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/ S! ^" J* I! u' \ \6 \# Vhttp://forum.xentax.com/viewtopic.php?f=10&t=4514 2 W$ e& G2 G% N6 C6 s; ~- f( k
http://forum.xentax.com/viewtopic.php?f=10&t=4530
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+ ]; k4 D. A! l; o* C, eI think, you are looking for the "local.bin" file, whitch has this structure:
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& j# t1 |( U x- ICode:
/ p7 k. u8 L7 e& u& J -> Header: (4 bytes) 9 E! R4 u, a( k; w
NrofFiles : WORD;
l l" f0 q7 u Unknown : WORD; // $1000 , t4 Y* E9 V0 ^
-> Directory: (NrOfFiles * 16 bytes)
. }% L6 |) ~4 i! H/ |3 I9 J for each file: ! r0 A! {5 ]9 Y6 E
-> FileID : DWORD;
4 g% C7 { W& e, s* _0 s -> RelativeFilePos : DWORD; // from the Start of The "File Data"
; U. s# m( j! m8 j' h4 U -> FileSize : DWORD; // size of the file, no compression used
" j% s: y# M& }; C* O' \$ A -> CheckSum : DWORD; // the negative of the data's CRC32 value 2 N- F$ M4 ]$ c& ?7 r9 F
-> File Data...
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+ y- |- ?. F! WThe game text file is the file with FileID 0xFCD0A552 1 t! M1 V7 e! v5 T+ D0 {& M0 B
4 V5 x3 f C& KI also created a primitive BIN extractor for the "local.bin" file
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Usage: darkeXtr.exe <BIN_File> <TargetDir> 2 T( c1 z4 Q8 C, u- V9 u& H0 s
example: darkeXtr.exe local.bin e:\temp\target
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A .BIN updater also included!
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- P4 ?6 ~1 n- {: eUsage: darkUpdater.exe <BIN_File> <DataFile_to_Update> <IDnumber>
, R4 s, v x% s3 n2 G9 q0 bexample: darkUpdater.exe local.bin e:\mytranslation\mytext.txt FCD0A552 - e( {7 ?! ?; b5 i# _/ {
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& W, k7 K8 F0 \3 w$ v4 gdarkUpdater works only with the 1st part of the game.
! f8 E. z3 g2 N* T0 B7 {" O% THere are the programs for the 2nd part: dark2eXtr and dark2Updater!!! {, g! j( I: m+ {
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The structure of the 'local_english.bin' file: , H" C7 o# v! L: V) ? H7 R. J: j
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-> Header: (16 bytes)
4 Q" _5 o' s$ u0 S8 w% D0 L ID : Array[0..3] Of Char; // 'CP11'
% v, m" E- s: W6 L7 T# r# \ Version : DWORD; // $200
: k! O* l2 p: f# j; B J) b NrOfFiles : DWORD;
7 V W. ?2 p* f DataSize : DWORD; // size of the FILE DATA
2 J6 t `; m9 }5 H -> Directory: (NrOfFiles * 64 bytes)
( j6 t( q- a, s( M8 ~4 A& D! @8 ` for each file: 5 O( k S3 [3 R7 k$ i( G
-> FileID : DWORD;
) ~, I3 _+ ?( ]4 S. e n7 S! B -> FileStartPos : DWORD;
* s5 R6 j4 _( o% v* a3 C -> FileSize : DWORD;
0 G& }9 Q/ Y0 k+ J8 r -> CRC32 : DWORD; // the CRC32 value of the data
e& ?: W3 r: O' ~( U {: ~$ P -> FileName : Array[0..47] Of Char; // with padding zeroes to fill the space
]! m* ~1 |+ ~( b -> Padding Zeroes: to align the FILE DATA to $8010 starting position
6 j/ A/ k2 Q4 f1 J% N -> FILE DATA...
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9 E& Q$ U/ l k" e2010.7.3 更新
! B3 E6 T. b* T x; E7 X* I: M放上老外最新放出的图形界面版。
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