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【汉化资料】在SDL中显示GBK点阵汉字

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【汉化资料】在SDL中显示GBK点阵汉字

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发表于 2009-4-24 11:41 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

【汉化资料】在SDL中显示GBK点阵汉字

scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。
1 N& j3 t6 l$ E; v' |8 s) {# _
- r6 _7 E; D& g4 H原文
& y% f$ _6 N3 I5 Q8 b9 i. P$ _, Xhttp://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx
/ D1 A% V7 G* @2 k8 G: F- M  f+ s  |1 h2 L* C
大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。 . h* d9 [$ K2 T: Z& v: x* h2 i# @

# b/ R8 R+ p1 h3 c  EGBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。 ' j) S' D- w- U) P& X: G

" c% x* g; k+ K4 r0 p我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。 ' B5 C8 X* x  F* {: p0 l4 Q8 d
2 P/ H  @$ f7 ]9 T" W4 s

% Z3 B# }8 i( z#include <time.h> ) E/ A, t" L+ ^* e5 h" Q
#include <stdio.h> / `- b3 B4 B6 _% a1 p: E
#include <stdlib.h>
- T6 _! n/ e, ]1 \9 P#include <windows.h>
% P, S6 i+ R1 e! K5 f' Z- J5 Z# [, U0 N; O5 u7 X
#include "sdl.h" ! B* H& _0 K7 I8 c3 }; h: l
#include "SDL_image.h" ; i( p3 C) w1 b9 e5 A# p7 |
#include "sfont.h" # ]* d& U9 t$ P, `: X7 r+ c
3 o; B& N1 J2 K' G, `/ v4 ~
//---------------------------------------------------------------------------
" |! h" Q' T4 V9 O4 ^6 e#define STDOUT_FILE "stdout.txt" # I7 e, V4 ~' f& p) p
#define STDERR_FILE "stderr.txt" - m* K% T$ w% V6 L- ?( L4 |; Y
% [+ ^' ^% j7 e, O
SDL_Surface *screen; 6 K* h3 s* G6 A, z
Uint32 fps;
2 D2 u$ p# f& G# D" g1 ZUint32 AppStartTime = 0;
6 g3 W) h7 y& C: _Uint32 frame_count = 0; 1 R+ C7 M  Q/ o9 }, b$ m
static Uint32 frames;
. t& E- a+ ~; i( y2 r" e
. I( i0 h* S' a4 _, [) s: ASDL_Event event;
( `) |# V, i$ e5 R1 wSDL_Surface * SetMode( int Width, int Height, int BPP, int Flags ); ' ]  d; f& T+ P6 R
SDL_Surface * LoadBMP( char * filename );
  s- U% H; u0 V6 Yvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime ); 9 t7 o+ ^9 @8 j* ]( H; A
void Blt( SDL_Surface * image, int x, int y );
9 W* M7 G+ ~% D9 K0 Lvoid TileBlt( SDL_Surface * image, int x, int y ); . g6 e0 K2 ]/ C7 ?
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B ); 1 [/ v6 O5 I1 D% |" H9 P
void IoRedirect( );
1 ]0 C& ]5 s. @% M$ y8 M8 Y4 t& avoid cleanup_output( ); % {" b( Y  B# K) G
void initfps(); ' M* s/ o/ i5 f7 E6 G9 c
6 ?5 W5 b% ?2 c- R. u3 e
//---------------------------------------------------------------------------
* v' `( ]" ~, A% G( KUint8 HZK12[574560]; ) s. c# ]0 T& s' U2 ]( R. O
Uint8 HZK14[670320];
1 t$ l, P' H! y# C9 E5 L  A2 l# nUint8 HZK16[766080];
3 E3 n, U- R/ ^/ S# \# V& g6 l( DBOOL HZ_Init(); 6 j$ T3 x, b5 E: D" {
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str ); 7 U9 j) y1 T" }- ~, L/ [5 a
//--------------------------------------------------------------------------- " K9 @: }1 s9 s) y' W
9 ?9 d6 T1 |' J! E. V& c, x# O
int ProcessEvent( );
# ~& J* ]( L. Z& W5 s, K) G/ Pvoid DrawFrame( ); * }3 g  O4 v3 q- t! Y2 t
$ V- N( E- a* {9 ^0 C& Z# `- E
SDL_Surface * bg, * font; ; o% {2 B# I8 p- Y5 T) a9 q( i
int ix, iy, jx, jy; " k8 N. i# X1 V& A& l! U
int Width = 640;
. ~+ F, J3 Z4 X2 B9 Jint Height = 480;
. e% \' c2 f8 _# {' q! qint bpp = 16; ) C5 x1 ^0 v: F+ r0 F: @% q
int ScreenMode = 0;
4 h) m) E4 l8 s* q. J' v9 H6 \' |  b( H- R8 J; I/ ]: e: i' u
WINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx )
1 B) _2 {7 \6 o% m4 ^{ 2 K, h+ y. e: t% B! m
char TimeString[256];
- B6 V) h! e& Ytime_t timer;   Q: B. P# D" S
struct tm *tblock; ; d% k- e0 c& K

7 ]6 u9 L7 Q9 SHZ_Init(); 4 K3 j, e, u" ?7 [9 U6 `6 s6 S
IoRedirect( ); : J& ^, d, w+ b# L& ?6 H
frames = 0; 6 W9 N, f& k0 \# m- A  Q: _+ w
timer = time(NULL);
' }" u2 Z2 N9 A& _% c* c$ otblock = localtime(&timer); 5 \! z# Z8 j6 l
strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock );
) [$ {& [. q! M5 m/ ]# b& [1 y# Aprintf( "%s\\n", TimeString );
7 P0 _5 E! J- H0 w
8 _9 T6 O, R9 L! }SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); " ]) q& p: n0 A& f  o( V- c/ ^6 C
SDL_ShowCursor(0);
, Z4 d+ f) X" O7 fSDL_WM_SetCaption( "demo", "demo" ); ; B* E* G9 c8 M$ f4 l: a
3 z+ F- [- e  S3 m: H) S( c
bg = IMG_Load( ".\\\\2k_bg.gif" ); 5 Q% ~' H" V3 W. J% w4 p3 J
font = IMG_Load( ".\\\\small.gif" ); 2 n$ L+ R3 L# U' B2 O' L6 t5 b, E
' U' V( R% d% m3 m
InitFont(font);
0 w4 M1 ^8 D/ U+ P. M9 KSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 ); 5 Q* r- V# ]9 d. K. h* L/ P

* c4 h5 `: a+ J' zix=iy=0;
0 f) w! t" H: Yjx=jy= Height>>1;
: ^! n) h" S8 z0 w  ?# |srand( (Uint32)timer );
- l  X1 f! ?5 [  E% `2 A5 ^" b1 X6 E% [5 {% u0 ^: r( H- ~
MainLoops( ProcessEvent, DrawFrame, 0 ); ' K: S6 Y  v- \# [' X, u
+ c4 e2 Y  A# J$ j
printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps );
4 }8 X% c. c3 b$ `
0 J6 m; v% L+ wreturn 0;
( L/ m( o) s4 d, g} ' H5 v# T. L% e) b- |: x, I

( }6 i" H' N! N5 B3 n! Uint ProcessEvent( )
4 f# j9 I2 _% ]/ V. f{ + J7 _0 Z5 q, Z9 s
Uint8 *keystate;
" ~! H% U# C( G, X9 y) j
- S9 O9 X) z' U" hkeystate = SDL_GetKeyState( NULL );
4 e/ w6 k5 ?+ A) Pif ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) ) & N! ~* B- W1 q" w" I
return 0;   ]4 N0 x% M) w$ ?! X  r" M5 K
if ( keystate[SDLK_F4] ) ! N% {1 s5 D3 Y# R8 m2 K
{
5 Z8 _7 D' _' w' oif ( ScreenMode )
# V  s9 Y  k8 c% b0 \8 B9 x8 OScreenMode = 0;
" V! a- `  w- q4 a. c* Nelse : S4 v0 ~0 H. l$ T
ScreenMode = SDL_FULLSCREEN;
3 j4 u+ g8 K9 j* g1 ~% q* Y9 q" M3 L: p7 @, X/ a  I. A* q9 ]7 v
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
/ E. l+ C. H& K: C2 s3 x( [3 Binitfps( );
+ E+ M" n+ K$ W$ z* d0 n% V9 M6 S& v}
  F) g" p7 L4 }
: F, E/ w1 S  J$ s* u& Z& r2 treturn 1; 3 f  n8 n: z4 H4 v2 o9 ~* A% p
}
4 ]% B% N, u' L! T- q% j4 d
6 ~* u3 r2 ~9 i) r' c- cvoid DrawFrame( ) * @4 I( z9 n6 B" A& n2 L2 Q" {
{
1 x+ X$ @/ o3 I( ~7 Cchar tmp[256]; - c( H) c! I1 D8 E  t9 X4 Q- y
int step = 4; ! w& T5 U$ W  O  A

7 @3 C# \4 y+ J6 |//
) x1 ]2 H6 G$ [sprintf( tmp, "TotalFrame=%u", frames );
. X  v4 \3 G" v5 N! f: @8 `
! R+ B/ g+ U4 }0 gTileBlt( bg, 0, 0 );
2 b5 M2 s6 _+ `! o9 ]
% M4 x3 i& T. ?% h1 |SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 ); ) m' a+ m7 ?# \) \; Z3 ?
PutString( screen, ix % Width - 6, iy % Height - 6, tmp ); ; n6 T' U& ^; Q1 _1 F4 N
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 );
2 L6 o. ^- a4 Q, m0 DPutString( screen, ix % Width - 5, iy % Height - 5, tmp );
) y. f* A! b, ^) d+ d. p: aSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 );
6 l& }% l3 R3 D# m1 yPutString( screen, ix % Width - 4, iy % Height - 4, tmp );
" ?6 Q! s- K! M0 |5 XSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 ); 9 X8 @# M% S6 X
PutString( screen, ix % Width - 3, iy % Height - 3, tmp );
! @- V6 t: j0 b) Q9 T7 Y) [SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 );
  L# T+ z, j% Z; d6 ?' M+ kPutString( screen, ix % Width - 2, iy % Height - 2, tmp );
3 X( z7 \) f$ H$ M" R3 b+ hSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 ); " i; W8 _9 H/ N: W0 b
PutString( screen, ix % Width - 1, iy % Height - 1, tmp );
' j8 u. o6 t$ v, SSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 );
9 q6 q. z8 o2 S- ]3 qPutString( screen, ix % Width, iy % Height, tmp ); $ p3 T) L% r# N
9 M9 v/ H& {  r, p, N/ `) V- Q
PutString( screen, ix % Width, iy % Height + 40, tmp );
( j; H2 d/ K4 K" o: c
( B0 T6 H) |" _3 O, }4 yif ( rand( ) % 400 < 2 )
3 A/ Z0 C8 m' _{ . Z% Y4 s8 A. j) {5 y+ F( q
jx = rand( ) % ( Width - 10 );
" S" H# a6 [8 T; Qjy = rand( ) % ( Height - 10 ); . X$ {+ y7 ~1 ~. x, n; a
} % {; S- J9 `# v3 m+ Q" d: N

7 v! K" x- D, n7 `. O! H1 I! Ysprintf( tmp, "FPS=%d", fps ); ( [$ Y8 h/ l8 k& w/ T* I+ g
PutString( screen, 7, 7, tmp );
6 }% j' l5 z  J" h//聞波,2000    _1 C3 q0 T; d( u0 \
HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行"); 6 O* t# t3 b/ I3 d7 @; z9 q  i  b7 N
HZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" ); 0 W/ e; V- V2 F; A
HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" );
& @( @# D$ C! e3 L- E' G2 t5 ]ix += step;
" V7 F9 p' b" w1 [2 m: siy += step; $ }; W  ?) l0 j7 U9 d% i
}
7 b. g* z: ~4 V" q+ \1 Q' N//---------------------------------------------------------------------------
5 ^; l% u4 S; l+ U, _6 ]4 H9 {/ c8 b; T# B. @% t+ x$ u4 Q5 ]' s
//---------------------------------------------------------------------------
# k5 e1 t$ l  O7 O7 L! D( ]SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags )
5 l/ z5 W5 i- V, B! W{
  g0 P* x* Q. ]1 N' g6 ^* ]8 A/* Initialize the SDL library */ 2 K# z1 z* u, {0 \
if ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) 7 S/ J% b" A2 c$ ^
{
) e( d' L$ y$ J0 f3 s: K! ^! efprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) ); 5 g1 ^) Q/ w8 \' H' `4 f  [
return NULL; " {8 i$ L0 A, w, ~; ]7 v. K9 G
}
1 W3 x( k# H2 G, G. e
0 z8 m; A* }8 _: u" o6 }& z" Z/ x3 F/* Clean up on exit */ & |# ]1 T8 s& H, s1 {# R
atexit(SDL_Quit);
" Q) C: h- r9 }0 j/ p- |# L! Z( U: }4 m9 N! g/ ~
/* Initialize the display in a 640x480 8-bit palettized mode */
! X; B& H2 j9 v, |; W" \3 |5 p+ Wscreen = SDL_SetVideoMode( Width, Height, BPP, Flags ); " w3 @1 D* {5 W: m- o& }
if ( screen == NULL )
- E7 l2 j) V8 a6 q* A  C% w" Q. ~6 i5 n{ 0 Q1 o' M! g' Z% B8 J0 v9 z
fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) ); - v- w. L5 X3 u9 ~
} ( y9 t$ R% }$ H; [0 X

" x% [1 B$ A( xreturn screen;
. a! Z& C. w( a5 h  p$ M} ' {" S3 G3 v4 p( P; A5 ]  i
//---------------------------------------------------------------------------   B% {! B6 h  _, g0 P" r# s

3 B( q: c* O( f' P5 Ivoid initfps( )
$ j, ^8 C$ {8 D/ n+ Y- C; d{ 8 i+ {( `$ R& {/ Z$ a
AppStartTime = SDL_GetTicks();
  {+ _) i, J2 b' d! Fframe_count = 0;
% ]6 u, E! u5 V}
+ i- h  ~8 K9 |3 e( i1 K//--------------------------------------------------------------------------- ! N9 a" q+ G; ^2 V. Y) j: s* I

1 q1 H$ [7 O7 r% k/ V  j7 hvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )
; f4 l" F7 y) X3 Q$ _9 n& ^{
- J4 T# m8 m/ j7 Aif ( EventFunc&&DrawFunc )
" k' R6 L8 o! q" f; z{
  _7 L% ~" \: F+ a1 n* |  Cmemset( &event, 0, sizeof( SDL_Event ) ); ) T2 w9 ?8 _, |  }5 Z6 i; I
initfps( ); . N  H4 {( s  O, [
- M( E0 H( A0 ~' n5 j2 G9 Q
while( EventFunc( ) )
& T5 [) n1 p  c0 m2 ?0 Z4 M{
. m% L  _4 t! b# {% d6 S- m6 xSDL_PollEvent(&event);
& a% ?; o% ~  o# @% {8 Uif ( event.type == SDL_ACTIVEEVENT )
" {! o- v8 I# k) @{
+ G% D6 @' M  L  d. A5 C7 i3 ^if ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) || + y; `6 Z/ g3 W: [9 F! C, m# D
( event.active.gain == FALSE ) ) & S) X2 M0 V9 p! \( D
initfps( ); - i& |( p$ i) i1 i8 N8 ?
} 4 G/ `7 v/ N" {1 J
SDL_PumpEvents(); + o, ~% Q3 B1 i5 g  ~. S
DrawFunc( );
/ P  S5 A1 Z6 @- _2 kSDL_UpdateRect(screen,0, 0, 0, 0);
. y$ y5 R$ f% w8 Q/ X% d3 uframe_count ++; 0 _8 l4 t7 T4 P8 k
frames ++; 3 p# C6 q( m! Q4 v9 k0 `% m2 t
fps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime ); 0 j: b& j* w; p( q4 \- b& u
if ( DelayTime ) SDL_Delay( DelayTime );
6 p. m4 b" o% n- @& h4 D7 U+ w) J+ |}
7 f# }0 b+ s% h} ) n; L2 {8 t5 a. Y# _, A3 r& [, T
} ( E( g4 b0 x% z! s& z# e, H5 b
//---------------------------------------------------------------------------
$ d) C( q) ^: `/ g6 b# @, `* U( b
9 V7 h. I3 V: p2 t. ZSDL_Surface * LoadBMP( char * filename )
+ V0 m) _& I8 w  R7 ?# ~{ $ P2 I( e) e& x, w! G# J& b! j* ~
SDL_Surface * imagebmp, * image; & C, x8 y3 ?  V! p/ _+ _, X

# ]2 H3 Z) p9 Nimagebmp = SDL_LoadBMP( filename ); : s* i: t8 j  [, I1 u+ I6 I
if ( imagebmp == NULL )
1 m7 N7 \! ^/ c+ N3 |4 sreturn NULL;
# d  h/ L! ?! l* c
- X& R" A) o& I1 w6 |if ( imagebmp->format->palette != NULL )
# B7 X$ i  E$ ^, [) \' U4 r4 M{
4 S% P* t5 I, F9 }& |  A- \SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors ); 5 I% w! D/ k" U; i
}
; k- y& l: i6 {( u* Q! q8 X  t6 B. E- E/ m4 y) H8 e) J
/* Convert the image to the video format (maps colors) */
! r, \$ a7 w* {# B- J' g3 G7 f6 P- Timage = SDL_DisplayFormat( imagebmp ); , K  r$ Y0 K- h! h2 s, @$ b- X4 t
SDL_FreeSurface( imagebmp );
' D! t  H1 k  g; {: p6 O/ Z! Q( \
" v4 n2 {! |$ u/ B! i3 treturn image; ) H) B- K6 k% b
} / [# `2 d0 \' G% d0 e3 D4 C
//---------------------------------------------------------------------------
) R$ j) V: ^, |. |( t7 A+ {- i0 t& C5 E9 }5 h( R" C3 o4 ^* e
void Blt( SDL_Surface * image, int x, int y ) # o6 k* I+ S( t5 D0 g0 J# @5 e6 S$ j; }; T
{
5 Z8 A& Y, T) T7 k2 Gint Row, Col, r, c, shiftx, shifty;
8 \4 \2 T# m1 x- D$ t6 o' a9 `SDL_Rect dest, src;
# \2 E1 K8 B$ D) f5 z7 b* a! S4 X
% X) D& X7 v8 Y/ E% f* p  ?/ Y/* out of screen */
, I1 c$ [0 \, e( |/ iif ( ( x > screen->w ) || ( y > screen->h ) || + n9 S7 u0 t6 {
( x + image->w < 1 ) || ( y + image->h < 1 ) )
9 _( x* A1 O& l2 m" p- o, H' G3 nreturn; ' d6 B3 s5 k5 M

, d  I: |- p- x6 S: \5 S# Esrc.x = 0; ) V' `# E( J2 E
src.y = 0; ) S' _- A% v4 U/ i$ N
src.w = image->w;
8 L; |' t9 o0 v; m2 Wsrc.h = image->h;
6 y1 S" T  e. t* r6 odest.x = x;
) L& f) J9 C4 e1 Z& Bdest.y = y; ( ]  r3 `1 i6 l+ J
dest.w = src.w;
) m/ e- s: H1 wif ( y < 0 )
8 m8 r# }7 |' g8 n, l  T* w, Z; E{
  d( [7 p: t* w/ osrc.y = 0 - y;
% P# v" u% q5 F- V! [8 k- a+ Msrc.h = image->h + src.y;
" Y" B- ~8 e, xdest.y = 0; - R0 ?2 z- _2 c' g  K4 _
}
4 w* w0 ~# V$ v' M  B8 f+ d  v6 Odest.h = src.h;
+ K6 o5 n. M& x0 ^+ K$ i1 h
; v) W& S0 V0 N) z4 ]1 G1 C" E' @SDL_BlitSurface( image, &src, screen, &dest );
# u2 P) Q, Q8 E) _}
5 }: I* W" M" r) N$ T//---------------------------------------------------------------------------
7 D% j$ z  R- l: Y4 d# I) N) j' c5 j" Q) z# v( s7 \
void TileBlt( SDL_Surface * image, int x, int y ) ' _. ^8 l4 \$ t( H
{ . @( C. _+ g; J$ V* F
int Row, Col, r, c, shiftx, shifty; ) r( N$ A0 g% y' R% u
SDL_Rect dest, src;
2 P6 F. T2 u) a* g# @" B0 f) f* E; S# G
shiftx = x % image->w; 8 I& M# e% c& S) z
shifty = y % image->h;
7 D) i4 s8 y0 }$ e, k
! E  Z2 e- ?4 gif ( shiftx >0 ) shiftx -= image->w; 6 v9 V7 ~6 h/ k; o
if ( shifty >0 ) shifty -= image->h;
1 X% \+ D+ _4 f3 K* m" N0 {9 x  W4 E" c0 x# x, C
Row = screen->h / image->h + 2;
# T1 ~0 U' ~" G# U) `0 |& }: s: NCol = screen->w / image->w + 2; : \* a+ \0 y# O8 ]6 w+ h1 ~, R

' Y  N# G; x. l8 @; c0 Wdest.x = 0;
0 F+ b8 x* w) Fdest.y = 0;
0 V1 |/ _6 z- Q9 s1 |dest.w = image->w;
/ N+ N& T" n0 ?9 Q1 vdest.h = image->h; 7 U3 }" Z" u3 ]0 M
src.x = 0;
" J& W2 O* R* ?src.y = 0;
) z2 t" I( x9 R% q8 }; Fsrc.w = image->w; ! m" F3 K- y5 |, G: M& I* }
src.h = image->h; : Q7 @' U. X* E$ d& g5 @; t+ h2 z

- `9 H  _. c" [2 @for ( r = 0; r < Row; r ++ ) 2 Z8 Y  Q" _0 E/ y2 I5 F
{ ( J3 ]% b4 o# S' }+ d# `! p
if ( r ) : E/ e9 x: _! A5 I" h  V; f/ u
{ % `# N! c, B2 w. j% v. K' g
src.y = 0;
3 Y8 S% c9 s' n% t6 q) O6 Ysrc.h = image->h;
/ B: z( |9 R4 B, ^8 Idest.h = image->h; 4 M% R& F$ M  S8 M; u* l/ D8 r1 o! W+ b
dest.y = image->h * r + shifty; * o8 V9 u# x* U
}
* h; \6 D0 N0 _$ s0 ?else 5 V, f0 y; n. ?
{ /* first line ? */
% K6 n2 A0 I$ A: I5 R/ Osrc.y = 0 - shifty;
6 N! E& h2 W  v' h8 g+ l! nsrc.h = image->h;
5 f( y2 V+ v# N* E: b4 O+ i% Zdest.h = image->h + shifty;
: g3 U9 h* W" i3 c; cdest.y = 0; 1 j; u5 n! o7 F" L4 L4 q
} 2 P+ A1 |4 ]8 ~' Z$ @/ h) q. J

. C& U" H/ @' v" F1 tfor ( c = 0; c < Col; c ++ )
+ n: k- k3 ^: \8 K8 s{
; U: y2 c1 B& ]- ddest.x = image->w * c + shiftx; - Z2 Q- K4 e& t6 z& m8 W9 ~
SDL_BlitSurface( image, &src, screen, &dest );
" d7 X+ e* m* z( z9 ]}
5 W2 _8 I0 S" s! }} - _# ?7 q5 b$ d" ?4 n
}
, }% T- G$ G2 H: J9 s//--------------------------------------------------------------------------- 8 N0 R# s2 ]/ e8 H/ d9 c6 P
$ G# r$ t4 o6 j$ e
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B )
& I5 I) ]" W/ d) \& }. D( ]{ " Q5 Z: r7 T& y( V% p" l1 w/ h+ i' q* U
SDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) );
; E% c, j, @8 q2 s0 S) W& \/ P} - v* o3 J! |' j* U' t
//---------------------------------------------------------------------------
6 f3 P3 ]2 Y& X" s0 c5 x! r7 ]: y+ P+ ?( ?! H
/* Remove the output files if there was no output written */
: n# J0 r  V9 J% F/ z# B! Istatic void cleanup_output( ) : v& S/ A) W3 e
{ 2 S3 f' d5 M1 B# M
FILE *file; 6 ^' V1 T* g9 ]% Q7 v* G. Z' a% U
int empty;
1 G/ S4 Y& r6 X$ {: x  u+ j
0 B* T4 W& j2 ?7 a7 t4 j, |5 ?/* Flush the output in case anything is queued */ $ O0 v! w' `0 y2 e1 r2 C$ G
fclose(stdout); # Y& o. \8 O9 E! {* ^
fclose(stderr);
+ f) s2 b( g) b
/ ]5 E6 B: V* f# V' K4 l/* See if the files have any output in them */
6 L) I2 E' Z9 gfile = fopen(STDOUT_FILE, "rb"); # f3 |  C6 M9 e8 w, ]+ q$ O' g
if ( file ) ! @3 N% n* ]2 @2 c$ o* o
{ . S4 R- I4 e4 H
empty = (fgetc(file) == EOF) ? 1 : 0; 4 f* e9 q# v6 W: G* J5 O
fclose(file);
/ F4 C+ w! |  c4 Y  j8 c6 Gif ( empty )   }# |5 l9 h' \" m
remove(STDOUT_FILE); 8 M- j6 Q8 }2 H1 s) R! J
}
) w7 ?2 E) p+ t  ^file = fopen(STDERR_FILE, "rb");
: `; X2 @4 z9 ^& a; s4 e7 gif ( file ) , r  {; x' x1 V( P* i. v
{ 4 w$ R; k* D. j) q4 R' [
empty = (fgetc(file) == EOF) ? 1 : 0;
+ a: V1 w( T4 b1 w) c: d' ffclose(file);
: n3 E0 [# @6 ]" xif ( empty )
, U+ K$ ~0 A# ~9 ?! W) D- Kremove(STDERR_FILE);
* f: p- b# {& R! G% k}
5 m  J) N" e1 k+ a: M}
4 I9 H% V8 x/ l//--------------------------------------------------------------------------- 2 r! B  u8 I9 z# c
, a2 ^0 c, P4 @8 O# G
void IoRedirect( )
2 W% z4 {& ^: N9 b9 T' g% {+ N{
- H4 p' u+ }+ D) V4 t+ B/ Q. FFILE *newfp;
7 [+ w' a- o3 a; j, Q. p
. ^' G: s6 J" U' J) u/* Redirect standard standard output */ ; [6 Q' q3 h) @. x+ x* q
newfp = freopen(STDOUT_FILE, "w", stdout);
; g* i* X* B3 yif ( newfp == NULL )
. ^  w. ?1 E6 G- ^{ /* This happens on NT */
& H1 G" u% f7 f5 r! y#if !defined(stdout)
  k' c$ ^8 ~6 t6 ystdout = fopen(STDOUT_FILE, "w");
1 l8 [2 H" m" e) A#else - N! C6 a; P& \* F& Q4 q" K
newfp = fopen(STDOUT_FILE, "w");
1 W% v) o/ g" I; h+ Gif ( newfp ) *stdout = *newfp;
8 N2 K" e$ d/ b8 w  C2 D#endif 3 t. Y5 S8 W! j# d, e
}
0 k# d: g! u, ^, I8 N4 m1 }; I, y! t7 U) \) X3 h! L& l
/* Redirect standard standard error */ ! i; K7 A, G( Z5 y: L
newfp = freopen(STDERR_FILE, "w", stderr);
1 I& L+ q+ a# u5 [: S. Kif ( newfp == NULL )
/ [$ E/ b. s; h+ n- H{ /* This happens on NT */
' O, r1 Z8 W/ k, V' `- b#if !defined(stderr) 6 m; }9 X% D. U
stderr = fopen(STDERR_FILE, "w"); - \& b; Z5 j  v2 q+ h& Z
#else
4 L7 k* E  H+ fnewfp = fopen(STDERR_FILE, "w");
; i1 y) s7 b4 }1 \  F  M( Fif ( newfp ) *stderr = *newfp; ' ^$ `) c1 p$ P1 p/ q
#endif 5 S/ c% {+ u; i5 j2 J
}
% I& [8 t! N& M! E" n% T' w- z% E" O. P3 y
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
; M/ K+ D- |9 asetbuf(stderr, NULL); /* No buffering */
* E' C: e+ W# w' {5 ~" a5 y3 s' Iatexit(cleanup_output);
/ j* j  E' D) W0 h, B8 @}
) E9 n. V& d/ S! c//---------------------------------------------------------------------------
* C! {5 r5 k- O- B
- [$ i8 e) O! g, S; uBOOL HZ_Init() ) A: b- M+ {* t* s! X0 ?1 {0 U
{
" ^: _! d  ?8 y' m) [FILE * file; 4 N/ K7 h9 r% N8 E* P

& s, B# @7 f/ Z1 q1 m$ s5 M, j. dfile = fopen( ".\\\\HZK16.GBK", "rb" );
3 ]$ {' ~" x$ o7 j) @! B0 Sfread( HZK16, 32, 0x5d84, file );
) ?5 ^; m6 ?' z( h! _: zfclose( file ); 1 g7 Y  k4 w/ L; ~
file = fopen( ".\\\\HZK14.GBK", "rb" );
: F; B( p9 X$ i! [7 wfread( HZK14, 28, 0x5d84, file );
) q0 X" u( I0 O0 ?fclose( file );
; J  K4 @" K( N1 t& J1 qfile = fopen( ".\\\\HZK12.GBK", "rb" );
+ r$ [8 {% u4 n$ G) |! ?" R5 E, ofread( HZK12, 24, 0x5d84, file );
  [% h; ~3 S; ~: T5 Lfclose( file );
5 k/ G; {* k4 U
' c) H( Y. v! g8 z$ lreturn TRUE; $ |" D% H/ n9 p1 Z* h
} ( {% A" S0 f4 }# ~8 S+ z
//---------------------------------------------------------------------------
- P& X  Z3 s) b+ V4 Q/ A) u% Q4 y2 L- @; b
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str )
, R4 }6 O2 ~2 s{
2 O2 T0 x9 U& m- g& EUint8 * bufptr;
2 a8 Q5 b% z# A1 Z  EUint8 * HZK;
) C9 y& V# \/ X: d& v1 [% UUint16 Bits[16];
  L2 V! L  C% y0 t8 a& Aint i,j,k, m, offset = 0;
: w5 \2 G7 `( \/ @: X: hunsigned char q;
. z3 i2 L& ?) g' T* R- Tunsigned char w; # B) Z, j7 u3 ]- o! x% Y

5 K/ b1 q7 t0 C; Xswitch ( width )
, r7 O: X& Q6 D% G{ + U4 P5 Q5 I- f, W
case 12: " V( d+ H9 n/ ~7 i" O
HZK = HZK12; 0 d0 T" j- e5 E: R8 J% b. s
break; 3 @/ y. ^/ t  G6 F) ^# U( ^6 O
case 14:
; N/ x; E$ {2 p8 \3 e( }+ l% tHZK = HZK14;
( H* }" d6 w( q/ Wbreak; $ k. B1 R" _4 p( A) c2 Y
case 16:
1 P( M" e; }) U% c- kHZK = HZK16; 1 P' o4 L) o8 `% v9 ?+ I) g* O) Q1 Y
break;
5 B) p! M% P1 {3 }% }, R/ }default:
5 i9 X6 t( q! e# N9 a# l5 Mreturn FALSE; " r' T* N' h7 {* D# o
} * [* N/ e/ O# z/ i& w, r
bufptr = (unsigned char*)image->pixels; + q. i' h6 z  B1 }( e
3 F  a+ X, P3 v* b2 w
m = strlen( str );
1 ?2 e. I9 X; z1 m/ ?# a9 ofor ( k = 0; k < m; k +=2 ) $ H0 o& f! }  |  ]! _
{
' _# \+ m  n# tUint32 X, Y, Z, M;
- O( b2 f0 o# T7 R3 B8 _" Oq = str[k];
( u5 H- j/ @/ ]' N7 lw = str[k+1]; 1 a" k2 H& T7 p  u( m7 e4 `; M
2 I' W  U' o; t( v3 N1 a
if ( w > 0xa0 ) ( F/ C  T4 g$ H+ K4 i( Z1 a
{ + _$ \- j3 n9 h5 e( D
M = 0x5e;
1 u+ h7 B0 E* ]" b& X5 tY = w - 0xa1; 7 ?- g4 x! J% h: ^" J$ P$ n3 m" H
if ( q > 0xa0 )
5 E$ e2 l! ]4 Y) e" W  i{
$ a& D- d" W2 B7 }X = q - 0xa1;
$ e+ b, G1 T+ S4 uZ = 0; ( v0 k( l$ t( D. ]9 ?0 b& t
}
, e; {& [( y4 e0 p' T" f! K4 pelse & X, A; Z9 |, V5 q% Q* `9 L+ d6 M
{
/ `% ?. `% v5 t8 d& g2 g1 GX = q - 0x81;
; ?+ }+ f  O$ Z) z, T& QZ = 0x2284; & t2 T; M% O# U- Q) s+ c
} : w+ t2 m* O0 }5 P
} 3 V9 s6 b/ k) s' u
else
" \! ^+ e$ X5 g* z: V{ $ k6 P1 Q4 r0 B# ]+ n: @
M = 0x60;
  V0 U+ e  h7 o8 [  ^4 k  w: T* Nif ( w > 0x7f ) Y = w - 0x41; 4 U$ q3 }( Y+ B$ h# I
else Y = w - 0x40;
4 }1 N0 ?# c+ e7 ~% u6 U& k
( V8 N; R  z/ |$ v+ v/ i' xif ( q > 0xa0 )
( o! K$ b' [6 _8 S4 X: l{
' u& H& v# [1 L# S# F+ NX = q - 0xa1; # Q/ g1 e$ @1 n2 N( {7 _$ S
Z = 0x3a44;
- h& {! U3 M  K: k( C8 o  K}   N- ~) R; u. T, m
else
, E* [! X, P9 t' r  C{
1 t; Y2 Z. @! ]/ j8 q6 @2 RX = q - 0x81;
3 j/ r7 m* g8 u: s/ |; s* r- q8 d( n# EZ = 0x2e44; " b6 ?. s# C. v+ h; c& v
}
5 `) R; t# z, U8 Z} . Y$ I5 `; A; P
memcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 );
. y4 ^  ?2 C5 H# R; y. |' d% l' t
for ( i = 0; i < width; i ++ ) // row / f( g4 C0 }- I' b$ ~2 t( j
{   _7 i+ r/ g! @5 y3 C
Uint16 line;
/ q/ H' n3 G$ w& e2 }; m& N; r& g; _' j5 Q1 ]' R
line = Bits[ i ]; ( R( [7 u2 U9 \/ q1 e9 H9 K4 K
line = ( line >> 8 ) + ( line << 8 ); ! t! w. `& i  I
6 x8 R! `) M$ ?8 b4 B5 Y
for ( j = 0; j < 16 ; j ++ ) //col # c% s) g% Z) @. `
{ 2 D; P) Q5 C& K5 h+ d
int index;
/ f5 m. ~0 y4 T# Lint mask = 1;
* N8 y# B9 h* x- ?; s6 l8 U: a9 C% \% M$ k% `1 D4 L7 V
index = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel; 8 N1 ~% u$ L1 b% N+ q1 T
mask <<= j; 1 C' V& V, ?& ]" m6 t
if ( mask & line )   S6 y2 d! E# G
{ 9 f3 O- t) n5 f6 v. `
bufptr[ index * 2 ] = 0xff; ( h1 I3 @5 M% E+ @4 ^/ E6 L6 g
bufptr[ index * 2 + 1 ] = 0xff;
2 S  |! r4 Q1 u  \} 9 g' v2 Q5 [8 H2 v
} + i3 N$ K; g9 D# j3 g& |
} 9 e& |( l( y* @4 `% g9 m, w1 P+ O8 i
offset += width + space; 4 b9 c" U7 h8 `4 C- M7 L  M
} ' E) ?( K* u+ m7 s2 q/ A+ A
return TRUE; % e; Y0 j5 ^$ |, T6 Y  K
}

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