本帖最后由 yysunflower 于 2012-5-16 16:55 编辑
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) ?/ B3 ~5 D: L9 b- D "Captain Morgane - Chapter 6 -7" for "Captain Morgane and the Golden Turtle"
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3 o+ U0 q" C' ^- e This file loading from www.cheatsguru.com.6 G, W F1 b' ]" ^. C
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Chapter 6% {4 H$ y0 ]# A: o6 K9 d- \8 g& k
Talk to Briscoe, Show map B to papa
: T, d' M! E$ v5 w/ ZShow sketch map to Briscoe, then use it with the globe on the table4 j& O0 Y6 p$ M8 d% c: q
Talk to papa again. He pushes you out of the room
% r! l, a5 j1 [$ m: m- b1 R" ^Look around and collect the small hammer
* x6 Z$ F; s$ q9 W' w1 XTap on the privy door and then talk to Diego3 V9 {( C g0 `# D! r6 ]
Go onto main deck and sail to Tanner island
/ ?; |" x( @3 h# ?Tap on planks in the sea then use Briscoe to help you get them
" \2 f5 z" g7 p, s9 i* wGet loose piton from rock
* e7 R. o1 D5 T+ g/ h. GLook in shrubs, you cant get anchor yet, talk to Briscoe
7 Q; E( u" |' Z- x( | QCombine hammer with piton
; Y( R# O. l& s) T0 y; gGo back onboard and talk to Diego about the anchor! ^% |% p) Z8 D Z; d# v0 U
Use Diego with the anchor, collect the anchor and dark rock
, Q$ f4 R, _. y4 u! r; J$ o) W$ t1 KTalk to Diego, try to wake him
3 Q* c) O) @) {) ]& u1 w7 K1 k* F# `1 F% PCombine rope with anchor and use it with the scaffolding. Its too heavy for Morgane0 k/ L' t" y% N: f0 Z/ f
Combine crossbow with anchor and rope. Use it on scaffolding then climb up
: i& l9 P+ V7 O$ O6 U' `5 q aTalk to guy in hammock+ u6 P$ n9 q4 e% T8 j% `
Look about and collect the iron stem, stone cup and oil lamp
- j- ^1 M3 d$ S0 w4 K8 Y3 A2 K/ _1 wTouch the strange device then go and ask Buck about it
. y8 T3 ^6 h, Q5 a$ L9 P1 z5 eTap on campfire, you cant help here yet
5 c: m7 d' C5 A% w, I5 L DUse wooden plank with broken bridge, Talk to Buck about the bridge3 q; W5 K' c8 T# ~
Use hammer and piton on the bridge and cross it. Play the game or cheat
1 }& d/ U$ L) `8 VCollect the nuts in sandy patch, feathers and dark rock. Combine the 2 rocks0 F+ P) r9 D% d8 r9 Q0 y! h0 \
Use sword to clear the undergrowth
2 D& f1 w6 ?) r3 x; R6 bGo across the bridge
~; y; h' v. |# L/ PGo back to Bucks place. Use nuts with the nut press and then tap on it. Use the lamp to collect oil, tap on press to collect the oil lamp5 E/ X0 g7 \* [
Put brushwood in campfire and use flint stones with campfire! x0 y) @( M: s& ?
Talk to Buck about cogwheel% w4 Y; B" p+ @. v( x! j4 L
Go back across bridge and tap on a seagull. Use pistol on seagull
* f Q5 k" ]' c( D' b6 WUse fish on campfire. Combine fish with iron stem and retry
" l2 x+ e! {! ~& G* i) _Give cooked fish to Buck. He will give you a cogwheel0 \: T( ~, V F' i9 K+ f1 ^
Go back across bridge and use cogwheel on drawbridge
8 Y5 C* @1 t9 t/ _5 ~3 x+ tLook at stone pillar. Use empty bottle to catch fly. You need to wake up Diego5 m* F4 t6 v! K8 g# _) C$ J
Use map and go to the jetty/ C" u6 A- F0 n
Use feather on Diego then board the ship, ask Diego about the fly
: `: z! Z4 K, E. W& mGo back to Tanner Island
& j" Z% T- I( T7 H% K' PUse map and go to Carmines monument, go across the rope bridge
! Y+ z" C2 Q: B! l9 u1 v3 wCombine bandage with the bottle and use bottle on the fly
& N0 p, w" Q% u4 R0 ^( V0 GPlace disk in pillar and use lamp with the pillar
. s; k* q' c% O: S3 J/ Y" ~1 i/ TTry stone cup with the small depression to collect the water
6 C, f+ A: p s/ a/ g0 V$ TUse water on sarcophagus, it reveals a panel
! t6 _# W" g$ w6 L* Q& S2 o; qUse iron stem with the glass panel# o+ M3 r2 Z7 B/ `# U+ f
Use hammer on iron stem4 O- ]: e/ M% G1 _/ w9 @% b% g
Give turtle rod to Buck1 |# t8 R0 u* e+ o1 O3 ?& J$ e
Once back on board go back into your cabin8 \0 i) `) j/ D: o5 p" @3 R5 B; H+ k
Sail to Bounty Island and try to go onto main deck# D8 z/ ] ?8 o* P
Go and see papa, give him back the dubloons( M( w8 [9 k4 i# u( ~3 d
Go back outside papas cabin and use fly on the cabin door. Go inside the cabin, papa is now aslepp./ S7 T: k) z# x$ M4 i, r' S
Tap on papa and you will transfer to the old house
0 O2 @9 t, o0 E# ]Tap on papa again and let the game do the next part
- D! {4 }/ w2 @2 c3 M: BChapter 7' M1 P! s) n# b' U m9 N. `
Talk to Thomas about a note. P8 g! N; f) {+ o. B
Head to town gate and knock on Nathaniels door, ask him about Tanners friend% q2 @- P' k! U( F
Head to lower town square and go into the mansion and talk to Miss Brown' ], g7 B2 m, V6 o1 _
Leave the mansion and go to Hollow Island map and to dark beach and then to dark reef4 R6 ~) C, @: B
Talk to Sancha about everything) u$ ?4 o, W7 {3 {4 h
Tap on your map and go to voodoo village2 z& z; X" f3 _4 c) T
Talk to the guards and then climb to the upper level- D. v& f* X& C1 A4 V8 u/ ~0 h& h
Talk to the lady Tana then enter the hut. Try to wake Chemin. go back and talk to Tana2 x1 X* a( v$ W* E( y* v
Go back into the hut and look on the bookshelf, get the recipe book and the voodoo kit then talk to Tana again
, g8 a; P- K9 Q; t! vGo back down the ladder into the village , go to Hollow Island map and back to the jetty* I3 p f0 A: K0 z5 E4 Y/ W# C
Go to Crab Island and collect hook on pillar on the dock9 a, ?3 \; I4 Q3 E8 v; C D. h9 J5 o
Use hook on the crab on the inn sign$ }& `; V E& j3 d$ B T, X; m
Go back to Hollow Island and to the governors house, show the turtle rod to Miss Brown" L9 H, ]8 H- e
Use flower description with flower pot, ask Miss Brown for one/ y+ i6 n, N5 }8 E8 @
Go back outside and talk to Percy about weed killer9 W9 G' k: z4 q. H1 x
Go into the garden shed and look for weed killer' o2 m- W8 f7 z8 K# v6 a
Go back into the mansion and use weed killer with the flower pot and then leave mansion. s1 b1 L9 [. X0 `. A, D. |% A
Get back onboard ship and go to Tanner Island, climb rope, cross bridge and rope bridge. Go into the secret entrance$ X% w! [4 w4 Z8 J0 _7 Y2 o
Use flask with small depression& x4 n4 R3 d) w3 e5 {; c
Go back to the jetty and sail to Bounty Island' p4 x. s' S$ F
Go into the inn and into the kitchen and collect the dead chicken' S8 M+ n* T. M: }4 s
Go to Hollow island and use map to get to voodoo village. Go into the hut and use crab, petals and flask of water with the fireplace. Use flint stones with the fireplace to cook mixture6 d' F: C1 z% ~3 x. x, H A9 \
Sail to Crab Island. Place the dead chicken on the flat grave
8 c6 J8 r# I# E. B4 U# R3 FCombine the feather with the piece of paper, \( m/ h, N: s; H# Y! Y0 a' R
Head back to the jetty and go to Hollow Island and back to voodoo village. Go up and into the hut.1 ~% h v6 j1 O
Use paper with fireplace
8 | J! K. R3 W. ^* l3 |- ZTalk to Chemin about everything. He will give you a pebble
3 ^( V) R( |; xLeave the hut and show pebble to guards at the temple, they will let you in
0 V4 S% u8 X5 Z% f5 b v( ^; r5 ^) ^Once inside talk to Bajari. Then go up the ladder and talk to Tana
4 X9 ]+ H. B- iGo back to the temple and talk to Bajari: T) h. p' `3 y9 q0 Q
Go back and tell Tana he is healed, then tell Chemin the same
7 ~% E @9 |! @7 v# p J9 KGo and show the golden rod to Bajari. Leave the temple and go to the jetty. Talk to Briscoe% C+ ^9 L9 I& ?$ Z3 a/ c
Submitted by A&J
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Chapter 8, r, @( h1 `) k2 d s6 Y8 o
Go onboard your ship and sail to crab island. U% i5 N L9 N! Y2 B
Go into the inn and talk to Anita about Tanners notes etc( S3 X W u- Q0 z8 L7 j$ H$ ?4 B
Go back outside and use map to go to French quarters. K0 v; H7 K/ g& P2 |9 F6 W3 |* d
Climb up the rose trellis, climb back down and go to the inn and try to take the fishing. {, m; k& |* J* R- G7 ]8 W
rod
9 k% a* m6 }: @8 c9 e" o. Y* vTalk to Amanda then take the rod, go back outside
) b: C4 ?: J6 bCollect the cork from the barrel and the octopus. Go onboard your ship3 H h: l4 @# D' B5 f5 c
Check out the clothes hamper and collect the sheet
) ]/ n! l8 G) p! m& R9 jCombine cork with iron stem, combine this with the sheet. Combine again with the fishing6 ?% s1 I% M8 b( a+ J( `: I
rod8 W1 w: s$ M, X' H( [
Go back to the French quarters and climb the trellis. Use your Ghosty item on the guard6 p) B! @+ {' b ~ J9 K; @
Climb down the trellis and collect the wooden pole
0 g c! p9 P; S i% R2 E) k* \7 STap on Drakes door. Talk to the ghost. Look in showcase
9 f4 _2 n9 w, i) G( NLeave the room
; [( Y2 Z4 j! H! `( ]Go to Priests house and tap on his door
# i2 k4 t& @( {. C* {6 \* dUse map and go to docks, go into the inn and tap on the musket then ask Anita about the( j* h) g6 K! c% n
musket. t/ O- r" g. t- i! X0 [/ ]5 [
Collect the ram rod1 _5 B7 y+ i/ Q/ d( Q; B t
Use ram rod with blocked blow pipe" z0 R% @# k/ X
Put ram rod back with musket. Use maps and go to the ancient graveyard. Tap on the
1 A! l0 O) r5 ?$ }flowers
5 r+ W. { z+ @4 I- D( R( hUse berries with blowpipe. Use map to go to the French quarters, climb the trellis) X4 ?6 w. S9 b: k _
Use blowpipe on the priests window- i6 B1 Y$ P/ _0 Q3 ^; D- m
Talk to the priest. He gives you a shovel
5 ]% k0 O9 X4 _; JGo back to the docks and into the inn. Talk to the stranger, give him your wooden pole" {) t4 n7 t$ G7 Y8 ~) E
Combine pole with spade head
& w& @2 y' K7 J2 O, `: pUse map and go to the Ancient Graveyard
' u; {& R: X9 h& dUse spade on small mounds, you will find mabels grave and some papers T/ P6 M- m( ~. a0 d4 a3 c
Show papers to the priest
# W3 C5 F# }3 z( ?5 w$ q$ _9 IGo back to French quarters and talk to Mabel
7 {7 g+ c% S; DTap on the four drawer cabinet. Open the drawers. Use your small key on fourth drawer
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Leave the Governors house, talk to Diego
7 ?0 M) X9 x7 I! V% G {% \* bGo to docks and talk to Sonia! z4 ?) v& K" i# |8 g: |
Go into the inn and talk to Anita and unknown character and stranger2 _2 Y/ e g8 O4 V4 ]; t9 F: g
Go back and talk to Sonia, then go into the inn and talk to Pierre5 h: x) ^* s' x Y
Go back outside and use map to get back to French Quarters
+ r8 x5 t/ r; M, Z: CUse Diego on guards, enter Drakes house$ [/ Q9 R; E5 W$ ]# M* ~
Tap on Drakes portrait. Search the room and look at butterflies. You get numbers 8,1 and7 l4 J) d q5 F$ i( Q* K( [
4. Enter number using colour of butterflies, number and safe box colour8 k# d. R2 n( I3 T/ F' Z2 D9 _2 g
Leave house and talk to Diego, go back to docks and into the inn. Talk to Pierre again& g# y" g( Z. g
and Anita0 D) O4 D# w" d
Go onboard and talk to Nacho) G. d+ M3 P! ^
Go into captains cabin and lift pen and paper from the desk9 A a, G9 {, S
Go into the inn and talk to Anita about the octopus. Give Anita the octopus. Talk to( u: A2 l, y/ l+ _. V
Anitas husband
9 L6 M' N- }& }1 E% Y" A9 i" @8 ZGo back onboard ship. Combine ink with bottle abd bottle with pen. Give pen and paper to% z; ~2 O# F' }: P
Nacho: m$ [& `! X* _% y+ V
Go back onto Crab island and into the inn
- _5 @: B0 L% l; qGive statement to the stranger and talk to Pierre, e4 P* A2 K, F6 j
Use map to go to French Quarters X; J6 R& R% U" g" _! n
Tap on arrow at priests house Tortue dor1 S& m$ m8 q0 d; ~$ H: n1 Q2 d) i* |
Go and ask Diego to come with you
7 I" Q5 _2 ^ p6 d' X) P- R! AGo back and tap on Tortue dor4 _2 r/ C1 b: u. d+ ^
Talk to uncle Eduardo and the man behind the counter Q( f+ P3 ` u
Give turtle rod to Eduardo) a/ x; ~5 z* X& V
Once onboard talk to Eduardo again; o! [8 Q( `1 }
Chapter 9
5 _( p2 L' o! s8 A' ySail to Turtle island
1 A2 ?4 h0 A6 W4 ] ~: {Collect berries from the bush and the battered turtle shell
8 K I8 {( ]2 U0 \! lGive Uncle Eduardo the berries
. S0 p- x" ]( A, l8 d6 ?Use Eduardo on the high branches and distant branches
+ k# P' Z/ Q5 U* [, e! v; CGo onboard the row boat and talk to Diego
, @* x8 ?8 q& H% V" q# F) ~Talk to Diego about the vegetation and then use Diego on the dense vegetation
# L% G* }3 ` \8 j6 JCheck out the stone on the left& r8 H3 w2 |* ]
Cross bridge - forward, right, right, forward, forward, left, forward, left, left,- _% j/ b4 S4 F4 p
forward
! `/ e* ^8 _/ O0 n, v2 O% U) MThe trigger to disable bridge is on the left./ B% `+ S9 l3 E; V* J( o8 I) j
Tap on the amber turtle
$ m3 f1 t* h1 G& T+ DUse whistle on uncle Eduardo( o7 C2 ^6 A$ Y8 n* L
Use Eduardo on Bodkins, use berries to intice him to them then ask him again
P+ |0 H( i) X8 j8 gTap on small chest
8 [% e" H, e4 g, `, D! iTake plank, shackles (2 pairs)
, ~$ h. E* U+ ?Talk to papa$ ^* D' g- }8 o
Combine shackles
7 `2 _$ ~' x' l& c& L2 wUse small chest with posts
' }1 l$ R6 E! P! o* ^+ t9 i5 f* oUse plank with posts% L" `0 ]# z# ~8 C: v& S3 g9 n
Use shackles with plank. o4 S" v4 b0 ]- m7 r! r5 w8 f
Tap on the turtle stones and basket on the ground
* L( N/ X) }' d/ `Walk to the right and head to Turtle beach
, _: f6 s+ E4 o+ y# U9 SCombine caterpillars with broken turtle shell. Combine diamond with turtle shell: x! u) s: S9 ]& n" x) F9 M' X
Use turtle mask with man on the beach& T; K6 R! \3 K z% ?, o- P2 M
Talk to Bobby about everything
; J8 b, h; x7 Q6 t7 m8 E: aTap on the girl lying on the sand, talk to her0 R, @7 g" O G8 _. q4 Y$ J
Show turtle map to Tanama
: }$ o" r# A$ I1 S2 rGo back to the village and tap on the hut5 T2 q' w! g6 s6 p* D4 J
Combine turtle map and Briscoes map% V$ i i( `5 D' |! N* ~
Go back to Turtle beach and show map to Tanama again
1 M7 g$ m" q- H+ N0 |& OCall Uncle Eduardo to come to you and Tanama
0 G9 k' D7 R: f6 uChapter 105 _# _* e* j& ~6 Y. A2 A! ?
Check out the turtle altar* l$ U5 J+ \0 O1 j% Y
Play the game or cheat
% V# c$ z* C w8 [4 IWalk into the turtle chamber
! U! r: s" B& w5 B; {$ FLook at the strange device, tap on the dark zone9 ]3 W* r8 M& f
Talk to Tanama, talk to the turtle( ~0 P7 G; O/ u6 v2 ^5 O5 B& \: V
Show broken egg shell to the turtle, show turtle egg to the turtle
' } t; L; k0 d) GTalk to Tanama again& H3 d' B* L J9 s! d
Head to turtle path then to turtle beach and into turtle village( v/ s1 ]7 z' x& w* V
Tap on Shamans hut, go inside when they leave
- ]& S1 @9 Y( J' l2 \5 q5 aTake pelts from the wall& A" r2 P" z4 K! P
Take bone needle and tough thread
- E& G" L1 w lCheck out the mattress and the secret trap: y3 B& |1 w+ B7 `( z& d" f
Tap on images until you get 4 turtles and exit( M5 ?5 y$ R! w- M
Take the spirit egg- x, |+ q* u+ J$ u& t
Combine bone needle with thread2 Q5 {$ S. r. H& l
Use threaded needle with pelts
/ p1 ]" n a. s; M. B6 x) |0 YUse bag with the spirit egg6 h: b$ F( X$ g; {7 z4 M' z2 N
Check out the woven grid
6 x3 B5 r! n( ~Put brown turtle egg into area of trap
T* S! ^; \" {Leave the hut
2 \& i0 n. K5 y# P. {Call Uncle Eduardo to help you+ R$ Z* ?) z) J: R# H1 j
Use Eduardo on guard furthest away from you! M3 M5 k1 t, s# D1 g& n. l- e# I0 ?
Go and talk to the other guard
: Y2 f/ \& D4 P9 r; hTalk to Diego about everything( J+ q( v( z# s2 j! B
Use spirit egg with incubator1 ^1 F3 J* d+ e6 G: @% h
Talk to Tanama then talk to Baba Carey
4 U: p/ a1 T5 f# L8 f# NTap on the incubator. Use turtle rod with the secret panel' ?3 ^# {3 {1 P5 ~+ U
Talk to golden turtle then talk to him again
: Z, C1 g& E3 m1 XTalk to papa then talk to the turtle
6 T A% G$ M+ w2 K+ @9 Z0 x6 oTap on the chest
( c0 \% u+ A5 B# tSubmitted by A&J
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) Y U) ?% t+ T1 k; x- ^3 ? bOriginal page: http://www.cheatsguru.com/nds/ca ... through/2167901.htm
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