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Fahrenheit 全攻略 [英文]

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Fahrenheit 全攻略 [英文]

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发表于 2005-10-9 22:05 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

Fahrenheit 全攻略 [英文]

------------------------------------------------------------------------------' n3 p9 D$ D1 T' P
The Murder                                                          [FH.04.02]
7 i& n4 h, d  u" t, C' ~------------------------------------------------------------------------------
( W7 g2 n1 J7 N4 h/ n
/ T. e$ a; ^6 ^, YPlayable Characters: Lucas
; X" L1 Z! D% @* TBonus Points: N/A) p7 C, S/ K, Z, I9 k* ^+ a! t2 u
Location: Doc's Dinner9 O" I4 a6 X% i' q& T$ I
Points: Removing body +5( ~2 ~$ M- x6 Q  }* Y
        Sweeping blood +5; r" M) P  f2 n! }3 P! x
        Hide knife +58 x/ M+ R* I/ ~: @: H1 d1 n+ ?5 b
        Remove blood from your body +5& _0 _9 D/ d( z) ?5 v
        Get coin +5
/ E8 o2 I* M7 D& Z( s        Eat +5
0 D7 u9 |1 E# T  E, C. M        Drink +5) V+ [- m- m" Z7 F
        Play jukebox +5 (?)# f$ A- @1 f, P! L
        Leave dinner when paid +5
8 \) ~* K8 n) M( ?  K. L        Leave with a cab +10
: _% n% H# I( e' T/ {  b        Leave with the subway +10! X0 C* A1 a$ X6 k" R, K; [
        Look out of window in restroom -51 L& m& B6 L( S0 b
        Use phone -5# e3 P9 ~1 V, J3 _
        Walk behind counter -5
, O7 t5 Q+ o& S, R        Talk to man with hat -57 s4 p: [" t1 H+ }- q6 P/ D
        Talk to waitress -5+ g8 \. G- S5 q1 x
        Talk to cop -10
) w' [3 r5 b5 |: K        Leave without paying -10
. d; g0 n* w5 rExtra: This is the part of the game you'll play during the demo. Just this  W3 b+ [5 i* h" N* `! q
       chapter.
' I. w* Y4 Z& M2 J3 W
3 a! c9 Z7 F0 s  gYou see a man urinating. He washed his hands, and doesn't notice anything& |% R: O) @6 w+ X$ d3 \
strange. However, you are sitting on a toilet, carving symbols in your arms,
3 f! t/ s/ A& v) z% c6 eand approaching the man. Then you stab him, and kill him. You'll go from
- K5 S- K# Q: Sneutral to depressed, realise what you did, and from that moment on, you can+ X3 k; Z. t8 X! w
control Lucas.
, ]( s' q* z) b% ^) Q9 Q2 f: p3 n! C0 g( v# n2 E. B  J- d) |
You need to wipe out the traces you left everywhere. First, drag the man into
6 o# I& B) m( U1 s" J# H" ^) wa toilet. You need to do the little left-right-left mini-game for this. You
: o7 w2 V6 ~1 a, b& Rleft quite some blood by doing this. Grab the mop, and sweep the floor (to
) X8 O8 i  Q7 {* B! i- }2 ndo this, hold both left and right mouse button, and makes a movement up, 180# Q  F# D1 h7 Y2 q; Z" t4 q' o
degrees clockwise, up again etc.).' @! C( |+ V( o; ^
! ~+ W  m. O1 |6 d, f6 ?+ D  Z2 G
There is a knife on the floor, near the urinoirs. Grab it, to get rid of it.
8 j6 Y, ?. c4 y2 HThen wash yourself, so the blood is removed. Walk towards the vending machine,8 @5 K# L5 G) w
and use it to notice it's broken. Do the same thing, and this time hit the& t- w$ U. t. O6 F, t+ P+ P
machine until it drops a coin. Pick that up. Leave the restroom.; k* e5 d! m# I

1 i9 S( b3 B1 t3 W8 s4 {Walk to your table, and sit down. Eat some food, and drink something. Use the- e$ G9 u. q/ @6 j. g9 x+ p8 c9 v
coin to play the jukebox, and then get out of the dinner. Find the entrance+ R6 |2 b2 i  b! W5 x
to the subway, and leave that way.
' L: x/ Q- b; ?6 }0 J9 Q) j" k+ D& u) \
------------------------------------------------------------------------------5 E' V1 f6 \6 Y  j0 j8 R
Investigation                                                       [FH.04.03]
8 |9 l9 |  Y' c1 w/ D------------------------------------------------------------------------------6 Y" ^  Q) P. t( |% v" u8 y5 J
& ]/ J* i$ I  D* n. I  `
Playable Characters: Carla, Tyler
: [2 @+ B6 v9 p9 r- w1 M6 h1 ]. uBonus Points: N/A
5 q% p: Q2 H9 M7 |Location: Doc's Dinner
5 z$ y. C3 B% f5 o; K+ L5 t& mPoints: Drink coffee (both) +5 (?)2 c! e0 d) O  e' Y
        Talk with the guys at the bar (both) +5 (?)+ N& v0 x! q# d! J3 U
        Getting near the cab (Carla) +10(?)
9 ?. W# s4 L. D, m4 w* ^        Put jukebox on (Tyler) -10 (?)
- l, E9 p% ~) |. M, v        Talk with homeless guy (both) -10 (?)
% [! G0 D+ a" o! j# ~8 G1 y4 |) y2 Q        Use urinoir (Tyler) -10 (?)
9 f0 e, f1 H4 n0 K  A. G# b        Trying to get back in through the back door (both) -10 (?)' Q6 n0 s; l1 a& z
Extra: N/A
6 d+ E# z" t1 v  O! o( L6 X) A) R6 V, I
Time for the cops to investigate this place. Both Carla and Tyler have ' a3 a% ^+ e8 T) e- e' L
something going on in their mind, so listen to that. After that, enter the* C* b' P4 F4 H' V6 e
dinner.
9 {# |! G1 L( q( a, Z7 i0 F
" g6 {: Q! `7 P( E. cLet Carla talk to the cop, and he'll tell you to take it easy with Kate (the. R- }$ p2 }1 ^. H( Z9 |  m0 B( p
waitress). Talk with the guys at the bar, and then have a little chat with
8 N2 Q% |& V! y4 L5 aKate. Be nice to her, and support her to get to know as much as possible (I
; T4 M' W% j% U. Nknow, it's like getting yourself into trouble - but it's needed for the
6 J: _; l8 U" Sstory).
0 x: F6 U" \; Y; \6 Q% G! p% Z' j2 v& C" U
Head behind the counter and drink some coffee (Tyler can do the same), and
9 X4 b0 y& Z; G9 E8 fthen look at the table where Lucas sat. He left a book of Shakespeare
. w( @- o3 {! Z1 s2 Iunderneath his seat, so grab that. Also look at his stuff on the table. Let
2 e. Z6 M7 B# q1 @8 @4 N* s: O" WTyler look at it too, and let him talk with the guys at the bar as well.6 a$ ]9 F) f2 T! @3 R

2 \" I5 }% s% CEnter the restroom, and let Carla investigate the blood on the floor. Let1 U. s# v$ B% v
Tyler look at the blood in the bathroom Lucas came from. He can also grab in/ l# B0 X7 a4 h, ~0 [
the trashcan, but it has no use. The location of the knife is random, and it
% q3 y) ?, ?; l6 p0 D3 y% Lcan be either in the most right toilet (let Tyler flush the toilet) or / G) ~1 @2 o" r3 V/ v) G, Z
hidden at the window (let Carla look).) A0 p- e+ U9 y5 A) a( z

# K; {( V' b4 O# y/ q( L$ o! S& IWhen you found it, talk to the guys at the bar, head back to the car, and call
! D; K/ g5 H8 p. _" }9 [it a day. Or night. Whatever.
4 y1 j2 a9 m  \! q/ X
1 C; l% d6 {" h5 N------------------------------------------------------------------------------1 I( [, |+ L7 V+ A  Y
The Day After                                                       [FH.04.04]
2 c9 n* R/ \+ l2 d- g------------------------------------------------------------------------------
5 D: p! D/ v  T9 U+ g
, u. B4 u- c: h/ K3 W/ w; @% hPlayable Characters: Lucas
0 l7 a  e  P; |$ g" pBonus Points: 5
. n) P) u8 z7 k# d( k4 _Location: Lucas' Apartment6 n& n2 `" u% R' E* n
Points: Using the toilet +5 (?)
' ]9 w% g5 O& Y% |, W' C        Take a shower +5 (?)! S* t; P  l) a5 v! z
        Putting music on +5 (?)
: k: V/ A! v8 b* [4 g6 V3 f        Take medicine +10 (?)
# H- E9 c% _/ L# a$ X) U0 E        Use bandages +10 (?)0 m: g$ R8 ^0 D  O+ u+ ?
        Drink milk +5 (?)
" J  d' {$ S: W" P9 }2 c7 @        Watching TV -5 (?)- ^# W3 u7 X* v& r% D0 t5 v
        Watching at photo at desk -5 (?)/ p4 i( `1 Q7 s; l4 \
Extra: N/A
  d+ V0 m' m/ I$ c6 y
+ U+ Y; Z3 O/ i" fYou wake up, and realise soon enough it wasn't a dream. Your bed is covered
8 Z" |- I1 f. cin blood. Stand up, and take the medicine on your table to feel a bit better.
7 Q% Q9 Y4 }/ ~0 |9 NLook at your bed, and hide the blood under the sheets.+ r/ q8 ]  d: _3 R

+ H. S& }& t& |9 B: C' @8 UYou need to call your brother and ask him if he can talk with you. Head
) c& W! R. j6 L' aoutside the room, and use the phone. After that, pick up your shirt, that's, l/ k/ _2 s2 y" t5 R
near the pillar, in front of you. Open the door ahead, and put it in the/ v. ~( X$ ~% k* H8 l" g9 h: V. M
washing machine. So much for that. Open the medicine cabinet, and use the$ G7 L3 ?3 ^: `. k/ U5 m+ I6 u) n) n
bandages. When you're done, close the cabinet, and get scared.- O% Y! n' u' U, \
$ Z& ~" ^% |* }# A. O4 L  _
Take a nice shower and use the toilet. Then walk back to your room, and put7 u5 a# z! T0 P& X+ S
some clothes on. Back into the living room, open a cupboard to find a bonus
, F$ {) o3 j. S2 V4 jcard. Also look in the frig for milk.
# c( T2 A. P/ T7 j9 U* V8 J% O0 ]1 o/ h7 D* T0 J  p6 F
After a while, a policeman will come knocking on the door. Open up, and he'll
: P+ N( C/ R! G' l! R/ \) dask what's going on. Tell him you cut yourself with some glass, and it's no# h: V8 V: D0 L5 {* Q3 ]
problem if he takes a look inside. He'll leave soon enough.6 Z& V( A. x8 L0 J1 g

7 X0 \! ~. C" M+ I5 uGet ready, and leave the apartment to meet your brother.$ q# U8 g# v: O) J- R* Q

$ R2 _9 ]) x  g------------------------------------------------------------------------------  B9 v4 B- q3 r. O( V9 n1 k
Confession                                                          [FH.04.05]; g9 w. L  Q6 R# M
------------------------------------------------------------------------------
- k& l$ p2 w' W  l
9 j! ]5 E3 L4 S$ ePlayable Characters: Lucas
4 v$ W, @; P! w& VBonus Points: N/A
" {- s7 H( k  }7 C1 ?3 _1 d. QLocation: Park- {/ S# j) K; R5 t
Points: N/A
/ Y7 Q# A) \+ [, ZExtra: N/A  c6 V/ G) ~% G8 @, {7 v- Q7 Y& h
! u+ U0 J. t0 H6 g4 A3 W9 K# W
Inside the park, walk straight ahead to find your brother, Markus. Talk with6 Q( h  K7 N6 D9 k8 Z
him, and explain what's going on. At the end, he'll offer you a cross. Accept
: m% F: \0 h3 K5 a. F+ K# Nit, since it's an extra life.
. V0 }- i' u# h1 r- o7 L
. Z2 B, t; I" t( A$ JMarkus will go home, and you're left behind.
; j5 g" C/ ~, x' @/ l
* w* D& u# W. w# m% UYou'll see a kid who's going to fall in the water, according to your vision.
3 c* f7 A! o! z' z' k7 rA bit later, he will really fall. Run after him, and save him. When he's on% l; A3 {' G  a* [, n( U' l
the ground, try to get him to breath again. You'll save the kid.* ?( e0 _. X2 i# @" T8 I
' Q" t+ \6 u( V/ g4 a8 d( v# p
The police recognises you, but won't arrest you. Lucky you.$ U0 W5 L% ]# f) Z6 ^0 w/ e

' D# i3 \- l) l/ F- Y# t------------------------------------------------------------------------------$ t/ u) v/ L- g/ H: G+ x( O
Police Work                                                         [FH.04.06]+ E/ j; g; r" @* v8 j' q. ~
------------------------------------------------------------------------------& g2 R1 E  h5 l% r5 r8 W
3 h. L0 t) G% i/ ?
Playable Characters: Carla, Tyler% N% A6 Y; K6 c/ w2 G" c- c& O
Bonus Points:10
* e6 @* Q% ~, X3 oLocation: Park) r. l& `* x8 }
Points: Using the toilet (Tyler) +5 Tyler/ \& R8 x* i, i
        Take a shower (Tyler) +5 Tyler0 S# h( ^1 T8 a1 q# A+ z
        More will come....+ c" a. x& Z2 x8 `: R7 F" |
Extra: N/A
# Z. i& {$ A' H* S2 H" L: n! J1 b: b6 }. r  ^" Y
Clara arrives at the station. Walk straight ahead, up the stairs, and enter
; K2 L! G5 _, I( V4 vone of the double doors. From there, walk to your office (it's in the% q+ J8 j: g8 q
upper right corner). People will talk to you when you go there, and it
% F$ ^4 t7 }" H. |2 Idoesn't make you happy. When you're near your office, a guy will ask you about
9 ~  G" r( U2 \* ^6 Jsome money Tyler is owning him. Not your problem.  x4 _5 |. x& q: R
; d0 j+ |; ?, |0 j( Y3 o
Enter the office, and give Tyler a call. Switch to Tyler, and get him out of! E# n6 H9 E6 M
bed. Walk into the bathroom, where you'll find a bonus card. Let him use the3 z) X! j2 c: I# d9 ^0 a; `
toilet and shower, and give the man some clothes./ H7 U: S9 l( g! W$ }
2 `4 [- v; p1 Z  ]
Walk into the living room, and talk with your girlfriend. She's not too" O- }( ]! _: C( i1 r
happy about things, so cheer her up. After that, give her a kiss, and go out,2 n" s& a- M; d* ^! a. L8 Q4 l0 i
to the police station.
( C) z( Z1 @0 Y' M( B9 |/ }+ [
3 c5 Q8 b; K5 C9 BHead straight to the room where Carla is. Before you can go in, the guy will2 H& j' D4 I! w$ Z* r
ask you about the money. Make him an offer he can't refuse; match of 9 i) ]) L" N& n: D1 b5 _
basketball, for 200 dollar. He'll accept. Head inside the office now. Hang& E- f5 E# l0 L& N# Z: l, L
your coat and do what you need to do.( n% q& e$ X6 D' S9 c, x

$ B$ x. ?$ U) W( K, `------------------------------------------------------------------------------
, a+ G4 n! {6 t/ M5 uAlternate Reality                                                   [FH.04.07]
5 L" N, g5 x/ ?; Z) N------------------------------------------------------------------------------1 m  m, s) y  ^8 ?; N# _; v
$ N  Q6 C7 Y9 r  D) D
Playable Characters: Lucas! }, n8 E' @6 M3 j
Bonus Points: N/A
5 n3 Q  A  E" [" ~6 ?Location: Naser & Jones Bank
" x: G) `. U/ _' C; f" Z6 l; S  Z8 t1 P" X8 PPoints: None
+ E; g' h# Y) n1 n& d$ A" O4 K9 wExtra: N/A
6 Z1 J; L. Y- }' \+ `) J6 W7 M/ k! @9 Q$ W& `! m% L2 f
Even though Lucas killed someone, he decides to go to work. Enter your office
8 V6 _  ^6 ~+ {  Y/ tand go to work. You'll notice you can see visions. After the guy opposite you# F8 a/ K( q$ g3 Y. B, T. x6 v, k
got a call, head out of the office, and head there.5 u+ H4 u; k' L2 t$ F+ x

1 Y' f, Z- J0 Y; ?/ O8 e7 vOnce you are working on it, a lot of bugs will enter and try to kill you. 7 ~) f, U- ~! N6 o
Save yourself, and at the end, everyone will be wondering what's wrong with; O/ Y! j7 g% s' @+ I9 k8 U4 T
you. Lucas will leave.' d+ J# z7 @$ f/ E

4 @6 T" ]$ P/ i2 m, E; W# ^------------------------------------------------------------------------------4 n! M: V* G. p7 A, P! a
Reconstruction                                                      [FH.04.08]
; j0 k4 S6 S  S- O4 x7 A& H  c------------------------------------------------------------------------------
4 A* \6 H! b5 O+ {
% F) }4 D, n( e( g& vPlayable Characters: Carla1 S) F7 r% f& S$ p  E2 v
Bonus Points: N/A
1 q* d% q: A4 h7 B, ^, X* T) xLocation: Police Station( Z5 T: o( u( f
Points: Doing good +10. V# G& M1 Q: A) b0 n- O: ?& y3 W/ v
        Doing bad -103 P2 ?! F/ Q' K% A. v! A
Extra: N/A6 ]3 ^7 p# G5 y: M- }

6 i  y: j+ t$ u4 b! F  j9 T1 PJust listen to the story the guy tells you, and press the right buttons to get. [, {1 G) Q( s' @6 E- }
a general idea for Carla of what happened.4 W" D. x6 ]. b! k& z& z

* u4 i6 f5 u1 }/ \  b------------------------------------------------------------------------------
. @9 m/ x4 k' b2 oTyler & Kate                                                        [FH.04.09]
" h3 b9 G1 H, u------------------------------------------------------------------------------( e8 p2 `8 O* ]1 i6 Q# i  H

# R" Y7 }" a+ i4 ~7 gPlayable Characters: Tyler
* ^- [# p, x9 [/ pBonus Points: N/A
+ ?6 m$ d$ c2 `& V0 b9 tLocation: Police Station
& R" u3 `5 `) u9 qPoints: None# \2 }( _! F5 ]$ A3 t
Extra: N/A
3 i& z6 d- x, O
# Y8 f. ]& T: R* gTyler will ask Kate to make an image of how Lucas looks like. Do your best,& z0 X6 T5 |  B0 [7 ~4 b$ n
but don't worry about it too much. I messed up royally at this point =p; Y2 p5 P+ X  D# R0 N' `+ H! g3 {  D
! b) S0 m: J8 ~* z
------------------------------------------------------------------------------. z+ F9 T) D8 ~4 p7 }. y1 R
Lost Love                                                           [FH.04.10]  C' {7 j9 N5 t' H4 k' o
------------------------------------------------------------------------------* e/ f1 ]: C7 q: c6 F

' U3 a7 O8 i2 e& k: i- L. APlayable Characters: Lucas3 w4 Q6 G7 S' l2 B
Bonus Points: 57 }- [7 R+ w6 O* d
Location: Lucas' Apartment
7 e( J6 ~5 Q5 D' Z# L) @Points: Play guitar good enough +10
! u& B9 U% f% y. g/ w* E4 h0 }; w! ]        Use toilet +5
  z3 t; |+ J9 p; h5 N        Play music +54 w# D, Q$ U( |# v5 C1 Q2 l4 {" \0 d
        Use medicine +10/ h/ K7 _; Q* V& ^
        Sleep +101 B2 B% X) u3 r, w, o/ P( r6 k2 F
        Give Tiffany a drink +103 z# t  J  V2 i4 b
        Being sincere to Tiffany +5
- G, o& {/ d  t( L        Being sentimental to Tiffany +52 P  g$ ^1 B8 m
        Dream with Tiffany +20
, \; \$ S7 T5 ]2 V) g        Kiss before Tiffany wants it -20% l" @' N  s* m; b
        Tiffany leaves when you try to kiss her -30
: Y; l+ f4 j5 H4 V        Dream without Tiffany -200 T! f! X4 u1 y. P
Extra: N/A
% O; ?2 O& O# T/ i( I7 S, b+ I3 w% ~2 X, p& S$ Z  _, V# {
Lucas will wake up. Remember Tiffany was coming by? Look around in your 2 c! o9 [+ n' g% |/ b* e
apartment, and play around. When you're done, go to sleep. Note you can find
; N2 z1 h# Z$ m& v- Q  y( p0 `five bonus points in a cupboard in the kitchen.
, h; V* E) S5 j( q+ p: w! t2 |
1 s8 [4 F" b! }, Y5 ~Tiffany will be at the door. Open the door for her. If you want to have sex,* o6 {: ~2 \; @: M0 @
talk with her about the following things/do these things;
% n9 [3 D) G( F+ r/ N5 L3 h& J% k( K1 R: b- T4 P
* Ask News9 \! {6 S$ |# c, Y
* Ask Drink3 E9 W" T6 e8 z7 l$ M2 f
* Give her a drink; o2 `2 i0 p( n8 s4 o  T
* Say Sincere. Q& M9 r6 b( k: J2 \% j
* Say Sentimental
: p4 ~& U/ }: \8 r* Ask Alone  |( F/ `) ^! a% w4 l; F. ^1 }
* Play the guitar, and don't mess up
" r2 [1 W# d# ^" D+ \/ L* Kiss her; `0 b! {/ a# G* h8 m. W
* Enjoy, after the dream, tell you're your Fine& z4 Z5 S9 K( g' m& ?
+ h% q; P' g) m
------------------------------------------------------------------------------: [  _; f' B* |* |  x- b/ v
Hide and Seek                                                       [FH.04.11]6 ?  C  D  C6 B7 X
------------------------------------------------------------------------------
& `& K5 `3 p8 B3 P
# {: Z; h+ H7 c% m( V  o0 iPlayable Characters: Lucas, Lucas (kid)
) v" q1 A! j* Z2 l% EBonus Points: None  N% V5 y0 e3 K6 m
Location: Cemetery
; S0 c/ B6 [+ @Points: After thinking about the past and succeeded (Lucas) +10 Lucas2 y( R2 F) f/ L& M: }3 R5 W  X
        After thinking about the past and failed (Lucas) -20 Lucas* S8 O& {/ n" S. e5 k
Extra: N/A
( t+ |* K( R& G& s  H$ I) z) \
+ b/ Y% h  W; Y: E0 y7 A8 D- i+ \, OWalk towards the grave of your mother, and talk to Markus. Lucas will think4 O4 r$ t3 \! Y3 l
back of this time as a kid.
- t# _* v& c7 L3 Y1 N9 T* Q6 A, y2 T" }
Lucas is sitting alone, and Markus and his friends are playing. Markus will
% E) ~2 p0 Z; R2 Q1 p2 Dbother Lucas, but Lucas isn't interested. After that, Markus and his friends) Y4 U& U+ I+ `6 a- M
decide to go to a forbidden area - the hangar.2 \, X$ h  t6 p0 v; ]" o! O, b3 K6 A

+ P& v6 ^6 i- I0 YAfter they left, Lucas will have a vision about a fire and decides to rescue
  }8 p8 J3 T. I- N9 Y+ i' G7 {them.
/ C, e1 @2 \8 @* Z6 O; T$ O2 b1 h; w  E
Walk to the northeastern part of the map, and climb the fence. After that, ' |* a( `3 m  H3 ^/ T9 h* i! {
walk straight ahead, into the deeper part of the ground. Walk west, and be5 Y1 J2 n0 `# I7 m5 S
sure you're not seen. You'll find a gate in the fence.6 D$ h* x' D% K) p; P

# r$ j; h: X$ m& ?- b: q& fFrom here, it's a bit harder. Wait till a truck passes by, and walk on the+ a! q, {0 d  k* g( |
side of it. Check your map. You'll see two guards standing at the same line;1 W1 v* {0 Y) X" T3 x
one near the hangar you need to be, one to the hanger right of it. Walk with
6 _! Z. I, U  f6 ]the truck, till you're between them, and walk straight ahead. You won't been
/ N. L; S! h6 I& w7 k" q/ l( iseen. Enter the hangar.
. O; k: f/ R' ?
* U1 g& J+ ?3 E0 M- E  V  `, f3 ~Inside, Lucas will tell Markus to go away, and he'll look for the rest. Walk" B6 j/ E, U0 f( N$ }7 q
around until you find someone. You can try to save all the kids (one upstairs,
4 c5 d& m) U. N$ r; {: M: v, Sone just down the stairs in an airplane and one near some boxes in the other
; i7 |0 \/ ^8 P- v0 q" [end of the room), or just fail at that. I don't need to tell you which one1 d) Y3 @* V6 r# I4 m+ K; ?
will be the best.* r' o3 g8 X& x0 _  V' K( P

8 ~" d( c* z: v------------------------------------------------------------------------------$ v8 T* O* ?/ K  S+ p
Friendly Combat                                                     [FH.04.12]9 G5 K7 l; l3 y
------------------------------------------------------------------------------
+ h/ E6 k$ t$ O
# b/ I) I+ b! P  j( t6 uPlayable Characters: Carla, Tyler# s/ I4 u8 U! W5 I1 ^* W
Bonus Points: None# ~! t- D- v( K+ y, }* I6 Z
Location: Gymnasium( G- L& c& R  @9 t, {9 p
Points: Drink something (both) +5 for both( t5 q7 j+ y  }
        Warmed up (both) +10 for both# w; Y, s2 ]9 q1 f" B: _3 L* r2 `, r* B
        Mess up training several times (both) -5 for both
) @1 \" J$ O7 x3 n3 p6 c        Winning (Carla) +20 Carla
/ w" m+ y4 {6 p0 oExtra: N/A
* d2 v+ M2 f$ K7 v) h! p5 N. ]9 `4 }4 z/ {" O0 S
Time for some fun. Let Carla drink something, and let her train on two
& R7 s$ P& B% N! S% {& }different courses. Let Tyler do the same thing. Walk to the side of the ring
2 Y, a0 _1 Q( Fto start the fight., n* {4 s2 y5 e: r; j

6 L  K6 q5 c! v9 K: ]1 r+ \You'll fight as Carla, be sure to win, and you can either continue or stop.' D- c) E+ s) z+ {) A0 A
Whatever you like.) P8 b6 T- z3 G! h  a) [/ \. K4 a- P

+ }* P  e5 ~* T# R------------------------------------------------------------------------------
6 @6 c. _9 C9 l$ j/ x) ^  hDebriefing                                                          [FH.04.13]" M3 I8 F  t  ?# a5 V0 \5 K9 ^
------------------------------------------------------------------------------& `4 K+ Y8 c, M  E5 E
5 p4 Z7 K+ U8 T, k+ @9 a
Playable Characters: Carla
: P) l; E0 {; ?2 r( [3 gBonus Points: 5 (?). U0 p: t' M9 o! L! b
Location: Police Station$ _* Q1 ]% b6 O: F! l& r
Points: Find good tape +20
& w% J, z- D& v! _9 h7 x* |# ?# ~        Scared -10$ d$ ~* O/ {  J2 d( V* \' W
Extra: Yes, two chapters with the same name - quite confusing.1 y7 k9 C% h8 S* R3 f4 I

5 O" v3 ]  x8 C7 [0 A/ ^2 ?1 v# y& A) pCarla doesn't like small spaces, and when they're dark, she'll hate it even
2 b6 T% r0 K9 N5 i) ?more. Find the bonus card, and then walk to the gate. Turn the light on
" d0 s+ \2 K4 I; C. l/ j9 ]2 {first, and then open the gate." }* l; v4 N# z; B

/ ?2 ]- r9 s5 A  I5 j: PWhat you need to do now, is control Carla by holding the left and right mouse* j1 `2 e5 m1 z3 v7 N8 M# Y
button, and keep her breath under control by pressing left, right, left etc.
  R1 j( j0 Z! k8 t2 k+ }, e* Uwhen the thing in the bar moves.9 M5 ?+ G/ C2 s0 {9 F+ Y0 g. E
2 w8 z3 O" a2 w: N& V9 G
Go straight ahead, and you'll notice that big cases are blocking the path. $ G% o2 X% p. h. B) Z4 }% s
Find the valve, so you can move them. You'll find a terminal, but the power
: y, x) X% S+ Y% x3 ^* c6 b( J8 _will be shut down.% a: m0 g( i/ N" v$ B

6 l) R: Y5 t  f5 K& g+ ~8 yOn your left will be the controls for the power, and you can reach it by using) Y- I5 |+ }) Y& G5 _- f! y3 U) y* o
the valves. Puzzle a bit. When the power is back, return to the terminal, and
9 x& \' J6 W* o  ?7 Ttake the other side of the room.
; Y- y: J" N9 C2 x
- t+ n& H  n2 T1 Z! P- }# K  e+ C, wYou need to first open the path to the left side, move the valve at the end,
+ {: j* @) _$ m6 ^* zand then move to the right side of this part of the room. You'll find the$ a* Q# L. G9 ?; F/ N4 _+ J
tape all the way at the end. Put it in the terminal, to find out there is no( X3 h* B: @, k
data for it. Carla sure doesn't like that, I think ;p
$ c6 N* t/ }8 L% e$ i: q
+ j) z: e, N. E/ U7 P! ~- `, |; G( M% ]* N------------------------------------------------------------------------------+ |! Y) Z4 ^$ a+ Y4 \" g5 I5 T
Debriefing                                                          [FH.04.14]
1 n6 n+ |# j3 V0 I# O/ k------------------------------------------------------------------------------
. n. v% {2 J1 X* A9 S. ~+ m+ J7 e
' r; i2 m  G5 ?4 @, ^Playable Characters: Tyler
% d2 w' c2 |2 N. mBonus Points: N/A4 _1 c+ j& a6 Y0 X, g1 M5 A
Location: Police Station
" G# ~/ {% t5 B/ ~: DPoints: Find paper in book +20
5 Q' K9 `( Y3 e7 q1 |3 n3 C        Give book +108 ^6 V& s; [2 j; ?5 ^
Extra: Yes, two chapters with the same name - quite confusing.
6 c8 w: x+ D6 e- i4 v
- w8 H9 c! ^5 R* e- \( y/ WTyler will find himself in a book shop. Walk down, and walk underneath the: `0 c9 A2 {5 N5 H4 p0 \: S
stairs. Look at the Shakespeare book with the magnifier. On one of the pages,
  J% G. r6 x9 }0 e, D* Y  |" Ssomething is written in the corner. Take the book back, and Tyler will find
9 ~! k0 ^2 v# A2 |. w. pa piece of paper.
4 b) p% M* |- N) |( }2 y. _# l
! ^: Q9 H/ y  w' M) O3 x+ PTalk with the Chinese old man. He won't help you unless you help him first./ R; ?. Y! ]' _- f
He'll give an example book, and tell you to find a book that looks like it.  k2 g3 |) Z& Z9 Z
First look at the book under the magnifier, and you'll see it's written by
* n+ i; f5 u% v: O! n8 k4 w; V"De Gruttola". Walk up the stairs, and look at the book here. You'll find out
, H) }) \2 v! ^0 N( R! YDe Gruttola has number 1796. Walk back down, and look at the book behind the) O! Y( ^+ B: [5 i
man. Book 1796 is on the third level, in the white part of the level. Go " T  ?  e" c. e( v: o" N) R& W
there, and find the book.- G9 R  i  Z+ l4 R& P! ^5 O
+ y6 N* l/ v8 K4 n1 A9 H& C  e
Give the book to the man, and he's still of little to no use. Leave the shop.0 M5 _. }, c: y/ F, T7 u4 F7 ]

9 u+ E& m0 k& v' b9 j' _( h------------------------------------------------------------------------------3 o! g: T- H( N
Agatha                                                              [FH.04.15]) T/ b0 x2 e4 e# b  I/ u
------------------------------------------------------------------------------
7 y) t4 w7 q1 k9 B$ E2 M
+ Y' ^6 w1 f) h4 M- J8 C. ^Playable Characters: Lucas
9 H6 c0 O7 a0 z3 k5 M' NBonus Points: N/A
, J1 b$ L0 F, r0 C) `Location: Agatha's House1 P, G6 L0 r4 d
Points: Done +20& w) q/ s7 H+ Q- ]$ ]$ d
Extra: N/A
3 p- v$ `7 X6 Y
2 X0 R- Z7 s* s4 h. X& BLucas will have to find the house of Agatha. It's straight ahead, nothing
$ o4 |, P# X4 ^5 E3 U! {1 _* Xhard. Knock on the door, and then enter. Walk straight ahead, into the8 k5 ]8 ~3 [1 G3 V4 [8 I8 k0 f
living room. From there, enter the next room to find Agatha.
8 Z! e9 D0 @9 i/ X
3 \( m; ?! n5 a" Q' E0 m4 ]- lAgatha is blind, so you need to push her. First enter her bathroom. You can
$ M5 X  K4 c9 n  M+ L$ u9 qfind something here, but I'm not sure if it's a life or a bonus card. Either8 c. ^! g3 \, Z. Q
way, grab it, and push Agatha into the living room.+ \. g8 N' K9 `- X" ?

2 L) L: [) S' w" n0 sShe wants to feed her pets, so head down the hall, and take the left door.: j2 O9 I, b% A2 U( A9 X. Q
Pick up the seed from the cabinet, and feed the birdies. Then talk to Agatha,
, G8 y, z0 Q) N! x  ~) M7 mand push her into the living room.
  K' [- ?& E# n
- f0 s+ p+ ^& e0 NBefore you can start, you need candles and matches. The candles are in a5 ]4 n7 j" f" @/ C: |6 k7 W
cupboard in this room. To find the matches, head back to the hall and take5 `' K- q9 }; f/ U' ?: T
the right door. Put three candles on the table, and lit them.3 \9 Z" _  |& a7 {7 |; }& O+ }" e. X! U

6 G8 Y8 E9 s6 f8 u5 iAgatha will take you back to the moment when you killed the man. Agatha will
6 O2 J4 k; W  F4 [4 Y$ p# R1 rsuddenly stop, and tell you to come back tomorrow. Fine.- Z8 Z  K8 r+ z
& W! u5 u$ F) b, o5 u& D
------------------------------------------------------------------------------
. T3 u# E/ ]( V; i, z% J1 s: ?: m+ IQuestions & Bullets                                                 [FH.04.16]
6 Y# }7 G6 O( Y. b3 _------------------------------------------------------------------------------- t0 E( W; Z5 v6 I( p( u: r

: f4 l& @5 Q" k. z/ ]2 ^3 nPlayable Characters: Carla
" R1 {- t& N% P) ZBonus Points: N/A$ s1 g4 ?% d0 F# F  n- S
Location: Police University% P7 l- v) o; G+ }" x8 i
Points: Shooting well +101 t$ J" \% D; M7 F$ r5 ]4 y
Extra: N/A9 C: a% V1 b; F9 o
% P8 v* W6 |& o6 M" m9 x
Talk with the guy at the end of the lane. You'll have to ask questions, and, i/ S: \' |5 V; R
shoot targets. The target shooting is fun for once, but you need to do it0 e. L$ u2 }. P& @# K6 _; T$ r
several times, and I found it to be rather boring (since I didn't miss much).* S6 l# z. f: h" q# I' U+ G

" t5 m; i: s9 R5 o------------------------------------------------------------------------------
* U' Q# R% [& \5 J' gDoubles or Quits                                                    [FH.04.17]3 j' \: q0 E; D. `0 v
------------------------------------------------------------------------------8 y4 Q- W' }0 e8 b" s, I

' a' b6 K9 @8 Y, e% G0 vPlayable Characters: Tyler
2 e. |' Q$ u; K/ v! d/ h- rBonus Points: N/A
5 j6 s# d6 G0 d& u, z& [9 NLocation: Outside Police Station
% |5 K2 D* U# A$ @+ A$ r+ @) [Points: Make fun +5
8 }  z! u# G; |! h: v) l" a        Win a few points +5 (can happen several times)  \; K# {3 P! w/ B  O; {/ o
        Win the match +20# m* u, O  H  `/ r; n( C
Extra: Fun stuff., ~5 S8 [5 E( O: B6 M* E
/ O$ F$ Y- v' b. D1 [3 L6 y# l
This is just a match between Tyler and the nerdy guy. Win, and life is good.) _) L- u( ?- x, D. `+ W
& c3 k  a+ F  m, b/ [
------------------------------------------------------------------------------
, {5 V! p7 L- `4 nThe Storm                                                           [FH.04.18]# r1 Z4 N, h: j8 o. n) l2 }1 \% l
------------------------------------------------------------------------------
; }8 W9 B+ w8 F' s
# b' }" q$ P/ |Playable Characters: Lucas, Markus6 P0 L- |/ a) N0 e1 l
Bonus Points: N/A0 c$ b$ f0 q% o( ]- \# Z
Location: Lucas' Apartment
& p: F' U7 o1 `2 k( G' qPoints: Saved (Markus) +10 Lucas
) F" u6 u& M8 B6 ^" dExtra: One of the best action scenes of the game.
  p7 E6 H! p* N+ x6 E! `2 W: S- j$ E. z2 }2 f2 Q  a& ~5 {3 d& E9 A
Lucas will enter his home, and things will act really weird. A strong wind
: ^# ?" j. _6 {2 E- _will come in, and you need to avoid stuff, run around etc. You'll end up at
6 A" D$ b6 G2 I3 l' ?8 h1 b0 Dthe balcony, and fall down.0 o9 C, ^- M0 m8 Q2 U+ g4 l9 a
1 \; c  p6 l; [* D1 x
You'll control Markus. Let him ring the bell, and then bust in the door. Run& F6 O+ ?, _  C; W  h+ q9 A
to Lucas, and save him.
& D& ]8 u6 D' Z5 U' b$ {) {6 V% i- X/ T
------------------------------------------------------------------------------  [7 V$ T8 f# ^( C1 @6 D
Dark Omen                                                           [FH.04.19]
' c% i7 k4 Y' H* }7 v8 M------------------------------------------------------------------------------8 o7 ~4 A5 A. n/ m( N) G

4 t" p/ A. B9 F  p, HPlayable Characters: Carla, Tyler
, _: f  f. y6 B4 MBonus Points: None
% S. b9 }$ m9 h! h0 b: c3 y- QLocation: Carla's Apartment  k- H; E+ f3 Y# d" v
Points: Use toilet (Carla) +5 Carla
6 A8 T" x- L. k" a0 E' ]: A0 ^4 ^        Watch TV (Carla) +5 Carla& U8 H# d4 o+ n/ I
        Visit from Tommy (Carla) +5 Carla% [2 A& b" t" M" V; S& R8 q; _5 _
        Wine (Carla) +5 Carla
9 H' ~( g, e/ t0 u4 k" j4 q        Talking to Tommy (Carla) +5 Carla
, {% t* ]- Y+ L* J% o. s        Ask Tommy about bank (Carla) +20 Carla5 j* M+ R& x- r9 B$ Y
        Finding out about stock piles (Tyler) +10 Tyler
3 l% C3 ~3 O  I" t# Q7 \2 X        Fax (Tyler) +5 Tyler( [3 t5 [9 Q2 e( o( W! R' I
        Use basketball (Tyler) +5 Tyler
- w/ `$ i- e% X8 o( ]" H        Find out about watermark (Tyler) +10 (Tyler)
  R) i; m0 S  k3 K        Tired (Tyler) -20 Tyler8 s# t4 U3 N3 z! V7 H* j  d
        Asking about work (Carla) -5 Carla
$ C0 |0 J7 x! d* c: m7 v        Asking about Carla (Carla) -5 Carla
0 n; l. z- V8 @4 w3 ?- U1 q4 P" z        Using the cards (Carla) -30 (total)
# j4 M8 k5 W9 TExtra: N/A1 }" f; `, x/ k

) e& W) p2 Q# q0 ]- o7 RCarla is at home. Let her do the stuff listed above to make her happy. Give4 q- ~3 b$ C* Y* F# p4 m% N' ]
the girl some clothes, and someone will ring the bell. Open the door to find
' `$ w2 D% H" l0 P1 yout it's Tommy, your neighbour.
) w1 t& m3 B% |/ z. F& d) y# s( ]9 X2 F4 q# a* x! X
He brought some wine. Get glasses and get drunk (no, not really). After some* a  V" x8 }" s; _
talking, Tommy will show some tarot cards. However, the ending of this won't2 f! [5 E0 \  \# \& p0 E# q% }3 E, X& K
be very good. Actually it's just plain bad, and this doesn't make Carla very, o: v5 M4 Q6 P* W( v) q
happy.; R* ^8 W4 q( Y# j8 h

. r9 k- V& G" \$ n/ ~! j2 J7 HSwitch to Tyler, and let him use the computer. Check the web, and look at the2 M- y. w4 Z- K/ [4 G1 B
"World"-tab. He'll realise the piece of paper is from some stock piles. Call
* W- j  }4 L$ A) ACarla about this. Carla will answer, and asks you to fax it. Note Tyler can
7 ?2 Q; x8 K1 @also realise this by looking at the newspaper on his desk.7 A# N: q) K, q+ b0 _
. S+ ~; o% G' O" _: V8 y5 J6 \/ Q; _
Pick up the piece of paper, and fax it. Switch back to Carla, and look at it.1 s9 d) V+ M: U1 [
Head to Tommy, and ask him about it. He says you can trace the thing by
$ l: q. y' H# T8 ?' Dlooking at the watermark. Tell this to Tyler, and let Tyler sit down. Grab4 x5 M; m  x; A  X- @- d
the paper and look at it using the lamp. And voila, we found the watermark.
# }, s* {* L$ c7 v7 @/ kTyler will ask who'll need to go. I don't know who should go, but I just
  ^4 w6 q$ o0 K3 W1 d/ k  }+ s1 ?picked Carla.
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 楼主| 发表于 2005-10-9 22:05 | 只看该作者
------------------------------------------------------------------------------
& Q$ G2 U1 ~0 S# c; EFace Off                                                            [FH.04.20]# m# Z1 S5 L. R+ r" c* n9 N
------------------------------------------------------------------------------
& t8 F( c. i- |/ H- F+ |& Z, `( ?- _+ S: B2 n
Playable Characters: Lucas, Carla) q, [: D+ Z  w% i7 c
Bonus Points: None' P2 ~5 r- |7 R5 Z& b5 T; t
Location: Naser & Jones Bank2 s) Z1 N+ n. k3 F6 D1 B3 s
Points: Find pen (Carla) +5 Carla; E' H6 |- s. N
        Find Shakespeare book (Carla) +5 Carla# K3 T& ^  k- o- S
        Bugs from above (Lucas) -10 Lucas
( O8 d, m, c/ M        Big bug in room (Lucas) -20 Lucas3 j' f2 Q4 `$ X  Y, q( F3 F
        Another big bun in the room (Lucas) -20 Lucas
) A+ o" k# b( a2 H& hExtra: N/A( J: ]/ S$ V6 }

3 U$ X5 j# J) g1 U6 mLucas is working, but has a vision of Carla stepping into the room. He needs% D  f+ s0 g' u* {
to hide some stuff, and fast. Pick up the form next to you (step out of your: Q! A' L& ?7 B% }: ]: @
chair first, obviously), and hide it. Also hide the Shakespeare book. That's
4 N0 }3 ?5 Z' ^! dall you can do for now.4 B; ^; t3 ^; B
& p" `3 [% l7 T+ M* G0 F' t3 t
Carla will enter, and ask some questions. Lucas will do some very weird stuff: D( X+ F/ F+ n: j
because he's seeing things again, and after a while he'll ask if he can go to8 g2 g4 c6 I& V5 e% o
the toilet real quick.
' H4 t, o  F$ M/ E/ O+ i2 j8 w; S: `" M' x  D
You'll switch to Carla. Let her pick up the pen on the desk, and the
% R& y7 J+ a( I: n4 c! EShakespeare book (in a drawer). This is enough for her. Wait till Lucas
% C, X# g) \6 K8 Greturn, and she'll leave.
( A7 w" |6 U8 j1 Q) F  Q8 o& ~8 `
------------------------------------------------------------------------------
4 L: \, |, K& [7 }8 e( IBack to Agatha                                                      [FH.04.21]
  q0 X. {% j& t% e1 |------------------------------------------------------------------------------1 w# t2 G, _- C5 [' l% J
8 L; N6 i+ R0 ?
Playable Characters: Lucas
+ Y* ]. }: }- X( v! K; i9 hBonus Points: None
2 }9 C0 Z% X$ E) }& I! eLocation: Agatha's House
$ f0 u: u4 Q% l$ p+ J6 i/ RPoints: Thinking of how it'll turn out +20
; i5 w# p) l. g8 u( d        Looking at the dead body of Agatha -30$ k' {. W4 y2 N( n  Z: z8 D
Extra: N/A
( ]# C9 Z+ E6 P7 U6 Z$ ^
7 u1 e* L* R- U5 y2 UEnter the house, and enter the living room. Agatha is dead, and someone called& d$ _, n; J% |% w  R
the cops. Leave through the window, so they won't find you. The police will
) M3 M) i2 I; R3 z' ^: I+ N2 Q5 karrive, and find Agatha.
7 k" V( u9 }0 L8 E
* N- a" l* Q( U& a6 x# PNote you can find a key in the drawer where you found the bird seed, you can
# U  {0 Z' B3 w1 k: |- x% quse it to open one of the cages, and get a piece of old newspaper. You can
6 e6 u: K9 ~7 r7 ]8 F2 W: Q% Aalso use a knife from the kitchen to open the cage.4 j& {7 c3 z) w7 L
: L" ]$ M9 ]) Q) _1 f, H
------------------------------------------------------------------------------
5 {" J$ }; o4 B- l) SHappy Anniversary!                                                  [FH.04.22]1 j- ]1 a3 b. R
------------------------------------------------------------------------------
5 i5 R6 x7 Y9 M
2 `3 x- [, n8 B- uPlayable Characters: Tyler, Carla( ~  ~# n6 U) L, T) g" H
Bonus Points: None
) t! q$ F( E' M! Y6 ^3 LLocation: Tyler's Apartment
6 _* @# X* I" h- [0 H4 RPoints: Dance (Tyler) +30 Tyler. A/ T! X3 V0 H$ z, A
        Use yoyo (Carla) +5 Carla
$ T% z( J7 @% B: S/ `, m9 \        Find a link (Carla) +10 Carla
. y0 _5 r3 o* M1 b8 G4 G- K) I        Conclusion (Carla) +20 Carla" A, {2 W( U+ A
        Tired (Carla) -20 Carla
( L6 X* K- K, ~" a* p" [9 u0 @        Leave (Tyler) -20 Tyler
) P7 A* I+ \3 R8 }0 o6 y# mExtra: N/A# C6 H; _. c1 y( O0 q" K
& f+ s5 ]+ j: {: Y7 a
Tyler will get home, and Sam will tell him to turn on the oven, and put; L+ u: q9 ^6 O' L
champagne in glasses. You can find the champagne in the fridge. When you did
# u- R0 [/ h9 O% ?6 l& Cboth, Sam will walk in, in a black dress.
7 i$ j: m( c# ]% m; e5 o, f4 }1 Y5 P5 R& I
Two years ago, Tyler met Sam, and Sam would like to dance. Turn the music on4 ~! Q' X: T8 m) y/ x" C3 \% X
(spin that shit, DJ), and dance with her.
  L2 I  p6 z* b. ?
; y# |6 t5 O7 B: Y. p& TCarla is working, while Tyler is about to get laid. Sometimes life is unfair,
& m) c' Z3 |2 c' h7 v, b  N5 Uisn't it? You need to link different objects with each other. Depending on4 E+ \! {8 W4 p7 o4 r! G1 q* }
what you did in the game previously, some things may or may not work. These
) a* d; K1 f, N; X; G$ \3 wshould always work, however;
5 a' u( ~, H3 {* G* G3 j$ t+ O0 [$ ]! x. H) J: ~) N; R
* Link the pen you found in the bank with the list of fingerprints.* q7 f& _% t! R+ E1 R' M
* Link the two Shakespeare books with each other.
! F6 _$ x" Q- m: ?' I8 v
; ~3 u$ \) S2 I8 G5 Q( e% }7 ^Carla will be sure that she found the killer now. Give Tyler a call. Let
% n# y: t* I  ?Tyler pick up the phone, and leave the house. Sam isn't happy, but she: c  W0 \' z0 |3 B1 t9 q4 b; l4 t
should stop whining.
3 V7 o$ w" A/ K+ ~4 E% I- n. }; c1 V7 e3 I( D+ m# f/ Z
------------------------------------------------------------------------------
1 ]4 X; D) p: ]0 ~5 S" Q# |! GBloody Washing                                                      [FH.04.23]& A4 a: R5 t( F+ S4 y7 L# W
------------------------------------------------------------------------------
3 y$ R) |2 g- x# b
, u8 I2 q/ O4 z. A# g, tPlayable Characters: None
0 E: s1 h7 _/ T) rBonus Points: None$ F3 g4 q( i6 T2 E. V
Location: Agatha's House
. t# X6 V0 m& y* w+ d! GPoints: None7 [. N& h* M: r8 I1 J* o/ W* Y+ a
Extra: N/A
; a7 I# H3 W3 Q, n4 b2 [$ O
' A7 V3 N0 o) v5 L+ v- A9 x& {Just watch the small movie. Lucas will have a vision about a murder in a5 _; ^8 ?4 Q) x  C1 X( ~$ \; b, F2 v/ Q
laundromat.5 `/ s1 \% d" H3 o8 n

0 T8 ?2 E, v" h0 y; L2 m# m------------------------------------------------------------------------------
: O" o1 ]8 m% ~" l# k5 hConfrontation                                                       [FH.04.24]
- [0 p0 U+ @# }: J2 v! v------------------------------------------------------------------------------
9 X% I8 w; l6 E* b. O9 M1 u* j6 F$ \! i2 i: ^0 `$ r! y
Playable Characters: Carla, Lucas
3 G& y* h6 i4 K' |/ YBonus Points: None# I+ q+ O0 Z; n, K, Q; Y
Location: Lucas' Apartment3 U' Y5 S* Y% ]( X; A0 T' K
Points: Idea of arresting Lucas (Carla) +30 Carla: k- ]$ C9 O% i& B1 o
        Lucas isn't around (Carla) -20 Carla9 i1 M( f4 p: I2 K+ M) r: o
Extra: N/A- m( r5 P, d, N+ q5 ]' g( l1 }
$ N$ i; P* U$ j* T' q+ `
Carla and Tyler are going to frame Lucas. Or so they think. Let Carla open" ]7 H  [  f) K9 _2 K
the door to the apartment. Now that looks nice, blood, candles... must have3 d, m2 R. Z0 I8 ]+ @' W) P5 C- e
been a wild party. Let Carla open both doors (to the bedroom and bathroom),
" p6 a3 [& A0 y2 `6 hand they'll find out that Lucas isn't around.% F# ]% ~( B& \  v$ p

! H2 \! m. ~# Y& Q: F) dLucas will just get home, but the cops will try to arrest him. It's time for0 G; f- H0 r) `" f% }
a pretty lengthy action scene, where you kick the asses of several cops, fly
+ d% Z  @8 Z9 g8 Ewith a copter and escape.
- d, p6 o4 t( Y3 ^" X/ k; o) U" G6 ]7 T; z. a
------------------------------------------------------------------------------4 o8 D/ c9 t2 ]
Captain Jones is Really Upset                                       [FH.04.25]
  C5 H( W' y  j) W6 }------------------------------------------------------------------------------
5 D9 L5 u, B. v) ~, t. }/ ?: Q  G5 Q$ I) |
Playable Characters: Carla, Tyler
# R! Q) v$ G/ h2 s8 SBonus Points: None
- c3 ?( M. z; W3 k' P% s/ ~Location: Police Station
5 q1 U7 u' ]: i  ]4 |Points: Explain (Both) -5: i1 S5 }$ u% h3 Z* o- [
Extra: N/A9 a8 z3 h. B5 E  J
# X3 V: y' c) i0 G, f  D
Captain Jones is mad at you. Just let both do a bit of talking, so they don't- @: M% L( M/ H$ [' T' {. ?8 ^
lost too many points.& `% @' Z. [8 Q' C7 y4 J2 ~

6 v1 N# c3 w0 S5 L. b, u------------------------------------------------------------------------------
8 A% p1 R. x4 r- F, y, rFallen Angels                                                       [FH.04.26]. Z: Q, ^. i$ @7 ]8 v
------------------------------------------------------------------------------: {5 x, m7 a1 a1 V

/ L' s; R- G! k1 K0 u, G* vPlayable Characters: Lucas+ d& J7 r: G/ h
Bonus Points: None, |9 w. P3 Z/ W! q. [1 T
Location: Saint's Paul Church
; q7 _* ?3 l5 g. o. x& @( F, sPoints: None# a: _" p' q" |- b& \: D
Extra: Quite a hard battle.
" i. }) V1 m% B: q  o$ d' ~* N0 K) V3 F. O4 e
When you wake up, you'll notice Agatha in front of you. Talk to her, and 2 G2 v! X3 L/ V! e  H
she'll explain some things. However, soon enough you'll be attacked by
3 d2 R" C% L. b% \6 Estatues. This is quite a hard battle (well, harder than the other, at least),- m9 z2 Q; a/ v3 h" X+ H: v
so be prepared., H4 m7 E$ [- u6 ]
: y; u5 ?. I  N7 W& g9 ]2 v
Once this is over, Markus will wake you up. Explain him some things. He ( V; d( T! Z3 m$ C" r
thinks you're really berserk now, and Lucas is sure he is fine himself. What
. L  u% ?+ d, U" Y( x; W) ha family :'D
7 c9 R1 x$ F( u1 |/ B' K9 p# }0 ~( Z  W4 M- `0 K9 T
------------------------------------------------------------------------------
0 U$ f+ w+ a: C. x+ HSoap, Blood & Clues                                                 [FH.04.27]
1 f5 H+ m# \" Z$ T0 H+ r' r------------------------------------------------------------------------------+ E  `" Q- K* N& u) v5 G( }, X3 X
8 Q& d0 Q! _5 {* o' g$ _
Playable Characters: Carla, Tyler
$ R9 Q6 t* f, J  YBonus Points: 10
4 B1 w! N4 a7 J" qLocation: The Laundromat& W: S. _' N2 z) t
Points: Look at wrist man (Carla) +5 Carla3 e9 b0 S/ \  K3 A: H+ [
        Look at blood in corner (Carla) +5 Carla* P- Y2 m' H& y% x5 l) a
        After doing both listed above (Carla) +5 Carla
, K, \$ c3 g# b* W' \% z% Y        Look at body man (Tyler) +5 Tyler0 y  p6 p, E& _3 c& ?
        Look at body woman (Tyler) +5 Tyler
; k. t5 D( A0 k2 m& A1 r        Look at telephone (Tyler) +5 Tyler) ^- Q4 {, t3 I" G, ]6 Q$ ]+ U
Extra: N/A: B2 w( \4 P; ]; g- t1 }" \

$ }0 s+ l9 C( lCarla and Tyler arrive by car. Step outside, and walk towards the laundry.
/ f- F' S, O4 R& }! s1 }- x* @& Z9 HCarla will tell Tyler to go in. Walk a bit forward, and Carla will talk with
% \) g' x% Z, F2 @% z0 kthe police. Ask what you want, and go inside.
; g8 S, R3 r" d2 a, j
$ V/ v+ D0 q! L( cLet Carla look at the man, and at the blood in the corner (near a case). Be6 h( [% Q6 E9 Z+ T9 u- O) I
sure to pick up the 10 bonus points. Let Tyler look at the man, woman and9 H2 O: i: Y/ L2 r6 ?: F- l5 k6 e6 {6 d
telephone. When this is done, you can leave.6 g' \( ~. B; f
/ p/ |9 k" F/ u! k
------------------------------------------------------------------------------+ a  l* |1 k, s
The Fugitive                                                        [FH.04.28]
2 k5 d1 @3 W3 V( e% ^------------------------------------------------------------------------------( k; R* b4 m8 R8 V9 Z- K
6 M+ n) K$ E, K
Playable Characters: Lucas
# l  a& ^7 g8 G( K+ @1 u/ L! IBonus Points: None8 t+ V% A& D+ D1 Z. o! d+ v& z
Location: Tiffany's Apartment
4 J* n5 G. T1 J8 f0 l$ NPoints: Lay down on bed +10
' L6 R$ i4 N! o0 ^/ O# S+ b9 d        Eat food (possible twice, but different pieces) +5
  ^+ a3 t1 H8 ~# [        Drink +5+ t! ^2 s8 l, }; K5 a8 o( @
        TV +5
; \) y9 C2 h* D+ Z3 F        Not found by Tyler +10
, k3 c: e6 J: Z/ i        Looking at homeless guy -58 N- F# V% K6 W, }$ n  V. Q; X
        Looking at raven -5
+ s  P! M: Z- Q  P' _        Fall down off pipe -10
1 z% L& y; R0 |% T/ Q& [        Listening to messages on phone -203 m' s2 G& X) x, ]1 Y7 q! ^1 v
Extra: N/A
9 B) E# x4 H: T0 k- a1 U  H0 Y4 b; m9 B
* e1 o! Z' T7 y$ ]1 J& n. ~% R! E4 B$ gWalk around the corner on the right, and straight ahead. Lucas will have a
8 b4 _- j! d: K5 L0 d+ u4 y, bvision about cops, and decided it's better to take the other way; the way
$ k3 |3 {) q9 Y0 B5 B+ Vof sneaking and climbing.
+ U1 K0 y+ m6 k9 r* q+ M& O: P$ B
Find a fence nearby, and climb over it. Also climb over the next one. There
2 }5 i( W/ t5 l  h3 e. Q7 sare police standing around here. Watch them in your upper right corner of
* {5 F8 k# i' c. N+ S2 {/ @! Qthe screen, and wait till they aren't looking your way. When this happens,
) \) v% Z9 ~) |8 ]4 M2 ?try your luck by running to the other side., @( a* ]( I2 a: b4 b, S

8 K5 |9 P: N9 o4 W, gYou need to climb the pipe here. Once up, walk over the small path. From time
5 Y9 a4 Z  x2 v: B! ?to time you'll need to do a little button-pushing. Once you reached the other
  P! p" o! \) ~- Z4 D$ r" iside, climb down the pipe.
: n8 h' R$ a: _, d8 K
5 u2 v5 m9 l* M/ h! u  dThe window to Tiffany's bedroom is closed, so find the brick, and open it that/ ]; P  u  g, K7 W1 K2 B, a* X
way. Enter the apartment. If you feel less violent, you can also force it
/ J4 G5 h4 H4 _5 Dopen. It doesn't matter all that much.
& P4 d3 }) ~, M
$ Q! P" k% F/ r1 O' kOnce inside, lay down on bed for a bit. Stand up, and walk inside. You'll: i) D% f4 _. \6 A# P
be able to get a vision of Tyler looking under the bed with some button
) j9 L2 |, L3 d2 _" y& l% dpressing at the right time. Might as well go for it, right? ;p In the
' k6 i/ `' D3 O7 P* O; Lkitchen is food (fridge and cupboard) and a drink. Watch some TV, and then7 n  H7 Z0 ?9 g
walk to her bathroom. You can find an extra life here by walking around. The. g, t( s; s) E% q& f
problem is you can't see it. Well not a real problem, but you know what I3 o: F. }! [3 r: f( h8 P# n
mean.
2 C9 A' W: z# O0 C& b0 n( J0 W- k& W8 T6 ?$ f! m8 f- s- u' T7 Q
Sooner or later Tiffany will come home. Talk with her, and explain what's
6 q9 Z/ {- M4 T5 F" lgoing on. The police will ring, and you need to hide. Hide in the closet in  S) O: A1 N$ ]& z+ A, J+ g
the living room. You need to press buttons again in order to keep Tyler off
7 P! Q7 h7 p  K9 f8 @% hyour back. Nothing hard, really.
' i% E! S! A" q
, g8 d1 h; K) k------------------------------------------------------------------------------
$ Y9 q- c2 y4 U6 K  ]7 C- o3 CJanos                                                               [FH.04.29]8 t/ J! J8 K; n; F, J- M
------------------------------------------------------------------------------
6 _* N, S6 u. _( N( S
5 S. e2 T: G3 b) HPlayable Characters: Carla# F/ L- a7 ?1 ^+ }. n
Bonus Points: None3 T5 ?- n- }' r. h. c$ E1 `
Location: Bellevue Asylum
8 H' w  n8 C( V' h" m, wPoints: Once you are inside +10
: n- m, Z. v4 ^; H+ R3 W" E0 W        Telling Janos he's not sick +10) w. i  p  d% a. F- S
        Cells open -20' A: N' i% ~! K9 E2 V
Extra: Oh boy, the breathing-thing again...
- Q6 c$ c/ f$ M0 l$ w/ G  x% D6 _* J, l
Barney will tell you you can visit Janos. Aren't you looking forward to it?
# ~% [, m* N1 @0 IFind the guy who'll show you his cell. Once inside, talk with Janos a bit to
" ^3 @3 i) J8 kget more information about the whole deal of murderers. Once you are done,
0 M: V& ]1 ]* X2 B5 P6 ~$ rlook at the walls for fun, and then talk with the assistant outside. , C/ |; Y" n- h0 ~+ K
1 G# ]: {" M; \: M: d/ s
He wants to show you back, but the power gets cut off, and he gets killed
; f2 h" ?7 p) L( U8 m% l" C% n1 h  q! Jby some maniac. What you need to do is move when you get the opportunity. , U8 M: k* K( b1 h
Don't stop walking, and find your way back to Barney. You also need to be
; v2 A$ O1 q# Zsure you breath is under control. When Carla says there is someone near, stop* z. X9 g5 |: @0 b- _& ?2 j
walking (she'll also stop breathing) until she says it's safe.
/ z' z9 B) \: r8 R9 ?; E7 L6 [) p" K4 E4 K  Y
At the end, she'll be surrounded my maniacs. Run to the big glass door, and
  [5 l; O" _1 gyou'll be saved.+ R* U/ W! r, y. W# _9 n

3 k6 {8 X+ |" `. s. n% F------------------------------------------------------------------------------
8 U5 `+ H% F9 E, ^" eMeeting Kuriakin                                                    [FH.04.30]" r9 D, ^( v) }# V
------------------------------------------------------------------------------
$ ~+ P" n/ Z  H6 e4 `+ |4 t# X- R8 q& \$ ?
Playable Characters: Lucas2 [6 ~+ h. r7 Y( b/ p  z
Bonus Points: 5. X5 \) ~( ^& N4 d: L( K
Location: Museum( ^* y9 n: i+ r% _, L9 F! W: u
Points: None7 A7 \* U- U/ \5 {- Q  |
Extra: N/A9 X2 a8 `; u7 I# t3 X

$ Q. _3 Y6 C. l" `2 }$ CYou are a journalist now, who has an appointment with the prof. Before you' G' [9 |6 Z& Y$ ^  X+ w
talk to him, find the bonus points in a corner somewhere. You can also look
2 E4 d9 R, I; k2 t+ \at the various things, but it has no real use.
  x) ^# V) Y" o0 D. y6 t
& D0 X* L* G. m! f/ NTalk with the prof, and he'll ask for what paper you write. Tell him you  H3 S& ~! H4 _+ \
write for the NY Times, and he'll accept that as an answer. Ask him some
0 k4 x& E2 {, P9 n9 ^" Vthings you like, so you get to know about the dark things that are behind) w* M9 R7 s7 [; i3 A% s
your behaviour. The prof will ask you who you really are. Tell what you want.
$ ~" B  P% C! `, M8 f) SHe knows you are the guy they seek, and tells you to escape through the 9 Q3 t) s6 R9 {  ^; I& \3 o; ^8 T; t. n
employee exit. Do so.
+ M& G6 a9 H) J. {8 `
! x  p9 `2 Z) z8 i0 b) M4 DWhen you arrive at the parking lot, a few cars will try to hit you. It's" l$ \6 x  T( I8 Z9 T/ ?( z$ ?" {. p
time for some good old button smashing.
% t' ?! K  K4 y3 u. \
; x/ }( u, J4 p; Q& C7 e- k------------------------------------------------------------------------------, |/ h& p; R* B6 i1 i
Myan Secrets                                                        [FH.04.31]+ A! S% r4 x3 O4 j, |
------------------------------------------------------------------------------
% F: T/ s% Y$ U: C2 f' `& R5 |& [. A2 D/ ~
Playable Characters: Lucas  \% w0 _( Y7 d
Bonus Points: None
9 u' r4 E2 L3 B' gLocation: Unknown Place4 }+ l/ z) S! p& h2 M# l, B$ w1 ?4 i
Points: None
% M$ {' Z$ U  b3 ^( Y- ~Extra: N/A
1 i; s% O7 j5 P- S. F& H$ ~7 p: g' x0 Z; O3 V
The Myan guy will tell you it's time to die and explain some things here and* Y+ D" m9 |6 w3 T5 h1 J
there. Notice how he tells you he'll probably see you in the Other World. - Q1 G6 g7 q# `
Could this be the evil guy?7 r' H2 k4 D# j' }- O8 x

& y6 g* g: z* n- h6 s* I; D2 xAt the end of the conversation, he'll summon some kind of black beast. Play
! d# i. K6 v6 O1 O2 b! \- @the button-pressing game to avoid it. When you trip, he'll suddenly freeze
8 K  q- ?0 m6 p7 Xand Agatha will show up. She'll tell you you need to find a pure young girl ) W0 B! L/ ?2 s) e7 \8 f
that they want to sacrifice.4 Z; x; x2 i; X# L
4 i5 P' J4 q: l+ Z" q4 J
------------------------------------------------------------------------------
2 R2 f9 W$ |; q4 N' EThe Clan                                                            [FH.04.32]
6 v! F3 }  A# k: I1 u7 {------------------------------------------------------------------------------
  M0 r( e, B' b  \% |- i/ c
0 z) s# Z* X! f/ U& l3 s( ]/ _Playable Characters: Evil man: l' {8 M$ `* Y6 w0 z1 Q
Bonus Points: None
% @! ?3 y4 r3 b2 ~% MLocation: Unknown Place7 M. s! ^2 A' }( j  z
Points: None
, j% ^2 e, ^0 v- b2 SExtra: N/A! S& s+ s3 \+ V

$ N+ E% q5 b" ]6 k! ]Lucas is twisting in bed, while he has another vision. All you need to do is  N0 H8 _- l% ^7 a2 \2 r5 e
play the button-pressing game at a very slow pace. Nothing hard.* T# f  t* g  s: H& E4 |5 X7 Q% P

4 N' q! E! @* w& S------------------------------------------------------------------------------/ {- j4 x* L4 c$ d. c5 S
Danger & Obliquity                                                  [FH.04.33]
. M2 f. c4 H( X7 G) F------------------------------------------------------------------------------+ ]1 F) a- ~5 U( r: C4 d9 @7 t
2 K+ j+ a& J: j4 D$ q( g
Playable Characters: Lucas, Carla, Markus+ Z7 @6 R) v! [/ d  l
Bonus Points: None
" `2 @' i) U, g- N4 sLocation: Sleazy Hotel
; I+ o8 J0 V5 O7 ^" H: @Points: Walking up stairs (Carla) +30 Carla7 a' F" D- q5 {' T
        Door closed (Markus) +30 Lucas
& k6 Y$ x$ ?+ P* J        Clara and Tyler didn't find you +20 Lucas3 l, t$ Y* c4 }
        Lucas not found (Carla) -30 Carla$ F' N# m, X+ r
        Waking up (Lucas) -10 Lucas
1 U2 e' @6 O6 |' }. F( a* R        Markus killed (Lucas) -60 Lucas0 G+ ^/ Q# R$ c6 q( M
        Picking up telephone (Lucas) -20 Lucas
, Y4 e: Y' D6 A$ \. G/ zExtra: Best part of the game, if you ask me.
* i7 V# Z+ y; `9 c$ B
* A- G1 B- O( JYou wake up in bed, and have no idea where you are. You'll see Clara and Tyler
- S, }/ S3 W! ?walking up the stairs, and go back to Lucas again. This part is very % c9 |0 {! q0 C- W$ t- |# q8 Q( R9 Y
interesting; you'll see three screens. One for Lucas, one for Clara & Tyler / y+ }+ Z( J. L. o0 v9 V4 l
and one for Markus.' m0 V4 }) C+ a8 a$ h: _
( Z1 M4 Q' V1 w  j6 i
Stand up, and walk to the phone. Use it to give Markus a call. You now control
) [; f& S. O, r' h/ T! h9 wMarkus. Make him pick up the telephone (the other one will kill him). Run to3 u# d- c& |# E8 S. z( J+ A
the door left of Markus, and open it. Inside, pick up the phone. 9 w  S# b: U5 \2 d
  L, Y" O' J% S+ Z
Back to Lucas again. Let him tell him there is no time. With Markus, you need
9 G7 f2 u2 E* K; ato lock the door you came from. Lucas will tell Markus to call the cops, and8 D+ ^2 s( }4 v0 P9 O# B. d
wait. So much for that.1 z6 g! _3 g; r7 m( t6 P6 [

7 E! B5 v5 b+ F0 {2 j) y8 KYou're now in control of Clara & Tyler. Walk up the Tyler, and open the door
+ ^' s  `# j5 f& f% Jnext to him. Oops, wrong room. If you have the American version, you will; A0 ^6 c4 B  B! {
probably see no nude. Viva la Europe ;)
: l* T1 g. G( B6 U9 j! e7 C% T! Q2 @8 ]1 D) A# w
At the end of the hall is the real room, but Lucas is gone. When they leave,
9 v3 m3 [' k6 y% G' U3 H( H8 ]he appears again. However he got up there, it sure was a nice trick. Pick up
3 g  p( P. i  A, _  q% sthe phone to find out Tiffany has been kidnapped.
: q/ X" ^8 ^9 p. Y3 l4 e; O' a% i- j- U; P( B5 e5 k: J/ q
------------------------------------------------------------------------------- g# {( ?# s+ `) r) V: B6 q
Fate on Russian Hills                                               [FH.04.34]$ v# ?; B, ~, z- \7 ]
------------------------------------------------------------------------------
) @7 Y4 X7 a2 O: n9 h: _& v# h* {# s% `) L$ H$ l; u- ?
Playable Characters: Lucas+ Y9 |! u0 \: g8 J- i
Bonus Points: None
- O& u6 A& O6 N7 {+ oLocation: The Fun Fair
8 ?8 S0 _$ \: i4 G6 c+ o4 ~Points: Save Tiffany +20
! H* n3 Q+ R5 @* y2 v0 |        Fall down -75
& ]  o' a: n( P8 x$ F( aExtra: N/A        5 e  w& i# N- m* N

& |# ^7 n+ n: l- S. uNotice the homeless guy who sits in front of you. Also notice how the black
  @5 W% G0 y/ B5 j: x( j7 ?raven shows you the way. Follow it, and you'll end up near a rollercoaster.$ Z6 Y* \( [7 T" t. b+ r
Enter the cabin, and active the thing. Enter the train, and put the safety9 A) y! L1 |% [
rail down. You'll go up.* k' L+ p2 [. B3 G
# T8 {  n- n9 g7 D$ G+ |
Step out, and head towards Tiffany. You need to press left or right, and keep
9 k# S# N( W" i% [4 @Lucas in balance. It's a bit like Tony Hawk, really. When you reach the
! v/ n3 |, C& U  x" |3 uother side, free Tiffany. The evil man will show up, and you'll both fall
5 A  g) Y7 B! I& Q9 Adown.
( Y/ h, O' X: O' F6 x7 n
, f* J2 O& ^: [------------------------------------------------------------------------------' q, E6 @. |. q$ n9 S
Child's Play                                                        [FH.04.35]7 |2 V6 `- b7 a
------------------------------------------------------------------------------! U9 I6 N) P# k. E( @  W- ]
4 Q: N# v" y- E1 @" q
Playable Characters: Lucas (Kid), Markus (Kid)
9 L1 M- B9 D0 R, y" n' i( |Bonus Points: None
# E- A6 _4 b8 S& t& rLocation: Unknown Place/ a2 }/ U& i% g& |' s
Points: None/ T; F8 |1 y+ o
Extra: It doesn't even matter if Markus gets spotted when you control Lucas.$ N0 n2 R% d5 p* z7 Y+ k
       Expected a bit more, but well..., m5 H! c3 L: U9 U
1 B2 Z7 f! c, _1 K) ^
Another one of those sneaking levels. Wake up yourself, and then wake up& m7 y! a' v7 G4 e. U
Markus. Leave through the window - it's time to go on an adventure.. Q2 @: t0 G( H7 P+ H

* I( _8 d2 u7 {. q. b; R" NYou don't need to worry about soldiers really much right here, but stay out
, d; ~- L3 N" [* |/ ?of the lights. Follow the path that's on your mini-map. After a short while,0 r9 t" p0 ^9 R4 K0 l$ O' P
after you passed a car, a soldier will come your way. Go back to the car, and
$ S1 L. |$ \/ L5 a9 N) Xhide behind it until the soldier is gone.
5 U7 {# h. U9 _
& D* Q8 `; h9 S) x" C2 s0 V# R. \Continue your way, and Lucas and Markus will split up. Let Lucas go back a
0 S5 ?2 `+ A$ G" \8 Mbit, until you see an exclamation mark as action. Do this, and the guard will
" i9 `' }# h- ?: M+ N% Q2 d) U) S+ ?turn around. Let Markus run by, and then let Lucas go. You'll end up at a
  T2 F, o* C: o5 G) Fplace with another guard, and a pole.
6 f# Y# R7 b+ }  n8 o+ U! X
6 u  u  v% {3 z% d: Q3 F7 c& O- S: tMarkus will say he'll go around he back and distract the guards, so you can
2 u4 A  O6 e6 v+ Y1 Z1 G4 n2 }climb the pole. Let Markus go around, and kick the barrel. Then let Lucas * f* V4 V2 c5 B/ E: F: K1 e
climb the pole. Go to the other side, but watch out for the lights. When you
. A0 ]/ ^) Q# }* m8 _+ Oreached the other side, go down, and walk to the door (look on your mini-map).  [: n* s" T! a! R& @4 L; P) D

" V2 v+ v* d( Z; y9 t9 F1 Y& KInside, you'll find something, but you won't know what =p
; ^) f0 ?9 @1 I( ]! {
; ]9 ^$ e- ~: X" M+ |# F------------------------------------------------------------------------------: n, k  a6 g  X; M/ }$ K
Checkmate!                                                          [FH.04.36]
- |2 _  b/ @2 g& r------------------------------------------------------------------------------
2 H% a" c) \% \+ P4 }; x" ~& [1 c1 F* U$ W! e6 @" h& U
Playable Characters: None5 E( k( I. a" H* m% _; g' O8 n& o
Bonus Points: None
; l  K, r6 ^( ]& CLocation: Unknown Place0 N; C1 z; V0 J' H% L" O+ L* j# X/ r% G
Points: None  g5 o; u* g0 g% r# D/ y
Extra: N/A5 C+ G5 y- R2 d0 r# n/ a4 L
/ `' h* k- Q* F8 w' Y- c
Simply press the right buttons at the right time, to hear the short $ [# ~) A$ C' I
conversation between the evil man and the other weird guys. He thinks Lucas
8 W! R* ^( J( U( ?. W# vis dead.) h$ q. f  ^0 P  r4 |" S2 [8 T
" v4 }, F, g' b# ^" D
------------------------------------------------------------------------------8 q' k8 Z: o# M& @/ C0 F) M8 L
The Pact                                                            [FH.04.37]* I2 D- I+ Y* C5 l/ q' _. I% T
------------------------------------------------------------------------------; R6 e4 K& r9 ~/ |% ^" V
" X" W" m; w) n( K* n8 k2 [
Playable Characters: Carla
/ \7 l  [* n/ oBonus Points: None
* U$ H) T  T8 ?6 z# R0 O8 [Location: Cemetery
' |+ m- {% s- D# y6 N9 u; R# f5 CPoints: Trust Carla (Lucas) +10 Lucas
# ~5 U& D' [: G        Work together +10 Lucas, +20 Carla
' S6 O8 g2 w* t6 N1 y- \4 [1 WExtra: N/A
( K) [7 c5 U0 H6 Q$ L9 M9 J- t1 _, H* {6 B
Walk to the grave with the flowers with Carla. Look at it, and suddenly
2 s3 G) B' W. b- p8 m* [3 z) JLucas will show up. Let Lucas tell Carla what's going on, and make them work
6 o2 s. }) q6 P! _7 r, ttogether on this case. Easy as that.8 }$ \# G4 O$ L7 y, d- x/ Y

% t: p! c, f" u8 B  @------------------------------------------------------------------------------
: z; e8 @- F4 p! |8 V; RJade                                                                [FH.04.38]! l$ u4 f/ B- M1 \& [! y
------------------------------------------------------------------------------/ K+ q' t  X3 _/ S9 x

6 P  |$ {1 r/ v+ P4 i8 |% wPlayable Characters: None; v2 W2 R6 V6 z% ~0 l4 n
Bonus Points: None
* e. e5 s- W1 _( OLocation: Unknown Place
$ j$ v( D8 Z7 D0 I  ~7 `& ^Points: None
+ p) m* t  b4 M3 ~0 f/ @3 YExtra: N/A. e5 _+ j& ?3 o  `3 K# u1 D# f. c* W" X

% u) O5 |& A/ [, [Not a long part, at all. Just press the buttons, and you'll find out where
7 f/ s7 b$ ?+ f+ ?+ u$ s& ^the girl is.# I2 a* }, t* v- a$ X

2 s6 t1 Y4 B3 g& R------------------------------------------------------------------------------
) F1 ^* g( G7 ~! k" w4 M+ r- aFrozen to the Bone                                                  [FH.04.39]6 x' G8 K9 Y! ]% S1 w
------------------------------------------------------------------------------
6 ?3 e/ L4 j! I3 K$ x
& o! A" D! M7 n) g* OPlayable Characters: Carla, Tyler
% \0 ?$ I; h# m! e6 y  e' tBonus Points: None/ L) y1 h* m& M% C
Location: Police Station7 L. v2 I8 c1 i6 u
Points: Admit you keep something behind (Carla) +10 Carla4 K3 X7 V( B; H
        Stay with the police (Tyler) -85 Tyler
- Z1 d" h0 ^  q7 o1 G        Leave the police (Tyler) +20/ @/ D0 L7 P0 Q- W1 n
Extra: N/A0 \. F3 ?6 z8 f3 X# M; V$ f5 L

- k, S5 H1 ?. H6 v3 W2 vCarla and Tyler are listening to the radio, but it's the same old, so Tyler
" l: Z% S# d3 @4 ?& u6 b, Qturns the thing off. He'll ask Carla if she's been keeping something behind.
- k) [6 N$ ^/ K! G! t2 Q9 h& CAfter that, Sam will arrive, and you'll take control of Tyler.  D, }8 P5 X6 m, a8 z6 t3 D* z

0 F% K6 h! Z1 p8 b) A: t1 YWalk to her, and she'll ask you to come with her. I don't know if it really0 h# Y$ }; l+ M! k/ [& w# k7 R
matters what you do, really. Either way, make your decision.
1 z( {. c! C  a3 k/ T
0 |+ N! E" Y- n$ e- [------------------------------------------------------------------------------/ U) n- L. U- D) z% E
Where is Jade?                                                      [FH.04.40]  M2 M; E& a0 }/ ?# j
------------------------------------------------------------------------------! w" V" J( M" `# T) V5 O

, O7 \6 v8 j( l! M! cPlayable Characters: Lucas
5 ?0 ~% v" r8 eBonus Points: None
& }8 P+ z/ T- s& Y: y+ _+ b- ULocation: The Orphanage
( |5 s* E/ G' sPoints: Get the girl +10+ m- B2 V0 a8 [, g* o- S. \5 {  W! [
        Keep girl +10
9 }" H- ^( D7 ^/ P9 _) Q        Give girl -10
1 D9 N6 f( }4 R3 E  i/ _7 UExtra: N/A
% i1 ~4 P' D: Z- b+ b* U, L8 d9 M- s
Carla will drive Lucas to the orphanage. Step out of the car, and walk inside.
5 g8 ?+ `$ v8 ^- {+ MYou'll ignore the nun, and enter a hall. At the end of it, take the left door,
/ m' i, s* I6 tand you'll find the girl. Pick her up.
5 i+ C: o1 G* o8 T$ `# u  N$ x
- O) v$ m9 a' c+ G. E5 }3 j$ @8 GAt the same time, the evil man will walk into the orphanage. Leave the room,7 {! w1 ?4 P6 V! \( z4 x- o
and run to the fire escape.: Y/ A6 Y, x- _* ~

" R  ]; d- K) P5 I7 R4 ?You'll end up at the roof. It's time for a fight, so get ready. When you think+ U- k3 q( P/ T7 T
you beat him, there is still stuff to do. You need to run for the police, and) F- V3 P2 m. q1 H: h3 d3 B
when you succeed, you'll hide in a small room.% y$ P6 _( s; m+ c

; H- W- I7 @1 m% UAgatha will be there, but you'll soon enough find out that it's not Agatha,
/ h, S8 P6 t/ z$ N: B: y# kand she has never been Agatha. Don't give the child, and protect yourself from
. Y7 g9 H$ v3 ]the attack. You'll run away, and follow a homeless guy, together with Carla.
8 t- k5 |/ ~) w4 H
& Q9 S1 l; z5 U! e0 p6 G, A------------------------------------------------------------------------------  O+ |' h: U+ j) t/ y1 F* ]3 h; v
Bogart                                                              [FH.04.41]/ ?2 b9 C8 [5 @
------------------------------------------------------------------------------
) n  T( Q! ~/ {" ^6 ?
- O( Z  _+ N) ?8 t3 wPlayable Characters: Lucas, Carla
% Y1 R" e* T  Z/ T0 N) ~Bonus Points: 20
0 v' q9 U; [# b/ pLocation: Underground Secret Base
7 f7 x% W! v9 W4 h2 }! W8 {Points: See Markus (Lucas) +10 Lucas/ H& G* r. I& {; R
        Have sex +10 Lucas, +20 Carla7 e2 e3 U! i& X' ?' x1 X% C4 w
        Use fire (Carla) +10 Carla, c1 W8 S7 d8 i, L! c/ c. q4 M
        Listen to the radio (Carla) -5 Carla
4 F2 e5 G" M1 ^8 g: _, x: L7 DExtra: One life to be found. @; P; b+ @. B5 H8 Y5 \
2 m  i2 l( c9 S; s; {
Follow the homeless rasta-man, and you'll end up at some kind of secret' O2 l# E( ]: e. o3 B1 S' Y" J9 P! q0 i
underground base. You'll see Markus, and you'll be a happy man. Then talk to, d* u8 B3 j6 P: P; g! s, w
the homeless guy who you saw in the beginning of the game, in the alley. He'll
2 u* I4 G1 O% |- u3 H( fexplain things to you.! ^3 w: Z( V7 b) Y
/ A+ P" |. n$ ]/ ?  i
Lucas will go to sleep, and Carla will be left behind. Stand up, and walk' v, ^: P+ t. T( B5 ?
to the radio at the end of the tunnel. You'll need batteries and an attena, V: _, J7 C$ ^; ^: H/ J3 I9 Y9 M
in order to make it work. Walk into the trains to find a life, and batteries.
" w/ u7 O' J; @7 d' o' cWalk back to where you came from (the elevator) to find 20 bonus points. Then- R/ ]1 `# h4 Z* v9 V' T
walk back up the platform and find the attena. Use both things at the radio9 m. B6 ]) C4 q" K2 ^
and listen to it.
: C3 {7 {& [  F' f2 h, i9 F  D" z9 \# x
Not really cheering you up? Go into the first train, and lay down on bed with  B3 B4 {1 P2 Y  _* H& Y/ H  N
Lucas. You'll have sex. Woohoo!
/ z/ |$ w" x( `+ |# L3 C  T8 }  A+ N1 S8 s7 ^6 a+ I+ ^+ }0 X
------------------------------------------------------------------------------
) a% g8 P" Z5 Q- {Revelation                                                          [FH.04.42]+ [7 \1 [8 {* e9 u; W9 v5 Z8 Q+ y
------------------------------------------------------------------------------
' I) \% V" w! t- i) Q6 J( I
2 Q: F1 Y/ d( W: I0 ?9 MPlayable Characters: Lucas (Kid)7 \. g7 Q1 J0 J
Bonus Points: None: x3 G/ |1 x* R
Location: Wishita Military Base# G! p% S+ Z& F" q' U2 p7 g8 Z! O
Points: None
% ]+ b. E- R4 _2 T0 y' pExtra: N/A
# Z6 u$ P: e- ~- F! O9 `& Z" A* X3 _0 \- n, t/ w  P7 U. E  s8 M9 g
Get out of bed, and open the door. Then on the hallway, listen what your( z( z( U$ h6 }- C( O8 y" R6 v
parents are talking about. Your mother was near the artifact when you were in
' S) u( p: t( s% \! w8 aher womb, and you got some kind of weird radiation. That's why you're able to
3 x0 p" z6 p8 W! fhave all those visions etc. Your father will open the door, and he isn't happy  G6 b! N% r3 j5 g
about it.
' I5 w( l# u# h- w6 p1 T5 ~5 \( u4 q
------------------------------------------------------------------------------  l2 b: n$ \" b$ I+ T. Z7 j
Final Countdown                                                     [FH.04.43]( ]! y( t. S8 q' W
------------------------------------------------------------------------------- F  d5 c$ X- A' e
3 q. I" R! Q: g8 ~% @
Playable Characters: Lucas, Carla (not always, depends on the way you play)1 T  A* V: x3 b8 f2 b; D0 M- H$ H
Bonus Points: None( |: j1 y/ x' r. B7 K% b2 r! J! C% a
Location: Wishita Military Base9 C  r5 Z; q! \0 c! y
Points: None
) ?' `9 i  T2 q! x/ }; kExtra: N/A/ h- p/ x) B& Y
  }8 u  N) Z, r
The final countdown, eh? Lucas and Carla arrive, and after some talking, you" G- C& D0 E8 s
can move Lucas. You just need to hit the buttons and get Lucas to the door.
5 `* J9 v8 M7 JOpen the door, and head inside. You'll end up in a big room, with the
9 b% C2 f2 Q$ j6 _: ^  Partifact.
( x# c6 g8 I; D$ @" c! U: c9 J. Q9 X8 Y
Ending 1 (Good):
& C$ }: }8 C! p+ x) R- C+ a  X* m# z
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
' d" i! ?! {% W) C; [& f( P. }hard. You just need to defend yourself against his attacks, and charge your
" N5 m, L+ q' S8 R7 W9 p( e: e, mown attack. When your bar is completely filled, you'll attack and the man
, Y0 H7 ^( W3 [will fall into the artifact. So much for that.5 y9 Q; O# m3 Z" G# ], x* a

* j7 I% v2 z# A  W; A0 [( ~One of the military guys will shoot you, so be sure to avoid it. After that
' ^5 x( k1 I2 u/ Git's time to battle the Purple Clan. Just defend yourself, and Lucas will do
9 S+ f& A& m8 A& F; t1 }the rest. Once this is done, put the girl on the artifact to end it all.
' y; [9 j, _- R3 f6 H- |Carla will come in, and everyone is happy.- m$ j- L8 T+ x" J. ^
( v% n" R4 m: y: `3 b$ \
Ending 2 (Bad):$ m8 w9 a# |2 M3 i4 j
  P0 h3 ]7 H8 s7 x. p
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
+ J8 l  T" F  k' I3 h, N! C( ^hard. You just need to defend yourself against his attacks, and charge your0 D' B& g3 A* z) X# w
own attack. When your bar is completely filled, you'll attack and the man
7 U& T7 h% b6 N, Awill fall into the artifact. So much for that." V6 v& d5 [" [

6 r' D) c- n& {One of the military guys will shoot you, so be sure to avoid it. After that
# J3 k% o$ n3 Jit's time to battle the Purple Clan. Lose, and that's the end.
- B0 _5 U6 U- {! Q: h. H( \7 e. y
( o) L4 [( M) N- z8 Z/ I, ?Ending 3 (Bad):
6 v* V  }; q) S5 V0 P' R% h, p  ~6 o" |8 v' O! Q
The man of the Orange Clan wants to fight you. Lose from him, and you'll
8 ^" p* d* G6 w; K7 Ycontrol Carla. Let Carla fight the Oracle, but fail too.: X& ]& t. @$ p7 K
3 \% P9 g( D  @& L
------------------------------------------------------------------------------
0 j" o4 C' Y* K& S! `  iEpilogue                                                            [FH.04.44]5 Z/ J2 y! D/ ~- H/ p& W
------------------------------------------------------------------------------
2 G2 R$ e* {1 J/ w0 {/ y
' I: J6 u* P: J, KPlayable Characters: None9 b9 H2 }# W. Y1 @6 N7 C) z
Bonus Points: 200
: N+ s- i: x# N% eLocation: Somewhere on Earth: j+ @5 {9 U/ s9 r( N2 |' j
Points: None* E0 z: m. H0 U5 W# ~: ^7 B, Z7 V
Extra: N/A0 j& n4 P: L, b' ~+ M/ y. m. A! A

7 e' t' z1 ~$ Q) A: B1 MJust sit back and watch the ending. Good job on beating the game, sir. At the% X' [2 Y# K0 ]9 p0 Q
end you'll get 200 bonus points.: y' a% d: b& m! e, n# G8 x6 r/ z

5 I: f! t7 q9 k# @& G/ N==============================================================================' q9 S1 Z* S# Y+ T
FAQ                                                                 [FH.05.01]- Y; U0 ^& x0 g
==============================================================================5 q+ b5 f1 C  H) l. _" S4 B
, `# F2 c; I8 j# h. {+ _1 V
Q: What's up with the sudden love between Lucas and Carla?5 W9 [# v" X: ~4 N2 G
A: In an interview, David Cage said it looked nice on paper, but didn't
* p$ @) r8 @2 D$ x  ^" o" Y3 I   work out that well in the game. Better luck next time.
2 L; r& w1 a% y- K8 F& H& \1 B  e5 C2 n; t
Q: How can Carla get pregnant when Lucas is dead?1 D+ P$ `# V$ B
A: He was resurrected by the Chroma, and it left him with some... abilities.9 k; l6 m: y0 `% e/ ^- T

9 t5 ?2 }5 M) j1 S! @) J$ L* fQ: Will there be a Fahrenheit 2?0 K' |4 V" m: a. F& I
A: The company is working on a new game, but that's all they say about it
0 V1 g; v' v5 A# l1 E- f# v+ M   for now.  v% e& d0 I$ P' o, Z7 C+ y" g' Y2 C2 j

5 }( j' t6 i; m5 h% U: s/ _Q: What's up with the raven that follows you everywhere?6 ?" q0 s; x& @, C; e, D, e$ H
A: The AI follows you through the raven. From the beginning, till the end.
: I' l. ?; N' Q( l) b" O: ~) P8 B
% @0 s1 p$ ^% a6 X" c1 B# Y' }Q: I keep losing those "press left-and-right-quick sequences", why?
0 l3 ]; u) o8 S. b* r8 D4 k6 ^/ SA: Don't start hitting the buttons until the real bar appears.
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一笑至知 该用户已被删除
板凳
发表于 2005-10-9 23:31 | 只看该作者
不错呀, 谢谢了, 在游侠那里已经有一篇中文攻略, 而且比这篇更详细的说.....
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地板
发表于 2005-10-9 23:33 | 只看该作者
请问donatino朋友, 这篇攻略转载自哪里的呀? 原作者是谁呢?
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5#
发表于 2005-10-12 20:31 | 只看该作者
He was resurrected by the Chroma, and it left him with some... abilities.
& [/ y2 Z: A4 c$ G5 g8 Q3 q' A' O4 @  x- E
强啊
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一笑至知 该用户已被删除
6#
发表于 2005-10-12 23:52 | 只看该作者
Chromatic Sperm? Huh?
, [, E/ h  H1 w8 q0 o* N
1 `3 A) N8 L/ p2 f; WMaybe a new way we can take adventage in  test-tub-baby in modern Medicine....
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