原文
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5 F4 J' E- h9 S: a0 P$ `http://forum.xentax.com/viewtopic.php?f=10&t=4514 8 g8 w3 J% Z! ^+ `: ?6 ~1 j
http://forum.xentax.com/viewtopic.php?f=10&t=4530
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1代
$ M: x* W3 W( f) t$ X7 aI think, you are looking for the "local.bin" file, whitch has this structure: " R2 z6 ^& K- f$ y7 m$ h# ?
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Code:
& w ?- {& q( c5 l' h -> Header: (4 bytes) 9 {. j! l* \4 s8 D
NrofFiles : WORD; 8 W' l/ T6 v4 b! G% C+ V
Unknown : WORD; // $1000
3 b( z5 R% W4 r! X$ { -> Directory: (NrOfFiles * 16 bytes)
' M& b2 D0 c0 V# t; h8 |& k for each file: 8 M$ d7 p" f) L# y& X- w
-> FileID : DWORD; 9 f' ]9 Z" y1 s* L4 \
-> RelativeFilePos : DWORD; // from the Start of The "File Data" . Z7 w( T/ q, J( p) v. U
-> FileSize : DWORD; // size of the file, no compression used 5 h0 @, u/ f' E2 c' I; M
-> CheckSum : DWORD; // the negative of the data's CRC32 value ) Q9 K* q0 Q. i8 o4 m/ P# V
-> File Data... + |- \7 |3 R, \
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, c& ^0 p! M5 D ]& [! u( S$ _9 `5 IThe game text file is the file with FileID 0xFCD0A552
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I also created a primitive BIN extractor for the "local.bin" file 3 D0 H1 H9 Z& m2 a5 o
0 s4 y( k0 a' z) r! MUsage: darkeXtr.exe <BIN_File> <TargetDir> 1 T/ w5 K- \% J& c3 i
example: darkeXtr.exe local.bin e:\temp\target ) Z" |7 r; i( x
, R% D7 P( G* M) N) `( Y0 CA .BIN updater also included! : E' E6 }9 j4 }4 f2 a6 N5 h9 y
' C: N6 `) m8 P) ?+ HUsage: darkUpdater.exe <BIN_File> <DataFile_to_Update> <IDnumber> 3 c' ^9 ?. A+ }" p5 x
example: darkUpdater.exe local.bin e:\mytranslation\mytext.txt FCD0A552 - ]4 I; }. e5 ?! r
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darkUpdater works only with the 1st part of the game. , Q) f1 f7 @9 z7 y& K
Here are the programs for the 2nd part: dark2eXtr and dark2Updater!!! 7 Z4 Y- x7 V% N8 z
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The structure of the 'local_english.bin' file: ; z8 C) C) @8 F% U* x
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Code:
' Q7 |% Z/ [5 C -> Header: (16 bytes) + ?& b# H, b1 b, F5 I
ID : Array[0..3] Of Char; // 'CP11' : n" s1 D* {! Z9 M2 T2 B# H# N+ Y
Version : DWORD; // $200 ! h7 u: X p: L% }
NrOfFiles : DWORD;
- h) o" l0 X! ]3 i0 R$ b* U DataSize : DWORD; // size of the FILE DATA 5 G! o2 G* @3 Z. [. Z9 O1 X
-> Directory: (NrOfFiles * 64 bytes)
" A0 ~2 Z) p( x) O! D" b! y for each file:
2 @! V1 u B- U9 X1 ? -> FileID : DWORD;
0 {) `, ^) T% \/ [5 n } -> FileStartPos : DWORD;
/ @0 z) x# t6 X3 @! O) }3 Z -> FileSize : DWORD; , w, k- C+ N2 C% \
-> CRC32 : DWORD; // the CRC32 value of the data
) B) G( d9 V1 p; M, e0 y -> FileName : Array[0..47] Of Char; // with padding zeroes to fill the space ! p8 |) h* U7 U& V' M: P% H
-> Padding Zeroes: to align the FILE DATA to $8010 starting position ) M9 d1 t$ D2 L8 L! k+ S
-> FILE DATA...
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( q7 k6 w) J9 h5 X* h2010.7.3 更新$ J) v2 C7 B- ?! \
放上老外最新放出的图形界面版。
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