Wintermute Engine在2.14 情人节推出了WME 1.8.10,对宽平显示器的支持有了改进。' _7 K7 M1 U: S0 c! |9 s% ^4 F8 |" h
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原文
* _% B5 x" h- ~! Bhttp://forum.dead-code.org/index.php?topic=2346# S3 U; k( {/ b( g7 J
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更新点
! v+ D, d% T1 W* {* _$ i4 N6 x; vVersion 1.8.10 (February 14th, 2009)
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# w/ |& y. Z8 k* ]Support for maintaining optimal aspect ratio when running normal resolution game on a widescreen monitor and vice versa. See the "Wide screen support" chapter in documentation for more details.
' K2 o) c' n* r' ?: c* }% ?9 AWME now uses nearest higher resolution for full-screen if the originally requested resolution isn't available. & }% [( B' j/ ?
New "Use desktop resolution" setting in ProjectMan, which allows players to run the game in monitor's native resolution.
6 V# n) g5 { V: K' @+ DNew script property actor3D.AmbientLightColor for overriding ambient lighting for individual actors.
. K a" I. K) _, L1 qNew script property Game.SaveDirectory for querying the directory where saved games are stored.
8 s9 T1 i! |% ]& X7 a( fUpdated Theora video library to version 1.0. ( G5 m4 O& \: b/ j1 q! T. M6 S5 C
FIX: Rare crash in pathfinding for 3D actors. $ L- N( o5 `5 i
FIX: 3D actors sometimes briefly displaying wrong pose when transitioning between animations. 0 O) U: \7 D$ l% N' _4 {1 q
FIX: 3D actors not resetting talking animation when talking on other channel than 0. ( l: {" x1 J: o
FIX: DropToFloor property incorrectly affecting 3D actor attachments moving them to unexpected positions.
& }& t1 N/ ?( f. X8 ]FIX: Nested GUI windows displaying in wrong position if their parent window is moved. |