原文
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4 X' ~9 C" W! ~' n& mhttp://forum.xentax.com/viewtopic.php?f=10&t=4514 # c4 U. S* L. v6 s
http://forum.xentax.com/viewtopic.php?f=10&t=4530
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1代
+ X3 x6 u+ Z- q6 n( \0 AI think, you are looking for the "local.bin" file, whitch has this structure:
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! ^/ p' D1 y$ B: P5 oCode:
' Z4 e3 ?( l/ K; f+ t m -> Header: (4 bytes)
! z) z( E5 j$ \! F0 E" G& v NrofFiles : WORD; , S) y9 V3 Z5 r: |
Unknown : WORD; // $1000
: |/ m1 F' {* B* { -> Directory: (NrOfFiles * 16 bytes) - S/ d& ^0 H8 Q& l) R: U& V, q1 d
for each file: ; D2 a# G F" P+ ^
-> FileID : DWORD;
; D/ i* U6 f& X$ T5 i% c -> RelativeFilePos : DWORD; // from the Start of The "File Data" + }: r! h0 w/ Y
-> FileSize : DWORD; // size of the file, no compression used 2 p/ j5 w+ k. e" q$ I/ h/ Y
-> CheckSum : DWORD; // the negative of the data's CRC32 value 9 C7 `5 m; @4 v9 x' z7 s& P0 O
-> File Data... % b- L$ G* E3 e/ G) N4 N
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The game text file is the file with FileID 0xFCD0A552
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- K( ^, U. q6 f% XI also created a primitive BIN extractor for the "local.bin" file
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: F# D9 R7 G& g5 PUsage: darkeXtr.exe <BIN_File> <TargetDir>
: A) r& @& }7 G8 I H; Hexample: darkeXtr.exe local.bin e:\temp\target 9 u5 u: f) ~8 p0 q
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A .BIN updater also included! + _4 A: r; w5 [3 X, D
* h) |5 B( A0 N$ i1 F( O3 ^Usage: darkUpdater.exe <BIN_File> <DataFile_to_Update> <IDnumber>
: ^: p) b$ T; S. _4 Y' h1 \+ w- s2 B: Oexample: darkUpdater.exe local.bin e:\mytranslation\mytext.txt FCD0A552 + y% s3 K4 S: ?' I
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2代
$ k( |* U) {6 O$ ~darkUpdater works only with the 1st part of the game.
7 e* ^* c* }( yHere are the programs for the 2nd part: dark2eXtr and dark2Updater!!!
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The structure of the 'local_english.bin' file: # n0 ~ P% z( [ d
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-> Header: (16 bytes)
; F1 z/ g- m3 X( w ID : Array[0..3] Of Char; // 'CP11' 5 b2 ~2 Z, J/ C1 l* g7 U
Version : DWORD; // $200 , b) g3 f6 {0 F4 I
NrOfFiles : DWORD;
( b( C6 c7 O0 x5 I! H DataSize : DWORD; // size of the FILE DATA
( n# f* P( K$ k) I! d' L -> Directory: (NrOfFiles * 64 bytes) ) N$ U2 D1 y' |7 p
for each file: 7 }- d- \; \7 l! l
-> FileID : DWORD;
8 G. e r% v W3 j+ f -> FileStartPos : DWORD;
}2 _, w& Z( M: L5 z# j" m -> FileSize : DWORD; 8 l$ P' b% i* l( Z2 H6 j
-> CRC32 : DWORD; // the CRC32 value of the data 8 M& \; ^0 C) D9 O$ s& [
-> FileName : Array[0..47] Of Char; // with padding zeroes to fill the space 5 h' Q% Z% E" K1 ^- _
-> Padding Zeroes: to align the FILE DATA to $8010 starting position " J6 G& F7 o2 m+ n* [5 ~9 v
-> FILE DATA... 5 }* P7 \7 `6 @/ t2 [. X3 B
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2010.7.3 更新. n* \/ z" j* Y* _/ a' z
放上老外最新放出的图形界面版。/ L8 H0 f+ e. v. l
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