本帖最后由 shane007 于 2011-1-18 22:18 编辑 & l$ C0 }; H2 y7 P n0 k" ]
% j$ g0 e$ j# q5 {" G官网
3 a1 t# e/ ~/ ~4 x+ }0 Q3 Chttp://trlc.planetaclix.pt/TEXTU ... /texture_finder.htm$ j% |8 X* _! x0 d9 \% h
9 Y; }: U ?# L5 ?$ Q! d4 R7 N
在分析游戏的图片的时候会很有用的。! w7 x- a- K. q& s9 ?: N$ N8 H
8 K# K+ d( t0 GTEXTURE FINDER - SERIES 18 m# R' ~% c! J; {9 _6 D! u
( W/ w( ^- L( \ k; ^7 v% U; X' K3 oDesigned to find textures inside any uncompressed files. Any size, any pixel bit format, any binary file. It only requires that the file be uncompressed. This tool is intended to be used by researchers and developers with a good understanding of bitmap formats.: Y! Y2 P4 h7 L8 H* W8 l% ~
VERSION 1.3.2 is the last one of this first series.: F5 ]. c' [7 N/ ~8 T! F
The main code needs to be re-written from scratch.- P& |/ ^! _9 `: P+ x
Instead of attempting to load the entire file into memory, Series2 will use scanning techniques and only load segments of the file.
' Q* M: f, B+ \) N( k; GThis will allow Texture Finder Series2 to handle the huge files found in recent games without overloading the computer's memory.
% m# B6 p& k. G2 p8 \' ]- ]; f, M7 A4 ?% m0 o4 g% v! B
Formats implemented so far:, A& w- V: O9 p: P& W$ O
2 u0 l9 `6 ~9 c+ t! eTRUE COLOUR (RGBA) FORMATS :4 m3 w4 @9 Z- s& ~
64bits 16x4: ^4 _) e0 \, r7 }+ l
48bits 16x3
6 F" r) A ?' d32bits 8888& c: V% O+ m' l
24bits 888+ B3 F& H0 P6 f. P: A) e! W
16bits 565
- ?: w! m( w7 V% [: G8 E( s$ Z8 i7 E' h15+1bits 1555
4 J: n. y1 t/ @ n% b12+4bits 4444 j6 P9 F) ^. i& U! O
08+8bits 8332
/ j" { y" ^' w$ U) d$ S08bits 332
0 N5 n. W, I( e3 k% e7 t5 `06+2bits 2222; V/ p u: P% {( G1 X- d+ a
1 f9 s$ `/ r# v9 A0 ]5 zPALETTE FORMATS :
5 ^# z2 b0 y$ T2 jP8 256 colours8 K: M% F* y( ^1 l0 Q/ s" a
P4 16 colours
+ f5 c2 r1 p* h9 J/ SP1 2 colours, g% v* N1 M; p4 Z2 ]5 ]
. n. i* z7 P" c+ Y: ~/ A! J9 xQUAD FORMATS (alpha channel implemented only in series 2) :
7 A% p; ~5 ~- PDXT1- d2 W2 w2 p+ F2 T u4 b: m
DXT3
7 g, K) x! O; X$ cDXT5
# l: N+ W/ r, l0 ~. \ |