// Hacker Evolution language and localization file
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% Y6 k g' o& ^; j$ j4 ~// The syntax of the file is simple and straightforward. All languages are defined in the first part of the file6 N0 c. J" g" Y ^
// in the [LANGUAGES] section. Then, all strings are defined in all defined languages, in the same order in which3 p* Z, {7 z$ |4 l8 t
// the languages were defined, enclosed between [STRING][/STRING] tags.6 Y1 N2 F$ H) J) X
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// If you wish to add support for a new language, just define the new language code, and translate each phrase.
, i# J3 w- g4 Z) \3 X Q// In case there are errors (missing translations, etc), the game will use the default language string, which is the
" X9 m4 S- P# R5 u- a0 |: U. K// first language defined. Any errors or warnings can be found in the "language.log" file, in the game folder.6 a }3 C9 v/ ?0 G& Y/ m
// You can check that file to make sure your translation is correct, and that there are no errors.
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' p* R s& C9 C( D// Any new language you add, is automatically recognized by the game, and can be selected in the options menu.
* `& c5 G0 g9 N* d( G( B" K// Please make sure that english is always left as the first language.5 F* ^$ [! b9 C `
//
4 i. B9 H a7 A. |* z Y9 r// If you need any help, or if you wish to contribute with a new translation, just send an email to: [email protected]7 Q0 ?" N( H# M9 A
//
; h/ ~" k) c6 o) F" H// Note: You can add comments anywhere in this file, but DO NOT add comment or empty lines, between the tags.5 R, R4 j) O0 D& s' v0 }, Z: H1 m
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// Leave this one untranslated. It's needed inside the game to identify languages
: K# o$ E' `0 m& j. p- R5 [* \// Below this is the actual translation displayed in the game |