DUST : A TALE OF THE WIRED WEST
3 {% @7 T; d' J0 h Complete Walkthrough by Crash0 F5 R% A; u' ^& u
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8 q1 ?1 ~, y4 G+ A, U/ w! x+ U. eFirst of all, it must be one of the best adventure game of the year if : B7 P& O% n* c9 e! Q
there isn't so much bugs in it. The story is great but some actors are poor* t: S4 a% i3 e6 W2 z; ~
and the graphic is horrible ( especially the human ). You can play in any
: G0 e, Y7 x; r6 S morder you want but I'll explain the best order which includes everything. , r& L! ?% C5 d
Now get on with the game :
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DAY #17 Z, i( W$ K$ C9 \- f) n o
Main goals : Get a room, G! Y# V J( L& S
First go into the city. Talk to Leroy ( the old drunk ). Talk to him until- K5 m9 \7 l& V! v
he drops a jug. Get it. Walk straight to the city. A dog will block you.
) x5 f* F( H0 `+ LThere's a Chinnese man who'll help you up. Listen for his help ( actually his. p; d/ a3 r2 F' e) k
name is HELP ). He'll give you a ring if you ask him for help. Go back to 4 ~4 ?% ?" G* x* @, w5 {3 a: @9 s
outside of the city. Get bone on your right side. Give it to the dog. 0 M0 b; }( L7 n
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Talk to Jackalope Jack, the man with "Oooh Oooh" sound ( that's annoying ).
6 I- R5 u. q# A i0 nHe'll give you a card if you don't insult him ( for example : by not flirting8 F4 H. F: l- P, h* z+ y
with Marleen, his girlfriend ). Read paper in front of news office.
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3 G& B( \* J, b: X; g. zNow head up to Harddrive. Talk to Gus, the bartender. Ask for "Fruthy Prairie 4 S: b+ e& D' Y$ F, e
Oyster Daiquiri" ( that's a strange name for drink ). He'll introduce you to
* a- W9 m: x, GNate. Now you must gain moneys by playing either blackjack, poker or slot
& w$ [; z' W" F/ x3 b2 k Gmachine. I think blackjack will get you easy money. Just save your game when
u8 Q: L" y1 y* ^/ F' F, Q qyou're winning and restore when you're losing. Gain for $1000 or so. When you
2 i; W7 Y+ R% t1 \play poker you can use the card from Jackalope for cheating. You can get some
6 i, F8 {8 M6 M# Finfo after playing poker.1 Z7 @- |1 G) o# h* \$ Q
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Talk to Oona, the Harddrive owner. Give her the ring. Now go upstair. Talk to r1 h! U! I% J5 k& W8 B6 q! A, f
Ruby in room 4. Follow this order :- A6 }# T) \+ n
- ... but I kiss better
/ K/ l( ?4 ~8 I5 k. B, k+ m# Z - No, just my bare appetite.
2 O% ?- D7 S" p8 s - How would I know if they're ripe ?
; |" ]6 E) |, M1 g - Just like some people I know.5 E. @) f; b1 [( D" v& M& A* z
- I thought so at the time ...
8 Q) x! V5 q% v) p4 ` - Would a bath change your mind ?
4 D+ N7 J% ?1 O, h, ~2 [2 ~9 ` - Goodbye, miss.1 Z1 l6 X; G7 G5 N4 S8 N; K, Q, S
Voila, and she'll give you a key to backdoor. You can get it also from Sophie
% v, F1 f/ [, H4 win room 2 by talking to her first, but you need to talk to Ruby later. So get
7 n: }$ N4 S0 b7 eit from her. Talk with Sophie. Praise her and she'll happy to meet you again.) t) e4 H7 q8 T( X. N2 h
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Get out from Harddrive and find Mrs. Macintosh. Talk to her but refuse to stay
! m r# W8 s2 k' aat her house. Find Bloodstone, the guy in blue suit. Talk to him. Take his # E5 a) \9 ]) a/ m/ |$ L" B
cigar. Follow him to hotel. There's must be a room now. Pay the money and wait.- N4 Z; D$ C5 s
You can follow McGill upstair to hear things from room 3 by knocking at the door,
. P$ `4 n3 Z/ y& ] ntalk to Mr. Riviera in room #1, get some money at the couch downstair, talk to: \! g' E. q/ h: U1 f, g
Laurel the ranger, and gain info from Bloodstone by praise him. Either way
+ y' s6 t: S1 B/ A; w9 P2 ]wait until the cashier shows up.- h4 f1 _* z& I
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He'll give you a message from Jackalope. Go outside, follow him. You'll meet
0 W. M. J! p, E$ l! o3 jthe Blecher. Fight with him. Hints : hit him in the face rapidly. That's all# g% Z, Q+ J( T& ?% f, U" Y
for day #1. Back to hotel and take a nap.
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1 R; d* ~2 A7 a: V) Q, TNote : you can also sleep in Mayor house by accepting Mrs. Macintosh's offer,
# w" d1 t Y2 X. J" X but you can't see the Blecher if you do that. I think that's not the " i- e8 ]& p- o0 n
best way.1 j: y) q0 [; E- \5 T, s1 {! Z
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DAY #2
5 V& I! a a- S, n+ n @1 p: `Morning* N" V2 x, ]2 N5 U" I$ v2 U7 U
Main goals : Get boots and gun6 E. `" n2 [7 {5 o, c+ \9 Y$ e
Talk to Jackalope in front of your room. Talk to Mr. Riviera in room #1. Go
# s8 C+ f' ]4 X0 M2 Hdowntair. Talk to Laurel, don't be a snob in front of her. Give her cigar.
0 ]# @8 e8 I' Q3 w. wTake breakfast. Get the biscuit, sugar and read the paper. Talk to Jackalope
- ^1 `, v/ Y) {( K* W: r0 Gagain and he'll give you several tips for the day. m% ^, j& c* E8 k6 x. p! \
$ B8 m2 M6 y$ @. @Talk time. Talk to these people in the street anyway you like : Marie Macintosh,
+ d* |, z1 G4 k! T- nNate, Bloodstone ( always praise him first ), and Mrs. Macintosh ( praise her . z( N3 S- c/ O/ b0 ]7 a: W
then you'll get a lot of info ). Get some flower in the cemetary. Visit the
& d. Z/ t! J8 S* B4 t" Ybank and deposit your money ( $500, just in case... ). Talk to Dr Rodham in her
# Y2 z% H& N/ L( s( Coffice. Talk to Levon at the stage coach, Watson at the apothecary, Flippo the0 l a( p& x/ T( `
reporter, Help at his store ( buy a history book, read it ) and play some
" z& T0 [& g( ?checker at Bolivar's ( if you win you'll get some info about George the banker ).
) ]( E( v: S/ s2 b. a" vVisit the livery and talk with the owner. He'll go to Quist, the farmer, and 7 Y6 |$ \( G: t+ Q" v2 K. f
distract his attention so you can get his gun from the well. x- [! ^3 l0 u% S* I
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Visit Leroy at the range to practice your gun skill, shoot all the bottles, ) ?4 O( O8 K1 Z: y6 ]3 D
cans and shoot at the bull's eye ( 6 or 7 hits ) the you'll get a matchbox.
( F% r% E+ U( k' z; ^Reload your gun by clicking on the gun and close it. Next visit the Harddrive6 m% Y; C" q3 Z8 [* _
through the backdoor. Talk to Ruby at second floor, follow this order :+ V- e* K* R1 d( w& y; f) f" B. {
- Better late than never
& g$ @. V% L$ u/ b9 C' |0 b - Got a shovel ... ?7 a. [+ ~! |2 M) L' o
- I like a woman who can put her back into it .... W( M8 \! K. v6 v" S
- Well, I wouldn't want to get you soaked$ p" z. q& u9 z0 S3 @
- Manifest ....
4 H: P" {' V4 |/ K - And what would that be ?0 R6 [0 p9 s. s& r% |8 n3 S0 T/ m
- You're driving me wild
( y0 ?( [6 B7 R; QGive her the flower and she'll go outside. Take a peek in her drawer. Look at
5 p$ U1 r+ k, J) Z$ u$ u( gthe bibble ( you can only see it, not read it ). Go out and talk to Sophie in% n- U; n; Q- h' p, p8 H! V6 X% S
room #2.
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Get a pie near the livery, it's on a crate. Go to undertaker. Talk with him
" R+ C; E0 V7 v% t$ I- Z/ u6 g1 a/ K$ }and give him the pie. He'll give you the boots. Walk around for a while and
% `3 h7 f3 q7 ? Z$ A. _- `the morning will over./ y3 h0 p7 V% `5 W8 ^6 `, x5 X
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Afternoon
( V5 Q% z; ^2 ^5 f2 ?5 `3 PMain goals : Get ammo and win the gunfight) m+ r8 M* x z. B4 |9 D
Talk to Mrs. Macintosh, Jackalope, Mr Macintosh, and Marie. Ask her to let you
d F7 V# f# H% p6 gin to her house. Tell Marie about her nickname : Black Marie. Go in the house.
8 f f* V5 q' GGo to dining room on the right. Get the apple from the table. Give it to the % _8 G$ i; X+ ~5 n: w+ ^! J' r
parrot on the corner. Get the mask on the wall." g+ U+ y4 r! R( W
Alternate way : Give empty jug from Leroy to Hiram, the undertaker, and he'll5 F. Z# a3 z3 H+ f! j0 @
give you a bird seed. Give it to the parrot. If the jug not1 O. v8 ?# `- E& I: {; t8 H
empty yet, offer it to Jackalope until it's empty.1 h/ C& H6 `" y
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Go to living room in front of dining room. Read the letters on the fireplace.
( M- q y" x3 f4 k5 JGet some sleezy picture inside the cabinet. Now head to upstair. Follow this
1 q; t3 }4 Z; `( N- Y3 border at the stair, from left to right : 1,1,2,3,2,1,2,3,2. Go to the room.: }& p8 x9 Q5 F" v2 A+ [, W
Open the cabinet. Read the diary.0 m! d/ _6 f1 `+ w. L
Alternate way : If you accept Mrs Macintosh's offer at the first day. You can* N. {. V* [7 J6 d' P
get it 'cause it's in your room at Mayor's house.
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5 S2 f+ g4 r& c) U* ZGo to stage coach. Give Levon the sleezy pictures. When he keeps it behind his
' S4 f* B( j4 M# z5 g- qdesk, quickly open the Abe Lincoln picture on the left wall to get some ammos. / t, g1 a; s) d. z7 A7 L
If you meet Jackalope after this, he'll tell you to go to Flippo. Go there and
9 W# G0 C3 ?; I6 s& u% J; gFlippo ask you to help the chinnese at his store. Reload your gun, and get ready
. Q( r. p. ^* T6 Z+ X$ m5 hfor a gunfight. Go to the store. Meet the Belcher. Talk to them and quickly $ t. d; m( V. ^ s. K- g
shoot Cobb Belcher, the man on the right side. Dell will surrender to you and
4 t) y6 H2 z' D8 H$ X* ?" Ethe Mayor will show up. Talk with him. End of the interesting afternoon.0 g0 |8 J7 `) g0 a( }: M0 e
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0 E q0 i% N2 |/ ]6 a# \( uNight# |: d- U) M% x' @) `; J
Main goals : Find Sonoma, get pin, and get the black book.
% @2 [; `9 E& t2 j# R9 GFirst talk to Dell in jail. Go out and talk to Help. Go to Harddrive. Talk to
! y- [& d- S) bGus and gain some info about Nate and Ruby from him. Talk to Jackalope, poker
8 Y# u0 u4 x, K; Fplayers, Oona, the piano player, and head upstair. Talk to Sophie in room #2.
1 I, c8 s2 G* ]5 i2 i8 s# ]* zShe'll give you a hairpin. Listen to the conversation between Ruby and Ned in
& M+ u9 K4 I5 broom #4. Hmm... interesting. Enter room #1. Get the black book. Read it. On the 4 \, y* \" ~ I5 H+ O
way out, Riviera will blackmail you. Pay that sucker. ! I* J' [8 [3 e6 r, I
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Go to the Mission. Talk to Sonoma, show her the black book. Go back to hotel.
/ Y% W% s1 a2 ^, L. xTalk to Marleen. Head upstair. take a nap. b% }9 q5 r) {8 X7 e5 a
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DAY 3
# O+ Y6 I% _7 x9 Z$ Q$ \1 a8 q9 SMorning1 s' S) r9 n* X$ q
Main goals : Give ring to Jackalope and Read diary at Mission8 L+ @; |0 j5 A, k; u! D$ S% f
Talk to Riviera, the man keeps blackmailing you, and head down to get your: o8 y! T3 h4 P
breakfast. Read paper. Get message at the front desk. Talk to Mrs. Macintosh
$ M& u! e" Z- X4 F" oat the street. Go to jail. Talk to Mayor. Notice that there's a note on the
6 Q6 O" T8 k' d$ G3 }0 h$ c. p! Xtable.8 l: Q/ j6 W3 I( U( f; r
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Talk to Jackalope and Laurel, notice that Jack wants a ring for Laurel. Then
1 E' m" g5 M0 N- u& X0 w/ Htalk to Help, Sonoma. Bloodstone, Dr. Rodham and Hiram. Talk to Oona at the
' e- w4 Y6 ^+ B% k |Bolivar's about the ring. She told you to ask Isao about it. Go to Harddrive
; w0 j8 {7 h( }/ l( A' M: sand talk to Isao. Follow his music, from left to right at piano : 5,1,1,3,2,4
, G; B8 ^3 c( j# y9 r3 V8 @ KYou must imitate the music exactly. Then give the ring to Jack.8 c/ k _7 x1 h) H2 ?+ X) T2 M
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Go to Mission. Go inside the class. Open the drawer on the desk. Put matchbox! a( ^) Y& B, W
in it ( near the scorpion ). Leave for a while then go back inside. Voila you5 n6 i' ^4 K. C
got the scorpion. Take it. Take the paper. Read it, it's the final part of+ e `* v( m( f; ^
Marrie's diary. Read about the conspiracy between Marrie and Bloodstone., B9 i5 I5 j2 K# d5 c
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6 r! ]# Z, g( ^0 c0 DAfternoon# L! H! e4 X& |/ G
Main goals : Get the flute from Nate3 |9 S# e I* J
Go to cemetary. The maid will tell you to talk with Marrie at the Bolivar's.
- ~9 T" a! H1 X! x$ UTalk to her. Then talk to Mayor and Mrs. Macintosh at the street., K& }3 l& s3 T; t2 V. q0 _
Note : If you don't have the mask, you can enter the Mayor's house by insulting$ [- r3 H8 c; T" _. M* W
Mrs. Macintosh. She won't block your way again.
# G/ O0 e( r# f: \Talk to Ruby at Harddrive. She'll tell you to meet Nate at Dr. Rodham. Talk
* W. N5 Z# Q" \8 v% ?to Sophie and find out that she loves Kid very much. Talk to Oona about Kid.
% C! T7 p; [5 sShe'll promise to tell you tonight. Chat with Riviera too.
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9 d; z* ?1 y' P& V H4 D [7 C$ xGo to Dr Rodham. She'll ask you to make some medicine for Nate. He really got
3 U0 Y" m# u& O4 A* Za depression. Poor guy. Find Watson. Alas, he can't help you now, so you must% ]0 f: m3 G: d0 n
make your medicine by yourself. Enter the apothecary. Click on the bottle on& |1 e& e1 d7 W! N5 T& B8 m( c
the right side. Read the book. Make the medicine with these ingredients :
, e4 C: ~6 i" e5 Q' E - Armadillo Wort : for depression but it makes high blood pressure
( Z8 x, j k4 ?$ d" W - Sand Mushroom : for lower the blood pressure but poisonous
4 P2 ~+ M6 A4 R% h, ~5 p! L" { - Saguaro Extract : counteract the poison7 ^/ q' w* V" r ]7 q9 C/ b$ u
- Pintoweed : for halusination but make respiration problem0 U2 O. l D4 ]
- Wolf Rose : counteract the respiration problem. A, c8 \4 Z+ A7 K0 Y
Why the hell they use these thing despite the normal one medicine ? It must* g# ]6 D2 H# V# R' C
be for the puzzle !!! Then take the medicine to Dr. Rodham.2 }& _4 r% S9 u, }
! X, F- f8 t) NTalk to Hiram, he's a whacko. He already makes your coffin !!! Talk to Levon
7 J4 r8 y- Z$ `/ r# r" Rand he'll tell you about some telegraph message from Kid. Find out the bizzare
% ~9 a- J3 E( U1 j/ _/ I/ glove relation from Jackalope and Laurel. Then talk to Flippo about the Kid.
* P; O6 w7 D. SFinally go to Dr. Rodham and talk to Nate. He'll give you the flute.4 Z7 b0 o) H! q* f3 f
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Evening
) t; {* h6 `* O5 BMain goals : Silver ornament, Yunni symbol, and deal with bounty hunters( x" [' |" R+ n Q
First of all you must finish the quarrel between Jackalope and Laurel. You can
% T$ P9 Z+ }9 I6 sdo that by talking to both of them again and again until Laurel forgives Jack.. A7 m0 b( u+ X7 X1 J5 ]
Then go to Bank. Unlock it with your hairpin. Try to open the safe. These are" v0 D5 C/ J" u8 e
the combination : 08-23-41.
# }; y4 L4 z$ d2 O' NHints : You get the information from Bolivar after you defeat him at checker# F% `' I+ o( M7 D0 ^" D
game today with the hard way, or Help will tell you if you stuck.
, x- q9 g0 t9 N/ \# ^, F7 d4 zGet the Yunni symbol inside the safe.4 Z1 \- j0 S$ J+ V4 n% G5 y, c, ?# Z
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Go to HardDrive. Talk to Flippo and play the poker game. Beat all and you get
- F+ t5 r0 U1 bthe silver ornament.0 K' S5 J% v! Y# A* A6 M
Hints : Raise your bet until they all give up ( about $100 )3 X2 Q6 |7 E5 W* I5 ]% ?
Then talk to Oona about Kid.7 J/ P. r' Z( H2 V& s5 q) _! W' g
* S0 n1 A" I aGo out and you'll be ambushed by bounty hunters. Kill them all. These are the; i7 }* I1 {- {. t
places : 2 on the street near cemetary, behind the well, behind the morgue cart,9 I( g# ~+ R A. b5 B |$ Q
and the last one at the balcony of HardDrive. It's easy. Then talk to Nate./ ]& c, Y+ e r
8 I8 ] D# {6 Q7 QRing the bell in front of the mission and Marrie will shows up at cemetary. Don't% I7 ^! _1 P4 [1 B5 t2 c- T- c
be trick with her. Reject the offering. Next, talk to Dell and Mayor. Go back/ j# d6 J% J9 w1 G# e% t: X
to hotel and talk to Riviera at room# 1. Don't pay but threaten him. Now he9 x3 k2 K0 q1 y' ]# N0 C; ]5 X
scared and say something useful. Listen the conversation in front of room #4.$ D% A: X- m* e
Take a nap.
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2 G* R+ X K" E$ o0 k1 N$ ^ n7 YDay #4
- Q, ~5 b9 |1 V" m0 u: T5 zAfternoon
. r6 ~ r$ [6 ], VMain goals : Kill the kid5 G% n) E: S9 `9 K
Talk to Jackalope and Nate at the HardDrive until they said ready. Go out and$ f5 J9 @( Y' ]3 S) H' n( S4 |
whack the hunters. These are the places : at the entrance of the city, in front
5 l$ ]0 t! Z, Y; b7 Qof the mission, on the crate behind stage coach, at the bell house on top of
7 l% B: L0 A0 Y6 cthe mission, at the cemetary, 2 at the street infront of Bolivar's and the! S) m6 _3 Z) g% T
final 3 in front of the mission ( these are tough, shoot the one by one ).
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Finally walk to entrance and meet the Kid. Follow this conversation :# I2 A/ e. e; t5 \- q ^3 P0 u
- Guess nothing impressed with the son of librarian
; v7 E. u5 y# j) J: z - Yeah right, I think the name for you was Buckethead
* I1 I2 R- i) d5 R - Better than wearing long silk John like you
4 @: W# Z0 S e, L* w. h- l4 }- l - They now his hung like a prairie dog
7 e0 n+ l7 N) [ - Your light has gone out, here's a match !!!
d2 ^1 D3 n$ W" s; w) O3 GNotice everytime you insult him, he becomes nervous. Then when he said :* v; V# N$ }2 U1 Z" s& Y
"GOODBYE STRANGER" quickly click at YOUR HAND, GUN, and Shoot at his chest.
% K$ g) W, g& \Remember : Be quick or be dead. Yup, you kill the Kid.
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z5 c2 b. Z |( z0 E. YEvening: M: p; Z+ v1 {1 E8 n, D
Main goals : Retrieve the treasure
- `5 C: x6 V+ b& _: y7 yGo to mission. Talk to Sonoma. Enter the classroom. Enter the door. Open the
3 H& s. p# e$ [; O$ S; S- G5 abox on the table. Put in the Yunni symbol. Close the box. Go to fountain in: f" j0 [4 `! @2 p4 F# K
front of the class. Click at the fountain and voila there's a stair leading F( H$ _5 j0 ]; N" M
down.3 t, a5 c/ L: Y3 c9 w, E+ ]3 C7 t5 [* X
& R& ]5 O/ {3 L& l5 ]Now this is the toughest part of the game if you can't solve the puzzle with$ e% l9 @# E2 X5 m
the blackbook from Oona's bedroom. All the information are in there. I will
4 K. H2 \8 I% [( m) {" _' Aexplain it for you. There are four rooms inside, from the blackbook you can
2 b" r' S r: k u: |/ p! C5 xdecide that the order are : flute, dagger, mask and silver.
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+ G9 p) a+ F( ]% c5 MNow heading up in the dark until you reach a room with a dial in the centre.' c; u, J) E5 F* }& \* c8 r; F
Arrange the 3 dial in this order, from pointer to centre. Look symbol and the
+ C1 Q+ N6 P: ]$ fhints in the blackbook.
6 }- p9 j: s+ U; L) {I think the room order are free, you can do any order you like first : Winter,
& ~# S2 T3 b4 z: yMask, Spring, or Summer.
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) u* I' b" W' z! k5 ^Winter : Read the flute part in the blackbook
3 y- L- W& u7 A/ g q) |2 @ * Winter symbol, 3/4 moon, morning
, k4 H6 @0 @1 @' M0 [( B) v6 ~ Hints : "... a cold dark WINTER"
8 {; _7 o. y5 v" f, D* X7 o9 q "It was MORNING when ..."
- y1 g5 ?0 y4 K * Enter the passage with winter symbol on the arch to a new room* f- y- _7 _( n5 |. W% D
* The flute puzzle :, }1 |7 Y P; }7 x- a4 f
- Click on the device on the right" O, K0 O8 H: n ~- d
- Put flute in the hole
! y2 U0 L; C- S! @) R - Play the rithm you hear while Nate is playing the flute
' G" }; O, z: d From top to bottom : 3,5,2,4,1
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t6 A; }$ V, t, [, W! OSummer : Read the dagger part3 G) q' p9 p" Y# I6 H: q) z
* Summer symbol, no moon, noon
3 H( ] _- A8 k! q( B Hints : "... from winter to cruel SUMMER"! n9 R: G* a+ A; ^/ u' Q( e
"Attack serpent at NOON"" b/ q; G$ C& W. e3 ^% N; \' p7 q* s
* Enter the passage with summer symbol on the arch to a new room; W# v2 {8 Q' U V8 W
* The dagger puzzle :/ T$ n; Z) S/ A/ n5 m1 k
- This one is very tricky and tough too, I'll tell you the trick& U/ t0 X1 N4 v7 D/ Z
- Turn around and push the knob
/ L( B7 W% W( y. `- N - The main idea is to arrange the picture1 |/ k o2 N% l/ b6 `5 e9 W; g: W
Trick for dagger puzzle :
9 }9 p% l: b2 n# c% a/ p+ ~ 1) Turn the face so it is "straight", then (mentally, or on paper) number9 f8 a& |" t! P+ |
the tiles, starting at the TOP (#1) going around clockwise (#4 will be on5 C4 b4 B! v4 |1 I$ q
the BOTTOM). 2) Look at the first tile down from the top on the RIGHT side3 F% v7 x Y8 e
(#2), if it is OK leave it alone, if not - turn the BOTTOM one (#4)
; M/ p1 e: A: n% P& y% ` clockwise, a click at a time, until it (#2) is lined up in the pattern. BUT
) }3 p$ w3 R( f: s - every time you turn the bottom tile one click, the face moves - so you
! Y* \, s5 S9 s/ A: @ have to turn him back (counter-clockwise) to "straight" - this keeps the
+ F7 `2 l, G2 n8 X r, V { tiles in their places after you have moved them. 3) Check the TOP tile
0 k+ ?" W$ i& M8 U# E2 _ (#1), if it needs adjusting, move the one to the RIGHT of the bottom (#3)6 N$ x) r/ I# c; f! h, T5 y3 g
as in Step # 2, being sure to keep the face "straight" so you don't lose
5 K) Q/ I$ _* f, y7 {) `: j the tiles you have corrected. 4) Check the tile to the LEFT of the top one
9 H! A4 T7 w4 B) I- ?2 z- K! N (#6), use the tile (#2) to the RIGHT of the TOP to make corrections. 5)% ~6 l% d( Z8 m8 o# y9 S
Keep this up, moving the tiles in order, ie: #4 fixes #2, #3 fixes #1, #2
( ]) {; r$ K, {0 X) h. `0 i fixes #6, #1 fixes #5, and #6 fixes #4 (the BOTTOM tile), until all the
; m# R. U% e& T pattern is correct. Then hit the knob.
, m4 I& e' ?, U6 q0 N* J7 G9 [- m+ x" m+ B! G1 i: q: ]9 ]( c
Mask : Read the mask part
+ q$ X4 f' c E: X * Fall symbol, 1/4 moon, midnight& b v n3 ^8 o
Hints : "... season from summer to autumn ( fall ) ..."$ ^' w: f! P" y D" S0 {
"At midnight then Yunni ...") D: p( q0 _; N! Z" o, w: w# l0 C
* Enter the passage with fall symbol on the arch7 Y4 ^6 q R5 W# C
* Mask puzzle :
# s1 \7 k7 r" V) G - This on is the easiest puzzle, just use your mask to point the way" q7 x& Y$ m7 Z- Q% r
- The mask eye turn green when it's point the way to skeleton
* M& k2 ^" i- N) v, E% u% [ - Put the mask on the skeleton at the centre ( not the moving skeleton )
1 P2 ?0 |! L. g/ T+ q; J4 S: N Hints : "The mask allowed voice's spirit to see through the evil spirit- k) k/ k( ~. j7 Z- }+ D
and SHOW HIM THE REAL PATH to his resting place."
+ B' h& F5 G5 r+ d. v* o
3 @. I8 c3 t4 l4 H: R0 w, Y4 X4 pSpring : Read the silver ornament part- {, J- K$ ?0 A: A! ?1 V6 [
* Spring symbol, full moon, morning
5 _5 ~( x% S) s: @0 @8 s! D Hints : "The spring following ..."/ a4 ]5 ?" [; I. A) w. I' f
"Until one morning ..."
6 A0 N+ s( o- d. i * Enter the passage with spring symbol on the arch
' x* u4 j# \7 T$ d * Silver puzzle :6 r4 ]8 ]( ^" U' U0 X; s/ }
- Click the panel and put the silver in the reccess
; z B3 m- z3 G) v! a4 ?6 Z+ ] - Arrange this symbol from left to right : Mesa Bird Open Evil Sky2 z4 Q0 S1 z7 l4 g3 ^( |' a2 s0 ]
Hints : Read the story about 'MESA BIRD' make the sky rain again or you
P* z# p W/ x4 Z$ Q" V can say that OPEN EVIL SKY; F$ Y& Y$ N0 K7 F
& A; a7 c) Z( W5 z4 d3 \. x
Then you'll meet the good spirit in front of the dial. Talk with him and he'll
4 W5 v, s3 H( |9 ?- b& {tell you the arrangement of the dial to send you back to your time. These are
/ ^* B$ J/ ?$ p; W+ z l8 Wthe order : c" n' p7 L" Y- j2 r
- Spring symbol, Full moon, Midnight
: ]# |7 Z8 W' D4 t+ q Z$ a
( d* Z$ w- X$ I% L& uBloodstone will shows up and threaten you. After the sequence, click at the# m+ \) V/ k5 f5 [, \. z
panel and use the silver in the reccess. Use this order on symbol :
3 D" j% Y8 E9 C; q- x: w - Mesa Bird Kill Evil Man
+ _% D; ^/ Z1 ?, T) `And then Bye Bye Bloodstone" e2 |2 [- d# B# f( H/ c
7 p5 S& O4 K% }, ~7 d
- N; b! P4 h) r2 q% G! ^$ mDAY #5
& j" k- F7 X0 r) R6 ~0 F2 C' FGo straight to the entrance of the city and make a choice on your own.
7 ~5 r9 @$ z0 M5 {' y - Follow Marrie ( S) o: Y* ~& U; D, ^* q J: Q
- Business with Nate+ E# w# F7 b, I( o; j$ x1 ?1 [3 o
- Business with Mayor
; ^8 Y4 s( Z' b2 _0 |) j. b2 Y+ y; [ - Give treasure to Sonoma ( This one is the best choice, I think )
+ l" f% o+ C& O- y - Go away" C- g q2 ~& V6 [6 {. G8 T. L
% v' z, ~ d8 x+ ]3 _That's it folks, the legend of DUST. Now I want to go to sleep. ADIOS.
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+ ?# q/ x& o" G! ]7 p# M没中文的吗 |