本帖最后由 shane007 于 2011-1-18 22:18 编辑
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6 C. d a" v0 U3 `8 \2 ]http://trlc.planetaclix.pt/TEXTU ... /texture_finder.htm8 | W8 b& I* Z* P: p4 @& |2 l
( _- ~1 H" n. S在分析游戏的图片的时候会很有用的。- C0 Y1 {. q- x+ ~! E
# X6 N* V" F) x; R% lTEXTURE FINDER - SERIES 1
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9 c w/ e- E! t+ I+ Q1 ]4 t" s( @" iDesigned to find textures inside any uncompressed files. Any size, any pixel bit format, any binary file. It only requires that the file be uncompressed. This tool is intended to be used by researchers and developers with a good understanding of bitmap formats.) U6 ?% } o2 \: W- w
VERSION 1.3.2 is the last one of this first series.
+ H# q+ `% _) [. HThe main code needs to be re-written from scratch.
% `: R% ]/ {* O3 \Instead of attempting to load the entire file into memory, Series2 will use scanning techniques and only load segments of the file.' `' A: e! G6 S* ^3 S; D# p
This will allow Texture Finder Series2 to handle the huge files found in recent games without overloading the computer's memory.
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/ B' p4 T" i9 @) ^Formats implemented so far:
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TRUE COLOUR (RGBA) FORMATS :' m/ H* e c: M: B+ s9 s4 `
64bits 16x4+ t q( k4 ? v( K
48bits 16x3
- Q0 d, ]4 E3 M1 X* G! m32bits 88887 T6 g6 U0 {, }% z! s
24bits 8883 \; U1 p& t! D3 c2 w) ^2 t
16bits 565: T; G& A4 M/ V" a! Z
15+1bits 1555
3 b3 x4 X; Y1 r12+4bits 4444
# R; U, z$ ~8 M1 d2 g5 \08+8bits 8332+ t7 V" t% Y+ j
08bits 332
6 j' D G9 m& ~7 f. V# ?2 `# W06+2bits 2222. A% A) F% R0 _2 S$ N
6 [8 o" e0 `$ ]& i* HPALETTE FORMATS :
# ]0 k% W g0 q iP8 256 colours
I4 {. [. Y0 fP4 16 colours
1 n! ?; v) D* A' e- r& E8 ?# KP1 2 colours
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QUAD FORMATS (alpha channel implemented only in series 2) :* Y+ x! U7 y0 Y
DXT19 F0 W; Y) D, v0 ~! i
DXT3+ M# i/ T8 I. _# ]) q5 W
DXT57 k1 l, Y% s% l ^
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