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Fahrenheit 全攻略 [英文]

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Fahrenheit 全攻略 [英文]

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发表于 2005-10-9 22:05 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

Fahrenheit 全攻略 [英文]

------------------------------------------------------------------------------
0 T1 X  G4 _3 l) d) ^The Murder                                                          [FH.04.02]6 u2 s+ H1 a4 z. f) C5 U
------------------------------------------------------------------------------
0 D5 l  p0 v# d/ m$ m" l2 X9 m, v7 x0 B
Playable Characters: Lucas
! J7 I% Z2 P! ^) d) J. k- C/ iBonus Points: N/A: _6 \* x) x9 |" F' Y# R' m
Location: Doc's Dinner+ X' U, V; W1 m# k6 }
Points: Removing body +5
. Z& u% p: S# Q' ?! @        Sweeping blood +5
% Z& [' c- x& ]  t2 b6 ]        Hide knife +5
% t: U1 _4 _% t9 a5 ]' N! Q) L        Remove blood from your body +5
. X2 Y' I: {6 L' [' y& L, J  z4 R        Get coin +5' J5 k6 r) }2 Y/ i/ B# j- W2 |- N( x
        Eat +57 X% v/ v6 f7 a5 i- V2 I2 F  t
        Drink +5
" l9 W* ^/ O6 ~0 d; Z5 [        Play jukebox +5 (?)
, e; f. W# b" D! H& y' {. P2 G        Leave dinner when paid +5
" @% S. {: Q3 ]        Leave with a cab +10
6 F3 p# [7 V7 ~. o! ]* ^2 @        Leave with the subway +10
1 D% Z0 v4 s4 d4 E8 R7 P        Look out of window in restroom -5: d3 Y, K# P7 a0 P  u6 y' I4 d0 }
        Use phone -5
* M5 t( t. S* M8 z4 X" r, K# i        Walk behind counter -56 h6 E. n+ ]) G, @  D
        Talk to man with hat -59 y/ {/ }& `8 ~$ f+ C
        Talk to waitress -5
% S; l& m% C- c, _6 d        Talk to cop -10
( Y$ g' r) z  [2 G1 W0 b5 X        Leave without paying -10
- S) |- s# W4 g! L* c+ q( \+ n; p! vExtra: This is the part of the game you'll play during the demo. Just this! I1 r2 x( o, G; d& k6 F2 C- T
       chapter.6 y! f# A( H4 P. @9 U- W
  b  ~  w3 y" q4 V
You see a man urinating. He washed his hands, and doesn't notice anything
" W) q) h9 G! K5 e; l; Kstrange. However, you are sitting on a toilet, carving symbols in your arms,9 o4 W5 @2 \3 y9 z8 Q9 ]
and approaching the man. Then you stab him, and kill him. You'll go from9 \, a& ^3 a, ?+ s
neutral to depressed, realise what you did, and from that moment on, you can
1 Y6 I5 j1 @" y+ Ycontrol Lucas.
4 k' V2 U3 v( f+ p3 p9 s- {
" c+ P7 f/ W9 HYou need to wipe out the traces you left everywhere. First, drag the man into) E% R6 s6 ^& S$ Z) C
a toilet. You need to do the little left-right-left mini-game for this. You $ E6 g: t, A  k/ P* e
left quite some blood by doing this. Grab the mop, and sweep the floor (to
; ]5 b  G1 ^% rdo this, hold both left and right mouse button, and makes a movement up, 180
7 k* I- C5 h3 ~  s/ n. l7 kdegrees clockwise, up again etc.).
  _! [0 f; I# i  {" L2 v8 t( `- Z, B( j& i  R0 F' \
There is a knife on the floor, near the urinoirs. Grab it, to get rid of it.* Q: S, H2 t- [! U# w# H$ i
Then wash yourself, so the blood is removed. Walk towards the vending machine,; J8 B$ u, I* H8 {" ?) ]
and use it to notice it's broken. Do the same thing, and this time hit the, q, ~8 C( {+ ?) Y( t
machine until it drops a coin. Pick that up. Leave the restroom.
2 e( s! p" D7 n9 T3 m* i6 |$ |/ k% h6 t# Q6 I1 \
Walk to your table, and sit down. Eat some food, and drink something. Use the
  q* g, I9 b/ C9 w! |/ J& k3 E/ w0 Fcoin to play the jukebox, and then get out of the dinner. Find the entrance
$ P: E6 u! t; q5 hto the subway, and leave that way.; h) K( x# r% d; G  S$ l/ x; b. X

% [3 B0 i  i' i7 ^- Y$ l- S------------------------------------------------------------------------------1 n( @# I) h% C/ P
Investigation                                                       [FH.04.03]
% V, I  w0 [+ v$ d' ~+ T* Q------------------------------------------------------------------------------' b1 s# U5 s* b
9 ~: D5 u8 z% Z( i
Playable Characters: Carla, Tyler1 y9 v* O$ g- }7 }6 t( _% v8 c
Bonus Points: N/A; ~! B$ x/ k/ w8 x* l
Location: Doc's Dinner' ?3 z% H9 \0 D: M
Points: Drink coffee (both) +5 (?)
) p* k& y* K. G$ r. L        Talk with the guys at the bar (both) +5 (?). ]4 J/ ~; j$ n( t$ K. A3 R1 }
        Getting near the cab (Carla) +10(?)
, k+ d6 u$ s. Y( t) B% `3 e        Put jukebox on (Tyler) -10 (?)! }* Z0 j$ k2 N# o  e! U6 n
        Talk with homeless guy (both) -10 (?)7 M& M" Y! f, z. W
        Use urinoir (Tyler) -10 (?)
6 F  K7 Z, J  V' ?3 h        Trying to get back in through the back door (both) -10 (?), }( K3 r' g  j5 `1 ~$ y7 T
Extra: N/A  T) k. [! W& |6 Q3 v8 c

1 L1 `  @2 Y+ `& f5 }1 nTime for the cops to investigate this place. Both Carla and Tyler have
/ k9 H1 I/ K- T" B! x: Jsomething going on in their mind, so listen to that. After that, enter the- F7 @$ @. m& @- a3 b
dinner.) L; h; ^3 y! [, m2 A

; f. q( U+ e0 j3 V; N8 |: VLet Carla talk to the cop, and he'll tell you to take it easy with Kate (the0 N# x1 Y" |. F
waitress). Talk with the guys at the bar, and then have a little chat with
4 n- L. j2 P2 t. P$ d' P* r+ @9 _Kate. Be nice to her, and support her to get to know as much as possible (I( H% V) ^. X/ E9 S: \9 \7 i- i1 _
know, it's like getting yourself into trouble - but it's needed for the 7 l( }. }6 s' h
story).
& o+ S( Y4 }6 F& T
4 _/ Z  j/ q7 h- C+ W- ~) G* ?Head behind the counter and drink some coffee (Tyler can do the same), and" h6 @$ ^% @0 ?! W
then look at the table where Lucas sat. He left a book of Shakespeare
* G- v( C/ E" y- r0 a0 Uunderneath his seat, so grab that. Also look at his stuff on the table. Let
6 a* L" q8 j, A5 lTyler look at it too, and let him talk with the guys at the bar as well.
% G9 e' K) W- ?
9 E0 t. d) t& ]  Y! pEnter the restroom, and let Carla investigate the blood on the floor. Let
! T4 o6 @* r' Z; D+ aTyler look at the blood in the bathroom Lucas came from. He can also grab in3 C5 S" E# l9 V! _* ~2 {+ C
the trashcan, but it has no use. The location of the knife is random, and it# ^; l# v$ {) y3 o& c& o: D
can be either in the most right toilet (let Tyler flush the toilet) or 0 C1 B5 Q" R# a) z
hidden at the window (let Carla look).3 M. ]+ Q# i& b& f& h& n
- I* w- M2 Y) R0 i0 M4 g6 k- g; E
When you found it, talk to the guys at the bar, head back to the car, and call* i% h, I0 g. h0 t, o/ C
it a day. Or night. Whatever.
" N" q+ K. Q( m4 v/ n6 @# t% a, f7 u. ]: `  d. C4 \! l
------------------------------------------------------------------------------
# p4 \+ X/ i$ Q! KThe Day After                                                       [FH.04.04]
2 Y- w9 |0 ~/ |+ w5 D% |------------------------------------------------------------------------------5 I& n+ ?' x7 H

: R3 Y1 H) Z) t/ D+ HPlayable Characters: Lucas
7 D; x1 C" N: SBonus Points: 59 [0 M8 f% `4 y2 P7 |1 {
Location: Lucas' Apartment
# ]4 K* c* u2 g. X: o$ T! bPoints: Using the toilet +5 (?)
; Y- `, a! L3 u' ~4 K# L        Take a shower +5 (?)
& J! {# o9 q3 J$ X8 I        Putting music on +5 (?)
( `8 f9 r+ W+ f1 x        Take medicine +10 (?)9 M9 s/ X  d0 m0 N  J# M
        Use bandages +10 (?)
9 L' G, k9 W" n" U$ y2 v% v        Drink milk +5 (?)
6 A- [* F( Y, U& H4 [        Watching TV -5 (?)
3 ]3 j; {3 `9 Q3 X* Y' M( C        Watching at photo at desk -5 (?)
$ w7 T* j/ t/ [& t) VExtra: N/A) R, L: O1 V7 N& N
2 O& o1 j& H% N* h- J! t  x4 P% R2 a8 |
You wake up, and realise soon enough it wasn't a dream. Your bed is covered
7 Y5 s1 E8 E' j. |  l$ @( t8 uin blood. Stand up, and take the medicine on your table to feel a bit better.
- ^9 [; R% N6 B2 \% i; Y9 I+ t2 ELook at your bed, and hide the blood under the sheets.
9 _" J3 h5 `+ V1 H, b& i, o5 v  F& k9 ]& s6 E; z( G
You need to call your brother and ask him if he can talk with you. Head% g; [& H* X6 u9 _
outside the room, and use the phone. After that, pick up your shirt, that's' [4 H. i7 E( {  l2 H% A! W# f  l  F
near the pillar, in front of you. Open the door ahead, and put it in the  w; I: a2 @- e5 I! T& F- R( d( i
washing machine. So much for that. Open the medicine cabinet, and use the
% M& {7 O5 \2 tbandages. When you're done, close the cabinet, and get scared.
& k" W: A+ e0 ~# o4 |" p0 C$ K
' R9 {& m/ @; F  d( [3 @1 ITake a nice shower and use the toilet. Then walk back to your room, and put
$ P+ x- H% J; m5 W! L4 H- ^  hsome clothes on. Back into the living room, open a cupboard to find a bonus
9 u- j, f, f! g3 E1 tcard. Also look in the frig for milk.6 n, H) `8 I/ j. K
4 G5 l6 \  C* V( c: K9 T; u
After a while, a policeman will come knocking on the door. Open up, and he'll
: B. ^. l; g- p$ T* xask what's going on. Tell him you cut yourself with some glass, and it's no
' e$ I- W  h# ]problem if he takes a look inside. He'll leave soon enough.
; K- d% W0 [1 o$ l: i/ @. [: Z- _* E' |& D
Get ready, and leave the apartment to meet your brother.
4 J, x' a% z4 z5 C% A% A! I9 N0 D$ Z2 K- I$ S
------------------------------------------------------------------------------
+ h* b2 a/ k' _8 [+ a5 o# ]Confession                                                          [FH.04.05]
. }$ \/ M0 P2 p% n2 C------------------------------------------------------------------------------
7 v" k' F5 H! g& Q: d, q
3 h( G! i; b% m4 b, _4 x# aPlayable Characters: Lucas
  M: A. F0 @4 a, O; [% y5 gBonus Points: N/A
& O9 n# h- f; z* q- r8 v8 CLocation: Park
9 w3 {3 Y7 a( a; j2 M& [- u8 ePoints: N/A# q5 e- c3 r( u$ Q# b/ y
Extra: N/A1 ^9 d& ^" Z# g" }% A) ~: M0 f* Z

3 H1 x. Z! K6 s! fInside the park, walk straight ahead to find your brother, Markus. Talk with$ L1 j* F! ^* A: m2 P* `; e
him, and explain what's going on. At the end, he'll offer you a cross. Accept
! u9 d1 L8 z7 n. c0 [2 y  q# y1 t& ^it, since it's an extra life.; i. k: d# C2 r1 p7 n" D. P* S4 @2 [

8 S. z4 I! Y! G9 z. BMarkus will go home, and you're left behind.* G/ B" g( |2 h5 n8 E; n% W

4 v, Y( H) D$ ^2 w6 {You'll see a kid who's going to fall in the water, according to your vision.
# X& q% u$ C+ }9 @& W0 K7 l. dA bit later, he will really fall. Run after him, and save him. When he's on
, `, W9 _: z" p# s" T4 c9 Gthe ground, try to get him to breath again. You'll save the kid.
9 C/ v- c9 l/ D& e* M
; p- U$ ]- j1 a0 m: B5 d/ G: aThe police recognises you, but won't arrest you. Lucky you.
- ^: q" c# [; M  Q) c$ `8 h  S5 g8 D$ y+ F
------------------------------------------------------------------------------% d0 |  A3 m: ]  z
Police Work                                                         [FH.04.06]5 I! K+ [' D3 d
------------------------------------------------------------------------------5 G. Y; P7 C% p# ^& ?6 f

% j2 a& A0 }' H4 N( e' c7 U& KPlayable Characters: Carla, Tyler( H$ I8 k) n2 {! u
Bonus Points:10
/ _$ \* b+ G& |! j6 E8 Q' k) wLocation: Park2 \! P1 l" I7 k' q# d1 F; Q
Points: Using the toilet (Tyler) +5 Tyler
. z) [& L: r% n5 B! R        Take a shower (Tyler) +5 Tyler
9 }* w+ `- j* X: K$ `4 Q        More will come....8 L. o: |- G/ N/ G' Z6 O; K4 C: [+ j% Y
Extra: N/A
# L3 }) p, H' ~! j: X
" |6 }/ |% X; Z. o3 k0 v$ H. n7 lClara arrives at the station. Walk straight ahead, up the stairs, and enter0 V5 u1 Y: W5 Z" b3 Y* v
one of the double doors. From there, walk to your office (it's in the
( }8 y# y8 e* g6 D+ W9 O2 C+ M+ }upper right corner). People will talk to you when you go there, and it" i* k; f: k7 Y  F0 u) O7 T
doesn't make you happy. When you're near your office, a guy will ask you about
6 y3 {- F) C2 @some money Tyler is owning him. Not your problem.% [0 J+ O- C4 k4 l  u0 X8 ]* k

! w- K, X0 O- l  |2 aEnter the office, and give Tyler a call. Switch to Tyler, and get him out of5 q4 C( ?3 k2 q' }: _* j9 a9 O
bed. Walk into the bathroom, where you'll find a bonus card. Let him use the
; |" C4 A( I" F5 S5 [toilet and shower, and give the man some clothes.# ?6 s' ]! t2 t7 [' a" U6 {3 U/ j

& W: f8 i% u! [. T/ iWalk into the living room, and talk with your girlfriend. She's not too$ F" Z6 H! A7 {/ G5 g
happy about things, so cheer her up. After that, give her a kiss, and go out,8 w  x( e8 J* g7 x6 `% a
to the police station.
$ M; }% |. ^4 D' M  ?4 i8 k
1 Y9 }/ X: `: v' FHead straight to the room where Carla is. Before you can go in, the guy will- D( Z% i' _# Y: [. l/ ]
ask you about the money. Make him an offer he can't refuse; match of
$ ^% `0 S9 t* S$ C" x& K% {basketball, for 200 dollar. He'll accept. Head inside the office now. Hang0 a1 {  o  C) z: ^  x3 {( {& M
your coat and do what you need to do.
4 e9 X( M) O1 [2 m! C+ N4 K+ ?: s1 V& U5 Q$ r+ D. R5 R+ r
------------------------------------------------------------------------------
" t) Y6 r& Q4 mAlternate Reality                                                   [FH.04.07]
( R6 V0 `2 K2 l# E8 O! l( j' `9 a------------------------------------------------------------------------------& O: ?# Q" O' \+ p( e  ], J

! q3 @* M# @4 O" Q$ I& \. V) w. {# SPlayable Characters: Lucas
! s5 p0 `/ {' I* I" nBonus Points: N/A
* w; p# A6 @* N4 {, o5 x4 T& {Location: Naser & Jones Bank9 F4 B# J- `. v* w* ~
Points: None
. P" R" f9 {" q- H1 BExtra: N/A9 i7 u. U& }9 |+ x9 \% i. r( i& L

, B1 c( R" {# [9 x$ sEven though Lucas killed someone, he decides to go to work. Enter your office
7 o6 O  e5 M& t7 G% \; x' Kand go to work. You'll notice you can see visions. After the guy opposite you
( l/ u: j. E. `; Q9 J! agot a call, head out of the office, and head there.
3 ~$ L+ Y1 a! J1 ~
0 a) T0 Y0 X: r1 yOnce you are working on it, a lot of bugs will enter and try to kill you. " d) {5 c. c# F/ n  B0 [/ W
Save yourself, and at the end, everyone will be wondering what's wrong with
6 H7 m/ S; S9 Y( ]' \you. Lucas will leave.  y6 N' Z2 n, A3 q

2 u) F' c8 h' T------------------------------------------------------------------------------
) |8 o. Z" n/ F6 V- Q& c5 oReconstruction                                                      [FH.04.08]
: a, `/ j8 U( Z- C- O) X------------------------------------------------------------------------------
0 M- `+ m% U1 W4 Y* T. g! [; D
! `6 B, C- @  @5 XPlayable Characters: Carla  `2 \# _7 _, s2 P$ ~" J
Bonus Points: N/A; Y: v: @3 a. F% S+ m$ O3 P
Location: Police Station
6 i; T; I& k# N7 kPoints: Doing good +10( f& W1 u6 D7 `
        Doing bad -10
  u$ h1 S! U6 D7 P$ n6 m5 M1 m9 n& }Extra: N/A2 o( q: h$ B( v: B4 j* `' A

5 ?6 t; x& S* U8 {7 S/ Q, mJust listen to the story the guy tells you, and press the right buttons to get
% `" l/ B- N9 t; T, Q  Ma general idea for Carla of what happened.! I' y4 N% U0 y6 Z( C
4 t! U; O0 Z# X# h" \3 b" B
------------------------------------------------------------------------------
9 i( n. c$ F. y- V$ f! I5 e$ ITyler & Kate                                                        [FH.04.09]. l; r6 n. r. E$ s& `9 \8 C! }0 H
------------------------------------------------------------------------------8 _3 u1 M0 D( j

# s& {2 Q2 r# h+ i5 R8 y; n  qPlayable Characters: Tyler1 _1 O" E. C! W. v7 b
Bonus Points: N/A/ g9 g  y2 c- Q4 |+ ^3 C  q6 q) ]
Location: Police Station: h7 g/ Z2 e; s) ?* L4 {
Points: None
% v% W2 X  _9 pExtra: N/A
/ [8 ^7 s+ Z% Q# [* ?4 |/ m, i+ j0 X! n& E5 s1 ~
Tyler will ask Kate to make an image of how Lucas looks like. Do your best,
4 Y/ N$ M/ K7 b8 e& `but don't worry about it too much. I messed up royally at this point =p  O! d9 A, S# d1 h3 a
5 G4 g3 l2 T5 d% [( m) P
------------------------------------------------------------------------------- p7 ^  d2 m- S! _( c6 ^: H
Lost Love                                                           [FH.04.10]
) n: g  e/ i! S5 [: d. Z5 q------------------------------------------------------------------------------
0 {& K4 C9 J1 d4 Y+ J* k' I4 l6 y  `, _4 b
Playable Characters: Lucas
, S; e% Z3 H  x) @Bonus Points: 5* F! T  W9 t  V3 Z1 r
Location: Lucas' Apartment# i, W6 R" ]" x6 D! G
Points: Play guitar good enough +10  K" q$ c/ |* a2 M
        Use toilet +5
% A1 Y! M( B. h6 F' p        Play music +5
8 p1 W- U' A/ I7 q3 A. m9 _- b6 D        Use medicine +10' w6 ^; k9 N, v0 I% R6 c) N  Z
        Sleep +10
: U# O7 j" o1 @! D* i4 Y        Give Tiffany a drink +10; `8 O5 N3 J- L
        Being sincere to Tiffany +51 c* _% J9 O. f  T! I4 {3 ?& D
        Being sentimental to Tiffany +5
, `, J  _( A: O/ y* q  V/ b* h        Dream with Tiffany +20. I5 ^" C7 S( R: y3 S
        Kiss before Tiffany wants it -204 u- i' v$ R! ^9 \1 q% ]
        Tiffany leaves when you try to kiss her -30
3 W6 D1 {. O+ T        Dream without Tiffany -20
. m5 |( \' u5 {0 AExtra: N/A
9 d& Y; Q6 k7 M0 E
9 u. l8 d" S$ j3 _9 M+ rLucas will wake up. Remember Tiffany was coming by? Look around in your 3 i. A5 x$ w( @9 ?1 G: T
apartment, and play around. When you're done, go to sleep. Note you can find% P5 d( Q$ ?+ Z6 K
five bonus points in a cupboard in the kitchen.
$ m0 f( ?7 O2 \
  ]; Q4 D7 E# pTiffany will be at the door. Open the door for her. If you want to have sex,  a+ K$ J% x) Q8 }
talk with her about the following things/do these things;
; k. K1 b# r, @; w8 Z$ t) p2 c8 |2 \0 E; M
* Ask News
+ w9 B5 k* q& t% Y* Ask Drink4 M* B' J; l- t
* Give her a drink. b5 i  h. e3 v( v& k9 i
* Say Sincere9 v: l* O. y/ I3 g& t" ^4 D& `
* Say Sentimental
# A  s' Z+ N6 |/ _8 B* Ask Alone% l( W8 O( p( N* q2 Y7 t
* Play the guitar, and don't mess up
, _# H9 K3 K  e1 X6 l" ^* Kiss her
* F& l, i" x; t9 G% n: ^* Enjoy, after the dream, tell you're your Fine
) t  O; V7 O  c( f" q& u( ?
4 A* ^! l6 T6 m; f% M% b------------------------------------------------------------------------------8 Z  c& y: g$ w
Hide and Seek                                                       [FH.04.11]
2 E1 m" l. n" S( T, `8 @0 V6 R------------------------------------------------------------------------------1 X3 ^+ K; c! Z1 c
% F3 W* b9 A; ^& R+ ^& @2 Q: u) ]3 g- g
Playable Characters: Lucas, Lucas (kid)4 @  Z0 D2 z3 Z$ E0 }% B
Bonus Points: None9 `' o- a5 R; H
Location: Cemetery
& d" }3 p; N% Z- jPoints: After thinking about the past and succeeded (Lucas) +10 Lucas6 `* u- Q# I& d
        After thinking about the past and failed (Lucas) -20 Lucas) n1 @6 [6 n8 u: }5 l0 x5 E
Extra: N/A
0 T- u" O# e8 A/ r
) @* E3 i+ S+ ~9 R' x3 mWalk towards the grave of your mother, and talk to Markus. Lucas will think
, o$ J3 h$ f+ [" Zback of this time as a kid.
1 c% D3 n4 b; g, Z* O! q$ |* `2 L7 \, D5 v4 B' Q
Lucas is sitting alone, and Markus and his friends are playing. Markus will- w  C/ A9 X  M* S' H
bother Lucas, but Lucas isn't interested. After that, Markus and his friends6 k7 |9 p& Q7 L. P; I
decide to go to a forbidden area - the hangar.
* b# ^' R, b* k' O  V4 a) n& h, \: s
After they left, Lucas will have a vision about a fire and decides to rescue5 S0 ?. S0 A* E4 h9 @+ i( _+ c
them.( R( E5 ~0 }( u1 F7 s+ ~0 {9 p8 F3 _
, K% C5 u7 ], E3 g% @' r) V1 ~5 Q
Walk to the northeastern part of the map, and climb the fence. After that, 9 s* z5 X5 _2 X4 _
walk straight ahead, into the deeper part of the ground. Walk west, and be
' \1 @' V" \) t4 Psure you're not seen. You'll find a gate in the fence.
2 _5 j6 b( |4 C4 L- c+ ~4 G
; Z0 V* f8 }) E6 F% CFrom here, it's a bit harder. Wait till a truck passes by, and walk on the
4 m; i; q- J5 Y1 ~) h) Cside of it. Check your map. You'll see two guards standing at the same line;
; i0 e- K9 {, e2 q" W# Bone near the hangar you need to be, one to the hanger right of it. Walk with" L# t+ \: i" j" N' w+ Y* l
the truck, till you're between them, and walk straight ahead. You won't been
+ R+ g6 n/ N; K7 i# Vseen. Enter the hangar.
( Z) d. p- Z! t
: p! W  z& a" B% Y& ^1 p+ ^7 [' J; YInside, Lucas will tell Markus to go away, and he'll look for the rest. Walk& r" y! }# X2 w% ^) S( R: s$ Z
around until you find someone. You can try to save all the kids (one upstairs,
- @, e3 m2 N+ t9 C7 v* V. v: }one just down the stairs in an airplane and one near some boxes in the other
7 |! _/ z) a& f$ }8 r8 Z# i- f& O  tend of the room), or just fail at that. I don't need to tell you which one
* n+ G8 N- h. O6 z: `6 J5 owill be the best.
7 A! Y% ^8 D7 @2 g9 R, m: {/ t/ _, M$ m! h
------------------------------------------------------------------------------
* D1 D" \4 k7 `. w9 V5 Q# v" E$ \, LFriendly Combat                                                     [FH.04.12]
: S% f- a1 k/ m/ w9 g------------------------------------------------------------------------------2 D+ q6 U! _0 N1 l' b
5 A  {+ o; j. U
Playable Characters: Carla, Tyler
% T& r# x7 j; L: MBonus Points: None. c7 [* d2 {: J# Y% Z
Location: Gymnasium! y% o8 m  F# t  p. z
Points: Drink something (both) +5 for both- U! v% [& u. _  t2 c" J. O
        Warmed up (both) +10 for both) t  K3 w4 p; `, l  F, S/ S0 L
        Mess up training several times (both) -5 for both
% W1 U% j( b# Y. c1 ]: A, n        Winning (Carla) +20 Carla
7 i( K# m4 E# k* MExtra: N/A, {: K% ^, H  Z! `7 y

% o+ T7 f1 m/ T8 oTime for some fun. Let Carla drink something, and let her train on two
  p, j' O% K0 T; c, a. q3 Jdifferent courses. Let Tyler do the same thing. Walk to the side of the ring
$ _9 O* S6 h# X  p) `. e6 M$ Kto start the fight.
8 U. h, l. v' V: L6 \: j# N6 S9 |. p! {
You'll fight as Carla, be sure to win, and you can either continue or stop.
+ K* O* g! ?; T  i' U3 BWhatever you like.4 X$ h/ p5 ?/ [5 H+ o

6 ~/ x! E+ A5 }9 H  R0 o------------------------------------------------------------------------------4 c6 _9 |; v( \! P
Debriefing                                                          [FH.04.13]
2 K1 ?4 X3 \* |( d------------------------------------------------------------------------------
* \4 f) W2 o  f7 d% \1 d  U6 c3 G, f5 N. L( S
Playable Characters: Carla
% s8 U8 q9 \! V; |& x% G9 C& vBonus Points: 5 (?)
# i* i) ?' Z5 Q8 `Location: Police Station
- h9 l% {+ w2 Y( oPoints: Find good tape +20. _8 B* D3 o$ a5 U
        Scared -105 r6 m( H6 M- w& n
Extra: Yes, two chapters with the same name - quite confusing.8 X! \7 m& U/ b! q' ]! z1 h. T; J& r

( J3 x  n) d+ u2 R. N% H! B* x9 jCarla doesn't like small spaces, and when they're dark, she'll hate it even
& F5 K5 V, P2 j2 M! amore. Find the bonus card, and then walk to the gate. Turn the light on
# o' d7 n! P5 C2 efirst, and then open the gate.+ Z1 `5 [) J0 P/ \
/ n) C4 Q8 g& N! t# D* n
What you need to do now, is control Carla by holding the left and right mouse0 c, F# Q* o" l. `0 J* o
button, and keep her breath under control by pressing left, right, left etc.* Y  }+ e" n' D3 G- S$ F* v
when the thing in the bar moves.8 B. T# W8 Z( O& A4 d

% L( J7 n! ^# C3 NGo straight ahead, and you'll notice that big cases are blocking the path.
6 b8 v9 Z* A  R: G' J6 mFind the valve, so you can move them. You'll find a terminal, but the power; a$ @& j* `7 M
will be shut down.! F: q/ t+ `5 |

  @! j- f: C5 {( _6 t9 T3 yOn your left will be the controls for the power, and you can reach it by using& h) {! x& T! d6 B) _0 s# d' S
the valves. Puzzle a bit. When the power is back, return to the terminal, and3 F" H6 O% l4 o
take the other side of the room.9 Z, L  K- [/ g+ t% ?( E
% d0 B% x3 W# T$ |- B4 {
You need to first open the path to the left side, move the valve at the end,% s: ]" a4 z; Y/ |# L) d
and then move to the right side of this part of the room. You'll find the0 e/ i# }1 v" z# f1 q( P3 z1 }
tape all the way at the end. Put it in the terminal, to find out there is no: e' e" o+ ~5 K/ x7 U
data for it. Carla sure doesn't like that, I think ;p& w% H$ x1 \8 J/ B8 J% X
. P2 I" d( ?" i( R5 m+ k
------------------------------------------------------------------------------
# C: F; E$ S, C% C: z% PDebriefing                                                          [FH.04.14]
) E) @8 U% U: y4 C( Z/ F------------------------------------------------------------------------------2 A7 T! K2 e  J: i% X) p

$ s6 J% c3 p# `! V! ]Playable Characters: Tyler
2 e/ A* `1 Z  A2 p* {  ?1 ^3 G; _Bonus Points: N/A1 ?! l% V" Y, i
Location: Police Station
9 Z  {5 T0 s7 C, t. U3 P* mPoints: Find paper in book +20
2 F5 o* H' L+ g$ N% C        Give book +10
  B6 X( B% |9 p# p' o* SExtra: Yes, two chapters with the same name - quite confusing.' ^/ e2 C. I: P0 m: ?

3 N8 ^3 K$ w% s+ D5 ?/ ]( F4 xTyler will find himself in a book shop. Walk down, and walk underneath the, G) M7 h4 o, F- I" h
stairs. Look at the Shakespeare book with the magnifier. On one of the pages,
$ U8 G% n% q1 [* ^6 a4 m; U- D+ msomething is written in the corner. Take the book back, and Tyler will find0 Y$ \* V9 }8 B. N$ e, u
a piece of paper.  q. |4 f: g$ f- f  ]
8 @6 ?+ y$ r( F
Talk with the Chinese old man. He won't help you unless you help him first.
( L7 S" d( \1 aHe'll give an example book, and tell you to find a book that looks like it.  n) F0 G( w9 }( N
First look at the book under the magnifier, and you'll see it's written by! g0 c) v& n* R. b2 Z6 Z$ @
"De Gruttola". Walk up the stairs, and look at the book here. You'll find out. L# `8 \5 k1 \( V/ K: ?  T& X
De Gruttola has number 1796. Walk back down, and look at the book behind the% o7 F8 E6 k& i! P) m
man. Book 1796 is on the third level, in the white part of the level. Go
6 C: W# Z& w4 v/ t7 [there, and find the book.4 u9 z3 z- S0 x1 m

+ q( ^5 b9 T, N( sGive the book to the man, and he's still of little to no use. Leave the shop.
9 {% v) D: V% ^. v$ G! a, J$ Y) ^- I1 G( g' e. Y
------------------------------------------------------------------------------0 c9 \" u6 U: J5 k+ \/ g' @
Agatha                                                              [FH.04.15]0 u2 f, m$ ]6 G4 P, G- T% c: R6 y/ ?
------------------------------------------------------------------------------
0 B& V6 q8 l! j/ V5 X& p
# \7 g, y( M2 o5 z# w% D& Q, B- UPlayable Characters: Lucas
! ^+ R3 w4 R% B$ Q( GBonus Points: N/A" e9 j. I( V# ?2 I( I  }% `3 G
Location: Agatha's House* a& y5 }: z) U5 l! b
Points: Done +20) a4 {( w% G$ V, g2 A
Extra: N/A( K4 b( p0 U6 \
/ C( @$ J* A- M
Lucas will have to find the house of Agatha. It's straight ahead, nothing
% _( J) _! y* P2 V: {hard. Knock on the door, and then enter. Walk straight ahead, into the' r- N4 h# [" _; J
living room. From there, enter the next room to find Agatha./ Y5 e( c% H3 h4 U

7 y( ^0 D7 B" b5 iAgatha is blind, so you need to push her. First enter her bathroom. You can: q8 K0 y# S3 ]' }0 }
find something here, but I'm not sure if it's a life or a bonus card. Either; j% @% \& `* {4 L
way, grab it, and push Agatha into the living room.
. t# f" |% s. Q) X3 ?  c& Z* R0 [: @: k9 Z6 E) {
She wants to feed her pets, so head down the hall, and take the left door.
2 X6 c; O" W, X7 s: iPick up the seed from the cabinet, and feed the birdies. Then talk to Agatha,7 a! Q9 x5 g1 U* |
and push her into the living room.
  v7 }% D0 @' h: }+ b; y8 A& [/ h( u  v* j1 r
Before you can start, you need candles and matches. The candles are in a
. C$ ?/ l8 H1 Bcupboard in this room. To find the matches, head back to the hall and take
! w; @  C7 |  \5 Mthe right door. Put three candles on the table, and lit them.
  i4 O% u. f2 O% T5 S
8 A6 Q1 J$ @+ R' KAgatha will take you back to the moment when you killed the man. Agatha will/ g+ B  R- T) v$ f! O2 n# _
suddenly stop, and tell you to come back tomorrow. Fine.
: v# G% Z! Z* q3 u; X; Q6 U7 A' B- M
6 f2 M" B( B7 R9 T: W. o( w------------------------------------------------------------------------------
$ U+ b- S+ S" c+ S8 [) SQuestions & Bullets                                                 [FH.04.16]3 Q( ~- n* U+ V
------------------------------------------------------------------------------  P6 _3 Y, x2 x: a% m! P% H& @

4 O0 ]0 v$ o: fPlayable Characters: Carla
, H2 X6 Y' x5 }2 yBonus Points: N/A
% X' p# C2 X+ ?5 x0 a  W$ HLocation: Police University! T  ^6 T2 L4 l7 S5 l! }* t# `' r
Points: Shooting well +10
  i7 X0 |  g$ }- F  _) \Extra: N/A
! x$ p9 U  o8 e( O: f
$ f. S6 q& ~& @; jTalk with the guy at the end of the lane. You'll have to ask questions, and
6 J0 r' ~% E, n6 E2 _shoot targets. The target shooting is fun for once, but you need to do it
8 H0 b3 q* q7 Iseveral times, and I found it to be rather boring (since I didn't miss much)., D' \& }0 m& |) k

  ^  e5 y; _. x0 D( Q: n------------------------------------------------------------------------------
9 m* j& _, `# o3 y, uDoubles or Quits                                                    [FH.04.17]9 ^$ b# r. w& ~/ Y; b
------------------------------------------------------------------------------
( a9 T% [7 b; V9 c, r8 g% }/ [$ K3 j0 f# f
Playable Characters: Tyler  P4 `" U1 Q5 Q; Z
Bonus Points: N/A! A3 ]+ }" ~- e% i3 Q& }
Location: Outside Police Station
% d" y8 H: F. e& N# |/ V# j% @Points: Make fun +5; |0 B+ A/ d2 U8 A5 `
        Win a few points +5 (can happen several times)
% o* q  L% I" A; v6 b) _* T        Win the match +20# Q& y: ?4 O: i( M, j. L) }
Extra: Fun stuff.( M. ]3 v9 V6 \' s0 Z' O
" V6 Z: S  l( A& D5 K/ {: [
This is just a match between Tyler and the nerdy guy. Win, and life is good.
, \9 z0 z1 ?4 {% D8 s
  H. w( t8 E) P  p4 ~/ p------------------------------------------------------------------------------6 Z2 k& \/ I; h$ Q, J
The Storm                                                           [FH.04.18]
% @+ F+ g* O* ~  C------------------------------------------------------------------------------2 t9 O6 f- k$ U

1 I3 T: h! ~% NPlayable Characters: Lucas, Markus
8 w/ h% X$ w8 J+ N+ J' T- UBonus Points: N/A
! C$ @9 K  m: {6 L6 o/ nLocation: Lucas' Apartment
3 I8 `. m" l+ q' @- w3 h; c6 Y" k) RPoints: Saved (Markus) +10 Lucas0 c  Z7 Q- Q& I! j
Extra: One of the best action scenes of the game.
) s3 I; H9 N9 O2 ]/ \5 n
- P3 I+ Z& Y$ d! s& GLucas will enter his home, and things will act really weird. A strong wind
8 }. t& ^4 w/ F+ s* z5 u( zwill come in, and you need to avoid stuff, run around etc. You'll end up at( a3 `) h( j% q. W* h4 N
the balcony, and fall down.6 n7 r; \$ N* l# g

2 k) n4 _% e( E) P7 ]1 ~) N6 T# uYou'll control Markus. Let him ring the bell, and then bust in the door. Run
7 G& a9 ~/ ]! jto Lucas, and save him.  j6 b/ _8 m; J
" z8 v' q0 @8 {
------------------------------------------------------------------------------
& K7 |/ ^/ W$ b! B4 E- N' u2 YDark Omen                                                           [FH.04.19]+ m: a1 T- x7 S: _0 Z. u
------------------------------------------------------------------------------
7 {# i% \6 k. y, D  w  F
- T6 @- B1 g( x* y" U' KPlayable Characters: Carla, Tyler
* j0 V* q) n: G1 S+ mBonus Points: None' {6 ]! g' H! D
Location: Carla's Apartment
( C. _1 ^2 a+ KPoints: Use toilet (Carla) +5 Carla
+ N: \: @  o/ N: R+ e( A, N        Watch TV (Carla) +5 Carla7 T% @1 n) _( F/ q3 b
        Visit from Tommy (Carla) +5 Carla
3 `  x1 X0 k4 P: Y! V1 ~  g        Wine (Carla) +5 Carla" B; s2 I; w8 g4 Y* ?
        Talking to Tommy (Carla) +5 Carla0 c7 _/ y0 J; g# Y
        Ask Tommy about bank (Carla) +20 Carla
! e2 I4 j& d0 R        Finding out about stock piles (Tyler) +10 Tyler& ]: @/ S6 w. w/ P) n
        Fax (Tyler) +5 Tyler4 ^" D9 u+ d+ x$ }
        Use basketball (Tyler) +5 Tyler- m, N; x% a: s5 t4 E
        Find out about watermark (Tyler) +10 (Tyler)
8 d8 g1 \+ t3 R2 Q% e        Tired (Tyler) -20 Tyler, U1 H: D- i% e# [8 P
        Asking about work (Carla) -5 Carla, y1 a3 t4 A1 O, Q' w4 U
        Asking about Carla (Carla) -5 Carla
$ U# I% `1 l2 Y        Using the cards (Carla) -30 (total)
: x' g# A6 u  H5 l- |: W8 r3 m4 XExtra: N/A. R! `& {7 U" p" @

5 z$ S8 k3 D1 E; WCarla is at home. Let her do the stuff listed above to make her happy. Give# z3 ^; Q% @$ ?, H: ^0 ?" J3 V
the girl some clothes, and someone will ring the bell. Open the door to find
8 ~6 e& @4 q# y/ ^out it's Tommy, your neighbour.& i3 p8 c: k6 T' `& O: e

8 v$ K% K" c8 I# F  A) ^/ NHe brought some wine. Get glasses and get drunk (no, not really). After some# N0 t) u* N# h# g+ g1 X) X* s/ [
talking, Tommy will show some tarot cards. However, the ending of this won't
8 Z2 T1 P  y; q8 l$ pbe very good. Actually it's just plain bad, and this doesn't make Carla very  X. c% o8 ?4 Q8 U; J8 @
happy.' x7 ]9 c6 m7 x: \- R/ o; m/ X

6 z4 I! g8 L) G  t7 WSwitch to Tyler, and let him use the computer. Check the web, and look at the
# M# O( P( i/ a6 _"World"-tab. He'll realise the piece of paper is from some stock piles. Call1 g4 y7 }3 Y! ~( l: x  u
Carla about this. Carla will answer, and asks you to fax it. Note Tyler can+ g" K: y' J' R) z( p1 C
also realise this by looking at the newspaper on his desk.& S- Y- y$ `0 S1 F7 m9 B5 ?/ I
; I) f: b% ]7 z& y. p
Pick up the piece of paper, and fax it. Switch back to Carla, and look at it.
1 f; M. A1 L  ]1 k* QHead to Tommy, and ask him about it. He says you can trace the thing by
! n3 t" A: F& nlooking at the watermark. Tell this to Tyler, and let Tyler sit down. Grab
$ S0 u1 g$ d% Vthe paper and look at it using the lamp. And voila, we found the watermark.$ c# i3 d3 I( u' ~, }# m
Tyler will ask who'll need to go. I don't know who should go, but I just
" b% `+ f9 \- Kpicked Carla.
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 楼主| 发表于 2005-10-9 22:05 | 只看该作者
------------------------------------------------------------------------------2 c2 V; p9 n* Z
Face Off                                                            [FH.04.20]+ B4 Q/ J( _: W' n2 A
------------------------------------------------------------------------------5 X5 @- K. T7 |, R' I, L
" i" l5 H- h4 R( m" e/ A
Playable Characters: Lucas, Carla9 V) d9 R2 ]+ U) Z$ g1 h
Bonus Points: None
/ ~1 P/ j3 q  B% L7 v% pLocation: Naser & Jones Bank
6 l! i" C) D. D  ]1 cPoints: Find pen (Carla) +5 Carla# s: e6 M0 i) o8 T/ U
        Find Shakespeare book (Carla) +5 Carla' H- K/ m! O; w# J& q7 F
        Bugs from above (Lucas) -10 Lucas  U4 d" {# ]. v6 W  r) W" ]% ]. w
        Big bug in room (Lucas) -20 Lucas
$ T8 D8 S& b# h5 L6 c4 F3 r        Another big bun in the room (Lucas) -20 Lucas
0 K$ p- D# \& bExtra: N/A2 k7 Y* v2 {# E& L! b& M

7 H; O( {6 W$ c: Q5 ~8 q, ~* FLucas is working, but has a vision of Carla stepping into the room. He needs! w$ t; g, ?& `& e" @5 Z1 B9 p% o
to hide some stuff, and fast. Pick up the form next to you (step out of your
: I* ^8 f2 a+ jchair first, obviously), and hide it. Also hide the Shakespeare book. That's
  M. B+ x0 @9 [) ball you can do for now.
5 G8 `' m' W5 j/ q+ i6 p9 j$ F# t% |6 P+ U, Z
Carla will enter, and ask some questions. Lucas will do some very weird stuff
6 g2 p- `0 S, {because he's seeing things again, and after a while he'll ask if he can go to
) k3 q. a6 ?8 }, hthe toilet real quick.
) Y3 {3 }1 {2 f8 |( d& P" j4 G8 _4 R- k( Z# r" H  b
You'll switch to Carla. Let her pick up the pen on the desk, and the ; C* y8 o) l3 S3 j2 X0 `8 s5 [
Shakespeare book (in a drawer). This is enough for her. Wait till Lucas ' K2 T4 D9 d* s6 a6 ^, T3 N4 y
return, and she'll leave.
: }  p- f8 E3 M, d: Z& h8 m/ x' ?! ?8 Y/ d/ a. O$ e
------------------------------------------------------------------------------
9 J9 [) D+ E8 f0 t( T! |Back to Agatha                                                      [FH.04.21]
3 b4 K+ N- V- w------------------------------------------------------------------------------0 [, T5 B+ G& P5 }# E7 \
2 ~  U7 W/ ~) C( F  ^0 j
Playable Characters: Lucas
7 K1 P3 V9 @! q+ H$ u3 t0 OBonus Points: None, x$ V( W, F' Y) B/ D2 _7 b1 R
Location: Agatha's House" D9 Z2 |- m# W5 x9 n8 C5 D, u
Points: Thinking of how it'll turn out +20
& i4 N/ Y2 W. o8 I% E3 q: ?        Looking at the dead body of Agatha -30
# d/ w4 [0 H. A: \Extra: N/A+ ~' y, ?+ A/ z' Y2 h% N6 a
2 y- k% w$ X4 q+ l
Enter the house, and enter the living room. Agatha is dead, and someone called; S) {' F2 h5 |# p3 C. {+ c0 X
the cops. Leave through the window, so they won't find you. The police will
; J* {6 C5 w4 `: X. Garrive, and find Agatha.9 {5 l0 w6 D- C& C# Q' T: a, M
2 W: P' Z# z& h" ^3 O3 W+ P5 G
Note you can find a key in the drawer where you found the bird seed, you can- u7 Z- p7 b( o. f4 Y
use it to open one of the cages, and get a piece of old newspaper. You can
. O( }$ l. T6 @( Q$ @! H5 k! C, i- U5 W5 qalso use a knife from the kitchen to open the cage.# X& @4 L! J7 I% d9 j

+ F/ p* r' V- a# W------------------------------------------------------------------------------
7 z( ^' {( F2 z1 d% bHappy Anniversary!                                                  [FH.04.22]
& m# ]2 D8 [7 R% G+ [3 h------------------------------------------------------------------------------
' _6 f, E9 G- ~+ t; i- o
3 B7 g2 C8 j* P6 CPlayable Characters: Tyler, Carla0 }- Z: a) h" x6 k/ {
Bonus Points: None
) f# [! ?* @" S  ~$ _5 ]9 e) v; O" nLocation: Tyler's Apartment
! O" M+ r2 @0 J3 p. EPoints: Dance (Tyler) +30 Tyler
" c, Z3 ^. Y7 X- ^        Use yoyo (Carla) +5 Carla4 j2 }+ G& B. i7 L  R* l: s
        Find a link (Carla) +10 Carla
0 d3 A3 s/ {8 \2 ^9 ?( J        Conclusion (Carla) +20 Carla
- z  |8 [7 l3 h' \6 A3 S2 Z        Tired (Carla) -20 Carla1 Y1 _$ z7 `& l0 K5 S  p( g
        Leave (Tyler) -20 Tyler% U' s) B/ N" U! f9 J1 v
Extra: N/A( o* J0 F# x+ p$ s
1 F; a5 t2 U& j  p0 U7 p  w
Tyler will get home, and Sam will tell him to turn on the oven, and put. {# U5 o8 q  m! H; ]9 h
champagne in glasses. You can find the champagne in the fridge. When you did
3 z+ W7 k6 r/ ^4 l% N+ x, Jboth, Sam will walk in, in a black dress.! o) Y& u4 P: d5 n- W  U

: u# K& u4 _2 V& U( zTwo years ago, Tyler met Sam, and Sam would like to dance. Turn the music on
3 i  G) }) A8 l7 x8 Z. [6 E(spin that shit, DJ), and dance with her.
1 R) m+ g; K" W& e3 ], k1 k* R0 Z$ J- I- G
Carla is working, while Tyler is about to get laid. Sometimes life is unfair,7 v( Q  q# x" v  u  I4 g
isn't it? You need to link different objects with each other. Depending on
8 v( Z$ n. ^+ f# wwhat you did in the game previously, some things may or may not work. These
* H! Z$ ]5 n$ F1 o. L& [3 B" Tshould always work, however;+ P6 U2 d) ]; P/ [% l
0 e8 G2 s/ Y8 f. F& o' G$ M
* Link the pen you found in the bank with the list of fingerprints." j4 ]2 {& }/ H* g! i
* Link the two Shakespeare books with each other.
- G* [; T% \# T$ d; e( _+ S  H' D. \' {9 r5 _0 x
Carla will be sure that she found the killer now. Give Tyler a call. Let0 }+ g! b! t6 X% x* K- b
Tyler pick up the phone, and leave the house. Sam isn't happy, but she
! K9 j: q0 N3 y; Z8 zshould stop whining.
- s+ h" o  q! b$ F, n) A
2 y9 z0 K$ m7 S& q------------------------------------------------------------------------------
0 k  n/ T4 y* S% W! g, v- f6 z( V( x5 X; nBloody Washing                                                      [FH.04.23]
) M2 Y/ l/ P. D6 Q6 Y* L' Q  q------------------------------------------------------------------------------2 F, M8 D4 \5 k. r5 s' N. ^

* z: ^- z9 ?/ A8 i3 ^$ F. J; sPlayable Characters: None
$ O1 E' `) _0 y) w- H- b" ]  Q$ ~Bonus Points: None
' |5 E+ w) d4 g  C- T  _0 iLocation: Agatha's House
; ?+ }: V" l2 r2 GPoints: None$ O0 D- W5 k4 X+ x* d6 `0 X2 j
Extra: N/A6 B  e; c% L# x& |
& g2 E9 f8 M/ n, b8 i! C% h
Just watch the small movie. Lucas will have a vision about a murder in a  s- X4 ^, i( x. c9 y6 a
laundromat.: v$ Y3 j5 y* S: }9 I; ?' E

4 c3 O$ v6 U7 L$ c1 o------------------------------------------------------------------------------
/ i' t/ Q. m6 \Confrontation                                                       [FH.04.24]1 A# L! k* p% W( C) O$ N
------------------------------------------------------------------------------% n1 C5 B* a* g; B7 B
# i: {. v  Q3 q3 t5 w1 v) ?* h$ H
Playable Characters: Carla, Lucas( E" X" c- G# z; x+ P  m1 ?
Bonus Points: None! p7 t" W# V5 l2 o6 V
Location: Lucas' Apartment6 z; F" l" ~, U6 n
Points: Idea of arresting Lucas (Carla) +30 Carla% B* c3 x, O3 D! n5 R5 J
        Lucas isn't around (Carla) -20 Carla
: e' F. v  d$ i1 z  ~7 EExtra: N/A
0 V: _( R' S$ O1 o; \
0 e+ H5 ~2 o0 q; Z# `, Q0 NCarla and Tyler are going to frame Lucas. Or so they think. Let Carla open( Y0 E/ n( O  A! n, n
the door to the apartment. Now that looks nice, blood, candles... must have0 R" N- E% o, l* T- k; [# x
been a wild party. Let Carla open both doors (to the bedroom and bathroom),. Y  F) @$ ^- w0 {8 j
and they'll find out that Lucas isn't around.
0 u/ C4 w) Y: b7 H1 U) q$ v0 E# S' o, C
Lucas will just get home, but the cops will try to arrest him. It's time for6 [$ V# e6 O% \9 y+ A' G+ c; d
a pretty lengthy action scene, where you kick the asses of several cops, fly: @1 {; W" `8 |( l% ]" [  H( x
with a copter and escape.; @% u3 b7 \% V
) K8 l  B3 R4 c; x+ X+ ?
------------------------------------------------------------------------------. c( F) {) I' b6 g
Captain Jones is Really Upset                                       [FH.04.25]
0 T8 C3 ^4 J8 x$ P6 S" V2 P------------------------------------------------------------------------------
! u4 b! j* p! T! }7 @: Q1 Z# t( x, j9 q, A6 w7 j% W0 J
Playable Characters: Carla, Tyler
& N. z6 d& ?& J! F4 l+ d* `- H5 \Bonus Points: None. `7 i7 D5 ]/ r7 o2 Q
Location: Police Station+ N# r. a2 D+ L  @' o1 E. H& `" j
Points: Explain (Both) -5
6 w0 k7 f& B# L' T' S1 X$ |3 BExtra: N/A  e- Z' J5 X8 n
4 ?) e4 @+ ?8 s- @3 b
Captain Jones is mad at you. Just let both do a bit of talking, so they don't6 j! g# b: q+ t& \3 [
lost too many points.
) }6 D& ~2 `6 h/ b+ v
$ v2 b6 W' j( c( Z------------------------------------------------------------------------------  b" u, j: |6 @- E) B" T& T
Fallen Angels                                                       [FH.04.26]
0 H7 s" b, A. T9 W------------------------------------------------------------------------------7 ]# G! b6 c( \4 ^+ e0 c+ ^, ~% {1 m
  f: B$ O6 r6 z9 Q# L( Y
Playable Characters: Lucas, O% c0 R) k- \7 e
Bonus Points: None: i! m7 {) H8 ^$ T: R1 c
Location: Saint's Paul Church
+ \* T4 z7 x. P- VPoints: None' M3 J# B, G1 x6 h9 A, y' o
Extra: Quite a hard battle.2 R: [( C, |9 f, p/ \; J

8 A! Z4 x9 J3 E$ GWhen you wake up, you'll notice Agatha in front of you. Talk to her, and
. U7 R3 P" V& T9 A# R' L5 sshe'll explain some things. However, soon enough you'll be attacked by
9 U2 k1 k1 r# c9 S! ]1 hstatues. This is quite a hard battle (well, harder than the other, at least),$ R0 Y& [9 `8 N+ C, V/ [
so be prepared.) z7 D9 e$ m4 n( q5 L6 A
' Z$ C7 k; K9 @$ W+ B& J* T
Once this is over, Markus will wake you up. Explain him some things. He ' g  y  [4 c, ?; E
thinks you're really berserk now, and Lucas is sure he is fine himself. What6 A- `+ R3 r0 [4 n1 d
a family :'D3 i# I0 L, c) t, S

8 n# m( g; x! Q9 P6 k------------------------------------------------------------------------------
6 x2 q) e: W* o* n2 X: [: i# YSoap, Blood & Clues                                                 [FH.04.27]
3 f5 ^/ R, z, x  R7 C4 U3 {. J! `------------------------------------------------------------------------------
7 _2 |/ m; c& z' L" g2 l3 l4 K, T4 J7 r7 j4 N
Playable Characters: Carla, Tyler
6 S  ?5 I/ u2 w. p# |Bonus Points: 10$ N2 ?7 p; v1 g# P6 t6 G
Location: The Laundromat& k& l+ b3 r: Z* r( y. s. \
Points: Look at wrist man (Carla) +5 Carla
0 }$ l' @" ^) L# p1 X        Look at blood in corner (Carla) +5 Carla
. M  \, \, L$ {# a        After doing both listed above (Carla) +5 Carla
# L. j  P- e8 b/ c* X; d! U/ p$ d        Look at body man (Tyler) +5 Tyler! N0 r  n' y6 [% m: y2 e: O
        Look at body woman (Tyler) +5 Tyler- {, W# E- B" G. d) p
        Look at telephone (Tyler) +5 Tyler6 L( d/ B! i  P
Extra: N/A4 X0 E. N5 Y0 k3 m

$ j+ c/ Z( O- m: ~8 _Carla and Tyler arrive by car. Step outside, and walk towards the laundry.9 c. @) m- |) c* |0 K- d
Carla will tell Tyler to go in. Walk a bit forward, and Carla will talk with8 u% a4 \) s) r7 k
the police. Ask what you want, and go inside.
( k/ z3 y8 ?1 Y; x, L. a3 ?& c( R0 ]- a# F1 [+ Q" t! J- J
Let Carla look at the man, and at the blood in the corner (near a case). Be5 B9 ?# h0 {$ ]3 S$ M* f) S
sure to pick up the 10 bonus points. Let Tyler look at the man, woman and
6 b* N+ y1 @4 @1 V' k; p6 Xtelephone. When this is done, you can leave.. X7 P% _+ c+ r8 Y7 c$ L/ K
0 _: h$ Q1 S  l* k! d8 T" t/ J
------------------------------------------------------------------------------% g' c5 t6 m3 [  c& V3 }4 O& [
The Fugitive                                                        [FH.04.28]+ |5 _2 @. t* l1 z% ]. p8 d
------------------------------------------------------------------------------
+ C: p: ^$ [: T) C
1 R5 h, G' ~; _3 G3 w" ]7 i& PPlayable Characters: Lucas
1 R$ i* }; v, U, TBonus Points: None
" p- Q( I3 M5 x$ PLocation: Tiffany's Apartment' Q& H2 z& Q8 _
Points: Lay down on bed +10
0 o" U. l1 M8 @6 _        Eat food (possible twice, but different pieces) +5
! Y+ ^0 e/ K8 b: V1 J        Drink +5! S1 H/ j) ^  l9 T5 Z
        TV +5( o6 g/ {5 }8 P+ D
        Not found by Tyler +10
  G, A( A; Q. l        Looking at homeless guy -54 a! V. s9 V/ Y. ^1 R7 k
        Looking at raven -5
1 D; W( }, Q  V- \- l. X        Fall down off pipe -10
8 x0 E& ~3 l; Q/ T        Listening to messages on phone -205 s4 r4 I5 i1 @( l- Z. J
Extra: N/A
: |2 {0 A  K8 K3 B$ k7 y. s, _: ^  {8 w1 R6 B* E2 s
Walk around the corner on the right, and straight ahead. Lucas will have a
, j  k0 J. R+ u5 v/ mvision about cops, and decided it's better to take the other way; the way
; B# S; ^, j) R9 uof sneaking and climbing.) |2 C7 r, w. A; [. u6 A  a

* X& w. F( n8 ~+ d/ u9 r8 u( H( ?Find a fence nearby, and climb over it. Also climb over the next one. There
+ L3 M- @. e9 T8 v) ?are police standing around here. Watch them in your upper right corner of1 A2 f( K/ H: k# U) {5 z$ X
the screen, and wait till they aren't looking your way. When this happens,
$ I. L* W# h( X* H5 Mtry your luck by running to the other side.
( v7 I# q! v" j7 p* O7 t
$ l9 ]* V/ U( S+ f7 yYou need to climb the pipe here. Once up, walk over the small path. From time  U: `5 M6 ~. a. D  \, S+ H
to time you'll need to do a little button-pushing. Once you reached the other7 A5 o  D7 e) R  H) A' l3 B4 @
side, climb down the pipe.
% l, {- |2 A5 D3 X" v3 _
3 L, x& H2 {% m3 E5 d" `The window to Tiffany's bedroom is closed, so find the brick, and open it that" Y5 f5 u$ I$ p% o; F
way. Enter the apartment. If you feel less violent, you can also force it  l: F* t* b1 Z: c7 B- `4 x
open. It doesn't matter all that much.% b8 l6 F! A0 n% {! q! E
" u) T6 t8 ^7 a
Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll  L% o9 x3 Z" ^, V; y% ]
be able to get a vision of Tyler looking under the bed with some button2 f0 \# L( ?+ O, S" A
pressing at the right time. Might as well go for it, right? ;p In the
* N" `) Z- J! x2 E9 ?% I% n1 Lkitchen is food (fridge and cupboard) and a drink. Watch some TV, and then4 l' d2 m# R' B+ ~1 \: e; T; n
walk to her bathroom. You can find an extra life here by walking around. The
. r& |& n4 `: cproblem is you can't see it. Well not a real problem, but you know what I
+ |+ c. i, L6 h! {* d2 gmean.
+ ~% T4 ^9 g& g% q# y9 q6 U% |) d/ _5 w, F& b/ q- ^* ~
Sooner or later Tiffany will come home. Talk with her, and explain what's
2 }4 a+ v9 a' {2 x; I1 K! i" ugoing on. The police will ring, and you need to hide. Hide in the closet in. l  v5 R; X& |8 U3 y
the living room. You need to press buttons again in order to keep Tyler off
% B6 x, n$ o( r5 Ryour back. Nothing hard, really.2 i  N/ y& A; ?" b$ M
& y' L" a6 e  q- G) @" `5 c
------------------------------------------------------------------------------
' s% f" J; ^. }) p9 k. A) {" |: MJanos                                                               [FH.04.29]) p$ b" J5 M! M# w- G
------------------------------------------------------------------------------
1 r; ?. k7 R) b6 |4 ^% e
5 n, r2 f! U# N8 \Playable Characters: Carla9 D. q& x3 S4 Q( m7 m
Bonus Points: None
; j& O* V) p: Q+ ^( kLocation: Bellevue Asylum
: q, A5 c( q8 N$ H! ^" OPoints: Once you are inside +10
1 T$ b5 c3 }3 _  A6 u; p) B, j2 }        Telling Janos he's not sick +10
! U* H* g" O  w; G        Cells open -203 O# @) H2 e  V9 r
Extra: Oh boy, the breathing-thing again...
- |* Z: |2 w/ `; ~& y9 V: v
8 }/ L( o2 }- d- W4 ?! z7 V& R5 sBarney will tell you you can visit Janos. Aren't you looking forward to it?
5 s" I* M3 P, d' a/ |( bFind the guy who'll show you his cell. Once inside, talk with Janos a bit to% }4 R. G' s2 p6 H+ H
get more information about the whole deal of murderers. Once you are done,
2 t  y5 l+ X* a( I& Dlook at the walls for fun, and then talk with the assistant outside.
+ _! a( P% w; C5 {. `. ]7 h% \8 [% y6 a
He wants to show you back, but the power gets cut off, and he gets killed# @5 [  B/ F# U1 x! l6 K( n1 R; s3 |
by some maniac. What you need to do is move when you get the opportunity. 5 O+ V! p( v' U: p$ M( W: f& [8 c
Don't stop walking, and find your way back to Barney. You also need to be
  S# R% v1 B4 V7 v+ ]% ysure you breath is under control. When Carla says there is someone near, stop
) g% o5 R" R" X8 awalking (she'll also stop breathing) until she says it's safe.- P3 Q, A" z* M# C  E* I
: J6 q- ]- U2 _. g5 W% f
At the end, she'll be surrounded my maniacs. Run to the big glass door, and
& L5 W0 V, H0 N6 v/ Tyou'll be saved.% I( [  U9 H; A. S; V" {
! V& ^+ }2 i2 m! ]2 w$ e" Y( h6 ~
------------------------------------------------------------------------------5 h# ~9 p" R! J9 @$ D+ `' D
Meeting Kuriakin                                                    [FH.04.30]
1 `2 l9 Y3 @! G0 N% D7 m* p* w) C------------------------------------------------------------------------------
* Q+ c8 s/ F# |7 H& N4 N. b6 y/ Z/ o% @
Playable Characters: Lucas3 u2 S: k$ ?" ^3 c2 y2 X/ ^/ S
Bonus Points: 59 \5 A0 m: M6 O+ L7 ]8 M; r
Location: Museum
# c- l) s3 S! RPoints: None
( o  Q# @) t( M$ HExtra: N/A6 L" ~% [/ `  t% `3 R
; u! B' l* L; ?- d" E0 t8 u; X
You are a journalist now, who has an appointment with the prof. Before you' ~% Q1 M! Z% U8 X$ U4 L
talk to him, find the bonus points in a corner somewhere. You can also look
% _5 q4 e- C; ^- uat the various things, but it has no real use.
# P4 q- t0 `3 y$ J9 B/ T( ~4 w/ ]" z: h! o. s: Q8 S& P
Talk with the prof, and he'll ask for what paper you write. Tell him you; D/ J0 z7 N1 C
write for the NY Times, and he'll accept that as an answer. Ask him some
: A8 B/ v) b7 E/ o8 Jthings you like, so you get to know about the dark things that are behind
$ ~, t3 w+ ]" `your behaviour. The prof will ask you who you really are. Tell what you want.
" g& r6 u  b/ x. UHe knows you are the guy they seek, and tells you to escape through the
7 T1 R4 i+ y7 @# z6 M) d/ `employee exit. Do so.+ t* U5 T" K$ ^4 ?! l" U
3 W( v4 N+ p- o$ N6 p  }$ O) s
When you arrive at the parking lot, a few cars will try to hit you. It's
4 _3 {! U# ~/ a( H) W3 Q9 `time for some good old button smashing.4 h  E1 q6 d8 R7 w) w* P
# U/ n+ u" f# F! d, M2 d
------------------------------------------------------------------------------% r3 x' a$ M8 w9 n2 l
Myan Secrets                                                        [FH.04.31]
& m: K( w" N$ t  t3 o------------------------------------------------------------------------------
% w' R2 s0 G% J$ \4 {* j4 k+ E2 F% l! _( s
Playable Characters: Lucas$ }  o. v: ~( I5 r
Bonus Points: None
  R+ ]8 A$ _. y# @3 T3 MLocation: Unknown Place
/ k  Q, X$ O* J6 kPoints: None
; L! {4 i/ m8 O" n6 C1 {Extra: N/A
7 a8 r# _9 _% n* X" d
/ U  b3 q! K5 `7 R' U7 cThe Myan guy will tell you it's time to die and explain some things here and
/ ~( C; Z$ g1 c  Q* l; c/ p- Y& lthere. Notice how he tells you he'll probably see you in the Other World.
- B0 {% Y& O# G' d0 RCould this be the evil guy?* f' s2 B5 K3 X
- I6 X' `$ \( M* E
At the end of the conversation, he'll summon some kind of black beast. Play ! @- o3 L5 b  X) H+ ^
the button-pressing game to avoid it. When you trip, he'll suddenly freeze
4 Y+ Y. F! C& D' c: f' a0 Sand Agatha will show up. She'll tell you you need to find a pure young girl , X+ X( O! L$ C  x% x/ \
that they want to sacrifice.$ O0 ?, p, r. [+ v; f- r" Y
& ~6 V, u- j) o; g, E
------------------------------------------------------------------------------
8 K6 u& e+ _0 r- u3 G9 FThe Clan                                                            [FH.04.32]
0 j5 F! w# P6 s9 M------------------------------------------------------------------------------8 F" x) X% G# Y! @& R

: n% I' z! }' n- I0 Y$ K" Q, a3 w  ?Playable Characters: Evil man
* `( U& B- t) l( u6 JBonus Points: None+ E2 {( U% \( j+ p4 C1 D
Location: Unknown Place
6 I/ a8 K3 j! g0 R1 k9 J; CPoints: None' t4 }' g; T& r
Extra: N/A5 |) t. C$ t- j6 d3 |

& p& s3 l$ q7 L/ V5 i. z! M: ~Lucas is twisting in bed, while he has another vision. All you need to do is
8 i, [0 b4 i, R1 `' M% D4 Pplay the button-pressing game at a very slow pace. Nothing hard.( |. o& l4 u8 Z$ _* x2 f- h5 X
) S. L8 O' c. n" f- i
------------------------------------------------------------------------------% W* d3 z2 F4 f! f
Danger & Obliquity                                                  [FH.04.33]* W. z5 Q* W$ J( i" z7 n: x2 B+ g
------------------------------------------------------------------------------7 ~5 }3 ~' |4 c! R4 U' }4 {

: l- l2 F4 D, @Playable Characters: Lucas, Carla, Markus' W7 a5 R4 l2 A. n2 Z( i4 e) g$ J& V9 b& k
Bonus Points: None
3 b1 ^; @5 N7 a; p5 vLocation: Sleazy Hotel5 W3 S! x! c4 a
Points: Walking up stairs (Carla) +30 Carla
5 q+ X( \$ ^% e. c        Door closed (Markus) +30 Lucas4 X4 [9 n8 o5 a# a$ A" H, o
        Clara and Tyler didn't find you +20 Lucas* a* R7 i! n4 ]/ ?' z' [; g5 G% ?
        Lucas not found (Carla) -30 Carla) x1 I$ y6 i+ |  i( E5 B; d" q. M: @, p
        Waking up (Lucas) -10 Lucas
( h) w, q. x5 u. S' @  Y+ A8 [        Markus killed (Lucas) -60 Lucas& I) b$ g. h9 z1 m6 U
        Picking up telephone (Lucas) -20 Lucas
* ~% U2 g/ C$ ^- Y+ h( P5 KExtra: Best part of the game, if you ask me.
4 r2 \& K8 _, t2 y1 _( S  O1 {0 O& B- A3 M( o" o: l
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler
# l: Y7 B6 S& }+ A' l. V( D: n- kwalking up the stairs, and go back to Lucas again. This part is very
) d: f* C* H  {+ Rinteresting; you'll see three screens. One for Lucas, one for Clara & Tyler 2 u/ d3 e) P3 y; m, D8 ^6 R( t" T
and one for Markus.5 R! o/ s8 }! F2 o) A/ q6 h! {
1 b6 |2 l( e! n; U9 M$ |0 t
Stand up, and walk to the phone. Use it to give Markus a call. You now control' @+ i2 R+ u/ `. Q% x
Markus. Make him pick up the telephone (the other one will kill him). Run to1 }& f3 l7 d  c. ^! J- n7 A
the door left of Markus, and open it. Inside, pick up the phone. ! B' W0 j' i, \5 b' P) b
2 P7 ~; a& A, Z' [, Z
Back to Lucas again. Let him tell him there is no time. With Markus, you need
. [) K6 l8 M0 D+ Vto lock the door you came from. Lucas will tell Markus to call the cops, and& ]6 J( O! J' b" U6 K1 ?
wait. So much for that.
5 ]7 w  P% i8 C# K2 n8 D
1 Q( n; D  \% A0 S" b0 _You're now in control of Clara & Tyler. Walk up the Tyler, and open the door1 u7 ]% Y) n- `) ^. {, n
next to him. Oops, wrong room. If you have the American version, you will
* W1 j3 f/ F+ _" `2 q- Lprobably see no nude. Viva la Europe ;)
! @/ d0 J# C4 ~5 J) u/ L# d/ d3 k+ w- P) h' R. S* L" t2 h
At the end of the hall is the real room, but Lucas is gone. When they leave,1 H# V+ S, z, w/ ^+ O5 k$ Q5 r( \
he appears again. However he got up there, it sure was a nice trick. Pick up1 f9 ^6 u) p2 J, L- O6 a( k. Y# B
the phone to find out Tiffany has been kidnapped.
8 Z& S! A5 q/ B4 h! C( Q0 ~; F5 _# ]& }
------------------------------------------------------------------------------0 }2 @$ p* @7 d
Fate on Russian Hills                                               [FH.04.34]& _2 X; |: J0 l( ]7 r
------------------------------------------------------------------------------) v, b1 e! v, o+ ]) x, ]& ?
" `# C( o7 Q: {: d: D
Playable Characters: Lucas4 [) n6 b, \& ], j% B
Bonus Points: None6 k& {" n* j5 ?* z( |: o' a
Location: The Fun Fair' J& V) a8 J4 `  R2 i
Points: Save Tiffany +20
4 O6 q3 J0 t- x! O) h% |' ^( a        Fall down -75$ v. l: f5 T  k" _
Extra: N/A        + a" Q- s$ q5 P# R

; E- s0 I- Z: M. K# `Notice the homeless guy who sits in front of you. Also notice how the black
2 {7 T' q" U, C# T6 k: b3 T* ~raven shows you the way. Follow it, and you'll end up near a rollercoaster.
. f. S* c* n( _: u  i& R' V& L( w5 tEnter the cabin, and active the thing. Enter the train, and put the safety' h& T. F; F$ \' x  c4 P5 F
rail down. You'll go up.# e: T8 V# b1 X: `$ Y
: T' b" [9 F' G9 m; r4 H
Step out, and head towards Tiffany. You need to press left or right, and keep
8 e8 Y, l2 I% ?0 Q" L) \0 k$ jLucas in balance. It's a bit like Tony Hawk, really. When you reach the: d% ]0 O  @  G& m. i! f  H1 l6 A
other side, free Tiffany. The evil man will show up, and you'll both fall% o& P. j4 c5 y+ t
down.
" i. S+ I7 E0 \4 }' |2 Y- a/ ^
0 v: x. }; u4 n7 ?------------------------------------------------------------------------------
8 q/ T+ s) D1 o- WChild's Play                                                        [FH.04.35]' J: ^* }  X: G, J% {, K
------------------------------------------------------------------------------5 z0 g9 r; D3 F0 H

/ h9 N6 \) Y. [# m/ F: CPlayable Characters: Lucas (Kid), Markus (Kid)
8 J. Z: l# _  E; ~Bonus Points: None* {- ~0 `' b6 J1 e1 H8 L, h( D
Location: Unknown Place
- R" W+ M" O; ~8 H& |% kPoints: None) u) D2 r4 Q; u" u4 ^/ {/ u) _
Extra: It doesn't even matter if Markus gets spotted when you control Lucas.
' Q  S0 D2 j3 ~% V) b0 K6 p& q       Expected a bit more, but well...
4 i7 a% K6 A, y5 d8 X
- E- n' Y  F6 I7 N# NAnother one of those sneaking levels. Wake up yourself, and then wake up
, N3 R+ P+ D  G8 R+ A7 eMarkus. Leave through the window - it's time to go on an adventure.# F  I) m( E# u8 A
/ X2 a4 u, a# U( h  {4 m: ^) q
You don't need to worry about soldiers really much right here, but stay out
% V* ~) [2 q' [' D& R1 G& r9 \of the lights. Follow the path that's on your mini-map. After a short while,
+ R! T2 i" ^% ^2 h/ U5 y5 Y# gafter you passed a car, a soldier will come your way. Go back to the car, and% ]1 u3 Y+ j6 z2 y2 r6 I& D3 E) E# V
hide behind it until the soldier is gone.3 E" i! }- ~; S6 b4 l; o* \0 \

- x$ c% p% e, j, mContinue your way, and Lucas and Markus will split up. Let Lucas go back a* W  a& W) h7 @8 w) W# U
bit, until you see an exclamation mark as action. Do this, and the guard will6 k; n8 }. q* M9 Y4 @' K- {
turn around. Let Markus run by, and then let Lucas go. You'll end up at a$ Q, J0 _: p4 k& U; H# }6 @4 ?
place with another guard, and a pole.
+ G! b! L& L+ t" r3 z) Q  H
  z8 k+ E2 P1 _" s" `* uMarkus will say he'll go around he back and distract the guards, so you can
* ]6 ^! ^) B& L# _( k! q! \climb the pole. Let Markus go around, and kick the barrel. Then let Lucas
$ t% v+ E: e1 p- J* vclimb the pole. Go to the other side, but watch out for the lights. When you, d% v. Z8 w- Q" M" s
reached the other side, go down, and walk to the door (look on your mini-map).0 ~+ _" w2 R0 A5 U

9 @; K- |$ S! s3 u% J2 q! qInside, you'll find something, but you won't know what =p
7 n) R' Y- Q' Q2 O: @
; [5 T7 z( f8 k8 G! R------------------------------------------------------------------------------
$ M9 Q3 c* F6 m6 F0 V$ |& U. mCheckmate!                                                          [FH.04.36]
; A( k3 I6 ^* ]2 q: e------------------------------------------------------------------------------
2 m  |2 M( _( ?% C. U
5 o* R& M+ E8 g/ rPlayable Characters: None
% [( u( k& V3 \/ s8 UBonus Points: None
3 f  @* ~# {$ w. O, G/ j* SLocation: Unknown Place
0 [( J* J& w8 SPoints: None
( f0 Z' G, ^& t2 oExtra: N/A
) U% D% J% i' R8 H4 K* \- a0 F4 f3 K
6 h, T' s% M) A4 c% P% D% ~Simply press the right buttons at the right time, to hear the short + o. }2 p: w4 V& @- _% ~3 M$ F9 U
conversation between the evil man and the other weird guys. He thinks Lucas
6 N; Q4 E. b  e+ D2 `+ t& Kis dead.4 F. |! X3 @8 k9 C
5 l3 F% d. {5 M. u4 l/ P/ }
------------------------------------------------------------------------------. Q0 @& J# Y4 q9 X  O8 T0 }0 A
The Pact                                                            [FH.04.37]
& V+ \- }" t% R$ k3 u, {1 O, d------------------------------------------------------------------------------
( [7 _" ], f( U
+ \- i$ M. @  |4 q3 [Playable Characters: Carla
" T3 M5 c" K. T; [& ?5 FBonus Points: None
' x  L. f# D8 C# [% Q9 @Location: Cemetery
9 Q8 a$ t8 D4 ^! g, K* @7 I. E0 d& d8 yPoints: Trust Carla (Lucas) +10 Lucas- N0 I% ~( b6 f6 Y& v. Q
        Work together +10 Lucas, +20 Carla2 v. j  [4 q# e0 o2 h7 m8 M# u
Extra: N/A
  y8 @' V  w& w& c( L: Z4 ]% g8 w6 u- \! G, ^. r( i
Walk to the grave with the flowers with Carla. Look at it, and suddenly  B! v1 c0 [/ Y: g" i/ A2 F6 g
Lucas will show up. Let Lucas tell Carla what's going on, and make them work/ u6 Q% X. A* M( U. l; d
together on this case. Easy as that.
$ {7 M/ V+ q% a2 }: x
# y% I" K- |. o$ O------------------------------------------------------------------------------2 ^9 E& O' B; m+ [9 Q/ o
Jade                                                                [FH.04.38]% J! ]! i! Z' U- B9 I* F
------------------------------------------------------------------------------3 r6 ?# d' u: z  S2 N
( x( p' B3 d1 o- K2 u
Playable Characters: None( Q, F# a0 @7 E* h
Bonus Points: None/ M1 P* E# u6 w4 Z  r
Location: Unknown Place
6 w. r& X2 b2 S+ ^. G. d2 tPoints: None: [8 d! }; L/ m3 E% [, ]
Extra: N/A/ [% `6 d  v' v3 m$ T
- x- N! F3 s( Q! o
Not a long part, at all. Just press the buttons, and you'll find out where
# h3 d0 E2 e) j. Z: Pthe girl is.5 v% P2 e  l) Y/ R6 z$ B! e
0 }8 p2 y' r) k* {9 i3 h
------------------------------------------------------------------------------
8 A9 X/ w% z8 @' b/ nFrozen to the Bone                                                  [FH.04.39]# I* G9 t, _. l
------------------------------------------------------------------------------6 Y2 T+ N* f  B' ^1 D

9 R: H# j5 q/ ^7 f9 uPlayable Characters: Carla, Tyler
# E! w8 A" m* D  L7 X9 m2 V% zBonus Points: None
3 r( W+ H' L' P6 ZLocation: Police Station
( T* y( E. H/ h1 J8 B& ^6 aPoints: Admit you keep something behind (Carla) +10 Carla" Q8 r( [2 M0 }# t
        Stay with the police (Tyler) -85 Tyler
# X  u6 }% V6 U- G) Y: q6 e        Leave the police (Tyler) +20
" R0 P/ e/ V$ {  U' Y' E/ dExtra: N/A
/ C+ s+ G, h! l! m5 R+ `# L) {- G) y, J' ^* k$ t
Carla and Tyler are listening to the radio, but it's the same old, so Tyler. ~: s1 E! e  a5 {  @& d( }+ O0 h3 V. E
turns the thing off. He'll ask Carla if she's been keeping something behind.9 I2 x5 n1 p) Z, P: _3 R
After that, Sam will arrive, and you'll take control of Tyler.9 d5 T! B2 V% H5 B* o

5 y/ _: Y. W+ X3 R* S! P+ rWalk to her, and she'll ask you to come with her. I don't know if it really
# z, h5 Q8 l7 ?matters what you do, really. Either way, make your decision.
& M/ r6 n2 t" J6 S, ~. x. s, a3 b" l! y1 b3 m' X9 n0 ~
------------------------------------------------------------------------------
1 m2 ^% w; p* V& U! V- ]7 M' ~" _Where is Jade?                                                      [FH.04.40]
( c$ Y1 b* F) l0 W9 v: @4 Z------------------------------------------------------------------------------8 r% K+ k- V/ w6 k$ Q! t0 b6 J
$ s! E% V+ E, C3 D( }: \0 O
Playable Characters: Lucas
9 G4 e  H+ C- MBonus Points: None7 i% O6 v  D2 ^* V' [& e8 p3 r
Location: The Orphanage/ `0 M' @+ x( o% ^& p
Points: Get the girl +10, k7 _! o5 N# u; L
        Keep girl +10
4 L& n6 k! m- n/ p, K. K9 W" T  ^        Give girl -10, _1 S2 O- F9 V
Extra: N/A
) q. |0 H. h/ w$ u- ]0 i
7 n" @% ^7 r- K+ L" SCarla will drive Lucas to the orphanage. Step out of the car, and walk inside.
! _% j- c5 _$ P9 G  I: OYou'll ignore the nun, and enter a hall. At the end of it, take the left door,! m4 ]' S9 Q3 T- _+ w( B, C
and you'll find the girl. Pick her up.
: m; {0 y& D+ `
& B( w# {6 Z1 s2 BAt the same time, the evil man will walk into the orphanage. Leave the room,
* f5 N: D. O/ s5 d& I, X7 o, Rand run to the fire escape.
, Y0 |- y0 H$ J. ]/ E4 V% w+ _. f( w- P- S
You'll end up at the roof. It's time for a fight, so get ready. When you think
! p) ~7 {+ P2 m# m+ o5 M+ myou beat him, there is still stuff to do. You need to run for the police, and
9 h- o" [" x$ U% x0 qwhen you succeed, you'll hide in a small room.5 O3 k1 }7 ]7 Q

; t  y$ B$ [2 N- tAgatha will be there, but you'll soon enough find out that it's not Agatha,. h: B8 D& {1 K; X
and she has never been Agatha. Don't give the child, and protect yourself from
/ I9 H* q/ m$ Y! e0 |" {  W( |1 g2 n2 ythe attack. You'll run away, and follow a homeless guy, together with Carla.: `( _  n: r5 o+ |5 ?2 c8 {
; P1 c* Y% S4 T" L
------------------------------------------------------------------------------
* [" \; r2 S& FBogart                                                              [FH.04.41]
% e+ H$ M6 R) v. }7 Z------------------------------------------------------------------------------0 V. ?1 ]) E; R& ^0 r

! p6 E% v7 A7 n- YPlayable Characters: Lucas, Carla
& B! \- C& |% d) \8 Z% W' d* sBonus Points: 20  W1 B0 Y4 A; H
Location: Underground Secret Base% J+ `2 R4 l( M6 O! P9 S( s
Points: See Markus (Lucas) +10 Lucas
- e1 n5 B8 Q- s! c6 e( c        Have sex +10 Lucas, +20 Carla
- }3 p" L  c- `% o- F% n        Use fire (Carla) +10 Carla* g" s$ a2 O1 m; \/ ~
        Listen to the radio (Carla) -5 Carla3 u: w. x  l6 S" L, M
Extra: One life to be found
" N4 D! [1 b7 @$ ]: L& }$ _: ]# }1 D9 a7 M  E' e9 i2 c
Follow the homeless rasta-man, and you'll end up at some kind of secret
% q" \6 r3 U5 E, m( W; N6 L9 q& junderground base. You'll see Markus, and you'll be a happy man. Then talk to. z" C) k0 W1 S6 p
the homeless guy who you saw in the beginning of the game, in the alley. He'll
7 x9 c( N( ~; J) f9 Q2 n4 T& b5 x6 g, Dexplain things to you.
3 w* o7 m/ b/ T1 j3 `$ f) r2 \; E. T; i, I8 T
Lucas will go to sleep, and Carla will be left behind. Stand up, and walk, T( \4 {; _/ b( }
to the radio at the end of the tunnel. You'll need batteries and an attena/ w4 ]7 `! n) P" A- ?. E
in order to make it work. Walk into the trains to find a life, and batteries.3 A; J, P" N7 r9 Q* s5 N
Walk back to where you came from (the elevator) to find 20 bonus points. Then
; l0 f0 d4 L2 ^* H5 I  y+ N4 @6 vwalk back up the platform and find the attena. Use both things at the radio  `" l; q5 |9 Y/ j2 A
and listen to it.
7 x/ C) ]7 p0 R' ^9 e8 v2 c3 C% z" A! j" z. `( t5 y9 H8 @5 H
Not really cheering you up? Go into the first train, and lay down on bed with; k7 q, Q. c1 v4 a* e8 f
Lucas. You'll have sex. Woohoo!, u+ K: G; E5 H
5 {% Q. @3 V9 P& B5 s
------------------------------------------------------------------------------
1 O8 T6 }3 w/ s' u# T9 GRevelation                                                          [FH.04.42]  p. k0 ^3 Z) V$ d9 N5 v! i- r9 v
------------------------------------------------------------------------------
) D; A0 s: c/ ^; s: e
8 z2 [% O5 }; G0 c: f3 J9 C5 q8 gPlayable Characters: Lucas (Kid)1 h* z: f, ~. q# _9 g6 m8 w/ k! s
Bonus Points: None5 k/ t1 v5 i: T( A0 h( ^: P  H
Location: Wishita Military Base0 Q3 x5 @3 G7 U; T1 M4 R3 J
Points: None5 d% o. W% t* `" d2 q( ^: n6 c
Extra: N/A
0 W0 B4 }8 @, r: s( H9 K4 W8 j  X" o% Z8 n  u
Get out of bed, and open the door. Then on the hallway, listen what your
" G$ R6 P) j; y( l( O; ^& X+ V2 kparents are talking about. Your mother was near the artifact when you were in
0 s2 i& z" x0 R& o1 O* [. iher womb, and you got some kind of weird radiation. That's why you're able to
7 c5 o$ y# _* w, C- L# j5 Chave all those visions etc. Your father will open the door, and he isn't happy
7 p3 I7 E  R7 ?4 o1 h4 ?" M% y) w/ Labout it.
* s3 {) C. d/ X$ R
- j+ w8 @( p$ ?; D2 D8 W------------------------------------------------------------------------------4 r2 S9 U2 o$ v! N9 ^0 ]" J
Final Countdown                                                     [FH.04.43]
0 F' u0 B: v1 d4 q------------------------------------------------------------------------------( w# [; m4 v* Q: O! v+ L* r

) R# f2 h& @; x; t/ v' [  M  ^( OPlayable Characters: Lucas, Carla (not always, depends on the way you play)7 D3 I( b! {+ `/ Z/ Y9 u' x6 K
Bonus Points: None
2 L2 ^( Q. e7 G. @" g; zLocation: Wishita Military Base7 M- W9 M2 m6 X
Points: None& e3 _3 }$ T0 U
Extra: N/A9 n; U% h/ a% J# e: m

* q* P- c, A) f8 zThe final countdown, eh? Lucas and Carla arrive, and after some talking, you. V' N2 I) G9 @, s6 A* A* k
can move Lucas. You just need to hit the buttons and get Lucas to the door.
3 q8 n; b& l5 `5 M. j& @Open the door, and head inside. You'll end up in a big room, with the
6 |2 Q: {! E0 w$ ]# T5 ~# `4 z$ Nartifact.$ U4 ^' D$ ~" {* q: [; Y

& K* T; B1 p9 r* L' oEnding 1 (Good):0 N7 g" @) y4 O4 `  \) R' l
( @+ H* K; f# L& W) F( K" ~# J
The man of the Orange Clan wants to fight you. Fine then. This battle isn't) C" J6 j0 z/ e" \; A  T
hard. You just need to defend yourself against his attacks, and charge your
  ^" E4 k" Q9 f& B& N. k2 Wown attack. When your bar is completely filled, you'll attack and the man
4 E) [: E6 ^* b# ~1 uwill fall into the artifact. So much for that.
3 f+ u6 V5 R( _3 m& o9 `
. B9 I$ m4 s  M" F3 NOne of the military guys will shoot you, so be sure to avoid it. After that
8 n9 M- p, X( x1 G+ w& g/ u, Z: fit's time to battle the Purple Clan. Just defend yourself, and Lucas will do
% w) k' X/ f; t0 U0 xthe rest. Once this is done, put the girl on the artifact to end it all.
/ E! \+ P/ P: s  oCarla will come in, and everyone is happy.
- }8 i& r1 U- f7 C) c+ c2 G3 F
+ G7 e0 R, s9 S* o& x( j  vEnding 2 (Bad):
& P0 p' k6 t/ x/ V1 z* w- j' v6 C7 I4 J/ L8 C- q9 o# V- u
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
8 L; y0 C0 H& G( l/ S: `" M8 ghard. You just need to defend yourself against his attacks, and charge your
4 ^( n. b% K  o  T2 |# eown attack. When your bar is completely filled, you'll attack and the man
  m$ f* d! M+ o8 i, l9 B4 @will fall into the artifact. So much for that.
: |) O8 `0 D$ S9 {. V% Q5 ~- [" W9 Q3 J& g' K  T
One of the military guys will shoot you, so be sure to avoid it. After that
7 e) `/ h" ^# ?it's time to battle the Purple Clan. Lose, and that's the end.
5 [; E2 q8 a* Z! _* W. V
$ o- V: J5 q% W1 s9 K0 g$ Y& p5 y, dEnding 3 (Bad):' G4 Z$ Q( d2 a; k0 u

/ e1 h2 z8 ^. d. `The man of the Orange Clan wants to fight you. Lose from him, and you'll
- y/ |7 M: t4 C: E" H; J; Bcontrol Carla. Let Carla fight the Oracle, but fail too.: S8 ?# t' B- G7 `% H) G7 S. B: m

9 }! |8 @4 A. V------------------------------------------------------------------------------) l: U: y" _, I, C6 O* }" Q8 _
Epilogue                                                            [FH.04.44]0 y$ r$ X& m2 f9 @
------------------------------------------------------------------------------
% x# n6 c2 l0 x( K
1 W9 @% f" V. u& j8 M% h' IPlayable Characters: None
- U# I- @8 z4 ^Bonus Points: 200" S3 J8 V$ K4 \2 w. U; N6 K
Location: Somewhere on Earth
; B1 e$ B! C# R) `8 f6 Y/ K' QPoints: None! O9 U; u1 J3 `- O& n
Extra: N/A8 x4 W- V# X- S( ]

; u" m# n1 L! ^1 M% m+ a- v# o" SJust sit back and watch the ending. Good job on beating the game, sir. At the2 m# v6 t6 L% r
end you'll get 200 bonus points.7 v2 o2 O( r. B
1 u7 b' p7 x% i! K0 I' |
==============================================================================0 \0 z  ]4 \; \" _
FAQ                                                                 [FH.05.01]
" ?0 [( F% k. i1 D1 j' A: G==============================================================================
5 b9 A) f" [- m" S# h  w, q+ g- V( D0 G% L# w5 ]# y% t0 L# Z
Q: What's up with the sudden love between Lucas and Carla?
. J# i7 W4 u" T% P  l( u9 ZA: In an interview, David Cage said it looked nice on paper, but didn't
2 I9 S' `( ?7 t; O6 {+ i1 d  v   work out that well in the game. Better luck next time.
/ T8 [& @: e- r5 Y( _8 b/ Z
  O" w) S+ i. e4 Z0 nQ: How can Carla get pregnant when Lucas is dead?
+ I3 S) ~: m; o9 U5 a& e3 N8 ^A: He was resurrected by the Chroma, and it left him with some... abilities.0 d% S  z4 k# O( `
5 `$ S+ v' w) S, Q* _0 F1 P8 ]+ w
Q: Will there be a Fahrenheit 2?
6 H* B2 H3 S! W# w# |* B  VA: The company is working on a new game, but that's all they say about it
1 I, F. {& X' W: G( ~   for now.
2 C: f6 w2 i5 _5 d; o' A2 m! H
7 D4 y4 B1 A  mQ: What's up with the raven that follows you everywhere?
8 K& H/ a, l& ^' c. c. b, d& _* kA: The AI follows you through the raven. From the beginning, till the end.
( n/ J( `7 h0 g+ L, D( \5 ~4 z) q$ M2 G; ?# H) i! O/ O% b) e
Q: I keep losing those "press left-and-right-quick sequences", why?0 ?$ C  c  Q2 ]0 [6 F3 _
A: Don't start hitting the buttons until the real bar appears.
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一笑至知 该用户已被删除
板凳
发表于 2005-10-9 23:31 | 只看该作者
不错呀, 谢谢了, 在游侠那里已经有一篇中文攻略, 而且比这篇更详细的说.....
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地板
发表于 2005-10-9 23:33 | 只看该作者
请问donatino朋友, 这篇攻略转载自哪里的呀? 原作者是谁呢?
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5#
发表于 2005-10-12 20:31 | 只看该作者
He was resurrected by the Chroma, and it left him with some... abilities.* L& @6 X( y5 P) m8 }! C7 @8 v
2 Z: O  b- Z9 b
强啊
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一笑至知 该用户已被删除
6#
发表于 2005-10-12 23:52 | 只看该作者
Chromatic Sperm? Huh?- _3 b" A5 s) W$ o
4 |5 @7 k7 e2 T) m% _- W" M3 [
Maybe a new way we can take adventage in  test-tub-baby in modern Medicine....
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