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跪求Dust a Tale of the Wired West的攻略

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跪求Dust a Tale of the Wired West的攻略

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发表于 2005-11-12 17:20 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

跪求Dust a Tale of the Wired West的攻略

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板凳
发表于 2009-1-31 19:16 | 只看该作者
DUST : A TALE OF THE WIRED WEST
7 ]9 {$ {$ O$ W" R                         Complete Walkthrough by Crash$ @" W6 X% h$ a- H  {( C* Z$ A) i

6 l9 Y1 S6 ?, R8 {* p
% J3 n) T9 [! b8 V! }) cFirst of all, it must be one of the best adventure game of the year if 5 _  m2 l5 A2 U. C: c: L% z$ k+ \
there isn't so much bugs in it. The story is great but some actors are poor
  ]4 }, n9 c. c. q: Sand the graphic is horrible ( especially the human ). You can play in any$ `) U; W! e6 g. e) ?) g9 v( P+ w- v
order you want but I'll explain the best order which includes everything. ; |8 T+ n: q0 ~$ R& b9 o
Now get on with the game :/ ]: s, V/ m8 ?/ d* A

4 p* g* \0 ]$ V" wDAY #1
, J! e1 |' R) B3 i( K6 gMain goals : Get a room
% ^) o1 W. B8 t, H; K0 |: lFirst go into the city. Talk to Leroy ( the old drunk ). Talk to him until
1 j; s; V. N+ N6 Y& u1 T+ mhe drops a jug. Get it. Walk straight to the city. A dog will block you.
( u. s: B) P0 r( d# [" `' UThere's a Chinnese man who'll help you up. Listen for his help ( actually his* e0 g6 K5 }1 M4 B
name is HELP ). He'll give you a ring if you ask him for help. Go back to + q* f; k7 t6 S) e& W) S
outside of the city. Get bone on your right side. Give it to the dog.
  t! K0 X9 ?/ W3 F6 }4 J) K; a% M- L! z* M
Talk to Jackalope Jack, the man with "Oooh Oooh" sound ( that's annoying ).
8 q; i1 j7 k/ f0 X* u0 rHe'll give you a card if you don't insult him ( for example : by not flirting
1 }7 W( g; p' }, o" Hwith Marleen, his girlfriend ). Read paper in front of news office.% |4 F2 H2 ]2 f& a; ]

' h0 r. m) u4 D' b# N8 L( NNow head up to Harddrive. Talk to Gus, the bartender. Ask for "Fruthy Prairie
+ L% o# }5 |% K0 G( r4 HOyster Daiquiri" ( that's a strange name for drink ). He'll introduce you to * m: T1 N5 e/ p7 D0 \
Nate. Now you must gain moneys by playing either blackjack, poker or slot
/ X+ Z# W+ \* M0 j: f$ H/ g! Wmachine. I think blackjack will get you easy money. Just save your game when $ K- Y, U+ e+ j! L% v$ M# v
you're winning and restore when you're losing. Gain for $1000 or so. When you
, s. g: a7 k% t' U1 N+ Gplay poker you can use the card from Jackalope for cheating. You can get some
- ]" N5 S+ z, y, V- d/ K/ }9 \info after playing poker.
8 `+ u5 V* |: R9 r
( G4 g. ~" o1 ~# H2 i( Q+ V8 cTalk to Oona, the Harddrive owner. Give her the ring. Now go upstair. Talk to
" n0 n# _' R: p& @4 V+ WRuby in room 4. Follow this order :
  T, ^  K" n8 x& G6 N7 C - ... but I kiss better
6 @+ t! U& M9 [- q2 b9 U6 ~ - No, just my bare appetite.
  c7 d0 s! P% q% v. `& P* ? - How would I know if they're ripe ?& W8 w) S1 y& b9 D* V
- Just like some people I know.
( V' T, P& e) L0 f- n - I thought so at the time ...9 [, N/ G6 u7 V2 A
- Would a bath change your mind ?6 y0 \* ?- y  t7 k+ f
- Goodbye, miss.
, h% R% f( S7 ?. F' ^Voila, and she'll give you a key to backdoor. You can get it also from Sophie( u8 p* r4 U. j$ z3 s
in room 2 by talking to her first, but you need to talk to Ruby later. So get
# u- U0 D4 L1 _. sit from her. Talk with Sophie. Praise her and she'll happy to meet you again.
# J7 I: H+ S0 h6 n: _" e% \
* Y1 }" ]5 y2 b) |8 P4 vGet out from Harddrive and find Mrs. Macintosh. Talk to her but refuse to stay7 q+ y( w# U+ [2 g' D+ C
at her house. Find Bloodstone, the guy in blue suit. Talk to him. Take his - p3 T& H9 Q4 a
cigar. Follow him to hotel. There's must be a room now. Pay the money and wait.
( ^2 \3 M* |8 J6 G% M' h; YYou can follow McGill upstair to hear things from room 3 by knocking at the door, / m- r+ e2 }  P  F% P
talk to Mr. Riviera in room #1, get some money at the couch downstair, talk to, i0 X( x! A4 D: t' ]
Laurel the ranger, and gain info from Bloodstone by praise him. Either way
7 G- A1 s: v* hwait until the cashier shows up.# C# A5 `- {6 D
4 U& f, G; P4 L$ Y" h
He'll give you a message from Jackalope. Go outside, follow him. You'll meet
  z/ G  I: U) ~5 e8 A* d  O1 Sthe Blecher. Fight with him. Hints : hit him in the face rapidly. That's all
" b. [6 D+ s8 b* `! D& nfor day #1. Back to hotel and take a nap.0 V7 X  F- A8 j7 e: w, X' q

2 i5 W( t, w. |+ z2 M. kNote : you can also sleep in Mayor house by accepting Mrs. Macintosh's offer,
2 O( J( Q  K" D* i       but you can't see the Blecher if you do that. I think that's not the , f! O6 J( q. C( N, t# T
       best way.
( r* E% g6 F2 \: ]0 T
0 E* U. d1 g1 v' J% R3 C
$ k  h2 C+ T6 _7 `8 _0 X' p7 L$ x/ DDAY #2
- ?; y) V. Y* t- @) b9 yMorning: Q1 ?- ]( B- Q# K9 @: Z
Main goals : Get boots and gun& H4 W" T0 V0 W) p4 X# ?) v
Talk to Jackalope in front of your room. Talk to Mr. Riviera in room #1. Go
0 l7 p8 v- O( k, e  Cdowntair. Talk to Laurel, don't be a snob in front of her. Give her cigar. 8 E$ n1 P4 w0 t3 f
Take breakfast. Get the biscuit, sugar and read the paper. Talk to Jackalope
4 \. {4 T# |) E" ~$ I9 T1 M: M( dagain and he'll give you several tips for the day.+ g  X& x2 L7 l; J% L
0 a. ]! c; u7 z9 C
Talk time. Talk to these people in the street anyway you like : Marie Macintosh,
0 `' H: N' i4 w  Q2 }) [Nate, Bloodstone ( always praise him first ), and Mrs. Macintosh ( praise her
: \% k! Y$ {2 n" a% G2 ^then you'll get a lot of info ). Get some flower in the cemetary. Visit the # A/ d1 Y0 \) @- e+ |8 D4 U
bank and deposit your money ( $500, just in case... ). Talk to Dr Rodham in her' F; i' S- U# f' Q  k
office. Talk to Levon at the stage coach, Watson at the apothecary, Flippo the8 w2 d4 |! h2 F7 e+ d% B6 b
reporter, Help at his store ( buy a history book, read it ) and play some
4 i' i& u, A. {checker at Bolivar's ( if you win you'll get some info about George the banker ). 1 Z( ?. s9 c& h) I5 \
Visit the livery and talk with the owner. He'll go to Quist, the farmer, and : T# E" n5 K; ^. y! g9 r5 I
distract his attention so you can get his gun from the well.8 G: i, K) u% V& Y' h  _
0 ~! r' L1 [; V
Visit Leroy at the range to practice your gun skill, shoot all the bottles,
* m9 B" ~6 u' mcans and shoot at the bull's eye ( 6 or 7 hits ) the you'll get a matchbox.
8 ]4 c0 D% \3 v: M4 G7 FReload your gun by clicking on the gun and close it. Next visit the Harddrive9 y/ |4 W) y. a7 x
through the backdoor. Talk to Ruby at second floor, follow this order :
6 m( B( K; L; s0 _) J  - Better late than never
+ L1 K3 |% u# M) X" W) k7 v  R  - Got a shovel ... ?
+ i6 {! m) R/ u$ O7 |, D4 D+ t  - I like a woman who can put her back into it ...% D8 k  g& T9 j
  - Well, I wouldn't want to get you soaked, l' W& m1 C: s+ A! r6 b
  - Manifest ....
; U9 L+ o* m- c( w5 w  - And what would that be ?
( f  W, s& z; _3 q0 {  - You're driving me wild% ]% @2 @( E; x; m; F, P$ d- \6 r
Give her the flower and she'll go outside. Take a peek in her drawer. Look at ; H+ A  {; F, Z% C8 ]9 h! ]: X
the bibble ( you can only see it, not read it ). Go out and talk to Sophie in0 r' u5 n  ~2 v8 ~! ]8 r
room #2.7 b1 `1 j( s5 J9 R/ o3 R6 j

3 O; K# P) w( qGet a pie near the livery, it's on a crate. Go to undertaker. Talk with him
, R( l. X+ A( r$ ?3 Z% L7 h9 l, i1 Qand give him the pie. He'll give you the boots. Walk around for a while and* H! z3 {' k$ i; _: q
the morning will over.8 R! k/ X6 S% l' L2 I0 y; ^! _
! }. E" |- }3 G2 H5 `# w
4 ~9 |. I. e! b9 c4 X4 U
Afternoon
' s9 I! ?5 e/ D* \; L' k6 m  h' {' yMain goals : Get ammo and win the gunfight7 p% I$ o; ]- C6 v
Talk to Mrs. Macintosh, Jackalope, Mr Macintosh, and Marie. Ask her to let you1 J$ l4 @. E" `' w) ]3 \
in to her house. Tell Marie about her nickname : Black Marie. Go in the house.
, u) T: p; P1 |0 M2 q3 IGo to dining room on the right. Get the apple from the table. Give it to the 5 E- I. T0 l' z& ?: R/ }) ~
parrot on the corner. Get the mask on the wall.+ }: \4 i% M  K
Alternate way : Give empty jug from Leroy to Hiram, the undertaker, and he'll& C) A/ @8 m* k2 Z" V
                give you a bird seed. Give it to the parrot. If the jug not
- }# }, g8 X* |, C! E/ ~                empty yet, offer it to Jackalope until it's empty.* @! O1 S7 z0 r/ C) n

* G. S  W) x! [2 b  h& L2 ^Go to living room in front of dining room. Read the letters on the fireplace./ Q- z6 V: M, H8 s5 @$ k& m
Get some sleezy picture inside the cabinet. Now head to upstair. Follow this1 }: x" Y  f9 N% z* l/ n
order at the stair, from left to right : 1,1,2,3,2,1,2,3,2. Go to the room.& q' A# G! K/ x$ y3 l2 m4 C' R# R- {
Open the cabinet. Read the diary.
) r' v2 T# J$ B7 i9 dAlternate way : If you accept Mrs Macintosh's offer at the first day. You can3 v& Q+ h" c6 F1 b+ `
                get it 'cause it's in your room at Mayor's house.
' O' _* G  u& s% h2 W5 O. Y* _7 Y3 H/ Y2 h4 ?) H0 ]0 s
Go to stage coach. Give Levon the sleezy pictures. When he keeps it behind his
! n7 M0 T7 F  }& Ndesk, quickly open the Abe Lincoln picture on the left wall to get some ammos. 2 p( m/ o$ F' {& Z' w
If you meet Jackalope after this, he'll tell you to go to Flippo. Go there and8 G% C# H' U$ @! l" @( \: W
Flippo ask you to help the chinnese at his store. Reload your gun, and get ready
, r, J7 C% v1 gfor a gunfight. Go to the store. Meet the Belcher. Talk to them and quickly % ~5 ?2 `+ N+ f  v* _# x
shoot Cobb Belcher, the man on the right side. Dell will surrender to you and
$ ^5 G' U2 ~1 a7 U: bthe Mayor will show up. Talk with him. End of the interesting afternoon.1 \! m  |' ^$ j$ e

. f6 Y/ o# ?4 F$ j! c; i, a- I  I- d) K. l  a6 ?* E) A$ ]4 S" z
Night5 T: n6 z% y* d& b/ `6 ]
Main goals : Find Sonoma, get pin, and get the black book.
# u' Z$ P5 X) n& X/ lFirst talk to Dell in jail. Go out and talk to Help. Go to Harddrive. Talk to' \5 b' C5 A* \' L8 v/ f$ x
Gus and gain some info about Nate and Ruby from him. Talk to Jackalope, poker
$ w$ Y6 J" N. ?! Q7 y$ }+ `3 Uplayers, Oona, the piano player, and head upstair. Talk to Sophie in room #2.
1 H2 A5 X$ N* [# PShe'll give you a hairpin. Listen to the conversation between Ruby and Ned in
) h) |2 K: c( N( D6 P  D. L  ?# M% D1 z$ }room #4. Hmm... interesting. Enter room #1. Get the black book. Read it. On the
- e) P9 ~* E$ r& ^way out, Riviera will blackmail you. Pay that sucker.
8 [6 ?, r1 o7 X  _' f! u; i& b1 m* \' Q1 y% v9 i* A
Go to the Mission. Talk to Sonoma, show her the black book. Go back to hotel.8 \0 y9 ?8 f2 R8 n; E) z6 i
Talk to Marleen. Head upstair. take a nap.2 b" w* X8 P* i, X* S

: F/ Y* G% V- D' x! ]9 @3 t1 ~( k' _# K/ d* r6 t5 ^- _
DAY 3
9 Q6 x6 v/ t7 l4 qMorning- d8 J9 |3 w+ @0 ^) _, m
Main goals : Give ring to Jackalope and Read diary at Mission
, d2 f2 t' x8 o! E/ ^1 lTalk to Riviera, the man keeps blackmailing you, and head down to get your: \/ n3 v% F  \6 s- v9 ^
breakfast. Read paper. Get message at the front desk. Talk to Mrs. Macintosh1 m# I2 p/ o5 W* j& N7 c& K
at the street. Go to jail. Talk to Mayor. Notice that there's a note on the$ Y, E  k8 e) d4 k
table.' J& t: b$ M3 k$ V9 n
9 \+ F" u% j. n; S5 k1 N, a2 r
Talk to Jackalope and Laurel, notice that Jack wants a ring for Laurel. Then
9 M  ?5 V  H* c" _1 S' t* etalk to Help, Sonoma. Bloodstone, Dr. Rodham and Hiram. Talk to Oona at the
0 u& \9 v! ]2 eBolivar's about the ring. She told you to ask Isao about it. Go to Harddrive
$ Z( D* o% P! c& o6 Sand talk to Isao. Follow his music, from left to right at piano : 5,1,1,3,2,4$ l: s# x" f0 r8 f( Q
You must imitate the music exactly. Then give the ring to Jack.; U+ i' d( j: G! |- x! V. V

, v$ \* u) U) w: C$ z! bGo to Mission. Go inside the class. Open the drawer on the desk. Put matchbox
! T8 w& V! q! N( {+ l* x* Y/ N2 g" Rin it ( near the scorpion ). Leave for a while then go back inside. Voila you# `  y( @$ d% E
got the scorpion. Take it. Take the paper. Read it, it's the final part of
; J# S! C( {4 |. ?6 Y6 aMarrie's diary. Read about the conspiracy between Marrie and Bloodstone.' J# r; M7 i- T8 A3 G* R" k( Z7 C  }

; m9 s* u' Y, i) f. s
2 R2 i+ V: f0 w0 B0 v5 fAfternoon
0 o) E' m7 [9 L' o/ Z  h/ vMain goals : Get the flute from Nate: C) `& l' Q8 Y" B8 z6 q, Q- i( V
Go to cemetary. The maid will tell you to talk with Marrie at the Bolivar's.: Q; p- a: z. D$ B( q, \
Talk to her. Then talk to Mayor and Mrs. Macintosh at the street.8 ~; l$ l+ f! [, i: w
Note : If you don't have the mask, you can enter the Mayor's house by insulting
* c, W2 T' {! x  p       Mrs. Macintosh. She won't block your way again.7 V, W, O4 T; e" a
Talk to Ruby at Harddrive. She'll tell you to meet Nate at Dr. Rodham. Talk
& X7 H1 d  O" S/ hto Sophie and find out that she loves Kid very much. Talk to Oona about Kid.
, \* }# ^/ W* x8 m; h- SShe'll promise to tell you tonight. Chat with Riviera too.% p' T5 [2 n6 h% ]  E) _9 Y3 F
- ?( v. {' G/ Q1 x4 m$ T
Go to Dr Rodham. She'll ask you to make some medicine for Nate. He really got
& V" f8 n! N4 h8 d  D6 ia depression. Poor guy. Find Watson. Alas, he can't help you now, so you must
7 @3 |% z/ o6 R: v- ]make your medicine by yourself. Enter the apothecary. Click on the bottle on2 M9 k1 a; j- {  e1 w6 e* |
the right side. Read the book. Make the medicine with these ingredients :
: U* E) t: a0 m+ N0 s   - Armadillo Wort   : for depression but it makes high blood pressure, _0 s9 p* u% x2 D
   - Sand Mushroom    : for lower the blood pressure but poisonous+ E0 |4 k. C, e* M* t/ e3 X
   - Saguaro Extract  : counteract the poison$ S2 f8 `5 l$ j, a9 l1 c
   - Pintoweed        : for halusination but make respiration problem) X6 f0 V& L! X" F  b, `
   - Wolf Rose        : counteract the respiration problem7 h( x7 C8 U  A2 N7 ?
Why the hell they use these thing despite the normal one medicine ? It must. X) f! ?* G5 Q4 U5 \
be for the puzzle !!! Then take the medicine to Dr. Rodham.% F9 k  o- k" p1 ~4 S! D
! }4 s" u9 Q5 c4 j! Z5 j  p
Talk to Hiram, he's a whacko. He already makes your coffin !!! Talk to Levon
) H' X" L* p; H7 yand he'll tell you about some telegraph message from Kid. Find out the bizzare
: T7 O3 ?/ M) G: b0 Wlove relation from Jackalope and Laurel. Then talk to Flippo about the Kid.! S" V2 N( I5 U5 W3 b
Finally go to Dr. Rodham and talk to Nate. He'll give you the flute.2 |4 `% n' {( z% u% U' d
. q/ a; H8 ]8 i
( b9 Z0 c. c" o; u& l
Evening, Y+ A# j3 K' x6 L( m
Main goals : Silver ornament, Yunni symbol, and deal with bounty hunters
7 [4 H* Z1 G) }9 u- u2 BFirst of all you must finish the quarrel between Jackalope and Laurel. You can, W0 S& R/ C2 _3 x: J
do that by talking to both of them again and again until Laurel forgives Jack.
7 V( ~7 v2 ~' R/ I9 h' wThen go to Bank. Unlock it with your hairpin. Try to open the safe. These are
; f$ z' m8 q. t1 wthe combination : 08-23-41.5 s" c& W+ V8 }* {; Q  ~( Q
Hints : You get the information from Bolivar after you defeat him at checker
% A8 Q! b$ `9 z- |* i        game today with the hard way, or Help will tell you if you stuck.! w6 G1 `* x- t) S" T. @
Get the Yunni symbol inside the safe.
* o( i# u( S+ \5 F. z3 s) _7 \& I: j( p/ i9 [5 d4 t5 g% n
Go to HardDrive. Talk to Flippo and play the poker game. Beat all and you get
# E, u& l& l+ ^( y, z" ?- uthe silver ornament.
8 m$ l9 y5 ]# c" `Hints : Raise your bet until they all give up ( about $100 )
$ L, M5 w$ z/ Y! @. h, t" VThen talk to Oona about Kid.
( F+ o1 S% k, {/ b
, o; \8 S8 t7 W, CGo out and you'll be ambushed by bounty hunters. Kill them all. These are the% |  c) b( B/ \( `% F/ y4 a
places : 2 on the street near cemetary, behind the well, behind the morgue cart,
3 s) o" `8 a4 L+ t1 W5 eand the last one at the balcony of HardDrive. It's easy. Then talk to Nate.& [. ]: o3 n, h1 s+ e, c0 |

+ j0 A! [7 t' O$ R. |1 Z. KRing the bell in front of the mission and Marrie will shows up at cemetary. Don't6 y1 O1 i# m3 u* U; @" `1 ^2 _9 Y
be trick with her. Reject the offering. Next, talk to Dell and Mayor. Go back
; \+ K, V; J+ Zto hotel and talk to Riviera at room# 1. Don't pay but threaten him. Now he; [/ W$ D7 A2 V3 Q1 |9 c- x) x
scared and say something useful. Listen the conversation in front of room #4.
8 S# U2 J6 u7 xTake a nap.
, ~8 W  ^7 O1 N1 I2 o  x4 m+ I# c: h2 K& i# q4 c

$ H" B  V& i& \( FDay #4, N; D! t) a, e
Afternoon
: P$ c' ]* U- g/ X9 GMain goals : Kill the kid3 k. ^* p8 h9 K
Talk to Jackalope and Nate at the HardDrive until they said ready. Go out and
$ a2 a: v0 ^$ Owhack the hunters. These are the places : at the entrance of the city, in front: s3 p1 w6 i4 g7 w4 ^0 Q* W+ M3 Z
of the mission, on the crate behind stage coach, at the bell house on top of
& X; J* ^4 k; M5 y1 A( b- Q4 Qthe mission, at the cemetary, 2 at the street infront of Bolivar's and the9 j  U; N& O- y4 m4 g0 H
final 3 in front of the mission ( these are tough, shoot the one by one ).
8 _' v8 p' t( M/ c0 H5 K8 F  W9 `4 k
Finally walk to entrance and meet the Kid. Follow this conversation :( S7 H1 ]2 Q( D+ Z
  - Guess nothing impressed with the son of librarian# G( U+ j# S, b: {% A
  - Yeah right, I think the name for you was Buckethead
- H7 j( H& Z5 |5 G% T* f  - Better than wearing long silk John like you
0 `  D# j: Q: g. v* z8 P7 _  - They now his hung like a prairie dog3 @& e' e7 Y  n! }/ a; |1 S
  - Your light has gone out, here's a match !!!
  }' k9 K2 |; K# k5 K" f8 pNotice everytime you insult him, he becomes nervous. Then when he said :
8 b; h4 X" \8 y9 M* u"GOODBYE STRANGER" quickly click at YOUR HAND, GUN, and Shoot at his chest.
, H# b/ [! m+ r$ g/ F+ G( NRemember : Be quick or be dead. Yup, you kill the Kid.
( t+ g9 W# ^( Q
+ P4 L+ l8 J3 ]# N
) E, O* P1 y  f/ T$ O3 f/ k& {' fEvening! f( z6 f6 T# k3 T5 F4 [/ J
Main goals : Retrieve the treasure
6 d- V+ |) }# K9 V) H: j# ~Go to mission. Talk to Sonoma. Enter the classroom. Enter the door. Open the
8 \* W5 K5 P3 Q0 lbox on the table. Put in the Yunni symbol. Close the box. Go to fountain in' r7 Z& N& _% f! B
front of the class. Click at the fountain and voila there's a stair leading" l, d% o3 U2 A* M  L
down.
! f! o! {: a: a! @( C% b2 s( [$ R5 G# T: a: A2 x; ^
Now this is the toughest part of the game if you can't solve the puzzle with
5 y0 R7 l5 W2 q; h" y' I* fthe blackbook from Oona's bedroom. All the information are in there. I will2 P0 z$ v8 d+ O0 H
explain it for you. There are four rooms inside, from the blackbook you can
  q+ g' J5 z- i8 s. xdecide that the order are : flute, dagger, mask and silver.2 G# i$ d* ?4 e# y" x( Y4 ^

/ ]" ?# O+ }5 CNow heading up in the dark until you reach a room with a dial in the centre.8 o9 e$ t/ R8 x7 A! J) A# F
Arrange the 3 dial in this order, from pointer to centre. Look symbol and the
# q; i' p# [4 b" }: N0 khints in the blackbook./ z7 X; k& c, n* o8 Y0 g) ~
I think the room order are free, you can do any order you like first : Winter, , H9 J* |( ]  i0 S5 A  ^# G4 c: u- e
Mask, Spring, or Summer.( \! D  w  S- {

! T6 v9 A$ _8 h) dWinter : Read the flute part in the blackbook% S" r, x$ L  }  `
  * Winter symbol, 3/4 moon, morning5 f  h$ X; Y) T3 K3 b: R
    Hints : "... a cold dark WINTER"" O& P$ O( L6 `8 R8 t; N
            "It was MORNING when ..."
' o, v: g7 p' h, k) {0 d  * Enter the passage with winter symbol on the arch to a new room5 U+ e" T. i( F5 E- t
  * The flute puzzle :, Z" O. M5 r# Z2 W
      - Click on the device on the right3 d. |4 b) X5 R1 `- z& k) I
      - Put flute in the hole2 |$ X& [0 C6 P' W+ q/ |
      - Play the rithm you hear while Nate is playing the flute
8 ^2 b. H; s2 q* X- q' J        From top to bottom : 3,5,2,4,1( c1 B+ V1 y6 ]: F

4 ?, R7 R7 y& `: W( ]* @8 ~+ eSummer : Read the dagger part
1 L3 k/ o' u; m. X6 p  * Summer symbol, no moon, noon
  s  `7 X+ ]; a$ D7 C  v    Hints : "... from winter to cruel SUMMER"0 C  v$ M8 ?2 T) {: I
            "Attack serpent at NOON"
, L$ {, ~; q# p4 P  * Enter the passage with summer symbol on the arch to a new room7 D! b: K& X0 l# U: G1 C) v
  * The dagger puzzle :
( H; \$ G' t/ g" p1 L      - This one is very tricky and tough too, I'll tell you the trick3 [+ K7 [3 p+ _9 I" h# Q
      - Turn around and push the knob0 c4 F8 X1 Z0 i1 r$ f; d
      - The main idea is to arrange the picture) G  ?4 }7 b0 k6 |2 y5 o4 d4 Q
Trick for dagger puzzle :
4 ^& `$ }$ p9 r7 r2 {2 b  m, |  T  1) Turn the face so it is "straight", then (mentally, or on paper) number
$ U) X% Q& V. u- z- [& v  the tiles, starting at the TOP (#1) going around clockwise (#4 will be on% C' y7 L- |( d. a# u* w1 f7 w
  the BOTTOM). 2) Look at the first tile down from the top on the RIGHT side* j3 b; j' O5 K3 W' H! h# y& b, `) X
  (#2), if it is OK leave it alone, if not - turn the BOTTOM one (#4)
& [, h! Z+ h. o1 J/ z  clockwise, a click at a time, until it (#2) is lined up in the pattern. BUT! k+ Y# V5 M, @, }& T- N
  - every time you turn the bottom tile one click, the face moves - so you' n  o% C* _/ O# C
  have to turn him back (counter-clockwise) to "straight" - this keeps the
3 X2 x8 H2 i, S) @0 K$ @  tiles in their places after you have moved them. 3) Check the TOP tile
" j8 o3 `& N6 K% t  (#1), if it needs adjusting, move the one to the RIGHT of the bottom (#3)
% y( ]7 g6 k. B  as in Step # 2, being sure to keep the face "straight" so you don't lose, `: f' |+ P: F( J1 K
  the tiles you have corrected. 4) Check the tile to the LEFT of the top one8 `; {# C! B5 x) G
  (#6), use the tile (#2) to the RIGHT of the TOP to make corrections. 5)
+ _1 W; ^$ b: }" X  Keep this up, moving the tiles in order, ie: #4 fixes #2, #3 fixes #1, #2
8 w+ I* x/ b3 a5 l  fixes #6, #1 fixes #5, and #6 fixes #4 (the BOTTOM tile), until all the
2 q6 p# }3 d9 ?8 u4 K  pattern is correct. Then hit the knob.3 a) X% E: A* N# ]

% b- X' y! h; r) ]Mask : Read the mask part: k. T# z) H" e& z* q" t! U
  * Fall symbol, 1/4 moon, midnight- c- ]! ~4 L& t9 Q
    Hints : "... season from summer to autumn ( fall ) ..."6 q; |8 p; L( y: _- `: _
            "At midnight then Yunni ..."* Y1 ]# ~% e! k: B: p
  * Enter the passage with fall symbol on the arch+ o! O9 Y4 w2 T
  * Mask puzzle :  \) K3 z# d+ {1 B5 ^' x  T
      - This on is the easiest puzzle, just use your mask to point the way
# h- E6 ^3 O- `- w, o6 b8 M4 l( Y      - The mask eye turn green when it's point the way to skeleton! B- |0 S! ]4 r9 s0 Q; o* _& j% m
      - Put the mask on the skeleton at the centre ( not the moving skeleton )+ M- H; W) P' @. g+ v7 @8 [
    Hints : "The mask allowed voice's spirit to see through the evil spirit5 R- ?' K- t8 L2 h  g. e& C
             and SHOW HIM THE REAL PATH to his resting place."
8 J% a4 K- C7 y# H3 ]- H; v  e
8 i5 o* r; K5 e6 nSpring : Read the silver ornament part
! b+ Z* f4 z* e0 Q  * Spring symbol, full moon, morning
: w. P: C4 a" S1 k* M' T/ E    Hints : "The spring following ..."8 r- O( j# V2 d( B8 K+ u8 V
            "Until one morning ...") R2 w* C, e- Z
  * Enter the passage with spring symbol on the arch
- Y% g3 e2 F) m& }1 G  * Silver puzzle :
( w& s, ^3 y/ i5 S2 O! J      - Click the panel and put the silver in the reccess
) V: W+ R4 I9 T' M: l8 z      - Arrange this symbol from left to right : Mesa Bird Open Evil Sky
; H; X& l3 u+ F; t2 r    Hints : Read the story about 'MESA BIRD' make the sky rain again or you
. Z4 F4 g0 C; k; d8 u1 I% y            can say that OPEN EVIL SKY/ u! p$ m/ M# V/ ?; Y

! j2 q8 k5 U0 \" g# RThen you'll meet the good spirit in front of the dial. Talk with him and he'll3 u. S5 N+ ?; E9 j2 V
tell you the arrangement of the dial to send you back to your time. These are* e5 N% o5 @1 e# O9 w# O
the order :
* i* j7 ]% B+ F/ }; v8 F* T  - Spring symbol, Full moon, Midnight) y1 X3 D# q! g- I* ^0 R+ J0 [

0 l  [# l' ?) rBloodstone will shows up and threaten you. After the sequence, click at the. f4 ^3 I' G5 P! J
panel and use the silver in the reccess. Use this order on symbol :) Y, Z9 H/ m  M/ C0 w7 `
  - Mesa Bird Kill Evil Man# G4 Y* k4 z( L- b
And then Bye Bye Bloodstone
  Q9 y0 k* ?% o( K* T; ^9 T0 z; _  `0 a  b; Z% j

; e/ R4 \' l/ w4 L4 [4 e% xDAY #5
7 o# s: k9 y  ~- d8 lGo straight to the entrance of the city and make a choice on your own.! I4 r, C+ _1 s% \* z# e
  - Follow Marrie ! }/ d( h% {" O, @
  - Business with Nate& E' J! G4 n# D- z/ E3 x9 {  d' ]
  - Business with Mayor
% I' \) \5 K1 _, F  - Give treasure to Sonoma ( This one is the best choice, I think )
% z! p; b7 X9 V  - Go away3 k  D1 {& y7 z5 }
  t( N6 [# f, F$ y% e$ f
That's it folks, the legend of DUST. Now I want to go to sleep. ADIOS.7 P2 k. S3 X% a7 t! @

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