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发表于 2012-5-4 19:50 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

6-10章攻略

本帖最后由 yysunflower 于 2012-5-16 16:55 编辑
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" C7 x3 _8 H( ^: N* U) S  "Captain Morgane - Chapter 6 -7" for "Captain Morgane and the Golden Turtle"' l: k6 ^- X6 j6 D0 ^: C
  by
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1 u4 Z* K3 h" }- p+ w, }0 O  This file loading from www.cheatsguru.com.: [$ K2 G. Q  Z4 l. G+ G

) l, B1 x# K3 k+ J9 G7 w/ k-----------------------------------------------------------
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Chapter 6
& O, r# f* j1 x) ]1 L: Y- HTalk to Briscoe, Show map B to papa/ K& [" V: u8 t9 @% w0 u3 `0 ?, R$ z
Show sketch map to Briscoe, then use it with the globe on the table9 T/ b3 o. p  i5 I
Talk to papa again.  He pushes you out of the room
! q" Z9 v+ I- R1 Z/ |Look around and collect the small hammer
1 o/ H4 Y' Z% X. [) k! yTap on the privy door and then talk to Diego; L9 m7 v7 P3 `
Go onto main deck and sail to Tanner island4 d# B' Y% H: [6 S+ U
Tap on planks in the sea then use Briscoe to help you get them
6 V1 ?: b0 n6 }/ P, dGet loose piton from rock) T4 B/ S; D  Q
Look in shrubs, you cant get anchor yet, talk to Briscoe/ x, c: e. W$ k$ t, ^
Combine hammer with piton
6 ^& }7 d* x* B7 q  r$ R- oGo back onboard and talk to Diego about the anchor& L+ F9 @/ w0 ]& `$ ]. I3 }! f
Use Diego with the anchor, collect the anchor and dark rock: ?7 ?" H, o3 O! M3 {
Talk to Diego, try to wake him
+ k; y% U9 {) D  L1 |Combine rope with anchor and use it with the scaffolding.  Its too heavy for Morgane
1 z% ]0 b& U2 y5 y2 \: K8 nCombine crossbow with anchor and rope.  Use it on scaffolding then climb up
- ]( D: ]& ]" j# A  w) sTalk to guy in hammock
  l3 l0 W/ x- V5 V2 ^) i2 }9 {Look about and collect the iron stem, stone cup and oil lamp( Z  @6 G# t+ [) A1 S- s
Touch the strange device then go and ask Buck about it* T) \4 o: D; a
Tap on campfire, you cant help here yet8 l# M- z9 p& \. K  a0 s  I3 i1 ?
Use wooden plank with broken bridge, Talk to Buck about the bridge
4 t6 z3 R/ a' ?( m) {Use hammer and piton on the bridge and cross it.  Play the game or cheat9 a) j, m3 _: Q! S
Collect the nuts in sandy patch, feathers and dark rock.  Combine the 2 rocks5 T7 \- v3 I: R. I! c4 N
Use sword to clear the undergrowth0 E. h) B0 C% e& A
Go across the bridge
+ _2 G8 A% @- y4 xGo back to Bucks place.  Use nuts with the nut press and then tap on it.  Use the lamp to collect oil, tap on press to collect the oil lamp
) P6 j& L, M  RPut brushwood in campfire and use flint stones with campfire
- d( ]% c( Z" n* Z  r7 fTalk to Buck about cogwheel
% X% J3 @. E6 b6 l  U' Y0 yGo back across bridge and tap on a seagull.  Use pistol on seagull0 \, s: s; S1 s+ x: |, P- N
Use fish on campfire.  Combine fish with iron stem and retry
+ A& @1 S  f9 N) w- R  v) bGive cooked fish to Buck.  He will give you a cogwheel
+ d; E" K: \4 O5 NGo back across bridge and use cogwheel on drawbridge: N4 U* w, q0 K1 e+ Z
Look at stone pillar.  Use empty bottle to catch fly.  You need to wake up Diego
& {* t- k& j5 VUse map and go to the jetty! E: ~! ~1 E) _% w3 Z
Use feather on Diego then board the ship, ask Diego about the fly3 p( u) e) {; L
Go back to Tanner Island
" e- J5 Z) a7 N+ s3 E" RUse map and go to Carmines monument, go across the rope bridge3 O( f% f/ B8 v; a
Combine bandage with the bottle and use bottle on the fly" p; }; ~. l. s7 v0 \
Place disk in pillar and use lamp with the pillar
5 n8 ~* N/ K; S4 iTry stone cup with the small depression to collect the water
+ `5 L1 P0 L& p: f/ p1 \Use water on sarcophagus, it reveals a panel
& p8 H" s; _/ t1 I& {/ N1 {Use iron stem with the glass panel4 u4 r$ r# v5 Q
Use hammer on iron stem
: u* Q- B- E# W; V. @Give turtle rod to Buck
9 P& B/ b' n& l& j; aOnce back on board go back into your cabin+ E9 ~7 h" [! H7 N7 F7 ~
Sail to Bounty Island and try to go onto main deck
. Y& x& Z3 B2 S% b8 BGo and see papa, give him back the dubloons# g/ A7 g) Y/ T( k$ q
Go back outside papas cabin and use fly on the cabin door.  Go inside the cabin, papa is now aslepp.
; f; t( M% G: q  n" x7 O2 vTap on papa and you will transfer to the old house! k$ O: B0 b* n3 z
Tap on papa again and let the game do the next part7 ^8 T! X0 d) _) W0 M1 a6 F
Chapter 7
  O& H1 b; ~. g) sTalk to Thomas about a note.4 G0 w8 m1 Y1 L) z5 ?
Head to town gate and knock on Nathaniels door, ask him about Tanners friend4 s5 M7 O9 y; K: ?7 j2 D* H3 Z
Head to lower town square and go into the mansion and talk to Miss Brown! x, F, K+ n) N6 ]& g
Leave the mansion and go to Hollow Island map and to dark beach and then to dark reef
% n2 P* ]* z1 zTalk to Sancha about everything" _4 p1 q( x8 G$ N/ w" S
Tap on your map and go to voodoo village
# X  ^, S& C/ W' ETalk to the guards and then climb to the upper level
+ F- _  b7 Q; f# l0 `! kTalk to the lady Tana then enter the hut.  Try to wake Chemin.  go back and talk to Tana. R  G  c/ P  l+ B
Go back into the hut and look on the bookshelf, get the recipe book and the voodoo kit then talk to Tana again) i2 R1 o( \/ r
Go back down the ladder into the village , go to Hollow Island map and back to the jetty
2 b& t) r9 @% W- D6 c& o7 ZGo to Crab Island and collect hook on pillar on the dock
7 G9 G. v; d5 A/ u* i3 v9 @Use hook on the crab on the inn sign9 i, t( c5 d# T7 F- b; C
Go back to Hollow Island and to the governors house, show the turtle rod to Miss Brown
; q6 c3 d  I$ N2 }- KUse flower description with flower pot, ask Miss Brown for one
$ L* [* w/ T$ P5 _* eGo back outside and talk to Percy about weed killer
/ M' P3 P8 |  J4 z# e4 X# G, KGo into the garden shed and look for weed killer% }7 e2 c+ H+ @( P+ W/ ]) P3 }
Go back into the mansion and use weed killer with the flower pot and then leave mansion
) N4 Y( r7 w) G# NGet back onboard ship and go to Tanner Island, climb rope, cross bridge and rope bridge.  Go into the secret entrance
/ G7 m) O/ M  ^. f# j3 G7 bUse flask with small depression
- V. q1 t  Q, E4 Q; p- QGo back to the jetty and sail to Bounty Island; ]0 h$ p$ ^+ u& z% Y; Z2 G" O/ m0 j
Go into the inn and into the kitchen and collect the dead chicken6 {0 h7 k* l: ?6 q: o$ z% a
Go to Hollow island and use map to get to voodoo village.  Go into the hut and use crab, petals and flask of water with the fireplace.  Use flint stones with the fireplace to cook mixture
9 g  A7 I& ^9 ?0 b* q& F! pSail to Crab Island.  Place the dead chicken on the flat grave* T8 }- \+ q9 R9 G1 P7 H
Combine the feather with the piece of paper
) I8 Q' o- |1 P$ ?Head back to the jetty and go to Hollow Island and back to voodoo village.  Go up and into the hut.
6 K9 O+ |% X, f- l; D  C; T7 E( BUse paper with fireplace
8 \0 N% b* B9 ?. X% h$ _Talk to Chemin about everything.  He will give you a pebble6 q: D& D9 {. a1 P4 T  X
Leave the hut and show pebble to guards at the temple, they will let you in: {8 y: w% f  X: Z% f/ Y
Once inside talk to Bajari. Then go up the ladder and talk to Tana
; i; q/ f, u2 i, ~3 ]6 t5 ~Go back to the temple and talk to Bajari
6 M+ [" b) j" c8 A  mGo back and tell Tana he is healed, then tell Chemin the same
3 w( T4 j& G3 S3 u! Z4 W: XGo and show the golden rod to Bajari.  Leave the temple and go to the jetty.  Talk to Briscoe( K& }- Z/ ?7 l: g1 U3 J/ |0 J: N
Submitted by A&J
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) Y; g6 i9 y! `7 ?9 ?Chapter 8
# m& T5 j. C" w; O0 tGo onboard your ship and sail to crab island$ I+ P! J. \8 K
Go into the inn and talk to Anita about Tanners notes etc9 o5 \4 ^3 p( e# O! m. s: s3 D. v
Go back outside and use map to go to French quarters" u2 N( n; z$ P
Climb up the rose trellis, climb back down and go to the inn and try to take the fishing
  b* E6 r5 f* b4 a) g" H# Wrod
- T- d; h1 R2 a' x6 VTalk to Amanda then take the rod, go back outside( K0 l: l4 t6 O# R# t
Collect the cork from the barrel and the octopus.  Go onboard your ship
8 |, T. ~: y6 V+ P: f9 i5 `Check out the clothes hamper and collect the sheet/ C7 _7 H0 S& I& j7 Y( T# C" Y' f
Combine cork with iron stem, combine this with the sheet.  Combine again with the fishing
8 k3 |, M- ]5 X& R: o; @( wrod4 m, t9 O8 Y6 G% m$ x5 T! K
Go back to the French quarters and climb the trellis.  Use your Ghosty item on the guard
/ Y- J5 T& }: T2 qClimb down the trellis and collect the wooden pole! t+ d: L# G, ~9 N; p: z
Tap on Drakes door.  Talk to the ghost.  Look in showcase
3 N( w+ c) `1 H$ D& z6 t1 YLeave the room1 j( C/ g) B+ x' A# K! \
Go to Priests house and tap on his door
0 s9 m$ A1 {* a, BUse map and go to docks, go into the inn and tap on the musket then ask Anita about the
6 G, ~$ g2 R  h4 \" r  tmusket
5 y* Q) b& g7 v; G& u" V  o0 sCollect the ram rod
* i' Q, @6 |3 Y$ z# _& M& uUse ram rod with blocked blow pipe
9 z4 o; t3 G( f7 y* k6 l4 Z8 MPut ram rod back with musket.  Use maps and go to the ancient graveyard.  Tap on the
3 S8 B7 H# M0 u" ]- x# [5 Fflowers; [' Y0 o/ }+ p  B/ E  r1 D( \
Use berries with blowpipe.  Use map to go to the French quarters, climb the trellis8 W7 _: H' F+ i+ t; |
Use blowpipe on the priests window
' u4 B7 a5 F& H( dTalk to the priest.  He gives you a shovel
8 U$ g! k( o) `Go back to the docks and into the inn.  Talk to the stranger, give him your wooden pole, X# x) y8 L; M4 ]4 i5 y
Combine pole with spade head' v' D1 ^1 M1 {7 L" o
Use map and go to the Ancient Graveyard" {) y) _1 F0 x$ g# B7 c( g6 t5 G; O. `
Use spade on small mounds, you will find mabels grave and some papers
/ Y, Y  T( u, b- s3 z! `Show papers to the priest& e( K) Z% a' m* l
Go back to French quarters and talk to Mabel7 y* d' [5 H7 j! n; t6 b
Tap on the four drawer cabinet.   Open the drawers.  Use your small key on fourth drawer9 J  ?# g9 U/ o6 h
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Leave the Governors house, talk to Diego; W) o8 h3 J# x- H$ z
Go to docks and talk to Sonia7 r- F* a5 W* }) k( c
Go into the inn and talk to Anita and unknown character and stranger( a; o+ a1 ]  R/ j3 X; F/ C
Go back and talk to Sonia, then go into the inn and talk to Pierre
: W' r, G2 o, LGo back outside and use map to get back to French Quarters" R) T0 U9 i8 `2 j
Use Diego on guards, enter Drakes house
# a6 c, B5 B) `+ D2 g4 xTap on Drakes portrait.  Search the room and look at butterflies. You get numbers 8,1 and* K. M, h: Q3 m* I% K
4.  Enter number using colour of butterflies, number and safe box colour' V6 }# f7 Q( y4 R' a8 i
Leave house and talk to Diego, go back to docks and into the inn.  Talk to Pierre again
5 B- b0 N; s2 z4 ^( Z: |and Anita
9 h; m' R1 I2 ^! S1 zGo onboard and talk to Nacho% R% L. z( O# U, {5 g# W
Go into captains cabin and lift pen and paper from the desk
% m6 y1 Y$ M& P: pGo into the inn and talk to Anita about the octopus.  Give Anita the octopus.  Talk to
4 x+ a* V" s4 r0 l& b: VAnitas husband
- E+ ?" b" n7 n( @. YGo back onboard ship.  Combine ink with bottle abd bottle with pen.  Give pen and paper to* A0 F9 j' Z6 b* V' r" q
Nacho
. H* V+ [0 J' gGo back onto Crab island and into the inn& }4 e  S4 F8 c; Y
Give statement to the stranger and talk to Pierre  H( D( t& y7 q9 ~1 M9 E
Use map to go to French Quarters
& E$ `6 E. _0 s9 k- p) YTap on arrow at priests house  Tortue dor5 D" Z8 z; n- b$ a
Go and ask Diego to come with you$ K6 Z# d% H, X0 C: }1 P: @
Go back and tap on Tortue dor
. B1 Z8 y& ^2 G: \6 Q/ eTalk to uncle Eduardo and the man behind the counter. b( g3 \. e( ]
Give turtle rod to Eduardo
/ D$ z" p  I% }) Z4 X+ ^Once onboard talk to Eduardo again
8 h$ G5 \9 l) S! }$ F9 W6 ^Chapter 95 r- _# Y, \0 i% \/ s/ w  P
Sail to Turtle island
9 {3 ?. ^9 G  ECollect berries from the bush and the battered turtle shell1 k1 B: x" t* x- P
Give Uncle Eduardo the berries
5 e- A( W4 e1 a# G; V8 M+ l; GUse Eduardo on the high branches and distant branches) u! Y" w: }, N4 K/ o0 C5 T
Go onboard the row boat and talk to Diego: e- I2 S/ }# k. @0 ]4 V1 H% |
Talk to Diego about the vegetation and then use Diego on the dense vegetation
& |4 w, F  j2 }( `3 s' Q+ FCheck out the stone on the left1 p' O# ]' [( X- r, G* X
Cross bridge - forward, right, right, forward, forward, left, forward, left, left,
" _: B. U3 q0 ^! I# s2 vforward
' N% U! b% ?* w. |( FThe trigger to disable bridge is on the left.
9 D+ H7 Q3 W! B! ]( {Tap on the amber turtle. X. y+ r' x' i1 M( ]
Use whistle on uncle Eduardo  U5 K- o: p" d
Use Eduardo on Bodkins, use berries to intice him to them then ask him again
0 \, _( j  ]* i7 j: v7 c1 z9 CTap on small chest
- @" o! \6 m. s$ P5 P( W; BTake plank, shackles (2 pairs)
* [7 F3 v3 j/ DTalk to papa- h! y% w. w% X5 u2 j
Combine shackles4 z$ W6 A3 Z; \3 t
Use small chest with posts
* G& z3 K0 W4 j1 G( b+ |2 L& UUse plank with posts/ q+ [  ?) A! j, c: H
Use shackles with plank9 q" O' N9 F& I) k, ?
Tap on the turtle stones and basket on the ground+ X! h, o' C! v! `" }
Walk to the right and head to Turtle beach
: i+ }1 w- e- S; X, S! ^Combine caterpillars with broken turtle shell. Combine diamond with turtle shell
- L( p6 p) |6 t) O) K8 k9 K+ j; [Use turtle mask with man on the beach2 W+ ~. x: Z6 q! @
Talk to Bobby about everything0 w2 t: e2 C4 T9 r& Z0 t  p( J
Tap on the girl lying on the sand, talk to her2 Z+ r9 L" E! r0 w, C
Show turtle map to Tanama' ?  z+ j* l& e: n3 E0 f3 m2 R
Go back to the village and tap on the hut
( L5 W, w8 m) z9 V- u' r2 [Combine turtle map and Briscoes map
. Q/ Y- s: V' s& v: |Go back to Turtle beach and show map to Tanama again! A# \' K/ E( |# H" @5 h2 X5 [
Call Uncle Eduardo to come to you and Tanama/ q' d- N" b  K  \' b5 o# S
Chapter 10; V; b& N& G; A" S
Check out the turtle altar% H. P) E8 \: e- n. l# H
Play the game or cheat# Q0 x2 A7 [/ f
Walk into the turtle chamber
7 _2 o, E; |- W, X. j* W5 fLook at the strange device, tap on the dark zone/ S: u; X" A# X4 }' p
Talk to Tanama, talk to the turtle
/ x& y- |4 q% n6 JShow broken egg shell to the turtle, show turtle egg to the turtle
4 ~' ^- p! C# w. ]Talk to Tanama again
1 V6 h/ G! v" R0 L' p- b5 WHead to turtle path then to turtle beach and into turtle village
! o+ }# A5 d! b! \) H- DTap on Shamans hut, go inside when they leave
6 k" H7 f/ p7 ]- t# ?Take pelts from the wall
3 |3 J, d+ X9 \: U) ~Take bone needle and tough thread
/ e, s& m2 I2 @, t4 m* Z# oCheck out the mattress and the secret trap0 F4 z0 L2 ], w# ~$ ?5 \# k+ a
Tap on images until you get 4 turtles and exit: J9 D, |$ D. I, ]7 e" u6 |
Take the spirit egg
0 `% e9 l  v2 F4 n% ]% lCombine bone needle with thread. Q& u$ ]$ l/ w: C4 _
Use threaded needle with pelts
3 y' w  X' O" {# AUse bag with the spirit egg
' Y- V5 ~/ b. m. e: ~Check out the woven grid
* r: A6 U, h* c' \. u$ H5 iPut brown turtle egg into area of trap5 w' ]* X; i6 l* Q  \; s6 T/ F& T
Leave the hut
" G9 v  N2 l; S* T1 eCall Uncle Eduardo to help you, `. [# x6 E# k' p
Use Eduardo on guard furthest away from you
0 j9 Y7 J& Y# r& }7 zGo and talk to the other guard4 ^# ^# Y0 |5 l' y8 A1 W4 k3 D3 x
Talk to Diego about everything
4 P' p4 I8 a+ Y# w# }' g) L. eUse spirit egg with incubator" p: x7 M" X( }' S6 n  V6 I+ S5 R, \8 }
Talk to Tanama then talk to Baba Carey4 t. r7 V4 c% \5 {% H& y
Tap on the incubator.  Use turtle rod with the secret panel3 @! x- k& |+ K- p0 ?
Talk to golden turtle then talk to him again
- \% y* t9 ^/ m) Q" `7 A0 v0 `Talk to papa then talk to the turtle
9 G2 @5 [. m7 ]& I7 s* H' HTap on the chest
* K& e7 k) Y9 d3 o, D7 h7 hSubmitted by A&J
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8 T) a5 ?% d* ~; A+ K& z- COriginal page: http://www.cheatsguru.com/nds/ca ... through/2167901.htm
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