本帖最后由 yysunflower 于 2012-5-16 16:55 编辑 # d- ~" w: Z* Y7 q1 d" v
2 a% p7 Y' Z: L2 S* w "Captain Morgane - Chapter 6 -7" for "Captain Morgane and the Golden Turtle"
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( c/ E% Y: E( w( Z1 ?* MChapter 6
: q, Z& X8 h1 U0 r# j$ A4 ~8 S: z6 TTalk to Briscoe, Show map B to papa
$ n: `) R3 z( g& }Show sketch map to Briscoe, then use it with the globe on the table& P5 m( q5 h- k( V4 c x
Talk to papa again. He pushes you out of the room$ ^4 ^+ a2 Y9 S) `
Look around and collect the small hammer" i3 O; \7 J5 v2 m! ?8 L
Tap on the privy door and then talk to Diego
5 `+ d- t/ B9 B: |' p& bGo onto main deck and sail to Tanner island( O' F3 M. W3 a4 x& M- y$ E$ \
Tap on planks in the sea then use Briscoe to help you get them
0 b4 X+ g5 @, f6 ]1 m K! sGet loose piton from rock
) P. g7 p2 L x1 f$ P7 G0 ZLook in shrubs, you cant get anchor yet, talk to Briscoe) ^# A: }( w& P0 V2 S1 [: ~* i# _
Combine hammer with piton) B4 \% }3 d0 F1 P. @9 {
Go back onboard and talk to Diego about the anchor
3 @& K" D. f1 j( w9 E0 K$ }* TUse Diego with the anchor, collect the anchor and dark rock2 x8 j( F8 k4 ~# D- M; E3 W* d8 _
Talk to Diego, try to wake him
& h3 p! m% e) H. y0 [5 tCombine rope with anchor and use it with the scaffolding. Its too heavy for Morgane0 j5 _# R. K! F2 I: e
Combine crossbow with anchor and rope. Use it on scaffolding then climb up
" x- T9 J$ J0 O$ l' tTalk to guy in hammock" O2 U8 P) r9 }6 a# \$ o j
Look about and collect the iron stem, stone cup and oil lamp
0 Y; y9 n" C) ~/ W w4 A4 bTouch the strange device then go and ask Buck about it9 O7 A: V; ^4 U8 P0 S( Y
Tap on campfire, you cant help here yet
" n* b/ K& s! d" DUse wooden plank with broken bridge, Talk to Buck about the bridge
+ j2 B2 z1 `5 e- q% ^% g$ JUse hammer and piton on the bridge and cross it. Play the game or cheat5 z7 m I9 @8 J* r$ p
Collect the nuts in sandy patch, feathers and dark rock. Combine the 2 rocks. K2 Z0 D; m k8 {2 D: Q
Use sword to clear the undergrowth. x1 h) U, I7 T, Q$ B; J. ?
Go across the bridge
' P: Z, x1 ?% k$ |Go back to Bucks place. Use nuts with the nut press and then tap on it. Use the lamp to collect oil, tap on press to collect the oil lamp3 ^ R# @1 L5 w" t& A- r3 G* v
Put brushwood in campfire and use flint stones with campfire( E3 L% R' ~9 g; F! Y' k8 T/ T Y( y
Talk to Buck about cogwheel- g& w8 G& Y$ Y
Go back across bridge and tap on a seagull. Use pistol on seagull" M2 ~5 \$ ~; {, f
Use fish on campfire. Combine fish with iron stem and retry
% O& N. W: n3 i0 EGive cooked fish to Buck. He will give you a cogwheel
4 e5 E' D; X# ]# ~* c, z }" HGo back across bridge and use cogwheel on drawbridge0 h- e \( [0 }2 |( a
Look at stone pillar. Use empty bottle to catch fly. You need to wake up Diego
8 {% `! x/ F5 R) o; J/ mUse map and go to the jetty
& ]8 Q1 N( ^* U$ m2 cUse feather on Diego then board the ship, ask Diego about the fly
. @8 n+ O0 ^# q( `. CGo back to Tanner Island
h% h( e9 V) z b1 O& c0 ?Use map and go to Carmines monument, go across the rope bridge& _1 D( ?, y1 l6 _* B5 s+ e
Combine bandage with the bottle and use bottle on the fly8 W: o, p# t, `) V
Place disk in pillar and use lamp with the pillar
4 U3 e- N# v8 W1 mTry stone cup with the small depression to collect the water* S' X& K* u0 S- u* G5 w3 o; a
Use water on sarcophagus, it reveals a panel
2 `; H* M9 Q9 _# ]Use iron stem with the glass panel
: z' b; P/ W: _' N Q2 z5 |Use hammer on iron stem
! v8 M' q4 D; L8 @Give turtle rod to Buck
# j( O7 C' p( L) e1 F. q) OOnce back on board go back into your cabin
6 ~' t2 j( B8 KSail to Bounty Island and try to go onto main deck
5 V; v7 u, `$ u/ I* fGo and see papa, give him back the dubloons
, B! O( ~" q! O$ ~0 [: KGo back outside papas cabin and use fly on the cabin door. Go inside the cabin, papa is now aslepp.
4 t0 o$ D/ r# N) a9 CTap on papa and you will transfer to the old house
% ]0 y/ w2 B0 V- {+ a+ q8 bTap on papa again and let the game do the next part4 L1 L( I* c% L3 O
Chapter 7
! b6 l0 l5 r0 u" E) a5 STalk to Thomas about a note.
- ^- J* `% z4 y9 i( ^! i: K+ kHead to town gate and knock on Nathaniels door, ask him about Tanners friend
3 p% M* W, T& k( |& A* |& M6 LHead to lower town square and go into the mansion and talk to Miss Brown
6 E- O2 Z: `# O9 ?# z# pLeave the mansion and go to Hollow Island map and to dark beach and then to dark reef7 Y7 L$ T6 ~" R
Talk to Sancha about everything8 e' F* S. x0 }- u$ d" ~0 p
Tap on your map and go to voodoo village) I: s) {" n! y9 J0 B3 k! E( A
Talk to the guards and then climb to the upper level$ `, I+ O9 X0 q2 J& r0 {+ Z8 F& |
Talk to the lady Tana then enter the hut. Try to wake Chemin. go back and talk to Tana' ~# t6 y) P+ `0 b- @
Go back into the hut and look on the bookshelf, get the recipe book and the voodoo kit then talk to Tana again
2 m- t+ L1 {; Z" c% eGo back down the ladder into the village , go to Hollow Island map and back to the jetty
+ D0 s3 J" a' W: |1 d5 g5 eGo to Crab Island and collect hook on pillar on the dock8 f0 a% |$ Z# T6 b# [) f
Use hook on the crab on the inn sign7 U8 D0 A" h- ^+ J U! s' Q, L# j
Go back to Hollow Island and to the governors house, show the turtle rod to Miss Brown" E: _- x( h. \" \& H% C$ A
Use flower description with flower pot, ask Miss Brown for one& Q. |- o. @. L' n: y
Go back outside and talk to Percy about weed killer
5 {$ b" o0 h. {, p6 {0 V- y0 WGo into the garden shed and look for weed killer
' x4 \* O2 I7 ZGo back into the mansion and use weed killer with the flower pot and then leave mansion
( {) ]- r+ [1 W0 S2 pGet back onboard ship and go to Tanner Island, climb rope, cross bridge and rope bridge. Go into the secret entrance
. }0 Y6 H/ ~, JUse flask with small depression' A/ S1 V0 M4 K2 F x
Go back to the jetty and sail to Bounty Island
, [( `1 [7 e$ V! `/ c$ w7 W$ wGo into the inn and into the kitchen and collect the dead chicken& n ?# } y. }
Go to Hollow island and use map to get to voodoo village. Go into the hut and use crab, petals and flask of water with the fireplace. Use flint stones with the fireplace to cook mixture: `3 Y/ W! m! A9 x# v
Sail to Crab Island. Place the dead chicken on the flat grave
5 t7 j/ U, O/ @+ @& }4 sCombine the feather with the piece of paper
1 C: Z# }# P& h+ wHead back to the jetty and go to Hollow Island and back to voodoo village. Go up and into the hut.
' z& i! ^1 N. w4 N1 uUse paper with fireplace# k v, A( C; M4 F4 s8 L3 x5 G
Talk to Chemin about everything. He will give you a pebble
% I& [! t# w- k8 S& i% kLeave the hut and show pebble to guards at the temple, they will let you in
6 y, d+ G+ ]- pOnce inside talk to Bajari. Then go up the ladder and talk to Tana
8 w) g( d) Q! L6 _Go back to the temple and talk to Bajari
" o/ K+ K% e# `# o6 b& AGo back and tell Tana he is healed, then tell Chemin the same
" h3 h4 L* Z' A8 @; eGo and show the golden rod to Bajari. Leave the temple and go to the jetty. Talk to Briscoe" S6 a. C( S/ {: |" B+ T" X$ ]) w" m. Q
Submitted by A&J8 [, f$ `- l8 U8 L
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1 I u$ Z z. E9 rChapter 8( u1 D, R4 h9 \% R, B7 v; l
Go onboard your ship and sail to crab island
1 Q& R% M2 b! Y6 c IGo into the inn and talk to Anita about Tanners notes etc% Z5 d' |7 h }
Go back outside and use map to go to French quarters6 N- m+ q( _! S. g" ~/ ?, Q8 F5 _% \1 X
Climb up the rose trellis, climb back down and go to the inn and try to take the fishing$ n- g. J9 C- P& t" ]
rod
- s: j: t* u( X, R" S2 u' wTalk to Amanda then take the rod, go back outside3 K% c% ?: m* Z& F$ E) H8 u
Collect the cork from the barrel and the octopus. Go onboard your ship' |" B* \1 ] p) v9 U+ \' y
Check out the clothes hamper and collect the sheet$ D2 L% s6 p$ U! X* u5 O5 J- R
Combine cork with iron stem, combine this with the sheet. Combine again with the fishing* j) H7 l% P* H6 l' A* u- ~ k
rod
6 c2 [0 s U5 \; Y0 G. @8 \3 j: |Go back to the French quarters and climb the trellis. Use your Ghosty item on the guard$ Y+ H, C& l" L" t2 G
Climb down the trellis and collect the wooden pole9 ~' f4 J0 S ~
Tap on Drakes door. Talk to the ghost. Look in showcase
+ e M; P6 l$ HLeave the room
8 X8 ?6 o/ Z4 \! d' v# s: _7 w* sGo to Priests house and tap on his door
* y! H6 t) J2 m! J' I7 O$ H& xUse map and go to docks, go into the inn and tap on the musket then ask Anita about the
$ R' ^) C0 M1 j( p% G" I# |musket1 [' u/ l1 N! i+ S: c7 w+ ?
Collect the ram rod
( B* h4 h2 p, Y# ]! L- j0 `6 } VUse ram rod with blocked blow pipe
3 S m: L! A( DPut ram rod back with musket. Use maps and go to the ancient graveyard. Tap on the
- a. I! u% P) k/ fflowers
& f6 D. f0 u5 C' d$ u& NUse berries with blowpipe. Use map to go to the French quarters, climb the trellis) G e S- |9 D W
Use blowpipe on the priests window% s2 K' @, {$ {
Talk to the priest. He gives you a shovel9 d) x" p- }9 D( \
Go back to the docks and into the inn. Talk to the stranger, give him your wooden pole
' x! J8 d7 B) J7 P2 TCombine pole with spade head
) h5 r0 O, u) t# B/ P$ |; SUse map and go to the Ancient Graveyard! t% d1 d" ?$ D
Use spade on small mounds, you will find mabels grave and some papers3 h: Q: d& p* M" J
Show papers to the priest0 k, r0 T3 L( [/ f, y9 ?% {* [
Go back to French quarters and talk to Mabel
6 b4 { |2 s: f' j& b& P$ O. QTap on the four drawer cabinet. Open the drawers. Use your small key on fourth drawer) z# j+ e) N7 G! D. K! ?
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Leave the Governors house, talk to Diego% f5 T" R+ J- A! |1 z1 _9 v
Go to docks and talk to Sonia
) a+ V# y5 T) f0 \/ U, m6 o; \8 M8 hGo into the inn and talk to Anita and unknown character and stranger
3 Z+ _0 S, T1 Z+ q$ rGo back and talk to Sonia, then go into the inn and talk to Pierre. r2 R+ ^" L3 k3 M
Go back outside and use map to get back to French Quarters- ]0 ?1 Y& S9 B5 Y
Use Diego on guards, enter Drakes house! P! e/ C2 q' F! r
Tap on Drakes portrait. Search the room and look at butterflies. You get numbers 8,1 and9 l" h7 W6 r1 M
4. Enter number using colour of butterflies, number and safe box colour, S4 I- ~3 N! p9 }
Leave house and talk to Diego, go back to docks and into the inn. Talk to Pierre again+ U R: }. N8 W3 @& |8 H& _
and Anita; M9 V7 u* K2 }9 V9 G% Y
Go onboard and talk to Nacho+ v8 l2 ~8 d; [* H
Go into captains cabin and lift pen and paper from the desk
$ [/ Z# E# R: z& Y1 fGo into the inn and talk to Anita about the octopus. Give Anita the octopus. Talk to
; c( E: R2 g. f# | v% uAnitas husband" s) ^' e: o8 e
Go back onboard ship. Combine ink with bottle abd bottle with pen. Give pen and paper to
. o1 ^# g6 u5 d+ i1 vNacho. t- N4 ]+ O& b. ]
Go back onto Crab island and into the inn& y1 O" i) V( ^. M; e. w" r2 C; T
Give statement to the stranger and talk to Pierre$ ~& K; Q) h& J: v
Use map to go to French Quarters: a: ?' ^2 J) ^; K; S
Tap on arrow at priests house Tortue dor# h- x6 Y4 S! w2 i
Go and ask Diego to come with you
! O) j3 L3 I1 F9 C dGo back and tap on Tortue dor) V4 q2 R' e3 ?3 M% k- U2 w7 f
Talk to uncle Eduardo and the man behind the counter
2 p+ c) G0 o$ d3 jGive turtle rod to Eduardo( t& y( p! S4 T( ^
Once onboard talk to Eduardo again
# P* [1 W; S1 \) f+ M" ~, mChapter 9, x3 t/ |% P; p; q5 o S
Sail to Turtle island6 j+ _* A- [$ r! ~# T2 R5 R# X2 `
Collect berries from the bush and the battered turtle shell) M. J& _1 s+ n+ A9 A& u" ?& P" Z
Give Uncle Eduardo the berries% s6 T' S1 u. `( I
Use Eduardo on the high branches and distant branches# `( q) x3 `+ t: G! {0 @
Go onboard the row boat and talk to Diego
+ b2 p& U) p) P% l4 \- xTalk to Diego about the vegetation and then use Diego on the dense vegetation
$ W7 y1 ?1 Y$ w/ C2 PCheck out the stone on the left- p" I% a+ h7 |/ q0 M, |
Cross bridge - forward, right, right, forward, forward, left, forward, left, left,; n$ C( O8 N4 c: X& t
forward
. s( M; L" ^! eThe trigger to disable bridge is on the left.# }. n5 e: L9 C- `# K
Tap on the amber turtle& N: } g0 i3 c7 Q
Use whistle on uncle Eduardo
& V" z \7 \/ T) n! C' f- h: ^' ^2 [Use Eduardo on Bodkins, use berries to intice him to them then ask him again
S0 p, Y( o+ Q& o3 oTap on small chest
" k; E9 O4 y; d D& zTake plank, shackles (2 pairs)! E1 h4 Y* I6 L% I( c
Talk to papa# q# @, `; j- X8 E+ w2 G- Y- O
Combine shackles
2 ]; K% u. E# v' a& bUse small chest with posts% `9 S" c# ~# _1 Q* o
Use plank with posts
- {4 J1 S+ P" Q( t- m* A, _Use shackles with plank
, d* K) e; O# t, d+ j3 a/ L/ ^* ?Tap on the turtle stones and basket on the ground* {' X5 ]1 c% o
Walk to the right and head to Turtle beach& S' Q7 \& p/ j/ ~% h3 |
Combine caterpillars with broken turtle shell. Combine diamond with turtle shell1 b# D% q* \- h y" O1 k
Use turtle mask with man on the beach
: L" B) m# O: UTalk to Bobby about everything+ }- d2 a8 `) H
Tap on the girl lying on the sand, talk to her! s3 V! }4 N6 Q% ^8 s5 {
Show turtle map to Tanama
6 O( P7 M3 t$ P/ Z& SGo back to the village and tap on the hut% T r/ c' J7 ^- M k+ x W* p
Combine turtle map and Briscoes map( o6 ~& t7 y' C/ K
Go back to Turtle beach and show map to Tanama again) l4 w9 k. c) k
Call Uncle Eduardo to come to you and Tanama
' a( T, L9 j' E* j' C+ A2 W' JChapter 102 W2 P; W9 ^3 E! J! Z J
Check out the turtle altar& R2 |9 H/ D# |% P& r
Play the game or cheat5 {( o2 ^- { l
Walk into the turtle chamber$ k) b6 u! |! m3 \6 K# M
Look at the strange device, tap on the dark zone' }' g+ H; g' }! f6 X, p5 @; f
Talk to Tanama, talk to the turtle
5 [( U- J& O. s. MShow broken egg shell to the turtle, show turtle egg to the turtle
' t* b- ~9 o1 U% p2 N. r6 OTalk to Tanama again! ?# x! j9 S& [8 j
Head to turtle path then to turtle beach and into turtle village
, b/ N% \1 z, _% Q9 c! fTap on Shamans hut, go inside when they leave5 d/ f2 J! `2 ^1 n6 ~ Z+ x% p9 L) O
Take pelts from the wall! U! p$ P- n/ F/ J( l# T- ?
Take bone needle and tough thread. M7 k" I) ^( p9 a) O
Check out the mattress and the secret trap* K+ t+ y! b3 W3 E# Y6 o0 a
Tap on images until you get 4 turtles and exit3 B' Y( G1 K3 N2 P% w* j/ [
Take the spirit egg( a' W" F3 y+ S8 h
Combine bone needle with thread
* f. }; V7 L: p' E8 T1 ZUse threaded needle with pelts' t4 B$ |, J& d) n e# z* f( V* n
Use bag with the spirit egg
3 M( |* a; m3 X" sCheck out the woven grid
0 p% |# ^5 v# u1 j% M4 GPut brown turtle egg into area of trap
& _3 l4 n0 D: l" x9 y( |8 I9 jLeave the hut
9 d) o) C- F5 D9 s' }8 J) l& CCall Uncle Eduardo to help you0 Q9 ~1 n$ C5 J! P. k
Use Eduardo on guard furthest away from you
) f5 P* o( r8 \0 A# ~Go and talk to the other guard
8 J9 C) l4 M0 V- A" xTalk to Diego about everything
4 X6 h) E# x1 ]# i1 HUse spirit egg with incubator
! I" I R- n- bTalk to Tanama then talk to Baba Carey
8 n0 T7 l5 K" Z: g% x1 l) g/ A2 yTap on the incubator. Use turtle rod with the secret panel8 U) m! N- N2 p. @
Talk to golden turtle then talk to him again% Y% @. {9 i4 ~0 Q
Talk to papa then talk to the turtle
3 \, \7 X5 o4 Z6 G# x1 U5 @7 HTap on the chest3 b+ N+ D& F1 Q
Submitted by A&J; O9 F8 W9 Z8 K$ p
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Original page: http://www.cheatsguru.com/nds/ca ... through/2167901.htm
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