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【汉化资料】在SDL中显示GBK点阵汉字

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【汉化资料】在SDL中显示GBK点阵汉字

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发表于 2009-4-24 11:41 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

【汉化资料】在SDL中显示GBK点阵汉字

scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。
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原文. g8 w9 z- f0 ^  ?+ y$ R
http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx
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5 \6 U# K* h* `# ~  H  Z1 l+ I大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。
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GBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。
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我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。 ) `: d7 o0 O5 f" J0 c  J. R

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. r% A2 x, z7 k) |0 ~6 q9 f#include <time.h> : h" J- s+ e4 X) O1 Q
#include <stdio.h> & v2 {; c* L5 B# {3 ^$ |
#include <stdlib.h> ( u+ n) ]- z. J/ c
#include <windows.h> $ k  S' h/ k* c# t8 w7 g0 S( c

& @  o0 {* [% \1 y0 x# S" d#include "sdl.h" ) c. m2 H( w+ j+ W4 S
#include "SDL_image.h"   C. B+ W- G3 l- d+ l3 X6 }/ }
#include "sfont.h"
8 F# a) t) [0 j# m0 q, d4 C
! P: `' ~% ~, \* u//---------------------------------------------------------------------------
6 T, F$ t( c' g& a8 o9 O% t5 K#define STDOUT_FILE "stdout.txt"   i' n7 X4 b6 d2 F; x0 ]
#define STDERR_FILE "stderr.txt" 6 N1 V9 _* K& A  I
% u0 f9 d2 v# d9 N  e
SDL_Surface *screen;
$ l  v# \( k" [+ U- {0 P- ^- tUint32 fps;
3 l2 s+ M$ D  r6 `$ DUint32 AppStartTime = 0;
. \1 ^# O2 u- G! O9 g! QUint32 frame_count = 0;
! e# r" f% ^) B! Q- ]/ Pstatic Uint32 frames; 7 R) i# w3 P0 M# l

% b! q7 E  }% dSDL_Event event;
9 e3 r2 f2 w0 a% o3 Z1 C# _SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags ); ( R2 {7 ^: w1 u- x3 l1 @# u
SDL_Surface * LoadBMP( char * filename );
9 d: T9 [- z! c* |6 ^& c" Y: R9 Lvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime ); & v2 a: {1 ^" R- G
void Blt( SDL_Surface * image, int x, int y );
6 s$ Y4 W0 Y2 p; Rvoid TileBlt( SDL_Surface * image, int x, int y ); 6 i$ t" Q! h7 ]* X- Y
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B ); ( y! J+ c- F) w
void IoRedirect( );
+ l% ~/ ]9 w! E" Cvoid cleanup_output( ); ' @: ~( X7 ]) `) j! A
void initfps();
8 T4 D7 X- L% S, m: g+ q8 K  q
/ P7 t- m: n7 C, O$ w% r% V//---------------------------------------------------------------------------
( Z3 p# c+ \! o+ a7 L. @7 [Uint8 HZK12[574560];
$ x  ]; Q, O1 ^( [' r/ nUint8 HZK14[670320];
. `: T6 q" y1 t$ u+ L* `Uint8 HZK16[766080]; # S0 J1 Z- E( s! F# ^
BOOL HZ_Init(); : _3 i+ c3 \* N2 Y, t! |
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str );
! b. i0 }( t9 j8 h' w- r0 r; C//--------------------------------------------------------------------------- . @* J! `2 J4 b& |
4 b6 H& ?0 P6 ^8 `
int ProcessEvent( ); + l8 l6 G) j3 i4 f9 N2 W  Y3 {: O
void DrawFrame( );
* A9 L# `8 w6 h4 Y' d- b4 Q
1 ^/ E( ?- I1 oSDL_Surface * bg, * font;
; K; U% m( d7 ]1 gint ix, iy, jx, jy;
2 V' h7 t+ O- q7 ?- N! z: cint Width = 640; . d. `6 P) E4 y* r0 z: o  {/ s
int Height = 480; + ?8 }% z5 O9 d6 n
int bpp = 16; ) h; V' o& ^9 x( u; K6 c$ T
int ScreenMode = 0; , u( r! M) `2 C- K4 n$ F
- [" X! N: K! o; b9 I
WINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx )
& D( ?2 G) i, x' S3 f{ # c4 V* S5 p% j
char TimeString[256];
! S' T2 G5 j) |7 [3 _7 S3 D# Q6 }8 D6 `# [time_t timer; . n( S/ Q3 @3 `7 k3 c
struct tm *tblock; ( T0 |- q9 v$ H! J1 F1 B6 l' A: n  ~
$ U& S; J0 |; c5 {
HZ_Init();
3 f6 m) T; Y- ~% x2 A2 ?# k9 J$ a3 gIoRedirect( );
; |7 d) |; b' Q. p( I! |8 zframes = 0;
* q+ U; F$ n: ?/ Htimer = time(NULL); 2 ~# i4 _6 A4 e* \# M" {
tblock = localtime(&timer); 1 m* L) h$ ?8 F. C- R
strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock );
/ x9 A: k5 ]+ ~, R9 @$ n8 iprintf( "%s\\n", TimeString );
% W# R. B9 O3 G5 ^& R5 L' R5 e# G9 v/ s: K% J! ?' K
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
3 K: g1 t% y/ Z2 Q- HSDL_ShowCursor(0);
/ H4 J+ D# k/ sSDL_WM_SetCaption( "demo", "demo" ); 4 y4 O' R1 U% w4 N% w# k
% ~, T$ G0 p4 s: U8 q% C5 C
bg = IMG_Load( ".\\\\2k_bg.gif" );
  f1 Z* m' q& T' |  I$ Mfont = IMG_Load( ".\\\\small.gif" ); 8 i3 S3 ^8 W! S
- M7 Z- I+ B  R% k) O
InitFont(font); & \, q6 _, M( J; C2 F7 _
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 );
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% {6 u/ w) k% W& H" eix=iy=0;
% H% t! Q- ^- x* D' R/ _" O) Ejx=jy= Height>>1;
2 O9 H: S! l1 p5 G3 Nsrand( (Uint32)timer ); 3 P* }6 }; m) j# Q5 I

+ R1 V; q* Z8 }) @# L8 @MainLoops( ProcessEvent, DrawFrame, 0 ); 6 Q6 Y9 k3 |, m5 @$ p9 E6 s

% D* n& O  N% Fprintf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps );
4 g) R( g/ h; [: q3 ?( h  `4 ~7 f. _
- j2 i8 S+ K, Y6 p8 m0 i, x) U. Oreturn 0;
" u! h( V0 B" H0 K) J8 S+ G}
9 H  c# g9 M3 T  r" x* q
6 C  d! P8 v) X7 l8 \% j4 p+ ^& d( }int ProcessEvent( )
4 P4 ^8 z4 V/ U{
: E' I, h2 g0 ?- C! NUint8 *keystate; $ n$ m. w( r  f% |
  p; k1 ~6 i. P% N
keystate = SDL_GetKeyState( NULL );
' G" C8 n4 i& I" C0 Tif ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) )
( s3 p. S5 ?# q+ j& d! ~0 D  `# Ireturn 0;
1 g6 l# j- q' w$ ?6 v# ^1 ^9 ~if ( keystate[SDLK_F4] )
4 g7 b( i0 A  d: T/ `{
' v3 Z* A7 y/ s/ t8 T' {2 E: ~6 Oif ( ScreenMode ) ' b: h; A# C$ [- I$ b, Y
ScreenMode = 0;
2 \/ N) E6 ^) selse
7 ?( t' {5 r6 q. g0 ?. `  B' ^- a+ g( VScreenMode = SDL_FULLSCREEN;
1 Z" e" z# y/ z5 ^1 {0 l" ~' W
: L- ~( v# H, ]) P& i" I' CSetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
' M' S8 }8 J& s  M# Linitfps( );
+ @' W# V- r4 c6 N" h} 6 ?1 _/ g3 C/ u+ L% ?+ b8 r: L0 T
" _& Z$ Q6 [9 }* i
return 1; $ @; d9 ~: b. n0 T: u9 r
} : h- ^- Q7 `' H2 P" [/ D% W# l. m

% l' _$ V; {; S4 E5 I6 hvoid DrawFrame( )
" t* R" e8 S2 @; Z4 ~. e0 N9 ]{ ! W1 r6 N! @+ t+ T7 e$ z! S
char tmp[256]; 7 z/ K' S; Y& s
int step = 4;   z* Z! U) \- E5 ^7 ~

2 o( u. ~8 G' M+ s$ d//
. C) N; X, D5 D% ksprintf( tmp, "TotalFrame=%u", frames );
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5 V/ g  Y: Z' d# |9 @: U1 j. ETileBlt( bg, 0, 0 ); & z+ |! Y' i. }" e/ c6 e

5 m4 l  }" Y$ |! NSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 );
! Q: o% |! ?. qPutString( screen, ix % Width - 6, iy % Height - 6, tmp );
" }9 c! y$ r7 m4 {SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 );
; }* g2 A" F6 ?* ?& [' B. YPutString( screen, ix % Width - 5, iy % Height - 5, tmp ); 7 d" i3 {6 D! M1 d4 a' N3 G
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 );
7 ^4 H! @/ u% {* Y- `# _PutString( screen, ix % Width - 4, iy % Height - 4, tmp );
( @, C4 V1 c$ A: CSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 );
3 K0 I' T4 I& T- N; Y$ ]( QPutString( screen, ix % Width - 3, iy % Height - 3, tmp ); / G+ n+ f, n7 E) T1 \
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 ); 3 {$ n% s; ?' l8 {  h0 [3 i+ u( B
PutString( screen, ix % Width - 2, iy % Height - 2, tmp ); 1 T3 s. f9 m, ]
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 );
( F& ]' I- [# k6 M6 G$ h5 HPutString( screen, ix % Width - 1, iy % Height - 1, tmp ); - `' ?" Y  h& Q4 _/ A
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 ); 6 Z' C, c9 N/ L4 I) z/ n
PutString( screen, ix % Width, iy % Height, tmp );
8 C8 A. ~. p9 Z8 [4 Q" i; O( _" B. n
PutString( screen, ix % Width, iy % Height + 40, tmp ); $ M1 |8 v; `9 G" g3 S8 B. A

+ |' u8 S0 k/ d# ~% Oif ( rand( ) % 400 < 2 )
- q' E& W5 ?# |  P! F- V! d* {{ ! N  n. B" k+ Q
jx = rand( ) % ( Width - 10 ); , v) G- h6 ]+ X. o3 s$ Y' G1 s& e  x: a9 x
jy = rand( ) % ( Height - 10 );
7 Q) o/ z/ E+ C} # c5 U' |/ n. y* H4 ~8 v
. S+ m* T% V$ D
sprintf( tmp, "FPS=%d", fps ); % F8 M9 u1 F4 |# L
PutString( screen, 7, 7, tmp );
9 T+ ^# ~8 k) ], ]6 m2 h//聞波,2000    \: P) z+ h* w! D! B. q. X) d
HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行");
  ~; L" c. U' ~/ j0 _% f& r0 l% sHZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" ); 0 f/ x5 g( l$ s
HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" ); 1 J! W! z; q8 \# Y9 P1 Y# F4 z
ix += step;
( p- d% R% E. B4 I4 Y9 \iy += step;
) i) S- M  e8 X* ^} . `: W4 B2 C- v! b' p7 c% u
//---------------------------------------------------------------------------
% @5 q) Q  N5 \. n: G& @3 \
2 w$ j( P! e) Z! z% [$ v" f//---------------------------------------------------------------------------
. j/ J# l( h2 [4 |9 ^1 {SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags ) % i4 U) J' X% ?- x& S
{
' v/ v4 @! Q  [/* Initialize the SDL library */ 2 r) e9 o. A3 W; K9 i$ V
if ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) $ B  }/ V6 |/ p5 S  e( j2 e" d$ s
{
7 K, f+ q- g6 X4 c' |5 ofprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) );
: E1 j9 x$ q) m2 ?return NULL;
* z% g! _$ k& Y$ w7 \+ i}
( j  [* }) w( `/ l4 \. m" D  f8 O1 j' f2 ?1 d; O( X( n
/* Clean up on exit */
$ O4 E2 Q4 E! P6 [- {) n, gatexit(SDL_Quit);
# f2 r$ v# {3 C  w, [4 {. l5 t8 r) J% x; z; M) M9 }$ V! `
/* Initialize the display in a 640x480 8-bit palettized mode */ 8 z9 y9 L  o9 u/ Q0 y
screen = SDL_SetVideoMode( Width, Height, BPP, Flags );
8 ^3 x9 ?" j( lif ( screen == NULL )
# E# F3 D. h. h{ : z- J. ]) G+ }. z# `
fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) ); * r2 u; D7 {) u. ^) A
}
( ?  V% R; P3 b1 H4 L
3 F9 a! Y% S! creturn screen; , v- Z, E& R' I3 l# [# t# u) [# U
}
' K' f& o$ H! o//--------------------------------------------------------------------------- 0 u8 m! u1 u/ u, I: |9 F* x1 t

% |2 L$ V; ~7 l; \void initfps( )
! d( e. T& V( X* ]2 z{
$ j" c- n9 B; J" y6 TAppStartTime = SDL_GetTicks();
. S& i4 g# f$ |; Hframe_count = 0; + d) h9 a+ m& E0 @" t" x6 p
}
0 e, m  X! k1 Q& g! Y+ Q//---------------------------------------------------------------------------
2 {" `; U- m6 |' Z
- K  h2 y0 F* P) |( L" Vvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )
  r6 i; l2 f9 {4 h{
% _9 \- j4 {$ W" ^if ( EventFunc&&DrawFunc ) 8 c* C" o0 U! D1 x" ~( D8 R
{
# E/ S( D, B. _3 Q6 jmemset( &event, 0, sizeof( SDL_Event ) );
- ^" M6 C! }# j/ X( C" Einitfps( );
+ k: v, J$ q7 s9 w' D- O+ g7 T7 U2 W' |5 }
while( EventFunc( ) ) 3 @1 r; }* g6 n3 L9 q
{
  M! U- g' y$ [7 v' @. l9 |SDL_PollEvent(&event);
! a3 Y! x1 [: vif ( event.type == SDL_ACTIVEEVENT ) 1 k1 ?  `9 ~& I% V. u
{
2 G1 a# ?' ~4 }: V9 ]: `2 ~if ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) ||
4 v% m& U* \/ G" @" g0 m) V( event.active.gain == FALSE ) ) * x# R3 r, W: n2 \  c( h
initfps( );
: E" q- K# B( a" p- Y} ' F' [' D/ K9 F3 X
SDL_PumpEvents(); ( H- \* V4 H, z7 U- B3 |0 N
DrawFunc( );
" S# G% d$ @5 w* {9 K7 J+ zSDL_UpdateRect(screen,0, 0, 0, 0);
& V" c  D  Q( b- {1 v+ z; Xframe_count ++;
- _. Y6 {" F. R9 V8 c& gframes ++; 6 R4 ^7 L: z" }6 B
fps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime ); $ F; T2 t( K5 q& w8 s6 g% W
if ( DelayTime ) SDL_Delay( DelayTime );
( m7 j( s. F& F% @9 U7 b4 j} 0 k6 K* }9 m; g+ U
}
( f6 B4 E  B  z$ K3 l}
' r2 @* U) w) m( W+ e//---------------------------------------------------------------------------
+ N) T3 D+ h! `0 v. I# x# W  {  Q5 _* S8 u+ o
SDL_Surface * LoadBMP( char * filename ) ; b/ n; }5 c; S. h
{ / R  E9 p4 |# r, @- I- _) Y. c3 m1 r+ @
SDL_Surface * imagebmp, * image; ; `) c0 R9 i0 B2 Q& C2 m
' _9 w. n( r5 N( U
imagebmp = SDL_LoadBMP( filename );
+ w8 Q3 K! R. G2 q: m7 C9 gif ( imagebmp == NULL ) $ i* s0 c; R2 \# ~! Q( F7 O
return NULL;
6 f, k7 {% u& Y( Q# v' f4 G
9 N9 T! m+ K5 `" lif ( imagebmp->format->palette != NULL ) 8 p# a1 @& a! h% h! X6 q2 e* m% H+ M
{ 8 Q' ~5 D4 F7 d6 e5 t  M: n
SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors );
. D) Z( y  Y5 ]- {" J, a- R} + j) G4 r, }5 k! ]: p! Q

3 p4 p" ?, B! |  D8 ]' P/* Convert the image to the video format (maps colors) */ " T$ E+ p3 b& s
image = SDL_DisplayFormat( imagebmp ); 5 `" g" A/ i( J
SDL_FreeSurface( imagebmp ); 3 U( Z  X; N, u( W$ {, N7 ?9 Q

& ]2 {7 r* q2 k" [! k( `9 F" r. ?return image;
$ K- Z- |5 L' a5 c& K} - k! B6 {+ }) l- G
//---------------------------------------------------------------------------
! H! ?/ a: i. e2 ?
- f- E; Z5 d% yvoid Blt( SDL_Surface * image, int x, int y )
: P+ w" t8 c% \) L) {+ P) E' {{
4 A5 b* z! J( k! D. T% ^% Mint Row, Col, r, c, shiftx, shifty;
8 V# b, H, Z5 W. Z- N0 t1 Q3 E! \. ySDL_Rect dest, src; 0 \/ X: }# l4 R9 N" d! s

1 }/ y5 B  k1 o$ l+ ^0 l( V6 R+ x% R/* out of screen */ 8 Y" B( r1 v( l% G
if ( ( x > screen->w ) || ( y > screen->h ) ||
& k9 i5 D5 B3 w# ~  t, ^6 n0 S( x + image->w < 1 ) || ( y + image->h < 1 ) )
4 c4 i1 c& I+ k  Wreturn;
9 a* T- {9 a# |" s& {
. Q) w  z& I0 m  J) Qsrc.x = 0;
9 W4 ]7 Z' w4 H  B$ i0 A. E0 S5 osrc.y = 0;
: E1 j3 C3 h8 G0 J2 c7 wsrc.w = image->w;   X  y8 @# y% a6 t$ K5 V- h3 H
src.h = image->h;
1 _/ y" m8 ], V' bdest.x = x; 3 w+ W# G" A& b! a- X) E
dest.y = y; ) x5 z. y1 X4 s9 l0 ^
dest.w = src.w; 6 }  U$ G: l/ A" D$ l2 T4 S" t
if ( y < 0 ) 7 T4 F6 U( N! y2 ^
{
4 c: |9 W* `9 Wsrc.y = 0 - y;
1 ^0 n0 Z! x, d& @, Hsrc.h = image->h + src.y; : e0 h+ L. ^! N
dest.y = 0; 9 {7 X5 Q7 w" c) p9 o( k: O
}
, h) [. s! w$ d% Y+ V$ _& Mdest.h = src.h;
7 G( E: |  b4 w
; r  `8 y$ I$ T+ A( RSDL_BlitSurface( image, &src, screen, &dest );
* y: e8 d2 g9 m1 f}
  S* B( K: f3 A//--------------------------------------------------------------------------- 7 o3 ?( j" H" y/ Q" v. v3 Q+ b* O
# N! N" h. A# I0 J6 G9 v) G
void TileBlt( SDL_Surface * image, int x, int y ) ( G$ i; ^% S( j" L8 f! H* u& ~7 _* M
{
8 z$ z7 S) J, Aint Row, Col, r, c, shiftx, shifty;
( P! Z. R" G& h( p: ySDL_Rect dest, src;
& s9 B# S  j. n+ T6 A0 A1 i! A
( T- z1 I7 c$ Hshiftx = x % image->w;
# {& G# \! v0 D3 s9 V7 z5 y, U7 m( Pshifty = y % image->h;
( U# Y' B7 b+ e( L: e4 s; X* [* |1 B0 T# R$ l1 s- c
if ( shiftx >0 ) shiftx -= image->w; ! Y8 x4 k. ^  l4 J# {+ t8 y" r
if ( shifty >0 ) shifty -= image->h; & k1 O2 ]- u0 _9 f/ j1 A9 q/ g

- j  Y0 Y5 v. xRow = screen->h / image->h + 2; ) E4 j; _% {3 c7 F: u* H6 s7 H2 w
Col = screen->w / image->w + 2;
, W) G3 X, N8 g9 B5 N
) `0 J$ e/ g8 ~9 g; Vdest.x = 0;
+ G, Q: Y5 X( \6 ]4 cdest.y = 0; 8 p6 j! a! Y6 r. G8 c0 s2 g5 l/ _
dest.w = image->w;
6 p% n; _, w4 O/ x1 Y4 \dest.h = image->h;
6 P3 z  q, U! g- ~  [: X/ asrc.x = 0; . ~: ?  P# g/ ?, u* E$ K
src.y = 0; , F) d2 O2 |7 ]2 Q
src.w = image->w; 6 {  B* S& a0 o/ [% n
src.h = image->h;
" N1 y6 U1 Q3 i7 e9 Q( F0 Q  a# m- I# M$ W6 ?/ c/ f) D2 c8 l, x
for ( r = 0; r < Row; r ++ )
5 K6 \- Q. `) P. J- X# ^& b{ 3 X: B- C2 |9 s
if ( r ) % t, R" \1 L6 Z& g# o9 P: d
{ 8 P4 H; B% O, m$ t7 ?9 V: ^0 ~- b
src.y = 0;   w8 `' F  u9 T: a- Y0 y* k/ N3 K
src.h = image->h; 2 m! y& d% {" |' O# K8 V$ ?& ~
dest.h = image->h; 1 C1 i8 E  t% s/ z% ^/ X4 R
dest.y = image->h * r + shifty;
) e- z7 T, O1 A/ v3 i}
8 n5 z8 @; o! M' i7 ^) ?4 }9 T1 jelse
% F1 o) v% s$ q; b8 R: W2 T{ /* first line ? */ . w8 r4 ^; P# ?. j: y
src.y = 0 - shifty;
$ l8 X3 l/ x( k) ^src.h = image->h; . [! m: _9 V, t6 u6 d: P
dest.h = image->h + shifty;
+ h3 K" F$ D& Ydest.y = 0;
8 ?+ m& b. R+ J" B5 M}
2 N+ O) P5 y" {. B+ C% i# A6 b2 i% c$ z: W/ |. l4 m
for ( c = 0; c < Col; c ++ ) / i, i" `  T% n* |4 Z4 W5 A% e
{
+ c4 w, H$ L2 ?! \9 N' E* j  |6 |4 Ldest.x = image->w * c + shiftx; # j1 S. W+ t* p; ~4 B! z
SDL_BlitSurface( image, &src, screen, &dest );
; S7 l, I1 W- L; |, [} . u! y) B& A, b! I# x
}   J2 x' }' ]9 D* \
} & k  S; m$ F0 ^, ]
//--------------------------------------------------------------------------- 9 H% j3 U$ ~' C8 G5 C
7 G+ [. G7 G3 b! ?
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B ) - {  i& I8 l+ x0 J; @* v
{
1 I, {5 i7 w, }# N6 ZSDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) );
. E, [9 L/ y+ p4 p* d$ }" F}
! t+ d& p. C! u//---------------------------------------------------------------------------
! }9 [$ j" K1 k
0 ?& W  a( f1 F/ {& |1 R8 k& B/* Remove the output files if there was no output written */
: D9 w  O7 L# Y8 Mstatic void cleanup_output( ) ( P6 @! S8 i+ s# a
{ : q+ o' U5 R2 ^+ d) H
FILE *file;
! [  W5 ?* L4 @% t/ I) hint empty;
4 S8 R3 X9 a* A; W1 G4 {* p1 _; Q
; K' w2 }6 @- a) {: y/* Flush the output in case anything is queued */ : A. Q$ X# [2 \! ]
fclose(stdout); . D4 ^9 u4 ?9 _& S$ j: A) O
fclose(stderr); 5 d$ E0 {5 L" m" `* F; }
# X! n+ f: I  g4 }4 Q0 n" L
/* See if the files have any output in them */ - `5 `! l9 G  s% ^
file = fopen(STDOUT_FILE, "rb"); 7 G- H# e! L+ n# _/ N
if ( file )
0 b: t# Q) x/ x7 W9 H4 v# x+ I% G9 ]4 J3 V{ : a6 |$ S  V! G1 W. j/ W7 h
empty = (fgetc(file) == EOF) ? 1 : 0; / x: n- [- ^. V
fclose(file); 0 ]( [5 [1 f/ k+ O# n5 v0 N
if ( empty )
: S9 S, s, e, v2 |/ f% a5 j6 aremove(STDOUT_FILE);
1 g+ }( t2 C. x/ \} ) ?) @" D! d9 n
file = fopen(STDERR_FILE, "rb"); 2 o/ b( @# S3 @# W# m4 [/ j/ a
if ( file )
; A/ h- d9 A+ K/ q0 y; T- {{   c" w1 m' b6 a4 A' O( b
empty = (fgetc(file) == EOF) ? 1 : 0;
) m% Z. [5 W8 G1 V' `- G; {fclose(file); ; J; _# y. x4 Z6 u; q4 K. n! g
if ( empty )
/ @! a; b5 g- jremove(STDERR_FILE); 7 u7 l- e# M1 j8 Q9 O* t, l
} . p0 f$ D* P) D
}   a6 N3 v+ h5 e4 z6 d: D( u
//---------------------------------------------------------------------------
  c1 |4 ^$ h( M3 y/ l' c+ l# B  y* f8 I* g. }/ d: l$ ]- a
void IoRedirect( )
2 V- t8 e3 E0 r: [7 I+ j! o{ " t9 e5 r3 o- U: t3 B& p  ]+ I
FILE *newfp;
$ H! g6 }% c6 C1 M/ z4 y- ]! }$ U; M9 Q: D, G6 I
/* Redirect standard standard output */
) p! r* t4 Y6 cnewfp = freopen(STDOUT_FILE, "w", stdout);
1 H/ p: t4 i. n  [if ( newfp == NULL )
, P7 z3 o# h9 m. n* n# Z5 C# Q{ /* This happens on NT */
/ h( h# l: e: ~3 u#if !defined(stdout)
7 k- I9 I* |7 ystdout = fopen(STDOUT_FILE, "w");
& V% w  \6 s" e4 Y5 F#else
; j& X% z$ U! |% _& K9 i7 b- @9 snewfp = fopen(STDOUT_FILE, "w");
5 R+ Q9 Y, i* J; Q8 @if ( newfp ) *stdout = *newfp; # P2 O! V: w; r) R- ]! J+ H2 H% S
#endif
) s4 \. W: ]' z. [3 Q7 ^& D}
# w2 u' e& m. y" w3 p3 t9 P4 A1 `$ |. N' c: a6 f0 \
/* Redirect standard standard error */
# G+ d1 u! t0 l$ rnewfp = freopen(STDERR_FILE, "w", stderr); " ~9 B7 L5 g4 @* E# O
if ( newfp == NULL ) 0 P; C5 D5 K7 A4 d, b
{ /* This happens on NT */
# d3 O: `2 W7 C* h4 R8 }#if !defined(stderr) / r& K: j2 w  _6 |$ m% a
stderr = fopen(STDERR_FILE, "w");
+ k+ q2 E- P6 p5 S( Q, _#else 7 _$ X7 k  |. Y9 i3 g
newfp = fopen(STDERR_FILE, "w"); 7 J" u0 X" ?: n# ?8 r3 P
if ( newfp ) *stderr = *newfp;
4 ~! C7 p8 t7 M& \#endif * h- m6 f: ]: e! P! H, X, x5 {
} + ^" j8 J' S( V' L

2 C" A7 Y* N" Q  esetvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
6 }/ u6 d  h. F2 [" L6 wsetbuf(stderr, NULL); /* No buffering */ 1 A. K! @. ?$ ?8 a, X3 Z4 J
atexit(cleanup_output); & ?/ k' k' s8 j4 \
}
5 N9 q' U1 z, ^  C//---------------------------------------------------------------------------
1 x6 n! g4 T* |  {$ k# V. o5 j5 e! U' M' p
BOOL HZ_Init() 5 q1 U+ M1 ]' D: Z* _( \6 [8 `
{ & I& Z1 M9 L. d) s' @+ h' {" _- x: F
FILE * file;
& z( l' B5 v  |! Z& x1 e+ O% @! i8 z5 I. F% r( O9 r' r' p  o- G
file = fopen( ".\\\\HZK16.GBK", "rb" );
8 ~! q) \+ B3 {fread( HZK16, 32, 0x5d84, file ); 2 _9 R: w* v; S* @+ p$ n2 k  m0 _
fclose( file );
" U! |& k2 F% Q( d& W; c# Ofile = fopen( ".\\\\HZK14.GBK", "rb" );
6 R+ H. n$ K5 _; @& {/ ^fread( HZK14, 28, 0x5d84, file );
1 Q' M* H9 y* t; V5 Gfclose( file );
! d( u9 }1 u) s3 [file = fopen( ".\\\\HZK12.GBK", "rb" ); , V& k. t: S+ X- o% M
fread( HZK12, 24, 0x5d84, file ); & o6 d0 R- [6 X8 `( I( R
fclose( file ); 1 q, t/ R( E8 q+ ~. z  s! E
( A; q; O: B1 x+ R' K4 f# X+ c; W
return TRUE;   N$ z! T# V# Y, \/ v. y
} 6 j" @8 Q7 O+ x
//---------------------------------------------------------------------------
$ N0 n# [/ L5 Q2 D- S, [9 a
- ]0 _4 Q: l$ `6 `BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str ) - `! R& H% G$ k' F" i/ W9 f0 n6 B
{
; ?3 f* M) A2 u4 q# Y3 xUint8 * bufptr; + [2 A3 h  l+ D' O7 |5 E+ K, F& A
Uint8 * HZK;
" |  B0 D+ {/ e0 ~$ LUint16 Bits[16];
* U) u$ S: P) J3 G6 `$ P% O/ R2 [int i,j,k, m, offset = 0;
- ^& U' N' d2 l) B! B0 m3 m$ funsigned char q; ' z" [+ G0 u& N; p1 l
unsigned char w; 0 o- k, Y7 L' V5 t! g+ b( Y
- }- ?7 P( u/ o6 ^3 o
switch ( width )
9 ?2 |8 C/ t% p- {" O6 e8 Y{
# P" V) Z% O/ O9 \+ t) @- Kcase 12:
: b2 v- h) L. f; }' `HZK = HZK12; ' G, S) D, N6 x( y- v8 F) }
break;   r+ J* }, J  k$ g
case 14: * z! `: m) z9 I/ E# O0 P2 S; O
HZK = HZK14;
2 `0 e# D( \- w; S) N- G; N, Abreak;
3 i) b9 B- t( g; ^( h9 Zcase 16:
3 z2 `" {/ ?! @6 jHZK = HZK16; 4 I/ H! I+ n2 R/ u
break; / ]% s  r$ ^3 Q' H* ]
default:
- I5 a) n" p5 U! p  K  g$ c0 p1 mreturn FALSE; 1 S6 a3 U, Y1 e* E/ n/ {! a3 `
} ; J7 G* l0 `" M( R  C8 h& }$ A
bufptr = (unsigned char*)image->pixels;
- ?* N1 G3 j8 s: j) S: z: a8 z' i( Q# [
m = strlen( str ); " u+ i8 a/ @! H0 U
for ( k = 0; k < m; k +=2 )
  F; j6 D1 N3 d/ K+ V/ J! p+ m{ 3 o& O$ i+ j+ E" o4 K0 A9 Q. q4 d
Uint32 X, Y, Z, M; ( p; `) ?8 U1 S8 L! b5 {5 |+ X% B) \
q = str[k];
" r+ b  N0 I& X0 E7 u4 Pw = str[k+1]; ! ?3 R/ x3 g7 s  O
8 g) A0 w4 Q% J  d4 W. d, G$ ?
if ( w > 0xa0 )
4 B" |" A, c" `# k3 {{ 3 V5 s7 U! s! ~' `, _
M = 0x5e; 6 z' }% }2 U; Q2 _9 @
Y = w - 0xa1; & R9 x+ C) K3 X! \3 i3 H
if ( q > 0xa0 )
& B; j( k2 _, K; q+ m* p{ " {) ?; a0 @( h6 |/ O* }+ @$ k# h
X = q - 0xa1;
# {2 H; s9 F  f/ \2 L7 L3 pZ = 0; 3 D' `3 G; R% [4 V
} - n( ]1 y5 Y6 N
else
  T9 R5 B' l! C+ A. R! K{
& p3 X; o; |" \& WX = q - 0x81;
# ]  G+ c' t) k( g6 V9 PZ = 0x2284;
3 S* K% |+ @5 U, r3 c3 V4 D} : U7 C1 Z" d- [
}
3 [% B( C( p4 w- E, m; F- delse
( F: Z# j% B+ v2 i# ?5 n{ 6 N* W$ g- M1 Q* r
M = 0x60;
1 M) p& [7 w* Z/ S' p' oif ( w > 0x7f ) Y = w - 0x41;
0 q: W' E% j1 [9 y; |  {else Y = w - 0x40; ' T5 @, F8 G" y* i$ c
  C( `0 B+ I& A9 M4 W: l) R" S
if ( q > 0xa0 )
9 u' r4 q  Q, u$ G- c, k{ 6 r. Q- s) b3 C( f: M% S8 z3 N
X = q - 0xa1;
  p( q, |4 P) ?* R9 oZ = 0x3a44;   z6 `" U6 S8 u5 c: W
}
6 S. d5 ~/ C& |. T* Y2 Y8 Jelse ; b; `* e. |  @* I
{ $ u" Z; ^) B3 c
X = q - 0x81;
$ J0 h- w0 W- m( ]3 c7 pZ = 0x2e44;
) k+ y( |" W3 ]) F; m} : `' N& K# H, q  W7 h
}
- U( t  l# Y" k  }3 jmemcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 ); : e+ G& v" x  |, x( s) [

! e  r( K# g! s1 M. c2 Afor ( i = 0; i < width; i ++ ) // row
4 f6 o% |, K4 ]4 p{ / R3 c; `  E# A3 c/ O
Uint16 line; " w" b3 X" j9 G# ^# H

6 M' I8 S) n5 A, C3 x& bline = Bits[ i ]; & m7 f( P- `' T# e+ H! D5 r  v
line = ( line >> 8 ) + ( line << 8 ); / ?) u" N3 f" w6 l, p$ {3 m; \

$ E% }7 d1 R9 j* c! nfor ( j = 0; j < 16 ; j ++ ) //col
, ?6 p6 q+ q/ b{
% Y2 I4 h" @5 R" Uint index;
  J$ `9 o. o1 ]. R' O& oint mask = 1; - {7 e& T" ]3 [( t' X
' m/ ~. l7 V' W! u4 Q, E5 M
index = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel; ; H7 d9 m3 i, X
mask <<= j; 8 y' m! G4 j" [) e
if ( mask & line )
. B# a1 I8 ]9 r$ k- Y{
1 x  W3 X! m0 v' xbufptr[ index * 2 ] = 0xff;
4 x* {2 H( l0 E8 u& n. p4 K( ubufptr[ index * 2 + 1 ] = 0xff;
, c" C; @& [1 L: D- _; ~( Y, W}   [* n0 N6 W+ |
}
1 }- C$ y! V' m% X1 Q; [} 0 s1 q( |' ~6 W3 r8 z2 D
offset += width + space; : b+ w* h: r" W# [: b/ C1 m
}
- t7 n( E( c, S- C( n3 Wreturn TRUE;
# `1 Z! I& X* ^' ~, K}

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