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【汉化资料】在SDL中显示GBK点阵汉字

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【汉化资料】在SDL中显示GBK点阵汉字

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发表于 2009-4-24 11:41 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

【汉化资料】在SDL中显示GBK点阵汉字

scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。
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原文+ p0 A8 |5 B+ \+ ^3 [
http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx* Z- w# Z$ `4 J& F8 A5 H# c" R
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大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。
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' S% I. f4 \9 K0 }' ]' {4 mGBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。
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' ~0 W( \. d& o- C6 t) P我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。
5 }# _2 }. a5 ^* f  v! \. h# G5 q5 _3 \" f# B1 y" I
# t' p9 e: ^% n; {5 Z* S; K
#include <time.h> ( I7 x7 H! k7 @+ ~% H# ?
#include <stdio.h>
; |6 n8 Z! `$ T& y#include <stdlib.h>
) K; v' |) z9 C; h( ]: h8 M7 X#include <windows.h>
* v8 q- D- }! e/ w! ?+ |: b4 Z- C1 r
#include "sdl.h" ! V" L- Z2 V; O
#include "SDL_image.h"
. T- ?$ d& H* U. \: Z2 @#include "sfont.h" 0 o4 c' B+ k7 d3 Q2 A5 h: o1 Q

5 t5 X9 I# {, N& D& r+ F. X//---------------------------------------------------------------------------
. Z/ M4 l9 u9 L. p) f+ K, v$ L! S# S#define STDOUT_FILE "stdout.txt" 6 h7 |# b' b  h3 B% _+ j% G4 M
#define STDERR_FILE "stderr.txt"
+ s% l+ Q" m5 `- y8 C0 x3 n+ x4 l2 s) U% P2 g& i
SDL_Surface *screen;
! n9 m! r  @0 n4 D% WUint32 fps; " [! ^6 O8 c% N* f0 _
Uint32 AppStartTime = 0; " L7 P$ E. S$ Q) ]8 J" s9 Y
Uint32 frame_count = 0;
+ I6 w1 N5 w( C, U/ `0 astatic Uint32 frames; 7 q8 J5 v4 o, i' ]% ~( c
7 z4 q& k' v$ l/ d
SDL_Event event; 9 X6 C2 Q2 Z4 J2 V/ Y9 ]! y
SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags );
3 b4 {0 S0 ^5 D0 PSDL_Surface * LoadBMP( char * filename ); ' X4 |* C' e2 K0 @1 m
void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime );
" y! D" b, k; p& m; F% Jvoid Blt( SDL_Surface * image, int x, int y );
, P+ A' f$ d7 Y' Q9 P1 E& lvoid TileBlt( SDL_Surface * image, int x, int y );
$ l' S  {8 s, qvoid SetTransparentColor( SDL_Surface * sprite, int R, int G, int B ); & U, p3 ~! e2 N( W
void IoRedirect( ); ! z3 @1 q* l4 c" ^
void cleanup_output( ); # a, r. S% V5 ~1 G) v* |( m! ]- x
void initfps();
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//--------------------------------------------------------------------------- + o+ h& o( O" c3 t. l" N! q; T; {
Uint8 HZK12[574560]; . a( B# ]1 l/ T* Y2 L$ u& ?
Uint8 HZK14[670320]; ! G$ F- a* v: b, E3 t' h
Uint8 HZK16[766080];
: c' x! t( L* [. v& pBOOL HZ_Init(); $ c1 H( \8 P, F: E
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str );
/ u0 C: Y6 I8 O( k3 n  }//---------------------------------------------------------------------------
2 Q8 T: Z% d' Q6 t
6 d! r+ Q7 G' H# @, iint ProcessEvent( );
0 G, ]/ p* E) q0 y  Mvoid DrawFrame( ); # g+ ]4 B6 q/ |$ H9 a* m
- `2 _( _0 M4 t" b
SDL_Surface * bg, * font;
. q3 v) W. T  w6 A1 pint ix, iy, jx, jy; 2 A6 E$ O; |# Z9 W- K- T0 R$ F' H
int Width = 640; 5 l4 A, @9 n& _+ `, Z4 F
int Height = 480; ! q* Z- Y3 X7 J/ M7 {" o" x
int bpp = 16; 1 b0 M% f1 U8 u- v2 S% K; C2 A6 V
int ScreenMode = 0;
# C8 x8 R/ U# y9 R: d
; y5 d( G) o, d% d6 i  tWINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx )
% N! u: E3 T1 D# t8 j  a{
6 N% _3 J7 e$ h! V$ Y; Cchar TimeString[256];
) a1 s# A) d2 T; C0 q, F* h4 Y6 otime_t timer;
: _+ `, {# k# astruct tm *tblock; , @% S( w/ v6 ~, D* ~
, p/ ?* K, y9 q$ c5 q0 C$ b" K7 X
HZ_Init();
9 M" }  ?( \8 k* i7 `" T1 dIoRedirect( );
" A/ e( p- V; t+ O7 \  S% gframes = 0;
* O! x  n- m  D( Ftimer = time(NULL);
$ v2 r& D6 t/ }# M7 ltblock = localtime(&timer);   H& R! j2 K& T# Y8 I+ W
strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock ); ( C% ?, C1 ^' o3 t) Z  w
printf( "%s\\n", TimeString ); 1 f( E1 K% Q# Q# H0 X6 f0 i
0 Y9 }) i. ?7 ^1 Y8 `! O
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
' r# y) s9 F/ d3 s. }SDL_ShowCursor(0);
  v& _; t% B3 u5 DSDL_WM_SetCaption( "demo", "demo" ); * L* w2 s) `$ }1 W" y# ?; \0 e
8 y) S- ^1 O9 w7 f' A
bg = IMG_Load( ".\\\\2k_bg.gif" ); . T2 r# W; e8 k, t- g- Z( t) M
font = IMG_Load( ".\\\\small.gif" ); 7 z+ S% D8 c; Z$ S. W- M" b

$ R' l+ t# J* A! uInitFont(font); + }. |1 Q) M1 i- x, U
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 ); * g) P+ O+ z9 ?9 T

4 f, y: F3 d! x" f0 Aix=iy=0;
! H3 k- Z6 V$ h9 O4 {1 Ijx=jy= Height>>1;
7 }  P! {+ F$ x- Vsrand( (Uint32)timer ); 1 ?) t8 @. `6 @! `; ]: l) ?
% J1 V& u% c- b" m/ ?" L( f0 ?2 z
MainLoops( ProcessEvent, DrawFrame, 0 );
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printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps ); & s7 V) a' ^3 N( H6 _4 v' _
. n' k! A1 f8 |' r
return 0;
1 v8 H# ^8 H; X}
9 o. K7 F' T- l3 Q& d( U
; b  e2 `/ {8 Mint ProcessEvent( ) ( r- u1 _, k# u7 z: i
{ 9 u7 {# u2 [# E1 r# M
Uint8 *keystate; , b! U2 t- Q# r' l, E
8 t: E& I; r  c4 L0 b8 l) w
keystate = SDL_GetKeyState( NULL ); 3 }. z4 d4 e$ x$ o$ R0 ]
if ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) )
. d7 M! I" T0 I% C0 Ireturn 0; 8 w9 _7 L& t5 `& U
if ( keystate[SDLK_F4] ) % ?$ B' z, b3 B6 f5 X
{ ; U4 W6 |! e7 u! W' x, W
if ( ScreenMode ) 2 }$ E7 M  F' s8 Q! T# R0 _
ScreenMode = 0; + E4 I* P  m" S( ~' Q; g
else
" X. J. \8 H( n, F$ }( ?ScreenMode = SDL_FULLSCREEN;
: j, ^$ `. K. |) d7 y# o+ |0 o3 a+ }5 g2 g7 }7 f- H
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
& ]% F  e. }+ M+ v2 N5 L- S& B4 jinitfps( );
4 Z4 {6 [. }% x: k9 `. X% S# E! ?) o}
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return 1; % S: A8 x1 d3 x; M; C
}
) E( Y5 X: Q5 I+ U% R8 x* b* c' t4 d) g# J+ {  V$ L
void DrawFrame( )
5 h, q, L: }1 B8 E- T7 U+ K{
" j* a7 x& W4 G& [: V9 \9 fchar tmp[256]; * t6 w- K& o% v& a1 t
int step = 4;
' r0 }9 y# k4 q
7 g0 ]% {( V: r+ v& A// ; B  I$ X9 Y* W) v! |
sprintf( tmp, "TotalFrame=%u", frames );
( c' ?# N- D, E' E3 f$ x3 b3 S: a. G2 r, @. v
TileBlt( bg, 0, 0 );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 ); ! C3 a& k) K( M$ R4 k
PutString( screen, ix % Width - 6, iy % Height - 6, tmp ); & J, g4 i& U8 g1 f4 G0 n+ ]
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 );
0 X+ b# O, \! mPutString( screen, ix % Width - 5, iy % Height - 5, tmp );
* _1 L$ \* R5 `$ B7 f, W4 CSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 ); ; E3 W9 s$ m+ F/ @* K' D( g
PutString( screen, ix % Width - 4, iy % Height - 4, tmp );
6 e& t( E5 O" dSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 ); 5 I3 i  S& _/ ]/ W, ?
PutString( screen, ix % Width - 3, iy % Height - 3, tmp ); 6 Q& \+ O( S& Y0 `6 `& r) Z# P' _
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 );
" Y4 y$ f9 }: k  d, ~PutString( screen, ix % Width - 2, iy % Height - 2, tmp ); * j# n* N2 d$ G% D4 L2 h( X
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 );
9 {" c  d4 C5 _  E* [PutString( screen, ix % Width - 1, iy % Height - 1, tmp );   j  g; _3 e0 N5 Z# ?+ g$ |9 v7 E4 {
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 ); 1 H$ _3 W$ C5 e
PutString( screen, ix % Width, iy % Height, tmp ); . W  r3 m2 l- G

! h! O4 C* Q% V7 `; a3 tPutString( screen, ix % Width, iy % Height + 40, tmp ); 6 E0 |3 ]# ^$ }

! y7 s0 I  b8 ?0 j7 Zif ( rand( ) % 400 < 2 )
. C/ M2 w5 w$ o& L: J3 _% L{
$ r7 E2 ]7 y7 E  gjx = rand( ) % ( Width - 10 ); 6 J: J% U" f0 n& @4 g% I
jy = rand( ) % ( Height - 10 ); * T3 L2 X; ~! s/ ?
}
# G/ B6 X# R2 \
. Q% S+ A3 y3 T5 e) v/ t! g6 Zsprintf( tmp, "FPS=%d", fps ); ) X/ ]9 M% z7 c# `
PutString( screen, 7, 7, tmp ); 6 v* C1 }; E5 L" B* I7 F9 ~
//聞波,2000  0 w- b5 j* q# z! p) L; G; c. V
HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行"); ; L8 Z7 K  K' ^3 d5 I2 _. l: V
HZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" );
  _2 c" E. M! cHZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" );
; L) l! O% e5 p1 ?ix += step; 3 W% _/ n5 m' w2 e  `
iy += step;
" I+ n# X- `7 j3 l2 {* Y% E}
; o* g# R* q& U//---------------------------------------------------------------------------
& [( L, a. d+ q- q5 B4 w& r' G
- x7 D$ i! u6 b//---------------------------------------------------------------------------
# {2 p9 H+ B) I* a9 y* R3 _SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags )
- X" I1 k, ^* ^% a/ l' u5 U# r{
% @( o( x9 T8 M' [/* Initialize the SDL library */
9 {6 q# v/ j5 s2 K4 Aif ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
$ j9 R. C3 z  i* E1 Q, V3 }2 m{
! {2 C1 J; n$ lfprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) ); $ h9 Z0 \  b6 g, D5 C6 [1 x
return NULL;
, @" F6 R7 o8 P0 B( ?- g2 V3 ~}
( }3 X; I" {( p8 d/ U6 P9 A; C
3 l# `& Z" C7 l: i  t: N1 ~/* Clean up on exit */ 1 d9 ?( K3 i4 X
atexit(SDL_Quit);
  d, P* L5 a( n) Y0 V4 @) h$ l1 g9 h3 a4 w2 T
/* Initialize the display in a 640x480 8-bit palettized mode */
" ^7 d; x3 t; E+ \screen = SDL_SetVideoMode( Width, Height, BPP, Flags ); 6 w' c: @, i6 `
if ( screen == NULL ) 2 X5 @6 p5 _3 x2 B, V  l! g# K
{ $ \# H/ X. {& K8 R, Q; D3 }# y
fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) );
" ~- T9 n- ^! a" ]4 X) S}
9 q% j' s8 C- |5 k7 S4 G4 i& C# E) @0 a3 |- y$ {1 R
return screen; * W8 h" y& D7 d, Z, `; G
}
9 y) A' F. @% V4 w//---------------------------------------------------------------------------
  W. v5 |8 S( l( p( Z: q  Z+ g. D1 q. }+ f( L# a" i
void initfps( ) , l, l9 n2 j' y2 {
{ / S4 e9 V4 B, N4 I
AppStartTime = SDL_GetTicks();
# d1 h) \0 D/ V( {2 sframe_count = 0;
( l$ U5 B" J8 Q}
; U/ J( `! s8 a" r/ j' e//---------------------------------------------------------------------------
  E5 H) y0 G" B( U9 L3 D) H+ K
& A6 u, [0 m6 N! v8 E8 Tvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime ) 6 _! d& i$ J; p( R; W7 C- d
{
2 W4 m+ w# a& Z0 s: a# `if ( EventFunc&&DrawFunc ) 3 _/ @- P+ i% F
{ 4 p; X; g( Z) N$ }. w+ x
memset( &event, 0, sizeof( SDL_Event ) ); " H7 j% Z" W0 Z9 |
initfps( );
& s# E0 q8 h5 L; m: F4 @1 y
8 m. u! m. e$ ~while( EventFunc( ) )
: c- g4 }+ A2 T, W3 b{ + a" T+ g6 ]; _/ e4 m
SDL_PollEvent(&event);
# g$ v6 d* `* h) n# u5 H. kif ( event.type == SDL_ACTIVEEVENT )
# Q$ v% g- U1 I) e" B{ $ z$ ]- R% s, x* u0 L+ s
if ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) ||
7 T6 G) p" @3 `+ b( event.active.gain == FALSE ) ) * i! K" q  ?$ T- y
initfps( ); ' K2 G7 e( ^. n+ p& ]/ O
}
- b) V- h9 F; N6 X: O0 B0 jSDL_PumpEvents();
8 M+ @& g/ b: o8 a6 b; e1 ZDrawFunc( );
2 r7 }, J' b, U' p* v& JSDL_UpdateRect(screen,0, 0, 0, 0); ! H- u. K: C& r1 V' ?4 I9 G; i
frame_count ++; 6 N2 [. r0 H+ O7 e+ z$ x2 ], X. o
frames ++; : s0 j- n, h# S: E1 e- C
fps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime );
# u: }6 {9 K' C; L" O/ f% Wif ( DelayTime ) SDL_Delay( DelayTime );
4 a# y8 k' Y& J* r; {}
& p; j0 O0 x5 V8 j} ( V) v; R: D7 Q! E: R3 _" f& H
} * {' T7 b" @3 A2 ~/ O
//--------------------------------------------------------------------------- . r% m. n+ e$ H: h
6 w' r6 a6 h( t4 O- h
SDL_Surface * LoadBMP( char * filename )
: p8 H8 v* D2 l$ H2 b{
! l% b1 ]4 a. kSDL_Surface * imagebmp, * image;
, u! f: ~0 G6 I9 u- x8 r+ K& V+ Y; K' P; P8 `4 w
imagebmp = SDL_LoadBMP( filename );
% @5 O1 N# ^( O  }! G! Xif ( imagebmp == NULL ) # C9 b5 c+ ?+ a0 z1 S( {6 D% T
return NULL; % G+ a  V: C. H! V8 v) S

) J+ |& X3 d% q! fif ( imagebmp->format->palette != NULL ) 6 D+ @2 N  {" U) x! `% Y  K
{ ' X% J9 z9 k4 s4 n
SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors ); 3 @( T3 s7 t( Q# w  z1 b, R
}
: x4 r' g1 q' ^1 a9 |% W6 o! B) p$ \3 N; D5 P
/* Convert the image to the video format (maps colors) */ / t1 I. O2 y7 ?- t3 W, y
image = SDL_DisplayFormat( imagebmp );
& P9 U9 C* Z1 ySDL_FreeSurface( imagebmp ); ( P5 ]& C! J- _+ a' A: |" r" C

' R8 V& V( v% S' C( zreturn image; 6 P. Q: X& T( D& E( c' c& _7 s
} / F- F$ R7 `' x5 z! I! @$ L
//---------------------------------------------------------------------------
  T6 K. T, b$ U; j; [, n& ^1 `( C! h. I) o
void Blt( SDL_Surface * image, int x, int y ) % D, m$ b3 n- q# N% d: @. d
{ ( [, J' x! f7 n' w3 y- |3 i
int Row, Col, r, c, shiftx, shifty; % J) U0 Z, G, M" R% R# B! O
SDL_Rect dest, src; ' a3 M" n: \+ X) \  G( u' `! M
0 I2 v; t) u, }, [
/* out of screen */
9 p( c$ o3 C6 ]8 H/ D% Uif ( ( x > screen->w ) || ( y > screen->h ) ||
# b1 e: B" D9 Y8 C( x + image->w < 1 ) || ( y + image->h < 1 ) )
2 M8 ?! S& |4 kreturn; $ P% A* o; S, S# W! g% x1 s

( [& N" n* l8 d/ tsrc.x = 0;
. y' j; c( l9 F! |  |src.y = 0;
! H6 g. K, s" u: W4 r4 o8 isrc.w = image->w; 4 t5 p; r3 W. V" O) J8 s
src.h = image->h;
! ^5 G6 z; X0 I- G; K0 jdest.x = x; 0 I7 L9 t7 c& Y6 O. X7 }6 A9 a) a
dest.y = y; ' U( A1 G$ ]/ U7 ]# ]+ W
dest.w = src.w;
$ M( y7 u4 A3 Qif ( y < 0 ) ' f$ u, V6 D. M0 X5 O3 \6 F. u
{ 9 M# F4 G. ?+ L1 c1 q
src.y = 0 - y; , q0 k8 t6 p7 ^- f) W% h
src.h = image->h + src.y; 0 r2 e+ {+ h9 p$ S
dest.y = 0;
: X. M  V5 X' k9 d7 E7 e9 J9 J} " h' \. X- n% g9 `& A1 q# v' Y
dest.h = src.h; $ T, [% [3 ~3 p7 a  ^2 W
3 T+ z& A, E: A. S
SDL_BlitSurface( image, &src, screen, &dest ); % t2 e8 {1 z! J8 P. L) X! X' d; e
}
  x$ o+ L7 b( t% @! w; L1 S$ D% Y) i//---------------------------------------------------------------------------
! U: F1 x, E$ o: ?1 i3 {9 U* K! _9 o$ j: r  w8 ], y
void TileBlt( SDL_Surface * image, int x, int y ) / O, ^5 J# X. `, [" W; D
{
: \. b9 o0 ~( k8 M! ]" Hint Row, Col, r, c, shiftx, shifty; & e* ^1 S9 f+ U7 S' S& l( [
SDL_Rect dest, src;
# R0 q0 c* _5 b% D2 F2 K5 X; g% W8 J. a
shiftx = x % image->w;
) @- @2 h& G( [' W# G! Ashifty = y % image->h; + w" J4 L( P- S  Y- w
7 M. d' S# A8 h- ^7 K6 P1 A
if ( shiftx >0 ) shiftx -= image->w; 8 t+ l" a  |% s7 y9 N- F
if ( shifty >0 ) shifty -= image->h; / a3 z% e( n! p$ t( O: o
& q4 c+ O% \  N7 n- B( A! s. C
Row = screen->h / image->h + 2; : E  p$ o2 d# v9 G
Col = screen->w / image->w + 2; ) A8 J3 m' Q9 j7 x# {

( N1 W5 P& G0 Z; b9 Z$ S6 f; Tdest.x = 0; 0 C0 P; R* C; W: y: P
dest.y = 0; 3 C: Q  f5 t8 v7 O, v/ M
dest.w = image->w; - ]: a5 w, g3 _, O
dest.h = image->h;
6 [, Y5 g  d2 q' l* bsrc.x = 0;
2 b& b, J- Q. n6 ksrc.y = 0; + t# a0 N8 Q7 W* t
src.w = image->w; ( K* ]& x3 T4 M; t
src.h = image->h;
* s  c9 r* E; ^. M' k
5 O% _* j1 q5 w% {for ( r = 0; r < Row; r ++ ) 6 O0 p. a' R: M# {4 l! S2 f
{ ' q# {, {/ E" D- w3 |! ~/ }
if ( r )
: }9 o& G+ d' ]3 q" U4 i( U8 `' c{
* j' u  g& K& I$ isrc.y = 0; ! q3 ^3 Q! b8 Y- X  F& V
src.h = image->h; 8 |% |# b! d& \/ Q. A/ q" A
dest.h = image->h; 2 ]! u6 C% D1 I3 M, C
dest.y = image->h * r + shifty; $ L- q; T7 o( @( s2 ^. l4 K6 [# s
} ! b4 r& J" ^6 g5 d4 |8 h2 w" x
else
. o  l' \; a% r% g  H/ g, u# `- L{ /* first line ? */
, F+ D/ o- F: y% w; _' x( Hsrc.y = 0 - shifty;
# u3 @. @4 ]  f" L# Xsrc.h = image->h;
2 F3 G6 Y2 c; l% |6 y5 h: Wdest.h = image->h + shifty;
7 l8 G8 ]& [+ d8 \dest.y = 0;
# P) }3 e" F' o% Z4 K5 u}
$ u2 D4 J, J. q6 N; j
3 R+ Z* r3 t1 |0 s" Qfor ( c = 0; c < Col; c ++ )
5 \& M  v: `# G' M. c{ 3 t' O3 B* @$ M0 p) ^+ r4 U
dest.x = image->w * c + shiftx; # I: x' Q6 G3 s$ B" \$ x9 F, y1 ~
SDL_BlitSurface( image, &src, screen, &dest ); % M* `, _$ T9 [
}
/ n9 J# n% Q; H7 p6 F& P. ?. u}
$ |  K: S! x, `6 F6 ~# q: }7 F( v}
0 R# V# ?3 o/ K+ a1 F//---------------------------------------------------------------------------
& d& p# K3 N/ J9 {0 S4 Q
8 R% G  y2 m, q# V% j& c. @void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B )
- z/ q1 B: O  S2 Q) l; L. D{ 2 O4 ^, _8 M# H
SDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) );
  }, k2 N8 C6 S# n}
8 v$ F: ^% j" N* [; D+ w/ ?//---------------------------------------------------------------------------
& Z; {3 {9 S/ o" D. p; Q/ I; x/ b" o+ L+ k- C
/* Remove the output files if there was no output written */
3 C% ]' |: `  A' j0 ~, g% Ustatic void cleanup_output( ) 1 Z; x0 J1 U/ H+ n
{ ( K' E1 d4 f1 ?/ z8 z
FILE *file;
' e- @' C9 e. T$ Mint empty;
- f7 z7 `# h" t* Q3 i0 D2 e' K
0 E2 q( h) Q+ ^- u0 [+ P/* Flush the output in case anything is queued */ 5 k. Y9 A& I8 H( b4 J4 }7 r
fclose(stdout);
2 x: k* w6 N( m2 A3 S* ^fclose(stderr); % M/ w6 ~; b% f8 W) u9 r+ c

0 Q7 V: ^% U# i3 i: L7 t; r4 d/* See if the files have any output in them */
- n/ d' p% D7 A" ~file = fopen(STDOUT_FILE, "rb"); 2 \) `3 r& o8 ^1 b# S8 l
if ( file )
- ?, M  j7 l) D+ ~6 k) t( ]{ : S. `8 |1 @; e7 b0 p
empty = (fgetc(file) == EOF) ? 1 : 0;
: R/ J# _+ g/ E* Vfclose(file); 0 P- O- _: L8 d5 a' D/ L+ z& B* _
if ( empty ) $ S6 i6 T+ P! F& N# \: c/ x
remove(STDOUT_FILE);
% m9 {  a6 V; N} $ k" P$ L5 k# Z& h' K5 [" L$ v
file = fopen(STDERR_FILE, "rb");
1 y- |( _* c7 gif ( file )
  |: f+ c# ^& k3 R{
4 _7 S8 |2 i/ bempty = (fgetc(file) == EOF) ? 1 : 0;
, F% o: B8 y8 ffclose(file);
! E& k( ?/ v; T* o; h2 d9 uif ( empty )
0 C% O4 Q; U- S  t! X% Fremove(STDERR_FILE); 1 `. E; n# Q. u
}
- Z7 }* w" ]6 @9 T6 l8 F} * }, E  R% x1 i5 v
//---------------------------------------------------------------------------
7 Y. g9 T) C* \! ]+ I" Z5 d/ O
7 g: ]0 N& U* A; m/ Jvoid IoRedirect( ) 8 @; e2 @# m' B& H
{
6 D; O# [, h! Y  _; VFILE *newfp; ; G9 h% ^3 M1 d. d% Y5 n0 q
3 e- G  ?) [7 B; O! i
/* Redirect standard standard output */ 4 D% T9 G+ X2 Y5 w2 T
newfp = freopen(STDOUT_FILE, "w", stdout); % N2 I) u# x, @" v" |9 ]( |
if ( newfp == NULL )
; f  {$ Q6 p* U4 J: b{ /* This happens on NT */ 8 ]* }% L- T0 r( e6 j3 j  E4 x1 O, ]$ W
#if !defined(stdout) % o+ e4 ^! i5 `; N3 l0 f
stdout = fopen(STDOUT_FILE, "w"); - M; U1 H1 P' Y
#else - d/ _7 Q! w9 y0 Y: D+ Z
newfp = fopen(STDOUT_FILE, "w"); 2 s: c. C5 i! v1 [
if ( newfp ) *stdout = *newfp;   e- J; P/ W9 z4 J4 U
#endif
' [2 g+ F* Z, J' x" ~6 i# ^- y- H}
7 h! Z& I9 C$ ~, S; ^8 K8 Z# y( X3 R8 |
/* Redirect standard standard error */ # w- o  Z4 ~. N  @2 J2 n
newfp = freopen(STDERR_FILE, "w", stderr); 1 |. M# G" K' {( A1 W
if ( newfp == NULL )
6 \6 T5 g# |; C2 l{ /* This happens on NT */ 7 O# @+ ^* c; c/ j, {
#if !defined(stderr)
) d5 h- t- m4 _8 W% Mstderr = fopen(STDERR_FILE, "w"); ( m5 E. R( O! E. h( p
#else
; X  X! G8 M; v* g' _. znewfp = fopen(STDERR_FILE, "w"); & U9 y  [. {8 j4 p0 N. F9 @
if ( newfp ) *stderr = *newfp; ! I0 ^5 s# A4 m! @2 ^+ ?
#endif 8 z$ B- u+ H$ p) j
}
* O: r2 X: {* m# g8 Q# y; J9 W# Q! m9 a1 X
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
2 d& ^# V& y, i) ^3 G3 c# i, Fsetbuf(stderr, NULL); /* No buffering */ 7 r8 S: W( H4 [: l2 w
atexit(cleanup_output); & N- x; [. R5 E8 Y
} # A7 [( s% p0 n1 `
//---------------------------------------------------------------------------
+ ?8 E) C) k, C$ `2 O. Q/ e2 j% E
BOOL HZ_Init()
8 j. k0 K# A: s4 i% G! ~+ ]& }{
/ w- V" A% U/ P, W: pFILE * file;
) o9 {2 u4 F. \
! g) L' V- \# W- I9 x, xfile = fopen( ".\\\\HZK16.GBK", "rb" );
- V3 o+ e2 _' e8 Z0 A8 a5 M* Efread( HZK16, 32, 0x5d84, file );
3 o+ {; r% Q. W" Dfclose( file ); * }& ?& h* @3 X  R4 l3 O
file = fopen( ".\\\\HZK14.GBK", "rb" );
( Y/ d* s/ o7 d& Z5 ~: r; O( Hfread( HZK14, 28, 0x5d84, file ); / g9 K( ]7 Y) Z3 W9 w
fclose( file ); # D' Z# Q1 l1 F7 `1 y5 Y. b
file = fopen( ".\\\\HZK12.GBK", "rb" );
  X6 j) _# L, {$ l2 ofread( HZK12, 24, 0x5d84, file );
3 D( R# |8 ?; \+ l  {fclose( file );
5 }( \! v* x' T0 k
( e# p3 x5 R; a  l- V/ Preturn TRUE; ! C3 M1 V. ~, c/ Q! k) }
}
" F: A# C; y7 ~//---------------------------------------------------------------------------
5 I( \: w0 y3 ^/ g
0 I1 V$ B+ r+ }BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str ) : C( P) w* j8 K" \
{ ! u& ^! ^! [, t7 r( Z6 J0 }+ @
Uint8 * bufptr; 0 v+ I2 Q9 c0 G7 u. ]; \& F5 q
Uint8 * HZK;
% ?. |; V: l6 y# gUint16 Bits[16];
2 b* h- o- D$ nint i,j,k, m, offset = 0; . t' w0 U# t( e. I: _0 Y
unsigned char q; 8 B; y6 Z' s/ h/ o
unsigned char w;
) ~6 l- _# N8 B. h8 R: s1 p) }7 T/ V; ]
switch ( width )
# j6 z$ v: H, F- V8 f/ Q. F- a{ ) J9 R. a# L- D; o
case 12: 9 o: p' C! `; d5 m
HZK = HZK12;
8 h# U! }7 S2 W. J: }, Ebreak;
# F  j* l& W; S5 s5 Vcase 14: 5 y9 {, g) ^) L9 ]! @2 p7 e" [
HZK = HZK14;
% S+ C: r( H# y! E  F4 Vbreak;
; s) [( F# w# D! z1 p% E- gcase 16: ! n. ]) B) p2 Q' w  A: }
HZK = HZK16; : d, _) Y; c% r. F% r% L/ P3 x0 t
break;
" x* f/ F6 J0 l. A3 Z& @0 kdefault: 0 k$ t8 Q) ]! L4 J4 O, E' c
return FALSE;
( t3 c  o) H' `- W6 M0 w  e}
2 [" l. m$ d" F$ _bufptr = (unsigned char*)image->pixels; 6 b' d; x% p# {0 I  y1 |6 @

& t8 g, l% a; `' I, P. km = strlen( str );
3 F. b8 w6 s6 {3 I. s# Sfor ( k = 0; k < m; k +=2 )
  B, B) l  Z1 I  b8 P5 s* R{
. r2 z4 n: S8 n  m" m& VUint32 X, Y, Z, M;
; ]: N8 |) N/ I- E- ~# }q = str[k]; + L% |0 p  h6 v3 d4 I9 K
w = str[k+1]; : m) {3 m. V% k/ v5 J9 v! C

+ X) @  q' N7 F: d  r9 Sif ( w > 0xa0 )
$ y  u* N3 t' p  _{
6 I- U7 M" v. e  _M = 0x5e; 9 D3 j+ r+ ?8 G7 P9 w6 [
Y = w - 0xa1;
" u, ?* y' {' C) G3 a" f, {if ( q > 0xa0 ) 4 S9 R# E& k. l: |, g; {  F
{   r, l: O. B0 z$ p
X = q - 0xa1;
! S7 [( d% ~! r2 fZ = 0;
/ v+ [: J1 u9 K} & F( f5 \7 [7 f. }4 ]
else
# z- n8 ?- P* X+ k% q. i4 O/ c{
$ d1 s- _$ H: g9 `X = q - 0x81; # ~) C0 f# k" a3 r  I: K
Z = 0x2284;
! @' q3 c7 F4 H* H* b1 y}
9 ?% k- U4 y5 N- G0 x3 g; f" h}
3 f+ z% A4 j1 q0 W. ?: A/ e# Ielse
# \* v; Z+ A4 |5 L% R( l& c{
8 ]/ N  V5 ^' kM = 0x60;
. P# o# c' M- r. F! ?( bif ( w > 0x7f ) Y = w - 0x41;
# |* U! q" D, v  L# i# [' i8 velse Y = w - 0x40; ( e- I6 V! c. {/ L

/ i4 M( w/ {" w5 }- d; ~& j. k9 c4 ~if ( q > 0xa0 )
0 L4 t0 l$ m& J: l+ r7 T5 P{ : v3 V0 b4 U1 s8 c9 U
X = q - 0xa1;
3 x7 B& G3 t5 [Z = 0x3a44;
" l( B# S9 V/ k$ C}
- ^( B# ^. [2 \9 Q! _2 celse 6 W& y; r2 N( H( Q
{ 6 M+ u3 P6 i  |/ x
X = q - 0x81; ( J$ r' Z7 \  z- |. b1 i
Z = 0x2e44;
4 W8 ]! i4 \+ u}   g  E: T0 B7 x, E( u' \* k! T
} # A2 j/ s6 c) g  z6 h$ ^% }0 d
memcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 ); " o9 k2 |; _+ Q# S! r; O' O
% W) M) W6 ^9 I8 f
for ( i = 0; i < width; i ++ ) // row ' p& X8 h8 V. }7 [: s
{
1 b! [, G/ ?- P/ \- v0 {Uint16 line;
7 \- D/ O, K1 w! t
% l; W8 ]6 A& x" wline = Bits[ i ];
: e4 S0 S9 u, p0 ?line = ( line >> 8 ) + ( line << 8 ); - Q( r" ^6 G) F6 l8 j3 g
2 T! C, X% e; [( ?* C: x2 F2 Z5 s
for ( j = 0; j < 16 ; j ++ ) //col
' a9 T1 H2 Q4 q+ R$ @. L{
* G4 v& s0 y6 [, @int index;
1 Z& V/ l/ F2 N, c4 m" j" E9 Kint mask = 1;
) ]8 _+ t! ^0 y  R4 s. f. z# P& i  v+ I/ s
index = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel;
5 Z* m2 w# |# F+ k0 l. Nmask <<= j;
* S& k: O" q6 X4 Wif ( mask & line )
# G, ^0 c& y. }; B{
' O( W; n6 W$ e9 xbufptr[ index * 2 ] = 0xff; 1 H# |4 C( V! s8 `
bufptr[ index * 2 + 1 ] = 0xff; ! B# [. L+ w/ R* e$ }8 l8 @2 }
} ' e$ E4 t$ U' o# m
} ' P. \2 U7 n7 [1 |. ?9 |
} 2 l- O( O  n# a; Q( c7 U8 O5 i
offset += width + space;
, E- G0 u, M% X% t$ ]& `! @0 n7 V( j}
. f: X. V; |4 Rreturn TRUE; / X6 b- J) s! O
}

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