本帖最后由 yysunflower 于 2012-5-16 16:55 编辑 7 `3 N- F: q. B6 G( v5 S
% W. x4 Y% W/ ]$ R! [0 z7 m! E "Captain Morgane - Chapter 6 -7" for "Captain Morgane and the Golden Turtle"
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Chapter 6
* C7 H4 v3 s k2 rTalk to Briscoe, Show map B to papa
) U) M9 [: j4 @' C- lShow sketch map to Briscoe, then use it with the globe on the table$ E$ s, j* N0 t/ e
Talk to papa again. He pushes you out of the room
. ^5 [ Z3 Z. Z; `' SLook around and collect the small hammer
$ n5 m% Q4 ]8 |! Z& bTap on the privy door and then talk to Diego% A% \/ L+ J- ~% l
Go onto main deck and sail to Tanner island
9 i8 y8 x0 q; j4 a" N/ VTap on planks in the sea then use Briscoe to help you get them9 P7 |4 F! n6 U
Get loose piton from rock
2 L: Q4 g/ l1 k1 nLook in shrubs, you cant get anchor yet, talk to Briscoe* v# B, s" P% q6 a
Combine hammer with piton
0 Q. J$ C% Y2 O- aGo back onboard and talk to Diego about the anchor! E# f2 @6 o5 U5 W; w V
Use Diego with the anchor, collect the anchor and dark rock' \3 T ?! k. Q; K! _* C- Y! d. S7 U, m
Talk to Diego, try to wake him
. @1 H/ I! f- K7 u, p7 ^/ HCombine rope with anchor and use it with the scaffolding. Its too heavy for Morgane
2 z. j0 E2 c! DCombine crossbow with anchor and rope. Use it on scaffolding then climb up# m2 Q. i; v2 d/ S( I
Talk to guy in hammock; G* c4 F5 b! q: \
Look about and collect the iron stem, stone cup and oil lamp
: L* Z6 K0 r6 t$ i$ S3 wTouch the strange device then go and ask Buck about it
' O, i: H# V0 f& [' ~ v6 D8 @; \* oTap on campfire, you cant help here yet
6 J* h' O( K3 e) e0 eUse wooden plank with broken bridge, Talk to Buck about the bridge8 S7 _! f) A6 @. r. W$ A
Use hammer and piton on the bridge and cross it. Play the game or cheat
& Y7 I/ e. T3 u: J8 I. j1 r# OCollect the nuts in sandy patch, feathers and dark rock. Combine the 2 rocks
3 x5 o8 Q5 a0 Y% s- qUse sword to clear the undergrowth1 F0 ?9 g( h& F; Q
Go across the bridge; }6 X* j; J( _5 X
Go back to Bucks place. Use nuts with the nut press and then tap on it. Use the lamp to collect oil, tap on press to collect the oil lamp+ h! A: z% E( i% Y! ?
Put brushwood in campfire and use flint stones with campfire. t7 i7 u8 g1 j: M6 v1 x- s. A
Talk to Buck about cogwheel
; |' p: [6 W+ V- P% vGo back across bridge and tap on a seagull. Use pistol on seagull
. T9 p; K$ y f, Z* @Use fish on campfire. Combine fish with iron stem and retry
0 F3 a U7 n& w0 b' {Give cooked fish to Buck. He will give you a cogwheel
* H: t8 a4 N5 q& h yGo back across bridge and use cogwheel on drawbridge
4 p* K+ s2 n8 |Look at stone pillar. Use empty bottle to catch fly. You need to wake up Diego* `3 `, M1 g" ]+ v7 O
Use map and go to the jetty
% P2 L8 J* n# R- i" S3 iUse feather on Diego then board the ship, ask Diego about the fly
$ S) f7 t- M% e. _Go back to Tanner Island: d; [8 V; b! S. e6 J0 m% R
Use map and go to Carmines monument, go across the rope bridge, @# t' z; U- F: s: f& O0 H; I
Combine bandage with the bottle and use bottle on the fly0 H! v6 @3 q% x! Q4 N$ k
Place disk in pillar and use lamp with the pillar# a' w G* S; q$ k# A5 ?
Try stone cup with the small depression to collect the water
7 b* R3 x0 h+ ^! SUse water on sarcophagus, it reveals a panel
@( t: l; x5 C% j. ~2 s& }Use iron stem with the glass panel
( R5 l9 s$ E& C. lUse hammer on iron stem* f3 }: Y) t* z. D3 E! ?
Give turtle rod to Buck
) f; ?+ G, B; F# l7 z" Z, _Once back on board go back into your cabin( [6 G8 O, x3 x8 e. s- l
Sail to Bounty Island and try to go onto main deck
5 o& x& p3 G8 F/ H- sGo and see papa, give him back the dubloons+ u# B: e. f) O# {0 |
Go back outside papas cabin and use fly on the cabin door. Go inside the cabin, papa is now aslepp.( c/ y" }: W2 W8 {( }
Tap on papa and you will transfer to the old house
4 T) L5 U+ n( ~; r9 vTap on papa again and let the game do the next part, x9 R; n$ V4 l% I1 i1 ~+ F
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Talk to Thomas about a note.
9 Q& W8 ^+ [( o8 y: n) z0 {Head to town gate and knock on Nathaniels door, ask him about Tanners friend* ` O9 m. v* J9 _
Head to lower town square and go into the mansion and talk to Miss Brown
% P5 a9 `5 R* }1 W8 G* i. fLeave the mansion and go to Hollow Island map and to dark beach and then to dark reef
: A5 N# z. F7 Z0 fTalk to Sancha about everything( L6 L3 |* w' U2 P7 p6 u
Tap on your map and go to voodoo village% c8 w: U5 y9 u1 X* Y
Talk to the guards and then climb to the upper level& v$ X. w! l9 |7 a
Talk to the lady Tana then enter the hut. Try to wake Chemin. go back and talk to Tana
( B5 ]. r# u5 j: X8 }" Z0 W" pGo back into the hut and look on the bookshelf, get the recipe book and the voodoo kit then talk to Tana again2 \( A/ p; s6 Y, o6 h C
Go back down the ladder into the village , go to Hollow Island map and back to the jetty
% E0 \) i) ^- h+ H m) ^( H9 _ ?Go to Crab Island and collect hook on pillar on the dock, N% `' y- c% q. l% X
Use hook on the crab on the inn sign+ {/ j. n- j. K
Go back to Hollow Island and to the governors house, show the turtle rod to Miss Brown; U+ M+ _- @2 z$ q0 t7 d
Use flower description with flower pot, ask Miss Brown for one
1 I$ _( c( \! P) l5 Z) o$ W; R2 ]" YGo back outside and talk to Percy about weed killer* N7 L7 _6 ?7 i3 [4 Z
Go into the garden shed and look for weed killer
$ j8 I2 `6 X W4 wGo back into the mansion and use weed killer with the flower pot and then leave mansion
+ g" {9 h" I# I. J! LGet back onboard ship and go to Tanner Island, climb rope, cross bridge and rope bridge. Go into the secret entrance
; q4 `1 V) t7 Z' L# vUse flask with small depression" i, y6 R) V) w, f$ h- v
Go back to the jetty and sail to Bounty Island
- t: l# B- r* D5 h- _) zGo into the inn and into the kitchen and collect the dead chicken
& G2 F2 q' W3 eGo to Hollow island and use map to get to voodoo village. Go into the hut and use crab, petals and flask of water with the fireplace. Use flint stones with the fireplace to cook mixture4 G4 B* g0 K* p% @/ t( V
Sail to Crab Island. Place the dead chicken on the flat grave* R4 m/ R0 n4 U
Combine the feather with the piece of paper: {1 B( T4 K2 g: k6 N% @ `- B- {
Head back to the jetty and go to Hollow Island and back to voodoo village. Go up and into the hut.: `( u& y$ r9 Q, I
Use paper with fireplace
- Y% B$ Z. j! F( b+ {, Y u' STalk to Chemin about everything. He will give you a pebble
" `; W1 D. o$ G. G E! GLeave the hut and show pebble to guards at the temple, they will let you in( e s6 X- l+ c/ M" ^+ w# G2 ~6 f. P
Once inside talk to Bajari. Then go up the ladder and talk to Tana
5 o6 ^( S% }* r" ^' sGo back to the temple and talk to Bajari1 U: Q. k4 R& R! E8 x& e* L
Go back and tell Tana he is healed, then tell Chemin the same
& {: I5 z: e& a# Z' Z7 @Go and show the golden rod to Bajari. Leave the temple and go to the jetty. Talk to Briscoe0 c2 Q) A Y3 _2 M+ o3 F
Submitted by A&J1 D) j* W' c7 g& N: {5 x
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Chapter 8
1 H5 {& d4 o2 L' PGo onboard your ship and sail to crab island$ e; N: u; X2 n4 B) ~
Go into the inn and talk to Anita about Tanners notes etc
9 u( O6 i6 N8 n+ E# f) HGo back outside and use map to go to French quarters8 x& i' U7 d4 a C# R# u; I
Climb up the rose trellis, climb back down and go to the inn and try to take the fishing
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Talk to Amanda then take the rod, go back outside% H; d0 L0 a* z2 [7 Y. [/ R
Collect the cork from the barrel and the octopus. Go onboard your ship
9 Q) c) R7 L( WCheck out the clothes hamper and collect the sheet0 W/ ?* Y/ W6 _4 Y
Combine cork with iron stem, combine this with the sheet. Combine again with the fishing
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Go back to the French quarters and climb the trellis. Use your Ghosty item on the guard4 c5 Z6 G8 Z" u, W% \ c& {4 D) M- z
Climb down the trellis and collect the wooden pole* Z' L4 s3 k* T- j5 }+ M
Tap on Drakes door. Talk to the ghost. Look in showcase
2 u5 i0 C+ Q$ e) e: bLeave the room; @. `. j8 d% }+ V- t! L
Go to Priests house and tap on his door3 \7 p" ?" Q _+ I# ]
Use map and go to docks, go into the inn and tap on the musket then ask Anita about the
# ?8 @$ x6 Y: m4 f% `; G) k# xmusket
+ B3 a; E$ h' h1 C: J& [Collect the ram rod
0 G }/ ?8 w: gUse ram rod with blocked blow pipe
$ `, p) B5 {" QPut ram rod back with musket. Use maps and go to the ancient graveyard. Tap on the
9 \& B6 j' u- G- I% i4 Iflowers2 m' s9 a, Y$ t6 {- N$ Z* _! _
Use berries with blowpipe. Use map to go to the French quarters, climb the trellis
4 _, R* J1 {$ H' L) w8 mUse blowpipe on the priests window
3 f1 M9 ?* z3 z& BTalk to the priest. He gives you a shovel
6 j3 c3 h! w: b' W4 ^" F9 h' z4 iGo back to the docks and into the inn. Talk to the stranger, give him your wooden pole
- H! t2 l) T2 @, Q% \Combine pole with spade head
6 j- p/ r4 @$ W) o% U- x& lUse map and go to the Ancient Graveyard
+ M) O9 o! f2 |/ }" r$ BUse spade on small mounds, you will find mabels grave and some papers7 U8 w5 c5 P; y) z# _9 E
Show papers to the priest
* ~! y2 s4 [8 m% G- yGo back to French quarters and talk to Mabel
8 F; r& x, q4 s- q. m! N+ u0 GTap on the four drawer cabinet. Open the drawers. Use your small key on fourth drawer
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Leave the Governors house, talk to Diego
, J4 Y4 n5 C1 [( w" S. c& R; cGo to docks and talk to Sonia! X4 M8 v# ], d. F9 i
Go into the inn and talk to Anita and unknown character and stranger X7 i& t' I5 W9 l4 Y* d5 ]
Go back and talk to Sonia, then go into the inn and talk to Pierre
" K/ `, ?3 O8 e: G A& o. ~3 w% RGo back outside and use map to get back to French Quarters
3 K7 l" A: g5 ?( R: `) n& G% E' |Use Diego on guards, enter Drakes house) J% U, e$ y9 c
Tap on Drakes portrait. Search the room and look at butterflies. You get numbers 8,1 and
4 i% E0 E+ A$ S% S6 n4. Enter number using colour of butterflies, number and safe box colour$ l2 C; K' u! d
Leave house and talk to Diego, go back to docks and into the inn. Talk to Pierre again0 m1 ]5 R3 n, i
and Anita" ]3 H& S1 S/ R) A# j- [
Go onboard and talk to Nacho% ^; H" z: ~ m1 h5 o9 K
Go into captains cabin and lift pen and paper from the desk* a, r* p3 r: A. I/ _
Go into the inn and talk to Anita about the octopus. Give Anita the octopus. Talk to4 z. V9 E3 A6 e
Anitas husband& q; a$ n% t1 D" X
Go back onboard ship. Combine ink with bottle abd bottle with pen. Give pen and paper to
9 ?% d4 w6 [: ^$ M9 r8 ~Nacho
5 v/ h( u8 b- b3 W& f1 bGo back onto Crab island and into the inn
: r6 [+ Y+ J0 J* x; S, mGive statement to the stranger and talk to Pierre
( h5 a3 W+ z# f1 B4 OUse map to go to French Quarters
# r' ~5 F- h* z. Q$ K. kTap on arrow at priests house Tortue dor
0 M& m1 @, V, E7 \Go and ask Diego to come with you
* e: o: v* K0 K0 Z1 b+ o: W3 u4 [Go back and tap on Tortue dor+ o* H' x% Q9 j0 ?
Talk to uncle Eduardo and the man behind the counter
; k; z# W2 v6 ~Give turtle rod to Eduardo
$ H# M% T$ q9 ], iOnce onboard talk to Eduardo again
: W C |3 [" H }Chapter 9
8 s _0 P5 ~% b! t) h$ \$ ^Sail to Turtle island
8 J' e0 F# d+ M: E5 m: \3 `2 D! SCollect berries from the bush and the battered turtle shell1 `7 [: c0 L7 T0 @7 u, r
Give Uncle Eduardo the berries
& ~2 {$ F% l1 f/ x' ~Use Eduardo on the high branches and distant branches
5 Z6 z9 K3 I' y2 e" `, ?Go onboard the row boat and talk to Diego7 T D% }5 g7 L; L
Talk to Diego about the vegetation and then use Diego on the dense vegetation* c8 G9 U0 p) ^( s! N
Check out the stone on the left
8 l# Z/ e: }0 L% e- HCross bridge - forward, right, right, forward, forward, left, forward, left, left,; x) L; j& e3 Q6 X
forward N x7 z$ V6 M: i
The trigger to disable bridge is on the left.' @% I- M! n- U5 X
Tap on the amber turtle
5 o2 w. V) d% \! l( AUse whistle on uncle Eduardo7 r) P& X2 K- z2 ~
Use Eduardo on Bodkins, use berries to intice him to them then ask him again
$ E1 J6 N* w) I9 x! T+ ]4 V5 xTap on small chest. g0 T+ g0 [" w; e, p
Take plank, shackles (2 pairs)
+ W6 T2 I4 T6 b" UTalk to papa8 y6 l% f6 r& W
Combine shackles r2 Y3 q- }! k' ~, D/ {2 D' M
Use small chest with posts
& c$ q' k0 z- i% q P0 H: H, p6 CUse plank with posts
7 P4 n' A/ h& w- TUse shackles with plank
P" n0 k/ Z ? B4 r. M$ vTap on the turtle stones and basket on the ground
% ~4 `( s5 N7 R9 B) V k4 OWalk to the right and head to Turtle beach: U' ?, O9 r3 R& X3 m& k
Combine caterpillars with broken turtle shell. Combine diamond with turtle shell0 f6 H5 A+ S6 }
Use turtle mask with man on the beach
; H% i1 d4 c/ k1 z- |Talk to Bobby about everything, [$ ~0 P: O4 X4 |
Tap on the girl lying on the sand, talk to her
7 C( R" I. o1 P; G) yShow turtle map to Tanama5 [0 D* B h/ Y8 a" i$ v0 E+ \
Go back to the village and tap on the hut
" c" a' J% i2 Z$ DCombine turtle map and Briscoes map
! O4 r; L! W( N+ D& D2 o9 [5 T: |- `Go back to Turtle beach and show map to Tanama again
, f$ G; \8 {! _! e) DCall Uncle Eduardo to come to you and Tanama
|. d5 Z0 {9 P* @8 t4 lChapter 101 G2 S, }; \/ g- Z# P
Check out the turtle altar# s" C' e1 `; ^' {1 w8 c
Play the game or cheat
# x+ l. J- r/ aWalk into the turtle chamber, B' ], b; e( f! d& ?- o& @
Look at the strange device, tap on the dark zone
! G- c% b* y2 [+ m1 XTalk to Tanama, talk to the turtle) P0 V- r$ T! n# Q
Show broken egg shell to the turtle, show turtle egg to the turtle
8 U& r8 \) L ?4 v) fTalk to Tanama again
4 z% c0 l- N. ]8 M5 w& l2 `9 Y" MHead to turtle path then to turtle beach and into turtle village
+ B) [! p' m& f7 C0 W0 {5 d! g: C/ aTap on Shamans hut, go inside when they leave
2 C% ?& D6 {) K2 s* [9 m: f" [; V' }Take pelts from the wall
; k1 F7 ^) }3 V* x. K9 L. G# Z; |Take bone needle and tough thread
/ x7 G$ W" Q2 qCheck out the mattress and the secret trap4 ^* x. C# Z3 `3 V
Tap on images until you get 4 turtles and exit V3 s" i$ W) N' E4 L% b/ D
Take the spirit egg
/ |5 |( j! {( u8 n- bCombine bone needle with thread
3 v, N$ h9 \8 m3 NUse threaded needle with pelts5 q7 b7 C) i: @! i" D* u6 I
Use bag with the spirit egg
; h4 T( g0 ^7 k Z- [" hCheck out the woven grid
7 b9 w! I# m- `6 b, @' O2 F) Z' J7 VPut brown turtle egg into area of trap
9 W& h* r2 I6 I; l- RLeave the hut3 H, O0 c2 V8 \5 R
Call Uncle Eduardo to help you. `! S D- N4 ]" M4 t8 d# L! D [
Use Eduardo on guard furthest away from you
% k; E. b) O. t/ N9 w8 AGo and talk to the other guard+ O( C! `& K9 g- ?0 o# i
Talk to Diego about everything
$ {2 w ^% _% T- V* EUse spirit egg with incubator
/ A9 v0 v% v7 {, J/ m9 ]0 BTalk to Tanama then talk to Baba Carey
% |9 q$ w+ R& g, ]% R6 S+ u/ R$ m* ^Tap on the incubator. Use turtle rod with the secret panel# u3 C# Q# t% e
Talk to golden turtle then talk to him again. _+ L( ]' Y3 ?! g% w
Talk to papa then talk to the turtle
: E6 i* k. y) Y7 x2 D' U5 CTap on the chest4 G; F" @7 G+ w2 p2 ~$ \
Submitted by A&J
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