// Hacker Evolution language and localization file
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// The syntax of the file is simple and straightforward. All languages are defined in the first part of the file
: y0 `4 y, Q! b: T! |+ E* E ^// in the [LANGUAGES] section. Then, all strings are defined in all defined languages, in the same order in which
' I$ A* ~1 E0 {9 P4 q# @// the languages were defined, enclosed between [STRING][/STRING] tags.
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; P" p) v3 ]( _- p9 S/ ^+ P// If you wish to add support for a new language, just define the new language code, and translate each phrase.$ r( L M9 I7 n: k
// In case there are errors (missing translations, etc), the game will use the default language string, which is the$ I( O) ~ z4 c d
// first language defined. Any errors or warnings can be found in the "language.log" file, in the game folder.# s/ I- |; q+ d, u9 b, x8 P
// You can check that file to make sure your translation is correct, and that there are no errors.
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) j2 N6 {1 @( K4 O* [1 t// Any new language you add, is automatically recognized by the game, and can be selected in the options menu.
/ S, z. A+ G5 p% w- C. O. V// Please make sure that english is always left as the first language.
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$ U* r, Z9 P5 }" d// If you need any help, or if you wish to contribute with a new translation, just send an email to: [email protected]
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// Note: You can add comments anywhere in this file, but DO NOT add comment or empty lines, between the tags.
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// Leave this one untranslated. It's needed inside the game to identify languages# x+ ~: | i/ f; t. d; y+ |
// Below this is the actual translation displayed in the game |