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【汉化资料】在SDL中显示GBK点阵汉字

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【汉化资料】在SDL中显示GBK点阵汉字

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发表于 2009-4-24 11:41 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

【汉化资料】在SDL中显示GBK点阵汉字

scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。
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% D! |5 ^  W5 r2 \$ ^原文4 R8 M1 e' \+ o" T9 s" ^
http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx
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大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。
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GBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。 4 {- g, T1 n: B* |6 F. @

% V8 b9 x: I" w我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。 ) ^6 B5 f7 @* x8 |1 p
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#include <time.h> $ g- Y$ G+ c2 Q7 L
#include <stdio.h> % X0 Z3 x( u2 f0 E7 ^4 i
#include <stdlib.h> ; @- t- }8 }: P5 X6 T/ N
#include <windows.h> 8 j3 p7 C3 Q4 s" U  q9 R

: l' Y' c4 k0 ]#include "sdl.h" 5 Z1 z& I. R! n
#include "SDL_image.h"
$ e* g# z+ c. a) t7 y#include "sfont.h" 7 x& R# l- P1 c: H$ o
/ I( ^' ~9 h4 D- j" l3 h. e) W2 G
//---------------------------------------------------------------------------
* `. R: `7 I7 T  `#define STDOUT_FILE "stdout.txt" - U; z& }/ J  f, k3 ]2 ?
#define STDERR_FILE "stderr.txt"
1 m* s' J6 s: r+ `. Z* P; N9 A1 U5 d, o2 F, x
SDL_Surface *screen; 0 r! n5 @( G0 W
Uint32 fps;
3 [" j+ V' v: s* NUint32 AppStartTime = 0;
* W- J3 `9 r% `7 cUint32 frame_count = 0; % X+ N0 d) k2 J! w9 z( N9 z
static Uint32 frames; + m9 M$ Z2 b5 n) |2 c) v  b
4 ]  x+ `: @& `6 I, z$ @
SDL_Event event;   U5 W* o, d2 V* g  E
SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags ); ' z2 r, E4 }9 j
SDL_Surface * LoadBMP( char * filename ); 4 R! p7 D7 J* g1 q2 L
void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime );
7 w8 E0 m& G6 Z# b: J; s6 k6 v' Tvoid Blt( SDL_Surface * image, int x, int y );
! z( T# t, s% {6 l# b' a* I5 k1 `void TileBlt( SDL_Surface * image, int x, int y ); . q# P/ [( K' i7 B6 p
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B );
3 y0 ~! s- C& F+ w7 u, T8 d8 Ivoid IoRedirect( );   t( [  S# E  I. O. F, x
void cleanup_output( ); ! g! [# G) I+ M7 m
void initfps(); ' F: M, |3 Y( ?1 l0 T

" C. t* R; X7 R7 d2 R0 Z( ?//---------------------------------------------------------------------------
2 [" |7 w4 E6 M1 d# s" G( tUint8 HZK12[574560]; 7 U/ g# r5 D3 F  V" q6 R
Uint8 HZK14[670320];
; Z* `9 ~: c$ R1 E+ S/ `) i2 lUint8 HZK16[766080];
4 D0 |6 }0 o* J5 E% s& C2 Z! KBOOL HZ_Init(); * w7 T, E5 m: N+ n  c! g
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str ); 2 z& ^* h6 t# p9 w# f" r
//--------------------------------------------------------------------------- 0 B/ N: P1 k" x* d. q

/ K# L, ]) V" r+ w( n  Yint ProcessEvent( );
: O2 ^, `! q) a# cvoid DrawFrame( );
* F) I$ d6 n/ i3 F9 N6 e, V  p5 j& a. y! N6 ^! d8 ~7 H' d
SDL_Surface * bg, * font; ( C' j1 E0 `" i
int ix, iy, jx, jy;
* h$ Y  F1 E5 F4 [8 I2 @int Width = 640; % ]$ e2 j' @; W7 s4 M$ X3 U
int Height = 480; : E' c% |5 j, M! F- z' d9 H
int bpp = 16; 4 |% B& ]# {1 {" u% F( U0 K$ Q# j
int ScreenMode = 0;
* r7 g" K# r2 K' i. Z2 ~% I' K$ [5 R7 @' L# H& f8 y/ v/ D
WINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx )
5 A& {" _$ G. l( [$ |2 N{
; Z8 z3 S9 K' p6 h# Dchar TimeString[256];
. }: ]/ w& _- Z7 Z; Rtime_t timer;
0 c; }/ K& a- J5 _# d- lstruct tm *tblock;
% Z: Q; ^4 e) i* B4 N' Q' i4 i4 W
  i+ G! ?" g8 _7 Q" THZ_Init();
& \: c9 Y1 f4 d7 I1 A6 g$ ?3 t5 ^IoRedirect( );
8 R  F2 ]- E% y+ J' Xframes = 0;
$ n7 M$ }/ z, T8 `# i+ H  {7 G% @timer = time(NULL); 8 K* c- I5 R- |. D; q
tblock = localtime(&timer);
7 e9 g& {6 |* W$ l8 `strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock );
* d& p: I0 A( c0 sprintf( "%s\\n", TimeString );
& X: L  N! ?7 c
* _# U- Q' O- HSetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); - r/ A; k( O  l: W2 c
SDL_ShowCursor(0);
4 ?$ E, H1 N* z, g2 k+ Y/ VSDL_WM_SetCaption( "demo", "demo" ); 0 N' R$ c" _3 v+ A
6 ~0 i) f) u4 }& ]% _! S
bg = IMG_Load( ".\\\\2k_bg.gif" );
2 W# P0 y# A& V4 G8 Gfont = IMG_Load( ".\\\\small.gif" );
/ y4 X3 I2 ^( D0 t
  q9 @9 _2 _: sInitFont(font); ( J7 |/ U0 d4 N8 A8 z0 f
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 ); 6 u& t! F6 `! V( F
3 |8 n: {3 l7 a  a7 d2 ~. \# l
ix=iy=0;
, o9 q/ L0 h/ o, xjx=jy= Height>>1; " I( t$ C6 B* Z$ k7 B  ?) V
srand( (Uint32)timer ); 7 t0 [( y* g6 n. L
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MainLoops( ProcessEvent, DrawFrame, 0 ); , E  D4 P7 Z1 ?! G$ b7 R
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printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps ); " ^; P, H0 }5 @: t" B
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return 0;
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1 C% u- x. e( E4 ^8 ?5 v
int ProcessEvent( ) 9 ^# o1 X8 F8 C' }! l% a
{
) w/ O( g. [2 Y" FUint8 *keystate; + z, p, w% L4 y; W5 M, `5 v1 n
, R" {9 d6 w4 x
keystate = SDL_GetKeyState( NULL );
6 x- J. o' o4 Fif ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) )
/ Q. b' Z/ ~% M8 \0 p8 P5 `* Ureturn 0;
# `. E: A+ ]0 i  Y) V* _. H0 @0 zif ( keystate[SDLK_F4] ) ' v# ]; L4 M0 k. C$ x7 ?
{ 2 v" ^9 M0 H& i7 v2 H
if ( ScreenMode ) 3 B* O2 y% a  F. h4 R, S8 {: d7 W
ScreenMode = 0;
( \2 ]6 V4 {- i% X* ^else ! G; I* t7 S+ C/ G9 N, l, g! b
ScreenMode = SDL_FULLSCREEN;
+ k$ c- `; k8 l( H* U1 b5 z9 Y! @* j8 O' ]
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); ; e' ^% Q* s; d0 e7 d7 ^
initfps( );
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1 Z: U' J0 Z. ^7 t/ Jreturn 1;
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* Z2 s6 L7 v7 H$ ?3 E' h2 B
void DrawFrame( ) 8 d9 F6 `+ V" y* }2 y' ^& a$ m
{ - L- x% d+ V! l) Q# T7 S
char tmp[256]; 9 S* w& W- p1 Y
int step = 4; 1 V4 E& Y. l% D1 u$ o' K1 t; @
& Q/ V# I) w7 d. B1 v. [
// / Q' Z- D5 j7 h
sprintf( tmp, "TotalFrame=%u", frames ); ! _: ~( e5 r6 F2 Q$ R
. [4 L9 x' F: ~  O
TileBlt( bg, 0, 0 );
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) k1 X6 }+ A8 _7 q0 |9 ]1 FSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 ); ) l, b6 F; ?4 e5 X' F
PutString( screen, ix % Width - 6, iy % Height - 6, tmp );
3 l0 |6 I, `2 |4 \3 B) |. y7 bSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 ); ( T4 j' D( a; F3 C  l) L4 w
PutString( screen, ix % Width - 5, iy % Height - 5, tmp ); 4 q/ V" X+ W  |+ e" h
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 ); . H$ a) \6 z& J$ `
PutString( screen, ix % Width - 4, iy % Height - 4, tmp );
7 J8 n0 q4 S/ K  BSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 ); 9 k. \5 S  u9 J1 K
PutString( screen, ix % Width - 3, iy % Height - 3, tmp );
& J, N! N( J3 KSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 ); $ c, z& o( T3 J7 \
PutString( screen, ix % Width - 2, iy % Height - 2, tmp );
4 `$ A+ R: Y0 _6 [SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 ); 3 w) a& b, e& \' E3 x, N: _! J( h
PutString( screen, ix % Width - 1, iy % Height - 1, tmp );
7 d5 u1 b/ q% h# ^1 {7 WSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 ); 2 C8 v% ]. F' s" S& [) d
PutString( screen, ix % Width, iy % Height, tmp );
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; _# @3 ^1 e* o3 ]PutString( screen, ix % Width, iy % Height + 40, tmp ); % r" U$ g5 v4 T1 s. ~

2 V( n: e) r8 d+ {: Iif ( rand( ) % 400 < 2 )
8 ]* m. N4 a7 U; {0 {6 L{ ) N; v% W/ a+ V! z  E1 A
jx = rand( ) % ( Width - 10 ); . |+ w6 i! `9 @" o' r
jy = rand( ) % ( Height - 10 );
& R$ v) m5 O- c  H* D& q& m} 1 I" J+ f' I8 W, h* {

# o7 @' V8 M5 E& @sprintf( tmp, "FPS=%d", fps );
2 v) l* r; K: Z& L- iPutString( screen, 7, 7, tmp ); $ w9 z% y. Z/ V8 r. l) [; B' {& J( V
//聞波,2000    v4 o' E( i5 D: ?$ z
HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行"); ( g) a4 P6 _/ U/ K7 _  K2 A+ Z
HZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" );
6 X1 Z- L" O* P3 T- YHZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" ); + n. v% Z3 |1 e5 L' J, ~2 c# n
ix += step; 2 w5 f1 s+ S1 a
iy += step;
; y8 M0 C$ Q& T4 |+ W/ G}
! j( O  u9 K  S: @/ u) [: s//--------------------------------------------------------------------------- 2 R* G& E1 K0 {! Y. O

1 s/ t2 m- n4 Y6 w* Z- W//--------------------------------------------------------------------------- ' p- Y! x( h5 R) z* q" P
SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags )
6 S# s# a; R, o4 O, M# j3 X! {{
6 h4 L! T3 G" `: a6 ^/* Initialize the SDL library */
* }  \0 B, A$ Eif ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) 2 Q/ ~7 g# w% V% M
{ * j7 Z" |( q* h" U0 O
fprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) ); $ ~! q4 _5 U) U7 k" Y$ u' m
return NULL;
  P+ {: `- m/ o0 T: u' R: N1 z}
, e5 s$ v- [( Y/ X5 t
& J! e" t. F: G/* Clean up on exit */ / @# w3 b0 h' g$ \- C
atexit(SDL_Quit); $ Q7 s/ l: a3 P, K7 j$ K- `

+ o; _& S$ N' V3 d# h9 v/* Initialize the display in a 640x480 8-bit palettized mode */ # F7 i' J/ X; Q1 P$ T; b
screen = SDL_SetVideoMode( Width, Height, BPP, Flags );
  }& y8 s# n* ^& a- D7 w# xif ( screen == NULL )
9 w: f$ Q" z9 V  M2 B; B. P1 u* y4 }{ ; l# E. `  I0 p$ Q
fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) );
4 h  z2 {& a% V: i}
3 P& U$ p. l4 Z( C! u8 `' [% w& C$ G/ _" [' j. d9 v  @8 I
return screen; # D) W* W" I: ~/ \" t; ]/ K
}
6 n( @, P5 p% Q$ f2 X( s2 k//---------------------------------------------------------------------------
* G6 c7 j8 `1 L5 U0 D; n
8 W) {0 w" X6 Y4 l( b; |void initfps( )
, Y& b, I- }( n# U& \9 s{ $ G$ W/ s1 ~& P9 P# v$ Q
AppStartTime = SDL_GetTicks(); % U6 w+ U! L# g0 @
frame_count = 0;
  C& ~1 `# G; B# b. I} % ~4 a8 z0 e- G
//--------------------------------------------------------------------------- , S1 `$ ~6 P9 m5 j
# x# E5 d  {+ |9 M5 v
void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime ) ) g1 [8 C3 Z7 c) A0 e8 Z
{ " b, b; Z4 w' i4 Z% w0 j
if ( EventFunc&&DrawFunc )
8 Y: n, ?+ I# d{ / I4 _# [; x, l2 K% X% u& q
memset( &event, 0, sizeof( SDL_Event ) );
8 o" x5 |# y- h* M+ `initfps( ); , Y% ?! S& c' R% Y+ K, ?) Y

$ `, T- C* b% O% w/ [- T5 kwhile( EventFunc( ) ) 9 w& @( p- m  K5 {  D! Y8 Y9 {
{ 7 t5 z- M5 s3 @! `) [! u( i
SDL_PollEvent(&event); 3 y+ a7 a1 u+ O, R/ F6 D' i) M2 }
if ( event.type == SDL_ACTIVEEVENT )
8 r, M! O- G" v! p0 m: z{
" m! k$ W; K; W# S  |9 wif ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) || $ H, H1 s* B9 w+ J
( event.active.gain == FALSE ) ) # E: J1 D; s3 u# Z" J
initfps( );
: a$ X) m+ z0 x, Y9 i( j) C- t) E} : X& N( v& |4 e9 a0 C# O' d
SDL_PumpEvents();
; R1 m. K- g# YDrawFunc( );
3 J( f; e! m$ |1 ^: USDL_UpdateRect(screen,0, 0, 0, 0); % [, W' w7 F5 C+ D- ~
frame_count ++;   R; G5 n8 y' g+ o6 Y2 ]6 N4 K% L4 m+ I
frames ++;
4 t9 M/ [% L7 W+ T% J% Ufps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime ); % o+ q" a4 [: [7 F3 ~
if ( DelayTime ) SDL_Delay( DelayTime );
  S9 q/ D6 @- H2 G4 e, \}
& z. ]$ `6 }. i) s1 g( Z}
% Q/ q" H! i% g  b}
  G0 A! L) O" o6 b//---------------------------------------------------------------------------
3 g- v* s) F& y7 {& \6 T5 u1 M
! j* t! V5 J( K, USDL_Surface * LoadBMP( char * filename ) - N4 e' F* E3 C3 k9 |
{
5 a7 r6 ^+ m5 {3 r( b8 m  qSDL_Surface * imagebmp, * image; 7 U0 R$ r, `7 s7 l% h

' T7 N2 _  ]& S* W5 X, {imagebmp = SDL_LoadBMP( filename );
2 G8 I' B/ N* G2 J1 B2 b* z& f* k8 Oif ( imagebmp == NULL )
: x' n% F# }5 M: W  l* g' _return NULL; ) P# d. r' Y0 Y2 q7 q. P

% S$ c; O( B- Fif ( imagebmp->format->palette != NULL ) ! u+ n8 k+ a! {+ C
{ 9 x  {& A) Q8 j, U# H1 q! {
SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors );
! U9 i$ T' L& W) A3 Y( P}
# q) P* r1 x! u9 M0 N% ~! u+ b9 g1 g
/* Convert the image to the video format (maps colors) */
; A9 Y" T+ Z: C9 Zimage = SDL_DisplayFormat( imagebmp );
! d4 O6 S! x& zSDL_FreeSurface( imagebmp ); 6 C' s' _5 K, J+ f' _0 H

+ T3 I3 I& n9 preturn image; 9 i: k* k* P7 G* W$ v
}
3 o; Q, X! Z, G//--------------------------------------------------------------------------- ! C# I6 z8 x) P( |. N

6 h+ Y3 v. b- t$ r8 B" Yvoid Blt( SDL_Surface * image, int x, int y )
* s# R, ~. o- M. K1 P0 ~{ 1 q: K/ v( h$ \2 Y. C
int Row, Col, r, c, shiftx, shifty; ! S+ ^# Z& W7 C$ p; X" ?# I
SDL_Rect dest, src; / o7 B5 U9 b7 G  P9 o( J
  |& b- j2 O. n
/* out of screen */ - }$ a  W$ v1 L3 G; ?2 I% g
if ( ( x > screen->w ) || ( y > screen->h ) ||
( Q( v# D; O1 ?6 c/ C. @( x + image->w < 1 ) || ( y + image->h < 1 ) )
. d7 N3 o- Y$ _) ^0 P/ `2 Ireturn; 8 @* V$ H, Y0 X2 Y3 ^
& H/ G  p; {4 r. w/ _% P
src.x = 0; * O) W' t- k/ p9 A
src.y = 0; 8 h$ u. o: t+ ^  G+ z1 c4 O! s9 B  ~
src.w = image->w;
6 ?' [  s/ |$ G: K0 ?src.h = image->h;
4 U: Q$ O; R4 }2 z+ Zdest.x = x;
, X( N9 w' C$ e3 r9 ^+ a' Jdest.y = y; 6 ^/ W6 v; t. M% @- N9 ^
dest.w = src.w;
" U: }- }+ D5 Q$ {+ t4 lif ( y < 0 )
! t$ W3 s- O5 Y* O: {  |{
! }0 b# x% v5 r% y; T# hsrc.y = 0 - y;
  U) J4 S" l! i6 g6 qsrc.h = image->h + src.y;
$ Y. X* w4 W8 r/ Y+ i" Edest.y = 0;
  }, j6 v# z5 i& I' C+ }} " \3 W' _/ }5 w0 g- A. O( ^
dest.h = src.h; " z  |& F3 H: [; _
" ]9 I+ [" F% u# d
SDL_BlitSurface( image, &src, screen, &dest ); ' r& K! `2 `! L+ h" l8 z7 A
} 9 N* m8 b" r" V7 F4 X
//---------------------------------------------------------------------------
% Y6 |$ h) y  Y$ o( L& i: W% r" Z5 U( G1 n+ ^* j; _, X1 j( i
void TileBlt( SDL_Surface * image, int x, int y ) / f; |0 c* L; z' T) b
{ # }# M3 K0 @7 h& B
int Row, Col, r, c, shiftx, shifty;
% ^4 M0 F) R$ H  K" gSDL_Rect dest, src; 0 H; e: H& H8 S
; g% }  Z) e; d2 ~% x
shiftx = x % image->w;   B% x" U" q- U# _
shifty = y % image->h; ) N* F/ T, j" C0 f0 k. P
( M; d2 r: ?7 Y8 F6 b$ m
if ( shiftx >0 ) shiftx -= image->w; 2 e# \4 q. L; }& a% H
if ( shifty >0 ) shifty -= image->h;
8 J5 W' }, ?. c. }- a. Y8 y
; \  ]6 F2 e. N. dRow = screen->h / image->h + 2; 3 q1 b% P; X" }* J9 Y7 b8 [
Col = screen->w / image->w + 2; 0 q4 ~+ y% F6 U; q0 {; f, `  ^

, r6 b8 H: Z3 j" _6 z& b1 N$ ?dest.x = 0; 6 G+ j$ d1 Y; @: U8 a% i
dest.y = 0; $ b+ S: z4 y! l9 l
dest.w = image->w;
) ]; x% |9 M- e- z. ~$ fdest.h = image->h; 0 x3 o7 d3 N; c# A6 a3 h. h
src.x = 0; 6 T6 K, w# W$ q5 |  l( C; h: F
src.y = 0; ' B2 @# d* k! s6 h) C* T
src.w = image->w; 4 U$ K: U* B" m% g- p4 U
src.h = image->h;
# {6 }9 m$ N  p! c8 H
; h; P' k% E4 A* pfor ( r = 0; r < Row; r ++ ) & p  J1 \+ p: g' c' i3 s5 h
{
9 S: k9 V& c7 H/ N" ?if ( r ) . x! c# [0 ^* r* C' M3 h
{
) H3 `* y) v+ Y0 l" N( H! Csrc.y = 0;
" \0 [, ?1 x/ Z& A6 ?( \2 K9 H& Lsrc.h = image->h; , M% _1 o: d. m* b! E
dest.h = image->h;
4 _- o0 j7 k( g' s' X% Hdest.y = image->h * r + shifty; 6 v" I: f4 }6 k6 H+ e6 h
}
- L$ H  K; Z; k; R# Belse * G2 ~& P( Y+ \. j0 U
{ /* first line ? */ " Z0 r, x4 `4 N* D# F  \
src.y = 0 - shifty;
, T: U1 n2 r7 Z" Dsrc.h = image->h;
2 T: v, `: j2 L4 @8 ?  e7 W9 s" o5 pdest.h = image->h + shifty;
' o1 q- y$ p2 jdest.y = 0; + s. V1 I. ]( c
} ' u4 u* F7 c5 j9 K
, h, `( Y) l' o3 r& w% v
for ( c = 0; c < Col; c ++ )
4 y4 R" ]$ N& E{
1 \; _) _7 q( ~- Qdest.x = image->w * c + shiftx; 7 D2 n2 j8 d. W/ W; j4 [/ o
SDL_BlitSurface( image, &src, screen, &dest ); " M, Y( O& G! A. d1 A- J9 n
} ' C: O5 k2 Z2 E, ^0 Z0 P0 q9 t$ b
}
  f: b' r9 X: {5 S6 U$ g+ t# U} " m# k% N8 ]& T( O, h
//---------------------------------------------------------------------------
" q0 B6 }& h$ k
9 Z( m# K) o3 W# ]1 l( T6 j0 E4 Evoid SetTransparentColor( SDL_Surface * sprite, int R, int G, int B )
1 m6 c0 L: o! M  E- p0 W6 C2 Z4 j{ $ s; [( O+ A; Z" H' h6 }( O1 U5 N! G
SDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) );
1 ?  a9 Q$ m& W( [8 x( ]}
% ~( r& N/ d! `3 D//--------------------------------------------------------------------------- # o4 u6 U8 p7 I" F# ~+ G
! Z4 g) b. k" S) l' ]. l
/* Remove the output files if there was no output written */ 5 o7 ^9 J" E$ [8 B, v0 I/ [
static void cleanup_output( ) 7 o# V% j9 i2 n+ R6 n0 ^) m
{ 8 X  J% G1 x3 [/ ?+ ~# v, t2 K% i
FILE *file; $ Q( S) e9 ?8 Q" a' d- D  H1 C
int empty; & T# g/ p8 W- y% Z) q

9 L4 B& B  T. L5 p# }& B$ b2 t, ?: d/* Flush the output in case anything is queued */ 2 h" H3 K; Q7 p8 }, l3 z
fclose(stdout);
( d: F$ R: k% ]& J7 k+ Wfclose(stderr);
+ X% z& C% s! W
+ w0 g* W8 P8 ^6 t+ l/* See if the files have any output in them */ 0 K( Q% {5 i+ h3 A/ D
file = fopen(STDOUT_FILE, "rb"); 2 V7 h' c) [( Q2 e; c
if ( file ) 0 D/ l9 L2 G- \2 o7 ?, m$ r
{
% C% g& W+ E" ^/ Y$ {2 L/ aempty = (fgetc(file) == EOF) ? 1 : 0; * c$ P: g# M4 L( \" D5 t
fclose(file); - F3 Y7 l( ^! w+ d
if ( empty )   F: J9 j' a% |) \$ n+ }
remove(STDOUT_FILE); 3 U6 P3 J1 B  ~) S
} * S( i1 B) H( Q9 l  _4 h
file = fopen(STDERR_FILE, "rb"); - Y( M3 k& F/ V& i
if ( file ) ) z/ \6 P- \/ D4 x! V2 b
{
- H4 I8 I( l2 e: ~5 Gempty = (fgetc(file) == EOF) ? 1 : 0; / z$ s9 U! `5 V3 K$ p( ?! y8 K
fclose(file); 6 B: B6 @# j/ d5 h1 T  d+ C
if ( empty )
# Z' Z  Z* e$ G  Q: H8 kremove(STDERR_FILE);
7 U5 B( E' n$ Q$ q- j} : o; a2 ?. }: |3 v! l
} . b4 r8 I2 F. J# c# u
//--------------------------------------------------------------------------- : y% Y2 e6 g6 \+ W+ g8 g9 \4 P! v
0 x5 |2 Z5 t6 [0 F& A% L
void IoRedirect( ) 1 Y* j+ w% I. V0 X8 N  z9 I
{
. B5 x2 D" T: ^FILE *newfp; 8 G7 E$ H1 x) M& z( h
1 c& b# Q/ E; ~. q
/* Redirect standard standard output */ 6 ?0 N( u, t: E0 c4 f
newfp = freopen(STDOUT_FILE, "w", stdout);
! R, Q! {; E. y' {: Yif ( newfp == NULL ) ! b& L; [! X, w5 p1 t/ W( Z8 q
{ /* This happens on NT */
( l) _/ A: b+ _( s/ `. [+ u( g( o% y#if !defined(stdout)
) ?$ F. |7 Q! P  mstdout = fopen(STDOUT_FILE, "w");
0 l6 T4 C. o' C( m#else . v: E3 l/ c! G0 H
newfp = fopen(STDOUT_FILE, "w");
" d! v: a  z& g) `. kif ( newfp ) *stdout = *newfp;
% a: U8 n: B/ _  R#endif 9 t/ X& @2 J# y" c" p1 X
} 5 W+ \, Y6 o& ?1 b  \' L1 z% h

6 z$ k# u& I! @  h0 l% D& ^6 b8 p/* Redirect standard standard error */
* t* v6 v* X7 Q3 W4 y5 Y$ A( Knewfp = freopen(STDERR_FILE, "w", stderr);
0 R5 t5 H0 \- L! jif ( newfp == NULL ) " W4 @4 a$ ]& y4 Z
{ /* This happens on NT */
. ~$ V- k5 y! q" ?#if !defined(stderr)
4 h' s* B- Y  R% Istderr = fopen(STDERR_FILE, "w"); 3 z2 g. M! u( ~. R! ?' `" F/ L  I
#else
2 O7 V6 P. W. C5 k% unewfp = fopen(STDERR_FILE, "w"); 0 t  `: |8 |  H' S2 x& k7 ^
if ( newfp ) *stderr = *newfp;   \7 q% M8 M  j$ _
#endif
* r5 X" l  R8 v7 X1 r5 [2 d  M! f} ! d- I5 g, V$ m- n

5 N6 X- W% @* }- @: M1 Msetvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
( \4 [* B6 F3 C1 `8 Q: a. ?setbuf(stderr, NULL); /* No buffering */
! W- _0 `( w1 @' C! }. D, Tatexit(cleanup_output); / X0 m9 Z1 G9 ^# {, K3 U+ G& R
} ' W3 @( I- t( T' f( S- n2 [
//--------------------------------------------------------------------------- ) m) V) A, V& d& |( @. [
' d  i7 P% g5 z/ I7 c, P
BOOL HZ_Init()
9 l# a; Q+ Z# ], k; G' G{ $ ], N1 ]: Z& `* g
FILE * file; ) X3 d% y! M4 S" p3 k( e4 f
9 q. U" g$ j+ p, B( P% A
file = fopen( ".\\\\HZK16.GBK", "rb" ); 6 U1 |& Q) t. @$ l' ^- ^0 W/ F; L
fread( HZK16, 32, 0x5d84, file ); $ T4 F' v9 J7 n- U( Q- D- |- |, T; e
fclose( file );
; Z* O0 `5 ~- f% Z; Mfile = fopen( ".\\\\HZK14.GBK", "rb" ); % {! ]. P: U9 {0 d
fread( HZK14, 28, 0x5d84, file );   B1 G4 Y+ M8 q1 R: a- L
fclose( file );
8 _  b( m( p9 B; Afile = fopen( ".\\\\HZK12.GBK", "rb" );
# C  _& y4 P6 _6 [" lfread( HZK12, 24, 0x5d84, file );
% a) [; k& Q4 J: O( Jfclose( file ); ( G( v$ C* r8 D" }8 M
4 d) B- S9 B4 }4 j
return TRUE; ; c. F, r; l% c$ B) Q7 @
}
- d4 o. C2 j) a//---------------------------------------------------------------------------
$ u5 S- F# G5 {" t' k  w% A
" H0 z: ~3 L4 ~/ f- LBOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str )
. s! w/ F; H4 D( y( a2 E4 [2 {{ ) F1 A' U4 j: F9 v( J
Uint8 * bufptr; 7 _6 C( ~& N9 t
Uint8 * HZK; % `! C* f: I2 z+ v$ W
Uint16 Bits[16]; ' [4 ]; p/ d* w6 O- x, E
int i,j,k, m, offset = 0;
7 x7 t6 Z! x4 j1 @0 q- ~% h% y) tunsigned char q;
- x- n  _& J1 `unsigned char w; 2 {' p0 K# {" W4 ^3 M2 Y2 H; Y
2 H  ^! E+ }4 Q0 i# U* z! B
switch ( width )
4 n$ ~' y9 c+ K% {  x. j8 l1 W{
8 k' h4 |; d: \' K# m8 rcase 12:
0 ]3 [( j6 f2 LHZK = HZK12; ! J7 M; j* d2 R% ~: y1 q6 w
break; " l) |) n# H+ s& B( ~: A8 n
case 14: + T2 h* }* Q$ B" L9 a
HZK = HZK14; $ H! d! P  n! }/ i, j+ V% T. b8 ~3 `
break; 3 f3 h! d; ?  i
case 16: 2 @2 O% m: P9 P) n6 W( l, d
HZK = HZK16; & L0 `' [9 O( [% V. n' c7 @+ T9 S) D
break; ) P# _" F8 _, k) N
default: ' v0 o9 @8 @$ I5 Z+ ~
return FALSE;   a8 T. M- L6 _( [9 S" f
}
5 |- Q, \9 O* W3 f) ]bufptr = (unsigned char*)image->pixels; - e7 D" ?+ c% i+ u6 H% K3 E. n  L
) o& D7 A/ @0 x" `3 _: M3 |  `- Q" u
m = strlen( str ); 4 C3 h7 S5 ?8 k$ z' `
for ( k = 0; k < m; k +=2 ) + ]2 I8 y$ _1 T, e1 t4 r/ R
{ 1 V9 s2 z0 e$ C' @' n
Uint32 X, Y, Z, M; + J3 E2 r+ l% X
q = str[k];
. h$ _# a$ U" s: s( U8 N  rw = str[k+1]; 5 l/ o! ~% M; v$ n. {# a
" h4 t4 j! G( F& P: F
if ( w > 0xa0 ) 4 C  d- E( Z& o4 a3 R6 V
{
0 v; {: D; ]  ^0 tM = 0x5e;
, P  y& i5 N5 U8 H* j: `Y = w - 0xa1; % T( K1 |5 k" Z& {/ K% Q) V5 m" q
if ( q > 0xa0 ) ) ~  c& \, b: G/ m! H: P/ S! ?$ q
{ 2 M& _* |: @" |1 a2 Z4 B; x5 ]2 c7 e  O
X = q - 0xa1;
) F, X7 Q& S$ @3 yZ = 0;   J/ E7 G, j( H* H' U2 C
}
. S6 o! d$ t' U+ V3 x1 n  ?else 2 c, x) c) r& ^. B- w
{ 5 X; ]6 |4 v/ A$ Y' g% b4 v: o$ i
X = q - 0x81;
9 x& D- L( W" hZ = 0x2284;   O" C  Y1 D1 [2 d3 y% c' {# y8 n1 M
}
+ p9 K6 x+ ~- O}
- M3 R0 V! m$ B$ \. Y) }else
! W! j9 h) i, M" \: _7 {( l{ " {$ u6 A4 O, j6 z) O% |( [
M = 0x60;
) i, c' C. f. z' x) wif ( w > 0x7f ) Y = w - 0x41;
5 V$ J& j* Q  j0 j" P" Celse Y = w - 0x40; 3 p$ T, O$ \. Z
, t" {; A: L5 p7 M
if ( q > 0xa0 )
+ |$ N2 Z  \; y. S* Q* T{
+ \) n! M* e# b0 Y8 |' ~# }X = q - 0xa1; 8 l4 j+ o/ x1 j4 H& V4 l5 v
Z = 0x3a44;
3 ^) r5 h$ C9 u$ R( c& x$ m* w" }' c}
0 ?& A" M. {: Lelse
2 D2 k9 G( N* j' [/ _{ + H" i9 s5 _, x8 ^  C4 F
X = q - 0x81;
2 m8 [1 L! f) `' lZ = 0x2e44; 3 U5 P( t/ f4 k2 d
} , s) F" G. k5 Y4 K7 x) D! ~+ c
}
+ V0 {, B0 B4 [/ a: C* g* umemcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 ); . m' i8 H" v$ w+ i+ f$ D
! F2 J! {5 x& d; M$ ^
for ( i = 0; i < width; i ++ ) // row
; N5 U9 y# Y9 E/ }! ^{
3 T7 G5 q. w, k2 v2 ?1 FUint16 line; # }- s# x0 l( ]( d2 d$ E. J
4 Z6 ?/ i- T9 ~: \" \2 I& C
line = Bits[ i ]; 2 H$ G9 e9 ~# `' b) E
line = ( line >> 8 ) + ( line << 8 ); $ D$ {5 Z) Q4 R- v. I1 p% c. c1 _
( n" B- J/ L: C/ q' Y% t5 P
for ( j = 0; j < 16 ; j ++ ) //col
/ f( O$ c, _+ a% o  O- r$ P{
9 k) y6 Z# M. z" U; E- G* eint index; : Y+ V% m# E5 P, J) z
int mask = 1;
% B. n: F0 f7 o' u( F- \" h+ X: q# N) ]( c. N
index = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel;
+ t/ H$ {7 P/ o' i8 E3 D) z4 jmask <<= j;
% K: h7 C3 l2 |( V+ E4 n) Jif ( mask & line ) 0 d" h8 {  E& B* F4 q! N
{
1 G( h8 j+ _' ?bufptr[ index * 2 ] = 0xff; 5 T* ^# `( X% l+ |, ~
bufptr[ index * 2 + 1 ] = 0xff; 7 S& s1 ?3 b2 t- l% q$ x
} # z5 W& K- n% l( F! w$ @
} $ w3 w( D9 o- S( `  v, y0 A; P
}
! e$ n+ W8 {/ [offset += width + space; : Q$ A5 ^. x1 p" d* m
}
' |. I$ C& f1 u7 B- T7 ]" I6 U' \return TRUE; ; M4 C5 N% |# c) v" h
}

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