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Fahrenheit 全攻略 [英文]

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Fahrenheit 全攻略 [英文]

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发表于 2005-10-9 22:05 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

Fahrenheit 全攻略 [英文]

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: s( }0 b2 I" c) L: mThe Murder                                                          [FH.04.02]( n, L6 O4 ]7 l0 k
------------------------------------------------------------------------------
* S9 L" k2 b# w# y: t8 i
: k6 c  m7 R6 ~5 a2 U0 F( p& W2 CPlayable Characters: Lucas
9 B  E) @& F; D( y, k0 UBonus Points: N/A3 I9 ?( I4 M' x3 w2 Z# ]* L; D0 U! P
Location: Doc's Dinner
5 ^/ h4 p* }- ?Points: Removing body +5
8 Y. m. h; X+ i9 S        Sweeping blood +5
. Z. Y7 a" Q+ r& z. E6 V        Hide knife +56 C; ]% S2 U. [9 K, }: G
        Remove blood from your body +5
" z% V- H$ V# Y' w        Get coin +5
4 }4 x; B) N* f        Eat +58 }3 \7 M7 J; I3 Z
        Drink +5
0 {* d7 F; B% V+ _; Y. H        Play jukebox +5 (?)- h. ~/ ]' h# D8 n
        Leave dinner when paid +5
/ f" t$ x" ^8 q$ H        Leave with a cab +109 J* y) i. z* C( h& E
        Leave with the subway +10
" a: P4 h% b" o' `6 r4 o% t        Look out of window in restroom -5
/ t* M* ]+ _1 _4 v: x; U4 i! t        Use phone -58 c* [+ s1 I% o' ^  |: B& C: d
        Walk behind counter -5
& k: [: b/ ?7 s4 n1 b% X. A4 U( ?        Talk to man with hat -5* T7 V2 m6 j! k: J
        Talk to waitress -5+ T- ~3 Q& J1 R1 Y
        Talk to cop -103 V8 `, W& p1 J/ d( g) t6 r
        Leave without paying -104 c- W! C/ A! Y+ t
Extra: This is the part of the game you'll play during the demo. Just this
: v4 W/ ~5 U9 e9 s& e# v" ?, D       chapter.$ A% H- a/ ^4 X8 B/ B% I

0 o# n2 L' m' m! x/ KYou see a man urinating. He washed his hands, and doesn't notice anything
. Z2 J& ?0 A2 i/ Z! jstrange. However, you are sitting on a toilet, carving symbols in your arms,  {4 V5 h' Y( h6 L/ ?! V
and approaching the man. Then you stab him, and kill him. You'll go from, q2 ^+ e; r# Z- V- u4 P
neutral to depressed, realise what you did, and from that moment on, you can: y: ?! K& p7 }) `" J0 K9 J
control Lucas.
0 O! L% w2 ?- h* d7 x" @1 `; [5 U9 K& D2 h. t
You need to wipe out the traces you left everywhere. First, drag the man into
8 r6 K8 `4 q: [) m, ]# Aa toilet. You need to do the little left-right-left mini-game for this. You ' y; ]% L/ [* l5 y' U' R
left quite some blood by doing this. Grab the mop, and sweep the floor (to& y' L9 g7 _( ^" S
do this, hold both left and right mouse button, and makes a movement up, 180/ Y& T/ s/ `" q* L, x8 F8 R
degrees clockwise, up again etc.).& W+ P9 U' }' M! W0 ~2 O3 I% |
4 d: N- O; o( R# |+ M
There is a knife on the floor, near the urinoirs. Grab it, to get rid of it.
* s7 \% l6 g/ z8 z+ D4 n. I1 IThen wash yourself, so the blood is removed. Walk towards the vending machine,: I$ X+ S6 }( Q' X6 z5 I  v
and use it to notice it's broken. Do the same thing, and this time hit the
% d8 y( T9 R, S$ A; H! hmachine until it drops a coin. Pick that up. Leave the restroom.' B+ [7 p0 O+ c- p& u

% Y: A& t: X9 j% T9 q8 sWalk to your table, and sit down. Eat some food, and drink something. Use the+ e3 g1 H& w8 T0 i* B
coin to play the jukebox, and then get out of the dinner. Find the entrance
8 ]0 C5 R  L* u8 G( @+ ^# xto the subway, and leave that way.
! z1 y8 z% r( @# B
* f$ i" K+ _. [$ O* b* R4 ]/ _0 C) J------------------------------------------------------------------------------
7 ?8 {8 j3 v# P/ b" K- FInvestigation                                                       [FH.04.03]
7 o2 H8 e- Q0 M4 `* \------------------------------------------------------------------------------
  O) A1 g  x7 ?0 N! O! a
) l, m7 i/ l/ n  I' hPlayable Characters: Carla, Tyler9 g( F, O- q+ j
Bonus Points: N/A1 G* q+ L. j- a/ e7 [
Location: Doc's Dinner
$ ~* q* l  ?2 V. c4 P5 I# Y9 gPoints: Drink coffee (both) +5 (?)
, h+ G: Z: Q* J        Talk with the guys at the bar (both) +5 (?)
: O( ~* W1 w5 w$ {& l* _        Getting near the cab (Carla) +10(?)% v1 S+ @. d: ~- M5 n+ `
        Put jukebox on (Tyler) -10 (?). k6 o6 I( l. O$ g1 V; m
        Talk with homeless guy (both) -10 (?)0 a2 s9 T  w+ \7 U1 b
        Use urinoir (Tyler) -10 (?)$ W- b4 M, r, m
        Trying to get back in through the back door (both) -10 (?)8 j* K+ R8 w2 w+ b9 J
Extra: N/A  ^, E$ P0 r  P2 p. E9 \% b
% Y/ ~& u* _3 c1 T& e
Time for the cops to investigate this place. Both Carla and Tyler have
) M6 v- g, k* Y6 Jsomething going on in their mind, so listen to that. After that, enter the
/ Z( [  \3 i8 L" u9 R, ldinner.
; P6 u  u, G+ m* Y% F0 r& Y  N, Z  f7 }; i- ]
Let Carla talk to the cop, and he'll tell you to take it easy with Kate (the
2 @$ u% @# ~& O7 U# l* qwaitress). Talk with the guys at the bar, and then have a little chat with
* q, a; N0 z9 h4 wKate. Be nice to her, and support her to get to know as much as possible (I
3 Q$ q1 s+ A5 d! ?* g2 }( d  mknow, it's like getting yourself into trouble - but it's needed for the
& y& i. ~: J% D+ M5 Bstory).$ O5 x+ F  {3 {/ }
& @: K- `8 U2 W! \3 `
Head behind the counter and drink some coffee (Tyler can do the same), and
# _  t% E8 t, o; ythen look at the table where Lucas sat. He left a book of Shakespeare
" m2 T  t9 Q' i- M6 q& }* vunderneath his seat, so grab that. Also look at his stuff on the table. Let
! c4 h: u# @) D1 s8 xTyler look at it too, and let him talk with the guys at the bar as well.
: J( I4 M8 E' L, Q0 y9 O, G/ a0 A* w# o, B! `
Enter the restroom, and let Carla investigate the blood on the floor. Let  R4 i3 T$ q# t
Tyler look at the blood in the bathroom Lucas came from. He can also grab in" a" f7 @& @% w+ C6 d
the trashcan, but it has no use. The location of the knife is random, and it$ R, ]7 r  k( ]+ J: F
can be either in the most right toilet (let Tyler flush the toilet) or 7 u3 u1 c2 u/ ]- n. a. D/ ^+ j
hidden at the window (let Carla look).; X$ @1 r, \, P0 H1 ^# \" X

; B7 w1 l5 J8 ^7 wWhen you found it, talk to the guys at the bar, head back to the car, and call
% E. g/ f. }) Z% w. ]it a day. Or night. Whatever.4 j  r" C3 ^5 b5 ~
7 ~" |( |: d# s' i
------------------------------------------------------------------------------
! s7 t, _8 P3 H$ Y# eThe Day After                                                       [FH.04.04]1 O9 G7 T2 k( p' `
------------------------------------------------------------------------------
' ?; u, H9 c$ X2 |! d+ j: r
$ i  T' |' l& z$ N4 KPlayable Characters: Lucas
" G$ s& r- \5 W2 E" A" mBonus Points: 5
& P/ e) T0 c' X$ ALocation: Lucas' Apartment
" m, Y' c, z$ }Points: Using the toilet +5 (?)
3 }' k7 Y( Q0 D' x% t        Take a shower +5 (?)
$ z, Q  p- _7 d; h        Putting music on +5 (?)
! m9 Y9 H; s. S& i' D        Take medicine +10 (?). Z2 f; h& f% A, ?/ K% R) b
        Use bandages +10 (?)- p: ]$ p* u; y
        Drink milk +5 (?)
1 `2 b! y% U( y' c+ [        Watching TV -5 (?)
8 l+ h+ u# O7 k5 O& ?! ^        Watching at photo at desk -5 (?)
$ B4 a4 t9 E/ d$ I7 E# e: BExtra: N/A9 N- M3 P. T: I% b' h3 W5 q

- G4 r$ m4 y, Y3 R1 S5 mYou wake up, and realise soon enough it wasn't a dream. Your bed is covered4 \: @4 G: Y7 o' e6 K0 {- P& Y6 @4 r% u
in blood. Stand up, and take the medicine on your table to feel a bit better.
: o7 v  ^/ M0 e0 y0 O! x! }5 GLook at your bed, and hide the blood under the sheets.  J8 O3 x8 ], M5 F$ Y2 e+ r) g
" A2 Y' n# H, _1 W+ a7 n6 c
You need to call your brother and ask him if he can talk with you. Head
5 ^1 o# h- Z$ I' t6 d  joutside the room, and use the phone. After that, pick up your shirt, that's
( F5 P( O  v# I5 P$ F- Anear the pillar, in front of you. Open the door ahead, and put it in the
$ I" u6 ^; y1 a5 l$ b- ~washing machine. So much for that. Open the medicine cabinet, and use the+ c3 _9 ?6 \6 U& {
bandages. When you're done, close the cabinet, and get scared.) [. }: g1 o' ~) H! i

. i6 l* \" F/ U2 WTake a nice shower and use the toilet. Then walk back to your room, and put9 J6 U3 W: @3 d, ]
some clothes on. Back into the living room, open a cupboard to find a bonus
. Z3 i, D4 q. [+ t. }( w2 Pcard. Also look in the frig for milk.
9 B% E7 w6 ^: X
( O0 L$ P* R$ ZAfter a while, a policeman will come knocking on the door. Open up, and he'll
0 g, n5 m) d' g  Bask what's going on. Tell him you cut yourself with some glass, and it's no, ?; B6 M. q, M& V
problem if he takes a look inside. He'll leave soon enough.6 t" y: U4 ^7 R% I5 @" Y7 A. L
3 C( B& c* J" H! z: ?5 e$ v( a
Get ready, and leave the apartment to meet your brother.
( q, D# c2 c. U0 D9 `( L9 w/ ~/ `9 c3 r
------------------------------------------------------------------------------" f. L8 n+ l8 \- J% ?/ r2 ]! S
Confession                                                          [FH.04.05]; I0 l! e3 `/ f# i% f$ |; x$ X' F
------------------------------------------------------------------------------
6 w  {# C8 j3 D6 r2 I5 \% k& b, L$ P4 m
Playable Characters: Lucas
: w$ `7 x7 W; w' Z- d5 _8 vBonus Points: N/A
  D1 B' N% w* f& a; C0 eLocation: Park
2 H5 q* k/ \$ E9 E$ j+ J  m, xPoints: N/A
. P* Z! G( M# k9 k% |' k1 w- VExtra: N/A8 V/ |. g" q! r

/ e. B/ X" [1 R  ]& U( T" qInside the park, walk straight ahead to find your brother, Markus. Talk with
5 j  y9 u; X  K1 khim, and explain what's going on. At the end, he'll offer you a cross. Accept( w* g% r) s- [7 ^) ~
it, since it's an extra life.
( ?- K0 Z5 j  X3 |  D9 H
9 g3 _& j$ P4 G% uMarkus will go home, and you're left behind.
6 d8 N' ?" q7 a! A& Q8 R$ l) z: D6 E  G) k7 A/ K) h3 U
You'll see a kid who's going to fall in the water, according to your vision.! i; d9 j! z8 Y: g
A bit later, he will really fall. Run after him, and save him. When he's on( v& r. s" k/ Y9 G/ ?4 R+ T( M
the ground, try to get him to breath again. You'll save the kid.
; E: f! ^* n. a, \) J( x2 D+ M" L! u( F
The police recognises you, but won't arrest you. Lucky you.
; N% h0 ~2 @' b# T; ]7 B: K! V) V/ t& r4 v  f+ f- H
------------------------------------------------------------------------------& }' ?) Q, v0 H# w1 d
Police Work                                                         [FH.04.06]
$ ~9 u+ B1 u$ i' e3 Z------------------------------------------------------------------------------. b' H+ w, P6 g4 {0 J+ W
3 E" U4 \* Y9 p! i* [1 w8 a
Playable Characters: Carla, Tyler
9 ]6 F1 r$ i7 T5 A( VBonus Points:10" k+ r6 \0 w5 Q, x9 Q4 L
Location: Park
  h; F# \  k/ ~' Z& _  fPoints: Using the toilet (Tyler) +5 Tyler5 e! `$ k8 r7 k" f2 r+ m
        Take a shower (Tyler) +5 Tyler- X1 O; ~+ _1 u. P2 ^6 M
        More will come....& e2 b! ~6 |6 x
Extra: N/A
8 [2 H; X* U2 a2 R! m1 @+ n  o
Clara arrives at the station. Walk straight ahead, up the stairs, and enter
7 W0 O+ G  b- T0 q3 {one of the double doors. From there, walk to your office (it's in the7 ~' K* y: L, ?& K! P" z. @
upper right corner). People will talk to you when you go there, and it
' d) O& i5 c/ I1 Gdoesn't make you happy. When you're near your office, a guy will ask you about5 q  c: e5 B* X
some money Tyler is owning him. Not your problem.
: J, C7 J7 O% K* v% x# H1 K. f. B( _- e. c# s+ S4 f9 _
Enter the office, and give Tyler a call. Switch to Tyler, and get him out of  R0 M7 n- x$ V) p1 k$ ?
bed. Walk into the bathroom, where you'll find a bonus card. Let him use the6 z; U- J* W* R
toilet and shower, and give the man some clothes.
8 E$ X) g. M5 `; x6 K4 L
; @+ D+ n( X$ K$ E& v# g3 kWalk into the living room, and talk with your girlfriend. She's not too- V7 L4 {7 O1 o
happy about things, so cheer her up. After that, give her a kiss, and go out,
: W% |' w+ K2 N+ f" wto the police station.
0 l5 E8 G! V2 Y) v/ J2 z9 h. t$ X/ x+ t- }# L9 u: T
Head straight to the room where Carla is. Before you can go in, the guy will
; V' Y& m  ]- l' w* Xask you about the money. Make him an offer he can't refuse; match of
% j8 ?" \5 h2 M( l  }" Qbasketball, for 200 dollar. He'll accept. Head inside the office now. Hang9 I( m7 Q+ S% }: X
your coat and do what you need to do.
! t9 S& z$ y: u7 ]3 U' z5 L/ ?' q: G/ V! _
------------------------------------------------------------------------------- e" e1 e+ J  G& z. O
Alternate Reality                                                   [FH.04.07]
% Q$ I0 b( R7 }  w2 E1 p------------------------------------------------------------------------------
* K5 F- l8 Y2 w7 j6 _4 f' o  u7 q$ L8 r5 v+ C# m. Q; l3 C
Playable Characters: Lucas- L+ Z0 t. K" o3 G" r$ S2 N
Bonus Points: N/A
" U: P) E. b6 G) W. M: s6 XLocation: Naser & Jones Bank2 J& U5 t/ D9 O1 m, S
Points: None5 O4 w2 x2 `! j/ T+ q- \. z
Extra: N/A
& N' K6 g9 p8 e3 B
, X; D3 O. l! o- ]+ P2 n1 \# MEven though Lucas killed someone, he decides to go to work. Enter your office
6 y- g' D  m3 a7 }) r7 t0 C+ Y# band go to work. You'll notice you can see visions. After the guy opposite you. }5 E5 r( t. e7 d8 Q
got a call, head out of the office, and head there.# o- J) F) Q" t9 L
3 O# C: x  b; L0 |( _
Once you are working on it, a lot of bugs will enter and try to kill you.
, ?2 G( O. H4 b4 u  F2 cSave yourself, and at the end, everyone will be wondering what's wrong with
$ Y( _# ]* G/ }( x4 S4 uyou. Lucas will leave.
9 M/ ~# e9 J: N. w4 D6 O5 v8 P9 K8 t5 n. X$ {
------------------------------------------------------------------------------- O. D5 g6 A9 P+ ^
Reconstruction                                                      [FH.04.08]: B8 @2 N0 G- H9 l4 Q( m
------------------------------------------------------------------------------; ?% E; t' d3 j9 A: u
; k3 J1 Y5 S  H: q' w9 }3 t/ r
Playable Characters: Carla) t- e8 H# p3 l- |" ]! R% n, W1 G
Bonus Points: N/A, G3 {6 s: i# z2 U
Location: Police Station
* s$ V) X# W0 c& m% gPoints: Doing good +10- M1 L/ s3 u# [# i' S, C1 A" Y
        Doing bad -10
7 H# o% R. C: x; [9 v$ N5 wExtra: N/A
+ }% F8 Z6 `& W7 @7 _
% |9 K. ?( O: q$ v8 W& `Just listen to the story the guy tells you, and press the right buttons to get2 h5 Q4 o( P! u. c! ^
a general idea for Carla of what happened.+ l; Q" y6 V" J% Y

4 D2 p2 ^# I/ A% u0 J: J, p4 G' y------------------------------------------------------------------------------
' J1 M! a* d* [7 u+ V$ R# gTyler & Kate                                                        [FH.04.09]; ]* X- K7 {! X" z& r
------------------------------------------------------------------------------' `5 e+ L2 F, P3 K* h: w

% o$ H* c9 e8 `$ ^" j4 G+ |Playable Characters: Tyler
& P0 V8 l/ ~9 B+ a# }: oBonus Points: N/A
% Z, e! M9 I4 \: V8 S4 ^4 d( r% KLocation: Police Station
3 U4 U* z$ a9 C' lPoints: None
) W1 q0 B- [  ?/ H% uExtra: N/A9 g9 _4 Q0 v; r: p0 e4 q* W
! P0 F6 s8 R1 Y- Y( u8 E! H
Tyler will ask Kate to make an image of how Lucas looks like. Do your best,
7 c2 V8 e* K8 r; l* A$ h! zbut don't worry about it too much. I messed up royally at this point =p
4 P$ p4 M/ c, e8 E
6 l. E/ q! ~! T/ \* A. z$ ]. k------------------------------------------------------------------------------
+ W+ {7 u1 P8 u" G) fLost Love                                                           [FH.04.10]( p2 L7 L. O( e6 {; U: `
------------------------------------------------------------------------------' C7 d: y" l/ U
# [3 L, S# U9 u' U2 J6 s) T) F
Playable Characters: Lucas: B; r6 r; ?4 b. p% C$ x
Bonus Points: 51 X9 M) [- r. J
Location: Lucas' Apartment
# P* v/ W2 D: y1 SPoints: Play guitar good enough +10+ ~- @; d% T' `: N6 z9 i3 c+ Z, D
        Use toilet +5
2 u. w! ]: N0 K. W% i9 h        Play music +5
! d2 O! d4 C. c/ R        Use medicine +10- t3 X! _, N9 K) k2 M+ v! Z, x, U
        Sleep +10
0 d+ f4 i+ L. v4 @        Give Tiffany a drink +10
4 E: x! @* F* ]# z/ l5 G) d        Being sincere to Tiffany +5& w" O  s# q# F8 P' g4 x. t* l; V
        Being sentimental to Tiffany +5& ]6 }1 [7 z1 D: x. n, q' ~
        Dream with Tiffany +20
! n2 a! N1 N% H; J! B2 Y7 N        Kiss before Tiffany wants it -20
( x( Q' ^7 c3 p! u        Tiffany leaves when you try to kiss her -30
% X1 j$ R1 o9 u( P: N7 R        Dream without Tiffany -20  D% \, |. t& `0 b
Extra: N/A' a6 u# |7 a4 T8 ]! A
& h2 F  |7 P4 P& r% C
Lucas will wake up. Remember Tiffany was coming by? Look around in your
: [% p/ i2 z8 F9 K/ E4 mapartment, and play around. When you're done, go to sleep. Note you can find$ U0 ?1 M+ {. `" r' ]. ^+ F# K; C
five bonus points in a cupboard in the kitchen.# v' |9 k/ G* ~' ~* w' e
! V, b- Q5 N3 G& a2 U7 i2 m
Tiffany will be at the door. Open the door for her. If you want to have sex,
6 N; i9 u" l; i6 italk with her about the following things/do these things;  @- I, r+ G) p" B

% T7 s! J% ^4 S7 A* {% T! ?: d* Ask News
. f' T$ c5 h# F8 t/ n( r: G4 |* L* Ask Drink
# `7 [$ I9 \3 C- Q* Give her a drink
* B* d. |9 n: h5 I* Say Sincere4 L8 p3 E  F( {0 j1 A
* Say Sentimental9 k$ a4 d6 w% V* a0 f
* Ask Alone
8 b0 {5 g2 k2 x4 Z* Play the guitar, and don't mess up
/ d! X, O+ d6 V* X; ?& X/ C( y3 r* Kiss her" ]6 c! W! b' O
* Enjoy, after the dream, tell you're your Fine
7 u7 n, _3 B9 G. U. m. H0 }
& @; e2 ^) e3 J5 P' n, h8 _3 j' U7 ]------------------------------------------------------------------------------, V$ O! q' N' A% g; f$ G  x
Hide and Seek                                                       [FH.04.11]
$ U- m; s$ n3 W9 R8 I2 O, ~------------------------------------------------------------------------------6 ^" h5 ~- X3 H7 \. s, l
4 d# Q) ]4 l4 R0 E
Playable Characters: Lucas, Lucas (kid)
5 d" V' g, P: @! v, a+ C9 g. m% H5 MBonus Points: None# F4 M0 }  k: x' |6 ~) L
Location: Cemetery) r% B/ ~6 `% t
Points: After thinking about the past and succeeded (Lucas) +10 Lucas
1 @  c' F! H1 F        After thinking about the past and failed (Lucas) -20 Lucas
+ J5 c7 P( K4 b- e' NExtra: N/A1 O& X) ~3 [( H' O& e

5 ]. u2 a; x$ v$ G3 M( C( Q7 M  BWalk towards the grave of your mother, and talk to Markus. Lucas will think
/ a; f/ Y5 H0 j& p( kback of this time as a kid.
4 v& ^# V7 ^; d: N; I& \3 x4 u+ y% J' \+ _7 X5 F: R
Lucas is sitting alone, and Markus and his friends are playing. Markus will
9 l" S7 [- ?6 r. I% Z4 Q0 s4 l. ^bother Lucas, but Lucas isn't interested. After that, Markus and his friends
/ i6 w0 w2 S0 |decide to go to a forbidden area - the hangar." B2 P  v' I8 X" [  |3 c

' n0 x$ ~9 m( V6 S* v. ]After they left, Lucas will have a vision about a fire and decides to rescue% Z: ^) P/ p7 [* }: T' S  Y1 s
them.
* _) L0 E' t5 k( K
. O5 ~& f% m5 J7 j7 dWalk to the northeastern part of the map, and climb the fence. After that,   Z1 x+ Q  R. b
walk straight ahead, into the deeper part of the ground. Walk west, and be
- B6 F9 z7 U. U( a4 g- Usure you're not seen. You'll find a gate in the fence.; ?$ k' z' h5 _5 M" c

: p& z' }  P& ^3 c2 gFrom here, it's a bit harder. Wait till a truck passes by, and walk on the
5 T7 U1 ]0 x7 u. Rside of it. Check your map. You'll see two guards standing at the same line;
" Y$ V# D: m7 F8 h! @; \one near the hangar you need to be, one to the hanger right of it. Walk with. a% U- Y8 `/ s% ]  x) d. T; K
the truck, till you're between them, and walk straight ahead. You won't been
2 b; d# v" t/ Mseen. Enter the hangar.
$ O& E! Z3 Q- ]* e& u+ N0 ?# @  b
Inside, Lucas will tell Markus to go away, and he'll look for the rest. Walk, ]0 a# C/ U. |
around until you find someone. You can try to save all the kids (one upstairs,
; Z( {4 y8 U/ R4 {+ R. cone just down the stairs in an airplane and one near some boxes in the other
: }1 k# V% I+ g- R! O. Iend of the room), or just fail at that. I don't need to tell you which one
# H) p, N; {" A8 g" Ywill be the best.
- b# e0 y7 N2 T. v' F
5 U  c: j2 l4 h4 L5 c+ r- `$ ]------------------------------------------------------------------------------$ Z* j( _% I8 u* A: }, y+ K
Friendly Combat                                                     [FH.04.12]
4 J9 n. ^$ y. V# V------------------------------------------------------------------------------
/ O- v* N' R, f7 e  s" z! `* \7 J5 n; v2 b
Playable Characters: Carla, Tyler0 R6 D% R, b$ X8 d
Bonus Points: None+ M( ~) ?! U# v# M! l: B0 [: a6 t
Location: Gymnasium. f, U% l' A+ e; j
Points: Drink something (both) +5 for both
7 N! x& {# K" c* {* {        Warmed up (both) +10 for both6 Q$ B& S4 g0 ?  z: Q
        Mess up training several times (both) -5 for both
+ v, ]: v( o: I% v8 @! e6 Y: d5 }        Winning (Carla) +20 Carla6 q) o0 Y5 l' u. S1 P0 o
Extra: N/A+ X/ h5 \7 ?$ S: m; E0 y) Q

" @9 f- ?1 Z# C! y: ~) S0 TTime for some fun. Let Carla drink something, and let her train on two+ d% l' b5 Q5 \2 k
different courses. Let Tyler do the same thing. Walk to the side of the ring
7 [7 W3 m" F: d% r# E( c3 ^* |to start the fight.
# i8 [' K5 x; d7 U
* h( G) P% M5 m( r2 x% R" R) bYou'll fight as Carla, be sure to win, and you can either continue or stop.
  F% B7 M0 O5 A1 n' [Whatever you like.  Q. b7 v7 A- G* C
( @  D1 a. E( W# n
------------------------------------------------------------------------------
6 @3 r1 q2 n; _Debriefing                                                          [FH.04.13]0 p7 J& z1 `' }" Z
------------------------------------------------------------------------------! N# i+ c0 i8 t6 e/ D! D

9 }2 |' k4 z0 W/ g" F# O) OPlayable Characters: Carla& y4 S! n- V" L# t& R6 B+ O
Bonus Points: 5 (?)
: M( A7 t+ v# D+ u+ I: E+ R# OLocation: Police Station3 w& W( V; _0 t
Points: Find good tape +20
1 [8 Z! g/ V% b7 j        Scared -102 y; \! p' z+ |" d" X7 V
Extra: Yes, two chapters with the same name - quite confusing.
7 C% R. D) |0 Z/ [
$ e8 D  W- q3 a& n1 tCarla doesn't like small spaces, and when they're dark, she'll hate it even: [2 k& ]( D  ^# v4 F6 n
more. Find the bonus card, and then walk to the gate. Turn the light on
( @* `/ ~) c  u" Lfirst, and then open the gate.
3 u7 v. ^. `+ {* [: z
0 Q) g5 y6 i" ^3 e4 ]6 p9 W2 yWhat you need to do now, is control Carla by holding the left and right mouse" c( p' ~7 K; `- d5 N7 p2 h: r* h+ Y; N
button, and keep her breath under control by pressing left, right, left etc.' D, f" g; _) n9 a; [/ R
when the thing in the bar moves.: `% k5 L. C  ]1 O3 i

: X' h+ j: f5 c7 l- lGo straight ahead, and you'll notice that big cases are blocking the path.
7 @( z: Y2 b9 u/ WFind the valve, so you can move them. You'll find a terminal, but the power
: o" \8 C. Y) K% z# W, @will be shut down.' B; }/ u+ Y* H9 w* s4 M

) g! Q0 I6 P, u( k0 l( wOn your left will be the controls for the power, and you can reach it by using
. f/ _  S" t( p8 A4 c, `3 Jthe valves. Puzzle a bit. When the power is back, return to the terminal, and
& e7 t. }% E0 J$ ?3 v: [0 Dtake the other side of the room.
+ L, \* U. i, k: {! W: P- ?( b7 q( ]/ r0 Q9 m
You need to first open the path to the left side, move the valve at the end,& w0 S* Z/ k0 X3 j
and then move to the right side of this part of the room. You'll find the
/ z5 w& C! _" D3 u, p' m# G* gtape all the way at the end. Put it in the terminal, to find out there is no. V; L" Z, u- p, y7 _' U  g0 u
data for it. Carla sure doesn't like that, I think ;p7 e9 f% ?; o1 o7 \- h% ~, F

7 Q5 h6 n) D5 b# k* _------------------------------------------------------------------------------2 p9 e) U- X; j) R( C0 R" n2 i
Debriefing                                                          [FH.04.14]% l; p9 F, e# _7 [) A0 j+ E0 _% C
------------------------------------------------------------------------------% d+ M! Y+ ^& r( n. Y
' ?5 K2 T! B- l  H2 ?. }* ^
Playable Characters: Tyler7 n! g% ?. a/ t1 N
Bonus Points: N/A
' c( Q- p' _! _2 A: K8 U. nLocation: Police Station
9 }' _: S  v4 w# B' p" XPoints: Find paper in book +20
" I; q+ O. J  d: e) b        Give book +10' O- |0 \* {8 E% M" b  ~( `5 ~
Extra: Yes, two chapters with the same name - quite confusing.9 n& X1 l2 y  K

2 s4 {4 [1 \4 P4 k& J' @5 j$ v2 uTyler will find himself in a book shop. Walk down, and walk underneath the
2 O1 N3 r2 a8 ~* I: Z& Dstairs. Look at the Shakespeare book with the magnifier. On one of the pages,. D4 w( q+ t3 ]0 L) D2 e
something is written in the corner. Take the book back, and Tyler will find
0 k  f1 D) o; \/ z& fa piece of paper., e: Y# q- c9 f3 Q
; p$ n5 c. x. W2 y5 `7 H' ^9 I
Talk with the Chinese old man. He won't help you unless you help him first.
+ @5 m8 p" N- W/ gHe'll give an example book, and tell you to find a book that looks like it.
9 {% E* L  H3 v) t5 [+ qFirst look at the book under the magnifier, and you'll see it's written by$ ~1 j& G; {2 G5 O* U! V7 {
"De Gruttola". Walk up the stairs, and look at the book here. You'll find out$ P- t% F5 L9 C# t2 T' b/ f
De Gruttola has number 1796. Walk back down, and look at the book behind the
: w/ a5 R! Z' b& X5 Pman. Book 1796 is on the third level, in the white part of the level. Go
  p, B) w7 o5 _( \, p& rthere, and find the book.# g8 D4 \4 u- a* ?9 [) P1 o
) c, R$ X" I7 y, _% Z, Z
Give the book to the man, and he's still of little to no use. Leave the shop.
9 i' ?( ?9 c/ D% l% ~" E
; h6 c, F% G% [8 {' P! G  F: Q! Q4 H9 S------------------------------------------------------------------------------
* C  K8 I- Z& w( ~+ vAgatha                                                              [FH.04.15]
" x- N. I; c. C; `3 r+ B' h------------------------------------------------------------------------------  j2 Z4 l$ _+ M
3 n& u- ?# b$ U0 \) L( e9 W
Playable Characters: Lucas
' z) D% M) R+ v7 Q! |/ M3 H2 L6 R( dBonus Points: N/A
4 p" D" \. o6 Q: y5 JLocation: Agatha's House
9 N# R$ K) h; i3 zPoints: Done +20
4 e3 K- C9 q1 J& o+ mExtra: N/A4 J+ h  x. p- B" z; V& q  {! E

) B' W8 `, F0 F* m7 @+ u0 F5 ~Lucas will have to find the house of Agatha. It's straight ahead, nothing
% X* U+ Z& r6 c  thard. Knock on the door, and then enter. Walk straight ahead, into the, r+ j- q3 X: i) [8 M
living room. From there, enter the next room to find Agatha.
, l" N" }, J! l
# T- w) k: A9 G: g+ r1 \" kAgatha is blind, so you need to push her. First enter her bathroom. You can/ i( H0 y5 m% ?: X3 O7 }% ~
find something here, but I'm not sure if it's a life or a bonus card. Either
1 ^0 C) z* g; i4 C8 E; ?way, grab it, and push Agatha into the living room.
: |& S0 S2 D; C9 W" Z4 X, T' f9 N
; O/ ]" ]/ E! rShe wants to feed her pets, so head down the hall, and take the left door.
8 P9 i4 T8 ^' {8 NPick up the seed from the cabinet, and feed the birdies. Then talk to Agatha,; V5 i% q" o: {8 f3 C1 J7 o
and push her into the living room./ Q) W/ x- E2 o, u3 u
* j# d0 P% Q$ h) O
Before you can start, you need candles and matches. The candles are in a
6 i" K& Z/ C" icupboard in this room. To find the matches, head back to the hall and take
; \& d# F. ]' jthe right door. Put three candles on the table, and lit them.9 H* N6 A  @& @% X

- h+ ?4 |$ |* z! R/ q9 I- W9 gAgatha will take you back to the moment when you killed the man. Agatha will
( M0 a: e# e# \% W8 msuddenly stop, and tell you to come back tomorrow. Fine.1 T" E6 P5 b3 u

% l6 [- F6 a( ~! k. P3 x------------------------------------------------------------------------------0 K% c( t0 D( Q7 @
Questions & Bullets                                                 [FH.04.16]
. S. Z$ ^( P+ }2 z------------------------------------------------------------------------------
$ h# w4 Y8 v* k* C8 ~& A: h- E  g1 ~8 D+ I+ u3 S2 G# N9 y
Playable Characters: Carla
; N0 k1 u9 C" u% P* BBonus Points: N/A$ a+ D( F, t0 a* w! @0 p  V
Location: Police University$ x  M; ^9 W; Z% F1 Q5 n: h
Points: Shooting well +10
6 G" D2 @; v9 M7 zExtra: N/A
/ {- k9 L/ P: T% P4 e* ?$ i0 `# `$ z6 |; ?% \) `' b! `. _6 F
Talk with the guy at the end of the lane. You'll have to ask questions, and9 T6 q* f1 B7 P2 D* @
shoot targets. The target shooting is fun for once, but you need to do it0 z$ q% }0 M$ Y. A  @
several times, and I found it to be rather boring (since I didn't miss much).4 R1 _8 z6 D: }& {# @% E( {1 F, ^0 K
, @& f$ E2 u& a% \' y7 y
------------------------------------------------------------------------------
, r% Q8 r* S5 a1 }. }; EDoubles or Quits                                                    [FH.04.17]5 B9 A" v/ W/ w( f3 o( x
------------------------------------------------------------------------------  I3 T  u  d$ f
5 @" _9 G5 |) T, ^
Playable Characters: Tyler
. _: r) }. U9 T- IBonus Points: N/A2 K, T$ f+ d( m* Q0 ^, w  c$ @
Location: Outside Police Station
. F: n1 X. q$ T1 q( SPoints: Make fun +5
5 d( v8 M# |/ A( y5 C, V: S        Win a few points +5 (can happen several times)/ D2 J: c. _+ X3 O# d* t* M
        Win the match +20
* `. r) C: R6 z7 p+ _5 xExtra: Fun stuff.% U% `- J  R6 W: h

0 J. R' N$ ~* `! KThis is just a match between Tyler and the nerdy guy. Win, and life is good.
5 Y( ^) V, V# z8 u' B0 S& @: D3 o1 e. i8 d) D! }
------------------------------------------------------------------------------
9 ~' ~! C( z, L4 Q6 A/ t+ KThe Storm                                                           [FH.04.18]
3 E" [( s* ^' p, l6 }8 I------------------------------------------------------------------------------
: e% r, C: F- H2 }. C
6 X; G' k% Q' [7 Z# g! Y  |Playable Characters: Lucas, Markus
) s  N5 r4 ?# D) N1 o+ RBonus Points: N/A; A- f( a1 s$ D4 q  V" o
Location: Lucas' Apartment1 t, b" p% B( r3 _5 H/ w3 _# d) {
Points: Saved (Markus) +10 Lucas6 G3 Z3 V3 z9 z, K: m
Extra: One of the best action scenes of the game.% a+ q4 O5 A6 t0 @5 n

; W0 g: Y2 G6 [/ _* zLucas will enter his home, and things will act really weird. A strong wind0 _; p2 k4 q- I
will come in, and you need to avoid stuff, run around etc. You'll end up at: j" S. Y, U! [' K) d& G; {& @
the balcony, and fall down.' l& T& L/ L1 P: [1 k7 g

) ^' x- v# S& uYou'll control Markus. Let him ring the bell, and then bust in the door. Run. j, M) d8 S6 |7 k- u6 `
to Lucas, and save him.
6 ]3 r) ?, s- e, z5 M0 Q, \' b, A$ x6 ~6 }* ^
------------------------------------------------------------------------------  S; d" b7 h* @4 S
Dark Omen                                                           [FH.04.19]
7 s2 x6 D" L8 G8 E------------------------------------------------------------------------------
: W) d# e+ z. j2 r' T
7 F- a" ]& k+ vPlayable Characters: Carla, Tyler0 m4 T( C7 ?; p, R: i. D3 p) H
Bonus Points: None
0 |. c- s) Y) D/ o$ T6 {- ]! lLocation: Carla's Apartment
7 a: v0 V, V* N+ H: o. O  xPoints: Use toilet (Carla) +5 Carla
6 x! j$ @' t; s( N        Watch TV (Carla) +5 Carla
5 Z, Q0 q( A# `5 B; Z" G: _        Visit from Tommy (Carla) +5 Carla$ y6 k1 u; R4 o7 [$ H6 V- a
        Wine (Carla) +5 Carla
6 b- m0 c8 I7 k! ]        Talking to Tommy (Carla) +5 Carla! [" o8 e: t. U3 w
        Ask Tommy about bank (Carla) +20 Carla
  ^. l3 g5 |. U5 h, B# J        Finding out about stock piles (Tyler) +10 Tyler7 {" P; ~8 g' `$ K4 G% r1 K
        Fax (Tyler) +5 Tyler# M7 l; w9 f, I0 a+ Z6 \1 d
        Use basketball (Tyler) +5 Tyler
1 s& [" t( u9 j6 w        Find out about watermark (Tyler) +10 (Tyler)8 o9 C/ I  s  L
        Tired (Tyler) -20 Tyler1 L0 }+ R/ W1 O% d+ I& A+ l, y! O& Y
        Asking about work (Carla) -5 Carla2 I% r: b6 c/ I3 S) X
        Asking about Carla (Carla) -5 Carla
0 k5 |- Q* h5 v: k, N9 i        Using the cards (Carla) -30 (total)6 U: i; M+ b" q9 |' m6 C
Extra: N/A$ G& S$ a' P- C. d6 N5 W% s1 {( _* F; X

% j  S2 _, J  W- TCarla is at home. Let her do the stuff listed above to make her happy. Give3 w8 ?& {% Q9 S2 O1 \' h
the girl some clothes, and someone will ring the bell. Open the door to find
* [; ?' e' l$ ]0 z, j- Sout it's Tommy, your neighbour.8 @( S" d, g3 T! o8 Z/ k+ ?

# [6 a! _& w# x- |: I- lHe brought some wine. Get glasses and get drunk (no, not really). After some
+ D1 f( K# f7 G7 J( s+ Rtalking, Tommy will show some tarot cards. However, the ending of this won't% @6 k+ y3 s0 w# a4 j* {% F# T% Y
be very good. Actually it's just plain bad, and this doesn't make Carla very; Z) q$ {6 W  ~$ F
happy.2 C" o1 i+ k% ]+ u

9 B" L# C0 k+ l0 a" ASwitch to Tyler, and let him use the computer. Check the web, and look at the
. J  x' V* W1 E9 j7 @"World"-tab. He'll realise the piece of paper is from some stock piles. Call
# _- U- a6 I( w' A$ p" A% w4 K  KCarla about this. Carla will answer, and asks you to fax it. Note Tyler can
6 ~9 O; A+ L% D4 Calso realise this by looking at the newspaper on his desk.. J5 t  C7 X% L7 O& N
8 q" w% Z: i3 F5 k
Pick up the piece of paper, and fax it. Switch back to Carla, and look at it.
" U/ ^1 }) p/ X; M# WHead to Tommy, and ask him about it. He says you can trace the thing by
$ `/ k, f! M2 Y' m7 i" x/ _; Zlooking at the watermark. Tell this to Tyler, and let Tyler sit down. Grab- \7 n( U9 s' }' C. a5 _7 i' x
the paper and look at it using the lamp. And voila, we found the watermark.% g1 T- J0 L& y6 E8 s& q
Tyler will ask who'll need to go. I don't know who should go, but I just/ H, Q9 M( u: H. R
picked Carla.
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 楼主| 发表于 2005-10-9 22:05 | 只看该作者
------------------------------------------------------------------------------/ a- o; O& o/ l# h) ?: m! E5 A
Face Off                                                            [FH.04.20]
  I! Q/ t: z% P( h. {------------------------------------------------------------------------------- [. h/ P4 T3 Z( q
, J% y5 x" C& L! }2 Y
Playable Characters: Lucas, Carla. q. `4 d2 S' {& {
Bonus Points: None' H. V8 Y; f' c5 W, n
Location: Naser & Jones Bank
: m3 a1 z3 k* j3 ?0 Z1 kPoints: Find pen (Carla) +5 Carla) T' Z0 H: c" K2 x
        Find Shakespeare book (Carla) +5 Carla/ |0 z5 A% H$ ]/ H  u- l
        Bugs from above (Lucas) -10 Lucas: b; w- T' A. U' T  k' l
        Big bug in room (Lucas) -20 Lucas
1 R$ [2 c. c+ L; q$ A5 r        Another big bun in the room (Lucas) -20 Lucas
$ j, z2 X! y3 ~1 HExtra: N/A, S' m$ f) E6 t
0 L% y; U* F+ x' S) H* g9 }2 `
Lucas is working, but has a vision of Carla stepping into the room. He needs
0 T( o4 W2 M6 r" Bto hide some stuff, and fast. Pick up the form next to you (step out of your
6 b- K) {# f  f9 Q  ?chair first, obviously), and hide it. Also hide the Shakespeare book. That's& R, k  k" H; _+ B9 Z4 b
all you can do for now.
6 x$ A! m( h/ `7 q( s2 }/ }  {; W8 P
Carla will enter, and ask some questions. Lucas will do some very weird stuff
: B5 ?  `  c4 U% p. ybecause he's seeing things again, and after a while he'll ask if he can go to
9 [% N" ~4 G! k& J8 ?5 E6 Fthe toilet real quick.$ L) ]5 j6 w6 H% g+ t! X" x
9 i* ~8 i2 r* B, K1 i& \2 `
You'll switch to Carla. Let her pick up the pen on the desk, and the : s% g" [* v7 Q: P, M& X
Shakespeare book (in a drawer). This is enough for her. Wait till Lucas 5 K7 G: }8 Q5 ~
return, and she'll leave.
/ g( w1 S  Q' p+ p* O8 Z6 Y0 \; M
$ @$ l& a" g* x------------------------------------------------------------------------------1 `# P8 N+ W% j5 t
Back to Agatha                                                      [FH.04.21]
! m1 D" m3 N$ J3 r4 f; q------------------------------------------------------------------------------# R9 w; w  {( `/ R, Q

- M* Z0 r9 ~# g* L7 UPlayable Characters: Lucas8 Q0 p9 S: b+ x8 t* J) r. `
Bonus Points: None
" O% e7 F! n- x  m0 P. wLocation: Agatha's House
: v: b# I' {! A- d  P% s1 rPoints: Thinking of how it'll turn out +20( B2 U( j; K( t" I! U
        Looking at the dead body of Agatha -30
+ ?8 n# b' u% L: WExtra: N/A# @) B" c2 w2 ?( t  a
! o8 L' t9 c5 D% b& A/ V
Enter the house, and enter the living room. Agatha is dead, and someone called
1 K0 {) D6 l8 u& Z$ ]9 g; q9 Tthe cops. Leave through the window, so they won't find you. The police will
! s' k4 @% m3 G7 h  Xarrive, and find Agatha.! a& {+ {1 I5 X; \0 j0 w+ p# [, o; o

, H# H' _8 L( GNote you can find a key in the drawer where you found the bird seed, you can
7 X) V, O9 F+ m) _. O; J- euse it to open one of the cages, and get a piece of old newspaper. You can
; u' ~- P1 U! s' b/ aalso use a knife from the kitchen to open the cage.* R; q8 S/ ~5 A8 d5 e

2 G' P% ^% O# T/ e9 n/ L------------------------------------------------------------------------------
; M1 v+ _5 V. G6 a7 t" p( h. S% @) YHappy Anniversary!                                                  [FH.04.22]
7 U. g$ d1 H) C: d7 F------------------------------------------------------------------------------" y# o2 `! i3 s+ M- L
) a) @4 q$ ]& m- f/ [3 C. ]% [
Playable Characters: Tyler, Carla
  ~# O" l$ s; H; w8 Q( ZBonus Points: None
# W3 U1 M1 C$ J" F* r. I9 ELocation: Tyler's Apartment
, k4 l4 {' C1 B+ rPoints: Dance (Tyler) +30 Tyler
# h% r3 `( l1 G8 W) M        Use yoyo (Carla) +5 Carla
$ A8 U+ [% y% V% t        Find a link (Carla) +10 Carla
& @( @$ h: A2 `0 \. j# V' t5 H8 W        Conclusion (Carla) +20 Carla: i. e0 W( }% y6 j, g2 {: t  T
        Tired (Carla) -20 Carla
4 G9 z3 B( L- |# [        Leave (Tyler) -20 Tyler2 T0 i  v# t2 p
Extra: N/A
. F7 d) b1 i  F6 `% |% h2 ?. |- R8 i" @
Tyler will get home, and Sam will tell him to turn on the oven, and put' o3 f" \( @0 \- ^
champagne in glasses. You can find the champagne in the fridge. When you did- A9 c  |, u" q: A* x- z
both, Sam will walk in, in a black dress.' i2 m! I7 Z7 n4 l8 z6 W, n+ o# E
1 y1 @/ p, ?' c4 M
Two years ago, Tyler met Sam, and Sam would like to dance. Turn the music on" G. S1 a' r! C
(spin that shit, DJ), and dance with her.
+ g: K, X/ s4 `
/ b+ Z* L/ K$ RCarla is working, while Tyler is about to get laid. Sometimes life is unfair,5 C! m9 S$ r) M1 @
isn't it? You need to link different objects with each other. Depending on- C* o! m* n) m# }* d
what you did in the game previously, some things may or may not work. These' B- m1 v$ j0 m9 q6 M; i
should always work, however;3 d* f- `- b- b$ o% t
. k7 l9 |. Q- f
* Link the pen you found in the bank with the list of fingerprints.1 l. F) j: M* ?; p' C( j! T. K5 y, p
* Link the two Shakespeare books with each other.
9 l" m. a! s& H8 {. E- M% h" Q$ a$ W' q) L) H1 E
Carla will be sure that she found the killer now. Give Tyler a call. Let
- G* P1 }2 e( ^6 sTyler pick up the phone, and leave the house. Sam isn't happy, but she9 r# |( P/ j2 I
should stop whining.* k: c$ ]  e$ P" F
" p& B- _, a2 ], m
------------------------------------------------------------------------------
9 z0 {" X* R5 kBloody Washing                                                      [FH.04.23]: j6 N3 p! B% \/ X" N
------------------------------------------------------------------------------; d2 h9 P! b5 O4 u) P

8 `( D. Y: ]# k7 [" A8 V8 a2 JPlayable Characters: None
0 F% Y" f3 \$ s6 e# QBonus Points: None
2 j, c' S) i  k# H, j8 {% YLocation: Agatha's House; C1 u, t( h3 B/ T0 E
Points: None
) S8 ^/ v# E; Y+ _; a" lExtra: N/A9 X: e- V' B1 K7 Z8 q# n

, A' V, d7 F/ I" H; iJust watch the small movie. Lucas will have a vision about a murder in a) f8 O5 h2 Y$ Z% g8 p! E
laundromat.
6 @. t: w/ g4 p4 F/ G$ F
, l+ A7 ?: \$ E7 N) e------------------------------------------------------------------------------/ L( u6 W5 y" }8 h4 f6 `9 P
Confrontation                                                       [FH.04.24]6 X6 j# I% B% M9 {! L
------------------------------------------------------------------------------; Z- t) W, v4 Z: J
  _& n; o0 M1 Y+ `/ ^0 g& ?" l; D
Playable Characters: Carla, Lucas
# r8 V/ P1 a/ A$ n  i' s4 xBonus Points: None) I1 H! r3 `, \( _# O; W9 s
Location: Lucas' Apartment; V* w* \, e- p% n- y- K& j
Points: Idea of arresting Lucas (Carla) +30 Carla8 J$ w6 r0 ?3 Z9 X2 x" \
        Lucas isn't around (Carla) -20 Carla
5 w2 @% b, P5 ^# N! w) j. UExtra: N/A
* D2 z4 u# y4 _
/ Y0 v) H9 D( F7 T! k# T% j4 Y5 @Carla and Tyler are going to frame Lucas. Or so they think. Let Carla open$ l2 k& H9 A3 y
the door to the apartment. Now that looks nice, blood, candles... must have
7 W. g% I6 [( G% |- Q4 G6 C: |been a wild party. Let Carla open both doors (to the bedroom and bathroom),- L9 q: w) [4 n% c/ R8 X
and they'll find out that Lucas isn't around.
. c" k0 |1 U* y  p6 a( t, C7 H" \8 s" p& M" U% w8 ]
Lucas will just get home, but the cops will try to arrest him. It's time for
/ x( t2 y3 N( `- H& q2 @+ q* ua pretty lengthy action scene, where you kick the asses of several cops, fly& D" p. [( |1 L7 J4 a* B% ~
with a copter and escape.
; P  l, N" ?) ~- W( k0 t- |6 k/ x. ]% J" O! F
------------------------------------------------------------------------------, d8 g3 R4 r1 _
Captain Jones is Really Upset                                       [FH.04.25]
  ~% I  b% c$ i) S8 z" a. d$ U6 |------------------------------------------------------------------------------' ~' p9 ^- }  K( k7 P7 h6 s
* M' i7 u& V+ F/ c  x; X0 \
Playable Characters: Carla, Tyler
$ ]$ }' l4 `; G9 z1 \Bonus Points: None8 y% M  V4 `* s# `+ a4 A
Location: Police Station
1 |$ B! q3 S- G+ ^, xPoints: Explain (Both) -5
0 s! y3 n+ s( E  `: BExtra: N/A0 t, V3 a0 j% I$ d

& a: x  {& g( VCaptain Jones is mad at you. Just let both do a bit of talking, so they don't, i+ \  e7 K& i7 c& ]- p+ y/ K
lost too many points.7 `; ~  `: s5 {* Z

+ B& J! G* p8 k/ K------------------------------------------------------------------------------
7 ]4 o9 H7 N9 n! I  g* k. a/ EFallen Angels                                                       [FH.04.26]# z; A. f/ m* V
------------------------------------------------------------------------------
1 p7 \' b* `8 @0 w& d
) [( v* _2 j+ n% W; Y7 w+ Z% |Playable Characters: Lucas6 W9 E6 S( }$ K$ t
Bonus Points: None2 S4 f' L: a# ^
Location: Saint's Paul Church- J' o3 a4 }, G# O' F
Points: None
! c' k( R: y2 NExtra: Quite a hard battle.$ }6 v! E( R( b, h/ e
! [6 h6 n2 d0 l3 i$ {" |
When you wake up, you'll notice Agatha in front of you. Talk to her, and ' t! a9 S* y, \; _. S& v0 n6 I
she'll explain some things. However, soon enough you'll be attacked by
; r6 |5 [7 j$ [statues. This is quite a hard battle (well, harder than the other, at least),
) ^! u9 Q' t$ f% B7 G3 Aso be prepared.. @% G; v% V+ M! K" @# V* ?

& m" \1 _( d* E* dOnce this is over, Markus will wake you up. Explain him some things. He
, ]% {2 G: i3 ]: ]  \thinks you're really berserk now, and Lucas is sure he is fine himself. What( r: d4 g( m" t- w0 m9 s
a family :'D
: G. U: }6 X. H* y  k- O+ N( t! Z- y  y
------------------------------------------------------------------------------
! x* g% P- R; h% E9 U) [9 OSoap, Blood & Clues                                                 [FH.04.27]3 [) }0 y2 g  B, z8 T
------------------------------------------------------------------------------/ i6 m' p9 L% a7 ^$ G4 ~

2 w& j1 D. `) [8 d2 R: MPlayable Characters: Carla, Tyler  v# h8 X1 h6 e9 g9 W7 Z4 ?
Bonus Points: 10
4 @# @  W1 u; J/ V  [Location: The Laundromat' l  p( P+ R- n% Z/ v/ `$ d/ h; T5 b
Points: Look at wrist man (Carla) +5 Carla
& X; w3 }# X) [" r        Look at blood in corner (Carla) +5 Carla
& }7 V8 S: Z. U6 R% Y3 h) |        After doing both listed above (Carla) +5 Carla
. w7 Z, `* X8 a* B# I. A  s        Look at body man (Tyler) +5 Tyler
/ |7 x* w" t2 t( m% e        Look at body woman (Tyler) +5 Tyler4 N2 q9 x- d) |: }- }- Q
        Look at telephone (Tyler) +5 Tyler
% r: |. s* S- h0 s- s7 MExtra: N/A5 z. d: p3 V6 f8 t

2 a4 F0 U0 v+ j9 X. vCarla and Tyler arrive by car. Step outside, and walk towards the laundry.
. r5 t! X8 r2 d* V8 ICarla will tell Tyler to go in. Walk a bit forward, and Carla will talk with
" }8 J, \* p' c3 J2 A! @the police. Ask what you want, and go inside.
6 `9 c6 i, W- u
) }8 E" N, w1 {7 L' C! JLet Carla look at the man, and at the blood in the corner (near a case). Be
4 M, v, Q0 }# ?5 msure to pick up the 10 bonus points. Let Tyler look at the man, woman and3 @% K+ b/ G: p$ q1 ~8 D; Q) J
telephone. When this is done, you can leave.
+ [0 b+ Y" y6 q  x6 i+ E  f1 O3 m2 Y8 ^& {
------------------------------------------------------------------------------
& j8 C) v7 ?7 n7 d! i! dThe Fugitive                                                        [FH.04.28]
4 A, Z# T9 b- i5 f$ }1 i/ B------------------------------------------------------------------------------
4 e# Q: Z$ i* t9 K: w& l1 n5 Z
( W. P. Q+ {  S/ e. w3 iPlayable Characters: Lucas8 j9 {1 y- U3 T3 {2 ~6 S5 q. O5 ]
Bonus Points: None
; v0 w1 p; U) M" k. oLocation: Tiffany's Apartment
" t$ r3 z! Q" Q6 [Points: Lay down on bed +10# ~$ {- D8 A! h( p: Z3 |9 G
        Eat food (possible twice, but different pieces) +52 L  S' {0 a) b4 A/ J4 _; }
        Drink +5$ v1 N6 L% q5 K/ x3 `1 A, J. Q
        TV +5
( y& N4 W9 P) h3 |, E% [        Not found by Tyler +10
) t$ v% E! z( w& m        Looking at homeless guy -5
! W  F% o/ k% v5 y) O+ Z        Looking at raven -5# M8 x$ l7 z! w$ T( c
        Fall down off pipe -10
, D7 X6 P& E+ h4 c4 z/ s( h        Listening to messages on phone -20
; ~7 W$ Z/ [5 i! `( F- `2 FExtra: N/A
" q+ J! \! G( f8 G4 e4 ~" R5 D6 Y% N# w: J) s, X$ X1 `0 d
Walk around the corner on the right, and straight ahead. Lucas will have a. p! u& G. }5 ^1 A/ M; C, k+ d- w5 _/ Y3 ~
vision about cops, and decided it's better to take the other way; the way
3 H. |# `9 d7 ]4 R/ [* N( E2 Q+ o0 Wof sneaking and climbing.
5 o2 H/ L- d. L% G
; K  x7 G  H! D" K4 K; dFind a fence nearby, and climb over it. Also climb over the next one. There3 y  w+ N, @: O9 @8 ^1 t4 I
are police standing around here. Watch them in your upper right corner of
( {* f. x5 l6 sthe screen, and wait till they aren't looking your way. When this happens,& d+ w; ~6 L, p" R' [7 {
try your luck by running to the other side.  }( j  x) P! M% M

7 ?' n6 {- [& j" ZYou need to climb the pipe here. Once up, walk over the small path. From time
* R8 F7 i% m2 N5 e3 D7 `7 d; o0 W: qto time you'll need to do a little button-pushing. Once you reached the other9 B' x# l, _6 y
side, climb down the pipe.
; k7 Y! k& C* E3 U. c5 t$ ^+ |
- B0 R5 {. V. Q' v* e6 [3 M! YThe window to Tiffany's bedroom is closed, so find the brick, and open it that
- P/ P) r  X; R2 L& s. Hway. Enter the apartment. If you feel less violent, you can also force it
. }" u/ \6 |4 ~5 Fopen. It doesn't matter all that much.! O9 I, y5 u0 t1 v

$ ?* N5 w  ~: J" e1 D: D% oOnce inside, lay down on bed for a bit. Stand up, and walk inside. You'll
* ?6 E" A: d( y8 ^/ [# T9 o9 Sbe able to get a vision of Tyler looking under the bed with some button
- `& @4 T) t% y% H# h% }pressing at the right time. Might as well go for it, right? ;p In the
* g' M( a: k" c8 x$ bkitchen is food (fridge and cupboard) and a drink. Watch some TV, and then
5 d& y+ m0 e, a* Cwalk to her bathroom. You can find an extra life here by walking around. The5 w% d  M& c% G' s. S9 T
problem is you can't see it. Well not a real problem, but you know what I
9 t+ x2 U; j6 }6 ~" j8 dmean.- c  J- Q( q9 X% o( y8 ?

/ ~: w, t' R& F+ {9 N; f' t& MSooner or later Tiffany will come home. Talk with her, and explain what's* K) c" P& H+ v& D% K% j% d
going on. The police will ring, and you need to hide. Hide in the closet in* R) V  M& R. C5 x6 O
the living room. You need to press buttons again in order to keep Tyler off/ f$ t) v0 U+ O- `, x
your back. Nothing hard, really.% c/ Q: ~5 s- P8 V6 b. W9 X
. Z6 F$ v( j+ b! H- b5 p
------------------------------------------------------------------------------# p9 X& D  o+ ~. i+ O
Janos                                                               [FH.04.29]8 T& o0 M7 b$ M' b
------------------------------------------------------------------------------
& P4 h$ M" V- z
7 K  a5 {. d$ uPlayable Characters: Carla" }) K3 j2 r8 X% d1 t" m5 ~1 i+ e( K
Bonus Points: None
3 w$ i% Y6 E4 HLocation: Bellevue Asylum
" W, N: V8 m5 k+ mPoints: Once you are inside +10
( W" b7 k" Q. |- f$ _0 v        Telling Janos he's not sick +10
8 f" k  a( E0 Q0 E5 w        Cells open -20; R7 C) T# ~7 q4 z% R) H& F' A. W( @
Extra: Oh boy, the breathing-thing again...- N0 D+ |- D" u* N

4 I% J1 x* F6 K6 s6 OBarney will tell you you can visit Janos. Aren't you looking forward to it?
  O' J. l4 t/ U7 GFind the guy who'll show you his cell. Once inside, talk with Janos a bit to
* z& k0 F4 B4 I; i! r  G0 Rget more information about the whole deal of murderers. Once you are done,/ i" G" ]6 z: }) r2 ?" I
look at the walls for fun, and then talk with the assistant outside.
# v* V9 X) Q: T5 i5 @, R# f, c; o! _" F! |8 M
He wants to show you back, but the power gets cut off, and he gets killed. k# a& T1 J  W% X& J' F( S0 I1 o
by some maniac. What you need to do is move when you get the opportunity.
) n0 n0 P9 n8 w1 z; l; x) kDon't stop walking, and find your way back to Barney. You also need to be
5 A9 K8 J9 t! w( Qsure you breath is under control. When Carla says there is someone near, stop
6 x, }) U5 L! J* {; T' ~walking (she'll also stop breathing) until she says it's safe.1 n8 P6 O& H+ O% E6 y

) e( I$ ~+ |. D: Y1 eAt the end, she'll be surrounded my maniacs. Run to the big glass door, and4 j* J) C# a  w* Z0 u& ~5 ^
you'll be saved.  N% V" a, z+ o( g+ u( x1 V
6 D) H4 o6 g6 l* H. w
------------------------------------------------------------------------------  |0 T8 p7 W7 Z3 J
Meeting Kuriakin                                                    [FH.04.30]
# E0 m4 m$ i* V' x: M, O------------------------------------------------------------------------------9 V3 M2 b( l# A" O' j7 S
$ J0 M8 d; j& D8 q! x
Playable Characters: Lucas
% C4 Z7 ~, A% ]* |) u" FBonus Points: 5* \( E2 C/ U1 j' i) Y8 D2 K$ A
Location: Museum
' F3 W$ N. l7 ?6 j& R) qPoints: None
' }9 u3 a3 [7 P5 f. LExtra: N/A1 f2 ]% R. t( ?2 n2 s, u* R3 R7 B3 ?

! f; J; }9 _* L& C' \) `7 fYou are a journalist now, who has an appointment with the prof. Before you
0 J" J8 Q9 L) N, _5 _talk to him, find the bonus points in a corner somewhere. You can also look/ C% g9 D* u0 W! g2 W- H
at the various things, but it has no real use.! b! |3 L" K% a7 q0 S
) C' G! [/ J2 r$ o5 W
Talk with the prof, and he'll ask for what paper you write. Tell him you: M1 {: X1 f8 x" E. [" j; L/ h
write for the NY Times, and he'll accept that as an answer. Ask him some
0 F. C8 P5 c# f3 lthings you like, so you get to know about the dark things that are behind
# K# o: E& v% M( r( Q+ ]your behaviour. The prof will ask you who you really are. Tell what you want.
  x: _( t" M- B/ A: vHe knows you are the guy they seek, and tells you to escape through the
2 s& X5 Z7 P8 h4 q4 J% wemployee exit. Do so.
* M/ e. R8 i6 A* |3 ]4 l$ k# x
' G4 Z5 C2 p; P5 |When you arrive at the parking lot, a few cars will try to hit you. It's  M9 v8 Y- J. w+ a
time for some good old button smashing.
% d8 R9 K/ G5 G3 v8 w8 G0 i: u, b$ n, W' q
------------------------------------------------------------------------------6 d1 _9 B+ r# v$ C( m
Myan Secrets                                                        [FH.04.31]
( e( b) ?! }6 f+ m: D7 _------------------------------------------------------------------------------
3 J/ k* G' s/ J; f+ S! r4 J4 u7 t. b$ }$ g
Playable Characters: Lucas
( R) T" x3 f* M# k3 b; aBonus Points: None2 U' A1 D( f5 ?1 ]
Location: Unknown Place4 F. E' Y% i& F' U% R+ y4 K7 C! w
Points: None: F/ s3 X! R) |; d
Extra: N/A
+ j/ a" S, y; ~: m' t
+ B, \: `- R1 Q% zThe Myan guy will tell you it's time to die and explain some things here and$ e! D6 N5 q# H3 \
there. Notice how he tells you he'll probably see you in the Other World. ' S* A3 g; _8 k1 @
Could this be the evil guy?
! e0 U( n2 V% q; D, d2 L/ _
0 k+ L4 l7 s2 r$ b. {1 x5 e/ cAt the end of the conversation, he'll summon some kind of black beast. Play
- n! J: c0 Q5 `+ Z% wthe button-pressing game to avoid it. When you trip, he'll suddenly freeze
3 m: X2 A, u' x( \and Agatha will show up. She'll tell you you need to find a pure young girl
- s" i7 d# K- O) N' H9 Zthat they want to sacrifice.
& v. @' t7 G8 m" S* v; g7 m
: L5 C7 b/ d' E3 {  b------------------------------------------------------------------------------8 e, Z) [( q( Y% \% @5 p) ?/ g
The Clan                                                            [FH.04.32]6 d1 i* h0 B$ E. ~: e  u  R- S
------------------------------------------------------------------------------
$ `1 c( F; W2 c3 _* ~0 J; `! Z  H& ]7 ~0 B! X
Playable Characters: Evil man7 m0 {9 Z7 b; N9 Y# M
Bonus Points: None
3 J; W3 D" g. V. f# SLocation: Unknown Place) H+ v  V- K8 c3 o' A* ^+ ~
Points: None0 U& J9 P, |( y2 b
Extra: N/A
* J' k# U2 P, m8 c, S( T6 {
9 |  h0 p- _$ ~) X) |Lucas is twisting in bed, while he has another vision. All you need to do is
- T) `$ X- C: k5 Z5 ?9 ~play the button-pressing game at a very slow pace. Nothing hard.
. Y9 s( {- i% M9 }( l# c0 ]% i1 q1 F" a2 @3 j: I  \; ]/ N
------------------------------------------------------------------------------+ W7 v4 X) C! q* s! I+ Z! z: E/ D6 s
Danger & Obliquity                                                  [FH.04.33]& B' O1 o6 ]- f6 P2 T4 o
------------------------------------------------------------------------------
% U; X" \) W. y/ _5 R
( L7 ]  F$ ~0 @# y+ S2 W' Z( qPlayable Characters: Lucas, Carla, Markus8 m6 L8 D/ v* `6 E4 u, b6 i
Bonus Points: None) y) b+ Z- K' _) V2 s
Location: Sleazy Hotel  w0 @( I" Z0 ]+ Z; O  F. g* G
Points: Walking up stairs (Carla) +30 Carla8 E0 K  r3 T" x% ~* G
        Door closed (Markus) +30 Lucas  i5 y: a6 Q" l# Y% A9 ?9 `, n
        Clara and Tyler didn't find you +20 Lucas
2 s! x4 b. k( g% |        Lucas not found (Carla) -30 Carla/ h" \1 O8 ~) ]- K5 ^1 z
        Waking up (Lucas) -10 Lucas
% e! W6 X9 n& Y6 r, [        Markus killed (Lucas) -60 Lucas
+ w1 ^5 d  o/ C' y, \" h; l        Picking up telephone (Lucas) -20 Lucas
. ~) h: Y6 P* K0 y2 oExtra: Best part of the game, if you ask me.  [( u& Q# T  ?) R7 {; Q, c/ T
( d$ z, k7 R4 j- I
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler1 Q9 v3 i+ Q) {5 c+ i
walking up the stairs, and go back to Lucas again. This part is very & ]; |; ^* K3 p; \( q
interesting; you'll see three screens. One for Lucas, one for Clara & Tyler
' U$ S4 B& ]5 S! M# a" W% I, iand one for Markus.
. f/ L! O5 N/ e( k, q4 y
0 y, _' G( P* K1 GStand up, and walk to the phone. Use it to give Markus a call. You now control
6 y  K+ c% \$ {9 a9 kMarkus. Make him pick up the telephone (the other one will kill him). Run to" w/ [$ ^  ~2 J2 }) i' G, m8 E
the door left of Markus, and open it. Inside, pick up the phone. # S+ m% Q1 V* C: ^

; c7 K5 D6 v8 ]; _! KBack to Lucas again. Let him tell him there is no time. With Markus, you need
( a, T1 R% J5 _9 Hto lock the door you came from. Lucas will tell Markus to call the cops, and1 q# n% |, n$ m2 \
wait. So much for that.; A1 p+ r3 C9 [6 m% s8 x  Y$ E

* L$ l* n9 E$ @$ O. t6 sYou're now in control of Clara & Tyler. Walk up the Tyler, and open the door
  v: x$ Y$ p6 l; ~' anext to him. Oops, wrong room. If you have the American version, you will
. o% v$ [. e" D! ~$ tprobably see no nude. Viva la Europe ;)
0 A! L. J; A: y3 v% X
7 F" C- @) n0 x5 _At the end of the hall is the real room, but Lucas is gone. When they leave,
' k% h- a" j6 x% e: X! P! |he appears again. However he got up there, it sure was a nice trick. Pick up
. D9 X* `/ x( n1 E$ u  T7 kthe phone to find out Tiffany has been kidnapped.
' K' ?* ]( F$ t
; G8 B2 `) w" P7 ?; ?------------------------------------------------------------------------------: b2 J& a3 f3 w+ h
Fate on Russian Hills                                               [FH.04.34]5 t2 H8 i) w% E
------------------------------------------------------------------------------2 W5 ^9 C% ~9 Z7 P' J7 H; |. [
0 G) [$ d( |" L4 s9 t1 N
Playable Characters: Lucas
6 z: M3 b( D( `8 W- eBonus Points: None
" Y7 n* |9 g9 L$ L+ QLocation: The Fun Fair6 @  O# g, t  k+ n' _
Points: Save Tiffany +20  m) |  U% f2 Q) c$ ]" I1 v
        Fall down -750 u. i: e) ]7 G' ~; J( ?
Extra: N/A        
+ i' X: F: I' V, y" \) q  b- x3 I. a/ M; m6 @! R
Notice the homeless guy who sits in front of you. Also notice how the black
7 B* C) i* ?" ^3 n" {$ Craven shows you the way. Follow it, and you'll end up near a rollercoaster.
, P. n6 Z% o8 h) T7 l! @" U! j- ZEnter the cabin, and active the thing. Enter the train, and put the safety
; ?5 I  b+ `3 v/ @! z' H  K& ^! rrail down. You'll go up.
% P: {9 y4 ?* j! R* O5 X2 \' E% {( S1 O/ N
Step out, and head towards Tiffany. You need to press left or right, and keep5 X, S3 m4 S0 g1 S: W8 q, F/ V
Lucas in balance. It's a bit like Tony Hawk, really. When you reach the
* D" @) q  h/ Jother side, free Tiffany. The evil man will show up, and you'll both fall
9 M  G+ ^" z* g! Q' Rdown.
& S& N6 a; Y2 [( V% f9 m5 G) D0 P, W, z. d3 q
------------------------------------------------------------------------------
" `$ Z7 Z6 q/ S% qChild's Play                                                        [FH.04.35]
% v$ ^0 E+ p5 l5 N- O0 v6 f6 ^------------------------------------------------------------------------------8 X) p: _$ t* U& E- k
) h7 `& a6 H' u0 B+ E4 G
Playable Characters: Lucas (Kid), Markus (Kid)3 \1 ^: x& l# O; F! X
Bonus Points: None; `6 Q0 U8 H0 l( W6 H9 c  z& ?
Location: Unknown Place
3 i4 x6 i8 p- Y1 E; ^, QPoints: None
% M* Z0 c8 {& RExtra: It doesn't even matter if Markus gets spotted when you control Lucas." N% _% M; S0 ?  u- [  B2 N
       Expected a bit more, but well...8 j0 U/ K9 i  p# @. ?$ l. I

9 Z3 a. V+ A  V% N/ ~Another one of those sneaking levels. Wake up yourself, and then wake up
5 l. e3 _, R+ O! a0 V% [0 w' O: DMarkus. Leave through the window - it's time to go on an adventure.# v6 i5 O: Q, x

3 `/ j) `. ]2 D, T8 t' ]You don't need to worry about soldiers really much right here, but stay out* c+ r* x* r# n: ^! E9 y
of the lights. Follow the path that's on your mini-map. After a short while,
3 v$ i. Y* d  N( d6 h9 s& Fafter you passed a car, a soldier will come your way. Go back to the car, and) v, _; [* ^* m9 \" G
hide behind it until the soldier is gone.
5 @  |) E- U. B1 @+ E
2 L7 ~5 u/ Q+ |( _3 d! mContinue your way, and Lucas and Markus will split up. Let Lucas go back a. O& C6 l2 z; r. g% _
bit, until you see an exclamation mark as action. Do this, and the guard will% Y# P* ]- T/ F- W" ^+ E
turn around. Let Markus run by, and then let Lucas go. You'll end up at a
0 h5 V# i0 H- v; M4 N4 zplace with another guard, and a pole.
( L$ j! P9 I! M' U4 H. `
+ f( J# n: n/ B' kMarkus will say he'll go around he back and distract the guards, so you can% }6 z+ G- x. }# {2 N1 a) {! M, O: F6 i$ f
climb the pole. Let Markus go around, and kick the barrel. Then let Lucas ( g3 [7 j% E% _7 u3 H/ ~* o: s4 ]
climb the pole. Go to the other side, but watch out for the lights. When you. t& Q! ]# I: k
reached the other side, go down, and walk to the door (look on your mini-map).
6 O4 v' w5 h( o6 @- d- T! v/ x# \! s, m
Inside, you'll find something, but you won't know what =p
. T' _3 h) t' m  z- t1 ]
- u4 g% ^4 O  a4 h+ b. A------------------------------------------------------------------------------7 C" M/ D1 O  V# b: {0 C
Checkmate!                                                          [FH.04.36]  {' O6 O1 N8 ]4 P. k
------------------------------------------------------------------------------
% H  R' n- E( x7 _/ [4 D. K9 G  i6 Y1 x0 \
Playable Characters: None! E! I' r- N4 q
Bonus Points: None  n6 [1 j: e/ C$ T# _5 {6 R6 a
Location: Unknown Place
8 v0 X. [6 X8 GPoints: None' f, W% F: X/ o3 C1 P
Extra: N/A! F& z! r' l* h* }* U3 [
& Z+ |2 ~& E4 \2 @) h7 n8 a
Simply press the right buttons at the right time, to hear the short ) y4 x& \& y& a0 H+ Q
conversation between the evil man and the other weird guys. He thinks Lucas! o: M5 A" G7 L' _5 {2 a- c
is dead.
# r$ o9 x, T6 y7 t: }& h
' j* ^( t# `% i/ y------------------------------------------------------------------------------- V1 v' ~; V! u: ]! Z5 W+ t) r
The Pact                                                            [FH.04.37]
5 O. O6 c3 ?. H% x) r' \------------------------------------------------------------------------------
6 K* ?* `% h$ m! I% K! v; n- n* r, _  I, a" c. C: C3 d
Playable Characters: Carla
; i! m6 ~! q) d0 ^Bonus Points: None
3 N; [- }4 H( f2 d+ V- k( {Location: Cemetery
" ]8 P  M" f8 T6 M/ WPoints: Trust Carla (Lucas) +10 Lucas
8 n& ~& H- s, Z! F" P( L        Work together +10 Lucas, +20 Carla7 E& {% ^8 ~) f  F5 v
Extra: N/A0 a' Q7 T3 U6 r% V
" {! M9 y# O. Q' x7 g, c( ~
Walk to the grave with the flowers with Carla. Look at it, and suddenly
- M, e# {  L5 F1 P+ ~1 z& E# dLucas will show up. Let Lucas tell Carla what's going on, and make them work2 c. i# g# |1 U9 D1 T; _7 P  y
together on this case. Easy as that.4 h7 H# G4 T; s0 ]
: ?) {: r: v  y9 V$ K( M" _! }) x
------------------------------------------------------------------------------
, y$ |6 G& D  X! c. e  O, KJade                                                                [FH.04.38]0 `0 f" E, d2 [9 Y
------------------------------------------------------------------------------
6 P" o! [. ?% G8 j! i4 Z! H2 A9 O+ S$ u
" U/ L+ x. j8 X" k5 n) Q$ W0 MPlayable Characters: None( n3 J8 \6 G% h+ d6 t$ \$ r
Bonus Points: None
5 P, C2 W( y/ z4 F+ u$ YLocation: Unknown Place' }" Y1 w% m" a$ W. V2 ?, z1 z
Points: None
# O+ q  o! j7 XExtra: N/A! ^2 L  {8 }# \9 P1 m. C: B

1 @+ l& {% D/ V; ONot a long part, at all. Just press the buttons, and you'll find out where( A# O/ N& e  j/ B
the girl is.  \( {1 H0 B2 d' g( r: y( P

! Q4 p3 f; L9 Q# y0 q" X------------------------------------------------------------------------------
- V9 p6 m; q( r# t) o$ j8 EFrozen to the Bone                                                  [FH.04.39]- e1 n) [: g2 C/ G1 A* e
------------------------------------------------------------------------------! I( k) w$ J3 t9 ~& n" t, O, ~

0 `; w* P( H5 OPlayable Characters: Carla, Tyler
# B9 W- |: f* ~. A* o! {Bonus Points: None
' @: F0 k8 U. f! P- FLocation: Police Station
) Y2 |) e  ~1 ]Points: Admit you keep something behind (Carla) +10 Carla: c( ^. e4 p9 X" X- ~+ f
        Stay with the police (Tyler) -85 Tyler
' v* B, e- c: y: P  S        Leave the police (Tyler) +202 y; u& c0 U9 {3 y$ d' h# _
Extra: N/A7 u" z, ]3 |- f* C! L
& A# L4 _) L) d- u3 h
Carla and Tyler are listening to the radio, but it's the same old, so Tyler
" H) _6 h- C& \% b8 v9 Rturns the thing off. He'll ask Carla if she's been keeping something behind.7 s1 w: h- {$ N
After that, Sam will arrive, and you'll take control of Tyler.
# P: ~$ j- d+ [1 [7 s* Q* {5 V( D" n: S3 ^7 f+ [5 U% e, i5 d
Walk to her, and she'll ask you to come with her. I don't know if it really& ^5 T, c* {# p- ]$ N& ?5 j1 m9 m
matters what you do, really. Either way, make your decision.
% T; x2 _! S8 p1 {& X7 c4 S1 I& k% M
------------------------------------------------------------------------------
0 @- u( c. Q4 ?. d; TWhere is Jade?                                                      [FH.04.40]
- Q8 e$ D$ d# p, u3 q9 {" j# ?------------------------------------------------------------------------------
0 q/ ^: s" Q0 L' T) Q7 D; ^5 D- E$ g
Playable Characters: Lucas/ @( W* H* N. X4 Y6 ]
Bonus Points: None
/ m/ p) V  h$ B; d* V2 FLocation: The Orphanage. H7 S: V& M" q4 M3 n( }
Points: Get the girl +10
) R! e! s, U/ f% T* I( n        Keep girl +10
: o/ x* U$ h% b4 L  S        Give girl -10
3 L7 S( f2 v  P. f' y6 F5 DExtra: N/A
/ l8 M5 H& n8 P, H
5 ]. \+ {( `+ W0 f, XCarla will drive Lucas to the orphanage. Step out of the car, and walk inside.
8 V8 c! Q& f/ NYou'll ignore the nun, and enter a hall. At the end of it, take the left door,0 [, c1 r' N* ~* C, e' J/ c
and you'll find the girl. Pick her up.
( N5 e, R; G/ |" ^/ D
; I  f. I8 _1 y4 @8 v# mAt the same time, the evil man will walk into the orphanage. Leave the room,
; ?+ _3 U! c0 N4 i: c$ V$ Nand run to the fire escape.
7 B6 C3 t9 Y2 U5 C1 _4 q# k$ t# Y+ N9 S/ n$ P
You'll end up at the roof. It's time for a fight, so get ready. When you think
9 S5 i* I1 P! ^' n  uyou beat him, there is still stuff to do. You need to run for the police, and
: [1 y0 F# a  M, ]- ^5 f9 hwhen you succeed, you'll hide in a small room.
0 l  O0 g4 x$ |  F# s0 x" Y2 L6 X$ b5 O) _) }
Agatha will be there, but you'll soon enough find out that it's not Agatha,( P" {+ F/ k/ Y# w3 D& _9 L8 z
and she has never been Agatha. Don't give the child, and protect yourself from
: d! @9 ^/ [2 }. S6 W  jthe attack. You'll run away, and follow a homeless guy, together with Carla.
) W3 [& M9 {( Y
+ D# ?+ b- `% K5 Z# r7 ^------------------------------------------------------------------------------
0 p- v: m( @3 M0 MBogart                                                              [FH.04.41]& C7 i' r7 E7 u! A7 y% |% n. c
------------------------------------------------------------------------------
  v3 q# M4 Y$ @. O4 U5 f- e0 ~
% Q% h' o3 O0 ~  y% t* n7 ^Playable Characters: Lucas, Carla) \" W3 F4 t& f: |
Bonus Points: 20
. I; J0 N' H; [; CLocation: Underground Secret Base
- k9 E; Q# a# \Points: See Markus (Lucas) +10 Lucas9 l2 _) g. R* E' n! R
        Have sex +10 Lucas, +20 Carla2 ~, Z8 x8 Y4 ]1 f
        Use fire (Carla) +10 Carla
: s' Y6 i& }" @: ?/ p        Listen to the radio (Carla) -5 Carla" O+ [+ k3 ]- o4 T
Extra: One life to be found
  j* b7 y! _4 H! P4 X( P8 P8 O% Z4 R
Follow the homeless rasta-man, and you'll end up at some kind of secret4 f, y& N5 e; u. h
underground base. You'll see Markus, and you'll be a happy man. Then talk to) \9 E! @2 v, T# D$ f9 B
the homeless guy who you saw in the beginning of the game, in the alley. He'll
- A& u' a2 E" b9 z( y( Vexplain things to you." D4 `9 ?  g0 {$ }, A3 F$ @

+ }5 n5 N3 `5 K& `Lucas will go to sleep, and Carla will be left behind. Stand up, and walk" Y$ c+ _" M% s7 L- r5 k
to the radio at the end of the tunnel. You'll need batteries and an attena
2 w" l! {- n, h7 Uin order to make it work. Walk into the trains to find a life, and batteries.
& u& J  X* d/ b" L. M% H5 hWalk back to where you came from (the elevator) to find 20 bonus points. Then
1 G7 @" ^8 r6 X- R+ i% Zwalk back up the platform and find the attena. Use both things at the radio
7 }0 ]5 V2 U! Z4 P  ^( T, f; Vand listen to it.1 g* \* `! X/ c. M/ }

. O. F' T3 L! P8 ZNot really cheering you up? Go into the first train, and lay down on bed with
6 j) T0 x3 R) @* |4 KLucas. You'll have sex. Woohoo!% w  J! }1 v! r+ c

: \  m2 F, \9 Y3 M; J. S# k8 Z3 v------------------------------------------------------------------------------
0 l! \0 A! \% z$ g3 A3 cRevelation                                                          [FH.04.42]4 j% t, g' N% C
------------------------------------------------------------------------------
6 @3 g' Q5 D* A; y) c7 ?( |& r. }0 G  a/ o7 w' f. k1 J
Playable Characters: Lucas (Kid)
) X  d9 @7 m' Q0 J4 xBonus Points: None
! ?! O/ Y& U7 h  PLocation: Wishita Military Base; s' P+ ?- G* ~, C/ v1 F
Points: None0 V" d* L( N5 b; }
Extra: N/A
7 C. l  @' {6 b: A; T% x8 c( W0 s% M$ h! u, y* ^- G
Get out of bed, and open the door. Then on the hallway, listen what your
" c" a6 j3 A0 f/ R, K3 mparents are talking about. Your mother was near the artifact when you were in
8 B) G2 W& v2 {0 oher womb, and you got some kind of weird radiation. That's why you're able to* _3 T" C: G! Q
have all those visions etc. Your father will open the door, and he isn't happy
, S8 x+ r# n" U  L4 ^; vabout it.3 @7 k. ?; ^; W/ ~2 b3 I0 E

- W3 S% J! p& ]" ^5 Q! H  h( H------------------------------------------------------------------------------- |- z6 ]$ o  N, z
Final Countdown                                                     [FH.04.43]/ N! a8 }, i- K9 z' \6 n3 V9 B
------------------------------------------------------------------------------
5 F& m1 @# T7 X" ], P' Z* p5 O4 d2 k2 Y+ l' _. w
Playable Characters: Lucas, Carla (not always, depends on the way you play)
3 m/ c8 [5 P2 n2 BBonus Points: None4 x6 i2 E. M6 _- ^# ^; y
Location: Wishita Military Base5 C, m5 t- w! f5 o2 @4 C
Points: None: q! @' ~2 T7 `2 b; X. d+ x  H
Extra: N/A( u6 A& u4 j2 d! e

" n3 Q# E5 }* E$ B- AThe final countdown, eh? Lucas and Carla arrive, and after some talking, you
8 A0 V* m) k# f- q" E2 r7 j( Wcan move Lucas. You just need to hit the buttons and get Lucas to the door.' C" z) g9 z7 ~; O$ H( [: z
Open the door, and head inside. You'll end up in a big room, with the
5 o% u: j, |# {# x% {- P0 a" ?artifact.
* N! L6 E! h) S1 v% d/ A* a" X6 P* y- |! p4 `, k
Ending 1 (Good):
3 f  ?7 f! L6 E; [( T+ ?9 o
, K4 Y: |' J7 S1 a) K/ f4 YThe man of the Orange Clan wants to fight you. Fine then. This battle isn't' l- r- Z5 ?* s' ?/ X2 N) K* Z
hard. You just need to defend yourself against his attacks, and charge your
$ O) {8 N6 l' \4 A3 W# {. Aown attack. When your bar is completely filled, you'll attack and the man% z) x" a0 V! }( ~
will fall into the artifact. So much for that.5 v- d" P/ y/ \
+ t2 s1 Q% A# \6 y! U$ `
One of the military guys will shoot you, so be sure to avoid it. After that& x+ c. S+ N4 K) o: n/ Q' x
it's time to battle the Purple Clan. Just defend yourself, and Lucas will do
( E6 J9 k9 l  f- d; \1 ^8 hthe rest. Once this is done, put the girl on the artifact to end it all.3 ~. u. j5 D: z+ e
Carla will come in, and everyone is happy.
1 C3 y% _7 n% d% @* Q3 |" s5 I- ^; l  d
Ending 2 (Bad):
& Q5 G/ a% ~. D# |5 _8 B$ j0 I: j/ X7 \  Y/ K2 ^: I
The man of the Orange Clan wants to fight you. Fine then. This battle isn't0 M3 ^$ ^4 N0 d0 A) Y) s, J6 n. n
hard. You just need to defend yourself against his attacks, and charge your
! B: ]4 \7 c9 Q; ?0 [own attack. When your bar is completely filled, you'll attack and the man
1 O3 ?" @, S5 j# |! [" ]' b( Uwill fall into the artifact. So much for that.. N& M# z0 Z& x

9 o2 A4 a& _( v1 UOne of the military guys will shoot you, so be sure to avoid it. After that
$ v- K" H0 q0 Z0 ?3 w  S: sit's time to battle the Purple Clan. Lose, and that's the end.
: e7 |/ R2 q  E* k# s+ `3 D& V' \  N2 t" }5 g1 x
Ending 3 (Bad):
  ]4 Z  U+ }7 D% {9 T# z7 t9 r/ K. R; X* _
The man of the Orange Clan wants to fight you. Lose from him, and you'll
8 h! Z/ h7 L$ q' B# O3 Qcontrol Carla. Let Carla fight the Oracle, but fail too.6 g# Q* i/ f" x" Y( I  W

2 N: _0 v- C1 Z' Y, @4 s$ m------------------------------------------------------------------------------3 _1 \2 V! u3 K' H5 y
Epilogue                                                            [FH.04.44]
6 o: M1 x9 D: A- X------------------------------------------------------------------------------
* j1 D1 Z- g4 L! ], t" w+ W% }5 \* t- A" h6 B
Playable Characters: None
7 T( ~2 Z0 W& h. p3 IBonus Points: 200
$ G6 \  I+ \9 J! C- t+ [Location: Somewhere on Earth; I5 ~1 }( t- d) B! M, x
Points: None
! I$ g7 }' J$ _- R. n, ]8 EExtra: N/A1 L+ A$ k( a) `0 R3 Y) \

- ?4 ^: }' T' ~Just sit back and watch the ending. Good job on beating the game, sir. At the
# w: Q" D* T/ ~' d5 X- y0 v% `end you'll get 200 bonus points.% _4 M$ L: c( W" W2 ]$ r
% ~0 I" J# V, |* |$ ~7 H5 q3 b
==============================================================================! }8 [! b! S! b) g
FAQ                                                                 [FH.05.01]- B  A+ v$ S; `4 b
==============================================================================
, n) p( W4 e3 h, z. A) u5 g, p
0 c% L' `# f8 s* x  f6 oQ: What's up with the sudden love between Lucas and Carla?9 Y2 O% ~0 i, J5 I+ v
A: In an interview, David Cage said it looked nice on paper, but didn't, }& B8 i  _& J8 U) a- K4 F. w8 v
   work out that well in the game. Better luck next time.* k: R5 X4 Q1 ?: g3 S

8 ]3 \3 {9 v' Q) i7 DQ: How can Carla get pregnant when Lucas is dead?
0 w: d- {9 `7 h" d; AA: He was resurrected by the Chroma, and it left him with some... abilities.
& w, P  L. I# e3 g) Y# e, F
  q5 ?4 p. l; a+ P! |4 YQ: Will there be a Fahrenheit 2?. s, @* K4 E( R% O
A: The company is working on a new game, but that's all they say about it
% I3 L0 ^9 \9 }8 v' @   for now.
# X0 U$ \8 A+ \+ _% I: |! j$ Z: K6 v/ O4 m4 I" u2 U- {2 S
Q: What's up with the raven that follows you everywhere?5 q4 l1 e% l  K' X, k: a
A: The AI follows you through the raven. From the beginning, till the end.
. e) z/ A( ~) T$ X' o7 v& I8 S% c
Q: I keep losing those "press left-and-right-quick sequences", why?
5 c$ X! c2 _. p" SA: Don't start hitting the buttons until the real bar appears.
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一笑至知 该用户已被删除
板凳
发表于 2005-10-9 23:31 | 只看该作者
不错呀, 谢谢了, 在游侠那里已经有一篇中文攻略, 而且比这篇更详细的说.....
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地板
发表于 2005-10-9 23:33 | 只看该作者
请问donatino朋友, 这篇攻略转载自哪里的呀? 原作者是谁呢?
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5#
发表于 2005-10-12 20:31 | 只看该作者
He was resurrected by the Chroma, and it left him with some... abilities.0 Z( H; j- G6 j# _# h8 O. V

# q* [( [! x# I$ f强啊
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一笑至知 该用户已被删除
6#
发表于 2005-10-12 23:52 | 只看该作者
Chromatic Sperm? Huh?& P$ U+ K7 X1 E" ^; J4 v7 L, r) O2 m& O
3 R5 D8 ~9 |& T: E8 B# p7 ]
Maybe a new way we can take adventage in  test-tub-baby in modern Medicine....
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