原文
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http://forum.xentax.com/viewtopic.php?f=10&t=4514
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I think, you are looking for the "local.bin" file, whitch has this structure:
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" e# Y# l4 J- ^! p! l7 }3 W: W8 [7 uCode:
6 L+ a2 [" G# H -> Header: (4 bytes) 8 U1 g& |: [# s) ?' v
NrofFiles : WORD;
$ U7 |/ p' L3 U$ E" A) M7 ^ Unknown : WORD; // $1000 " Y$ p5 X4 s& ~2 U/ B9 W/ R
-> Directory: (NrOfFiles * 16 bytes)
+ t) V4 B/ O; q& A. Q for each file:
3 s( P5 B0 _; }. S9 B: ?, @1 Z' D6 V -> FileID : DWORD;
! A4 E) t3 f. u2 s -> RelativeFilePos : DWORD; // from the Start of The "File Data" , b9 m' P9 M% E* \0 g
-> FileSize : DWORD; // size of the file, no compression used 5 \7 a$ C4 K* b5 M
-> CheckSum : DWORD; // the negative of the data's CRC32 value
5 S3 _2 b* }9 m+ X -> File Data... ; y) d4 H) m8 z3 L$ I. |& x/ c
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- i9 F* K* {2 A3 ]# AThe game text file is the file with FileID 0xFCD0A552 3 O- O4 z: P9 K$ o: `9 a% ?& W
* _2 S% c D9 T( N7 vI also created a primitive BIN extractor for the "local.bin" file * k% I+ p6 y% o, z) j
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Usage: darkeXtr.exe <BIN_File> <TargetDir> . |3 z1 K: I# o3 U7 \+ h7 f- V
example: darkeXtr.exe local.bin e:\temp\target ( R7 b$ {2 O% ?+ s4 l3 u
1 s7 R" P7 a# {. l" K; d& ^* l0 VA .BIN updater also included! 0 F, q/ ~9 V8 E1 X2 h; j
/ w1 h% m* h' b- l* O/ n" {: z, UUsage: darkUpdater.exe <BIN_File> <DataFile_to_Update> <IDnumber>
, n+ m7 y# ?( P$ ]" y" j3 qexample: darkUpdater.exe local.bin e:\mytranslation\mytext.txt FCD0A552 2 m7 m" w; ~% M" ^8 k' e [5 }& \" D
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) o- \ R5 _5 l: UdarkUpdater works only with the 1st part of the game.
& q4 Q* i9 Y" M) u$ Q( {- A2 J6 u* Z# mHere are the programs for the 2nd part: dark2eXtr and dark2Updater!!!
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The structure of the 'local_english.bin' file:
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-> Header: (16 bytes)
' d8 l, J* F9 V' \7 ] ID : Array[0..3] Of Char; // 'CP11' 0 g( U9 k' V4 m2 j% v6 K6 b" h
Version : DWORD; // $200
+ U5 m+ `- l1 H$ ~ NrOfFiles : DWORD; 5 }3 B+ E' A3 e( n
DataSize : DWORD; // size of the FILE DATA & e( C9 P$ k4 A9 l& N! I& ]
-> Directory: (NrOfFiles * 64 bytes)
+ m7 x G+ [; H0 l1 u* W% w9 m9 ^: R for each file: & q4 f- w1 O) D) b
-> FileID : DWORD; ! x' R5 Y6 N% W; g# W
-> FileStartPos : DWORD; + x) x6 J$ S |& x% [( Q
-> FileSize : DWORD; * d& w2 X% p0 v+ i
-> CRC32 : DWORD; // the CRC32 value of the data
$ q; Q: k4 x3 f# m3 \% \; F" [/ [8 g2 O -> FileName : Array[0..47] Of Char; // with padding zeroes to fill the space - D/ |/ [- q- ~9 R- |+ U
-> Padding Zeroes: to align the FILE DATA to $8010 starting position $ {3 _7 b! P" @8 e2 g P' x: r2 R3 q( d5 ]
-> FILE DATA... # e/ k8 W* i8 Z8 X) ^1 [
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+ r; f6 s7 a* h+ ]2010.7.3 更新) S) N3 t% a0 S/ p
放上老外最新放出的图形界面版。( ^, V9 ]5 E1 _1 t u* X8 s
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