# `: B5 g# t) `6 r3 dchair first, obviously), and hide it. Also hide the Shakespeare book. That's* f. N, ~: ?: @, i
all you can do for now.
9 f3 ]0 C. b2 m# P9 n1 N/ v8 S7 F- X- b) Z! [
Carla will enter, and ask some questions. Lucas will do some very weird stuff
6 d) `/ M1 G" f; m1 }; hbecause he's seeing things again, and after a while he'll ask if he can go to
, X* v* V$ \, l  A4 o; K0 \the toilet real quick.
9 a  a1 e4 {& S, P# `. B$ l# f( [# I2 L; p5 @3 @& a6 ~* O
You'll switch to Carla. Let her pick up the pen on the desk, and the
- E" _  r/ E) C7 VShakespeare book (in a drawer). This is enough for her. Wait till Lucas , c2 i* n' I! m2 W# L6 {/ f$ l
return, and she'll leave.8 f( m. G/ C" {" i; \: d; ^

5 U& e+ V$ ^# `9 D------------------------------------------------------------------------------, a4 E* q" D' v5 L' ?8 a0 x
Back to Agatha                                                      [FH.04.21]! w- b: m+ V) h( N3 g, R9 ~
------------------------------------------------------------------------------; d- W! w& E3 M, W( y9 Q
6 [; ?" s! Q$ H8 u2 R3 d! D6 Y
Playable Characters: Lucas$ `+ W! @$ U3 ?9 j% E' e% r
Bonus Points: None
5 E9 L$ T+ S7 l& v( YLocation: Agatha's House! R) g. v" O/ U2 M2 L5 z; E. \' P
Points: Thinking of how it'll turn out +20
( H. w9 {5 {' T4 |# k+ K        Looking at the dead body of Agatha -30
) C5 U# p; r: i- IExtra: N/A
  m6 G5 D+ ~5 u! u3 v5 W3 b/ }( K# ?5 ~) W" P
Enter the house, and enter the living room. Agatha is dead, and someone called: O1 Q& n; B, Z: N* Q
the cops. Leave through the window, so they won't find you. The police will8 Q$ Y2 ^; H' G8 s
arrive, and find Agatha.& A: _" Q+ b! G

% g. s" u2 X( W9 Q" @- a) }Note you can find a key in the drawer where you found the bird seed, you can- ?) c8 N9 F" o, w4 L
use it to open one of the cages, and get a piece of old newspaper. You can
% I; ?4 \+ G* e* Aalso use a knife from the kitchen to open the cage." x* @! E# `/ {4 r

! h6 l. Y) o8 {: o. G$ |------------------------------------------------------------------------------
3 h; m& {) i+ v+ Y% }$ o( H0 BHappy Anniversary!                                                  [FH.04.22]! X' [/ y8 Q2 o" t8 H) }4 f5 |
------------------------------------------------------------------------------, x5 g2 h7 I( O  E  u1 g0 `

+ E- A4 N5 w( fPlayable Characters: Tyler, Carla) P0 x" i; _( m
Bonus Points: None
  `, F* R, P$ O. G; LLocation: Tyler's Apartment
9 {/ I, H8 N, ~  e/ A/ ?& G3 |Points: Dance (Tyler) +30 Tyler) m; B' m7 z% F$ T
        Use yoyo (Carla) +5 Carla& t8 O& Y/ }1 Q  E; T' B% }
        Find a link (Carla) +10 Carla
' k# _) I& u( [9 p        Conclusion (Carla) +20 Carla: i, n. n6 D/ z" F! h
        Tired (Carla) -20 Carla  }1 r% }8 \" y- _$ c) f% t3 T7 b
        Leave (Tyler) -20 Tyler# j0 d  U* g1 g4 O9 ~7 r
Extra: N/A1 s3 B+ ^' }, @5 J/ G

$ F4 P4 _; }5 c( m' |4 ~& {! UTyler will get home, and Sam will tell him to turn on the oven, and put7 w) e  j1 Y7 |7 u
champagne in glasses. You can find the champagne in the fridge. When you did% K5 M! R8 v7 Z5 u
both, Sam will walk in, in a black dress.
- K0 @3 t( y  h1 [' q2 \9 O% u2 t7 @  d$ t5 H! K- P0 E. ?
Two years ago, Tyler met Sam, and Sam would like to dance. Turn the music on
) Y' Z7 A# U" u1 t$ G/ \6 r+ Q+ U- |(spin that shit, DJ), and dance with her.& p1 z+ ~9 |" u
( r0 @  R$ N  E( q) u! ]( a0 `
Carla is working, while Tyler is about to get laid. Sometimes life is unfair,) ~: i7 _" W  G' \8 S; r
isn't it? You need to link different objects with each other. Depending on
; i- p( @6 G( X4 W  W; m5 qwhat you did in the game previously, some things may or may not work. These
. g% l( R2 b! S5 ~: Rshould always work, however;
; j6 u8 P# Y. @6 n9 p0 o
  M/ Z$ [* T0 }1 S2 o% P# M* Link the pen you found in the bank with the list of fingerprints.# X% ?/ U4 Q( [& b4 v  E6 h) u
* Link the two Shakespeare books with each other.3 J- H  z4 @, ?# J

; d' g' Z1 m( mCarla will be sure that she found the killer now. Give Tyler a call. Let, y( ]0 m9 A; m; n3 o
Tyler pick up the phone, and leave the house. Sam isn't happy, but she. w! _, {4 T+ J( w: ?; K& C+ w
should stop whining.
% i! v+ p" @. ~2 M: y, E' e, X+ X8 i) ?6 W- s* s7 _% s  z
------------------------------------------------------------------------------
$ a$ ?/ `% Y$ h  I* l0 ZBloody Washing                                                      [FH.04.23]
2 V$ J; |) B0 n& J% x1 A  D  p------------------------------------------------------------------------------
5 ?% ~' D( B7 l8 ~$ ?
% {1 U+ _5 a3 O2 _: O6 }Playable Characters: None& p8 n! ], O/ [
Bonus Points: None9 D& x4 V6 F2 `, u* W; l1 ]
Location: Agatha's House, v  ?- ?& |* C- C3 _' X$ c
Points: None; \# P* [6 e$ s0 u6 ~. n7 K, U/ k
Extra: N/A! I% _# \* B) H" T) p0 m  s
; {  D5 e" Q1 T" ?( I1 f9 L1 d1 o
Just watch the small movie. Lucas will have a vision about a murder in a5 Q  s& |, M, R3 x2 D6 Q, r" i
laundromat.
6 `; J& u2 d  V. ^' ~# b
2 ~# L. }5 B# j$ o8 {0 ?. a------------------------------------------------------------------------------: Q9 v7 h+ Y' v( H0 h. E. w
Confrontation                                                       [FH.04.24]
# v; p) ], V+ O# |: B3 W* L------------------------------------------------------------------------------% i) T9 @0 {$ {2 p- E& f

$ k; S, M3 x* V5 x; r2 d! ], p/ BPlayable Characters: Carla, Lucas
; s* c  O9 n0 s: UBonus Points: None
- b# B+ c7 I3 XLocation: Lucas' Apartment
( z' n8 \: z  {Points: Idea of arresting Lucas (Carla) +30 Carla
/ C0 S( I+ D0 ^4 I! u& a5 c, {        Lucas isn't around (Carla) -20 Carla' V6 J" Q% K4 c% a
Extra: N/A
6 a6 |) C% N5 o1 H! l8 }  J% V) K2 I' |: U5 k4 [: [9 x  i1 j/ j. L; y
Carla and Tyler are going to frame Lucas. Or so they think. Let Carla open& o7 q, i; A1 R9 O! U/ ^
the door to the apartment. Now that looks nice, blood, candles... must have& }! O3 W! D$ G
been a wild party. Let Carla open both doors (to the bedroom and bathroom),$ }# D3 ?+ K% P9 L+ E' I1 ]4 @
and they'll find out that Lucas isn't around.
+ x2 _- U/ G6 O' D( L, V, B
( U8 q- }7 k9 {Lucas will just get home, but the cops will try to arrest him. It's time for8 g9 H: w- S3 r% X( L
a pretty lengthy action scene, where you kick the asses of several cops, fly0 q! Z: O% t' e+ i. u+ \
with a copter and escape.
: f2 t8 _2 h3 Z, T* Q" Z6 `
% I) w: a6 [' w------------------------------------------------------------------------------
" E$ B- ^" D9 X% Q- {Captain Jones is Really Upset                                       [FH.04.25]
0 Z6 p# [9 u# A0 o7 }/ l------------------------------------------------------------------------------
1 E! t/ F0 w) U& V: F, n" o3 ?+ W
Playable Characters: Carla, Tyler
, b! t+ P( H1 H) V, UBonus Points: None5 t9 G- d. r6 U8 G8 x: @+ h& }
Location: Police Station
* a8 R( X% q6 v; V1 P' h/ \9 sPoints: Explain (Both) -5
* f/ [, W8 \) C# O" GExtra: N/A4 B2 V1 X0 w1 @" X1 K7 A2 c8 ~

. f4 k4 v4 s( `! j; B6 \Captain Jones is mad at you. Just let both do a bit of talking, so they don't! f; }2 R% H6 W6 U
lost too many points.
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------------------------------------------------------------------------------4 v2 Z7 q. |2 v- Z7 a; k
Fallen Angels                                                       [FH.04.26]
. ^6 Z% |& z" [$ x------------------------------------------------------------------------------
1 g& N6 c' E) o& R4 c
* T& Y3 c9 a  lPlayable Characters: Lucas8 q/ l$ w, o; i* }: l9 b
Bonus Points: None3 ?2 k* h$ K% Q$ _, F! p
Location: Saint's Paul Church/ ~: e" }/ e; D4 ~0 N" U
Points: None
! X; T% B0 u6 \6 ~& Q5 p# iExtra: Quite a hard battle.
: c* w1 _; D5 Z7 ^. D9 f0 n1 ~1 b
! _0 b- p/ E7 U9 s1 bWhen you wake up, you'll notice Agatha in front of you. Talk to her, and
* ]% d* f& b. i: Z5 `- qshe'll explain some things. However, soon enough you'll be attacked by/ t) I; ^* x2 A3 r! s' X9 d* O
statues. This is quite a hard battle (well, harder than the other, at least),0 R) r7 u$ [* P
so be prepared.6 T. r  F6 C6 c8 Y" X# z" k
( y( V. D4 N  T# P# D5 O% y8 f
Once this is over, Markus will wake you up. Explain him some things. He
+ W9 n+ X& F9 G( Z* X- W3 {. Ethinks you're really berserk now, and Lucas is sure he is fine himself. What5 }0 o7 M3 X7 K) r9 B$ }
a family :'D
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------------------------------------------------------------------------------2 a3 g! Y& v; e4 V, D5 k
Soap, Blood & Clues                                                 [FH.04.27]
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3 j- C& c. ?! a% f8 \6 i7 b* A
Playable Characters: Carla, Tyler
& r) b3 [6 H% a1 gBonus Points: 10; w3 r1 [- D0 u. E5 T* l
Location: The Laundromat/ i1 ~2 l6 V$ X( e
Points: Look at wrist man (Carla) +5 Carla
* {3 t" g! ]( D9 G, a  ^3 a        Look at blood in corner (Carla) +5 Carla1 [' ~: O+ \. k6 B/ Y" Y& C' a8 S
        After doing both listed above (Carla) +5 Carla
4 _; g7 z/ G! K/ u, W7 B; C        Look at body man (Tyler) +5 Tyler. i* V: G- ~  A! U
        Look at body woman (Tyler) +5 Tyler
* t1 o" E: ]6 {9 P0 T        Look at telephone (Tyler) +5 Tyler
' j* W$ r$ S" G$ w& A+ \+ UExtra: N/A
' Z% Z; ]% S$ L3 y9 f, }5 a7 y7 W; k3 q, j9 t8 P6 Z& u
Carla and Tyler arrive by car. Step outside, and walk towards the laundry.
4 P4 @4 w5 h2 a% l( \Carla will tell Tyler to go in. Walk a bit forward, and Carla will talk with
  n( l; P7 p8 k% q4 a# u9 uthe police. Ask what you want, and go inside. 6 l, S) Q; X# j' @* [' p1 V
* ]( a4 S) v( W; i
Let Carla look at the man, and at the blood in the corner (near a case). Be! B' t7 R+ S  H( i: u# K+ i
sure to pick up the 10 bonus points. Let Tyler look at the man, woman and
. w3 ^) m/ o' k- Q0 i1 c, Utelephone. When this is done, you can leave.
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------------------------------------------------------------------------------7 L: U: [3 v6 U' X& `5 ?
The Fugitive                                                        [FH.04.28]
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' ?$ _4 j0 f  K( v: s4 ?" U! U* lPlayable Characters: Lucas
! U- u" M. h# uBonus Points: None0 i1 o) e0 U- @& p8 j
Location: Tiffany's Apartment
9 w/ S- c4 u$ G' |Points: Lay down on bed +10
  t- {, }" p1 ^+ O; q+ W% L        Eat food (possible twice, but different pieces) +5
) k( E2 m8 p# |( X5 |: {' B: G        Drink +5
* Z0 E% r/ s1 m& a; _9 M        TV +5' _7 T& r$ `5 y. c
        Not found by Tyler +10
* i. a0 H$ G4 H: Z1 }1 V        Looking at homeless guy -5
8 h. K2 [. X, K  ]! k        Looking at raven -5# O1 c% p' |, ]/ a4 Z  Y
        Fall down off pipe -10
! d+ J; c6 x; F, \9 m: I        Listening to messages on phone -20
3 z; J# F6 Q! ~" E+ q, oExtra: N/A; a1 I8 A- Z; R

7 g& M" N9 r$ p% L; r7 xWalk around the corner on the right, and straight ahead. Lucas will have a; q2 z9 N3 E: {& o5 Y
vision about cops, and decided it's better to take the other way; the way
) ?3 d& r* A; t8 z4 eof sneaking and climbing.; X6 B% R+ r0 O) B, i0 ?3 T
. @' V  z2 H% w4 _
Find a fence nearby, and climb over it. Also climb over the next one. There
, |* O6 X& U' s0 ?are police standing around here. Watch them in your upper right corner of' _9 j2 j2 T3 d- x5 g# a
the screen, and wait till they aren't looking your way. When this happens,
! B8 n  q, a* ]: otry your luck by running to the other side.
) I+ q0 ^2 S6 z& H% c( n' w$ u. U. H" p" G' q8 |0 v. _
You need to climb the pipe here. Once up, walk over the small path. From time
7 ~" S# q2 o+ Ito time you'll need to do a little button-pushing. Once you reached the other
+ T4 t* k$ f( w& }+ Iside, climb down the pipe.
& E0 o; [0 y' p' E( V+ N0 V1 d/ d# O3 }0 ~( p" I1 r# p
The window to Tiffany's bedroom is closed, so find the brick, and open it that
7 N. V% K0 y* ^& Zway. Enter the apartment. If you feel less violent, you can also force it
5 g  P) ?4 \) o! ~/ Y' [open. It doesn't matter all that much." ]9 v( o9 N+ q4 q; a
7 x5 @- I- t. f- M* v  O3 I! H, z
Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll1 `( I$ a5 R  |- u$ N9 y) b, W2 m5 V
be able to get a vision of Tyler looking under the bed with some button
% J, z& B6 l5 a/ |) H6 kpressing at the right time. Might as well go for it, right? ;p In the# P9 X) }/ @: J
kitchen is food (fridge and cupboard) and a drink. Watch some TV, and then% m4 z; M# ^1 H
walk to her bathroom. You can find an extra life here by walking around. The, [( h( z1 ^, c! `; n
problem is you can't see it. Well not a real problem, but you know what I: d1 B1 x2 R, E
mean.
) ?+ v8 S, z. J5 L0 S# Y- n- J2 ~3 M7 k
Sooner or later Tiffany will come home. Talk with her, and explain what's& O6 j) p! e% r# E9 Z" S5 D7 g" i- \$ l
going on. The police will ring, and you need to hide. Hide in the closet in
/ |  ~# F/ n  W# o3 c) \/ athe living room. You need to press buttons again in order to keep Tyler off
) R% e& _$ D1 t% syour back. Nothing hard, really.  P# a5 G4 B/ u3 A; V" |- r
, Y. B/ X: `5 t* c
------------------------------------------------------------------------------
6 u! D# U) ~* a& `Janos                                                               [FH.04.29]
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& b) r3 L, T" H2 c8 }! G; }Playable Characters: Carla$ [" d9 d5 l1 z+ }8 q
Bonus Points: None
. \8 p7 c! e" OLocation: Bellevue Asylum
% }. s) J& J5 o* k, S% LPoints: Once you are inside +106 M; I1 G7 F. @, E' \
        Telling Janos he's not sick +105 m& F! ?# G+ h6 q! l) ^
        Cells open -20
* G) b: o2 p) S* \7 z* CExtra: Oh boy, the breathing-thing again...
% W( r" O" h9 e$ E& H2 j+ F9 s! Z8 R4 I6 Z0 a9 T
Barney will tell you you can visit Janos. Aren't you looking forward to it?
5 c' Q- w0 p3 xFind the guy who'll show you his cell. Once inside, talk with Janos a bit to, [! B) G6 i. W1 C/ H
get more information about the whole deal of murderers. Once you are done,
/ h6 ?) J! W) U/ Jlook at the walls for fun, and then talk with the assistant outside. . X& s1 s# G$ C% e' D6 R0 F
$ G& q6 o/ d! r5 I: r4 ^) T
He wants to show you back, but the power gets cut off, and he gets killed
" _; O- {; D) n4 I* ~) m* p3 pby some maniac. What you need to do is move when you get the opportunity. : j1 a3 S5 a; }4 O) Q0 l
Don't stop walking, and find your way back to Barney. You also need to be
, U3 L% B+ b9 fsure you breath is under control. When Carla says there is someone near, stop
1 O$ B/ B5 u9 T/ I& a4 _, i! Ewalking (she'll also stop breathing) until she says it's safe.
0 D2 o. q6 [$ X: e+ r! N) t+ u8 ^% u3 ]: I2 R. ?1 T* M% l6 p
At the end, she'll be surrounded my maniacs. Run to the big glass door, and
5 X8 X( J; q' G7 k% u5 E) i$ b: Fyou'll be saved.
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Meeting Kuriakin                                                    [FH.04.30]
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- j- z& u1 `3 L- Y% p/ w5 r" c( R* ?% K$ v$ e1 X2 f7 t/ Z
Playable Characters: Lucas
! a9 W5 H1 e# _- f  _5 ]Bonus Points: 5
3 @! d. O/ z) D- @+ r8 H. @: yLocation: Museum3 a6 [5 }* {/ @. B& U/ u
Points: None
7 a  r8 ~4 p( k" LExtra: N/A
2 s/ Y, B/ r5 v5 f* t% J# R- t$ `/ _* a- l
You are a journalist now, who has an appointment with the prof. Before you1 P8 x8 B( F( [# P" W" m
talk to him, find the bonus points in a corner somewhere. You can also look
  P5 s4 ~. V4 ^" V; c  Xat the various things, but it has no real use.
8 m4 R5 L8 O& `5 k7 Q6 j; T9 |) O
' e$ [; }4 @$ F( hTalk with the prof, and he'll ask for what paper you write. Tell him you$ @/ f$ `2 A; L) o4 }1 Y
write for the NY Times, and he'll accept that as an answer. Ask him some 8 t; l6 S4 C3 n
things you like, so you get to know about the dark things that are behind
9 v& a8 y8 M; [% _your behaviour. The prof will ask you who you really are. Tell what you want.& S8 q! V2 L, v) A8 q1 ?% _5 g" s5 p
He knows you are the guy they seek, and tells you to escape through the * Y6 w8 k! r' T" d5 {! U( c4 x
employee exit. Do so.
0 q: h# ?5 U/ T, D! g" ~! ~2 s5 V: m, [3 e! I5 t) ~+ z
When you arrive at the parking lot, a few cars will try to hit you. It's
9 c5 `$ Q. S' a  f: v9 a4 ^8 Dtime for some good old button smashing.1 w% r! x4 a9 ~* i+ t9 h6 C" x

. r  a9 }) c, {6 D4 X! r------------------------------------------------------------------------------
3 [( j, P, \$ E. F; J" T7 nMyan Secrets                                                        [FH.04.31]( h4 O6 {- I' ?5 o) @8 G8 ^
------------------------------------------------------------------------------
) t' T/ h+ B% M5 I. j. w0 u
4 r. x8 J6 [! z, u. S& b+ Z( z- ]Playable Characters: Lucas
' _+ d) u7 L3 \Bonus Points: None
' \9 X: Z& u4 x; y: @2 a" r7 G0 NLocation: Unknown Place
3 q, K* k/ g4 N$ D3 lPoints: None  ?- y4 F) |. ?$ p" c6 J/ p4 Y
Extra: N/A7 |1 |0 a5 L' B9 |# P
. L0 M0 ^) Q) o9 S+ x# r% m
The Myan guy will tell you it's time to die and explain some things here and
% {' h8 X$ i- R% j, {, v# Lthere. Notice how he tells you he'll probably see you in the Other World. 6 U' H+ H" ~5 }: L8 Q. j2 p
Could this be the evil guy?
/ e* v1 h3 y' C5 h7 A. e
$ h. s4 A8 J( |" z- qAt the end of the conversation, he'll summon some kind of black beast. Play 6 ^8 }7 d" M' \" z* e9 W( ?7 W
the button-pressing game to avoid it. When you trip, he'll suddenly freeze
# Q' `9 m9 R! iand Agatha will show up. She'll tell you you need to find a pure young girl & r& g  W8 D# K3 H6 G6 e6 w
that they want to sacrifice.
/ y6 b# L( C: t/ }
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$ W+ V, t7 q6 H! BThe Clan                                                            [FH.04.32]' l* i' r6 y# _$ v5 b
------------------------------------------------------------------------------9 z% A1 B  S& J

$ S( w! n. `7 T; H% [Playable Characters: Evil man
, |0 I/ i2 K( A; t/ t, qBonus Points: None& w% T1 S- c/ D, O
Location: Unknown Place% k; Y. h6 O$ l5 ^# a6 |: K
Points: None' z  i; j; ]7 O' q. Q
Extra: N/A
; c% a( A) ]; x$ V
( A& n- F6 c& ^" y9 j/ aLucas is twisting in bed, while he has another vision. All you need to do is6 V; D6 f8 \* g# d
play the button-pressing game at a very slow pace. Nothing hard.
, F- R6 C+ a1 d9 |* {$ D) ?
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Danger & Obliquity                                                  [FH.04.33]
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8 W. Q  ]$ ?4 Z1 D" l- u7 ?: Z, o4 x. d& P
Playable Characters: Lucas, Carla, Markus) c2 H$ D. }- m6 \
Bonus Points: None
9 D, Y7 F0 d& W) w) X2 j" g" ?1 rLocation: Sleazy Hotel$ _' t. G) \7 [3 ]
Points: Walking up stairs (Carla) +30 Carla
5 M& r1 p0 ?* l* |& V& _% D! \        Door closed (Markus) +30 Lucas+ d. u5 h( L. n- i5 ~$ c: Q$ K" z
        Clara and Tyler didn't find you +20 Lucas( Q' k& C: s9 a/ u% O! W2 x
        Lucas not found (Carla) -30 Carla% ?3 x! x! ^; v" M
        Waking up (Lucas) -10 Lucas
( ~7 s7 L* a, f6 A        Markus killed (Lucas) -60 Lucas
8 w* A" y  A7 f; Y        Picking up telephone (Lucas) -20 Lucas9 P) {. D, [% U1 q6 B
Extra: Best part of the game, if you ask me.$ U4 X: l* }& `' G* F" S
9 I! x/ ]$ [+ `" _: Y' k
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler" x1 U, J6 K& J9 ]
walking up the stairs, and go back to Lucas again. This part is very $ {) P! J3 ?- r, Y( y/ K0 t
interesting; you'll see three screens. One for Lucas, one for Clara & Tyler   ?" Q. r5 T3 U# T
and one for Markus.
; o3 A. M. s0 S5 \4 V9 L; z" G3 j4 y7 H. \# E* D- p: @9 ^( U" @7 s
Stand up, and walk to the phone. Use it to give Markus a call. You now control
' S3 ]$ K& y3 y3 j4 v7 xMarkus. Make him pick up the telephone (the other one will kill him). Run to$ h# Q# f1 G# a7 v: c/ w
the door left of Markus, and open it. Inside, pick up the phone.
8 w9 b3 F2 C: N" q+ _# k; S5 p  B
Back to Lucas again. Let him tell him there is no time. With Markus, you need+ `' Z' j; r* J; ]
to lock the door you came from. Lucas will tell Markus to call the cops, and, Q- O* j- i& K% h3 o- G
wait. So much for that.: D$ f# z# C) w2 f* t

- T9 x9 w1 d1 h! y; DYou're now in control of Clara & Tyler. Walk up the Tyler, and open the door) z: H( m1 {& K2 }  g  q
next to him. Oops, wrong room. If you have the American version, you will
5 X0 d- D4 U6 Q8 S7 k, Aprobably see no nude. Viva la Europe ;)
3 M8 Q  D' ?- j5 J; [; M
2 q& \3 {6 S: z* r( L% Q7 hAt the end of the hall is the real room, but Lucas is gone. When they leave,
' p8 Z( _  l; Yhe appears again. However he got up there, it sure was a nice trick. Pick up# {* [" n# a2 Z9 b8 B
the phone to find out Tiffany has been kidnapped.: k4 k; }, @" d* W' y: P

" a' N- l+ d/ i------------------------------------------------------------------------------0 C) Z, A9 B- G% i
Fate on Russian Hills                                               [FH.04.34]3 R. Q5 O! a- L8 d' _
------------------------------------------------------------------------------
, M2 A0 L! N0 P. v" d
! L! d! G  c4 V! Z! F2 rPlayable Characters: Lucas
9 z3 }8 V4 v4 I+ f) d+ o+ Q) tBonus Points: None% X4 x& w6 G0 R2 u
Location: The Fun Fair
  K# m& M  P9 [) _Points: Save Tiffany +20
. r- b/ U% I1 E7 Y        Fall down -750 H2 r' P% ~' s' U
Extra: N/A        5 A7 [% s$ A; _: c, U

) r' J$ q! S) V" `Notice the homeless guy who sits in front of you. Also notice how the black0 s. G. |) X- Z4 x1 T, y7 q
raven shows you the way. Follow it, and you'll end up near a rollercoaster.- H$ l+ }( H, ]2 n1 \8 L% x8 F
Enter the cabin, and active the thing. Enter the train, and put the safety
/ Z/ Q) G6 s9 @) a& o" Qrail down. You'll go up.
9 Y8 b2 u) `9 g. ?. ?( f7 P8 }: ]3 I2 v3 k0 F: E
Step out, and head towards Tiffany. You need to press left or right, and keep
( X, y" T0 F! `Lucas in balance. It's a bit like Tony Hawk, really. When you reach the
" P/ P9 Y/ A6 c2 H) \" oother side, free Tiffany. The evil man will show up, and you'll both fall
5 f: }' D! y+ o7 Cdown.
+ [4 o; I. F$ h4 K9 o: `/ B! w1 g
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. \. ?/ Q4 x0 }! H- o& ?Child's Play                                                        [FH.04.35]% O& ], f- y; c3 @
------------------------------------------------------------------------------4 w' U- D/ D; Q6 H( E( U

. X. i& c( n- ]# n1 d5 ePlayable Characters: Lucas (Kid), Markus (Kid)
* g% j  a8 Y' @# O6 x/ lBonus Points: None
1 |7 k, t! ?& {: R' ~Location: Unknown Place7 j& L2 q) L+ l9 P- A7 L5 E
Points: None- L2 Z1 j% _% \: m! l7 X
Extra: It doesn't even matter if Markus gets spotted when you control Lucas.
7 I! k/ O1 E. y0 i8 E: H8 x. Y1 J       Expected a bit more, but well...
' ?7 x# T8 v! }. F! w8 K' T+ y+ |* I4 p! a# B
Another one of those sneaking levels. Wake up yourself, and then wake up
% P8 L( t) S8 R6 u) wMarkus. Leave through the window - it's time to go on an adventure.
# S3 G3 v- l+ F* P7 ]! Q# L: H( I  z: g2 f
You don't need to worry about soldiers really much right here, but stay out
: r" ~" u  S' x: aof the lights. Follow the path that's on your mini-map. After a short while,
3 {- ~0 j5 R9 A. C& S/ }+ iafter you passed a car, a soldier will come your way. Go back to the car, and5 w3 Q: J4 ^  ^9 \8 [# j# H, p3 ]
hide behind it until the soldier is gone.) t2 l5 e; c( e; w7 A! u1 }

2 O/ ^9 g' h$ A! E( M: tContinue your way, and Lucas and Markus will split up. Let Lucas go back a
3 G+ A1 t- J; q- Y- t+ X8 Q. bbit, until you see an exclamation mark as action. Do this, and the guard will+ j. B7 E/ n  e6 W3 c* @( C) o
turn around. Let Markus run by, and then let Lucas go. You'll end up at a
7 [# j7 t" \9 y  {place with another guard, and a pole.) P, h, E1 `) @5 l* `

4 Z' V. ]8 l0 x: tMarkus will say he'll go around he back and distract the guards, so you can3 V. k% @* G! p: ]; v3 z' m
climb the pole. Let Markus go around, and kick the barrel. Then let Lucas 5 f1 g0 A, g3 B8 ^" |
climb the pole. Go to the other side, but watch out for the lights. When you
6 H, y5 B# E. |! h: c+ E8 Sreached the other side, go down, and walk to the door (look on your mini-map).$ |8 ~. U' H" P2 I
9 n# y- {8 A+ w/ f5 S- g# f8 M' }
Inside, you'll find something, but you won't know what =p8 }; ~2 F& @7 p+ H# c# k

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Checkmate!                                                          [FH.04.36]
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& W7 E& O* f" p3 oPlayable Characters: None, v. [) H) M. h( [8 x) @4 U
Bonus Points: None+ n9 e  T( b0 y, A3 N
Location: Unknown Place. y3 n4 `# W5 V: a) i: S6 j9 \
Points: None: U) a: ^, @+ h; P* ]4 y" v
Extra: N/A: H0 e/ u, a$ R8 I. E7 d
* l) N9 I5 ]  X# ]
Simply press the right buttons at the right time, to hear the short . w/ d/ B- C. Q8 a+ c7 z
conversation between the evil man and the other weird guys. He thinks Lucas" `( b; C. \  G1 Z3 G
is dead., B3 |$ h9 w/ p  H: H1 |) g  d

1 z! _) K- q0 I) z4 s; M2 ]" N------------------------------------------------------------------------------  n" T; ~) }( z+ @
The Pact                                                            [FH.04.37]
7 S* j1 M. F1 ]2 u------------------------------------------------------------------------------8 ^' r0 T3 e8 P+ T( S# n

& o! [: K/ F- A5 C* wPlayable Characters: Carla
: }9 A5 q3 J6 m% M! YBonus Points: None
) w9 x( h; w# E4 e2 ~' lLocation: Cemetery
  V, h. a, u8 zPoints: Trust Carla (Lucas) +10 Lucas6 ~+ }/ h8 A( M/ ^& H0 x3 h
        Work together +10 Lucas, +20 Carla
6 n$ J# C! v$ KExtra: N/A' h2 U4 g3 [9 U  B. d/ T
, _. F1 X# ^6 H  y, c# y' ^6 H' i$ ^
Walk to the grave with the flowers with Carla. Look at it, and suddenly
7 ?! Y, I. k7 [1 y: JLucas will show up. Let Lucas tell Carla what's going on, and make them work' q( c  ~; N4 i7 K& d
together on this case. Easy as that.
* V0 |4 ?% y* @+ j. y+ v( j1 b( y% l* w0 D' u
------------------------------------------------------------------------------, m! z4 S. D1 k
Jade                                                                [FH.04.38]) V+ l9 o( u* s, M; \+ B, r1 _
------------------------------------------------------------------------------. o" w9 c3 A& ?& j. i' U# f# G

8 t* a$ e8 s1 L) V/ D/ HPlayable Characters: None
; u% D, G3 A6 c7 N; jBonus Points: None2 Q1 l% ^% L4 v1 n5 H6 ]/ A3 S) S
Location: Unknown Place/ \  A; N( p( D1 q
Points: None
6 K' _9 u$ B: B' ~" x/ _5 k8 NExtra: N/A
7 ?2 k& w! e. i; _8 y2 u0 D5 b
Not a long part, at all. Just press the buttons, and you'll find out where! q0 N& b8 R0 X- I) {3 B1 u
the girl is.2 A) O0 a8 h% c2 ?% ^

+ _3 I4 t$ Y* T9 R------------------------------------------------------------------------------. ]0 \" d  N- F# f
Frozen to the Bone                                                  [FH.04.39]
4 w% N, S$ V! ~, P$ D------------------------------------------------------------------------------" i0 C( L# @. O1 Y" E
. y5 m2 X3 s. W1 }7 E/ F% G3 d' b
Playable Characters: Carla, Tyler2 i) Z5 ~+ `: a" r' c8 g( v
Bonus Points: None
2 ]1 Q8 Q( R* dLocation: Police Station  ]+ A! e, Z/ V- c
Points: Admit you keep something behind (Carla) +10 Carla8 ?% ?8 p2 u1 \# o1 x3 D
        Stay with the police (Tyler) -85 Tyler
% T* K+ L! {1 {9 n4 b$ K7 J8 H        Leave the police (Tyler) +20
8 Y% q/ B6 e8 b! |; qExtra: N/A* S: q0 L8 P+ D1 B
2 k. t, V: ^  |
Carla and Tyler are listening to the radio, but it's the same old, so Tyler
" d8 z) \; g  W2 l/ Dturns the thing off. He'll ask Carla if she's been keeping something behind.
) D" z) W5 F; ^6 A0 ]After that, Sam will arrive, and you'll take control of Tyler.
. Z2 r  O  W& F# q/ i8 z# i
+ P" `1 @" t6 ]% u/ U; QWalk to her, and she'll ask you to come with her. I don't know if it really
# x7 t$ M  e5 ]7 y9 ematters what you do, really. Either way, make your decision.. N3 `3 ^$ Z) [: [# C
$ u; y% G; \2 X8 F: Q
------------------------------------------------------------------------------3 C; N! I+ z6 L% q2 h) u  ^
Where is Jade?                                                      [FH.04.40]+ q+ H  d. M" h0 b
------------------------------------------------------------------------------8 `9 c3 R- c" G2 G5 G, t3 {
0 r; }; Z& x: A& q0 W. g
Playable Characters: Lucas
- v' y8 R/ h9 k6 M. v3 kBonus Points: None: W4 Q- b- H  E1 S. r7 T- e" r4 \* s
Location: The Orphanage
+ D( a6 s& g6 b$ D3 GPoints: Get the girl +10
! b" I0 @1 W+ o' H        Keep girl +10" U. [+ u& h8 S
        Give girl -10
* M$ W1 G. f7 v; }" B, JExtra: N/A4 M- D: v' `5 R( G# q
; U7 T2 r9 K6 }8 X) q+ r
Carla will drive Lucas to the orphanage. Step out of the car, and walk inside.
* H! s8 w/ X) s: {You'll ignore the nun, and enter a hall. At the end of it, take the left door,
6 B8 ?! H  P' F) f+ Qand you'll find the girl. Pick her up.
8 Y) j& F9 t1 C" j# ]# X4 f7 Z5 M7 W' U) x
At the same time, the evil man will walk into the orphanage. Leave the room,- X% Y( S) j/ i
and run to the fire escape.
; Q' C3 ]: X$ x% S. I
9 }+ i& g; \3 @You'll end up at the roof. It's time for a fight, so get ready. When you think/ j9 n7 d# N/ |' i
you beat him, there is still stuff to do. You need to run for the police, and9 [+ \" F0 _5 w7 I) P; t4 E! o
when you succeed, you'll hide in a small room.
+ o; ?  w* Y- B* E! t% t: }
2 t5 i: F* j/ g% o6 t; XAgatha will be there, but you'll soon enough find out that it's not Agatha,4 `  g) t; y' z# F# k9 D
and she has never been Agatha. Don't give the child, and protect yourself from2 S( V# I7 v: L/ m; i$ D; |. n
the attack. You'll run away, and follow a homeless guy, together with Carla.
. h  r/ W' `! Y7 n) m, }- E7 ]  v) O% Z2 v9 p2 j
------------------------------------------------------------------------------
- p, I" B% c7 P3 \: |Bogart                                                              [FH.04.41]# N* S& s/ t0 u/ M3 F0 P
------------------------------------------------------------------------------0 ~! R. ]5 x/ z( ~" z. A
! g0 {" v! j) P0 m  L- ?
Playable Characters: Lucas, Carla9 I9 }* }1 b* x, g0 a' i
Bonus Points: 20
1 F5 z% D; d$ u$ o* ALocation: Underground Secret Base0 f$ N6 T. Z8 ]& ^
Points: See Markus (Lucas) +10 Lucas
) F7 D' V; ?+ @" m/ `        Have sex +10 Lucas, +20 Carla  q# {" L) C' I  M! w2 j0 u1 h/ P
        Use fire (Carla) +10 Carla
8 Y7 B8 [/ \: G  b- x        Listen to the radio (Carla) -5 Carla
1 a' R# M+ r! @' |  K: q5 x) wExtra: One life to be found
. E; Z2 I( `7 e; N8 Q& o5 a8 Q5 F/ U
1 P8 A6 k1 P2 Z: D9 kFollow the homeless rasta-man, and you'll end up at some kind of secret* b. U& ?$ ~9 ]8 X3 }( R
underground base. You'll see Markus, and you'll be a happy man. Then talk to& V/ }$ W! l- ^$ \
the homeless guy who you saw in the beginning of the game, in the alley. He'll) h2 g; |9 ?7 q" ?
explain things to you.
# n" m& e- x  n! I; y% i) x2 Y8 |
Lucas will go to sleep, and Carla will be left behind. Stand up, and walk
8 p) R, E  E# ^: R( u" R( B& z3 ~to the radio at the end of the tunnel. You'll need batteries and an attena
0 }: l4 A) ?( g" {$ d. A4 Lin order to make it work. Walk into the trains to find a life, and batteries.
' a- U! c/ s# f- P+ B2 R- yWalk back to where you came from (the elevator) to find 20 bonus points. Then: a* c, u6 o, ]5 x/ J
walk back up the platform and find the attena. Use both things at the radio8 ~" M  }+ D3 h
and listen to it.
( u$ K8 Q- U) _* M' ]0 G9 K9 I$ l! X: u1 U$ S1 C8 B
Not really cheering you up? Go into the first train, and lay down on bed with
  i/ P: J% ]3 y& nLucas. You'll have sex. Woohoo!! U- v/ M% d3 U3 p- G9 q$ _

$ F5 |: h, B: @/ `  T9 m------------------------------------------------------------------------------7 \7 O/ P* Q' Z3 ]1 E4 ]* D
Revelation                                                          [FH.04.42]
0 m* U2 V1 F4 \' b. ?0 A0 K( x------------------------------------------------------------------------------
7 E- `! J) ?2 A
8 J/ o4 p, S" \. Q  X6 \! T- \$ @/ SPlayable Characters: Lucas (Kid)
0 s( h( @( r" D" KBonus Points: None
3 \6 _8 o  Y6 ?$ T8 xLocation: Wishita Military Base
+ ]9 v8 W8 X# d& `) h; VPoints: None* E$ H$ V" _/ d/ K( c, c
Extra: N/A
; [0 J6 W: d6 m5 S7 _* q" P' R) W2 Y+ f6 R. b+ F$ ?  n  Q
Get out of bed, and open the door. Then on the hallway, listen what your
4 O, U+ X6 X% @, t8 j' hparents are talking about. Your mother was near the artifact when you were in
  `* G9 G% _% nher womb, and you got some kind of weird radiation. That's why you're able to
2 F' D+ U# \+ j% t+ m3 J0 Z& C$ lhave all those visions etc. Your father will open the door, and he isn't happy; Y, k8 p$ i' h% s
about it.% d+ m" B, H, s

" E; F  L0 s3 B+ \# V------------------------------------------------------------------------------
1 V0 v3 b; _/ _0 j& X" a" NFinal Countdown                                                     [FH.04.43]. z# Z9 {/ S9 |, ^
------------------------------------------------------------------------------9 j0 K$ ]8 V& w; I
( n) w$ H: k9 z, i& G2 u3 r/ S) O4 L
Playable Characters: Lucas, Carla (not always, depends on the way you play); N( w' h+ X  K8 J" b
Bonus Points: None/ O+ T" _5 A- b7 o: F, p
Location: Wishita Military Base2 k- a2 S; `% H) F( p  p
Points: None' \8 Z$ W3 l; L
Extra: N/A6 A* I, C# {# q& H) Z  F( I% {
" ]- @  ^! G% ?& [0 b  ~
The final countdown, eh? Lucas and Carla arrive, and after some talking, you
$ n& L" b1 z' d' S, w) fcan move Lucas. You just need to hit the buttons and get Lucas to the door.; C5 R! O- Q: l3 Z" t; O
Open the door, and head inside. You'll end up in a big room, with the
" C7 I1 ^* N+ b* {0 fartifact.$ a2 @$ i( j4 K- J( ~( D
) @1 e: W* \- b) y  O9 E. c$ \
Ending 1 (Good):
2 t) p6 m3 {' Q/ ]) D% C9 h- P! K: [1 [* n, J1 l
The man of the Orange Clan wants to fight you. Fine then. This battle isn't( r! z# |/ E# P- T: C
hard. You just need to defend yourself against his attacks, and charge your
6 R% q0 |5 b1 {" Down attack. When your bar is completely filled, you'll attack and the man
4 J8 w, G5 D: u2 ~7 @3 ]0 _0 }will fall into the artifact. So much for that.$ d3 x. z8 ~+ M" e- w

% E+ q( H9 o4 a( f0 ^One of the military guys will shoot you, so be sure to avoid it. After that
0 X" u2 D' i9 y; N: R6 j$ F) bit's time to battle the Purple Clan. Just defend yourself, and Lucas will do
: \) {1 m: X: @$ r5 M5 _& B. Sthe rest. Once this is done, put the girl on the artifact to end it all.5 k* |- C8 _: x; q. k% `
Carla will come in, and everyone is happy.% R6 N, Z6 M6 M5 ]

& v  L! }/ L; I! d+ i/ `( N/ e$ T6 lEnding 2 (Bad):8 r" F2 J1 {. q2 W# x$ A8 D
  I- k& ?& X3 Y  y5 n
The man of the Orange Clan wants to fight you. Fine then. This battle isn't) F# [3 u, B7 ^3 g* [% F/ z5 ~
hard. You just need to defend yourself against his attacks, and charge your
" \8 W: g$ s/ b  v" I" m# W) H! rown attack. When your bar is completely filled, you'll attack and the man" w1 u2 V% m0 o8 M4 S, V3 v- n3 A
will fall into the artifact. So much for that.
, h. ~* }" v; M5 K9 j0 c. M' s- J, u( E: d6 P
One of the military guys will shoot you, so be sure to avoid it. After that7 \  P' R0 M- s! Z/ q
it's time to battle the Purple Clan. Lose, and that's the end.. k, ?. J; @3 ]8 T7 e$ L6 [

" V, |# z5 O) |8 J: u; `' T) F/ SEnding 3 (Bad):9 Q- A& m  U- a# Y$ u

5 W$ g, a5 X! GThe man of the Orange Clan wants to fight you. Lose from him, and you'll
, v4 H, B6 G5 |$ I: i( Jcontrol Carla. Let Carla fight the Oracle, but fail too./ n! e7 X' v+ l' T& F0 T
6 @- z1 p- x% E6 [# x) I# ~: l9 G
------------------------------------------------------------------------------
1 a1 z8 q( n- k* h# REpilogue                                                            [FH.04.44]
; B# I. u6 t5 l; @7 v------------------------------------------------------------------------------
1 P5 n' \+ m" V- i0 H* A/ Q2 h. P2 r) ~4 s5 k* `; T
Playable Characters: None
: [& @1 S) T1 C, ?, |Bonus Points: 200
* W/ J# q& j& J1 U- R8 SLocation: Somewhere on Earth
  k: x% E$ a' u# t. E2 oPoints: None
7 A9 z# k  Z' y) P! u% kExtra: N/A
7 X1 E" T6 \2 e+ `* N
; Z1 _$ V8 U* s1 Y( HJust sit back and watch the ending. Good job on beating the game, sir. At the
* A; F1 P- Y; xend you'll get 200 bonus points.
8 b- p. ?5 W7 u" @
4 r2 K5 z# J; z; C( R==============================================================================1 a. S: {3 d- M  B2 b
FAQ                                                                 [FH.05.01]# X3 t: R+ ^- w8 g+ h
==============================================================================
; C3 W6 V  A2 `6 d4 a7 X5 D4 p
6 L& Z8 r: M, H* qQ: What's up with the sudden love between Lucas and Carla?
- f, G5 R! l* V5 U7 ~  g9 F5 ]A: In an interview, David Cage said it looked nice on paper, but didn't, h; B& ^  L9 ^  B; {9 j$ K0 i
   work out that well in the game. Better luck next time.
, G9 V; @- a! e; P( Y* v9 S% g) }. `& T% O- u
Q: How can Carla get pregnant when Lucas is dead?
4 \  ]$ d$ A" ~# k% f3 V5 \. x. rA: He was resurrected by the Chroma, and it left him with some... abilities.& Q- J4 R) l" x/ p0 f( U" r

. Z$ G4 [: f. ?Q: Will there be a Fahrenheit 2?( g; C4 D6 L' r' ~+ i
A: The company is working on a new game, but that's all they say about it
! i; K4 |0 b9 v: W; z6 i   for now.: b1 g1 I1 s' ]* ]* Z

/ `% m2 k6 _5 v# V, `9 Z4 hQ: What's up with the raven that follows you everywhere?
1 F& O( b5 ]; U: uA: The AI follows you through the raven. From the beginning, till the end.
7 v' y0 A! G" C
4 ?7 e& t; }8 Y2 P. OQ: I keep losing those "press left-and-right-quick sequences", why?
; ~3 b' I" d; Z7 ?A: Don't start hitting the buttons until the real bar appears.
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一笑至知 该用户已被删除
板凳
发表于 2005-10-9 23:31 | 只看该作者
不错呀, 谢谢了, 在游侠那里已经有一篇中文攻略, 而且比这篇更详细的说.....
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地板
发表于 2005-10-9 23:33 | 只看该作者
请问donatino朋友, 这篇攻略转载自哪里的呀? 原作者是谁呢?
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5#
发表于 2005-10-12 20:31 | 只看该作者
He was resurrected by the Chroma, and it left him with some... abilities.
, Q4 w3 ~& f3 S
) g& _; H1 C3 ^% ^强啊
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一笑至知 该用户已被删除
6#
发表于 2005-10-12 23:52 | 只看该作者
Chromatic Sperm? Huh?. ~/ \6 P! H9 e

: l, O, |7 ^. o  W2 L0 wMaybe a new way we can take adventage in  test-tub-baby in modern Medicine....
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