原文
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http://forum.xentax.com/viewtopic.php?f=10&t=4514 . m2 t' K) Z# j8 n/ |- J
http://forum.xentax.com/viewtopic.php?f=10&t=4530
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1代
) E; k! P* ]. b3 z9 N# W" m0 BI think, you are looking for the "local.bin" file, whitch has this structure:
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" Z+ m3 ~- `$ m1 B7 c6 _Code:
8 e$ |! n' T7 G0 t+ ~; ~( j -> Header: (4 bytes) + L6 [4 ~2 F1 e) u& j
NrofFiles : WORD;
6 \2 ^+ q% D5 R Unknown : WORD; // $1000
% f6 {" E4 x1 l" E -> Directory: (NrOfFiles * 16 bytes) ' _2 u, ? Y7 r" Z% Y
for each file:
0 @0 j8 m- Y3 C0 D6 O. m- Y -> FileID : DWORD;
! S0 M7 \0 z- ^% U9 x% v$ L( | -> RelativeFilePos : DWORD; // from the Start of The "File Data" * @0 K7 i- V+ C
-> FileSize : DWORD; // size of the file, no compression used " ?% G! @: S9 c8 s; ^
-> CheckSum : DWORD; // the negative of the data's CRC32 value
" }6 `+ y2 U) I. W: _ -> File Data... $ M0 v6 g5 R& D& c. S5 S+ |
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$ e! e7 ?& W k% G. X5 gThe game text file is the file with FileID 0xFCD0A552 7 n- Z+ T. R4 |, f8 L( L
5 d0 ?4 l* A x2 ]# T) JI also created a primitive BIN extractor for the "local.bin" file $ G' R4 M4 |4 [$ W* t4 s
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Usage: darkeXtr.exe <BIN_File> <TargetDir> H/ f) s- S' c" ^; @
example: darkeXtr.exe local.bin e:\temp\target
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0 n8 ?( H$ v, }$ G! }A .BIN updater also included!
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Usage: darkUpdater.exe <BIN_File> <DataFile_to_Update> <IDnumber> ) m/ B9 g, ^9 Z' L5 ?4 p* J6 v
example: darkUpdater.exe local.bin e:\mytranslation\mytext.txt FCD0A552 ' Z6 J& ?1 z/ X. t$ P1 }% {* i9 Q
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2代
8 J% v: U& w' r3 cdarkUpdater works only with the 1st part of the game.
8 y J( C3 o' q7 [ W, n* RHere are the programs for the 2nd part: dark2eXtr and dark2Updater!!!
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% D$ C3 Z. L: ^' b8 OThe structure of the 'local_english.bin' file:
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-> Header: (16 bytes)
/ c' F8 E9 `- S! ?8 h ID : Array[0..3] Of Char; // 'CP11' ; ?& Z; f* Q) J8 ^ }1 e5 |. s2 V
Version : DWORD; // $200
, A9 y; D: I" [+ n NrOfFiles : DWORD; . l4 f: m% S4 l. C7 d
DataSize : DWORD; // size of the FILE DATA
8 c% b' \% o" R8 e, i; l7 h -> Directory: (NrOfFiles * 64 bytes)
, O9 }* r" q3 ]- k' t% V& E( T for each file:
/ T2 D( j& o3 k1 o4 Y9 @$ G4 n( M -> FileID : DWORD;
: d) \' n4 g' }+ }( p -> FileStartPos : DWORD; ) t" ?! w! N3 I: Q8 P
-> FileSize : DWORD; 5 K* S, L; H/ E! X/ M8 ^( u" ~
-> CRC32 : DWORD; // the CRC32 value of the data
# f! z. c, t) C4 v# o3 n! ] -> FileName : Array[0..47] Of Char; // with padding zeroes to fill the space
1 k( I+ q- U" j* q& X -> Padding Zeroes: to align the FILE DATA to $8010 starting position
- \2 U) r) \/ I -> FILE DATA...
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2010.7.3 更新
% T# U8 s7 {* R$ b4 C: N* \* }放上老外最新放出的图形界面版。
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