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http://forum.xentax.com/viewtopic.php?f=10&t=4514 1 w/ @' \9 S! A, X% ]. d$ h* a" q
http://forum.xentax.com/viewtopic.php?f=10&t=4530
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I think, you are looking for the "local.bin" file, whitch has this structure: , f% }9 n+ F( f& D5 G x' ?; U$ V
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-> Header: (4 bytes) / E. w' M9 t# F
NrofFiles : WORD;
0 z" J, B, Q% U8 Q: P Unknown : WORD; // $1000
F4 n3 S0 {# d% x- L* `9 H -> Directory: (NrOfFiles * 16 bytes) & ]6 e# s5 q6 B1 j! k' m
for each file:
4 j# B) C$ N6 K# T/ {) y$ K3 J -> FileID : DWORD;
3 Z4 y, a5 m' z1 ^% b: k+ R -> RelativeFilePos : DWORD; // from the Start of The "File Data"
3 q. p1 X7 G o% h9 ~ C1 u -> FileSize : DWORD; // size of the file, no compression used 7 h* q8 ~. s7 b% a0 Q" G7 C- b( P
-> CheckSum : DWORD; // the negative of the data's CRC32 value ( |; }5 }4 V- o; }7 R8 W
-> File Data... 2 s2 x& U+ o; P9 ` i" O
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The game text file is the file with FileID 0xFCD0A552 6 M8 A( t3 x1 A& J1 E) ]
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I also created a primitive BIN extractor for the "local.bin" file 9 f8 X1 }7 i2 P2 t! F
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Usage: darkeXtr.exe <BIN_File> <TargetDir> $ g$ N. Y& J% c) M7 y0 E
example: darkeXtr.exe local.bin e:\temp\target
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4 z( @" N! l9 J; V2 `+ ^) T. UA .BIN updater also included! ) a5 k1 [/ @% N( Y
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Usage: darkUpdater.exe <BIN_File> <DataFile_to_Update> <IDnumber> ; P' s6 ~% f- ~8 c9 X- B5 ]
example: darkUpdater.exe local.bin e:\mytranslation\mytext.txt FCD0A552
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) V5 u4 [) B5 E* ~3 o1 v' ZdarkUpdater works only with the 1st part of the game.
& d: S0 d! O# }9 sHere are the programs for the 2nd part: dark2eXtr and dark2Updater!!!
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9 h% {$ U! q. e9 `The structure of the 'local_english.bin' file: % e' i: R8 U+ Z; U9 ]% h# H N
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Code: $ j8 Z1 J8 r- ~; g+ t( d: J
-> Header: (16 bytes)
/ z' A, B4 K. a ID : Array[0..3] Of Char; // 'CP11'
" v1 W( @" y& I0 [" j8 V0 L0 z: _ Version : DWORD; // $200 6 E; ?' l( O3 [' F
NrOfFiles : DWORD; . _2 s( Z8 T4 C
DataSize : DWORD; // size of the FILE DATA 8 D; I7 z8 @+ l$ v
-> Directory: (NrOfFiles * 64 bytes)
- V* M S# P, H6 x' ` for each file:
6 h+ @7 P; y$ N, f6 \ -> FileID : DWORD; " g4 a: g) Y3 V0 P
-> FileStartPos : DWORD;
* o8 O6 Y3 n6 q9 q5 H- q2 [! Y -> FileSize : DWORD;
0 Y3 f" Y; I0 a -> CRC32 : DWORD; // the CRC32 value of the data
6 p- d9 A6 r- O4 _ -> FileName : Array[0..47] Of Char; // with padding zeroes to fill the space 5 N& V$ y$ j1 t; J5 ~; |! ` A1 s6 e
-> Padding Zeroes: to align the FILE DATA to $8010 starting position
) n' b' s8 P! y -> FILE DATA...
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2010.7.3 更新; k0 E L0 \. h+ ^
放上老外最新放出的图形界面版。
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