Wintermute Engine在2.14 情人节推出了WME 1.8.10,对宽平显示器的支持有了改进。
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$ X, m# R* q% l+ B原文5 }7 S4 {! Z9 T( X8 l" N+ N3 x
http://forum.dead-code.org/index.php?topic=2346
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更新点
" @, e& A& W+ QVersion 1.8.10 (February 14th, 2009)
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Support for maintaining optimal aspect ratio when running normal resolution game on a widescreen monitor and vice versa. See the "Wide screen support" chapter in documentation for more details.
' B" k2 D$ [ n3 y* D6 eWME now uses nearest higher resolution for full-screen if the originally requested resolution isn't available.
- v: g* x* N9 E9 \New "Use desktop resolution" setting in ProjectMan, which allows players to run the game in monitor's native resolution.
2 i9 N+ r1 ~ o$ D/ ]; fNew script property actor3D.AmbientLightColor for overriding ambient lighting for individual actors.
3 j+ }/ h! [& K' ]- L+ XNew script property Game.SaveDirectory for querying the directory where saved games are stored.
0 E( k$ w- {, _* o& y8 FUpdated Theora video library to version 1.0. 3 g3 d7 X4 q+ H4 O* L3 A3 l+ c
FIX: Rare crash in pathfinding for 3D actors.
. r6 o3 J% v: A! T( uFIX: 3D actors sometimes briefly displaying wrong pose when transitioning between animations. ) ?' d6 r6 D9 ^7 ^) d0 ]
FIX: 3D actors not resetting talking animation when talking on other channel than 0.
C, F$ a+ h7 jFIX: DropToFloor property incorrectly affecting 3D actor attachments moving them to unexpected positions.
. n' T C) x. ?: G1 uFIX: Nested GUI windows displaying in wrong position if their parent window is moved. |