// Hacker Evolution language and localization file
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// The syntax of the file is simple and straightforward. All languages are defined in the first part of the file
! E) e4 h: D" Y# t// in the [LANGUAGES] section. Then, all strings are defined in all defined languages, in the same order in which
- Q0 X* T z2 j% T5 M1 a// the languages were defined, enclosed between [STRING][/STRING] tags.1 G3 Q2 _- p1 Y$ U. J
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// If you wish to add support for a new language, just define the new language code, and translate each phrase.
" N j5 N, l {( V1 u) g// In case there are errors (missing translations, etc), the game will use the default language string, which is the: L' a5 s v `, ]
// first language defined. Any errors or warnings can be found in the "language.log" file, in the game folder.
+ B% H7 z1 t0 _8 \9 C// You can check that file to make sure your translation is correct, and that there are no errors.
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// Any new language you add, is automatically recognized by the game, and can be selected in the options menu.3 G# W, H1 b0 I$ q$ A
// Please make sure that english is always left as the first language.5 I# d- N U% X. U8 E0 s. E* l" K
//
) I" a( \3 h* L! ]: o// If you need any help, or if you wish to contribute with a new translation, just send an email to: [email protected]
: S- Z! o* t( t: w* j//
9 I6 N- @# g' F; M0 ~// Note: You can add comments anywhere in this file, but DO NOT add comment or empty lines, between the tags.
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, k3 R, |. I+ y2 C; L// Leave this one untranslated. It's needed inside the game to identify languages
/ ?$ u0 g L% i% s/ s// Below this is the actual translation displayed in the game |