------------------------------------------------------------------------------2 c2 V; p9 n* Z
Face Off [FH.04.20]+ B4 Q/ J( _: W' n2 A
------------------------------------------------------------------------------5 X5 @- K. T7 |, R' I, L
" i" l5 H- h4 R( m" e/ A
Playable Characters: Lucas, Carla9 V) d9 R2 ]+ U) Z$ g1 h
Bonus Points: None
/ ~1 P/ j3 q B% L7 v% pLocation: Naser & Jones Bank
6 l! i" C) D. D ]1 cPoints: Find pen (Carla) +5 Carla# s: e6 M0 i) o8 T/ U
Find Shakespeare book (Carla) +5 Carla' H- K/ m! O; w# J& q7 F
Bugs from above (Lucas) -10 Lucas U4 d" {# ]. v6 W r) W" ]% ]. w
Big bug in room (Lucas) -20 Lucas
$ T8 D8 S& b# h5 L6 c4 F3 r Another big bun in the room (Lucas) -20 Lucas
0 K$ p- D# \& bExtra: N/A2 k7 Y* v2 {# E& L! b& M
7 H; O( {6 W$ c: Q5 ~8 q, ~* FLucas is working, but has a vision of Carla stepping into the room. He needs! w$ t; g, ?& `& e" @5 Z1 B9 p% o
to hide some stuff, and fast. Pick up the form next to you (step out of your
: I* ^8 f2 a+ jchair first, obviously), and hide it. Also hide the Shakespeare book. That's
M. B+ x0 @9 [) ball you can do for now.
5 G8 `' m' W5 j/ q+ i6 p9 j$ F# t% |6 P+ U, Z
Carla will enter, and ask some questions. Lucas will do some very weird stuff
6 g2 p- `0 S, {because he's seeing things again, and after a while he'll ask if he can go to
) k3 q. a6 ?8 }, hthe toilet real quick.
) Y3 {3 }1 {2 f8 |( d& P" j4 G8 _4 R- k( Z# r" H b
You'll switch to Carla. Let her pick up the pen on the desk, and the ; C* y8 o) l3 S3 j2 X0 `8 s5 [
Shakespeare book (in a drawer). This is enough for her. Wait till Lucas ' K2 T4 D9 d* s6 a6 ^, T3 N4 y
return, and she'll leave.
: } p- f8 E3 M, d: Z& h8 m/ x' ?! ?8 Y/ d/ a. O$ e
------------------------------------------------------------------------------
9 J9 [) D+ E8 f0 t( T! |Back to Agatha [FH.04.21]
3 b4 K+ N- V- w------------------------------------------------------------------------------0 [, T5 B+ G& P5 }# E7 \
2 ~ U7 W/ ~) C( F ^0 j
Playable Characters: Lucas
7 K1 P3 V9 @! q+ H$ u3 t0 OBonus Points: None, x$ V( W, F' Y) B/ D2 _7 b1 R
Location: Agatha's House" D9 Z2 |- m# W5 x9 n8 C5 D, u
Points: Thinking of how it'll turn out +20
& i4 N/ Y2 W. o8 I% E3 q: ? Looking at the dead body of Agatha -30
# d/ w4 [0 H. A: \Extra: N/A+ ~' y, ?+ A/ z' Y2 h% N6 a
2 y- k% w$ X4 q+ l
Enter the house, and enter the living room. Agatha is dead, and someone called; S) {' F2 h5 |# p3 C. {+ c0 X
the cops. Leave through the window, so they won't find you. The police will
; J* {6 C5 w4 `: X. Garrive, and find Agatha.9 {5 l0 w6 D- C& C# Q' T: a, M
2 W: P' Z# z& h" ^3 O3 W+ P5 G
Note you can find a key in the drawer where you found the bird seed, you can- u7 Z- p7 b( o. f4 Y
use it to open one of the cages, and get a piece of old newspaper. You can
. O( }$ l. T6 @( Q$ @! H5 k! C, i- U5 W5 qalso use a knife from the kitchen to open the cage.# X& @4 L! J7 I% d9 j
+ F/ p* r' V- a# W------------------------------------------------------------------------------
7 z( ^' {( F2 z1 d% bHappy Anniversary! [FH.04.22]
& m# ]2 D8 [7 R% G+ [3 h------------------------------------------------------------------------------
' _6 f, E9 G- ~+ t; i- o
3 B7 g2 C8 j* P6 CPlayable Characters: Tyler, Carla0 }- Z: a) h" x6 k/ {
Bonus Points: None
) f# [! ?* @" S ~$ _5 ]9 e) v; O" nLocation: Tyler's Apartment
! O" M+ r2 @0 J3 p. EPoints: Dance (Tyler) +30 Tyler
" c, Z3 ^. Y7 X- ^ Use yoyo (Carla) +5 Carla4 j2 }+ G& B. i7 L R* l: s
Find a link (Carla) +10 Carla
0 d3 A3 s/ {8 \2 ^9 ?( J Conclusion (Carla) +20 Carla
- z |8 [7 l3 h' \6 A3 S2 Z Tired (Carla) -20 Carla1 Y1 _$ z7 `& l0 K5 S p( g
Leave (Tyler) -20 Tyler% U' s) B/ N" U! f9 J1 v
Extra: N/A( o* J0 F# x+ p$ s
1 F; a5 t2 U& j p0 U7 p w
Tyler will get home, and Sam will tell him to turn on the oven, and put. {# U5 o8 q m! H; ]9 h
champagne in glasses. You can find the champagne in the fridge. When you did
3 z+ W7 k6 r/ ^4 l% N+ x, Jboth, Sam will walk in, in a black dress.! o) Y& u4 P: d5 n- W U
: u# K& u4 _2 V& U( zTwo years ago, Tyler met Sam, and Sam would like to dance. Turn the music on
3 i G) }) A8 l7 x8 Z. [6 E(spin that shit, DJ), and dance with her.
1 R) m+ g; K" W& e3 ], k1 k* R0 Z$ J- I- G
Carla is working, while Tyler is about to get laid. Sometimes life is unfair,7 v( Q q# x" v u I4 g
isn't it? You need to link different objects with each other. Depending on
8 v( Z$ n. ^+ f# wwhat you did in the game previously, some things may or may not work. These
* H! Z$ ]5 n$ F1 o. L& [3 B" Tshould always work, however;+ P6 U2 d) ]; P/ [% l
0 e8 G2 s/ Y8 f. F& o' G$ M
* Link the pen you found in the bank with the list of fingerprints." j4 ]2 {& }/ H* g! i
* Link the two Shakespeare books with each other.
- G* [; T% \# T$ d; e( _+ S H' D. \' {9 r5 _0 x
Carla will be sure that she found the killer now. Give Tyler a call. Let0 }+ g! b! t6 X% x* K- b
Tyler pick up the phone, and leave the house. Sam isn't happy, but she
! K9 j: q0 N3 y; Z8 zshould stop whining.
- s+ h" o q! b$ F, n) A
2 y9 z0 K$ m7 S& q------------------------------------------------------------------------------
0 k n/ T4 y* S% W! g, v- f6 z( V( x5 X; nBloody Washing [FH.04.23]
) M2 Y/ l/ P. D6 Q6 Y* L' Q q------------------------------------------------------------------------------2 F, M8 D4 \5 k. r5 s' N. ^
* z: ^- z9 ?/ A8 i3 ^$ F. J; sPlayable Characters: None
$ O1 E' `) _0 y) w- H- b" ] Q$ ~Bonus Points: None
' |5 E+ w) d4 g C- T _0 iLocation: Agatha's House
; ?+ }: V" l2 r2 GPoints: None$ O0 D- W5 k4 X+ x* d6 `0 X2 j
Extra: N/A6 B e; c% L# x& |
& g2 E9 f8 M/ n, b8 i! C% h
Just watch the small movie. Lucas will have a vision about a murder in a s- X4 ^, i( x. c9 y6 a
laundromat.: v$ Y3 j5 y* S: }9 I; ?' E
4 c3 O$ v6 U7 L$ c1 o------------------------------------------------------------------------------
/ i' t/ Q. m6 \Confrontation [FH.04.24]1 A# L! k* p% W( C) O$ N
------------------------------------------------------------------------------% n1 C5 B* a* g; B7 B
# i: {. v Q3 q3 t5 w1 v) ?* h$ H
Playable Characters: Carla, Lucas( E" X" c- G# z; x+ P m1 ?
Bonus Points: None! p7 t" W# V5 l2 o6 V
Location: Lucas' Apartment6 z; F" l" ~, U6 n
Points: Idea of arresting Lucas (Carla) +30 Carla% B* c3 x, O3 D! n5 R5 J
Lucas isn't around (Carla) -20 Carla
: e' F. v d$ i1 z ~7 EExtra: N/A
0 V: _( R' S$ O1 o; \
0 e+ H5 ~2 o0 q; Z# `, Q0 NCarla and Tyler are going to frame Lucas. Or so they think. Let Carla open( Y0 E/ n( O A! n, n
the door to the apartment. Now that looks nice, blood, candles... must have0 R" N- E% o, l* T- k; [# x
been a wild party. Let Carla open both doors (to the bedroom and bathroom),. Y F) @$ ^- w0 {8 j
and they'll find out that Lucas isn't around.
0 u/ C4 w) Y: b7 H1 U) q$ v0 E# S' o, C
Lucas will just get home, but the cops will try to arrest him. It's time for6 [$ V# e6 O% \9 y+ A' G+ c; d
a pretty lengthy action scene, where you kick the asses of several cops, fly: @1 {; W" `8 |( l% ]" [ H( x
with a copter and escape.; @% u3 b7 \% V
) K8 l B3 R4 c; x+ X+ ?
------------------------------------------------------------------------------. c( F) {) I' b6 g
Captain Jones is Really Upset [FH.04.25]
0 T8 C3 ^4 J8 x$ P6 S" V2 P------------------------------------------------------------------------------
! u4 b! j* p! T! }7 @: Q1 Z# t( x, j9 q, A6 w7 j% W0 J
Playable Characters: Carla, Tyler
& N. z6 d& ?& J! F4 l+ d* `- H5 \Bonus Points: None. `7 i7 D5 ]/ r7 o2 Q
Location: Police Station+ N# r. a2 D+ L @' o1 E. H& `" j
Points: Explain (Both) -5
6 w0 k7 f& B# L' T' S1 X$ |3 BExtra: N/A e- Z' J5 X8 n
4 ?) e4 @+ ?8 s- @3 b
Captain Jones is mad at you. Just let both do a bit of talking, so they don't6 j! g# b: q+ t& \3 [
lost too many points.
) }6 D& ~2 `6 h/ b+ v
$ v2 b6 W' j( c( Z------------------------------------------------------------------------------ b" u, j: |6 @- E) B" T& T
Fallen Angels [FH.04.26]
0 H7 s" b, A. T9 W------------------------------------------------------------------------------7 ]# G! b6 c( \4 ^+ e0 c+ ^, ~% {1 m
f: B$ O6 r6 z9 Q# L( Y
Playable Characters: Lucas, O% c0 R) k- \7 e
Bonus Points: None: i! m7 {) H8 ^$ T: R1 c
Location: Saint's Paul Church
+ \* T4 z7 x. P- VPoints: None' M3 J# B, G1 x6 h9 A, y' o
Extra: Quite a hard battle.2 R: [( C, |9 f, p/ \; J
8 A! Z4 x9 J3 E$ GWhen you wake up, you'll notice Agatha in front of you. Talk to her, and
. U7 R3 P" V& T9 A# R' L5 sshe'll explain some things. However, soon enough you'll be attacked by
9 U2 k1 k1 r# c9 S! ]1 hstatues. This is quite a hard battle (well, harder than the other, at least),$ R0 Y& [9 `8 N+ C, V/ [
so be prepared.) z7 D9 e$ m4 n( q5 L6 A
' Z$ C7 k; K9 @$ W+ B& J* T
Once this is over, Markus will wake you up. Explain him some things. He ' g y [4 c, ?; E
thinks you're really berserk now, and Lucas is sure he is fine himself. What6 A- `+ R3 r0 [4 n1 d
a family :'D3 i# I0 L, c) t, S
8 n# m( g; x! Q9 P6 k------------------------------------------------------------------------------
6 x2 q) e: W* o* n2 X: [: i# YSoap, Blood & Clues [FH.04.27]
3 f5 ^/ R, z, x R7 C4 U3 {. J! `------------------------------------------------------------------------------
7 _2 |/ m; c& z' L" g2 l3 l4 K, T4 J7 r7 j4 N
Playable Characters: Carla, Tyler
6 S ?5 I/ u2 w. p# |Bonus Points: 10$ N2 ?7 p; v1 g# P6 t6 G
Location: The Laundromat& k& l+ b3 r: Z* r( y. s. \
Points: Look at wrist man (Carla) +5 Carla
0 }$ l' @" ^) L# p1 X Look at blood in corner (Carla) +5 Carla
. M \, \, L$ {# a After doing both listed above (Carla) +5 Carla
# L. j P- e8 b/ c* X; d! U/ p$ d Look at body man (Tyler) +5 Tyler! N0 r n' y6 [% m: y2 e: O
Look at body woman (Tyler) +5 Tyler- {, W# E- B" G. d) p
Look at telephone (Tyler) +5 Tyler6 L( d/ B! i P
Extra: N/A4 X0 E. N5 Y0 k3 m
$ j+ c/ Z( O- m: ~8 _Carla and Tyler arrive by car. Step outside, and walk towards the laundry.9 c. @) m- |) c* |0 K- d
Carla will tell Tyler to go in. Walk a bit forward, and Carla will talk with8 u% a4 \) s) r7 k
the police. Ask what you want, and go inside.
( k/ z3 y8 ?1 Y; x, L. a3 ?& c( R0 ]- a# F1 [+ Q" t! J- J
Let Carla look at the man, and at the blood in the corner (near a case). Be5 B9 ?# h0 {$ ]3 S$ M* f) S
sure to pick up the 10 bonus points. Let Tyler look at the man, woman and
6 b* N+ y1 @4 @1 V' k; p6 Xtelephone. When this is done, you can leave.. X7 P% _+ c+ r8 Y7 c$ L/ K
0 _: h$ Q1 S l* k! d8 T" t/ J
------------------------------------------------------------------------------% g' c5 t6 m3 [ c& V3 }4 O& [
The Fugitive [FH.04.28]+ |5 _2 @. t* l1 z% ]. p8 d
------------------------------------------------------------------------------
+ C: p: ^$ [: T) C
1 R5 h, G' ~; _3 G3 w" ]7 i& PPlayable Characters: Lucas
1 R$ i* }; v, U, TBonus Points: None
" p- Q( I3 M5 x$ PLocation: Tiffany's Apartment' Q& H2 z& Q8 _
Points: Lay down on bed +10
0 o" U. l1 M8 @6 _ Eat food (possible twice, but different pieces) +5
! Y+ ^0 e/ K8 b: V1 J Drink +5! S1 H/ j) ^ l9 T5 Z
TV +5( o6 g/ {5 }8 P+ D
Not found by Tyler +10
G, A( A; Q. l Looking at homeless guy -54 a! V. s9 V/ Y. ^1 R7 k
Looking at raven -5
1 D; W( }, Q V- \- l. X Fall down off pipe -10
8 x0 E& ~3 l; Q/ T Listening to messages on phone -205 s4 r4 I5 i1 @( l- Z. J
Extra: N/A
: |2 {0 A K8 K3 B$ k7 y. s, _: ^ {8 w1 R6 B* E2 s
Walk around the corner on the right, and straight ahead. Lucas will have a
, j k0 J. R+ u5 v/ mvision about cops, and decided it's better to take the other way; the way
; B# S; ^, j) R9 uof sneaking and climbing.) |2 C7 r, w. A; [. u6 A a
* X& w. F( n8 ~+ d/ u9 r8 u( H( ?Find a fence nearby, and climb over it. Also climb over the next one. There
+ L3 M- @. e9 T8 v) ?are police standing around here. Watch them in your upper right corner of1 A2 f( K/ H: k# U) {5 z$ X
the screen, and wait till they aren't looking your way. When this happens,
$ I. L* W# h( X* H5 Mtry your luck by running to the other side.
( v7 I# q! v" j7 p* O7 t
$ l9 ]* V/ U( S+ f7 yYou need to climb the pipe here. Once up, walk over the small path. From time U: `5 M6 ~. a. D \, S+ H
to time you'll need to do a little button-pushing. Once you reached the other7 A5 o D7 e) R H) A' l3 B4 @
side, climb down the pipe.
% l, {- |2 A5 D3 X" v3 _
3 L, x& H2 {% m3 E5 d" `The window to Tiffany's bedroom is closed, so find the brick, and open it that" Y5 f5 u$ I$ p% o; F
way. Enter the apartment. If you feel less violent, you can also force it l: F* t* b1 Z: c7 B- `4 x
open. It doesn't matter all that much.% b8 l6 F! A0 n% {! q! E
" u) T6 t8 ^7 a
Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll L% o9 x3 Z" ^, V; y% ]
be able to get a vision of Tyler looking under the bed with some button2 f0 \# L( ?+ O, S" A
pressing at the right time. Might as well go for it, right? ;p In the
* N" `) Z- J! x2 E9 ?% I% n1 Lkitchen is food (fridge and cupboard) and a drink. Watch some TV, and then4 l' d2 m# R' B+ ~1 \: e; T; n
walk to her bathroom. You can find an extra life here by walking around. The
. r& |& n4 `: cproblem is you can't see it. Well not a real problem, but you know what I
+ |+ c. i, L6 h! {* d2 gmean.
+ ~% T4 ^9 g& g% q# y9 q6 U% |) d/ _5 w, F& b/ q- ^* ~
Sooner or later Tiffany will come home. Talk with her, and explain what's
2 }4 a+ v9 a' {2 x; I1 K! i" ugoing on. The police will ring, and you need to hide. Hide in the closet in. l v5 R; X& |8 U3 y
the living room. You need to press buttons again in order to keep Tyler off
% B6 x, n$ o( r5 Ryour back. Nothing hard, really.2 i N/ y& A; ?" b$ M
& y' L" a6 e q- G) @" `5 c
------------------------------------------------------------------------------
' s% f" J; ^. }) p9 k. A) {" |: MJanos [FH.04.29]) p$ b" J5 M! M# w- G
------------------------------------------------------------------------------
1 r; ?. k7 R) b6 |4 ^% e
5 n, r2 f! U# N8 \Playable Characters: Carla9 D. q& x3 S4 Q( m7 m
Bonus Points: None
; j& O* V) p: Q+ ^( kLocation: Bellevue Asylum
: q, A5 c( q8 N$ H! ^" OPoints: Once you are inside +10
1 T$ b5 c3 }3 _ A6 u; p) B, j2 } Telling Janos he's not sick +10
! U* H* g" O w; G Cells open -203 O# @) H2 e V9 r
Extra: Oh boy, the breathing-thing again...
- |* Z: |2 w/ `; ~& y9 V: v
8 }/ L( o2 }- d- W4 ?! z7 V& R5 sBarney will tell you you can visit Janos. Aren't you looking forward to it?
5 s" I* M3 P, d' a/ |( bFind the guy who'll show you his cell. Once inside, talk with Janos a bit to% }4 R. G' s2 p6 H+ H
get more information about the whole deal of murderers. Once you are done,
2 t y5 l+ X* a( I& Dlook at the walls for fun, and then talk with the assistant outside.
+ _! a( P% w; C5 {. `. ]7 h% \8 [% y6 a
He wants to show you back, but the power gets cut off, and he gets killed# @5 [ B/ F# U1 x! l6 K( n1 R; s3 |
by some maniac. What you need to do is move when you get the opportunity. 5 O+ V! p( v' U: p$ M( W: f& [8 c
Don't stop walking, and find your way back to Barney. You also need to be
S# R% v1 B4 V7 v+ ]% ysure you breath is under control. When Carla says there is someone near, stop
) g% o5 R" R" X8 awalking (she'll also stop breathing) until she says it's safe.- P3 Q, A" z* M# C E* I
: J6 q- ]- U2 _. g5 W% f
At the end, she'll be surrounded my maniacs. Run to the big glass door, and
& L5 W0 V, H0 N6 v/ Tyou'll be saved.% I( [ U9 H; A. S; V" {
! V& ^+ }2 i2 m! ]2 w$ e" Y( h6 ~
------------------------------------------------------------------------------5 h# ~9 p" R! J9 @$ D+ `' D
Meeting Kuriakin [FH.04.30]
1 `2 l9 Y3 @! G0 N% D7 m* p* w) C------------------------------------------------------------------------------
* Q+ c8 s/ F# |7 H& N4 N. b6 y/ Z/ o% @
Playable Characters: Lucas3 u2 S: k$ ?" ^3 c2 y2 X/ ^/ S
Bonus Points: 59 \5 A0 m: M6 O+ L7 ]8 M; r
Location: Museum
# c- l) s3 S! RPoints: None
( o Q# @) t( M$ HExtra: N/A6 L" ~% [/ ` t% `3 R
; u! B' l* L; ?- d" E0 t8 u; X
You are a journalist now, who has an appointment with the prof. Before you' ~% Q1 M! Z% U8 X$ U4 L
talk to him, find the bonus points in a corner somewhere. You can also look
% _5 q4 e- C; ^- uat the various things, but it has no real use.
# P4 q- t0 `3 y$ J9 B/ T( ~4 w/ ]" z: h! o. s: Q8 S& P
Talk with the prof, and he'll ask for what paper you write. Tell him you; D/ J0 z7 N1 C
write for the NY Times, and he'll accept that as an answer. Ask him some
: A8 B/ v) b7 E/ o8 Jthings you like, so you get to know about the dark things that are behind
$ ~, t3 w+ ]" `your behaviour. The prof will ask you who you really are. Tell what you want.
" g& r6 u b/ x. UHe knows you are the guy they seek, and tells you to escape through the
7 T1 R4 i+ y7 @# z6 M) d/ `employee exit. Do so.+ t* U5 T" K$ ^4 ?! l" U
3 W( v4 N+ p- o$ N6 p }$ O) s
When you arrive at the parking lot, a few cars will try to hit you. It's
4 _3 {! U# ~/ a( H) W3 Q9 `time for some good old button smashing.4 h E1 q6 d8 R7 w) w* P
# U/ n+ u" f# F! d, M2 d
------------------------------------------------------------------------------% r3 x' a$ M8 w9 n2 l
Myan Secrets [FH.04.31]
& m: K( w" N$ t t3 o------------------------------------------------------------------------------
% w' R2 s0 G% J$ \4 {* j4 k+ E2 F% l! _( s
Playable Characters: Lucas$ } o. v: ~( I5 r
Bonus Points: None
R+ ]8 A$ _. y# @3 T3 MLocation: Unknown Place
/ k Q, X$ O* J6 kPoints: None
; L! {4 i/ m8 O" n6 C1 {Extra: N/A
7 a8 r# _9 _% n* X" d
/ U b3 q! K5 `7 R' U7 cThe Myan guy will tell you it's time to die and explain some things here and
/ ~( C; Z$ g1 c Q* l; c/ p- Y& lthere. Notice how he tells you he'll probably see you in the Other World.
- B0 {% Y& O# G' d0 RCould this be the evil guy?* f' s2 B5 K3 X
- I6 X' `$ \( M* E
At the end of the conversation, he'll summon some kind of black beast. Play ! @- o3 L5 b X) H+ ^
the button-pressing game to avoid it. When you trip, he'll suddenly freeze
4 Y+ Y. F! C& D' c: f' a0 Sand Agatha will show up. She'll tell you you need to find a pure young girl , X+ X( O! L$ C x% x/ \
that they want to sacrifice.$ O0 ?, p, r. [+ v; f- r" Y
& ~6 V, u- j) o; g, E
------------------------------------------------------------------------------
8 K6 u& e+ _0 r- u3 G9 FThe Clan [FH.04.32]
0 j5 F! w# P6 s9 M------------------------------------------------------------------------------8 F" x) X% G# Y! @& R
: n% I' z! }' n- I0 Y$ K" Q, a3 w ?Playable Characters: Evil man
* `( U& B- t) l( u6 JBonus Points: None+ E2 {( U% \( j+ p4 C1 D
Location: Unknown Place
6 I/ a8 K3 j! g0 R1 k9 J; CPoints: None' t4 }' g; T& r
Extra: N/A5 |) t. C$ t- j6 d3 |
& p& s3 l$ q7 L/ V5 i. z! M: ~Lucas is twisting in bed, while he has another vision. All you need to do is
8 i, [0 b4 i, R1 `' M% D4 Pplay the button-pressing game at a very slow pace. Nothing hard.( |. o& l4 u8 Z$ _* x2 f- h5 X
) S. L8 O' c. n" f- i
------------------------------------------------------------------------------% W* d3 z2 F4 f! f
Danger & Obliquity [FH.04.33]* W. z5 Q* W$ J( i" z7 n: x2 B+ g
------------------------------------------------------------------------------7 ~5 }3 ~' |4 c! R4 U' }4 {
: l- l2 F4 D, @Playable Characters: Lucas, Carla, Markus' W7 a5 R4 l2 A. n2 Z( i4 e) g$ J& V9 b& k
Bonus Points: None
3 b1 ^; @5 N7 a; p5 vLocation: Sleazy Hotel5 W3 S! x! c4 a
Points: Walking up stairs (Carla) +30 Carla
5 q+ X( \$ ^% e. c Door closed (Markus) +30 Lucas4 X4 [9 n8 o5 a# a$ A" H, o
Clara and Tyler didn't find you +20 Lucas* a* R7 i! n4 ]/ ?' z' [; g5 G% ?
Lucas not found (Carla) -30 Carla) x1 I$ y6 i+ | i( E5 B; d" q. M: @, p
Waking up (Lucas) -10 Lucas
( h) w, q. x5 u. S' @ Y+ A8 [ Markus killed (Lucas) -60 Lucas& I) b$ g. h9 z1 m6 U
Picking up telephone (Lucas) -20 Lucas
* ~% U2 g/ C$ ^- Y+ h( P5 KExtra: Best part of the game, if you ask me.
4 r2 \& K8 _, t2 y1 _( S O1 {0 O& B- A3 M( o" o: l
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler
# l: Y7 B6 S& }+ A' l. V( D: n- kwalking up the stairs, and go back to Lucas again. This part is very
) d: f* C* H {+ Rinteresting; you'll see three screens. One for Lucas, one for Clara & Tyler 2 u/ d3 e) P3 y; m, D8 ^6 R( t" T
and one for Markus.5 R! o/ s8 }! F2 o) A/ q6 h! {
1 b6 |2 l( e! n; U9 M$ |0 t
Stand up, and walk to the phone. Use it to give Markus a call. You now control' @+ i2 R+ u/ `. Q% x
Markus. Make him pick up the telephone (the other one will kill him). Run to1 }& f3 l7 d c. ^! J- n7 A
the door left of Markus, and open it. Inside, pick up the phone. ! B' W0 j' i, \5 b' P) b
2 P7 ~; a& A, Z' [, Z
Back to Lucas again. Let him tell him there is no time. With Markus, you need
. [) K6 l8 M0 D+ Vto lock the door you came from. Lucas will tell Markus to call the cops, and& ]6 J( O! J' b" U6 K1 ?
wait. So much for that.
5 ]7 w P% i8 C# K2 n8 D
1 Q( n; D \% A0 S" b0 _You're now in control of Clara & Tyler. Walk up the Tyler, and open the door1 u7 ]% Y) n- `) ^. {, n
next to him. Oops, wrong room. If you have the American version, you will
* W1 j3 f/ F+ _" `2 q- Lprobably see no nude. Viva la Europe ;)
! @/ d0 J# C4 ~5 J) u/ L# d/ d3 k+ w- P) h' R. S* L" t2 h
At the end of the hall is the real room, but Lucas is gone. When they leave,1 H# V+ S, z, w/ ^+ O5 k$ Q5 r( \
he appears again. However he got up there, it sure was a nice trick. Pick up1 f9 ^6 u) p2 J, L- O6 a( k. Y# B
the phone to find out Tiffany has been kidnapped.
8 Z& S! A5 q/ B4 h! C( Q0 ~; F5 _# ]& }
------------------------------------------------------------------------------0 }2 @$ p* @7 d
Fate on Russian Hills [FH.04.34]& _2 X; |: J0 l( ]7 r
------------------------------------------------------------------------------) v, b1 e! v, o+ ]) x, ]& ?
" `# C( o7 Q: {: d: D
Playable Characters: Lucas4 [) n6 b, \& ], j% B
Bonus Points: None6 k& {" n* j5 ?* z( |: o' a
Location: The Fun Fair' J& V) a8 J4 ` R2 i
Points: Save Tiffany +20
4 O6 q3 J0 t- x! O) h% |' ^( a Fall down -75$ v. l: f5 T k" _
Extra: N/A + a" Q- s$ q5 P# R
; E- s0 I- Z: M. K# `Notice the homeless guy who sits in front of you. Also notice how the black
2 {7 T' q" U, C# T6 k: b3 T* ~raven shows you the way. Follow it, and you'll end up near a rollercoaster.
. f. S* c* n( _: u i& R' V& L( w5 tEnter the cabin, and active the thing. Enter the train, and put the safety' h& T. F; F$ \' x c4 P5 F
rail down. You'll go up.# e: T8 V# b1 X: `$ Y
: T' b" [9 F' G9 m; r4 H
Step out, and head towards Tiffany. You need to press left or right, and keep
8 e8 Y, l2 I% ?0 Q" L) \0 k$ jLucas in balance. It's a bit like Tony Hawk, really. When you reach the: d% ]0 O @ G& m. i! f H1 l6 A
other side, free Tiffany. The evil man will show up, and you'll both fall% o& P. j4 c5 y+ t
down.
" i. S+ I7 E0 \4 }' |2 Y- a/ ^
0 v: x. }; u4 n7 ?------------------------------------------------------------------------------
8 q/ T+ s) D1 o- WChild's Play [FH.04.35]' J: ^* } X: G, J% {, K
------------------------------------------------------------------------------5 z0 g9 r; D3 F0 H
/ h9 N6 \) Y. [# m/ F: CPlayable Characters: Lucas (Kid), Markus (Kid)
8 J. Z: l# _ E; ~Bonus Points: None* {- ~0 `' b6 J1 e1 H8 L, h( D
Location: Unknown Place
- R" W+ M" O; ~8 H& |% kPoints: None) u) D2 r4 Q; u" u4 ^/ {/ u) _
Extra: It doesn't even matter if Markus gets spotted when you control Lucas.
' Q S0 D2 j3 ~% V) b0 K6 p& q Expected a bit more, but well...
4 i7 a% K6 A, y5 d8 X
- E- n' Y F6 I7 N# NAnother one of those sneaking levels. Wake up yourself, and then wake up
, N3 R+ P+ D G8 R+ A7 eMarkus. Leave through the window - it's time to go on an adventure.# F I) m( E# u8 A
/ X2 a4 u, a# U( h {4 m: ^) q
You don't need to worry about soldiers really much right here, but stay out
% V* ~) [2 q' [' D& R1 G& r9 \of the lights. Follow the path that's on your mini-map. After a short while,
+ R! T2 i" ^% ^2 h/ U5 y5 Y# gafter you passed a car, a soldier will come your way. Go back to the car, and% ]1 u3 Y+ j6 z2 y2 r6 I& D3 E) E# V
hide behind it until the soldier is gone.3 E" i! }- ~; S6 b4 l; o* \0 \
- x$ c% p% e, j, mContinue your way, and Lucas and Markus will split up. Let Lucas go back a* W a& W) h7 @8 w) W# U
bit, until you see an exclamation mark as action. Do this, and the guard will6 k; n8 }. q* M9 Y4 @' K- {
turn around. Let Markus run by, and then let Lucas go. You'll end up at a$ Q, J0 _: p4 k& U; H# }6 @4 ?
place with another guard, and a pole.
+ G! b! L& L+ t" r3 z) Q H
z8 k+ E2 P1 _" s" `* uMarkus will say he'll go around he back and distract the guards, so you can
* ]6 ^! ^) B& L# _( k! q! \climb the pole. Let Markus go around, and kick the barrel. Then let Lucas
$ t% v+ E: e1 p- J* vclimb the pole. Go to the other side, but watch out for the lights. When you, d% v. Z8 w- Q" M" s
reached the other side, go down, and walk to the door (look on your mini-map).0 ~+ _" w2 R0 A5 U
9 @; K- |$ S! s3 u% J2 q! qInside, you'll find something, but you won't know what =p
7 n) R' Y- Q' Q2 O: @
; [5 T7 z( f8 k8 G! R------------------------------------------------------------------------------
$ M9 Q3 c* F6 m6 F0 V$ |& U. mCheckmate! [FH.04.36]
; A( k3 I6 ^* ]2 q: e------------------------------------------------------------------------------
2 m |2 M( _( ?% C. U
5 o* R& M+ E8 g/ rPlayable Characters: None
% [( u( k& V3 \/ s8 UBonus Points: None
3 f @* ~# {$ w. O, G/ j* SLocation: Unknown Place
0 [( J* J& w8 SPoints: None
( f0 Z' G, ^& t2 oExtra: N/A
) U% D% J% i' R8 H4 K* \- a0 F4 f3 K
6 h, T' s% M) A4 c% P% D% ~Simply press the right buttons at the right time, to hear the short + o. }2 p: w4 V& @- _% ~3 M$ F9 U
conversation between the evil man and the other weird guys. He thinks Lucas
6 N; Q4 E. b e+ D2 `+ t& Kis dead.4 F. |! X3 @8 k9 C
5 l3 F% d. {5 M. u4 l/ P/ }
------------------------------------------------------------------------------. Q0 @& J# Y4 q9 X O8 T0 }0 A
The Pact [FH.04.37]
& V+ \- }" t% R$ k3 u, {1 O, d------------------------------------------------------------------------------
( [7 _" ], f( U
+ \- i$ M. @ |4 q3 [Playable Characters: Carla
" T3 M5 c" K. T; [& ?5 FBonus Points: None
' x L. f# D8 C# [% Q9 @Location: Cemetery
9 Q8 a$ t8 D4 ^! g, K* @7 I. E0 d& d8 yPoints: Trust Carla (Lucas) +10 Lucas- N0 I% ~( b6 f6 Y& v. Q
Work together +10 Lucas, +20 Carla2 v. j [4 q# e0 o2 h7 m8 M# u
Extra: N/A
y8 @' V w& w& c( L: Z4 ]% g8 w6 u- \! G, ^. r( i
Walk to the grave with the flowers with Carla. Look at it, and suddenly B! v1 c0 [/ Y: g" i/ A2 F6 g
Lucas will show up. Let Lucas tell Carla what's going on, and make them work/ u6 Q% X. A* M( U. l; d
together on this case. Easy as that.
$ {7 M/ V+ q% a2 }: x
# y% I" K- |. o$ O------------------------------------------------------------------------------2 ^9 E& O' B; m+ [9 Q/ o
Jade [FH.04.38]% J! ]! i! Z' U- B9 I* F
------------------------------------------------------------------------------3 r6 ?# d' u: z S2 N
( x( p' B3 d1 o- K2 u
Playable Characters: None( Q, F# a0 @7 E* h
Bonus Points: None/ M1 P* E# u6 w4 Z r
Location: Unknown Place
6 w. r& X2 b2 S+ ^. G. d2 tPoints: None: [8 d! }; L/ m3 E% [, ]
Extra: N/A/ [% `6 d v' v3 m$ T
- x- N! F3 s( Q! o
Not a long part, at all. Just press the buttons, and you'll find out where
# h3 d0 E2 e) j. Z: Pthe girl is.5 v% P2 e l) Y/ R6 z$ B! e
0 }8 p2 y' r) k* {9 i3 h
------------------------------------------------------------------------------
8 A9 X/ w% z8 @' b/ nFrozen to the Bone [FH.04.39]# I* G9 t, _. l
------------------------------------------------------------------------------6 Y2 T+ N* f B' ^1 D
9 R: H# j5 q/ ^7 f9 uPlayable Characters: Carla, Tyler
# E! w8 A" m* D L7 X9 m2 V% zBonus Points: None
3 r( W+ H' L' P6 ZLocation: Police Station
( T* y( E. H/ h1 J8 B& ^6 aPoints: Admit you keep something behind (Carla) +10 Carla" Q8 r( [2 M0 }# t
Stay with the police (Tyler) -85 Tyler
# X u6 }% V6 U- G) Y: q6 e Leave the police (Tyler) +20
" R0 P/ e/ V$ { U' Y' E/ dExtra: N/A
/ C+ s+ G, h! l! m5 R+ `# L) {- G) y, J' ^* k$ t
Carla and Tyler are listening to the radio, but it's the same old, so Tyler. ~: s1 E! e a5 { @& d( }+ O0 h3 V. E
turns the thing off. He'll ask Carla if she's been keeping something behind.9 I2 x5 n1 p) Z, P: _3 R
After that, Sam will arrive, and you'll take control of Tyler.9 d5 T! B2 V% H5 B* o
5 y/ _: Y. W+ X3 R* S! P+ rWalk to her, and she'll ask you to come with her. I don't know if it really
# z, h5 Q8 l7 ?matters what you do, really. Either way, make your decision.
& M/ r6 n2 t" J6 S, ~. x. s, a3 b" l! y1 b3 m' X9 n0 ~
------------------------------------------------------------------------------
1 m2 ^% w; p* V& U! V- ]7 M' ~" _Where is Jade? [FH.04.40]
( c$ Y1 b* F) l0 W9 v: @4 Z------------------------------------------------------------------------------8 r% K+ k- V/ w6 k$ Q! t0 b6 J
$ s! E% V+ E, C3 D( }: \0 O
Playable Characters: Lucas
9 G4 e H+ C- MBonus Points: None7 i% O6 v D2 ^* V' [& e8 p3 r
Location: The Orphanage/ `0 M' @+ x( o% ^& p
Points: Get the girl +10, k7 _! o5 N# u; L
Keep girl +10
4 L& n6 k! m- n/ p, K. K9 W" T ^ Give girl -10, _1 S2 O- F9 V
Extra: N/A
) q. |0 H. h/ w$ u- ]0 i
7 n" @% ^7 r- K+ L" SCarla will drive Lucas to the orphanage. Step out of the car, and walk inside.
! _% j- c5 _$ P9 G I: OYou'll ignore the nun, and enter a hall. At the end of it, take the left door,! m4 ]' S9 Q3 T- _+ w( B, C
and you'll find the girl. Pick her up.
: m; {0 y& D+ `
& B( w# {6 Z1 s2 BAt the same time, the evil man will walk into the orphanage. Leave the room,
* f5 N: D. O/ s5 d& I, X7 o, Rand run to the fire escape.
, Y0 |- y0 H$ J. ]/ E4 V% w+ _. f( w- P- S
You'll end up at the roof. It's time for a fight, so get ready. When you think
! p) ~7 {+ P2 m# m+ o5 M+ myou beat him, there is still stuff to do. You need to run for the police, and
9 h- o" [" x$ U% x0 qwhen you succeed, you'll hide in a small room.5 O3 k1 }7 ]7 Q
; t y$ B$ [2 N- tAgatha will be there, but you'll soon enough find out that it's not Agatha,. h: B8 D& {1 K; X
and she has never been Agatha. Don't give the child, and protect yourself from
/ I9 H* q/ m$ Y! e0 |" { W( |1 g2 n2 ythe attack. You'll run away, and follow a homeless guy, together with Carla.: `( _ n: r5 o+ |5 ?2 c8 {
; P1 c* Y% S4 T" L
------------------------------------------------------------------------------
* [" \; r2 S& FBogart [FH.04.41]
% e+ H$ M6 R) v. }7 Z------------------------------------------------------------------------------0 V. ?1 ]) E; R& ^0 r
! p6 E% v7 A7 n- YPlayable Characters: Lucas, Carla
& B! \- C& |% d) \8 Z% W' d* sBonus Points: 20 W1 B0 Y4 A; H
Location: Underground Secret Base% J+ `2 R4 l( M6 O! P9 S( s
Points: See Markus (Lucas) +10 Lucas
- e1 n5 B8 Q- s! c6 e( c Have sex +10 Lucas, +20 Carla
- }3 p" L c- `% o- F% n Use fire (Carla) +10 Carla* g" s$ a2 O1 m; \/ ~
Listen to the radio (Carla) -5 Carla3 u: w. x l6 S" L, M
Extra: One life to be found
" N4 D! [1 b7 @$ ]: L& }$ _: ]# }1 D9 a7 M E' e9 i2 c
Follow the homeless rasta-man, and you'll end up at some kind of secret
% q" \6 r3 U5 E, m( W; N6 L9 q& junderground base. You'll see Markus, and you'll be a happy man. Then talk to. z" C) k0 W1 S6 p
the homeless guy who you saw in the beginning of the game, in the alley. He'll
7 x9 c( N( ~; J) f9 Q2 n4 T& b5 x6 g, Dexplain things to you.
3 w* o7 m/ b/ T1 j3 `$ f) r2 \; E. T; i, I8 T
Lucas will go to sleep, and Carla will be left behind. Stand up, and walk, T( \4 {; _/ b( }
to the radio at the end of the tunnel. You'll need batteries and an attena/ w4 ]7 `! n) P" A- ?. E
in order to make it work. Walk into the trains to find a life, and batteries.3 A; J, P" N7 r9 Q* s5 N
Walk back to where you came from (the elevator) to find 20 bonus points. Then
; l0 f0 d4 L2 ^* H5 I y+ N4 @6 vwalk back up the platform and find the attena. Use both things at the radio `" l; q5 |9 Y/ j2 A
and listen to it.
7 x/ C) ]7 p0 R' ^9 e8 v2 c3 C% z" A! j" z. `( t5 y9 H8 @5 H
Not really cheering you up? Go into the first train, and lay down on bed with; k7 q, Q. c1 v4 a* e8 f
Lucas. You'll have sex. Woohoo!, u+ K: G; E5 H
5 {% Q. @3 V9 P& B5 s
------------------------------------------------------------------------------
1 O8 T6 }3 w/ s' u# T9 GRevelation [FH.04.42] p. k0 ^3 Z) V$ d9 N5 v! i- r9 v
------------------------------------------------------------------------------
) D; A0 s: c/ ^; s: e
8 z2 [% O5 }; G0 c: f3 J9 C5 q8 gPlayable Characters: Lucas (Kid)1 h* z: f, ~. q# _9 g6 m8 w/ k! s
Bonus Points: None5 k/ t1 v5 i: T( A0 h( ^: P H
Location: Wishita Military Base0 Q3 x5 @3 G7 U; T1 M4 R3 J
Points: None5 d% o. W% t* `" d2 q( ^: n6 c
Extra: N/A
0 W0 B4 }8 @, r: s( H9 K4 W8 j X" o% Z8 n u
Get out of bed, and open the door. Then on the hallway, listen what your
" G$ R6 P) j; y( l( O; ^& X+ V2 kparents are talking about. Your mother was near the artifact when you were in
0 s2 i& z" x0 R& o1 O* [. iher womb, and you got some kind of weird radiation. That's why you're able to
7 c5 o$ y# _* w, C- L# j5 Chave all those visions etc. Your father will open the door, and he isn't happy
7 p3 I7 E R7 ?4 o1 h4 ?" M% y) w/ Labout it.
* s3 {) C. d/ X$ R
- j+ w8 @( p$ ?; D2 D8 W------------------------------------------------------------------------------4 r2 S9 U2 o$ v! N9 ^0 ]" J
Final Countdown [FH.04.43]
0 F' u0 B: v1 d4 q------------------------------------------------------------------------------( w# [; m4 v* Q: O! v+ L* r
) R# f2 h& @; x; t/ v' [ M ^( OPlayable Characters: Lucas, Carla (not always, depends on the way you play)7 D3 I( b! {+ `/ Z/ Y9 u' x6 K
Bonus Points: None
2 L2 ^( Q. e7 G. @" g; zLocation: Wishita Military Base7 M- W9 M2 m6 X
Points: None& e3 _3 }$ T0 U
Extra: N/A9 n; U% h/ a% J# e: m
* q* P- c, A) f8 zThe final countdown, eh? Lucas and Carla arrive, and after some talking, you. V' N2 I) G9 @, s6 A* A* k
can move Lucas. You just need to hit the buttons and get Lucas to the door.
3 q8 n; b& l5 `5 M. j& @Open the door, and head inside. You'll end up in a big room, with the
6 |2 Q: {! E0 w$ ]# T5 ~# `4 z$ Nartifact.$ U4 ^' D$ ~" {* q: [; Y
& K* T; B1 p9 r* L' oEnding 1 (Good):0 N7 g" @) y4 O4 ` \) R' l
( @+ H* K; f# L& W) F( K" ~# J
The man of the Orange Clan wants to fight you. Fine then. This battle isn't) C" J6 j0 z/ e" \; A T
hard. You just need to defend yourself against his attacks, and charge your
^" E4 k" Q9 f& B& N. k2 Wown attack. When your bar is completely filled, you'll attack and the man
4 E) [: E6 ^* b# ~1 uwill fall into the artifact. So much for that.
3 f+ u6 V5 R( _3 m& o9 `
. B9 I$ m4 s M" F3 NOne of the military guys will shoot you, so be sure to avoid it. After that
8 n9 M- p, X( x1 G+ w& g/ u, Z: fit's time to battle the Purple Clan. Just defend yourself, and Lucas will do
% w) k' X/ f; t0 U0 xthe rest. Once this is done, put the girl on the artifact to end it all.
/ E! \+ P/ P: s oCarla will come in, and everyone is happy.
- }8 i& r1 U- f7 C) c+ c2 G3 F
+ G7 e0 R, s9 S* o& x( j vEnding 2 (Bad):
& P0 p' k6 t/ x/ V1 z* w- j' v6 C7 I4 J/ L8 C- q9 o# V- u
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
8 L; y0 C0 H& G( l/ S: `" M8 ghard. You just need to defend yourself against his attacks, and charge your
4 ^( n. b% K o T2 |# eown attack. When your bar is completely filled, you'll attack and the man
m$ f* d! M+ o8 i, l9 B4 @will fall into the artifact. So much for that.
: |) O8 `0 D$ S9 {. V% Q5 ~- [" W9 Q3 J& g' K T
One of the military guys will shoot you, so be sure to avoid it. After that
7 e) `/ h" ^# ?it's time to battle the Purple Clan. Lose, and that's the end.
5 [; E2 q8 a* Z! _* W. V
$ o- V: J5 q% W1 s9 K0 g$ Y& p5 y, dEnding 3 (Bad):' G4 Z$ Q( d2 a; k0 u
/ e1 h2 z8 ^. d. `The man of the Orange Clan wants to fight you. Lose from him, and you'll
- y/ |7 M: t4 C: E" H; J; Bcontrol Carla. Let Carla fight the Oracle, but fail too.: S8 ?# t' B- G7 `% H) G7 S. B: m
9 }! |8 @4 A. V------------------------------------------------------------------------------) l: U: y" _, I, C6 O* }" Q8 _
Epilogue [FH.04.44]0 y$ r$ X& m2 f9 @
------------------------------------------------------------------------------
% x# n6 c2 l0 x( K
1 W9 @% f" V. u& j8 M% h' IPlayable Characters: None
- U# I- @8 z4 ^Bonus Points: 200" S3 J8 V$ K4 \2 w. U; N6 K
Location: Somewhere on Earth
; B1 e$ B! C# R) `8 f6 Y/ K' QPoints: None! O9 U; u1 J3 `- O& n
Extra: N/A8 x4 W- V# X- S( ]
; u" m# n1 L! ^1 M% m+ a- v# o" SJust sit back and watch the ending. Good job on beating the game, sir. At the2 m# v6 t6 L% r
end you'll get 200 bonus points.7 v2 o2 O( r. B
1 u7 b' p7 x% i! K0 I' |
==============================================================================0 \0 z ]4 \; \" _
FAQ [FH.05.01]
" ?0 [( F% k. i1 D1 j' A: G==============================================================================
5 b9 A) f" [- m" S# h w, q+ g- V( D0 G% L# w5 ]# y% t0 L# Z
Q: What's up with the sudden love between Lucas and Carla?
. J# i7 W4 u" T% P l( u9 ZA: In an interview, David Cage said it looked nice on paper, but didn't
2 I9 S' `( ?7 t; O6 {+ i1 d v work out that well in the game. Better luck next time.
/ T8 [& @: e- r5 Y( _8 b/ Z
O" w) S+ i. e4 Z0 nQ: How can Carla get pregnant when Lucas is dead?
+ I3 S) ~: m; o9 U5 a& e3 N8 ^A: He was resurrected by the Chroma, and it left him with some... abilities.0 d% S z4 k# O( `
5 `$ S+ v' w) S, Q* _0 F1 P8 ]+ w
Q: Will there be a Fahrenheit 2?
6 H* B2 H3 S! W# w# |* B VA: The company is working on a new game, but that's all they say about it
1 I, F. {& X' W: G( ~ for now.
2 C: f6 w2 i5 _5 d; o' A2 m! H
7 D4 y4 B1 A mQ: What's up with the raven that follows you everywhere?
8 K& H/ a, l& ^' c. c. b, d& _* kA: The AI follows you through the raven. From the beginning, till the end.
( n/ J( `7 h0 g+ L, D( \5 ~4 z) q$ M2 G; ?# H) i! O/ O% b) e
Q: I keep losing those "press left-and-right-quick sequences", why?0 ?$ C c Q2 ]0 [6 F3 _
A: Don't start hitting the buttons until the real bar appears. |