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发表于 2012-5-4 19:50 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

6-10章攻略

本帖最后由 yysunflower 于 2012-5-16 16:55 编辑
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  "Captain Morgane - Chapter 6 -7" for "Captain Morgane and the Golden Turtle"8 n9 H6 }+ Q+ Y8 i: p; i4 g
  by " `( x: w% H6 J  |4 P7 N5 m
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  This file loading from www.cheatsguru.com.7 L& A' T% Y% E: z1 n& B
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Chapter 6
! p& _% j& w3 ^* p, C5 qTalk to Briscoe, Show map B to papa
# G! v& X& g( w1 RShow sketch map to Briscoe, then use it with the globe on the table) A# ?) s0 T" w4 P9 X
Talk to papa again.  He pushes you out of the room
* L- {, q7 _0 `$ n: ?: _3 WLook around and collect the small hammer" W/ T5 W; A4 `. ]. W
Tap on the privy door and then talk to Diego8 ]+ q( A1 b* _* U7 N
Go onto main deck and sail to Tanner island: ]* b+ K: f: k$ ~
Tap on planks in the sea then use Briscoe to help you get them$ f/ t+ R6 w, T/ ?/ Q  o
Get loose piton from rock5 v' e& g" c- C
Look in shrubs, you cant get anchor yet, talk to Briscoe- e: v; D$ i7 g: |! ~  ^1 {# b; {
Combine hammer with piton
) a3 f& W9 h) b/ v6 WGo back onboard and talk to Diego about the anchor4 b# b8 F  t8 c% {) N
Use Diego with the anchor, collect the anchor and dark rock/ C3 n$ D2 ^, x9 I
Talk to Diego, try to wake him( ?# R0 I% [# f! K* T
Combine rope with anchor and use it with the scaffolding.  Its too heavy for Morgane/ M4 ^# @" f: D0 w- h
Combine crossbow with anchor and rope.  Use it on scaffolding then climb up! `5 _: ^+ `, [. k" e, \( d
Talk to guy in hammock
2 z7 s; F6 V  v( P, {Look about and collect the iron stem, stone cup and oil lamp8 X9 O3 j; _* q4 R. S' o5 c/ S
Touch the strange device then go and ask Buck about it
, f" d' c/ b9 g  |4 A3 }; @# t, qTap on campfire, you cant help here yet
# R$ o0 K. `4 g/ `& sUse wooden plank with broken bridge, Talk to Buck about the bridge3 Q4 V! }2 A/ B, n5 S/ a/ w; w* e
Use hammer and piton on the bridge and cross it.  Play the game or cheat
) e" E: V+ H- P0 \# @( Q- VCollect the nuts in sandy patch, feathers and dark rock.  Combine the 2 rocks
+ R# \8 {% g( [% n; h$ P% B. ~Use sword to clear the undergrowth
  G: E9 H- V  j: P8 O: cGo across the bridge" q' Y' P+ \9 t, f4 E8 e4 |9 ^
Go back to Bucks place.  Use nuts with the nut press and then tap on it.  Use the lamp to collect oil, tap on press to collect the oil lamp
, x( H, U1 c7 u* ?3 zPut brushwood in campfire and use flint stones with campfire2 |+ j! v3 Z$ k
Talk to Buck about cogwheel
7 P( Y0 A& P8 EGo back across bridge and tap on a seagull.  Use pistol on seagull7 p6 B8 ?: g4 B: \+ B
Use fish on campfire.  Combine fish with iron stem and retry
- S. ?2 \2 ?0 ]1 d' m0 S& s, GGive cooked fish to Buck.  He will give you a cogwheel* ]9 Q1 S9 f& N
Go back across bridge and use cogwheel on drawbridge
& F2 @7 h) Q5 RLook at stone pillar.  Use empty bottle to catch fly.  You need to wake up Diego4 c* h! n5 F: v
Use map and go to the jetty+ B1 w5 c7 B% G3 f1 l
Use feather on Diego then board the ship, ask Diego about the fly
* t& M- ~' d: K7 ~8 t5 MGo back to Tanner Island% y$ _% e0 Z5 z- E4 p
Use map and go to Carmines monument, go across the rope bridge
" ^& p2 I; z* C$ VCombine bandage with the bottle and use bottle on the fly
3 `' [" O" r1 `Place disk in pillar and use lamp with the pillar
4 r5 i) |- J! z2 XTry stone cup with the small depression to collect the water
1 o5 j4 t: h: p& n3 s9 HUse water on sarcophagus, it reveals a panel
# a" n& Z7 o* T* T/ m/ E2 A' @; BUse iron stem with the glass panel
3 v) g- c% B) {! H7 ]9 d6 R& |$ ^5 x- QUse hammer on iron stem4 X0 J2 [# Z# j5 ]; I
Give turtle rod to Buck; a2 t, n0 j/ o. ?
Once back on board go back into your cabin/ J; M' E1 H3 k+ m( \
Sail to Bounty Island and try to go onto main deck; n5 R( a1 j5 e+ O
Go and see papa, give him back the dubloons5 x5 o- [, A- t6 J; e. {
Go back outside papas cabin and use fly on the cabin door.  Go inside the cabin, papa is now aslepp.% U1 A+ j* x# {, n# q
Tap on papa and you will transfer to the old house
# U+ i8 h$ H) Y3 ]4 d2 r% WTap on papa again and let the game do the next part
8 j$ g6 X+ k# ?: e8 U7 e3 j. }0 a3 u1 TChapter 7% Z, m  `- `$ D, `6 D3 b
Talk to Thomas about a note.8 E4 S: y& ^- ^+ E+ D& n& W
Head to town gate and knock on Nathaniels door, ask him about Tanners friend& j4 b- m* T2 x9 K5 k, b
Head to lower town square and go into the mansion and talk to Miss Brown
, C" z  W8 n4 d' FLeave the mansion and go to Hollow Island map and to dark beach and then to dark reef) E2 [, s1 l6 g$ B
Talk to Sancha about everything
8 b# Q; Z9 S' ~! N2 @: C" rTap on your map and go to voodoo village  c6 U2 R8 M% g6 E  n, h/ r
Talk to the guards and then climb to the upper level% `. v) \) n  w4 _
Talk to the lady Tana then enter the hut.  Try to wake Chemin.  go back and talk to Tana5 h; N$ M7 A+ o) I5 }; z4 k
Go back into the hut and look on the bookshelf, get the recipe book and the voodoo kit then talk to Tana again* N) X' K, _, b6 l
Go back down the ladder into the village , go to Hollow Island map and back to the jetty. Y% G0 Z. q) `$ _) b; T6 F
Go to Crab Island and collect hook on pillar on the dock$ G: y0 z# }3 ?) N. ~
Use hook on the crab on the inn sign
5 y* b( G7 v+ {( A4 XGo back to Hollow Island and to the governors house, show the turtle rod to Miss Brown
" c+ t2 Y/ p' U9 O. Y- vUse flower description with flower pot, ask Miss Brown for one
. w& B9 O7 x( J# \% T8 TGo back outside and talk to Percy about weed killer2 [# I! K, `: _) S
Go into the garden shed and look for weed killer
5 O- i! x) P5 v% v4 f1 ZGo back into the mansion and use weed killer with the flower pot and then leave mansion5 Y8 ^1 _) {% y
Get back onboard ship and go to Tanner Island, climb rope, cross bridge and rope bridge.  Go into the secret entrance
* c5 O/ \) D& s  B6 F' pUse flask with small depression8 L; v1 p! }& Y7 C( h3 q7 K( f
Go back to the jetty and sail to Bounty Island6 d0 f$ s2 v4 [9 |- T; Q
Go into the inn and into the kitchen and collect the dead chicken
; R6 }2 Z& K! w  n' j! q- [Go to Hollow island and use map to get to voodoo village.  Go into the hut and use crab, petals and flask of water with the fireplace.  Use flint stones with the fireplace to cook mixture
. g3 M" Z6 |, c1 Z9 D1 {; nSail to Crab Island.  Place the dead chicken on the flat grave
/ M7 C8 q4 M0 H7 A( C% xCombine the feather with the piece of paper
( C0 O  z7 {9 qHead back to the jetty and go to Hollow Island and back to voodoo village.  Go up and into the hut.
+ B3 [: j' ^5 b4 l7 ^Use paper with fireplace
% n2 b& b1 F# Y% n/ f3 V- w8 vTalk to Chemin about everything.  He will give you a pebble
1 x$ }& c6 F! b6 [+ v/ |! H! z) fLeave the hut and show pebble to guards at the temple, they will let you in( G( Z# E( e, l( J! [4 A8 y! o
Once inside talk to Bajari. Then go up the ladder and talk to Tana
; M) |! u& Q9 }% Z4 T2 V% QGo back to the temple and talk to Bajari
. i0 V0 b. K3 ]8 F4 i5 xGo back and tell Tana he is healed, then tell Chemin the same
# }$ H# D% O% _+ ^. \, M$ R. O$ S# JGo and show the golden rod to Bajari.  Leave the temple and go to the jetty.  Talk to Briscoe/ P& T  D/ G1 s- }
Submitted by A&J
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Chapter 8
& I" y  d4 z5 s, u2 m) \" O% |Go onboard your ship and sail to crab island" T5 U) T( U; o0 l, a6 L5 q
Go into the inn and talk to Anita about Tanners notes etc
0 k; ?4 E) I# c" Q$ t! o) ^Go back outside and use map to go to French quarters
! V. [( }- U) }0 d/ FClimb up the rose trellis, climb back down and go to the inn and try to take the fishing
- D' ^. }9 m1 e# Q/ h- ?, |rod
7 n  g9 W# `4 M% L5 q! J6 ^; L/ GTalk to Amanda then take the rod, go back outside/ `3 h3 r" `7 q! a! Y
Collect the cork from the barrel and the octopus.  Go onboard your ship! ]9 v$ V! [. u
Check out the clothes hamper and collect the sheet0 T3 s# O( @/ V8 m
Combine cork with iron stem, combine this with the sheet.  Combine again with the fishing
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Go back to the French quarters and climb the trellis.  Use your Ghosty item on the guard( l# ?! G4 c: I: C
Climb down the trellis and collect the wooden pole6 P) c2 h) C4 \1 ~' `3 G. F3 a
Tap on Drakes door.  Talk to the ghost.  Look in showcase# C) m0 m9 l/ e- [' a* w" f7 e
Leave the room
( F: e& o  y5 ^; T& n* AGo to Priests house and tap on his door" K9 I/ i! O- s- ]  Q# ?- O
Use map and go to docks, go into the inn and tap on the musket then ask Anita about the0 K+ g* P; @2 ?9 B7 ^2 c, f
musket
: j2 u, ]% \$ A8 r5 j/ G8 O0 x# C  ]- uCollect the ram rod
3 \/ ]0 ~0 q1 v+ V! k" hUse ram rod with blocked blow pipe4 f" m6 y. G; e( @
Put ram rod back with musket.  Use maps and go to the ancient graveyard.  Tap on the
) V. h4 z+ p3 ^+ @2 K8 Zflowers
: m9 h" f$ {' g# i, v! P2 p- S. GUse berries with blowpipe.  Use map to go to the French quarters, climb the trellis
5 i; }7 S. ^" b% w$ JUse blowpipe on the priests window5 _8 o9 f. t9 r8 u
Talk to the priest.  He gives you a shovel4 N! e" B1 ?' X9 l3 d/ S
Go back to the docks and into the inn.  Talk to the stranger, give him your wooden pole5 A) i6 A" E' q' Z5 p6 m5 |
Combine pole with spade head
8 |% d' N  ?- C' C8 x4 Q: e6 {2 qUse map and go to the Ancient Graveyard
( d$ A- N6 M# |6 m5 YUse spade on small mounds, you will find mabels grave and some papers5 z$ p$ O6 V2 W% x; l
Show papers to the priest5 R7 ~$ H2 t. c8 X- m) ?8 I4 ~2 {+ F
Go back to French quarters and talk to Mabel
8 e9 m; J& h+ Q+ ^7 F" VTap on the four drawer cabinet.   Open the drawers.  Use your small key on fourth drawer, X" @1 P$ u% s
2.
! q( j5 n' H0 }/ k% d% mLeave the Governors house, talk to Diego
- c2 V4 p5 Y$ ^- S4 a+ \Go to docks and talk to Sonia, A+ u' |* g3 u
Go into the inn and talk to Anita and unknown character and stranger
1 s0 L& \( J( @2 Q3 ^Go back and talk to Sonia, then go into the inn and talk to Pierre: h) A3 x$ e7 @2 |& p
Go back outside and use map to get back to French Quarters) J0 B! b: @  t5 P+ F
Use Diego on guards, enter Drakes house
. F/ n3 x' T* ~) o" s3 _) oTap on Drakes portrait.  Search the room and look at butterflies. You get numbers 8,1 and/ P, _, g! R7 W) y* J
4.  Enter number using colour of butterflies, number and safe box colour# n) d) p2 K7 w+ ^/ E: q) j
Leave house and talk to Diego, go back to docks and into the inn.  Talk to Pierre again
, o9 a% I; n: G  `# |$ aand Anita- J! s9 T( H; ]6 I% Q' L+ P0 B
Go onboard and talk to Nacho7 N9 C8 z# \2 M$ [+ O5 {) u
Go into captains cabin and lift pen and paper from the desk( I- R% a1 v7 p1 a; ]" y) G5 n
Go into the inn and talk to Anita about the octopus.  Give Anita the octopus.  Talk to
5 ?' @' G+ T- P( R( V  I0 Q: {Anitas husband1 O% P' ~+ N5 y1 f; w6 s
Go back onboard ship.  Combine ink with bottle abd bottle with pen.  Give pen and paper to% n! O) q% X) @* e- ^
Nacho# G. f+ r' A$ m* y6 g
Go back onto Crab island and into the inn
4 l1 t+ _- Y! O: M0 u, jGive statement to the stranger and talk to Pierre  F( ~$ ]# Z$ Q  I1 v
Use map to go to French Quarters6 A/ `/ \) S+ S
Tap on arrow at priests house  Tortue dor2 F$ |. a4 f+ \$ f" |8 }7 j5 [
Go and ask Diego to come with you
$ n* g3 R1 v' j7 |5 W/ W" DGo back and tap on Tortue dor0 }7 ^* O" a6 t# ~; Y0 P! ^- F+ t( u
Talk to uncle Eduardo and the man behind the counter
3 Z( f  M  g) o) r( T3 }Give turtle rod to Eduardo& Q" a# J/ z$ f, r+ T
Once onboard talk to Eduardo again/ j9 ^9 m& H: z- O: Z
Chapter 92 Z- \7 `8 A4 L$ t0 s8 N
Sail to Turtle island
  m1 @; }& }, ?4 p! s. n. @Collect berries from the bush and the battered turtle shell7 H+ W$ ?2 g3 C/ j1 N
Give Uncle Eduardo the berries
: P. _" W2 y# P, sUse Eduardo on the high branches and distant branches
$ ]; R. [; C- N9 p  Q* }3 N7 lGo onboard the row boat and talk to Diego) W: U' L% i& |1 l1 O
Talk to Diego about the vegetation and then use Diego on the dense vegetation
3 W$ p- v+ x) c3 a% D; TCheck out the stone on the left
3 p4 Z) l4 G. E& D0 d! x/ YCross bridge - forward, right, right, forward, forward, left, forward, left, left,
5 [. @; F3 h! R/ t; S7 Xforward
  P) `1 p7 e. v1 s" v3 b5 qThe trigger to disable bridge is on the left.
) C9 V$ \, w, G& r& CTap on the amber turtle! i. s! p! B3 e8 M
Use whistle on uncle Eduardo' A' V7 B+ H9 U. E9 p+ O
Use Eduardo on Bodkins, use berries to intice him to them then ask him again
: f" h8 ^3 N; c% ^1 {Tap on small chest
/ T! _6 [0 W6 F" m7 Q! a8 DTake plank, shackles (2 pairs)
: T1 D0 C  L0 A+ ZTalk to papa' p# [8 o/ r: K
Combine shackles/ g4 i+ j8 b. d' R  q
Use small chest with posts4 L: }( A3 j9 }: H. e# M
Use plank with posts
1 z3 u$ E: A0 \' O1 v( LUse shackles with plank. ~5 y3 H+ V, m& Z/ @# u' s
Tap on the turtle stones and basket on the ground
# \5 V  X# G# r+ m( w0 `+ uWalk to the right and head to Turtle beach, a! M3 O  I  G7 a1 ]9 _  T* J
Combine caterpillars with broken turtle shell. Combine diamond with turtle shell8 S' Q" M/ ~- U; `( Y  d+ F* P0 [
Use turtle mask with man on the beach+ A6 i3 S/ E: A) [1 C
Talk to Bobby about everything
* z) W/ D! M4 z* p8 B& t  M- aTap on the girl lying on the sand, talk to her2 K1 p* u6 O. s. r. p' i2 E
Show turtle map to Tanama* k5 y" S6 ?- {$ D0 e9 H
Go back to the village and tap on the hut
* d/ q8 M- J' e# E3 BCombine turtle map and Briscoes map! G& z+ x8 m( |# T# }* m
Go back to Turtle beach and show map to Tanama again! j$ k/ D- Q. m( l9 H
Call Uncle Eduardo to come to you and Tanama' v- j0 F( }9 E; Q# n1 I( I
Chapter 102 J7 G8 S3 ~, x5 I! }; L
Check out the turtle altar
- f. {( u2 S3 U$ s7 T% H  \! OPlay the game or cheat
9 v4 N5 P9 ]$ p8 ]5 G& G! dWalk into the turtle chamber+ \4 z5 ]' U1 P% H% H
Look at the strange device, tap on the dark zone% Q& F2 p- d7 n9 v( ?% W; c: _
Talk to Tanama, talk to the turtle: W3 u2 z3 g0 Q) }0 t; \/ r' l
Show broken egg shell to the turtle, show turtle egg to the turtle) b. V. g7 c2 Q$ q
Talk to Tanama again
' t3 ?' u, S$ Q: f2 i6 m, yHead to turtle path then to turtle beach and into turtle village  T/ A( q8 U' @9 r& j
Tap on Shamans hut, go inside when they leave
( @0 \* c/ r8 s2 h, @6 ^" hTake pelts from the wall
' W( X1 O$ I( A+ D, D, ^Take bone needle and tough thread
4 b4 _/ H* F' ]+ v2 N9 U4 `Check out the mattress and the secret trap2 M; g- x$ Q- M* S7 }$ g
Tap on images until you get 4 turtles and exit
9 g* R2 q' |* c/ TTake the spirit egg
# A3 @5 C, {& Q' mCombine bone needle with thread
; ], U( N$ D& v4 o9 h3 p+ L- `Use threaded needle with pelts  ^( n5 B5 O" t
Use bag with the spirit egg6 Y: B' m0 r, P
Check out the woven grid) w3 \% |. F1 [3 {: v9 x3 D
Put brown turtle egg into area of trap: l1 U5 ^% O+ q; T5 D5 a0 o
Leave the hut
. I$ O3 n; d* I) a& N& v5 e& ~Call Uncle Eduardo to help you
$ a' ~  q9 B$ z$ `  v5 b( c# I$ LUse Eduardo on guard furthest away from you) ]" K8 ]8 p/ A5 K
Go and talk to the other guard: Y% a. E, U9 I" J; h# U5 I8 K
Talk to Diego about everything
5 f' \( x: m* I- G7 w" o+ zUse spirit egg with incubator
+ [) s$ g' E8 A$ E8 ]( nTalk to Tanama then talk to Baba Carey  w2 ]& F) b' L$ y
Tap on the incubator.  Use turtle rod with the secret panel. ^, W2 K# i0 G2 z3 y, c! V
Talk to golden turtle then talk to him again1 Q  `' `  y1 g+ o  B& ]
Talk to papa then talk to the turtle
& d1 u# r! V8 \0 }Tap on the chest/ G4 S3 o$ K* ?' n* A* p' j5 J
Submitted by A&J# f% V8 B: o, C# i( s3 P: {8 c

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# `5 `% A8 M$ e  H$ O( KOriginal page: http://www.cheatsguru.com/nds/ca ... through/2167901.htm8 b6 N+ S5 W3 q4 J+ i

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