// Hacker Evolution language and localization file" ^" t! V; u+ q- g) c# u
//
# t/ k) d% I! @// The syntax of the file is simple and straightforward. All languages are defined in the first part of the file
% {: i! E/ O p( {// in the [LANGUAGES] section. Then, all strings are defined in all defined languages, in the same order in which5 Y. a( F7 \% E. t" W( l1 v
// the languages were defined, enclosed between [STRING][/STRING] tags.6 y/ Z4 r6 Z0 B1 N1 t6 o
//9 q5 H; D! |& o1 [
// If you wish to add support for a new language, just define the new language code, and translate each phrase.! I% |) {' z; R4 b
// In case there are errors (missing translations, etc), the game will use the default language string, which is the
& v* h3 D8 |; ]5 x. a. D) ~% r// first language defined. Any errors or warnings can be found in the "language.log" file, in the game folder.- |5 W: A8 ]$ [
// You can check that file to make sure your translation is correct, and that there are no errors., a4 `. a. T) N; |9 K
//3 I* A7 q' F+ Q4 u% k" v+ G. B$ t4 L
// Any new language you add, is automatically recognized by the game, and can be selected in the options menu.
+ [ ]/ W' z* d9 ^: J// Please make sure that english is always left as the first language.) ]/ l5 V0 C+ L: P) I
//, P/ u$ ~! E {8 v. g$ T
// If you need any help, or if you wish to contribute with a new translation, just send an email to: [email protected]
1 J, J. L8 Z% S" M4 W5 N//
9 u3 s7 k/ Q! ?3 T b// Note: You can add comments anywhere in this file, but DO NOT add comment or empty lines, between the tags.9 ^4 E% M5 j; [8 N! P+ a
" ^: L) \' ^4 l3 J* F, U// Leave this one untranslated. It's needed inside the game to identify languages5 P2 r. k5 s; c" o* H
// Below this is the actual translation displayed in the game |