在Hook代码中的,我们也许要对前台surface,后台surface的内容进行判断和保存,以下代码可以作为参考。 # q( h6 m x& K" d
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原文+ K; c# L' c% ]; U
http://hi.baidu.com/widebright/blog/item/6b3a233f97147eea54e7233f.html
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在VS2003, DirectX9, Windows xp中测试通过,可能需要安装 DirectXSDK才能编译成功的。
9 G E/ t; C j- M, Z" }" t现在前面加上头文件和库, 然后需要截屏的时候,调用capture函数就可以了。 7 u2 Y8 o2 R# X4 _2 M! ^& o% J
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// Direct3D9 includes
$ O g4 Z) f9 R* v& K7 H#include <d3d9.h> 4 g) h$ ?" y4 j0 O
#include <d3dx9.h>
6 f0 ~9 e, b; u G#pragma comment( lib, "d3d9.lib" )
6 k; ^9 Y2 O( w$ a. u. b#pragma comment( lib, "d3dx9.lib" )
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5 v2 @5 l, C+ ?9 U, [int Capture ()
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LPDIRECT3D9 g_pD3D = NULL;
& m- X( |1 ^3 X1 A4 ^$ K7 Z' L! G8 pD3DDISPLAYMODE ddm;
+ w( W' q2 k6 t5 k! eD3DPRESENT_PARAMETERS d3dpp; * V6 }! h% p7 \' X
: U! p' R: ? B/ [) vIDirect3DDevice9 * g_pd3dDevice;
' }" x2 M7 R8 F- Z1 g* |$ z8 qIDirect3DSurface9 * pSurface; , \3 c! M" F# j
$ V& }6 p/ t/ ]( K. w0 QZeroMemory(&d3dpp,sizeof(D3DPRESENT_PARAMETERS)); * h4 ~8 H4 m/ _% `3 I" B( y h, \
ZeroMemory( &d3dpp, sizeof(d3dpp) );
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8 ]" q9 p7 ~( m: y& I- Uif((g_pD3D=Direct3DCreate9(D3D_SDK_VERSION))==NULL)
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$ |. k0 R6 J1 _return 1;
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) k& I+ e* j- F: [2 dif(FAILED(g_pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&ddm)))
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return 1;
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1 T- F1 h7 `9 k3 [d3dpp.Windowed=TRUE; + @) K0 r. j0 [
d3dpp.Flags=D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
6 W! m( f1 `5 b4 s6 }0 td3dpp.BackBufferFormat=ddm.Format;
# l- C, s. o" Xd3dpp.BackBufferHeight=ddm.Height; 0 e% D9 Z6 K6 b* B" V+ Z# u" l. l& Z
d3dpp.BackBufferWidth=ddm.Width;
8 ^! d8 w* Y, |. B, K+ rd3dpp.MultiSampleType=D3DMULTISAMPLE_NONE;
+ w, Q& Y- q. m8 r0 f; M7 R3 I: ed3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD; ! Z& \1 e3 s2 i3 \: k
d3dpp.hDeviceWindow=GetDesktopWindow();
) u7 C, r0 u" k7 ]; J6 Z fd3dpp.PresentationInterval=D3DPRESENT_INTERVAL_DEFAULT;
0 N( \7 v3 ?- S6 gd3dpp.FullScreen_RefreshRateInHz=D3DPRESENT_RATE_DEFAULT; * ]1 w! f( ?7 J; M9 Z( Q
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if(FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,GetDesktopWindow(),D3DCREATE_SOFTWARE_VERTEXPROCESSING ,&d3dpp,&g_pd3dDevice))) ) i% y. [5 _$ S0 U8 z- v# t2 E
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return 1;
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! `- t! n7 Z3 D8 |if(FAILED(g_pd3dDevice->CreateOffscreenPlainSurface(ddm.Width, ddm.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pSurface, NULL))) 2 n5 V, _( B$ q' Q( B& N
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return 1;
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g_pd3dDevice->CreateOffscreenPlainSurface(1024, 768, ) \" W Y7 c$ b+ z$ f
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pSurface, NULL);
3 V" P5 z- H# q/ c3 Rg_pd3dDevice->GetFrontBufferData(0, pSurface); ; \8 W! e5 ?/ A' [* }
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D3DXSaveSurfaceToFile("Desktop.png",D3DXIFF_PNG,pSurface,NULL,NULL);//s保存为png格式 ! L6 r7 z# ~9 K+ [2 j
D3DXSaveSurfaceToFile("Desktop.jpg",D3DXIFF_JPG,pSurface,NULL,NULL);//保存为 jpg格式
$ m# o3 R. y* Z8 z# @D3DXSaveSurfaceToFile("Desktop.bmp",D3DXIFF_BMP,pSurface,NULL,NULL);//保存为 bmp格式 : U" h0 R) p: F8 J& T3 \
pSurface->Release();
! C; z' C" C& }+ R9 v4 Xg_pd3dDevice->Release ();
6 ?* D2 s, x1 x7 D" Mg_pD3D->Release (); ; z- ?8 \8 W' E- j
" w3 ~ `0 l* Ereturn 0;
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! K. t* r$ S$ y3 H//但这种方法并不能抓取有的播放器的图像,这是因为播放器显示页面时采用了hardware overlay (硬件加速),
8 u5 e+ z t- \//你需要在“显示” 设置里面禁用该功能。或者有时你会发现,你多开一个播放器窗口,后面的就可以抓屏了,因为 ' l: e5 {# Z' k4 X3 |$ _0 v# u
//overlay 技术的硬件支持有限,后面的不能再用这个技术了。有的人说编程hook 了DirectDraw的相应函数可以禁用 k: Z, a+ C) X
//这个功能。有的抓屏软件也可以做到,不知道人家是怎么做的。 8 L0 h7 K4 N; c$ \1 e8 [
@1 f/ x. e/ N {% s//下面是些参考资料:
# E7 m; v9 J4 q3 o//Video Renderer (VR)是接收RGB/YUV裸数据,然后在显示器上显示的Filter。
7 C2 o% N5 T# X/ S//为提高计算机画图性能,根据你计算机显卡的能力,VR会优先使用DirectDraw以及Overlay表面;
6 W7 E2 `+ k! t3 V//如果这些特性得不到显卡的支持,VR会使用GDI函数进行画图 5 {' Q0 z. i1 Z9 G1 W
//Video Mixing Renderer Filter 7 (VMR-7),
. n; X% c7 a8 K6 h' [0 W+ S//可以这么说,VMR是Windows平台上新一代的Video Renderer。
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% h6 o' ?4 o( ]6 Q4 B; A0 u//视频覆盖(Video Overlay) 或者说是hardware overlay 是早期的技术, 现在好像是VMR-7 , VMR-9 了
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// + n' C( ?$ P$ i* k; d
//One consequence of hardware overlay use is that a screenshot program (for example, 0 {/ A2 R8 ^2 G8 k
//the one automatically built into Windows that activates when the PrtSc key is pressed)
$ b. Y1 X: Z# ^6 Y//often does not capture the content appearing in the hardware overlay window. Rather, 2 ?; x& ~. D9 u. {
//a blank region containing only the special mask color is captured. This is because the / o2 U* u- A( X) u3 N- e
//screen capture routine doesn't consider the special video memory regions dedicated to
^# t! O$ x3 X//overlays - it simply captures the shared main screen as rendered by the software's graphical
$ j7 ~ [2 @1 P; k//subsystem. Some Digital Rights Management schemes use hardware overlay to display
* W ` }7 ]; d" a//protected content on the screen, taking advantage of this quirk to prevent the copying of
" U! Z! o( c V7 b//protected documents by way of screen capture[citation needed]. Disabling the support for
% R- [ N6 {1 c _+ C//overlays causes the normally overlay using software to fallback to the shared memory, , l! L; [ g) B/ `1 [' \6 D
//enabling screenshots.
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7 j6 S. ~! N2 a0 t//Starting with Windows Vista's enhanced graphics capabilities, the basic concept
* d! b0 W6 b3 r//of hardware overlays is replaced by full hardware compositing for every application window
! ]6 x9 L) f) p# G) n//running on the system, not just movie players or games, through the Desktop Window Manager. ' h( {( V) v% F! T2 `) C! x
//Mac OS X has been using hardware compositing since Quartz Extreme was introduced in Mac OS X 10.2. & r* ^2 @' V1 P& L& {( l4 D6 V
//To improve performance, each program draws to its own independent memory buffer instead of to a + ?" P7 I9 X5 N+ r' ~2 O
//slow graphical subsystem. (In Windows Vista, each hardware overlay is more correctly known as
& ^5 J+ X9 l {, ~/ h# d//a Direct3D surface). Then, the system's GPU assembles each of the windows into a single
0 Q) t2 M8 I; O' h, C. j/ j, }//display screen in real time. With enhanced GPUs on the market capable of stunning 3D 1 r! E9 [! M+ g/ [
//graphics as a consequence of the video game industry, impressive motion, scaling, + G( Q% P N4 D, H q: t. o
//and lighting effects can be applied to normal 2D windows by the operating system.
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//步骤1双击“控制面板”中的“显示”图标,或在桌面空白位置单击右键,选择“属性”,打开显示属性设置窗口。选择“设置”选项卡,并单击窗口中的“高级”按钮,打开高级属性设置窗口。 9 a. R7 @/ A3 T' B
//步骤2 在高级属性设置窗口中选择“疑难解答”选项卡,拖动“硬件加速”滑块至“无”,单击“确定”退出。 2 H7 K8 d* e/ U2 O5 N$ ^4 N
//步骤3 在视频播放软件比如RealOne中拖拉滑杆至需要截取的画面,按PrintScreen键截取屏幕界面。 3 i' U7 V2 K6 ]! u
//步骤4 打开“开始”/“程序”/“附件”/“画图”,单击“编辑”/“粘贴”将截取后存储于剪贴板的屏幕截图粘贴到画图程序中,可以看到,已经可以成功截取视频图像,不过,较之启用硬件加速功能,此时的视频图像质量会有一定程度的损失 |