本帖最后由 shane007 于 2011-1-18 22:18 编辑 , d* Z& ^- n, p$ {) @
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官网
" H: f, V4 Y9 chttp://trlc.planetaclix.pt/TEXTU ... /texture_finder.htm' \0 c$ \& F: L- \
7 L( T. p6 m3 S& y3 { r& p( t" D在分析游戏的图片的时候会很有用的。
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% X6 U- g7 v/ pTEXTURE FINDER - SERIES 1
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' }& p, b- A0 b% r$ R1 |0 IDesigned to find textures inside any uncompressed files. Any size, any pixel bit format, any binary file. It only requires that the file be uncompressed. This tool is intended to be used by researchers and developers with a good understanding of bitmap formats.
6 |' M0 ?8 E; F6 m& B" n# HVERSION 1.3.2 is the last one of this first series.6 t/ Y8 x. L. S8 S3 L' m
The main code needs to be re-written from scratch.+ [5 ^+ B: q5 U
Instead of attempting to load the entire file into memory, Series2 will use scanning techniques and only load segments of the file.( `" t& B5 U) R: X& M
This will allow Texture Finder Series2 to handle the huge files found in recent games without overloading the computer's memory./ @5 h% H# G. j2 a- Z0 ?$ a- S8 O
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Formats implemented so far:
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% v! m7 l8 _5 `) i! `+ [# cTRUE COLOUR (RGBA) FORMATS :* E/ Y! v' S* ?* ?7 P. x* ?" r
64bits 16x4
% m5 H% S) i5 L! s48bits 16x3
8 C. d& H4 o# e# Q4 [8 r32bits 8888+ I. e, l& `. B2 A H
24bits 888; y4 v1 v9 o3 k% O
16bits 565
2 ]+ M+ c1 H: ]+ @# h: p' V15+1bits 1555' u$ ]% X* l4 ?
12+4bits 4444
5 v7 R& F2 \! J H' B/ D" i08+8bits 8332
, d }3 I3 r) r9 _( i% @08bits 332
; t5 n* `0 ^ D' v* n$ W7 g06+2bits 2222
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PALETTE FORMATS :5 W% d \3 P& Y0 k. \3 b
P8 256 colours Q7 G# _- K6 r* E7 |6 N/ u
P4 16 colours, `$ d3 j4 \7 R% v5 S/ B" Q8 d
P1 2 colours; r. G" h+ x: Q
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QUAD FORMATS (alpha channel implemented only in series 2) :+ G) p+ I- N. U) L; j. G
DXT18 q; [/ T! u, b l h! m9 X
DXT30 R2 c0 o: B; H( o7 m9 s
DXT5
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