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发表于 2012-5-4 19:50 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

6-10章攻略

本帖最后由 yysunflower 于 2012-5-16 16:55 编辑 : J, F* E( p, Q+ E9 I3 P3 x0 ^

9 h& L" l* ]0 `% z" i+ Q( F  "Captain Morgane - Chapter 6 -7" for "Captain Morgane and the Golden Turtle"3 ?$ {9 |! p, Y; |: V0 z
  by % z: K( D5 o+ K# }9 V& E
- ^  X% P3 a' t2 v3 S3 `7 y
  This file loading from www.cheatsguru.com.
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! ^2 b# v/ N2 `) P, p7 b& ~-----------------------------------------------------------8 O0 u5 d$ ?1 x9 t6 E$ k

; ]6 I7 j2 U5 g3 y" L5 k
+ x/ _5 t- I& w6 y+ s, U: \Chapter 6
6 ~) L' A" j1 t; l7 }! G" K* _Talk to Briscoe, Show map B to papa
: Q& {% m/ G& |/ R$ D! CShow sketch map to Briscoe, then use it with the globe on the table) [7 K% g$ o! x0 x) X' T9 e
Talk to papa again.  He pushes you out of the room2 b& a0 `+ t+ p* Y  g7 s; I5 m* L
Look around and collect the small hammer
5 r) q% t( Q. U( fTap on the privy door and then talk to Diego
6 f- _- o/ y- e: i' t( NGo onto main deck and sail to Tanner island
" R9 Y/ l4 _2 e! t, _% HTap on planks in the sea then use Briscoe to help you get them3 Q$ m& r4 I% b9 H, ?
Get loose piton from rock5 `) L; M1 L# C5 L& m2 t9 h
Look in shrubs, you cant get anchor yet, talk to Briscoe
& C+ V/ t6 L) J. h& mCombine hammer with piton. T0 r( U0 u, p# ^+ f) c/ K
Go back onboard and talk to Diego about the anchor5 N/ `$ v( H8 l, u! I# J: ?. s
Use Diego with the anchor, collect the anchor and dark rock
3 N4 \* H" D$ a- L+ wTalk to Diego, try to wake him5 m8 P4 v  C  G
Combine rope with anchor and use it with the scaffolding.  Its too heavy for Morgane
+ }5 P2 W* ^/ r" [7 v! K/ ?Combine crossbow with anchor and rope.  Use it on scaffolding then climb up% P1 W7 V% a1 o" N) ~  K1 d
Talk to guy in hammock$ S! ?6 z7 y$ @
Look about and collect the iron stem, stone cup and oil lamp
2 L% y! E% Z) I, Y( y+ d$ qTouch the strange device then go and ask Buck about it1 G4 [) v* H8 `( z! X2 B
Tap on campfire, you cant help here yet
7 k  A# H: t+ {4 y6 P/ X5 hUse wooden plank with broken bridge, Talk to Buck about the bridge
. f) M+ p2 m5 y$ c: tUse hammer and piton on the bridge and cross it.  Play the game or cheat
1 t# d. Z5 R, Q& e+ tCollect the nuts in sandy patch, feathers and dark rock.  Combine the 2 rocks
4 p  {& D0 l( y, \4 G& c0 N) o; ?Use sword to clear the undergrowth" B& N3 K- O6 V- c8 w- r# r
Go across the bridge* }: ]% J' S2 r/ _
Go back to Bucks place.  Use nuts with the nut press and then tap on it.  Use the lamp to collect oil, tap on press to collect the oil lamp
+ G$ O- L6 L7 R  C$ T5 j. G% ?Put brushwood in campfire and use flint stones with campfire
/ V" o5 ?- E4 F" qTalk to Buck about cogwheel
: `7 F- j, d, m1 n- V) jGo back across bridge and tap on a seagull.  Use pistol on seagull
$ q/ V/ N+ k4 rUse fish on campfire.  Combine fish with iron stem and retry# O1 _; A( }" e1 b! M0 Y( P% c
Give cooked fish to Buck.  He will give you a cogwheel
+ q0 F/ T$ U/ C; d, r* K; KGo back across bridge and use cogwheel on drawbridge: o# N( @1 l+ k. i( e
Look at stone pillar.  Use empty bottle to catch fly.  You need to wake up Diego
/ s4 n& a, N4 R" E. `! B9 DUse map and go to the jetty6 i: b/ b  e; S. s% ^
Use feather on Diego then board the ship, ask Diego about the fly* w4 o. x% b% H. q' U5 j
Go back to Tanner Island7 p* W$ C& l9 i( I
Use map and go to Carmines monument, go across the rope bridge
9 T' b* s, X+ l& U  ]0 b. V+ g0 d0 xCombine bandage with the bottle and use bottle on the fly
+ ~3 E; e$ m8 XPlace disk in pillar and use lamp with the pillar* [( e! B, F: X; W% V9 ]1 Q
Try stone cup with the small depression to collect the water
. x) e' R1 I. A$ H! ~( V# GUse water on sarcophagus, it reveals a panel
: a* T2 v5 X* |  R9 eUse iron stem with the glass panel: p, b) g2 Y) K5 A
Use hammer on iron stem
4 G+ L" Q% c" [Give turtle rod to Buck4 w' V' r# U" [) \
Once back on board go back into your cabin
3 o7 T6 l* a* I; x7 fSail to Bounty Island and try to go onto main deck  [! ~$ K+ Q" m' o6 Z, N
Go and see papa, give him back the dubloons! V" j8 w0 f% a- e0 X+ q4 W
Go back outside papas cabin and use fly on the cabin door.  Go inside the cabin, papa is now aslepp.
6 B% v3 f6 C6 u- h- [" fTap on papa and you will transfer to the old house( p; @3 y6 h+ ]# g3 X! L
Tap on papa again and let the game do the next part3 s' A% l6 U1 A5 V8 u# u2 J/ }
Chapter 78 _- z7 y' C. \. W( \$ i
Talk to Thomas about a note., @1 M7 j* ~  t8 L  a
Head to town gate and knock on Nathaniels door, ask him about Tanners friend- X, m3 s; S( k" n; d
Head to lower town square and go into the mansion and talk to Miss Brown, r* O4 @8 D6 t) V
Leave the mansion and go to Hollow Island map and to dark beach and then to dark reef3 `# d# t2 o2 m3 b+ h  ^2 R3 K2 V3 l
Talk to Sancha about everything
6 p  @7 J$ M3 q! I, y9 ZTap on your map and go to voodoo village
4 r+ W; [( K, Z% {: XTalk to the guards and then climb to the upper level3 j( l. J* x8 o0 {8 j
Talk to the lady Tana then enter the hut.  Try to wake Chemin.  go back and talk to Tana1 Y2 P' x, v# X* c2 q
Go back into the hut and look on the bookshelf, get the recipe book and the voodoo kit then talk to Tana again  D. I% X+ M9 ^! X9 {
Go back down the ladder into the village , go to Hollow Island map and back to the jetty4 b; ?( p. x7 _7 u" q) E0 Y
Go to Crab Island and collect hook on pillar on the dock1 S. H# u! i% l
Use hook on the crab on the inn sign3 b8 g6 [& \# O! v" @* Y
Go back to Hollow Island and to the governors house, show the turtle rod to Miss Brown9 x5 }; h# x7 \( G. r
Use flower description with flower pot, ask Miss Brown for one
, H7 x3 U0 B& L' i. A, yGo back outside and talk to Percy about weed killer
/ \) n% h) `3 o- }- z  R, rGo into the garden shed and look for weed killer
+ f- |/ P1 v/ F5 ~( _' l1 O! h* EGo back into the mansion and use weed killer with the flower pot and then leave mansion
, S( u% B) Y$ \! a/ ]4 b& @Get back onboard ship and go to Tanner Island, climb rope, cross bridge and rope bridge.  Go into the secret entrance+ z# U% X; q" u8 ?! l! Y
Use flask with small depression
. y$ y: \7 P: LGo back to the jetty and sail to Bounty Island
/ h7 Q, t: u8 I8 a2 Y  H( ~6 ?; V3 RGo into the inn and into the kitchen and collect the dead chicken0 Q, L) O( G4 N  F( f/ n
Go to Hollow island and use map to get to voodoo village.  Go into the hut and use crab, petals and flask of water with the fireplace.  Use flint stones with the fireplace to cook mixture# g6 G' u7 Z/ U% [' I* _
Sail to Crab Island.  Place the dead chicken on the flat grave
% r! m$ C! D$ @$ j; j8 {+ ?, J# P2 xCombine the feather with the piece of paper; S* g1 ^' o1 P1 X: A  l& O3 ]5 y4 q
Head back to the jetty and go to Hollow Island and back to voodoo village.  Go up and into the hut.
+ P( O" @9 ?5 i; iUse paper with fireplace
" J- w+ B$ ~: x7 Z/ s" GTalk to Chemin about everything.  He will give you a pebble
  v9 o9 Y: v! w6 h" JLeave the hut and show pebble to guards at the temple, they will let you in
& C5 ~& z& e8 ?0 x6 Y( W- K+ d  ?Once inside talk to Bajari. Then go up the ladder and talk to Tana
! h9 u4 W- k4 ~% J/ _$ k; xGo back to the temple and talk to Bajari
2 s# l- k! ]) i% AGo back and tell Tana he is healed, then tell Chemin the same. r. |% D3 [% ~* q2 F
Go and show the golden rod to Bajari.  Leave the temple and go to the jetty.  Talk to Briscoe, \) x; j: P+ u' O+ N" `# n
Submitted by A&J5 b# ]2 [+ w: [) l# f. _
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5 |7 h( W0 F& ~# f1 EChapter 8
8 x4 ?9 G3 Z: DGo onboard your ship and sail to crab island
6 _) p$ g5 v, R3 D$ ~. B3 |Go into the inn and talk to Anita about Tanners notes etc
# F8 e$ C! R) u+ L  AGo back outside and use map to go to French quarters& e7 M2 |8 C7 S6 R
Climb up the rose trellis, climb back down and go to the inn and try to take the fishing' W4 ~" K" C- L+ P$ U
rod* {# Q+ `) [  N, u2 l
Talk to Amanda then take the rod, go back outside* z& n7 w1 Y2 u  V/ e+ s
Collect the cork from the barrel and the octopus.  Go onboard your ship
  {, e* z# D8 [2 M. {# Z7 lCheck out the clothes hamper and collect the sheet& V$ e8 M7 c8 L/ _9 l+ K+ ]  W! ]
Combine cork with iron stem, combine this with the sheet.  Combine again with the fishing
% D1 \8 z" s' \6 ^1 b: \0 {rod
4 J2 Y  {% r6 f( {$ m5 f2 R/ eGo back to the French quarters and climb the trellis.  Use your Ghosty item on the guard+ j% X) _& D. _9 B% H
Climb down the trellis and collect the wooden pole
* u$ b% ^* R+ |+ dTap on Drakes door.  Talk to the ghost.  Look in showcase
3 x" T( |4 m" l) X7 bLeave the room8 N# L3 W6 z  n! E6 n$ e$ v
Go to Priests house and tap on his door
. g( t9 J( O6 b) GUse map and go to docks, go into the inn and tap on the musket then ask Anita about the
3 {1 W& O$ O$ Xmusket& P8 l' u5 E6 L& G: F9 |8 j2 v1 u
Collect the ram rod
5 i3 {$ J: t, mUse ram rod with blocked blow pipe& Y; A3 @" F; n+ q
Put ram rod back with musket.  Use maps and go to the ancient graveyard.  Tap on the* m( z! t; @# T4 y8 G, o
flowers
/ X, q' @4 S) O6 t7 @Use berries with blowpipe.  Use map to go to the French quarters, climb the trellis) n" R' X: Z" S0 y4 D5 v
Use blowpipe on the priests window
- I' A0 H* Y9 d3 h7 FTalk to the priest.  He gives you a shovel
: ^2 B+ S, A: y1 p+ FGo back to the docks and into the inn.  Talk to the stranger, give him your wooden pole  A4 T4 U* S9 Q* P
Combine pole with spade head
( _' Q' i0 I! q' OUse map and go to the Ancient Graveyard
3 U% {- p9 ]; g6 @4 D, T# }Use spade on small mounds, you will find mabels grave and some papers
! n5 [& W; m. W7 R# S! Q) k; ~4 gShow papers to the priest
4 s7 y1 G$ Z, ^' x7 _Go back to French quarters and talk to Mabel( |5 a% [/ p1 c: G, r$ Q1 ]8 Y
Tap on the four drawer cabinet.   Open the drawers.  Use your small key on fourth drawer
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Leave the Governors house, talk to Diego
" C3 n+ Z- J" {0 w# X" L! hGo to docks and talk to Sonia4 G* S# f% R! a- r- N
Go into the inn and talk to Anita and unknown character and stranger
5 v! g' T! o) V- P# aGo back and talk to Sonia, then go into the inn and talk to Pierre
5 \9 x7 W4 i" A+ N3 C6 z+ l% YGo back outside and use map to get back to French Quarters5 s3 c# q* M$ a/ h& K0 a
Use Diego on guards, enter Drakes house
6 R" y' \( M. M3 r! qTap on Drakes portrait.  Search the room and look at butterflies. You get numbers 8,1 and
% T6 k; U' |, c4.  Enter number using colour of butterflies, number and safe box colour7 @6 s/ @+ X; `" r9 t# B% D+ a' r/ Z
Leave house and talk to Diego, go back to docks and into the inn.  Talk to Pierre again
% ?) h2 f" ]9 \2 _- \0 xand Anita8 [+ E5 M1 Y4 T2 D, x/ ]/ c
Go onboard and talk to Nacho
: y0 q) [4 U$ u4 w+ m$ G3 qGo into captains cabin and lift pen and paper from the desk7 Y# S  ?$ H0 P. L2 y; N; q3 C# M
Go into the inn and talk to Anita about the octopus.  Give Anita the octopus.  Talk to% W2 Y8 N4 a3 W! t( u' z
Anitas husband
4 f, q5 y" d' ]1 o' n0 AGo back onboard ship.  Combine ink with bottle abd bottle with pen.  Give pen and paper to/ a8 C( T. f# S+ `( k. M
Nacho
3 T9 _' h4 O4 W3 c6 K5 TGo back onto Crab island and into the inn# w3 I3 D4 N) U8 M0 P  p$ {/ k
Give statement to the stranger and talk to Pierre% N0 s' `% [# ?+ U4 g7 D
Use map to go to French Quarters
7 I& P; g. L) V$ B/ V) F3 J9 }  uTap on arrow at priests house  Tortue dor% s" F1 S7 \7 p% K
Go and ask Diego to come with you$ R; V2 R8 R) Q) G$ I) y0 x
Go back and tap on Tortue dor, \! ]2 r( L  G" l" _8 `+ z& {( e! o( _
Talk to uncle Eduardo and the man behind the counter
/ y, r* A' L) y$ bGive turtle rod to Eduardo
2 I5 Y  ]8 `7 xOnce onboard talk to Eduardo again
. y" n" s' z- b( Z$ JChapter 9& Z8 |3 ~0 `: X
Sail to Turtle island
, f- U: g  T6 X' nCollect berries from the bush and the battered turtle shell
1 d0 _7 W  I9 I1 r! W: yGive Uncle Eduardo the berries" x8 O: {6 L. y+ F' R
Use Eduardo on the high branches and distant branches" M* |" P# J! \
Go onboard the row boat and talk to Diego" e5 d$ n8 ]9 n* G
Talk to Diego about the vegetation and then use Diego on the dense vegetation
8 |( {6 v3 a" ~Check out the stone on the left( S. g; e  u+ e' ~2 v  [  W4 }
Cross bridge - forward, right, right, forward, forward, left, forward, left, left,, T3 R( c5 J" ^' B1 L
forward
2 Y. s! k0 T1 D* t/ F9 J- n1 g/ p& q- HThe trigger to disable bridge is on the left.
( F0 n2 x8 r& l7 v3 I$ nTap on the amber turtle
7 f2 F  K0 z; X) u6 K% b# FUse whistle on uncle Eduardo9 H8 |: u, v3 b" n+ X
Use Eduardo on Bodkins, use berries to intice him to them then ask him again+ q# O$ s. @+ ]
Tap on small chest
* L* d8 u# `& V" {* S1 G) ^: C& N) J  mTake plank, shackles (2 pairs)
; X( [$ W. S/ E& YTalk to papa
, S1 K/ q. i# i. O# pCombine shackles
' W! j3 l7 Q% X3 U+ wUse small chest with posts: t6 P, x! f- T% p" q
Use plank with posts
. F+ C- A8 ?, XUse shackles with plank, l1 p( I8 {  ]
Tap on the turtle stones and basket on the ground! N4 ~5 p1 N: f( N$ X. `* }8 X
Walk to the right and head to Turtle beach* K% P: r; L+ F7 C7 z
Combine caterpillars with broken turtle shell. Combine diamond with turtle shell
& @: ]6 c1 R+ ^* I8 Q2 kUse turtle mask with man on the beach
$ r  Q( J/ g4 OTalk to Bobby about everything
9 e* u. i/ G0 MTap on the girl lying on the sand, talk to her
3 ]. [% _4 n/ D; _Show turtle map to Tanama
" u' r% V& z5 X1 z6 ^Go back to the village and tap on the hut
( h$ s) R) T/ eCombine turtle map and Briscoes map
, g) k3 y1 |, k9 i0 z' D4 ^, W' GGo back to Turtle beach and show map to Tanama again
$ q5 b5 C' ^" h/ _Call Uncle Eduardo to come to you and Tanama
8 a, Q0 r$ P( m" ?$ yChapter 10" j9 M* P% O) z( ^3 r7 L
Check out the turtle altar! k& N$ G& w/ I6 q2 Z
Play the game or cheat2 `) o# p. L) X. u) J+ Q
Walk into the turtle chamber
3 U! \1 W5 c* M% PLook at the strange device, tap on the dark zone
8 {* H* o9 \( k/ ^Talk to Tanama, talk to the turtle! [. l- u! z- N, r0 d- P; L7 z9 x
Show broken egg shell to the turtle, show turtle egg to the turtle
  b) q. ]8 d& o9 J8 |: V& @Talk to Tanama again5 o9 o- i1 ?6 L, L
Head to turtle path then to turtle beach and into turtle village: o, o( t; U$ J! j  S
Tap on Shamans hut, go inside when they leave" r/ X& j8 l/ w+ k
Take pelts from the wall/ K2 M" l- j7 E1 _  O
Take bone needle and tough thread
4 P' G& v5 t7 j) O- TCheck out the mattress and the secret trap& `9 o6 ]2 B6 }2 z+ o% k
Tap on images until you get 4 turtles and exit
0 c8 u: _) P6 X! j" ~! `Take the spirit egg
, m2 X7 ^$ i4 {) L1 L' bCombine bone needle with thread) k" O: J: g* P/ a1 X
Use threaded needle with pelts  [* w( R. U* J
Use bag with the spirit egg8 r: ?7 j4 `* o, {* r( \3 b. n3 b
Check out the woven grid
) _$ Q5 _/ Y) PPut brown turtle egg into area of trap& e. M2 H+ p5 f0 [+ ^
Leave the hut
  j; h9 [) r5 ?+ S$ f" iCall Uncle Eduardo to help you/ P' @% o) a6 g% V( k
Use Eduardo on guard furthest away from you
7 E5 Z1 V! I" T$ B1 a7 G4 g  hGo and talk to the other guard
. f  Y1 Y4 i' e% M: QTalk to Diego about everything. F. T) w/ e; B! ~0 M& N5 i
Use spirit egg with incubator; }% F5 Y9 g  h; ?+ f% g
Talk to Tanama then talk to Baba Carey2 K5 A, Y+ h9 V1 J" O( Z1 b
Tap on the incubator.  Use turtle rod with the secret panel
2 ^$ W# B3 T) ATalk to golden turtle then talk to him again! i) C+ b, o* _) n7 u# \
Talk to papa then talk to the turtle9 _( Q, `7 i/ E
Tap on the chest- r9 b$ ^6 n3 C
Submitted by A&J" }; b$ r5 A! V2 u: J

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0 ]6 I- c: i4 Q3 c& {' a3 kOriginal page: http://www.cheatsguru.com/nds/ca ... through/2167901.htm
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