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发表于 2012-5-4 19:50 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

6-10章攻略

本帖最后由 yysunflower 于 2012-5-16 16:55 编辑 4 U! X, n. O3 z, X; j8 h

3 |- F, p- B4 A* B2 y- C. G9 D  "Captain Morgane - Chapter 6 -7" for "Captain Morgane and the Golden Turtle"
+ W) M8 v8 t  T  by ( i$ n9 f0 s; r1 D4 f+ ?( }& C

/ ]. @5 d3 u; J) h1 ?  This file loading from www.cheatsguru.com.
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+ g/ _, i' g' y$ Z+ T3 j9 ^1 r* R-----------------------------------------------------------6 ^. M( h2 A' a% I+ V9 z) R6 F2 y
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Chapter 6/ t8 A5 o" h3 X  ]
Talk to Briscoe, Show map B to papa8 k; V) R7 {. E- t, o  R
Show sketch map to Briscoe, then use it with the globe on the table. Z# Z- q) l$ P+ x
Talk to papa again.  He pushes you out of the room9 x6 h+ e( u" |% e
Look around and collect the small hammer; y; _* E4 \! e( }* {  m
Tap on the privy door and then talk to Diego
( x  q; r- Y" k! z9 D8 _) k8 qGo onto main deck and sail to Tanner island
6 p3 `! M, B& o" @; g  W$ DTap on planks in the sea then use Briscoe to help you get them7 g: ~, i( V* ~/ \
Get loose piton from rock" J4 B5 V$ k8 c+ j! R6 M1 S5 K
Look in shrubs, you cant get anchor yet, talk to Briscoe$ }3 |* v1 d8 X6 V8 Q  F
Combine hammer with piton
" W1 F& u2 w- ?0 R8 a* KGo back onboard and talk to Diego about the anchor9 d9 K* y6 ^! _
Use Diego with the anchor, collect the anchor and dark rock
8 z' w8 i& h' h% C0 ZTalk to Diego, try to wake him( W0 s' z/ c1 f* V& a# W
Combine rope with anchor and use it with the scaffolding.  Its too heavy for Morgane
% O$ Q$ p3 _0 \' @" L# [( MCombine crossbow with anchor and rope.  Use it on scaffolding then climb up
" x" Y1 D( ^; D1 s+ GTalk to guy in hammock: g; x, z2 I7 q4 v# F$ |
Look about and collect the iron stem, stone cup and oil lamp. y& N5 @- k' Q7 p0 K! b
Touch the strange device then go and ask Buck about it
! w4 @1 `# B/ |  p7 ?4 xTap on campfire, you cant help here yet
- n$ P. t7 z: G, w8 R( F6 QUse wooden plank with broken bridge, Talk to Buck about the bridge
) ]5 |& m( G2 D* x5 W3 @Use hammer and piton on the bridge and cross it.  Play the game or cheat
& w+ u7 Z. A$ m9 U# v. _- V1 dCollect the nuts in sandy patch, feathers and dark rock.  Combine the 2 rocks
7 |  E3 P4 x, ?% d7 R6 yUse sword to clear the undergrowth  x* ~- v$ u' ?: k/ z
Go across the bridge$ ]# W& g) D$ M4 R7 _
Go back to Bucks place.  Use nuts with the nut press and then tap on it.  Use the lamp to collect oil, tap on press to collect the oil lamp
4 X! V& k- d1 r: e# SPut brushwood in campfire and use flint stones with campfire3 F* S: S/ x8 s8 Q
Talk to Buck about cogwheel! l& G  G) X" F. p
Go back across bridge and tap on a seagull.  Use pistol on seagull
: J. _: b+ I! d' N( CUse fish on campfire.  Combine fish with iron stem and retry
- ]% i2 H8 G1 f0 A* kGive cooked fish to Buck.  He will give you a cogwheel
4 l) _1 C* W- B; j: u. jGo back across bridge and use cogwheel on drawbridge
& u8 A  B, r' W& e& a7 i& u- t9 mLook at stone pillar.  Use empty bottle to catch fly.  You need to wake up Diego
6 A6 I5 I% @: m" [3 r; WUse map and go to the jetty
6 N; n/ V0 J" H$ A& RUse feather on Diego then board the ship, ask Diego about the fly
5 a( P; c. y4 k: _; M4 j+ n- kGo back to Tanner Island
5 k) ~* y3 ^9 k3 e" A6 PUse map and go to Carmines monument, go across the rope bridge* X; G5 I0 F) a1 Y( A% U
Combine bandage with the bottle and use bottle on the fly
  y: D  ]+ T% f$ c- G' DPlace disk in pillar and use lamp with the pillar
, w' ^. X2 W! iTry stone cup with the small depression to collect the water, j8 r" y1 G% S1 [/ U
Use water on sarcophagus, it reveals a panel5 J+ ^. g% r; N- N& t, H
Use iron stem with the glass panel: V$ U% B3 V% _9 R2 R! N
Use hammer on iron stem8 S! i: z" L/ f7 K: x
Give turtle rod to Buck
: |7 q/ R7 ]. M( n  I% ^, YOnce back on board go back into your cabin# e. ~7 r/ e0 ^, b; j9 n
Sail to Bounty Island and try to go onto main deck6 y. b; j7 S, R5 Z
Go and see papa, give him back the dubloons" g) n& ?' e( ]) I6 c; L/ e9 ?& Y. ]
Go back outside papas cabin and use fly on the cabin door.  Go inside the cabin, papa is now aslepp.7 o1 d( Q+ O8 g
Tap on papa and you will transfer to the old house6 C+ N0 e; w4 s: C
Tap on papa again and let the game do the next part0 A4 O3 `" v1 G0 @+ K
Chapter 7
8 I. k7 U! s* kTalk to Thomas about a note.
) t5 w9 |+ p; o0 B! M8 x. MHead to town gate and knock on Nathaniels door, ask him about Tanners friend3 L- n. A' o% p
Head to lower town square and go into the mansion and talk to Miss Brown4 p6 G7 L  }+ C: s0 z8 A* Z
Leave the mansion and go to Hollow Island map and to dark beach and then to dark reef1 L, V) i# K  B+ V8 M: k
Talk to Sancha about everything8 S1 Z: i- W, D0 S$ A# Y  ^4 w
Tap on your map and go to voodoo village5 L5 \! B& x, j5 x
Talk to the guards and then climb to the upper level
. Y+ Q4 l0 R9 D0 a  ?Talk to the lady Tana then enter the hut.  Try to wake Chemin.  go back and talk to Tana
' M4 U, D# y  y) V. {4 MGo back into the hut and look on the bookshelf, get the recipe book and the voodoo kit then talk to Tana again
4 l& y+ w9 L5 P+ |1 ~4 RGo back down the ladder into the village , go to Hollow Island map and back to the jetty
  B5 h4 a+ Q4 p) l' T3 Q. h- NGo to Crab Island and collect hook on pillar on the dock
) J  R# e- p3 t  h) nUse hook on the crab on the inn sign" [* j5 ^: r6 [( b7 U, M  ~
Go back to Hollow Island and to the governors house, show the turtle rod to Miss Brown! J1 M) E3 t9 N  ^9 e1 M3 m; F
Use flower description with flower pot, ask Miss Brown for one7 e; E. V8 w0 J, _
Go back outside and talk to Percy about weed killer
5 ]) z# ?. n* \8 O: ?9 ?4 ?. FGo into the garden shed and look for weed killer  u1 d* O1 x  c2 h
Go back into the mansion and use weed killer with the flower pot and then leave mansion
$ P, G  v$ A) S2 o. \: PGet back onboard ship and go to Tanner Island, climb rope, cross bridge and rope bridge.  Go into the secret entrance" C! H; r8 n' S9 L! @( W& Y$ _
Use flask with small depression
9 f- p. g) Z& g" UGo back to the jetty and sail to Bounty Island! K* T5 K, a$ {0 b8 X% ?9 v0 e
Go into the inn and into the kitchen and collect the dead chicken) a+ `+ V: E; C% }5 q
Go to Hollow island and use map to get to voodoo village.  Go into the hut and use crab, petals and flask of water with the fireplace.  Use flint stones with the fireplace to cook mixture  [+ N3 U3 x8 k0 x" R
Sail to Crab Island.  Place the dead chicken on the flat grave
, O: X/ L0 x$ oCombine the feather with the piece of paper
2 P% W1 }1 ~$ y" ?Head back to the jetty and go to Hollow Island and back to voodoo village.  Go up and into the hut.. z/ I' ^4 D% O& A& f/ v
Use paper with fireplace2 n1 z2 A9 F! z0 [
Talk to Chemin about everything.  He will give you a pebble1 G/ M( U8 C7 I
Leave the hut and show pebble to guards at the temple, they will let you in
; ]: {4 h7 I- ~% ?. w+ r8 qOnce inside talk to Bajari. Then go up the ladder and talk to Tana
) P- p- ?1 ~; JGo back to the temple and talk to Bajari% B- j1 T" ~1 @! r! n8 V
Go back and tell Tana he is healed, then tell Chemin the same5 D% j8 F6 Y; t# g1 [. z# e7 N
Go and show the golden rod to Bajari.  Leave the temple and go to the jetty.  Talk to Briscoe
0 `+ I/ c' q0 ~# R: I! ^2 J0 o- ~, }Submitted by A&J
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0 [& O: i9 g; T, ~! Y: tChapter 8) ?. G) O3 m7 v- ^9 ]5 e; D, J
Go onboard your ship and sail to crab island% T5 `# |" q# Q+ i4 @! U/ a
Go into the inn and talk to Anita about Tanners notes etc
- T! {# q3 y! ^% c3 f4 PGo back outside and use map to go to French quarters
0 M* `4 n# q1 N4 iClimb up the rose trellis, climb back down and go to the inn and try to take the fishing
! L, n( e. u, N& V- J9 Prod! m$ x6 K5 K6 P
Talk to Amanda then take the rod, go back outside
4 |% j& c& ]- \Collect the cork from the barrel and the octopus.  Go onboard your ship
2 j' P1 _( {/ h& J' m5 Y5 `- R7 ACheck out the clothes hamper and collect the sheet& }/ W5 E& c/ m. r
Combine cork with iron stem, combine this with the sheet.  Combine again with the fishing- S* ]0 Y0 ^  N) t/ ?0 y4 @
rod
1 \8 K) b6 t+ R6 e/ v0 I" ~- Z1 {Go back to the French quarters and climb the trellis.  Use your Ghosty item on the guard
' f8 M4 _# l* b$ y8 MClimb down the trellis and collect the wooden pole
- F3 ?- y5 [/ e- g3 ~Tap on Drakes door.  Talk to the ghost.  Look in showcase: ?' G5 |0 B# o( q$ U
Leave the room
# V0 a, ^1 H0 T. P. sGo to Priests house and tap on his door
. u% G' ^$ X8 f7 p2 jUse map and go to docks, go into the inn and tap on the musket then ask Anita about the8 ^+ t+ Y/ D# s0 B8 e
musket  O; b% L6 L9 x& s' A: d9 M: m
Collect the ram rod( u) O5 \3 A& p2 C$ z, O6 Q1 x
Use ram rod with blocked blow pipe
$ ^' B$ S9 R! `Put ram rod back with musket.  Use maps and go to the ancient graveyard.  Tap on the; d% r6 U) }; q$ R; y! L' Q
flowers
- f; ~  M2 n, Z: E$ E6 EUse berries with blowpipe.  Use map to go to the French quarters, climb the trellis
( a4 M7 O+ L1 R$ f/ MUse blowpipe on the priests window" v+ r1 p' ~3 n* G) U/ u2 O7 S
Talk to the priest.  He gives you a shovel  j! V" |! ]: N$ q' ]
Go back to the docks and into the inn.  Talk to the stranger, give him your wooden pole
+ v5 Q$ t, L+ d2 L4 v7 g7 YCombine pole with spade head, Z% V, b! w4 H1 v: @
Use map and go to the Ancient Graveyard
( C2 S1 I0 G5 t! _7 z" RUse spade on small mounds, you will find mabels grave and some papers
- |- _9 ?3 ?2 P: G( k5 O3 f* q# hShow papers to the priest
" o! X% i4 H1 t* CGo back to French quarters and talk to Mabel
8 C! {+ b( [2 E/ M( tTap on the four drawer cabinet.   Open the drawers.  Use your small key on fourth drawer
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; N5 p8 C4 z5 i! {5 MLeave the Governors house, talk to Diego
( J3 ?/ R! k2 vGo to docks and talk to Sonia, o2 h' n+ I. I& p; I6 F
Go into the inn and talk to Anita and unknown character and stranger
/ I/ a' b! b5 Y  r1 u* ?5 d- YGo back and talk to Sonia, then go into the inn and talk to Pierre( u# F0 S2 f+ s6 }. M. ?& ]3 M! s
Go back outside and use map to get back to French Quarters6 j  ~3 f/ n1 j" d% P1 E$ F) n: z
Use Diego on guards, enter Drakes house6 `& ]# Q  i! I; b! Q. l  F$ b
Tap on Drakes portrait.  Search the room and look at butterflies. You get numbers 8,1 and
/ F: o5 s$ b) I1 d4.  Enter number using colour of butterflies, number and safe box colour
" X3 E0 y5 M1 o" D: _3 dLeave house and talk to Diego, go back to docks and into the inn.  Talk to Pierre again+ J. o; D: Q$ `- h' Z7 B
and Anita. j) q! V  y0 B2 c- c( Y4 U  P
Go onboard and talk to Nacho
5 k6 p# P2 p9 ?. _" c# ~* t9 ~Go into captains cabin and lift pen and paper from the desk
5 ]0 Z; K7 J1 l; i8 tGo into the inn and talk to Anita about the octopus.  Give Anita the octopus.  Talk to$ {( ]. q' Y0 J$ z
Anitas husband. l; H9 J( J% n  e# V7 z
Go back onboard ship.  Combine ink with bottle abd bottle with pen.  Give pen and paper to1 x& ^- m' [( ~* P  W# h0 U5 i' X
Nacho" N, O! L" b+ p; y
Go back onto Crab island and into the inn
, D5 o! `/ X- Y# s3 a2 i% S/ N/ ~5 a' cGive statement to the stranger and talk to Pierre
9 s- Z4 p2 @' X( x8 n' o* |" TUse map to go to French Quarters
+ G6 M, y$ W9 {Tap on arrow at priests house  Tortue dor2 t" _7 [6 ~0 j
Go and ask Diego to come with you8 L/ b* q  O  a$ A& Q
Go back and tap on Tortue dor
4 d8 j; o$ {" _Talk to uncle Eduardo and the man behind the counter
6 b- A$ z4 G( H% JGive turtle rod to Eduardo
0 C7 Z- y% R4 H+ H; w8 U" |7 mOnce onboard talk to Eduardo again
. i7 W7 I" e2 X' G0 nChapter 92 E1 x0 g% a7 F
Sail to Turtle island" z" X! G! G( U# b; A1 ?; S  x
Collect berries from the bush and the battered turtle shell
2 d1 [! D0 _6 [6 t2 }Give Uncle Eduardo the berries# r+ X" z. l4 G  ]3 V% T7 f) T7 o
Use Eduardo on the high branches and distant branches# g' r5 |, k3 v2 Y( C/ t! ?, _
Go onboard the row boat and talk to Diego8 K$ }1 I& H/ d7 x# q4 d
Talk to Diego about the vegetation and then use Diego on the dense vegetation
, A. F3 E( S* Z7 mCheck out the stone on the left
/ \$ V' G/ I& E  p% gCross bridge - forward, right, right, forward, forward, left, forward, left, left,
7 m( u6 u1 |7 O/ o3 wforward
' r0 h, L5 M2 ^. Y+ g. [The trigger to disable bridge is on the left.
" j! I$ a' ?- S: ]( OTap on the amber turtle9 ^! K) S. k' Q" F$ `& X
Use whistle on uncle Eduardo. a& I8 x6 O; p2 M3 e0 K/ Z
Use Eduardo on Bodkins, use berries to intice him to them then ask him again
# L2 a) B0 K3 c, Z; WTap on small chest8 q, `$ Q3 B* l" |
Take plank, shackles (2 pairs)
5 p) R! s% ?( j& R+ L- q" YTalk to papa
6 v+ @- h9 Q& n  B4 C4 Q) JCombine shackles
, p4 m0 t6 b& i6 @Use small chest with posts
+ {6 X0 P# }6 S- b/ Q+ _' x% sUse plank with posts  [7 y2 Y6 P5 T3 @" E6 i
Use shackles with plank
& L, B5 B/ T5 W( U! {Tap on the turtle stones and basket on the ground
2 [" N7 f# c/ B+ R- u# NWalk to the right and head to Turtle beach
3 t+ p. G' c8 I0 kCombine caterpillars with broken turtle shell. Combine diamond with turtle shell1 q& j2 C9 p$ C
Use turtle mask with man on the beach! \6 L. N, W/ _/ K! ]. G
Talk to Bobby about everything
2 M& n1 n. b: U" Z& sTap on the girl lying on the sand, talk to her( n' c* \) g* F
Show turtle map to Tanama
% k/ g8 q2 m9 ]* W* ]3 [Go back to the village and tap on the hut
' h8 k8 T9 J, _1 ^! @% J* c8 JCombine turtle map and Briscoes map
4 r! L8 p4 I( n# VGo back to Turtle beach and show map to Tanama again( O5 W- v! n# _: ~, o
Call Uncle Eduardo to come to you and Tanama" o. m) U1 ?" a8 }. q
Chapter 103 y: _+ F, U- |6 D; [% P# \5 c0 U
Check out the turtle altar' u& m$ }, y! c3 Q( L" l! H" ^
Play the game or cheat( y& E6 V0 N2 _; {- }0 P
Walk into the turtle chamber
( l7 l2 B) T4 ?- {( gLook at the strange device, tap on the dark zone
4 @; [5 z; x* l7 ?3 s/ WTalk to Tanama, talk to the turtle
- y# {, ?$ H! f; vShow broken egg shell to the turtle, show turtle egg to the turtle
3 }8 r+ f+ ?, V% R6 NTalk to Tanama again7 }% ~+ ^6 Z+ {; x; ]% k' o+ \
Head to turtle path then to turtle beach and into turtle village- J/ t+ f+ `8 _+ ~
Tap on Shamans hut, go inside when they leave
3 h7 b! ^" Y9 J! p  x. w3 zTake pelts from the wall6 L/ m2 H2 ^1 W9 v9 L
Take bone needle and tough thread+ A5 H: \! D( _; }6 x( r
Check out the mattress and the secret trap
" h. ^, V$ u  {Tap on images until you get 4 turtles and exit  S$ T& G: N7 d1 G& }
Take the spirit egg4 Q4 s: t6 w; J* B% C. e* }
Combine bone needle with thread
2 Z6 f9 Y2 @3 f+ B: k- i1 aUse threaded needle with pelts
$ ?6 f! b1 j2 @* t7 O7 k1 d. vUse bag with the spirit egg
9 _& u; K! S; U% x, z& TCheck out the woven grid# g% f5 ^' b. t0 x2 o. f. V% P4 N3 `+ k/ R
Put brown turtle egg into area of trap' t9 n. ^; T3 n: |
Leave the hut  ?' Y8 E/ W2 ~& `2 C
Call Uncle Eduardo to help you
" L- q5 @* ^2 C9 ?5 {/ V$ LUse Eduardo on guard furthest away from you+ b/ G4 W! r1 |" p  `7 t
Go and talk to the other guard
& W/ B9 }$ T9 W: a' ITalk to Diego about everything
; d2 d. r/ E6 \Use spirit egg with incubator' @) p9 D* c5 u# v
Talk to Tanama then talk to Baba Carey2 U9 l9 e6 _" ^. G
Tap on the incubator.  Use turtle rod with the secret panel5 t, B( Z" D8 p8 M
Talk to golden turtle then talk to him again# o3 j- X3 O+ }' ~; t( x
Talk to papa then talk to the turtle
  a8 ?$ A, q# s' M, U% tTap on the chest. w" X$ {9 J7 R* m6 _' J
Submitted by A&J
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* Z- R: ?4 E* K4 F+ R0 POriginal page: http://www.cheatsguru.com/nds/ca ... through/2167901.htm
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