本帖最后由 shane007 于 2011-1-18 22:18 编辑
; d" v9 Z q/ H: H( [% i( b5 m3 b2 }
官网
9 _/ N7 w. ]& s; S% k$ |1 ~1 qhttp://trlc.planetaclix.pt/TEXTU ... /texture_finder.htm3 r) j# ]9 \! R1 k) h& A. |4 O
# x! D/ |% t6 `# |
在分析游戏的图片的时候会很有用的。
2 a' Z0 _5 H' G# G- i% }+ j3 B* i& }) V5 c
TEXTURE FINDER - SERIES 1+ K3 j9 q& ^* C0 F8 Q
* R4 _- |& y3 h" N& fDesigned to find textures inside any uncompressed files. Any size, any pixel bit format, any binary file. It only requires that the file be uncompressed. This tool is intended to be used by researchers and developers with a good understanding of bitmap formats.; y% f( V4 d. f5 a
VERSION 1.3.2 is the last one of this first series.
$ U; P/ h/ G' |% \The main code needs to be re-written from scratch.
( w; N: A, y. M. F% c* hInstead of attempting to load the entire file into memory, Series2 will use scanning techniques and only load segments of the file.
4 d1 L4 Z7 q; A7 ^/ ]6 ? f! tThis will allow Texture Finder Series2 to handle the huge files found in recent games without overloading the computer's memory.0 }) M5 H. p/ r- h1 v" A
" [. S/ }) `, oFormats implemented so far:
$ ~) B$ d# k0 t0 F! ^! o
! u2 j/ c4 b: c* y" ?5 @TRUE COLOUR (RGBA) FORMATS :8 V6 D, c- t+ i. `- P* K1 ^& k) H
64bits 16x4
/ w' n3 e0 h6 N7 {' V0 T) t48bits 16x3
1 @, @2 F4 T* H$ [32bits 8888( B) ] b2 t4 Z9 j* q; A5 e
24bits 888
# P2 P+ v$ H/ D/ i: a" |$ J7 }$ x16bits 565
8 ` T4 K+ {/ N! S! h: ?- N15+1bits 1555& G9 `. H$ ]& ^
12+4bits 4444
" `, X( E, J; y+ ?( [9 V$ O08+8bits 8332
* K- N3 U3 l$ m! e/ S08bits 332" R, r( z5 s% r5 r- a; I
06+2bits 2222
& j, M0 r9 `3 ?
) J, ~- r4 K! a. E3 A' KPALETTE FORMATS :
3 x0 N5 x3 [& A# K$ RP8 256 colours
2 t: t0 i. e/ b6 @P4 16 colours
3 |4 u7 P2 k2 K" D0 T; ?P1 2 colours
; `5 _) z% X- @- `0 V! x( j! _
QUAD FORMATS (alpha channel implemented only in series 2) :( w3 g- y3 B6 w0 R( t
DXT1) h: D/ w0 Y8 |; |/ v4 l
DXT3
, u! I o( o! L( ?DXT5
1 r" C0 W. ~/ ~: z' _7 X( V |