// Hacker Evolution language and localization file
h }6 P& W" Q$ y//
$ E4 y+ M: z: M- `, a// The syntax of the file is simple and straightforward. All languages are defined in the first part of the file2 m; l: t& y {1 O" r
// in the [LANGUAGES] section. Then, all strings are defined in all defined languages, in the same order in which
/ t/ z |/ a7 z// the languages were defined, enclosed between [STRING][/STRING] tags.0 \% K, V3 h( r) A! l' T
//
/ |# l- C; ~8 T; G// If you wish to add support for a new language, just define the new language code, and translate each phrase.
* p' c4 V8 I% g7 v( Z// In case there are errors (missing translations, etc), the game will use the default language string, which is the3 {0 P. p2 Z9 m2 P2 K4 e) d6 x
// first language defined. Any errors or warnings can be found in the "language.log" file, in the game folder.# }) N& J l/ \% D1 C4 R! p
// You can check that file to make sure your translation is correct, and that there are no errors.
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% h& h5 n. z) @4 E+ o+ z// Any new language you add, is automatically recognized by the game, and can be selected in the options menu.
3 e D4 U* O7 w% M/ F6 b// Please make sure that english is always left as the first language.
6 R' ]' G* g+ e& L; w3 C6 R- F//
& k2 k# @ L4 @8 r* v7 ~// If you need any help, or if you wish to contribute with a new translation, just send an email to: [email protected]
4 d( M) A2 P- ^//
( G# T* F1 Z: V) s2 ^" m: P7 S// Note: You can add comments anywhere in this file, but DO NOT add comment or empty lines, between the tags.3 K3 |' H" o5 F) [ k
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// Leave this one untranslated. It's needed inside the game to identify languages
' E* y2 c# g: V% }// Below this is the actual translation displayed in the game |