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发表于 2012-5-4 19:50 | 只看该作者 回帖奖励 |正序浏览 |阅读模式

6-10章攻略

本帖最后由 yysunflower 于 2012-5-16 16:55 编辑
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, K7 I5 {6 D7 j( K  "Captain Morgane - Chapter 6 -7" for "Captain Morgane and the Golden Turtle"
) Y5 K0 Z* Q" h4 W3 H; l1 }) M2 {0 `  by
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/ I# x$ ]/ P( i0 \: L  This file loading from www.cheatsguru.com.
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2 `# e/ ~& r/ W3 D9 r$ A" p-----------------------------------------------------------" @9 `: j$ L( i+ H) {

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9 ]% k6 R7 \- W5 {4 _Chapter 6
$ j. H2 v" N& L4 _% ^Talk to Briscoe, Show map B to papa+ ~; ~7 l9 o/ z% R( w) m
Show sketch map to Briscoe, then use it with the globe on the table; Q5 n. k" X! b$ J1 m
Talk to papa again.  He pushes you out of the room
8 k$ x+ S$ e; C3 j/ ]2 hLook around and collect the small hammer: F) ~# C' p5 q, m" ~
Tap on the privy door and then talk to Diego
& f, t3 Z; G3 _; [# ], b  H/ z; cGo onto main deck and sail to Tanner island
& O( m/ ]& c' D9 ]) [6 K# F% ITap on planks in the sea then use Briscoe to help you get them
. u) B" }7 t' P" jGet loose piton from rock" n8 r/ C, q# h8 K. ?7 D
Look in shrubs, you cant get anchor yet, talk to Briscoe
4 n7 k7 G6 _) O9 C- D: g# q- |8 vCombine hammer with piton
" i: N2 ~+ E  H- Q( S8 {! |1 u) uGo back onboard and talk to Diego about the anchor
2 F5 U$ a2 }7 v0 R* S) T3 u! {. Q( F/ ~+ VUse Diego with the anchor, collect the anchor and dark rock4 p; g) U, N8 ^# h) J
Talk to Diego, try to wake him4 H- u2 Q% e$ ]
Combine rope with anchor and use it with the scaffolding.  Its too heavy for Morgane( J7 Z, p) w2 u8 ~) o7 o. B
Combine crossbow with anchor and rope.  Use it on scaffolding then climb up
! O6 |' u, p- a9 K- aTalk to guy in hammock
$ ~, ~* ^9 V# q$ W( wLook about and collect the iron stem, stone cup and oil lamp1 t2 ~% w+ H& F7 s& [* d6 ]) B
Touch the strange device then go and ask Buck about it
6 E8 f3 o7 O) O% n% b: O: c. aTap on campfire, you cant help here yet, ?6 W# M* m8 K3 E. \7 y; l
Use wooden plank with broken bridge, Talk to Buck about the bridge; c" N8 `8 _$ u
Use hammer and piton on the bridge and cross it.  Play the game or cheat
6 m- \4 D; `+ k, U+ gCollect the nuts in sandy patch, feathers and dark rock.  Combine the 2 rocks5 b7 N$ F: P# |# g
Use sword to clear the undergrowth
* ]$ T) D+ u+ `$ T0 UGo across the bridge- I1 a) F% P) j* e$ g1 {
Go back to Bucks place.  Use nuts with the nut press and then tap on it.  Use the lamp to collect oil, tap on press to collect the oil lamp
! y/ Y- A- u* u  n5 f5 {( \6 _Put brushwood in campfire and use flint stones with campfire
, Y2 @5 b: `# q6 }- Z' [5 TTalk to Buck about cogwheel6 @; [5 x* r8 L# V4 F/ T
Go back across bridge and tap on a seagull.  Use pistol on seagull4 _9 }' V0 }6 h/ _
Use fish on campfire.  Combine fish with iron stem and retry
( s* }$ b6 ~3 C' ^Give cooked fish to Buck.  He will give you a cogwheel# U, A( n5 W7 e) J3 |0 T! d
Go back across bridge and use cogwheel on drawbridge: H) a8 {$ {$ o) [* `. k
Look at stone pillar.  Use empty bottle to catch fly.  You need to wake up Diego0 B3 Q+ O1 y. y0 \, Y3 }
Use map and go to the jetty
3 [( G/ A  {2 ^; A- V/ VUse feather on Diego then board the ship, ask Diego about the fly
" }% p2 X2 W9 ^3 w/ Q3 i2 {5 sGo back to Tanner Island
, Y; f# b( `7 c3 k/ s; y- O' CUse map and go to Carmines monument, go across the rope bridge; }# l9 G8 z" K2 a: ?% {0 n
Combine bandage with the bottle and use bottle on the fly
  X' J, v: x2 e, XPlace disk in pillar and use lamp with the pillar3 J9 q0 e* w4 y+ C- @
Try stone cup with the small depression to collect the water
+ r% a0 m  P4 j* b1 A3 n8 }Use water on sarcophagus, it reveals a panel. C% _9 X# l5 V! D' V
Use iron stem with the glass panel
; O5 c6 y3 d" y- M5 XUse hammer on iron stem3 p1 b' U% g7 G8 S- w; ]
Give turtle rod to Buck
) p. S& c" E- h* F( Y) R, e0 S- uOnce back on board go back into your cabin6 t! h- w  R$ ^$ g3 C
Sail to Bounty Island and try to go onto main deck$ s3 C. i8 ]" ?9 P
Go and see papa, give him back the dubloons
% q( m# s( j; T8 H+ {8 TGo back outside papas cabin and use fly on the cabin door.  Go inside the cabin, papa is now aslepp.
' h6 q" K/ W% Y+ d% C3 i3 }2 ~Tap on papa and you will transfer to the old house
4 d9 E" d% e+ b9 x) mTap on papa again and let the game do the next part
+ ~3 u" X. B' \, h! |; V% n2 XChapter 7
' t4 d4 P4 |2 ?# S9 _Talk to Thomas about a note.
4 h& p# F6 y  C' E6 E/ |( _% CHead to town gate and knock on Nathaniels door, ask him about Tanners friend9 c  u, c9 d0 V* @4 \. U! C1 U
Head to lower town square and go into the mansion and talk to Miss Brown5 Q. v7 S9 l% _2 ?
Leave the mansion and go to Hollow Island map and to dark beach and then to dark reef9 [/ q4 h1 `! A% ?" ]; C" ?+ ]" k
Talk to Sancha about everything
0 D# Z+ v4 d+ N) B- h+ DTap on your map and go to voodoo village
2 ?  M( ~# b3 b: Y- n5 @Talk to the guards and then climb to the upper level, N) f8 L8 `" K# z4 s3 u% B0 f
Talk to the lady Tana then enter the hut.  Try to wake Chemin.  go back and talk to Tana$ Y2 g8 S$ E3 g. M4 B0 G& k
Go back into the hut and look on the bookshelf, get the recipe book and the voodoo kit then talk to Tana again
' |4 L. N3 @3 G, IGo back down the ladder into the village , go to Hollow Island map and back to the jetty# e  C' |, W8 p% l
Go to Crab Island and collect hook on pillar on the dock  C4 J# O) \. V3 }
Use hook on the crab on the inn sign
; F$ f! `) C1 C' K2 T5 I. ^% lGo back to Hollow Island and to the governors house, show the turtle rod to Miss Brown
. g6 X" r9 H9 I4 SUse flower description with flower pot, ask Miss Brown for one
8 {5 J9 n# h2 _# X( E5 U  {Go back outside and talk to Percy about weed killer
; V0 x, z$ v- |Go into the garden shed and look for weed killer& Y; ~; h" z* ^% a  D* E( z
Go back into the mansion and use weed killer with the flower pot and then leave mansion$ `; T, B& m% n5 O" H9 F7 ~
Get back onboard ship and go to Tanner Island, climb rope, cross bridge and rope bridge.  Go into the secret entrance; ]1 `6 z7 q$ c  K5 `$ \
Use flask with small depression
: Z% q; D5 o3 T( GGo back to the jetty and sail to Bounty Island4 ^; {& Y2 v6 u# c
Go into the inn and into the kitchen and collect the dead chicken
  W$ P0 |* ^. Y$ _6 W( s! ]8 {# qGo to Hollow island and use map to get to voodoo village.  Go into the hut and use crab, petals and flask of water with the fireplace.  Use flint stones with the fireplace to cook mixture% z- X# i) [: Z( U/ y
Sail to Crab Island.  Place the dead chicken on the flat grave1 W, x, N' S/ x5 ?2 {+ k9 m& ~! {
Combine the feather with the piece of paper) d4 W& O, E/ {* J& P% c' s
Head back to the jetty and go to Hollow Island and back to voodoo village.  Go up and into the hut.4 f- s& u; v' e. T1 @4 X
Use paper with fireplace5 y! f! _+ ~! X4 C+ j! A' H, I- @% z% ^2 i
Talk to Chemin about everything.  He will give you a pebble
% m1 h' ~+ b( LLeave the hut and show pebble to guards at the temple, they will let you in
$ y9 h% C1 e% _8 T* S2 QOnce inside talk to Bajari. Then go up the ladder and talk to Tana# [$ H7 p: ^& c8 F/ f/ o
Go back to the temple and talk to Bajari& N; B2 j( V# s. Z$ j. r* h
Go back and tell Tana he is healed, then tell Chemin the same; e' w1 l, B- Q3 d
Go and show the golden rod to Bajari.  Leave the temple and go to the jetty.  Talk to Briscoe
' ?* a7 ^. e+ i1 FSubmitted by A&J
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- A: X9 O+ C* J7 `3 j1 RChapter 8$ r: Y+ Q0 N  t  E& L1 H' v
Go onboard your ship and sail to crab island
5 P( r7 n6 v$ o' a  M; b0 `; L( NGo into the inn and talk to Anita about Tanners notes etc6 b$ N7 Q" U) l  C2 N7 Q
Go back outside and use map to go to French quarters
, L7 H- i' @: L5 mClimb up the rose trellis, climb back down and go to the inn and try to take the fishing
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Talk to Amanda then take the rod, go back outside
! F; M& [% E4 f' B4 GCollect the cork from the barrel and the octopus.  Go onboard your ship
! M: y& ]$ ]: ?/ I9 m4 B  o  ACheck out the clothes hamper and collect the sheet5 l: q/ ]6 {" I7 Y/ C9 _( E
Combine cork with iron stem, combine this with the sheet.  Combine again with the fishing) {: ?# Y  b: j( H
rod
+ `0 ~! r+ ?' J8 o$ j8 K) F7 {Go back to the French quarters and climb the trellis.  Use your Ghosty item on the guard
6 A& ^% u: C$ D" |+ p0 A% ~Climb down the trellis and collect the wooden pole' w3 s5 [9 S! k& c! u7 i
Tap on Drakes door.  Talk to the ghost.  Look in showcase" ~6 q/ z1 _% V  C; ~
Leave the room6 M% ~# {) x: o" n
Go to Priests house and tap on his door
8 j, P& c, w% N. p4 S, ?Use map and go to docks, go into the inn and tap on the musket then ask Anita about the5 Y9 ^: k5 ~3 b4 U2 B% U
musket$ z+ ^8 ]: \# |6 h; g5 X5 V
Collect the ram rod8 A$ x* q7 y+ D" f
Use ram rod with blocked blow pipe
# G; C: ~8 F& o3 S" t) vPut ram rod back with musket.  Use maps and go to the ancient graveyard.  Tap on the
; M! O8 ~# Y7 P, W' b( k1 l5 Rflowers2 n7 I2 z  o, z9 l! l0 q6 M4 e
Use berries with blowpipe.  Use map to go to the French quarters, climb the trellis
: x: u; }$ l3 \; k- mUse blowpipe on the priests window/ X2 o  ]) a$ T- q3 M# B
Talk to the priest.  He gives you a shovel
0 c; P& r+ D( g% B4 z, S6 {* HGo back to the docks and into the inn.  Talk to the stranger, give him your wooden pole
  e: S! R. v* ~/ Q# i, ?% c/ tCombine pole with spade head! X: ~% [: n) t2 t( F* K
Use map and go to the Ancient Graveyard# I' O! P( Q4 W: i2 ^8 k
Use spade on small mounds, you will find mabels grave and some papers
4 M1 U' M6 M6 wShow papers to the priest4 Q: ?' O4 J* {. _5 G
Go back to French quarters and talk to Mabel' n5 ~5 Z$ e: i0 v& Y2 O. M
Tap on the four drawer cabinet.   Open the drawers.  Use your small key on fourth drawer- q7 e) w" q3 E
2.
  A& G; ~& u  H1 pLeave the Governors house, talk to Diego3 F: }6 K  G8 F
Go to docks and talk to Sonia0 V, d! `- a$ {
Go into the inn and talk to Anita and unknown character and stranger
- v6 j/ I- c' f" D0 [Go back and talk to Sonia, then go into the inn and talk to Pierre
2 j- S$ `  a0 Q3 V& e6 HGo back outside and use map to get back to French Quarters
% [6 D/ m7 R, w9 i1 _6 E7 OUse Diego on guards, enter Drakes house
0 @  n! ?$ ]: M0 p" E, ZTap on Drakes portrait.  Search the room and look at butterflies. You get numbers 8,1 and
# x9 c; n% h# D4.  Enter number using colour of butterflies, number and safe box colour2 n% K# g0 b$ A3 v4 I1 G# y
Leave house and talk to Diego, go back to docks and into the inn.  Talk to Pierre again
$ a3 d% F7 t- C& I6 Uand Anita5 C, T+ G5 @6 }, X, j- C7 q
Go onboard and talk to Nacho
7 A$ f/ x8 p( ^  GGo into captains cabin and lift pen and paper from the desk- s& N; y1 K9 g7 g
Go into the inn and talk to Anita about the octopus.  Give Anita the octopus.  Talk to
3 N7 d: `6 x- D& TAnitas husband( A- X) O( l# ?' k3 H/ }
Go back onboard ship.  Combine ink with bottle abd bottle with pen.  Give pen and paper to1 ?2 H1 i1 F/ [/ g3 N' z
Nacho( _7 Q& N* ^" {3 F: r  i
Go back onto Crab island and into the inn  v% ]" `2 C" _+ ]( P) _
Give statement to the stranger and talk to Pierre; o. I' w+ G5 `: R- y: m6 W
Use map to go to French Quarters
1 X0 s- e) w' \6 xTap on arrow at priests house  Tortue dor
$ V- k: u7 t8 W9 aGo and ask Diego to come with you% [: a7 @" P8 q  `
Go back and tap on Tortue dor/ E+ A+ @) y4 e2 K
Talk to uncle Eduardo and the man behind the counter
" J- A' n& P' L% _! v/ Z  `7 GGive turtle rod to Eduardo( ^' C" M  x; E: i: @& d, n; }) n
Once onboard talk to Eduardo again; Z8 X; V( l: }$ Y5 `# L
Chapter 9
$ A; R' j3 \5 e3 O+ n4 P% MSail to Turtle island/ [: q6 u9 N- `1 n
Collect berries from the bush and the battered turtle shell1 A1 I; e* z4 w' o% ?
Give Uncle Eduardo the berries
4 @0 Q1 E' ~( L/ UUse Eduardo on the high branches and distant branches
0 x- C, i- f- ~, @Go onboard the row boat and talk to Diego  C6 I2 B6 o2 E0 ~! p* W/ F
Talk to Diego about the vegetation and then use Diego on the dense vegetation" X9 Q8 c7 O, F9 J( _$ ?& u
Check out the stone on the left* V! h3 k- a0 j, j8 }. q
Cross bridge - forward, right, right, forward, forward, left, forward, left, left,
+ v6 |* [, A7 I' J5 {3 I8 W8 }, xforward
* f6 q' v' d. A, }+ `# K& ^2 G! pThe trigger to disable bridge is on the left.
' E) Y/ f9 m! J2 LTap on the amber turtle9 _$ O! X  Q8 I
Use whistle on uncle Eduardo7 a+ F  p- ^. P) N- I
Use Eduardo on Bodkins, use berries to intice him to them then ask him again' U% V" n. E# X9 N  x2 e7 t
Tap on small chest/ U3 R$ K5 W5 }% e* l0 }
Take plank, shackles (2 pairs)& u+ N5 S6 A  X" A) Q8 z
Talk to papa
+ R' W5 ?; ~( k% yCombine shackles
" \+ z( ]3 d$ B5 Q3 `7 Z2 M' ^Use small chest with posts3 G! |3 i% o: D, E* K
Use plank with posts' w5 }- Z  o$ O+ R, d& C9 _% L! [( o) }2 Z
Use shackles with plank+ p$ u/ U5 z0 z% b& Z
Tap on the turtle stones and basket on the ground, T  s  K( M- O! P/ K( A
Walk to the right and head to Turtle beach7 }8 {! B& f( z: s# t- T  Y
Combine caterpillars with broken turtle shell. Combine diamond with turtle shell& b8 l( j( U' m2 w+ W" h3 W$ ?
Use turtle mask with man on the beach: e" \) G; e7 b9 C; {7 q* G
Talk to Bobby about everything
) o$ v2 }  F3 m/ aTap on the girl lying on the sand, talk to her  u; ^0 q; l7 `* J; n6 ~0 y
Show turtle map to Tanama
6 M) _8 P& k; R4 F8 T5 QGo back to the village and tap on the hut& J4 G! X% J' C* L
Combine turtle map and Briscoes map! `, ~  a$ l1 y+ v2 a8 v. P
Go back to Turtle beach and show map to Tanama again
$ j. Y) C, I' N) O1 Z% p( C) A3 C5 w) OCall Uncle Eduardo to come to you and Tanama
. q; L8 p/ U: }) f% g, C6 Q) uChapter 10
! q& z4 R6 Q$ P/ ^- Z. ICheck out the turtle altar! ]  o& {& D2 e  I" b
Play the game or cheat* a3 }1 X7 I5 Z# M" F! j
Walk into the turtle chamber' U9 L& {! N$ R" R& ?) K/ f
Look at the strange device, tap on the dark zone
" F  _& I9 I. hTalk to Tanama, talk to the turtle
- n, r' R8 k" [# l5 m, eShow broken egg shell to the turtle, show turtle egg to the turtle8 \) Q3 E# j% y% u) ?7 E6 _
Talk to Tanama again
% i" @/ Y) g! ?6 N8 W# L1 oHead to turtle path then to turtle beach and into turtle village
+ d, i8 y4 h& S6 FTap on Shamans hut, go inside when they leave
5 ^) x$ f$ h. y, OTake pelts from the wall  m' J, j5 S' o
Take bone needle and tough thread
/ P7 F- c1 V: ?' Q" W. F, D8 hCheck out the mattress and the secret trap- ]* O( M' ?' a+ w  n2 L
Tap on images until you get 4 turtles and exit
4 q1 e1 L/ u- hTake the spirit egg
  `6 U8 N5 S# ~5 X2 t! r6 g7 O! TCombine bone needle with thread. k" h! R* |" S1 V& ~7 T! A
Use threaded needle with pelts; f' p- @; m) u; R0 M
Use bag with the spirit egg# R* t; Q: h9 M" u: P& E( c
Check out the woven grid
% P; u4 T& t- zPut brown turtle egg into area of trap
8 I  f! i% a1 v! A7 g' YLeave the hut. ?  H2 J/ e3 ^9 h  F  w" |6 [0 P
Call Uncle Eduardo to help you0 Z' E0 {% P# t  \  v
Use Eduardo on guard furthest away from you
2 o$ B* X" s7 a, B* c" EGo and talk to the other guard. ~5 d6 e/ V1 ^3 I" a
Talk to Diego about everything
$ Z5 e" K+ W3 Y' RUse spirit egg with incubator: a2 G0 q8 O, ?5 S: _, M
Talk to Tanama then talk to Baba Carey7 w  m0 q" n* V. ]
Tap on the incubator.  Use turtle rod with the secret panel/ n5 V8 A1 b2 v& {. v; ?! X+ b
Talk to golden turtle then talk to him again* O0 ]) U2 q" z: {8 K
Talk to papa then talk to the turtle
* G0 p5 S8 r3 |Tap on the chest7 v# k# T# E3 g) f) w
Submitted by A&J
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% T) S# Y  C. B! e4 H9 C3 AOriginal page: http://www.cheatsguru.com/nds/ca ... through/2167901.htm* |! n8 p  I' ^  R" O" s8 T; Z
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