本帖最后由 shane007 于 2011-2-4 22:49 编辑
" c; [, ?8 l; |7 V7 x* [1 S8 q9 T. s! }+ ^9 A
游戏名
6 ?1 B5 p, E8 I1 P* d5 G% xTouche: The Adventures of the 5th Musketeer) B* @! E1 P! R# R
$ l$ O" F2 m) E1 x
原文
' i% {0 P/ y) d2 nhttp://www.thecomputershow.com/c ... ughs/touchewalk.htm
+ F8 X4 z7 z9 T p
( [' b5 }5 X: X6 r' v" U# r" }6 O英文攻略% I; B2 D, i/ p2 Q8 t& S! _ m
Touche: The Adventures of the 5th Musketeer Walkthrough
/ o, X; N9 L& B) f; w9 ]8 f4 a8 r; [$ i, H* }
by
; E7 `+ {! }# J2 v5 IContents: ! m" w+ d5 ]0 m$ A Y7 J8 U
1 Z) [) V* \; t8 c4 Y: P: \
Introduction
" j# ?& K0 g/ y* ZPART 6:
6 F1 Y" x) y* HReferences
/ W5 j+ K2 B( G4 s) u6 a8 F4 `Letters 8 T5 v. H$ u* q- F" o
- V+ @) p/ s/ I+ I
: K6 E: J+ Y8 m& T8 w, R/ t
Minimal Walkthrough through Touche
" q' p$ x! z" W K, H4 f
; o) }5 D! F3 f4 `+ U% t: JThis walkthrough represents a near approximation to a minimal-length path through the game. It avoids all red herrings and deliberately leaves untouched all items which are not essential to complete the game. As such, it misses a large proportion of the fun, and is NOT a recommended solution for anyone who wants to get the best out of the game!
" [( I: y; Y# l1 Q0 ?; y
9 l& y& q5 O' j6 l2 w; q* o9 hThe lines in square brackets indicate the scenes of the game as they change. Other lines are action instructions and start with a command verb, as follows:) `/ C$ ?8 s" u: m
"Go to" means click on specified object or place with LH button
$ A% w% _& y, d! `6 B9 ~"Say" means click on specified sentence with LH button.2 G6 M! T K2 b A/ X, y- |8 W
"Give" item "to" character means click on item in inventory then click on character.& ]9 _9 h* J7 s
"Use" item "on" object means the same, but target is object rather than character Note that the target object may itself be in the inventory.
" s) m, }0 X7 [) E4 ^"Collect" object "from Henri's inventory" means select "inventory" in Henri's menu, click LH button on object, click LH anywhere on scene.
% {" Y4 X4 u3 S' ^! eAll other verbs mean press RH button on target to get menu and release button on the menu item for the given verb.* _1 C7 m) B% P2 ~: x- a: T8 V
Notes in round brackets (parentheses) mostly describe what happens.
" X( W$ Y& i( u+ N; }% k, O9 {/ U7 X. e3 a+ b
' N4 b- a+ y& i/ E% T
START
& o% [2 F/ c8 y- t. V1 {2 L% u; | a% ]
[Rouen centre at night] % E2 O$ u. t' R! m& W" i
! E( ^" h6 f& b2 h, ^2 A
Talk to wounded man $ Y4 \+ G% V, w( r' V0 J$ W% A
Say "What is wrong with you?", "Where does it hurt?", "Very well, Monsieur.", "Who shall I give the will to if I find it?" (puts Paris on map, wounded man dies) 2 |1 ]4 S6 e- @; Y. z. c- ^
Talk to beggar 8 b: a+ K! y" m+ t5 V
Say "What's your name?", "What do you want?", "What do you mean, a murderer?", "What do these murderous fiends look like?", "Will you give me that silver coin?", "I'll trade a gold coin for your silver" (beggar Henri stands up and enters tavern)
5 c4 S+ Y& c5 R9 V" K4 C$ lCall window on tower to right (Juliette appears on balcony) V( r! \9 A& V" h
Say "I must leave, but may I call on you again?" (Juliette agrees and disappears) $ J! H' [2 t& d" t w6 W/ s
Go to door of tavern " d! Q/ U' g* D3 F" z- C
[Rouen tavern] `0 z$ ]0 ?/ n
, G6 Q4 B; O* t0 w. `Give silver coin to customer playing cards at table (Touche invited to sit down) $ ?0 f: S! n2 Q G
Say "Gentlemen! you will answer to me or to the authorities!" (provokes fight)
0 v0 l. e9 `; D* q! E8 T+ s$ L! g( |) B[Rouen centre in daylight (briefly, then fades)] [Tavern bedroom (with Touche in bed, innkeeper and barmaid leave)]
) `& C& N5 X3 `3 ]' O: \! t5 k( p6 y1 o) v2 j/ J7 [; L) p- O% V. I8 D
Examine floor just below LH wall of privy (becomes hole) " k9 _/ x% ?7 S9 d* a+ D" a5 z
Search hole in floor (finds one franc piece)
3 H. P6 t! j8 zGo to door on right 5 m8 e& f, m- h6 { k! ?
[Rouen tavern (now quiet)] 9 h1 Z' v3 B$ H. m
7 E. ]3 ]' G- }0 M
Go to door to street on left
& o/ ?9 f" A8 x3 ^7 @[Rouen centre (with cart and rope in hoist, Touche addressed by beggar Henri)]
+ w; U' E! @* e! n
f1 P4 W" l3 j* a; H; m4 D8 ASay "Yes, what is it?", "Why would I need a manservant?", "Why would I want to hire you?", "Such as?", "That's true ..." (Henri is hired and follows Touche around)
5 ^. I. c& R1 S! r) G d* dGo to stables on right " V; p1 u; k# R) K: f: F
[Rouen smithy] k6 g& o. u; X# H5 ^. m
* Y2 h+ f+ Y: u# Y8 l
Talk to blacksmith # P3 s* `/ J5 o0 Q; Y- g! K
Say "Have you seen anyone leave town in a hurry?" (puts St Quentin on map), "Thank you for your help, smith."
* }: Z- e9 z1 g. X+ q/ k' [8 ]; ^" t* x(Although it is not required for the minimum path there is an additional scene which can be entered at this point. Instead of saying "Thank you for your help, smith", say "How long would it take me to get to St Quentin?", "When is the next coach?", "I'd like a coach ticket". This changes scene to the road near Rouen, where Touche is ambushed by a soldier and sent back to Rouen smithy because he hasn't got a pass.) Go to street on left & p( Q6 D* Z, G' H
[Rouen centre]
T( U6 }% M8 y, j, [4 b& u, |( Q+ [& @# H0 D
Go to street towards cathedral, through arch
& h: J8 Q# _3 W( F, ?[Cathedral square] 3 L3 V" g- h* l& E* M4 l2 M0 w
* A) v+ X; l) N0 qKnock on door of cathedral (priest appears)
' K1 ^) S' a2 I( ^, h) \7 ^Say "May I come in, Father?", "When will you be open normally again?" (hands Touche a notice), "Thank you for your time, Father" (priest disappears) 8 C1 t$ X9 E5 O6 e# o
Buy junk on extreme left (becomes souvenir) $ N' U+ p6 m$ `9 O; `3 O7 |
Go to street between houses at top * V7 a) w `+ r7 l$ R
[Rouen centre] - O0 S6 O) d* K8 {3 \6 H* J% R
f) }+ A( f! bGo to door of left-hand building
# {) l) r4 b0 [( r) u/ o$ z, ~[Tailor's shop] " a6 {# W% d$ h; j
. H5 q. }1 z$ z1 N7 K- [+ {1 I
Take needle and thread on side of shelves
- ?" I4 @$ B. p2 x" \1 ]2 CGo to door to street : g+ S& P( C Z. M, n
[Rouen centre]
+ w1 I" }6 U; E+ K" v: M! j# G( t6 b
Go to doorway of HQ building - the one with the flag 0 C# d/ d B8 |1 Z& e. Q
[HQ courtyard]
* a/ T3 R4 M* Y1 K y0 g% l2 l4 {9 C8 p" A1 x5 f" b* H; ^
Knock on door of office at back
2 u2 V2 Y- d6 Q/ j9 l1 _$ d[HQ office] / e7 ]# ]2 a6 o! t- C
: K; E3 g1 G. H, ^8 w4 cExamine papers on desk, just right of pen (becomes pile of paper) 7 T. }& S4 [9 Y( Z7 e: L
Examine inkwell (Touche finds that it's empty)
8 O& H* H' H2 E" ] F# p8 T# {Examine papers on left top of desk (gains paper)
! @9 @6 A# x# _/ nUse paper on candle (secret witing appears: Captain summons maid)
' `1 w9 g! I; |+ e) |4 UTalk to captain (who gives Touche a travel pass) 8 r6 q( t. o6 [7 m# N+ g! D7 p
Examine bowl on desk (Touche allowed to take melon) + N* { _! S* K! Q
Exit through door
) \# Q2 H6 }5 N2 _2 `HQ courtyard] : r; [2 B$ w& p$ w- V
: A R. x5 E' ?
Go to doorway on right , @/ w1 S, H+ U+ ^0 @$ Q. g
[Rouen centre] , P9 e N. G( N$ c8 b6 R& H
) M) x4 k+ `8 u& g# V% A8 ?0 M
Use dagger on rope above cart (Touche is catapulted on to Juliette's balcony) % a3 \$ y4 e4 f2 e# W4 m) T7 C b
[Juliette's room]
y8 v; f% f0 p, t- }: d3 D# }, z& e2 T9 g. O
Talk to Juliette: + X" D. }. |; @' Q
Say "Sweet rose of Rouen! When might I taste those rosy lips?" (Juliette asks for poem), "Let us talk later." - k* [' N) b/ I K8 H L
Take handkerchief on sideboard + ~0 u& `$ ] e9 Z, @) e1 s- V
Go to exit on right (crash landing)
- A, O( B+ t- ~5 b2 h[Rouen centre (Touche picks himself up)] 7 ~! P; J% r8 `; p
; p$ n- k6 I& m3 ^6 ^3 p& f
Collect dagger from Henri's inventory 9 O, s5 U& J+ b4 F. B
Go to stables
- f! B& C1 Y/ ?$ M# }+ y' U4 @( [ O. Z[Rouen smithy]
% J! i/ | |, n6 E, P; H3 L, N
3 B) K9 N v4 X! \(If you went to the Rouen roadside scene in which Touche was ambushed, you do not need to talk to the smith, but can just go to France! instead.) ! j2 D4 y2 U1 d. ~: q/ m/ n
Talk to smith
/ k1 K: b" ^& \$ T4 p; T: iSay "How long would it take me to get to St Quentin?", "When is the next coach?", "I'd like a coach ticket"
7 t$ \- k5 q9 R5 `) H. x/ {To St. Quenton[Map] 8 z) m4 j7 h. }. [) T1 _4 [
5 R0 c( {8 |5 J& V
Go to St Quentin (they stop at "Jolie Eater") ?8 _/ m$ w0 `2 w; L! l
[Outside Traveller's Inn] 8 W$ g. t5 Z) O3 Y x
6 E) H( `6 r g6 `Go to door 8 _6 \5 D5 m& @6 } K3 `5 d$ T
[Inside Traveller's Inn]
' j, k6 F4 f9 O4 j* r+ ~: S3 l3 C+ @" K! y2 T4 o: {6 r
Give notice to priest
8 s. {4 R6 e% k% XTalk to priest 0 C" I" [7 {0 {2 U- m7 C% ?/ V
Say "Do you come here often, father?", "The man we are looking for wore a blue cape...", "Is he still here?", "What did he have to eat?" (puts Amiens on map) * j' h( t2 t! F. J
Go to door on right (go up to bed instead) * {& U- k' p/ p6 f
[Same, the following day (goes out through door)] [Outside Traveller's Inn] + B/ a3 N/ p F% K0 R
; z: A1 E5 o/ Y$ y6 l& B E
Go to coach stop at lower right
3 ?8 P8 ^* ~/ C$ d+ H[Map] 3 r, G C/ O9 y( l: R4 _) Q+ i
" e( `6 E$ {. j, s9 t8 ?2 W8 L
Go to St Quentin
! ~3 p5 C; B& P( g[St Quentin smithy] 1 T4 @: i- u; u4 \6 R3 [& a
L# p8 w n0 d4 R) h- z, d( LGo to St Quentin on left - {2 a' `& y) V) i# [9 G0 T2 u
[St Quentin centre]
# }( |5 m, r7 I* L1 b$ ?$ f' |2 t+ W( _
Go to tavern on lower right (soldiers bar the way) % S. [8 _& m* @! A+ |; x: a& x1 O
Use melon on river (soldiers move to rescue melon) 0 q! y+ }+ H" W: n
Go to tavern very quickly, or soldiers come back (Note: if you have a very fast machine, you may have to hold down the LH mouse button on the tavern entrance as soon as the word "Tavern" disappears until it selects itself; if you wait to click until the word "Tavern" reappears you may be too late, in which case Henri gives back the melon and you can try again) % k9 D( e) ]" d2 W x z
[St Quentin tavern]
) \* y* W3 E5 T; b
6 F6 |+ d4 c9 n9 ~6 C5 X" pGive handkerchief to customer beside fire on far right (he composes and gives Touche poem) 2 P& d+ {: ~4 ~5 F7 v1 g
Talk to innkeeper 5 e# a1 \! D7 q5 i3 R5 f5 B
Say "Can I get something to drink here?", "I'll have the brandy", "Please give the Officer the last bottle of brandy..." (innkeeper does so), "Thank you, innkeeper. That will be all." 1 _" I/ `, O0 W; I+ a
Talk to officer 1 S% j/ u; L) r/ C! r6 k# X
Say "How was that brandy?, "Look... could you do something for me in return?" (asks officer to tell soldiers to let customers in), "I see you have some cards", "Could I have a look at those cards?" (given marked card), "Well, it's been a pleasure chatting to you". * `- S) d) l3 Q) _/ |/ d$ V
Go to door to street (officer tells sergeant to let people in, innkeeper gives Touche old bottle of wine in gratitude)
+ i$ ~4 c& ~. x9 ], J[St Quentin centre]
$ L! t! {' Q! u
9 g! G+ | @* {; R( B5 t' t0 NGo to church whose spire is visible above houses
" k# r8 k7 r0 D; w9 bTake cross on table (becomes crucifix: Cardinal appears and addresses Touche) . Q; P' G4 c+ d2 K7 ~ j! {- \# K
Say "Very well I am Geoffroi Le Brun ..", "What can I do to help?", "I'd like to help." (Cardinal disappears)
4 c ]! y p( d& T4 HTake candlestick 6 e, d4 Y6 l: S r4 i
Take altar cloth
( G' S% \: B- G- kExamine candlestick in inventory (candle appears as separate item in inventory)
# X6 t' j/ x6 x# w/ P! ?Go to street on left
6 F- W/ @4 x4 N% c[St Quentin centre] 2 u5 v/ v0 x4 L" A/ S/ D4 l
+ A1 @/ n5 H' u s9 T- Q
Go to road at back 9 E, A F* C& U+ ?( u z8 j. P
[St Quentin smithy] 1 k @4 z6 R0 |0 `$ G2 y9 q
( T8 J V! ]9 Y/ e* |' eGo to France!
& Y" o: r& T( }/ R2 NGo to Amiens[Map] 0 y% h( v: i7 x% P: V" d# {9 Y
; _1 p2 M$ k% m& p7 ~$ V4 qGo to Amiens
$ a' s8 T/ j c6 X[Amiens smithy]
2 S3 }% s- }/ z/ U, Q
% I2 N z9 |# J# i# i% vTake pot on LH lower shelf (becomes horse linament) 3 x3 s8 O7 V( a7 [
Go to Amiens street
- b2 W/ \% X9 k2 Y6 x1 q! U3 d2 x[Amiens centre] , S. L+ K% |6 Z0 G8 g5 P
% p2 P+ A }* Y
Go to door of shoeshop on right 6 {9 o( Z1 d* e8 X: D& a
[Amiens shoeshop]
1 W6 i( |3 C o2 `+ R3 S" j; E8 s' M
" h! a1 N5 ^& d, sTake pile of shoes (becomes broken sandals)
. _" N5 @2 b' l# E% hUse needle and thread on broken sandals in inventory (become mended sandals) - s% A( s5 [1 J& E7 S9 \
Go to door on right
$ }+ y9 b7 M6 _9 ][Amiens centre]
# \5 G* L7 e" J5 s3 |7 I: o
( R8 J' @8 v& ~4 `% B' Z1 xGo to gate of monastery
( k3 X K, W, z% G4 D, u. v% c[Monastery cloister]
- [$ D( E4 i+ C# t. }* z( a, u: b& R+ \/ T$ O, v$ N
Take soap at wooden tub in foreground
1 o/ t2 ^5 |; n! D& h1 e% M+ r5 PTake washing (Touche puts on monk's habit) 0 V! r* ^0 q# T3 {- S* A, g
Go to door of chapel in porch on right (disguise fails)
, ?2 Y0 s' z% e7 |% LGive habit to Henri (who puts it on) * E$ N* g7 ?& B) J
Give mended sandals to Henri - d c$ K) {; q# A( ]
Give crucifix to Henri (disguise complete!)
6 q' p, u7 F9 C+ O" a+ E+ ^Talk to Henri (he enters chapel unchallenged) 8 d C$ z3 @9 W8 W4 p$ ]7 }. R
[Belltower (bell rung by Henri)] [Monastery cloister (monks disappear into chapel)]
3 W: z4 Y; ~( F% s, P! N. d) D: g
! i. v( d, b- P: w. w, M# \& m$ TEnter door of extreme left-hand cell (talks to inmate) : e& a. U+ ]0 @) {4 m- j7 d8 i0 _
[Monastery cell (inmate has escaped through window)] / ?3 H: z+ [# ?1 }9 {& f8 g
, r* X! U" y, S$ }" _ ~Use dagger on pillow (finds will) ; t- w! Y+ L. o
Go to door 2 G; f9 R/ x; }
[Monastery cloister]
; g! O2 m" j: d$ I- ] s: r
9 T$ J d+ a9 ]Go to gate (Henri leaves habit behind)
6 t& Q1 o3 i2 _; B% U; W" r9 a- U[Amiens centre]
& E' q# k$ o5 u; j$ ^
. m6 M& h" V2 m0 _: i1 J0 ^Go to door of stables
# g6 T/ ]* h, K2 [' N[Amiens smithy]
& V/ @- s; N/ s5 v* h S2 @1 X3 c% w) v X3 R( G) {* L
Go to France!
1 [- d+ j! i+ c0 \Rouen Second Time [Map]
4 o" l7 G- K6 P0 G8 f/ A1 j0 l2 p$ z) d: R \
Go to Rouen (but they stop at crossroads) : D3 d7 g7 l1 X; J2 p2 G4 ^2 Z3 b
[Crossroads] 3 d) p+ a& s$ ~8 G6 K
, |8 n* H& Z$ Q% ?/ x
Examine notice on tree (highwayman appears)
* C; J9 ?. r& g) S0 X$ ^Give will to highwayman (who accepts it, robs Henri and leaves) 3 x' ^; p3 m5 d( P j# f! F- N
Climb tree (falls down) " w9 p6 X% H# _6 A1 E
Climb tree again (falls down)
9 ?1 }0 c* z% kClimb tree yet again (reaches top, finds watch in magpie's nest)
$ n7 R! K$ e' e, M( b; k1 SGo to Rouen road on left ; ]" Q6 I# P- K
[Rouen smithy] 4 _" f- F0 y/ E4 O+ U
" }4 X. J( I, ]2 O2 S; C. x- i. T$ g
Go to street
0 _9 w" R0 @& q[Rouen centre] 9 Q* C% h1 ]5 q+ _+ H9 o7 Z2 U
5 t1 k0 h, X* {7 J. `# tGo to door of tavern
2 B& I# F( a: f& [: G) q& P$ H[Rouen tavern]
+ l' I/ ^- j; {: Q. r: a! T2 s5 {' m" Z% m$ c) b E
Use altar cloth on pot in fireplace on right (becomes sticky altar cloth) ! ^) L9 ~; i1 M' m6 p9 c2 r; f1 g
Go to door to street on left
6 [" b5 ]' W6 _[Rouen centre] . h+ D& t5 ?& \+ W; j; w4 [
4 [2 C" F5 h( y; XTake hammer on ground to left of inn : d& o9 N! v; D) C' R# _7 ^
Use hammer on ladder (ladder disintegrates)
* N0 X( f' e+ jTake broken ladder
3 X8 F# f s9 m1 N+ P. r! MUse broken ladder on balcony (pole vault into Juliette's room) d+ Q1 ]$ d% {# p" N4 N
[Juliette's room] " n6 N8 u1 i& z( g+ n, ?
6 @6 L+ E! H1 _2 YGive poem to Juliette (who is pleased)
, v \" Q0 d- w1 t3 v8 rTake bottle on sideboard (becomes Eau de Juliette)
4 F `. P. H! M' j1 A$ V% B+ UTalk to Juliette " H( D2 K7 ?5 ~/ Z. T
Say "Sweet rose of Rouen! When might I taste those rosy lips?" (Juliette asks for flowers), "Let us talk later."
% J l2 s8 R& y/ z* XGo to exit on right (crash landing again)
- P a" k% }: l0 O) C[Rouen centre with stocks holding witch (Touche moves towards witch)]
* I8 | w/ s% P5 |4 h* c/ @2 S& R, g n. `9 |
Use soap on stocks (frees witch) & A# V" q6 \. N
Give eau de Juliette to witch (witch exchanges this for potion then disappears) 1 X% `" l; `2 Y7 g/ J' ^9 m# i
Take fruit on ground near stocks (becomes banana) 8 x/ \/ r& @7 P* w, O
Go to doorway of HQ
3 h" h7 f* W, A! J' X[HQ courtyard] : E+ ^7 V9 n" B
$ d8 l! V! T+ a! B
Talk to rightmost musketeer (becomes d'Artagnan)
8 R# c2 T i- g! v/ y3 jSay "When do we leave to fight the English?, "But I'm ready now.", "Why, what happened to the lads in the Sixth?", "What did this robber look like?", "Where are the Sixth? I must go there at once." (d'Artagnan says that Captain knows.)
( Z' n: U) o0 j1 S3 x. xKnock on door of office
) O- d) U. h( M2 U; H[HQ office]
$ a1 g. r% l, a7 B7 h [
) [" q: k" G5 H! Z$ ?2 S" S: hTalk to captain
5 k0 [/ C6 ~) A9 _$ }! ?% R) ^Say "Where are the Sixth Regiment stationed?", "Sir, I really must go to Le Mans" (Captain demands marksmanship certificate), "Please excuse me for now, Captain" 6 Z _: }3 z4 J, b. W- w6 O5 W
Exit through door ) w F6 U, _; B( x
[HQ courtyard]
! a: \/ {7 u0 |( F3 g/ U( Q
/ @( Y' D+ W; l! iTalk to LH musketeer (Becomes Atoff, who gives gun to Touche and demands bits of souvenir; Touche fires gun)
8 ?- R9 K' e8 c7 D4 \Use hammer on souvenir in inventory (turns into broken cathedral)
, A ^/ N: _0 N# M. n n$ B" L' L4 D' GGive broken cathedral to Atoff (gains certificate)
% H0 `$ b; C* S! O9 p3 j9 bKnock on door of office 1 S* S+ W9 h1 N8 N
[HQ office]
* M$ Q0 ~6 L! y! g4 Y. Z% K/ F8 V! Z7 L' z
Give certificate to captain (Captain extends pass to Le Mans, which is put on map) 5 b j. S, z$ @; H) K! J
Exit through door ) u4 z; z7 D* V1 g
[HQ courtyard] % V. |! h' ?, l* h
: A+ E5 s3 ~6 y9 U" c4 v$ p; }Go to doorway
: V) `2 w# h/ U1 z[Rouen centre]
! E4 I8 Q) D( w. c; U* h% P
! E) @0 b' J- O0 J: k" LGo to stables
3 H, ?6 s! x# E' w[Rouen smithy]
5 T7 J! k2 ]" T( E1 q& Z3 l5 S2 @ Y2 a# C: c! ?( H8 f
Go to France!
4 O6 W2 R, O! ~! w[Map]
4 u5 a- ~/ o0 @1 q" A( i8 w! G- A% {+ d
Go to Le Mans
% z0 X) s5 R( Y& t1 }[Le Mans smithy]
* B% a% O4 V: C! I
" C m4 Q' |& d( O& {Take papers on RH shelf (becomes coach schedule) , J, j( D9 a F6 s. N
Take bucket near anvil
8 J: R6 y$ I- U4 BGo to Le Mans on left
0 A7 Z$ r6 o2 l6 X* \[Le Mans centre]
/ H9 i: w3 ]4 H6 P! |2 L5 V, ~
w( I! i6 \9 O. wGo to door on RH side of street ( [* o, I: w' A9 A' i
[Weapon smithy]
& K8 w; W2 Z; H2 J5 i# r/ c: g8 } w7 e; e& e0 l
Use bucket on trough (bucket is filled with hot water) 6 _6 |3 }7 O- L. \
Use linament on hot water (becomes linament bath) . _) ^$ d* c2 G/ y+ P3 B
Give linament bath to weaponsmith (who is pleased)
) ^- e" E( o4 G+ ^Take files to left of forge (Touche allowed to take file) 4 G- }; c2 ]6 Z" o# v
Go to door to street ! h0 k! Y. M1 X3 `# U( Q: @6 n; v
[Le Mans centre]
: o9 c7 y# A8 b; h4 T. w
. M' d1 q& z0 Q: H# O+ dGo to church 6 y/ j' H7 t. X* }4 l& d- v
[Le Mans church] + m6 n& h- t9 U4 }+ A# p, N
3 r% N: e% J& w t" O0 h
Open confessional (penitent enters from other side) # m5 Q# D- A, X, ?) }# @
Say "Go on, my son", "What was the nature of your sin?" (it's gambling), "Never mind ..."
" A( b8 w: \; w AGo to door to street on right
, l3 ?+ f8 |) v' X8 j3 ~4 L3 W- Y[Le Mans centre]
. m' p0 Q4 t& ]0 Q; h" q
2 F7 P$ @( q& B5 j# f1 A" S7 M, WGo to door of tavern, opposite weapon smithy * o) H3 i. N6 W
[Le Mans tavern] 1 M Z% Y$ B6 z* j! z
; X+ D4 z! V' D/ ` [2 a0 W
Talk to card player (at table)
' N3 D, S* P# g+ {7 uSay "Do you mine if I join you", "Well, where can I play cards with some like-minded fellows?", "I hear there's a gambling den at Madame Fleur's.", "Well, how do I get in then?" (player tells Touche that password is "Lucky white heather")
* J7 j2 @8 c& i/ O: p3 V/ _Go to door to street 7 T4 g; M4 x, C0 g0 W _! J
[Le Mans centre] & p- [( f! ]: w* n2 m" K
& ]+ e# G M6 x9 }6 \" n8 z
Take flowers outside flower shop
! a7 b) R) X* y7 HGo to door of flower shop
+ f' a$ v5 f& U! _& D# j5 Y[Flower shop]
+ ~+ |& y* M, C, f R# H$ l+ X9 P' u( D& t& ^9 _
Talk to Madame Fleur
% }, E/ y3 G: r; |7 O0 GSay "I'm looking for some lucky white heather." (led to gambling den) & T5 k5 q7 r8 Z+ z: s2 I" u
[Gambling den]
* i w& U b6 n! v, ]# O3 C; ?
9 t! e6 z9 B6 K; R, k: t4 XGive marked card to RH player (realises he is being cheated, dismisses gambler)
* G: r; n( Q! D- W. XTalk to LH player
7 M7 w% S, Q/ a% ]6 ?, gSay "What else goes on in here?", "Why, what's upstairs?", "How can I see Fifi?" (told password is "Venus Flytrap"), "Thank you for your time."
5 y, b5 T& |" t, F4 Y- MGo to door to shop 3 U) s, X- y+ n7 C
[Flower shop] $ K/ s& R7 k; l4 F% k% `
' m$ {7 h0 |9 R: _; L: T% C. c: M
Talk to Madame Fleur
- i( h8 W8 `1 ~- M+ p) x7 a. I5 ZSay "I'm looking for a Venus Flytrap" (led to Fifi's room)
+ g1 J0 \. ?) A4 J[Fifi's room] 7 v, S3 Y Q4 W2 N5 {
5 K# g ?) C; t! \Examine boot below edge of window drape (highwayman appears and explains that will has been stolen from him. There follows a long uninterruptible sequence with several scenes)
9 m T ~6 Q# r* P0 a! d* P) X, w5 p[Forest road (Touche in disguise, brigands appear)]7 l6 W" g& f4 T6 ]" m/ u
[Forest clearing (confronted by gypsy)] 9 ?" I" x: j! ~7 d3 H
, v5 j& [. ?3 P: I c- I6 A1 RSay "Your men had got to my victim first" (Touche tied up on orders of gypsy)
- E( a. E8 M0 K' ~Talk to nearest brigand ) W$ w4 r1 q' }+ o% ~
Say "So what's it like being a brigand?", "How do you get to be a brigand?", "I want to be a brigand too!" (brigand calls to gypsy, who says "send him in") , c" ~6 s- L( K; ^: A
[Caravan] . a( \' U$ l& O( t, ~7 ?8 S* Q
% M9 m2 C3 s" U, A) h
Give watch to gypsy (gypsy not sure it's much use) : _# @) V X1 E" ~- a! ~- b
Give coach schedule to gypsy (gypsy can now time coaches, so gives back will)
0 V( z- c' W! X* R( p7 Q: qExit through door ) K8 Y8 h; |$ E3 }. i
[Forest clearing] 4 A, z: z4 L. A' R/ d8 a% w
- r+ D! O' K4 b+ `Exit by forest road
4 E3 @& f% G0 o; O5 Y) u[Forest road] 4 h- D$ M# F& m o
4 w# o. r( T6 n8 \# q: Y( RExit to France! at left end of road
( T' X% p! F: Q. K[Map] ; ?4 w( ?* |+ [/ N$ q1 G
$ p0 ~+ u: N& [# I. ]: p
Go to Paris ) a6 }. i/ s F# ?) x4 |7 O2 H
[Paris market] . O& R+ C# W" _9 y& |
( U" U& {! s) {& H& fGo to path on extreme right % n- R: I; [, F* t w; @( N) b
[Notre Dame] ' `' h3 p2 A. e
9 j2 n# z! P4 w& |/ ITake signs towards left (becomes placard)
) N1 @+ K: i# D$ ^Go to path on left " ^( V, G+ h- l" w2 l0 x: k7 r
[Paris market]
) C+ U" U9 K$ b! D8 k; n7 s6 c* k$ z3 w" U- v' T: p& b+ o- l
Give old bottle to street trader on right (exchanges for new bottle)
6 Y! W6 _2 C+ BGive new bottle to street trader on left (who is pleased) & k/ R# ?! Q, ^6 l! S
Take nearby stool (wicker vendor agrees) ; r7 D) h' v2 ?* h% X% k
Give stool to vendor of bread (exchanges for bread)
2 B; S4 T; ^. A" {! V* ?% F8 eGive bread to vendor of cheese (exhanges for stilton)
# J2 ^7 i6 ^' ^( GGive cheese to vendor of fried rats (exchanges for fried rat)
9 n8 W# z/ V* O7 t8 pGive fried rat to urchin
; y& L0 r/ y9 |9 G8 ?% `' @Give banana to urchin
3 ^7 k/ h& N% uTalk to urchin / u1 b2 ~0 P# j6 I
Say "How can I find the Chancellor?", "Do you know the way to the Louvre?" (urchin leads way to Louvre) + r+ o9 J, T. L, L& S. k/ Z2 u8 v# p$ G
[Louvre frontage (Juliette's sister Bunnikins enters)] " L; P6 Q1 W0 S. Q5 w# O& Z5 i( } J8 k
' d' g% Q0 M' \6 G6 K/ PTalk to man blocking entrance
# k! }2 E4 J* o' qSay "Who was that woman with red hair ..." (gains appointment card), "I've better things to do."
. p: ?( |+ y: @- O8 N# rRead appointment in inventory (has writing on back)
' j& y& q$ c0 B+ Q, S# {Go to path lower right ) R5 l1 }0 |& ~( d. A+ W3 Z
[Paris market]
5 s d+ S# N4 j0 J1 b* b, o* f1 {6 L$ e' N( E6 T
Go to path on extreme left
3 B- L) |! T7 |- ?' K; n[Map]
) J8 i* p# R, O, {
% D6 S Y5 {+ u, w: NGo to Amiens
5 F7 X( P" A: x9 W' f% w6 g[Amiens smithy] ! `* l% L/ ~5 X" A B, F
! o3 G0 [7 m( q
Use flowers on paint (flowers become orchids) 9 v% ~0 B1 S- U& H: c. A
Go to France! ! B4 a, h" @- _
[Map]
3 q* k5 W1 n6 m6 `, a' o4 L/ o6 ~& P8 K, K% h) [
Go to Rouen
% @6 ~' A/ j* n- ~# a[Rouen smithy]
8 f5 t% }; l1 v( d' f9 ~: p6 W3 e+ y2 [( Z6 p
Go to street . x* G, R& F# j5 O
[Rouen centre]
/ @3 `3 m$ A( t6 s$ s& N" W d1 E9 {, I! P, O
Use appointment on door of Juliette's tower (Juliette's father cries "Bunnikins!" and sets out for Paris). + Q. M1 k. r0 N% r" v# W/ g
Open door of Juliette's tower (OK now her father has gone) / v; g! Q) U/ t) D1 j
[Juliette's room]
, t- {" W8 D* ~- Q- G# c2 q4 J& x F4 V( N& V% f0 ]/ B1 J
Give orchids to Juliette (Juliette doubtful about the smell of paint but accepts them) ( y. ^# M( r1 w4 u$ j* o2 W
Talk to Juliette
0 w% R( l: D! k# G/ l6 J8 lSay "I don't suppose you know the Chancellor, do you?" (Juliette checks that Touche has the will, then leads him to Louvre. Long uninterruptible sequence follows)
* w% t [3 w( V) V[Louvre frontage (allowed to enter, to the disgust of waiting queue)]
" M1 X3 V7 {0 \" \0 y# [[Chancellor's room (Cardinal takes away Juliette and the will, de Peuple's castle put on map)
+ C3 d. F" N/ e2 _[Louvre frontage (end of sequence)]
* `3 z0 Z% f8 f8 ^3 y: v$ x) w- G$ C
Go to path lower right 9 m! A, ]' k* I+ i" ]( C
[Paris market]
1 k- Y$ T* W& _- F
, v6 H! t! m4 V1 A' X# N+ D( ]Go to path extreme left - W! |: s/ O! z/ j6 {
[Map]
% M- B/ M1 a; |9 T! ^0 [" r5 {( r
Go to Rouen
: t3 k3 \/ f' M7 z+ \6 Q( L" T9 o l( E[HQ frontage (close up of musketeers leaving for Le Havre, note left by Captain on door)]9 O6 S ^; Q3 ~ B- _; a6 }
[Rouen smithy]
' [* S; X$ m; N% U) p0 m+ M) F5 h! n/ j9 O5 s1 |& ?% k+ a
Go to street
( G8 X8 w& g5 Y[Rouen centre] ( V; v( T5 J6 I. w6 u/ z
, \ m/ ?, m, b
Examine doorway of HQ (note says "gone to Le Havre", which is put on map) & J* _; ~- g7 k" i
Go to stables
C* |) t1 X* x# ~2 |& @[Rouen smithy]
- o& d; ]9 L, j3 E1 v' d9 d
2 @9 p9 ]% ~5 f+ i# p6 eGo to France!
! G% _7 o; w6 ^9 t4 [[Map]
! e, |7 q4 N$ C. S) [* Z T0 |/ m! S) O. V1 {
Go to Le Havre
3 c0 n8 P# I$ G" d' q; j[Le Havre battle (with cannonballs flying everywhere)] e8 x* ?5 ?1 k u/ n
[Le Havre lines (Captain orders Touche to cross river, but boat is holed by cannonball)] & _; o$ m6 v& e5 \! t. `
% u( Z' |3 G" `* \& \Use sticky altar cloth on holed boat (mends boat)
8 l) A+ r6 y7 H( zUse dagger on moorings (cuts rope free) 2 z1 A2 K( ^, }6 `& l6 v0 q
Pick up cut rope
1 I, m4 j& h2 e6 HCollect broken pole from Henri's inventory 6 ^6 Q# S1 D" }
Use placard on pole (become paddle)
3 ~1 t+ c* f6 K! s8 O. fUse mended boat
1 X5 D' |) v0 E) Y; t g6 W[Crossing river (short once-off scene)]
+ ~/ @; Y8 _% P[River shore (with locked water gate)] ( c. Y3 u2 B) V& q/ {; [! u, f4 W- O* m
\4 s, J2 N4 }4 [Use candle on dagger in inventory (makes waxy knife)
+ {+ F" S4 S, a! {7 UUse waxy knife on lock (makes waxy knife with marks) ! t( |( B1 c9 Z' {3 \
Use file on waxy knife with marks (makes key) / s8 E! N% G' l, K! Q
Use key on lock Q% \ z, K2 G% f- N' o
Open water gate 6 z. F( d0 C$ I, Q2 d( ~: n; h
Go to water gate , I( w8 R2 |' p# Q) {2 g7 Q5 |$ Q
[Le Havre tavern (officer challenges Touche)]
- J% J2 x6 {# h( ?, B/ R! Q( K& h& C& Q
Say "Lovely weather for the time of year" (officer decides Touche must be British)
3 h' |; z" i* e7 V/ b2 STalk to barmaid
: {1 q: s9 G& P' ySay "'The river runs shallow, my friend'", "Could I have a menu please" (gains menu) # h: Y; R2 w0 M6 y$ r
Talk to LH front soldier
6 z$ y6 `/ E! r: ASay "'The river runs shallow, my friend'" (gains formula), "I have to go now" ; _# I% K% J9 t% c [- J
Go to back door on left ) A( C9 e* O! n0 z
[River shore] . A+ u0 v" o4 m0 j# i/ \% T
$ N7 b- m8 y' J3 rUse boat (crosses back) % a# P) i& q0 o) m* x% U
[Le Havre lines again] # }/ }# ? F; a6 t
/ n: S$ I% e8 r/ E' F2 a; lExamine menu (has plans on back)
# E9 u3 M! h" x) FGive plans to captain (exchanges for keys of HQ) 6 q7 n: G) [8 q9 M/ D: B
Go to France! # C# M- R1 ?" I* I) }3 @
[Map] . y1 Q, }/ N ?: l
: Z. h# x# X7 {/ z* a
Go to St Quentin , o/ R- k$ c3 e- Q
[St Quentin Smithy] 9 ?! x0 f; A3 R( p/ G' S3 a
; c V* {8 Q. z3 a- R9 B+ v# hGive formula to blacksmith (who is pleased) . V' |1 s2 g* z& q
Take coal bucket 2 Q! v! j& r+ W
Use coal bucket on forge (filled with hot coals, becomes coals)
2 c( I* s7 j2 v6 ~Go to France! + S4 m6 S. L: E/ }
[Map]
, n+ B# a6 L1 E, o5 m* I% }
% L9 { c/ B. ?: _ F' x9 r4 WGo to Rouen
- q' i7 f1 o* K+ E- i" G, E' B2 r[Rouen smithy] ' y. n5 y' J" w, o4 D
# k0 G9 e& |8 y) H9 ~
Take tongs (Henri pays)
; O G3 X8 l( k- Q6 X& {4 Z, f. i) S6 pGo to street * B: X2 ]+ Q" \* H% U) d
[Rouen centre] , F- {4 U8 t6 W- U
' M7 C3 @: l2 R! v* FOpen door of Juliette's tower (no Juliette)
0 s1 l( g' r: f- j[Juliette's room]
7 l6 T7 i: l9 M9 w4 }6 c0 Y4 ]% O% A9 G
Open chest
2 E) k- M) Q1 p% Q( i; jTake stocking (becomes stockings) " t) B: w; W$ }+ o* ]. M- z) T
Exit by stairs
$ M9 v& A- _2 z. c! a[Rouen centre] _* U# e3 q3 ~
" C# ^/ t* E \. o& D7 FGo to street through arch ( \2 h; V1 X1 f- z% y
[Cathedral square (priest leaves cathedral)]
% P% @2 A5 C% u) ?8 o+ x3 v
; g' x' W3 b* _6 e ?Enter door (not blocked by priest now) 3 L: v, H7 L/ n8 y h7 x6 j+ o6 L; a
[Rouen cathedral ]
# ~1 e! B$ \9 W. U- @(Cardinal wants bones, but no candle, leaves. Henri finds match, gives to Touche)
( Y6 w/ L9 A; b3 R- p7 m" f9 M) X" E. _, t6 y7 J4 f
Go to front left between tombs (Touche trips over box, lights LH torch)
; |0 s0 t3 o9 P* e& OUse rope on RH unlit torch (tomb lids raised by rope and swapped over, bit of metal falls to gound, Cardinal takes wrong bones and leaves again).
/ x2 H( i# [7 i+ W9 h! o(Note: this interaction differs from all other similar ones in that attempting to use the wrong item on the torch does not elicit a "that won't work" type response. Also the mechanism doesn't work properly if you exit from the cathedral and re-enter it - which I reckon is a bug!) 0 c# }; S5 [7 ?6 K0 T* w7 w& }( m
Take metal from floor between tombs (becomes coffin plate) ) b8 t+ B, J" e2 {, b& k
Exit by main door at back
1 {& {9 z) I1 l- ]9 i. k, O6 @[Rouen cathedral square]
8 ?' {3 i) f; V3 |
0 A+ |( v2 Z5 |& I8 GGo to street between houses at top 7 s | u! [! R( r0 w
[Rouen centre]
2 o- l5 F$ b& a9 B8 A" S ?$ k2 `1 p, P& J- Q
Use keys on doorway of HQ
" N' r, B3 f$ U* x& FGo to doorway 9 ]2 @- ]4 h. ?- n% ~
[HQ courtyard (no musketeers)] 5 C8 D5 B( ^* S" B
" T: G7 m5 m- j8 i) i
Open door of office
3 l! t! Z7 G- M9 B9 n5 i3 B5 P[HQ office (no Captain)] , M! m0 H6 S Z
$ G4 i) m5 _2 ^# K. r" ]+ d5 rTake flag
) e* w$ M8 v. n J! w1 eOpen door
% x% M' ~- W$ L/ |: a[HQ courtyard] 0 G+ C* Y( V3 c+ o# v+ e8 U6 P% p
9 D% {1 w) y7 g; f; Z, j8 v( iGo to doorway on right
% g4 X) Q) W0 n) m; p3 l" d[Rouen centre] ; y6 g4 d7 {3 ?% H+ v% \
}, v7 p; V9 n- g
Go to steps on extreme left (old man lands on gate)
, s% f/ G. T3 I) L7 G[Rouen river gate] ; N5 x0 e' y- D8 `' B
9 z% l: i- d4 P, n" I
Use tongs on key behind gate (gains key)
" A, P6 G% u8 }7 D) N2 b4 s7 kUse key on gate (which opens, old man descends and goes back from gate)
: P3 ~5 i! z. \3 a% z" nGo to gate (old man greets Touche)
~1 e! Q) G7 h' g' T! wSay: "We need a boat ..." (taken to see marvellous mechanical boat) & n7 Y0 K% [) Y6 S" i5 D! ?/ D
[Steamboat]
% ]. {" @7 g$ M+ X( k, V2 ~! `. g7 f4 P9 K( ?- N+ `$ J
Use flag on mast (becomes sail)
! g% o0 h' e$ M, wUse coffin plate on pipe (mends hole)
+ G+ j, L. o1 O6 l6 uUse stockings on wheel (becomes transmission belt) * A/ c7 D: J7 T. v
Use coals on boiler (stokes boiler)
3 l! ?& M& a4 Y9 e a- I) CUse tap (starts boat which sets off down river)
0 s$ p7 p: Q+ n0 C; \6 r[River map (boat sets off and gets stuck)] ! R2 }0 x+ y9 ?( Y: \/ E4 G
3 V: A3 X9 n. d7 N# z! W& {Big lever on boat (boat proceeds) : Q( b& z5 x8 f( k+ `, J# i/ m
Oily lever on boat (boat proceeds) S3 x. ~9 n9 O/ f
Oily lever on boat (boat proceeds)
2 V& z& D& B5 }" r; SRed lever on boat (boat proceeds)
4 `: w% J: \6 i% }3 S- i" s7 gBig lever on boat (boat proceeds then explodes) ' W; Q, D7 o/ J. G) a8 Z
[Castle ramparts (with helicopter etc.)] i! }4 M0 W* J
' Q1 | A. ?/ ^" K: j
Open door (guard demands invitation) ( _$ d2 z# F" H# a
Say "Henri, show the man our invitation" (Touche and Henri trick guard) ; q1 R7 m4 z3 r- G+ `; h
[Castle dining room] & a/ f! C( K8 f6 O
# J& P0 B) [" l" |* E
Give potion to Juliette (to put into drinks: guests go off)
' C. |( b9 S# v+ m. _+ h. k- R2 UExamine LH bust (becomes nose) j( F& e t0 z9 @$ y! u, V
Pick nose (clicking noise) ; W+ {( Y; l1 ~# o
Examine RH bust (becomes nose) % z( [, v; H2 c4 P3 }5 T5 z8 w3 k- g
Pick nose (portait moves revealing door, which Touche enters) ' `# c" N9 v! r }
[Antechamber (with crocodile pit)]
, V( W( _! U4 j6 v5 b
% ~5 r( e& N- E% w* eUse sword on chain (gains chain)
: y- P1 U/ k# k2 g$ vUse chain on hook just in front of pit (becomes hooked chain) 8 n4 m9 L c- s/ `
Use hooked chain on trap nearest to pit (trap closes making chain bridge across crocodile pit)
$ o6 a- @ E8 C: _$ }* P1 T4 SOpen door at back (Cardinal emerges, knocks Touche over and leaves) H1 _- z$ m% A! _2 c& o
Exit through door at back , z, x7 M/ y/ V7 `
[Magic room] * C# `* F; }- j6 }. W: g
7 U: K+ U# o' Z) N$ k4 A$ ?
Talk to guard
- B+ z9 I9 i; BSay "Do you mind if I read while we're waiting?" (guard agrees), "I'll talk later" ' o5 R, W1 n% {+ Q
Read book beside Touche's left hand (turns out to be about mesmerism)
d' E% o2 k3 X: I- QTalk to guard
: }( L. u* P, ], F8 C1 k4 ^Say "Have you got the time" (hypnotises him)
+ w! K, x# F7 h9 V* w3 \! zPick up chalk on floor centre left, hidden among chalk marks 9 X' I' [. x7 w) v6 w
Use chalk on book on table (triggers game-end sequence) , n4 _8 z" S+ L" I) ?- T. b$ z0 f
[Blasted heath (Cardinal casts spell)]0 s: z+ M0 D, K1 T
[Castle dining room (poor old Touche!)]
7 b8 b$ a3 D z M+ D* x[Castle ramparts at night]( h$ w" q$ ~: `6 A7 `' s5 q. D0 H
[River map at night]
* F, c( V! g3 j- v; j: A' k0 e! E3 q& w
# I: G! ~, T; `9 q) Y9 Z; PEND OF GAME
( Y: N: I+ S+ n- |0 |, b
& W: _' W E: s7 Y! G& R; E7 g |