Wintermute Engine在2.14 情人节推出了WME 1.8.10,对宽平显示器的支持有了改进。
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原文
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更新点8 R1 _6 B6 u6 y4 C4 U4 }
Version 1.8.10 (February 14th, 2009)
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2 _1 I O# j' _Support for maintaining optimal aspect ratio when running normal resolution game on a widescreen monitor and vice versa. See the "Wide screen support" chapter in documentation for more details.0 [! _# s/ b0 Z i3 o
WME now uses nearest higher resolution for full-screen if the originally requested resolution isn't available.
7 D6 Y/ X2 D9 k5 p, }* E$ {New "Use desktop resolution" setting in ProjectMan, which allows players to run the game in monitor's native resolution./ B+ v, Y" k- g# b: K6 n) n" |
New script property actor3D.AmbientLightColor for overriding ambient lighting for individual actors.- K& d3 L: z6 C: ^& O% Z/ }
New script property Game.SaveDirectory for querying the directory where saved games are stored.
) R* B( L6 W" F ^* SUpdated Theora video library to version 1.0.
# C- C+ M0 l9 N" g6 t1 h' l/ M/ cFIX: Rare crash in pathfinding for 3D actors. 0 R1 G" ?0 e( a7 M" @1 b5 n y5 Q
FIX: 3D actors sometimes briefly displaying wrong pose when transitioning between animations. " G+ R6 ?- d* ?* c+ d
FIX: 3D actors not resetting talking animation when talking on other channel than 0.
' O2 A! L5 c3 h% [2 ^2 GFIX: DropToFloor property incorrectly affecting 3D actor attachments moving them to unexpected positions.
2 x# m* C# k% [/ D! l& _" ^" gFIX: Nested GUI windows displaying in wrong position if their parent window is moved. |