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原创 《魔法英雄历险记》Tale of a Hero 英文攻略3

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[原创] 《魔法英雄历险记》Tale of a Hero 英文攻略3

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发表于 2010-12-24 12:19 | 只看该作者 回帖奖励 |正序浏览 |阅读模式

《魔法英雄历险记》Tale of a Hero 英文攻略3

God's Breath) q  F' j4 x% N6 a
Get in Mjorgin's den.% i! ?9 a9 N2 i" G
Mjorgin's lair:    Ride Nomas to the cliffs.
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Hear sounds. See Apidulas and Mjorgin dueling at glowing field.
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Go to Mjorgin's den by using the map and jump to shipwreck by the trench.& w+ c: E0 T* B* }, |3 Q, R
Mirror:    Go down the trench and go up-north.
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See the mirror here. Click on the mirror to speculate that Mjorgin eats planktons because he cannot hunt anymore.' t0 D$ X5 w2 B- \. f8 }; Q
Go back up and enter the cave at right. Continue down the corridor and look around Mjorgin's lair.* @; F' n$ p. A5 K- F- r
Check the junk at bottom left and take some gold junk.
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Turtle:    Go right and see a turtle eating sea weed./ k5 B6 R, G0 o* @. n
Understand the turtle:    Talk to the turtle and realize that she speaks so slowly that she cannot be understood.+ F& v2 h) \7 G7 N2 y* T
Remember what crab said about clam and the speed herbs she eats.0 D8 N! o1 ^% o$ p3 E# }, H3 S
Go to clam at statue head area ((jump to ruins and go left). Take plants of speed beside clam.& Z6 b# R( b& t6 x
Go back to Mjorgin's lair.
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Check the sea weed the turtle is eating. Check the dragon ship at right. Olaf faces the dragon ship and the turtle chews more.
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Then - as soon as the turtle gets seaweed, place the plants of speed on the pile of sea weed beside her.
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Talk to turtle.
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Pass the turtle:    Convince turtle that you are Mjorgin's friend.
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She asks questions about Mjorgin.
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What does Mjorgin eat? If you already saw the mirror outside the cave - answer planktons.
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What is on Mjorgin's flag? Remember the display-fenestela at the altar in the temple. Answer titan's head with snake hairs.: v5 i, j, ~" [; k$ f  e
Who was Mjorgin's teacher? Remember the story told by Fenintair, the old crab. Answer Hedarius the Titan.( e, t3 ~' l6 a8 S6 A7 H% ?
The turtle believes that you are Mjorgin's friend and you can now pass through.  [8 k5 S8 s: C2 `) h; s* e
Get God's Breath.: G5 I, R. ~8 `6 A" X
Get in Mjorgin's treasury:    Look around the slides, machine and glass door of the treasury.
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Look at the slides on the floor. It is made out of tiles. Slider?
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Click or try to move a tile and see how a slider should be solved.- k5 a' y/ w3 g5 t& A; J+ U- V7 I
Look close at slides again. Under the tiles are sprigs. Check the sprigs.
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Weigh each of the sprigs with one of the 4 pieces of gold junk taken from the pile of gold at Mjorgin's lair outside., W* s& X$ v0 U' n* d
Take the fragment off the tile at top left. Press the button at top left. The glass door of the treasury opens.
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Mjorgin's treasury:    Look around. Check the exit and realize that the glass door closed. % `0 F  f  V/ J2 \: y7 k1 n
Check the pedestal bottom left. It is empty. God's Breath is not here and was taken by Mjorgin to battle.8 a" A+ }1 A* k" G$ H( P7 y
Check the golden lamp on another pedestal. :)) I+ ~- R* v/ |6 O/ ~2 h+ M& O
Check the gold pile. Try to take something. , Y9 y3 n) H2 ~% z, Q% S
Click on gold pile second time and get the missing tablet from the display at the altar in the temple.9 K- p) J* u+ {5 E' z
Look at it and realize that the artifact that went missing is a blue starfish. Remember what you speculated about blue starfish, green starfish and the hatching.5 ^# V# F: w" N0 c5 j8 u
Click on the gold pile again and get a scepter with a diamond. Look close at scepter with diamond in inventory. Use the knife on the diamond to remove it.
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Use the diamond on the window at left and Olaf cuts a hole on the window. Go through hole." O# h! D: Y6 k3 Q- @
Stop the battle:    Use map to go to glowing field.
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Talk to Apidulas. Use the blue starfish on Apidulas. That's sad.
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Go to the temple. Place the blue starfish on the shrine-empty pyramidal display at right.
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Exit the temple and talk to Apidulas. He gives God's Breath and a crystal shell. ) N' w4 v/ d7 v
Go back inside the temple and stand on the portal.) F3 m8 R/ J/ y7 i4 W
Misty Valley:    Be back in Pripogala's place. Talk to her./ J6 K' D) |3 D/ V
Go back home and talk to Alia.
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Enter the hut and Olaf automatically changes clothes. Talk to Alia again./ S% r+ g- w4 j7 K. b4 Y2 i( S
Go back to Pripogala. She sends Olaf to Krugell's Ice Plains.
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Learn about the Deves, blue skinned people.0 d8 c& x& o  U
The warming potion will keep Olaf warm from freezing breath.
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Krugell7 E, M! E3 u9 D
Check the village.
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Look around the village. There are 3 empty huts and one locked one.- o5 c4 H0 B0 P! r& ?9 X
Locked hut:    The locked one on the left has smoke coming out of the hut.
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Look at the lock. It has a small hole at the center. Take the shovel at bottom left.
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Manger:    Check the snowy bump beside the middle hut.
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Use the shovel on the snowy bump. Uncover a manger.
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Look close at manger and see salt crust. Use knife to scrape and then get salt.$ S, d9 c" M! t( r
Skull hill:    Go right and see a hill with a skull on top.
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The way up is made up of ice and cannot be climbed with no help.
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There are 2 signs planking the way up. Check the left sign with a bear on it and take the lamp with no oil inside.
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Ice Mountain:
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Crevasse:    Go to back area towards the crevasse. Check the wreckage at right. It is the outrigger of the ship.
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Go inside the crevasse. Check the eyes peeking out of hole at left. It is a snow cat with 4 kittens.
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Small stone portal:    Go down to a stone portal with a symbol.; l1 `7 u: i( n" I
Lever:    Check the lever at left. It is frozen.# b  r0 J8 B; K' p
Use salt on the frozen lever. / `7 J0 O) g( L% W! v( n9 F
Look close at lever and see that it can be moved forward, middle and back.* q! ]8 L- y# `8 y7 y; `4 X
When the lever is pushed back, the door opens.
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Foyer:    Go inside.5 T0 u  t/ l4 N$ L7 N
Check the large door at right. It must be Krugell's entrance. Check the chains seen through the hole on the wall.
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Little door:    Check the little door at center.
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Check the red stain and Olaf thinks it is blood sacrifice.
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Check the slot at right. A lever is missing.7 k* G; G: I. T) k4 g% Z2 q% v
Turn the knob and then click on door. It is an elevator shaft - dumbwaiter.
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Take the pin off the inside of the door. Close door and take the knob now. That lock looks familiar.
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Sick Deve woman:  J: T2 z4 X; C/ F& ^2 P
Open locked hut:    Exit the room and crevasse. Go to the locked hut and look close.
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Use the knob taken from the little door on the lock. Turn the knob and enter the hut.
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Inside the hut:   See a sick Deve woman in bed. Talk to the woman. She wants drink.; t% `: j5 P4 p5 `% Y4 j+ P. G7 d& ^
Look around. Take a bowl from the table in foreground.
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Use the knife on the fur on right bed to get piece of fur.
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Check the stove and the coal scuttle beside the stove. The coal scuttle has dry animal droppings in it. Use the piece of the fur on coal scuttle to get dry droppings.
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Pantry:    Open the little door at below the exit.
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See meat hanging. Use knife to get meat and then use knife again on the fat at top part of the meat.
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Take fish from bowl. ' v9 k: _. T) v# {. ?
Water:    Exit the hut. Use bowl on the snow heap right of the door to the Deve's hut.# _- A, @. I" O0 `7 h
Go back inside the hut. Wait a few seconds and the water in bowl will melt. Do not use the bowl of snow on stove or the bowl will break.  h% `; l$ t1 d% l
Give the bowl of water to sick woman. Yuck! She wants fire water.1 a2 q/ \6 s3 ]
Climb the hill to the skull hut:    Exit the hut and go to the skull. Olaf checks the path going up between the 2 signs.
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Go back and talk to the sick woman about the ice path up to hut.  X# J: H0 E9 u! Q8 u3 ?
She says there are crampons under bed. Check underneath each of the 3 active beds to get crampons.$ l5 |: A9 H+ G8 m8 |" m% ], U! @
Exit and use crampons on the path between the 2 signs.
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Skull hut:    Look around.* w7 q0 j+ ~" X3 m  y* ]& a, U5 c
See carvings on the perimeter bones. Take the basket beside the perimeter bones.  r7 d6 g" k, O8 q8 u
Look at space behind stairs. Move the fur with blue stripes.
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Move the chipped bone and take the box. Take the explosive crystals and the skin of brandy.
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Information:    Go back to the Deve woman and give the brandy.
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Learn about her wanting to kill Krugell. The way to Krugell is pass small passage, large passage, labyrinth and then Krugell.& J7 c1 s+ @; @3 b* v- i2 t2 B; A
Krugell says darkness is coming. Krugell killed her son. She says the lever of the small door is in the skull hut.
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Check the aromatic potion on the open bowl above her head. Ask Deve woman about the aromatic potion. Take the kamimiki, hypnotic potion.- w! G# e, U- J( o# b
Light the lamp:   In inventory, right click the lamp and see it in close up.
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Use fat on the slot on the back of the lamp.9 B9 \  d2 u+ Q7 i3 l, m5 |/ L5 _8 \
Use filled lamp on stove to get burning lamp.7 @/ ?: l; G% `5 Y5 \0 |6 Y
Get dumbwaiter lever:    Climb up to the skull hut. Go upstairs to the top level. Check the bowl and get lever.
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Find way to Krugell.
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Get outrigger:    Go back to the crevasse.
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Use the dry droppings on the ice holding the outrigger. Light the dry droppings with the burning lamp.
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Take the outrigger.$ z% ]% S! G+ t6 S. j
Open large door:    Go inside the crevasse and to the open small stone portal.
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Prop the open door of the stone portal with the outrigger.
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Look close at lever left of the open door. Pull the lever to forward position.0 I4 n1 Z  a4 T
Go inside to the foyer area. See that the large door is open and the beginning of the maze.
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Maze map:    We need more info about the maze.! E- O4 B/ E; z
Go back to the sick Deve woman and ask about the maze.7 U8 j  F- u! t, M. J$ h1 ^
She mentions about Reul story. Reul is owl.  i, n& p- X6 C( L( P0 Y# h# W
Go to skull hut and click on carving on perimeter bone. Olaf reads about lost Deve and bear; and the subsequent reunion of the bear with her cubs in the village.4 ^! V2 U% P& w) }& m" i' [3 D
Go through maze:    Using the story clue, go inside the crevasse.
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Look close at the snow cat's hole and try to stroke the snow cat. Olaf is scratched.
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In inventory, combine the hypnotic potion with the fish.
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Give the fish with hypnotic to the snow cat inside the hole.
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Take the cat and the kittens. Olaf puts the kitties in the basket.) l3 Y4 B* l( A& Y8 K$ H
Go inside the stone portal - foyer.
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Use the lever taken from the skull hut on the slot right of the little door.2 G4 @; y1 \9 X/ W  ^
Place the basket of kitties inside the dumbwaiter.
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Close the door and pull the lever to send the basket of kitties up to Krugell's lair.
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Go to large door and Olaf releases the cat.  c4 `" Q7 M! A$ o3 [# \  w8 T
See paw prints on the snow. Follow the paw prints. Olaf automatically leaves marks to show his way back.$ y; a4 h: C+ Y5 a; s6 z# m2 h
Get to Krugell.
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Barbs:    Go towards the staircase and Krugell. A sound alerted Krugell and he throws his club./ |7 \" z, w. d. B& _1 ]
Go forward again and a barrier of barbs blocks the path. Check the runes of the club - Clubplusfive.
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Try the knife on the barbs.
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Use the explosive crystals on the barbs. Automatically, get 4 barbs.+ r1 C' o$ {' K& i$ q4 U' i
Take the stone on the ice floor at left.' f2 h7 q, B2 T  e+ r0 P& o
Stone column:    Check the cube on top of the shelf at right. Click on that "way around" left of the cube.
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The stone column at right is now activated. Look close at the stone column.
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See veins on the column. Click on an intersection of the veins and see 4 weak spots.
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Use knife on the 4 weak spots. 4 small cuts in ice are made.
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Use the 4 barbs on the small cuts in ice. Use the stone to hammer in the 4 barbs.$ W* _& N$ X/ [8 E0 E& g. T( j
Cube:    Climb up to the cube and way around. See that way around is blocked by barbs also.$ G, i  r2 I3 k; K' H3 V/ u
Check the penguin and swordfishes.% Y5 s2 P1 k. X0 S( t5 \7 r
Check the cube and Olaf tries to push the cube./ P) V  Z1 t. [1 o4 F1 h$ Q, x
Use an explosive crystal on the space under the ice cube. The cube falls to the floor.4 ]) E* f1 d' @: \6 _3 }0 {
Take the cube. Use the cube on the barbs.+ g( }' f- G9 T
Use explosive crystal on the cube placed by the barbs. The cube flips over and smashes some barbs.0 `& I; V% T# g+ k) a3 h
Push the cube to make a path.* ~& ]% x/ a$ q$ Z
Confront Krugell:
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Go upstairs and Olaf automatically drinks the warming potion.
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Talk to Krugell. He blows cold air on Olaf and Olaf is encased in ice.
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The ice covering Olaf melts. Taunt Krugell.& V3 N  l+ X2 N
Krugell blows more cold air. Use God's Breath on the turbulent snow in front of Olaf.
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The snow blows back to Krugell and his legs are encased in ice.
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Check the base of the ice column right of Krugell. Note that it is hollow.
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Note also that every time Krugell growls, the ice stalactites above shake. They react to the sound.; W) `+ C8 d3 M4 X5 I
Next time you encase Krugell in ice, use God's Breath immediately on the opening at base of the hollow ice column right of Krugell.
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The sound breaks off a stalactite. Note that there's a crack beside the dropped stalactite.2 c8 p! n- Q' h# n
When possible, use an explosive crystal on that crack. Krugell falls to the ground.
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Princess Erea:    Go to the entryway on the left. Check the black mirror.
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See the petrified princess. Click on the princess and Olaf does the traditional way of waking up a princess.
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Uh oh! The story twists.
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Princess Erea makes Olaf understand Krugell.+ Z$ p. l* c4 j% }8 f2 w3 o
Krugell:    Talk to Krugell and learn what this is all about. Krugell was trying to destroy the Vamorian Bond. The Vamorian Bond is a magic amulet that controls Titans.
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Pripogala wants to rebuild the city of Tor destroyed by the Titans. The Titans were slaves of the rulers of Tor.4 h  [# u, L2 l3 f

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A plan is formed. She cannot use the portal within the area unless she drops the amulet spelled by Erea. Outside the crevasse the protection on the amulet is gone. The witch has to be trapped in the area.
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Recover the Vamorian Bond.
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Prop on door:    Enter the elevator control room - mouth of the giant head.
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Check the reflection in the "monitor". Olaf remembers the outrigger prop on the door.9 [& _7 H* P" e4 c
Check the 2 levers. Olaf takes the basket from the dumbwaiter-elevator.& A! k, @6 w% e% \
Talk to Krugell again. He mentions another way to the stone door with the propped outrigger.3 P" @3 M3 ]3 t; {' g
Exit through the secret passage left of the stairs and be at the village.
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Go to the crevasse and the stone door. Go inside to automatically take the outrigger and close the door.. }4 A/ h3 e$ ~- j
Heated door:    Krugell closes the large door. Pripogala is trapped.. o5 Z0 Y, D6 p/ ]% j1 \5 S4 t
She starts to burn the door. Use God's Breath on the heated door. The door needs continuous cooling and Olaf makes a plan.
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Heat the knife on the door. Use the white hot knife on the ice floor in front of the door.
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Use the outrigger on the cut on the floor.
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In inventory, use knife on fur to get leather strips.  a. T+ H4 P+ R; x" X! z" P
Use God's Breath on the outrigger on the ice. Automatically tie God's Breath on the outrigger using the strips.
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Give the witch a choice:   Go back to Krugell by going to the village and clicking on the secret passage (hut at bottom left).  L! @0 @  d, f, l/ ], G& c
Talk to Krugell about the plan using the explosives.
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Go to the room in the mouth of the giant head.8 i4 U2 \) P" {
In inventory, combine the explosive crystal and the warming potion.
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Use the explosive pack down the elevator-dumbwaiter. Olaf says that the elevator is blocked.
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Exit and go down the hall. Take Krugell's club.
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Place the club in the dumbwaiter and automatically take the explosive pack out.
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Talk to Krugell and get him to make ice barbs with his club.% I" W% h" l' r3 G# `& k
Go back in the mouth elevator room and see that the club made a crevice in the dumbwaiter.+ C( {$ l+ S- `  c
Take the club out of the dumbwaiter. Use the explosive pack in the destroyed dumbwaiter.5 G4 e! ~; N9 }) c' n
Take the Vamorian Bond:    Go through the secret passage left of the stairs.
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Go to crevasse and door. Olaf takes the Gods Breath. Open door using the lever and enter the foyer.6 a5 Q. h2 v! X, S
See Pripogala's shoes and clothes. Pick up the Vamorian Bond amulet.
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Truces:    Go back to Krugell and the princess. Learn what really killed the witch.
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Talk to Krugell. Learn how he and his brother were born. Learn also about the Deve's son. Krugell promises not to be a threat anymore to the Greoden Empire thus releasing Captain Halden from his oath.
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Go to the room upstairs where the Princess was found. Take the crystal on the floor that will protect Olaf from the cold weather.
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Go downstairs to leave Krugell.
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Olaf says goodbye to the witch.
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