------------------------------------------------------------------------------
; B2 E+ w6 }7 t8 F$ I4 lFace Off [FH.04.20]
# Y' J1 I0 R9 ]" e O------------------------------------------------------------------------------) a, X% U4 t' U6 ^" @
: v, p. i3 @' ?- P7 ~. q1 s" `+ \Playable Characters: Lucas, Carla8 R0 B( X/ q9 H% V/ D' G, B% W1 R
Bonus Points: None
- t" f% j& [. j; M- J# @Location: Naser & Jones Bank5 A, v, c: Q- ]
Points: Find pen (Carla) +5 Carla
3 \$ v( `3 `& E: n) W3 D$ G Find Shakespeare book (Carla) +5 Carla
2 w9 }6 `. [2 }/ p: M0 [8 ]! p Bugs from above (Lucas) -10 Lucas
1 a8 _% |5 N$ c1 J, i% ^ Big bug in room (Lucas) -20 Lucas( T# U+ L3 ]( i+ s# i: U z# n$ w% c
Another big bun in the room (Lucas) -20 Lucas
+ o+ V4 E. [" V+ ] ]: I9 p0 TExtra: N/A4 H7 Z% A' R3 N- q, M. v
6 \8 j. q9 s2 u$ ?; a9 Q
Lucas is working, but has a vision of Carla stepping into the room. He needs
a( N% e( |* P/ X. v2 yto hide some stuff, and fast. Pick up the form next to you (step out of your/ R9 v) j$ x5 \ Z8 G
chair first, obviously), and hide it. Also hide the Shakespeare book. That's. G& x" Z1 G0 D; q# q) ^0 {
all you can do for now.
, | e) D( K0 b. R$ F, j* l- X* |) o8 ]5 X4 H8 {
Carla will enter, and ask some questions. Lucas will do some very weird stuff
' J7 [/ N3 j6 j/ a' Xbecause he's seeing things again, and after a while he'll ask if he can go to6 p m$ H: f" P7 ]
the toilet real quick.' q' A% Q# z b: N" B# w' N9 J
C( q5 Y2 k# m8 r5 E" C1 m* l& rYou'll switch to Carla. Let her pick up the pen on the desk, and the
" c1 l0 _3 G4 c& V0 |* pShakespeare book (in a drawer). This is enough for her. Wait till Lucas
. Z& ?4 N- ]4 X6 z) T( Ireturn, and she'll leave.
. t) {* _% g& ?" A4 [3 ]8 h' J6 v4 Y/ x
------------------------------------------------------------------------------
& _, y @7 \, H" j2 t8 yBack to Agatha [FH.04.21]
& Y1 {6 C+ }, |! D------------------------------------------------------------------------------' }0 l* D- g) ]$ c: b
* w2 q. d, t. J8 n4 B* @) p( aPlayable Characters: Lucas
5 O& T9 {3 Q% C, M# {, Y y* fBonus Points: None
9 [9 B3 Z) y! Z2 q7 BLocation: Agatha's House: m0 Y0 [0 V+ B" h( J( N
Points: Thinking of how it'll turn out +20
- s: }9 n) c2 J3 C' c' b Looking at the dead body of Agatha -30$ j# o9 ~( Z3 [5 A! `2 z. x" F# g
Extra: N/A
, X- [- D! M: B/ U
% V. Q0 G: i5 K' T& sEnter the house, and enter the living room. Agatha is dead, and someone called( N' G) p( p' Q) ]7 h) U- M
the cops. Leave through the window, so they won't find you. The police will
" P- _6 s" J& G8 t0 Qarrive, and find Agatha.+ ]; ]: v" n4 Z: L; ~% L; b
6 f1 K7 m7 s7 H2 W$ d* @Note you can find a key in the drawer where you found the bird seed, you can
. y7 B+ b7 z! e1 w% ?use it to open one of the cages, and get a piece of old newspaper. You can
. G! g7 Q- U, I; V6 W& k5 Salso use a knife from the kitchen to open the cage.
3 [2 v8 [9 t5 R- j/ _% h) t/ I" W H
------------------------------------------------------------------------------
5 J; y( J, }, `* r; v0 x( n3 Y- rHappy Anniversary! [FH.04.22]
2 B, p3 @- I! G' B% k \------------------------------------------------------------------------------- ^. ]" u7 @( i7 y0 |" i# ?
6 i; c) ^& `- Q( f" K
Playable Characters: Tyler, Carla( R6 H" [ G5 n8 @' w
Bonus Points: None
# B" y# o% Y3 c* n9 ~3 k- ALocation: Tyler's Apartment* o0 O g) x2 u3 Z- Z) C1 p
Points: Dance (Tyler) +30 Tyler
7 ]- G6 A/ ]! v. D u Use yoyo (Carla) +5 Carla
" @) o2 B4 L3 F; k( b! C9 n& w Find a link (Carla) +10 Carla8 ?( Y5 G* F: \- ^4 z& }
Conclusion (Carla) +20 Carla
7 ]- V7 r0 r5 H% l* H N Tired (Carla) -20 Carla
' z. L5 r/ I7 o" }1 r Leave (Tyler) -20 Tyler
( S4 u& Y% F; ~* d6 E2 H( l" L; F" AExtra: N/A q. D4 v6 N8 Y7 }6 |. |4 H a
) ` b: a$ E+ U; @9 bTyler will get home, and Sam will tell him to turn on the oven, and put9 F3 d6 W) i# n- I
champagne in glasses. You can find the champagne in the fridge. When you did1 t7 |. S: a& y
both, Sam will walk in, in a black dress.
/ p: @& V4 ?# t" A
- q9 s' W, q% m! V$ f/ yTwo years ago, Tyler met Sam, and Sam would like to dance. Turn the music on
6 w0 ^3 Z7 I9 ^) u4 x K(spin that shit, DJ), and dance with her.. C( v1 y) t6 F5 N' G$ ~
; |7 W) Q6 ]7 l8 g; o; yCarla is working, while Tyler is about to get laid. Sometimes life is unfair,- D& n+ D9 B0 v% S- X) g, H% j
isn't it? You need to link different objects with each other. Depending on
! z- D6 C: q* R2 Ywhat you did in the game previously, some things may or may not work. These; {7 U- s( F6 Q& \: W! O
should always work, however;, T& j: z3 `& k+ h% b) O/ n
( A$ l) r" v9 G8 J& ~
* Link the pen you found in the bank with the list of fingerprints.
$ N9 T, |8 @% M6 q% X* Link the two Shakespeare books with each other. j( d! v. L; b$ g2 w" f" K$ `* r
: j7 r# P% W3 {. Q; }Carla will be sure that she found the killer now. Give Tyler a call. Let" F5 \) q5 B0 o- s
Tyler pick up the phone, and leave the house. Sam isn't happy, but she) j- a( Z# N' F: n. X- C) q
should stop whining.# p) V) V' }9 `; Q
9 \ S n+ ]) i, S
------------------------------------------------------------------------------
6 R4 o/ ^6 Q9 |9 rBloody Washing [FH.04.23]7 |! ]6 c7 A0 W! @4 c: T, F
------------------------------------------------------------------------------# A! F0 `: V8 R9 g$ F2 ~% W1 t
" t9 c" A7 u! R5 X# w# l
Playable Characters: None, G' @6 }# s" ?2 q8 {
Bonus Points: None
: c, Y t! X5 d( kLocation: Agatha's House
: p. I l( a# [0 F1 oPoints: None; C% X6 N$ e- {+ V* _9 Y
Extra: N/A1 ? A( R2 i% t) \
0 _! r& K% F6 ?8 X$ ]5 z+ ?1 }
Just watch the small movie. Lucas will have a vision about a murder in a
8 N1 a9 d0 _9 dlaundromat.' @( b x/ L ^/ |
7 g# {. \: s: W' b! s& L$ y, r" x
------------------------------------------------------------------------------# M# U, W5 _: _ W1 f1 o
Confrontation [FH.04.24]9 T c3 A# ^ Y- t- V, y
------------------------------------------------------------------------------
+ D( T" R: x' T$ ]' H2 p8 c6 e- ]6 h# @8 U k9 d9 |6 `0 q
Playable Characters: Carla, Lucas1 P$ j7 i% w$ u% ~1 J0 W# I
Bonus Points: None
+ }- M. ^1 G& C9 [. k* g# WLocation: Lucas' Apartment. O# M0 y( s b: i6 c( j/ T G
Points: Idea of arresting Lucas (Carla) +30 Carla5 {2 _! C5 g/ K( n+ A
Lucas isn't around (Carla) -20 Carla0 r0 Q F% J+ |9 D) C4 Q
Extra: N/A
) Y3 \4 O( J( X+ S) ~
4 n( M( Y9 g3 ~. z. ]- `6 L) t" Y& KCarla and Tyler are going to frame Lucas. Or so they think. Let Carla open8 l* J' N( x% f+ u5 W( D9 s
the door to the apartment. Now that looks nice, blood, candles... must have
- C# O5 ?9 b% m6 ]3 ebeen a wild party. Let Carla open both doors (to the bedroom and bathroom),
7 y% _% X7 P8 L% land they'll find out that Lucas isn't around.% U3 R! ~' u" c T
1 k M! H3 ]$ N; ^Lucas will just get home, but the cops will try to arrest him. It's time for2 w! a' F, H ?
a pretty lengthy action scene, where you kick the asses of several cops, fly! N C. ^8 e8 O' z! D
with a copter and escape.! o6 Q) C( D9 d! x3 h
! c* b k9 u& Y------------------------------------------------------------------------------' \5 ^+ p* B& ]8 A; n
Captain Jones is Really Upset [FH.04.25]
3 Q5 g4 b# {! d& t* n- `------------------------------------------------------------------------------/ D/ |9 ^1 i8 j& M' f0 S |/ @
7 O4 M0 h7 x% H0 Z' _7 `2 B9 ePlayable Characters: Carla, Tyler
0 S& N! S6 ?: w! I3 ZBonus Points: None
8 j7 ?; o6 W+ ~. ~1 ~Location: Police Station
& l. ^3 {. I5 t/ J* y. G& h/ uPoints: Explain (Both) -5
5 | H: ^, c1 p% @% N5 nExtra: N/A
6 @* h5 J& C- i! Z: D
, y, Q% b4 F- c, ~Captain Jones is mad at you. Just let both do a bit of talking, so they don't* v" a) P, w, B6 {. j+ c
lost too many points.. u, A- S" h: x2 R3 K) b8 w3 _
% n% D6 P8 G: M9 E------------------------------------------------------------------------------
4 B& t% \! [ _ `3 C8 D6 SFallen Angels [FH.04.26]! M. _1 k% A# B# ?9 ~$ `* n
------------------------------------------------------------------------------% ]: l6 g3 Q& i5 Z' T
* J2 D5 R7 g1 ~- {, R; zPlayable Characters: Lucas' x# t/ t. ~9 t6 A
Bonus Points: None* w1 w6 V C& _+ i: ^5 s
Location: Saint's Paul Church
9 a! S# k ]5 r1 A6 s( [Points: None- f: e. J3 r( H, K% Q
Extra: Quite a hard battle.
! p" d& q- r) Q' Q6 M3 v- O
$ D+ S, g7 `- K$ L7 HWhen you wake up, you'll notice Agatha in front of you. Talk to her, and
A7 l! y* U7 Y0 t6 `! nshe'll explain some things. However, soon enough you'll be attacked by% }: w1 n9 z' Y
statues. This is quite a hard battle (well, harder than the other, at least),8 G! b/ ^0 l2 M
so be prepared.
8 t% s. A6 ?6 l) k
+ I* `. w7 j/ K$ I7 Z$ _! HOnce this is over, Markus will wake you up. Explain him some things. He " k& ~; o: Z$ n2 S
thinks you're really berserk now, and Lucas is sure he is fine himself. What
' z1 F/ ^/ j5 Va family :'D
3 ?( R6 p! @, I+ w: q W% ~" h& O) o- e" Q) b& ^6 ^
------------------------------------------------------------------------------/ h# w3 \# T5 m3 m4 v; E
Soap, Blood & Clues [FH.04.27]* p- t; D1 N' T2 G1 m- x
------------------------------------------------------------------------------
" |% l2 _/ m2 u1 F, t% B" N% D8 f! f! ~: K
Playable Characters: Carla, Tyler4 L0 ~/ F' w% g, X( o2 M
Bonus Points: 10/ {* v5 D4 u" z }; O% ^
Location: The Laundromat
/ p6 ~! G$ A7 }# JPoints: Look at wrist man (Carla) +5 Carla3 C1 b& w. m8 j6 |7 Q
Look at blood in corner (Carla) +5 Carla$ h, ^* W' B' [2 y+ c
After doing both listed above (Carla) +5 Carla; ]2 {3 i4 J8 m3 n: f) g
Look at body man (Tyler) +5 Tyler# y4 K' Q/ P- C- W' g/ _
Look at body woman (Tyler) +5 Tyler
3 f# N+ m& g& |& a Look at telephone (Tyler) +5 Tyler
0 n8 \9 ~- F9 z+ `Extra: N/A& _0 i; v* F( N) s1 M: u8 p- }% N
* m3 v, l; ~) j& B9 G, LCarla and Tyler arrive by car. Step outside, and walk towards the laundry.2 F4 G* w( x4 h" l# s6 |
Carla will tell Tyler to go in. Walk a bit forward, and Carla will talk with: ?/ a* p0 B' s
the police. Ask what you want, and go inside. , l/ B5 T5 q/ c% y7 s# _- A
6 Y6 L; P; R" C* @! {* vLet Carla look at the man, and at the blood in the corner (near a case). Be' z. u3 D7 b5 d! e' `
sure to pick up the 10 bonus points. Let Tyler look at the man, woman and
$ z/ F5 F% _ _9 X2 G6 m8 [telephone. When this is done, you can leave.
0 {( ?0 W6 |; Q) _: c
5 O8 O# N% h" [, u3 I$ @- v, O7 P------------------------------------------------------------------------------
5 l5 N/ B- ^& aThe Fugitive [FH.04.28]; |8 C) h# |! {
------------------------------------------------------------------------------( \5 F1 c0 l" v, L/ J
& n K) ^9 B4 U& Q9 W% F
Playable Characters: Lucas f' m _) s& ?! N) w9 w
Bonus Points: None' [- G5 y8 a! m
Location: Tiffany's Apartment4 |% I- i' V V) D* g5 `( W
Points: Lay down on bed +10
2 T( q8 p' q1 g Eat food (possible twice, but different pieces) +5
& [9 \& w) Z% H* d6 v3 p Drink +5
/ @' w2 D* {) `8 p& b! a' b TV +5$ Z8 o4 ^7 {* y3 [* `
Not found by Tyler +10* `' G9 E' b- O4 |
Looking at homeless guy -5; e- w1 D( ^6 V; Y
Looking at raven -58 I# h) {" n: ]( B" G* M* e
Fall down off pipe -10& f$ {" O; L: c: J
Listening to messages on phone -20
2 M* Z6 I: C- i6 z( pExtra: N/A+ [8 W) d/ b( b" z+ t1 h- E
6 P9 L+ p. C5 t/ u: v7 f( yWalk around the corner on the right, and straight ahead. Lucas will have a
~: [/ [7 L7 s- |* lvision about cops, and decided it's better to take the other way; the way& l+ v' P. v% q5 z$ x
of sneaking and climbing.) o% N4 I9 p$ T6 l
/ t) c5 `4 {3 Q! [2 h# [
Find a fence nearby, and climb over it. Also climb over the next one. There+ m2 _3 C" j9 i
are police standing around here. Watch them in your upper right corner of
7 \. `6 j: U/ Zthe screen, and wait till they aren't looking your way. When this happens,8 o% R$ L0 z$ _8 A, D) U1 Z
try your luck by running to the other side.
3 ?1 {6 n# p7 T# O9 }" S6 R+ Z& I: w8 X- I: E+ ^
You need to climb the pipe here. Once up, walk over the small path. From time
/ F; v5 k4 p7 i2 pto time you'll need to do a little button-pushing. Once you reached the other6 U5 l3 J( P2 C/ [) v, m
side, climb down the pipe.) N7 r3 Y: }2 O/ A8 h
3 c' W9 _. H! oThe window to Tiffany's bedroom is closed, so find the brick, and open it that
0 z/ ?# k2 F n1 A1 iway. Enter the apartment. If you feel less violent, you can also force it) c5 R ?, o# x
open. It doesn't matter all that much.
) Q0 S8 s$ g7 G& o& p/ i1 r: n1 v3 N& N' ~4 ]2 Q) A% T/ x
Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll. @; N4 y* t7 V- s0 V3 e
be able to get a vision of Tyler looking under the bed with some button
* f3 y* H6 z5 e4 u( e. ^pressing at the right time. Might as well go for it, right? ;p In the
, p8 X6 ~, K: g" m6 [9 M& wkitchen is food (fridge and cupboard) and a drink. Watch some TV, and then
$ Z+ ]. v1 N8 }$ U# O: ]4 y( Kwalk to her bathroom. You can find an extra life here by walking around. The
C9 T* C' p7 C9 Q/ Q% Sproblem is you can't see it. Well not a real problem, but you know what I6 v& K& K" A( D3 e1 C
mean.
0 g$ u8 X1 a; x3 }% J. t3 F. i5 F. n) j
Sooner or later Tiffany will come home. Talk with her, and explain what's
6 V3 C* [ l9 P, m) _8 j& Ugoing on. The police will ring, and you need to hide. Hide in the closet in
" ~7 D" q ?1 V( V. jthe living room. You need to press buttons again in order to keep Tyler off$ C- ~" k. I' P4 C0 C; k( O0 V) g, l
your back. Nothing hard, really.
& N9 C! j/ _7 K% M) p6 h) j2 t s9 A3 n" n- x7 [+ q( {2 S w
------------------------------------------------------------------------------- }$ l F+ M4 E: N6 V9 ?
Janos [FH.04.29], g$ x0 y. o: o. a. G! P1 F
------------------------------------------------------------------------------% j2 M9 ?2 _* a7 i0 ~" S
" ~ P! B; ~0 N. S* S
Playable Characters: Carla8 ]7 \1 o* A2 q
Bonus Points: None& [/ X6 E9 ?4 G& [! H% w2 T, K
Location: Bellevue Asylum
' W t, V0 ]9 w( @% ? hPoints: Once you are inside +10! G7 }% J9 b( |# y* H
Telling Janos he's not sick +10
5 J2 V; K+ [# N9 b# o* l' L# A+ L Cells open -20
4 b! [0 p7 y& C- a- A4 y3 l9 aExtra: Oh boy, the breathing-thing again...2 c4 ^; k: Y2 m+ W/ L1 M
" G" ]! d) E% R" ~
Barney will tell you you can visit Janos. Aren't you looking forward to it?# a$ X% H7 v, T+ M
Find the guy who'll show you his cell. Once inside, talk with Janos a bit to- P# N V- a) f# { ?- e: w; F& @$ |
get more information about the whole deal of murderers. Once you are done,: O8 e6 I/ {! Q" h0 Y! g0 H: F
look at the walls for fun, and then talk with the assistant outside. l1 i, y2 T# I0 {
5 \8 m) Z0 }4 C$ ~1 uHe wants to show you back, but the power gets cut off, and he gets killed
. j" m T8 r& b8 qby some maniac. What you need to do is move when you get the opportunity. 4 N% M8 Z5 a' A' U2 r9 Q" ?3 ]
Don't stop walking, and find your way back to Barney. You also need to be% p5 }; T! P/ _8 i, z+ F7 W
sure you breath is under control. When Carla says there is someone near, stop
& f( r# H: `* ewalking (she'll also stop breathing) until she says it's safe.
* L; I- j2 q5 A w( v; @3 d. P3 f4 ]+ S2 ^# `6 s% k( X* H1 _) H
At the end, she'll be surrounded my maniacs. Run to the big glass door, and
- l7 }* f! D- P. {- \; eyou'll be saved.
- P0 A; g8 B, v: J
6 e) L( y4 |# g& D7 U+ [* S------------------------------------------------------------------------------
# H8 \; [/ B$ Y& q2 B# q1 A( AMeeting Kuriakin [FH.04.30]
% j3 ]# y4 Y2 P------------------------------------------------------------------------------1 C* X. J- F. M, b4 [
" V- R0 h$ e& \) y3 y' ~/ a' Q
Playable Characters: Lucas
9 g' E6 e O3 r" v( C1 fBonus Points: 55 f9 r" x. Z! ^1 Y0 c) R/ L# C+ x. `
Location: Museum# R# I0 z+ l$ r8 S2 z/ T. S
Points: None s" i% ?) u" N9 N5 z9 ]- @
Extra: N/A
* z3 ^5 A% u( [! [7 b6 E! q0 g4 m
You are a journalist now, who has an appointment with the prof. Before you
; e# d/ G6 {6 |talk to him, find the bonus points in a corner somewhere. You can also look+ t* a. H% @" W( V
at the various things, but it has no real use.* A; a& r6 A) [1 C
2 h) \! b7 {( v( [5 CTalk with the prof, and he'll ask for what paper you write. Tell him you
5 _& C9 ]0 J; B! Z7 u1 b0 rwrite for the NY Times, and he'll accept that as an answer. Ask him some 7 s' i6 W% z; z, B. U' U k, K
things you like, so you get to know about the dark things that are behind
# {! Q( @$ v7 Tyour behaviour. The prof will ask you who you really are. Tell what you want.
7 A& y. w" @7 w: @He knows you are the guy they seek, and tells you to escape through the $ @) c8 x/ y2 V8 p, U8 H% ~
employee exit. Do so.
' h0 J6 G2 h8 v/ d5 O& l. \" s3 [3 [2 u7 D
When you arrive at the parking lot, a few cars will try to hit you. It's
7 G. ^) Y$ l3 K Gtime for some good old button smashing.1 R5 A. D5 {; ]: O
; o& w/ k2 ` w1 d; Q: E: m- g" a------------------------------------------------------------------------------
3 u' ^( T# }4 `Myan Secrets [FH.04.31]
. O1 ~2 g1 J% k3 W' R- i7 ?------------------------------------------------------------------------------
4 ?- s- d$ T, R' q8 Y+ R
% P& t; W, T: H ?1 l& ?Playable Characters: Lucas0 ^# t9 X6 n5 f& t1 F) r8 p; Z5 K
Bonus Points: None
7 [5 V5 E( Q5 r7 ^( d/ p$ X8 \Location: Unknown Place
" F) M0 p5 l7 h2 SPoints: None4 s: r" r5 w9 m" d a2 o
Extra: N/A
$ g b- A. s) x# c% P' R7 O" R0 P7 h" m) R" T- y* H
The Myan guy will tell you it's time to die and explain some things here and" _; B! m5 M4 A. o1 s
there. Notice how he tells you he'll probably see you in the Other World.
/ m8 n9 f; w. p7 D# _' k) \2 T q: d( W: BCould this be the evil guy?1 F- |+ U. J6 g# n6 _
3 T1 b! [% T5 R& E1 VAt the end of the conversation, he'll summon some kind of black beast. Play & X" ?3 Z- k1 J$ I$ a9 ^; A
the button-pressing game to avoid it. When you trip, he'll suddenly freeze* a: M4 a- a# K6 y( a/ U. G
and Agatha will show up. She'll tell you you need to find a pure young girl
; M: |3 P/ q& Z [- Q$ R. R! e0 P, zthat they want to sacrifice.
! O, _. Y" U P( V% x3 u. r' C, b" Y' o
------------------------------------------------------------------------------
+ v! P; A' J9 ]/ oThe Clan [FH.04.32]# O- S' ?% I/ ~4 s/ \8 [1 H
------------------------------------------------------------------------------9 ~5 J, w1 i2 v3 \8 U! f& P
& }) x! M* i! g- _2 r6 F
Playable Characters: Evil man2 z y% \2 V, S1 k' P
Bonus Points: None
' J. {1 h" d# C; ^, K* H) t$ z7 ZLocation: Unknown Place
/ y+ k" t3 C1 P/ B$ @: nPoints: None3 J4 I j: h% Y) E5 M2 l
Extra: N/A
$ n; p) x) l% ?9 R5 m$ A& l' h2 E' [! c" _& k0 \" I0 U
Lucas is twisting in bed, while he has another vision. All you need to do is
% L5 f9 e5 d' \9 h- e* e) j* v ^play the button-pressing game at a very slow pace. Nothing hard.
9 U: i& M8 U( d6 i9 @
: `* e, ]# R% ~( p0 k2 o# W3 ]------------------------------------------------------------------------------
2 Z: J A% V! C( x5 \+ vDanger & Obliquity [FH.04.33]: Z# T+ {% T9 _' C- j. f$ y- P$ R
------------------------------------------------------------------------------
9 }4 t8 N2 r; A q
1 ~2 e4 l' W' G7 b; l& ~+ `8 XPlayable Characters: Lucas, Carla, Markus/ X' _& g7 m; x" D
Bonus Points: None9 l( s3 l! }" e# t" ~
Location: Sleazy Hotel6 ]7 \! P& _; [, M# v% O' r ]- j
Points: Walking up stairs (Carla) +30 Carla
6 j! n7 Z* }% {9 e) j4 s& K Door closed (Markus) +30 Lucas
- Q, H& p4 m: g4 N7 _( \ Clara and Tyler didn't find you +20 Lucas
$ D3 t6 b; F4 K1 Z3 o* n j8 \- T Lucas not found (Carla) -30 Carla8 H7 l, A9 Q5 x
Waking up (Lucas) -10 Lucas
$ l! ?; C& \; O6 a Markus killed (Lucas) -60 Lucas
; a- [. E# X( V" O. o Picking up telephone (Lucas) -20 Lucas# v' x" o- b9 h% Q6 [* v. s; X
Extra: Best part of the game, if you ask me.
; z6 {8 R+ O- x/ Z' M. Z8 k3 }2 V. a
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler
) u d& @' k8 a- r+ q* vwalking up the stairs, and go back to Lucas again. This part is very * r* n @2 \, B6 ]$ o& z% \# P
interesting; you'll see three screens. One for Lucas, one for Clara & Tyler
3 z/ z& i5 _ R! f8 Iand one for Markus.
f3 e. C2 q9 W" r, ?- ]
# f* y( m% W4 A% D7 P" B" GStand up, and walk to the phone. Use it to give Markus a call. You now control
* h0 v4 ^$ p) N0 @Markus. Make him pick up the telephone (the other one will kill him). Run to! b* ?) d5 J3 k' T
the door left of Markus, and open it. Inside, pick up the phone. , U) D- ]! k) p k2 r8 G4 T( Y
/ K% F8 S/ J: z4 B6 J, A7 B' a* jBack to Lucas again. Let him tell him there is no time. With Markus, you need
$ p! d) i- T; G) i0 q7 zto lock the door you came from. Lucas will tell Markus to call the cops, and
! u }- U- D# V& F& \) G' owait. So much for that.5 ~, I& b* r8 W$ Q) }
: |) C% q, `+ s; CYou're now in control of Clara & Tyler. Walk up the Tyler, and open the door/ X/ h1 b z) ]7 ^* S _4 m% C
next to him. Oops, wrong room. If you have the American version, you will8 o5 a5 |$ v/ ~0 B5 x! r" t
probably see no nude. Viva la Europe ;)8 h3 I, D! b" {8 M1 ?
; {8 w0 `. M) C4 FAt the end of the hall is the real room, but Lucas is gone. When they leave,; Y1 w1 A( Z, {( X
he appears again. However he got up there, it sure was a nice trick. Pick up
: v2 ~4 O0 w& f/ d$ b% lthe phone to find out Tiffany has been kidnapped.
9 W* Z }7 `0 |! v. Y2 V: F
4 Y6 j- M' o. c, X" P------------------------------------------------------------------------------
) _3 j1 C3 m ~8 C' T5 M( WFate on Russian Hills [FH.04.34]
% V# i2 R2 y. w+ x9 r" w+ q------------------------------------------------------------------------------5 }$ x' k. x2 K; V }) `
' H) w* n, w8 k. X B* T7 |Playable Characters: Lucas
: n- l9 f, P% E5 U8 y* G1 z% e& }' \) UBonus Points: None0 @: m/ C3 U+ m9 Z. D, _" S7 C
Location: The Fun Fair
- E6 A3 h3 z7 z" |4 D, O2 sPoints: Save Tiffany +20
" h; @# P( p+ y+ y% T* x9 G2 U; F Fall down -75
4 b% U# c. g6 s2 z$ IExtra: N/A
. d0 R1 B6 d2 `0 l0 n
$ {2 }% y% O8 q; B; F6 vNotice the homeless guy who sits in front of you. Also notice how the black
8 m+ @9 b! y2 g" C8 K: z' nraven shows you the way. Follow it, and you'll end up near a rollercoaster.
1 l; B/ F2 O! e. i! h7 t% IEnter the cabin, and active the thing. Enter the train, and put the safety
4 H0 u+ R& p# r$ Yrail down. You'll go up.
# {# h) r4 }) N Z q4 f4 u+ g& U/ z$ k: s! T9 F X
Step out, and head towards Tiffany. You need to press left or right, and keep
9 I8 s5 ^4 Z' e$ i# Z! ~2 C. |$ KLucas in balance. It's a bit like Tony Hawk, really. When you reach the
3 o; X. h- T. p5 S" d6 Iother side, free Tiffany. The evil man will show up, and you'll both fall5 C' M1 G. s' {: R% F% D! M, @
down.
4 C! x+ L/ E% i) h
& i: ~/ `( i# `) g! f' I9 O5 d' z------------------------------------------------------------------------------
9 p7 k o2 E- r+ ^- VChild's Play [FH.04.35]. l! {0 a5 G; `
------------------------------------------------------------------------------; K. P( `9 W' j6 K# t9 h! V0 r
1 c3 l- L4 _+ k- q) Y1 S! UPlayable Characters: Lucas (Kid), Markus (Kid)
! r* w1 r& ^; B: |+ L+ m rBonus Points: None
8 @5 f6 e3 X4 W2 mLocation: Unknown Place
- E1 d1 J* X$ x* {" ^6 y' vPoints: None8 p D- S( l1 f. P( O+ i
Extra: It doesn't even matter if Markus gets spotted when you control Lucas.
$ O. R g! r: L& _9 i9 f Expected a bit more, but well..." V# \+ D6 b1 R" {2 z/ Q
) [) `9 P" Q0 r+ N- d8 t% [0 O! A
Another one of those sneaking levels. Wake up yourself, and then wake up. |( x/ ?* X9 D: H
Markus. Leave through the window - it's time to go on an adventure.
9 u% J# R! {3 n7 x+ Y! ^& q3 V. i( V/ r) n& r+ q, x% `9 f1 h
You don't need to worry about soldiers really much right here, but stay out9 n8 Z7 h1 X! v' w
of the lights. Follow the path that's on your mini-map. After a short while, \/ p3 @* q3 Q& g& k
after you passed a car, a soldier will come your way. Go back to the car, and
& D H9 r" n+ t7 w. Qhide behind it until the soldier is gone.
8 @3 t8 o' J( K2 r' R
7 o0 b; z. N0 V) d2 F6 [- k6 d* XContinue your way, and Lucas and Markus will split up. Let Lucas go back a! U. S. ^3 J) I) e4 `
bit, until you see an exclamation mark as action. Do this, and the guard will9 D, W' c8 ^8 M# z: _ I
turn around. Let Markus run by, and then let Lucas go. You'll end up at a H" K- N% m/ U/ e$ T k# k7 G
place with another guard, and a pole.
/ F) ?8 B& t: Q) ] d* p' Y% Z' }$ v! V1 A3 f9 G, I* ?
Markus will say he'll go around he back and distract the guards, so you can/ p2 w. `7 e& J3 A* h
climb the pole. Let Markus go around, and kick the barrel. Then let Lucas 4 w/ T+ k, ?$ Y
climb the pole. Go to the other side, but watch out for the lights. When you1 a" d+ J% Y) V/ l3 I3 g
reached the other side, go down, and walk to the door (look on your mini-map).
# v7 B% }, e5 A9 p( I( b( h! u/ a! U- c- d- F( f+ Y
Inside, you'll find something, but you won't know what =p/ m0 h. E/ A; }( I: \/ Y
; G4 ?4 A6 l, y% T0 h/ H6 p------------------------------------------------------------------------------
: ~) p' H) H" t8 aCheckmate! [FH.04.36]5 ?. ~2 D( H" J
------------------------------------------------------------------------------- p0 M1 |; `0 w
2 E. f# D5 Q! L; o9 c }, _8 B' FPlayable Characters: None
0 I* T" g% \( Z7 y1 d& _Bonus Points: None
4 M0 ~7 `' a: Z( P, iLocation: Unknown Place1 J% I! T& R1 m/ E6 }; K3 M
Points: None
8 P1 a4 Z8 X6 y @4 [# f6 FExtra: N/A2 K. Q: y1 D* p: |0 H
7 ?' k3 O) n. X9 M. [Simply press the right buttons at the right time, to hear the short
3 |% C M1 P/ y9 jconversation between the evil man and the other weird guys. He thinks Lucas
/ H. b1 K K7 X7 x& qis dead." [- ]* T8 a/ o) {3 c
* a# N! A, | ~$ P. [------------------------------------------------------------------------------) m3 S9 J' O7 O) I2 b
The Pact [FH.04.37]
$ Y3 t) b/ T! e. [! R------------------------------------------------------------------------------
. C: h( ^, R6 [1 ^0 A/ [! q0 E7 W5 |4 ]# Q- I! D# g0 x
Playable Characters: Carla7 X2 H% T% h- t( G& {2 ~8 T- x- B, b
Bonus Points: None
1 S0 f* w* r# ELocation: Cemetery0 B: d+ y A- h: s
Points: Trust Carla (Lucas) +10 Lucas g5 {8 R, D0 y O: s
Work together +10 Lucas, +20 Carla( k4 ]( z4 O: b9 h g$ P+ x
Extra: N/A1 f. U7 B; N G( d* D' g
( q! _5 X7 ]/ d5 k A; p QWalk to the grave with the flowers with Carla. Look at it, and suddenly8 J/ k; w# g6 Z. v. N! B
Lucas will show up. Let Lucas tell Carla what's going on, and make them work7 m ~, C. D6 X, e* [
together on this case. Easy as that.
" o6 z7 g( T$ O. t$ S6 Y; o/ K( Q l s# n* [2 `6 }0 \
------------------------------------------------------------------------------/ x! ?8 x1 o' Y# w# r
Jade [FH.04.38]* _' L( i' d, @2 ]2 g2 J+ C% {" D
------------------------------------------------------------------------------
7 a1 X* E* W/ c k8 \
n t, l% R/ n. g" U0 ^Playable Characters: None
5 Z5 \/ N) F! j. f& \( k' vBonus Points: None
8 x2 h- z9 U0 X& H1 i: E- }Location: Unknown Place( s* s/ P7 b0 T1 {
Points: None
9 A$ x$ y6 ~$ u1 i; I* R0 V3 vExtra: N/A
0 a$ t/ r5 F( s5 z5 N# |: k! Q7 O/ Y( k, N! C9 N) `
Not a long part, at all. Just press the buttons, and you'll find out where h, k% V1 r" M- E" F
the girl is.. f8 `6 s' C5 }* Y0 m% h' A
# F5 N) o1 W- B K% k! {7 J------------------------------------------------------------------------------0 C8 M( `. `' w3 {+ W% `! k4 G
Frozen to the Bone [FH.04.39]
) R1 V3 C9 s$ d3 `------------------------------------------------------------------------------2 e' A t* A9 U3 f( Q2 ^
4 s9 I& S7 X2 S+ K3 X+ ?
Playable Characters: Carla, Tyler, a: r4 z5 O( i' f
Bonus Points: None
8 h) h/ R/ i6 g5 L8 O1 P' b \Location: Police Station0 o0 j6 R$ r% U3 \9 Q# p1 b# w+ B
Points: Admit you keep something behind (Carla) +10 Carla% {4 q6 r' }2 V8 R/ ^$ y4 D* y
Stay with the police (Tyler) -85 Tyler
& q$ U) Q/ M$ V3 y0 K Leave the police (Tyler) +20
: K1 F7 P- B. D$ {Extra: N/A
& r$ Z$ R4 {" M7 l
S8 ~( O1 B2 q3 D4 kCarla and Tyler are listening to the radio, but it's the same old, so Tyler
% j% M2 N8 {* b/ F' g. \7 z; gturns the thing off. He'll ask Carla if she's been keeping something behind.' E8 h6 S& H( Y" g r1 [
After that, Sam will arrive, and you'll take control of Tyler.
( W& ~3 L% ^$ W# ^1 f' P5 T+ X4 A' n# s6 Q3 d. Q4 K& D9 e1 W
Walk to her, and she'll ask you to come with her. I don't know if it really
5 P4 g" I7 m& U: \' k1 M' @matters what you do, really. Either way, make your decision.
9 Q3 `. u+ ?. G; ?; H, k1 Z( n& @7 u
% F; p z1 f2 Z0 a; b------------------------------------------------------------------------------ y. j8 n5 J. y% r
Where is Jade? [FH.04.40]
% f; f: [/ L" p( l2 P# p! C------------------------------------------------------------------------------
- o( L& R: n/ p+ r2 O0 s4 n! e I) M8 X+ s5 P& A4 o
Playable Characters: Lucas
; v& ^' ? R/ C/ DBonus Points: None
; n. Q( p) g" `. rLocation: The Orphanage1 I3 j" C( ^1 V8 X
Points: Get the girl +10
2 x6 b3 n: N5 @% R# A: c Keep girl +10
# @% C# S7 F5 n Give girl -10
$ A* D& o R3 G% g3 M sExtra: N/A
* E& c3 l+ a a9 n5 i! b7 R1 m& @! Y" R
Carla will drive Lucas to the orphanage. Step out of the car, and walk inside.
8 m) w! H; n8 W# d% m( I8 H8 bYou'll ignore the nun, and enter a hall. At the end of it, take the left door,
! Y" P8 f8 I% L$ K' kand you'll find the girl. Pick her up.
9 z2 B6 r& i) H- m& R# X7 ?! a( L: H8 Y( t. c
At the same time, the evil man will walk into the orphanage. Leave the room, L! W! v4 W6 ~2 U4 |( w
and run to the fire escape.7 n% d# r1 ^& n% g' V
; U m7 c8 `# A+ G) u2 O6 Q/ G' [
You'll end up at the roof. It's time for a fight, so get ready. When you think1 ^' a" ]$ F) c# J1 m I4 G
you beat him, there is still stuff to do. You need to run for the police, and: ~0 h. l k8 _5 x8 k
when you succeed, you'll hide in a small room.
8 G7 a0 |$ o- s! s. V6 i5 X w
8 b# s1 C# h3 F+ X9 fAgatha will be there, but you'll soon enough find out that it's not Agatha,; O! a6 h2 R& Z
and she has never been Agatha. Don't give the child, and protect yourself from
- S2 B7 k7 J; Z3 a: V" @the attack. You'll run away, and follow a homeless guy, together with Carla.
% z/ g/ P' W5 h- _. M" E4 O: F/ c3 E$ _4 L, b8 K, D! \% {
------------------------------------------------------------------------------/ k! g: k5 K& Z* Z2 l( I
Bogart [FH.04.41]" x( N8 Z- z9 k) ?- F
------------------------------------------------------------------------------
+ o7 Z: g7 J% O1 S5 Q' t1 Q# X1 M, t: m8 s- B) P1 z# G
Playable Characters: Lucas, Carla/ a! ^/ Q# P: o' j1 s, H
Bonus Points: 20
; I0 z7 b( D9 u' v& R# H4 bLocation: Underground Secret Base8 `) b4 w. V7 ?- w9 s, Z0 h* M% z4 S
Points: See Markus (Lucas) +10 Lucas
) S' n) f. X- i* X2 i/ D3 E Have sex +10 Lucas, +20 Carla
5 j: t0 q/ S. h Use fire (Carla) +10 Carla# k" _5 L8 F/ N. ^
Listen to the radio (Carla) -5 Carla3 ~+ e- o. ]5 D6 ^
Extra: One life to be found8 ?7 }7 C5 a+ A+ X# R! P( d f
" y; Z8 ~7 \+ ?+ E3 ~7 z" a: RFollow the homeless rasta-man, and you'll end up at some kind of secret
7 U" u3 w- C& H# h2 q8 y# Uunderground base. You'll see Markus, and you'll be a happy man. Then talk to; t6 v+ r4 p3 a" K x/ g
the homeless guy who you saw in the beginning of the game, in the alley. He'll
/ u& [4 G2 k6 |' Z4 E( l, G7 Q. Xexplain things to you.8 `- m- a. ~1 H+ f+ e' s+ u( W
9 p l3 D4 _! hLucas will go to sleep, and Carla will be left behind. Stand up, and walk
$ z0 P( z5 c: lto the radio at the end of the tunnel. You'll need batteries and an attena
- K7 \4 h" K$ Q/ }. din order to make it work. Walk into the trains to find a life, and batteries.
! p* ^3 C+ Z( c% T! G# lWalk back to where you came from (the elevator) to find 20 bonus points. Then
1 K) v% s9 c/ Awalk back up the platform and find the attena. Use both things at the radio
! d; Y2 z8 @' C5 m3 \and listen to it.; ~" W8 t# v3 A) w Z5 L
. x! M. l0 J- V# z; x) {8 L
Not really cheering you up? Go into the first train, and lay down on bed with) X% W% @" t4 ~5 @: y; Y; S
Lucas. You'll have sex. Woohoo!0 N6 y2 E! D* k! A
/ L1 S5 }# E) Z/ ~
------------------------------------------------------------------------------
0 w" }9 T4 k0 H9 KRevelation [FH.04.42]
' s I6 S/ A; S: r' M0 p& U ?- D3 v5 K6 _------------------------------------------------------------------------------
% l- ~/ W% V2 y/ W
7 c& U4 y% w7 fPlayable Characters: Lucas (Kid)
2 h0 P" e5 T% D; V5 ^8 { e8 ?Bonus Points: None: k& c9 l9 H# W# G% o- x+ U
Location: Wishita Military Base4 J8 I' c( t; P: ~0 _9 W
Points: None7 |3 d( O0 B, t9 @
Extra: N/A
3 Y+ X5 ~ O; Z8 H e \; J0 F# }
6 I, `# _( m1 l, M4 }6 d$ PGet out of bed, and open the door. Then on the hallway, listen what your* w; q1 Q' E7 |7 p9 _9 }. U
parents are talking about. Your mother was near the artifact when you were in+ E1 w! ]; I" L' B) Q! D. ?& y
her womb, and you got some kind of weird radiation. That's why you're able to
$ v% ~1 |6 z1 H& `! C" V+ u7 h4 q+ jhave all those visions etc. Your father will open the door, and he isn't happy
4 T) y) X3 {" n+ Y& Dabout it.
* Z4 J) R" J% Q3 {8 G* I) v& j: }' A* T* v9 z
------------------------------------------------------------------------------
- r5 ~2 d; Q1 ^" SFinal Countdown [FH.04.43]
- v- C3 h' ?; {4 z$ U------------------------------------------------------------------------------
i1 o/ I% Z( ~7 G
' u% e2 V; L/ E PPlayable Characters: Lucas, Carla (not always, depends on the way you play)
9 O0 `% \6 _4 B' I+ Y$ \' BBonus Points: None
% @4 H" T) w8 N# n3 _+ J/ [Location: Wishita Military Base
+ n$ t. p/ s! _) M% Q9 a$ VPoints: None
0 D! r4 ? [- u* H4 V. y8 b* [Extra: N/A3 Z. A. `0 ]' P7 x4 q8 w- ~
2 \- e) ~9 ]/ K# z9 ^- @The final countdown, eh? Lucas and Carla arrive, and after some talking, you& F7 L" r+ V6 h
can move Lucas. You just need to hit the buttons and get Lucas to the door.
; Q% F) \/ t h8 W! TOpen the door, and head inside. You'll end up in a big room, with the
7 }& @) }$ Y# d/ |artifact.
: t6 ]& F* U; I2 n# t5 s7 Y
# T+ Z6 N) p7 ?4 \: H: C/ zEnding 1 (Good):9 n# a, m# P+ K2 U- x
( I/ J& C! v& O1 oThe man of the Orange Clan wants to fight you. Fine then. This battle isn't
( P; y1 r7 ^# Rhard. You just need to defend yourself against his attacks, and charge your
; I2 X3 l" R8 W! L' uown attack. When your bar is completely filled, you'll attack and the man
6 M6 C- r7 ^7 H: m* s, }" lwill fall into the artifact. So much for that.) A' z5 L: Z! m+ e( i8 m: L
9 c& Q% E; N- T+ \# IOne of the military guys will shoot you, so be sure to avoid it. After that
" U5 Z! E. N* m2 `it's time to battle the Purple Clan. Just defend yourself, and Lucas will do5 j6 K; \. P6 B1 f& A4 B$ I- r
the rest. Once this is done, put the girl on the artifact to end it all.2 E& {- a- l8 |7 e9 t
Carla will come in, and everyone is happy.7 Z: b2 P" H- h$ q' _* Z5 e7 S
8 b' \* U$ T7 F) b: s' q* [Ending 2 (Bad):5 A5 C; A' n: \7 Q. k3 ~. m
4 _( F! H$ B+ z& y: OThe man of the Orange Clan wants to fight you. Fine then. This battle isn't
! v' E" Y" |+ k- |3 q# S; ahard. You just need to defend yourself against his attacks, and charge your. r" |' F H3 N8 Y- R5 g; ^4 \; h/ l
own attack. When your bar is completely filled, you'll attack and the man: N5 @3 ]$ ]5 O* Z/ I" p7 n, Y3 T
will fall into the artifact. So much for that.
2 k2 ^9 X6 c5 A ]$ {4 V4 A; R( k) J$ P) {) d& e
One of the military guys will shoot you, so be sure to avoid it. After that
! Q6 S& a9 ^3 q. w0 Y4 ]" e/ Mit's time to battle the Purple Clan. Lose, and that's the end.) R/ ]! f9 {6 q3 [& R: T; H( ?
) K8 M8 c9 v" A1 p' b8 J
Ending 3 (Bad):
# F. t2 _- K0 g: A. o+ ?; P/ S/ a
The man of the Orange Clan wants to fight you. Lose from him, and you'll
% d- Z, O# w# C* Econtrol Carla. Let Carla fight the Oracle, but fail too.
8 m: z/ ~$ [" L: y+ X4 P
/ n$ u$ z# L4 l- t' ?! k------------------------------------------------------------------------------
7 x7 [- L8 m% T, BEpilogue [FH.04.44]
8 o- k% @0 }3 l$ p------------------------------------------------------------------------------1 M( w! \6 V @- X9 q6 l( a9 C
9 W, Z, E5 f8 Y' P
Playable Characters: None3 X/ D& V% R4 @4 v+ }9 S0 J
Bonus Points: 2007 M+ I' T3 [6 }
Location: Somewhere on Earth
0 O; F: N8 R8 u$ ?8 n1 uPoints: None
8 K( B/ G( S+ F6 b1 @ `Extra: N/A8 |' O9 A0 p. ?, a
8 |4 I+ B5 x" H' S$ }8 \ m2 ^/ r
Just sit back and watch the ending. Good job on beating the game, sir. At the
' o. y* q# l& H' V& c& e/ `4 R, Qend you'll get 200 bonus points.
4 U$ `( q8 i) }. b9 I4 @
- F* C5 m8 K+ ^7 K0 G==============================================================================
, x4 p2 k/ h% [8 t8 j# |/ a( Y* c& ]7 cFAQ [FH.05.01]
. L- i1 x& B- s0 y==============================================================================1 h! X- c% M" q/ ]3 o+ v
$ b: }4 y c+ V
Q: What's up with the sudden love between Lucas and Carla?6 ~" l. ?* ?/ p+ i% y* ~
A: In an interview, David Cage said it looked nice on paper, but didn't
8 ^ }9 k. r' |- w work out that well in the game. Better luck next time.
$ m5 D- r% ]7 U2 a: y* B
% |/ E0 J! \! k% ?) tQ: How can Carla get pregnant when Lucas is dead?. K% o& u8 s% O: C% A! S
A: He was resurrected by the Chroma, and it left him with some... abilities.2 O& Y9 [: u3 V8 c+ j! B- h
, R) J+ ~9 _5 W) y6 [+ mQ: Will there be a Fahrenheit 2?& @# [" r# c) D0 y3 t) @
A: The company is working on a new game, but that's all they say about it
; z# i. J! H% p# `9 m5 P) k; X for now./ v4 ^5 O8 Y% y( L) L5 N9 ^2 f7 a4 O
~! @4 z% i4 a! dQ: What's up with the raven that follows you everywhere?
( u8 _1 _+ M8 ~6 yA: The AI follows you through the raven. From the beginning, till the end.% Q& @2 } L# }0 N3 h" `7 ]
* ~! q$ y/ e6 u
Q: I keep losing those "press left-and-right-quick sequences", why?- E! D; L/ c7 c9 ^# a9 ^0 e4 x9 k
A: Don't start hitting the buttons until the real bar appears. |