// Hacker Evolution language and localization file
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* l; {% ^7 }6 k- i; ?// The syntax of the file is simple and straightforward. All languages are defined in the first part of the file
! W+ S, w' I0 R5 n3 l/ L// in the [LANGUAGES] section. Then, all strings are defined in all defined languages, in the same order in which
3 ^: B! h; ^- q1 T$ B _// the languages were defined, enclosed between [STRING][/STRING] tags.
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& {7 f2 u# y2 W6 `/ C// If you wish to add support for a new language, just define the new language code, and translate each phrase.
5 G0 A6 t8 T1 B! g; C, z; |// In case there are errors (missing translations, etc), the game will use the default language string, which is the: j0 j+ g& a) ]
// first language defined. Any errors or warnings can be found in the "language.log" file, in the game folder.
p& u- J N( }8 e; C// You can check that file to make sure your translation is correct, and that there are no errors.
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// Any new language you add, is automatically recognized by the game, and can be selected in the options menu.; j+ F1 S, P! D9 T5 [. u
// Please make sure that english is always left as the first language.+ H0 p& A: |6 g# r6 v
//
1 V! r% ]2 M2 Y// If you need any help, or if you wish to contribute with a new translation, just send an email to: [email protected]
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// Note: You can add comments anywhere in this file, but DO NOT add comment or empty lines, between the tags.( i) J5 ?! S1 J! E- P
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// Leave this one untranslated. It's needed inside the game to identify languages U: Q7 p* J, r9 Y6 j# t
// Below this is the actual translation displayed in the game |