Sea Creatures$ }! p3 M# ~( s3 b1 Y4 X/ {; {
Down to trench: 0 r# ~) j3 ]% e6 T. ?6 q" C1 W
Go back out of the cave. Go up to "down to trench".
" X0 ~1 C) w' o& H6 UMirror: See a mirror on the rock at bottom right. Try to take it and Olaf says he can't hold it and swim." L+ u" |2 s; J) D
Weird grass: Check the weird grass left of the light at center rock wall.
* G! q& j0 s/ s9 [: ^7 SSomething is in the grass that wriggles. Try to take what is hidden there and find out that it burns like fire.
) [, |7 V9 D6 p" y! b9 t5 BUse the gauntlet taken from the latrine above the trench on the stinging grass.
; `7 V6 V$ P4 d+ bGet a case that fell off the Dragon Pride. Check the case in inventory. Right click the case to get pliers out of the case.
h8 r- [" Q' r5 C9 o; H6 ]Go back to the cave and then go up to the trench rim. 1 t" U" T/ R; ~' p
Massif:
|+ _) l$ U' W4 qGo to crossroad and then right to a stone mountain-Massif.
, n7 s+ U# ]8 W, K& wCheck the underwater creepers on the base of the mountain. 6 d; J% d i/ r5 B1 w
Use the knife to get a creeper-rope. There seems to be an opening behind the creepers.& z3 L; l* Z0 w
Use the knife again on the creepers to make an opening to the cave.
- U* C: o7 B' M; |) wEnter the opening and see that it is very dark inside. Go down the corridor and bump into something.: h/ B- @2 X r( {" S5 P
Get light: Go back to the temple via swimming or map. Go to the glowing stone at back wall.
4 n! `3 Z* L) T% `) p" gUse the pliers taken from the case hidden by the stinging grass to get glowing stone.
6 A ~# |! ?3 sGo back to the opening at base of massif.! c$ ~" r& r6 a* f
Massif corridor: Enter the opening and use the glowing stone. Olaf leaves it here to make a light.
1 X& b" c% Y: X1 OSee strange web blocking the way. Use the crawl-through at bottom left of the strange web.
4 H+ p& M. j% `/ J' y# X! K0 fGo down the corridor and be at the opening at other side of the massif.
4 e; M5 `7 q( [0 r4 tSee sponge on top of the rock at center. Use knife to get sponge. $ ^5 H' N+ R7 @# G4 l
Nomas the whale and Minikin the shy fish.9 G9 u( O9 C0 w% |3 |1 h
Go out at right. Go down the cliff.' w5 {6 R9 l: y" W* D
Talk to Nomas the whale. Learn about the Nautisans, the sea people that built the temple with the Titans.4 n0 m" X& N- h4 b2 Q+ o
Nomas will help Olaf against Mjorgin but Nomas can't leave here because of Minikin, the small yellow fish hiding under Nomas' flipper. Minikin has separation anxiety. Olaf says that he will find a friend for Minikin.
: i6 i+ [& r( s: j) B- z; P) cLearn about Apidulas, Nautisan warrior and Mjorgin's mortal enemy. Apidulas has a magic jewel that gives him power.
+ j: G' z; X* `( eOlaf tells Nomas about a mirror for Minikin.7 H/ ]8 y/ O; ^6 a& ^' `4 h/ R
Statue's leg:9 M# X2 D# s5 ?+ {! a! P6 y+ ~
Go right screen and see a giant statue's leg. @1 I& r. d3 s3 q' v
See a Twisted Oddity that looks like script at center of the ocean floor.
, E0 `- [' L' J' B! iVeliana, the Clam at Statue's head:
" w: D) _# y2 a- Q4 k1 h: mGo right to the head of the statue. Look at statue and Olaf calls it a Nix.. U+ p. ~1 B6 \$ l1 D8 {; f3 Y4 H! ?
Talk to the clam that is on the rock structure at left. After the screeching done by the clam, its mouth cramps. Olaf says that he will try to help.% Z/ m' {+ \% H4 V) f) J& {, M
Crab at Statue's leg:
( g* F" m" Q; M: t1 `* k* S1 ?& ZGo back down to the statue's leg. Swim to the left and be stopped by a voice.3 B) t- t4 e" L* u
Talk to the crab. He made the sign to alert about the clam - Beware of the babbling shell.
. Z H0 f0 H0 q3 ]$ {Before the crab answers anything he wants food.
' r2 F% K* ~( w/ z- yFind food for crab:
& `5 ]5 `/ _4 H7 v+ ^9 E, @Go to crossroad (via map and then go below the shipwreck) and look close at the rock structure at center of the ocean floor that has the weird creature.
$ d& x1 V) t0 zWeird creature: See that the weird creature (spitlaughter) has 5 pseudopods. Click on the correct order of pseudopods to get all of them retracted in the body. This is a random puzzle. X" o- C. h* J' K% X) x
The spitlaughter spits out a nugget. Immediately take the nugget.$ _$ r- g. r) X0 t
Next time you need a nugget, just click on the spitlaughter and automatically get a nugget.
- g. v2 J. ?3 K1 ]- | Flashfish: Go back to the opening of the massif at right./ L. d E- n7 s; q! Y; @( C" z) N
Pass through the crawl-through. A flashfish jumps out of the hole at left, zaps Olaf and steals the nugget.8 E A% R4 M" Y4 s$ _6 t0 o
Use the sponge taken from the other opening of the massif on the hole.
: a2 b1 b. ^0 }Go back and automatically take another nugget from the spitlaughter. ) y4 P9 \8 M! f- e9 F
Go through the crawl-through safely now that the flashfish-thief is plugged in the hole.9 r& k# k& b( r" y% B
Crab: Go to the crab at statue's leg area. Give the nugget-spitlaughter matter to the crab.5 x1 f, |4 R4 z; X3 ^/ h3 V
Talk to the crab completely. Learn the cure for the clam. Catch a flashfish and zap Veliana.
; Y& t; p+ V$ ^, G, O+ Q- RThe sea cucumber by nearby statue heads secretes adhesive when surprised. Learn about the temple and loss of artifact.
" T2 l- P( K) B c7 G; aUncramp the cramped clam., ], D6 d3 M( i1 J ]/ ~
2 Statues: Go right to statue's head and then right again. See a bust of a Sea people and a giant fish statue.
) I( z2 Z5 R3 C( p2 Q2 sNow that the crab mentioned about the sea cucumber; take a sea cucumber from the sea floor between the 2 statues.
" K; _" J Y0 F, i' z: D9 x$ n Catch a flashfish: Go to the massif corridor with the strange web and the flashfish.
5 A5 F# X" q) ~; t# ^In inventory, combine the sea cucumber and remains of the spyglass taken close to the latrine at the top of the trench to get spyglass with lime.
7 n* B. o' D) R9 AUnclog the flashfish hole on the wall to get back the sponge.
4 k3 P* c# T9 ]; L+ nUse spyglass with lime on the hole as replacement for the sponge.
; Y9 V1 z+ k7 {, a$ P3 S6 j3 QGet another nugget from the spitlaughter-weird creature at the crossroads.
5 L" i; e1 ~* o+ J' `8 wGo back to the massif corridor. Use the nugget on the spyglass with lime plugging the flashfish hole.
4 w% }" l8 y) ?# a, n) GOlaf calls out to the flashfish. Gotcha! Get a flashfish.
% C6 i/ g8 q4 ]: i' OHelp Veliana: Go to Veliana the clam at the statue's head area.
8 L# R! @) j2 F R' l9 X1 CUse the flashfish on Veliana the clam. Talk to Veliana completely. Learn that the old crab lived with Apidulas for a while.
% {, I; |4 Y8 O4 r" ZThe magic jewel is not a precious stone but is a sorcerer that changed form. It is that old crab.6 C. z/ u. f6 \ b, d" {6 z% t
Crab: Go to the statue's leg and look for the old crab. It is gone.' D# h' U4 O2 i* ]
Get a friend for Minikin:
% @8 K+ J* U" d8 R4 L* }2 E5 w6 R. XRuins: Go right to statue's head and then right again to be at the 2 statues.
. O1 h5 z$ F1 O8 v. Q% ^. T1 b0 WGo down to bottom screen and see ruins. The area is now in the map.
0 r A4 X* _! O7 A. ]Pick up the stone block at middle of the floor between the ruins.
% U0 {) |2 l. a( a( BGo back to the 2 statues at right screen.8 l4 g0 ^; g: d) |
Glowing field: Go right of the 2 statues area and see a field of glowing plants.
7 }; s) R- [4 [( J* p6 RWatch as one of the seeds rises to the surface and explodes spreading the seeds.
( B" C/ g1 x) x) hGet a plant balloon: Go down and see a plant up close. Look close at glowing plant.
" H* L$ w. F- s1 i# n% xTry to use the knife on the stem of the plant but Olaf says it will shoot up to the surface at once./ Y' H5 Y& k) b, Y9 X: i& }
Use the piece of creeper taken from opening of the massif on the stem of the plant. * z8 `6 @2 P, H2 C4 _
Use the cauldron taken from the top of the trench by the shipwreck on the stem with creeper.
5 L/ e0 r A8 n* ]Use the stone block taken from the ruins beside the 2 statues on the cauldron.9 ?) O1 t | `9 z2 _: p2 a
Use the knife to cut the stem. Take the improvised underwater balloon.
" t0 y& P* O. u; ^/ y: KGet the mirror: Use the map and jump to shipwreck by trench." A7 T4 R* R3 r0 ]/ ]* s4 D
Go down the trench and the up path to the "down the trench".
. M4 f) N0 k8 GUse the underwater balloon on mirror to get hooked mirror. Click on hooked mirror to raise it up.; ]: N& M5 A! j( E1 w
Take mirror.$ ^! O2 P" b4 R1 e( i
Minikin's friend: Go to Nomas and Minikin.
, m! A9 _; _ I5 SGive the mirror to Nomas. See Minikin looking at itself on the mirror.
8 x* r0 D% X6 `; m1 u
; ~% a7 A& _4 K ~( w1 {4 M$ V4 WApidulas
9 |+ a% K2 M4 Z3 qFind Apidulas.# l# i4 q' D- C
Go to Veliana the clam and ask where Apidulas is. Apidulas lives in a tower above Nautisia.
+ ?- W' [3 E* ~Travel to tower: Talk to Nomas and he brings Olaf to the tower of Apidulas.8 n1 S) v' W q! M3 W6 \0 K
. @+ E1 S8 j5 M0 Q: v; t5 lThe location is now in the map.* Q% J3 d3 C F( X- y6 f
Tower: Knock on the tower door and no one answers. Go to the back of the tower. Look through the window.
. ^/ `. c6 M0 h2 h, s- ?9 F {9 h: N Octopus: A frightened octopus comes out of the tuft of sea grass below the window and goes to the rock-den at left.
0 @# J5 m6 n% P0 c: }3 b: s Look at the den of octopus. See that the octopus is hiding a strap with a clasp. Try to take the strap. No dice.* j, I4 z/ N- {" B- ]
Take the strap: Use the sea cucumber on the tuft of sea grass under the window.9 C; \2 J, l. ^! Z+ o4 |
Go left to the back of the tower and then come back. Look close at den of octopus again.0 W( ~$ W+ Q1 G) v4 a
The hiding octopus is stuck on the sea grass., ~7 A3 p, e' O2 D$ ~
Take the strap from the den of the octopus. Right click the strap in inventory and see that it is a conch with headgear.
1 _: n+ S. ^9 Q8 [ Eavesdrop: Use the conch with headgear on the front door of the tower.4 L8 @7 T. h$ o0 i6 A; @* L$ J
Overhear Apidulas looking for his ear trumpet. Olaf needs to return the ear trumpet to Apidulas so that he can hear his door knock.1 _8 \, t! d- b* V4 K0 o) U2 f
Return Apidulas' ear trumpet.
8 s. ?4 @( W2 S5 v0 ~3 @4 A Place the trumpet inside the tower: Go to the back of the tower twice.
. j2 ^, f: S1 V" c. ?% Q) r; Q See that the window above has a crack on it. In inventory, combine the flashfish and the conch with headgear./ N8 p# p: D; t" A) H
Insert the flashfish with ear trumpet through the crack in the window.7 R* ?0 f2 C J G1 M# Z( X
Place the sponge on the hole to plug the crack.* B* N$ I( h; O7 E
Make the flashfish swim to Apidulas: Use the map to go back to the temple or shipwreck. Nomas brings Olaf to the cliffs.6 j: }5 T |5 j- ~! y# N2 F7 t! K3 T
Swim back to the get nugget from the weird creature-spitlaughter at the crossroad.* j# f. N5 v; t6 p# e
Use the map to go back to Apidulas' tower.- T, k) O0 E0 M! d$ Z
Use the nugget on the door of Apidulas' tower. See Olaf insert the nugget under the door and calls the flashfish.# t* b7 g) t* l+ v" {
Hear Apidulas chase and catch the flashfish with the ear trumpet. / ^7 g( u7 q" m7 d: T+ @
Apidulas:
6 I1 ]& E( e+ Y3 A: ~; s0 [. E Knock on door. Talk to Apidulas completely. He exiled himself here away from what's left of his people.
% X. y7 {& l1 |& f5 W9 c Learn about the animosity between the titans and nautisans. Learn about the loss of the artifact, the Amulet of Wutglias and the war that resulted. S- U" Z' t+ p" Y
Apidulas agreed to help if Olaf brings his jewel back. The jewel is Fenintair, the old crab and the close friend of Apidulas.
* F- [4 m; z+ Z# B3 B Fenintair and Minikin.% s K/ v, q) H5 w9 F6 U& J
Use the map to go back to the temple. Minikin and the mirror is not here. Nomas is worried.
( [4 M. d; l( U) C Find a way to locate the crab and Minikin: # @0 o& I8 G0 A& p: C
Go right twice and talk to the clam about Minikin. Learn about blue starfishes.
7 N* i; \2 Z; D8 H R$ l9 k4 z! G Talk to Nomas about the blue starfishes. Blue starfishes show directions by changing colors. They can find anything missing if they touch something or someone it is related to. They can be found by green starfishes.% W; F( t; k, s2 o" n& E
Nomas brings Olaf to the Atoll caves. It is top left of the map.8 j7 i4 q/ }6 F1 ?" j" C
Pick up ink emitter: Look around. 8 O) i9 }* R$ P2 }) b: F& o* I$ f
See an odd creature beside Olaf. Try to take the creature. It emits ink.
) Q2 N! c' w, W9 K Go left and see interesting stones on the ocean floor beside the hot spring. Try to take some. It's hot.
4 G9 Q1 k3 t9 s7 @; p Use the goblet-chalice taken from the crate by the crossroad earlier on the red hot rocks.
9 P. Z! O9 l# Y, r) C, F" x$ Y Use the red hot rocks on the odd creature-ink spitter. It unsticks itself and falls. Take the ink spitter.& ?% N1 Q4 f% _3 u: H5 V% C
Search the caverns: Go through the opening on the overhang of the cave. See green starfishes on the floor.' _0 `. D; ~4 q4 E8 k d
Go left-deeper into the cave and see a room full of glowing stems. It is very bright in there.
1 \1 L: ?' n! j Use the ink spitter on the glowing stems. When the room darkens, see a dark opening at bottom right side. 1 B% N' @3 W1 I. [
Go through that opening to another cave, out to sea and eventually be at a shore.; q4 n. B" `) \
Blue starfishes: See blue starfishes on the sand floor. Take a blue starfish. The first one has some green spots on it.) M: X* L8 t" q
Take another blue starfish.4 L; y S/ Q% N1 s# d
Swim back to the sea and go left. The ebb tide has gone down leaving Olaf stranded on this side of the cliff.
" ]" K- g1 m7 v/ w- Y+ ` Swim back to the shore. Olaf stays the night and speculates that blue starfishes are like butterflies and that the green ones are still in the caterpillar to pupa stage. ' w3 A) W% q7 ~
The next morning, Olaf sees the hull - remains of the blue starfish he got last night. Take another blue starfish.% U: Z! h9 f/ A5 ]
Click to go to the sea. See the hatched blue starfish - it looks like a crawling butterfly. Olaf takes the creature for Nomas.4 N4 o, W& W) P4 i4 @% Q
Swim back to sea and go until Nomas.
3 y! _) ?+ s& {, \7 \ Find Minikin.' j& D. B' ]& p6 D7 V) \
Back at the cliffs, Olaf touches the blue starfish on Nomas. Check the starfish and see that one arm changed color.
: w; k2 \# T( x) \/ m1 S( Q Automatically, Nomas and Olaf swim to where Minikin is supposed to be.) J) |% w* ^! i9 x' s% }7 l7 M
Outside the massif opening, Nomas stays outside. Enter the opening and see the little yellow fish behind the strange web. Study - right click the strange web and see that it is made up of live organisms.) V/ x* v8 A& v& M& ^' B! ]) r
Go outside and talk to Nomas.
- S9 \% e# v, }- L ], q8 a Find Fenintair, the old crab.
9 ]- A H; U D+ H4 R5 a" S0 `! D Nomas brings Olaf back at the cliffs.$ g( {& n @2 ]5 S4 Z
Go right twice to Veliana, the clam. Use blue starfish on clam.
5 V7 R' R' \* v" i1 A' _ Go back to Nomas. Olaf and Nomas swim to "where the blue starfish points".3 i4 o! E) s/ E2 K- z+ d3 t) o
Check the bunch of big boulder at right. Go to place starfish points to.( s" {* v' m+ ]# y; P' ^$ r8 M/ N
Fenintair: Talk to magic jewel-crab. Learn about the plant Veliana chews that speeds things up./ Y r6 ]& ]0 t2 |. s
Learn that he left Apidulas and that Apidulas and Mjorgen were best friends first half of their life. Their teacher was a kraken named Hedarius.
, @; M; e( b- c" d$ ?- A; g: ? Olaf devised a plan. The old crab sits on the arm of Apidulas and shoots the magic against his opponent. Olaf tells the crab to release only weak magic. He also planned to get the God's Breath while the 2 are fighting. Then when he has God's Breathe he will threaten them and be the common enemy.& C+ v; l8 r" z% F$ }+ u; c
Olaf takes the Fenintair-old crab in his bag. Nomas delivers them to Apidulas' tower.9 h" `& ]# `! t. s$ D
Apidulas: Knock on door and talk to Apidulas. |