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跪求Dust a Tale of the Wired West的攻略

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跪求Dust a Tale of the Wired West的攻略

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发表于 2005-11-12 17:20 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

跪求Dust a Tale of the Wired West的攻略

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板凳
发表于 2009-1-31 19:16 | 只看该作者
DUST : A TALE OF THE WIRED WEST
7 v  n2 E7 t8 W                         Complete Walkthrough by Crash2 u5 @1 m8 ^% K6 z
5 ?' y# W' i) j9 e  J+ J! g

- V) I. i6 m5 m' fFirst of all, it must be one of the best adventure game of the year if # {' \  T0 D3 T
there isn't so much bugs in it. The story is great but some actors are poor8 L) l4 H. i9 k! A2 u: @
and the graphic is horrible ( especially the human ). You can play in any
) r9 l8 A6 {6 X% q% M( ]order you want but I'll explain the best order which includes everything. 7 y  ]/ Q, p: j
Now get on with the game :3 j* C. ~7 e# u, n/ q6 A

; a3 n9 t: E2 @: M2 C" ~DAY #1* r" A7 `# n5 V+ g
Main goals : Get a room
. f9 m; c* f7 y2 B; _First go into the city. Talk to Leroy ( the old drunk ). Talk to him until8 a9 N+ u$ M4 Q3 @/ q& n  E: f
he drops a jug. Get it. Walk straight to the city. A dog will block you. ! i' o9 B5 p# a  z7 k- Q
There's a Chinnese man who'll help you up. Listen for his help ( actually his: R$ B+ a$ E) U* Y9 U: a
name is HELP ). He'll give you a ring if you ask him for help. Go back to % V/ ]% s) Q4 ~3 Z# W/ F
outside of the city. Get bone on your right side. Give it to the dog. ; e( F4 c% r, C$ _- j" f0 k, ]
* h/ Z1 r4 a3 Z" Y) r) b
Talk to Jackalope Jack, the man with "Oooh Oooh" sound ( that's annoying ).
% D. h# i  q3 |  G8 qHe'll give you a card if you don't insult him ( for example : by not flirting
6 Z' w" g. _: i8 K! ?* q( m5 L; ?with Marleen, his girlfriend ). Read paper in front of news office.9 |8 s- |) q" \1 q- Z% [

7 k" f  [0 y; ~' z4 aNow head up to Harddrive. Talk to Gus, the bartender. Ask for "Fruthy Prairie # g# O# T8 K+ {/ d$ n. z9 p$ s, ?
Oyster Daiquiri" ( that's a strange name for drink ). He'll introduce you to 7 C8 r5 q" [7 b5 X" e& c
Nate. Now you must gain moneys by playing either blackjack, poker or slot 6 w) q) \& W5 J. V
machine. I think blackjack will get you easy money. Just save your game when 5 @( }7 e9 f7 Q3 s
you're winning and restore when you're losing. Gain for $1000 or so. When you % [* f  m* Q; w0 L6 _# e
play poker you can use the card from Jackalope for cheating. You can get some 7 Y/ o+ B6 M9 U# T, w5 s
info after playing poker.& {( x( ~! v7 z

0 r/ G* ~, x/ P5 n) D' qTalk to Oona, the Harddrive owner. Give her the ring. Now go upstair. Talk to
2 o; e0 L4 t. Y5 ~; T& P6 XRuby in room 4. Follow this order :
0 d, G! _) _6 g# ] - ... but I kiss better. F' ~7 L" T6 V, S; r. e
- No, just my bare appetite.
$ W+ V" T7 B" }: q) D3 g3 l - How would I know if they're ripe ?" O' I6 ]. P2 v- b
- Just like some people I know.% @& t3 N; ?# G/ f7 p
- I thought so at the time ...
% J- T# i) q3 z& b% p - Would a bath change your mind ?
3 C0 H1 b7 y9 C. j  f6 @( w7 e - Goodbye, miss.
% Z; Q4 w. S) [; Y- T  v# }6 fVoila, and she'll give you a key to backdoor. You can get it also from Sophie( t% C3 z2 G, s
in room 2 by talking to her first, but you need to talk to Ruby later. So get
1 o3 i  }/ z+ o  k  \* Git from her. Talk with Sophie. Praise her and she'll happy to meet you again.' h2 s) W3 ~4 y: @. S

' [/ [# O, q7 j! w- B. _1 EGet out from Harddrive and find Mrs. Macintosh. Talk to her but refuse to stay
) `3 j, G+ C4 v# D# S% Hat her house. Find Bloodstone, the guy in blue suit. Talk to him. Take his
! M4 x5 Z  P0 b3 gcigar. Follow him to hotel. There's must be a room now. Pay the money and wait.
  y2 W# [  w7 L, ~; CYou can follow McGill upstair to hear things from room 3 by knocking at the door,
( I/ Z# {2 L! L# H3 q) Ptalk to Mr. Riviera in room #1, get some money at the couch downstair, talk to
% r. K0 s) _# C, j; C0 {/ ^0 aLaurel the ranger, and gain info from Bloodstone by praise him. Either way
# B0 C$ }) P9 P+ zwait until the cashier shows up.* o# r2 {4 |8 L0 K5 m
) T6 W& A( l( T$ T1 J/ z7 Z$ D7 X
He'll give you a message from Jackalope. Go outside, follow him. You'll meet+ n8 N' u% \. @! ]
the Blecher. Fight with him. Hints : hit him in the face rapidly. That's all1 `) d* I5 _( A6 ?* G9 ~& M
for day #1. Back to hotel and take a nap.5 L# @! K: _! n5 i+ `

8 U" i" b0 h  U; a6 x* P# q0 GNote : you can also sleep in Mayor house by accepting Mrs. Macintosh's offer,
+ D1 y( Z% L; x3 `  k' t. {, \       but you can't see the Blecher if you do that. I think that's not the
' f; W2 J6 m5 K% z7 |& q& I4 }% V       best way.
# V) m* g# n) t
: t+ J5 r4 T. A. |$ v% K" t
$ o: Q# j! B5 ^1 b# ]% v6 TDAY #2! v( s: j: b* k4 ~2 T: D
Morning6 O: h' D: @# o! z$ m
Main goals : Get boots and gun% E# O0 R# s& A* T- b
Talk to Jackalope in front of your room. Talk to Mr. Riviera in room #1. Go * P1 j4 D8 Q5 U7 n3 \
downtair. Talk to Laurel, don't be a snob in front of her. Give her cigar.
! d8 r! Z7 B0 ^- ]! A; D$ W6 {( yTake breakfast. Get the biscuit, sugar and read the paper. Talk to Jackalope4 j1 p+ ]! ~& J* ~
again and he'll give you several tips for the day.
6 ^2 ?$ J, `" k3 h/ b6 R) I0 q( T2 X/ c9 D$ p
Talk time. Talk to these people in the street anyway you like : Marie Macintosh,
7 {4 ]$ e4 J. H/ G7 H9 q4 e$ qNate, Bloodstone ( always praise him first ), and Mrs. Macintosh ( praise her
/ d' L: A' _9 h! \# ~then you'll get a lot of info ). Get some flower in the cemetary. Visit the
* ~* Z/ m4 d# F2 bbank and deposit your money ( $500, just in case... ). Talk to Dr Rodham in her* L( U! K& I. ?5 ?0 B: o" h
office. Talk to Levon at the stage coach, Watson at the apothecary, Flippo the3 J/ E+ b& ^: Q0 _  i5 K5 ?
reporter, Help at his store ( buy a history book, read it ) and play some ; X+ }1 m" L/ \: E  u; P
checker at Bolivar's ( if you win you'll get some info about George the banker ). % r% q0 |" M/ _" k- C: x/ L
Visit the livery and talk with the owner. He'll go to Quist, the farmer, and
( B  A& |5 r6 g% D. j+ ydistract his attention so you can get his gun from the well.6 K- V6 ?& N+ v8 M# x* q
; s" C* l/ _8 D. _- ~. Q" I
Visit Leroy at the range to practice your gun skill, shoot all the bottles, 1 g1 s) C5 d# ]+ m7 g
cans and shoot at the bull's eye ( 6 or 7 hits ) the you'll get a matchbox.
! H9 G7 w0 D0 w9 TReload your gun by clicking on the gun and close it. Next visit the Harddrive
/ z, ~" o$ D3 h) ^! V7 l, S6 lthrough the backdoor. Talk to Ruby at second floor, follow this order :
2 K; r  I. C& I  - Better late than never3 ^) J6 `) j3 W$ }; z
  - Got a shovel ... ?; m) V4 R4 k: p- U$ M3 m8 ^+ V
  - I like a woman who can put her back into it ...* d1 K  @, Z% ]
  - Well, I wouldn't want to get you soaked
; ?! y, {6 a( Q$ z# e  - Manifest ....
  L3 S; h% K  i; g5 D* _+ |  - And what would that be ?: R9 V7 E# ?2 D' _! f6 q" _
  - You're driving me wild
7 [$ I2 I0 ?% u5 k% ~1 e- A( P7 G$ F) [Give her the flower and she'll go outside. Take a peek in her drawer. Look at . g6 V# G! F1 T* u1 m! S
the bibble ( you can only see it, not read it ). Go out and talk to Sophie in
, |5 p9 P% i* broom #2.
3 E! h  i0 |) h8 ?' _5 Y  d$ x" a: U6 F- A1 j; d) ^6 T
Get a pie near the livery, it's on a crate. Go to undertaker. Talk with him
$ [8 @" g# f2 C: \- ]! s: @& h8 L- iand give him the pie. He'll give you the boots. Walk around for a while and% B& ]5 {8 t- c) Q+ R7 P
the morning will over.
' V! y2 a2 u6 I2 |2 k" _, O" e3 k7 G4 c$ Y
1 w3 I) H. G: b. ~3 d; y  i
Afternoon
5 J1 {8 F1 i# W# I" i' M4 VMain goals : Get ammo and win the gunfight
! `( W3 n- ~7 xTalk to Mrs. Macintosh, Jackalope, Mr Macintosh, and Marie. Ask her to let you
+ [! e6 ?( }2 Xin to her house. Tell Marie about her nickname : Black Marie. Go in the house.
% ]+ B! M2 Q- i5 G' d: kGo to dining room on the right. Get the apple from the table. Give it to the ; n; b. W* E* i6 K* r, k5 ?: D
parrot on the corner. Get the mask on the wall.
' x/ O0 N9 T7 g9 |2 O# GAlternate way : Give empty jug from Leroy to Hiram, the undertaker, and he'll
- j7 G' H1 D6 ?. r$ f/ F                give you a bird seed. Give it to the parrot. If the jug not
. E" `0 ^8 ]  b7 `# I7 z                empty yet, offer it to Jackalope until it's empty.$ u+ J# S( d$ o1 `
% s) S4 p# }( p+ Q. D; M
Go to living room in front of dining room. Read the letters on the fireplace.
3 p3 @3 l- J" w& D( cGet some sleezy picture inside the cabinet. Now head to upstair. Follow this1 Q- u* s$ S6 |. M' I' Q; c% y
order at the stair, from left to right : 1,1,2,3,2,1,2,3,2. Go to the room.
" O: j2 f6 U$ u) t, u5 xOpen the cabinet. Read the diary.
3 G. X& [5 ?$ c+ Z0 y* \Alternate way : If you accept Mrs Macintosh's offer at the first day. You can
" c* e$ w. R' ]0 w2 J                get it 'cause it's in your room at Mayor's house.
/ ?' t% _5 a) ]' G% C" p" b% i9 Q" S. ^; z6 L4 @& Y8 L
Go to stage coach. Give Levon the sleezy pictures. When he keeps it behind his# h" F9 B6 g- ^) m0 O
desk, quickly open the Abe Lincoln picture on the left wall to get some ammos. . V& k, }  o" O
If you meet Jackalope after this, he'll tell you to go to Flippo. Go there and8 w4 `) j) @; x0 W; M- ~; P
Flippo ask you to help the chinnese at his store. Reload your gun, and get ready
: o% i3 Q4 Q' A" E; u2 n( j" qfor a gunfight. Go to the store. Meet the Belcher. Talk to them and quickly
* \0 V$ ^1 l: D8 e; n7 |% rshoot Cobb Belcher, the man on the right side. Dell will surrender to you and ( m' N4 Z1 R9 Q/ t: I
the Mayor will show up. Talk with him. End of the interesting afternoon.
2 M' I/ x6 M9 _9 y3 @$ M! o* @# i) U4 b, q# M( O- E

% m- E) d, z  ~+ J5 [9 t) V8 V1 ~Night
3 |; D6 F% t1 VMain goals : Find Sonoma, get pin, and get the black book.
2 o/ f# T4 A4 U* W1 C, XFirst talk to Dell in jail. Go out and talk to Help. Go to Harddrive. Talk to1 U' Y; O: S/ [
Gus and gain some info about Nate and Ruby from him. Talk to Jackalope, poker
1 d  A0 I+ Y7 Q" splayers, Oona, the piano player, and head upstair. Talk to Sophie in room #2., u! P  e2 q2 h7 V' |
She'll give you a hairpin. Listen to the conversation between Ruby and Ned in
7 u9 c& X; _- H4 r1 F7 sroom #4. Hmm... interesting. Enter room #1. Get the black book. Read it. On the 4 \6 h0 `& j# y
way out, Riviera will blackmail you. Pay that sucker. ; r, q2 m$ [7 L- U+ e

+ Q4 P9 C: G+ v: Y! bGo to the Mission. Talk to Sonoma, show her the black book. Go back to hotel.
* S, ]8 M# Y# |5 ~# _2 KTalk to Marleen. Head upstair. take a nap.' A. w' r( O0 f0 I1 v3 c
" v! W$ l& E- p( h/ [+ T3 ?' |
) L8 e9 c. b7 M  S2 H
DAY 3; i6 Q" z3 ]# v; D
Morning+ q. M) X# i; u& |: o
Main goals : Give ring to Jackalope and Read diary at Mission
& v9 V9 e1 d4 |; U: P8 BTalk to Riviera, the man keeps blackmailing you, and head down to get your
* {# z' `* g7 b& D) m3 ~breakfast. Read paper. Get message at the front desk. Talk to Mrs. Macintosh
" E! b( d+ b( H* s1 a# r! X5 Pat the street. Go to jail. Talk to Mayor. Notice that there's a note on the. q/ U+ C4 Q8 ~7 q1 m. |- I2 P
table.
, c* l; i# U9 ?4 S- S/ n7 Y8 G* I- D; J* |
Talk to Jackalope and Laurel, notice that Jack wants a ring for Laurel. Then" k5 B/ c3 Q8 \- E4 p, A1 s
talk to Help, Sonoma. Bloodstone, Dr. Rodham and Hiram. Talk to Oona at the3 ^8 Y) ^) `$ k. |0 U4 y% y
Bolivar's about the ring. She told you to ask Isao about it. Go to Harddrive+ ^- y1 O. j" o. t: \- M4 k
and talk to Isao. Follow his music, from left to right at piano : 5,1,1,3,2,4
+ t! c* ~4 \8 X! z3 y9 ~You must imitate the music exactly. Then give the ring to Jack.6 e( r+ K. m: f
2 p9 ?  i" _* Q: V+ ]2 k
Go to Mission. Go inside the class. Open the drawer on the desk. Put matchbox, |4 g* o% e! m1 @% G1 H5 T, W
in it ( near the scorpion ). Leave for a while then go back inside. Voila you
* Y0 J. k7 V; ~2 u' C8 m$ Kgot the scorpion. Take it. Take the paper. Read it, it's the final part of: C0 z* X7 t3 g( v2 L# x1 T# d# i
Marrie's diary. Read about the conspiracy between Marrie and Bloodstone.) k' Z9 q5 X+ s8 x- [

, D! ]5 m) ?7 Q! |  _( @2 B  c7 C( |9 U
, M+ I9 ~" p' t% y5 hAfternoon
, Y3 T/ X  [6 Z( Y- t7 U7 D+ [Main goals : Get the flute from Nate! G- J, K6 W) I8 m3 [; i
Go to cemetary. The maid will tell you to talk with Marrie at the Bolivar's., x+ }+ T  x$ P7 ^# o- t' T
Talk to her. Then talk to Mayor and Mrs. Macintosh at the street.
7 m1 Z' x% T* [- K8 R8 F0 L5 z% V1 o6 TNote : If you don't have the mask, you can enter the Mayor's house by insulting5 e  [3 P9 y. z6 Q! W. f
       Mrs. Macintosh. She won't block your way again.
  r, X  o. S. h8 d% w! H, N) t' M4 qTalk to Ruby at Harddrive. She'll tell you to meet Nate at Dr. Rodham. Talk
& E# a' U% I) P! x  b# C5 Gto Sophie and find out that she loves Kid very much. Talk to Oona about Kid.
0 x$ a! R6 z1 }& X7 ~She'll promise to tell you tonight. Chat with Riviera too.
2 s. h, T+ A+ R, [+ r# o5 q& C
( ^% Q! M$ H; U6 l7 bGo to Dr Rodham. She'll ask you to make some medicine for Nate. He really got
- u! @; j$ }( p/ z9 Ca depression. Poor guy. Find Watson. Alas, he can't help you now, so you must  P$ U1 T) S4 U5 y2 M8 k
make your medicine by yourself. Enter the apothecary. Click on the bottle on; {6 O! n1 M5 c" _% V% v
the right side. Read the book. Make the medicine with these ingredients :
, L$ \' {( S2 t% _* F   - Armadillo Wort   : for depression but it makes high blood pressure
4 u1 ?, u# f' t  r' Q8 ?   - Sand Mushroom    : for lower the blood pressure but poisonous
7 U( Z9 e  B2 B1 }$ @' }. s   - Saguaro Extract  : counteract the poison
  s3 H# D, D1 T   - Pintoweed        : for halusination but make respiration problem
' c) j/ z: _# P4 W' `8 J: }   - Wolf Rose        : counteract the respiration problem# i) b4 W+ S' i
Why the hell they use these thing despite the normal one medicine ? It must
8 z* c9 I: g6 zbe for the puzzle !!! Then take the medicine to Dr. Rodham.
4 W" n9 ^6 B, ~5 o$ j0 L6 _9 \! w+ \4 Q6 G
Talk to Hiram, he's a whacko. He already makes your coffin !!! Talk to Levon  V, a' w& ?! f7 \
and he'll tell you about some telegraph message from Kid. Find out the bizzare1 m, l# O+ V/ I( ?% m/ g. D: F
love relation from Jackalope and Laurel. Then talk to Flippo about the Kid.% R' U; B8 v5 x% s( a! Y/ ^- s
Finally go to Dr. Rodham and talk to Nate. He'll give you the flute.
# I: L- {9 T. f# w8 F* u
, M+ o* T- h3 R6 p& z
, t$ W8 r3 u. ]+ K1 W% t. CEvening; D* C3 G1 E# S# e, P1 B3 V
Main goals : Silver ornament, Yunni symbol, and deal with bounty hunters
  ?0 z$ [% Q1 b+ R8 [First of all you must finish the quarrel between Jackalope and Laurel. You can
$ R, f8 S8 O+ s+ Edo that by talking to both of them again and again until Laurel forgives Jack.
/ n4 w8 W( a* s" `8 kThen go to Bank. Unlock it with your hairpin. Try to open the safe. These are3 P" Q+ X+ _- R- G
the combination : 08-23-41.
) P4 G0 f  ]/ g; q- z6 JHints : You get the information from Bolivar after you defeat him at checker
0 p' d. X- |, z  l+ r' T5 Y* d        game today with the hard way, or Help will tell you if you stuck.  b) `* ]  I$ L: ^8 p& a
Get the Yunni symbol inside the safe.: W, `* o2 W+ r) p1 G6 j* ]$ x; A

' b- c; Q7 F6 {# `9 {' {8 ZGo to HardDrive. Talk to Flippo and play the poker game. Beat all and you get
3 t' u0 ]3 J6 @the silver ornament.
( [+ i6 m2 A5 H' y" fHints : Raise your bet until they all give up ( about $100 )" k$ w. d8 J+ r" y% w
Then talk to Oona about Kid.# S; `' g$ |; ?8 I

3 b& m  w  U# O% E' {Go out and you'll be ambushed by bounty hunters. Kill them all. These are the! J/ N) c3 p, [
places : 2 on the street near cemetary, behind the well, behind the morgue cart,
/ B5 _8 w. z# m# p7 [4 G" R2 jand the last one at the balcony of HardDrive. It's easy. Then talk to Nate.
4 v2 \8 N6 _" k* B' v' h+ ]' F, t) a0 Z9 p8 y/ A9 P* \+ Y
Ring the bell in front of the mission and Marrie will shows up at cemetary. Don't; `, i3 ^! _0 t' n0 J. B
be trick with her. Reject the offering. Next, talk to Dell and Mayor. Go back8 F  n2 x" m1 Y" d3 t  R
to hotel and talk to Riviera at room# 1. Don't pay but threaten him. Now he) Q# O% ~8 {$ O9 o* t( Y& s
scared and say something useful. Listen the conversation in front of room #4.
$ D( A; b0 P4 Y" y. y: n+ E$ tTake a nap.
) p4 s* P& T- h/ w( N) q% l: Y/ Y- f) c) L
* Z4 T2 l) Y! {. h0 |. M. C6 n6 m
Day #4% U) a8 |& J6 V1 [4 ^4 R
Afternoon$ Z3 ~6 ~4 I2 o6 R% }/ u- l$ ]
Main goals : Kill the kid1 J& r) k0 o6 d& M
Talk to Jackalope and Nate at the HardDrive until they said ready. Go out and
* K2 @4 {) \" v. W& k* }; m' hwhack the hunters. These are the places : at the entrance of the city, in front
5 M3 ]5 V" \" {$ J+ }5 jof the mission, on the crate behind stage coach, at the bell house on top of1 ^, i, l0 f; k! r, a' C5 N# a+ Q
the mission, at the cemetary, 2 at the street infront of Bolivar's and the
. k3 J! b5 h( Ffinal 3 in front of the mission ( these are tough, shoot the one by one ).4 C& G1 I& `& }( f9 v

8 v( L; `5 f6 h* B$ WFinally walk to entrance and meet the Kid. Follow this conversation :
8 o2 T1 N  g  [& K$ B" H; Z: V  D2 ~  - Guess nothing impressed with the son of librarian7 u  `# E" Q, c3 h4 r$ o1 G7 L/ a
  - Yeah right, I think the name for you was Buckethead/ y3 V- s" a7 H2 A
  - Better than wearing long silk John like you+ V3 a; R+ r* H6 \  m. H3 c5 l
  - They now his hung like a prairie dog
& B* ~) N& K& U) H4 _  - Your light has gone out, here's a match !!!
9 a* u9 C  j/ H3 p9 c6 o! ]Notice everytime you insult him, he becomes nervous. Then when he said :# [4 I! \! N/ V, T! O
"GOODBYE STRANGER" quickly click at YOUR HAND, GUN, and Shoot at his chest.
1 q; A( Q* c0 V/ iRemember : Be quick or be dead. Yup, you kill the Kid.
) Q9 d3 K$ K+ d2 d8 `' @& P# k9 ?! R
) c6 U# ?. k+ ]9 \* }: }; ?/ S
Evening- v* h8 f! D5 k% R. y6 q4 E
Main goals : Retrieve the treasure2 n& y9 B. Z+ E+ O' D1 X% L
Go to mission. Talk to Sonoma. Enter the classroom. Enter the door. Open the
) A- {. o# S; c" s! Bbox on the table. Put in the Yunni symbol. Close the box. Go to fountain in! e2 Q, V9 A; k/ w% l
front of the class. Click at the fountain and voila there's a stair leading
& @& W1 f7 ]; N% c9 Pdown.& Z0 X: w1 }! e7 h4 w
+ q" T; `2 c" o6 i  p! ^
Now this is the toughest part of the game if you can't solve the puzzle with
# y( P" ~( |/ O8 P: [1 m, ]# Q! ethe blackbook from Oona's bedroom. All the information are in there. I will
. D. }; z8 f$ ?9 _# aexplain it for you. There are four rooms inside, from the blackbook you can3 m, A% m9 G- L3 V3 y: J
decide that the order are : flute, dagger, mask and silver.
$ y# y9 ?1 }8 f2 }& N
/ [! O: p& {, VNow heading up in the dark until you reach a room with a dial in the centre.
4 E7 k/ Y6 g* I# n, YArrange the 3 dial in this order, from pointer to centre. Look symbol and the
. f' b* f, K+ |  \, Qhints in the blackbook.( e; K, b$ B" d( R' I0 ?
I think the room order are free, you can do any order you like first : Winter,
" [7 s3 l6 q" Y& |8 CMask, Spring, or Summer.! t7 W$ |' A5 ?7 b3 Z
# O2 r" I/ d% ?; d4 Z
Winter : Read the flute part in the blackbook
: S+ p' O9 }3 U* O2 ?  * Winter symbol, 3/4 moon, morning
$ e/ B- V% y0 c) i; S7 ^    Hints : "... a cold dark WINTER"* t5 @% ^% l* F) W- D
            "It was MORNING when ..."' F& \. d7 F0 V. f+ G
  * Enter the passage with winter symbol on the arch to a new room; q9 P, g5 X* ~# ?4 D, `# F3 ^
  * The flute puzzle :- p" }2 Z9 @6 c/ z0 Q' F- Q
      - Click on the device on the right
! @$ c" H  E" Z- X* @( F      - Put flute in the hole1 {- j9 t& F9 b! x
      - Play the rithm you hear while Nate is playing the flute- _7 }3 ?" w3 K( f0 {* V/ d' I6 ]
        From top to bottom : 3,5,2,4,1
- a5 H# g! t/ g, r9 ]$ p+ o
( O# P+ n8 u+ o* P( k6 p) CSummer : Read the dagger part' ^5 D% y' d# \( P" \. ?
  * Summer symbol, no moon, noon2 c( l5 ^6 s6 L) p. s
    Hints : "... from winter to cruel SUMMER"0 {5 p( m! L" ^1 `
            "Attack serpent at NOON"
% b# D9 \" x2 D2 a3 A* _  * Enter the passage with summer symbol on the arch to a new room* k8 K3 M% W8 \8 m: d. ?% N
  * The dagger puzzle :, D1 O6 o: k1 v( p# }8 S! n8 r* f) A  @
      - This one is very tricky and tough too, I'll tell you the trick
1 x, N& b9 O9 \, q6 f4 \      - Turn around and push the knob  M7 n3 X; m  I
      - The main idea is to arrange the picture
, Z2 }2 G- X) F" [8 P8 [Trick for dagger puzzle :
, g. q& [- k6 f  i- C  1) Turn the face so it is "straight", then (mentally, or on paper) number
; K/ ^; ]+ l! H3 \- |/ K( K  the tiles, starting at the TOP (#1) going around clockwise (#4 will be on
6 E0 T6 r6 e+ V& a% o( J  the BOTTOM). 2) Look at the first tile down from the top on the RIGHT side) S+ |0 }4 n" ?  R* l: P% P
  (#2), if it is OK leave it alone, if not - turn the BOTTOM one (#4)3 s( P8 H. _! l2 q/ [5 n2 l
  clockwise, a click at a time, until it (#2) is lined up in the pattern. BUT
  x1 q9 I( r- ]/ A& F/ M3 K5 K  - every time you turn the bottom tile one click, the face moves - so you
' l% u% a# `$ K  have to turn him back (counter-clockwise) to "straight" - this keeps the
6 Z7 l8 c- B, {3 D. O5 i$ ?# {, D  tiles in their places after you have moved them. 3) Check the TOP tile" Y: U+ M* n' O3 a3 y
  (#1), if it needs adjusting, move the one to the RIGHT of the bottom (#3)( K6 O' x; i. p1 z
  as in Step # 2, being sure to keep the face "straight" so you don't lose
! O2 U1 |: M" e9 G1 P5 ^  the tiles you have corrected. 4) Check the tile to the LEFT of the top one* _) c/ b( Z) N$ S& f/ P
  (#6), use the tile (#2) to the RIGHT of the TOP to make corrections. 5)
! V# K- w! c; [7 c$ W: E  Keep this up, moving the tiles in order, ie: #4 fixes #2, #3 fixes #1, #2# [; b1 G( |  v; H0 j
  fixes #6, #1 fixes #5, and #6 fixes #4 (the BOTTOM tile), until all the' M3 ]3 Q! H- R2 w# \7 Y# b* V  R
  pattern is correct. Then hit the knob.
) g, Z' ~$ ~) j) h: V: s8 j' o
2 F. f- f8 i. V" aMask : Read the mask part- I. k* B' c  v9 M% ]) u
  * Fall symbol, 1/4 moon, midnight
  n' Z0 B- s- O7 {( Z. a6 g    Hints : "... season from summer to autumn ( fall ) ..."! q8 k; ~( S& m2 x: |
            "At midnight then Yunni ..."/ g+ L) H3 {! L( a) r  h8 T9 [
  * Enter the passage with fall symbol on the arch
3 O0 P; O7 G8 t6 T  * Mask puzzle :
; Q( M" B+ A1 z! r      - This on is the easiest puzzle, just use your mask to point the way
% I+ K. `/ H6 f      - The mask eye turn green when it's point the way to skeleton
9 q. y- n+ d$ e6 o5 a3 L- q* O% v3 q      - Put the mask on the skeleton at the centre ( not the moving skeleton )( r2 G; M4 R7 B0 F7 o1 N
    Hints : "The mask allowed voice's spirit to see through the evil spirit
$ |. O% G5 B& ^$ r" ^6 c! J             and SHOW HIM THE REAL PATH to his resting place."/ O& r3 F5 ^' h

+ l/ _- ~- V8 |Spring : Read the silver ornament part
* L1 K, n+ B1 u# ]; d9 S  * Spring symbol, full moon, morning
! A% [# N8 A. v; V5 S$ S; c    Hints : "The spring following ..."; ]: k9 ~' v2 ]% ?! i
            "Until one morning ..."
2 Q3 z4 }* C! ]# e2 M5 F  * Enter the passage with spring symbol on the arch
* v) V/ _/ G" l+ b2 O- z  * Silver puzzle :, K* f# V9 w& o2 m
      - Click the panel and put the silver in the reccess3 u9 @5 {& l$ a, @- R: s% a/ u; i
      - Arrange this symbol from left to right : Mesa Bird Open Evil Sky
; E* i  Y$ {8 K  J3 X. `. L7 k    Hints : Read the story about 'MESA BIRD' make the sky rain again or you
7 ~+ L6 f. `* ?            can say that OPEN EVIL SKY
/ Y9 y" r7 O& P! Q$ z
$ ]5 b4 [- ^/ n4 C/ rThen you'll meet the good spirit in front of the dial. Talk with him and he'll8 ^0 q0 ?0 V( e; {
tell you the arrangement of the dial to send you back to your time. These are1 d4 W, D5 o( F) y
the order :
% F3 C9 K+ n# N" m( C  - Spring symbol, Full moon, Midnight" W$ |1 n: l$ h$ j# q/ i
2 @; v# ?9 N& U; ~
Bloodstone will shows up and threaten you. After the sequence, click at the
6 T9 ]" j4 n3 C/ Y, e$ q$ @1 ipanel and use the silver in the reccess. Use this order on symbol :
! t% z- h' y' i3 Y" _( a9 l  - Mesa Bird Kill Evil Man
- h# y: V% ~8 y' p+ a0 AAnd then Bye Bye Bloodstone8 {' v% ~5 R# C7 i( x) q5 ]
$ L# R) Y0 l$ T" n9 v- }) ^# R

( w% i/ E# V1 ]$ Z% ]& FDAY #5( Y. ~7 u& _/ o
Go straight to the entrance of the city and make a choice on your own.
, X2 d/ y1 j! D# z. F4 }9 A2 \! y  - Follow Marrie
. q* T5 V* [  p, Y: o  - Business with Nate2 N; ~  U8 J0 u( s
  - Business with Mayor. i  s% h' s$ v8 P+ y  T' E
  - Give treasure to Sonoma ( This one is the best choice, I think )4 f0 i9 ?* C1 S
  - Go away" S' L3 I: d9 b5 Y

3 X- G5 T/ Y' B: C' t! \% ]That's it folks, the legend of DUST. Now I want to go to sleep. ADIOS.+ G7 @$ J3 I1 t) E) R7 X; x$ E" ]; ~

8 x/ A# S2 D9 b( _& A$ V9 X  Y/ o& A没中文的吗
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