------------------------------------------------------------------------------
8 V; a4 c/ j" s# s8 UFace Off [FH.04.20]
9 }9 o3 G. a! Y. q2 O# h0 K. ?7 Q------------------------------------------------------------------------------
2 L" J0 m1 E2 {8 G2 [# o7 }& O" @! M% m6 J- q
Playable Characters: Lucas, Carla
# G8 x/ `; c/ T' j) R* MBonus Points: None
% w+ ^% Z; J. @! _Location: Naser & Jones Bank5 A; q! i0 b$ X
Points: Find pen (Carla) +5 Carla% a6 M& G8 ]* ]4 R( `! w; Z
Find Shakespeare book (Carla) +5 Carla
" n! c7 z: h4 N# E Bugs from above (Lucas) -10 Lucas$ P* X1 T+ {" B0 F9 P
Big bug in room (Lucas) -20 Lucas
/ m/ P9 H) n$ [/ s) c: X ` G! |4 f! e Another big bun in the room (Lucas) -20 Lucas: z3 r* V7 V g' e. g/ p/ A- F! c
Extra: N/A
, O9 m8 f' w% ?+ t
+ Z! Q& ?+ [- ~# ` c, LLucas is working, but has a vision of Carla stepping into the room. He needs
( g% G: Q5 T' \5 J7 Q& Jto hide some stuff, and fast. Pick up the form next to you (step out of your
4 o# `: B5 g# t) `6 r3 dchair first, obviously), and hide it. Also hide the Shakespeare book. That's* f. N, ~: ?: @, i
all you can do for now.
9 f3 ]0 C. b2 m# P9 n1 N/ v8 S7 F- X- b) Z! [
Carla will enter, and ask some questions. Lucas will do some very weird stuff
6 d) `/ M1 G" f; m1 }; hbecause he's seeing things again, and after a while he'll ask if he can go to
, X* v* V$ \, l A4 o; K0 \the toilet real quick.
9 a a1 e4 {& S, P# `. B$ l# f( [# I2 L; p5 @3 @& a6 ~* O
You'll switch to Carla. Let her pick up the pen on the desk, and the
- E" _ r/ E) C7 VShakespeare book (in a drawer). This is enough for her. Wait till Lucas , c2 i* n' I! m2 W# L6 {/ f$ l
return, and she'll leave.8 f( m. G/ C" {" i; \: d; ^
5 U& e+ V$ ^# `9 D------------------------------------------------------------------------------, a4 E* q" D' v5 L' ?8 a0 x
Back to Agatha [FH.04.21]! w- b: m+ V) h( N3 g, R9 ~
------------------------------------------------------------------------------; d- W! w& E3 M, W( y9 Q
6 [; ?" s! Q$ H8 u2 R3 d! D6 Y
Playable Characters: Lucas$ `+ W! @$ U3 ?9 j% E' e% r
Bonus Points: None
5 E9 L$ T+ S7 l& v( YLocation: Agatha's House! R) g. v" O/ U2 M2 L5 z; E. \' P
Points: Thinking of how it'll turn out +20
( H. w9 {5 {' T4 |# k+ K Looking at the dead body of Agatha -30
) C5 U# p; r: i- IExtra: N/A
m6 G5 D+ ~5 u! u3 v5 W3 b/ }( K# ?5 ~) W" P
Enter the house, and enter the living room. Agatha is dead, and someone called: O1 Q& n; B, Z: N* Q
the cops. Leave through the window, so they won't find you. The police will8 Q$ Y2 ^; H' G8 s
arrive, and find Agatha.& A: _" Q+ b! G
% g. s" u2 X( W9 Q" @- a) }Note you can find a key in the drawer where you found the bird seed, you can- ?) c8 N9 F" o, w4 L
use it to open one of the cages, and get a piece of old newspaper. You can
% I; ?4 \+ G* e* Aalso use a knife from the kitchen to open the cage." x* @! E# `/ {4 r
! h6 l. Y) o8 {: o. G$ |------------------------------------------------------------------------------
3 h; m& {) i+ v+ Y% }$ o( H0 BHappy Anniversary! [FH.04.22]! X' [/ y8 Q2 o" t8 H) }4 f5 |
------------------------------------------------------------------------------, x5 g2 h7 I( O E u1 g0 `
+ E- A4 N5 w( fPlayable Characters: Tyler, Carla) P0 x" i; _( m
Bonus Points: None
`, F* R, P$ O. G; LLocation: Tyler's Apartment
9 {/ I, H8 N, ~ e/ A/ ?& G3 |Points: Dance (Tyler) +30 Tyler) m; B' m7 z% F$ T
Use yoyo (Carla) +5 Carla& t8 O& Y/ }1 Q E; T' B% }
Find a link (Carla) +10 Carla
' k# _) I& u( [9 p Conclusion (Carla) +20 Carla: i, n. n6 D/ z" F! h
Tired (Carla) -20 Carla }1 r% }8 \" y- _$ c) f% t3 T7 b
Leave (Tyler) -20 Tyler# j0 d U* g1 g4 O9 ~7 r
Extra: N/A1 s3 B+ ^' }, @5 J/ G
$ F4 P4 _; }5 c( m' |4 ~& {! UTyler will get home, and Sam will tell him to turn on the oven, and put7 w) e j1 Y7 |7 u
champagne in glasses. You can find the champagne in the fridge. When you did% K5 M! R8 v7 Z5 u
both, Sam will walk in, in a black dress.
- K0 @3 t( y h1 [' q2 \9 O% u2 t7 @ d$ t5 H! K- P0 E. ?
Two years ago, Tyler met Sam, and Sam would like to dance. Turn the music on
) Y' Z7 A# U" u1 t$ G/ \6 r+ Q+ U- |(spin that shit, DJ), and dance with her.& p1 z+ ~9 |" u
( r0 @ R$ N E( q) u! ]( a0 `
Carla is working, while Tyler is about to get laid. Sometimes life is unfair,) ~: i7 _" W G' \8 S; r
isn't it? You need to link different objects with each other. Depending on
; i- p( @6 G( X4 W W; m5 qwhat you did in the game previously, some things may or may not work. These
. g% l( R2 b! S5 ~: Rshould always work, however;
; j6 u8 P# Y. @6 n9 p0 o
M/ Z$ [* T0 }1 S2 o% P# M* Link the pen you found in the bank with the list of fingerprints.# X% ?/ U4 Q( [& b4 v E6 h) u
* Link the two Shakespeare books with each other.3 J- H z4 @, ?# J
; d' g' Z1 m( mCarla will be sure that she found the killer now. Give Tyler a call. Let, y( ]0 m9 A; m; n3 o
Tyler pick up the phone, and leave the house. Sam isn't happy, but she. w! _, {4 T+ J( w: ?; K& C+ w
should stop whining.
% i! v+ p" @. ~2 M: y, E' e, X+ X8 i) ?6 W- s* s7 _% s z
------------------------------------------------------------------------------
$ a$ ?/ `% Y$ h I* l0 ZBloody Washing [FH.04.23]
2 V$ J; |) B0 n& J% x1 A D p------------------------------------------------------------------------------
5 ?% ~' D( B7 l8 ~$ ?
% {1 U+ _5 a3 O2 _: O6 }Playable Characters: None& p8 n! ], O/ [
Bonus Points: None9 D& x4 V6 F2 `, u* W; l1 ]
Location: Agatha's House, v ?- ?& |* C- C3 _' X$ c
Points: None; \# P* [6 e$ s0 u6 ~. n7 K, U/ k
Extra: N/A! I% _# \* B) H" T) p0 m s
; { D5 e" Q1 T" ?( I1 f9 L1 d1 o
Just watch the small movie. Lucas will have a vision about a murder in a5 Q s& |, M, R3 x2 D6 Q, r" i
laundromat.
6 `; J& u2 d V. ^' ~# b
2 ~# L. }5 B# j$ o8 {0 ?. a------------------------------------------------------------------------------: Q9 v7 h+ Y' v( H0 h. E. w
Confrontation [FH.04.24]
# v; p) ], V+ O# |: B3 W* L------------------------------------------------------------------------------% i) T9 @0 {$ {2 p- E& f
$ k; S, M3 x* V5 x; r2 d! ], p/ BPlayable Characters: Carla, Lucas
; s* c O9 n0 s: UBonus Points: None
- b# B+ c7 I3 XLocation: Lucas' Apartment
( z' n8 \: z {Points: Idea of arresting Lucas (Carla) +30 Carla
/ C0 S( I+ D0 ^4 I! u& a5 c, { Lucas isn't around (Carla) -20 Carla' V6 J" Q% K4 c% a
Extra: N/A
6 a6 |) C% N5 o1 H! l8 } J% V) K2 I' |: U5 k4 [: [9 x i1 j/ j. L; y
Carla and Tyler are going to frame Lucas. Or so they think. Let Carla open& o7 q, i; A1 R9 O! U/ ^
the door to the apartment. Now that looks nice, blood, candles... must have& }! O3 W! D$ G
been a wild party. Let Carla open both doors (to the bedroom and bathroom),$ }# D3 ?+ K% P9 L+ E' I1 ]4 @
and they'll find out that Lucas isn't around.
+ x2 _- U/ G6 O' D( L, V, B
( U8 q- }7 k9 {Lucas will just get home, but the cops will try to arrest him. It's time for8 g9 H: w- S3 r% X( L
a pretty lengthy action scene, where you kick the asses of several cops, fly0 q! Z: O% t' e+ i. u+ \
with a copter and escape.
: f2 t8 _2 h3 Z, T* Q" Z6 `
% I) w: a6 [' w------------------------------------------------------------------------------
" E$ B- ^" D9 X% Q- {Captain Jones is Really Upset [FH.04.25]
0 Z6 p# [9 u# A0 o7 }/ l------------------------------------------------------------------------------
1 E! t/ F0 w) U& V: F, n" o3 ?+ W
Playable Characters: Carla, Tyler
, b! t+ P( H1 H) V, UBonus Points: None5 t9 G- d. r6 U8 G8 x: @+ h& }
Location: Police Station
* a8 R( X% q6 v; V1 P' h/ \9 sPoints: Explain (Both) -5
* f/ [, W8 \) C# O" GExtra: N/A4 B2 V1 X0 w1 @" X1 K7 A2 c8 ~
. f4 k4 v4 s( `! j; B6 \Captain Jones is mad at you. Just let both do a bit of talking, so they don't! f; }2 R% H6 W6 U
lost too many points.
- v2 J: [2 x) c# W$ M. Z/ H( l9 G) _( P: a& `- ^' h! p$ @
------------------------------------------------------------------------------4 v2 Z7 q. |2 v- Z7 a; k
Fallen Angels [FH.04.26]
. ^6 Z% |& z" [$ x------------------------------------------------------------------------------
1 g& N6 c' E) o& R4 c
* T& Y3 c9 a lPlayable Characters: Lucas8 q/ l$ w, o; i* }: l9 b
Bonus Points: None3 ?2 k* h$ K% Q$ _, F! p
Location: Saint's Paul Church/ ~: e" }/ e; D4 ~0 N" U
Points: None
! X; T% B0 u6 \6 ~& Q5 p# iExtra: Quite a hard battle.
: c* w1 _; D5 Z7 ^. D9 f0 n1 ~1 b
! _0 b- p/ E7 U9 s1 bWhen you wake up, you'll notice Agatha in front of you. Talk to her, and
* ]% d* f& b. i: Z5 `- qshe'll explain some things. However, soon enough you'll be attacked by/ t) I; ^* x2 A3 r! s' X9 d* O
statues. This is quite a hard battle (well, harder than the other, at least),0 R) r7 u$ [* P
so be prepared.6 T. r F6 C6 c8 Y" X# z" k
( y( V. D4 N T# P# D5 O% y8 f
Once this is over, Markus will wake you up. Explain him some things. He
+ W9 n+ X& F9 G( Z* X- W3 {. Ethinks you're really berserk now, and Lucas is sure he is fine himself. What5 }0 o7 M3 X7 K) r9 B$ }
a family :'D
3 I5 G, z1 u/ Z. N( f# F0 z" j/ b
------------------------------------------------------------------------------2 a3 g! Y& v; e4 V, D5 k
Soap, Blood & Clues [FH.04.27]
- M" U+ ^0 \8 [6 p- T------------------------------------------------------------------------------+ ?. B" O! m; j3 F1 S
3 j- C& c. ?! a% f8 \6 i7 b* A
Playable Characters: Carla, Tyler
& r) b3 [6 H% a1 gBonus Points: 10; w3 r1 [- D0 u. E5 T* l
Location: The Laundromat/ i1 ~2 l6 V$ X( e
Points: Look at wrist man (Carla) +5 Carla
* {3 t" g! ]( D9 G, a ^3 a Look at blood in corner (Carla) +5 Carla1 [' ~: O+ \. k6 B/ Y" Y& C' a8 S
After doing both listed above (Carla) +5 Carla
4 _; g7 z/ G! K/ u, W7 B; C Look at body man (Tyler) +5 Tyler. i* V: G- ~ A! U
Look at body woman (Tyler) +5 Tyler
* t1 o" E: ]6 {9 P0 T Look at telephone (Tyler) +5 Tyler
' j* W$ r$ S" G$ w& A+ \+ UExtra: N/A
' Z% Z; ]% S$ L3 y9 f, }5 a7 y7 W; k3 q, j9 t8 P6 Z& u
Carla and Tyler arrive by car. Step outside, and walk towards the laundry.
4 P4 @4 w5 h2 a% l( \Carla will tell Tyler to go in. Walk a bit forward, and Carla will talk with
n( l; P7 p8 k% q4 a# u9 uthe police. Ask what you want, and go inside. 6 l, S) Q; X# j' @* [' p1 V
* ]( a4 S) v( W; i
Let Carla look at the man, and at the blood in the corner (near a case). Be! B' t7 R+ S H( i: u# K+ i
sure to pick up the 10 bonus points. Let Tyler look at the man, woman and
. w3 ^) m/ o' k- Q0 i1 c, Utelephone. When this is done, you can leave.
. ^+ w& \8 I) ^, k; S b* `6 u6 J2 D: v$ y$ \. ^1 @
------------------------------------------------------------------------------7 L: U: [3 v6 U' X& `5 ?
The Fugitive [FH.04.28]
# y& `: \5 ^9 \4 Z------------------------------------------------------------------------------% A5 Y1 u+ H% ?+ o7 ]+ Y
' ?$ _4 j0 f K( v: s4 ?" U! U* lPlayable Characters: Lucas
! U- u" M. h# uBonus Points: None0 i1 o) e0 U- @& p8 j
Location: Tiffany's Apartment
9 w/ S- c4 u$ G' |Points: Lay down on bed +10
t- {, }" p1 ^+ O; q+ W% L Eat food (possible twice, but different pieces) +5
) k( E2 m8 p# |( X5 |: {' B: G Drink +5
* Z0 E% r/ s1 m& a; _9 M TV +5' _7 T& r$ `5 y. c
Not found by Tyler +10
* i. a0 H$ G4 H: Z1 }1 V Looking at homeless guy -5
8 h. K2 [. X, K ]! k Looking at raven -5# O1 c% p' |, ]/ a4 Z Y
Fall down off pipe -10
! d+ J; c6 x; F, \9 m: I Listening to messages on phone -20
3 z; J# F6 Q! ~" E+ q, oExtra: N/A; a1 I8 A- Z; R
7 g& M" N9 r$ p% L; r7 xWalk around the corner on the right, and straight ahead. Lucas will have a; q2 z9 N3 E: {& o5 Y
vision about cops, and decided it's better to take the other way; the way
) ?3 d& r* A; t8 z4 eof sneaking and climbing.; X6 B% R+ r0 O) B, i0 ?3 T
. @' V z2 H% w4 _
Find a fence nearby, and climb over it. Also climb over the next one. There
, |* O6 X& U' s0 ?are police standing around here. Watch them in your upper right corner of' _9 j2 j2 T3 d- x5 g# a
the screen, and wait till they aren't looking your way. When this happens,
! B8 n q, a* ]: otry your luck by running to the other side.
) I+ q0 ^2 S6 z& H% c( n' w$ u. U. H" p" G' q8 |0 v. _
You need to climb the pipe here. Once up, walk over the small path. From time
7 ~" S# q2 o+ Ito time you'll need to do a little button-pushing. Once you reached the other
+ T4 t* k$ f( w& }+ Iside, climb down the pipe.
& E0 o; [0 y' p' E( V+ N0 V1 d/ d# O3 }0 ~( p" I1 r# p
The window to Tiffany's bedroom is closed, so find the brick, and open it that
7 N. V% K0 y* ^& Zway. Enter the apartment. If you feel less violent, you can also force it
5 g P) ?4 \) o! ~/ Y' [open. It doesn't matter all that much." ]9 v( o9 N+ q4 q; a
7 x5 @- I- t. f- M* v O3 I! H, z
Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll1 `( I$ a5 R |- u$ N9 y) b, W2 m5 V
be able to get a vision of Tyler looking under the bed with some button
% J, z& B6 l5 a/ |) H6 kpressing at the right time. Might as well go for it, right? ;p In the# P9 X) }/ @: J
kitchen is food (fridge and cupboard) and a drink. Watch some TV, and then% m4 z; M# ^1 H
walk to her bathroom. You can find an extra life here by walking around. The, [( h( z1 ^, c! `; n
problem is you can't see it. Well not a real problem, but you know what I: d1 B1 x2 R, E
mean.
) ?+ v8 S, z. J5 L0 S# Y- n- J2 ~3 M7 k
Sooner or later Tiffany will come home. Talk with her, and explain what's& O6 j) p! e% r# E9 Z" S5 D7 g" i- \$ l
going on. The police will ring, and you need to hide. Hide in the closet in
/ | ~# F/ n W# o3 c) \/ athe living room. You need to press buttons again in order to keep Tyler off
) R% e& _$ D1 t% syour back. Nothing hard, really. P# a5 G4 B/ u3 A; V" |- r
, Y. B/ X: `5 t* c
------------------------------------------------------------------------------
6 u! D# U) ~* a& `Janos [FH.04.29]
- y# C3 F" C0 l9 ?2 k" l& f------------------------------------------------------------------------------4 j* T5 ~% S7 ^3 X) U
& b) r3 L, T" H2 c8 }! G; }Playable Characters: Carla$ [" d9 d5 l1 z+ }8 q
Bonus Points: None
. \8 p7 c! e" OLocation: Bellevue Asylum
% }. s) J& J5 o* k, S% LPoints: Once you are inside +106 M; I1 G7 F. @, E' \
Telling Janos he's not sick +105 m& F! ?# G+ h6 q! l) ^
Cells open -20
* G) b: o2 p) S* \7 z* CExtra: Oh boy, the breathing-thing again...
% W( r" O" h9 e$ E& H2 j+ F9 s! Z8 R4 I6 Z0 a9 T
Barney will tell you you can visit Janos. Aren't you looking forward to it?
5 c' Q- w0 p3 xFind the guy who'll show you his cell. Once inside, talk with Janos a bit to, [! B) G6 i. W1 C/ H
get more information about the whole deal of murderers. Once you are done,
/ h6 ?) J! W) U/ Jlook at the walls for fun, and then talk with the assistant outside. . X& s1 s# G$ C% e' D6 R0 F
$ G& q6 o/ d! r5 I: r4 ^) T
He wants to show you back, but the power gets cut off, and he gets killed
" _; O- {; D) n4 I* ~) m* p3 pby some maniac. What you need to do is move when you get the opportunity. : j1 a3 S5 a; }4 O) Q0 l
Don't stop walking, and find your way back to Barney. You also need to be
, U3 L% B+ b9 fsure you breath is under control. When Carla says there is someone near, stop
1 O$ B/ B5 u9 T/ I& a4 _, i! Ewalking (she'll also stop breathing) until she says it's safe.
0 D2 o. q6 [$ X: e+ r! N) t+ u8 ^% u3 ]: I2 R. ?1 T* M% l6 p
At the end, she'll be surrounded my maniacs. Run to the big glass door, and
5 X8 X( J; q' G7 k% u5 E) i$ b: Fyou'll be saved.
. o; z! k- J4 @) h. N/ g5 c
) ^! ]" X0 H$ U' ? I' V, q------------------------------------------------------------------------------( S( A3 }+ u/ q1 x8 ~1 M- M
Meeting Kuriakin [FH.04.30]
. v O* Z, T. R& Z" _/ u# }------------------------------------------------------------------------------
- j- z& u1 `3 L- Y% p/ w5 r" c( R* ?% K$ v$ e1 X2 f7 t/ Z
Playable Characters: Lucas
! a9 W5 H1 e# _- f _5 ]Bonus Points: 5
3 @! d. O/ z) D- @+ r8 H. @: yLocation: Museum3 a6 [5 }* {/ @. B& U/ u
Points: None
7 a r8 ~4 p( k" LExtra: N/A
2 s/ Y, B/ r5 v5 f* t% J# R- t$ `/ _* a- l
You are a journalist now, who has an appointment with the prof. Before you1 P8 x8 B( F( [# P" W" m
talk to him, find the bonus points in a corner somewhere. You can also look
P5 s4 ~. V4 ^" V; c Xat the various things, but it has no real use.
8 m4 R5 L8 O& `5 k7 Q6 j; T9 |) O
' e$ [; }4 @$ F( hTalk with the prof, and he'll ask for what paper you write. Tell him you$ @/ f$ `2 A; L) o4 }1 Y
write for the NY Times, and he'll accept that as an answer. Ask him some 8 t; l6 S4 C3 n
things you like, so you get to know about the dark things that are behind
9 v& a8 y8 M; [% _your behaviour. The prof will ask you who you really are. Tell what you want.& S8 q! V2 L, v) A8 q1 ?% _5 g" s5 p
He knows you are the guy they seek, and tells you to escape through the * Y6 w8 k! r' T" d5 {! U( c4 x
employee exit. Do so.
0 q: h# ?5 U/ T, D! g" ~! ~2 s5 V: m, [3 e! I5 t) ~+ z
When you arrive at the parking lot, a few cars will try to hit you. It's
9 c5 `$ Q. S' a f: v9 a4 ^8 Dtime for some good old button smashing.1 w% r! x4 a9 ~* i+ t9 h6 C" x
. r a9 }) c, {6 D4 X! r------------------------------------------------------------------------------
3 [( j, P, \$ E. F; J" T7 nMyan Secrets [FH.04.31]( h4 O6 {- I' ?5 o) @8 G8 ^
------------------------------------------------------------------------------
) t' T/ h+ B% M5 I. j. w0 u
4 r. x8 J6 [! z, u. S& b+ Z( z- ]Playable Characters: Lucas
' _+ d) u7 L3 \Bonus Points: None
' \9 X: Z& u4 x; y: @2 a" r7 G0 NLocation: Unknown Place
3 q, K* k/ g4 N$ D3 lPoints: None ?- y4 F) |. ?$ p" c6 J/ p4 Y
Extra: N/A7 |1 |0 a5 L' B9 |# P
. L0 M0 ^) Q) o9 S+ x# r% m
The Myan guy will tell you it's time to die and explain some things here and
% {' h8 X$ i- R% j, {, v# Lthere. Notice how he tells you he'll probably see you in the Other World. 6 U' H+ H" ~5 }: L8 Q. j2 p
Could this be the evil guy?
/ e* v1 h3 y' C5 h7 A. e
$ h. s4 A8 J( |" z- qAt the end of the conversation, he'll summon some kind of black beast. Play 6 ^8 }7 d" M' \" z* e9 W( ?7 W
the button-pressing game to avoid it. When you trip, he'll suddenly freeze
# Q' `9 m9 R! iand Agatha will show up. She'll tell you you need to find a pure young girl & r& g W8 D# K3 H6 G6 e6 w
that they want to sacrifice.
/ y6 b# L( C: t/ }
, x, ]; j; L& z8 ?1 A' r* E1 X------------------------------------------------------------------------------
$ W+ V, t7 q6 H! BThe Clan [FH.04.32]' l* i' r6 y# _$ v5 b
------------------------------------------------------------------------------9 z% A1 B S& J
$ S( w! n. `7 T; H% [Playable Characters: Evil man
, |0 I/ i2 K( A; t/ t, qBonus Points: None& w% T1 S- c/ D, O
Location: Unknown Place% k; Y. h6 O$ l5 ^# a6 |: K
Points: None' z i; j; ]7 O' q. Q
Extra: N/A
; c% a( A) ]; x$ V
( A& n- F6 c& ^" y9 j/ aLucas is twisting in bed, while he has another vision. All you need to do is6 V; D6 f8 \* g# d
play the button-pressing game at a very slow pace. Nothing hard.
, F- R6 C+ a1 d9 |* {$ D) ?
/ u5 _" L8 y% d* g9 @9 ]5 D------------------------------------------------------------------------------; E+ S# P3 x9 f! Z7 C
Danger & Obliquity [FH.04.33]
1 u( N+ D0 L8 E/ @------------------------------------------------------------------------------
8 W. Q ]$ ?4 Z1 D" l- u7 ?: Z, o4 x. d& P
Playable Characters: Lucas, Carla, Markus) c2 H$ D. }- m6 \
Bonus Points: None
9 D, Y7 F0 d& W) w) X2 j" g" ?1 rLocation: Sleazy Hotel$ _' t. G) \7 [3 ]
Points: Walking up stairs (Carla) +30 Carla
5 M& r1 p0 ?* l* |& V& _% D! \ Door closed (Markus) +30 Lucas+ d. u5 h( L. n- i5 ~$ c: Q$ K" z
Clara and Tyler didn't find you +20 Lucas( Q' k& C: s9 a/ u% O! W2 x
Lucas not found (Carla) -30 Carla% ?3 x! x! ^; v" M
Waking up (Lucas) -10 Lucas
( ~7 s7 L* a, f6 A Markus killed (Lucas) -60 Lucas
8 w* A" y A7 f; Y Picking up telephone (Lucas) -20 Lucas9 P) {. D, [% U1 q6 B
Extra: Best part of the game, if you ask me.$ U4 X: l* }& `' G* F" S
9 I! x/ ]$ [+ `" _: Y' k
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler" x1 U, J6 K& J9 ]
walking up the stairs, and go back to Lucas again. This part is very $ {) P! J3 ?- r, Y( y/ K0 t
interesting; you'll see three screens. One for Lucas, one for Clara & Tyler ?" Q. r5 T3 U# T
and one for Markus.
; o3 A. M. s0 S5 \4 V9 L; z" G3 j4 y7 H. \# E* D- p: @9 ^( U" @7 s
Stand up, and walk to the phone. Use it to give Markus a call. You now control
' S3 ]$ K& y3 y3 j4 v7 xMarkus. Make him pick up the telephone (the other one will kill him). Run to$ h# Q# f1 G# a7 v: c/ w
the door left of Markus, and open it. Inside, pick up the phone.
8 w9 b3 F2 C: N" q+ _# k; S5 p B
Back to Lucas again. Let him tell him there is no time. With Markus, you need+ `' Z' j; r* J; ]
to lock the door you came from. Lucas will tell Markus to call the cops, and, Q- O* j- i& K% h3 o- G
wait. So much for that.: D$ f# z# C) w2 f* t
- T9 x9 w1 d1 h! y; DYou're now in control of Clara & Tyler. Walk up the Tyler, and open the door) z: H( m1 {& K2 } g q
next to him. Oops, wrong room. If you have the American version, you will
5 X0 d- D4 U6 Q8 S7 k, Aprobably see no nude. Viva la Europe ;)
3 M8 Q D' ?- j5 J; [; M
2 q& \3 {6 S: z* r( L% Q7 hAt the end of the hall is the real room, but Lucas is gone. When they leave,
' p8 Z( _ l; Yhe appears again. However he got up there, it sure was a nice trick. Pick up# {* [" n# a2 Z9 b8 B
the phone to find out Tiffany has been kidnapped.: k4 k; }, @" d* W' y: P
" a' N- l+ d/ i------------------------------------------------------------------------------0 C) Z, A9 B- G% i
Fate on Russian Hills [FH.04.34]3 R. Q5 O! a- L8 d' _
------------------------------------------------------------------------------
, M2 A0 L! N0 P. v" d
! L! d! G c4 V! Z! F2 rPlayable Characters: Lucas
9 z3 }8 V4 v4 I+ f) d+ o+ Q) tBonus Points: None% X4 x& w6 G0 R2 u
Location: The Fun Fair
K# m& M P9 [) _Points: Save Tiffany +20
. r- b/ U% I1 E7 Y Fall down -750 H2 r' P% ~' s' U
Extra: N/A 5 A7 [% s$ A; _: c, U
) r' J$ q! S) V" `Notice the homeless guy who sits in front of you. Also notice how the black0 s. G. |) X- Z4 x1 T, y7 q
raven shows you the way. Follow it, and you'll end up near a rollercoaster.- H$ l+ }( H, ]2 n1 \8 L% x8 F
Enter the cabin, and active the thing. Enter the train, and put the safety
/ Z/ Q) G6 s9 @) a& o" Qrail down. You'll go up.
9 Y8 b2 u) `9 g. ?. ?( f7 P8 }: ]3 I2 v3 k0 F: E
Step out, and head towards Tiffany. You need to press left or right, and keep
( X, y" T0 F! `Lucas in balance. It's a bit like Tony Hawk, really. When you reach the
" P/ P9 Y/ A6 c2 H) \" oother side, free Tiffany. The evil man will show up, and you'll both fall
5 f: }' D! y+ o7 Cdown.
+ [4 o; I. F$ h4 K9 o: `/ B! w1 g
------------------------------------------------------------------------------
. \. ?/ Q4 x0 }! H- o& ?Child's Play [FH.04.35]% O& ], f- y; c3 @
------------------------------------------------------------------------------4 w' U- D/ D; Q6 H( E( U
. X. i& c( n- ]# n1 d5 ePlayable Characters: Lucas (Kid), Markus (Kid)
* g% j a8 Y' @# O6 x/ lBonus Points: None
1 |7 k, t! ?& {: R' ~Location: Unknown Place7 j& L2 q) L+ l9 P- A7 L5 E
Points: None- L2 Z1 j% _% \: m! l7 X
Extra: It doesn't even matter if Markus gets spotted when you control Lucas.
7 I! k/ O1 E. y0 i8 E: H8 x. Y1 J Expected a bit more, but well...
' ?7 x# T8 v! }. F! w8 K' T+ y+ |* I4 p! a# B
Another one of those sneaking levels. Wake up yourself, and then wake up
% P8 L( t) S8 R6 u) wMarkus. Leave through the window - it's time to go on an adventure.
# S3 G3 v- l+ F* P7 ]! Q# L: H( I z: g2 f
You don't need to worry about soldiers really much right here, but stay out
: r" ~" u S' x: aof the lights. Follow the path that's on your mini-map. After a short while,
3 {- ~0 j5 R9 A. C& S/ }+ iafter you passed a car, a soldier will come your way. Go back to the car, and5 w3 Q: J4 ^ ^9 \8 [# j# H, p3 ]
hide behind it until the soldier is gone.) t2 l5 e; c( e; w7 A! u1 }
2 O/ ^9 g' h$ A! E( M: tContinue your way, and Lucas and Markus will split up. Let Lucas go back a
3 G+ A1 t- J; q- Y- t+ X8 Q. bbit, until you see an exclamation mark as action. Do this, and the guard will+ j. B7 E/ n e6 W3 c* @( C) o
turn around. Let Markus run by, and then let Lucas go. You'll end up at a
7 [# j7 t" \9 y {place with another guard, and a pole.) P, h, E1 `) @5 l* `
4 Z' V. ]8 l0 x: tMarkus will say he'll go around he back and distract the guards, so you can3 V. k% @* G! p: ]; v3 z' m
climb the pole. Let Markus go around, and kick the barrel. Then let Lucas 5 f1 g0 A, g3 B8 ^" |
climb the pole. Go to the other side, but watch out for the lights. When you
6 H, y5 B# E. |! h: c+ E8 Sreached the other side, go down, and walk to the door (look on your mini-map).$ |8 ~. U' H" P2 I
9 n# y- {8 A+ w/ f5 S- g# f8 M' }
Inside, you'll find something, but you won't know what =p8 }; ~2 F& @7 p+ H# c# k
0 u* E+ _: J; W1 x------------------------------------------------------------------------------% O0 @( ]% }3 o. N
Checkmate! [FH.04.36]
) `. q% W8 i7 t% }7 x------------------------------------------------------------------------------4 r8 ^% `$ O$ ]: o
& W7 E& O* f" p3 oPlayable Characters: None, v. [) H) M. h( [8 x) @4 U
Bonus Points: None+ n9 e T( b0 y, A3 N
Location: Unknown Place. y3 n4 `# W5 V: a) i: S6 j9 \
Points: None: U) a: ^, @+ h; P* ]4 y" v
Extra: N/A: H0 e/ u, a$ R8 I. E7 d
* l) N9 I5 ] X# ]
Simply press the right buttons at the right time, to hear the short . w/ d/ B- C. Q8 a+ c7 z
conversation between the evil man and the other weird guys. He thinks Lucas" `( b; C. \ G1 Z3 G
is dead., B3 |$ h9 w/ p H: H1 |) g d
1 z! _) K- q0 I) z4 s; M2 ]" N------------------------------------------------------------------------------ n" T; ~) }( z+ @
The Pact [FH.04.37]
7 S* j1 M. F1 ]2 u------------------------------------------------------------------------------8 ^' r0 T3 e8 P+ T( S# n
& o! [: K/ F- A5 C* wPlayable Characters: Carla
: }9 A5 q3 J6 m% M! YBonus Points: None
) w9 x( h; w# E4 e2 ~' lLocation: Cemetery
V, h. a, u8 zPoints: Trust Carla (Lucas) +10 Lucas6 ~+ }/ h8 A( M/ ^& H0 x3 h
Work together +10 Lucas, +20 Carla
6 n$ J# C! v$ KExtra: N/A' h2 U4 g3 [9 U B. d/ T
, _. F1 X# ^6 H y, c# y' ^6 H' i$ ^
Walk to the grave with the flowers with Carla. Look at it, and suddenly
7 ?! Y, I. k7 [1 y: JLucas will show up. Let Lucas tell Carla what's going on, and make them work' q( c ~; N4 i7 K& d
together on this case. Easy as that.
* V0 |4 ?% y* @+ j. y+ v( j1 b( y% l* w0 D' u
------------------------------------------------------------------------------, m! z4 S. D1 k
Jade [FH.04.38]) V+ l9 o( u* s, M; \+ B, r1 _
------------------------------------------------------------------------------. o" w9 c3 A& ?& j. i' U# f# G
8 t* a$ e8 s1 L) V/ D/ HPlayable Characters: None
; u% D, G3 A6 c7 N; jBonus Points: None2 Q1 l% ^% L4 v1 n5 H6 ]/ A3 S) S
Location: Unknown Place/ \ A; N( p( D1 q
Points: None
6 K' _9 u$ B: B' ~" x/ _5 k8 NExtra: N/A
7 ?2 k& w! e. i; _8 y2 u0 D5 b
Not a long part, at all. Just press the buttons, and you'll find out where! q0 N& b8 R0 X- I) {3 B1 u
the girl is.2 A) O0 a8 h% c2 ?% ^
+ _3 I4 t$ Y* T9 R------------------------------------------------------------------------------. ]0 \" d N- F# f
Frozen to the Bone [FH.04.39]
4 w% N, S$ V! ~, P$ D------------------------------------------------------------------------------" i0 C( L# @. O1 Y" E
. y5 m2 X3 s. W1 }7 E/ F% G3 d' b
Playable Characters: Carla, Tyler2 i) Z5 ~+ `: a" r' c8 g( v
Bonus Points: None
2 ]1 Q8 Q( R* dLocation: Police Station ]+ A! e, Z/ V- c
Points: Admit you keep something behind (Carla) +10 Carla8 ?% ?8 p2 u1 \# o1 x3 D
Stay with the police (Tyler) -85 Tyler
% T* K+ L! {1 {9 n4 b$ K7 J8 H Leave the police (Tyler) +20
8 Y% q/ B6 e8 b! |; qExtra: N/A* S: q0 L8 P+ D1 B
2 k. t, V: ^ |
Carla and Tyler are listening to the radio, but it's the same old, so Tyler
" d8 z) \; g W2 l/ Dturns the thing off. He'll ask Carla if she's been keeping something behind.
) D" z) W5 F; ^6 A0 ]After that, Sam will arrive, and you'll take control of Tyler.
. Z2 r O W& F# q/ i8 z# i
+ P" `1 @" t6 ]% u/ U; QWalk to her, and she'll ask you to come with her. I don't know if it really
# x7 t$ M e5 ]7 y9 ematters what you do, really. Either way, make your decision.. N3 `3 ^$ Z) [: [# C
$ u; y% G; \2 X8 F: Q
------------------------------------------------------------------------------3 C; N! I+ z6 L% q2 h) u ^
Where is Jade? [FH.04.40]+ q+ H d. M" h0 b
------------------------------------------------------------------------------8 `9 c3 R- c" G2 G5 G, t3 {
0 r; }; Z& x: A& q0 W. g
Playable Characters: Lucas
- v' y8 R/ h9 k6 M. v3 kBonus Points: None: W4 Q- b- H E1 S. r7 T- e" r4 \* s
Location: The Orphanage
+ D( a6 s& g6 b$ D3 GPoints: Get the girl +10
! b" I0 @1 W+ o' H Keep girl +10" U. [+ u& h8 S
Give girl -10
* M$ W1 G. f7 v; }" B, JExtra: N/A4 M- D: v' `5 R( G# q
; U7 T2 r9 K6 }8 X) q+ r
Carla will drive Lucas to the orphanage. Step out of the car, and walk inside.
* H! s8 w/ X) s: {You'll ignore the nun, and enter a hall. At the end of it, take the left door,
6 B8 ?! H P' F) f+ Qand you'll find the girl. Pick her up.
8 Y) j& F9 t1 C" j# ]# X4 f7 Z5 M7 W' U) x
At the same time, the evil man will walk into the orphanage. Leave the room,- X% Y( S) j/ i
and run to the fire escape.
; Q' C3 ]: X$ x% S. I
9 }+ i& g; \3 @You'll end up at the roof. It's time for a fight, so get ready. When you think/ j9 n7 d# N/ |' i
you beat him, there is still stuff to do. You need to run for the police, and9 [+ \" F0 _5 w7 I) P; t4 E! o
when you succeed, you'll hide in a small room.
+ o; ? w* Y- B* E! t% t: }
2 t5 i: F* j/ g% o6 t; XAgatha will be there, but you'll soon enough find out that it's not Agatha,4 ` g) t; y' z# F# k9 D
and she has never been Agatha. Don't give the child, and protect yourself from2 S( V# I7 v: L/ m; i$ D; |. n
the attack. You'll run away, and follow a homeless guy, together with Carla.
. h r/ W' `! Y7 n) m, }- E7 ] v) O% Z2 v9 p2 j
------------------------------------------------------------------------------
- p, I" B% c7 P3 \: |Bogart [FH.04.41]# N* S& s/ t0 u/ M3 F0 P
------------------------------------------------------------------------------0 ~! R. ]5 x/ z( ~" z. A
! g0 {" v! j) P0 m L- ?
Playable Characters: Lucas, Carla9 I9 }* }1 b* x, g0 a' i
Bonus Points: 20
1 F5 z% D; d$ u$ o* ALocation: Underground Secret Base0 f$ N6 T. Z8 ]& ^
Points: See Markus (Lucas) +10 Lucas
) F7 D' V; ?+ @" m/ ` Have sex +10 Lucas, +20 Carla q# {" L) C' I M! w2 j0 u1 h/ P
Use fire (Carla) +10 Carla
8 Y7 B8 [/ \: G b- x Listen to the radio (Carla) -5 Carla
1 a' R# M+ r! @' | K: q5 x) wExtra: One life to be found
. E; Z2 I( `7 e; N8 Q& o5 a8 Q5 F/ U
1 P8 A6 k1 P2 Z: D9 kFollow the homeless rasta-man, and you'll end up at some kind of secret* b. U& ?$ ~9 ]8 X3 }( R
underground base. You'll see Markus, and you'll be a happy man. Then talk to& V/ }$ W! l- ^$ \
the homeless guy who you saw in the beginning of the game, in the alley. He'll) h2 g; |9 ?7 q" ?
explain things to you.
# n" m& e- x n! I; y% i) x2 Y8 |
Lucas will go to sleep, and Carla will be left behind. Stand up, and walk
8 p) R, E E# ^: R( u" R( B& z3 ~to the radio at the end of the tunnel. You'll need batteries and an attena
0 }: l4 A) ?( g" {$ d. A4 Lin order to make it work. Walk into the trains to find a life, and batteries.
' a- U! c/ s# f- P+ B2 R- yWalk back to where you came from (the elevator) to find 20 bonus points. Then: a* c, u6 o, ]5 x/ J
walk back up the platform and find the attena. Use both things at the radio8 ~" M }+ D3 h
and listen to it.
( u$ K8 Q- U) _* M' ]0 G9 K9 I$ l! X: u1 U$ S1 C8 B
Not really cheering you up? Go into the first train, and lay down on bed with
i/ P: J% ]3 y& nLucas. You'll have sex. Woohoo!! U- v/ M% d3 U3 p- G9 q$ _
$ F5 |: h, B: @/ ` T9 m------------------------------------------------------------------------------7 \7 O/ P* Q' Z3 ]1 E4 ]* D
Revelation [FH.04.42]
0 m* U2 V1 F4 \' b. ?0 A0 K( x------------------------------------------------------------------------------
7 E- `! J) ?2 A
8 J/ o4 p, S" \. Q X6 \! T- \$ @/ SPlayable Characters: Lucas (Kid)
0 s( h( @( r" D" KBonus Points: None
3 \6 _8 o Y6 ?$ T8 xLocation: Wishita Military Base
+ ]9 v8 W8 X# d& `) h; VPoints: None* E$ H$ V" _/ d/ K( c, c
Extra: N/A
; [0 J6 W: d6 m5 S7 _* q" P' R) W2 Y+ f6 R. b+ F$ ? n Q
Get out of bed, and open the door. Then on the hallway, listen what your
4 O, U+ X6 X% @, t8 j' hparents are talking about. Your mother was near the artifact when you were in
`* G9 G% _% nher womb, and you got some kind of weird radiation. That's why you're able to
2 F' D+ U# \+ j% t+ m3 J0 Z& C$ lhave all those visions etc. Your father will open the door, and he isn't happy; Y, k8 p$ i' h% s
about it.% d+ m" B, H, s
" E; F L0 s3 B+ \# V------------------------------------------------------------------------------
1 V0 v3 b; _/ _0 j& X" a" NFinal Countdown [FH.04.43]. z# Z9 {/ S9 |, ^
------------------------------------------------------------------------------9 j0 K$ ]8 V& w; I
( n) w$ H: k9 z, i& G2 u3 r/ S) O4 L
Playable Characters: Lucas, Carla (not always, depends on the way you play); N( w' h+ X K8 J" b
Bonus Points: None/ O+ T" _5 A- b7 o: F, p
Location: Wishita Military Base2 k- a2 S; `% H) F( p p
Points: None' \8 Z$ W3 l; L
Extra: N/A6 A* I, C# {# q& H) Z F( I% {
" ]- @ ^! G% ?& [0 b ~
The final countdown, eh? Lucas and Carla arrive, and after some talking, you
$ n& L" b1 z' d' S, w) fcan move Lucas. You just need to hit the buttons and get Lucas to the door.; C5 R! O- Q: l3 Z" t; O
Open the door, and head inside. You'll end up in a big room, with the
" C7 I1 ^* N+ b* {0 fartifact.$ a2 @$ i( j4 K- J( ~( D
) @1 e: W* \- b) y O9 E. c$ \
Ending 1 (Good):
2 t) p6 m3 {' Q/ ]) D% C9 h- P! K: [1 [* n, J1 l
The man of the Orange Clan wants to fight you. Fine then. This battle isn't( r! z# |/ E# P- T: C
hard. You just need to defend yourself against his attacks, and charge your
6 R% q0 |5 b1 {" Down attack. When your bar is completely filled, you'll attack and the man
4 J8 w, G5 D: u2 ~7 @3 ]0 _0 }will fall into the artifact. So much for that.$ d3 x. z8 ~+ M" e- w
% E+ q( H9 o4 a( f0 ^One of the military guys will shoot you, so be sure to avoid it. After that
0 X" u2 D' i9 y; N: R6 j$ F) bit's time to battle the Purple Clan. Just defend yourself, and Lucas will do
: \) {1 m: X: @$ r5 M5 _& B. Sthe rest. Once this is done, put the girl on the artifact to end it all.5 k* |- C8 _: x; q. k% `
Carla will come in, and everyone is happy.% R6 N, Z6 M6 M5 ]
& v L! }/ L; I! d+ i/ `( N/ e$ T6 lEnding 2 (Bad):8 r" F2 J1 {. q2 W# x$ A8 D
I- k& ?& X3 Y y5 n
The man of the Orange Clan wants to fight you. Fine then. This battle isn't) F# [3 u, B7 ^3 g* [% F/ z5 ~
hard. You just need to defend yourself against his attacks, and charge your
" \8 W: g$ s/ b v" I" m# W) H! rown attack. When your bar is completely filled, you'll attack and the man" w1 u2 V% m0 o8 M4 S, V3 v- n3 A
will fall into the artifact. So much for that.
, h. ~* }" v; M5 K9 j0 c. M' s- J, u( E: d6 P
One of the military guys will shoot you, so be sure to avoid it. After that7 \ P' R0 M- s! Z/ q
it's time to battle the Purple Clan. Lose, and that's the end.. k, ?. J; @3 ]8 T7 e$ L6 [
" V, |# z5 O) |8 J: u; `' T) F/ SEnding 3 (Bad):9 Q- A& m U- a# Y$ u
5 W$ g, a5 X! GThe man of the Orange Clan wants to fight you. Lose from him, and you'll
, v4 H, B6 G5 |$ I: i( Jcontrol Carla. Let Carla fight the Oracle, but fail too./ n! e7 X' v+ l' T& F0 T
6 @- z1 p- x% E6 [# x) I# ~: l9 G
------------------------------------------------------------------------------
1 a1 z8 q( n- k* h# REpilogue [FH.04.44]
; B# I. u6 t5 l; @7 v------------------------------------------------------------------------------
1 P5 n' \+ m" V- i0 H* A/ Q2 h. P2 r) ~4 s5 k* `; T
Playable Characters: None
: [& @1 S) T1 C, ?, |Bonus Points: 200
* W/ J# q& j& J1 U- R8 SLocation: Somewhere on Earth
k: x% E$ a' u# t. E2 oPoints: None
7 A9 z# k Z' y) P! u% kExtra: N/A
7 X1 E" T6 \2 e+ `* N
; Z1 _$ V8 U* s1 Y( HJust sit back and watch the ending. Good job on beating the game, sir. At the
* A; F1 P- Y; xend you'll get 200 bonus points.
8 b- p. ?5 W7 u" @
4 r2 K5 z# J; z; C( R==============================================================================1 a. S: {3 d- M B2 b
FAQ [FH.05.01]# X3 t: R+ ^- w8 g+ h
==============================================================================
; C3 W6 V A2 `6 d4 a7 X5 D4 p
6 L& Z8 r: M, H* qQ: What's up with the sudden love between Lucas and Carla?
- f, G5 R! l* V5 U7 ~ g9 F5 ]A: In an interview, David Cage said it looked nice on paper, but didn't, h; B& ^ L9 ^ B; {9 j$ K0 i
work out that well in the game. Better luck next time.
, G9 V; @- a! e; P( Y* v9 S% g) }. `& T% O- u
Q: How can Carla get pregnant when Lucas is dead?
4 \ ]$ d$ A" ~# k% f3 V5 \. x. rA: He was resurrected by the Chroma, and it left him with some... abilities.& Q- J4 R) l" x/ p0 f( U" r
. Z$ G4 [: f. ?Q: Will there be a Fahrenheit 2?( g; C4 D6 L' r' ~+ i
A: The company is working on a new game, but that's all they say about it
! i; K4 |0 b9 v: W; z6 i for now.: b1 g1 I1 s' ]* ]* Z
/ `% m2 k6 _5 v# V, `9 Z4 hQ: What's up with the raven that follows you everywhere?
1 F& O( b5 ]; U: uA: The AI follows you through the raven. From the beginning, till the end.
7 v' y0 A! G" C
4 ?7 e& t; }8 Y2 P. OQ: I keep losing those "press left-and-right-quick sequences", why?
; ~3 b' I" d; Z7 ?A: Don't start hitting the buttons until the real bar appears. |