本帖最后由 shane007 于 2023-8-25 17:31 编辑 / X- \. @5 c, m1 i: S( Z
* x0 V( I2 }, W7 l本游戏的引擎似乎有支持2套图形API,DirectDraw和Opengl,
7 K2 U0 |7 g9 N; Z7 z游戏应该实际只用了其中1个,暂时作下记录。
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DirectDraw是由bin目录下的ddraw2d.dll来完成的。# ^6 J( Z; S+ f7 Z
以下是一处的初始化代码6 A* E1 L8 B& g5 X: F' {
- CSpace:100150150 M/ Z' t! |8 d: ^" R! l
- CSpace:10015015 loc_10015015: ; CODE XREF: sub_10014D50+2AD↑j( R+ @2 p+ Q2 U* S6 f4 w" r
- CSpace:10015015 mov [ebp+lpGUID], 0
8 T3 S5 I: V3 G/ _ - CSpace:1001501C mov eax, [ebp+dwNewLong]
! W4 ]* G% _' w - CSpace:1001501F mov ecx, [eax+230h]
8 j y- \/ Q9 I+ S F, T - CSpace:10015025 movzx edx, byte ptr [ecx+1Ah]0 {) Z1 S; r0 v3 C
- CSpace:10015029 test edx, edx9 z4 E1 T" z, n6 p( a, I
- CSpace:1001502B jnz short loc_1001503C
0 I. r- X) a. n# U - CSpace:1001502D mov eax, [ebp+dwNewLong]
; y; U" ~: x6 K- H - CSpace:10015030 mov ecx, [eax+230h]
6 Q1 |8 q1 }% f( ^2 ] - CSpace:10015036 add ecx, 8" S% ^6 G. ~4 f2 j0 M
- CSpace:10015039 mov [ebp+lpGUID], ecx: }; R; \! J& W z" g: @; k, P
- CSpace:1001503C
% w- ? @+ T& y, S - CSpace:1001503C loc_1001503C: ; CODE XREF: sub_10014D50+2DB↑j
Y4 y; u& A5 I. j5 f - CSpace:1001503C mov eax, [ebp+dwNewLong]) C8 k; b5 j8 E3 _! k- M1 x( T
- CSpace:1001503F mov ecx, [eax+230h]2 K1 R7 g4 I8 d. H0 V9 L
- CSpace:10015045 mov edx, [ecx+1Ch]. D% A1 p4 K* `0 w9 w5 P% K, q
- CSpace:10015048 push edx& b) y0 ~7 Z( k/ j# z0 ^
- CSpace:10015049 mov eax, [ebp+dwNewLong]
3 Z" o, R$ y$ X( X7 ~ - CSpace:1001504C mov ecx, [eax+230h]) j n2 W" ^6 \0 K3 u" B0 c* R
- CSpace:10015052 mov edx, [ecx+20h]/ X; L5 _: M: x5 E5 C
- CSpace:10015055 push edx; v: e, G) {" F1 \7 X' L- n
- CSpace:10015056 push offset aUsingDirectdra ; "Using DirectDraw %s (%s)"
; V2 y$ Y9 r$ L: ?6 ? - CSpace:1001505B push 3
% O: e4 e" d+ `: g( E) ^# X - CSpace:1001505D mov eax, [ebp+dwNewLong]; n* m3 m! ]! K" {, d
- CSpace:10015060 push eax- j8 l9 _, E$ d4 s
- CSpace:10015061 call sub_1003882A# Z9 j- u- \7 c8 O* w
- CSpace:10015066 add esp, 14h# A0 o3 p! t' w
- CSpace:10015069 push 0 ; pUnkOuter6 l' v. N$ p9 N+ t4 v) |
- CSpace:1001506B mov eax, [ebp+dwNewLong]' U" X4 d- X$ v* W# [0 W9 t3 ~
- CSpace:1001506E add eax, 1DCh1 J3 l5 p* M! ~+ v' P
- CSpace:10015073 push eax ; lplpDD% ?& y. A, f1 T
- CSpace:10015074 mov ecx, [ebp+lpGUID]
$ r6 d9 j+ W+ n4 P; v - CSpace:10015077 push ecx ; lpGUID; |7 `8 c* {- P
- CSpace:10015078 call j_DirectDrawCreate
. G( z: v4 ?9 L: E1 {# P! } - CSpace:1001507D mov [ebp+var_14], eax
+ c% W0 r8 S2 Z1 S4 B; s& ~* w0 Y - CSpace:10015080 cmp [ebp+var_14], 0
5 o' _2 c: W- J t& Y/ Q - CSpace:10015084 jz short loc_1001509E" |; c* i% B2 o+ `
- CSpace:10015086 push offset aDirectdrawcrea ; "DirectDrawCreate FAILED (Code: %08lx)\n"3 ^) P% l. z: P6 W* A* H
- CSpace:1001508B mov eax, [ebp+var_14]
' v# q! s' X' p% R. @4 W% Q - CSpace:1001508E push eax
2 n9 z# B8 y- P1 \* [9 y - CSpace:1001508F mov ecx, [ebp+dwNewLong]
0 r! E$ ]6 _! g+ g- Q# f5 A - CSpace:10015092 call sub_10038F3C
2 {2 _6 i4 P+ l: T; A5 H" N - CSpace:10015097 xor al, al
+ W& u1 g Q/ P - CSpace:10015099 jmp loc_10015173
复制代码 ! v4 y3 s+ {/ t! E# U6 ~0 g% h
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我用3D Analyzer对opengl API的调用进行跟踪之后,输出了不少log.) a* @" y* l% F, {1 G" g, y
记录到log_GL.out文件中。以下是摘录的一段。
0 e4 R K& o" G" j! N( W我认为这个游戏大概率使用的是opengl API,程序修改的切入点,还需要进一步分析。
& e$ ~" e: M; v4 A以前Skywalker 说 这个游戏不能用Hypersnap抓图,这也算是个使用opengl API的侧面证明吧?" q! v- Z; l# ~0 k q4 u
- glClearColor, GLclampf<0>, GLclampf<0>, GLclampf<0>, GLclampf<0>
- h, Q( m% V) K, z+ K7 G. n - glTexEnvi, GLenum<8960>, GLenum<34176>, GLint<5890>& ]2 c3 h0 N W
- glTexEnvi, GLenum<8960>, GLenum<34192>, GLint<768>0 e3 h5 p/ F5 Q7 P7 P
- glTexEnvi, GLenum<8960>, GLenum<34177>, GLint<34167>+ w% ^) W8 _6 R6 t# W) P
- glTexEnvi, GLenum<8960>, GLenum<34193>, GLint<768>7 N6 _8 q4 J' ` v) w( E
- glTexEnvi, GLenum<8960>, GLenum<34161>, GLint<8448>6 L' ? H# u" |0 a/ k3 S b
- glTexEnvf, GLenum<8960>, GLenum<34163>, GLfloat<1065353216>6 S, G9 J$ ], q
- glTexEnvi, GLenum<8960>, GLenum<34184>, GLint<5890>
' ]& {% R( w* V5 A7 W - glTexEnvi, GLenum<8960>, GLenum<34200>, GLint<770>
0 B$ _! k( y: v) b% Z - glTexEnvi, GLenum<8960>, GLenum<34185>, GLint<34167>) C- b- G" s3 j' [: t; D! F% E5 Q# B
- glTexEnvi, GLenum<8960>, GLenum<34201>, GLint<770>
& Q! P5 U- }; H6 X. M - glTexEnvi, GLenum<8960>, GLenum<34162>, GLint<8448>$ ]( R5 h1 U9 Z6 K5 v S' h
- glTexEnvf, GLenum<8960>, GLenum<3356>, GLfloat<1065353216>
4 i: I% e; O( _, p. b! I# K - glClear, GLbitfield<256>
' E) O1 l8 q# }: i - glShadeModel, GLenum<7424>
1 N: _! k2 m) o0 \( ] - glDisable, GLenum<2929>9 @: D( \% V7 }' S
- glDisable, GLenum<3008>
( r: z& B* O0 L4 M; F0 a1 p - glDisable, GLenum<2896>
# w( P6 M+ |) f - glEnable, GLenum<3042>" h, B5 S8 z- h) \
- glDisable, GLenum<3553>; J# ^2 H1 s$ l9 n* x% y/ [: X+ ]
- glBindTexture, GLenum<3553>, GLuint<631>
_. A: q% t1 n, { - glTexParameteri, GLenum<3553>, GLenum<10240>, GLint<9729>
& W( F- f- ]3 ?! D% x- b" n - glClearColor, GLclampf<0>, GLclampf<0>, GLclampf<0>, GLclampf<0>7 [! v: Y0 f" N' B- M
- glClear, GLbitfield<16384>* [2 \/ o9 O: ?" y! p
- glTexSubImage2D, GLenum<3553>, GLint<0>, GLint<0>, GLint<0>, GLsizei<512>, GLsizei<384>, GLenum<6408>, GLenum<5121>, CGLvoidP<266776608>
1 ~! y# l- [9 H' U b4 U% H+ B - glEnable, GLenum<3553>; X" R$ E( `( w' Z
- glBegin, GLenum<7>
0 S+ R. l* V- X7 n0 g& N$ y6 G - glColor4f, GLfloat<1065353216>, GLfloat<1065353216>, GLfloat<1065353216>, GLfloat<1065353216>0 @* ?" {' ~& N+ S
- glTexCoord2f, GLfloat<0>, GLfloat<0>5 F$ Z! d" d+ ?: x) Q# m' }+ q
- glVertex2i, GLint<0>, GLint<768>7 k; e& ]7 o& b. ]" d! G, c/ X
- glTexCoord2f, GLfloat<1065353216>, GLfloat<0>" ~6 X4 W4 W! A
- glVertex2i, GLint<1024>, GLint<768>
( D0 G! w6 }# U( | - glTexCoord2f, GLfloat<1065353216>, GLfloat<1065353216>& }3 b& |# Z$ x" V
- glVertex2i, GLint<1024>, GLint<-256>
5 F! J3 U2 i0 J6 Q7 z. U8 Z - glTexCoord2f, GLfloat<0>, GLfloat<1065353216>; n+ @/ L5 a6 c8 Y% i; m
- glVertex2i, GLint<0>, GLint<-256>
8 x$ n: b6 d0 ^2 p- k3 v% p$ i2 R - glEnd K4 x0 F4 W1 j% {
- glShadeModel, GLenum<7424>+ v. w1 j8 \8 y7 ~ j# x
- glGetError
( Q; b( b: R+ h9 L$ A - glDisable, GLenum<2929>
9 O# G# c2 b4 C1 `' T+ u - glGetError
/ R- ?6 _# B* ?% z- W - glBlendFunc, GLenum<770>, GLenum<771>' ]' t. T) W7 l" C
- glGetError
, ^+ B( H: T( r* f0 x/ _% b& X - glEnable, GLenum<3042>
]# J# S- E# c; }9 w - glGetError; e8 n9 [$ B" ?
- glDisable, GLenum<3553>
: m+ w8 P& w0 @( u$ V' Y - glGetError4 x) t! \1 b0 ?0 m2 V$ ~
- glBegin, GLenum<7>- d8 _9 F6 _ g0 {- K2 l- K
- glColor4f, GLfloat<0>, GLfloat<0>, GLfloat<0>, GLfloat<1059883844>
4 W! r% B6 D# V1 D9 d - glTexCoord2f, GLfloat<0>, GLfloat<0>" p2 j0 l; v8 y& h) I U' A
- glVertex2i, GLint<0>, GLint<768>5 |' D3 p5 s/ q
- glTexCoord2f, GLfloat<1065353216>, GLfloat<0>' V# S# v/ p6 h5 L+ s
- glVertex2i, GLint<1024>, GLint<768>
! w& `, g5 p, q1 {/ a3 ` - glTexCoord2f, GLfloat<1065353216>, GLfloat<1065353216>
5 p4 j1 `5 E9 f4 l7 Q" m$ M( w - glVertex2i, GLint<1024>, GLint<0>4 k. X. H- H$ k5 p
- glTexCoord2f, GLfloat<0>, GLfloat<1065353216>; Z" W6 Q) H' z$ ?& @( H: w
- glVertex2i, GLint<0>, GLint<0>; \# `9 V$ f9 L! G$ Y
- glEnd
; F: S# `: A% `5 r( c - glGetError
9 n& h0 A# g: C2 O - glEnable, GLenum<3553>& G7 `6 q. g* Y6 Q
- glGetError
9 o% ~, s, B7 v - glFlush' t }! j) C+ ^2 p) P. y
- wglSwapBuffers' r& b9 B, p0 `# |& _, J9 p' O
- --------------------------- g* v. t9 O& {: H" L
- , HDC<-33484711>3 w% t6 e& D5 P( S+ L% ^5 L8 I0 i; s2 r
- wglGetPixelFormat, HDC<-33484711>
, U8 G* D6 E% W - glMatrixMode, GLenum<5889>
6 o) E5 T0 S$ u - glLoadIdentity7 a5 `, C3 e/ ^5 s
- glOrtho, GLdouble<00>, GLdouble<01083179008>, GLdouble<00>, GLdouble<01082654720>, GLdouble<0-1074790400>, GLdouble<01076101120>
2 H Q# u( J& k0 n8 m - glViewport, GLint<0>, GLint<0>, GLsizei<1024>, GLsizei<768>( t [ {( h4 l
- glMatrixMode, GLenum<5888>- \$ o/ [& [) ^/ V' F5 Q- A
- glLoadIdentity" |$ x5 J. Q/ F4 l/ r* @7 U
- glColor3f, GLfloat<1065353216>, GLfloat<0>, GLfloat<0>9 S- k) {* X4 X- p
- glClearColor, GLclampf<0>, GLclampf<0>, GLclampf<0>, GLclampf<0>3 \ z P& K& D# \. _1 m6 H
- glTexEnvi, GLenum<8960>, GLenum<34176>, GLint<5890>; z9 [7 _) u \0 x* C' g
- glTexEnvi, GLenum<8960>, GLenum<34192>, GLint<768>
" a" ^3 Z. P. s' w. S9 Y - glTexEnvi, GLenum<8960>, GLenum<34177>, GLint<34167>4 r1 A9 `: c- i! [+ i- q$ B* h
- glTexEnvi, GLenum<8960>, GLenum<34193>, GLint<768>2 d2 L- l. G0 y3 d
- glTexEnvi, GLenum<8960>, GLenum<34161>, GLint<8448>
9 q' Q: h; h' i! d) u9 [' H- d - glTexEnvf, GLenum<8960>, GLenum<34163>, GLfloat<1065353216>
% Y; V1 ~( P- g5 ^4 } - glTexEnvi, GLenum<8960>, GLenum<34184>, GLint<5890>1 d4 |$ |. a! S" P& m2 ~- n
- glTexEnvi, GLenum<8960>, GLenum<34200>, GLint<770>- D/ ~) @3 Y$ O+ X2 B5 W1 @$ g
- glTexEnvi, GLenum<8960>, GLenum<34185>, GLint<34167>( h4 Q. `0 Q/ i2 A4 l
- glTexEnvi, GLenum<8960>, GLenum<34201>, GLint<770>
" b+ K; X9 E/ C; Z: z0 E - glTexEnvi, GLenum<8960>, GLenum<34162>, GLint<8448>0 t! [: q3 f" _$ k8 N i$ k
- glTexEnvf, GLenum<8960>, GLenum<3356>, GLfloat<1065353216>
3 e( y& H/ o6 n$ z% N6 @6 e - glClear, GLbitfield<256>2 d# A; n4 K) ~- G- {5 n
- glShadeModel, GLenum<7424>
; ] z( ?+ X- c8 H/ X - glDisable, GLenum<2929>
# t. A. ~7 H0 c; ~ K, {/ I3 h6 c( x - glDisable, GLenum<3008> z3 P4 u6 d. }' D, v3 C8 O3 O4 m( `
- glDisable, GLenum<2896>
2 r I! l. x* [; h - glEnable, GLenum<3042>
" ^/ g1 ^# E4 x' w: L+ I: ~* S9 ~ - glDisable, GLenum<3553>
* F) I, r1 }' @. W* A8 B& s4 I - glBindTexture, GLenum<3553>, GLuint<631>7 O& J8 l6 W4 c4 o7 g$ K
- glTexParameteri, GLenum<3553>, GLenum<10240>, GLint<9729>
( X6 K4 \& K7 X4 W) L D - glClearColor, GLclampf<0>, GLclampf<0>, GLclampf<0>, GLclampf<0>
+ Q) D( y0 @9 R - glClear, GLbitfield<16384>0 P" Q2 j7 V! b q7 S# }- l. ~
- glTexSubImage2D, GLenum<3553>, GLint<0>, GLint<0>, GLint<0>, GLsizei<512>, GLsizei<384>, GLenum<6408>, GLenum<5121>, CGLvoidP<266776608>
4 Z! _/ k0 `* ~4 l4 G: l - glEnable, GLenum<3553>
% p$ Y* j1 _. o - glBegin, GLenum<7>
: \' \0 l' f6 G% O$ V - glColor4f, GLfloat<1065353216>, GLfloat<1065353216>, GLfloat<1065353216>, GLfloat<1065353216>
$ F. l+ U$ g8 V( V( F - glTexCoord2f, GLfloat<0>, GLfloat<0>
* k$ R P" w1 X( A - glVertex2i, GLint<0>, GLint<768>, H7 ~8 `" a& i, J6 c
- glTexCoord2f, GLfloat<1065353216>, GLfloat<0>2 J: P1 q# p: B% d& W0 j/ Q6 r7 L
- glVertex2i, GLint<1024>, GLint<768>) l* G3 G# z" |# q; l. t7 q
- glTexCoord2f, GLfloat<1065353216>, GLfloat<1065353216>, d/ N( h: v: D4 S' H1 x, z6 Y
- glVertex2i, GLint<1024>, GLint<-256>
( Z+ E! W! f5 a3 y' S - glTexCoord2f, GLfloat<0>, GLfloat<1065353216>7 Z# c3 H5 x, u) K
- glVertex2i, GLint<0>, GLint<-256>0 v8 b; M- d, \/ ^
复制代码 6 Q9 _- H+ Y/ [
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