// Hacker Evolution language and localization file/ g2 ~. m$ x0 t2 q
//
8 A4 k! C6 z: i6 x1 y// The syntax of the file is simple and straightforward. All languages are defined in the first part of the file
4 D- Z! ~' n9 |// in the [LANGUAGES] section. Then, all strings are defined in all defined languages, in the same order in which( S& k u6 W9 D( p( \, M
// the languages were defined, enclosed between [STRING][/STRING] tags.
* G1 c% @/ [3 l" H# E//
, T- `8 H4 q( e// If you wish to add support for a new language, just define the new language code, and translate each phrase.
) S: Y" E7 _% T; ` t2 O( K) x// In case there are errors (missing translations, etc), the game will use the default language string, which is the
. _( P2 P- i& S8 {# V4 J// first language defined. Any errors or warnings can be found in the "language.log" file, in the game folder.
- P8 ~( h9 a6 `1 t# e// You can check that file to make sure your translation is correct, and that there are no errors.1 y8 N( Q: m4 Z" F5 P
//
. u1 S; `* [1 R// Any new language you add, is automatically recognized by the game, and can be selected in the options menu.5 o: |$ }& k& P3 R; z$ u( r8 c3 J0 I
// Please make sure that english is always left as the first language.
$ U5 v1 r, I8 ?8 \; n//
: g. Y, l$ D; v$ N" z. _// If you need any help, or if you wish to contribute with a new translation, just send an email to: [email protected]6 F, N: J- b7 @) x0 X) @5 G+ v
//
4 r3 T9 I1 H& o8 Y: O// Note: You can add comments anywhere in this file, but DO NOT add comment or empty lines, between the tags./ A5 E2 E' N9 M6 S
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// Leave this one untranslated. It's needed inside the game to identify languages& H# V+ y* E, A7 I. W
// Below this is the actual translation displayed in the game |