设为首页收藏本站官方微博

提示 【中文攻略翻译任务】Touche: The Adventures of the 5th Musketeer

[复制链接]
查看: 2918|回复: 5
打印 上一主题 下一主题

[提示] 【中文攻略翻译任务】Touche: The Adventures of the 5th Musketeer

跳转到指定楼层
楼主
发表于 2011-2-4 22:48 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

【中文攻略翻译任务】Touche: The Adventures of the 5th Musketeer

本帖最后由 shane007 于 2011-2-4 22:49 编辑
, C+ W9 |( C* S+ a
7 L% E! _& E$ _  Z游戏名- T3 a2 x3 w  V. A2 M! ]
Touche: The Adventures of the 5th Musketeer
) g$ X+ p: A& S2 D! L' `4 |8 [, q! F1 ]" L' J
原文2 X1 _* H0 }9 e8 W( {- I
http://www.thecomputershow.com/c ... ughs/touchewalk.htm- s0 g  Q+ S0 ^

' H& l! Y" E6 i: e/ D英文攻略
% s/ D/ M) P1 ?. d, @Touche: The Adventures of the 5th Musketeer Walkthrough " o' A- U1 y, ?+ ^) T, Z
" H. [3 L. k7 b  V/ X& Q; C2 I% e4 G& f
by / A! x) W# c; v: m8 {  _- u
Contents:
$ F  \+ q$ C) w8 J9 C8 j4 l: D, H$ S! _
Introduction ' x- l; j$ A1 T# q0 o
PART 6:
8 `- @9 k* n/ S1 K( |References
6 |9 i$ _' X9 g' `3 HLetters . [8 v1 M8 W# T% x# O/ y
( Q# O. M1 p( o% v
6 d; ~  i+ T5 Z5 a5 _% [; }
Minimal Walkthrough through Touche
2 u- h; y3 d2 r+ f4 k! V3 ~4 X, X. i1 K$ j& O" [7 f: \; D" L8 ]
This walkthrough represents a near approximation to a minimal-length path through the game. It avoids all red herrings and deliberately leaves untouched all items which are not essential to complete the game. As such, it misses a large proportion of the fun, and is NOT a recommended solution for anyone who wants to get the best out of the game!
1 H/ ~) z- g0 G: c6 ?9 @: e- C: `4 r* y4 R$ S; C% E; L
The lines in square brackets indicate the scenes of the game as they change. Other lines are action instructions and start with a command verb, as follows:' {, I$ C3 z5 P8 l! w5 Y4 W( O
"Go to" means click on specified object or place with LH button
9 J$ B9 y6 o, @5 F"Say" means click on specified sentence with LH button.
& t  B& f  q3 {# s% q"Give" item "to" character means click on item in inventory then click on character.
, h" v! @7 m& l, @0 J. H"Use" item "on" object means the same, but target is object rather than character Note that the target object may itself be in the inventory.
* B. r; u& r1 ?7 d"Collect" object "from Henri's inventory" means select "inventory" in Henri's menu, click LH button on object, click LH anywhere on scene.( K. s1 G. c. N7 e' }6 b
All other verbs mean press RH button on target to get menu and release button on the menu item for the given verb.+ b, G1 r6 J# N7 x- u. p! g
Notes in round brackets (parentheses) mostly describe what happens.0 m  K: j* B/ t: Z& P; I+ G0 f

( D/ F: b& q# z$ `9 W7 e" S/ l# s- Q. y; I) h( u# D
START
9 M6 ]( i1 V5 m$ X& G( |( n0 |. k% R3 |: E
[Rouen centre at night]
+ `' ~/ f3 |* q4 {* d! _. P& M
, t, N" u) y) Z- BTalk to wounded man
+ k0 {; S" J7 S6 J% J8 xSay "What is wrong with you?", "Where does it hurt?", "Very well, Monsieur.", "Who shall I give the will to if I find it?" (puts Paris on map, wounded man dies) + m  O/ l( x7 v0 X* z/ y8 N  V& r$ x
Talk to beggar : |0 w4 t+ B% c, d
Say "What's your name?", "What do you want?", "What do you mean, a murderer?", "What do these murderous fiends look like?", "Will you give me that silver coin?", "I'll trade a gold coin for your silver" (beggar Henri stands up and enters tavern) ( z/ w: O) W& l
Call window on tower to right (Juliette appears on balcony)
* R' D6 z! A; J6 Y3 F3 QSay "I must leave, but may I call on you again?" (Juliette agrees and disappears) " c& N1 X$ ^# q: z6 \
Go to door of tavern
0 O( y& |3 i. J[Rouen tavern]
4 S6 D2 d) @6 A7 x* q8 [3 O- H5 ^+ B$ `% a: _6 R
Give silver coin to customer playing cards at table (Touche invited to sit down)
% o6 U( Q1 Z& Y) B2 xSay "Gentlemen! you will answer to me or to the authorities!" (provokes fight)
+ ^6 g+ J6 B0 E5 E  j. T[Rouen centre in daylight (briefly, then fades)] [Tavern bedroom (with Touche in bed, innkeeper and barmaid leave)]
8 h* k" `. D. _; r* w3 m
% h8 G0 E9 }/ P3 n3 BExamine floor just below LH wall of privy (becomes hole) 9 p5 p( \' e! U6 x
Search hole in floor (finds one franc piece) + Z- X9 K/ n5 F( E+ A7 ~, ]7 o) v
Go to door on right
: ]& m+ `% N) k7 N5 Z7 n[Rouen tavern (now quiet)] 7 Y1 j5 x0 R, s& B) V

  X$ [8 p6 H2 w1 E. y" [Go to door to street on left % X3 t; g2 t( V' C5 E7 o" h, h# l
[Rouen centre (with cart and rope in hoist, Touche addressed by beggar Henri)]
- k* q7 w* R4 A+ b% k3 H
+ q) y! e$ q. pSay "Yes, what is it?", "Why would I need a manservant?", "Why would I want to hire you?", "Such as?", "That's true ..." (Henri is hired and follows Touche around)
4 i4 H( ~4 ]7 H9 R4 v( SGo to stables on right / v- V: C* o% }5 n6 K5 V
[Rouen smithy] , h2 Y0 S* c& V

' u! {8 Z# @1 K; iTalk to blacksmith + ?( i1 x* p$ R# ?1 r9 o1 y" h
Say "Have you seen anyone leave town in a hurry?" (puts St Quentin on map), "Thank you for your help, smith."
8 t7 N1 B6 H6 d(Although it is not required for the minimum path there is an additional scene which can be entered at this point. Instead of saying "Thank you for your help, smith", say "How long would it take me to get to St Quentin?", "When is the next coach?", "I'd like a coach ticket". This changes scene to the road near Rouen, where Touche is ambushed by a soldier and sent back to Rouen smithy because he hasn't got a pass.) Go to street on left
, j; _. c9 `1 P3 I* j[Rouen centre] / M$ w8 c9 ~) ?, M* b1 ^; z
4 L" K0 G- d# ?3 B5 ^5 U, N
Go to street towards cathedral, through arch
% C& \. j4 @: j5 q  W[Cathedral square]
0 ~1 J' E! h" G) `5 K$ X3 A7 }+ t/ U# M* L1 Q
Knock on door of cathedral (priest appears)
# Y! h: V, D. w6 nSay "May I come in, Father?", "When will you be open normally again?" (hands Touche a notice), "Thank you for your time, Father" (priest disappears) . Q, k: N( c8 q" H' A
Buy junk on extreme left (becomes souvenir)   ^& U9 x! }# I( v
Go to street between houses at top
1 O5 |6 S+ n% K& N. v1 }[Rouen centre] 4 E1 @) Z( `! c3 S
  |4 C- E  z2 u! a. T: }
Go to door of left-hand building . D  D% r4 f4 w
[Tailor's shop]
2 L6 R# M( f; Y3 r0 ?% }9 t
6 U, `; D) m! O  [% ?% i$ ]Take needle and thread on side of shelves . P8 u7 r* A9 [" m8 X$ q" ~
Go to door to street
4 {& z4 z# A4 [- ~" c- S. _[Rouen centre]
& S5 R- m$ S' |/ ~* Y" M
; m  F% x1 V; h3 N# yGo to doorway of HQ building - the one with the flag
: `. Q4 [5 K! F[HQ courtyard] 5 L' S7 R. p5 }: z' u1 e
9 U: Q3 W/ T) C1 s9 H) g
Knock on door of office at back
6 c0 q2 Q' X4 T7 f1 V[HQ office]
$ x4 L7 w( q' R+ e3 y/ R+ |
( ~" E& m* S' y; s  C5 j, W) e; `Examine papers on desk, just right of pen (becomes pile of paper)
/ s! T" u' O0 n+ G5 l' c/ |: mExamine inkwell (Touche finds that it's empty)
6 k+ h; u/ @+ e5 UExamine papers on left top of desk (gains paper) ! G# K! g! @, j. N: ?9 G* D* C' u
Use paper on candle (secret witing appears: Captain summons maid) ; O& }! X$ w3 w! Y
Talk to captain (who gives Touche a travel pass) ) h% z' C9 `9 h" Q4 ]4 {6 i
Examine bowl on desk (Touche allowed to take melon)
; s+ w5 N9 c5 M: w' q" S# g! cExit through door
4 X" }! q' ?, o, G& SHQ courtyard]
5 n9 d9 ^7 M# h5 K, }
7 h) u+ ]( M; `& A2 _& lGo to doorway on right
( O7 P8 X5 J  r[Rouen centre]
7 D5 Q1 I& A+ H9 Q$ Q" K! ~' u9 D3 n6 S6 P8 w
Use dagger on rope above cart (Touche is catapulted on to Juliette's balcony) 7 \, `5 E5 I4 ~/ a) @' n' ]
[Juliette's room]
) ~1 B3 U- V/ `7 z
  W" F" h- m! W3 @2 ?7 s7 c) m  BTalk to Juliette: + E! u' d5 W' x) G* O1 g
Say "Sweet rose of Rouen! When might I taste those rosy lips?" (Juliette asks for poem), "Let us talk later." 4 f# M. W2 X' b
Take handkerchief on sideboard
8 [7 C1 I5 i0 y3 O" G, D8 BGo to exit on right (crash landing) : p5 J2 a6 M0 z5 X9 B
[Rouen centre (Touche picks himself up)] 5 t9 `- Z+ s3 m0 B7 K4 n( c& e

0 z8 ~( f/ V" s: q6 PCollect dagger from Henri's inventory 5 t8 U: q# z( Q+ k8 Q5 F0 ^
Go to stables
" U1 _# F, _. o" |% T- Q4 n[Rouen smithy]
2 G5 \! R1 ?# t$ ~5 t' H/ ]! F4 D+ R1 |7 i/ O
(If you went to the Rouen roadside scene in which Touche was ambushed, you do not need to talk to the smith, but can just go to France! instead.) + W# s3 R  t9 V4 i6 c
Talk to smith
# h( V2 W5 b4 J- H6 l+ A8 |5 ~Say "How long would it take me to get to St Quentin?", "When is the next coach?", "I'd like a coach ticket" " h) X+ ^  @# u" n$ [3 P6 S5 g
To St. Quenton[Map] ( c, Q7 s+ w; [: O  s6 `& c. X
, n$ x- g" V3 U$ y: C: h/ M: u
Go to St Quentin (they stop at "Jolie Eater") / Y* \9 N4 G1 X# Z  z1 b$ j
[Outside Traveller's Inn] " {4 p" M/ w2 W  H, }' X  p) c

+ ]6 y' R3 }& G, S" D! N& _% V7 hGo to door ; X9 Y5 W# X# o2 d2 [( D1 U: N
[Inside Traveller's Inn]
+ [; r; R- x- f- `/ o; O
" c. ]0 I$ k8 m/ OGive notice to priest : n, _6 s* }7 y* ~
Talk to priest ' o( y+ M  ]  G+ e  C7 x; N
Say "Do you come here often, father?", "The man we are looking for wore a blue cape...", "Is he still here?", "What did he have to eat?" (puts Amiens on map)
* V0 V2 K7 `. C! [- yGo to door on right (go up to bed instead)
  h+ o+ u! N9 v" ?% d9 Q% L[Same, the following day (goes out through door)] [Outside Traveller's Inn] ) F+ {! ~" |# D6 ]- `* f3 R" Z; ]

5 C$ x: P; ~0 u2 p8 x: o, r% w5 X: rGo to coach stop at lower right 6 ]$ n, `2 k% [' i: w
[Map] 6 R4 a  m9 T% Q9 w) x$ X. b) I
' r% Y# M) D9 E( d: \  A
Go to St Quentin : `, c" |2 A! L; F9 _9 h  @4 R
[St Quentin smithy]
8 C( I/ F) X  |$ X% e
& I! i! ]: X7 j; u! u% pGo to St Quentin on left 3 h4 \5 T) q- k( I: y* R' f$ T) x
[St Quentin centre] 8 \0 e; g; H( h) K$ \. K! o0 o* C

8 u, L+ y( b* W' G' b- LGo to tavern on lower right (soldiers bar the way)
  ~1 l# j- W0 JUse melon on river (soldiers move to rescue melon)
  m1 y0 V8 S8 t# G0 @: OGo to tavern very quickly, or soldiers come back (Note: if you have a very fast machine, you may have to hold down the LH mouse button on the tavern entrance as soon as the word "Tavern" disappears until it selects itself; if you wait to click until the word "Tavern" reappears you may be too late, in which case Henri gives back the melon and you can try again) + v' ~/ P- P6 I/ o" _
[St Quentin tavern] 6 ^0 k6 W8 H9 O1 }/ G; V" H# q
( F* I+ A7 d% g& g: m- d
Give handkerchief to customer beside fire on far right (he composes and gives Touche poem)
; b% q* V8 g1 h% nTalk to innkeeper
" ]; K. I! X* d; v' n7 v5 {5 tSay "Can I get something to drink here?", "I'll have the brandy", "Please give the Officer the last bottle of brandy..." (innkeeper does so), "Thank you, innkeeper. That will be all." 9 L! G- r! U$ R. H7 _
Talk to officer : z5 M) B3 V' E/ |; m- E
Say "How was that brandy?, "Look... could you do something for me in return?" (asks officer to tell soldiers to let customers in), "I see you have some cards", "Could I have a look at those cards?" (given marked card), "Well, it's been a pleasure chatting to you".
  D( g: ?- c4 a; z  R: m; x' uGo to door to street (officer tells sergeant to let people in, innkeeper gives Touche old bottle of wine in gratitude)
8 \5 K, |+ t* Z, N0 ~[St Quentin centre] 0 T. k5 e& d6 U( e8 y, w+ f

6 x, F0 Q; o* y$ k: BGo to church whose spire is visible above houses
! i5 @" ?. y  E" }9 ITake cross on table (becomes crucifix: Cardinal appears and addresses Touche)
, G( K) c# v3 Q$ G' QSay "Very well I am Geoffroi Le Brun ..", "What can I do to help?", "I'd like to help." (Cardinal disappears) : g- s  `3 G( O+ E$ g
Take candlestick $ L* X7 l# T( o# L. ~+ F2 B" C- F
Take altar cloth ) p3 x& ^% M$ [% A0 f2 ]# @7 k
Examine candlestick in inventory (candle appears as separate item in inventory)
% X/ A) e. h9 O5 n. p6 d' Q5 W9 |Go to street on left ( O) B  M: z& V. U$ `( R
[St Quentin centre] 7 m0 R, G& E- N* m. p$ D4 A% X

1 A- I2 Y+ a: d# ]* rGo to road at back
; h  z9 {; [  t, J& f* o[St Quentin smithy] * J; K8 u. a, v7 k( [8 A& ~0 m
# D% N8 ?# |- H) N% ~# F8 u
Go to France! ; T0 S6 b8 ?4 N/ _
Go to Amiens[Map] & j5 i. B( w; {" ]+ `

+ [* a0 Y$ Z' M$ _- m9 NGo to Amiens
+ k* q# L* ^' h8 y' Y& v[Amiens smithy]
/ K0 ^0 _# d, z0 d+ h- [, f
" N! j+ ?& N' e/ J% l) O: XTake pot on LH lower shelf (becomes horse linament) 5 W' O( J: i, d9 @
Go to Amiens street ' l/ ?4 r' L- |8 u  a/ D; T5 h
[Amiens centre] 2 i/ t  @: M6 Z; R& j5 r% j

) Z! _" V0 k% Q0 ~. H; ?; AGo to door of shoeshop on right
) m0 M; p5 @% Y4 i6 ]. _4 h[Amiens shoeshop] ; o4 E* x+ _2 s5 ]
9 S$ h% u, C% p2 [3 m  u' y
Take pile of shoes (becomes broken sandals) 5 p% J+ e# w) f4 o' g  S
Use needle and thread on broken sandals in inventory (become mended sandals) - {! v% I# A4 z  l
Go to door on right
. H7 b; j4 m( s9 N[Amiens centre] * z9 i2 y4 Y3 E# [( U  @" A

$ ^+ @% l) O6 |% p. w% K8 p9 \Go to gate of monastery - I; d! l0 T+ q! U: `6 {' X
[Monastery cloister]
+ J% n/ e) L' }2 m. s9 R8 |; P# D
! ~- R8 w7 \& y6 j& \Take soap at wooden tub in foreground 8 L" z$ K. U* o1 ^0 c
Take washing (Touche puts on monk's habit)
) _, }: s& c, mGo to door of chapel in porch on right (disguise fails) 0 q4 A( R( S: O, G! [7 ^; H
Give habit to Henri (who puts it on)
8 \1 p: [$ g$ @; YGive mended sandals to Henri
6 Y1 z- |6 H. C& R2 I7 VGive crucifix to Henri (disguise complete!) % ~. m8 q& W3 t6 J6 D" f/ Y
Talk to Henri (he enters chapel unchallenged) $ N3 J. s! [7 C9 u
[Belltower (bell rung by Henri)] [Monastery cloister (monks disappear into chapel)]
1 F3 H, E1 B& `+ e. r- i
! b* `" {, T2 q# S5 @# yEnter door of extreme left-hand cell (talks to inmate) 8 h7 \! W/ ]  b9 O4 P1 _. s3 [
[Monastery cell (inmate has escaped through window)] 2 L( l$ V1 _' g6 i% U
9 k% |) ?7 ]3 O! l
Use dagger on pillow (finds will)
- y$ M+ V9 k8 eGo to door % Y% v8 S2 |2 t9 s9 s: i4 n0 G
[Monastery cloister] ! u) q, [+ \, e2 q8 ]- t8 `
% P" P: N; k/ z
Go to gate (Henri leaves habit behind)
& ?% M  o6 N! S& L" m6 c3 e$ |[Amiens centre]
' d# F7 @  X$ W/ H1 z. O5 b7 ^  V: y: V: J( R( M) i# C
Go to door of stables 7 ~" T6 \" s" g* i
[Amiens smithy]
! M3 Z3 C7 n( p$ S
" u) t/ m* J+ a# Q' b: wGo to France!
/ Z$ b% O2 G( H+ zRouen Second Time [Map] " t: U5 N/ z( }

$ ]  h3 M) T( f4 f# F' dGo to Rouen (but they stop at crossroads)
# [% r/ t& h4 D  N% ?" i# d[Crossroads] * m/ Z4 M; v$ Y. {  y2 H0 ^

! x  W0 Q8 W3 j" a5 F7 G, ~Examine notice on tree (highwayman appears) - M2 [7 e- a6 [' Z' T, a" y
Give will to highwayman (who accepts it, robs Henri and leaves) % E* B8 ?2 t) U3 T- J4 P( n
Climb tree (falls down) 2 B4 v& O  g, c; y7 l1 A6 [
Climb tree again (falls down)
% b7 {3 M  R! |/ h$ \7 XClimb tree yet again (reaches top, finds watch in magpie's nest) - }. q' J+ H9 M3 r. ]
Go to Rouen road on left . s9 n4 ^- m* b3 ]+ a7 @8 d; p4 N
[Rouen smithy]   X5 g8 u  H( i! E; `/ ]' H
% h$ u9 A. _. V& s$ q) j/ k* a
Go to street 3 j: l! s" N6 J& f. Y7 X
[Rouen centre]
( M: v" X  I6 s0 J2 D1 S3 f2 y
4 I1 d6 d' k. M/ ~* KGo to door of tavern   z) L- q! O/ @% e" k
[Rouen tavern] ! X4 a7 {: K2 P4 z& A# H5 i
( I2 R3 g9 s# ^( U& T5 K0 n
Use altar cloth on pot in fireplace on right (becomes sticky altar cloth) # J7 R, p9 l$ q  G/ k, a+ g
Go to door to street on left
& u1 k  `# F5 U3 L3 C[Rouen centre]
; ]7 k( Z$ F. _1 }( o" T
+ P( Q( m! [2 ~# ATake hammer on ground to left of inn & n! N: W1 t/ ^- ]5 a' e
Use hammer on ladder (ladder disintegrates) % E' O; m- z- E# L
Take broken ladder 2 K  d( y, y* \$ X' ~: M) Z) ?
Use broken ladder on balcony (pole vault into Juliette's room)
! _% O; S! L. k( w8 {2 G[Juliette's room] 3 L8 h' m- p0 `: y$ C4 o
. v+ ]/ I) o5 g$ ?: x
Give poem to Juliette (who is pleased) * t8 Z* [" Z& B0 t8 P5 _
Take bottle on sideboard (becomes Eau de Juliette)
3 R- N2 B; O8 x9 l9 HTalk to Juliette 4 D- _. m7 o- v. L
Say "Sweet rose of Rouen! When might I taste those rosy lips?" (Juliette asks for flowers), "Let us talk later."
# y# w% l# E  ?8 A7 P+ hGo to exit on right (crash landing again)
) @" q! `6 w& y5 z" h) c" H[Rouen centre with stocks holding witch (Touche moves towards witch)]
7 M4 k! \& w6 ^! u; R6 Y) m( J! i( b- k* g
Use soap on stocks (frees witch) & `* H$ l6 `/ |. b! V5 p
Give eau de Juliette to witch (witch exchanges this for potion then disappears) " K* k* h! N$ U; A; W
Take fruit on ground near stocks (becomes banana) - z& \2 f4 y9 F5 j
Go to doorway of HQ ( a+ q  f) j9 m8 `
[HQ courtyard] ' A( l5 w* z/ q5 \* O5 d; h8 L

& L/ ~9 n: I; f# Y" i: B8 tTalk to rightmost musketeer (becomes d'Artagnan) 5 q: I' I0 q2 W& ^; Y3 p( w
Say "When do we leave to fight the English?, "But I'm ready now.", "Why, what happened to the lads in the Sixth?", "What did this robber look like?", "Where are the Sixth? I must go there at once." (d'Artagnan says that Captain knows.)
2 R/ e. ]. |( LKnock on door of office
. G. m0 F5 a6 u1 |% P[HQ office]
) a5 l+ d' i0 E$ R6 O4 X/ v
8 G( \2 Q; W. jTalk to captain " N1 F  y5 q) U4 f8 I
Say "Where are the Sixth Regiment stationed?", "Sir, I really must go to Le Mans" (Captain demands marksmanship certificate), "Please excuse me for now, Captain" % Q$ f$ t' {1 U1 l2 L2 O
Exit through door
+ F4 ]$ o* R, f( ^[HQ courtyard]
- M" B3 S- K2 @: E
5 c! q% H) E7 X8 A0 i) ETalk to LH musketeer (Becomes Atoff, who gives gun to Touche and demands bits of souvenir; Touche fires gun) & Q- `$ b( t/ R
Use hammer on souvenir in inventory (turns into broken cathedral)
3 i7 s' {+ S" x8 V7 ]' W/ ]/ f% F! D0 KGive broken cathedral to Atoff (gains certificate)
5 i+ x* s3 q9 A  m4 h7 HKnock on door of office $ p' O5 i0 ?* o* i3 J
[HQ office] 4 L; [. k6 K8 k7 R3 r1 [: j
( E" c! c& n" o( L$ V# V
Give certificate to captain (Captain extends pass to Le Mans, which is put on map) : A2 n9 k1 I0 Q; o4 ?
Exit through door : C3 Y  I2 o5 N1 ?( F: X
[HQ courtyard]
. l) X3 ^2 F' l& b$ k% s1 p  L  M. ]" G
Go to doorway
+ ?  l, D3 J, u; C8 |) i$ o+ h[Rouen centre] ! v/ t7 @3 g1 ]

* k7 q. a* V$ ?Go to stables , W& G. j9 D6 k; I9 m: R% F
[Rouen smithy] . T2 K; [  T: [; s5 x, P, A

1 |$ w* y" x6 i; E! W2 iGo to France! ! |# a: U$ G) g/ I9 H, \
[Map]
( h0 `+ {% T1 G$ C  Y7 ?2 r( P
$ J. l% N2 G& D1 b! MGo to Le Mans 7 H( g9 N9 ~1 I8 K2 e3 y- K% Q6 C
[Le Mans smithy]
6 _8 B$ ~# K4 f+ f/ Z7 W! ]: S8 A- @* @. d" o. w
Take papers on RH shelf (becomes coach schedule)
7 E1 }( `. D* V0 l% \Take bucket near anvil
0 G" v5 z- ^0 W- @9 ]1 @# L3 VGo to Le Mans on left
+ y% ]* J1 g$ J[Le Mans centre]
5 g, Q3 i, \8 M7 u" s- s& t* h' e! J, b1 ?
Go to door on RH side of street ; c& C- G) E/ e4 n' g
[Weapon smithy] : R8 l" @6 u, h# P5 i- v# b

4 i5 E& @& r, tUse bucket on trough (bucket is filled with hot water) 3 l0 C: I. }6 ~4 M' _. y' m
Use linament on hot water (becomes linament bath) 2 @1 Z) b% L+ E6 g6 Q8 l' S: K
Give linament bath to weaponsmith (who is pleased)
% C/ l, V2 |7 V% n8 j% qTake files to left of forge (Touche allowed to take file)
# @. \5 [6 b" a  |5 a, u) S. Q5 fGo to door to street + L# k7 T' y% L: s7 f  a' r
[Le Mans centre] 2 _6 N  R/ {6 s+ l

& {( O3 i6 s7 k( \- ?Go to church , E( F. X/ C( _( A
[Le Mans church]
7 k4 p. ^0 O9 ?# T3 x) x0 p; d( L
2 b+ O3 c% ?7 A* I7 W# \2 N" h% ^Open confessional (penitent enters from other side)
* Z9 G0 ^- \, o% y$ ?Say "Go on, my son", "What was the nature of your sin?" (it's gambling), "Never mind ..." # x  v8 x, G4 ], K+ g0 p
Go to door to street on right ! M$ I0 z6 _1 Y$ I7 S3 v
[Le Mans centre] 2 z2 p1 B# M" n/ |/ Z' `
- P. N8 T5 h. k
Go to door of tavern, opposite weapon smithy
% f$ @  \7 e: B( Z7 T! i[Le Mans tavern]
& @4 K( r0 o, H& r/ a' A; i* n/ J( {+ e7 g0 p7 c# Q
Talk to card player (at table) ; p1 \' l/ y; ~4 `9 g
Say "Do you mine if I join you", "Well, where can I play cards with some like-minded fellows?", "I hear there's a gambling den at Madame Fleur's.", "Well, how do I get in then?" (player tells Touche that password is "Lucky white heather")
* \2 H9 v) b: `9 Y: B! i/ OGo to door to street 7 x9 Q5 A/ ~. a5 }( h* V
[Le Mans centre]
& o* d, I! @- [9 f0 @4 s3 M- h9 B
) d7 R0 d  a* eTake flowers outside flower shop ( z7 |8 _1 I8 B  n) O) Q! h# Y
Go to door of flower shop
$ F( u8 c$ P0 l% r[Flower shop] 4 O5 B6 L6 l2 L( p
1 z* `9 _& \; V+ }7 R/ S
Talk to Madame Fleur
' R  ~7 X' a; `Say "I'm looking for some lucky white heather." (led to gambling den)
2 s! B: ]: O7 L0 r8 q0 O" A% U1 }" L[Gambling den]
3 }( E$ o6 \% V* W. F+ X  `" R# @
Give marked card to RH player (realises he is being cheated, dismisses gambler)
' ~! ]2 s0 e+ ~  z5 |Talk to LH player
+ J+ o4 z( n" n, G% }' ]1 pSay "What else goes on in here?", "Why, what's upstairs?", "How can I see Fifi?" (told password is "Venus Flytrap"), "Thank you for your time."
8 B' \# T. ]1 m5 f' X5 CGo to door to shop
! G4 M0 ?1 z+ ^[Flower shop] 5 O+ x0 O1 w/ N# k. `3 K7 S+ W

7 t* g' }+ v4 }* k) [Talk to Madame Fleur
1 U+ K' Y5 W2 w$ W, m( `Say "I'm looking for a Venus Flytrap" (led to Fifi's room) 0 U! y0 z. Z$ h) B; x, M
[Fifi's room] / Z- d; |0 `, d1 E

* u: P8 ?& S* L  e! UExamine boot below edge of window drape (highwayman appears and explains that will has been stolen from him. There follows a long uninterruptible sequence with several scenes) 7 x) A! L9 x: q) o0 }! @6 ~
[Forest road (Touche in disguise, brigands appear)]
+ }! d8 C6 ~  d# C8 M0 [& e# v[Forest clearing (confronted by gypsy)]
+ ]- B; g+ D0 E( [, z9 n5 M% q! T4 S3 [' s6 b
Say "Your men had got to my victim first" (Touche tied up on orders of gypsy)
; c3 g: ]: s, h. rTalk to nearest brigand
/ s6 Q- c, W$ \2 S! {. nSay "So what's it like being a brigand?", "How do you get to be a brigand?", "I want to be a brigand too!" (brigand calls to gypsy, who says "send him in") % A# h- r5 w9 X' R- [: S5 `& m
[Caravan]
1 g. d: b' F+ h6 m* {5 E+ ^" g8 a0 @' S  G- R# e3 t( I; b3 E
Give watch to gypsy (gypsy not sure it's much use) 5 W; I4 A' H8 E. i/ a
Give coach schedule to gypsy (gypsy can now time coaches, so gives back will)
0 k2 d/ v, |& e# G- @1 F6 ^Exit through door
$ ^7 v; s8 K6 P! p3 ?2 H# W[Forest clearing]
2 Z6 R. G% }  m% [8 [5 q  ~
1 O3 E; @- x$ E$ W0 tExit by forest road
- E7 ~( u. g2 v! y. Z9 `0 g+ _[Forest road]
( X  X% M/ W3 x  i( a4 x) a; p1 Y  M  H* |* R- U5 u
Exit to France! at left end of road 2 z/ V! y/ u) b8 e- r
[Map]
6 \2 R& D: r7 h& e2 H) l
' v8 f- W/ C: [  _9 Z$ GGo to Paris ; ?! Q" x" U+ U  R0 O
[Paris market]
& X! O: I& Y( F: M$ l1 f' F; a" I( y& p' |* l$ s
Go to path on extreme right * c2 }* m  f4 L; c6 N* [
[Notre Dame]
5 H  N! G/ R! x) g: V( @" a9 z  V2 ~, L1 m3 O6 y
Take signs towards left (becomes placard) 3 k2 a' K) D% y& i0 u- }! r8 C) q( L
Go to path on left 7 t2 r( y  f" ~1 v8 [
[Paris market] / y4 b) c4 }* r% }7 F0 X  ?

: X1 \2 X6 k1 _3 V' lGive old bottle to street trader on right (exchanges for new bottle)
/ f  g3 S- g  ~7 u: T" HGive new bottle to street trader on left (who is pleased) 9 }) r9 ?& D2 Q* [3 l' G
Take nearby stool (wicker vendor agrees)
1 ^0 K) `) T8 zGive stool to vendor of bread (exchanges for bread)
6 b  d' C6 @4 K5 C8 t: sGive bread to vendor of cheese (exhanges for stilton)
7 h/ y( j5 _  _7 s9 B: U5 ZGive cheese to vendor of fried rats (exchanges for fried rat)
- b  y7 D8 L& P# G3 fGive fried rat to urchin
7 \# n1 f8 `: @4 U3 @1 j. y, R& `Give banana to urchin
. A* O( A' i+ b/ ~Talk to urchin
  r# C6 C4 B) w' W2 r$ p; u- rSay "How can I find the Chancellor?", "Do you know the way to the Louvre?" (urchin leads way to Louvre) 1 G( u" _6 `9 ?/ ~3 k
[Louvre frontage (Juliette's sister Bunnikins enters)]
3 {" J5 j9 x5 f* m+ ]% i1 L6 }; T: h3 g3 H; h) W6 R! B* u
Talk to man blocking entrance
  s+ A8 x; \! C/ t& TSay "Who was that woman with red hair ..." (gains appointment card), "I've better things to do." % t* I( C8 Z- y; k! O
Read appointment in inventory (has writing on back)
' ]% Y% Q! L# G, y3 ~+ JGo to path lower right
* i+ f) Z. r: y* a. L' J/ k: q[Paris market]
/ r$ b, b/ |) e7 D- v3 a
% ?" ]( Y" x" H% B& aGo to path on extreme left
, S0 b  F. H: p! e[Map]
: g# V! `# r4 N, G* s! `* t8 W# n& K' G+ q/ j# T' _
Go to Amiens
  V- R4 y* z4 m) l- w[Amiens smithy]
: F# d# C% F! p* H0 A
3 z8 L5 m( V: nUse flowers on paint (flowers become orchids) 4 w) J) N9 m+ |; ~
Go to France!
, N, }7 ?1 u) ^) _[Map] # r0 @3 }0 U" f

9 x2 P  a) R6 pGo to Rouen 5 f! k: u  n" L" W3 [2 C. r9 _
[Rouen smithy] ! _. m# h5 i) [5 K% Q4 S- t# O

, T" ^1 V! Z, }Go to street ; A+ I9 e4 g% _$ ]
[Rouen centre] $ k8 T- {0 X! M. Y

+ l/ V6 `3 @, L) kUse appointment on door of Juliette's tower (Juliette's father cries "Bunnikins!" and sets out for Paris).
: ]2 v2 E" z, ^# e' x- dOpen door of Juliette's tower (OK now her father has gone) 8 z, M! G6 _5 q
[Juliette's room]
7 o, j; w- W9 P4 p/ B6 p0 ~% O' Q; Q  }& p8 B$ B. n; I& N& |
Give orchids to Juliette (Juliette doubtful about the smell of paint but accepts them)
2 \: l; U& o& k0 NTalk to Juliette
  _% r# {: Y8 E/ w' uSay "I don't suppose you know the Chancellor, do you?" (Juliette checks that Touche has the will, then leads him to Louvre. Long uninterruptible sequence follows) % y- T5 V% B; v" S% ?
[Louvre frontage (allowed to enter, to the disgust of waiting queue)], K. I5 k4 n/ v
[Chancellor's room (Cardinal takes away Juliette and the will, de Peuple's castle put on map); M4 H! Q/ a' `7 m3 y9 c
[Louvre frontage (end of sequence)] " ?) h9 b" U0 Q; ?6 U
3 _( b7 z+ u  O/ Q2 Z
Go to path lower right . f, S" s8 n( b7 \
[Paris market]
; Q7 g; x5 ?$ I0 z4 I. i( B7 D
1 ?5 |% t0 ^4 HGo to path extreme left
0 n* A% {0 M) I2 \[Map] ! p7 ~% {# u5 N7 L3 |  ?3 |0 i
5 Z/ |- S( T# ~3 H& F+ D" V
Go to Rouen
; [) [' F: f# f( F[HQ frontage (close up of musketeers leaving for Le Havre, note left by Captain on door)]; f% ~; o! O% e) e* e6 e
[Rouen smithy] & {! H. R9 D* r! c
2 O( h! x6 \7 r$ {& N7 o' P
Go to street
- w5 L6 j5 l$ W[Rouen centre] - M4 t7 o9 m8 Z% u" ]
% S% o, L8 \7 @/ ?; w. x
Examine doorway of HQ (note says "gone to Le Havre", which is put on map)
+ b+ [, C7 _; l( X6 c3 `! K+ I$ }Go to stables ' g' J4 k1 y1 Q$ r
[Rouen smithy] 3 E; z  E3 B" Y
! c- [0 P* Y" K6 X+ ]% o
Go to France!
: Z5 M2 }& S$ v5 F% \6 o* M! K[Map] : I: D8 z$ f* P" Y- r
1 E4 w% f5 Y& t
Go to Le Havre ( i. L( J$ m, `) Q' f% @' j7 m
[Le Havre battle (with cannonballs flying everywhere)]6 p' j/ e+ Y/ l8 y% I! z5 G
[Le Havre lines (Captain orders Touche to cross river, but boat is holed by cannonball)]
+ f+ F2 t9 z- f+ n5 K. }; U  a0 c. B
Use sticky altar cloth on holed boat (mends boat)
0 G$ w8 V$ [# e5 \Use dagger on moorings (cuts rope free)
7 g: }* q0 E0 }; QPick up cut rope
, n$ p' E3 |5 s. i4 @. _Collect broken pole from Henri's inventory ; C) O# r, }7 g2 _  Y# i7 u
Use placard on pole (become paddle) ( y3 q  l/ K( U# s
Use mended boat - I  F- W1 c* W7 H
[Crossing river (short once-off scene)]2 U0 `4 m* Q# e( h. C9 H$ m
[River shore (with locked water gate)] 1 y! G) K; L0 v0 @1 u
  ?. Q$ x: J9 x$ W! Y+ W: u
Use candle on dagger in inventory (makes waxy knife)
- c/ }% U8 r: y7 f* DUse waxy knife on lock (makes waxy knife with marks)
4 {) v* l# _- ^6 Y: iUse file on waxy knife with marks (makes key) 5 {9 b7 p: N* s5 m$ H" g) z+ m
Use key on lock 5 j0 O0 ^3 _! S
Open water gate 3 h7 S+ E4 v8 B3 f
Go to water gate ( V/ U# C8 ?+ f; x, J
[Le Havre tavern (officer challenges Touche)]
9 c  T0 a+ ~4 _
. v0 X/ ?; d) I* x" D) L+ a( QSay "Lovely weather for the time of year" (officer decides Touche must be British)
+ R0 |9 Z( I, ?Talk to barmaid + p' S5 }# w: Y, t! t
Say "'The river runs shallow, my friend'", "Could I have a menu please" (gains menu) " D) {8 M$ q: n7 O8 @  h" T6 y
Talk to LH front soldier
6 I8 u5 H: K! s6 Q2 b; e! kSay "'The river runs shallow, my friend'" (gains formula), "I have to go now" % A; |0 v! x. m% t; Q% k
Go to back door on left , ~; H0 O$ X1 m) X1 d4 ]6 Q
[River shore]
% N( z/ H, ^  t: `6 f& c% {
5 x  E+ ]2 z, i  fUse boat (crosses back) ' ?: M' R$ K% J& o3 J" M# ~8 C
[Le Havre lines again]
  {5 K  R2 Y! b7 \( q3 w
3 ^; S! {+ b) y* W( Z; I$ mExamine menu (has plans on back)
/ y7 y2 P2 d$ vGive plans to captain (exchanges for keys of HQ)
5 s7 b# R, c. K! r, rGo to France!
/ `% ]$ G) p5 M7 F& J[Map]
. y% h5 e3 f! m) D* f  A
2 h3 J$ e3 B* N  r% }) q% A8 _Go to St Quentin ! T  q- G( b" y3 f
[St Quentin Smithy] ' W$ ^5 K- E+ S$ P/ v' o

' [# a. E  t3 N; E" I# N: C; h/ IGive formula to blacksmith (who is pleased) $ Y) N: E) f$ X( o0 i6 M0 M
Take coal bucket
; k' w5 }( z6 G" d# x6 c9 UUse coal bucket on forge (filled with hot coals, becomes coals) / Z' J4 q- P* g  B, O& P' H3 ]; J; u9 G
Go to France!
6 e" d8 `! m* [0 \9 m[Map] - {; }! c( L% _& G" H; T

+ X1 m) o/ g3 C( \8 JGo to Rouen
, I$ T9 Y6 c2 s; B/ z+ J  f7 k9 f4 {: _[Rouen smithy]
4 L: i6 ?! [. ~1 E: c6 q7 c& r1 a' e/ E
Take tongs (Henri pays)
- j9 M8 O* ^/ z! A6 X# b6 x9 H  ]/ kGo to street
# X" w1 h% H- H$ H8 V1 }[Rouen centre]
& N9 f4 {7 U. U$ K- G0 t; ^6 [8 i( a
Open door of Juliette's tower (no Juliette) % \- H' [! s0 I  |& J
[Juliette's room]
; W, j' {7 V$ I
" F& O" k$ y" Z) p, bOpen chest
) O, \( |6 U& C8 ~/ v9 q9 yTake stocking (becomes stockings) : o5 |% r9 X5 U6 m% D4 A6 F7 J8 w
Exit by stairs 2 r  w1 D$ h' o
[Rouen centre] ! V; V( T2 V0 X6 T0 u& }( g1 k

+ ^3 e- U! [4 {0 S# a  EGo to street through arch
& e- K. W& M; W4 Q2 O4 g3 i8 m; @[Cathedral square (priest leaves cathedral)]
* u4 U: W+ O/ Q% U" Z" D
8 A, R$ C. @7 }8 |6 g. P% L; JEnter door (not blocked by priest now)
) I$ d* v" C4 f# A2 _[Rouen cathedral ]8 X- J' D# C% r, {0 Y# \+ p0 X
(Cardinal wants bones, but no candle, leaves. Henri finds match, gives to Touche) + r6 m7 N% N  }6 C% R' b& A

8 c$ Q2 v" p9 W; q. \; H$ CGo to front left between tombs (Touche trips over box, lights LH torch)
2 [* u* g/ ], i) N3 YUse rope on RH unlit torch (tomb lids raised by rope and swapped over, bit of metal falls to gound, Cardinal takes wrong bones and leaves again).
6 e3 G% Y  p: l3 B" E; v) Y  J(Note: this interaction differs from all other similar ones in that attempting to use the wrong item on the torch does not elicit a "that won't work" type response. Also the mechanism doesn't work properly if you exit from the cathedral and re-enter it - which I reckon is a bug!) ! [4 x% L- C7 Z1 l7 S/ g
Take metal from floor between tombs (becomes coffin plate) 6 N. ?: X4 i1 O% T
Exit by main door at back . R4 Z9 {- f2 Y: n6 p* t
[Rouen cathedral square] 3 K+ ]) w2 V+ {" N. l# [1 K
7 V& x* u  e- h$ i: N$ v
Go to street between houses at top
. Q, D2 a' I' q0 D- j; E: n[Rouen centre]
# Z) \; w% g! Q5 X6 N( [! F2 J+ o: x5 I* Q7 e
Use keys on doorway of HQ + M7 d' W: G3 B8 D5 E# V/ b0 Q* Z; j
Go to doorway 4 q: f% f& y6 g+ ?$ @) |; w- E
[HQ courtyard (no musketeers)] $ {" {% }( C2 y" m+ ?, G
; o- ]$ H/ H" ?$ v$ z1 H) W1 I
Open door of office
6 ~5 y4 }9 V+ A" [* |3 B4 \+ u[HQ office (no Captain)]
9 M& }" O% Z- f
7 d; S$ s6 a# o% A2 B& s5 QTake flag . G! O+ V4 E6 z
Open door - H( M. ~2 j% J1 c, ~( T
[HQ courtyard]
$ h  A7 M, }% a% m# P1 U$ U$ _! ~
4 P2 v/ x9 C8 Q2 |' FGo to doorway on right
! K+ J, }2 x; ]( ~[Rouen centre] " R0 V4 z/ q5 H

5 O7 m' W% w  @Go to steps on extreme left (old man lands on gate)
4 C4 w5 t. I) L% a# Q* d[Rouen river gate]
8 s6 @! j- n7 P+ y' Y
& M8 _% Y2 }  D3 ]4 QUse tongs on key behind gate (gains key)
& K9 L, `: a; k- ^; y8 ~1 s' j  cUse key on gate (which opens, old man descends and goes back from gate)
0 d1 {5 X$ I' nGo to gate (old man greets Touche)
' O( R9 S7 n" U8 H) _Say: "We need a boat ..." (taken to see marvellous mechanical boat) / T: G6 ^  W; b
[Steamboat]
- g; A$ j! A" E
( I' p4 N0 U$ nUse flag on mast (becomes sail)
- p& j6 v4 F) ~) T* J: JUse coffin plate on pipe (mends hole)
* \! G$ z9 c( o1 D3 gUse stockings on wheel (becomes transmission belt) + _1 t0 v7 u8 {: d
Use coals on boiler (stokes boiler)
: u, ]. W* J# c& u/ \: V, P7 J+ G  jUse tap (starts boat which sets off down river) 0 @1 [3 S7 P# o; ?2 r/ H
[River map (boat sets off and gets stuck)]
  O: b# k6 j; P, D$ c; Q. D. \) ~- N. s8 s3 Y+ H: J5 c- @
Big lever on boat (boat proceeds) ! B1 e; H! {1 n* L/ ]% l
Oily lever on boat (boat proceeds)
( _; T1 h$ a4 u9 n) d3 BOily lever on boat (boat proceeds) : @( r, v) N  r/ n9 e, ]0 R
Red lever on boat (boat proceeds) " v1 z# f5 H# o0 v) ^; P
Big lever on boat (boat proceeds then explodes) 2 C" }0 E* E2 M
[Castle ramparts (with helicopter etc.)]
+ |! I+ w- H8 q
1 E) q5 `# s  zOpen door (guard demands invitation) ) |% q% B6 j, ]% X' d
Say "Henri, show the man our invitation" (Touche and Henri trick guard)
# G" ?8 Y/ {' |# R+ l/ y[Castle dining room] 9 \: f% N0 H. l

! E- ]  m8 I+ D# r8 _! ^Give potion to Juliette (to put into drinks: guests go off)
$ K) _: z% G( W" eExamine LH bust (becomes nose) # O% T' K1 @9 r1 J  M& l$ H: L0 f
Pick nose (clicking noise) 9 n5 u) z/ N7 S6 a9 R( w
Examine RH bust (becomes nose) 3 G# |) ~8 q# C0 U& j
Pick nose (portait moves revealing door, which Touche enters) 5 x0 C: ~4 I  z, E' b* N* g0 x
[Antechamber (with crocodile pit)]
" `5 Z& e" O% Y0 A* |- e1 Y
5 X+ d9 D5 o+ m& R( E$ m+ kUse sword on chain (gains chain)
2 I" N0 R0 q  Y) @/ f# SUse chain on hook just in front of pit (becomes hooked chain)
/ V1 O. I9 K9 I% ]Use hooked chain on trap nearest to pit (trap closes making chain bridge across crocodile pit)
, J0 Z; J  A3 {3 K9 BOpen door at back (Cardinal emerges, knocks Touche over and leaves)
: x5 i7 Q: a2 a6 p, N5 k8 ], B9 EExit through door at back $ b- I% ^, L& V3 w  T& E
[Magic room] - m1 T1 W; ^5 t6 L6 W# d% e
& E* c0 g4 u  x
Talk to guard ' c; ?3 _" ~/ S; N6 q5 p7 i
Say "Do you mind if I read while we're waiting?" (guard agrees), "I'll talk later"
0 }; @, A8 g2 gRead book beside Touche's left hand (turns out to be about mesmerism) % f. c  W' T" G* f$ S4 i
Talk to guard
0 r- Z8 D# F( T: p6 m8 ASay "Have you got the time" (hypnotises him)
' Z3 {- c( {7 w2 C! R1 a8 k/ E4 c" OPick up chalk on floor centre left, hidden among chalk marks % B, y' v# f: P3 n6 `
Use chalk on book on table (triggers game-end sequence)
) J1 X5 H; R/ r[Blasted heath (Cardinal casts spell)]( u6 F' g- t, p5 A/ `, h. a; C; u
[Castle dining room (poor old Touche!)]
  b& M) K0 [( a/ E; c% R[Castle ramparts at night]* Z& y" s# h1 j- v1 g. j# J
[River map at night]
% H! H% @( w; t% k; ]& I5 F
1 P% K5 X' u; z& T6 u+ f7 \5 u
/ m- \; a0 y. ~5 C, CEND OF GAME ( e% Z$ J  x% \7 p) A# D
' c& F6 d3 d& H
分享到:  QQ好友和群QQ好友和群 QQ空间QQ空间 腾讯微博腾讯微博 腾讯朋友腾讯朋友
收藏收藏 分享分享 很美好很美好 很差劲很差劲
回复

使用道具 举报

沙发
 楼主| 发表于 2011-2-26 15:23 | 只看该作者
顶上来
回复 支持 反对

使用道具 举报

板凳
发表于 2011-2-27 20:38 | 只看该作者
报名……刚接了这个活……
( f( P! k; y& n, k
6 I" ^- e0 k' N$ H留QQ号754182913# i$ ]6 N% F$ y" r9 i) d4 z$ E
  N0 M, r" T; D- @
争取尽早完成任务![s:64]
回复 支持 反对

使用道具 举报

地板
 楼主| 发表于 2011-2-27 20:39 | 只看该作者
时间要求2011。3。5
回复 支持 反对

使用道具 举报

5#
发表于 2011-3-2 21:50 | 只看该作者
[s:72]于是顶着锅盖来请罪……007啊不好意思第一次就拖时间,主要是突然被老大安排了个事情挤掉了我的休息日……泪……3月5号完不成了,不过我会尽快的~~  r0 t' ?% w4 w3 H% a2 S
4 B4 V) Q1 f, e; p+ ?
实在抱歉~~~
回复 支持 反对

使用道具 举报

6#
发表于 2011-3-4 23:10 | 只看该作者
本帖最后由 nemocissy 于 2011-3-4 23:15 编辑 5 @1 ]4 D* b: `7 Q. C1 G6 f
& ~' a; C8 s; \' N6 L! M
好吧,努力赶工的结果就是终于在截至时间之前把它弄出来了……# u5 F/ R) q) V/ G5 v

# p: ?9 ^; g4 x2 @于是把成果发出来~5 `9 f9 f* Q; W, w
5 e8 z$ [/ L; @/ e- _' N' Y( [
(确保正确性,附上中英文对照的原稿)
! P, t1 L, ~  ?7 ~1 B# d4 L3 |  _6 |) \  U1 L

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?立即注册

x
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

冒险解谜游戏中文网 ChinaAVG

官方微博官方微信号小黑屋 微信玩家群  

(C) ChinaAVG 2004 - 2019 All Right Reserved. Powered by Discuz! X3.2
辽ICP备11008827号 | 桂公网安备 45010702000051号

冒险,与你同在。 冒险解谜游戏中文网ChinaAVG诞生于2004年9月9日,是全球华人共同的冒险解谜类游戏家园。我们致力于提供各类冒险游戏资讯供大家学习交流。本站所有资源均不用于商业用途。

快速回复 返回顶部 返回列表