本帖最后由 shane007 于 2023-8-26 17:10 编辑 / \/ y1 C- x8 ^: r% G# o
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这个游戏的主要修改点在\player\BuildingBlocks目录下的Adventure.dll中。& i: N& ]; \. p' O7 }+ i
用API monitor对本DLL的CreateFontA函数进行跟踪,发现确实有调用, 参数如下。) @4 `$ G. J2 n
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- # Type Name Pre-Call Value Post-Call Value
5 X" u" ?- a" V" p @& N - 1 int nHeight 0xfffffff0 0xfffffff0
2 A0 E" h2 B4 a) Q - 2 int nWidth 0x00000000 0x00000000
: i7 M" G9 c$ e' ~% h - 3 int nEscapement 0x00000000 0x00000000
7 D2 K+ T& ~ t( F) L - 4 int nOrientation 0x00000000 0x00000000
3 s1 U( b9 H+ Q/ A5 P% Y# s0 m - 5 int fnWeight FW_NORMAL FW_NORMAL7 K, N" Y4 m% W* ]2 G" r k& D+ e, b
- 6 DWORD fdwItalic 0x00000000 0x00000000% g) L) ?6 X/ ~; @) c- }. i
- 7 DWORD fdwUnderline 0x00000000 0x00000000
. b1 J' q) c- A' c! [ - 8 DWORD fdwStrikeOut 0x00000000 0x00000000
! B2 {- j- U4 u* x - 9 DWORD fdwCharSet DEFAULT_CHARSET DEFAULT_CHARSET
" N6 p1 h* M, j1 i8 Y! Z - 10 DWORD fdwOutputPrecision OUT_TT_ONLY_PRECIS OUT_TT_ONLY_PRECIS
, F6 h7 A ~- `$ D - 11 DWORD fdwClipPrecision CLIP_DEFAULT_PRECIS CLIP_DEFAULT_PRECIS. L) m. |6 h2 I8 q% ^5 ?# }
- 12 DWORD fdwQuality PROOF_QUALITY PROOF_QUALITY- {. F. s' W J* l+ s! @
- 13 DWORD fdwPitchAndFamily FF_DONTCARE | DEFAULT_PITCH FF_DONTCARE | DEFAULT_PITCH* u5 b5 o4 [, s
- 14 LPCTSTR lpszFace 0x09148a58 "Arial" 0x09148a58 "Arial"
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复制代码
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用ida pro找到调用CreateFontA的源头函数如下。) K- [& E) v) P$ C' ~- L8 j
从函数的参数可以看出,这应该就是字幕显示函数了。' L0 x0 u j( d" F
关于后续修改,先修改CreateFontA函数的fdwCharSet,lpszFace这2个参数,也许就能出中文。
( l) S1 R- o, O1 l/ C* ~0 n还不行的话,就自己写一个显示函数。以下函数中lpMultiByteStr就是指向字幕的指针。
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- bool __thiscall sub_10058A00(void *this, int a2, int a3, int a4, int nNumber, int a6, DWORD a7, int a8, int xRight, int yBottom, LPCSTR lpMultiByteStr)
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- void *v11; // edi
! q6 u. {: ?: D1 |% F3 { - int v12; // eax
& L* l9 g2 d' P0 S5 P9 {9 l. A - int v14; // ecx) D1 Z6 f, g' F6 y0 E2 ?
- int v15; // eax
' \* R Z' S+ _! v7 ^- m - char *v16; // eax0 c( `! y9 M. R }+ |$ D
- int v17; // eax/ z( |! B. j% t6 I) n
- HDC v18; // ebp) e, [8 {7 O# C4 H0 P
- int v19; // eax+ c8 v$ v5 ]; u5 O" p! @
- int v20; // eax. S2 \4 x- `+ ^- C
- int v21; // esi
1 n+ S% t- v( }, `4 v - char *v22; // eax, M1 A4 h x3 W) r$ G/ B
- int v23; // esi0 e; U4 `' F$ O* E% ^
- int v24; // ecx
; ^: M2 x% F% V - HBRUSH v25; // eax; r0 @( K, r+ X; P3 H5 b$ v
- signed int v26; // ebx, i5 ?' i2 D7 @) n3 h, k* x
- WCHAR *v27; // eax( U+ x3 E7 E: b6 x3 T. g' G! s
- int v28; // esi* o: A2 n2 ^; O5 G4 O
- int v29; // ecx
0 I' f/ _# ?4 [, H. m0 D - int v30; // eax
/ m2 o6 N" ~' X5 [ - int v31; // ST28_4
: u' y# F% ]' s6 p! L1 U - bool v32; // sf
9 L* a. ?3 R' B! S- P; V - unsigned __int8 v33; // of
% A7 w/ l* }" ?1 @( Z; s - unsigned __int8 *v34; // ebx5 i7 q8 \% p2 @. |
- int v35; // ecx
/ ]% ?( O9 D% {5 i; p: n" s - int v36; // esi: a$ \0 C0 f8 d3 p" M' N
- int v37; // edx( {9 q9 W" c" U
- int v38; // eax
1 s% N# m8 {, J1 s6 F, m+ b - unsigned __int8 *v39; // ecx) p8 ]$ X$ _- a$ _
- int v40; // [esp+40h] [ebp-2098h]# e6 d0 T2 E: R3 s+ r
- signed int v41; // [esp+44h] [ebp-2094h]) P: t; O, g% a" p6 Z+ \/ y' g
- WCHAR *v42; // [esp+48h] [ebp-2090h]
" ?0 z. Q% {. X7 L. n; D3 }" \ - LPCSTR v43; // [esp+4Ch] [ebp-208Ch]
3 T$ x) Q, Z4 t - int v44; // [esp+50h] [ebp-2088h]7 ^3 N3 I r" C8 K. v1 J
- HGDIOBJ v45; // [esp+54h] [ebp-2084h], b( Z8 L3 O6 R+ L( ^0 z$ Z9 Y! s
- HGDIOBJ v46; // [esp+58h] [ebp-2080h]
! i7 J3 ?5 R9 ^, b7 ~ - HGDIOBJ v47; // [esp+60h] [ebp-2078h] L* Z- M$ f2 B7 s
- HFONT v48; // [esp+64h] [ebp-2074h]8 m$ c; T) t4 k# c/ G `4 e& F9 L: c
- float v49; // [esp+68h] [ebp-2070h]' S; p/ t: @& q/ H
- float v50; // [esp+6Ch] [ebp-206Ch]
w* k) ^$ o: V# I( A$ A - char v51; // [esp+70h] [ebp-2068h]
" q& V( l8 D+ e - int v52; // [esp+74h] [ebp-2064h]
9 a8 t1 k T8 w2 V0 X5 x - int v53; // [esp+78h] [ebp-2060h]+ `1 O1 J0 C* O7 C( m( ^& T3 S
- int v54; // [esp+7Ch] [ebp-205Ch]& Z3 ?7 ?' n% |* T/ \$ u* D
- int v55; // [esp+84h] [ebp-2054h]
9 ?* h/ k/ ? T. U$ P/ _( ^. y) r1 ~6 l% H - struct tagSIZE v56; // [esp+88h] [ebp-2050h]4 U* m, d% R. V; t* {
- struct tagRECT rc; // [esp+90h] [ebp-2048h]
# Q. ]) i( w( H* @3 Q- } - int v58; // [esp+A0h] [ebp-2038h]4 p. W4 D7 l6 G/ l9 i8 y
- char v59; // [esp+A4h] [ebp-2034h]
/ ^" r4 y/ }; t! j# [" ^! e5 h - WCHAR WideCharStr[4096]; // [esp+D4h] [ebp-2004h]' ~5 W% f& H4 m0 o! y
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- v11 = this;
. q$ z7 _5 Q' M9 y a% _ - v58 = 52;
8 L; v0 J1 _, d. O/ I: G - memset(&v59, 0, 0x30u);+ C- m& U. {( H% \* x+ Z# J% W3 z
- if ( *lpMultiByteStr )
4 K- b# E" q& N; P - {
4 G, W8 j7 t8 j" W% A7 `% c - v12 = MultiByteToWideChar(0xFDE9u, 0, lpMultiByteStr, -1, WideCharStr, 4096);
4 `" Y2 J: W: n$ U' m4 m) o - *((_DWORD *)v11 + 4) = v12;: K0 p% K5 q5 F, C& q i6 i3 n
- if ( v12 <= 1 )
- t* s s8 g9 }( q$ a9 w# ? - return 0;
! B( m" F/ X8 d - *((_DWORD *)v11 + 4) = v12 - 1;# Q. o( i7 K! }" J3 f
- qsort(WideCharStr, v12 - 1, 2u, sub_10057A40);
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- else
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/ J/ o1 m' m, [2 e - *((_DWORD *)v11 + 4) = 352;
* b" }" `, M+ e' K - v14 = *((_DWORD *)v11 + 4);2 ~4 j1 s6 k6 \9 x5 Z0 t
- v15 = 0;
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- {% ?. J8 A" I6 F: ^. ], o* S
- WideCharStr[v15] = v15 + 32;) d: x0 s% J V; o+ u
- ++v15;7 n- g3 Z( k2 F. ^ P0 r. g7 h
- }
( s6 \( C+ C2 W5 `* H - while ( v15 < v14 );
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$ Z" C3 B/ U8 [4 h) b" R - v16 = *(char **)v11;
0 l! D$ Z8 y% @8 f5 r) w& ~ - if ( !*(_DWORD *)v11 )
. l! j" {) }% p' m- O* [" [& G$ P - v16 = byte_100B2D6E;
2 e9 i- ^6 v- a2 E% E - v17 = CKContext::CreateObject(a2, 31, v16, 0, 0);. b! X$ ?; {6 }3 b% E
- *((_DWORD *)v11 + 6) = v17;
# E9 }; y5 [$ y+ S1 [+ |* A - if ( !(*(int (__thiscall **)(int, int, int, signed int, _DWORD))(*(_DWORD *)v17 + 84))(v17, xRight, yBottom, 32, 0) )* M1 L# ]7 Z# e; q$ n7 k
- return 0;
% ~8 t4 L' y; K - (*(void (__stdcall **)(int *))(**((_DWORD **)v11 + 6) + 136))(&v58);
3 L9 h8 O5 p+ u6 Y+ ?, _6 C1 E$ Y - v18 = CreateCompatibleDC(0);8 Z' G) G5 z z* j
- v45 = VxCreateBitmap((const struct VxImageDescEx *)&v58);
* _; X( s0 c0 |) \ - v47 = SelectObject(v18, v45);: x- T( @, g. s& [; @4 z, D" P
- XString::operator=(v11, a3);
# @7 N/ I4 v, s# l2 |5 q - *((_DWORD *)v11 + 2) = nNumber;- D) E, `. V8 M g& Q, ~0 [
- v19 = GetDeviceCaps(v18, 90);5 b7 K5 X7 {8 D, u8 B
- v20 = MulDiv(nNumber, v19, 72);2 L: p, J3 ?2 b1 Q
- v48 = CreateFontA(-v20, 0, 0, 0, a6, a8 & 1, ((unsigned int)a8 >> 1) & 1, 0, 1u, 7u, 0, a7, 0, (LPCSTR)a4);
( |+ w. D5 t K9 @ - v46 = SelectObject(v18, v48);
4 C; K4 a, i1 O - GetTextExtentPointA(v18, "A", 1, &v56); O* @- r& L( V
- v21 = *((_DWORD *)v11 + 4);: w1 g& N/ L1 K5 s# E9 x1 _
- *((_DWORD *)v11 + 3) = v56.cy;* f% Y; \2 L$ {6 Z A1 O
- v22 = (char *)operator new(32 * v21);
$ D# J+ M$ ^( ~8 ^4 o - if ( v22 )
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- v23 = v21 - 1;6 E2 S6 X2 ?; ~5 n, ?' n1 u7 ]
- if ( v23 >= 0 )
2 }% u2 l; U6 j - {
! \* w2 b2 c. q, ?& o. u - v24 = (int)(v22 + 12);; T i7 j _" {" C- P+ {
- do$ H8 E) U: S4 O c4 U
- {: x9 d. N" B4 s0 Y
- *(float *)(v24 - 4) = 0.0;8 D# h" ]# e, d4 D
- v24 += 32;
/ U& L% a, O: k/ e9 `! i5 Z - --v23;2 r# J2 R) K! r# {
- *(float *)(v24 - 32) = 0.0;
# l+ z' G, {6 C1 [7 ~ - *(float *)(v24 - 44) = 0.0;
" o$ V% @) P( n4 \. B - *(float *)(v24 - 40) = 0.0;% k' L- X% y- ~* k" t5 M4 y+ g0 O
- *(float *)(v24 - 36) = 0.0;
1 d3 ^2 T$ ?' R6 g3 R0 R5 ^ - *(float *)(v24 - 32) = 0.0;
. D1 u4 q: `/ u R - }
: V8 s( ]% f) {# U$ s C8 t - while ( v23 >= 0 );
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- }
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- {
- g; H" T3 G$ b9 L9 e5 S! |$ V - v22 = 0;
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5 r3 c; U9 u+ n: ?$ [8 i; d/ x - *((_DWORD *)v11 + 5) = v22;$ E" B) L2 w% Q. k8 V* w( N& V4 @
- SetRect(&rc, 0, 0, xRight, yBottom);9 z1 W8 e% _2 }) f/ q) j* f
- v25 = (HBRUSH)GetStockObject(4);& f! E1 X' U* u4 ^7 t5 a- _
- FillRect(v18, &rc, v25);7 M+ E1 t8 D7 i8 c5 L* E
- SetBkColor(v18, 0);
( H9 _3 |8 H7 O - SetTextColor(v18, 0xFFFFFFu);
& s* M4 [6 q/ s1 o1 m" W) a$ `, R - SetBkMode(v18, 1);! X6 i! x7 ~( |/ |" g" k
- v26 = 1;; J( v4 P- Q. ?3 D
- v41 = 1;
% G. f# R, I5 C - v40 = 0;0 ~( t% {$ X- e* [8 ^* d4 Z
- v43 = 0;
8 A a3 C5 ]; L/ H% p - if ( *((_DWORD *)v11 + 4) > 0 )& M! s- j( k! M
- {
4 k4 a1 e4 |# s# b' ~3 w - v27 = WideCharStr;( f5 C; d1 O$ C" T5 m" [
- v44 = 0;
, f6 j( X/ P, S7 j2 X1 ^ - v42 = WideCharStr;7 g! J& \2 v$ I+ X( N9 F, [
- v49 = (double)xRight;8 Z# N @: v( V% g2 g. {; Q2 ?
- v50 = (double)yBottom;
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- {9 x3 f* @# Q. W+ G
- v28 = v44 + *((_DWORD *)v11 + 5);+ b3 c1 U, l/ f D5 M
- *(_WORD *)(v28 + 16) = *v27;; N: y8 ~0 R# }3 M9 i
- GetCharABCWidthsW(v18, *v27, *v27, (LPABC)(v28 + 20));& r0 g2 G4 j3 ]! o- y$ g
- if ( *v42 >= 0x20u )5 W* m6 u4 S) y! u6 u9 a
- {
6 ~! I; `9 N7 a1 |( Q5 M) G - --*(_DWORD *)(v28 + 20);
5 i8 l/ [$ T1 c' g - *(_DWORD *)(v28 + 24) += 2;1 a s2 H4 k1 s% B" R+ n
- --*(_DWORD *)(v28 + 28);% ^5 L* `9 ?: l8 e7 }. n. e( F
- }
2 E0 \6 f0 ~3 O9 j4 d2 U - else: e/ Z9 Y) @ X" E1 l, n
- {+ z7 O0 e, J! g! T
- *(_DWORD *)(v28 + 20) = 0;
6 {8 ` v+ h4 L' y5 M; b/ \ - *(_DWORD *)(v28 + 28) = 0;
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% H& b: {4 e3 y! x) |1 w - v29 = *(_DWORD *)(v28 + 24);
0 S- X/ y6 K' l( n% M1 ~ X - v30 = v40;
5 |; U* @, I0 {: Y; @' I - if ( v29 + v26 + 1 >= (unsigned int)xRight )) [2 b' y9 V4 Q
- {: N. c/ p+ Z- i y4 ^9 d
- v26 = 1;1 D! g8 Y. J0 P5 s7 p9 l) b7 i
- v30 = v40 + *((_DWORD *)v11 + 3) + 1;
. W3 v( c0 V0 V# \% a - v41 = 1;. p- M; t! D& m! Y9 q& i" s
- v40 += *((_DWORD *)v11 + 3) + 1;
& u6 E A8 h; e' G! F - }
3 a' V5 a+ F2 \6 K3 u9 R - *(float *)v28 = (double)v41 / v49;, l6 E h# D7 R- M, R
- *(float *)(v28 + 4) = (double)v40 / v50;% P6 g9 d+ _7 h2 Q$ g: [' M# z
- *(float *)(v28 + 8) = (double)(unsigned int)(v26 + v29) / v49;# T# y: U# Q# C, Y
- v31 = v26 - *(_DWORD *)(v28 + 20);- l% |5 ~1 h' j
- *(float *)(v28 + 12) = (double)(v30 + *((_DWORD *)v11 + 3)) / v50;% a. p/ J7 X* B- u: q" N. \: ~
- TextOutW(v18, v31, v30, v42, 1);) y. Q8 j" Z5 A2 S- T' V, ?
- v44 += 32;3 I; O* K1 S6 { q; ^/ P2 |2 {
- ++v42;
2 c6 l& [. d2 F% h; v - v33 = __OFSUB__(v43 + 1, *((_DWORD *)v11 + 4));
0 {3 n) V6 v" p" S - v32 = (signed int)&v43[-*((_DWORD *)v11 + 4) + 1] < 0;
. o$ L% k/ O# @% U# m - v26 += *(_DWORD *)(v28 + 24) + 1;2 `+ i) o' |( e. |( o- P& C9 `3 I# B
- v41 = v26;
% k8 f5 E* K. Y5 O; Q - ++v43;
2 S1 D! E6 t2 p$ O - if ( !(v32 ^ v33) )! f* _! Z; |6 q8 K- _) v
- break;1 a( P/ {- @7 p! K
- v27 = v42;
9 z! x" c6 R" ]7 l - }
, V. F; J3 B+ `- C# F - }6 ~$ o6 V; y% G/ _/ {5 x! X/ X
- v34 = CKBitmapData::LockSurfacePtr((CKBitmapData *)(*((_DWORD *)v11 + 6) + 56), -1);, K) @! ]1 ~2 r
- if ( v34 )
8 c. C) g$ l: S- Z4 M - {) T3 e5 P, {/ Y& S4 Z4 k8 ^
- GetObjectA(v45, 24, &v51);* k; b& b/ f4 y9 ]
- v35 = v53;3 T( n# s4 {! \! E; K: s, @& K
- v36 = v55 + v54 * (v53 - 1);" M: h, ]/ R1 h& b
- v40 = 0;
; b. F2 Z+ g2 n% D - if ( v53 > 0 ). G1 D/ G0 y6 A) j1 ^8 ~/ ~
- {
: R# t# R* p3 ^( ~8 U9 S$ r$ E) q1 Q - v37 = v52;
- J2 a/ j* e3 e- }2 p( N - do- r2 q( D* A* B2 S/ @/ q, o9 S
- {: y8 C1 t" a4 S. P g0 ]1 ]
- v38 = 0;
1 m6 s, `- q/ J+ W! U t - if ( v37 > 0 )
6 M! [3 H+ U+ |8 s1 r - {
5 u& ]0 Q, a2 t ` - v39 = (unsigned __int8 *)v36;9 J8 m* t3 s! k- ^' c( @1 G1 E
- do( m' j9 ^' P5 L, Q5 n
- {
4 n* g3 x) Y) P2 ~4 A8 u! y - *(_DWORD *)&v34[4 * v38] = (*v39 << 24) | 0xFFFFFF;# L. g* q3 D& a1 p+ w" X
- v37 = v52;
7 X9 G2 ~1 H, k4 K9 b - ++v38;
; N# `; Z3 U; {. `2 [ - v39 += 3;: x; g* B# Z! G M$ M6 K3 u9 m
- }
6 d c; P3 `0 @( l! P$ @8 | - while ( v38 < v52 );
" C" @* C: k- g1 {0 n - v35 = v53;, E J; j3 m( k% K+ { `1 t; h
- }
: n% l' p( R9 S2 W7 n8 N - v36 -= v54;- k8 c8 @7 ^+ Z; w% ~' \4 r# N: O
- v33 = __OFSUB__(v40 + 1, v35);
6 o8 \4 y6 k8 Z( ^0 Y - v32 = v40 + 1 - v35 < 0;* i; j" r( J9 ?8 r
- v34 += 4 * v37;
+ P9 D& X0 K9 f2 N1 o7 V - ++v40;. P; X" V! a) A! W+ |
- }
+ ?; Z. p. h$ P$ I9 w - while ( v32 ^ v33 );. s2 F' Z ]- v) r4 K$ d
- }
3 g- F8 u# H* J' p - }
" ]" {" s9 a. |: U5 V! l$ h - CKBitmapData::ReleaseSurfacePtr((CKBitmapData *)(*((_DWORD *)v11 + 6) + 56), -1);! _: @" F$ w- E* l Y# x0 z
- SelectObject(v18, v46);( |4 `1 a3 h* z4 X+ y
- VxDeleteFont(v48);5 j7 I, T, R3 N
- SelectObject(v18, v47);$ E& t4 O! N% z) E% G
- VxDeleteBitmap(v45);
' T+ U. V, S8 m, X - DeleteDC(v18);. r0 `- w& M5 H% } p' z; Z" X
- CKObject::SetName(*((CKObject **)v11 + 6), (char *)a3, 0);
# _6 y' M! \9 B" i. @* ? - CKBitmapData::SetDesiredVideoFormat(*((_DWORD *)v11 + 6) + 56, 1);0 P' R2 Y5 r% H2 y# F# w
- (*(void (__stdcall **)(_DWORD))(**((_DWORD **)v11 + 6) + 120))(0);, f, ]8 H' i6 [7 F6 {
- return v40 + *((_DWORD *)v11 + 3) < yBottom;
3 q; L# K4 K, l S2 ^+ k& Y! ^ - }
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复制代码
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