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$ H! g, \5 l3 G6 y! \http://forum.xentax.com/viewtopic.php?f=10&t=4514 " b$ }3 \6 Y; M( E; e' }" E
http://forum.xentax.com/viewtopic.php?f=10&t=4530
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I think, you are looking for the "local.bin" file, whitch has this structure: ' p# G8 |4 o4 B+ _- t
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Code:
6 s+ R! h4 e' T5 u -> Header: (4 bytes)
, S) T ~9 {: E, x& v3 R NrofFiles : WORD; 9 @$ g7 o; G. l
Unknown : WORD; // $1000 " |: n5 \0 a! z$ C7 U4 X
-> Directory: (NrOfFiles * 16 bytes)
( T5 f: X2 [ u# G for each file:
6 Z- j/ o* r$ e6 V4 T4 k: Q -> FileID : DWORD;
# P5 O6 N# P; L8 p4 b- i+ j -> RelativeFilePos : DWORD; // from the Start of The "File Data" ! k. Z* s3 x. P' S- [ o2 d
-> FileSize : DWORD; // size of the file, no compression used ) ^- z# S: \; w# F; K
-> CheckSum : DWORD; // the negative of the data's CRC32 value
5 X o0 y# K/ M. l' b/ a, i -> File Data... : r% {0 ^4 c& Z! k& B
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( C) g1 U8 W: u5 T/ IThe game text file is the file with FileID 0xFCD0A552
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I also created a primitive BIN extractor for the "local.bin" file 9 j9 \* Z- r- y3 s$ I2 K% g
, x' x' J R: g7 n9 B8 Y7 i6 WUsage: darkeXtr.exe <BIN_File> <TargetDir>
4 }( L0 n7 O' |, Rexample: darkeXtr.exe local.bin e:\temp\target ( p; a# B4 {" M* q7 ^
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A .BIN updater also included! & [$ v6 M! z, `: n
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Usage: darkUpdater.exe <BIN_File> <DataFile_to_Update> <IDnumber>
2 |1 w4 w% f# Aexample: darkUpdater.exe local.bin e:\mytranslation\mytext.txt FCD0A552 % `; M; E4 b/ S. ?+ K
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7 Q, L+ [+ E) i, c! qdarkUpdater works only with the 1st part of the game.
% }8 ~, ]# Y# l: i" h) |Here are the programs for the 2nd part: dark2eXtr and dark2Updater!!! ' v/ b' x" Z& H, U, `$ y# x% h6 K1 f
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The structure of the 'local_english.bin' file: 5 S+ D1 e9 Q# m5 W0 |# m2 w& }0 t5 G* ?
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Code: ; a( k: S, x! Z8 J, y
-> Header: (16 bytes)
6 r' @! @* ~) ~9 k, |9 m+ [3 G8 V ID : Array[0..3] Of Char; // 'CP11'
" k7 J" x, r1 x6 O$ D: _ Version : DWORD; // $200
: b- c# W; |* @1 D NrOfFiles : DWORD;
$ G% B" m" ]; J- Q7 k5 B2 y DataSize : DWORD; // size of the FILE DATA
6 L( H g$ ?% d& j3 a -> Directory: (NrOfFiles * 64 bytes) % j$ X5 u# @$ b
for each file:
& J$ W" P8 `! y. @ -> FileID : DWORD;
! k1 ]: d: z* d5 M' Z# V) y -> FileStartPos : DWORD;
* F* q3 b! \; T2 B& ~3 }9 t% y2 b# e -> FileSize : DWORD;
9 }4 W4 {" `2 c5 ]& X -> CRC32 : DWORD; // the CRC32 value of the data ) U, a- Y4 _; }' X* h% i S
-> FileName : Array[0..47] Of Char; // with padding zeroes to fill the space
" _- W% `9 b B -> Padding Zeroes: to align the FILE DATA to $8010 starting position ' R# g s3 W6 Q; B( l$ B+ z
-> FILE DATA...
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2010.7.3 更新$ F4 t4 m9 k9 v( t7 R5 N8 `
放上老外最新放出的图形界面版。
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