------------------------------------------------------------------------------% s2 ?; z+ {* ^ I
Face Off [FH.04.20]
2 ^. {# ~% i/ G------------------------------------------------------------------------------( T# F; e* x* z2 [8 z
- b) f8 b. ^1 A! e+ t3 {Playable Characters: Lucas, Carla
% s% i% V3 h! {+ K+ iBonus Points: None! j2 c6 H& a C- j, X' x6 D
Location: Naser & Jones Bank
[3 p& o, O# G2 s& kPoints: Find pen (Carla) +5 Carla( e. a' I& h$ X" R- K% a
Find Shakespeare book (Carla) +5 Carla
4 N, e& Z: P( u Bugs from above (Lucas) -10 Lucas$ |7 @" q; o1 M4 I6 V) |
Big bug in room (Lucas) -20 Lucas: Z1 @) t$ v5 f! |9 F1 J
Another big bun in the room (Lucas) -20 Lucas m/ @; \7 ~, u
Extra: N/A
$ v: h$ h9 w- i9 q/ C8 o* r5 _+ q
$ K$ @. c2 ?8 a* I5 ZLucas is working, but has a vision of Carla stepping into the room. He needs
; g4 O7 W0 f0 B8 [' |6 zto hide some stuff, and fast. Pick up the form next to you (step out of your7 Z! z6 g& i7 x5 F( K
chair first, obviously), and hide it. Also hide the Shakespeare book. That's: Q2 n3 V: ~8 k' U$ a) Q$ y
all you can do for now.
B' ^. P# r6 h. P
' C: I$ ]7 W/ G) J& Y pCarla will enter, and ask some questions. Lucas will do some very weird stuff
O" b/ W* O, Fbecause he's seeing things again, and after a while he'll ask if he can go to
. w: y ~6 ]& v) [5 \the toilet real quick.1 S4 S9 \ u5 y& _! U
) m% p O' J; O! |0 n; {0 b: ]( {
You'll switch to Carla. Let her pick up the pen on the desk, and the : _" e1 q6 H5 _# K$ r/ @- j& N
Shakespeare book (in a drawer). This is enough for her. Wait till Lucas
; c. B+ l9 \3 a) M- w0 h: [return, and she'll leave.) q3 |% m) U* {, g: q: D0 c. |5 L5 J
$ P' h/ @2 u7 Q z+ H/ [0 T------------------------------------------------------------------------------
2 J) }& U+ Y/ v/ DBack to Agatha [FH.04.21]
0 U7 J$ |) _# y. x4 x! }------------------------------------------------------------------------------
. q" w7 U% c7 `$ U' m+ q5 u8 i" \6 s( _4 [
Playable Characters: Lucas. o, ?- y; f2 x" A: T! Y
Bonus Points: None" F. M/ X3 C/ X7 C- L9 Q4 h
Location: Agatha's House
& Q: i& ]0 M/ }+ k- @Points: Thinking of how it'll turn out +20( L! v. l E3 s: y% [7 L5 C% o
Looking at the dead body of Agatha -30. q0 J5 j5 u# K- |! Y
Extra: N/A, U* U7 A2 J" G& w5 K
( X" P( z; C3 r2 k7 oEnter the house, and enter the living room. Agatha is dead, and someone called
% X# Q: W( i0 _: j6 gthe cops. Leave through the window, so they won't find you. The police will
! ~4 a( u) V- narrive, and find Agatha.; M6 P, t, a! S+ z, q$ r0 H. Z+ T
9 A |, A2 @( ]Note you can find a key in the drawer where you found the bird seed, you can* Q2 D h; [ P' A; E! l
use it to open one of the cages, and get a piece of old newspaper. You can. e# ?) q0 Q1 a! f& \$ \, `/ K
also use a knife from the kitchen to open the cage.. M' `! E% G) m" T( D9 p; C
8 s9 e5 I1 J b8 B) r, Y4 e- X
------------------------------------------------------------------------------$ s1 ?, J. b E2 a3 _4 u
Happy Anniversary! [FH.04.22]
) ^0 d5 s# W- p' y. N1 j9 `: l' s------------------------------------------------------------------------------3 }1 h! F" \( S' m7 W2 C
1 B( s0 D9 q9 E3 o; z5 C
Playable Characters: Tyler, Carla- ^* u5 L8 W- g* J B% M$ b
Bonus Points: None
: X, l- j! X; m; C! z, j0 PLocation: Tyler's Apartment
- j) i! N) |4 U9 y. NPoints: Dance (Tyler) +30 Tyler' F$ Y4 v1 g5 M: P* f7 W
Use yoyo (Carla) +5 Carla T' p6 l9 Q9 D& |
Find a link (Carla) +10 Carla
+ P( c7 Y/ k; O9 A7 i Conclusion (Carla) +20 Carla9 j U4 T0 C! Q
Tired (Carla) -20 Carla
8 H/ j# y) U; m4 e Leave (Tyler) -20 Tyler
" l( M- t1 b8 {. I' tExtra: N/A% J8 U- s* A, {8 a$ i
3 H8 D2 A2 Y$ F: GTyler will get home, and Sam will tell him to turn on the oven, and put
8 s1 h, z1 M. T! ^3 g1 schampagne in glasses. You can find the champagne in the fridge. When you did
* D& N8 ?0 R6 k6 g3 f5 @both, Sam will walk in, in a black dress.
$ W! i% w4 S! x& g V' L
3 N B* [' j+ s i; T/ a4 i- WTwo years ago, Tyler met Sam, and Sam would like to dance. Turn the music on: `8 V Y- Y% I' S2 Y I/ G: P" S2 @/ h
(spin that shit, DJ), and dance with her.( v+ |8 k9 r q0 _3 S
0 X+ b. A5 x% V+ @0 q' J( c
Carla is working, while Tyler is about to get laid. Sometimes life is unfair,
, [ O0 x8 m* C1 K# a( f$ Sisn't it? You need to link different objects with each other. Depending on% c" x2 Y) R2 L g( ^. D4 d
what you did in the game previously, some things may or may not work. These
1 j! k' A# ]1 \7 j! r( wshould always work, however;
$ U- T5 _4 Y6 V z2 d* T" r8 L5 i5 K+ _" X& P& e
* Link the pen you found in the bank with the list of fingerprints.
8 v- z3 _ ~7 i, h* Link the two Shakespeare books with each other.) H* u3 Y" u7 _8 ^7 U2 N
b3 o$ X% k9 b) ?: k; V( b! x5 o
Carla will be sure that she found the killer now. Give Tyler a call. Let% G1 B2 I# Y9 G
Tyler pick up the phone, and leave the house. Sam isn't happy, but she
) c, Z6 y5 r6 c$ b) Wshould stop whining.5 {% p" b, F0 w3 y- D9 |
! m% B. \7 C1 A, \8 X------------------------------------------------------------------------------& Y# @$ `$ i: W9 U. F
Bloody Washing [FH.04.23]9 T' A+ p" h; k P5 ^1 s
------------------------------------------------------------------------------* @. {( g' d8 S) j) ~
% V% b, T- }5 K2 o+ Z! Y2 c; _Playable Characters: None
" @. v" s5 E- z6 ]Bonus Points: None: b0 N5 w. u& ^2 q s* V
Location: Agatha's House
3 n4 w4 L2 X% [0 t lPoints: None0 h, f! @1 M6 S9 {' m: l
Extra: N/A; q* M4 Z9 P. g0 W; s7 S
B3 t" J( |% A0 _
Just watch the small movie. Lucas will have a vision about a murder in a8 h$ v* F! u+ b
laundromat.
" t2 t" S' ?/ |8 ?6 J7 E ^# N6 ?# N
------------------------------------------------------------------------------
: T6 e |# O" @( I! s; u4 M8 sConfrontation [FH.04.24]
/ A' O) Y4 X1 }. v------------------------------------------------------------------------------
( P3 T6 g9 n0 _' @8 ^: H" b! J5 t. ^9 S: [# s
Playable Characters: Carla, Lucas- @" p/ ] p; d" p
Bonus Points: None
% q7 b0 C" v% }+ O4 X1 s- iLocation: Lucas' Apartment/ V2 e/ R3 d' M
Points: Idea of arresting Lucas (Carla) +30 Carla
! E& @3 ^$ L2 a' D$ z Lucas isn't around (Carla) -20 Carla" }( H+ S4 M1 }! j' h
Extra: N/A
1 P a0 b0 a8 z. ^
) B& G9 } s: xCarla and Tyler are going to frame Lucas. Or so they think. Let Carla open
" ~! T3 j+ {; U4 n5 ?the door to the apartment. Now that looks nice, blood, candles... must have* h) ]! P! c, |* S3 T
been a wild party. Let Carla open both doors (to the bedroom and bathroom),6 h+ Q2 A1 B5 b5 k! h: ?
and they'll find out that Lucas isn't around.
$ A: H8 e7 x( f2 A0 f7 Z/ N9 \- W6 s* c5 g8 o( @: C& Y# I& H
Lucas will just get home, but the cops will try to arrest him. It's time for2 G3 G# \. X: s6 b9 r3 u7 `4 X
a pretty lengthy action scene, where you kick the asses of several cops, fly
9 x' J1 {& n5 |/ J1 G Z; [with a copter and escape.$ D2 H; Z! {6 s+ U0 n% T ?
$ m* T% |3 K5 e
------------------------------------------------------------------------------
* q0 k# v9 o% Z/ ACaptain Jones is Really Upset [FH.04.25]
% Z! m9 V3 f4 o1 Q------------------------------------------------------------------------------
* a! e+ t5 h$ s& O
/ I) {5 l w0 B( g8 j5 Z X3 ]Playable Characters: Carla, Tyler
$ R) P) {9 a) M. U: O3 V# c+ q8 BBonus Points: None
- m# x) _0 G' t$ g' |- k1 tLocation: Police Station
' S8 e8 Z R9 \( n. T2 x6 tPoints: Explain (Both) -5, y, c5 @3 y& o9 @
Extra: N/A
; a0 e$ C7 T* f6 T
' V& ~ K% ^! D7 pCaptain Jones is mad at you. Just let both do a bit of talking, so they don't
7 s7 J& I8 u" X' d- vlost too many points.
5 a; G5 k7 d6 P" B2 ?$ w. W7 R# Y) [/ C1 {$ }( h+ _; f" q
------------------------------------------------------------------------------
5 }. b3 C) S7 v6 VFallen Angels [FH.04.26]* `! ~, u4 z6 h6 `4 r- P
------------------------------------------------------------------------------8 s" Z: v! `4 ^, k6 l# C, w; {6 D
* b8 W# d/ F ~" ZPlayable Characters: Lucas# ], M( L8 ?5 A- i- i
Bonus Points: None
$ [7 f9 a; S4 ~5 d2 U6 V% vLocation: Saint's Paul Church
0 n; }* J6 I$ S, l c# LPoints: None z" z; K o8 u( v$ r& z( o
Extra: Quite a hard battle.
- g5 h1 n+ U, A
5 |9 u9 f; E! n. LWhen you wake up, you'll notice Agatha in front of you. Talk to her, and
) c- C% ?9 z/ F6 T3 Q$ vshe'll explain some things. However, soon enough you'll be attacked by
8 U! C- ]$ d. ^6 q$ _statues. This is quite a hard battle (well, harder than the other, at least),
7 O& ?. d% y# [so be prepared.
5 m& d4 I2 l( f& {5 q
# H- {# M' T5 ?8 P8 bOnce this is over, Markus will wake you up. Explain him some things. He . m+ T, ]/ l5 O
thinks you're really berserk now, and Lucas is sure he is fine himself. What
; k1 o1 U0 F6 L& Ta family :'D/ K5 }9 l: A, d: B1 x9 y
5 v- p. d* f/ W6 A7 B------------------------------------------------------------------------------7 a, B! v0 V5 f
Soap, Blood & Clues [FH.04.27]0 [9 o. B( w! Q1 W" `4 |) E% E5 ?7 m
------------------------------------------------------------------------------
/ N5 t% u$ X8 B' o* K( l, _; z) E& N4 u1 j% g
Playable Characters: Carla, Tyler
% T& U8 Y! c8 D. J; F) mBonus Points: 10
7 a, ^6 h% Z% U2 h# l: D' PLocation: The Laundromat
4 C. K' ^. H+ E" l6 ]$ _Points: Look at wrist man (Carla) +5 Carla) b# G* S" ?5 t3 F4 B
Look at blood in corner (Carla) +5 Carla! D: j( d H/ m, s; {% z6 g
After doing both listed above (Carla) +5 Carla3 m- O3 \ E' x8 g
Look at body man (Tyler) +5 Tyler
, \4 |5 `4 h/ _ Look at body woman (Tyler) +5 Tyler3 ^& v4 E8 T" |6 n( ]0 ~2 D+ D/ y) e
Look at telephone (Tyler) +5 Tyler$ Z8 L0 ~7 J n! Y6 y
Extra: N/A3 O: q" r! E* ?4 @1 W% W
1 I( S/ C" t; p# R- P- x3 ?
Carla and Tyler arrive by car. Step outside, and walk towards the laundry.; |1 [$ Q9 G2 P8 X/ W- R
Carla will tell Tyler to go in. Walk a bit forward, and Carla will talk with; S X& B( N$ k$ H6 Z
the police. Ask what you want, and go inside.
& O; \) {& ]9 Z0 `( i% {1 y
5 k P4 E, \! E- L) O9 i* L( FLet Carla look at the man, and at the blood in the corner (near a case). Be
- p9 C4 r0 q! {6 Y- `" Ssure to pick up the 10 bonus points. Let Tyler look at the man, woman and: N: n. u2 c& `! J0 b
telephone. When this is done, you can leave.
- f) X2 J+ t6 \0 a6 r
3 _5 B* W) `2 o) }+ W1 r2 M1 ?------------------------------------------------------------------------------) n3 v9 A% x J% C2 Q" q) g
The Fugitive [FH.04.28]
( S P) E( j7 K6 \' X! B, |) ^------------------------------------------------------------------------------9 S! N5 I% Z- i3 W/ \
0 l: a2 {# n* r+ {) Q* F8 }7 t; ePlayable Characters: Lucas+ B9 w+ y1 a$ a0 ^2 D I
Bonus Points: None. [+ x! d7 D- ]* _6 |
Location: Tiffany's Apartment
* H& z+ B2 j) o6 g0 H) m3 CPoints: Lay down on bed +10
, H. [+ `+ |1 \ Eat food (possible twice, but different pieces) +5
3 |& q/ G$ v, x9 e Drink +5
5 w6 ~ h3 H4 g TV +5. e! E' Z" ^2 T+ I" \% {: m4 y* a2 y
Not found by Tyler +10
+ O1 V. d$ O0 ]& x. b6 ]2 m Looking at homeless guy -5
5 A; O9 T* X% l( c) I) m% ? Looking at raven -5
; j3 \6 e4 P$ h9 J0 [ Fall down off pipe -10
. S4 c# _. Q& G3 @ Listening to messages on phone -20
) v: L; T% C5 c! fExtra: N/A
9 I; O4 S4 J& U; z7 W) k$ `' R3 O' L- y1 _6 |/ b
Walk around the corner on the right, and straight ahead. Lucas will have a* u! z4 ]& U- ~
vision about cops, and decided it's better to take the other way; the way6 w2 g! D2 M/ U0 u4 @% _3 r" t6 b3 C
of sneaking and climbing., Y( A* n$ c) O* V8 y
( o' l/ G$ n7 S3 j' RFind a fence nearby, and climb over it. Also climb over the next one. There( I# G. C' }7 C! K
are police standing around here. Watch them in your upper right corner of
& l5 I. v# e( L9 jthe screen, and wait till they aren't looking your way. When this happens,! j2 V. T: G9 f! P: i. ^
try your luck by running to the other side.
2 y1 h( ^/ p; o% Z* t* y- A* ^, T' ~, ~7 {; P; h" k3 y4 l
You need to climb the pipe here. Once up, walk over the small path. From time$ ^4 h2 Q9 o; ~+ c3 n
to time you'll need to do a little button-pushing. Once you reached the other! H7 |9 Q, { e/ j* `& v
side, climb down the pipe.
" ]# |; F. }8 s/ `& S+ R; {1 i
5 c/ Z/ G5 ^4 h4 q7 uThe window to Tiffany's bedroom is closed, so find the brick, and open it that
. \+ O! [) O* ^6 s# f2 sway. Enter the apartment. If you feel less violent, you can also force it
+ V5 u1 y) B, e' Eopen. It doesn't matter all that much.2 U9 {5 Q9 @) z5 [# ?* {/ p
# U1 z5 k, b* S! V+ b8 P! h1 k6 H
Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll
8 r2 l5 U0 ^, Q: H/ Jbe able to get a vision of Tyler looking under the bed with some button3 F& R$ R% h1 J3 O3 [3 z) N
pressing at the right time. Might as well go for it, right? ;p In the
. L4 f) e3 c0 X0 ?kitchen is food (fridge and cupboard) and a drink. Watch some TV, and then
5 F! Y& l& l" K* Q" n0 Cwalk to her bathroom. You can find an extra life here by walking around. The5 V1 h# i9 r, e# `9 `
problem is you can't see it. Well not a real problem, but you know what I
0 j# [6 g6 @2 z, ]7 c/ E; Fmean.5 Q4 h/ ~9 \6 v
; l- N; M5 y8 M/ [2 S6 b: d& u
Sooner or later Tiffany will come home. Talk with her, and explain what's9 u5 X+ }8 y: p7 S3 C" C
going on. The police will ring, and you need to hide. Hide in the closet in1 ]' P- O/ k; {, @9 M1 N# ] _
the living room. You need to press buttons again in order to keep Tyler off7 G8 c0 A' r+ _3 C9 R6 m ?
your back. Nothing hard, really.
) a. V K; i- T" ~! g& J9 ]6 r2 G+ Y! ~
------------------------------------------------------------------------------# n: i1 S# M" b* k5 \# J
Janos [FH.04.29]
9 J1 b" }) E$ N7 S) k2 Q/ j! N------------------------------------------------------------------------------
w+ @* F3 h) ^% \0 U
4 C+ v) w6 @5 C3 n; Q" J# Y: `" D' FPlayable Characters: Carla$ C8 {0 f, f2 K. K2 p8 W
Bonus Points: None3 R, g; G* d8 i5 j1 H% ~1 f2 s
Location: Bellevue Asylum
; m& B7 u+ E3 WPoints: Once you are inside +10: h* j, l' u* k w
Telling Janos he's not sick +10
3 |6 z$ G0 O0 a5 `* m Cells open -203 H, m I% o+ y& _" B
Extra: Oh boy, the breathing-thing again...
% {+ L q* _2 _" Y( a, h' v6 b4 A+ g2 m3 w5 f
Barney will tell you you can visit Janos. Aren't you looking forward to it?
1 t0 V0 A5 r/ @Find the guy who'll show you his cell. Once inside, talk with Janos a bit to
4 r' f# r# Y8 U `. [get more information about the whole deal of murderers. Once you are done,
: r8 i+ c1 U5 E9 u1 I1 p$ Clook at the walls for fun, and then talk with the assistant outside. ( w$ l4 b! I. X# v
) t! z& m. Q" m8 h( X, z
He wants to show you back, but the power gets cut off, and he gets killed Z7 f5 h* }4 v. n3 ]' |* ^
by some maniac. What you need to do is move when you get the opportunity. , ]& e' b4 j6 _+ m! G
Don't stop walking, and find your way back to Barney. You also need to be# }" y' g4 a; d$ p2 ?4 b
sure you breath is under control. When Carla says there is someone near, stop
# d4 f$ x. u# f, V! c# \walking (she'll also stop breathing) until she says it's safe.
& c8 ]$ ^; F7 x3 p1 J! K
3 ^* e, Z: `. h: Q M% u5 }: @At the end, she'll be surrounded my maniacs. Run to the big glass door, and
% M- I% q8 M% N& K, f% A6 n# xyou'll be saved.( B2 Q. B5 D& K* D x
5 ~8 d% E; B! Z/ o------------------------------------------------------------------------------- U5 y8 A ~* o- S
Meeting Kuriakin [FH.04.30]
3 u/ M, Y6 }; P4 T* E------------------------------------------------------------------------------ H3 O! i+ i! g% z9 Q& P
2 I5 i4 t* |, D* P4 T
Playable Characters: Lucas$ B0 Y6 ^- l0 ^! ]0 w" d
Bonus Points: 5
B" ]+ u* E3 ^6 w$ lLocation: Museum1 D0 H3 ^# W" Z# N1 E ^
Points: None% y! a+ {8 K. P
Extra: N/A1 l- d1 Z- k. |
, W* m6 ^: K: o [( L% SYou are a journalist now, who has an appointment with the prof. Before you2 Q5 z4 b) }7 A3 a+ C0 k
talk to him, find the bonus points in a corner somewhere. You can also look
' c6 i! G- j) P. Gat the various things, but it has no real use.! l4 B7 N# F% f* e: z
/ W# n& c+ H% K& D3 n
Talk with the prof, and he'll ask for what paper you write. Tell him you5 D) P z+ H9 Y
write for the NY Times, and he'll accept that as an answer. Ask him some 9 {1 h3 W2 ] O0 ~ g K* ^
things you like, so you get to know about the dark things that are behind. B+ ^9 \5 E7 p+ H- _' a
your behaviour. The prof will ask you who you really are. Tell what you want.
2 t5 p) o& ^: U& \0 a' W' N9 G/ THe knows you are the guy they seek, and tells you to escape through the p: y+ r& m7 z
employee exit. Do so.
. m6 L6 O: G+ d& G: A' Z7 H5 y. `
When you arrive at the parking lot, a few cars will try to hit you. It's
1 j* o2 W# [. ~! F6 ktime for some good old button smashing.
# q* T' Y& @: D: [/ ~: w
9 R& n9 y9 p" r2 J8 m2 Y. u------------------------------------------------------------------------------; P* ^1 S# ^# A2 D' ?
Myan Secrets [FH.04.31]
& E A. W+ Z. m------------------------------------------------------------------------------3 d; n8 i4 j* h2 u7 t O2 e
6 W v) L" L5 z4 \( v% e3 ]Playable Characters: Lucas
: m" j0 b+ W/ ^% B" HBonus Points: None
) I8 W1 h% K8 x/ T; _- ELocation: Unknown Place
4 h$ p0 [) {( ] {4 k& S$ {+ Z. hPoints: None' G" _4 R. p Y! w
Extra: N/A
1 U0 f- q3 A' l, O( Y) Z* b1 i, R
" B7 S; Q1 ?4 I) p( r, P9 `The Myan guy will tell you it's time to die and explain some things here and
! ^4 u2 Z& i0 O/ ]# O S: tthere. Notice how he tells you he'll probably see you in the Other World.
2 E' e2 x, }- E' rCould this be the evil guy?
5 p7 F( Q/ L' ?; C/ ~% _' f6 O }! h3 f) E- d* B
At the end of the conversation, he'll summon some kind of black beast. Play
$ D; \: `% a7 t+ P+ M( athe button-pressing game to avoid it. When you trip, he'll suddenly freeze5 n% g1 S8 k& V4 H1 K ]
and Agatha will show up. She'll tell you you need to find a pure young girl c2 R2 n7 O; y" e; K9 R4 Y. u
that they want to sacrifice.
9 @% B! @9 ~4 c' _8 I+ N( V0 R# I O6 }" p( A
------------------------------------------------------------------------------+ ^7 E: y8 v4 t4 Q* U* ?
The Clan [FH.04.32]" m2 W" J0 C: w3 K: `( ^4 O
------------------------------------------------------------------------------. U E9 ~) l Q5 n$ I% i
+ |" m; n" L$ a$ t" {2 Q
Playable Characters: Evil man
+ \% e0 W8 H% D6 U% xBonus Points: None- J C% s* F% W6 P
Location: Unknown Place9 j0 A% M8 u. E8 h! [9 A x
Points: None
, X4 u& q$ V8 i3 A2 ?Extra: N/A
3 X: Q9 i$ G- O9 B7 I5 ^: _# u* `$ \
Lucas is twisting in bed, while he has another vision. All you need to do is- K8 e8 C# P, E) a% C! _+ w1 V# A+ B
play the button-pressing game at a very slow pace. Nothing hard.2 F3 ?. t( r/ K! c$ R! q
+ P6 o0 i& o, R& ~9 O/ H
------------------------------------------------------------------------------+ [! ~7 _" ~; u5 p/ a: q
Danger & Obliquity [FH.04.33]
: k) n9 R0 A: O5 _: I# n3 J o------------------------------------------------------------------------------$ }! t" V+ p# c# X
# R0 U( U, A; V- H. I- b
Playable Characters: Lucas, Carla, Markus
* y) S1 n- T6 I( vBonus Points: None. O$ @) ]+ r: B7 V* a8 |+ N
Location: Sleazy Hotel
( P: i+ b1 O! n) N+ w2 y# zPoints: Walking up stairs (Carla) +30 Carla+ q$ [, {" u" L
Door closed (Markus) +30 Lucas
3 z( O" M0 |. G Clara and Tyler didn't find you +20 Lucas7 O! O5 q4 B# Z8 Q& ?7 G2 m
Lucas not found (Carla) -30 Carla
0 j9 {2 I# D% l- ^5 z' w b Waking up (Lucas) -10 Lucas
6 A9 ]8 Q% e6 t1 e9 u0 g% j/ k E Markus killed (Lucas) -60 Lucas! U) H0 O: f7 V0 _' i
Picking up telephone (Lucas) -20 Lucas
2 b: B/ }4 r( R: R, a, j6 J. TExtra: Best part of the game, if you ask me. \3 `/ d$ Y5 Z
) r6 x, K1 D4 e5 I. ~* ~
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler
i1 o% d8 |: I" }. C+ X: rwalking up the stairs, and go back to Lucas again. This part is very
& ?* {6 W( B) P, n, H; c: hinteresting; you'll see three screens. One for Lucas, one for Clara & Tyler
+ T: H, D2 H9 J( w1 g: X* V+ }and one for Markus.
4 {2 v& Q* _8 y% G/ W* A/ _* z2 A
+ P% p, b' |0 e1 Y7 PStand up, and walk to the phone. Use it to give Markus a call. You now control
s2 X1 L" A1 vMarkus. Make him pick up the telephone (the other one will kill him). Run to6 p+ C& g* [$ @. U% G+ C5 H
the door left of Markus, and open it. Inside, pick up the phone.
( n& v8 d. P$ Q7 D1 V1 j" Y4 f/ b
# c6 I4 ^- I/ M z7 yBack to Lucas again. Let him tell him there is no time. With Markus, you need! j1 g, L& \6 e3 I7 @& t
to lock the door you came from. Lucas will tell Markus to call the cops, and
) s* `+ S. M% a Q. k2 Iwait. So much for that.$ }' v2 J4 J$ y2 W* c% e: \
; o' f+ k4 t1 t4 s& t, }
You're now in control of Clara & Tyler. Walk up the Tyler, and open the door0 Z/ T$ J& ?- o. R" n5 U9 w+ W
next to him. Oops, wrong room. If you have the American version, you will
5 R* R: f! b- i) i/ I. `# Kprobably see no nude. Viva la Europe ;)
& f" r" q5 j |5 o/ g
* R4 x# X& {5 J2 ` UAt the end of the hall is the real room, but Lucas is gone. When they leave,
) q+ O0 S9 D0 Q' h- Phe appears again. However he got up there, it sure was a nice trick. Pick up& {6 h. t4 m1 }) l( u
the phone to find out Tiffany has been kidnapped.) g2 Y5 M& f1 |/ H1 }, K/ Q
9 A6 H! a4 K- z$ B/ m K' |9 H
------------------------------------------------------------------------------" X7 y- P! }1 V! r* ?
Fate on Russian Hills [FH.04.34]
( _6 k- j3 P/ e+ a1 M' B3 [% d4 K$ \9 z------------------------------------------------------------------------------ d7 L0 w; D1 K5 d1 _5 a
2 q6 m- e9 z! p! o- ]+ d
Playable Characters: Lucas
" Q1 f) t% a( s1 K: ~8 @" W) CBonus Points: None
/ J. _# L" n% s% @$ {" L$ y- TLocation: The Fun Fair
* G/ Z) m4 y k! G2 mPoints: Save Tiffany +20+ N& S6 J2 g! H4 p% @+ {
Fall down -75/ P# J/ W4 a, j2 F
Extra: N/A 6 I$ K) l) O4 S: @+ R% B" ~. I) H
9 i( h1 u! f- e4 n. _' DNotice the homeless guy who sits in front of you. Also notice how the black
4 b- h" \. D7 x8 Nraven shows you the way. Follow it, and you'll end up near a rollercoaster.
" n2 N+ J9 H/ h! g4 YEnter the cabin, and active the thing. Enter the train, and put the safety
; ~# ~9 K& ?7 erail down. You'll go up.
9 S5 w/ m8 E& W6 `9 l
4 P/ U) s I/ }# U% Y( nStep out, and head towards Tiffany. You need to press left or right, and keep6 X3 h$ r: H2 h' i9 I6 U5 r- Q
Lucas in balance. It's a bit like Tony Hawk, really. When you reach the0 t* ~0 X7 L, Z. p' F6 |. G6 ]
other side, free Tiffany. The evil man will show up, and you'll both fall5 e& R/ Z# P. |
down.
6 Q! Q; C9 N$ W E4 C6 C' a( r+ z3 `3 t
------------------------------------------------------------------------------
0 n2 ~/ a. s! Y; h7 |Child's Play [FH.04.35]
7 `6 E! `: }7 F* t" d6 ]------------------------------------------------------------------------------
& r+ l8 \& X( h4 }! r( g$ R( ~$ @+ J; j$ q2 c2 K
Playable Characters: Lucas (Kid), Markus (Kid)+ T# e8 i+ W: r7 W2 E0 w
Bonus Points: None2 q4 H9 e4 D% c% j3 C6 }5 R; Y8 f8 O
Location: Unknown Place
- ~" @9 z$ ~1 F8 N MPoints: None
- S+ v: X$ g8 G/ A( _1 oExtra: It doesn't even matter if Markus gets spotted when you control Lucas.
b% A* @* w( `5 J8 w8 A- _ Expected a bit more, but well...5 \# L- w& n; V* z" x
+ s# `: M" _& H* b( s
Another one of those sneaking levels. Wake up yourself, and then wake up. w! ^' C7 r6 V
Markus. Leave through the window - it's time to go on an adventure.
: O! R, A, k+ [6 b4 j) d' `& q
) c# f* I1 F+ v4 W4 DYou don't need to worry about soldiers really much right here, but stay out! {1 M- J- M2 ]8 k# D1 N
of the lights. Follow the path that's on your mini-map. After a short while,, v! J& D) ], J4 g5 D5 @
after you passed a car, a soldier will come your way. Go back to the car, and
3 p* Q+ t# G [6 \hide behind it until the soldier is gone.
0 `0 Q% b2 k3 \6 M6 z
0 W7 R7 X8 y" y% G+ x' A5 ^Continue your way, and Lucas and Markus will split up. Let Lucas go back a( q' G6 `7 m7 C* s6 Y
bit, until you see an exclamation mark as action. Do this, and the guard will& {' j- v) L: \; s8 X0 q
turn around. Let Markus run by, and then let Lucas go. You'll end up at a
. i: H' g( X4 N7 v4 Rplace with another guard, and a pole.
" y. a( l3 G0 j1 o- f2 k( J
1 z0 q# O1 c" h2 p9 L/ FMarkus will say he'll go around he back and distract the guards, so you can( K( u& F% {- y! H5 U8 w; _
climb the pole. Let Markus go around, and kick the barrel. Then let Lucas 1 T/ @; O7 ]8 o C
climb the pole. Go to the other side, but watch out for the lights. When you# E* p* E! F" {5 B& o0 M
reached the other side, go down, and walk to the door (look on your mini-map).6 S$ B5 G% U5 g5 |/ U; b0 ]
3 Z$ [# B1 q1 YInside, you'll find something, but you won't know what =p. b9 D x* I- O. y5 {
2 q' T7 ^" h4 Y/ ^, N8 ^0 V
------------------------------------------------------------------------------! o! w2 I! v; H. S' f8 N
Checkmate! [FH.04.36]
, R( c& Y6 t# u" Y( n------------------------------------------------------------------------------
- ^7 s5 Y/ B1 ^' t- h5 ^: f' a3 M7 W0 d0 j
Playable Characters: None: y; U) G, T' |+ t0 \5 L
Bonus Points: None3 Z9 W. u8 W3 s7 S8 X6 g) Z* l
Location: Unknown Place
& T4 u. e6 @. u$ l$ t9 Y/ H ZPoints: None- ^; O; N% O3 B) G: Z! y; e. w
Extra: N/A4 _4 @# z8 W# J" v7 z X! q9 N
: @. d Z9 o5 n
Simply press the right buttons at the right time, to hear the short
7 n4 k% r9 @: i9 ^$ B( a0 Wconversation between the evil man and the other weird guys. He thinks Lucas
' N1 d' O8 s- b/ o3 r2 g9 Fis dead.7 l+ `# D7 G( O W* N
" ? Y: L4 X) L" n6 F4 K
------------------------------------------------------------------------------
/ }9 G2 r. N) k0 ^1 ~The Pact [FH.04.37]- O _! t7 z r v
------------------------------------------------------------------------------
9 ?* ^3 \2 h' }* M1 e# s b1 T6 U3 [
Playable Characters: Carla
7 D4 X& w3 O+ l8 k2 oBonus Points: None( {& Q1 V% z6 Z5 n1 ^8 n& I
Location: Cemetery+ K8 W6 I/ y# X" f' c) i/ ~- N: x
Points: Trust Carla (Lucas) +10 Lucas
! o: w3 @3 F( n/ I Work together +10 Lucas, +20 Carla
e& Y; P+ Z. J6 D F' sExtra: N/A) ~7 m$ P1 O* o
, U5 o! Q1 e1 P% d& H8 c1 A8 `! |
Walk to the grave with the flowers with Carla. Look at it, and suddenly
+ M5 b! f" C9 n3 B+ ?6 kLucas will show up. Let Lucas tell Carla what's going on, and make them work8 ]. o* X) U6 }) z/ b
together on this case. Easy as that.
$ r. h9 I- Z* c( `+ u1 o/ h
* y6 T2 V" n) W. w) }6 b------------------------------------------------------------------------------
) c5 ^, a" O' T6 ~" X( S9 fJade [FH.04.38]( i+ \' ^. n. @$ A! V! b
------------------------------------------------------------------------------
; m5 W q8 e, j% ^5 W4 ]* o0 i" @% @2 k8 T3 G/ Z; h, e
Playable Characters: None
) [( G3 f: R* R; @Bonus Points: None: R) X$ ^ _) k4 ?* {' s% r& W
Location: Unknown Place
: ]7 B/ J( f$ \. T: Y& n' {5 \8 H0 bPoints: None
; H. r- Q3 o+ ?( ~) j7 z# cExtra: N/A" P4 V& k6 [" n0 |! M, Z7 M
) F# F1 p3 Q) v k& }7 b
Not a long part, at all. Just press the buttons, and you'll find out where/ B$ Q' V( B! h M
the girl is.
/ m7 i+ D; D4 O% ~% t; R. ~+ {/ U4 J2 v( d" p. A$ J# E/ i
------------------------------------------------------------------------------! ^0 ^6 m+ R9 `: C: `/ @# l9 N- i
Frozen to the Bone [FH.04.39]
+ Y& H' k! q5 i------------------------------------------------------------------------------
% H! z' D, B6 N# v4 X: J- u
8 c% H9 S% a0 q! s! i% r7 Z& SPlayable Characters: Carla, Tyler5 w8 b0 y, n* I) O8 k$ E( c
Bonus Points: None
e5 R: \- T3 E# jLocation: Police Station/ ^# ~* J! e5 p5 x3 O
Points: Admit you keep something behind (Carla) +10 Carla
7 V# P* U! X: K$ j% a4 V Stay with the police (Tyler) -85 Tyler) V; q2 p' g5 Y! I9 W
Leave the police (Tyler) +208 R; ~) z1 k+ i+ a2 O* e
Extra: N/A3 D! L' n* |4 y: n0 b
v6 G6 U. n# o" r) N( s
Carla and Tyler are listening to the radio, but it's the same old, so Tyler
( `% q' J* z9 ~% Nturns the thing off. He'll ask Carla if she's been keeping something behind.
: B4 |1 f4 e* f" E( [After that, Sam will arrive, and you'll take control of Tyler.
3 ]* X1 N0 Y4 c6 U1 M5 x9 Y( M' |
' Y9 p$ K" |1 n- z0 RWalk to her, and she'll ask you to come with her. I don't know if it really3 A8 B/ m; r. Z3 F
matters what you do, really. Either way, make your decision.7 T+ f, J5 C- I9 P% _
" S) u6 P) U8 l# {5 W T------------------------------------------------------------------------------
- B2 }; p( J+ d+ d% w, rWhere is Jade? [FH.04.40]
9 ]% W+ f* F; C, }% h------------------------------------------------------------------------------
3 g, X- A8 v4 u& w3 a, X$ F f$ q7 [0 N6 Q2 g- F
Playable Characters: Lucas0 J' s; E( R7 L7 K& z
Bonus Points: None$ }3 d7 |# o5 A4 ?0 O
Location: The Orphanage
# [2 n2 S% v+ r2 t5 x @$ uPoints: Get the girl +106 s( x. z" r6 w, D) i1 K9 r
Keep girl +10
1 c/ ] u# d' u Give girl -10
: \2 ~7 A1 o" w6 {9 h9 I: cExtra: N/A) e% b( z2 h2 ~- Y
# a1 Y- ]2 Y' [! u/ @Carla will drive Lucas to the orphanage. Step out of the car, and walk inside.
! d) ]. \2 p+ p$ I5 fYou'll ignore the nun, and enter a hall. At the end of it, take the left door,8 J2 A" ]; n9 O" _6 d
and you'll find the girl. Pick her up.
7 E$ R9 e0 | Y. f. |% ~ x& k9 S$ Z2 i9 h7 l1 c$ g& B, Y
At the same time, the evil man will walk into the orphanage. Leave the room,
$ V$ A& C9 a9 o/ q, J* N" d) Cand run to the fire escape.2 N; ]5 Y* j. z: \( E! [/ f+ A
% b7 Z) F. h" K; ]
You'll end up at the roof. It's time for a fight, so get ready. When you think0 m! q5 y( }9 R0 T. u4 C
you beat him, there is still stuff to do. You need to run for the police, and
) U. ^$ }) T, A r$ u) n( f' kwhen you succeed, you'll hide in a small room.
: U0 u4 t. |7 u& s1 \- Y( V1 {6 U* a
Agatha will be there, but you'll soon enough find out that it's not Agatha,
* f/ E9 V5 M: e: T8 f9 t' Vand she has never been Agatha. Don't give the child, and protect yourself from+ h9 @! c. k5 |* p( n7 n6 H
the attack. You'll run away, and follow a homeless guy, together with Carla.( d; Q& P& r! b2 H
+ c- ?+ l- u- u) u5 P6 E------------------------------------------------------------------------------1 C/ X) \0 l6 T* } J
Bogart [FH.04.41]& M. I! T3 m3 G6 R" S
------------------------------------------------------------------------------
8 @ K) Y G% l Q F/ B0 p- M) \! M
- m) j+ a2 V4 `Playable Characters: Lucas, Carla9 I3 g. [7 _" R2 x0 ~$ X' o
Bonus Points: 207 X0 N# N9 J/ G6 \ R
Location: Underground Secret Base) x, Q7 O/ C* |& F+ K
Points: See Markus (Lucas) +10 Lucas
; d9 W2 t. |3 } Have sex +10 Lucas, +20 Carla7 ]% ^& F$ z( S' }1 a
Use fire (Carla) +10 Carla
, v% e1 M8 J$ ]: }" u Listen to the radio (Carla) -5 Carla
9 E$ c1 f& s1 ]Extra: One life to be found3 o; i: s' o5 E2 z
5 @. P4 K: i; k. bFollow the homeless rasta-man, and you'll end up at some kind of secret! [, {: U- e( f& p4 p
underground base. You'll see Markus, and you'll be a happy man. Then talk to
/ A+ @9 U" {! [9 ]( Mthe homeless guy who you saw in the beginning of the game, in the alley. He'll: S8 p* d6 Y; Q! X7 j' U
explain things to you.$ e5 [' g2 D% ^1 H
6 w- {4 Z7 q3 e4 l: ]3 F& {Lucas will go to sleep, and Carla will be left behind. Stand up, and walk, D* T6 V3 m9 @
to the radio at the end of the tunnel. You'll need batteries and an attena
( g% _) {1 `/ J5 g) oin order to make it work. Walk into the trains to find a life, and batteries.# M4 Z0 W1 B0 ]
Walk back to where you came from (the elevator) to find 20 bonus points. Then6 o( t/ J$ Q6 i3 A0 x8 F
walk back up the platform and find the attena. Use both things at the radio. x" M$ C2 h& p$ Y$ |$ _( Z
and listen to it.+ I1 f+ ^4 m7 }- L$ Z# c+ z
( T1 f, l. v" k$ RNot really cheering you up? Go into the first train, and lay down on bed with
* ~6 U, G, r$ e/ z4 ]" hLucas. You'll have sex. Woohoo!, ~1 a+ `. S+ Y
5 e/ S: n( b/ d4 ?- a M4 ?6 U
------------------------------------------------------------------------------
. c5 N% @! {8 p" i9 L: Z9 X1 BRevelation [FH.04.42]
6 D- U" H+ X, g% S& y------------------------------------------------------------------------------4 M! Z5 K- u1 m! S+ @
d1 R2 X& W. D7 ~- ], Z1 _Playable Characters: Lucas (Kid)% s \5 W7 }: {* I4 L$ D
Bonus Points: None$ r, y0 e# O0 ?& L9 J. X
Location: Wishita Military Base! w5 i- v; s$ e t6 ]3 A
Points: None
8 \! T( K7 Q, G; q3 P5 v! [6 RExtra: N/A
7 ?- V& V; E' @2 L6 U* O: i1 [+ }8 D; x* x' O
Get out of bed, and open the door. Then on the hallway, listen what your5 j/ L8 L4 @2 N: W6 C! m
parents are talking about. Your mother was near the artifact when you were in
2 S( J0 e. I/ l- U4 q$ q: d1 xher womb, and you got some kind of weird radiation. That's why you're able to
6 V6 n, l: |/ hhave all those visions etc. Your father will open the door, and he isn't happy
7 r, P! p. m; L s+ y fabout it.4 ^+ o7 T6 U! }
- l4 V+ ?9 l' g! y/ Y1 W
------------------------------------------------------------------------------
( J1 a. D+ q% t3 oFinal Countdown [FH.04.43]
. u- ? L9 f* f; ]7 r------------------------------------------------------------------------------
- m6 e6 T4 G3 }! `9 s$ W0 N2 g' X7 ~, f! o2 K% E
Playable Characters: Lucas, Carla (not always, depends on the way you play)# `" ]. E, X5 w" K% z
Bonus Points: None) o: U% l. _" U8 ^% O
Location: Wishita Military Base
. H- p! O9 j- n0 J5 q; qPoints: None' `% ]$ a! N9 a* P4 B. i
Extra: N/A
; C: p% w. f$ k9 N$ K, j* n) i; b4 g
The final countdown, eh? Lucas and Carla arrive, and after some talking, you/ o9 M; c3 R0 u- P! f
can move Lucas. You just need to hit the buttons and get Lucas to the door.& g) H& E4 I4 R1 [8 T ?5 q+ l: d# G; f. G
Open the door, and head inside. You'll end up in a big room, with the # z5 O; m4 v2 J5 u$ w
artifact.
) N9 F7 {2 f: p) n8 B$ v! w% {
F5 x9 y) p* o, }Ending 1 (Good):( @5 E7 p7 \2 P. H# m3 Y- L
T# P/ X6 k3 C" }0 s/ }9 X/ U
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
+ {- Z3 v: g& T5 O3 p# M& Uhard. You just need to defend yourself against his attacks, and charge your
9 O" n) D2 c8 q+ t4 f3 ~own attack. When your bar is completely filled, you'll attack and the man
2 b# x1 R- Z/ o( D4 ewill fall into the artifact. So much for that.
. @ c9 | p j# G+ N' t) G5 ?: {- ?9 t8 V
One of the military guys will shoot you, so be sure to avoid it. After that
- s" T# K' z$ yit's time to battle the Purple Clan. Just defend yourself, and Lucas will do+ ?/ y' `8 Y) Z1 o' Z& R8 h# Q
the rest. Once this is done, put the girl on the artifact to end it all.0 u6 T7 U0 {) x0 ?* Q D" x, P
Carla will come in, and everyone is happy.! H; Z+ P3 Q0 ^( e
( _& E. r- r% A( r4 l kEnding 2 (Bad):( W1 K" A$ I2 _# P
( I3 z6 a: f) R* T
The man of the Orange Clan wants to fight you. Fine then. This battle isn't/ o6 Z) D5 I$ ]; t8 Z) |, R
hard. You just need to defend yourself against his attacks, and charge your$ ]) y3 _5 W6 }6 h1 P
own attack. When your bar is completely filled, you'll attack and the man" f4 f7 v @3 ^% H1 f$ \
will fall into the artifact. So much for that.
# y. W+ e0 |, h% b. O) Y5 y" ` X- f
One of the military guys will shoot you, so be sure to avoid it. After that4 y1 B' g4 M1 X) e+ a5 c! G+ g
it's time to battle the Purple Clan. Lose, and that's the end.# H; `- ^, x: Q( [: I, Q
/ c: _! z% a. B* A# A6 fEnding 3 (Bad):
3 x; a. Z, C; {1 R3 n; ~, {& E- o1 y. G
The man of the Orange Clan wants to fight you. Lose from him, and you'll5 a# w+ e5 S' |
control Carla. Let Carla fight the Oracle, but fail too.
U# L9 G( a: G! c4 @5 \% h* S, }7 @9 k+ r' r9 y) C6 O4 p7 m
------------------------------------------------------------------------------
7 Z, ]# x ]. f3 G& {, F kEpilogue [FH.04.44]
( y1 F$ q3 m3 R+ h# g' h, J------------------------------------------------------------------------------- _7 b' _0 g+ n& t L( w( o
$ C ?' a5 ?$ sPlayable Characters: None! i' }6 _$ O+ y3 g% `3 m
Bonus Points: 200
5 S' ?9 }7 Q: x. Y4 ? z- R& uLocation: Somewhere on Earth
, O6 E9 H2 B% o$ CPoints: None
7 `* k& F$ }, }8 I! IExtra: N/A
* I( E( m7 g* H8 W- M
) }4 i1 ~' z, Q# v- A# WJust sit back and watch the ending. Good job on beating the game, sir. At the
. w/ {4 `: y! I4 ?2 D3 E9 ]end you'll get 200 bonus points.
+ q- ?" p$ {7 ^. U+ l8 [3 z
! H( c3 T6 G+ a. [* Q1 d2 j==============================================================================
# Z+ r8 U& v% R5 LFAQ [FH.05.01]" y- l& C5 k0 `) C9 P6 f# U$ n
==============================================================================
; w5 p# y, S: N8 _9 J* S# o( M; U: s3 t8 ?, z, C
Q: What's up with the sudden love between Lucas and Carla?
# Z5 ?, h; r! y% m5 h; R; ZA: In an interview, David Cage said it looked nice on paper, but didn't
! m6 R5 x0 K7 F* B work out that well in the game. Better luck next time.% i* @% F$ d5 W9 Q: a- g
" T5 O) p) ]. W* t9 v
Q: How can Carla get pregnant when Lucas is dead?
% a# r( V7 G3 Q% h! d) [2 O+ b& }A: He was resurrected by the Chroma, and it left him with some... abilities.
9 _$ N2 X. ]0 _8 B# R' J+ S [. t- z7 y
Q: Will there be a Fahrenheit 2?
6 r: C4 x# N! m0 _: o0 w9 bA: The company is working on a new game, but that's all they say about it
. e1 K; k2 E; d" e& }% R; }7 t$ E/ l for now./ \4 }! J& z `7 J& I1 k
4 n5 l; y b1 D9 l9 ]# j/ l" mQ: What's up with the raven that follows you everywhere?( c0 q/ x' i& E1 r' V! x- I
A: The AI follows you through the raven. From the beginning, till the end.
* x: G; h7 O7 J9 s+ W
/ x5 F. x9 R) rQ: I keep losing those "press left-and-right-quick sequences", why?
* p, L: ^4 D2 I3 S* w2 D j/ DA: Don't start hitting the buttons until the real bar appears. |