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发表于 2012-5-4 19:50 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

6-10章攻略

本帖最后由 yysunflower 于 2012-5-16 16:55 编辑 % K* Z0 U5 n$ N0 q. {
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  "Captain Morgane - Chapter 6 -7" for "Captain Morgane and the Golden Turtle". J; G8 @+ U( l0 L3 W' R" t2 J
  by ' ^! t2 U6 ^- \% @+ F* W+ {% Z

) q9 k- R- B/ ^. K  This file loading from www.cheatsguru.com.
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) L3 L1 z$ F2 i# cChapter 6
9 T7 Q$ F; _+ ETalk to Briscoe, Show map B to papa
6 X# s; {1 Z: f9 ZShow sketch map to Briscoe, then use it with the globe on the table
! |& {+ _7 n$ D+ yTalk to papa again.  He pushes you out of the room
1 d$ O. d2 Y& }0 y: E- ~( q  KLook around and collect the small hammer+ g% x1 z) b  r6 x! N$ L) K: c' q
Tap on the privy door and then talk to Diego
: C% u! |/ _1 A& Z$ uGo onto main deck and sail to Tanner island. d- L. l& n" @; B- G
Tap on planks in the sea then use Briscoe to help you get them
+ g  ^# e8 a5 W" U' a+ F4 Y0 RGet loose piton from rock* t2 T$ C2 W: j. q/ n/ X  B
Look in shrubs, you cant get anchor yet, talk to Briscoe
7 k9 t/ i3 i; Q( j1 M4 C3 M' qCombine hammer with piton" M) R/ f0 Q5 F- S6 |
Go back onboard and talk to Diego about the anchor
' b$ `7 @7 F4 d% P( c2 d, GUse Diego with the anchor, collect the anchor and dark rock
, P& T! N& D5 U, ?+ N+ s: x" LTalk to Diego, try to wake him; Z) ?. l. G! c/ G0 w  l  N( G
Combine rope with anchor and use it with the scaffolding.  Its too heavy for Morgane
6 l! p( Y; R! y1 eCombine crossbow with anchor and rope.  Use it on scaffolding then climb up1 V. u* E% @+ k3 d7 \+ w. e5 K
Talk to guy in hammock
& _) n9 O/ g7 e( c% E/ D  _Look about and collect the iron stem, stone cup and oil lamp
% H. @! r+ K- i* tTouch the strange device then go and ask Buck about it
1 |4 B9 I8 K+ p& ~Tap on campfire, you cant help here yet
3 h7 X. Z2 h- h3 @; U- ~& hUse wooden plank with broken bridge, Talk to Buck about the bridge
3 [7 ]( ?) @8 PUse hammer and piton on the bridge and cross it.  Play the game or cheat
  O  a* t2 x" O- fCollect the nuts in sandy patch, feathers and dark rock.  Combine the 2 rocks6 e" `$ \3 y' M( c! q3 b% S2 R
Use sword to clear the undergrowth4 x4 ^7 r6 {! p4 l2 s
Go across the bridge
3 d; I3 @5 ~; p3 t, I1 x) {8 uGo back to Bucks place.  Use nuts with the nut press and then tap on it.  Use the lamp to collect oil, tap on press to collect the oil lamp! k: }# q2 K5 d( h2 \5 o* Y3 z, Z
Put brushwood in campfire and use flint stones with campfire' b. `/ Q1 q. G1 d2 ~+ {- W6 i
Talk to Buck about cogwheel
& p* g5 _; _: W9 P* lGo back across bridge and tap on a seagull.  Use pistol on seagull# p2 ^/ m8 t' H, T6 }
Use fish on campfire.  Combine fish with iron stem and retry+ I2 a$ a( f3 q* H4 R: N, e: e1 _
Give cooked fish to Buck.  He will give you a cogwheel2 |; ^; |+ e" g) p
Go back across bridge and use cogwheel on drawbridge) R" J0 K; l( H  O: ^* M
Look at stone pillar.  Use empty bottle to catch fly.  You need to wake up Diego
( P0 E( \1 N" j% E. _  EUse map and go to the jetty! F2 R$ a- r" j9 A. o: o) ]' }
Use feather on Diego then board the ship, ask Diego about the fly8 z( K- L3 B* v3 s* A! t3 G
Go back to Tanner Island
; O6 X1 n( v. }; L( f! jUse map and go to Carmines monument, go across the rope bridge
, L! Y) S/ D7 Q3 A5 R5 |Combine bandage with the bottle and use bottle on the fly
- T# V9 k: x; P: g; O7 |Place disk in pillar and use lamp with the pillar
0 H( M: k8 W8 h/ B+ [Try stone cup with the small depression to collect the water
: I8 V& W9 Z: _  B. W, ZUse water on sarcophagus, it reveals a panel
. I! [& }# F' n; x$ mUse iron stem with the glass panel
2 T8 }4 Y+ D3 [) i, C- \Use hammer on iron stem" n7 M9 O( G' ?* \2 U4 S  d
Give turtle rod to Buck" j* g; r0 _# I* z$ a3 Y; f
Once back on board go back into your cabin
  @: S2 `" e* R! e, s: ^Sail to Bounty Island and try to go onto main deck
6 T6 U. L% L8 z" p2 bGo and see papa, give him back the dubloons+ w) q" u' z8 ]
Go back outside papas cabin and use fly on the cabin door.  Go inside the cabin, papa is now aslepp.! F9 w: i, _( g
Tap on papa and you will transfer to the old house
0 a# K9 S* I* \0 K# |Tap on papa again and let the game do the next part  o) A& i2 q6 d
Chapter 7) p# R+ l2 k! @" L0 n4 D0 d" q& d
Talk to Thomas about a note.
  n8 |% }; E4 H% N' p  b. mHead to town gate and knock on Nathaniels door, ask him about Tanners friend3 D8 P) I  o5 N9 Q8 [
Head to lower town square and go into the mansion and talk to Miss Brown
- P1 F  w+ o6 K# V: h" O! jLeave the mansion and go to Hollow Island map and to dark beach and then to dark reef7 h  C& D( ^2 H# B, N
Talk to Sancha about everything
, E4 w4 W8 s* X5 mTap on your map and go to voodoo village
* Z8 j0 y* b6 v' D, y; N2 [Talk to the guards and then climb to the upper level7 `# f" [0 ]% h" U7 q1 Z/ G
Talk to the lady Tana then enter the hut.  Try to wake Chemin.  go back and talk to Tana# {4 k: |  }! |) [
Go back into the hut and look on the bookshelf, get the recipe book and the voodoo kit then talk to Tana again
0 |5 v. v# {* YGo back down the ladder into the village , go to Hollow Island map and back to the jetty
) y5 w" _. `+ N+ ]9 Y8 }  qGo to Crab Island and collect hook on pillar on the dock
! `6 ?4 H( s9 C; e; d6 d- H/ ]Use hook on the crab on the inn sign
9 [, {! U4 U. cGo back to Hollow Island and to the governors house, show the turtle rod to Miss Brown9 l( S/ T! c: Y% q: e3 M
Use flower description with flower pot, ask Miss Brown for one
3 Q$ C& b- r% O, V/ DGo back outside and talk to Percy about weed killer
0 z' z4 ]- x8 }3 H- N" G' LGo into the garden shed and look for weed killer
( v/ ?9 _" U; X" TGo back into the mansion and use weed killer with the flower pot and then leave mansion* G& I# O  A3 C) {1 Y# l3 d
Get back onboard ship and go to Tanner Island, climb rope, cross bridge and rope bridge.  Go into the secret entrance7 B5 U9 V/ ^# s3 s
Use flask with small depression
) N2 b$ _; l7 }% @9 pGo back to the jetty and sail to Bounty Island. t! @- ~  s' Z8 T7 d; B
Go into the inn and into the kitchen and collect the dead chicken
" O2 l7 e; L! L: }" b, c# F* PGo to Hollow island and use map to get to voodoo village.  Go into the hut and use crab, petals and flask of water with the fireplace.  Use flint stones with the fireplace to cook mixture
9 b! e7 z% `5 ?/ t6 mSail to Crab Island.  Place the dead chicken on the flat grave
" B- f' X% N0 J& A& X0 D; mCombine the feather with the piece of paper
4 _2 f( w. f2 ^Head back to the jetty and go to Hollow Island and back to voodoo village.  Go up and into the hut.
, t1 Q' B" D; t- m# c4 p1 }Use paper with fireplace6 X& Q; Q9 ~- p  U7 n- @
Talk to Chemin about everything.  He will give you a pebble; W$ L' h' c1 A1 U$ D; F
Leave the hut and show pebble to guards at the temple, they will let you in. ]3 s+ G* W& F* k, ]
Once inside talk to Bajari. Then go up the ladder and talk to Tana1 N" |" ]+ J6 k0 h% T/ y3 C. y
Go back to the temple and talk to Bajari' [# F  X; |( Q4 e  q
Go back and tell Tana he is healed, then tell Chemin the same
% K+ q% j  E1 |+ Y9 S4 ?, g( U) BGo and show the golden rod to Bajari.  Leave the temple and go to the jetty.  Talk to Briscoe/ I$ C& S+ x2 J. r$ P1 G
Submitted by A&J" H: B+ }' o9 l$ S

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Chapter 8
% M6 Z2 u) P- B( G! z( JGo onboard your ship and sail to crab island
& D" y$ p6 L  R3 w6 C2 X  ZGo into the inn and talk to Anita about Tanners notes etc; m  I+ M/ a, p' I  \
Go back outside and use map to go to French quarters
0 h0 c# O; k6 N# _( JClimb up the rose trellis, climb back down and go to the inn and try to take the fishing
" q5 ?5 H& p% c/ j9 S1 c3 [rod
3 Q5 `6 k2 u8 H3 h8 J' Z! U( q# y4 b: GTalk to Amanda then take the rod, go back outside
! B5 E% e& ~% I. ?& q8 j* r4 N. ACollect the cork from the barrel and the octopus.  Go onboard your ship: F5 _4 y5 B8 U: f8 R& N; c
Check out the clothes hamper and collect the sheet. [; b4 S. I% s) @9 A" q
Combine cork with iron stem, combine this with the sheet.  Combine again with the fishing7 m7 H) I0 A- u( G( R) G6 m8 S
rod
' o7 S* b# T/ J. G3 DGo back to the French quarters and climb the trellis.  Use your Ghosty item on the guard, n/ f! ~* J1 B! U& @: H
Climb down the trellis and collect the wooden pole+ n; `7 a: G' n  k: u; K8 d
Tap on Drakes door.  Talk to the ghost.  Look in showcase5 O  U9 |, I( L# C
Leave the room2 r; a' q4 q9 A; m7 T
Go to Priests house and tap on his door1 m3 \& t: ~# `5 |. D# j
Use map and go to docks, go into the inn and tap on the musket then ask Anita about the
1 \. v1 m$ x: M/ `1 |( J1 Omusket
* Q/ N5 v5 [( f0 t& z4 ]$ o9 |Collect the ram rod
+ M8 `9 @- D( p9 O6 \Use ram rod with blocked blow pipe
, a% a4 z- X. r0 ~$ ~  d. @" W( YPut ram rod back with musket.  Use maps and go to the ancient graveyard.  Tap on the- E2 n- n2 r) I2 Q, [8 s# P
flowers
! c! E7 Y* D1 Q3 E& l. |" D6 ^Use berries with blowpipe.  Use map to go to the French quarters, climb the trellis7 X' z  a/ s! o7 P
Use blowpipe on the priests window
  N* p- d2 w- b4 ITalk to the priest.  He gives you a shovel$ w! {( @3 `1 q# f0 i8 `
Go back to the docks and into the inn.  Talk to the stranger, give him your wooden pole
+ Z. A/ e. }' CCombine pole with spade head2 `3 `- M; z% F1 x' C2 z5 T
Use map and go to the Ancient Graveyard7 _& j! i% x2 M* T
Use spade on small mounds, you will find mabels grave and some papers' j7 D7 N% h6 L* l
Show papers to the priest0 |" P& q& F! U; M7 z. o
Go back to French quarters and talk to Mabel
3 [$ O/ t# m  Y" x' J2 c, Z2 }Tap on the four drawer cabinet.   Open the drawers.  Use your small key on fourth drawer
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Leave the Governors house, talk to Diego
. i0 N# {& g9 a# h$ yGo to docks and talk to Sonia+ m/ h* x! n' _  z8 s. w% w( a, w
Go into the inn and talk to Anita and unknown character and stranger
: r- R+ G% j% X& e2 u- pGo back and talk to Sonia, then go into the inn and talk to Pierre
" K7 ]8 l  Z( i+ N! k8 c% }3 a- nGo back outside and use map to get back to French Quarters
6 r' @) Y- Q: l9 L6 u1 [. p* y" ~Use Diego on guards, enter Drakes house
4 k+ \# p4 H8 U# @Tap on Drakes portrait.  Search the room and look at butterflies. You get numbers 8,1 and
+ v$ v' b; W4 I( W0 \4.  Enter number using colour of butterflies, number and safe box colour
: E) V/ W* j3 @/ [: }; c2 JLeave house and talk to Diego, go back to docks and into the inn.  Talk to Pierre again1 M$ v2 t! B) y
and Anita
& k; r  f1 K6 s3 C% NGo onboard and talk to Nacho; ~/ ^4 s$ y2 L* Y/ {
Go into captains cabin and lift pen and paper from the desk0 w' o) M, E: c: g
Go into the inn and talk to Anita about the octopus.  Give Anita the octopus.  Talk to5 u# y; ^5 y+ F+ f$ c  \
Anitas husband5 |2 V. B# S4 B
Go back onboard ship.  Combine ink with bottle abd bottle with pen.  Give pen and paper to
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Go back onto Crab island and into the inn6 d9 e" i6 s3 G' f% U
Give statement to the stranger and talk to Pierre" ]6 p* h5 h3 a  ^
Use map to go to French Quarters) T2 j9 d% c# B' N' i4 c
Tap on arrow at priests house  Tortue dor
( H: e  `  _. a$ y4 j3 e- rGo and ask Diego to come with you
7 Y: p: E/ R' y  F0 jGo back and tap on Tortue dor3 N' `5 h5 S8 w: I" {/ Q( f  R, H
Talk to uncle Eduardo and the man behind the counter/ A, ]& X0 y0 e* N' [$ W+ H1 f
Give turtle rod to Eduardo. A+ O/ ], n) i+ x0 E7 J* Q. w" P2 N- Q
Once onboard talk to Eduardo again4 U! h( W; x2 ]$ j5 p6 A+ ~
Chapter 98 h8 t+ r5 }/ s, L
Sail to Turtle island
+ l6 k1 e( e# O  }Collect berries from the bush and the battered turtle shell
; x' I! x3 G) g$ x8 DGive Uncle Eduardo the berries
/ E' \4 Z" t( W1 i  M9 FUse Eduardo on the high branches and distant branches' e/ w5 n* A7 |; l& n* z! E; {
Go onboard the row boat and talk to Diego8 p3 x- {& n, Y3 G, Z- }0 b7 x' W
Talk to Diego about the vegetation and then use Diego on the dense vegetation) X' h7 A+ e5 t  Q: \  q6 N
Check out the stone on the left
; X# ]/ O' {2 B( G+ M. H  uCross bridge - forward, right, right, forward, forward, left, forward, left, left,0 E4 k2 u8 [& N) m3 D
forward  C. l1 P: K4 [6 T+ a- `+ `
The trigger to disable bridge is on the left.7 T2 u0 e: ^4 A+ [  D% c0 U
Tap on the amber turtle$ E) \/ N* X# {
Use whistle on uncle Eduardo9 u, M2 C. ]+ k0 o4 T$ [! i4 s
Use Eduardo on Bodkins, use berries to intice him to them then ask him again3 L) N0 I* {, B* r! d
Tap on small chest
3 t2 X3 m1 j7 Q7 P+ S7 OTake plank, shackles (2 pairs)7 C  Y9 w! K- K; h
Talk to papa
! P* ?5 |; j& ^% sCombine shackles
2 s) m6 c- F& W% w6 e5 a+ W7 |Use small chest with posts
6 C0 \3 j# X9 y# EUse plank with posts
7 d) {5 C& F, {* k% l' R  FUse shackles with plank
& n$ L2 }* ]+ u! MTap on the turtle stones and basket on the ground
' |1 w/ J2 y9 ]; t( y( W7 b  NWalk to the right and head to Turtle beach+ G. n2 r2 r6 f# A  @( N+ E8 y
Combine caterpillars with broken turtle shell. Combine diamond with turtle shell
4 r$ ~$ _+ U. {9 f/ I* m. f+ r9 ?Use turtle mask with man on the beach& t( [, B7 S  {$ q$ J
Talk to Bobby about everything
* V0 B9 {3 X- X9 ~Tap on the girl lying on the sand, talk to her
% j9 t; Z- ]( y1 GShow turtle map to Tanama
1 u: `# c* K) v& m9 UGo back to the village and tap on the hut
* I' p$ x; K& u1 mCombine turtle map and Briscoes map
4 }# G' u% o1 x3 F' D. m: UGo back to Turtle beach and show map to Tanama again
" _5 e. L' G4 c1 K! y& N# E5 t& xCall Uncle Eduardo to come to you and Tanama! R; B! N1 O7 t& r
Chapter 10# t8 ^( G7 u* [* T1 C% c2 d
Check out the turtle altar3 E0 F5 B; N# j
Play the game or cheat! y- L% e2 E' k4 a/ q+ z  {
Walk into the turtle chamber+ K( ^$ [9 k6 K1 ?
Look at the strange device, tap on the dark zone0 G* G' O6 Z3 @+ Z4 t+ I
Talk to Tanama, talk to the turtle
! T3 C1 K7 [/ U  OShow broken egg shell to the turtle, show turtle egg to the turtle3 v! d7 r4 E4 v- a
Talk to Tanama again4 C; M+ X! v0 W# H! D/ i, w! g
Head to turtle path then to turtle beach and into turtle village2 B/ |/ P+ v4 \
Tap on Shamans hut, go inside when they leave
, q0 r& g: E6 ^( OTake pelts from the wall
: e& B* v3 j7 M3 F. _7 mTake bone needle and tough thread
; F: K' |. t- C$ {, L. fCheck out the mattress and the secret trap
* g/ L) T1 F4 X6 S4 ~. z% L$ N' M5 FTap on images until you get 4 turtles and exit0 @$ Q* [7 y; a9 Q( I- m
Take the spirit egg' B' V2 T/ G* g# P/ E7 P
Combine bone needle with thread- f% w) C% {& c" r
Use threaded needle with pelts
( s0 B) ~) {. t6 HUse bag with the spirit egg3 ]% F  Z3 S2 ?- @' e% N
Check out the woven grid
4 U' B4 N4 W3 u6 r$ KPut brown turtle egg into area of trap' Y/ s. F1 z& T( j, l4 q3 F! {. K
Leave the hut) K6 x( S: a: ~1 e6 C/ d2 |
Call Uncle Eduardo to help you
3 D" I! C6 M  ]# @0 `- y. YUse Eduardo on guard furthest away from you
; b" X7 o* C! x# x$ I# O; ZGo and talk to the other guard: S3 P# t6 v+ `' O
Talk to Diego about everything
. G) a" j# S1 l- Q) AUse spirit egg with incubator; O) H) \1 I2 l$ |4 O( n
Talk to Tanama then talk to Baba Carey
* j( ]3 w$ f+ K3 f$ b% v& VTap on the incubator.  Use turtle rod with the secret panel
7 s4 k: w0 k/ {. {0 ]Talk to golden turtle then talk to him again
" ?8 y6 H3 s7 L0 O% WTalk to papa then talk to the turtle
7 N) |8 I$ x- [7 h7 f  s" G% b$ ?Tap on the chest6 Q6 g2 Z, T9 h& x! q8 @
Submitted by A&J
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Original page: http://www.cheatsguru.com/nds/ca ... through/2167901.htm- v& L" r: t$ g: O; ~! z
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