在Hook代码中的,我们也许要对前台surface,后台surface的内容进行判断和保存,以下代码可以作为参考。
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原文
. d, \* C, @" ^8 z( khttp://hi.baidu.com/widebright/blog/item/6b3a233f97147eea54e7233f.html2 M; P, [: F4 @4 q
7 ^) c+ n3 e4 y% F7 F在VS2003, DirectX9, Windows xp中测试通过,可能需要安装 DirectXSDK才能编译成功的。 $ N% B; P0 ?1 [& _8 N6 u
现在前面加上头文件和库, 然后需要截屏的时候,调用capture函数就可以了。 $ H" R1 Q7 p8 T, q/ P1 d2 Z5 H
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// Direct3D9 includes ( K$ s7 K; J0 y. t( {
#include <d3d9.h> ! o. u) E3 _6 s2 l: K0 O- c' i7 t
#include <d3dx9.h> % B" I0 Y6 D9 x( [* n0 V
#pragma comment( lib, "d3d9.lib" )
( ^2 ?* Q* a3 z4 ?; V# p#pragma comment( lib, "d3dx9.lib" ) 3 g; Q6 r+ B& W: ]
: {+ O# k1 }) l* yint Capture () ! j! i9 W0 b; X
{
. f9 F* l6 l. b+ M! o8 s5 GLPDIRECT3D9 g_pD3D = NULL;
& H4 k$ ?: `4 h. K8 ^, I. @$ uD3DDISPLAYMODE ddm; ; r1 L: X% E! l4 o& ~
D3DPRESENT_PARAMETERS d3dpp; ; }# I' a0 `9 v; U; z$ _) A
: y+ Y9 a a: Y2 ^& MIDirect3DDevice9 * g_pd3dDevice;
# @( J: E/ ]1 c8 rIDirect3DSurface9 * pSurface; 0 T2 |! Z7 P$ K$ f0 B
7 U" @' g7 ~, mZeroMemory(&d3dpp,sizeof(D3DPRESENT_PARAMETERS)); ! b' V. J" ?! y7 n
ZeroMemory( &d3dpp, sizeof(d3dpp) );
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# v/ ^+ n4 v% a5 {, T- jif((g_pD3D=Direct3DCreate9(D3D_SDK_VERSION))==NULL)
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return 1; % T* U0 U/ ?- R: _( S
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if(FAILED(g_pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&ddm))) & \1 \2 z" E3 A7 G" `% R
{
; A8 v1 a# ]- i. ireturn 1;
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- M8 S" j7 a0 k" jd3dpp.Windowed=TRUE; ) @0 e9 d3 o2 @1 X, [
d3dpp.Flags=D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
9 Z) I. w7 V9 } x3 Bd3dpp.BackBufferFormat=ddm.Format;
5 e5 z& O3 z$ T- p, s! c0 a/ E$ i5 cd3dpp.BackBufferHeight=ddm.Height; + V7 e3 Z% h, I# e2 S/ l, l" o. w
d3dpp.BackBufferWidth=ddm.Width; ' F& C1 b- D7 o
d3dpp.MultiSampleType=D3DMULTISAMPLE_NONE;
, X9 {7 Y: [, v0 p' C' R Ad3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD; ) z+ F& i' ^/ O
d3dpp.hDeviceWindow=GetDesktopWindow();
+ w! |2 ^' K( h$ `: t Xd3dpp.PresentationInterval=D3DPRESENT_INTERVAL_DEFAULT; 9 l, q4 x% F8 S6 a
d3dpp.FullScreen_RefreshRateInHz=D3DPRESENT_RATE_DEFAULT; - H) N4 P4 m+ Z, R/ i/ i9 g
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if(FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,GetDesktopWindow(),D3DCREATE_SOFTWARE_VERTEXPROCESSING ,&d3dpp,&g_pd3dDevice)))
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return 1; + A1 j4 m2 k' r; D5 l
}
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6 ?4 ~; |, H# t& k0 U6 Dif(FAILED(g_pd3dDevice->CreateOffscreenPlainSurface(ddm.Width, ddm.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pSurface, NULL)))
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return 1;
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; m* S* [8 b& y6 ?5 |% rg_pd3dDevice->CreateOffscreenPlainSurface(1024, 768,
8 H$ i& c5 l- m+ K% M+ nD3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pSurface, NULL); 7 @6 l1 [+ F2 H1 M& Z% j) J: J& p
g_pd3dDevice->GetFrontBufferData(0, pSurface); & h7 d7 R) j/ W0 S
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D3DXSaveSurfaceToFile("Desktop.png",D3DXIFF_PNG,pSurface,NULL,NULL);//s保存为png格式 2 |7 z% C5 V1 ?, P4 i
D3DXSaveSurfaceToFile("Desktop.jpg",D3DXIFF_JPG,pSurface,NULL,NULL);//保存为 jpg格式
- Y7 s: `% o8 DD3DXSaveSurfaceToFile("Desktop.bmp",D3DXIFF_BMP,pSurface,NULL,NULL);//保存为 bmp格式
. T0 u6 \' }: F3 g" D. R- HpSurface->Release(); - v2 r- P, J. I7 C- t; u. B5 I
g_pd3dDevice->Release ();
& N; Y$ b0 Q- ~; g6 lg_pD3D->Release ();
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return 0;
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//但这种方法并不能抓取有的播放器的图像,这是因为播放器显示页面时采用了hardware overlay (硬件加速),
; P. j+ y2 u( {3 O, ?! g//你需要在“显示” 设置里面禁用该功能。或者有时你会发现,你多开一个播放器窗口,后面的就可以抓屏了,因为 + K" m# ?8 v4 E
//overlay 技术的硬件支持有限,后面的不能再用这个技术了。有的人说编程hook 了DirectDraw的相应函数可以禁用 # A' E' }" w A7 z3 [% O
//这个功能。有的抓屏软件也可以做到,不知道人家是怎么做的。
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* I6 U: t7 f; K( W# z8 |( z' l! b//下面是些参考资料: , y, c4 j+ w5 ^ p) L7 ~6 b1 Q
//Video Renderer (VR)是接收RGB/YUV裸数据,然后在显示器上显示的Filter。 " V+ p, j# J! v+ z9 K, I5 B6 ]2 B
//为提高计算机画图性能,根据你计算机显卡的能力,VR会优先使用DirectDraw以及Overlay表面; [% ]6 l5 X/ t* d, V
//如果这些特性得不到显卡的支持,VR会使用GDI函数进行画图 " b, q0 m8 |5 D+ J) A4 }1 {
//Video Mixing Renderer Filter 7 (VMR-7),
( W6 j# A, v! M5 \//可以这么说,VMR是Windows平台上新一代的Video Renderer。
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. \9 F+ _& z! m9 ~. g: {//视频覆盖(Video Overlay) 或者说是hardware overlay 是早期的技术, 现在好像是VMR-7 , VMR-9 了 - y' g8 A1 |6 p5 N3 W3 j/ b6 Q* w
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//One consequence of hardware overlay use is that a screenshot program (for example,
% [' Q5 X6 f/ n4 n; h//the one automatically built into Windows that activates when the PrtSc key is pressed)
- N3 k* n$ y* X//often does not capture the content appearing in the hardware overlay window. Rather, M( s9 y4 l% R
//a blank region containing only the special mask color is captured. This is because the a& b7 C5 h% p) b# s/ f
//screen capture routine doesn't consider the special video memory regions dedicated to
! m4 ]; o7 I; D. `3 U" ^//overlays - it simply captures the shared main screen as rendered by the software's graphical ' I+ ~6 D# k% v2 k
//subsystem. Some Digital Rights Management schemes use hardware overlay to display $ e8 k7 B' J: l+ m1 e, Q9 A
//protected content on the screen, taking advantage of this quirk to prevent the copying of 7 B# Z7 j9 i/ K2 v+ C, Y0 P
//protected documents by way of screen capture[citation needed]. Disabling the support for $ R( m4 X% ~1 j D% M5 p) C
//overlays causes the normally overlay using software to fallback to the shared memory, $ Z( T' K6 s5 W4 e
//enabling screenshots.
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& y, S( _9 L4 S6 u0 t6 }//Starting with Windows Vista's enhanced graphics capabilities, the basic concept " }6 k" b& l. Q$ R
//of hardware overlays is replaced by full hardware compositing for every application window ' f ^. t' R, E0 g
//running on the system, not just movie players or games, through the Desktop Window Manager.
2 N7 e* d; |* Z: F( S* J//Mac OS X has been using hardware compositing since Quartz Extreme was introduced in Mac OS X 10.2.
* u" ~3 {. i3 |+ s$ C9 n6 O4 O//To improve performance, each program draws to its own independent memory buffer instead of to a 8 Y! y/ P7 _; |# r' z: A
//slow graphical subsystem. (In Windows Vista, each hardware overlay is more correctly known as
- l& d0 a6 B+ V5 V% G) \+ |5 N3 q6 j//a Direct3D surface). Then, the system's GPU assembles each of the windows into a single 1 R$ @" \1 i* F3 p8 O" G0 }
//display screen in real time. With enhanced GPUs on the market capable of stunning 3D + {( n) m2 q) }
//graphics as a consequence of the video game industry, impressive motion, scaling, 4 Z/ G. o2 j) S5 }6 G+ p1 V1 V
//and lighting effects can be applied to normal 2D windows by the operating system. * M# @5 {8 y s! M" W( c
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//步骤1双击“控制面板”中的“显示”图标,或在桌面空白位置单击右键,选择“属性”,打开显示属性设置窗口。选择“设置”选项卡,并单击窗口中的“高级”按钮,打开高级属性设置窗口。
4 w& E) g# p, u: t; Q//步骤2 在高级属性设置窗口中选择“疑难解答”选项卡,拖动“硬件加速”滑块至“无”,单击“确定”退出。
" b! j3 f" f: p8 R3 m- w6 }6 q3 V( T" j//步骤3 在视频播放软件比如RealOne中拖拉滑杆至需要截取的画面,按PrintScreen键截取屏幕界面。 3 I) c$ G+ P* T. k' H
//步骤4 打开“开始”/“程序”/“附件”/“画图”,单击“编辑”/“粘贴”将截取后存储于剪贴板的屏幕截图粘贴到画图程序中,可以看到,已经可以成功截取视频图像,不过,较之启用硬件加速功能,此时的视频图像质量会有一定程度的损失 |