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Fahrenheit 全攻略 [英文]

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Fahrenheit 全攻略 [英文]

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发表于 2005-10-9 22:05 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

Fahrenheit 全攻略 [英文]

------------------------------------------------------------------------------
- l4 U$ G1 L- iThe Murder                                                          [FH.04.02]
$ A+ R! w6 j- p------------------------------------------------------------------------------
0 y3 {* O4 U. `+ \1 f# ~, _) D% a& D
Playable Characters: Lucas
" V& U& t2 l5 M! P* s6 p: _Bonus Points: N/A7 P6 f* S% f4 l, w
Location: Doc's Dinner
7 ~9 `3 q4 X( B7 c3 a- DPoints: Removing body +5
/ a1 R8 h6 U6 |" u' [        Sweeping blood +5' Z  {, N" ]3 w- k
        Hide knife +5
& n$ m; `- m- ]+ Z        Remove blood from your body +5
% c- U5 Z$ T# s- S, l        Get coin +50 o/ q, u. a' \" {/ C
        Eat +5
5 o6 a1 g+ K9 x1 A  t        Drink +5! K$ [, l. g% w0 ~
        Play jukebox +5 (?)
4 K# J# m1 |& D' N        Leave dinner when paid +5( q* R& k% R5 R3 c3 c, L
        Leave with a cab +10+ u* H* k  b7 M  c, h* y+ Q/ g3 B! K
        Leave with the subway +108 w& J" h. U+ B. \
        Look out of window in restroom -5
6 G/ W" L3 \- p& X* ?) [        Use phone -5
2 X+ P* \& n1 r5 s4 q        Walk behind counter -50 l: q! ^% a  V- W" [
        Talk to man with hat -5- x7 o% E! u. I0 f! h
        Talk to waitress -5- S- ^2 G0 h+ }7 ^/ ^: R$ E) C
        Talk to cop -10
" G' s* Z2 O6 t" [7 K- M  r! b) \        Leave without paying -106 B7 O" n" U5 o( u! d+ J4 Z# E
Extra: This is the part of the game you'll play during the demo. Just this
/ n0 `* ^. Q5 r# @, `& y       chapter.
7 v6 {( p5 g. s; y6 R4 R$ T  ^  V# N1 Q; n. \( w
You see a man urinating. He washed his hands, and doesn't notice anything% U) U3 c; l$ V4 |/ C. A$ Z
strange. However, you are sitting on a toilet, carving symbols in your arms,/ M4 e" t( k# A( A
and approaching the man. Then you stab him, and kill him. You'll go from
9 B8 ~, K. a( @neutral to depressed, realise what you did, and from that moment on, you can
6 W6 v0 \8 r  n, A0 x8 u% I( Z$ @control Lucas.. `& ]" ^3 @' n0 t) n8 d# N% V
  D$ V. F! P! a4 V
You need to wipe out the traces you left everywhere. First, drag the man into/ H- d# w; s+ x; Y1 M5 g
a toilet. You need to do the little left-right-left mini-game for this. You
% p: I2 ^$ a+ I1 X+ ]( ileft quite some blood by doing this. Grab the mop, and sweep the floor (to: Y7 b: R& @6 m: I4 B
do this, hold both left and right mouse button, and makes a movement up, 180
% {, A; `% Y2 q, `- f8 M5 O. bdegrees clockwise, up again etc.).
4 \( q2 ^' j; x6 I* I7 j3 J1 ]  V+ a5 b5 d& G$ @2 v9 K2 [
There is a knife on the floor, near the urinoirs. Grab it, to get rid of it.3 @# A5 R$ C6 _$ W; W" Q$ Q5 k% Y  h1 E2 A. ~
Then wash yourself, so the blood is removed. Walk towards the vending machine,
( U$ u& K" k, Q- q9 P5 Q, c) zand use it to notice it's broken. Do the same thing, and this time hit the
0 e- L9 W! O  Z1 H) V3 K: g: ]& Fmachine until it drops a coin. Pick that up. Leave the restroom.
" c0 T  r. U3 k& j! E- l. K. r
  _9 I8 _' S" \6 I. h" SWalk to your table, and sit down. Eat some food, and drink something. Use the
: {& \' E, j* ^( b, e+ {coin to play the jukebox, and then get out of the dinner. Find the entrance0 u; N0 ?" M9 F0 w& q$ O; T$ ]
to the subway, and leave that way.0 ^" M& w5 r3 \: I

' k- S5 X; v+ c+ a3 Y$ o/ K------------------------------------------------------------------------------
, N% }( _# I8 Q6 s1 {Investigation                                                       [FH.04.03]
6 d( b9 b7 W9 p+ P3 @3 T" V) L------------------------------------------------------------------------------
/ e4 i0 {% z' a9 i( X9 X$ h, Q
# r3 t- s4 @3 S8 s, bPlayable Characters: Carla, Tyler7 y! W. C, P& |6 R0 O! j0 ~
Bonus Points: N/A0 H, u/ `& v3 Y% z# [
Location: Doc's Dinner
* a7 }! ~+ `4 k& P( jPoints: Drink coffee (both) +5 (?)
( u! B! I& b; {6 I2 j        Talk with the guys at the bar (both) +5 (?)4 F% w0 |% A7 K$ X$ w  P
        Getting near the cab (Carla) +10(?)
# `1 I- m$ |6 n        Put jukebox on (Tyler) -10 (?)
8 K7 K  w/ a  C, U1 k, T        Talk with homeless guy (both) -10 (?)
$ }5 f% [7 O* D- l: \7 ^2 V        Use urinoir (Tyler) -10 (?)" E0 Z* y: u. ^0 e8 d; _/ s
        Trying to get back in through the back door (both) -10 (?)
# J- O9 Q+ ?. g. }Extra: N/A
0 w& K' Q0 j- ]3 x- n1 c  C7 A  w$ l
  x% Z* w+ d2 e1 b7 ?3 f: P# a% mTime for the cops to investigate this place. Both Carla and Tyler have
$ m# s: l3 N# r' G/ Z9 `% Fsomething going on in their mind, so listen to that. After that, enter the, s7 C; |7 g4 ?
dinner.
8 b9 `9 \# |2 s3 X# J
+ U! e$ |  P+ [1 K1 S; C" @6 xLet Carla talk to the cop, and he'll tell you to take it easy with Kate (the
" D9 Z) t6 S! l3 S% w1 c2 uwaitress). Talk with the guys at the bar, and then have a little chat with
# @6 O9 q* R6 vKate. Be nice to her, and support her to get to know as much as possible (I8 O6 d6 X3 Q! J. e$ l0 R5 ?
know, it's like getting yourself into trouble - but it's needed for the % K& n, Q# ^' f
story).
: x$ v. B0 M( i4 q* |' Q6 ]% I! i1 ~9 x2 j* ~
Head behind the counter and drink some coffee (Tyler can do the same), and- O5 c7 U8 Z$ w8 Q
then look at the table where Lucas sat. He left a book of Shakespeare
- s) z( d4 A, F; l+ Ounderneath his seat, so grab that. Also look at his stuff on the table. Let- _3 @* L7 |1 u/ q* H2 l
Tyler look at it too, and let him talk with the guys at the bar as well.* N8 R, U  m2 t* d9 y5 P

: C; t' y) B4 |' \/ bEnter the restroom, and let Carla investigate the blood on the floor. Let# z* B; _8 U0 h% \
Tyler look at the blood in the bathroom Lucas came from. He can also grab in/ ?: y0 \+ B4 C* S7 ?$ h# d
the trashcan, but it has no use. The location of the knife is random, and it
2 J  b* s3 M' scan be either in the most right toilet (let Tyler flush the toilet) or
0 q% i7 E% t6 M( `- {hidden at the window (let Carla look).# X2 S' c8 l9 z6 E6 |& N3 A

  b0 T0 k9 @2 \; l% X& G" MWhen you found it, talk to the guys at the bar, head back to the car, and call
" `" N! p% ~! v# S9 J; s0 `it a day. Or night. Whatever.8 V; L6 i, k/ i& t+ r
' Q$ k% W4 ~6 P6 e0 L: o% w
------------------------------------------------------------------------------& Z5 o; w' ~. g
The Day After                                                       [FH.04.04]
  {# S1 [/ P# [------------------------------------------------------------------------------
) y2 R9 a& G5 Q) w5 l& i4 A2 @4 L9 e
Playable Characters: Lucas- A' U% |& G1 o2 w+ H/ y- f
Bonus Points: 5
4 G: ]3 k1 Z. w. Q% {Location: Lucas' Apartment
' S5 g' E( R# qPoints: Using the toilet +5 (?)# K# l5 K3 v7 j1 s% {* u( `6 L, R* J
        Take a shower +5 (?)7 S! S4 o& i$ G/ d2 R9 r# Z2 n
        Putting music on +5 (?)
1 R# u7 I$ {* Y! j# j( ~        Take medicine +10 (?)/ Z9 `# j/ b7 c! s
        Use bandages +10 (?)
) L% [3 e" j" T- _" Q        Drink milk +5 (?)! n3 v- g  ~! I
        Watching TV -5 (?); G8 Q& s5 f) K: S
        Watching at photo at desk -5 (?)/ J+ p+ S$ [7 `+ V
Extra: N/A
8 M' X- u: W9 e" F* y) n# m. V5 r
$ [- c* Q8 i* \You wake up, and realise soon enough it wasn't a dream. Your bed is covered. J/ Y' A/ n* u0 ~5 E
in blood. Stand up, and take the medicine on your table to feel a bit better.
3 `& p- d# J8 YLook at your bed, and hide the blood under the sheets.
) X& k$ I$ m' Q& [) r
; Q9 B, ?* m6 R( c( a0 c! v: fYou need to call your brother and ask him if he can talk with you. Head
3 }& N; w$ Y& W7 Y' k2 e% ioutside the room, and use the phone. After that, pick up your shirt, that's* e$ B% ^& e: Z6 i! j
near the pillar, in front of you. Open the door ahead, and put it in the* ^) N- f, V! D( n3 ?
washing machine. So much for that. Open the medicine cabinet, and use the7 t9 w6 C/ x% E- V, O; |
bandages. When you're done, close the cabinet, and get scared.2 Z2 q/ P2 A4 Z

# T) h, X1 N6 i% I& l# i) mTake a nice shower and use the toilet. Then walk back to your room, and put
1 ?) S; R& O4 l! Qsome clothes on. Back into the living room, open a cupboard to find a bonus2 K0 ^4 k9 w" g( k; m2 f
card. Also look in the frig for milk.% t. r- y5 s! c6 F( ~! s5 q
+ p( L' [1 v6 m6 z9 F0 p
After a while, a policeman will come knocking on the door. Open up, and he'll: b  i( ~6 C- J$ d. b8 F4 O+ m. c
ask what's going on. Tell him you cut yourself with some glass, and it's no8 \! h9 R+ |- J4 s. V
problem if he takes a look inside. He'll leave soon enough.
4 v) M9 j: z, N$ E7 P
) G4 o* E0 P: \! g1 F- H- H# ~Get ready, and leave the apartment to meet your brother.
# u" P+ g+ P3 e9 ]" R  B4 @! o8 K- c) ^- |3 D& ~* [' W
------------------------------------------------------------------------------
8 p) s/ Z/ i$ z6 R' sConfession                                                          [FH.04.05]
8 Q6 C4 r1 w* D; ]+ a' G------------------------------------------------------------------------------
) j3 ]6 q3 }3 o  u& w
( _" }( i; q/ V% ^  d" DPlayable Characters: Lucas: h) q* t! Y) Z1 F( ~4 z: h' t
Bonus Points: N/A
; z% j1 Y7 W& `3 B* u" NLocation: Park
% ^9 h1 P7 \* B2 Q* g% gPoints: N/A
# e9 \9 T% U, x; e' V& SExtra: N/A  P. W9 Y  Y, y- B( t

# K( G* p1 v' kInside the park, walk straight ahead to find your brother, Markus. Talk with; y, y9 T& O3 p8 H1 `/ `
him, and explain what's going on. At the end, he'll offer you a cross. Accept; `5 h8 w; E: Z
it, since it's an extra life.8 ^/ U1 F# y% m" M: w+ V  I7 V! z
7 n+ U9 q/ I+ d, k7 g3 e
Markus will go home, and you're left behind.
+ i) J. g; j2 [" o5 V4 C* g, i7 S2 y( j" v6 B  c
You'll see a kid who's going to fall in the water, according to your vision.
+ t, y5 ~, ^( ~9 m! lA bit later, he will really fall. Run after him, and save him. When he's on
0 R9 M  X  T$ ]9 K$ Ithe ground, try to get him to breath again. You'll save the kid.3 u2 ?, V1 ^& d9 L. O

9 ~+ d5 w1 b4 T- PThe police recognises you, but won't arrest you. Lucky you.
% i* u4 s  Q' V' s8 G2 ]
. w* y7 m- Y; H+ @------------------------------------------------------------------------------) S1 G+ m' \( m( n' B6 W
Police Work                                                         [FH.04.06]
/ w( v$ m& C3 _3 z------------------------------------------------------------------------------
7 M, d: c( l% b; O1 ~' J1 l  Z9 Q* b# Z) c( _
Playable Characters: Carla, Tyler$ A* g3 M1 {1 @& i
Bonus Points:10
# f. t7 C5 f2 J. VLocation: Park
' \6 k/ y$ O: W4 w7 y% d# JPoints: Using the toilet (Tyler) +5 Tyler
# y+ W9 q' q4 F4 d        Take a shower (Tyler) +5 Tyler
' x( F5 V: G# A5 @  C4 a; b        More will come....: P5 I9 `; I1 I) j6 Y8 y
Extra: N/A  \& H( b9 j+ J7 @8 C

+ Y# X1 G' A: R0 j1 ~) X6 c  X+ A7 m9 BClara arrives at the station. Walk straight ahead, up the stairs, and enter* |, z0 M8 T' C) a
one of the double doors. From there, walk to your office (it's in the
- p% w2 r- ^6 Z$ w& E% Oupper right corner). People will talk to you when you go there, and it
1 A' c8 @2 H& w4 ~1 T) x) a1 udoesn't make you happy. When you're near your office, a guy will ask you about
8 Q9 [& P) T2 S- dsome money Tyler is owning him. Not your problem.
- P) U7 O! g) ?1 X- R; y$ b+ l3 y* r% f* ^" J
Enter the office, and give Tyler a call. Switch to Tyler, and get him out of
  P$ o. [# r' S0 j6 qbed. Walk into the bathroom, where you'll find a bonus card. Let him use the+ L+ P( d; `  U8 U( G. x( a
toilet and shower, and give the man some clothes.% @6 ^4 y0 F& v5 |  j) |# R
7 y! V- c3 s4 Q8 V9 R
Walk into the living room, and talk with your girlfriend. She's not too! a) L5 r' @2 C" h
happy about things, so cheer her up. After that, give her a kiss, and go out,
" G2 x2 f) _8 ?  l, C$ E' ]. j& Vto the police station.
' c. X6 n; Q) c8 b
2 u0 V# q( ]1 K3 C, i1 RHead straight to the room where Carla is. Before you can go in, the guy will: h" S/ A3 v- Q6 t  z
ask you about the money. Make him an offer he can't refuse; match of
- E; F$ Y+ Q+ |" p+ N4 P& ebasketball, for 200 dollar. He'll accept. Head inside the office now. Hang, L1 F& A( l( _; e, B9 [  K( [- X
your coat and do what you need to do./ y( W! c: @' _0 V% Q$ _. G

7 m8 k. z9 ?. @------------------------------------------------------------------------------
  g. g$ w+ M+ s: i" _Alternate Reality                                                   [FH.04.07]5 q% c. p# W) M& g
------------------------------------------------------------------------------
% p( I; d3 `  C$ A, ^1 j: |3 d; g* O% [8 i# _# v
Playable Characters: Lucas& S1 W# b$ \* @4 D$ z
Bonus Points: N/A( m4 }, N- F2 }; ?1 M" e7 b0 V+ b
Location: Naser & Jones Bank
8 N4 c! j; ^# g& Q. D( C3 JPoints: None
. }/ z( m4 E4 MExtra: N/A
& a. w& v3 k* U+ M+ f% X: s& k1 h) x/ u8 n
Even though Lucas killed someone, he decides to go to work. Enter your office3 }' x( t# k6 w% p9 R) q
and go to work. You'll notice you can see visions. After the guy opposite you
% h' ^1 W$ X- }( Ggot a call, head out of the office, and head there.
9 L" q8 S5 t4 b0 a. f2 j$ ^. S- i
) P7 U2 W5 y- E  e: _& mOnce you are working on it, a lot of bugs will enter and try to kill you. - U/ |3 ^- _4 Q& E/ }( D
Save yourself, and at the end, everyone will be wondering what's wrong with
! h9 Z0 P2 t' i% h5 \+ {; tyou. Lucas will leave.
, V  R5 d7 K1 S6 ]7 m8 ?& [  {9 s1 w- }  `
------------------------------------------------------------------------------$ q5 }' B6 Z3 B. Q# x; B, j) M
Reconstruction                                                      [FH.04.08]
  l% V& r% V, f: H7 R------------------------------------------------------------------------------1 `7 S) @. D) Y
1 ~3 O& _3 |6 v$ Z& i5 \/ t3 |* y
Playable Characters: Carla
4 j, F3 c, ~, K- c8 r7 ^; rBonus Points: N/A
+ R( G* a6 E3 _" _Location: Police Station
6 J  ~! e8 J8 t0 PPoints: Doing good +10
( v& Q# ~2 a5 y2 A9 U& }* \        Doing bad -10
3 ?0 O1 `& {  a! o- y+ T$ J8 i: _Extra: N/A6 l9 _6 \, P4 o4 ^+ R
5 F# j9 L% `  T( l, `
Just listen to the story the guy tells you, and press the right buttons to get1 A7 b- M* m8 ^# b7 X# C9 y
a general idea for Carla of what happened.
  z; A- e1 p. x: j) b: z1 Z
+ h' R& ]7 |- W; X2 S  }0 S$ t------------------------------------------------------------------------------# E1 s( u% M3 {% ]
Tyler & Kate                                                        [FH.04.09]1 `! G$ K  ]' |
------------------------------------------------------------------------------. w. x9 S! I8 d- n& _

4 f$ j) x. l2 Q' _3 c2 oPlayable Characters: Tyler! L2 f! G. K' H/ p
Bonus Points: N/A$ S; Z5 v( y& H% g
Location: Police Station
$ H' O/ o/ V8 \* {Points: None
, M7 a+ P/ _3 C" f( e& f  CExtra: N/A
6 H4 f  ?  Y5 Y7 }( z) y' f, H4 u9 Q( \1 p$ }; G$ M4 i
Tyler will ask Kate to make an image of how Lucas looks like. Do your best,/ l) f/ h1 w9 Y3 ]
but don't worry about it too much. I messed up royally at this point =p
- n- R1 E" P3 ]* [/ o
' m3 K* U9 c. o------------------------------------------------------------------------------
$ {' F& F0 A- D% aLost Love                                                           [FH.04.10]
% {7 s0 e, `# k9 P: b! z------------------------------------------------------------------------------
/ u- v2 d5 I* _% Y& m! x0 t9 {/ |$ V
Playable Characters: Lucas& ^! r7 J/ p3 l0 \5 ^" d/ H
Bonus Points: 52 E7 k  M# G, ]7 R$ E
Location: Lucas' Apartment
  J  J2 V2 y$ W9 o$ v4 z+ \Points: Play guitar good enough +10
. ?8 T2 `, k9 F/ u        Use toilet +5
+ \: t2 b  S+ b3 w# B  V& |        Play music +5
2 V' N8 S- u1 \4 n        Use medicine +10# G2 u5 Q* A7 ?' g# w6 _
        Sleep +10' r( b' b, `, i+ \: |. u
        Give Tiffany a drink +10
5 Y$ h9 k$ E* l% ~" O* \/ m0 J: V5 k/ Y- v        Being sincere to Tiffany +59 g) \& W# i2 P/ S) U% a
        Being sentimental to Tiffany +5
* A: ^! G! O, P  o. |        Dream with Tiffany +20, D" ^1 N* O# j3 k
        Kiss before Tiffany wants it -20
$ ?4 Y1 v7 S' Z" F8 ]6 R! ]        Tiffany leaves when you try to kiss her -30+ [1 p$ V& n7 V! P
        Dream without Tiffany -20
, u8 a% q. u; b2 CExtra: N/A
4 {* \: u$ m) |8 k# S8 w+ O% P8 i, c; Z1 s4 l
Lucas will wake up. Remember Tiffany was coming by? Look around in your
9 V. Y% R  S5 {% `: capartment, and play around. When you're done, go to sleep. Note you can find
$ f  T# P, S* A8 e4 Xfive bonus points in a cupboard in the kitchen.
! s1 u* [% n: g1 D7 I! o, S1 {* F5 I) R1 w
Tiffany will be at the door. Open the door for her. If you want to have sex,
: G# q  o' x" N8 mtalk with her about the following things/do these things;8 D6 G8 }! m" i7 P2 ^/ C7 g
& C1 ~: p; r0 W: P
* Ask News
: G1 ~3 Z+ ~/ @/ z' F4 f6 P* Ask Drink
) T! z+ s- v6 W, ^/ m* Give her a drink' B; l7 s6 f! J1 j/ t2 [7 f" ^  \
* Say Sincere
5 s0 ?6 j  e" s, A+ Y9 B* Say Sentimental
6 q  \# ?# m$ B3 X6 X( i# N4 q* Ask Alone
" Y9 o3 N: C* F& [7 J: M* Play the guitar, and don't mess up5 J' ~# T( U- }) I  u& F
* Kiss her
; d9 Y5 g0 U0 X- J* Enjoy, after the dream, tell you're your Fine
5 t; ^7 C' r/ A9 L. y
9 I9 m/ Y, f! x. P! x8 i* g------------------------------------------------------------------------------4 B9 h  ^" s7 J: L
Hide and Seek                                                       [FH.04.11]
# j6 q+ O8 N* s% B. J% f& _------------------------------------------------------------------------------% {2 V# I- I: o

4 m3 H7 @% z+ E( ?3 sPlayable Characters: Lucas, Lucas (kid). Z3 A* p- Q0 \$ L% U( R
Bonus Points: None
1 p2 ]0 d. l3 z: V& C' @6 uLocation: Cemetery
- ]5 u3 ?9 `8 |' e$ j  ^  M1 b* s0 nPoints: After thinking about the past and succeeded (Lucas) +10 Lucas5 D1 F, l+ y. w. I( t  t- r8 \& b
        After thinking about the past and failed (Lucas) -20 Lucas) Z+ w7 d( d6 L( X( g* W/ Y
Extra: N/A7 d9 S6 \9 \% n9 h0 d

) @+ `: g) K: e. v2 N5 UWalk towards the grave of your mother, and talk to Markus. Lucas will think
; I, m$ M5 ^& u) v/ R5 pback of this time as a kid.' H4 M/ [3 D1 F' H* {2 X$ _* ]3 t4 A' v
* F- v4 H, I, z% G$ U+ J) G; Q
Lucas is sitting alone, and Markus and his friends are playing. Markus will
: Q1 _) Q( J  F0 B% B9 z( }7 G* _! Dbother Lucas, but Lucas isn't interested. After that, Markus and his friends
3 X( }' B6 Q. }( {6 }- X3 Sdecide to go to a forbidden area - the hangar.8 X$ [  M; Y5 {, ]$ B! i: f4 v' b
1 J4 a7 r* y+ [3 u9 @2 I
After they left, Lucas will have a vision about a fire and decides to rescue
3 Z7 i9 H: r% m, e- t; H* }1 [2 u, mthem.
5 ~3 ^! U/ ?1 z+ F8 ^  q& H* K: Y/ o8 k5 s0 P& a+ ^
Walk to the northeastern part of the map, and climb the fence. After that, ! u; E( O/ F1 X; V3 T4 V
walk straight ahead, into the deeper part of the ground. Walk west, and be
) t" r8 [" @5 ^sure you're not seen. You'll find a gate in the fence.
& m: {+ C' J( O3 @: K4 W$ ^% u
* ~% b8 c* U- CFrom here, it's a bit harder. Wait till a truck passes by, and walk on the6 X( m. W5 _/ a9 Z
side of it. Check your map. You'll see two guards standing at the same line;/ H. L( }; M$ \% l) W! p; V: C+ f
one near the hangar you need to be, one to the hanger right of it. Walk with
# c! ]  V$ ]4 dthe truck, till you're between them, and walk straight ahead. You won't been
; Z6 O1 e2 f( fseen. Enter the hangar.
1 w0 j' d+ e% W4 P1 r) _
8 Z- u5 a, a8 A7 G' r5 eInside, Lucas will tell Markus to go away, and he'll look for the rest. Walk/ d5 p; _( s- \
around until you find someone. You can try to save all the kids (one upstairs,6 j$ Q9 B3 U( s7 }' p- E; z5 ~
one just down the stairs in an airplane and one near some boxes in the other
5 D3 w. V7 B/ {" Zend of the room), or just fail at that. I don't need to tell you which one
" O& o% ?  r; z" fwill be the best.
) t" q5 L/ D% c" G
" A" h$ v! z( S% w1 L* Z------------------------------------------------------------------------------! W' Q: m! O1 M2 ~% z7 D: e
Friendly Combat                                                     [FH.04.12]
! F/ F, \5 l$ g2 L, y------------------------------------------------------------------------------
9 K8 `% E/ r' Z2 ?# h0 M" Y
8 S% r; T: U% l% Z* ePlayable Characters: Carla, Tyler
$ e7 n. b% s2 V6 k8 T5 `" sBonus Points: None
+ x3 X% E8 T* b& {2 A& o6 PLocation: Gymnasium
0 }1 L" e5 O' d% q) SPoints: Drink something (both) +5 for both
5 }" o2 e$ {& t# n- k9 s        Warmed up (both) +10 for both
; A2 `8 T3 r4 _% A+ T; E        Mess up training several times (both) -5 for both
! `2 I# M* `* \" p3 D1 z! l        Winning (Carla) +20 Carla
: e! B# x# T7 z9 ^& eExtra: N/A
2 H; _+ [4 Q7 [8 }: M  ]; l. r4 e
& e' K  _" A- K, mTime for some fun. Let Carla drink something, and let her train on two; e2 [/ o  [' P- E& N+ j/ B+ |$ |
different courses. Let Tyler do the same thing. Walk to the side of the ring2 B0 V) L+ L1 I1 w& S
to start the fight.
/ x4 [3 S: m# ?& R3 m0 a' j( O* `6 q7 n. f: Z# y  d
You'll fight as Carla, be sure to win, and you can either continue or stop., Q! W) Z  j# @5 K6 `; A6 ]: w9 T
Whatever you like." Y% w0 b  M$ h( [

6 ?  P- R$ r1 `, I/ ]2 _------------------------------------------------------------------------------$ ~9 U8 Y9 w% g
Debriefing                                                          [FH.04.13]
6 F- _/ n& m3 a: b( N# C------------------------------------------------------------------------------
. r  Z% w, _- ?0 l
' X1 p, R) W" t3 I* qPlayable Characters: Carla
' J, q1 V+ u) H; K7 hBonus Points: 5 (?)+ W3 U) i1 p! X4 x* f
Location: Police Station
+ M8 R4 w# R2 V7 F, ]% a; y- mPoints: Find good tape +20% g% I; h( P: |% D
        Scared -10
  O! W% N- S% t7 p3 W- t% mExtra: Yes, two chapters with the same name - quite confusing.
! L$ u  ?4 ?& R. d5 F  ^
4 K, X  @6 ~% {Carla doesn't like small spaces, and when they're dark, she'll hate it even
% S# U3 X1 W% v5 a' l3 Mmore. Find the bonus card, and then walk to the gate. Turn the light on
) B6 \0 W% n. U  A% Mfirst, and then open the gate.! C3 `$ I; ]9 T9 K" P4 v1 q

" [, H& _8 C: \# v: sWhat you need to do now, is control Carla by holding the left and right mouse4 a9 p1 O, J- f) [: n+ f  o8 f+ q& _6 j. ^
button, and keep her breath under control by pressing left, right, left etc.
3 q5 W2 h8 z, Xwhen the thing in the bar moves.
/ p6 l% M. ?: E* Z; d, l4 c
, i' u) o( @  z, |Go straight ahead, and you'll notice that big cases are blocking the path. 4 G7 n* d3 P  O( s
Find the valve, so you can move them. You'll find a terminal, but the power
% d3 y& R3 G3 h1 A0 r, Y9 j* dwill be shut down.
4 p8 }) h  z- v/ T( t# A1 V
) n8 B/ W" n2 m3 A; L9 zOn your left will be the controls for the power, and you can reach it by using
7 ?2 q+ N- i5 ^2 `1 c' T, G" ]the valves. Puzzle a bit. When the power is back, return to the terminal, and; o1 G: a/ t; z8 f% P/ F" P0 R
take the other side of the room., B* f# k. }& w- F: U  s) C7 |' [

4 X# x% Y; ~* `# o5 [You need to first open the path to the left side, move the valve at the end,0 k7 D: V/ E! Y! Q
and then move to the right side of this part of the room. You'll find the
6 f4 O( m1 V# U! q. ?tape all the way at the end. Put it in the terminal, to find out there is no
0 z# f  q4 \% t3 o; Mdata for it. Carla sure doesn't like that, I think ;p
9 X4 [; f$ ^- M7 i! V% G( {# j
$ M; L' Z2 h+ U------------------------------------------------------------------------------" h$ h- ?) X& ~# G
Debriefing                                                          [FH.04.14]
. X: p1 ^- O" t) r! \8 z------------------------------------------------------------------------------
5 X7 o+ n, l& i' k! A; ?: |0 r# }* a% ]
Playable Characters: Tyler
: E& Q1 [$ Z9 t( V0 G6 O' h( iBonus Points: N/A
* a+ d8 J, }; MLocation: Police Station$ L/ o7 Q! w2 f
Points: Find paper in book +201 J) I  n7 |! {7 ^
        Give book +10
) Z: o: R* K/ i; Y# P  E, ~& ^; m! mExtra: Yes, two chapters with the same name - quite confusing.7 U: j8 `0 i7 l- t  D6 M5 U

" k3 A: h# k9 r$ K8 P% V" }" T7 z1 HTyler will find himself in a book shop. Walk down, and walk underneath the" N" l0 ]# {3 Q, x, Z9 o2 L
stairs. Look at the Shakespeare book with the magnifier. On one of the pages,
# v9 k+ p  h% O8 Dsomething is written in the corner. Take the book back, and Tyler will find2 u$ g. i+ B7 ?
a piece of paper." X6 }: S% i% [* I; L
/ q3 H2 J  P0 x4 R4 g9 F1 o$ y
Talk with the Chinese old man. He won't help you unless you help him first.( j' K+ K- K7 K
He'll give an example book, and tell you to find a book that looks like it.; ]% U! n$ v7 a0 b
First look at the book under the magnifier, and you'll see it's written by
' H5 \' A* u* q% s- ~$ z% t2 P"De Gruttola". Walk up the stairs, and look at the book here. You'll find out
9 J, _$ ~2 U- ]$ cDe Gruttola has number 1796. Walk back down, and look at the book behind the
" D. U3 u9 N3 T) B1 cman. Book 1796 is on the third level, in the white part of the level. Go 7 K2 b  x5 b$ c* Y8 `; b6 t& \0 [4 f
there, and find the book.
: v! P: R+ e3 C' b/ D/ q
4 |0 f4 H8 [. w. l; MGive the book to the man, and he's still of little to no use. Leave the shop.0 A- l' b6 U: a9 I8 p  C5 r

* O6 p- M! D6 n  U1 p* c------------------------------------------------------------------------------; h& ]' Q& A6 V  O% _
Agatha                                                              [FH.04.15]
3 }& |( W  |2 m$ B; p" N------------------------------------------------------------------------------
: D8 A% ?+ c! G# b' e+ i8 W# }) n( ~) ?9 C! C3 _( n
Playable Characters: Lucas
# f, z. i: k' g. pBonus Points: N/A
3 \8 f( w. a$ r1 h& T) aLocation: Agatha's House+ L9 f/ u0 Z5 o0 {  F. K4 Q2 Q
Points: Done +20/ i% G; }- e; \% I
Extra: N/A7 p  y7 G) I7 _4 D
9 m6 F+ V+ v1 g1 r1 _
Lucas will have to find the house of Agatha. It's straight ahead, nothing$ [3 N  b: K$ A0 K$ X5 y
hard. Knock on the door, and then enter. Walk straight ahead, into the
2 w* [* ^% @7 k3 ^# X! gliving room. From there, enter the next room to find Agatha.
8 _; W# v. `( Q0 T2 y' `' ]* g- [% {5 N- W# j- {7 t
Agatha is blind, so you need to push her. First enter her bathroom. You can
, a  z3 j6 a" o/ K, B( Pfind something here, but I'm not sure if it's a life or a bonus card. Either3 S6 F( k; Z4 N5 D( \6 G$ F
way, grab it, and push Agatha into the living room.' e0 S; H% L7 @$ ]
6 c0 {2 }4 ]. v1 Q
She wants to feed her pets, so head down the hall, and take the left door.. a3 u5 [+ i  t8 I4 H6 g
Pick up the seed from the cabinet, and feed the birdies. Then talk to Agatha,
3 c  N3 M3 p6 cand push her into the living room.1 s9 t0 Q6 ^. f9 J7 L3 f- j1 _

. C6 a. `1 d5 J# BBefore you can start, you need candles and matches. The candles are in a! ~; ^- E0 l, n4 B5 d* s/ h$ c% G! y
cupboard in this room. To find the matches, head back to the hall and take
# X8 o# r  P* `6 e% cthe right door. Put three candles on the table, and lit them.+ w* Q7 t5 h  X$ q, N3 t
* ~2 _  I* x# Z( b
Agatha will take you back to the moment when you killed the man. Agatha will" X/ ^& e& W1 x: D- U+ J
suddenly stop, and tell you to come back tomorrow. Fine.
) G/ u9 Q3 T" F3 \, R
  T  p$ ~: B! [5 r' R4 _------------------------------------------------------------------------------6 b# g( U: Q( K6 S
Questions & Bullets                                                 [FH.04.16]
! \% o6 D. L9 h8 a+ `+ `9 U" h------------------------------------------------------------------------------: H" ~* C  z0 O6 q6 q8 e
# b: ?; Q: w% l( @
Playable Characters: Carla  P8 e' L8 L% Z8 o8 R" s
Bonus Points: N/A6 U2 A+ b% d) P
Location: Police University
! R0 x4 O7 m# VPoints: Shooting well +10' p. t% Y5 ]% {- k5 d% C3 S1 K
Extra: N/A: u9 P' ~9 H, ~- G
7 U8 x# G5 W0 ^1 C( i3 l; O& z
Talk with the guy at the end of the lane. You'll have to ask questions, and" @& G2 C' [0 ~( f% r6 X
shoot targets. The target shooting is fun for once, but you need to do it
7 q4 _' ]( m' u- I. M# |several times, and I found it to be rather boring (since I didn't miss much).
" j4 f8 \+ |0 o: c9 G% g( }* {
% Q" S2 Q) a' Y- t9 g& r------------------------------------------------------------------------------/ Q& z5 u) P- n" _7 \$ q3 n  U8 G
Doubles or Quits                                                    [FH.04.17]+ }, ]) P9 x5 {
------------------------------------------------------------------------------
: C0 E  n) W4 K0 w1 f& |! O+ Q& a% M3 u1 t$ {+ ~
Playable Characters: Tyler
% O0 n2 b( \5 j  m$ ^3 _& m0 [Bonus Points: N/A
6 A: f% o0 G1 C! uLocation: Outside Police Station) I/ O; D4 m0 ~$ c
Points: Make fun +5* y; Z  N$ s. h+ T3 \: H" Z6 D
        Win a few points +5 (can happen several times)
0 h6 z4 H( V# ?  K        Win the match +20- W3 a5 d) e" y, t! p
Extra: Fun stuff.
6 K8 T* V9 `8 j
, X2 }# `- ?: yThis is just a match between Tyler and the nerdy guy. Win, and life is good.5 [# ]( I  w3 T% y6 j0 K3 i

. }! l* k; e* O7 ^  k------------------------------------------------------------------------------
* v( e2 p- Z8 g5 b0 gThe Storm                                                           [FH.04.18]
7 w3 k7 v; r$ t3 g+ G$ ?------------------------------------------------------------------------------" T& k0 j9 {  `* `$ ~8 Q$ r' [

2 U0 q7 w- {. ^+ ?7 T  t7 WPlayable Characters: Lucas, Markus
2 U0 _2 E/ l( A" DBonus Points: N/A
6 K$ Q+ Q4 B+ P( h3 I- OLocation: Lucas' Apartment3 w# X, `8 o* v6 G
Points: Saved (Markus) +10 Lucas
- w! w& W" C0 l* ~Extra: One of the best action scenes of the game.
% w- Y+ G7 f- s4 F+ s
1 \. v) `& W2 Y6 @( l8 QLucas will enter his home, and things will act really weird. A strong wind* _2 c1 ?' _* F$ m1 j& L1 U
will come in, and you need to avoid stuff, run around etc. You'll end up at# d4 q& s6 Q% S  T- z
the balcony, and fall down.! E9 q6 V4 T4 v
0 w" N9 x* F4 R4 E& p# B1 j3 U
You'll control Markus. Let him ring the bell, and then bust in the door. Run
3 J! ?" [* H8 y8 T8 z/ |4 [8 hto Lucas, and save him.) B' A. r2 _0 h' t) G, C) _
/ \  Q6 W9 l1 V/ L- j% [
------------------------------------------------------------------------------6 W! z/ u5 l! ]/ }8 m2 ^" L! I: l2 W& M
Dark Omen                                                           [FH.04.19]
- s8 D: I! a: x2 F  O, o------------------------------------------------------------------------------1 z0 H. a4 H! i: ]' ], O

9 [) v* _1 x/ A/ ^$ h8 jPlayable Characters: Carla, Tyler
" Z; ?5 T  L, JBonus Points: None9 ~) F( {! k. I; ?
Location: Carla's Apartment% I* o0 d# K9 `3 J9 Y, P+ u, R: y
Points: Use toilet (Carla) +5 Carla
  v/ m3 W9 {% B: y        Watch TV (Carla) +5 Carla
/ v3 s& T# j1 z& N        Visit from Tommy (Carla) +5 Carla
1 w& w6 s7 m( W  X& U        Wine (Carla) +5 Carla* g3 _8 u: o+ D: S$ u" p* I
        Talking to Tommy (Carla) +5 Carla
, K4 T  g* @6 l! r& f6 b: [        Ask Tommy about bank (Carla) +20 Carla* M; _7 y* r1 C% s
        Finding out about stock piles (Tyler) +10 Tyler
% q% b% ?, m, U7 N: i        Fax (Tyler) +5 Tyler) Y1 v+ ?  y; \* g
        Use basketball (Tyler) +5 Tyler( W+ ~0 S" g+ Q7 ]4 q! H
        Find out about watermark (Tyler) +10 (Tyler)& {0 z7 ]' u) ^0 D) n
        Tired (Tyler) -20 Tyler! A1 Y8 ?$ h4 ]" I4 R; @  p
        Asking about work (Carla) -5 Carla$ x# {+ f' w  H- X5 X! G
        Asking about Carla (Carla) -5 Carla9 x8 z# M" \3 r! e% {& D6 a# r
        Using the cards (Carla) -30 (total)* a. p- k! ^& ?0 N  G0 c
Extra: N/A# R- h! W" U; A

5 W7 M: ~# S& F; ]Carla is at home. Let her do the stuff listed above to make her happy. Give* E: \" f, m  \4 @
the girl some clothes, and someone will ring the bell. Open the door to find- s; h' z" v( w2 i) x
out it's Tommy, your neighbour.
3 w/ c  E" H* T% l( d" F# v& h- {( h" Q1 m# t+ B* P4 O
He brought some wine. Get glasses and get drunk (no, not really). After some) S$ f4 p' H- t5 a
talking, Tommy will show some tarot cards. However, the ending of this won't
; ]( I( Y, ]! y. R- Ibe very good. Actually it's just plain bad, and this doesn't make Carla very' I, x2 n; Y2 \+ R  R0 Z' P. e+ E2 F
happy.2 `3 ^9 S% I/ O5 P8 m: g0 T8 x
; n( U: G  R, t% k
Switch to Tyler, and let him use the computer. Check the web, and look at the
- j3 l2 Y  w- p- m$ ~# n; q"World"-tab. He'll realise the piece of paper is from some stock piles. Call9 P( z) ?4 w* s2 R: P8 W+ A
Carla about this. Carla will answer, and asks you to fax it. Note Tyler can
4 Y' Z, J9 e9 kalso realise this by looking at the newspaper on his desk.. M* {9 f9 h, ]- m* k/ h" E; g  h

# r; y0 [+ K2 s5 A- b0 N+ L/ I% Y+ JPick up the piece of paper, and fax it. Switch back to Carla, and look at it.$ I' |- u0 h5 ], i  I2 X3 i/ }
Head to Tommy, and ask him about it. He says you can trace the thing by 0 t7 C# d+ G2 }, L  M3 M9 M+ [) r- w4 v
looking at the watermark. Tell this to Tyler, and let Tyler sit down. Grab$ B  h5 o# T% L/ h; C* X4 g
the paper and look at it using the lamp. And voila, we found the watermark.
  T; J+ c: V7 @% i( k9 m9 zTyler will ask who'll need to go. I don't know who should go, but I just; Q7 J  Z" l) \5 u/ |: y
picked Carla.
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 楼主| 发表于 2005-10-9 22:05 | 只看该作者
------------------------------------------------------------------------------% s2 ?; z+ {* ^  I
Face Off                                                            [FH.04.20]
2 ^. {# ~% i/ G------------------------------------------------------------------------------( T# F; e* x* z2 [8 z

- b) f8 b. ^1 A! e+ t3 {Playable Characters: Lucas, Carla
% s% i% V3 h! {+ K+ iBonus Points: None! j2 c6 H& a  C- j, X' x6 D
Location: Naser & Jones Bank
  [3 p& o, O# G2 s& kPoints: Find pen (Carla) +5 Carla( e. a' I& h$ X" R- K% a
        Find Shakespeare book (Carla) +5 Carla
4 N, e& Z: P( u        Bugs from above (Lucas) -10 Lucas$ |7 @" q; o1 M4 I6 V) |
        Big bug in room (Lucas) -20 Lucas: Z1 @) t$ v5 f! |9 F1 J
        Another big bun in the room (Lucas) -20 Lucas  m/ @; \7 ~, u
Extra: N/A
$ v: h$ h9 w- i9 q/ C8 o* r5 _+ q
$ K$ @. c2 ?8 a* I5 ZLucas is working, but has a vision of Carla stepping into the room. He needs
; g4 O7 W0 f0 B8 [' |6 zto hide some stuff, and fast. Pick up the form next to you (step out of your7 Z! z6 g& i7 x5 F( K
chair first, obviously), and hide it. Also hide the Shakespeare book. That's: Q2 n3 V: ~8 k' U$ a) Q$ y
all you can do for now.
  B' ^. P# r6 h. P
' C: I$ ]7 W/ G) J& Y  pCarla will enter, and ask some questions. Lucas will do some very weird stuff
  O" b/ W* O, Fbecause he's seeing things again, and after a while he'll ask if he can go to
. w: y  ~6 ]& v) [5 \the toilet real quick.1 S4 S9 \  u5 y& _! U
) m% p  O' J; O! |0 n; {0 b: ]( {
You'll switch to Carla. Let her pick up the pen on the desk, and the : _" e1 q6 H5 _# K$ r/ @- j& N
Shakespeare book (in a drawer). This is enough for her. Wait till Lucas
; c. B+ l9 \3 a) M- w0 h: [return, and she'll leave.) q3 |% m) U* {, g: q: D0 c. |5 L5 J

$ P' h/ @2 u7 Q  z+ H/ [0 T------------------------------------------------------------------------------
2 J) }& U+ Y/ v/ DBack to Agatha                                                      [FH.04.21]
0 U7 J$ |) _# y. x4 x! }------------------------------------------------------------------------------
. q" w7 U% c7 `$ U' m+ q5 u8 i" \6 s( _4 [
Playable Characters: Lucas. o, ?- y; f2 x" A: T! Y
Bonus Points: None" F. M/ X3 C/ X7 C- L9 Q4 h
Location: Agatha's House
& Q: i& ]0 M/ }+ k- @Points: Thinking of how it'll turn out +20( L! v. l  E3 s: y% [7 L5 C% o
        Looking at the dead body of Agatha -30. q0 J5 j5 u# K- |! Y
Extra: N/A, U* U7 A2 J" G& w5 K

( X" P( z; C3 r2 k7 oEnter the house, and enter the living room. Agatha is dead, and someone called
% X# Q: W( i0 _: j6 gthe cops. Leave through the window, so they won't find you. The police will
! ~4 a( u) V- narrive, and find Agatha.; M6 P, t, a! S+ z, q$ r0 H. Z+ T

9 A  |, A2 @( ]Note you can find a key in the drawer where you found the bird seed, you can* Q2 D  h; [  P' A; E! l
use it to open one of the cages, and get a piece of old newspaper. You can. e# ?) q0 Q1 a! f& \$ \, `/ K
also use a knife from the kitchen to open the cage.. M' `! E% G) m" T( D9 p; C
8 s9 e5 I1 J  b8 B) r, Y4 e- X
------------------------------------------------------------------------------$ s1 ?, J. b  E2 a3 _4 u
Happy Anniversary!                                                  [FH.04.22]
) ^0 d5 s# W- p' y. N1 j9 `: l' s------------------------------------------------------------------------------3 }1 h! F" \( S' m7 W2 C
1 B( s0 D9 q9 E3 o; z5 C
Playable Characters: Tyler, Carla- ^* u5 L8 W- g* J  B% M$ b
Bonus Points: None
: X, l- j! X; m; C! z, j0 PLocation: Tyler's Apartment
- j) i! N) |4 U9 y. NPoints: Dance (Tyler) +30 Tyler' F$ Y4 v1 g5 M: P* f7 W
        Use yoyo (Carla) +5 Carla  T' p6 l9 Q9 D& |
        Find a link (Carla) +10 Carla
+ P( c7 Y/ k; O9 A7 i        Conclusion (Carla) +20 Carla9 j  U4 T0 C! Q
        Tired (Carla) -20 Carla
8 H/ j# y) U; m4 e        Leave (Tyler) -20 Tyler
" l( M- t1 b8 {. I' tExtra: N/A% J8 U- s* A, {8 a$ i

3 H8 D2 A2 Y$ F: GTyler will get home, and Sam will tell him to turn on the oven, and put
8 s1 h, z1 M. T! ^3 g1 schampagne in glasses. You can find the champagne in the fridge. When you did
* D& N8 ?0 R6 k6 g3 f5 @both, Sam will walk in, in a black dress.
$ W! i% w4 S! x& g  V' L
3 N  B* [' j+ s  i; T/ a4 i- WTwo years ago, Tyler met Sam, and Sam would like to dance. Turn the music on: `8 V  Y- Y% I' S2 Y  I/ G: P" S2 @/ h
(spin that shit, DJ), and dance with her.( v+ |8 k9 r  q0 _3 S
0 X+ b. A5 x% V+ @0 q' J( c
Carla is working, while Tyler is about to get laid. Sometimes life is unfair,
, [  O0 x8 m* C1 K# a( f$ Sisn't it? You need to link different objects with each other. Depending on% c" x2 Y) R2 L  g( ^. D4 d
what you did in the game previously, some things may or may not work. These
1 j! k' A# ]1 \7 j! r( wshould always work, however;
$ U- T5 _4 Y6 V  z2 d* T" r8 L5 i5 K+ _" X& P& e
* Link the pen you found in the bank with the list of fingerprints.
8 v- z3 _  ~7 i, h* Link the two Shakespeare books with each other.) H* u3 Y" u7 _8 ^7 U2 N
  b3 o$ X% k9 b) ?: k; V( b! x5 o
Carla will be sure that she found the killer now. Give Tyler a call. Let% G1 B2 I# Y9 G
Tyler pick up the phone, and leave the house. Sam isn't happy, but she
) c, Z6 y5 r6 c$ b) Wshould stop whining.5 {% p" b, F0 w3 y- D9 |

! m% B. \7 C1 A, \8 X------------------------------------------------------------------------------& Y# @$ `$ i: W9 U. F
Bloody Washing                                                      [FH.04.23]9 T' A+ p" h; k  P5 ^1 s
------------------------------------------------------------------------------* @. {( g' d8 S) j) ~

% V% b, T- }5 K2 o+ Z! Y2 c; _Playable Characters: None
" @. v" s5 E- z6 ]Bonus Points: None: b0 N5 w. u& ^2 q  s* V
Location: Agatha's House
3 n4 w4 L2 X% [0 t  lPoints: None0 h, f! @1 M6 S9 {' m: l
Extra: N/A; q* M4 Z9 P. g0 W; s7 S
  B3 t" J( |% A0 _
Just watch the small movie. Lucas will have a vision about a murder in a8 h$ v* F! u+ b
laundromat.
" t2 t" S' ?/ |8 ?6 J7 E  ^# N6 ?# N
------------------------------------------------------------------------------
: T6 e  |# O" @( I! s; u4 M8 sConfrontation                                                       [FH.04.24]
/ A' O) Y4 X1 }. v------------------------------------------------------------------------------
( P3 T6 g9 n0 _' @8 ^: H" b! J5 t. ^9 S: [# s
Playable Characters: Carla, Lucas- @" p/ ]  p; d" p
Bonus Points: None
% q7 b0 C" v% }+ O4 X1 s- iLocation: Lucas' Apartment/ V2 e/ R3 d' M
Points: Idea of arresting Lucas (Carla) +30 Carla
! E& @3 ^$ L2 a' D$ z        Lucas isn't around (Carla) -20 Carla" }( H+ S4 M1 }! j' h
Extra: N/A
1 P  a0 b0 a8 z. ^
) B& G9 }  s: xCarla and Tyler are going to frame Lucas. Or so they think. Let Carla open
" ~! T3 j+ {; U4 n5 ?the door to the apartment. Now that looks nice, blood, candles... must have* h) ]! P! c, |* S3 T
been a wild party. Let Carla open both doors (to the bedroom and bathroom),6 h+ Q2 A1 B5 b5 k! h: ?
and they'll find out that Lucas isn't around.
$ A: H8 e7 x( f2 A0 f7 Z/ N9 \- W6 s* c5 g8 o( @: C& Y# I& H
Lucas will just get home, but the cops will try to arrest him. It's time for2 G3 G# \. X: s6 b9 r3 u7 `4 X
a pretty lengthy action scene, where you kick the asses of several cops, fly
9 x' J1 {& n5 |/ J1 G  Z; [with a copter and escape.$ D2 H; Z! {6 s+ U0 n% T  ?
$ m* T% |3 K5 e
------------------------------------------------------------------------------
* q0 k# v9 o% Z/ ACaptain Jones is Really Upset                                       [FH.04.25]
% Z! m9 V3 f4 o1 Q------------------------------------------------------------------------------
* a! e+ t5 h$ s& O
/ I) {5 l  w0 B( g8 j5 Z  X3 ]Playable Characters: Carla, Tyler
$ R) P) {9 a) M. U: O3 V# c+ q8 BBonus Points: None
- m# x) _0 G' t$ g' |- k1 tLocation: Police Station
' S8 e8 Z  R9 \( n. T2 x6 tPoints: Explain (Both) -5, y, c5 @3 y& o9 @
Extra: N/A
; a0 e$ C7 T* f6 T
' V& ~  K% ^! D7 pCaptain Jones is mad at you. Just let both do a bit of talking, so they don't
7 s7 J& I8 u" X' d- vlost too many points.
5 a; G5 k7 d6 P" B2 ?$ w. W7 R# Y) [/ C1 {$ }( h+ _; f" q
------------------------------------------------------------------------------
5 }. b3 C) S7 v6 VFallen Angels                                                       [FH.04.26]* `! ~, u4 z6 h6 `4 r- P
------------------------------------------------------------------------------8 s" Z: v! `4 ^, k6 l# C, w; {6 D

* b8 W# d/ F  ~" ZPlayable Characters: Lucas# ], M( L8 ?5 A- i- i
Bonus Points: None
$ [7 f9 a; S4 ~5 d2 U6 V% vLocation: Saint's Paul Church
0 n; }* J6 I$ S, l  c# LPoints: None  z" z; K  o8 u( v$ r& z( o
Extra: Quite a hard battle.
- g5 h1 n+ U, A
5 |9 u9 f; E! n. LWhen you wake up, you'll notice Agatha in front of you. Talk to her, and
) c- C% ?9 z/ F6 T3 Q$ vshe'll explain some things. However, soon enough you'll be attacked by
8 U! C- ]$ d. ^6 q$ _statues. This is quite a hard battle (well, harder than the other, at least),
7 O& ?. d% y# [so be prepared.
5 m& d4 I2 l( f& {5 q
# H- {# M' T5 ?8 P8 bOnce this is over, Markus will wake you up. Explain him some things. He . m+ T, ]/ l5 O
thinks you're really berserk now, and Lucas is sure he is fine himself. What
; k1 o1 U0 F6 L& Ta family :'D/ K5 }9 l: A, d: B1 x9 y

5 v- p. d* f/ W6 A7 B------------------------------------------------------------------------------7 a, B! v0 V5 f
Soap, Blood & Clues                                                 [FH.04.27]0 [9 o. B( w! Q1 W" `4 |) E% E5 ?7 m
------------------------------------------------------------------------------
/ N5 t% u$ X8 B' o* K( l, _; z) E& N4 u1 j% g
Playable Characters: Carla, Tyler
% T& U8 Y! c8 D. J; F) mBonus Points: 10
7 a, ^6 h% Z% U2 h# l: D' PLocation: The Laundromat
4 C. K' ^. H+ E" l6 ]$ _Points: Look at wrist man (Carla) +5 Carla) b# G* S" ?5 t3 F4 B
        Look at blood in corner (Carla) +5 Carla! D: j( d  H/ m, s; {% z6 g
        After doing both listed above (Carla) +5 Carla3 m- O3 \  E' x8 g
        Look at body man (Tyler) +5 Tyler
, \4 |5 `4 h/ _        Look at body woman (Tyler) +5 Tyler3 ^& v4 E8 T" |6 n( ]0 ~2 D+ D/ y) e
        Look at telephone (Tyler) +5 Tyler$ Z8 L0 ~7 J  n! Y6 y
Extra: N/A3 O: q" r! E* ?4 @1 W% W
1 I( S/ C" t; p# R- P- x3 ?
Carla and Tyler arrive by car. Step outside, and walk towards the laundry.; |1 [$ Q9 G2 P8 X/ W- R
Carla will tell Tyler to go in. Walk a bit forward, and Carla will talk with; S  X& B( N$ k$ H6 Z
the police. Ask what you want, and go inside.
& O; \) {& ]9 Z0 `( i% {1 y
5 k  P4 E, \! E- L) O9 i* L( FLet Carla look at the man, and at the blood in the corner (near a case). Be
- p9 C4 r0 q! {6 Y- `" Ssure to pick up the 10 bonus points. Let Tyler look at the man, woman and: N: n. u2 c& `! J0 b
telephone. When this is done, you can leave.
- f) X2 J+ t6 \0 a6 r
3 _5 B* W) `2 o) }+ W1 r2 M1 ?------------------------------------------------------------------------------) n3 v9 A% x  J% C2 Q" q) g
The Fugitive                                                        [FH.04.28]
( S  P) E( j7 K6 \' X! B, |) ^------------------------------------------------------------------------------9 S! N5 I% Z- i3 W/ \

0 l: a2 {# n* r+ {) Q* F8 }7 t; ePlayable Characters: Lucas+ B9 w+ y1 a$ a0 ^2 D  I
Bonus Points: None. [+ x! d7 D- ]* _6 |
Location: Tiffany's Apartment
* H& z+ B2 j) o6 g0 H) m3 CPoints: Lay down on bed +10
, H. [+ `+ |1 \        Eat food (possible twice, but different pieces) +5
3 |& q/ G$ v, x9 e        Drink +5
5 w6 ~  h3 H4 g        TV +5. e! E' Z" ^2 T+ I" \% {: m4 y* a2 y
        Not found by Tyler +10
+ O1 V. d$ O0 ]& x. b6 ]2 m        Looking at homeless guy -5
5 A; O9 T* X% l( c) I) m% ?        Looking at raven -5
; j3 \6 e4 P$ h9 J0 [        Fall down off pipe -10
. S4 c# _. Q& G3 @        Listening to messages on phone -20
) v: L; T% C5 c! fExtra: N/A
9 I; O4 S4 J& U; z7 W) k$ `' R3 O' L- y1 _6 |/ b
Walk around the corner on the right, and straight ahead. Lucas will have a* u! z4 ]& U- ~
vision about cops, and decided it's better to take the other way; the way6 w2 g! D2 M/ U0 u4 @% _3 r" t6 b3 C
of sneaking and climbing., Y( A* n$ c) O* V8 y

( o' l/ G$ n7 S3 j' RFind a fence nearby, and climb over it. Also climb over the next one. There( I# G. C' }7 C! K
are police standing around here. Watch them in your upper right corner of
& l5 I. v# e( L9 jthe screen, and wait till they aren't looking your way. When this happens,! j2 V. T: G9 f! P: i. ^
try your luck by running to the other side.
2 y1 h( ^/ p; o% Z* t* y- A* ^, T' ~, ~7 {; P; h" k3 y4 l
You need to climb the pipe here. Once up, walk over the small path. From time$ ^4 h2 Q9 o; ~+ c3 n
to time you'll need to do a little button-pushing. Once you reached the other! H7 |9 Q, {  e/ j* `& v
side, climb down the pipe.
" ]# |; F. }8 s/ `& S+ R; {1 i
5 c/ Z/ G5 ^4 h4 q7 uThe window to Tiffany's bedroom is closed, so find the brick, and open it that
. \+ O! [) O* ^6 s# f2 sway. Enter the apartment. If you feel less violent, you can also force it
+ V5 u1 y) B, e' Eopen. It doesn't matter all that much.2 U9 {5 Q9 @) z5 [# ?* {/ p
# U1 z5 k, b* S! V+ b8 P! h1 k6 H
Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll
8 r2 l5 U0 ^, Q: H/ Jbe able to get a vision of Tyler looking under the bed with some button3 F& R$ R% h1 J3 O3 [3 z) N
pressing at the right time. Might as well go for it, right? ;p In the
. L4 f) e3 c0 X0 ?kitchen is food (fridge and cupboard) and a drink. Watch some TV, and then
5 F! Y& l& l" K* Q" n0 Cwalk to her bathroom. You can find an extra life here by walking around. The5 V1 h# i9 r, e# `9 `
problem is you can't see it. Well not a real problem, but you know what I
0 j# [6 g6 @2 z, ]7 c/ E; Fmean.5 Q4 h/ ~9 \6 v
; l- N; M5 y8 M/ [2 S6 b: d& u
Sooner or later Tiffany will come home. Talk with her, and explain what's9 u5 X+ }8 y: p7 S3 C" C
going on. The police will ring, and you need to hide. Hide in the closet in1 ]' P- O/ k; {, @9 M1 N# ]  _
the living room. You need to press buttons again in order to keep Tyler off7 G8 c0 A' r+ _3 C9 R6 m  ?
your back. Nothing hard, really.
) a. V  K; i- T" ~! g& J9 ]6 r2 G+ Y! ~
------------------------------------------------------------------------------# n: i1 S# M" b* k5 \# J
Janos                                                               [FH.04.29]
9 J1 b" }) E$ N7 S) k2 Q/ j! N------------------------------------------------------------------------------
  w+ @* F3 h) ^% \0 U
4 C+ v) w6 @5 C3 n; Q" J# Y: `" D' FPlayable Characters: Carla$ C8 {0 f, f2 K. K2 p8 W
Bonus Points: None3 R, g; G* d8 i5 j1 H% ~1 f2 s
Location: Bellevue Asylum
; m& B7 u+ E3 WPoints: Once you are inside +10: h* j, l' u* k  w
        Telling Janos he's not sick +10
3 |6 z$ G0 O0 a5 `* m        Cells open -203 H, m  I% o+ y& _" B
Extra: Oh boy, the breathing-thing again...
% {+ L  q* _2 _" Y( a, h' v6 b4 A+ g2 m3 w5 f
Barney will tell you you can visit Janos. Aren't you looking forward to it?
1 t0 V0 A5 r/ @Find the guy who'll show you his cell. Once inside, talk with Janos a bit to
4 r' f# r# Y8 U  `. [get more information about the whole deal of murderers. Once you are done,
: r8 i+ c1 U5 E9 u1 I1 p$ Clook at the walls for fun, and then talk with the assistant outside. ( w$ l4 b! I. X# v
) t! z& m. Q" m8 h( X, z
He wants to show you back, but the power gets cut off, and he gets killed  Z7 f5 h* }4 v. n3 ]' |* ^
by some maniac. What you need to do is move when you get the opportunity. , ]& e' b4 j6 _+ m! G
Don't stop walking, and find your way back to Barney. You also need to be# }" y' g4 a; d$ p2 ?4 b
sure you breath is under control. When Carla says there is someone near, stop
# d4 f$ x. u# f, V! c# \walking (she'll also stop breathing) until she says it's safe.
& c8 ]$ ^; F7 x3 p1 J! K
3 ^* e, Z: `. h: Q  M% u5 }: @At the end, she'll be surrounded my maniacs. Run to the big glass door, and
% M- I% q8 M% N& K, f% A6 n# xyou'll be saved.( B2 Q. B5 D& K* D  x

5 ~8 d% E; B! Z/ o------------------------------------------------------------------------------- U5 y8 A  ~* o- S
Meeting Kuriakin                                                    [FH.04.30]
3 u/ M, Y6 }; P4 T* E------------------------------------------------------------------------------  H3 O! i+ i! g% z9 Q& P
2 I5 i4 t* |, D* P4 T
Playable Characters: Lucas$ B0 Y6 ^- l0 ^! ]0 w" d
Bonus Points: 5
  B" ]+ u* E3 ^6 w$ lLocation: Museum1 D0 H3 ^# W" Z# N1 E  ^
Points: None% y! a+ {8 K. P
Extra: N/A1 l- d1 Z- k. |

, W* m6 ^: K: o  [( L% SYou are a journalist now, who has an appointment with the prof. Before you2 Q5 z4 b) }7 A3 a+ C0 k
talk to him, find the bonus points in a corner somewhere. You can also look
' c6 i! G- j) P. Gat the various things, but it has no real use.! l4 B7 N# F% f* e: z
/ W# n& c+ H% K& D3 n
Talk with the prof, and he'll ask for what paper you write. Tell him you5 D) P  z+ H9 Y
write for the NY Times, and he'll accept that as an answer. Ask him some 9 {1 h3 W2 ]  O0 ~  g  K* ^
things you like, so you get to know about the dark things that are behind. B+ ^9 \5 E7 p+ H- _' a
your behaviour. The prof will ask you who you really are. Tell what you want.
2 t5 p) o& ^: U& \0 a' W' N9 G/ THe knows you are the guy they seek, and tells you to escape through the   p: y+ r& m7 z
employee exit. Do so.
. m6 L6 O: G+ d& G: A' Z7 H5 y. `
When you arrive at the parking lot, a few cars will try to hit you. It's
1 j* o2 W# [. ~! F6 ktime for some good old button smashing.
# q* T' Y& @: D: [/ ~: w
9 R& n9 y9 p" r2 J8 m2 Y. u------------------------------------------------------------------------------; P* ^1 S# ^# A2 D' ?
Myan Secrets                                                        [FH.04.31]
& E  A. W+ Z. m------------------------------------------------------------------------------3 d; n8 i4 j* h2 u7 t  O2 e

6 W  v) L" L5 z4 \( v% e3 ]Playable Characters: Lucas
: m" j0 b+ W/ ^% B" HBonus Points: None
) I8 W1 h% K8 x/ T; _- ELocation: Unknown Place
4 h$ p0 [) {( ]  {4 k& S$ {+ Z. hPoints: None' G" _4 R. p  Y! w
Extra: N/A
1 U0 f- q3 A' l, O( Y) Z* b1 i, R
" B7 S; Q1 ?4 I) p( r, P9 `The Myan guy will tell you it's time to die and explain some things here and
! ^4 u2 Z& i0 O/ ]# O  S: tthere. Notice how he tells you he'll probably see you in the Other World.
2 E' e2 x, }- E' rCould this be the evil guy?
5 p7 F( Q/ L' ?; C/ ~% _' f6 O  }! h3 f) E- d* B
At the end of the conversation, he'll summon some kind of black beast. Play
$ D; \: `% a7 t+ P+ M( athe button-pressing game to avoid it. When you trip, he'll suddenly freeze5 n% g1 S8 k& V4 H1 K  ]
and Agatha will show up. She'll tell you you need to find a pure young girl   c2 R2 n7 O; y" e; K9 R4 Y. u
that they want to sacrifice.
9 @% B! @9 ~4 c' _8 I+ N( V0 R# I  O6 }" p( A
------------------------------------------------------------------------------+ ^7 E: y8 v4 t4 Q* U* ?
The Clan                                                            [FH.04.32]" m2 W" J0 C: w3 K: `( ^4 O
------------------------------------------------------------------------------. U  E9 ~) l  Q5 n$ I% i
+ |" m; n" L$ a$ t" {2 Q
Playable Characters: Evil man
+ \% e0 W8 H% D6 U% xBonus Points: None- J  C% s* F% W6 P
Location: Unknown Place9 j0 A% M8 u. E8 h! [9 A  x
Points: None
, X4 u& q$ V8 i3 A2 ?Extra: N/A
3 X: Q9 i$ G- O9 B7 I5 ^: _# u* `$ \
Lucas is twisting in bed, while he has another vision. All you need to do is- K8 e8 C# P, E) a% C! _+ w1 V# A+ B
play the button-pressing game at a very slow pace. Nothing hard.2 F3 ?. t( r/ K! c$ R! q
+ P6 o0 i& o, R& ~9 O/ H
------------------------------------------------------------------------------+ [! ~7 _" ~; u5 p/ a: q
Danger & Obliquity                                                  [FH.04.33]
: k) n9 R0 A: O5 _: I# n3 J  o------------------------------------------------------------------------------$ }! t" V+ p# c# X
# R0 U( U, A; V- H. I- b
Playable Characters: Lucas, Carla, Markus
* y) S1 n- T6 I( vBonus Points: None. O$ @) ]+ r: B7 V* a8 |+ N
Location: Sleazy Hotel
( P: i+ b1 O! n) N+ w2 y# zPoints: Walking up stairs (Carla) +30 Carla+ q$ [, {" u" L
        Door closed (Markus) +30 Lucas
3 z( O" M0 |. G        Clara and Tyler didn't find you +20 Lucas7 O! O5 q4 B# Z8 Q& ?7 G2 m
        Lucas not found (Carla) -30 Carla
0 j9 {2 I# D% l- ^5 z' w  b        Waking up (Lucas) -10 Lucas
6 A9 ]8 Q% e6 t1 e9 u0 g% j/ k  E        Markus killed (Lucas) -60 Lucas! U) H0 O: f7 V0 _' i
        Picking up telephone (Lucas) -20 Lucas
2 b: B/ }4 r( R: R, a, j6 J. TExtra: Best part of the game, if you ask me.  \3 `/ d$ Y5 Z
) r6 x, K1 D4 e5 I. ~* ~
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler
  i1 o% d8 |: I" }. C+ X: rwalking up the stairs, and go back to Lucas again. This part is very
& ?* {6 W( B) P, n, H; c: hinteresting; you'll see three screens. One for Lucas, one for Clara & Tyler
+ T: H, D2 H9 J( w1 g: X* V+ }and one for Markus.
4 {2 v& Q* _8 y% G/ W* A/ _* z2 A
+ P% p, b' |0 e1 Y7 PStand up, and walk to the phone. Use it to give Markus a call. You now control
  s2 X1 L" A1 vMarkus. Make him pick up the telephone (the other one will kill him). Run to6 p+ C& g* [$ @. U% G+ C5 H
the door left of Markus, and open it. Inside, pick up the phone.
( n& v8 d. P$ Q7 D1 V1 j" Y4 f/ b
# c6 I4 ^- I/ M  z7 yBack to Lucas again. Let him tell him there is no time. With Markus, you need! j1 g, L& \6 e3 I7 @& t
to lock the door you came from. Lucas will tell Markus to call the cops, and
) s* `+ S. M% a  Q. k2 Iwait. So much for that.$ }' v2 J4 J$ y2 W* c% e: \
; o' f+ k4 t1 t4 s& t, }
You're now in control of Clara & Tyler. Walk up the Tyler, and open the door0 Z/ T$ J& ?- o. R" n5 U9 w+ W
next to him. Oops, wrong room. If you have the American version, you will
5 R* R: f! b- i) i/ I. `# Kprobably see no nude. Viva la Europe ;)
& f" r" q5 j  |5 o/ g
* R4 x# X& {5 J2 `  UAt the end of the hall is the real room, but Lucas is gone. When they leave,
) q+ O0 S9 D0 Q' h- Phe appears again. However he got up there, it sure was a nice trick. Pick up& {6 h. t4 m1 }) l( u
the phone to find out Tiffany has been kidnapped.) g2 Y5 M& f1 |/ H1 }, K/ Q
9 A6 H! a4 K- z$ B/ m  K' |9 H
------------------------------------------------------------------------------" X7 y- P! }1 V! r* ?
Fate on Russian Hills                                               [FH.04.34]
( _6 k- j3 P/ e+ a1 M' B3 [% d4 K$ \9 z------------------------------------------------------------------------------  d7 L0 w; D1 K5 d1 _5 a
2 q6 m- e9 z! p! o- ]+ d
Playable Characters: Lucas
" Q1 f) t% a( s1 K: ~8 @" W) CBonus Points: None
/ J. _# L" n% s% @$ {" L$ y- TLocation: The Fun Fair
* G/ Z) m4 y  k! G2 mPoints: Save Tiffany +20+ N& S6 J2 g! H4 p% @+ {
        Fall down -75/ P# J/ W4 a, j2 F
Extra: N/A        6 I$ K) l) O4 S: @+ R% B" ~. I) H

9 i( h1 u! f- e4 n. _' DNotice the homeless guy who sits in front of you. Also notice how the black
4 b- h" \. D7 x8 Nraven shows you the way. Follow it, and you'll end up near a rollercoaster.
" n2 N+ J9 H/ h! g4 YEnter the cabin, and active the thing. Enter the train, and put the safety
; ~# ~9 K& ?7 erail down. You'll go up.
9 S5 w/ m8 E& W6 `9 l
4 P/ U) s  I/ }# U% Y( nStep out, and head towards Tiffany. You need to press left or right, and keep6 X3 h$ r: H2 h' i9 I6 U5 r- Q
Lucas in balance. It's a bit like Tony Hawk, really. When you reach the0 t* ~0 X7 L, Z. p' F6 |. G6 ]
other side, free Tiffany. The evil man will show up, and you'll both fall5 e& R/ Z# P. |
down.
6 Q! Q; C9 N$ W  E4 C6 C' a( r+ z3 `3 t
------------------------------------------------------------------------------
0 n2 ~/ a. s! Y; h7 |Child's Play                                                        [FH.04.35]
7 `6 E! `: }7 F* t" d6 ]------------------------------------------------------------------------------
& r+ l8 \& X( h4 }! r( g$ R( ~$ @+ J; j$ q2 c2 K
Playable Characters: Lucas (Kid), Markus (Kid)+ T# e8 i+ W: r7 W2 E0 w
Bonus Points: None2 q4 H9 e4 D% c% j3 C6 }5 R; Y8 f8 O
Location: Unknown Place
- ~" @9 z$ ~1 F8 N  MPoints: None
- S+ v: X$ g8 G/ A( _1 oExtra: It doesn't even matter if Markus gets spotted when you control Lucas.
  b% A* @* w( `5 J8 w8 A- _       Expected a bit more, but well...5 \# L- w& n; V* z" x
+ s# `: M" _& H* b( s
Another one of those sneaking levels. Wake up yourself, and then wake up. w! ^' C7 r6 V
Markus. Leave through the window - it's time to go on an adventure.
: O! R, A, k+ [6 b4 j) d' `& q
) c# f* I1 F+ v4 W4 DYou don't need to worry about soldiers really much right here, but stay out! {1 M- J- M2 ]8 k# D1 N
of the lights. Follow the path that's on your mini-map. After a short while,, v! J& D) ], J4 g5 D5 @
after you passed a car, a soldier will come your way. Go back to the car, and
3 p* Q+ t# G  [6 \hide behind it until the soldier is gone.
0 `0 Q% b2 k3 \6 M6 z
0 W7 R7 X8 y" y% G+ x' A5 ^Continue your way, and Lucas and Markus will split up. Let Lucas go back a( q' G6 `7 m7 C* s6 Y
bit, until you see an exclamation mark as action. Do this, and the guard will& {' j- v) L: \; s8 X0 q
turn around. Let Markus run by, and then let Lucas go. You'll end up at a
. i: H' g( X4 N7 v4 Rplace with another guard, and a pole.
" y. a( l3 G0 j1 o- f2 k( J
1 z0 q# O1 c" h2 p9 L/ FMarkus will say he'll go around he back and distract the guards, so you can( K( u& F% {- y! H5 U8 w; _
climb the pole. Let Markus go around, and kick the barrel. Then let Lucas 1 T/ @; O7 ]8 o  C
climb the pole. Go to the other side, but watch out for the lights. When you# E* p* E! F" {5 B& o0 M
reached the other side, go down, and walk to the door (look on your mini-map).6 S$ B5 G% U5 g5 |/ U; b0 ]

3 Z$ [# B1 q1 YInside, you'll find something, but you won't know what =p. b9 D  x* I- O. y5 {
2 q' T7 ^" h4 Y/ ^, N8 ^0 V
------------------------------------------------------------------------------! o! w2 I! v; H. S' f8 N
Checkmate!                                                          [FH.04.36]
, R( c& Y6 t# u" Y( n------------------------------------------------------------------------------
- ^7 s5 Y/ B1 ^' t- h5 ^: f' a3 M7 W0 d0 j
Playable Characters: None: y; U) G, T' |+ t0 \5 L
Bonus Points: None3 Z9 W. u8 W3 s7 S8 X6 g) Z* l
Location: Unknown Place
& T4 u. e6 @. u$ l$ t9 Y/ H  ZPoints: None- ^; O; N% O3 B) G: Z! y; e. w
Extra: N/A4 _4 @# z8 W# J" v7 z  X! q9 N
: @. d  Z9 o5 n
Simply press the right buttons at the right time, to hear the short
7 n4 k% r9 @: i9 ^$ B( a0 Wconversation between the evil man and the other weird guys. He thinks Lucas
' N1 d' O8 s- b/ o3 r2 g9 Fis dead.7 l+ `# D7 G( O  W* N
" ?  Y: L4 X) L" n6 F4 K
------------------------------------------------------------------------------
/ }9 G2 r. N) k0 ^1 ~The Pact                                                            [FH.04.37]- O  _! t7 z  r  v
------------------------------------------------------------------------------
9 ?* ^3 \2 h' }* M1 e# s  b1 T6 U3 [
Playable Characters: Carla
7 D4 X& w3 O+ l8 k2 oBonus Points: None( {& Q1 V% z6 Z5 n1 ^8 n& I
Location: Cemetery+ K8 W6 I/ y# X" f' c) i/ ~- N: x
Points: Trust Carla (Lucas) +10 Lucas
! o: w3 @3 F( n/ I        Work together +10 Lucas, +20 Carla
  e& Y; P+ Z. J6 D  F' sExtra: N/A) ~7 m$ P1 O* o
, U5 o! Q1 e1 P% d& H8 c1 A8 `! |
Walk to the grave with the flowers with Carla. Look at it, and suddenly
+ M5 b! f" C9 n3 B+ ?6 kLucas will show up. Let Lucas tell Carla what's going on, and make them work8 ]. o* X) U6 }) z/ b
together on this case. Easy as that.
$ r. h9 I- Z* c( `+ u1 o/ h
* y6 T2 V" n) W. w) }6 b------------------------------------------------------------------------------
) c5 ^, a" O' T6 ~" X( S9 fJade                                                                [FH.04.38]( i+ \' ^. n. @$ A! V! b
------------------------------------------------------------------------------
; m5 W  q8 e, j% ^5 W4 ]* o0 i" @% @2 k8 T3 G/ Z; h, e
Playable Characters: None
) [( G3 f: R* R; @Bonus Points: None: R) X$ ^  _) k4 ?* {' s% r& W
Location: Unknown Place
: ]7 B/ J( f$ \. T: Y& n' {5 \8 H0 bPoints: None
; H. r- Q3 o+ ?( ~) j7 z# cExtra: N/A" P4 V& k6 [" n0 |! M, Z7 M
) F# F1 p3 Q) v  k& }7 b
Not a long part, at all. Just press the buttons, and you'll find out where/ B$ Q' V( B! h  M
the girl is.
/ m7 i+ D; D4 O% ~% t; R. ~+ {/ U4 J2 v( d" p. A$ J# E/ i
------------------------------------------------------------------------------! ^0 ^6 m+ R9 `: C: `/ @# l9 N- i
Frozen to the Bone                                                  [FH.04.39]
+ Y& H' k! q5 i------------------------------------------------------------------------------
% H! z' D, B6 N# v4 X: J- u
8 c% H9 S% a0 q! s! i% r7 Z& SPlayable Characters: Carla, Tyler5 w8 b0 y, n* I) O8 k$ E( c
Bonus Points: None
  e5 R: \- T3 E# jLocation: Police Station/ ^# ~* J! e5 p5 x3 O
Points: Admit you keep something behind (Carla) +10 Carla
7 V# P* U! X: K$ j% a4 V        Stay with the police (Tyler) -85 Tyler) V; q2 p' g5 Y! I9 W
        Leave the police (Tyler) +208 R; ~) z1 k+ i+ a2 O* e
Extra: N/A3 D! L' n* |4 y: n0 b
  v6 G6 U. n# o" r) N( s
Carla and Tyler are listening to the radio, but it's the same old, so Tyler
( `% q' J* z9 ~% Nturns the thing off. He'll ask Carla if she's been keeping something behind.
: B4 |1 f4 e* f" E( [After that, Sam will arrive, and you'll take control of Tyler.
3 ]* X1 N0 Y4 c6 U1 M5 x9 Y( M' |
' Y9 p$ K" |1 n- z0 RWalk to her, and she'll ask you to come with her. I don't know if it really3 A8 B/ m; r. Z3 F
matters what you do, really. Either way, make your decision.7 T+ f, J5 C- I9 P% _

" S) u6 P) U8 l# {5 W  T------------------------------------------------------------------------------
- B2 }; p( J+ d+ d% w, rWhere is Jade?                                                      [FH.04.40]
9 ]% W+ f* F; C, }% h------------------------------------------------------------------------------
3 g, X- A8 v4 u& w3 a, X$ F  f$ q7 [0 N6 Q2 g- F
Playable Characters: Lucas0 J' s; E( R7 L7 K& z
Bonus Points: None$ }3 d7 |# o5 A4 ?0 O
Location: The Orphanage
# [2 n2 S% v+ r2 t5 x  @$ uPoints: Get the girl +106 s( x. z" r6 w, D) i1 K9 r
        Keep girl +10
1 c/ ]  u# d' u        Give girl -10
: \2 ~7 A1 o" w6 {9 h9 I: cExtra: N/A) e% b( z2 h2 ~- Y

# a1 Y- ]2 Y' [! u/ @Carla will drive Lucas to the orphanage. Step out of the car, and walk inside.
! d) ]. \2 p+ p$ I5 fYou'll ignore the nun, and enter a hall. At the end of it, take the left door,8 J2 A" ]; n9 O" _6 d
and you'll find the girl. Pick her up.
7 E$ R9 e0 |  Y. f. |% ~  x& k9 S$ Z2 i9 h7 l1 c$ g& B, Y
At the same time, the evil man will walk into the orphanage. Leave the room,
$ V$ A& C9 a9 o/ q, J* N" d) Cand run to the fire escape.2 N; ]5 Y* j. z: \( E! [/ f+ A
% b7 Z) F. h" K; ]
You'll end up at the roof. It's time for a fight, so get ready. When you think0 m! q5 y( }9 R0 T. u4 C
you beat him, there is still stuff to do. You need to run for the police, and
) U. ^$ }) T, A  r$ u) n( f' kwhen you succeed, you'll hide in a small room.
: U0 u4 t. |7 u& s1 \- Y( V1 {6 U* a
Agatha will be there, but you'll soon enough find out that it's not Agatha,
* f/ E9 V5 M: e: T8 f9 t' Vand she has never been Agatha. Don't give the child, and protect yourself from+ h9 @! c. k5 |* p( n7 n6 H
the attack. You'll run away, and follow a homeless guy, together with Carla.( d; Q& P& r! b2 H

+ c- ?+ l- u- u) u5 P6 E------------------------------------------------------------------------------1 C/ X) \0 l6 T* }  J
Bogart                                                              [FH.04.41]& M. I! T3 m3 G6 R" S
------------------------------------------------------------------------------
8 @  K) Y  G% l  Q  F/ B0 p- M) \! M
- m) j+ a2 V4 `Playable Characters: Lucas, Carla9 I3 g. [7 _" R2 x0 ~$ X' o
Bonus Points: 207 X0 N# N9 J/ G6 \  R
Location: Underground Secret Base) x, Q7 O/ C* |& F+ K
Points: See Markus (Lucas) +10 Lucas
; d9 W2 t. |3 }        Have sex +10 Lucas, +20 Carla7 ]% ^& F$ z( S' }1 a
        Use fire (Carla) +10 Carla
, v% e1 M8 J$ ]: }" u        Listen to the radio (Carla) -5 Carla
9 E$ c1 f& s1 ]Extra: One life to be found3 o; i: s' o5 E2 z

5 @. P4 K: i; k. bFollow the homeless rasta-man, and you'll end up at some kind of secret! [, {: U- e( f& p4 p
underground base. You'll see Markus, and you'll be a happy man. Then talk to
/ A+ @9 U" {! [9 ]( Mthe homeless guy who you saw in the beginning of the game, in the alley. He'll: S8 p* d6 Y; Q! X7 j' U
explain things to you.$ e5 [' g2 D% ^1 H

6 w- {4 Z7 q3 e4 l: ]3 F& {Lucas will go to sleep, and Carla will be left behind. Stand up, and walk, D* T6 V3 m9 @
to the radio at the end of the tunnel. You'll need batteries and an attena
( g% _) {1 `/ J5 g) oin order to make it work. Walk into the trains to find a life, and batteries.# M4 Z0 W1 B0 ]
Walk back to where you came from (the elevator) to find 20 bonus points. Then6 o( t/ J$ Q6 i3 A0 x8 F
walk back up the platform and find the attena. Use both things at the radio. x" M$ C2 h& p$ Y$ |$ _( Z
and listen to it.+ I1 f+ ^4 m7 }- L$ Z# c+ z

( T1 f, l. v" k$ RNot really cheering you up? Go into the first train, and lay down on bed with
* ~6 U, G, r$ e/ z4 ]" hLucas. You'll have sex. Woohoo!, ~1 a+ `. S+ Y
5 e/ S: n( b/ d4 ?- a  M4 ?6 U
------------------------------------------------------------------------------
. c5 N% @! {8 p" i9 L: Z9 X1 BRevelation                                                          [FH.04.42]
6 D- U" H+ X, g% S& y------------------------------------------------------------------------------4 M! Z5 K- u1 m! S+ @

  d1 R2 X& W. D7 ~- ], Z1 _Playable Characters: Lucas (Kid)% s  \5 W7 }: {* I4 L$ D
Bonus Points: None$ r, y0 e# O0 ?& L9 J. X
Location: Wishita Military Base! w5 i- v; s$ e  t6 ]3 A
Points: None
8 \! T( K7 Q, G; q3 P5 v! [6 RExtra: N/A
7 ?- V& V; E' @2 L6 U* O: i1 [+ }8 D; x* x' O
Get out of bed, and open the door. Then on the hallway, listen what your5 j/ L8 L4 @2 N: W6 C! m
parents are talking about. Your mother was near the artifact when you were in
2 S( J0 e. I/ l- U4 q$ q: d1 xher womb, and you got some kind of weird radiation. That's why you're able to
6 V6 n, l: |/ hhave all those visions etc. Your father will open the door, and he isn't happy
7 r, P! p. m; L  s+ y  fabout it.4 ^+ o7 T6 U! }
- l4 V+ ?9 l' g! y/ Y1 W
------------------------------------------------------------------------------
( J1 a. D+ q% t3 oFinal Countdown                                                     [FH.04.43]
. u- ?  L9 f* f; ]7 r------------------------------------------------------------------------------
- m6 e6 T4 G3 }! `9 s$ W0 N2 g' X7 ~, f! o2 K% E
Playable Characters: Lucas, Carla (not always, depends on the way you play)# `" ]. E, X5 w" K% z
Bonus Points: None) o: U% l. _" U8 ^% O
Location: Wishita Military Base
. H- p! O9 j- n0 J5 q; qPoints: None' `% ]$ a! N9 a* P4 B. i
Extra: N/A
; C: p% w. f$ k9 N$ K, j* n) i; b4 g
The final countdown, eh? Lucas and Carla arrive, and after some talking, you/ o9 M; c3 R0 u- P! f
can move Lucas. You just need to hit the buttons and get Lucas to the door.& g) H& E4 I4 R1 [8 T  ?5 q+ l: d# G; f. G
Open the door, and head inside. You'll end up in a big room, with the # z5 O; m4 v2 J5 u$ w
artifact.
) N9 F7 {2 f: p) n8 B$ v! w% {
  F5 x9 y) p* o, }Ending 1 (Good):( @5 E7 p7 \2 P. H# m3 Y- L
  T# P/ X6 k3 C" }0 s/ }9 X/ U
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
+ {- Z3 v: g& T5 O3 p# M& Uhard. You just need to defend yourself against his attacks, and charge your
9 O" n) D2 c8 q+ t4 f3 ~own attack. When your bar is completely filled, you'll attack and the man
2 b# x1 R- Z/ o( D4 ewill fall into the artifact. So much for that.
. @  c9 |  p  j# G+ N' t) G5 ?: {- ?9 t8 V
One of the military guys will shoot you, so be sure to avoid it. After that
- s" T# K' z$ yit's time to battle the Purple Clan. Just defend yourself, and Lucas will do+ ?/ y' `8 Y) Z1 o' Z& R8 h# Q
the rest. Once this is done, put the girl on the artifact to end it all.0 u6 T7 U0 {) x0 ?* Q  D" x, P
Carla will come in, and everyone is happy.! H; Z+ P3 Q0 ^( e

( _& E. r- r% A( r4 l  kEnding 2 (Bad):( W1 K" A$ I2 _# P
( I3 z6 a: f) R* T
The man of the Orange Clan wants to fight you. Fine then. This battle isn't/ o6 Z) D5 I$ ]; t8 Z) |, R
hard. You just need to defend yourself against his attacks, and charge your$ ]) y3 _5 W6 }6 h1 P
own attack. When your bar is completely filled, you'll attack and the man" f4 f7 v  @3 ^% H1 f$ \
will fall into the artifact. So much for that.
# y. W+ e0 |, h% b. O) Y5 y" `  X- f
One of the military guys will shoot you, so be sure to avoid it. After that4 y1 B' g4 M1 X) e+ a5 c! G+ g
it's time to battle the Purple Clan. Lose, and that's the end.# H; `- ^, x: Q( [: I, Q

/ c: _! z% a. B* A# A6 fEnding 3 (Bad):
3 x; a. Z, C; {1 R3 n; ~, {& E- o1 y. G
The man of the Orange Clan wants to fight you. Lose from him, and you'll5 a# w+ e5 S' |
control Carla. Let Carla fight the Oracle, but fail too.
  U# L9 G( a: G! c4 @5 \% h* S, }7 @9 k+ r' r9 y) C6 O4 p7 m
------------------------------------------------------------------------------
7 Z, ]# x  ]. f3 G& {, F  kEpilogue                                                            [FH.04.44]
( y1 F$ q3 m3 R+ h# g' h, J------------------------------------------------------------------------------- _7 b' _0 g+ n& t  L( w( o

$ C  ?' a5 ?$ sPlayable Characters: None! i' }6 _$ O+ y3 g% `3 m
Bonus Points: 200
5 S' ?9 }7 Q: x. Y4 ?  z- R& uLocation: Somewhere on Earth
, O6 E9 H2 B% o$ CPoints: None
7 `* k& F$ }, }8 I! IExtra: N/A
* I( E( m7 g* H8 W- M
) }4 i1 ~' z, Q# v- A# WJust sit back and watch the ending. Good job on beating the game, sir. At the
. w/ {4 `: y! I4 ?2 D3 E9 ]end you'll get 200 bonus points.
+ q- ?" p$ {7 ^. U+ l8 [3 z
! H( c3 T6 G+ a. [* Q1 d2 j==============================================================================
# Z+ r8 U& v% R5 LFAQ                                                                 [FH.05.01]" y- l& C5 k0 `) C9 P6 f# U$ n
==============================================================================
; w5 p# y, S: N8 _9 J* S# o( M; U: s3 t8 ?, z, C
Q: What's up with the sudden love between Lucas and Carla?
# Z5 ?, h; r! y% m5 h; R; ZA: In an interview, David Cage said it looked nice on paper, but didn't
! m6 R5 x0 K7 F* B   work out that well in the game. Better luck next time.% i* @% F$ d5 W9 Q: a- g
" T5 O) p) ]. W* t9 v
Q: How can Carla get pregnant when Lucas is dead?
% a# r( V7 G3 Q% h! d) [2 O+ b& }A: He was resurrected by the Chroma, and it left him with some... abilities.
9 _$ N2 X. ]0 _8 B# R' J+ S  [. t- z7 y
Q: Will there be a Fahrenheit 2?
6 r: C4 x# N! m0 _: o0 w9 bA: The company is working on a new game, but that's all they say about it
. e1 K; k2 E; d" e& }% R; }7 t$ E/ l   for now./ \4 }! J& z  `7 J& I1 k

4 n5 l; y  b1 D9 l9 ]# j/ l" mQ: What's up with the raven that follows you everywhere?( c0 q/ x' i& E1 r' V! x- I
A: The AI follows you through the raven. From the beginning, till the end.
* x: G; h7 O7 J9 s+ W
/ x5 F. x9 R) rQ: I keep losing those "press left-and-right-quick sequences", why?
* p, L: ^4 D2 I3 S* w2 D  j/ DA: Don't start hitting the buttons until the real bar appears.
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一笑至知 该用户已被删除
板凳
发表于 2005-10-9 23:31 | 只看该作者
不错呀, 谢谢了, 在游侠那里已经有一篇中文攻略, 而且比这篇更详细的说.....
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地板
发表于 2005-10-9 23:33 | 只看该作者
请问donatino朋友, 这篇攻略转载自哪里的呀? 原作者是谁呢?
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5#
发表于 2005-10-12 20:31 | 只看该作者
He was resurrected by the Chroma, and it left him with some... abilities.$ w- B& L8 ~8 r9 B3 E1 Q

9 c  u* @- t4 m' z/ O强啊
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一笑至知 该用户已被删除
6#
发表于 2005-10-12 23:52 | 只看该作者
Chromatic Sperm? Huh?1 U0 M% z; P. V- I/ Z- c
/ @& x/ S# Y9 u0 }/ ~
Maybe a new way we can take adventage in  test-tub-baby in modern Medicine....
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