------------------------------------------------------------------------------- e# N. N8 W' D7 C/ J9 \
Face Off [FH.04.20]2 W- Q1 w2 R3 f& S
------------------------------------------------------------------------------6 o# O; F5 P2 c4 ]9 m9 `8 z6 f( H
" v: z h4 o2 d
Playable Characters: Lucas, Carla
" i: N; m# D' G: [8 y! OBonus Points: None; q. p1 `, ? o3 E
Location: Naser & Jones Bank
e) v" i: U0 P! ]4 T3 _- ZPoints: Find pen (Carla) +5 Carla
, \+ y% F2 g7 ]/ { N+ _: o5 ` Find Shakespeare book (Carla) +5 Carla
* b. I/ i( Q/ U" ~. g% m Bugs from above (Lucas) -10 Lucas
* {! F) {* K# k' ^ Big bug in room (Lucas) -20 Lucas0 i9 s# x+ m/ ]% }& j: e q
Another big bun in the room (Lucas) -20 Lucas+ z! [% Z( Y5 `0 V8 F9 O
Extra: N/A V& m5 L. I: A8 a
! } X% Y2 _) \
Lucas is working, but has a vision of Carla stepping into the room. He needs% [; Z# m# l- ]/ B. e
to hide some stuff, and fast. Pick up the form next to you (step out of your
3 O3 h {9 h" F* B& T4 jchair first, obviously), and hide it. Also hide the Shakespeare book. That's) ^7 P7 P2 s% L8 b1 o; A
all you can do for now.2 j# L" ~9 Y5 U/ Y5 d
" [3 C7 d6 N+ c2 d: eCarla will enter, and ask some questions. Lucas will do some very weird stuff: z, E9 g O& V. m; k
because he's seeing things again, and after a while he'll ask if he can go to
7 _! K2 |9 Y r8 lthe toilet real quick.& K# L' p0 ]% w
& D4 i7 q+ ? D; h/ _6 b0 T
You'll switch to Carla. Let her pick up the pen on the desk, and the / o" Y9 q) F W+ N% v
Shakespeare book (in a drawer). This is enough for her. Wait till Lucas
N; J, Q' \: s4 F' i! K3 a( Treturn, and she'll leave.. l% M$ M9 d3 s4 s5 D+ R6 C" L1 W q
1 Z. a, T: y+ S. J* n% d
------------------------------------------------------------------------------& w4 y2 t' Z3 p" X! O. r
Back to Agatha [FH.04.21]
" Z! S8 G" B2 G+ N+ p0 f------------------------------------------------------------------------------1 p7 A4 b7 ?; L, Y# a$ x$ C x8 K7 m
3 u. b" z* a! f& c; j5 |: O
Playable Characters: Lucas
8 A' [4 \; q) Z+ K( _- N5 i0 x+ IBonus Points: None
0 p0 E& B2 G1 o2 H' I! _Location: Agatha's House
9 d0 U; }$ `6 d8 X: ~$ uPoints: Thinking of how it'll turn out +20. h ?& M; D2 }, M
Looking at the dead body of Agatha -30/ ?3 ]/ \. h9 q n. {2 e3 w
Extra: N/A
, @5 { k% C* R# w- F r
3 b8 _5 o! O2 ~* r) F/ dEnter the house, and enter the living room. Agatha is dead, and someone called
( e4 o5 {0 i( m7 M; R, q: pthe cops. Leave through the window, so they won't find you. The police will& l# h9 W2 b. v1 c
arrive, and find Agatha.
2 A' P- o, S2 Y
* y Y* f( G4 q F4 Y) }1 NNote you can find a key in the drawer where you found the bird seed, you can6 m5 g: E. [& h5 c9 t, D% n( I
use it to open one of the cages, and get a piece of old newspaper. You can
! O. _1 @+ _+ m$ _% `4 V/ @7 Kalso use a knife from the kitchen to open the cage.
) o2 P- p4 K* g3 o3 t
8 C% H7 e" f R7 Y; D------------------------------------------------------------------------------/ P# f& D9 Z: P/ R' K& b; Q& m
Happy Anniversary! [FH.04.22]
d1 c* {, E5 u$ o------------------------------------------------------------------------------8 @' {" l9 q; L' h
t7 @1 b" x; @/ p, V; c+ Z
Playable Characters: Tyler, Carla' m( [* T- W" @0 q) b E
Bonus Points: None
0 s/ y* ?5 f: i. s' eLocation: Tyler's Apartment
- O% |" y8 E! ], [Points: Dance (Tyler) +30 Tyler: D n* s: S# s' u
Use yoyo (Carla) +5 Carla
' F, u1 \; V S0 o, ` Find a link (Carla) +10 Carla
; o' Z9 @* r- ? j$ m; V Conclusion (Carla) +20 Carla9 W9 r7 z I8 z+ |
Tired (Carla) -20 Carla0 A/ y8 d8 [! r5 z) b9 a4 w
Leave (Tyler) -20 Tyler: u- E0 \- k& J2 @( w
Extra: N/A
/ l2 J V4 [% H( @) w9 _6 J" K; Y r; i M8 f
Tyler will get home, and Sam will tell him to turn on the oven, and put' c; k7 i% b# p# F
champagne in glasses. You can find the champagne in the fridge. When you did: x8 M, I* u7 q" |
both, Sam will walk in, in a black dress.6 B x( Y* k# X( X% @' S
6 V" }0 x7 g3 p' s' B" WTwo years ago, Tyler met Sam, and Sam would like to dance. Turn the music on
0 A; n f3 ], \9 r) L7 h, P2 E(spin that shit, DJ), and dance with her.
& K5 l- g3 T( ?/ ~% }+ J, [& [7 r& E. n( u3 V( V9 Z
Carla is working, while Tyler is about to get laid. Sometimes life is unfair,! W4 f& f( ^, ?% q, n
isn't it? You need to link different objects with each other. Depending on. Q3 ]3 w5 T2 t" B. b- G$ \
what you did in the game previously, some things may or may not work. These
' N A" P, S) h3 \4 p. H5 Bshould always work, however;5 W! e- `( A, d. n& R
# u2 K# s# \, R
* Link the pen you found in the bank with the list of fingerprints.
; Z3 Y; t6 Y8 X o3 K \! }* Link the two Shakespeare books with each other.% P% Q9 ]2 ]3 j; q. q: p# {
; S4 a. I+ s1 x7 d s
Carla will be sure that she found the killer now. Give Tyler a call. Let* R q% @0 p' O: D( M* T
Tyler pick up the phone, and leave the house. Sam isn't happy, but she
" Q, l; F( d% |8 jshould stop whining.: Q: T2 ^+ i' t9 f% ~- p1 |
6 F, O5 U U3 f8 D a2 x# I
------------------------------------------------------------------------------
$ K8 q4 h5 |" wBloody Washing [FH.04.23]
* `$ A9 k( f' Y5 w1 l3 d: |------------------------------------------------------------------------------1 Q; V$ V) \2 Q0 Q$ ~& L" }4 e
8 B) I' s2 V9 y0 @& j: t; W
Playable Characters: None: Q3 d" G8 C1 n' r
Bonus Points: None; B' O, ?7 o- m) C( V m x! p# `
Location: Agatha's House& I- h( G+ |0 q( i6 h, B5 u0 n
Points: None
6 u0 X* y0 e9 [) ]0 Z; e' s5 X# ^" HExtra: N/A* m, t6 x" m% U, Y
2 ?& A8 x+ c- o0 b, F
Just watch the small movie. Lucas will have a vision about a murder in a1 [6 Z1 t! x. Y4 m R
laundromat.
1 }- l0 |6 l# f2 K) {, c5 s# a7 P0 X
------------------------------------------------------------------------------' {! \: @. H8 S
Confrontation [FH.04.24]. V/ v0 R7 a. O- b/ H; R
------------------------------------------------------------------------------
, A& n, r8 _5 ?: A4 R$ V
, u0 U6 {1 O! aPlayable Characters: Carla, Lucas
0 R& t" w7 M, D! m2 gBonus Points: None% G2 X+ ]0 `6 [5 g- [ W
Location: Lucas' Apartment6 r+ l& L/ T- l0 m% _; M5 a
Points: Idea of arresting Lucas (Carla) +30 Carla
5 K ?, J7 y( c; g- q# Z4 J2 @ Lucas isn't around (Carla) -20 Carla
& \2 N3 o2 y7 K$ W* }, SExtra: N/A
0 Z8 O4 k' m% Q6 M- j
% ~, X( R. v& M7 \4 b/ q9 \$ CCarla and Tyler are going to frame Lucas. Or so they think. Let Carla open
B1 x* I: O. U. i# S0 Othe door to the apartment. Now that looks nice, blood, candles... must have: g) I4 t# O3 X* ~
been a wild party. Let Carla open both doors (to the bedroom and bathroom),& D# R' `& u; v7 l" r* x& L4 B- b
and they'll find out that Lucas isn't around.4 h) [. K0 e! _1 P" y. D
- g/ v0 \4 q0 o" }4 H8 l6 {' M
Lucas will just get home, but the cops will try to arrest him. It's time for0 C4 ^* W7 |, v8 N1 X4 u4 T1 ?
a pretty lengthy action scene, where you kick the asses of several cops, fly8 p- U, `5 |+ k2 K
with a copter and escape.& o" h* O$ W7 y' K5 c m
4 N5 w* ]# F* O! A$ W' i. f4 G
------------------------------------------------------------------------------
4 F. e2 a6 G' k" U+ u% q/ ?; d4 c5 oCaptain Jones is Really Upset [FH.04.25]5 a: E; ]5 T) w) ] h1 l
------------------------------------------------------------------------------$ M% q8 t7 ]9 |' _$ r
: L* v t$ l0 \% z9 f! bPlayable Characters: Carla, Tyler `- |% O6 t) m( u& A; G T
Bonus Points: None
! J9 c$ J% ^; F; j4 iLocation: Police Station
3 U4 h3 f6 x5 w, F+ F# L# o9 xPoints: Explain (Both) -51 D D* T, x4 }( _) M" J' n* w; k
Extra: N/A
# N; V( _) g9 l. h: _7 `
' B$ C) P7 e0 gCaptain Jones is mad at you. Just let both do a bit of talking, so they don't
4 }6 x( z2 {2 L. V% Ylost too many points.# o9 A |$ Q+ L5 I
, ~0 e5 r. @+ m/ I9 J$ d. W------------------------------------------------------------------------------( [5 Q$ H; b/ C" H* ^
Fallen Angels [FH.04.26]
! D. Z2 I$ t1 ?' l. @------------------------------------------------------------------------------' D* \ u! `* V6 }% m$ v d
6 i* i2 I" f% `; p/ B3 ^4 tPlayable Characters: Lucas
( R3 r' O3 `& @+ R" pBonus Points: None
+ i: t L% f: l! R8 \+ x( i9 O3 _8 g- VLocation: Saint's Paul Church( I1 J' l6 n: k. X$ j& T: s
Points: None, V+ r0 h2 U$ O0 @ Q
Extra: Quite a hard battle.
) a9 K- T! F+ C2 B1 X' E9 A" O2 S$ F7 y' Y2 _ D5 R3 Z' R# ?& v
When you wake up, you'll notice Agatha in front of you. Talk to her, and
: P! m( D, n. T: ?$ Fshe'll explain some things. However, soon enough you'll be attacked by
2 p, w3 r; ?- r* e6 _$ pstatues. This is quite a hard battle (well, harder than the other, at least),
1 @; b. X' d* Q9 _so be prepared.+ N$ F5 y4 U5 p, i# y
% ~; O$ \9 b# NOnce this is over, Markus will wake you up. Explain him some things. He
6 V; H- C8 c+ H H8 {2 ]7 |thinks you're really berserk now, and Lucas is sure he is fine himself. What
/ Z9 K* C2 a$ H. i7 q% [a family :'D) t* v7 w2 P) j
8 `! A5 S9 V5 J4 k3 P
------------------------------------------------------------------------------" T; @/ d2 r8 q) |! r; ~
Soap, Blood & Clues [FH.04.27]) Y2 R/ Y0 M; i4 d
------------------------------------------------------------------------------
% \9 }0 f% ~( t1 L* e8 m$ l/ N$ l0 R3 M" L" Y- X: p
Playable Characters: Carla, Tyler
, F" j0 T4 P$ aBonus Points: 102 W0 k W( n( y6 B1 H4 x ]
Location: The Laundromat, W" B: E8 b/ T: {* E/ q! D
Points: Look at wrist man (Carla) +5 Carla5 b6 D, A' [# [% g
Look at blood in corner (Carla) +5 Carla" B9 R) h7 W( d* K
After doing both listed above (Carla) +5 Carla- l H/ c, ]3 R) p
Look at body man (Tyler) +5 Tyler
0 e+ {# x3 ]* [$ P) S Look at body woman (Tyler) +5 Tyler" h @: s& |7 w8 ?2 Y, b* v- U( e
Look at telephone (Tyler) +5 Tyler8 w# d; z2 ~8 x& g7 w0 L
Extra: N/A6 E- Q( g, P0 j4 V. M
$ |. g9 d; H8 f, J& }9 \! n GCarla and Tyler arrive by car. Step outside, and walk towards the laundry. \- Y2 G, Z8 F, R% P( s j7 l
Carla will tell Tyler to go in. Walk a bit forward, and Carla will talk with) e9 |& A1 u& P8 X2 b$ ~& R1 s. e
the police. Ask what you want, and go inside. 7 c2 Z$ b/ [0 o& X6 D: f5 W2 ]
1 ]) x' z, e; F4 `$ z, a a
Let Carla look at the man, and at the blood in the corner (near a case). Be
& p( _9 Z1 c1 U9 q/ |" Jsure to pick up the 10 bonus points. Let Tyler look at the man, woman and
8 j' R, b, ?3 Dtelephone. When this is done, you can leave.
; {/ G4 t/ P1 E. d2 R$ k7 P. F/ _* ]! {" h9 N8 b2 z8 O
------------------------------------------------------------------------------
C% v3 R, X: y9 J/ PThe Fugitive [FH.04.28]3 O4 ^8 D( b) M' |+ Q+ t- p+ B
------------------------------------------------------------------------------. ~; G- N* b) o5 l; P2 k% _/ c) e
. y3 o, |0 W Q$ c: }1 GPlayable Characters: Lucas4 v/ R" W% S% A w/ D9 D2 c
Bonus Points: None% A( F7 c. F7 q, L k
Location: Tiffany's Apartment/ J$ U0 O9 D' K# S I$ Z0 [
Points: Lay down on bed +10# {8 j( h$ l, H, f- R
Eat food (possible twice, but different pieces) +5
! t) J# J6 f6 z$ m" v% P Drink +5
/ D/ ^7 d. s8 D7 N5 ^ TV +5# a1 ^# a& Q6 i% w
Not found by Tyler +10$ U4 t; U8 F. T) t, C2 o0 v# R
Looking at homeless guy -5
# F; A& H4 q* H Looking at raven -5
% m* E% z8 U; K# Z& f8 G: M1 A* m/ V Fall down off pipe -10
: a% |/ Z/ z+ Y* Z* G Listening to messages on phone -205 D# F$ P Y4 [+ ~2 z
Extra: N/A# I0 _0 Q, w9 `/ T, f+ q
) k6 v+ { X9 C- \. `Walk around the corner on the right, and straight ahead. Lucas will have a
) Q! B1 @8 X: v, X, l$ y8 _1 ovision about cops, and decided it's better to take the other way; the way$ y' n. b e0 \/ `. J; e
of sneaking and climbing.
0 O/ X& X- s5 H; u
) v4 \! V7 d8 Y8 C/ cFind a fence nearby, and climb over it. Also climb over the next one. There
+ W- b: l4 y5 b! fare police standing around here. Watch them in your upper right corner of+ c) }7 N9 v' x. k
the screen, and wait till they aren't looking your way. When this happens,
7 V+ e2 O6 o& n1 [ o" W w r9 ctry your luck by running to the other side.
( t/ K, H( z+ A* e2 t/ H0 G
f$ _" S$ ` I p y9 oYou need to climb the pipe here. Once up, walk over the small path. From time/ D5 T# R- o8 k
to time you'll need to do a little button-pushing. Once you reached the other! E6 B1 |& ^, H( K; Q' e
side, climb down the pipe.; x5 _5 }1 ?+ s- M, g, f( t' T
' G7 J- L; y+ }) y3 T& k
The window to Tiffany's bedroom is closed, so find the brick, and open it that
$ L9 c+ Q! R. z9 ^, N4 ?( Yway. Enter the apartment. If you feel less violent, you can also force it' m7 ~$ D+ J, I3 |( Z/ k
open. It doesn't matter all that much.# j" q4 {% I, u% J, |( P
8 `5 H) h* O. C0 ?" @7 f4 b
Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll
% b. G2 ~* w- R/ _( f$ b. P Hbe able to get a vision of Tyler looking under the bed with some button+ x Q* F8 U& J0 j' e
pressing at the right time. Might as well go for it, right? ;p In the
% [- o0 ^" s+ `6 r% gkitchen is food (fridge and cupboard) and a drink. Watch some TV, and then K& x) d! r/ d8 i: f
walk to her bathroom. You can find an extra life here by walking around. The1 O/ P! U4 ?1 ?* A s+ `
problem is you can't see it. Well not a real problem, but you know what I. x$ W4 _/ x' |7 V) z# N) ]/ [
mean.! J' b9 h$ A, P5 [: F, y+ _
: q# s _! P6 N5 o
Sooner or later Tiffany will come home. Talk with her, and explain what's+ |6 d! j: t+ i6 W1 D) ~) `! r
going on. The police will ring, and you need to hide. Hide in the closet in! F4 k7 r5 V7 @. G5 J1 w
the living room. You need to press buttons again in order to keep Tyler off
7 N: V! I' r2 D/ l: n% ?: Oyour back. Nothing hard, really.( X8 Y8 W! @# Y8 E
% W; o7 w# R* ?3 o3 F% H+ ^# m/ ?
------------------------------------------------------------------------------/ b8 M5 r% Q& Q V# L% P% N1 \. e+ R% w! g
Janos [FH.04.29]
, N, B$ O h# p2 H------------------------------------------------------------------------------
% y2 v7 ~$ L. X- B3 d% p/ L# }. H7 u5 r
Playable Characters: Carla7 e8 N8 p0 K9 ~5 N) W3 }5 x, A& ^* M- X) F
Bonus Points: None
! s! Z7 V6 ^5 j3 cLocation: Bellevue Asylum/ X" ]7 y a' b4 X
Points: Once you are inside +10$ y+ y4 v) ~! n, D1 Z
Telling Janos he's not sick +10
2 Z, E( @# b; {# v Cells open -20" R2 x% E! O; t. G
Extra: Oh boy, the breathing-thing again...
; Q4 h4 f0 v2 s( A& a5 T! K: Q- k( p& c0 _- e$ c
Barney will tell you you can visit Janos. Aren't you looking forward to it?
) r# O( `! I/ `Find the guy who'll show you his cell. Once inside, talk with Janos a bit to
* _7 X0 V1 O }/ ?/ M2 Cget more information about the whole deal of murderers. Once you are done," }5 V1 S& k" f8 t5 _' I n
look at the walls for fun, and then talk with the assistant outside. / M( A( B. l- C+ A l* |
8 o1 ~+ q3 F# C3 d
He wants to show you back, but the power gets cut off, and he gets killed
4 z5 }6 X6 O8 Hby some maniac. What you need to do is move when you get the opportunity. # f! n3 H. q! D3 A4 ?# p5 z$ G
Don't stop walking, and find your way back to Barney. You also need to be2 H2 H' `7 g* c3 M
sure you breath is under control. When Carla says there is someone near, stop& p! n- [0 U4 e9 K, J
walking (she'll also stop breathing) until she says it's safe.
1 w, f7 k4 P" o5 F" [5 h' a; t# A6 e: y6 o- w
At the end, she'll be surrounded my maniacs. Run to the big glass door, and
/ n2 m/ Q5 E- `4 y, Uyou'll be saved., l6 y, Z2 K, n$ a6 d4 d6 M" G
8 |. w# |, P3 N. G1 n------------------------------------------------------------------------------8 U0 c9 ?1 }) i! L H: I
Meeting Kuriakin [FH.04.30]. g1 ?, ]* ?6 @# f
------------------------------------------------------------------------------/ k( q* F7 X5 k! R. ^# u
6 q7 d8 L; Q- J4 {- u; G2 i
Playable Characters: Lucas5 g# E0 h9 Z: M. t0 ?
Bonus Points: 5
3 \0 @( G. x" j5 I6 p5 Z4 bLocation: Museum
/ X+ d; S' r$ Q# b6 p+ TPoints: None
" s2 U. M2 c7 U2 b# nExtra: N/A; X" N* ^- @' }- o% F2 r7 L
+ U( e) c3 ?2 v7 k; Q hYou are a journalist now, who has an appointment with the prof. Before you% e. o7 A0 D+ Y
talk to him, find the bonus points in a corner somewhere. You can also look
9 O1 J. r9 O/ aat the various things, but it has no real use.
1 Q( X1 y. F7 E V" F
( S( \4 L2 v) r# B4 WTalk with the prof, and he'll ask for what paper you write. Tell him you9 K% y/ c& d6 |& R/ K
write for the NY Times, and he'll accept that as an answer. Ask him some
s4 {$ t3 O, x6 qthings you like, so you get to know about the dark things that are behind
/ C; l& O6 ^ N$ V( ?1 X8 cyour behaviour. The prof will ask you who you really are. Tell what you want.
9 }* C. @1 Q* }" B; j1 lHe knows you are the guy they seek, and tells you to escape through the
6 |0 J, X$ K' o; H; Qemployee exit. Do so.$ O4 Q. D2 i! ?0 O* z) k. I3 F. V
, T( w. {1 W7 ~ I! S. ?& ~
When you arrive at the parking lot, a few cars will try to hit you. It's4 ?8 W" n6 Z) f. h# {* F
time for some good old button smashing.
/ X) s! M: \" U% }% M+ W( Y8 A1 P( z; ^
------------------------------------------------------------------------------* J# o: n" @# S' c T
Myan Secrets [FH.04.31]) }8 }. q9 X. R& L
------------------------------------------------------------------------------
! |6 q4 H( v ^& y
4 [, C3 Q9 G( t- M# EPlayable Characters: Lucas
+ n2 @- W4 C" k9 H, g2 X0 \9 |3 xBonus Points: None( K$ S W" ?$ Z7 E7 }
Location: Unknown Place( ?. r/ G2 k6 Z2 c7 Y4 ~$ }# e
Points: None, g0 W) I6 D5 q5 W
Extra: N/A* ^' o/ L N2 R5 q/ x N$ \! Z7 K
+ x; Y4 ]1 q( e( J7 e4 NThe Myan guy will tell you it's time to die and explain some things here and7 p. P( S4 n M
there. Notice how he tells you he'll probably see you in the Other World. $ s7 O" p3 }1 _, J0 A+ Q
Could this be the evil guy?2 x. O. M6 [" n9 ~& @' {
5 v8 M% Q. {* v( f, w' c1 `( a
At the end of the conversation, he'll summon some kind of black beast. Play # O( u; s8 ]0 K: N* S
the button-pressing game to avoid it. When you trip, he'll suddenly freeze9 ~1 L( N4 u' T( r
and Agatha will show up. She'll tell you you need to find a pure young girl 5 ^4 u$ [1 j8 f3 p2 g/ q
that they want to sacrifice.; Y3 b( l% |& M
' |5 u4 P& u# I3 u# X% Y8 s------------------------------------------------------------------------------& ?/ j& V9 y# }+ {- X
The Clan [FH.04.32]8 Y( a6 m; B, r+ C! O
------------------------------------------------------------------------------1 a7 k5 a. {; s
9 m& U% h6 H# M8 ?9 s3 Z- r: CPlayable Characters: Evil man
! ?. }! n0 r- [Bonus Points: None* @/ c# P0 T( v2 p5 I! O- ~( Y) s$ R
Location: Unknown Place
% z1 o* K1 M9 z- j( P& z- TPoints: None
7 i- H8 K) \- A/ ?- A. K2 P* vExtra: N/A, b: G2 E: U7 S1 v" ?0 O# W
) C+ w. h% Y0 [6 \* b1 T# y& yLucas is twisting in bed, while he has another vision. All you need to do is) t( H- O, Z, o9 v
play the button-pressing game at a very slow pace. Nothing hard.8 h& M4 f& E% x" u5 `& \) C J
3 w0 s( L& Y ^- r$ y
------------------------------------------------------------------------------. A9 s h3 H+ w9 a5 c
Danger & Obliquity [FH.04.33]
3 l) ~2 U' S9 B: U------------------------------------------------------------------------------2 N8 i9 m: r p. K5 l2 d
* h& z5 I$ ?% r) S2 {$ a, \) R
Playable Characters: Lucas, Carla, Markus
- a, i7 n# u2 R1 z, K& pBonus Points: None
6 P' ]0 o$ _2 F% k. T! lLocation: Sleazy Hotel) e& E! \2 F& r, i* ~8 F$ }
Points: Walking up stairs (Carla) +30 Carla
$ d2 C9 c% W* H2 J% l9 y. _ Door closed (Markus) +30 Lucas4 a4 j4 K( b. N
Clara and Tyler didn't find you +20 Lucas, l* G( Y) X# i4 p8 ^+ c" E
Lucas not found (Carla) -30 Carla
4 ~8 q A3 c" W$ a: a- T6 F Waking up (Lucas) -10 Lucas
% G: @) A5 V3 ]8 `! k. l8 x Markus killed (Lucas) -60 Lucas) m. W8 b8 u- Q
Picking up telephone (Lucas) -20 Lucas
3 U; x0 A1 {( y) i# z8 @6 W0 s/ kExtra: Best part of the game, if you ask me.
* ~9 X+ ?; n1 I7 {8 D) o/ D8 x6 C2 r h2 [/ O0 }" E
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler
2 g6 |$ Q O0 E2 _* A) r4 T5 n2 G, ewalking up the stairs, and go back to Lucas again. This part is very
# M) k1 _( G$ binteresting; you'll see three screens. One for Lucas, one for Clara & Tyler
2 D% B" f) j9 _& z& Aand one for Markus.
# y) j; X6 t6 y, M
0 r3 T! j% A: b9 z: P5 y3 gStand up, and walk to the phone. Use it to give Markus a call. You now control0 ^0 f" E; y/ C h* K7 B: d# j* Z
Markus. Make him pick up the telephone (the other one will kill him). Run to7 b% m, ?+ X) b
the door left of Markus, and open it. Inside, pick up the phone.
' k# O8 d! s3 Q: I6 L
% i% z* V- A7 |4 IBack to Lucas again. Let him tell him there is no time. With Markus, you need
9 \6 \4 l2 R0 O$ Pto lock the door you came from. Lucas will tell Markus to call the cops, and3 t) ?9 D, o6 p' l8 O" R b
wait. So much for that.
" F7 {2 G% S- z1 h1 _$ C0 N' x; ^
1 A! }+ \* w) `! E* x' E2 b! mYou're now in control of Clara & Tyler. Walk up the Tyler, and open the door
" B$ w9 g/ `6 X6 ?% M F4 }next to him. Oops, wrong room. If you have the American version, you will
' [' o. a S3 {" j- qprobably see no nude. Viva la Europe ;)0 `7 b# y$ e# y, ]
( Z, s: y( e5 n1 T3 B
At the end of the hall is the real room, but Lucas is gone. When they leave,& M* T8 S5 c% a
he appears again. However he got up there, it sure was a nice trick. Pick up, s C( l' J* e( S/ b0 M4 G
the phone to find out Tiffany has been kidnapped.
, R' L) }' T# x9 m6 v7 l. C" D4 j( f" r& T8 T7 [# X" S7 ?; D
------------------------------------------------------------------------------/ C1 g7 R' W' W5 X6 M! e/ @) V& O- e
Fate on Russian Hills [FH.04.34]8 E( T" C5 a+ ^# T& _# I4 d
------------------------------------------------------------------------------8 B; ?: D& i( k
. o' O/ X1 H) S3 D, w( o
Playable Characters: Lucas
7 s7 U$ t& F7 w) @* V# R+ `Bonus Points: None
( Q" w, u; ^, p7 l F# p5 ^' [Location: The Fun Fair2 V9 w1 N: D2 {; G! J4 Z
Points: Save Tiffany +20
8 g) K9 D- [' ]. D Fall down -75- h+ g$ ]( H, O) x' y9 B
Extra: N/A
( x, D* k$ g/ `8 b7 V1 G* P5 [, k
Notice the homeless guy who sits in front of you. Also notice how the black4 L, U# `5 l( g2 U/ S
raven shows you the way. Follow it, and you'll end up near a rollercoaster.
: j- g, \$ @0 q$ T/ v2 a G( TEnter the cabin, and active the thing. Enter the train, and put the safety
& N9 V$ F- M2 m5 m3 G& z' b" J* Arail down. You'll go up.
# i; W! ?+ H% D; u, J+ N" ~* k* J2 P9 d9 P& Y5 r$ A5 N. F
Step out, and head towards Tiffany. You need to press left or right, and keep
& ~, Y6 D6 J& S% T6 mLucas in balance. It's a bit like Tony Hawk, really. When you reach the! `, }# b8 }! F; I' T2 S& o7 [4 p
other side, free Tiffany. The evil man will show up, and you'll both fall
; o2 t( d% f: T- zdown., _7 ~* t+ Q1 J8 t @
9 f* H, m( K! b* z9 _
------------------------------------------------------------------------------. h- I! h; f' ?, S. p
Child's Play [FH.04.35]
% y/ a: x+ W. E& T |- s------------------------------------------------------------------------------3 s' _" J3 t# N8 P
. H; |3 E: G ?# XPlayable Characters: Lucas (Kid), Markus (Kid)* w& K8 I: y+ U- @
Bonus Points: None/ r$ x5 ~. j) g, J
Location: Unknown Place, s( D5 S! V, [0 y" e3 R" s8 H
Points: None; k* r' k' O9 n: @6 c
Extra: It doesn't even matter if Markus gets spotted when you control Lucas.4 @% N ^+ s" @# ]: X3 c
Expected a bit more, but well...
' B/ ]0 W, v7 _ }& v/ }' z4 D1 m9 m- C+ `- E% e* M' U7 v
Another one of those sneaking levels. Wake up yourself, and then wake up" x/ t2 s3 \2 @
Markus. Leave through the window - it's time to go on an adventure.. J3 |7 j4 \0 I2 y3 }
' x& W" _- X" f' ^2 h8 IYou don't need to worry about soldiers really much right here, but stay out
; k7 ^1 C# _$ e" J- P# Uof the lights. Follow the path that's on your mini-map. After a short while,
" h$ T! y. N1 x/ eafter you passed a car, a soldier will come your way. Go back to the car, and( A& v9 K* V7 C: R1 {1 b+ M* n
hide behind it until the soldier is gone.) n" `# ]* {) S+ @' W
) l2 |! @; y$ ?5 B% TContinue your way, and Lucas and Markus will split up. Let Lucas go back a' g& L0 H! |8 d! B) o' p% ?
bit, until you see an exclamation mark as action. Do this, and the guard will
2 U. R1 z' G0 ~, p+ i0 w X8 @turn around. Let Markus run by, and then let Lucas go. You'll end up at a7 e8 E6 a s) |" m: f
place with another guard, and a pole., S; E& E" ?8 j/ o# y% I/ t* F
) T8 [9 g0 U& Q8 z; M' T
Markus will say he'll go around he back and distract the guards, so you can1 c, J/ v ?3 X5 v5 q; H* c
climb the pole. Let Markus go around, and kick the barrel. Then let Lucas
0 s. M: m- ?; ^- a fclimb the pole. Go to the other side, but watch out for the lights. When you
B9 e9 m$ k W' R1 N7 x7 _reached the other side, go down, and walk to the door (look on your mini-map).
8 h) ?: o4 J8 |0 Q% Q- I* ?
2 t) F: g& _3 Z X1 wInside, you'll find something, but you won't know what =p! c+ ~3 Q3 Z4 j4 y$ n
`4 s" A6 a+ \& Z3 H7 R& Y
------------------------------------------------------------------------------
0 U- I/ p* L6 L: Z' S* ZCheckmate! [FH.04.36]5 @( o: D" t/ y+ E) O
------------------------------------------------------------------------------7 F4 W3 l1 W, y m! C: @
# c" w' b5 u P. I3 @1 i, |Playable Characters: None
1 e! c0 A" f! }4 I# MBonus Points: None
$ ~$ U2 w( @- K6 w. R: I1 ZLocation: Unknown Place
7 |5 T- P3 X( p6 P- @3 h9 rPoints: None
% C2 h* a3 ? R9 @% v/ [( jExtra: N/A9 c# ]# {+ c- ^$ [; a( f, J
4 {% Q$ _- a5 d( k8 l; W
Simply press the right buttons at the right time, to hear the short 8 n2 J# o9 S6 ^5 G1 w+ e
conversation between the evil man and the other weird guys. He thinks Lucas# ^; |( Q0 r/ ?7 O B* u
is dead.5 T+ J4 F. ^) D/ A8 u
8 v" S5 C3 g5 k2 U; c
------------------------------------------------------------------------------# k3 e* j- d4 w4 Y
The Pact [FH.04.37]
3 m( f3 G; d1 _8 J g! I& q------------------------------------------------------------------------------
2 S. i+ P1 Y& \& P1 S8 {
4 b. N7 a. K) v. A- ~, yPlayable Characters: Carla
& ]# Y+ j/ e/ J0 j& Z+ ^" a$ ^Bonus Points: None
: h3 k4 l& H4 {7 H0 v$ u' OLocation: Cemetery
/ n4 A9 {8 t7 Q; ~4 A! z) lPoints: Trust Carla (Lucas) +10 Lucas; i |2 B. ~+ W/ l
Work together +10 Lucas, +20 Carla
# y0 K R8 }1 c% D7 [2 ?" o5 }5 Y/ fExtra: N/A( n6 U2 I6 F; K7 L% f9 |
, Q% _1 J& Q% S) d( I; V, h* y
Walk to the grave with the flowers with Carla. Look at it, and suddenly
+ V7 `, u2 z$ C0 ]8 R6 `Lucas will show up. Let Lucas tell Carla what's going on, and make them work# @; C( b6 c+ ]" W" Z6 l
together on this case. Easy as that./ Z- l' i0 m, _# t5 B$ j$ O
2 v" N6 t$ `/ a- A------------------------------------------------------------------------------
' K; [2 o4 |6 `Jade [FH.04.38]
) h" ~& N6 ~; Q5 g0 K, o- ^/ O------------------------------------------------------------------------------
! F- G/ e+ } G- N5 H! N9 o
( i& q; M, d- h" ]Playable Characters: None- M4 Y: c! d. V! C( P3 t
Bonus Points: None
* C7 b5 X2 e j" MLocation: Unknown Place
9 @& _" K! T) n5 J! e3 G$ `& uPoints: None# Y P, _+ q! N! y! r
Extra: N/A
. [6 T8 i' l2 s1 |* I6 h8 g8 \ k* M7 {( d: g* o0 w6 W( x; L
Not a long part, at all. Just press the buttons, and you'll find out where! r3 ^1 ~6 m5 M8 N, f% d" Z3 H6 ^3 ^
the girl is.
" V1 O9 A5 W; j: z$ _0 S8 E- m7 k) ^7 E
------------------------------------------------------------------------------
; q5 @+ ^' C" g/ s- fFrozen to the Bone [FH.04.39]
' _3 _ R% [5 k. f------------------------------------------------------------------------------
" }$ y1 A2 I- Y+ p8 X
# O2 a1 |5 z" J: N% N! r" V UPlayable Characters: Carla, Tyler
: ?8 e% ^ J! b( p# H) UBonus Points: None
+ U- X; W) o$ }3 [: J) OLocation: Police Station
# G& Z6 H# A1 e. h2 _: B* v# v1 l rPoints: Admit you keep something behind (Carla) +10 Carla
8 P# Y2 ^( u& `) X# i Stay with the police (Tyler) -85 Tyler
+ F# w5 Q/ S4 T6 L Leave the police (Tyler) +20
4 f/ u* o, x& I. d- H- q" ZExtra: N/A0 t D+ {/ R5 b |
O' `; i; u0 {6 G9 G) t
Carla and Tyler are listening to the radio, but it's the same old, so Tyler
, x9 d+ y( ?9 w5 W9 r" rturns the thing off. He'll ask Carla if she's been keeping something behind.
$ J4 f" I* B- ~After that, Sam will arrive, and you'll take control of Tyler.
. [, F2 m" g" S- ? q, z! Z) X* P, a# }
- A+ J' u9 S! R* v. {( c$ QWalk to her, and she'll ask you to come with her. I don't know if it really2 S* r. _3 y* Y7 b. x0 w n
matters what you do, really. Either way, make your decision.* a$ t+ s" \5 y7 b4 H
. l3 ~1 V- F3 G
------------------------------------------------------------------------------* z* o" x# i) D8 W2 q+ p
Where is Jade? [FH.04.40]
' G& b: b0 `6 |) L$ g1 o& |- e------------------------------------------------------------------------------
; B T, X2 Q* u2 ?
+ Y! A7 `1 W7 LPlayable Characters: Lucas
Q8 y' M8 ]) E0 ~$ xBonus Points: None" u/ |4 n' ]8 ]8 U! O( D; Q0 o
Location: The Orphanage8 B4 X7 |( _; I
Points: Get the girl +107 [) b! g0 _* d* L3 E
Keep girl +10$ Y5 f& @( n2 O; A& b" q
Give girl -109 h( e* s6 D9 @
Extra: N/A) D; W, E% a e6 d
2 ~' d( g: D9 R$ E; s' ^Carla will drive Lucas to the orphanage. Step out of the car, and walk inside.
* U5 \1 v# k9 Q3 dYou'll ignore the nun, and enter a hall. At the end of it, take the left door,
. `8 e2 V+ Y( c6 s3 p. Yand you'll find the girl. Pick her up./ z7 g. i! x2 S, v% \+ U( \
1 m+ ^0 F" I) G. l5 U4 [; ^
At the same time, the evil man will walk into the orphanage. Leave the room,7 g) {/ u8 k; Y
and run to the fire escape." p! ]# U2 i, n7 Z# l e$ C
8 ]7 H2 L2 J6 i3 I8 K
You'll end up at the roof. It's time for a fight, so get ready. When you think; y7 Y8 r6 f A% {9 i. ~
you beat him, there is still stuff to do. You need to run for the police, and# S8 g6 L: v) s% G6 K6 b. R I2 B- v
when you succeed, you'll hide in a small room.
: r6 c' V4 I1 N5 Y: B {
5 R/ }5 J5 P& B( S% ]% ~+ E8 wAgatha will be there, but you'll soon enough find out that it's not Agatha,8 C2 d+ T; H$ d+ M: C5 W: {) u
and she has never been Agatha. Don't give the child, and protect yourself from. e/ t+ [. O2 `/ o4 ^) ]7 R
the attack. You'll run away, and follow a homeless guy, together with Carla.% N0 V% L' v$ M
K& l1 A$ ]% ^8 x
------------------------------------------------------------------------------* M& @/ q4 Y* b9 z2 y; T
Bogart [FH.04.41]) i+ t' ^5 n0 e0 ^
------------------------------------------------------------------------------
# |4 s" g2 A& h/ I* M1 R: p
6 ^. _9 Q! v1 S. H1 L" EPlayable Characters: Lucas, Carla
Z+ |8 j4 Y5 y) NBonus Points: 20
5 o# i3 w0 T2 C7 J; Z' r8 ]7 t hLocation: Underground Secret Base) P6 K/ |$ T9 k7 |2 W$ |4 c. e/ E
Points: See Markus (Lucas) +10 Lucas% v% \$ T8 P, u6 C+ ?( u2 A# ~
Have sex +10 Lucas, +20 Carla& `: [3 _$ F+ X# o" {" N
Use fire (Carla) +10 Carla5 g z% _, Z" r7 ` |
Listen to the radio (Carla) -5 Carla
+ F S; |) C; C/ H! r" i3 KExtra: One life to be found7 z+ ]' G6 O+ b& P2 [7 B
4 s5 \3 g! e$ y8 m" U! Z' Q
Follow the homeless rasta-man, and you'll end up at some kind of secret6 I: g- W0 S, h/ X$ U6 c
underground base. You'll see Markus, and you'll be a happy man. Then talk to6 W- R0 ?2 |7 h) p$ _/ w3 D6 v0 F
the homeless guy who you saw in the beginning of the game, in the alley. He'll& v+ Y1 ?, H' ]2 }
explain things to you.
3 Q; a$ D3 [' t1 v) n5 O' ~' E9 P+ `9 s' e
Lucas will go to sleep, and Carla will be left behind. Stand up, and walk
4 P( x, w4 h% `. z4 pto the radio at the end of the tunnel. You'll need batteries and an attena
( O/ q' j1 L" g4 c6 rin order to make it work. Walk into the trains to find a life, and batteries.
H# T8 z4 a, }, d9 x: [! hWalk back to where you came from (the elevator) to find 20 bonus points. Then, w. z! M' g; v& l
walk back up the platform and find the attena. Use both things at the radio
. B6 ]$ V/ P+ K, L. V3 jand listen to it.
" M3 D, L- U2 H( j9 [" w L a& ~* i
Not really cheering you up? Go into the first train, and lay down on bed with
7 C% L( U2 ?9 ` a) t$ z$ G$ @- E/ {5 f/ vLucas. You'll have sex. Woohoo!
: X g: L, }& A- m. ~( G. s
0 ?7 Y4 t1 p H! O8 z* W# ^------------------------------------------------------------------------------
/ Q! [0 a. {. KRevelation [FH.04.42]
. r- e2 T/ `7 L: i' V: j2 s------------------------------------------------------------------------------9 N* T+ g8 C: v2 ]# k
6 d' |2 f4 z$ e# T% t$ {+ A( B: p8 d
Playable Characters: Lucas (Kid)
& |) l s8 M' X2 `% Y# U6 kBonus Points: None
2 ~8 d. S/ \% M$ dLocation: Wishita Military Base
6 R" g# ?3 c2 t1 j) M, N( WPoints: None
% c$ i0 R0 L6 J8 [& ~' I2 JExtra: N/A
1 B- X& L8 ]( W8 p/ Z2 f7 @; |, z8 R0 s, F
Get out of bed, and open the door. Then on the hallway, listen what your+ R* g: f. Y: p: s- _( s* @& J3 C
parents are talking about. Your mother was near the artifact when you were in
4 p+ P9 M2 c3 z1 ^4 Gher womb, and you got some kind of weird radiation. That's why you're able to1 `$ k! J2 T' y; u& q
have all those visions etc. Your father will open the door, and he isn't happy
. V; z% O0 e, m/ j; p8 i( v Iabout it.) z: z& o3 C6 c0 ]1 f7 u
4 ^6 d% p8 J% y------------------------------------------------------------------------------
! |) M- H ?2 r. LFinal Countdown [FH.04.43]
; H$ _+ {0 p; Z------------------------------------------------------------------------------
: [, T( n; l6 ?: \4 m; ^0 J$ M3 m6 O) Z! ]/ e
Playable Characters: Lucas, Carla (not always, depends on the way you play)! }5 U* g+ B S4 Y5 f
Bonus Points: None
4 o: ?8 J$ _- J# YLocation: Wishita Military Base
/ N* y( |' n EPoints: None
/ c& J, u& I/ s4 F* H4 ^# TExtra: N/A/ q8 j! Z) e( `4 }0 y1 o5 @/ B5 e
# ^- {# R* e# F1 `7 H% ^* w' uThe final countdown, eh? Lucas and Carla arrive, and after some talking, you* A0 _+ s* Y+ F ^" C; Y5 o
can move Lucas. You just need to hit the buttons and get Lucas to the door.
! `/ S( Y8 g4 }Open the door, and head inside. You'll end up in a big room, with the
7 d8 X1 G# {# ~$ |) {, G" W) ] j7 `artifact.' k/ V1 J8 w+ U1 P0 q0 T
3 @8 o+ T; u* h7 p$ B0 }* E! A' lEnding 1 (Good):
# t4 u( ?3 \' u1 x
# j+ o: C/ \( Y, {The man of the Orange Clan wants to fight you. Fine then. This battle isn't
% h# m f" J! Whard. You just need to defend yourself against his attacks, and charge your" _* x, n- j% P5 u( C
own attack. When your bar is completely filled, you'll attack and the man
9 r2 x5 o8 f2 Xwill fall into the artifact. So much for that.3 P p3 k9 q' @7 ^$ |) H
* q' B4 t, e8 G- H+ l6 }3 j
One of the military guys will shoot you, so be sure to avoid it. After that
: J( s; e8 Q& s j3 o# Hit's time to battle the Purple Clan. Just defend yourself, and Lucas will do
; x! q( x, \% O* q- X4 n/ Q5 y; A7 u$ Qthe rest. Once this is done, put the girl on the artifact to end it all.; R" Q$ j; P; A2 G# p* `. \% }& q
Carla will come in, and everyone is happy.
/ J5 g: J9 {' Y! @, ?! U' Y2 V+ {4 ~- _+ z* o: R
Ending 2 (Bad):
" [3 n- ]2 _+ o% }' j0 F/ f8 Q% x
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
( o; c g9 K$ S0 u2 J3 xhard. You just need to defend yourself against his attacks, and charge your% u/ l j/ t3 |" \0 L2 u; N9 A
own attack. When your bar is completely filled, you'll attack and the man% i8 R+ R* C' u! P3 j
will fall into the artifact. So much for that.; ^5 t6 w5 y0 o# w3 Z9 i" x% y
# B# r) t6 J$ w6 V' Z* v4 A) S# ~One of the military guys will shoot you, so be sure to avoid it. After that
: b3 X0 i3 q7 ~4 M% wit's time to battle the Purple Clan. Lose, and that's the end.! M; `6 W9 F# q& q8 C
* W0 J7 z: l. |8 g7 W& a3 TEnding 3 (Bad):
4 w8 v6 X% n- A$ x" {8 g: K0 t
- D" E% a7 e: L: SThe man of the Orange Clan wants to fight you. Lose from him, and you'll
4 B8 \0 \! Q* ucontrol Carla. Let Carla fight the Oracle, but fail too.2 ^- a) K, z+ T3 ~
0 y& f. Y) e" C6 a6 u, f------------------------------------------------------------------------------
( j( C' F, B3 i" {$ J2 ]" t# m! |Epilogue [FH.04.44]
/ r: i% X) g" r0 p------------------------------------------------------------------------------
( ~- S4 c2 m5 U7 u7 ?" ` s
+ k- r# O% Z3 U0 RPlayable Characters: None4 f" x' p- q% f( B9 u+ w
Bonus Points: 200
' ]6 T/ O- S b4 ?+ jLocation: Somewhere on Earth
7 _$ T3 P3 C1 P' T3 H& HPoints: None" H2 u3 |1 }8 |
Extra: N/A* c; g6 y/ y# q& A \+ }
3 \) {4 U8 i2 T# C5 m+ U. [
Just sit back and watch the ending. Good job on beating the game, sir. At the4 ?" f D, \; h3 K/ n; }; w
end you'll get 200 bonus points.
: X. T6 q4 v3 ?, L& R
- C; `" K3 e9 I# [ T* n. |==============================================================================2 D# k$ b q/ v2 |) d+ a
FAQ [FH.05.01]
" ^, `, n; q' I. R o==============================================================================
/ g' h' C! Y" U! z, Y9 i
; X/ b: S6 N3 e4 p: }) C; vQ: What's up with the sudden love between Lucas and Carla? G7 S& R, z! N
A: In an interview, David Cage said it looked nice on paper, but didn't
0 f- C) e* e2 i0 e0 C$ b work out that well in the game. Better luck next time.* A+ l* C" I6 w8 r- v
- a0 b) P2 ?8 g
Q: How can Carla get pregnant when Lucas is dead?0 _/ k: ?6 ~& r, v
A: He was resurrected by the Chroma, and it left him with some... abilities.
) M) l+ D O( K% r0 y" e# g
/ D* S. y# V! H! G- u; MQ: Will there be a Fahrenheit 2?
* n" y( g: |% [" D8 xA: The company is working on a new game, but that's all they say about it, \/ D" [/ o3 m* _& c+ u; K
for now.
( `0 O6 x- K/ r( P8 O+ X: k
8 ^4 l" O8 |) j9 o5 c. iQ: What's up with the raven that follows you everywhere?
# x& R* }7 m& y5 X8 HA: The AI follows you through the raven. From the beginning, till the end.
2 t1 Z$ }7 S% Q1 S4 ~% L z D& T( i4 Q- ^8 F+ J2 p1 z' }
Q: I keep losing those "press left-and-right-quick sequences", why?! V, j7 }+ D6 z; E% B1 _
A: Don't start hitting the buttons until the real bar appears. |