Wintermute Engine在2.14 情人节推出了WME 1.8.10,对宽平显示器的支持有了改进。; {7 k8 Y% }0 J3 H
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原文
- X' u) K8 k0 y! ~6 khttp://forum.dead-code.org/index.php?topic=23463 o) m N* Q4 l ^& N: ?' Z
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更新点/ n- o- \% }2 F, V% ^8 _4 T6 k8 r: V3 a
Version 1.8.10 (February 14th, 2009)3 q+ A' j' {* m
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# m! b) ~! ~. o# ?$ k2 XSupport for maintaining optimal aspect ratio when running normal resolution game on a widescreen monitor and vice versa. See the "Wide screen support" chapter in documentation for more details.3 R, O$ h, l0 k E* W" Z1 c
WME now uses nearest higher resolution for full-screen if the originally requested resolution isn't available. 2 \4 w+ F% i! u: A" @$ `
New "Use desktop resolution" setting in ProjectMan, which allows players to run the game in monitor's native resolution.1 Q: B. S: \+ Z# Y8 F# m
New script property actor3D.AmbientLightColor for overriding ambient lighting for individual actors.: B2 L' _) k+ O. |" }
New script property Game.SaveDirectory for querying the directory where saved games are stored. ; i: G, t- l9 O. A
Updated Theora video library to version 1.0. 4 M! F6 l0 S4 X
FIX: Rare crash in pathfinding for 3D actors. % y! G$ ~! R( l G" U
FIX: 3D actors sometimes briefly displaying wrong pose when transitioning between animations. 3 l; u: q( W! R" g" |' f
FIX: 3D actors not resetting talking animation when talking on other channel than 0.
+ h9 r; D3 `' iFIX: DropToFloor property incorrectly affecting 3D actor attachments moving them to unexpected positions. - w( H) D8 a' R3 Z& g0 F, T8 s
FIX: Nested GUI windows displaying in wrong position if their parent window is moved. |