本帖最后由 shane007 于 2023-8-16 20:40 编辑 : x ]; Q/ g$ b/ m7 V! w
$ N/ @( \- Y" u; m以下这段程序,可以将HZK16的字模数据转化为C语言文件的形式供程序使用,
4 R& h! l* v# U/ @可以供多个游戏使用。
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$ L! \7 i, K! H% b: B1 |9 T4 `- #include <stdio.h>. z" U! m3 o. w& p
- #include <stdlib.h>
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- G2 [; x! d v- int main() {1 b: y. q7 X3 e5 P- {
- FILE *hzk16File;& r6 l) {5 R: Q0 g3 V4 o
- if (fopen_s(&hzk16File, "HZK16", "rb") != 0) {
% Y2 T) X6 o7 p" l - perror("Error opening HZK16 file");
0 F- j+ U" l3 o - return 1;6 g! d v- m6 O; r7 A/ Z1 K
- }
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6 v: V# Y. I3 Z/ ]- FILE *cFile;
2 f; E0 D% G9 K# m+ A9 p* G - if (fopen_s(&cFile, "HZK16Data.c", "w") != 0) {
7 X& o6 r: o6 E$ c - perror("Error creating C file");
% M$ W) r0 r1 Q7 b" z - fclose(hzk16File);
* @5 F- f# M* \, R$ m - return 1;- Z: D! q2 d; D1 g) g+ C! Y2 {9 _
- }
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- fprintf(cFile, "unsigned char hzk16_data[] = {\n");
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- unsigned char buffer[32]; // Assuming each character in HZK16 is represented by 32 bytes
9 D2 L. |4 ^4 r+ B" |" q6 [* u6 o - size_t bytesRead;" k, k( t& z" l0 M) h7 o
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- while ((bytesRead = fread(buffer, sizeof(unsigned char), sizeof(buffer), hzk16File)) > 0) {/ B4 A+ a. J% M
- fprintf(cFile, " ");
! w. r1 X8 \: A9 g7 @1 ?7 J - for (size_t i = 0; i < bytesRead; i++) {
/ J" ?2 a9 j' F( b! D; ~0 t" c - fprintf(cFile, "0x%02X", buffer[i]);* _6 l6 p5 f W' E2 D5 `& ^8 D
- if (i < bytesRead - 1) {
/ c" g% r- |+ r9 O3 S# r% Z2 g# J - fprintf(cFile, ",");
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- fprintf(cFile, " ");% h- o7 i0 O* `) Y
- }
# `* F2 R) `9 k5 m- { n - fprintf(cFile, "\n");
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- fprintf(cFile, "};\n");: \9 B9 }2 I+ T, ^
! q2 v2 ]" h" F7 b3 J- fclose(hzk16File);, o \+ l( p) P) i4 z. G
- fclose(cFile);' L1 I/ A# x4 _6 ]9 ~9 n
. q: j# I, T+ l9 s# t5 y Q- return 0;
3 S2 q+ y+ V! x5 e# N - }
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复制代码 $ r5 @- D9 y4 w/ h& ]$ }# W% P
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