------------------------------------------------------------------------------& ?3 E1 Q: Y- Q5 Z4 U
Face Off [FH.04.20]% y4 C5 |" n2 T: E# w* l
------------------------------------------------------------------------------
$ h: ^* J. E# z& H1 S' o [* T
! y/ y) i8 \& x1 `; d7 q# \Playable Characters: Lucas, Carla0 K( b6 V# [5 N$ W O7 }6 a2 W; |& h/ {
Bonus Points: None
" `. K3 z( B: H) S* Z" D0 lLocation: Naser & Jones Bank m$ B, U% }" I( v/ [" t
Points: Find pen (Carla) +5 Carla; A) S: O9 S! [7 `- \. S) p
Find Shakespeare book (Carla) +5 Carla
6 Q$ O7 E* V) _- o, }5 }: S Bugs from above (Lucas) -10 Lucas/ n' f% g. J( `2 L7 x1 [
Big bug in room (Lucas) -20 Lucas6 b/ P/ ^4 L! C4 K/ N
Another big bun in the room (Lucas) -20 Lucas. u; k0 e& b7 |* z
Extra: N/A( b* S/ a3 [$ \, H
) w+ ^# j, H3 B
Lucas is working, but has a vision of Carla stepping into the room. He needs
* B, W: u! B% P6 }: Q0 S7 {* Uto hide some stuff, and fast. Pick up the form next to you (step out of your
( S5 H" O5 N& I9 |& mchair first, obviously), and hide it. Also hide the Shakespeare book. That's% g. O9 A$ Q7 w* U0 [( e: o# C" F) x
all you can do for now.2 z P1 R0 c9 n$ m2 \) c7 |
3 z3 J7 l5 q- l# h, M ECarla will enter, and ask some questions. Lucas will do some very weird stuff
; V4 o9 m& E3 Vbecause he's seeing things again, and after a while he'll ask if he can go to
5 ]4 e2 E5 m% f4 B4 M: mthe toilet real quick.3 K @* {2 D6 p9 U7 C
) t+ P m0 \2 M7 z; yYou'll switch to Carla. Let her pick up the pen on the desk, and the
. E- J% W/ ^/ i! a: JShakespeare book (in a drawer). This is enough for her. Wait till Lucas
2 L0 | a! f8 v: Zreturn, and she'll leave.
& ^+ _- j3 ^# X& C+ D+ \& L" ^0 }3 T
* ~, @! U8 u g0 ?0 G------------------------------------------------------------------------------
- m4 k" o5 R. wBack to Agatha [FH.04.21]3 R2 `5 ~: p0 q6 z4 v5 ^8 s& Q
------------------------------------------------------------------------------2 L2 y: k+ |: g% `6 I! g; t
7 q/ Z6 u: a/ M" H$ p& I
Playable Characters: Lucas) e) t7 y2 j7 o; `5 W
Bonus Points: None+ Q" g2 _, P+ u7 [5 h
Location: Agatha's House
5 K% @+ K, U& XPoints: Thinking of how it'll turn out +20+ x9 B* v# U- O* k- i% Q. T, j% R
Looking at the dead body of Agatha -30# j$ r2 e0 [9 l% `2 H$ b2 j
Extra: N/A
1 E) O3 |" R/ Y- a1 b% G( B
; d" g' J: `. J# e7 Z4 BEnter the house, and enter the living room. Agatha is dead, and someone called
; z. @$ B3 L5 T1 T: H/ a# F, {8 Kthe cops. Leave through the window, so they won't find you. The police will8 i4 O" m8 x, X2 W" I9 k
arrive, and find Agatha.
3 X! V5 ?! M( a5 S0 w) q
$ g+ u. w; }2 p9 bNote you can find a key in the drawer where you found the bird seed, you can; }- d0 P8 P! y: a( z
use it to open one of the cages, and get a piece of old newspaper. You can2 T! N5 l% g; {2 u w- C5 K
also use a knife from the kitchen to open the cage.. g& y; c4 O1 I B3 U- o, w
: F# n# r, d$ x
------------------------------------------------------------------------------% K( e7 x* t3 ?- v
Happy Anniversary! [FH.04.22]4 x' T; j1 n: i2 v# o8 U
------------------------------------------------------------------------------% ]0 B* L0 d. i' ^( g5 L6 [$ C" |
' q! |& p5 ^7 {
Playable Characters: Tyler, Carla5 H( B) a/ N$ b! m
Bonus Points: None9 B" f- U! E% c$ G) o$ H$ D; M
Location: Tyler's Apartment
* R! C: u: Q' g) F+ N$ XPoints: Dance (Tyler) +30 Tyler
' l a$ x/ _% t' W. f' d' q Use yoyo (Carla) +5 Carla
2 |. b8 t Y7 B) W% P Find a link (Carla) +10 Carla
" k6 ]( h/ ^1 u. O1 a7 l; R4 } w Conclusion (Carla) +20 Carla
# W! N4 _% V, g5 Y3 M Tired (Carla) -20 Carla5 Y( h+ M/ q x" K+ x9 ]
Leave (Tyler) -20 Tyler' Q4 K5 A* g% X: J% F2 u
Extra: N/A& P1 t+ \- {, Y* F* l$ q# ?8 C: a
: y6 t8 ~8 z8 J) r6 p# [. g/ v
Tyler will get home, and Sam will tell him to turn on the oven, and put y+ l2 d; W$ D! ]/ J. ~
champagne in glasses. You can find the champagne in the fridge. When you did$ N6 i5 L4 O% u2 H
both, Sam will walk in, in a black dress.
8 ~3 }! G3 }7 u7 i
% d3 g3 q8 ]% x0 @' }! cTwo years ago, Tyler met Sam, and Sam would like to dance. Turn the music on
. l$ x, U5 ]# Z! j(spin that shit, DJ), and dance with her.
0 x1 k" M/ Z: g$ T& @% q8 X- u/ y9 y
Carla is working, while Tyler is about to get laid. Sometimes life is unfair,$ i) D; _$ o* w1 O3 B
isn't it? You need to link different objects with each other. Depending on
% u5 q% X2 A, H8 z% E- I8 Cwhat you did in the game previously, some things may or may not work. These
. |: R3 `: |0 p+ m5 R- _+ l) dshould always work, however;# e# h0 ^( u5 D+ P
* ]5 C; `- s7 j; q. C% X! f. p* Link the pen you found in the bank with the list of fingerprints. r* A, x- A4 ]8 F7 j3 ^
* Link the two Shakespeare books with each other.9 J# @% @% N4 }. O R6 a' H- s& V
& V/ ~- W" F- e, J5 h4 |) T0 pCarla will be sure that she found the killer now. Give Tyler a call. Let
+ i/ ]" d) x: H. t pTyler pick up the phone, and leave the house. Sam isn't happy, but she
3 P) G! p: ^9 Y5 K2 H9 R: U5 Eshould stop whining.: U* G- k' b1 @
$ l) o. Y+ i9 ^0 z- c' @ V
------------------------------------------------------------------------------6 m) l5 J2 R, J* o! c6 G" c
Bloody Washing [FH.04.23]7 M$ d+ g# U# V9 T1 Z6 {; V" e
------------------------------------------------------------------------------; c' q% D. s: a5 k" }% I
2 Q. F* F6 m5 N: I
Playable Characters: None# Q- K* F% f; q
Bonus Points: None
. P! c/ [9 L: a Q! `1 E0 nLocation: Agatha's House
' `" C1 p5 V$ aPoints: None
2 M, g6 p( f$ f( z- {% SExtra: N/A9 i0 q# n; l5 |
/ ^7 M2 y" O% A7 S
Just watch the small movie. Lucas will have a vision about a murder in a& c; X) N V; l3 B( D* A' b) r- ^2 L* H
laundromat.
+ n" M( Z; q" s8 p6 E+ ?4 X+ u" L. Z' v/ _' b4 q1 j* q
------------------------------------------------------------------------------
; D9 ~2 P7 t$ G! Y: nConfrontation [FH.04.24]
5 Z3 a5 j, {0 l: p- s8 w$ p5 J9 J------------------------------------------------------------------------------
}; @& Q; e/ x
`. r% Y# G3 J/ y; I3 g5 S hPlayable Characters: Carla, Lucas& w9 X) ~+ X# Q N/ |/ Q% x
Bonus Points: None
% A$ T% c2 ~/ v- K0 o# z4 r5 \Location: Lucas' Apartment
" |( q5 \" l- x8 bPoints: Idea of arresting Lucas (Carla) +30 Carla
# T; S6 ?; p" i3 i0 j Lucas isn't around (Carla) -20 Carla
2 w" b0 B4 O" l: L. F4 d9 i: R- QExtra: N/A
% i3 h! u0 A: @# y, c( E, m: z, Y9 R7 \$ Y5 n; t" m# z
Carla and Tyler are going to frame Lucas. Or so they think. Let Carla open
0 p8 X: i. G1 zthe door to the apartment. Now that looks nice, blood, candles... must have
9 h5 R, K @, `, _1 Cbeen a wild party. Let Carla open both doors (to the bedroom and bathroom),4 o8 ~* e' l& W( m6 Y& o4 V
and they'll find out that Lucas isn't around.
( K L) [) ~' W
9 ]% C; \3 z8 W! j2 r4 ?Lucas will just get home, but the cops will try to arrest him. It's time for
* W9 A8 \7 n7 W% J Ia pretty lengthy action scene, where you kick the asses of several cops, fly( f1 ^/ n8 I/ V6 [$ b! ^* F
with a copter and escape.8 o2 }. h7 y/ N0 J9 @3 T' r
. C; `9 {! M4 t6 D) _6 r------------------------------------------------------------------------------0 o4 u& {& D$ G5 p9 X1 J
Captain Jones is Really Upset [FH.04.25]
( x1 Z- e% K& B+ F V [2 C------------------------------------------------------------------------------
" h. S7 n4 _) ?6 Y' k$ l
$ \; y# a8 }: L8 w$ P! UPlayable Characters: Carla, Tyler- ^1 N* w8 E5 `' d* A/ F$ \, P& b
Bonus Points: None
5 g+ }; r* s: E2 XLocation: Police Station' A% A/ ~ b, @: j" ]" W" p4 Z# ]8 ~
Points: Explain (Both) -5
, A+ `1 Y/ D6 Y) n, |7 e( R0 Y) @Extra: N/A. q/ a- n. J% k6 g) Q
" |& K) v0 t# H; x( z# K- b
Captain Jones is mad at you. Just let both do a bit of talking, so they don't
" j. Y2 N# [- ? h2 ~lost too many points.
9 q! [6 I4 _" p1 e6 r
! @/ }: X+ w) p, p" [------------------------------------------------------------------------------
% X8 _8 k1 z$ r! l6 W0 l- M+ }Fallen Angels [FH.04.26]: g2 r! v+ x5 p4 h# O
------------------------------------------------------------------------------
+ ]# c7 O7 |& W5 J5 |* [$ {. H: z1 ~) x2 L
Playable Characters: Lucas
+ {. b- b7 y. `% J: N; c( }* g SBonus Points: None$ m4 L4 L8 K" n* t
Location: Saint's Paul Church! {0 g: x* A3 }' S! l# ~ H
Points: None* I0 F- }7 k/ ?5 b
Extra: Quite a hard battle.
, s: s6 V. r4 T4 X# J; Z) ~5 O" ^2 f5 Q O$ j) X+ I! O
When you wake up, you'll notice Agatha in front of you. Talk to her, and
1 Z2 ]* w4 d2 Xshe'll explain some things. However, soon enough you'll be attacked by2 M8 U. b& v: @9 X+ M% Q
statues. This is quite a hard battle (well, harder than the other, at least),$ G& r2 K* @0 O/ M! v; G+ g% A
so be prepared. M5 c% f) E2 D B5 O7 h7 V* N
/ C h: c. {% X5 j
Once this is over, Markus will wake you up. Explain him some things. He
; v, j( L% y, Uthinks you're really berserk now, and Lucas is sure he is fine himself. What; P! O* s( _! Y
a family :'D
9 x$ n! s( X' G$ P& O- z4 I- i4 |
% ]+ K& Q5 I) a B2 ^' ]- y# E------------------------------------------------------------------------------
1 Z, i f# E. j mSoap, Blood & Clues [FH.04.27]
. u* P9 c3 w/ i------------------------------------------------------------------------------+ `! H+ ]+ S; }: e# L* v
l: Z; L. z( z$ v, rPlayable Characters: Carla, Tyler1 h6 X8 [0 i( C, c" @3 ?. i: X
Bonus Points: 10- ?* ~' R7 `' H1 w
Location: The Laundromat$ V8 G: h! e$ @5 H8 u6 ?
Points: Look at wrist man (Carla) +5 Carla
6 s/ c/ p& I) R$ O4 s' ?: A; h* k Look at blood in corner (Carla) +5 Carla
7 A/ u5 Y$ n3 z5 O4 A After doing both listed above (Carla) +5 Carla
1 B7 Z. Z: H/ i# w2 w# ~ Look at body man (Tyler) +5 Tyler$ l( B, v4 t& I0 W1 d( y K
Look at body woman (Tyler) +5 Tyler: M; j+ y! l8 h
Look at telephone (Tyler) +5 Tyler
% n3 q9 O& `4 G0 X, J* n( \3 Q1 wExtra: N/A
6 L N4 I3 V+ y% D
+ B. v9 g6 M# A: kCarla and Tyler arrive by car. Step outside, and walk towards the laundry.
3 N2 p0 L9 Q p9 vCarla will tell Tyler to go in. Walk a bit forward, and Carla will talk with
# J2 m6 w* ]1 F7 ~" f% lthe police. Ask what you want, and go inside. " Z! ]3 ^* S, D/ S7 E
9 f/ \, g }9 n( M7 i
Let Carla look at the man, and at the blood in the corner (near a case). Be K% @& m) d* Y% ]
sure to pick up the 10 bonus points. Let Tyler look at the man, woman and
0 q; d x5 ^ Q- W( p( |4 Ttelephone. When this is done, you can leave.
0 [" f7 A7 s3 p
+ b ^2 E3 b) X8 N% \+ P, J/ X1 L! p------------------------------------------------------------------------------
& N- \! H! R0 D% \3 W# B+ gThe Fugitive [FH.04.28]
% S0 F+ w& K8 U) h9 {, n6 T------------------------------------------------------------------------------
4 I3 b/ F. p/ g5 l* E0 m7 R8 f& J, e8 l
Playable Characters: Lucas
; t: s, {3 ?) y0 W' K* L+ NBonus Points: None
: V! v/ x- X; X( Y0 F" g$ M; hLocation: Tiffany's Apartment
6 H0 c& Z/ b$ G4 q, FPoints: Lay down on bed +10
# T, @: e& H. _3 M2 I% Y Eat food (possible twice, but different pieces) +5- v2 b( y2 @( e/ A0 t9 [& ?* k- r* K) i
Drink +5
7 f/ R# i& h7 M1 \7 \ d TV +5
: I; S Y9 k% K' w, H! y% j Not found by Tyler +10! B2 o& L% u9 ~9 Q! w' x0 G# G8 Z" L
Looking at homeless guy -5
9 \4 ^4 v2 e- {7 X Looking at raven -5/ j" c% a. ?5 ~! M" x& W- r0 I
Fall down off pipe -10 J% ^* E8 ?+ _! J! {2 L! y! }
Listening to messages on phone -20
2 m. U4 O1 q: K6 l$ }: Q% A$ EExtra: N/A
! g8 U6 P$ _) |7 E+ u) z: {; l; F% x& W9 q2 i
Walk around the corner on the right, and straight ahead. Lucas will have a
+ E( c. j' m8 b. B+ J' O$ g5 K$ avision about cops, and decided it's better to take the other way; the way5 O; O; G4 }) h
of sneaking and climbing.
3 [' a0 N' m5 g) i2 G0 }
& a. r/ s8 y+ ]0 B# c9 B, YFind a fence nearby, and climb over it. Also climb over the next one. There
" t0 t0 Z6 G' R5 ?2 xare police standing around here. Watch them in your upper right corner of$ ]& F- o/ h, A4 U! ^
the screen, and wait till they aren't looking your way. When this happens,
, {5 r* w( e3 n# e# |! E- ktry your luck by running to the other side.; \/ q9 r* T4 v
+ s% g+ S. x0 ^/ ?, ]2 G0 C
You need to climb the pipe here. Once up, walk over the small path. From time
! t' w$ m: r- Q# X, k+ R; R/ Z( Gto time you'll need to do a little button-pushing. Once you reached the other# u& q2 H' Z# a+ V. l
side, climb down the pipe.) Y3 _+ b% I0 P
# W" t$ ]& R+ n1 W6 O) Y( mThe window to Tiffany's bedroom is closed, so find the brick, and open it that8 m, W, ^3 D, K) I3 K
way. Enter the apartment. If you feel less violent, you can also force it
- z ~2 E3 M/ O9 P( Vopen. It doesn't matter all that much.
( o) H4 ?5 Y9 X. e5 m( [2 h6 l9 g% T1 j4 {# t8 ?3 q/ }- P9 D9 a
Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll& m/ s S6 l# x, T6 E
be able to get a vision of Tyler looking under the bed with some button0 c3 k0 Q8 D* o" u/ t; h4 {2 q
pressing at the right time. Might as well go for it, right? ;p In the
4 k% {6 `, n9 d& J/ l H, nkitchen is food (fridge and cupboard) and a drink. Watch some TV, and then
1 X# F: h6 G2 N3 k, Dwalk to her bathroom. You can find an extra life here by walking around. The
0 o1 j( T4 P9 Z# P/ `+ Gproblem is you can't see it. Well not a real problem, but you know what I
/ ?; s. ^; z0 q$ w; M; Q3 vmean.
$ N& S2 N1 p/ q# n/ V j$ x. B$ A/ ~7 ^ u F- y5 `: d
Sooner or later Tiffany will come home. Talk with her, and explain what's
0 E1 S* c5 w9 R. B3 qgoing on. The police will ring, and you need to hide. Hide in the closet in
3 k1 C6 B. n$ C, C- ethe living room. You need to press buttons again in order to keep Tyler off
( L1 R) k: f4 Q0 c. N" r- ayour back. Nothing hard, really.
7 W/ f" I: u# s2 f0 m Y/ ]9 T0 m2 {1 B- C
------------------------------------------------------------------------------
& k3 `4 d6 ^5 ]' f- i% q( JJanos [FH.04.29]
) n4 h: I: O) }+ W+ ?------------------------------------------------------------------------------
& ~* I- q( h) A8 f; [ Z8 S' u6 `/ u6 ]/ [' y. c( i5 C) B
Playable Characters: Carla8 D: x4 n+ Y" G7 D% i
Bonus Points: None3 x) D/ y! x5 q, n3 o) B* f3 |6 @
Location: Bellevue Asylum
9 i4 q- a, q% A/ gPoints: Once you are inside +10$ M) t6 k( M0 B5 y
Telling Janos he's not sick +108 D7 F9 f3 C4 q$ W% L* o
Cells open -20
" b' c: I: D0 `+ DExtra: Oh boy, the breathing-thing again...
- b7 V! O7 e6 N) |# d3 ?1 d2 g% w% z) [& `8 [8 A
Barney will tell you you can visit Janos. Aren't you looking forward to it?" q" s* k2 ]1 |1 E/ J: k1 `+ I
Find the guy who'll show you his cell. Once inside, talk with Janos a bit to: y4 x1 N4 k9 n$ k
get more information about the whole deal of murderers. Once you are done,
0 ]4 N2 s7 ?4 e% [; g% a" A2 zlook at the walls for fun, and then talk with the assistant outside.
* c5 O: E0 F: k& c* v1 W2 m) F
) V: v/ _. h) j1 kHe wants to show you back, but the power gets cut off, and he gets killed2 \/ |( D2 V m5 i: f5 g; w$ n* p, f7 ]
by some maniac. What you need to do is move when you get the opportunity. 5 g! i+ p- l h0 ]1 O. o
Don't stop walking, and find your way back to Barney. You also need to be9 z* ^1 S# k3 l6 `4 G9 f
sure you breath is under control. When Carla says there is someone near, stop3 g* ~1 g3 P# e
walking (she'll also stop breathing) until she says it's safe.
5 p C8 w1 w1 ~2 L' q2 z8 A
+ y; k/ j- A3 g8 {( DAt the end, she'll be surrounded my maniacs. Run to the big glass door, and
. O5 ^' R$ E5 y. tyou'll be saved.0 b) `% O/ P+ B
' M3 R y# u7 u5 V
------------------------------------------------------------------------------
- y: S1 n& X. L: {/ @0 h9 TMeeting Kuriakin [FH.04.30]
7 \, F& b( K: J, M------------------------------------------------------------------------------4 s! I A0 L/ v8 j- _# ^5 c1 y9 E2 M
6 P% U3 ?" t8 y( X
Playable Characters: Lucas
- Y) a7 x- \+ j5 C+ V: q) y8 JBonus Points: 5 K5 } c* b- x
Location: Museum
7 ?! E" [! o z, k5 `Points: None
1 A/ W! A6 C0 a zExtra: N/A
+ N, c. p- `/ p! I0 H( ^) d2 \3 G$ d8 E+ p( R
You are a journalist now, who has an appointment with the prof. Before you: p) a. O3 p Y; W7 [, H0 R4 I# Q8 ^
talk to him, find the bonus points in a corner somewhere. You can also look4 G0 K1 ~$ g V3 E
at the various things, but it has no real use.) D0 |* V8 d5 C, n1 t
' w/ u' x1 C4 F" o& ZTalk with the prof, and he'll ask for what paper you write. Tell him you
I& ^) o+ K8 X4 s) awrite for the NY Times, and he'll accept that as an answer. Ask him some & N- u* L- U2 i0 n
things you like, so you get to know about the dark things that are behind
2 X& m E; f' g* X9 Fyour behaviour. The prof will ask you who you really are. Tell what you want.9 o9 ~/ |1 w0 X% S ]
He knows you are the guy they seek, and tells you to escape through the
3 ^3 a6 @! p# a4 S0 m$ C/ P* N% }employee exit. Do so.
# O- y% w# Z' I" O
( r0 v2 G7 i4 pWhen you arrive at the parking lot, a few cars will try to hit you. It's
' Y6 s. S# ~$ U) I1 f. dtime for some good old button smashing.: S6 k7 w2 A+ H. r1 L
. }) L% C0 Z3 [* j------------------------------------------------------------------------------0 u# u) h+ M+ n$ ^
Myan Secrets [FH.04.31]
; r) J5 Y7 D5 G/ i. F6 S& B2 p------------------------------------------------------------------------------
6 P o+ c) M& n; r2 T4 ~4 F( g5 d6 c' F, k
Playable Characters: Lucas: b7 G M4 F& w7 R7 i& D
Bonus Points: None: E* E1 W; \6 J8 {7 Z# O( z6 W
Location: Unknown Place ~& D) |) v2 L; [
Points: None
! c' l- L9 s5 m* E% H1 Z( t H1 uExtra: N/A0 j2 t x3 M! S7 m; Y5 q' N
E/ Y% K' p. C" e8 I
The Myan guy will tell you it's time to die and explain some things here and& w/ z8 ?' h. t7 _7 D2 u/ [+ z J
there. Notice how he tells you he'll probably see you in the Other World.
# F, D5 E: @; T$ N7 KCould this be the evil guy?: K. m- n7 g7 s7 |2 A6 W8 L4 m3 o
0 I# z9 Y f1 D% Z% R& E
At the end of the conversation, he'll summon some kind of black beast. Play
, x: }; i/ c4 e! }) nthe button-pressing game to avoid it. When you trip, he'll suddenly freeze. O" Y/ C& w0 x$ `' K4 K
and Agatha will show up. She'll tell you you need to find a pure young girl 8 ]0 ^/ @" R) t7 I) L% A
that they want to sacrifice.
3 l1 X% j8 U- K
7 |( m- L% Y5 G9 ]1 f+ y, @------------------------------------------------------------------------------
$ m) Y, J- l6 B; r: eThe Clan [FH.04.32]
. }- \6 w: i K4 a: h------------------------------------------------------------------------------7 H; {) f, u0 S
) ]9 ]9 P( Y* R0 ]4 s
Playable Characters: Evil man
! P; q) }7 n! A5 k" ^: M- Q9 dBonus Points: None* I; P! S+ T' d
Location: Unknown Place
$ a$ b' q# y) d( S1 `/ OPoints: None
2 |) i. j/ ]3 C* fExtra: N/A
1 s2 S& N) k5 L3 G4 O. u4 h5 J& W8 f! n( R- B+ o/ k
Lucas is twisting in bed, while he has another vision. All you need to do is
7 r1 X7 J+ p# \) s. q7 C6 l" L0 kplay the button-pressing game at a very slow pace. Nothing hard.
4 v5 `: e( X9 Z$ `; \
' C0 f8 n/ p" p------------------------------------------------------------------------------
, ]( L$ z! \! K3 x* x) ^Danger & Obliquity [FH.04.33]3 v- X7 ~. ]% J, p
------------------------------------------------------------------------------: Q* P2 ?3 ^* r# E- j, h
2 [3 x" B# ^# F( T- E6 jPlayable Characters: Lucas, Carla, Markus5 r A, X* l& c$ L# N
Bonus Points: None2 H7 U8 d# V" i- v+ F+ \ `
Location: Sleazy Hotel
9 e# d( G$ h: h. ?3 I! J- kPoints: Walking up stairs (Carla) +30 Carla
. }; E5 r' T I5 v2 q3 A Door closed (Markus) +30 Lucas1 u8 c/ x* h$ o- @! P# E" E
Clara and Tyler didn't find you +20 Lucas
9 D( v; h/ ]9 D, j Lucas not found (Carla) -30 Carla! r( f+ w3 G! Z& i6 r8 F* ]
Waking up (Lucas) -10 Lucas
0 }* R1 ]$ B9 R6 S% [ Markus killed (Lucas) -60 Lucas2 R6 H- j( }2 n* e% j* V* H
Picking up telephone (Lucas) -20 Lucas
. j9 g- t7 H$ g0 K( i& kExtra: Best part of the game, if you ask me.% ~; ]2 s+ R. E9 S
8 x# b7 X# E+ A1 GYou wake up in bed, and have no idea where you are. You'll see Clara and Tyler
- B0 L n- G/ p; @4 k/ }; \walking up the stairs, and go back to Lucas again. This part is very * z& z0 e/ l' ~1 P0 l8 v0 {* s r
interesting; you'll see three screens. One for Lucas, one for Clara & Tyler 0 I: F3 I1 b* F
and one for Markus.2 G# u: @" m0 e% Y+ p4 [# M
9 m( R3 X: |% E4 }% O& T
Stand up, and walk to the phone. Use it to give Markus a call. You now control; M; e. g q N z7 D# o2 i, I5 Q
Markus. Make him pick up the telephone (the other one will kill him). Run to/ Y% g3 ^7 |. ?0 [" j# [$ `2 a
the door left of Markus, and open it. Inside, pick up the phone. 6 `% p& q, A7 t) \, i
) M* f: ^/ a, c' l; v. N( B: QBack to Lucas again. Let him tell him there is no time. With Markus, you need. a3 r6 r+ Q2 \0 x. m% Q4 S
to lock the door you came from. Lucas will tell Markus to call the cops, and
* l) H/ `: f" F5 u9 m; J kwait. So much for that.( u$ }' W1 w' W' Z$ O7 y/ {
; w3 l% R' Z) ]" v# d8 k+ g* |
You're now in control of Clara & Tyler. Walk up the Tyler, and open the door
$ g6 }6 P8 y6 N/ j6 q2 Y3 hnext to him. Oops, wrong room. If you have the American version, you will
& e0 E) B- I6 q7 u7 Y8 Eprobably see no nude. Viva la Europe ;)# ~+ Q, l% n/ Z
3 x5 t" y/ f+ h: a4 V, ?9 j1 O
At the end of the hall is the real room, but Lucas is gone. When they leave,; q( V0 U2 ^7 s. p# p6 H* n
he appears again. However he got up there, it sure was a nice trick. Pick up
# ~4 u" ~4 S/ O3 U* z Z: Zthe phone to find out Tiffany has been kidnapped.
7 l! W& U- k# T! |$ M# x
; ^3 ~1 C5 p* A: B& g+ r! a------------------------------------------------------------------------------
0 S& Z" U8 A3 v( E% @- J6 hFate on Russian Hills [FH.04.34]( L! T, y1 W0 A) G/ [
------------------------------------------------------------------------------
- N+ M& J/ [% d* c+ u/ x
+ \, a! F( @/ m2 J$ q+ }Playable Characters: Lucas
9 u+ m A! l0 v" nBonus Points: None. u; T3 x. q' ?3 W0 `+ z8 F
Location: The Fun Fair$ V) B- F, e V1 y: o* Y' ]3 |
Points: Save Tiffany +20
8 ` O/ D% ~% j' d/ O Fall down -755 D' w' P; v! D" u# C8 t( E* N e
Extra: N/A
: g+ S/ M* T& V d7 `' D
) U! z2 w3 W5 V( z. {1 VNotice the homeless guy who sits in front of you. Also notice how the black
2 C( i$ s) b. F2 I7 h8 traven shows you the way. Follow it, and you'll end up near a rollercoaster.
8 Q u# E, o( T0 t$ A% m+ m; AEnter the cabin, and active the thing. Enter the train, and put the safety# N' R3 i! r+ f8 E) p% i' B
rail down. You'll go up.' ?) o2 N" z4 g8 V8 G/ ]3 ~5 H
3 W) v, P, Z& H k8 U( ~! o* P
Step out, and head towards Tiffany. You need to press left or right, and keep+ X' _5 D* l& z- o2 E
Lucas in balance. It's a bit like Tony Hawk, really. When you reach the# C \& ~2 |0 B3 I! d! b
other side, free Tiffany. The evil man will show up, and you'll both fall T/ l1 A% a* \3 S/ K* c! _
down.
; G6 Z# H& s" w- a2 [. Z8 d4 E' B( w: f- |# z" O1 n
------------------------------------------------------------------------------) Y' t v7 w" J8 I
Child's Play [FH.04.35]
( |4 m* S. w7 |6 Y------------------------------------------------------------------------------
$ m& u0 _; R& v5 Q x8 k& U9 ?" B4 b$ t
Playable Characters: Lucas (Kid), Markus (Kid)6 z4 M( p9 E& b
Bonus Points: None" @& Q# X) P2 M# Y* g
Location: Unknown Place% x2 c- i7 i, M5 @ Q% w$ d1 t# d
Points: None/ }7 a& O% a3 f+ z7 c+ J
Extra: It doesn't even matter if Markus gets spotted when you control Lucas.
- n# i# x/ `8 u% E+ |% k7 _ Expected a bit more, but well...& T0 \1 m, i* a+ U% F
' Y; R" X8 J/ A
Another one of those sneaking levels. Wake up yourself, and then wake up
4 o$ G+ P: r% r7 ^5 vMarkus. Leave through the window - it's time to go on an adventure.
; p s/ ^- I9 C. t
7 R2 ^2 F2 k/ [6 t' HYou don't need to worry about soldiers really much right here, but stay out
3 j3 A! ?% b: A" X6 cof the lights. Follow the path that's on your mini-map. After a short while,) L0 \# T& S3 D+ c; T2 B3 {
after you passed a car, a soldier will come your way. Go back to the car, and5 ~2 w6 _5 @" y* h- f k; A
hide behind it until the soldier is gone.
3 ~! {- ?) a4 c- G/ K" L
: U p9 y# |5 K" UContinue your way, and Lucas and Markus will split up. Let Lucas go back a' K/ r8 [6 D: W0 s9 R; m W
bit, until you see an exclamation mark as action. Do this, and the guard will0 n: z8 T9 j6 i. d2 c" L% u: Q
turn around. Let Markus run by, and then let Lucas go. You'll end up at a: @! ?, Y/ S) n7 g3 ]2 {
place with another guard, and a pole.
' z6 p/ A6 C! x; Q4 y' m1 y( ~5 X4 u
Markus will say he'll go around he back and distract the guards, so you can
! P0 k. e7 f% S+ N- c2 ~8 ]2 xclimb the pole. Let Markus go around, and kick the barrel. Then let Lucas 8 N; X: M$ P- h b) s
climb the pole. Go to the other side, but watch out for the lights. When you
8 M% p2 N2 G/ A8 L9 Treached the other side, go down, and walk to the door (look on your mini-map).8 G) K( K- L4 }: M5 x! d
7 l0 ?6 [1 ~6 Y9 c: s
Inside, you'll find something, but you won't know what =p
$ q- _" h$ J, n2 J8 Q1 c3 E2 X, D" I) D. l3 o% k
------------------------------------------------------------------------------
! b" g: R0 r r5 \# v3 B8 D7 `Checkmate! [FH.04.36]0 B, U- T& o. ?0 U% |7 J
------------------------------------------------------------------------------
" G4 F1 e! X/ K" s8 j3 D, w7 d% |5 V
Playable Characters: None4 A$ f+ T, S' D; o/ G3 G
Bonus Points: None
1 b/ i" k3 r$ Z7 x# |Location: Unknown Place5 i0 `3 F Q$ Z+ u5 q
Points: None
$ G, i$ @6 ?/ xExtra: N/A
& q) d6 L, ^1 O% P
' h7 a. |5 \ VSimply press the right buttons at the right time, to hear the short
* N: ^! z& _$ h) u$ `conversation between the evil man and the other weird guys. He thinks Lucas* T4 L# d4 b! {0 l
is dead.! v1 T! N3 J7 t* p7 B/ V
4 _7 c& X' _. f/ {. @------------------------------------------------------------------------------% a2 V3 Y4 I1 `* Z- h' H% x
The Pact [FH.04.37]( b! R, j0 i$ w9 }
------------------------------------------------------------------------------
$ s% }1 V# s- @) e: k; f7 M7 z8 E9 f+ z- \& ^
Playable Characters: Carla
8 h: r% W2 l$ ?3 W8 ABonus Points: None) _4 c" g; w5 I9 O
Location: Cemetery
- i1 ~) E. I' q0 ~Points: Trust Carla (Lucas) +10 Lucas" x/ A* i& n8 t0 M, Q
Work together +10 Lucas, +20 Carla, H) D/ d) Y4 M9 `
Extra: N/A
3 Q7 x" y. h6 m% q, F" P+ O
2 D+ p9 ^$ q' n* Q# _Walk to the grave with the flowers with Carla. Look at it, and suddenly
, `# d* V% F! c& ^- fLucas will show up. Let Lucas tell Carla what's going on, and make them work
' ~$ P `3 D9 f, N+ ^9 A8 Gtogether on this case. Easy as that.
7 l6 k: C" r$ ~5 i) t: I; I* H; H1 I, k& f* S
------------------------------------------------------------------------------# W3 _$ [) C9 c
Jade [FH.04.38]4 [5 k' `0 g% F+ h
------------------------------------------------------------------------------9 _# V& z" R+ J& M% h
9 B: ]* F. `9 ~2 |Playable Characters: None
9 f6 l- k L- ]6 i' _, S) wBonus Points: None
6 a: z# [ _0 DLocation: Unknown Place
7 z$ T8 \+ {; XPoints: None
; |5 W* d1 f% h7 C# ^, U% A; K. iExtra: N/A m& r+ K: V, q
: P- v' M0 t' S/ ~8 k/ mNot a long part, at all. Just press the buttons, and you'll find out where
5 |5 e j& g* |0 r1 T" E0 Jthe girl is.
- U$ L: W& c6 Q) ?* K P) X( g' p
* P# v% _* w) q/ `5 B: B; @------------------------------------------------------------------------------
& T" R6 X# N( gFrozen to the Bone [FH.04.39]3 ]- ^0 U& p) @$ v9 D, }
------------------------------------------------------------------------------
7 x R2 r+ n" M/ B; J
3 W! L8 u$ t8 V7 |5 x, TPlayable Characters: Carla, Tyler/ g, N/ Z. c+ `; _% B, X
Bonus Points: None& W) P& w9 F1 k1 ~
Location: Police Station
7 B1 V2 G: V! O1 Q$ J7 U8 iPoints: Admit you keep something behind (Carla) +10 Carla
2 T6 @0 f7 r% @0 \! y# ?- i' M Stay with the police (Tyler) -85 Tyler
; n3 H* d9 w. l; ]' H. U Leave the police (Tyler) +20$ W9 [4 d3 n) ]1 A' V
Extra: N/A& A+ B) @9 Y- t; T, V( b' a: `
. p, C) a! t; L$ ~" h7 M; j
Carla and Tyler are listening to the radio, but it's the same old, so Tyler) K8 Y/ Q1 r0 \) j
turns the thing off. He'll ask Carla if she's been keeping something behind.
& {# q7 m/ z2 R `% A: q0 nAfter that, Sam will arrive, and you'll take control of Tyler.+ T% Z8 w( w- X
2 q. ~9 M. L: h# i! R% A
Walk to her, and she'll ask you to come with her. I don't know if it really* A, S, n2 `% N3 J
matters what you do, really. Either way, make your decision.
' ^( U$ s0 V. x% ?2 t% r$ y f' b
------------------------------------------------------------------------------! Z" D% Z( K9 z9 b/ r
Where is Jade? [FH.04.40]" H7 @: X4 L' X! L8 k
------------------------------------------------------------------------------
$ ]: f, Z u) j" J$ a c1 w% P) ^, b" U$ W
Playable Characters: Lucas
: ~8 r3 O {2 i) T& f6 Q5 u! }4 jBonus Points: None
1 t* ]7 W; e4 V/ y- \% |- j# `8 ~4 BLocation: The Orphanage
; W: Z) ^3 y VPoints: Get the girl +10% e$ E1 I, }" Q/ n3 ?' }) ~$ l
Keep girl +10
1 z8 n \' |) Y$ ?9 g Give girl -10
d! ^$ u2 `; S" l5 W( _3 @Extra: N/A
! t5 N' ?+ x% G, z; A7 [% q+ }0 w) x' ]) n1 m
Carla will drive Lucas to the orphanage. Step out of the car, and walk inside.
4 n$ H& z8 j$ a" C; h0 sYou'll ignore the nun, and enter a hall. At the end of it, take the left door,
" x0 w4 g( x/ y& t; I7 ?and you'll find the girl. Pick her up.+ _! A" z2 Z' H* T' b+ }
! [" K+ \ t2 X2 i
At the same time, the evil man will walk into the orphanage. Leave the room,
( A& |2 W' j4 X* O/ K# H qand run to the fire escape.
5 r. l% i& h- a0 @8 _ b0 m. f& g- B) I; {3 s: w
You'll end up at the roof. It's time for a fight, so get ready. When you think
: p/ H8 m) q9 B- ?* qyou beat him, there is still stuff to do. You need to run for the police, and( Q% j7 w; I. U# z9 U" j
when you succeed, you'll hide in a small room.
) [- o2 B2 O4 P5 p, ?
+ x; b" s% W/ D `/ B2 ^Agatha will be there, but you'll soon enough find out that it's not Agatha,/ p, U- A2 z3 p' ~+ ?: C
and she has never been Agatha. Don't give the child, and protect yourself from$ b% A2 y. B9 o8 o
the attack. You'll run away, and follow a homeless guy, together with Carla.
1 I' q. x/ H# S4 C2 m% Q( X* o6 D4 }$ \3 t$ Z
------------------------------------------------------------------------------; f2 y0 Z" ~7 o& R' u
Bogart [FH.04.41]/ X2 z- d, z% M `
------------------------------------------------------------------------------
+ G8 A8 q; k5 ^2 f( Y) h# N6 R! x" `9 G8 X
Playable Characters: Lucas, Carla
2 V! `; y) E) D) `) HBonus Points: 20+ E L. x! A+ }4 H( {1 i
Location: Underground Secret Base
/ N2 ?& u( ~7 @4 q. m) EPoints: See Markus (Lucas) +10 Lucas1 `: K. t; h4 |
Have sex +10 Lucas, +20 Carla7 [6 m) ~8 Q: d! @/ J
Use fire (Carla) +10 Carla, Y$ K: R/ a" z; P
Listen to the radio (Carla) -5 Carla
+ N: h2 q7 |& n( eExtra: One life to be found- f: k7 d6 {7 t2 K" k) B9 y
) r8 P! b& e2 a0 `$ L/ ]' u7 A
Follow the homeless rasta-man, and you'll end up at some kind of secret* Q9 N- Q! t! V4 v# B
underground base. You'll see Markus, and you'll be a happy man. Then talk to
% ^& C9 `8 m5 J! z/ {0 A" r8 `the homeless guy who you saw in the beginning of the game, in the alley. He'll" l ?; Z" c% K) `1 {
explain things to you.; Q, d; G- S |+ f' ~
" `8 S) L& v5 i2 s6 V$ m7 ^# j. V
Lucas will go to sleep, and Carla will be left behind. Stand up, and walk$ A- ^5 q- T5 Z( D1 Z8 G
to the radio at the end of the tunnel. You'll need batteries and an attena0 h# s/ z' o% V; @# K# c
in order to make it work. Walk into the trains to find a life, and batteries.
/ K! W5 _3 z( M" z& RWalk back to where you came from (the elevator) to find 20 bonus points. Then
6 T1 L( F9 E4 v* Z" N c: Kwalk back up the platform and find the attena. Use both things at the radio' V" h Z4 o* w+ [" h1 @
and listen to it.
1 } Y5 D6 {0 p9 o3 q% r6 k: q+ U% Y, w2 r- W
Not really cheering you up? Go into the first train, and lay down on bed with/ ^6 \# t% y3 ?
Lucas. You'll have sex. Woohoo!
1 y" j/ z/ m T1 b$ J1 ]
/ X, a2 O. n5 ^------------------------------------------------------------------------------+ Y+ I+ N" k4 O( ?
Revelation [FH.04.42]/ I, c0 I4 R) w' r$ @# S0 t
------------------------------------------------------------------------------
+ _' x6 H8 `6 G3 L, `) H) P3 w2 ?1 v) G! j$ n
Playable Characters: Lucas (Kid)( B' r( Y3 X( w6 U$ s
Bonus Points: None. h2 O" D; e9 i& s3 b# ~% Z
Location: Wishita Military Base
; P6 N+ q) n' `3 mPoints: None. V# j1 W4 H, L3 Y
Extra: N/A
' H/ \% I, d# A+ T; y: F; S5 }# ~! C4 J
Get out of bed, and open the door. Then on the hallway, listen what your5 f: ?0 p$ X9 R
parents are talking about. Your mother was near the artifact when you were in
9 L# L/ ?0 [. @1 k- v, Jher womb, and you got some kind of weird radiation. That's why you're able to' K) z' `3 e/ W0 t+ U
have all those visions etc. Your father will open the door, and he isn't happy
) @8 j) J/ z9 P) labout it.- B, V; {6 Z6 g# O) {' c9 z5 @
$ z/ J2 K$ ?, @9 e0 O0 C r$ o------------------------------------------------------------------------------
8 Q4 F3 i) a& z# E# Q' |4 hFinal Countdown [FH.04.43]
( A6 x$ ^4 I: W8 v------------------------------------------------------------------------------7 a6 y& ]$ ~9 \* ]+ ?% e3 V4 Z
$ j7 T) }" i1 c9 ^" k" u
Playable Characters: Lucas, Carla (not always, depends on the way you play)" @) c" Q: G) G4 H% L' Y6 C) O
Bonus Points: None
+ H2 G& ~" L( x: f2 P+ aLocation: Wishita Military Base
1 a) \8 {/ Y4 HPoints: None, v7 @2 q+ w/ C+ a$ m+ i
Extra: N/A
/ ?! W0 Y s4 d
: |* y1 w" A. y& K! XThe final countdown, eh? Lucas and Carla arrive, and after some talking, you
* l" ?* e- f* Xcan move Lucas. You just need to hit the buttons and get Lucas to the door.
( q: w+ u$ f/ r9 J0 J( MOpen the door, and head inside. You'll end up in a big room, with the : S4 H: w$ a) Z& Q* o: b
artifact.
' o8 y. H9 Y0 v; e! D. J4 v
5 |7 O. U1 U4 s ]Ending 1 (Good):
# u6 H* n1 J2 K. T0 Y! F2 y
' e/ u" O! X! D$ sThe man of the Orange Clan wants to fight you. Fine then. This battle isn't, n* |& U" a8 v( ?/ i
hard. You just need to defend yourself against his attacks, and charge your3 b3 k9 q) K+ `8 i
own attack. When your bar is completely filled, you'll attack and the man
( Q% L0 L8 L* O# I' J7 Swill fall into the artifact. So much for that.
; @/ o# G/ p; l) Z/ Y
/ @2 i7 U4 j- y0 Z* T$ ^( T* k: Q( ~0 rOne of the military guys will shoot you, so be sure to avoid it. After that
/ P$ _8 h1 f4 x" Z" R5 @2 @it's time to battle the Purple Clan. Just defend yourself, and Lucas will do
5 Y- F" ^# X) w* V Tthe rest. Once this is done, put the girl on the artifact to end it all.
: `8 O5 a2 c1 J* d/ W0 N+ `; ICarla will come in, and everyone is happy.- O9 Y* p% ?- a; Q4 I' f) B
6 l$ S: x7 ^/ Q% s, w" A* y
Ending 2 (Bad):
, R, i' j# m2 H7 G, X# \+ l+ f& ~6 u; s$ n
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
5 Y7 ^; N- Q) G3 {; [' R7 Yhard. You just need to defend yourself against his attacks, and charge your' M: a: w5 I6 V2 |
own attack. When your bar is completely filled, you'll attack and the man
. P7 [. [+ ^+ i0 d$ cwill fall into the artifact. So much for that., m! ?8 X7 B# U S& n
) s& q- B; q; |& V/ {: s
One of the military guys will shoot you, so be sure to avoid it. After that4 {; S0 I! t2 {
it's time to battle the Purple Clan. Lose, and that's the end., e" Z7 y, r0 S/ ?0 R- C# {
s, `2 ? { D# A1 a1 R9 WEnding 3 (Bad):/ ~! c+ N: K+ i" c. [
. H; X& z2 D) ]) i1 z
The man of the Orange Clan wants to fight you. Lose from him, and you'll
% e& k% @& G: L9 k9 c3 Icontrol Carla. Let Carla fight the Oracle, but fail too.
+ ^( }. b5 \/ @9 Q5 J& b6 o$ N7 R" p. `, @
------------------------------------------------------------------------------
) L4 \0 E A/ w: LEpilogue [FH.04.44]5 J9 y' B Q# u; Z% [3 R6 K
------------------------------------------------------------------------------
& B/ Q+ W& i: }3 }1 {( T7 W
- o3 {( E( L* k9 p6 W- [& A9 e# PPlayable Characters: None
- A1 w' h! i2 A8 SBonus Points: 200' v9 q6 D' j& _# i. ]$ G1 G
Location: Somewhere on Earth% k3 m& \* h8 r) Z9 \2 p. Y' Z
Points: None3 n+ w+ w9 H l% J' g
Extra: N/A, T( ?( V4 G; t. b j0 h
' P! g- Z c# \* T+ h
Just sit back and watch the ending. Good job on beating the game, sir. At the
0 L) V: l1 z: x3 T- bend you'll get 200 bonus points.
0 Y2 d7 i$ I( K) ]2 q% W9 v4 e5 `! I# Z. v( X- ~
==============================================================================8 ? Y0 S% o: z0 ` ^- e" i( L
FAQ [FH.05.01]$ X% `# f! E9 D: T* d% W$ d
==============================================================================
; O1 {! O F# v$ A+ v/ M
) c2 X3 ~4 z- D# C' KQ: What's up with the sudden love between Lucas and Carla?0 ^ X0 z0 }3 t5 N1 Y$ {# ]" Z
A: In an interview, David Cage said it looked nice on paper, but didn't
7 u3 L! S7 L" p5 a work out that well in the game. Better luck next time.: B# Z x3 p w, I
2 A m) V8 l; {0 Q; x
Q: How can Carla get pregnant when Lucas is dead?
8 N# z' V+ h3 H HA: He was resurrected by the Chroma, and it left him with some... abilities. {- g5 I: C0 X! K0 p! {8 d7 o
1 \8 ^" k2 l7 RQ: Will there be a Fahrenheit 2?
& i3 e2 r2 T" s$ E' f' XA: The company is working on a new game, but that's all they say about it
' ^, m' _5 X) j for now.6 z" ~# g" h" T! C8 i% L$ P
1 i3 h7 b( d2 AQ: What's up with the raven that follows you everywhere?+ |4 X4 d# O+ Q! I; u: k) B. g7 u
A: The AI follows you through the raven. From the beginning, till the end.9 q0 U* ]$ w+ e) l3 q3 G6 ~; C
6 C( C6 N, n) m3 d, xQ: I keep losing those "press left-and-right-quick sequences", why?/ I- t- G5 S% M( T. ?
A: Don't start hitting the buttons until the real bar appears. |