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【汉化资料】在SDL中显示GBK点阵汉字

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【汉化资料】在SDL中显示GBK点阵汉字

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发表于 2009-4-24 11:41 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

【汉化资料】在SDL中显示GBK点阵汉字

scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。 1 _! |' q3 U; E5 h

' z! x3 |. c% r8 }4 C, x4 O+ y原文
# V5 d+ |, R; \; {http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx" w5 F% v3 m7 N- ~

  R" G& v$ b7 M大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。
3 @/ F, n9 V$ T4 x- `% A! L! Q* e3 b* j7 n+ f: Z/ o  ]6 A
GBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。 ' n  I0 I) [1 b, @" o# i# P  P
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我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。
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, y3 m+ D- M$ Y, {, M7 m9 J- z* M3 e+ W2 Y
#include <time.h> 3 S% @5 A! u& t  C
#include <stdio.h>
: c+ B9 F# e6 U$ {9 |. K#include <stdlib.h> 7 m1 L7 B! P1 Z% L( B6 A' O
#include <windows.h> ) H8 }  }$ I7 Q3 H; I
" a. K) U4 l% c" {6 c2 k! l
#include "sdl.h" 1 o$ \  |% G' e! r' c9 }
#include "SDL_image.h"   _/ p3 A! r2 t7 i) R* _
#include "sfont.h" : _, M5 K  S2 M) w

5 u# r8 `9 T( C: e//--------------------------------------------------------------------------- . i$ S& I( {. S) H
#define STDOUT_FILE "stdout.txt"
/ C3 g3 F/ \4 p& ~  W6 a! G#define STDERR_FILE "stderr.txt"
4 x# J; D! T: P9 a4 x/ k3 q1 V$ ~: o0 _  ~5 l/ [, J
SDL_Surface *screen; 5 ?0 Q2 w) }# U7 ^! _+ t$ x- \
Uint32 fps;
! V& Z# Z, V$ f. y1 U5 T( e) HUint32 AppStartTime = 0;
7 K3 i* D6 ~9 T6 R; _! [# iUint32 frame_count = 0;
+ r6 N& o/ }0 U- {  h7 v& qstatic Uint32 frames; ; ?$ o8 a2 Q& A
8 c7 E- H. m: ~0 S0 a
SDL_Event event;
# X- |! Q8 w  L! p$ v# D, jSDL_Surface * SetMode( int Width, int Height, int BPP, int Flags );
, Y, t. O1 Q2 a7 H# [+ w8 g& w6 BSDL_Surface * LoadBMP( char * filename );
! h, p/ v' K! B2 k" vvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime );
* C. ?2 |* m/ G  Lvoid Blt( SDL_Surface * image, int x, int y ); 5 d# K+ p: m' Z
void TileBlt( SDL_Surface * image, int x, int y ); # C" z5 B4 d1 }8 k
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B );
: B, V7 ]% Z0 p1 vvoid IoRedirect( ); ( i" E! p; L1 x) d
void cleanup_output( ); 9 q) w5 a* D7 X3 [% v
void initfps(); 1 e" C4 k3 k- E
( J, I7 O3 ]1 d" u# k4 q: m  D
//--------------------------------------------------------------------------- 5 _5 g0 u* _' h8 g# ?7 m: a4 L+ @5 q
Uint8 HZK12[574560]; 3 ?8 j  t/ Y. Q% `  _
Uint8 HZK14[670320];
9 g5 P% y' }, R: u; X+ HUint8 HZK16[766080]; ; B' |0 O) f8 O' z
BOOL HZ_Init(); 2 ^5 C, K7 A+ ]1 l" C" Z1 U
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str ); * h( V  S& V% t5 X2 p( s
//--------------------------------------------------------------------------- 0 F' C% |* F0 e/ X
* _+ K0 |, }+ w3 W" I8 e
int ProcessEvent( );
8 \( V! h: J+ ^void DrawFrame( ); / d* D* L! `# m% z1 {) f
1 U7 L  K3 L* X9 ?: \
SDL_Surface * bg, * font;
" u% N! [7 s" ^. `$ Rint ix, iy, jx, jy;
1 V% z: z: C4 T8 f1 ~int Width = 640;
# b1 f8 X6 D. M& Uint Height = 480;
- _& R2 L% E5 ^$ H4 @& S2 Fint bpp = 16;
# k' G$ s! h# G! ]int ScreenMode = 0; " P! a3 s! t3 r' g8 T* \+ R
- [1 X' O- c  S) a7 x$ l' W
WINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx ) 1 {9 D! ~3 F" Z* ~3 U6 X3 x
{ + m; d. Y$ G' s. c
char TimeString[256];
/ Q- h' j/ |  ktime_t timer;
/ \6 e2 `: H% P1 x9 I# q8 rstruct tm *tblock; 8 {% m" B$ B3 F- {

' t$ k( K! ?$ p: N0 N" j. rHZ_Init();
% q, t- p, e! HIoRedirect( ); ( a; _' v9 E: i
frames = 0;
; R- p  l/ O2 C+ o8 Rtimer = time(NULL);
0 [$ l9 r5 R/ G& Ztblock = localtime(&timer); 3 Z+ F9 |6 P% q/ b# H  @4 }$ I2 K/ ?
strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock ); $ a! n0 i) b' v5 ?6 E
printf( "%s\\n", TimeString );
( E1 p; u4 Q- m5 W5 j: y) r: y' e, c
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
: b3 G# ^  \! QSDL_ShowCursor(0);
  ~/ D5 s! t7 c4 T* g) |SDL_WM_SetCaption( "demo", "demo" ); ; h' p. _( ^8 ?. r/ ~
6 W0 ]& L" `* l2 u/ r
bg = IMG_Load( ".\\\\2k_bg.gif" ); & T; T5 ~0 j( |, E
font = IMG_Load( ".\\\\small.gif" ); 0 e9 a# E3 J6 {: y$ j* u
8 W# _6 v3 a  a4 ~% f1 a9 z3 o: S% p
InitFont(font); , j, x9 h; H. @# ~3 E/ W
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 ); # E" [: \2 C* n  I2 A# ^% T

. \/ I7 T/ Q  P+ w% K( z3 ?8 oix=iy=0;
! X3 t8 f/ G* a- R! L! c* N/ Pjx=jy= Height>>1;
/ M+ [, y0 b! B- ]% Psrand( (Uint32)timer );
# S$ p: E3 v9 P# o( |. e
  [' r+ m. y6 p2 @MainLoops( ProcessEvent, DrawFrame, 0 );
% L( ^1 j! y! T
* q, @8 d4 \4 _: y' Iprintf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps ); . X* w- k  K; _, }

! ^0 U# Y" E8 G& }- s8 w6 p% Ireturn 0; 5 l$ `9 N) @+ m' X# i
}
$ U% u( ^+ K5 y& v1 H& x( P! W: M( D' s1 \) N' q
int ProcessEvent( )
4 X; `  m' x1 V* h/ A' ?{ 6 K# B: t5 Y5 x/ H# x  K
Uint8 *keystate;
) w  l9 P0 S" k9 R% [  L) X: }1 P! x; X$ n7 m9 {! A
keystate = SDL_GetKeyState( NULL ); ! A. A4 ?0 T; n" ~3 x' P( b/ B, P
if ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) )
7 c, @! c! Y/ s) r# V) ~return 0;
8 z3 L8 s( J3 t+ M8 B/ Uif ( keystate[SDLK_F4] )
% P( ?* v7 L" a{
& S3 s5 A8 N' n! Z- E5 K* rif ( ScreenMode ) : H: N$ E% D3 A! ~
ScreenMode = 0;
3 l- K' q7 E5 C& W, y3 @else + M0 R0 U2 p' n$ r; F( I
ScreenMode = SDL_FULLSCREEN;
/ f" b( c$ ?2 ~- a& p! ]$ V3 J6 B) A, O$ i9 w
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); " e4 k# C  m3 A0 O
initfps( );
( n/ e- _% O, J$ r  U} 9 R) j+ q) _& P1 z) _, ]* L' T

" r% k3 Z8 W/ s; t8 y2 p" Freturn 1; - k; C3 }& R2 `: L
} % t) y7 _( ~% d: s1 \9 Q
1 k2 F$ p5 `! S! d
void DrawFrame( ) $ W5 ~" R$ w' q
{
& z4 Y+ C: z9 x* p. Rchar tmp[256];
: L3 z  R' f/ E0 Zint step = 4;
7 t6 J  v* Y9 W* x, F
9 _/ y2 ^% K% C, i$ V+ a//
* V/ ]7 n% q4 [( U% Msprintf( tmp, "TotalFrame=%u", frames ); : C# V* e. e& b& T" I8 N4 B* V

; c' D. V+ }% Z( tTileBlt( bg, 0, 0 );
" e: w& I( J& _2 f' M! A; V: I: b3 {9 a2 E0 S* B
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 );
( h% ~9 K3 G+ V) E0 ?PutString( screen, ix % Width - 6, iy % Height - 6, tmp );
+ [5 m3 @1 L; \3 j7 q8 L: |SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 );
! g* [7 _0 I9 r, x8 S& P$ {8 EPutString( screen, ix % Width - 5, iy % Height - 5, tmp );
+ a: {( [; H, W  v# ~SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 ); 4 z$ f( C6 e% x4 f) @8 A) P* _
PutString( screen, ix % Width - 4, iy % Height - 4, tmp );
, }% X: M; p* n4 w& O' ]$ QSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 ); 1 ?: M4 c# `7 j3 q& X
PutString( screen, ix % Width - 3, iy % Height - 3, tmp ); 1 W" m, J, v0 B: t/ v. P( J2 f. X
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 ); + {: g9 v1 b: }  C, o, V* {% n
PutString( screen, ix % Width - 2, iy % Height - 2, tmp );
/ M" N0 h- r1 VSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 );
! q6 r* @" W! ^PutString( screen, ix % Width - 1, iy % Height - 1, tmp ); 4 \' o$ A; d" ]
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 );
) o& g1 N- E) _PutString( screen, ix % Width, iy % Height, tmp );
+ R/ S8 Y' \" h9 |' A3 V( S/ n( d$ s' X8 j9 b
PutString( screen, ix % Width, iy % Height + 40, tmp );
3 K0 x4 _$ R' f' I7 _9 s
8 M- o$ A; P3 X8 Y: aif ( rand( ) % 400 < 2 )
# g4 a5 z  a$ t8 |* h7 B6 e% e{
1 h: L/ ]3 X. _$ e' r3 Ojx = rand( ) % ( Width - 10 );
& a. x0 h$ r# i5 B4 x* _jy = rand( ) % ( Height - 10 ); 1 T( w& |( G/ n
}
6 A; o9 g. }! P, X  b
6 L& _; \0 R# A' Csprintf( tmp, "FPS=%d", fps ); 8 ~6 u3 e  y, b: j% A
PutString( screen, 7, 7, tmp );   }" U% |) K! |( U8 l1 U
//聞波,2000  - v7 e2 b& r' T4 X! c$ `  P4 E
HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行"); : n5 W- V6 b( C- G
HZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" );
2 I9 D: `- J. }' i( ?HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" ); - q* Q' J+ u7 w* k" P& A: Y( h
ix += step;
$ V( X# h% ~( D* eiy += step; ; F2 Y8 U* r" A3 K
} & G; t' i; e, X, a! d8 r
//---------------------------------------------------------------------------
5 a4 G) _* d6 ~" J. J% e; F* `+ Y$ p* u# a' x, H8 h
//---------------------------------------------------------------------------
5 r( e" h7 `8 K: u  }* t# f  vSDL_Surface * SetMode( int Width, int Height, int BPP, int Flags )
- X8 }9 p5 L. w) b1 Y8 E9 V{ # p( G6 u$ t. Z9 v8 _, W7 c
/* Initialize the SDL library */ ' n9 Y  D+ j7 q, e7 M0 d" j
if ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) ( t( U0 H  r+ _$ h' B' g
{
: I$ @( ?" T! f! r" Y6 d/ o3 l+ wfprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) ); 2 y+ q+ V) y1 r& T& i1 |9 X1 o- h/ p
return NULL; + m; w/ J9 x. Q7 E2 A5 J* G6 r7 H
}
, M! k7 Y, A* k! j# Y+ ]; M+ @+ p/ o& |
6 D, T8 D# h! {0 V/* Clean up on exit */
6 ]$ Y: [: s% Qatexit(SDL_Quit); + e; C+ }* `$ y* V1 S2 v
0 f9 d! t5 w/ W: H* M+ u+ ?% c" _
/* Initialize the display in a 640x480 8-bit palettized mode */ ) m; n$ S1 D1 U% o
screen = SDL_SetVideoMode( Width, Height, BPP, Flags );
7 U9 H. Q8 o; w- u3 yif ( screen == NULL )
  ~% ]7 [, l$ [: b{ 7 |  G$ h9 ~' L+ |1 W+ K1 F
fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) ); 8 j+ I7 a. X5 Q$ J
} " Q9 t$ b2 t4 e2 F- ]! x" d
& B, ~# \% H" x1 o) r1 o, @( M
return screen; 2 H0 q; Q5 ^) S1 p0 G1 P) Z
}
0 r3 f" Y! T% |//--------------------------------------------------------------------------- 4 |' h# E  P; A8 Z$ L) k
& m! l7 }! H% k( X9 n
void initfps( )   V& [% I- P* `3 _, w2 H0 P
{
: @9 _+ z* D7 T4 S( IAppStartTime = SDL_GetTicks();
9 W( s( a/ @. r, M+ @frame_count = 0; 2 t1 x! z4 q+ c
} . t% A$ [+ t0 r, ]" |+ t" C* N& W7 u
//--------------------------------------------------------------------------- ) Y/ }0 b. A* k2 t

7 [/ ?# J' @' N, Zvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )
- p, ?( H, s5 t{
/ e; c5 Z$ D9 @( Dif ( EventFunc&&DrawFunc )
6 j2 {; D, W/ q' S- x; Y{
0 A* w# q9 C: p. L. Z; x8 }8 smemset( &event, 0, sizeof( SDL_Event ) );
* b( I0 h, y2 e) w1 ]. Vinitfps( ); 2 I8 r! k) K( k( ?& h; ]% C# D- b- G

' O& h; }) U4 ]6 k. @while( EventFunc( ) ) : I. I! V. T7 X% i6 V( h7 V& x! m
{
8 ]: E) \' d' N8 \SDL_PollEvent(&event);
! g. ?; m9 ]9 Y  q5 g" `! G2 \if ( event.type == SDL_ACTIVEEVENT ) 4 b0 A2 k: P/ }  V" i. y* e
{ : W8 o2 M/ x: A9 O; `, P+ }& p
if ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) || 7 @  h4 j1 C- d! x$ n
( event.active.gain == FALSE ) )
- ?  W9 ]0 A: n& r+ {initfps( );
) u" R% e# e5 y! n* y% I} , f% _  ^, i, Z8 d
SDL_PumpEvents(); 0 L2 i3 O" h- z/ z/ m; a' i
DrawFunc( );
- I6 |! I- c# [SDL_UpdateRect(screen,0, 0, 0, 0);
+ `: R! X7 h: B, {- \frame_count ++;
; W3 }; ^' K0 h/ A5 m- C/ ?5 xframes ++; . m4 K, F8 Y* i$ u
fps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime ); # I. |- a  B+ b. F& ]% C
if ( DelayTime ) SDL_Delay( DelayTime );
$ a  k' [0 i% O}
7 v% z+ G4 o: i2 u9 H7 C* `} & B" Y8 q& ?# _" i; k9 e
}
+ y. @0 G. a- l1 ~4 G) q//--------------------------------------------------------------------------- $ j: K6 P9 A. N# u7 ?

8 v5 X- z3 n: ]SDL_Surface * LoadBMP( char * filename ) - |$ A4 n2 i0 S8 |1 G1 M
{ 6 R) `9 N+ {, @5 k
SDL_Surface * imagebmp, * image; 5 q3 M4 k; o$ {) }

9 B/ i/ B* ?7 {! y. x$ O! Yimagebmp = SDL_LoadBMP( filename ); 0 Y1 Z: s, c' Z7 k( M2 l0 X
if ( imagebmp == NULL )
' ]5 u1 D7 t% {' ?1 ]return NULL;
8 U$ r9 m2 k/ }! d0 u- J
% v7 v' o$ d- z' I6 U& }9 y- Cif ( imagebmp->format->palette != NULL ) * y; x- ~% M( X
{
0 d2 W! H1 E  p7 b. L& K, v/ ]: }" [SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors );
! c) b0 }" f* y} ' G; d' X3 L- K) s
/ r3 f/ p+ i4 V8 C
/* Convert the image to the video format (maps colors) */
# p/ d4 T0 x( M' u" Y) z" @image = SDL_DisplayFormat( imagebmp ); , {, ^+ B* M4 f$ _4 D! Y
SDL_FreeSurface( imagebmp );
+ _% n7 P; n0 Y9 \0 }8 X! p+ U% j  o$ _
return image; " X4 b( o  O! E; p1 t
} , J% z5 K, Z+ @" Z6 }5 a
//---------------------------------------------------------------------------
- ^5 y. `# s" l" }
8 F6 l4 }  V6 ~: J, @* R2 ^  d' Svoid Blt( SDL_Surface * image, int x, int y )
# O* }' M' o9 ]/ j, n{ , w* i% S, j' r: x+ k$ n% {
int Row, Col, r, c, shiftx, shifty;
0 R+ {9 F& P; G! QSDL_Rect dest, src; ! d0 s! T( e" @) a' P

2 P6 \" l9 {( J4 b9 x/* out of screen */
$ b- v. g: U( _# N- X7 [: n- u$ `if ( ( x > screen->w ) || ( y > screen->h ) ||
1 k6 x0 a0 O' q, r5 G& L( _; g( x + image->w < 1 ) || ( y + image->h < 1 ) )
! h9 C* L# m. Ireturn; 6 K) `% O) D, Y. ~) |7 x: x; i- u
. y1 w" O- ^5 B; b8 R# {
src.x = 0;
  j5 T0 O7 L! I, S! c5 s% Y4 msrc.y = 0; 2 J) D9 C2 I# j, ^
src.w = image->w;
$ p1 e" \3 n! F& vsrc.h = image->h;
, ]1 }' y2 i- T/ \6 E( K8 Edest.x = x; 6 F7 O" w: Z* @! ], w' p3 {$ F
dest.y = y;
# f0 j2 U% t( Udest.w = src.w; 0 y- V6 P; Y# ~/ C- h9 l
if ( y < 0 )
, Z8 B. l/ g; `, c; [{ ; Q/ Q: z: I/ T5 G1 ~) O0 Y2 f9 G0 ~
src.y = 0 - y;
6 a0 K6 t0 i' t1 a" C+ \* ysrc.h = image->h + src.y; 1 X9 L' z$ Z7 G- m) v& L7 F
dest.y = 0; / [: Q4 o0 N" y1 H; m; V2 d
} , C. G1 W  d  `1 E( w2 x( V, C
dest.h = src.h; ' P, O. o3 F8 |) p- G
5 s7 N$ M. A  [! g1 Z
SDL_BlitSurface( image, &src, screen, &dest );
4 ]3 I; O1 R  l" C- o2 Y  U} 3 T) x$ X" o; }' [
//---------------------------------------------------------------------------
9 \- u7 `( [4 W! B0 i6 P  k
6 {2 _& P9 O2 p$ x9 `1 Z1 g% X- gvoid TileBlt( SDL_Surface * image, int x, int y )
: I, G4 u* o8 T7 \' Y! q+ v. t& ?! X: ~{
$ G% r6 a3 L4 c, \" ]int Row, Col, r, c, shiftx, shifty;
' u* n% ]6 w! N& e0 b- c4 F, [SDL_Rect dest, src; 7 ?9 W. G# L  W* u% x6 z8 `  |

) H' v7 ]  T: p4 i# j2 f! G) J: Fshiftx = x % image->w; ; I  s" x- v% L5 e% I' y
shifty = y % image->h;
  o- C; x+ ?+ ?3 [: v& W+ X3 F7 ~& \1 d' s
if ( shiftx >0 ) shiftx -= image->w;
. |3 g. N; u9 t7 w8 I! qif ( shifty >0 ) shifty -= image->h; 0 {+ ?& X+ v6 a& j! N

( p% }7 R" `: g( X$ l9 wRow = screen->h / image->h + 2; $ [. A/ ]: k! @8 j% \
Col = screen->w / image->w + 2; - R' ]5 `3 R9 j* H
6 ?. r& E+ u- ~) Q3 m- q+ z
dest.x = 0; 2 Q2 a" p/ U; I# \' y
dest.y = 0;
: d0 |6 n0 B; Y' L: \7 Z8 e  Edest.w = image->w;
# j9 c4 h! t. U: |9 Ddest.h = image->h; ) Q' l4 [: |& t  X# W3 O- D
src.x = 0;   R, y+ ^# D& @, O6 P% a: k; x  N
src.y = 0; ' _; @' @6 H0 w" Z+ y! H
src.w = image->w; 5 B+ B8 {: E; f% Z" R, w/ p
src.h = image->h; 7 g# J1 q1 U1 i" Q
" z3 p; S' T6 E) @2 l  ~( `' N# g
for ( r = 0; r < Row; r ++ ) : Z6 r3 w  ]/ n# W& W# j5 ?
{ ; F% X2 c1 k5 `+ A# N6 u
if ( r )
" P0 E- V  U* M{
: M/ b; Y0 T  W: gsrc.y = 0; 6 t6 T5 I0 d8 j& @% {1 u. N
src.h = image->h; 8 X: d( d5 X  ?  V! l. _
dest.h = image->h;
. X2 n% B# g+ S1 P8 r" h) Vdest.y = image->h * r + shifty; # M* f! Q$ U; }6 X! M8 B
}
. c: |; J  n9 g" K/ N- \' d7 _else
# I& V! C  N5 r  T4 X0 a{ /* first line ? */
# {3 z% e# q% A/ \# t# M/ r/ Y7 Isrc.y = 0 - shifty; 0 t' t5 R: _0 R, u" F) U
src.h = image->h; + X* ?, t  k; |' Z; O  Z
dest.h = image->h + shifty;
$ w* |7 u5 T  H- L6 P/ M, X. ~$ Ldest.y = 0;   U8 v2 H  s  E4 x& u" j
}
9 Z5 g/ x. Z# A  G
9 q. [' |9 f) ^for ( c = 0; c < Col; c ++ )
  \3 s7 P0 p# L; H{ ; p  j! D) E! q1 c' _0 H
dest.x = image->w * c + shiftx; 9 A( A  L4 X  @" O2 V$ T& E; T
SDL_BlitSurface( image, &src, screen, &dest );
2 X0 l( s; }0 s} ; V5 V9 r; M2 Y  \' R4 U
}
) G+ S( A6 K4 {  \}
+ J9 I8 S! W" V; @//---------------------------------------------------------------------------
) g/ {! X2 x' T5 W! M2 Q, k2 |4 l  K
, Q1 i  n6 B! lvoid SetTransparentColor( SDL_Surface * sprite, int R, int G, int B )
; a' M5 l; Q; M  r( C$ P/ P' M{ : X& a  i' ^0 }, S& @* m
SDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) );
' l1 s( ~0 `; P7 h6 S$ V$ W) V0 V}
* |; N* G0 g5 S9 y//---------------------------------------------------------------------------
% L7 z- e5 j# B- E2 a% V% x$ e
3 p" E" S1 C! l( w: ?/* Remove the output files if there was no output written */ 3 Z9 b* H/ u+ j, W
static void cleanup_output( ) 5 q) N' @) z2 R4 n% W
{ : ^% C4 ?6 Y9 ^+ R
FILE *file;
. D1 |" @- U. G$ o+ u, Wint empty; * s# b1 M2 ^; A+ s2 X* v

4 Z; ^4 V: B" e5 I9 m! I/* Flush the output in case anything is queued */ " A- I5 s8 Y' B5 N/ U
fclose(stdout); - V% _8 k% p7 f3 F7 u; {- y1 |9 X
fclose(stderr);   ^' e& c7 [2 Q" v% ]
2 J* n5 d! w' f. P  R0 g6 P
/* See if the files have any output in them */
) E* \: {, p/ b9 _8 P. P+ J9 K5 ifile = fopen(STDOUT_FILE, "rb");
+ w+ y7 v7 n1 h6 N" A4 P! \* wif ( file )
; b3 Y  T( L# ^$ ~$ s- l{
/ X# I- E2 ]4 Q% t! e% Rempty = (fgetc(file) == EOF) ? 1 : 0; 6 K. w6 F, \4 k7 |
fclose(file);
' z# `7 ?* A/ O+ Lif ( empty )
% H; h7 R3 h3 P% p, Rremove(STDOUT_FILE); 7 n6 t+ V) ~: K* o
}
+ [3 Z' M. q+ {+ `2 _; dfile = fopen(STDERR_FILE, "rb");
$ j+ I7 K. o: |" m/ b- A, x* ]if ( file ) & F( k' `9 G* t, V0 y( t. Z; O
{
; |3 a4 m7 S5 G. F; G; m2 V; [. vempty = (fgetc(file) == EOF) ? 1 : 0; " I0 h" z! r- L
fclose(file); * h" I/ j. H" X& s  g$ S* `
if ( empty ) ( f. |' p4 g3 q; t5 f
remove(STDERR_FILE);
! q' @) h6 V% k6 Q} ! U, z: H& {+ }2 u# }( p
} 2 D/ S8 A: _' f# ^: C; y+ S
//---------------------------------------------------------------------------
5 p2 E2 K- |: S. h8 v
3 Z. n* n+ y& U+ P% b) a$ {void IoRedirect( ) ) g. B! d# q2 a" {7 s/ @1 x+ K4 B
{
! r7 h1 j# o8 _% TFILE *newfp;   N8 \5 |4 F! R% B8 F
7 R( c1 B* w" z8 x% ~  w$ M: m
/* Redirect standard standard output */
7 @, h5 i7 V6 B# S- N0 Xnewfp = freopen(STDOUT_FILE, "w", stdout);
6 C+ O) U# v: t9 q. k$ N: N; }if ( newfp == NULL ) 6 ^' U7 s' L5 Q7 e/ `& w+ {& d* z
{ /* This happens on NT */ 1 |, d* c" x  F3 }! J8 e1 ?' v0 w
#if !defined(stdout) - N8 R3 `' M; x3 O! m! p. b2 H
stdout = fopen(STDOUT_FILE, "w");
& J- K' p# \9 j& E8 q: l7 ]#else
' Q& N% x, F4 G" W! Y. j6 @newfp = fopen(STDOUT_FILE, "w"); ! s. s& ^/ v5 q: I, m
if ( newfp ) *stdout = *newfp;
7 s( i' r* h2 F! R' ~6 N#endif
, n8 m' s5 u  H7 F}
+ d( H  K# G8 d8 M  a7 Q, R5 U
; u) Y: T. P' y/* Redirect standard standard error */ / j9 {4 r" l3 u6 j0 o9 ?) w
newfp = freopen(STDERR_FILE, "w", stderr); : g. r0 I  A4 e9 L
if ( newfp == NULL ) 0 S4 }- L' D5 u* ?3 N- z% ^" t; }
{ /* This happens on NT */ " {# L. s' S: K0 b
#if !defined(stderr)
3 _# c6 d: W( P$ Vstderr = fopen(STDERR_FILE, "w"); ! N( Y6 c* E% Z* H% T8 ?# C
#else 2 G* A* ~3 S1 b- S4 E  {* c
newfp = fopen(STDERR_FILE, "w"); 9 q( t' A$ s3 {' c$ g5 n
if ( newfp ) *stderr = *newfp;
# [7 r; \4 p7 N3 A2 D& T$ J% c#endif
, k$ `& ]0 V, X+ Y8 O* B4 ?}
* {* @( X2 s$ _( w- b9 _: |5 N& O$ I
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
9 q; w" V# \9 O& y  h& ?setbuf(stderr, NULL); /* No buffering */ 8 T5 t  x6 z) V+ O+ L; l* H4 `
atexit(cleanup_output); # ~- s" G( ^8 g# P7 j- o
} : y, m" ]. U1 T7 |8 _
//--------------------------------------------------------------------------- + I, ]% G# y9 z
6 ~- \9 B8 A' n( p# ?% ^' `$ i1 }% k
BOOL HZ_Init()
5 ?* C6 ]7 u! x' Y/ ^{
' e7 c$ Q5 x$ |FILE * file;
! `' ^* H5 O! m  \. Y% }- \
, U( [3 L8 x* ]. |2 Nfile = fopen( ".\\\\HZK16.GBK", "rb" );
$ O( c& W# s1 P) F9 zfread( HZK16, 32, 0x5d84, file );
6 R* K- ?1 P# B& A" ~) U) ^fclose( file );
& N4 T; K, r3 l9 }9 j% m6 \file = fopen( ".\\\\HZK14.GBK", "rb" );
4 I! S7 ^5 S" d8 ufread( HZK14, 28, 0x5d84, file ); 7 R% B, O' @5 ^+ I6 ]. j" q
fclose( file );
% X% F# ^9 k4 n3 [: mfile = fopen( ".\\\\HZK12.GBK", "rb" ); ; A! H7 D8 r+ x' Q; D3 h* P
fread( HZK12, 24, 0x5d84, file );
$ \' B. k1 K. V# c0 l; Z! dfclose( file );
# [1 t6 ^% ]& |
  \( s% |1 [5 X) O% R, {& E/ freturn TRUE;
( R/ K: L4 c- o' r! |2 o  W5 R} 3 ^. h) ?% a! [! D; l! z
//--------------------------------------------------------------------------- / v( {% T2 K& `  H  r- Q) P

6 R. _5 J, s* |1 ?: x3 q6 w. y+ CBOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str ) * l5 h7 F! I) c3 S, O( h
{ ' _6 n* r# @2 W7 a& f8 q" Q4 v
Uint8 * bufptr;
" T8 D8 S# ?: b4 xUint8 * HZK; 5 o& h2 G* L" I: C
Uint16 Bits[16]; 0 w7 A8 U3 K7 S; x
int i,j,k, m, offset = 0; : K" K2 O5 Q' Z, @5 A
unsigned char q; # Y$ G. h+ [9 N5 K0 {+ Z$ ]2 V
unsigned char w;
( F( w8 C" E4 w2 G4 K3 }: C" Y) w: T4 P+ c  A+ W
switch ( width ) $ c1 S) {5 L) B/ S4 M
{
# v7 u  ?$ M! _% R, xcase 12: + J" g5 W; K2 n' M
HZK = HZK12;
. v+ {! o, t! n2 a' C5 B& q2 ybreak;
* d  ]% T' s8 J: C8 O# R) W! acase 14: * ?. i, p2 A* b8 }/ }6 g7 K
HZK = HZK14;
: u8 Q  C5 @7 M4 h, Y( o* E5 t8 ubreak;
: B/ E! m  S" S* u2 R7 P, t  [* e2 ccase 16: 5 Q. n7 Q  N3 X
HZK = HZK16; , i' Y4 k% Y! Y  \. y& ~" T4 }  r+ F$ W
break;
, r2 ^: {+ y. Z/ u! Qdefault:
  V) |) Z5 n  V4 s2 Greturn FALSE;
, F' U' G; z0 J% ~}
6 u. J6 r' S+ H# |( [bufptr = (unsigned char*)image->pixels; ( Z5 {. d# ~/ f. {& `3 A& n  u
# E0 W2 x/ a8 I- N
m = strlen( str ); 9 c4 Y# y" d1 @
for ( k = 0; k < m; k +=2 )
+ t% W/ c8 @7 L7 d. X* V, K{
, u3 l. n8 S& @- zUint32 X, Y, Z, M;
" p  W( ?4 J& [+ Nq = str[k]; + z+ }  u7 S' l( R& r- P
w = str[k+1];
0 D& U" L! U$ g1 M
. ~! k8 U! {' c+ C, Hif ( w > 0xa0 ) 1 S: {4 g! y0 F5 Q
{ % o' t! X& c/ c3 q
M = 0x5e; " z1 l) b- }8 e. o% o  e5 j
Y = w - 0xa1;
$ S! G/ H% N" Z3 q( v1 ?1 N7 V2 _if ( q > 0xa0 )
: Y: f6 i% [  A/ }$ ]% I{ . d# q1 l- _6 k# T
X = q - 0xa1; ; F. c! ?; ]# ~& Q9 v+ L2 G
Z = 0;
/ V% d2 j; N: Z1 {}
* }$ o, q1 h/ N6 r! oelse
( e7 q9 o, U+ q; M& D* r  J# c{
5 o5 o; W9 Q, ]& Y; YX = q - 0x81;
  m8 g$ D7 L/ u/ r, m8 oZ = 0x2284;
' V9 ^' k5 w& f4 C4 A& F6 {3 d} ! o) W( y5 d  L; J
} ) |7 j1 D9 J. G* Z( F
else
! G% i) T9 @4 X* T" {, J{ ! U) O% N6 c6 I; F# k$ c0 {
M = 0x60; - i$ U& d( d1 g1 t/ U
if ( w > 0x7f ) Y = w - 0x41;
/ l4 q" \+ w8 e" ~else Y = w - 0x40; . q$ F8 W2 H0 `$ B' I) L5 X: D: C
+ S2 }4 }$ q7 t# t  K! r
if ( q > 0xa0 ) ! n0 o& T9 v% p2 P$ B
{
3 s2 d9 p; h6 HX = q - 0xa1;
: X% D! F8 V  DZ = 0x3a44;
, }! D( a" R& P4 T: ^% M}
8 {0 Y7 ]2 n3 I- ?1 k1 _else 4 t6 S  h& }8 m. I. r4 d* m
{ + ^- d+ A! c6 \/ h% K8 J
X = q - 0x81;   o& G( w( i4 s9 X% B- U4 |
Z = 0x2e44;   F. h7 b8 ?; v4 g
} 9 x+ W+ |* i  |3 Q/ R0 ^
}
# m& R; z, r7 Jmemcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 );
2 b: b7 a* Y( {: s0 {* x$ t5 v. {8 D; y0 t& A% S, `) c& h+ S
for ( i = 0; i < width; i ++ ) // row
0 N  J0 t0 b; A% y$ d( W5 V% e{
7 `5 ]' E6 e( B0 h+ U+ b/ vUint16 line;
2 e0 j# {( }& A1 h% h" G( }! u: Q& A+ R* R, z; s8 N2 Y
line = Bits[ i ];
3 N' L% X1 X; J1 }3 g% |  vline = ( line >> 8 ) + ( line << 8 ); $ z# q5 q, T$ a5 p" a. K
0 d; }, v  p8 r! a( b
for ( j = 0; j < 16 ; j ++ ) //col 8 E& |5 g2 P$ i) g! t
{ 4 S! `3 G& p" X2 R* l3 q
int index; " d3 Q8 P) v# T+ b  k/ f+ w0 u
int mask = 1; 9 A6 c$ G$ ^: F$ W$ L; V: K
1 W3 }% h3 G6 F
index = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel;
0 t7 T9 W$ q; O  {- r6 Pmask <<= j;
0 j9 o' q1 n7 Mif ( mask & line )
0 V; E( x, G& a. G) R9 {& x, M{ / t1 \6 I  a# ?: q; X
bufptr[ index * 2 ] = 0xff;
6 ~: W7 r! R8 }" Cbufptr[ index * 2 + 1 ] = 0xff; 4 y6 a3 i. ~7 C" ~5 m3 ?+ h
} ' W- h' ?% W; L, @/ ]
}
( J& C# l, N8 n9 ]; l}
8 F- c' K! g$ x6 M0 a  u+ K$ Foffset += width + space;
9 V' m8 c. ]( }' c}
: v, U% U4 K2 O; Q1 B/ Nreturn TRUE;
5 L% d6 h& D% ^}

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