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发表于 2012-5-4 19:50 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

6-10章攻略

本帖最后由 yysunflower 于 2012-5-16 16:55 编辑
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  "Captain Morgane - Chapter 6 -7" for "Captain Morgane and the Golden Turtle"
0 `2 Y- t( k0 E/ l$ u  by ' i, l- A7 r; S) f

3 r0 U' r# O" C! A5 o+ A  This file loading from www.cheatsguru.com.7 q' _6 C7 r/ z# `

# y" f/ ^% u8 @. P1 c! }-----------------------------------------------------------! ]3 k+ E5 B6 M0 b3 n
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5 h! T1 k  u* ~Chapter 61 F; ?. }2 l7 ]
Talk to Briscoe, Show map B to papa
; F& H; ~, i/ V% ?Show sketch map to Briscoe, then use it with the globe on the table! L+ ?# ]" Q3 y6 L' `0 O
Talk to papa again.  He pushes you out of the room
4 h8 n4 K8 e. E0 s2 W9 O$ VLook around and collect the small hammer& Y3 l7 W& c5 }) R5 V# I! r$ d
Tap on the privy door and then talk to Diego
5 v; Y% x+ z9 w1 V# lGo onto main deck and sail to Tanner island
! o" j# O) X$ n/ WTap on planks in the sea then use Briscoe to help you get them
( d/ l+ x$ S# W; N/ H3 dGet loose piton from rock/ N6 J% x& e; R$ Z. v& @2 u: B
Look in shrubs, you cant get anchor yet, talk to Briscoe
0 ~) s0 d5 |7 O$ Y1 j* r( [Combine hammer with piton
& z; b5 e5 E4 Y& L: d: z8 U$ n/ PGo back onboard and talk to Diego about the anchor
2 X% Y5 D& z8 T3 S, o1 zUse Diego with the anchor, collect the anchor and dark rock& t9 z9 s5 |7 g
Talk to Diego, try to wake him. n+ ]; N, D/ l" K1 K( W9 C7 c; z, V
Combine rope with anchor and use it with the scaffolding.  Its too heavy for Morgane/ x2 A9 U5 B. f0 M8 {- h6 C
Combine crossbow with anchor and rope.  Use it on scaffolding then climb up
4 |& j$ M# i5 G7 C( QTalk to guy in hammock
5 K. B+ [5 G3 h6 N3 f, M1 oLook about and collect the iron stem, stone cup and oil lamp; O+ _' u  p* b) }: ]
Touch the strange device then go and ask Buck about it2 N) ^, }( d' U3 L+ P
Tap on campfire, you cant help here yet
0 b$ i1 k: _1 C% VUse wooden plank with broken bridge, Talk to Buck about the bridge1 r) s+ P1 s! X
Use hammer and piton on the bridge and cross it.  Play the game or cheat( z. y" j& v  }2 j  T8 |, S
Collect the nuts in sandy patch, feathers and dark rock.  Combine the 2 rocks
. \  Y/ ]* O5 \Use sword to clear the undergrowth
& j! R0 N/ }3 j  p7 W7 w( NGo across the bridge, d3 y. R- Y$ X% p- F& r/ q
Go back to Bucks place.  Use nuts with the nut press and then tap on it.  Use the lamp to collect oil, tap on press to collect the oil lamp
+ y! @; h% T5 A9 {, v& B1 F( zPut brushwood in campfire and use flint stones with campfire
9 Z( Q- d( `$ G% @% vTalk to Buck about cogwheel
. d9 u+ r9 S6 X! P7 w1 X5 ZGo back across bridge and tap on a seagull.  Use pistol on seagull' X4 ?. r& Y# y* c1 i
Use fish on campfire.  Combine fish with iron stem and retry
4 T! k1 S* g$ ^5 Q# wGive cooked fish to Buck.  He will give you a cogwheel
# @" L  C0 p. v! O/ H) \Go back across bridge and use cogwheel on drawbridge
. B  Z8 Y" K7 w7 K  kLook at stone pillar.  Use empty bottle to catch fly.  You need to wake up Diego
( O1 R7 X" Z% I: |- b2 P* l* }Use map and go to the jetty: ?0 B7 B7 ~* b" x# A
Use feather on Diego then board the ship, ask Diego about the fly! o4 D# k' r/ [6 u  t& d" `2 h% |) h. s
Go back to Tanner Island' B: r# k8 h7 g+ r& _
Use map and go to Carmines monument, go across the rope bridge, j6 e8 F  v/ C" J
Combine bandage with the bottle and use bottle on the fly
4 u% f$ n+ b  pPlace disk in pillar and use lamp with the pillar
2 @+ y9 M6 n/ t1 R2 ]6 c) uTry stone cup with the small depression to collect the water0 g( U+ M0 O: f  a7 t3 I, c
Use water on sarcophagus, it reveals a panel
1 u) H& Q( v; a' q. z4 i+ uUse iron stem with the glass panel
& a+ y2 H" u5 f& p" R; _" RUse hammer on iron stem4 M3 {  q, l* `
Give turtle rod to Buck$ q1 p. A2 V1 R" }; j+ N' R
Once back on board go back into your cabin% q) ^! e; u- R& h4 t
Sail to Bounty Island and try to go onto main deck  U) y; E5 l* a( g; m0 x- p
Go and see papa, give him back the dubloons
) V" e3 d3 w& @Go back outside papas cabin and use fly on the cabin door.  Go inside the cabin, papa is now aslepp.
  F$ l4 r! O/ F, e1 M& v4 RTap on papa and you will transfer to the old house
2 u$ l" g7 v0 Y! W2 c6 v1 M/ a4 o4 s! d8 XTap on papa again and let the game do the next part; ]* [6 F3 `" k
Chapter 7+ Y1 y" I1 S( I& g8 R; l* @3 m0 V
Talk to Thomas about a note.+ Z3 r8 L/ Z: L; I, [  e. ~
Head to town gate and knock on Nathaniels door, ask him about Tanners friend2 d/ ~: t, x$ P3 F2 U( B. x' f! ]
Head to lower town square and go into the mansion and talk to Miss Brown
; J- G: G- K( b5 HLeave the mansion and go to Hollow Island map and to dark beach and then to dark reef) t, ]+ J' b) P3 l5 u2 @
Talk to Sancha about everything
' [( }+ v6 Y# `/ N2 y* OTap on your map and go to voodoo village9 Z4 f  A3 y1 E% d
Talk to the guards and then climb to the upper level
# Z5 e8 Y% m. t3 e/ LTalk to the lady Tana then enter the hut.  Try to wake Chemin.  go back and talk to Tana1 H$ a1 Q  Y1 T! B# F( U- S/ K
Go back into the hut and look on the bookshelf, get the recipe book and the voodoo kit then talk to Tana again
: f: z5 N. d4 y4 h( G& B' ZGo back down the ladder into the village , go to Hollow Island map and back to the jetty. e" v1 R+ G) y5 ~- M: Z; J
Go to Crab Island and collect hook on pillar on the dock0 j1 B9 I  ]/ w2 V) ]& V
Use hook on the crab on the inn sign; s8 Z) T6 P: {5 y$ P4 `$ H4 I5 _
Go back to Hollow Island and to the governors house, show the turtle rod to Miss Brown
! h- R' K! S. Y7 a4 ~2 @! W: MUse flower description with flower pot, ask Miss Brown for one
) z) A2 K& ?. t+ U( v* G) LGo back outside and talk to Percy about weed killer5 R" ?5 e, N. l- V3 {1 V7 @0 @
Go into the garden shed and look for weed killer5 t9 A0 f- U+ G4 V- h
Go back into the mansion and use weed killer with the flower pot and then leave mansion
6 C3 k2 n+ H0 S# Q( a2 A8 wGet back onboard ship and go to Tanner Island, climb rope, cross bridge and rope bridge.  Go into the secret entrance
, R! @; ]6 E5 |Use flask with small depression  g0 e( ^6 z, D# e
Go back to the jetty and sail to Bounty Island7 ~) G) _' d4 ]6 ?) Y8 l. y
Go into the inn and into the kitchen and collect the dead chicken0 R2 O5 P/ E9 Q3 O; T  _- z
Go to Hollow island and use map to get to voodoo village.  Go into the hut and use crab, petals and flask of water with the fireplace.  Use flint stones with the fireplace to cook mixture
% G6 G( v9 D2 r7 RSail to Crab Island.  Place the dead chicken on the flat grave
  [! W9 ^( i8 \! j4 mCombine the feather with the piece of paper
, s7 a3 e  E+ ?, \+ D6 \Head back to the jetty and go to Hollow Island and back to voodoo village.  Go up and into the hut.
2 Z" ]' |+ {0 M! DUse paper with fireplace) b- u0 v3 y' b) L. v9 v
Talk to Chemin about everything.  He will give you a pebble
3 S% n3 x3 q8 w! _; Q; w5 kLeave the hut and show pebble to guards at the temple, they will let you in/ d9 o" J% C9 Q) Q; \9 P% |  B
Once inside talk to Bajari. Then go up the ladder and talk to Tana
( O6 m8 i1 {: C- Y! IGo back to the temple and talk to Bajari
: G% j7 m8 }, s8 j9 m3 y6 q5 I5 GGo back and tell Tana he is healed, then tell Chemin the same
% g2 @4 Z+ ]+ Y* O8 \Go and show the golden rod to Bajari.  Leave the temple and go to the jetty.  Talk to Briscoe
+ ^3 Y4 w% X* Y- r2 b/ ]Submitted by A&J
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Chapter 8  V) i2 S: K4 ~% F
Go onboard your ship and sail to crab island* P; T4 L; T' _* {  V+ K: D
Go into the inn and talk to Anita about Tanners notes etc6 v- V& g! R" W9 E; G1 w% h
Go back outside and use map to go to French quarters
7 C1 [* j% r7 w0 _- u6 xClimb up the rose trellis, climb back down and go to the inn and try to take the fishing
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Talk to Amanda then take the rod, go back outside
* O0 E) X  u, UCollect the cork from the barrel and the octopus.  Go onboard your ship
3 C4 h" r4 ^% r5 @: N$ C1 J' X, ZCheck out the clothes hamper and collect the sheet
  G, V7 Z# p9 @& t! b1 E3 j2 K: ~6 RCombine cork with iron stem, combine this with the sheet.  Combine again with the fishing
$ _! j9 f2 ^3 z$ j" @rod
7 a# s8 N: S) B0 L$ Z- u7 b9 l" cGo back to the French quarters and climb the trellis.  Use your Ghosty item on the guard
+ i6 \; A4 n- ~3 M6 j3 `+ PClimb down the trellis and collect the wooden pole
2 @8 L& w) J* \Tap on Drakes door.  Talk to the ghost.  Look in showcase
$ d3 g$ }7 ?! k$ A- F: ]Leave the room
+ Y9 T: H4 \$ l" n. a3 f6 W" p# vGo to Priests house and tap on his door- P( n( P, H. o: W
Use map and go to docks, go into the inn and tap on the musket then ask Anita about the# U. \; {7 W. l' o: l3 r/ ?
musket
1 L- R- C* Y7 {+ PCollect the ram rod: o+ {+ u6 D6 d2 c$ B' E4 a, t/ e
Use ram rod with blocked blow pipe
- k0 n7 D5 E1 XPut ram rod back with musket.  Use maps and go to the ancient graveyard.  Tap on the
6 r6 i, _2 g; y" Jflowers, @. v% s# V" I: G
Use berries with blowpipe.  Use map to go to the French quarters, climb the trellis
9 h/ m- j- N: tUse blowpipe on the priests window5 R6 Q% [' h4 w
Talk to the priest.  He gives you a shovel
9 Y4 U' C; S. b' F8 X( kGo back to the docks and into the inn.  Talk to the stranger, give him your wooden pole2 _% l9 l- P; r$ X# t* I
Combine pole with spade head
2 `& J- C# D+ h* \. T( l1 nUse map and go to the Ancient Graveyard
; Y; p8 c+ _# L  g& B4 X. E5 k1 TUse spade on small mounds, you will find mabels grave and some papers
' c$ _! L/ w+ u+ YShow papers to the priest
8 F) t1 w) ^! T( mGo back to French quarters and talk to Mabel
4 C+ M  N1 N6 [2 W. }Tap on the four drawer cabinet.   Open the drawers.  Use your small key on fourth drawer5 G% ^$ _" Z1 _' N" x! O: S5 |
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Leave the Governors house, talk to Diego& a! O3 i/ j) \4 s' z$ N
Go to docks and talk to Sonia
; r! w0 z! ?, O7 C8 uGo into the inn and talk to Anita and unknown character and stranger( s6 l0 {3 ~1 e7 c4 Y
Go back and talk to Sonia, then go into the inn and talk to Pierre
, o+ L# |6 ~0 |. A; IGo back outside and use map to get back to French Quarters
6 ?6 G) w! w5 x2 WUse Diego on guards, enter Drakes house
& o) x# ?* ^1 S: w4 ?: t( o& NTap on Drakes portrait.  Search the room and look at butterflies. You get numbers 8,1 and! z0 \+ ~1 v/ {- @* C
4.  Enter number using colour of butterflies, number and safe box colour( {1 k  f: f: L
Leave house and talk to Diego, go back to docks and into the inn.  Talk to Pierre again
1 k5 ^2 P. ^4 w- r$ \: Vand Anita
+ Q2 R% ]% Z- qGo onboard and talk to Nacho
  c8 H# q3 V8 ]+ y' e, HGo into captains cabin and lift pen and paper from the desk5 {8 s9 i% k5 k! s  v# M- b4 {
Go into the inn and talk to Anita about the octopus.  Give Anita the octopus.  Talk to0 Z. X  s8 P5 Y& g3 G' X
Anitas husband
2 i0 ^+ y1 `) U0 Y# S4 d+ e. iGo back onboard ship.  Combine ink with bottle abd bottle with pen.  Give pen and paper to
- w) v7 U- e' D# X4 o$ k- V' SNacho* d; Y0 V0 `9 x
Go back onto Crab island and into the inn% p, ?, N" f( c: p; c
Give statement to the stranger and talk to Pierre6 C* Y7 R  s* {7 Z3 Y
Use map to go to French Quarters
4 C7 I0 _( ~+ ], N% H2 bTap on arrow at priests house  Tortue dor
5 T4 D0 a; d1 a5 x* c* SGo and ask Diego to come with you2 M: n. r7 _: t# C* R
Go back and tap on Tortue dor
. H6 u3 t9 J, sTalk to uncle Eduardo and the man behind the counter9 \' F, [. a- [: M; `3 O: z( Q$ c4 L
Give turtle rod to Eduardo! I/ _  h+ k+ Y! g
Once onboard talk to Eduardo again! }' Y* F; J0 n2 r" ~: M; ?
Chapter 9
0 e6 A& N0 R# H; B6 J3 VSail to Turtle island! j' u* T7 C$ ~  A  A% V# T- S7 ?5 c: m
Collect berries from the bush and the battered turtle shell  ?9 {" ]) }0 _. c6 S- N
Give Uncle Eduardo the berries) r0 ?7 E) S  n, p; `: C
Use Eduardo on the high branches and distant branches
8 p, S) M: `; LGo onboard the row boat and talk to Diego+ B8 ?& k8 |* [2 T! o: A; J6 X- ?
Talk to Diego about the vegetation and then use Diego on the dense vegetation7 i# A: c" M# v3 K0 J
Check out the stone on the left1 P1 }% G( L" }" s. c9 i, [
Cross bridge - forward, right, right, forward, forward, left, forward, left, left,
* M; x7 L( U# K. K0 Tforward+ ?& Q1 d* j$ P9 f0 |
The trigger to disable bridge is on the left.
* I; |# L+ C+ LTap on the amber turtle
& e) d$ `$ u) b' |( E0 o/ U! vUse whistle on uncle Eduardo
+ ?1 T8 L) E' W3 `  Z+ HUse Eduardo on Bodkins, use berries to intice him to them then ask him again! R$ `0 K8 P( H  `9 ~2 z9 ]
Tap on small chest
; j( q& f2 }7 \+ {: bTake plank, shackles (2 pairs). \' ^6 d$ N8 p1 ~- W# x( S
Talk to papa2 i6 X+ l" ]5 T& F4 R$ ^7 r
Combine shackles  m: R, e9 z, W) l
Use small chest with posts
/ m& Y" N, S; ], z- U) `Use plank with posts
. j3 L6 h: k' @+ H. n* X( UUse shackles with plank! w1 z1 o: n+ ~+ s5 h
Tap on the turtle stones and basket on the ground
2 T. z9 ^( G! I6 a% j5 y( Y" ^Walk to the right and head to Turtle beach6 D) f8 _- @6 r, O, C
Combine caterpillars with broken turtle shell. Combine diamond with turtle shell2 F! f' M0 Q" H7 o" z7 T  U
Use turtle mask with man on the beach) H* u! E# a. [) R
Talk to Bobby about everything" F7 q" N) I3 ^* b$ l3 S
Tap on the girl lying on the sand, talk to her
  ?# g5 c! V7 j4 a( ZShow turtle map to Tanama  l! e/ }, O+ }5 y3 }1 R3 V" s  N
Go back to the village and tap on the hut) U- w( |( D$ @# Z" x
Combine turtle map and Briscoes map
* I- \' N/ U! tGo back to Turtle beach and show map to Tanama again
0 D- W% ?" R+ {6 R6 x; {  rCall Uncle Eduardo to come to you and Tanama) K0 `2 z3 d0 M/ n$ a/ i' ~# _! u
Chapter 104 V& c9 l5 V- `4 T% V! w' `) z8 L& p
Check out the turtle altar1 u$ f4 o  g! e! L" p) H; Z
Play the game or cheat
, M& g0 h5 P% I1 y4 ^( V# z1 pWalk into the turtle chamber5 p2 U- Q3 M$ t# I. X
Look at the strange device, tap on the dark zone
( R- y  B* D( u5 R9 L1 f1 ^, ]1 vTalk to Tanama, talk to the turtle
( t7 f2 g2 Y" ^9 lShow broken egg shell to the turtle, show turtle egg to the turtle& z( a$ ~/ v$ {$ t2 U! t9 s( N
Talk to Tanama again0 x) T; R2 E2 f. ^
Head to turtle path then to turtle beach and into turtle village& B& b: s7 Y3 C
Tap on Shamans hut, go inside when they leave
% k: y  Y) U3 ?Take pelts from the wall: J8 q8 N) }7 C6 h. X
Take bone needle and tough thread/ I/ ~& z. ^8 B* W& [
Check out the mattress and the secret trap5 B7 n' ~5 \( i- [
Tap on images until you get 4 turtles and exit, Z; ~0 O: P1 B2 S# p6 W
Take the spirit egg. }. N3 A9 b! x
Combine bone needle with thread
% ~7 @( R& e3 {Use threaded needle with pelts: A+ j4 e( m% C$ Y# e4 C3 z
Use bag with the spirit egg7 Z/ L, k2 w. i. s
Check out the woven grid
9 k# B3 I2 N$ O8 Q9 nPut brown turtle egg into area of trap
0 J5 `4 Z( O  F8 g. c" I3 rLeave the hut/ x* P$ H5 \" W" Y( r
Call Uncle Eduardo to help you6 T% h( M% |: Z
Use Eduardo on guard furthest away from you
, J: `& c* N- q! r* Q2 \Go and talk to the other guard
4 N0 y6 D: j: X4 x, }: tTalk to Diego about everything! ^; e; E; b: {2 G' R% S- Y& z
Use spirit egg with incubator
  B4 _; c! U3 S7 f4 O9 hTalk to Tanama then talk to Baba Carey
2 ^- M0 C3 T3 {% U% STap on the incubator.  Use turtle rod with the secret panel" E0 }8 G5 @8 \
Talk to golden turtle then talk to him again; q( S- i' ^3 g1 F  N
Talk to papa then talk to the turtle) s% o% g3 C9 X' J
Tap on the chest: B$ R5 |: Y& k6 i, I4 g
Submitted by A&J
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" y* j. a. J( L/ I. cOriginal page: http://www.cheatsguru.com/nds/ca ... through/2167901.htm  a1 h* W5 f* ^, d

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