------------------------------------------------------------------------------
& Q$ G2 U1 ~0 S# c; EFace Off [FH.04.20]# m# Z1 S5 L. R+ r" c* n9 N
------------------------------------------------------------------------------
& t8 F( c. i- |/ H- F+ |& Z, `( ?- _+ S: B2 n
Playable Characters: Lucas, Carla) q, [: D+ Z w% i7 c
Bonus Points: None' P2 ~5 r- |7 R5 Z& b5 T; t
Location: Naser & Jones Bank2 s) Z1 N+ n. k3 F6 D1 B3 s
Points: Find pen (Carla) +5 Carla; E' H6 |- s. N
Find Shakespeare book (Carla) +5 Carla# K3 T& ^ k- o- S
Bugs from above (Lucas) -10 Lucas
( O8 d, m, c/ M Big bug in room (Lucas) -20 Lucas3 j' f2 Q4 `$ X Y, q( F3 F
Another big bun in the room (Lucas) -20 Lucas
) A+ o" k# b( a2 H& hExtra: N/A( J: ]/ S$ V6 }
3 U$ X5 j# J) g1 U6 mLucas is working, but has a vision of Carla stepping into the room. He needs% D f+ s0 g' u* {
to hide some stuff, and fast. Pick up the form next to you (step out of your: Q! A' L& ?7 B% }: ]: @
chair first, obviously), and hide it. Also hide the Shakespeare book. That's
4 N0 }3 ?5 Z' ^! dall you can do for now.4 B; ^; t3 ^; B
& p" `3 [% l7 T+ M* G0 F' t3 t
Carla will enter, and ask some questions. Lucas will do some very weird stuff: D( X+ F/ F+ n: j
because he's seeing things again, and after a while he'll ask if he can go to8 g2 g4 c6 I& V5 e% o
the toilet real quick.
' H4 t, o F$ M/ E/ O+ i2 j8 w; S: `" M' x D
You'll switch to Carla. Let her pick up the pen on the desk, and the
% R& y7 J+ a( I: n4 c! EShakespeare book (in a drawer). This is enough for her. Wait till Lucas
% C, X# g) \6 K8 Greturn, and she'll leave.
( A7 w" |6 U8 j1 Q) F Q8 o& ~8 `
------------------------------------------------------------------------------
4 L: \, |, K& [7 }8 e( IBack to Agatha [FH.04.21]
q0 X. {% j& t% e1 |------------------------------------------------------------------------------1 w# t2 G, _- C5 [' l% J
8 L; N6 i+ R0 ?
Playable Characters: Lucas
+ Y* ]. }: }- X( v! K; i9 hBonus Points: None
2 }9 C0 Z% X$ E) }& I! eLocation: Agatha's House
$ f0 u: u4 Q% l$ p+ J6 i/ RPoints: Thinking of how it'll turn out +20
; i5 w# p) l. g8 u( d Looking at the dead body of Agatha -30$ k' {. W4 y2 N( n Z: z8 D
Extra: N/A
( ]# C9 Z+ E6 P7 U6 Z$ ^
7 u1 e* L* R- U5 y2 UEnter the house, and enter the living room. Agatha is dead, and someone called& d$ _, n; J% |% w R
the cops. Leave through the window, so they won't find you. The police will
) M3 M) i2 I; R3 z' ^: I+ N2 Q5 karrive, and find Agatha.
7 k" V( u9 }0 L8 E
* N- a" l* Q( U& a6 x# PNote you can find a key in the drawer where you found the bird seed, you can
# U {0 Z' B3 w1 k: |- x% quse it to open one of the cages, and get a piece of old newspaper. You can
6 e6 u: K9 ~7 r7 ]8 F2 W: Q% Aalso use a knife from the kitchen to open the cage.4 j& {7 c3 z) w7 L
: L" ]$ M9 ]) Q) _1 f, H
------------------------------------------------------------------------------
5 {" J$ }; o4 B- l) SHappy Anniversary! [FH.04.22]1 j- ]1 a3 b. R
------------------------------------------------------------------------------
5 i5 R6 x7 Y9 M
2 `3 x- [, n8 B- uPlayable Characters: Tyler, Carla( ~ ~# n6 U) L, T) g" H
Bonus Points: None
) t! q$ F( E' M! Y6 ^3 LLocation: Tyler's Apartment
6 _* @# X* I" h- [0 H4 RPoints: Dance (Tyler) +30 Tyler. A/ T! X3 V0 H$ z, A
Use yoyo (Carla) +5 Carla
$ T% z( J7 @% B: S/ `, m9 \ Find a link (Carla) +10 Carla
. y0 _5 r3 o* M1 b8 G4 G- K) I Conclusion (Carla) +20 Carla" A, {2 W( U+ A
Tired (Carla) -20 Carla
( L6 X* K- K, ~" a* p" [9 u0 @ Leave (Tyler) -20 Tyler
) P7 A* I+ \3 R8 }0 o6 y# mExtra: N/A# C6 H; _. c1 y( O0 q" K
& f+ s5 ]+ j: {: Y7 a
Tyler will get home, and Sam will tell him to turn on the oven, and put; L+ u: q9 ^6 O' L
champagne in glasses. You can find the champagne in the fridge. When you did
# u- R0 [/ h9 O% ?6 l& Cboth, Sam will walk in, in a black dress.
7 i$ j: m( c# ]% m; e5 o, f4 }1 Y5 P5 R& I
Two years ago, Tyler met Sam, and Sam would like to dance. Turn the music on4 ~! Q' X: T8 m) y/ x" C3 \% X
(spin that shit, DJ), and dance with her.
L2 I p6 z* b. ?
; y# |6 t5 O7 B: Y. p& TCarla is working, while Tyler is about to get laid. Sometimes life is unfair,
& m) c' Z3 |2 c' h7 v, b N5 Uisn't it? You need to link different objects with each other. Depending on4 E+ \! {8 W4 p7 o4 r! G1 q* }
what you did in the game previously, some things may or may not work. These
) a* d; K1 f, N; X; G$ \3 wshould always work, however;
5 a' u( ~, H3 {* G* G3 j$ t+ O0 [$ ]! x. H) J: ~) N; R
* Link the pen you found in the bank with the list of fingerprints.* q7 f& _% t! R+ E1 R' M
* Link the two Shakespeare books with each other.
! F6 _$ x" Q- m: ?' I8 v
; ~3 u$ \) S2 I8 G5 Q( e% }7 ^Carla will be sure that she found the killer now. Give Tyler a call. Let
% n# y: t* I ?Tyler pick up the phone, and leave the house. Sam isn't happy, but she: c W0 \' z0 |3 B1 t9 q4 b; l4 t
should stop whining.
3 V7 o$ w" A/ K+ ~4 E% I- n. }; c1 V7 e3 I( D+ m# f/ Z
------------------------------------------------------------------------------
1 ]4 X; D) p: ]0 ~5 S" Q# |! GBloody Washing [FH.04.23]& A4 a: R5 t( F+ S4 y7 L# W
------------------------------------------------------------------------------
3 y$ R) |2 g- x# b
, u8 I2 q/ O4 z. A# g, tPlayable Characters: None
0 E: s1 h7 _/ T) rBonus Points: None$ F3 g4 q( i6 T2 E. V
Location: Agatha's House
. t# X6 V0 m& y* w+ d! GPoints: None7 [. N& h* M: r8 I1 J* o/ W* Y+ a
Extra: N/A
; a7 I# H3 W3 Q, n4 b2 [$ O
' A7 V3 N0 o) v5 L+ v- A9 x& {Just watch the small movie. Lucas will have a vision about a murder in a5 _; ^8 ?4 Q) x C1 X( ~$ \; b, F2 v/ Q
laundromat.5 `/ s1 \% d" H3 o8 n
0 T8 ?2 E, v" h0 y; L2 m# m------------------------------------------------------------------------------
: O" o1 ]8 m% ~" l# k5 hConfrontation [FH.04.24]
- [0 p0 U+ @# }: J2 v! v------------------------------------------------------------------------------
9 X% I8 w; l6 E* b. O9 M1 u* j6 F$ \! i2 i: ^0 `$ r! y
Playable Characters: Carla, Lucas
3 G& y* h6 i4 K' |/ YBonus Points: None# I+ q+ O0 Z; n, K, Q; Y
Location: Lucas' Apartment3 U' Y5 S* Y% ]( X; A0 T' K
Points: Idea of arresting Lucas (Carla) +30 Carla: k- ]$ C9 O% i& B1 o
Lucas isn't around (Carla) -20 Carla9 i1 M( f4 p: I2 K+ M) r: o
Extra: N/A- m( r5 P, d, N+ q5 ]' g( l1 }
$ N$ i; P* U$ j* T' q+ `
Carla and Tyler are going to frame Lucas. Or so they think. Let Carla open" ]7 H [ f) K9 _2 K
the door to the apartment. Now that looks nice, blood, candles... must have3 d, m2 R. Z0 I8 ]+ @' W) P5 C- e
been a wild party. Let Carla open both doors (to the bedroom and bathroom),
" p6 a3 [& A0 y2 `6 hand they'll find out that Lucas isn't around.% F# ]% ~( B& \ v$ p
! H2 \! m. ~# Y& Q: F) dLucas will just get home, but the cops will try to arrest him. It's time for0 G; f- H0 r) `" f% }
a pretty lengthy action scene, where you kick the asses of several cops, fly
+ d% Z @8 Z9 g8 Ewith a copter and escape.
- d, p6 o4 t( Y3 ^" X/ k; o) U" G6 ]7 T; z. a
------------------------------------------------------------------------------4 o8 D/ c9 t2 ]
Captain Jones is Really Upset [FH.04.25]
C5 H( W' y j) W6 }------------------------------------------------------------------------------
5 D9 L5 u, B. v) ~, t. }/ ?: Q G5 Q$ I) |
Playable Characters: Carla, Tyler
# R! Q) v$ G/ h2 s8 SBonus Points: None
- c3 ?( M. z; W3 k' P% s/ ~Location: Police Station
5 q1 U7 u' ]: i ]4 |Points: Explain (Both) -5: i1 S5 }$ u% h3 Z* o- [
Extra: N/A9 a8 z3 h. B5 E J
# X3 V: y' c) i0 G, f D
Captain Jones is mad at you. Just let both do a bit of talking, so they don't- @: M% L( M/ H$ [' T' {. ?8 ^
lost too many points.& `% @' Z. [8 Q' C7 y4 J2 ~
6 v1 N# c3 w0 S5 L. b, u------------------------------------------------------------------------------
8 A% p1 R. x4 r- F, y, rFallen Angels [FH.04.26]. Z: Q, ^. i$ @7 ]8 v
------------------------------------------------------------------------------: {5 x, m7 a1 a1 V
/ L' s; R- G! k1 K0 u, G* vPlayable Characters: Lucas+ d& J7 r: G/ h
Bonus Points: None, |9 w. P3 Z/ W! q. [1 T
Location: Saint's Paul Church
; q7 _* ?3 l5 g. o. x& @( F, sPoints: None# a: _" p' q" |- b& \: D
Extra: Quite a hard battle.
" i. }) V1 m% B: q o$ d' ~* N0 K) V3 F. O4 e
When you wake up, you'll notice Agatha in front of you. Talk to her, and 2 G2 v! X3 L/ V! e H
she'll explain some things. However, soon enough you'll be attacked by
3 d2 R" C% L. b% \6 Estatues. This is quite a hard battle (well, harder than the other, at least),- m9 z2 Q; a/ v3 h" X+ H: v
so be prepared., H4 m7 E$ [- u6 ]
: y; u5 ?. I N7 W& g9 ]2 v
Once this is over, Markus will wake you up. Explain him some things. He ( V; d( T! Z3 m$ C" r
thinks you're really berserk now, and Lucas is sure he is fine himself. What
. L u% ?+ d, U" Y( x; W) ha family :'D
7 c9 R1 x$ F( u1 |/ B' K9 p# }0 ~( Z W4 M- `0 K9 T
------------------------------------------------------------------------------
0 U$ f+ w+ a: C. x+ HSoap, Blood & Clues [FH.04.27]
1 f5 H+ m# \" Z$ T0 H+ r' r------------------------------------------------------------------------------+ E `" Q- K* N& u) v5 G( }, X3 X
8 Q& d0 Q! _5 {* o' g$ _
Playable Characters: Carla, Tyler
$ R9 Q6 t* f, J YBonus Points: 10
4 B1 w! N4 a7 J" qLocation: The Laundromat& W: S. _' N2 z) t
Points: Look at wrist man (Carla) +5 Carla3 e9 b0 S/ \ K3 A: H+ [
Look at blood in corner (Carla) +5 Carla* P- Y2 m' H& y% x5 l) a
After doing both listed above (Carla) +5 Carla
, K, \$ c3 g# b* W' \% z% Y Look at body man (Tyler) +5 Tyler0 y p6 p, E& _3 c& ?
Look at body woman (Tyler) +5 Tyler
; k. t5 D( A0 k2 m& A1 r Look at telephone (Tyler) +5 Tyler) ^- Q4 {, t3 I" G, ]6 Q$ ]+ U
Extra: N/A: B2 w( \4 P; ]; g- t1 }" \
$ }0 s+ l9 C( lCarla and Tyler arrive by car. Step outside, and walk towards the laundry.
/ f- F' S, O4 R& }! s1 }- x* @& Z9 HCarla will tell Tyler to go in. Walk a bit forward, and Carla will talk with
% \) g' x% Z, F2 @% z0 kthe police. Ask what you want, and go inside.
; g8 S, R3 r" d2 a, j
$ V/ v+ D0 q! L( cLet Carla look at the man, and at the blood in the corner (near a case). Be6 h( [% Q6 E9 Z+ T9 u- O) I
sure to pick up the 10 bonus points. Let Tyler look at the man, woman and9 H2 O: i: Y/ L2 r6 ?: F- l5 k6 e6 {6 d
telephone. When this is done, you can leave.6 g' \( ~. B; f
/ p/ |9 k" F/ u! k
------------------------------------------------------------------------------+ a l* |1 k, s
The Fugitive [FH.04.28]
2 k5 d1 @3 W3 V( e% ^------------------------------------------------------------------------------( k; R* b4 m8 R8 V9 Z- K
6 M+ n) K$ E, K
Playable Characters: Lucas
# l a& ^7 g8 G( K+ @1 u/ L! IBonus Points: None8 t+ V% A& D+ D1 Z. o! d+ v& z
Location: Tiffany's Apartment
4 J* n5 G. T1 J8 f0 l$ NPoints: Lay down on bed +10
' L6 R$ i4 N! o0 ^/ O# S+ b9 d Eat food (possible twice, but different pieces) +5
^+ a3 t1 H8 ~# [ Drink +5+ t! ^2 s8 l, }; K5 a8 o( @
TV +5
; \) y9 C2 h* D+ Z3 F Not found by Tyler +10
, k3 c: e6 J: Z/ i Looking at homeless guy -58 N- F# V% K6 W, }$ n V. Q; X
Looking at raven -5
+ s P! M: Z- Q P' _ Fall down off pipe -10
1 z% L& y; R0 |% T/ Q& [ Listening to messages on phone -203 m' s2 G& X) x, ]1 Y7 q! ^1 v
Extra: N/A
9 B) E# x4 H: T0 k- a1 U H0 Y4 b; m9 B
* e1 o! Z' T7 y$ ]1 J& n. ~% R! E4 B$ gWalk around the corner on the right, and straight ahead. Lucas will have a
8 b4 _- j! d: K5 L0 d+ u4 y, bvision about cops, and decided it's better to take the other way; the way
$ k3 |3 {) q9 Y0 B5 B+ Vof sneaking and climbing.
+ U1 K0 y+ m6 k9 r* q+ M& O: P$ B
Find a fence nearby, and climb over it. Also climb over the next one. There
2 }5 i( W/ t5 l h3 e. Q7 sare police standing around here. Watch them in your upper right corner of
* {5 F8 k# i' c. N+ S2 {/ @! Qthe screen, and wait till they aren't looking your way. When this happens,
) \) v% Z9 ~) |8 ]4 M2 ?try your luck by running to the other side., @( a* ]( I2 a: b4 b, S
8 K5 |9 P: N9 o4 W, gYou need to climb the pipe here. Once up, walk over the small path. From time
5 Y9 a4 Z x2 v: B! ?to time you'll need to do a little button-pushing. Once you reached the other
P! p" o! \) ~- Z4 D$ r" iside, climb down the pipe.
: n8 h' R$ a: _, d8 K
5 u2 v5 m9 l* M/ h! u dThe window to Tiffany's bedroom is closed, so find the brick, and open it that/ ]; P u g, K7 W1 K2 B, a* X
way. Enter the apartment. If you feel less violent, you can also force it
/ J4 G5 h4 H4 _5 Dopen. It doesn't matter all that much.
& P4 d3 }) ~, M
$ Q! P" k% F/ r1 O' kOnce inside, lay down on bed for a bit. Stand up, and walk inside. You'll: i) D% f4 _. \6 A# P
be able to get a vision of Tyler looking under the bed with some button
) j9 L2 |, L3 d2 _" y& l% dpressing at the right time. Might as well go for it, right? ;p In the
' k6 i/ `' D3 O7 P* O; Lkitchen is food (fridge and cupboard) and a drink. Watch some TV, and then7 n H7 Z0 ?9 g
walk to her bathroom. You can find an extra life here by walking around. The. g, t( s; s) E% q& f
problem is you can't see it. Well not a real problem, but you know what I3 o: F. }! [3 r: f( h8 P# n
mean.
2 C9 A' W: z# O0 C& b0 n( J0 W- k& W8 T6 ?$ f! m8 f- s- u' T7 Q
Sooner or later Tiffany will come home. Talk with her, and explain what's
6 q9 Z/ {- M4 T5 F" lgoing on. The police will ring, and you need to hide. Hide in the closet in S) O: A1 N$ ]& z+ A, J+ g
the living room. You need to press buttons again in order to keep Tyler off
7 P! Q7 h7 p K9 f8 @% hyour back. Nothing hard, really.
' i% E! S! A" q
, g8 d1 h; K) k------------------------------------------------------------------------------
$ Y9 q- c2 y4 U6 K ]7 C- o3 CJanos [FH.04.29]8 t/ J! J8 K; n; F, J- M
------------------------------------------------------------------------------
6 _* N, S6 u. _( N( S
5 S. e2 T: G3 b) HPlayable Characters: Carla# F/ L- a7 ?1 ^+ }. n
Bonus Points: None3 T5 ?- n- }' r. h. c$ E1 `
Location: Bellevue Asylum
8 H' w n8 C( V' h" m, wPoints: Once you are inside +10
: n- m, Z. v4 ^; H+ R3 W" E0 W Telling Janos he's not sick +10) w. i p d% a. F- S
Cells open -20' A: N' i% ~! K9 E2 V
Extra: Oh boy, the breathing-thing again...
- Q6 c$ c/ f$ M0 l$ w/ G x% D6 _* J, l
Barney will tell you you can visit Janos. Aren't you looking forward to it?
# ~% [, m* N1 @0 IFind the guy who'll show you his cell. Once inside, talk with Janos a bit to
" ^3 @3 i) J8 kget more information about the whole deal of murderers. Once you are done,
0 M: V& ]1 ]* X2 B5 P6 ~$ rlook at the walls for fun, and then talk with the assistant outside. , C/ |; Y" n- h0 ~+ K
1 G# ]: {" M; \: M: d/ s
He wants to show you back, but the power gets cut off, and he gets killed
; f2 h" ?7 p) L( U8 m% l" C% n1 h q! Jby some maniac. What you need to do is move when you get the opportunity. , U8 M: k* K( b1 h
Don't stop walking, and find your way back to Barney. You also need to be
; v2 A$ O1 q# Zsure you breath is under control. When Carla says there is someone near, stop* z. X9 g5 |: @0 b- _& ?2 j
walking (she'll also stop breathing) until she says it's safe.
/ z' z9 B) \: r8 R9 ?; E7 L6 [) p" K4 E4 K Y
At the end, she'll be surrounded my maniacs. Run to the big glass door, and
[5 l; O" _1 gyou'll be saved.+ R* U/ W! r, y. W# _9 n
3 k6 {8 X+ |" `. s. n% F------------------------------------------------------------------------------
8 U5 `+ H% F9 E, ^" eMeeting Kuriakin [FH.04.30]" r9 D, ^( v) }# V
------------------------------------------------------------------------------
$ ~+ P" n/ Z H6 e4 `+ |4 t# X- R8 q& \$ ?
Playable Characters: Lucas2 [6 ~+ h. r7 Y( b/ p z
Bonus Points: 5. X5 \) ~( ^& N4 d: L( K
Location: Museum( ^* y9 n: i+ r% _, L9 F! W: u
Points: None7 A7 \* U- U/ \5 {- Q |
Extra: N/A9 X2 a8 `; u7 I# t3 X
$ Q. _3 Y6 C. l" `2 }$ CYou are a journalist now, who has an appointment with the prof. Before you' G' [9 |6 Z& Y$ ^ X+ w
talk to him, find the bonus points in a corner somewhere. You can also look
2 E4 d9 R, I; k2 t+ \at the various things, but it has no real use.
x) ^# V) Y" o0 D. y6 t
& D0 X* L* G. m! f/ NTalk with the prof, and he'll ask for what paper you write. Tell him you H3 S& ~! H4 _+ \
write for the NY Times, and he'll accept that as an answer. Ask him some
0 k4 x& E2 {, P9 n9 ^" Vthings you like, so you get to know about the dark things that are behind) w* M9 R7 s7 [; i3 A% s
your behaviour. The prof will ask you who you really are. Tell what you want.
$ ~" B P% C! `, M8 f) SHe knows you are the guy they seek, and tells you to escape through the 9 Q3 t) s6 R9 { ^; I& \3 o; ^8 T; t. n
employee exit. Do so.
+ M& G6 a9 H) J. {8 `
! x p9 `2 Z) z8 i0 b) M4 DWhen you arrive at the parking lot, a few cars will try to hit you. It's" l$ \6 x T( I8 Z9 T/ ?( z$ ?" {. p
time for some good old button smashing.
% t' ?! K K4 y3 u. \
; x/ }( u, J4 p; Q& C7 e- k------------------------------------------------------------------------------, |/ h& p; R* B6 i1 i
Myan Secrets [FH.04.31]+ A! S% r4 x3 O4 j, |
------------------------------------------------------------------------------
% F: T/ s% Y$ U: C2 f' `& R5 |& [. A2 D/ ~
Playable Characters: Lucas \% w0 _( Y7 d
Bonus Points: None
9 u' r4 E2 L3 B' gLocation: Unknown Place4 }+ l/ z) S! p& h2 M# l, B$ w1 ?4 i
Points: None
% M$ {' Z$ U b3 ^( Y- ~Extra: N/A
1 i; s% O7 j5 P- S. F& H$ ~7 p: g' x0 Z; O3 V
The Myan guy will tell you it's time to die and explain some things here and* Y+ D" m9 |6 w3 T5 h1 J
there. Notice how he tells you he'll probably see you in the Other World. - Q1 G6 g7 q# `
Could this be the evil guy?7 r' H2 k4 D# j' }- O8 x
& y6 g* g: z* n- h6 s* I; D2 xAt the end of the conversation, he'll summon some kind of black beast. Play
! d# i. K6 v6 O1 O2 b! \- @the button-pressing game to avoid it. When you trip, he'll suddenly freeze
8 K q- ?0 m6 p7 Xand Agatha will show up. She'll tell you you need to find a pure young girl ) W0 B! L/ ?2 s) e7 \8 f
that they want to sacrifice.4 Z; x; x2 i; X# L
4 i5 P' J4 q: l+ Z" q4 J
------------------------------------------------------------------------------
2 R2 f9 W$ |; q4 N' EThe Clan [FH.04.32]
6 v! F3 } A# k: I1 u7 {------------------------------------------------------------------------------
M0 r( e, B' b \% |- i/ c
0 z) s# Z* X! f/ U& l3 s( ]/ _Playable Characters: Evil man: l' {8 M$ `* Y6 w0 z1 Q
Bonus Points: None
% @! ?3 y4 r3 b2 ~% MLocation: Unknown Place7 M. s! ^2 A' }( j z
Points: None
, j% ^2 e, ^0 v- b2 SExtra: N/A! S& s+ s3 \+ V
$ N+ E% q5 b" ]6 k! ]Lucas is twisting in bed, while he has another vision. All you need to do is N0 H8 _- l% ^7 a2 \2 r5 e
play the button-pressing game at a very slow pace. Nothing hard.* T# f t* g s: H& E4 |5 X7 Q% P
4 N' q! E! @* w& S------------------------------------------------------------------------------/ {- j4 x* L4 c$ d. c5 S
Danger & Obliquity [FH.04.33]
. M2 f. c4 H( X7 G) F------------------------------------------------------------------------------+ ]1 F) a- ~5 U( r: C4 d9 @7 t
2 K+ j+ a& J: j4 D$ q( g
Playable Characters: Lucas, Carla, Markus+ Z7 @6 R) v! [/ d l
Bonus Points: None
" `2 @' i) U, g- N4 sLocation: Sleazy Hotel
; I+ o8 J0 V5 O7 ^" H: @Points: Walking up stairs (Carla) +30 Carla7 a' F" D- q5 {' T
Door closed (Markus) +30 Lucas
& k6 Y$ x$ ?+ P* J Clara and Tyler didn't find you +20 Lucas3 l, t$ Y* c4 }
Lucas not found (Carla) -30 Carla$ F' N# m, X+ r
Waking up (Lucas) -10 Lucas
1 U2 e' @6 O6 |' }. F( a* R Markus killed (Lucas) -60 Lucas0 G+ ^/ Q# R$ c6 q( M
Picking up telephone (Lucas) -20 Lucas
, Y4 e: Y' D6 A$ \. G/ zExtra: Best part of the game, if you ask me.
* i7 V# Z+ y; `9 c$ B
* A- G1 B- O( JYou wake up in bed, and have no idea where you are. You'll see Clara and Tyler
- S, }/ S3 W! ?walking up the stairs, and go back to Lucas again. This part is very % c9 |0 {! q0 C- W$ t- |# q8 Q( R9 Y
interesting; you'll see three screens. One for Lucas, one for Clara & Tyler / y+ }+ Z( J. L. o0 v9 V4 l
and one for Markus.' m0 V4 }) C+ a8 a$ h: _
( Z1 M4 Q' V1 w j6 i
Stand up, and walk to the phone. Use it to give Markus a call. You now control
) [; f& S. O, r' h/ T! h9 wMarkus. Make him pick up the telephone (the other one will kill him). Run to3 u# d- c& |# E8 S. z( J+ A
the door left of Markus, and open it. Inside, pick up the phone. 9 w S# b: U5 \2 d
L, Y" O' J% S+ Z
Back to Lucas again. Let him tell him there is no time. With Markus, you need
9 G7 f2 u2 E* K; ato lock the door you came from. Lucas will tell Markus to call the cops, and8 D+ ^2 s( }4 v0 P9 O# B. d
wait. So much for that.1 z6 g! _3 g; r7 m( t6 P6 [
7 E! B5 v5 b+ F0 {2 j) y8 KYou're now in control of Clara & Tyler. Walk up the Tyler, and open the door
+ ^' s `# j5 f& f% Jnext to him. Oops, wrong room. If you have the American version, you will; A0 ^6 c4 B B! {
probably see no nude. Viva la Europe ;)
: l* T1 g. G( B6 U9 j! e7 C% T! Q2 @8 ]1 D) A# w
At the end of the hall is the real room, but Lucas is gone. When they leave,
9 v3 m3 [' k6 y% G' U3 H( H8 ]he appears again. However he got up there, it sure was a nice trick. Pick up
3 g p( P. i A, _ q% sthe phone to find out Tiffany has been kidnapped.
: q/ X" ^8 ^9 p. Y3 l4 e; O' a% i- j- U; P( B5 e5 k: J/ q
------------------------------------------------------------------------------- g# {( ?# s+ `) r) V: B6 q
Fate on Russian Hills [FH.04.34]$ v# ?; B, ~, z- \7 ]
------------------------------------------------------------------------------
) @7 Y4 X7 a2 O: n9 h: _& v# h* {# s% `) L$ H$ l; u- ?
Playable Characters: Lucas+ Y9 |! u0 \: g8 J- i
Bonus Points: None
- O& u6 A& O6 N7 {+ oLocation: The Fun Fair
8 ?8 S0 _$ \: i4 G6 c+ o4 ~Points: Save Tiffany +20
! H* n3 Q+ R5 @* y2 v0 | Fall down -75
& ] o' a: n( P8 x$ F( aExtra: N/A 5 e w& i# N- m* N
& |# ^7 n+ n: l- S. uNotice the homeless guy who sits in front of you. Also notice how the black
@5 W% G0 y/ B5 j: x( j7 ?raven shows you the way. Follow it, and you'll end up near a rollercoaster.$ Z6 Y* \( [7 T" t. b+ r
Enter the cabin, and active the thing. Enter the train, and put the safety9 A) y! L1 |% [
rail down. You'll go up.* k' L+ p2 [. B3 G
# T8 { n- n9 g7 D$ G+ |
Step out, and head towards Tiffany. You need to press left or right, and keep
9 k# S# N( W" i% [4 @Lucas in balance. It's a bit like Tony Hawk, really. When you reach the
! v/ n3 |, C& U x" |3 uother side, free Tiffany. The evil man will show up, and you'll both fall
5 A g) Y7 B! I& Q9 Adown.
( Y/ h, O' X: O' F6 x7 n
, f* J2 O& ^: [------------------------------------------------------------------------------' q, E6 @. |. q$ n9 S
Child's Play [FH.04.35]7 |2 V6 `- b7 a
------------------------------------------------------------------------------! U9 I6 N) P# k. E( @ W- ]
4 Q: N# v" y- E1 @" q
Playable Characters: Lucas (Kid), Markus (Kid)
9 L1 M- B9 D0 R, y" n' i( |Bonus Points: None
# E- A6 _4 b8 S& t& rLocation: Unknown Place/ a2 }/ U& i% g& |' s
Points: None/ T; F8 |1 y+ o
Extra: It doesn't even matter if Markus gets spotted when you control Lucas.$ N0 n2 R% d5 p* z7 Y+ k
Expected a bit more, but well..., m5 H! c3 L: U9 U
1 B2 Z7 f! c, _1 K) ^
Another one of those sneaking levels. Wake up yourself, and then wake up& m7 y! a' v7 G4 e. U
Markus. Leave through the window - it's time to go on an adventure.. Q2 @: t0 G( H7 P+ H
* I( _8 d2 u7 {. q. b; R" NYou don't need to worry about soldiers really much right here, but stay out
, d; ~- L3 N" [* |/ ?of the lights. Follow the path that's on your mini-map. After a short while,0 r9 t" p0 ^9 R4 K0 l$ O' P
after you passed a car, a soldier will come your way. Go back to the car, and
$ S1 L. |$ \/ L5 a9 N) Xhide behind it until the soldier is gone.
5 U7 {# h. U9 _
& D* Q8 `; h9 S) x" C2 s0 V# R. \Continue your way, and Lucas and Markus will split up. Let Lucas go back a
0 S5 ?2 `+ A$ G" \8 Mbit, until you see an exclamation mark as action. Do this, and the guard will
" i9 `' }# h- ?: M+ N% Q2 d) U) S+ ?turn around. Let Markus run by, and then let Lucas go. You'll end up at a
T2 F, o* C: o5 G) Fplace with another guard, and a pole.
6 f# Y# R7 b+ } n8 o+ U! X
6 u u v% {3 z% d: Q3 F7 c& O- S: tMarkus will say he'll go around he back and distract the guards, so you can
2 u4 A O6 e6 v+ Y1 Z1 G4 n2 }climb the pole. Let Markus go around, and kick the barrel. Then let Lucas * f* V4 V2 c5 B/ E: F: K1 e
climb the pole. Go to the other side, but watch out for the lights. When you
. A0 ]/ ^) Q# }* m8 _+ Oreached the other side, go down, and walk to the door (look on your mini-map). [: n* s" T! a! R& @4 L; P) D
" V2 v+ v* d( Z; y9 t9 F1 Y& KInside, you'll find something, but you won't know what =p
; ^) f0 ?9 @1 I( ]! {
; ]9 ^$ e- ~: X" M+ |# F------------------------------------------------------------------------------: n, k a6 g X; M/ }$ K
Checkmate! [FH.04.36]
- |2 _ b/ @2 g& r------------------------------------------------------------------------------
2 H% a" c) \% \+ P4 }; x" ~& [1 c1 F* U$ W! e6 @" h& U
Playable Characters: None5 E( k( I. a" H* m% _; g' O8 n& o
Bonus Points: None
; l K, r6 ^( ]& CLocation: Unknown Place0 N; C1 z; V0 J' H% L" O+ L* j# X/ r% G
Points: None g5 o; u* g0 g% r# D/ y
Extra: N/A5 C+ G5 y- R2 d0 r# n/ a4 L
/ `' h* k- Q* F8 w' Y- c
Simply press the right buttons at the right time, to hear the short $ [# ~) A$ C' I
conversation between the evil man and the other weird guys. He thinks Lucas
8 W! R* ^( J( U( ?. W# vis dead.) h$ q. f ^0 P r4 |" S2 [8 T
" v4 }, F, g' b# ^" D
------------------------------------------------------------------------------8 q' k8 Z: o# M& @/ C0 F) M8 L
The Pact [FH.04.37]* I2 D- I+ Y* C5 l/ q' _. I% T
------------------------------------------------------------------------------; R6 e4 K& r9 ~/ |% ^" V
" X" W" m; w) n( K* n8 k2 [
Playable Characters: Carla
/ \7 l [* n/ oBonus Points: None
* U$ H) T T8 ?6 z# R0 O8 [Location: Cemetery
' |+ m- {% s- D# y6 N9 u; R# f5 CPoints: Trust Carla (Lucas) +10 Lucas
# ~5 U& D' [: G Work together +10 Lucas, +20 Carla
' S6 O8 g2 w* t6 N1 y- \4 [1 WExtra: N/A
( K) [7 c5 U0 H6 Q$ L9 M9 J- t1 _, H* {6 B
Walk to the grave with the flowers with Carla. Look at it, and suddenly
2 s3 G) B' W. b- p8 m* [3 z) JLucas will show up. Let Lucas tell Carla what's going on, and make them work
6 o2 s. }) q6 P! _7 r, ttogether on this case. Easy as that.8 }$ \# G4 O$ L7 y, d- x/ Y
% t: p! c, f" u8 B @------------------------------------------------------------------------------
: z; e8 @- F4 p! |8 V; RJade [FH.04.38]! l$ u4 f/ B- M1 \& [! y
------------------------------------------------------------------------------/ K+ q' t X3 _/ S9 x
6 P |$ {1 r/ v+ P4 i8 |% wPlayable Characters: None; v2 W2 R6 V6 z% ~0 l4 n
Bonus Points: None
* e. e5 s- W1 _( OLocation: Unknown Place
$ j$ v( D8 Z7 D0 I ~7 `& ^Points: None
+ p) m* t b4 M3 ~0 f/ @3 YExtra: N/A. e5 _+ j& ?3 o `3 K# u1 D# f. c* W" X
% u) O5 |& A/ [, [Not a long part, at all. Just press the buttons, and you'll find out where
7 f/ s7 b$ ?+ f+ ?+ u$ s& ^the girl is.# I2 a* }, t* v- a$ X
2 s6 t1 Y4 B3 g& R------------------------------------------------------------------------------
) F1 ^* g( G7 ~! k" w4 M+ r- aFrozen to the Bone [FH.04.39]6 x' G8 K9 Y! ]% S1 w
------------------------------------------------------------------------------
6 ?3 e/ L4 j! I3 K$ x
& o! A" D! M7 n) g* OPlayable Characters: Carla, Tyler
% \0 ?$ I; h# m! e6 y e' tBonus Points: None/ L) y1 h* m& M% C
Location: Police Station7 L. v2 I8 c1 i6 u
Points: Admit you keep something behind (Carla) +10 Carla4 K3 X7 V( B; H
Stay with the police (Tyler) -85 Tyler
- Z1 d" h0 ^ q7 o1 G Leave the police (Tyler) +20/ @/ D0 L7 P0 Q- W1 n
Extra: N/A0 \. F3 ?6 z8 f3 X# M; V$ f5 L
- k, S5 H1 ?. H6 v3 W2 vCarla and Tyler are listening to the radio, but it's the same old, so Tyler
" l: Z% S# d3 @4 ?& u6 b, Qturns the thing off. He'll ask Carla if she's been keeping something behind.
- k) [6 N$ ^/ K! G! t2 Q9 h& CAfter that, Sam will arrive, and you'll take control of Tyler. D, }8 P5 X6 m, a8 z6 t3 D* z
0 F% K6 h! Z1 p8 b) A: t1 YWalk to her, and she'll ask you to come with her. I don't know if it really0 h# Y$ }; l+ M! k/ [& w# k7 R
matters what you do, really. Either way, make your decision.
1 z( {. c! C a3 k/ T
0 |+ N! E" Y- n$ e- [------------------------------------------------------------------------------/ U) n- L. U- D) z% E
Where is Jade? [FH.04.40] M2 M; E& a0 }/ ?# j
------------------------------------------------------------------------------! w" V" J( M" `# T) V5 O
, O7 \6 v8 j( l! M! cPlayable Characters: Lucas
5 ?0 ~% v" r8 eBonus Points: None
& }8 P+ z/ T- s& Y: y+ _+ b- ULocation: The Orphanage
( |5 s* E/ G' sPoints: Get the girl +10+ m- B2 V0 a8 [, g* o- S. \5 { W! [
Keep girl +10
9 }" H- ^( D7 ^/ P9 _) Q Give girl -10
1 D9 N6 f( }4 R3 E i/ _7 UExtra: N/A
% i1 ~4 P' D: Z- b+ b* U, L8 d9 M- s
Carla will drive Lucas to the orphanage. Step out of the car, and walk inside.
5 g8 ?+ `$ v8 ^- {+ MYou'll ignore the nun, and enter a hall. At the end of it, take the left door,
/ m' i, s* I6 tand you'll find the girl. Pick her up.
5 i+ C: o1 G* o8 T$ `# u N$ x
- O) v$ m9 a' c+ G. E5 }3 j$ @8 GAt the same time, the evil man will walk into the orphanage. Leave the room,7 {! w1 ?4 P6 V! \( z4 x- o
and run to the fire escape.: Y/ A6 Y, x- _* ~
" R ]; d- K) P5 I7 R4 ?You'll end up at the roof. It's time for a fight, so get ready. When you think+ U- k3 q( P/ T7 T
you beat him, there is still stuff to do. You need to run for the police, and) F- V3 P2 m. q1 H: h3 d3 B
when you succeed, you'll hide in a small room.% y$ P6 _( s; m+ c
; H- W- I7 @1 m% UAgatha will be there, but you'll soon enough find out that it's not Agatha,
/ h, S8 P6 t/ z$ N: B: y# kand she has never been Agatha. Don't give the child, and protect yourself from
. Y7 g9 H$ v3 ]the attack. You'll run away, and follow a homeless guy, together with Carla.
8 t- k5 |/ ~) w4 H
& Q9 S1 l; z5 U! e0 p6 G, A------------------------------------------------------------------------------ O+ |' h: U+ j) t/ y1 F* ]3 h; v
Bogart [FH.04.41]/ ?2 b9 C8 [5 @
------------------------------------------------------------------------------
) n T( Q! ~/ {" ^6 ?
- O( Z _+ N) ?8 t3 wPlayable Characters: Lucas, Carla
% Y1 R" e* T Z/ T0 N) ~Bonus Points: 20
0 v' q9 U; [# b/ pLocation: Underground Secret Base
7 f7 x% W! v9 W4 h2 }! W8 {Points: See Markus (Lucas) +10 Lucas/ H& G* r. I& {; R
Have sex +10 Lucas, +20 Carla7 e2 e3 U! i& X' ?' x1 X% C4 w
Use fire (Carla) +10 Carla, c1 W8 S7 d8 i, L! c/ c. q4 M
Listen to the radio (Carla) -5 Carla
4 F2 e5 G" M1 ^8 g: _, x: L7 DExtra: One life to be found. @; P; b+ @. B5 H8 Y5 \
2 m i2 l( c9 S; s; {
Follow the homeless rasta-man, and you'll end up at some kind of secret' O2 l# E( ]: e. o3 B1 S' Y" J9 P! q0 i
underground base. You'll see Markus, and you'll be a happy man. Then talk to, d* u8 B3 j6 P: P; g! s, w
the homeless guy who you saw in the beginning of the game, in the alley. He'll
2 u* I4 G1 O% |- u3 H( fexplain things to you.! ^3 w: Z( V7 b) Y
/ A+ P" |. n$ ]/ ? i
Lucas will go to sleep, and Carla will be left behind. Stand up, and walk' v, ^: P+ t. T( B5 ?
to the radio at the end of the tunnel. You'll need batteries and an attena, V: _, J7 C$ ^; ^: H/ J3 I9 Y9 M
in order to make it work. Walk into the trains to find a life, and batteries.
" w/ u7 O' J; @7 d' o' cWalk back to where you came from (the elevator) to find 20 bonus points. Then- R/ ]1 `# h4 Z* v9 V' T
walk back up the platform and find the attena. Use both things at the radio9 m. B6 ]) C4 q" K2 ^
and listen to it.
: C3 {7 {& [ F' f2 h, i9 F D" z9 \# x
Not really cheering you up? Go into the first train, and lay down on bed with B3 B4 {1 P2 Y _* H& Y/ H N
Lucas. You'll have sex. Woohoo!
/ z/ |$ w" x( `+ |# L3 C T8 } A+ N1 S8 s7 ^6 a+ I+ ^+ }0 X
------------------------------------------------------------------------------
) a% g8 P" Z5 Q- {Revelation [FH.04.42]+ [7 \1 [8 {* e9 u; W9 v5 Z8 Q+ y
------------------------------------------------------------------------------
' I) \% V" w! t- i) Q6 J( I
2 Q: F1 Y/ d( W: I0 ?9 MPlayable Characters: Lucas (Kid)7 \. g7 Q1 J0 J
Bonus Points: None: x3 G/ |1 x* R
Location: Wishita Military Base# G! p% S+ Z& F" q' U2 p7 g8 Z! O
Points: None
% ]+ b. E- R4 _2 T0 y' pExtra: N/A
# Z6 u$ P: e- ~- F! O9 `& Z" A* X3 _0 \- n, t/ w P7 U. E s8 M9 g
Get out of bed, and open the door. Then on the hallway, listen what your( z( z( U$ h6 }- C( O8 y" R6 v
parents are talking about. Your mother was near the artifact when you were in
' S) u( p: t( s% \! w8 aher womb, and you got some kind of weird radiation. That's why you're able to
3 x0 p" z6 p8 W! fhave all those visions etc. Your father will open the door, and he isn't happy G6 b! N% r3 j5 g
about it.
' I5 w( l# u# h- w6 p1 T5 ~5 \( u4 q
------------------------------------------------------------------------------ l2 b: n$ \" b$ I+ T. Z7 j
Final Countdown [FH.04.43]( ]! y( t. S8 q' W
------------------------------------------------------------------------------- F d5 c$ X- A' e
3 q. I" R! Q: g8 ~% @
Playable Characters: Lucas, Carla (not always, depends on the way you play)1 T A* V: x3 b8 f2 b; D0 M- H$ H
Bonus Points: None( |: j1 y/ x' r. B7 K% b2 r! J! C% a
Location: Wishita Military Base9 C r5 Z; q! \0 c! y
Points: None
) ?' `9 i T2 q! x/ }; kExtra: N/A/ h- p/ x) B& Y
}8 u N) Z, r
The final countdown, eh? Lucas and Carla arrive, and after some talking, you" G- C& D0 E8 s
can move Lucas. You just need to hit the buttons and get Lucas to the door.
5 `* J9 v8 M7 JOpen the door, and head inside. You'll end up in a big room, with the
9 b% C2 f2 Q$ j6 _: ^ Partifact.
( x# c6 g8 I; D$ @" c! U: c9 J. Q9 X8 Y
Ending 1 (Good):
& C$ }: }8 C! p+ x) R- C+ a X* m# z
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
' d" i! ?! {% W) C; [& f( P. }hard. You just need to defend yourself against his attacks, and charge your
" N5 m, L+ q' S8 R7 W9 p( e: e, mown attack. When your bar is completely filled, you'll attack and the man
, Y0 H7 ^( W3 [will fall into the artifact. So much for that.5 y9 Q; O# m3 Z" G# ], x* a
* j7 I% v2 z# A W; A0 [( ~One of the military guys will shoot you, so be sure to avoid it. After that
' ^5 x( k1 I2 u/ Git's time to battle the Purple Clan. Just defend yourself, and Lucas will do
9 S+ f& A& m8 A& F; t1 }the rest. Once this is done, put the girl on the artifact to end it all.
' y; [9 j, _- R3 f6 H- |Carla will come in, and everyone is happy.- m$ j- L8 T+ x" J. ^
( v% n" R4 m: y: `3 b$ \
Ending 2 (Bad):$ m8 w9 a# |2 M3 i4 j
P0 h3 ]7 H8 s7 x. p
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
+ J8 l T" F k' I3 h, N! C( ^hard. You just need to defend yourself against his attacks, and charge your0 D' B& g3 A* z) X# w
own attack. When your bar is completely filled, you'll attack and the man
7 U& T7 h% b6 N, Awill fall into the artifact. So much for that." V6 v& d5 [" [
6 r' D) c- n& {One of the military guys will shoot you, so be sure to avoid it. After that
# J3 k% o$ n3 Jit's time to battle the Purple Clan. Lose, and that's the end.
- B0 _5 U6 U- {! Q: h. H( \7 e. y
( o) L4 [( M) N- z8 Z/ I, ?Ending 3 (Bad):
6 v* V }; q) S5 V0 P' R% h, p ~6 o" |8 v' O! Q
The man of the Orange Clan wants to fight you. Lose from him, and you'll
8 ^" p* d* G6 w; K7 Ycontrol Carla. Let Carla fight the Oracle, but fail too.: X& ]& t. @$ p7 K
3 \% P9 g( D @& L
------------------------------------------------------------------------------
0 j" o4 C' Y* K& S! ` iEpilogue [FH.04.44]5 Z/ J2 y! D/ ~- H/ p& W
------------------------------------------------------------------------------
2 G2 R$ e* {1 J/ w0 {/ y
' I: J6 u* P: J, KPlayable Characters: None9 b9 H2 }# W. Y1 @6 N7 C) z
Bonus Points: 200
: N+ s- i: x# N% eLocation: Somewhere on Earth: j+ @5 {9 U/ s9 r( N2 |' j
Points: None* E0 z: m. H0 U5 W# ~: ^7 B, Z7 V
Extra: N/A0 j& n4 P: L, b' ~+ M/ y. m. A! A
7 e' t' z1 ~$ Q) A: B1 MJust sit back and watch the ending. Good job on beating the game, sir. At the% X' [2 Y# K0 ]9 p0 Q
end you'll get 200 bonus points.: y' a% d: b& m! e, n# G8 x6 r/ z
5 I: f! t7 q9 k# @& G/ N==============================================================================' q9 S1 Z* S# Y+ T
FAQ [FH.05.01]- Y; U0 ^& x0 g
==============================================================================5 q+ b5 f1 C H) l. _" S4 B
, `# F2 c; I8 j# h. {+ _1 V
Q: What's up with the sudden love between Lucas and Carla?5 W9 [# v" X: ~4 N2 G
A: In an interview, David Cage said it looked nice on paper, but didn't
* p$ @) r8 @2 D$ x ^" o" Y3 I work out that well in the game. Better luck next time.
2 L; r& w1 a% y- K8 F& H& \1 B e5 C2 n; t
Q: How can Carla get pregnant when Lucas is dead?1 D+ P$ `# V$ B
A: He was resurrected by the Chroma, and it left him with some... abilities.9 k; l6 m: y0 `% e/ ^- T
9 t5 ?2 }5 M) j1 S! @) J$ L* fQ: Will there be a Fahrenheit 2?0 K' |4 V" m: a. F& I
A: The company is working on a new game, but that's all they say about it
0 V1 g; v' v5 A# l1 E- f# v+ M for now. v% e& d0 I$ P' o, Z7 C+ y" g' Y2 C2 j
5 }( j' t6 i; m5 h% U: s/ _Q: What's up with the raven that follows you everywhere?6 ?" q0 s; x& @, C; e, D, e$ H
A: The AI follows you through the raven. From the beginning, till the end.
: I' l. ?; N' Q( l) b" O: ~) P8 B
% @0 s1 p$ ^% a6 X" c1 B# Y' }Q: I keep losing those "press left-and-right-quick sequences", why?
0 l3 ]; u) o8 S. b* r8 D4 k6 ^/ SA: Don't start hitting the buttons until the real bar appears. |